Seeking Validity
Seeking Validity
STARTUP AND DESIGN COMMUNITIES. IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE
DEGREE OF MASTER OF ARTS
Contents
INTRODUCTION DESIGN OPPORTUNITIES, DESIGN CRITERIA REFERENCES
Abstract. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 & REFRAMING Annotated Bibliography. . . . . . . . . . . . . . . . . . . . . . . 111
Opportunities for Design. . . . . . . . . . . . . . . . . . . . . . . 64
FRAMING Communication & Design Criteria for Prototype. . . . . 65 APPENDICES
Title of Study . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Appendix A: Project Roadmap. . . . . . . . . . . . . . . . . . 118
Reframing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Subject of Study. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Appendix B: Creative Brief. . . . . . . . . . . . . . . . . . . . . 119
Problem Statement . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 PROTOTYPE DEVELOPMENT & TESTING Appendix C: Target Audience Profiles. . . . . . . . . . . . 121
Target Audience. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Prototype Ideas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69 Appendix D: Research Planning Matrix. . . . . . . . . . . 122
Purpose. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Exploration of Diverse Concepts. . . . . . . . . . . . . . . . . 71 Appendix E: Survey Questions. . . . . . . . . . . . . . . . . . 124
Scope. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Chosen Concept Development. . . . . . . . . . . . . . . . . . . 77 Appendix F: Interview Questions. . . . . . . . . . . . . . . . 126
Significance of Study. . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Concept Testing with Target Audience . . . . . . . . . . . . 84 Appendix G: Business Model Canvas SWOT. . . . . . . 128
Concept Testing Findings. . . . . . . . . . . . . . . . . . . . . . . 85 Appendix H: LaunchHour Detailed Design . . . . . . . . 138
POSITIONING Validation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86 Appendix I: Working Walls in Progress. . . . . . . . . . . 140
Market Analysis. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Appendix J: Consent Form. . . . . . . . . . . . . . . . . . . . . 146
Project Positioning. . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 FINAL DESIGN TO MARKET Appendix K: Synthesis Testing. . . . . . . . . . . . . . . . . . 148
Final Prototype. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88 Appendix L: Literary Concept Map. . . . . . . . . . . . . . . 149
RESEARCH PLANNING & SYNTHESIS Business Model Canvas. . . . . . . . . . . . . . . . . . . . . . . . 99 Appendix M: List of Figures. . . . . . . . . . . . . . . . . . . . 150
Research Space. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Implementation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
Research Methodology . . . . . . . . . . . . . . . . . . . . . . . . 28 ACKNOWLEDGMENTS
Research Questions. . . . . . . . . . . . . . . . . . . . . . . . . . . 28 CONCLUSION & RECOMMENDATIONS Dedication . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152
Data Collection Methods. . . . . . . . . . . . . . . . . . . . . . . 29 Conclusions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108 Acknowledgments. . . . . . . . . . . . . . . . . . . . . . . . . . . 153
Research Synthesis. . . . . . . . . . . . . . . . . . . . . . . . . . . 39 Recommendations. . . . . . . . . . . . . . . . . . . . . . . . . . . 109
Research Findings at a Glance. . . . . . . . . . . . . . . . . . . 61
M.A. FINAL PROJECT
INTRODUCTION
4 M.A. FINAL PROJECT: INTRODUCTION
Abstract
A CASE STUDY OF STARTUP & DESIGN CULTURE
The purpose of this case study is to explore the values, beliefs and attitudes of the startup This resulted in the exploration of an event concept designed to create a low-barrier-to-
and design communities to create a new model for interaction that supports connection, entry experience for designers and entrepreneurs that would facilitate creation of shared
collaboration and shared value creation. understanding between these communities, offer networking as a value add, and act as
a forum for advancing knowledge around the value of design and design thinking in early
Primary research, conducted in the Columbus, Ohio, area during January and February
stage startups.
2014, includes an online survey as well as open-ended and semistructured interviews with
representatives of each community. Secondary sources include peer-reviewed academic From this, we conclude that there is potential to make meaning by engaging a young
papers and popular books relevant to establishing current theoretical and methodological generation of entrepreneurs and exposing them to the value of design and design thinking as
practice in startups and design. an innovative way to change the fundamental relationship between design and business in
the future.
Data analysis and synthesis of findings revealed areas of convergence and divergence in
values and practice related to the quality of, and approach to, work, the type of learning It is recommended that both communities work collaboratively to create lean design practice
sought from these activities, how each community relates to the management of capital, that supports validated learning, new shared-value models that create equity for designers
costs and equity, insights into the beliefs and attitudes that motivate behavior and as integral to entrepreneurship, and methods for advancing and disseminating this learning
opportunities for learning and collaboration. as a means of driving startup success by leveraging design as the competitive advantage.
M.A. FINAL PROJECT
FRAMING
6 M.A. FINAL PROJECT: FRAMING
Overview
TITLE OF PROJECT SUBJECT OF STUDY
Seeking Validity: A new model for connecting the startup and design communities. Groups like Startup Weekend facilitate multi-disciplinary collaboration, but many startups still fail. Could
engagement with the design community and design managers positively influence this trend?
PROBLEM STATEMENT
TARGET AUDIENCE
The idea for exploring this problem arose from personal experience—an inability to engage a group I
worked with at Startup Weekend to continue pursuing a promising project with an interested market. Four groups were identified as target audiences for this case study. These have been named Established
While at SW, I witnessed a disproportionate number of tech and business people to designers—a ratio Entrepreneurs, Seasoned Creatives, Startup Leaders and Designers.
of approximately 3:1. Conversations revealed that the startup community may have a challenge engaging Established Entrepreneurs are successful leaders of several startups (founders or partners), viewed as
designers, and virtually no one seemed to know what design thinking or design management is. mentors, team builders and experts in lean startup practice. They understand the culture, how to connect
After thinking about this challenge, a connection was made to a recurring theme in design thinking and people and how to invest. A diverse set of experiences and backgrounds inform their approach.
business books: Everyone is saying design is the competitive advantage, but how are we moving this Seasoned Creatives posses a deep understanding of agencies within the brand, strategy, advertising
theoretical advantage forward? In startup terms, we need to figure out how to ship. or design space. They are viewed as mentors, team leaders and experts in design and strategy. They
As a culture, we idolize Apple as the paragon of design. Business leaders such as A.G. Lafley are understand design thinking, process and implementation in order to create competitive advantage.
interviewed, studied and praised ad nauseam—we’re enamored with these outliers, but too many Startup Leaders may have started and failed in one or a few startups. They are entrepreneurs, learning
business people simply don’t understand design or design thinking. As a discipline, we simply don’t have how to assemble a team and manage a business. They may or may not be familiar with lean startup
the numbers to change this.1 We need an ally. practice. Focus is likely on a particular user or customer segment, product development and how to secure
Therefore, the purpose of this study is to engage the startup community, contribute to mutual learning, investment. This group has a limited experience and is seeking growth through their approach.
facilitate connection back to the design community and raise the profile of the design management Designers likely work in a studio or agency, carry titles like designer and art director, or may be a
discipline as an essential partner in developing innovation. If the concept is successful, then there will freelancer. They understand design from a functional viewpoint, and have practical expertise and skills to
be greater collaboration between the design community, design managers and startups. There will also support the creative process. This group is developing, or has developed, specific expertise in a narrow
be a broader understanding in the startup community of design thinking and how it can contribute to the domain and has a background and eduction in design, which informs their approach.
success of startups in the future.
1 See Chapter 5 of Martin’s The Design of Business (2009), showing that American schools produce about 1,000 MFAs versus 140,000 MBAs annually.
7 M.A. FINAL PROJECT: FRAMING
Overview
PURPOSE (FOCUS) SIGNIFICANCE TO DESIGN MANAGER
The focus area is how the startup and design communities in central Ohio currently function in relation to This study prepares me as a design manager for next steps by utilizing all of the skills developed across
one another, and how through the process of research, analysis and synthesis, insights can be gained and the courses in the design management program and applying them in a real-world context. It has allowed
opportunities identified for creating a new model of interaction. me to stretch my skills in planning research thus far and has facilitated network building within a new
community. I hope the result will be new expertise, and an opportunity for cross-disciplinary learning and
collaboration in the future.
SCOPE
The scope of the project is roughly defined as engagement with active members of the Columbus, Dayton SIGNIFICANCE TO DESIGN MANAGEMENT
and Cleveland startup communities and the Columbus design community. The time frame for the project is
January 6 through March 13, 2014. This project has the potential to benefit two multi-disciplinary groups that are active within the Columbus
The startup community includes members of several startups, representatives of The Ohio State business community, and further the reach of the design management discipline into both. The bigger
University’s Technology Commercialization and Knowledge Transfer Center, TECH Columbus and a picture benefit, and where I see an opportunity to make meaning, is in engaging a young generation of
representative of the Columbus District SBA. entrepreneurs and exposing them to the value of design and design thinking as an innovative way to
change the fundamental relationship between design and business in the future (longer term).
The design community includes members of the Columbus Society of Communicating Arts (CSCA), working
design professionals and members of The Ohio State University’s Department of Design.
HUNT STATEMENT
I am going to research the startup and design communities so that I can learn how to create a new model
of collaboration.
M.A. FINAL PROJECT
POSITIONING
9 M.A. FINAL PROJECT: POSITIONING
Competitor/Collaborator Analysis
CCAD’s Mind Market is currently being revamped
under the direction of a new chairperson. In the past
it was comprised of three elements: The Design Lab,
Site URL: ccad.edu/#mm The Incubator and The Thought Lab.
Objectives Members Lessons The Design Lab offered design charettes, 16-
What is their network’s value? What categories do they fall into? What can they teach us for our network? week class projects and partnerships with local
Connecting design students with entrepreneurs Teachers Collaborative environment businesses.
Educating students in startup practice Students Multi-pronged approach combines design,
Providing a forum for discussions on creativity Entrepreneurs ideation and enterprise The Incubator existed to provide mentorship,
and business business coaching and professional services to art-
and design-based startups.
NOTES
11 M.A. FINAL PROJECT: POSITIONING
Competitor/Collaborator Analysis
The Columbus Idea Foundry provides space for
people to learn and work on a variety of projects
that are primarily hands-on. The facility provides
Site URL: columbusideafoundry.com access to conventional workshops for metal work,
welding, woodworking and blacksmithing, as well as
Objectives Members Lessons technology-focused production via a CNC ShopBot,
What is their network’s value? What categories do they fall into? What can they teach us for our network? laser cutter and engraver, and 3-D prototyping
Providing hands-on instruction in a variety of art- Artists Meeting unmet needs for training does not printers.
and craft-related disciplines Craftsmen have to take place in a traditional educational
Entrepreneurs environment The facility has 4,000-square-feet of gallery and
Collaboration is appealing to people classroom space, 10,000-square-feet of studio space
and 11,000-square-feet of workshop space.
NOTES
12 M.A. FINAL PROJECT: POSITIONING
Competitor/Collaborator Analysis
Columbus Society of Communicating Arts is
“a nonprofit organization of professionals devoted
to elevating the standard of communications within
Site URL: cscarts.org central Ohio and to promote a better understanding
of the context and function of the visual arts in
Objectives Members Lessons commerce, industry, education and the community.”
What is their network’s value? What categories do they fall into? What can they teach us for our network?
Promotion of the communicating arts Designers How to assemble a diverse group with The organization holds monthly events where
Raise the quality of creative work in Columbus Writers overlapping interests around a unified interest creative professionals from around the country
Illustrators are given a forum for speaking. They also conduct
Photographers an annual awards show, Creative Best, which is
Art Directors generally judged by some of the year’s speakers. Past
Creative Directors speakers include Massimo Vignelli, Debbie Millman,
Kyle Cooper, Scott Stowell, Armin Vit, Chip Kidd,
Dana Arnett, Stefan Sagmeister, Steff Geissbuhler,
Mary Ellen Mark, Wink and Jessica Hische.
NOTES
13 M.A. FINAL PROJECT: POSITIONING
Competitor/Collaborator Analysis
The Dublin Entrepreneurial Center is a
co-working center focused on innovation and
startups. Its essential function is to provide space
Site URL: decindublin.com for collaboration and access to office amenities
that most startups need, but would find a hassle
Objectives Members Lessons to assemble on their own.
What is their network’s value? What categories do they fall into? What can they teach us for our network?
Providing co-working space and a collaborative Entrepreneurs Solving a problem for startups (need for
environment for startups and entrepreneurs in Technologists workspace and access to technology) can draw
order to accelerate development Consultants them together
Designers
Business sponsors
NOTES
14 M.A. FINAL PROJECT: POSITIONING
Competitor/Collaborator Analysis
Fundable provides small business owners and
startups with an alternative to the Kickstarter model
of raising capital. With Fundable, entrepreneurs can
Site URL: fundable.com offer rewards or equity in exchange for funding.
An online funding platform for small businesses Small business owners There is value in providing a public platform for
Entrepreneurs fundraising in the startup space
Designers Startups can help each other (Fundable was a
Technologists startup)
NOTES
15 M.A. FINAL PROJECT: POSITIONING
Competitor/Collaborator Analysis
The National Business Incubation Association
is focused on incubation and entrepreneurship. The
organization shares information, provides education,
Site URL: nbia.org advocacy and networking resources to its members.
NOTES
16 M.A. FINAL PROJECT: POSITIONING
Competitor/Collaborator Analysis
The Ohio Development Services Agency exists
to advance the economic development strategy
of the state. Of particular interest to startups is
Site URL: development.ohio.gov the Ohio Third Frontier program, which focuses
on technological innovation and works with tech
Objectives Members Lessons companies, university and non-profit organizations to
What is their network’s value? What categories do they fall into? What can they teach us for our network? create innovation.
Stimulate economic development in the state of Government employees Government has an interest in innovations that
Ohio Economic development professionals create jobs and wealth The agency’s programs focus on four areas:
Business owners innovation, commercialization, capital and talent
Startup incubators development.
Investors
Technology developers
NOTES
17 M.A. FINAL PROJECT: POSITIONING
Competitor/Collaborator Analysis
The OSU Technology Commercialization Office
is a collaborative effort focused on building a
culture of innovation within the university and with
Site URL: tco.osu.edu community partners.
Objectives Members Lessons These efforts are manifest in several ways, including
What is their network’s value? What categories do they fall into? What can they teach us for our network? traditional work in the areas of patents, licensing and
Commercialization of innovation supported by Researchers There is a direct link between learning and contract negotiation, as well as new areas of focus
the research activities of a university Inventors innovation that include software development, design ideation,
Startup community Large organizations can produce innovation startup development and integrated learning for
Students In some ways TCO acts as a model for multi- students.
Faculty disciplinary collaboration
Designers Having a platform that allows startups to pitch
publicly attracts like-minded professionals
NOTES
Create a platform for startups to pitch work
18 M.A. FINAL PROJECT: POSITIONING
Competitor/Collaborator Analysis
Portfolio Creative is a staffing agency in Columbus
that specializes in creative services. It is an essential
resource for freelance designers, writers, illustrators
Site URL: portfolioiscreative.com and photographers.
Objectives Members Lessons The staff partners with members of the creative
What is their network’s value? What categories do they fall into? What can they teach us for our network? community on a regular basis to run the Illumination
Connect creative talent with businesses Designers Startups owned by creative people can focus on Bureau, which provides classes, lunch and learns,
Writers something other than becoming an ad, brand or and crash courses relevant to the working creative
Illustrators marketing agency community.
Photographers Connecting service providers with companies in
Art Directors need has value
NOTES
19 M.A. FINAL PROJECT: POSITIONING
Competitor/Collaborator Analysis
The Small Business Administration is an
essential resource for starting a company, securing
loans, and learning about managing and operating a
Site URL: sba.gov/about-offices-content/2/3138 business.
Objectives Members Lessons The SBA is generally more focused on small business
What is their network’s value? What categories do they fall into? What can they teach us for our network? and less focused on startups. This stems from the
Support the growth of small business Small business owners Risk is a factor in funding no matter what type of agency’s relationships with commercial banks. When
Bank representatives business is being built a small business seeks capital a bank can generally
Entrepreneurs It is important to match risk tolerance with risk review the performance of other businesses in the
Consultants assessment when seeking sources of capital same category and use past history of these entities
to assess risk. With startups, which are generally
focused on innovation or disruptive innovation this
becomes a difficult process and is less likely to
succeed in securing commercial funding.
NOTES
20 M.A. FINAL PROJECT: POSITIONING
Competitor/Collaborator Analysis
Spark Camp is best described in its own words:
NOTES
21 M.A. FINAL PROJECT: POSITIONING
Competitor/Collaborator Analysis
TechColumbus is a hybrid organization that is
focused on startups, early stage investment and
acceleration.
Site URL: techcolumbus.org
Entrepreneurs have a wealth of assets that extend
Objectives Members Lessons beyond capital available through TechColumbus.
What is their network’s value? What categories do they fall into? What can they teach us for our network? These include SpringBox Labs, which provides
Help turn entrepreneurial ideas into products Investors How to support startups by forming an offices, labs, manufacturing space and three
and products into high-growth business Technologists ecosystem populated with investors, experts and programs designed to help startups network with
Subject matter experts support staff advisors, experts, key customers and industry
Strategists members in their target markets.
Analysts
Entrepreneurs
NOTES
22 M.A. FINAL PROJECT: POSITIONING
ADVISING/MENTORS a l 6 a 6 l a a l a a a
COLLABORATIVE SPACE a a 6 a 6 6 6 a 6 a a a
EDUCATION a a l 6 l a a a l a l a
DESIGN a a a 6 6 6 6 l a 6 l 6
DESIGN THINKING l 6 l 6 6 6 6 l 6 6 l 6
IDEATION a 6 6 l 6 6 6 a 6 6 a l
INDUSTRIAL SPACE 6 a 6 6 6 6 6 6 6 6 6 a
LICENSING & PATENTS 6 6 6 6 6 6 6 a 6 6 6 l
NETWORKING EVENTS l a a a 6 a a a 6 6 a a
OFFICE SPACE 6 6 6 a 6 6 6 6 6 6 6 a
PITCH PLATFORM l 6 6 6 a 6 6 a 6 6 6 l
CAPITAL 6 6 6 6 a 6 a l 6 a 6 a
WORKSHOPS 6 a a a 6 a a 6 a 6 a 6
Figure 1. Startup incubation capabilities matrix. Author’s image, March 11, 2014.
LaunchHour is I am a design thinker
designed to be who is dedicated to
23 M.A. FINAL PROJECT: POSITIONING emulated. It is
intended to foster
the pursuit of learning
in order to bridge
Success can be collaboration, not communities and create We act as an entry
ZAG Steps
extended by limit interaction. greater collaboration. point for greater
scaling up to conduct collaboration
LaunchHours between
in other cities. entrepreneurs and
17 designers.
HOW DO YOU
PROTECT 1
16 YOUR WHO ARE
By consistently providing YOU? 2 Design as a catalyst for
opportunities for relevant HOW DO PORTFOLIO?
connection between YOU EXTEND WHAT DO success in startups.
startups and design. SUCCESS? YOU DO?
SUMMARY 15
HOW DO 3
YOU EARN THEIR WHAT’S YOUR
Throughout the ZAG process, steps were informed by the insight that there LOYALTY? VISION? The trend toward design as
is a need for an actionable way to begin to engage both the startup and A free learning, the competitive advantage
collaboration and as evidenced by the cultural
design communities that features a forum for efficiently extending the networking opportunity. 14 4 phenomenon of addressing
conversation about the insights and opportunities revealed in this case WHAT DO WHAT WAVE needs consumers never
THEY ARE YOU knew they had via design
study. EXPERIENCE? 17-STEP PROCESS RIDING? thinking process.
In order to be effective and collaborative with efforts that currently exist
in the local startup community, it must address an unmet need: facilitating
connection where little or no opportunity currently exists. 60-minute, speed-dating
13 STARTUP & DESIGN 5
COLLABORATIVE
HOW DO WHO SHARES
style exchanges between THE CCAD Mind Market
communities. PEOPLE ENGAGE
It is believed that the experience should feature a low barrier to entry, as WITH YOU? BRANDSCAPE? OSU TCO
evidenced by geographic accessibility and limited-time commitment, and Startup Weekend
should maximize potential to benefit both communities. In short, answering 12 6
the old question, “What’s in it for me?” is essential. HOW DO WHAT MAKES
YOU SPREAD YOU THE “ONLY”?
Modeled after the idea of a design charette,1 this concept applies principles THE WORD? The only collaborative
Pitching in person event that creates a new
of speed dating—multiple brief, structured points of contact—with a at startup and design model of interaction for
community events, via 11 7 entrepreneurs and designers
streamlined Pecha Kucha style presentation designed to set the tone for social media, guest blog HOW DO WHAT SHOULD in the U.S. who seek
interaction. series, event stickers. YOU EXPLAIN YOU ADD OR disruptive innovation in an
YOURSELF? SUBTRACT? era of siloed practice.
10
8
WHAT DO 9
THEY WHO LOVES
We dissolve barriers CALL YOU? WHO’S THE YOU? Add brief, structured
to connection between ENEMY? interactions to open the
communities of lines of collaboration.
entrepreneurs and Subtract multi-day time
designers. commitments.
Figure 2. ZAG steps for startup & design collaborative. Author’s image, March 11, 2014.
24 M.A. FINAL PROJECT: POSITIONING
IDEA
FOUNDRY POTENTIAL TARGET AREA
DESIGN
LOW HIGH
OSU
SPARK TECH
CAMP COLUMBUS
FUNDABLE
DEC
NOTES
OHIO
DSA
SBA NBIA
LOW
Research Space
> Yamashita & Spataro (2004)
ISOLATION
HUMAN
BEHAVIOR
COMMUNITY 1 COMMUNITY 2
MENTAL MENTAL
HUMAN
BEHAVIOR
HUMAN
BEHAVIOR MODEL MODEL
MENTAL MENTAL
MODEL MODEL
Research Methodology
RESEARCH METHODOLOGY MAIN RESEARCH QUESTION
The research methodology is a case study with lenses of ethnographic study and critical qualitative How could the startup and design communities interact to increase the value of design and design thinking
research. in business?
This mixed methodology is appropriate for several reasons. The case study is focused on the description
and analysis of two groups: entrepreneurs and designers. The case is bound by location and time and the
unit of analysis is the startup and design communities each of these groups work within locally. There is SUB RESEARCH QUESTIONS
an ethnographic lens in use as the study is focused on the beliefs, values and attitudes that these groups 1. How does the startup community currently interact with the design community?
possess about themselves and each other. The critical qualitative approach is derived from the intent
> How are they connected? What mental model exists?
to examine and critique the social and cultural assumption of these two groups in order to understand
the way these factors structure and limit each groups way of thinking and being. The ultimate goal is to 2. How does the design community view the startup community?
empower change to the social context of collaboration for these groups.1 > Why are they not currently interacting more with the startup community? What mental model exists?
3. How could both communities interact to increase the value of design and design thinking in business?
RESEARCH ACTIVITIES 4. Do both communities, as assumed, have an interest in innovation?
5. How engaged with innovation are each of these communities?
> An online survey was conducted from January 23 at 9 pm EST through January 30 at 9 pm EST.
6. How are each of the respective communities perceived by the other?
> Open-ended interviews were conducted with a representative of the startup and design communities.
7. Who are the agents of stability and agents of change within these communities?
> Semistructured interviews were conducted with 4 members of the startup community.
8. What quantitative data is available about the success of startups?
> Semistructured interviews were conducted with 3 members of the design community.
> What percentage of startups move forward? What is their lifespan?
> S econdary research was conducted into 12 community organizations that represent or interact with
members of each community. > How many succeed in obtaining funding?
> An annotated bibliography was created for each of 37 secondary research sources. 9. Who are the active venture capitalists in the community?
> What projects have they funded? How successful have these efforts been?
10. What organizations currently connect the two communities?
1 See Chapter 1 of Merriam’s Qualitative Research in Practice (2002), describing Case Study, Ethnographic Study and Critical Qualitative Research. For data collection methods see following page or Research Planning Matrix, 122–123.
For details see Interview and Survey Questions, 124–127.
29 M.A. FINAL PROJECT: RESEARCH PLANNING & SYNTHESIS
SURVEY RESULTS
31 M.A. FINAL PROJECT: RESEARCH PLANNING & SYNTHESIS
Figure 5. Question 1: Online consent form. Author’s image, January 28, 2014.
32 M.A. FINAL PROJECT: RESEARCH PLANNING & SYNTHESIS
NOTES
Figure 6. Question 2: Self-identification of community
affiliation. Author’s image, January 28, 2014.
33 M.A. FINAL PROJECT: RESEARCH PLANNING & SYNTHESIS
NOTES
Figure 7. Question 3: Motivation.
Author’s image, January 28, 2014.
34 M.A. FINAL PROJECT: RESEARCH PLANNING & SYNTHESIS
NOTES
Figure 8. Question 4: Relationship to quality.
Author’s image, January 28, 2014.
NOTES
Figure 10. Question 6: Beliefs about startups
and entrepreneurs.
Author’s image, January 28, 2014.
36 M.A. FINAL PROJECT: RESEARCH PLANNING & SYNTHESIS
NOTES
Figure 11. Question 6: Beliefs about design
and designers.
Author’s image, January 28, 2014.
37 M.A. FINAL PROJECT: RESEARCH PLANNING & SYNTHESIS
NOTES
Figure 12. Question 8: Adopter categories.
Author’s image, January 28, 2014.
SYNTHESIS
39 M.A. FINAL PROJECT: RESEARCH PLANNING & SYNTHESIS
Figure 14. Synthesis of self-identification data. Author’s image, March 11, 2014.
40 M.A. FINAL PROJECT: RESEARCH PLANNING & SYNTHESIS
Figure 15. Synthesis to categorize respondent data. Author’s image, March 11, 2014.
41 M.A. FINAL PROJECT: RESEARCH PLANNING & SYNTHESIS
KEY TAKEAWAYS
> Motivations, like self-concept are often multi-faceted.
> Mapping these trends with other variables reveals additional data (next page).
#11 #12 #13 #14 #15
Figure 16. Synthesis of opinions about work (quality) data. Author’s image, March 11, 2014.
42 M.A. FINAL PROJECT: RESEARCH PLANNING & SYNTHESIS
KEY TAKEAWAYS
>W hile generally all over the map, the chart does reveal that entrepreneurs
are less likely to be motivated by meeting expectations and are more oriented
toward validity and change.
> Designers show a stronger orientation to work change within a system and
ALGORITHM
VALIDITY
less affinity toward validity.
EIGHT-POINT PATTERN
CREATE NEW
LEARN NEW SYSTEM
CREATE MEET
VALUE EXPECTATIONS
PROBLEM COLLABORATE
SOLVE
RUN SYSTEM
KEY TAKEAWAYS
> 4A: Both communities tended to agree that doing great work would lead to
opportunity. 4C. The end goal is more
important than the
> 4B: Both agreed that there were times when good is good enough, though this steps along the way
question should likely have been structured to exclude the word “Sometimes”
as it was also one of the optional Likert scale responses.
> 4C: Entrepreneurs who follow Lean Startup methodology would likely have
seen the end goal as more important than the individual steps, yet they are
answered all along the continuum. Designers appear to be split here. 4D. It’s critically
important to get
> 4 D: These responses generally follow what was expected, with entrepreneurs it right before
answering in line with Startup MVP methodology and designers leaning revealing it
toward getting it right before it’s revealed. Note that no entrepreneurs or
blended respondents answered Almost Always or Always to this question.
Respondent #10 did not answer questions 4C, 4D. Figure 18. Synthesis of opinions about work (quality) data by response. Author’s image, March 11, 2014.
44 M.A. FINAL PROJECT: RESEARCH PLANNING & SYNTHESIS
KEY TAKEAWAYS
> 5A: Entrepreneurs in general tended to have a higher stated tolerance for
failure than designers.
> 5B: Designers appeared to believe more strongly that having stake in the 5C. A company’s
failure correlated to risk levels. reputation and number
of years in business
> 5C: This question acts as a gauge for how respondents perceive risk in make it less risky to
relation to a company’s maturity level. This is relevant as disruptive innovation work for
generated by startups changes the context in which mature organizations
operate. Entrepreneurs tend to believe the statement in this question less
than designers. 5D. The size of the
> 5D: Both communities seemed to hold this as true in general, with a few risk is proportional
entrepreneurs exhibiting diverging attitudes. to the size of the
reward
> 5E: Most respondents from both communities seemed to think that
startups offered an opportunity to learn and grow that outweighed the
risks Sometimes, Almost Always or Always. This could indicate that both
communities place a value on growth and learning, but that some designers 5E. The opportunity to
may work in cultures that are failure- or risk-averse. learn and grow far
outweigh any risks
when working in a
ENTREPRENEUR DESIGNER BLENDED startup
Figure 19. Synthesis of attitudes about work data by response. Author’s image, march 11, 2014.
45 M.A. FINAL PROJECT: RESEARCH PLANNING & SYNTHESIS
> 7E: Designers seem to believe in the power of their work to sell a startup’s
ideas to investors, as do some of the entrepreneurs. Blended identity
respondents may have a better understanding of the pitch process here as
indicated by their moderate response. 7E. Well-designed
presentations sell
a startup’s ideas to
investors
ENTREPRENEUR DESIGNER BLENDED
Respondent #19 did not answer any questions in Section 7. Figure 21. Synthesis of beliefs about design and designers by response. Author’s image, March 11, 2014.
47 M.A. FINAL PROJECT: RESEARCH PLANNING & SYNTHESIS
Respondent #19 did not answer Section 8. Figure 22. Synthesis of innovation adopter categories data by response. Author’s image, March 11, 2014.
M.A. FINAL PROJECT
INTERVIEW INSIGHTS
49 M.A. FINAL PROJECT: RESEARCH PLANNING & SYNTHESIS
Persona 1
PAIN POINTS
> Not being able to find a designer to work with
> Past reliability issues with designers
> Balancing work and personal projects
TODD MARTIN
> Not having enough capital to break out on his own yet
28 years old
Single SATISFACTION POINTS
App developer > Developing apps for himself based on perceived opportunity
Avid gamer and techie > Thinking about really making a name for himself in startups
Makes 66k a year > Looking to make a difference for the good of his community
Lives in a town home with a roommate > Following tech as an avenue for innovation
Plays kickball
Enjoys craft beer
Favorite blog is theverge.com
NEEDS
NARRATIVE > A more diverse network that is cross-disciplinary
Todd is seeking the big opportunity to create a killer > Support for and critique of ideas from a network
app that will help him to sprint to the next level in his > Effective collaboration with a designer
career. He’s doing fine financially, but wants to break out > A way to visualize his ideas more effectively
on his own and define his own path in the world of tech > A deeper understanding of how design works
with a business partner or a startup that is innovative.
He knows that the company he is working for is good, MOTIVATIONS
but he wonders if they will be able to stay ahead of the
> The freedom to express himself through code, almost like art
competition in the long run—because as they grow
> Seeing opportunities to change how people interact
he sees more and more bureaucracy creeping into an
organization that was once pretty lean. > To be challenged in his work
Persona 2
PAIN POINTS
> Having a passion to create something new, but has limited connections
> Not finding an outlet for her creativity that is profitable
ELLEN LAI > Wanting to make more money so she can buy a condo
> Wanting to do more than production work at her job
24 years old
Single
SATISFACTION POINTS
Recent graphic design grad
> Expressing her creativity through cooking and writing
Aspiring foodie
> Knowing what’s happing in her community
Makes 34k a year
> Staying connected with classmates who have not yet graduated
Lives in an apartment near campus
> Collaborating with people who have different backgrounds
Follows the Buckeyes
Writes for a community newspaper
Favorite websites are Etsy and Pinterest
NEEDS
NARRATIVE
> A stronger understanding of the value of design in a business context
Ellen is social, connected to her community and is > Exposure to more business models
actively pursuing many interests. She dreams of starting > Experience as a graphic designer
her own Etsy store or having some kind of creative > Opportunities to work on different types of design projects
business. Last spring she attended a Startup Weekend
and really enjoyed the experience, but wasn’t sure how
MOTIVATIONS
she could really bring value to her team other than
> Being in the know on what’s happening as social currency
designing a web page. She’s interested in social media
and technology, but has no developer or programming > Getting to the next step in her career
skills. > Working with bigger clients
> Collaborating with others on new projects
Figure 24. Silvia Pellegrino. Reprinted from flickr, K. Kesiak, 2011, Retrieved from http://bit.ly/1lBAqLk.
Creative Commons Attribution-NonCommercial 2.0 Generic by Kris Kesiak. Reprinted with permission.
56 M.A. FINAL PROJECT: RESEARCH PLANNING & SYNTHESIS
NEEDS
NARRATIVE
> Streamlined process for developing ideas
Gary has a diverse background in both the business > A partner with complementary skills and a divergent background
and design worlds. He is a managing director for an > Startup capital
architectural firm and believes he can make a difference > “Doers” to implement his thinking
in his community by changing the way houses are built
for low-income residents. His expertise makes him
MOTIVATIONS
uniquely qualified to effect change, but his ability to
> Making his community a better place for all
sell his ideas without a support structure around him
is limited. Ideally he would merge his day job with his > Giving back by using his experience for good
entrepreneurial pursuits. > Seeing his vision for how design can create value realized
> Being an example for his children
TODD MARTIN
HIGH TOUCH
28 years old WORD-OF- Sees the same designer at Starbucks
App developer MOUTH the next morning and strikes up a
conversation about LaunchHour
Makes 66k a year
PARTNER EVENT
> I can create a > I need a change PROMOTION
“killer app” > I can’t risk too
> I need a designer much for change
Todd’s orientation toward
THINK & FEEL > There’s a lot of SOCIAL change made him more
No response from
> Good designers opportunity in MEDIA the Twitterverse receptive to risk
are hard to find tech
> Designers are HEAR SEE > My company is Reticular activation
TOUCHPOINTS
expensive lagging behind works to begin making
> Entrepreneurs > Other startups WEBSITE the unfamiliar seem Spends a few minutes on website and Returns to the website
need your skills succeeding OR BLOG HIT familiar and less risky tweets his network to ask if anyone has and signs up for the
SAY & DO next event
experience with LaunchHour
NEEDS
> A more diverse network that is cross-disciplinary
> Support for and critique of ideas from a network
> Effective collaboration with a designer BRANDED Encounters a designer with a LaunchHour
STICKER sticker on his bag at Starbucks, but doesn’t
> A way to visualize his ideas more effectively recognize event name or brand
> A deeper understanding of how design works
LOW TOUCH
MOTIVATIONS
> The freedom to express himself through code, almost like art UNAWARE Start: Trying to find a designer
> Seeing opportunities to change how people interact to partner with on a project
> To be challenged in his work
DAY 1 DAY 2 DAY 3
Figure 26. Journey map of Persona 1. Author’s image, March 11, 2014.
58 M.A. FINAL PROJECT: RESEARCH PLANNING & SYNTHESIS
ELLEN LAI
HIGH TOUCH
24 years old WORD-OF- Connects with another Reconnects with contact
Recent graphic design grad MOUTH designer who tells her from startup meet-up
about LaunchHour who directs her to the
Makes 34k a year Conversation Blog on
LaunchHour
The social interaction Ellen has
PARTNER EVENT Attends a startup
experienced enables her to
> I want to create > I don’t know how PROMOTION meet up to try to make move forward with confidence
new connections
for myself to add value to a
> I need experience startup yet
TOUCHPOINTS
> Startups offer
not following up
a great creative WEBSITE
> Great design Checks out the
freedom OR BLOG HIT LaunchHour website,
SAY & DO innovation
but is still unsure Follows LaunchHour Twitter Returns to the website
conversation blog for an afternoon and signs up for the
> Stays connected > I could design next event
via social media that better than
> Buys newest iPad whoever did it GOOGLE
SEARCH
NEEDS
> A stronger understanding of the value of design in a business context A single contact with the
> Exposure to more business models startup community was not
> Experience as a graphic designer BRANDED
STICKER enough to motivate action
> Opportunities to work on different types of design projects
MOTIVATIONS
LOW TOUCH
Figure 27. Journey map of Persona 2. Author’s image, March 11, 2014.
59 M.A. FINAL PROJECT: RESEARCH PLANNING & SYNTHESIS
GARY BARTLETT
HIGH TOUCH
41 years old WORD-OF- A busy schedule prevents him Connects with his co-worker
Entrepreneur with day job MOUTH from following up the following day
TOUCHPOINTS
up quickly
> You have to keep
> An opportunity to WEBSITE
working until this Reviews the website
be an example OR BLOG HIT and signs up for the
succeeds SAY & DO next event
MOTIVATIONS
LOW TOUCH
Figure 28. Journey map of Persona 3. Author’s image, March 11, 2014.
M.A. FINAL PROJECT
SUMMARY
The relational visual map represents much of the data synthesis
to this point. Identification of how insights derived from research
inform opportunities will aid in the development of models of
belief for each community. This analysis will be used to create ITERATION
prototypes to be tested with members of the startup and design
Why are designers so BOOTSTRAP
INNOVATION Why are startups
communities. EXPENSIVE
expensive and busy? CHANGE so chaotic?
INTRINSIC
ORIENTED CLIENT-DRIVEN
MOTIVATION
PROBLEM
SOLVING
STARTUPS DESIGN
I’ve got a dream . . . We should
I need help! explore lean
design.
We both need,
developers, capital
Me too! and mentors to
succeed in this space. What’s
that?
ENTREPRENEUR DESIGNER
Figure 29. Relational visual map. Author’s image, March 11, 2014.
M.A. FINAL PROJECT
DESIGN OPPORTUNITIES,
DESIGN CRITERIA & REFRAMING
64 M.A. FINAL PROJECT: DESIGN OPPORTUNITIES, DESIGN CRITERIA & REFRAMING
Design thinking should be wrestling with the concept of How might we help designers to understand that output There is an opportunity to redefine how designers work
“good enough.” Issues of approachability and affordability quality should be flexible depending on context? with startups by opening the lines of communication around
must be solved or opportunities to do great work may be How might we empower designers to create work designed critical issues that currently act as barriers to entry.
missed. to validate learning as part of the startup process?
Both communities are motivated by meaning making. How might we connect both communities around areas of There is an opportunity to create shared value that extends
shared interest and motivation? beyond monetization and into purposeful work.
T here is a persistent perception that design is How might we re-imagine value creation by creating There is an opportunity to explore alternate forms of value
fee-for-service. alternate business concepts? exchange, including partnership, equity or exchange.
Startup Weekends are intense, three-day events. They work How might we create a low-barrier entry point for each There is an opportunity to create “speed dating” style events
well for participants and there’s no need to try to reinvent or community to connect that feeds into experiences like where entrepreneurs and designers can meet, learn about
compete. However, this 54-hour time commitment may Startup Weekend? one another in a structured format and network.
be a barrier to entry and could be working against getting
people behind ideas long-term.
B oth communities would benefit from thinking of design How might we reframe the context in which design is viewed There is an opportunity to increase the scope and relevance
in broader terms, beyond visual communication. in order to create value for both communities? of design and design thinking in the context of business.
65 M.A. FINAL PROJECT: DESIGN OPPORTUNITIES, DESIGN CRITERIA & REFRAMING
Figure 30. Startup model with takeaways for designers. Author’s image, March 11, 2014.
66 M.A. FINAL PROJECT: DESIGN OPPORTUNITIES, DESIGN CRITERIA & REFRAMING
Figure 31. Design model with takeaways for entrepreneurs. Author’s image, March 11, 2014.
67 M.A. FINAL PROJECT: DESIGN OPPORTUNITIES, DESIGN CRITERIA & REFRAMING
Reframing
SUMMARY
Reframing the project to extend to exploration of how to create
conditions conducive to realizing the opportunities presented by
the process of research, analysis, synthesis and insight. This may
include deeper discovery of the issues surrounding perceptions
of the two communities and with a goal of increasing dialogue
before a model of collaboration can be effectively developed.
More input from the startup and investment communities may be
needed.
M.A. FINAL PROJECT
PROTOTYPE DEVELOPMENT
& TESTING
69 M.A. FINAL PROJECT: PROTOTYPE DEVELOPMENT & TESTING
PLUS > Opportunity for meaningful connection PLUS > Expertise in design and design thinking PLUS > Creates opportunity and redefines how
over a longer time period (+3) could create competitive advantage for the startup and design communities
> Acts as an experience for modeling what both the consultancy and its clients (+5) initially come into contact (+4)
a working relationship might be like (+2) +5 > Could establish leadership in market > Creates a low-barrier-to-entry model for
MINUS > Longer time commitment might through innovative funding that creates interaction (+4) +8
deter participation for valid, working shared value (+3) +8 MINUS > Limited-time interaction could also limit
participants (-3) MINUS > Requires significant capital to engage and meaningfulness of interactions (-3)
> Duplicates events already offered in retain expertise (-5) > Requires a wide platform for message
market at a smaller scale (Startup > Capital requirements could make the diffusion and partners to host events (-4) -7
Weekend) (-5) service offering unsustainable without INTERESTING > Could function in collaboration with other
> Significant time commitment to set up alternate revenue streams (-3) -8 startup and design community events (+2)
and facilitate (-4) INTERESTING > Real-world opportunities to advance the > Could create an opportunity to partner
> Possible venue expenses translate into conversation around the value of design in with Startup Weekend and act as a
higher costs and additional barriers (-4) -16 startups (+3) “feeder program” (+4)
INTERESTING > Could be an effective business idea (+2) > C ompeting in a “white space” market by > Empowers communities to connect
> Could facilitate connection between the solving a problem (ZAG) (+4) through advocacy and facilitation without
two communities in a new way (+4) > Opportunities for collaboration with having to control the outcomes (+2)
> Market could be limited and require existing incubators and VC groups (+3) > Opportunities for collaboration with
sponsorship to be viable long-term (-3) +3 > Competition for startup’s capital is intense existing incubators and VC groups (+3) +11
in many markets (-4)
-8 +6 +12
+6
M.A. FINAL PROJECT
concept led to the creation of the triads on the next page. SCOPE
Of particular interest are the challenges of project planning,
expectations of quality and the potential for a startup to pivot.
These contribute to the somewhat ambiguous nature of startup MANAGING TIME
> Number of hours
CHALLENGES FOR CONTROLLING COSTS
> Bootstrapping
work. While many designers are accustomed to working with > Number of designers COLLABORATION > Time commitment
> Planning process in startup > Number of designers
indeterminate outcomes in ambiguous workflow, in a startup > Milestones and design > Level of detail
TIM
ST
> Go/No Go decisions > Quality expectations
context this becomes challenging when overlaid with cost- > Form of payment
CO
control issues, lean practice and the capital management needs
E
> Equipment needed
> Resources
present in early stage startups.
1 See Chapter 1 of Stone’s Managing the Design Process: Implementing Design (2010),
showing constraints in project management. Figure 32. Hypothetical startup and design collaboration issues. Author’s image, March 11, 2014.
72 M.A. FINAL PROJECT: PROTOTYPE DEVELOPMENT & TESTING
Triads: Time
> Flexible approach
QUALITY, COST & LEARNING > Changes over time
> Applied to key areas > Significant initial quality
IN STARTUP & DESIGN CONTEXT > Consumer touchpoints > Expected to improve over time
QUALITY QUALITY
The idea of mapping values into triads has been something I
have been thinking about since reading the Detailed Design
Project Management Triangle in Managing the Design Process: > Bootstrapping
TIME > Must be validated
TIME > Expert approach
in startup in design
ING
ING
Implementing Design earlier in the semester. This is rooted > Cost control context > Essential to success > Fee-based control context > Research based
CO
CO
> Burn rate > Must build over time > Estimating is key > Usually rapid
RN
RN
in the idea that issues are often more complex than can be > Contextual > Well-defined scope > Contextual
ST
ST
LEA
LEA
efficiently mapped onto a continuum.
Two versions are shown here. The more detailed version
attempts to chart factors affected by time that each community
has in relation to quality, costs and learning. The simplified
version below them is another experiment with small multiples,
where a dot inside the triangle represents the level of Q Q
importance between the three elements to each community.
C L C L
ENTREPRENEUR DESIGNER
Figure 33. Quality, cost and learning in startup and design context. Author’s image, March 11, 2014.
73 M.A. FINAL PROJECT: PROTOTYPE DEVELOPMENT & TESTING
Process Lens
DESIGN PROCESS WITH STARTUP VIEW TYPICAL PROJECT
ENTRY POINT FOR
After a meeting with Liz Sanders, a professor in the research DESIGNERS IN STARTUPS
design field at The Ohio State University, in which we discussed > Concept and idea established
> Overall go/no go decision essentially made
co-design as a potential area of exploration, I created this
process-based interpretation of how the design and startup ADDITIONAL DATA POINTS
> MVP process in progress
communities see iterative process.1 What was great about this > Validated learning
meeting was that Professor Sanders co-created the initial sketch
with me.
The model visualizes the difference between the typical entry
point for designers in the development of a project, versus the
entry point they are often brought in at in a startup context.
ENTREPRENEUR DESIGNER
1 See Chapter 1 of Sanders’ Convivial Toolbox: Generative Research for the Front End of
Design (2013), figure 1.4 showing the design development process. Figure 34. Design process with startup view. Author’s image, March 11, 2014.
74 M.A. FINAL PROJECT: PROTOTYPE DEVELOPMENT & TESTING
Continuums
DIVERGENCE CHARTING
Continuums are effective in estimating each community’s COST MANAGEMENT EXPECTATIONS OF QUALITY
relationship to different values, attitudes and beliefs. Here I
have added notes that place each of these concepts in context to Extend runway
Slow burn rate
Increased risk
of failure Validated learning Risk wasting capital
demonstrate where the two communities diverge in key areas of
cost management, expectations of quality, iterative process, and
attitude and approach.
LOW HIGH LOW HIGH
COST COST QUALITY QUALITY
Struggle to survive Profitable business Not good work Great work
ENTREPRENEUR DESIGNER
Figure 35. Divergence charting of startup and design issues. Author’s image, March 11, 2014.
75 M.A. FINAL PROJECT: PROTOTYPE DEVELOPMENT & TESTING
ACTIVITIES
> L eadership has a single area > Areas of expertise represented deep research > Areas of expertise represented
term outcomes based on low- and high-collaboration work flows.
of expertise may include business, may include research, strategy,
technology and design and client collaboration
> P roduct with limited viability > P roduct with more robust > R educed creative output > F aster, more creative output
or low validated learning opportunity to test and learn via > F ewer options from which to >M ore exploratory work resulting
OUTPUTS
> S ingular focus on specific MVP model choose most promising concepts in many concept options
features or feature clutter > E ffective BML loop execution >H igher chance of missing targets > Increased chance of connecting
> B alanced perspectives >A dditional revision cycles with target audience
> F ewer revisions, delegated
SHORT-TERM OUTCOME
> R educed validated learning per >M ore validated learning > F ewer opportunities >M ore opportunities
prototype cycle > F aster prototype cycles > L ess cost effective if scope of > C ost effective if scope and
>A dditional cycles needed to > S lower burn rate enables work is not managed well budget are managed well
achieve validated learning additional BML loops > P otential for attrition or churn >G rowing team members skills
> F aster burn rate as startup seeks > F rustration >A dditional perspectives
to acquire skills/resources
LONG-TERM OUTCOME
> Shortened runway > E xtend runway > L imited growth as a design >G rowth of team capabilities
>M ore failure cycles > P otential to reduce the risk of professional, less diverse > P otentially high margin
failure > Potentially low margin > L arger network, more
> S maller network, reduced opportunity based in diverse
opportunity output
1 See the Theory of Change model in Kolko’s Wicked Problems: Problems Worth Solving
(2012). Figure 36. Theory of change: Scenarios. Author’s image, March 11, 2014.
M.A. FINAL PROJECT
PROTOTYPING
77 M.A. FINAL PROJECT: PROTOTYPE DEVELOPMENT & TESTING
TWITTER-
PECHA STARTUP
FED GUEST STARTUPS DESIGN
KUCHA COMMUNITY
BLOG
LAUNCHHOUR EVENTS
Engage potential community members in a Persuade community members to consider Connect communities via low barrier to entry, Present additional opportunities
neutral setting with a platform that offers a further engagement by involving subject one-hour, speed-dating style events where for engagement with the startup community
wide reach for entering into discussion about matter experts in debate around the entrepreneurs and designers can connect. through various events like Startup Weekend,
the challenges surrounding collaboration challenges. Wakeup Startup or Sundown Rundown.
between startups and design.
54 Hours
A Pecha Kucha style presentation will act as both a way to ENTREPRENEUR DESIGNER BLENDED
a culture that applauds the rarefied company that makes design the competitive
So, I dive into the research and synthesis, and this was my first surprise.
I love Startup Weekend and I have nothing bad to say about it, but if you’re not a
concept of LaunchHour events. attitudes, beliefs and values of the startup and design communities in order advantage—think Apple or Herman Miller—but who’s working to change innovation adopters than designers. natural innovator, how likely would you be to make this sort of low-information,
to create a new model of interaction as my final project for my M.A. in Design the culture in business now, so that the next generation of entrepreneurs high-risk decision to commit 54 hours to a startup?
Five slides showing key concept takeaways will be developed Management. values design?
PECHA KUCHA PRESO DRAFT V1 PECHA KUCHA PRESO DRAFT V1 PECHA KUCHA PRESO DRAFT V1 PECHA KUCHA PRESO DRAFT V1
SHARED
MEANING
In other words, how can we lower the barrier to entry to get more designers Lets rewind a bit. Here’s a quote from an interview about how we might work Because after all, we need each other. If we want to get to “Yes” so that we can collaborate more effectively,
involved? And by lower the barrier to entry, I don’t mean creating Startup together as designers and entrepreneurs. I think we have to create a shared understanding
Afternoon. I mean how can we connect the two communities, create shared of where we align and where we diverge in a few crucial areas:
meaning and increase engagement? After reflecting on that quote, right now, I believe the answer is “Not likely.” quality, capital, attitude and approach.
As a design thinker, I don’t like that result. How can we change not likely into
“Yes”?
PECHA KUCHA PRESO DRAFT V1 PECHA KUCHA PRESO DRAFT V1 PECHA KUCHA PRESO DRAFT V1 PECHA KUCHA PRESO DRAFT V1
Figure 38. Pecha Kucha-Style Presentation Test Prototype. Author’s image, March 11, 2014.
79 M.A. FINAL PROJECT: PROTOTYPE DEVELOPMENT & TESTING
Inaccurate Valid Indecisive Not good work Great work Increased risk Profitable business
C L C L of failure
STARTUPS DESIGN
Let’s begin with approach. Design and lean startup methodology share a common All this iteration costs time and time is related to money. How each community These are Triads—a tool I created to visualize how a community assigns value Understanding this relationship to quality is key because how and where time is If designers can understand the context in which they are working and act more Now, this is where we really diverge. One of the biggest constraints many startups
belief in the value of iterative process to produce valid results. Where they diverge spends time and the value they are seeking as a return on that investment to factors that affect its success. spent to create quality is an area of opportunity for design. like entrepreneurs in early stage startups, that creates greater opportunities for face is capital. Where to get it, where to spend it, where to get more of it.
is around how much iteration is needed to establish validity. tells us more about where they diverge. collaboration and, by extension, design as a discipline. So they bootstrap everything, including design.
Most of you have heard you can get design good, fast or cheap; pick two.
This is my version, except here we have quality, cost and learning. After all, creativity blossoms under constraints. Design is often at the opposite end of the continuum.
Startups are trying to convert time into learning and have a more flexible
relationship with quality. Design is all about converting time into quality and profit.
PECHA KUCHA PRESO DRAFT V1 PECHA KUCHA PRESO DRAFT V1 PECHA KUCHA PRESO DRAFT V1 PECHA KUCHA PRESO DRAFT V1 PECHA KUCHA PRESO DRAFT V1 PECHA KUCHA PRESO DRAFT V1
As a design manager, I believe opportunity often looks a lot like a challenge. Last continuum . . . This is a quote about the interactions of anyone working in a startup, So what’s the solution? I think design, if it does what it does best, I believe in this idea. I believe in it so much that I’m now working on ways If anything you’ve heard resonated, let’s chat.
It’s an attitude. but I think it has wider application. can solve that in collaboration with startups. to lower the barriers to entry into the startup community for designers, If you heard something that didn’t, let’s chat.
create conversation around the issues identified here
PECHA KUCHA PRESO DRAFT V1 PECHA KUCHA PRESO DRAFT V1 PECHA KUCHA PRESO DRAFT V1 PECHA KUCHA PRESO DRAFT V1 PECHA KUCHA PRESO DRAFT V1 PECHA KUCHA PRESO DRAFT V1
Figure 38. Pecha Kucha-Style Presentation Test Prototype. Author’s image, March 11, 2014.
80 M.A. FINAL PROJECT: PROTOTYPE DEVELOPMENT & TESTING
Designers
Figure 39. LaunchHour events: Conversations designed for startups showing event facilitation setup. Author’s image, March 11, 2014.
81 M.A. FINAL PROJECT: PROTOTYPE DEVELOPMENT & TESTING
Stickers
SUMMARY
Stickers: they can be conversation starters, badges of honor and
visible identification of tribe status.
Every Launch Hour Series will have a unique sticker, designed by
a Launch Hour alumni that will be distributed to attendees of the
event.
As a simple, low-cost touchpoint stickers will act as a way to
involve participants in shaping the identity of the brand, build a
community around the events and as a form of advertising.
Figure 40. Decals. Reprinted from flickr, D. Tan, 2013, Retrieved from http://bit.ly/1i7AUI5.
Creative Commons Attribution-NonCommercial-NoDerivs 2.0 Generic by David Tan. Reprinted with permission.
82 M.A. FINAL PROJECT: PROTOTYPE DEVELOPMENT & TESTING
Figure 41. LaunchHour conversation: Blog wireframes. Author’s image, March 11, 2014.
M.A. FINAL PROJECT
CONCEPT TESTING
84 M.A. FINAL PROJECT: PROTOTYPE DEVELOPMENT & TESTING
Figure 42. Concept testing working wall. Author’s image, March 11, 2014.
85 M.A. FINAL PROJECT: PROTOTYPE DEVELOPMENT & TESTING
> Some of the models are too simple and some of the models are too complex > Each community tended to focus on the areas of the prototypes that were relevant to its
discipline
> Some of the data points in the models may be redundant
> Consideration of the reviewer’s perspective during prototype testing and analysis is crucial
> Financial measures may be convoluted and need clarification
to formulating relevant takeaways
> There needs to be a stronger connection between the classification of respondents
> Continuity in models across the presentation (i.e. all continuums) is not as important as
into Innovation Adopter Categories and the relevance to the behavior of designers
creating models that effectively visualize the data in context for each community
> Color-coding may not be overt enough for viewers
> Less focus on the visualization of research outcomes and greater focus on presentation of
> Some presentation elements may need alternate visual support (photos) change opportunities in both communities could make the presentation more accessible to
a wider audience
> Presentation may be too focused on research
> Revised design criteria based on prototype testing should be used to guide model revision
> Some additional concepts to consider: good enough, ego, asking for help
86 M.A. FINAL PROJECT: PROTOTYPE DEVELOPMENT & TESTING
Final Prototype
SUMMARY
The final direction based on prototype testing of LaunchHour is to primarily create a meetup
venue for members of the startup and design communities, where multi-disciplinary
networking can begin. This goal will be supported by live presentations, social media
exchange and event facilitation. The organization itself is intended to function as a lean
startup so as to be a real-world demonstration of the application of learning from this case
study. Initial Minimum Viable Product touchpoints will include:
> A revised Pecha Kucha presentation designed to educate and incite conversation and
collaboration
> A detailed design for facilitation of LaunchHour events
Each of these touchpoints should aid in advancing conversation about the issues of quality,
capital, attitude and approach in the two communities.
89 M.A. FINAL PROJECT: FINAL DESIGN TO MARKET
LaunchHour Identity
RATIONALE LOGOTYPE CLEARSPACE
Our logo is not our brand, but it is a representation
of who we are. We are connected, collaborative and
curious.
We believe the stylized capital L overlapping the H is
both iconic and curious—a symbol designed to invite
inquiry and act as an identifier for those “in the know”
about startup and design culture. It is something to be
decoded, intentionally not immediately obvious, and
rewarding for those who are curious enough to uncover
its latent meaning.
A note on process: As a test of lean design process the identity
for LaunchHour was created, tested and revised in one day.
SIGNATURE MARK
LaunchHour Typography
OFFLINE ONLINE
STARTUP WITH
DESIGN
PRINT HEADLINES: FF DIN LIGHT & BOLD WEB HEADLINES: GOOGLE FONTS SOURCE SANS PRO LIGHT 300 & SEMI-BOLD 600
ALL CAPS (LEADING = TO TYPEFACE SIZE, OPTICAL ALIGNMENT) ALT HELVETICA & HELVETICA BOLD
Fuel the design of your startup Fuel the design of your startup at
at LaunchHour March 13, 1pm. LaunchHour March 13, 1pm.
PRINT HEADLINES: FF DIN MEDIUM WEB SUBHEADS & MOBILE TITLES: ARIAL REGULAR
U/lc (LEADING = TO TYPEFACE SIZE, OPTICAL ALIGNMENT) U/lc
We connect entrepreneurs and designers, help them to create We connect entrepreneurs and designers, help them to create
shared meaning and empower collaboration. Join us at Location, shared meaning and empower collaboration. Join us at Location,
Street, City ZIP ZIP to discover how you can startup with design. Street, City ZIP ZIP to discover how you can startup with design.
PRINT TEXT: FF DIN LIGHT WEB TEXT: ARIAL REGULAR
U/lc (LEADING = AUTO, METRICS ALIGNMENT) U/lc
91 M.A. FINAL PROJECT: FINAL DESIGN TO MARKET
COLOR HIERARCHY
Figure 44. Candid event photo. Reprinted from flickr, ttnk, 2012, Retrieved from http://bit.ly/1frZ0ZI.
Creative Commons Attribution-NonCommercial 2.0 Generic by ttnk. Reprinted with permission.
Figure 45. Stamen maps 10th & Peachtree St, Atlanta, GA. Reprinted from maps.stamen.com, 2014, Retrieved from http://maps.stamen.com/toner/#16/33.7830/-84.3836.
Creative Commons Attribution 3.0 Unported by Stamen Design. Reprinted with permission.
.
92 M.A. FINAL PROJECT: FINAL DESIGN TO MARKET
presentation of research data into key points and add emphasis on areas
of alignment and divergence between the communities, and to present
opportunities relevant to these insights.
00:20 00:40
The presentation will act as both a way to introduce these key insights and
provide opportunities for the startup and design communities, and as a platform Slide 1
In November of 2013 I participated in Startup Weekend. Design as a discipline Slide 2 I had the A-ha moment that designer strive for—we have a culture
That’s when
for engaging audience members in further discussion. This is not a sales pitch VO: In November
was under represented ofand
2013, I participated
so I decided in Startup
to take a deep Weekend.the
dive into researching Vthat
O: That’s
applauds when I had
companies thedesign
where aha ismoment that designer
the competitive strive
advantage, think Apple or
for LaunchHour, but rather a forum for engaging in discussions that can broaden Design as a discipline was under-represented and so I decided for—we have a culture that applauds companies where design
toattitudes,
take a beliefs
deep anddivevalues
intoofresearching
the early-stagethe
startup and design
attitudes, communities
beliefs and is theHerman Miller, but advantage—think
competitive who’s working to changeApple
the culture in businessMiller—
or Herman now,
the appeal of collaboration with startups for designers. The goal is to create values of the early stage startup and design communities
in order to create a new model of interaction as my final project but who’ssoworking to change
that the next generationthe culture in business
of entrepreneurs now,
value design?
awareness within the startup community about design’s ability to contribute in order to create a new model of interaction as my final so that the next generation of entrepreneurs values design?
for my M.A. in Design Management.
value in the context of startups and to help designers understand this context. project for my M.A. in Design Management.
01:00 01:20
SlideSo,3I dive into the research and synthesis and this was my first surprise. Slide 4 Has anyone experienced Startup Weekend?
VO: So,
LookingI at
dive
this into the research
data visualization, andentrepreneurs
we see synthesis,areand this was
generally earlier VO: Has anyone experienced
I love Startup Weekend StartupbadWeekend?
and I have nothing to say about Iit,love
but ifStartup
you’re a
my first surprise. Looking at this data visualization, we see Weekend and I have nothing bad to say about it, but if you’re
entrepreneurs are innovation
generallyadopters
earlierthan designers. adopters than
innovation adesigner
designer and not
anda natural innovator, innovator,
not a natural how likely would
howyoulikely
be to make
would thisyou
sort of
designers. be to make this sorthigh-risk
low-information, of low-information,
decision to commithigh-risk
54 hours to decision
a startup? to
commit 54 hours to a startup?
Figure 46. LaunchHour Pecha Kucha-Style Presentation Storyboards. Author’s image, March 11, 2014.
93 M.A. FINAL PROJECT: FINAL DESIGN TO MARKET
Slide 5 words, how can we lower the barrier to entry to get more designers
In other Slide 6 Because after all, we need each other. Slide 7 with approach. Design and lean startup methodology align around a
Let’s begin Slide
Validity 8
is important to both communities, but it plays a crucial role in the life of a
VO: In other words, how can we lower the barrier to entry to
involved? To do this I think we have to create shared meaning by beginning to
VO: Because, after all, we need each other. Vshared
O: Let’s begin with approach. Design and lean startup
belief in the value of iterative process to produce valid results. Where they
Vstartup.
O: Validity is important to both communities, but it plays
How each community spends time in pursuit of validity and the value they
get more designers involved? To do this I think we have to methodology align around a shared belief in the value of a crucial role in the life of a startup. How each community
create sharedwhere
understand meaning
we alignbyand
beginning to understand
where we diverge where
in a few crucial areas: iterative process
diverge to how
is around produce valid results.
much iteration is neededWhere they
to establish diverge
validity. spends
are seeking time
as a in pursuit
return on thatofinvestment
validity tells
andusthe value
more aboutitwhere
is seeking
they diverge.
we align and
iterative wherethewe
approach, diverge
value of time,in a few crucial
expectations areas:
of quality and capital. is around how much iteration is needed to establish validity. as a return on that investment tells us more about where it
iterative approach, the value of time, expectations of quality diverges.
and capital.
Slide 9 are trying to convert time spent in iterative process into validated
Startups Slide 10 this relationship to quality is key because how and where time is
Understanding Slide
After all,11
creativity blossoms under constraints. And, one of the biggest constraints Slide
So, with12
all of these divergent goals and values, what can each group do to create
VO: Startups
learning. are trying
Design to convert
is all about time
converting timespent in iterative
into quality and profit. VO: Understanding this
spent to create relationship
quality is an area ofto quality for
opportunity is key because
design.
Vmany
O: After all, creativity blossoms under constraints. And, one
startups are navigating is capital. Where to get it, where to spend it, where
VO: So, with all of these divergent goals and values, what
shared meaning that enables collaboration in the startup space ? As a design
process into validated learning. Design is all about converting how and where time is spent to create quality is an area of of the biggest constraints many startups are navigating is can each group do to create shared meaning that enables
time into quality and profit. opportunity for design. If designers can understand the context capital.toWhere
get moretoofget
it. Soit,they
where to spend
bootstrap it, where
everything, includingto get more
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manager I believein opportunity
the startup space
often looks a? lot
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designersthey are working
can understand and act
the context morethey
in which likeareentrepreneurs
working and act more of it. So they bootstrap everything, including design. believe opportunity often looks a lot like a challenge. It’s an
In practical terms this means that startups tend to have a more in early stage startups, that creates greater opportunities for attitude.
a more flexible relationship with quality. like entrepreneurs in early stage startups, that creates greater opportunities for
flexible relationship with quality. collaboration and, by extension design, as a discipline.
collaboration and by extension design as a discipline. Figure 46. LaunchHour Pecha Kucha-Style Presentation Storyboards. Author’s image, March 11, 2014.
94 M.A. FINAL PROJECT: FINAL DESIGN TO MARKET
SlideFrom13 a design perspective, there is a need to become more versatile Slide 14 development space Balsamic is a great example. It’s essentially drag
In the online Slide 15also a need for the discipline of design to grapple with the concept of
There’s Slide From 16 a startup perspective, entrepreneurs need to understand that
VO: From
by pushingapast
design perspective,
the boundaries there
of Creative is aandneed
Suite to become
into other more
existing tools VO: Inandthe online
drop development
visual language space,
for creating Balsamic
low-fidelity is a great
wireframes. Brilliant. VO: There’s also a need for“Good the enough.”
discipline of design to grapple Vpart
O: From
of what adrives
startup perspective,
designers entrepreneurs
in iterative process is that they need toinformation.
thrive on
versatile by pushing past the boundaries of Creative Suite and example. It’s essentially drag and drop visual language for with the concept of “Good enough.” We need to balance our understand that part of what drives designers in iterative
into other existing tools that thatspeed
speediteration.
iteration. creating low-fidelity wireframes. Brilliant. ingrained need to always seek the highest quality, with an processInformation
is thatis crucial to a designers.
they thrive Good designers consider context as
on information.
What’s the customer journey map version of this? understanding that
We need to balance ourwithin
ingrainedearly
need stage startup
to always seek thecontext thesewith
highest quality a key element in their decision process.
What’s the customer journey map version of this? tendencies work against success. Good enough is a valid Information is crucial to a designers. Good designers consider
an understanding that within early-stage startup context these tendencies work
design decision in this context. context as a key element in their decision process.
against success. Good enough is a valid design decision in this context.
Slide 17hold back. Share everything you know about the project. This type of
So don’t Slide
Startups18also need to be more transparent about capitalization and more receptive Slide 19 thought, here’s a quote from an interview about how we might work
As a closing Slide 20now working on ways to lower the barriers to entry into the startup
So, I’m
VO: So don’t hold
collaborative back.
approach Share
prevents everything
duplication youandknow
of effort about
preserves capital. VtoO: Startups also
alternate forms needexchange
of value to be more
with thetransparent about
design community. Some alternate
VO: As a closingtogether
thought, here’s aand
as designers quote from an interview
entrepreneurs. VO: So, I’m now working on ways to lower the barriers to entry
community for designers, create conversation around the issues identified here
the project. This type of collaborative approach prevents capitalization and more receptive to alternate forms of value about how we might work together as designers and into the startup community for designers, create conversation
duplication of effort and preserves capital. exchange models include
with the work for equity,
design royalty agreements
community. and licensing.
Some alternate models entrepreneurs. around theand issues identified
engage here and
both communities engageof both
in co-design communities
solutions.
include work for equity, royalty agreements and licensing. I think we can. in co-design of solutions. If anything you’ve heard resonated,
“I think we can.” let’s chat. If you heard something that didn’t, let’s chat. Thanks.
If anything you’ve heard resonated, let’s chat.
Figure 46. LaunchHour Pecha Kucha-Style
If you heardPresentation Storyboards.
something that Author’s
didn’t, let’s image, March 11, 2014.
chat. Thanks.
95 M.A. FINAL PROJECT: FINAL DESIGN TO MARKET
Figure 47. LaunchHour Conversation: Mid-fidelity Blog Prototype. Author’s image, March 11, 2014.
96 M.A. FINAL PROJECT: FINAL DESIGN TO MARKET
Screen or TV
Designers
Figure 48. LaunchHour Events: Conversations Designed for Startups. Author’s image, March 11, 2014.
97 M.A. FINAL PROJECT: FINAL DESIGN TO MARKET
1. Pre-event welcome and sign in. 10 minutes Welcome participants, sign them in, instruct them to help themselves to lunch and find a seat. Sign in, grab lunch, find a seat.
2. Introduction to event and format 2 minutes Introduce the event, its format and goal. Lunch and listen.
3. Theme presentation 6 minutes Present Pecha Kucha-style presentation of background and discussion themes. Lunch and listen.
CAP
identification of tribe status, stickers and buttons are an
economical and iconic tactic for building brand recognition.
C ITY KICKOFF
Every LaunchHour Series will have a unique sticker, designed by
a LaunchHour alumni, that will be distributed to attendees of the
event.
As a simple, low-cost touchpoint, stickers will act as a way to
involve participants in shaping the identity of the brand, build a
community around the events and be a form of advertising.
Buttons provide another collectible touchpoint for the brand.
Figure 49. LaunchHour Stickers and Buttons. Author’s image, March 11, 2014.
99 M.A. FINAL PROJECT: FINAL DESIGN TO MARKET
Figure 50. Business model canvas. Reprinted from Business Model Generation, 2014, Retrieved from http://www.businessmodelgeneration.com/canvas.
Creative Commons Attribution-ShareAlike 3.0 Unported by Business Model Foundry. Reprinted with permission.
.
100 M.A. FINAL PROJECT: FINAL DESIGN TO MARKET
Figure 50. Business model canvas. Reprinted from Business Model Generation, 2014, Retrieved from http://www.businessmodelgeneration.com/canvas.
Creative Commons Attribution-ShareAlike 3.0 Unported by Business Model Foundry. Reprinted with permission.
.
104 M.A. FINAL PROJECT: FINAL DESIGN TO MARKET
Implementation: Roadmap
PROJECTS MILESTONES
Financial Analysis > Creation of a presentation deck and supporting financial analysis to enable pitching of the
A detailed financial analysis that includes a break-even analysis, financial projections, LaunchHour concept.
capital spending, operating costs and funding requirements must be created to support
> Creation of strategic alliances within the local startup and design communities to support
pitching of the concept to strategic partners or investors.
further development of LaunchHour.
Brand Refinement
> Identification of, and partnership with, a local organization to produce an inaugural
Continued refinement of the brand and its identity is recommended before consumer-facing
LaunchHour event.
touchpoints can be used to promote the concept of LaunchHour.
> Presentation of the LaunchHour concept at local Pecha Kucha, Wakeup Startup or
Additional Pecha Kucha-style Presentation Testing and Refinement
Sundown Rundown events.
Testing and refinement of the Pecha Kucha-style presentation should be conducted with a
wider user base to validate initial learning and inform refinement of the message. Separate, > Completion of four subsequent LaunchHour events that produce validated learning through
audience-specific presentations may be needed to effectively communicate the idea of lean methodology to inform final concept prototype beta testing.
LaunchHour in contexts appropriate to each community.
> Successfully pitch LaunchHour to an incubator or startup event organizer as a viable
Pitch Creation extension of its core offering.
A pitch oriented toward strategic partners and investors should be created to support further
development of the concept.
106 M.A. FINAL PROJECT: FINAL DESIGN TO MARKET
Conclusions QUALITY
> The level of quality in the work produced
should be matched to the target audience,
learning outcomes sought and cost
considerations
APPROACH EQUITY
FINAL THOUGHTS
The genesis of this case study was curiosity about why there was not more
VALIDITY
visible collaboration between designers and startups. By engaging both
communities in research an opportunity for mutual learning and connection was LEARNING CAPITAL
> Understanding the context and outcomes LEARNING CAPITAL > Discussions about capital should be
created. One tangible initial outcome has been the creation of a connection being sought is essential for creating transparent and frequent, to maintain
between the organizers of Startup Weekend and CSCA resulting in promotion of validated learning COST lines of communication between
entrepreneurs and designers
Startup Weekend to CSCA members via event emails.
Takeaway for Collaboration
> A framework that connects quality and Takeaway for Collaboration
Synthesis of data revealed areas of convergence and divergences that lead to capital management to validated learning > Effective management of capital creates
provides context for both entrepreneur opportunity for the startup and for design
insights about the beliefs, values and attitudes that motivate behavior within and designer as a discipline to connect design practice
these communities. These insights revealed opportunities for the creation of a COST to innovation in a tangible business
context
> Defining scope while remaining flexible in
new model of interaction informed by shared understanding and value creation. ambiguous workflow, where there is shared
equity, makes cost management a priority for
both entrepreneur and designer
The final prototype, LaunchHour, is designed to create conditions for
engagement and innovative collaboration between the communities, rather Takeaway for Collaboration
than attempting to apply design thinking to solve the specific challenges each > Creating shared equity also creates focus on
cost management for all collaborators and
community will grapple with. Individual awareness and discussion of these can help to guide decision making
challenges are the first steps toward greater collaboration.
Figure 51. Collaboration model for entrepreneurs and designers. Author’s image, March 11, 2014.
109 M.A. FINAL PROJECT: CONCLUSIONS & RECOMMENDATIONS
Recommendations
SUMMARY
There is opportunity for design management as a discipline to create the conditions for As a final recommendation, the ideas presented here should be shared. In lean startup
meaning making and innovation by engaging a young generation of entrepreneurs and practice the minimum viable product is designed to aid startups in shipping quickly to
exposing them to the value of design and design thinking as the pathway to change the generate validated learning. LaunchHour should function as a lean startup. In doing so, it
fundamental relationship between design and business in the future. has the opportunity to not only act as a forum for advancing knowledge around the value of
design and design thinking in early stage startups, but also as a real-world demonstration of
It is recommended that both communities work collaboratively to create lean design practice
how collaboration between entrepreneurs and designers can create shared value.
that supports validated learning, new shared-value models that create equity for designers
as integral to entrepreneurship, and methods for advancing and disseminating this learning
as a means of driving startup success by leveraging design as the competitive advantage.
Readers of this case study should:
> Use, or seek out designers who use, and understand the value of lean design tools, e.g.
Balsamiq Mockups, GraphicBurger.com
> Support the creation of Creative Commons material like the Business Model Canvas
> Consider startup opportunities to create resources that facilitate lean design i.e. drag and
drop visual language tools, rapid prototyping, improved online surveys
> Explore tools that facilitate collaboration at a distance, e.g. Mural.ly, Huddle.net
M.A. FINAL PROJECT
REFERENCES
111 M.A. FINAL PROJECT: REFERENCES
Annotated Bibliography
ALPHABETICAL WITH SUMMARIES
Bann, C. L. (2009). An innovative view of the entrepreneur Buchanan, R. (1992). Wicked problems in design thinking. Design overcome in order to succeed. Four areas are identified as
through exploration of the “lived experience” of the entrepreneur Issues, 8 (2), 5–21. potential gaps: know-why, know-what are explicit and can be
in startup of the business. Journal of Business & Economic SUMMARY
shared and are unlikely to support competitive advantage; know-
Studies, 15 (2), 62–82. Wicked Problems in Design Thinking establishes historical how and know-who are tacit and, as such, have the potential to
SUMMARY context for how design and other disciplines (arts and sciences) support the development of sustained competitive advantage.
This phenomenological study examines the lived experiences think and relate, and the role of design in contemporary society. The article supports these assumptions with quantitative
of entrepreneurs in early stage startups and provides a wealth The key concept of Rittel’s “wicked problems” is introduced and data culled from the study and concludes there is a causal
of first-person quotes to support the identification of eight reveals the indeterminate nature of much of the work designers relationship between outsider assistance and long-term survival.
Emergent Entrepreneurial Themes found in the research. These and design thinkers do, i.e. not linear, problem/solution type
include areas of motivation, self-perception and identity, thought but rather seeking to understand the relevance of Christensen, C. & Overdorf, M. (2000, March-April). Meeting
societal interaction, values and empowerment. This provides knowledge from other disciplines, and then conceive and plan the Challenge of Disruptive Change. Harvard Business Review,
a framework for viewing the emotional and rational aspects for a future that does not yet exist. Design thinking must be March 2000, 103–129.
of entrepreneurship, an understanding of the challenges and integrative in its consideration of ideas about products, their
SUMMARY
rewards entrepreneurs experience, and an insight that they are operational logic and how a person’s desire and ability to use
motivated by a need for meaning making and value creation. products relate to their personal and social views. Meeting the Challenge of Disruptive Change examines how
resources, processes and values can limit a large company’s
ability to manage the disruptive change (innovations) that smaller,
Beaudine, B. (2009). The power of who: You already know Chrisman, J. J., & McMullan, W. E. (2004). Outsider assistance more nimble organizations often introduce into established
everyone you need to know. New York, NY: Center Street. as a knowledge resource for new venture survival. Journal of markets. Sustaining innovations are the playground of these
SUMMARY
Small Business Management, 42 (3), 229–244. large companies, but disruptive innovations cause the markets
Mentorship and the theory of spheres of influence is the SUMMARY
around them to change and, therefore, fundamentally change the
focus in The Power of Who. Core to the idea is that everyone Chrisman and McMullan use data from a longitudinal study of types of problems large companies are adept at. What’s more,
has an inner circle of 12-3-1: Close friends, trusted advisors an outsider assistance program to support a theory that these the predictable, process-driven nature of established companies
and a best friend. From there, spheres of influence radiate programs act as a unique knowledge resource for entrepreneurs does not have a routine process for handling these intermittent
out to include Friends, Allies, Advocates, Acquaintances and by providing both tacit and explicit knowledge to support higher changes—which is disruptive. A model for addressing these
Fans. Understanding the power of each of these groups will survival rates and better performance. A key concept presented types of changes is outlined and presented as a 2x2 that
enable people to achieve their dreams and goals, according to in the article is that knowledge often has value only when measures an organization’s values and process to map what
Beaudine. presented in context of a specific venturing decision. It assumes type of team—lightweight or heavyweight—and what type of
entrepreneurs often have a knowledge gap that needs to be approach—internal or spinout—is appropriate.
112 M.A. FINAL PROJECT: REFERENCES
De Bono, E. (1973). Lateral thinking: Creativity step by step. New view that facilitates focus on significance; holding lightly to Godin, S. (2012). The icarus deception: How high will you fly?
York, NY: Harper & Row. plans while being flexible enough to respond to new information; New York, NY: Penguin Group
SUMMARY
carefully naming project scope elements (agreeing on scope SUMMARY
Lateral thinking is De Bono’s framework for approaching problem and focus) as these often define solutions and when working Godin theorizes that we have been taught only part of the myth
solving in which a thinker changes perceptual thought in order with wicked problems this can be detrimental to validity; of Icarus. That there is in fact a second part, rarely taught, in
to change patterns. Skills include intuitive leaps, iteration, non- collaboration and conversation as central to constructing well- which Daedalus also instructs Icarus not to fly too low as sea
sequential logic, holistic consideration and a focus on what’s designed team interactions that result in effectively addressing spray may saturate his wings and cause him to crash. From this
possible and probable. “big open questions” in the context of the project. As an worldview he builds a framework around every person being
approach to project management, the potential conflict with an “artist” when they engage in the art of pursuing meaningful
senior project managers who believe their value is in knowing work and genuine connection.
Dubberly, H., Evenson, S. & Robinson, R. (2008) The analysis- all the answers is acknowledged. Designers are admonished
synthesis bridge model. Interactions, 15 (2), 1–5. to realize that they need to take an ongoing role in complex
projects and the question of “good enough” is raised. The Greene, J. (2010). Design is how it works: How smart companies
SUMMARY
ultimate goal is identified as delivering work with confidence turn products into icons. New York, NY: Portfolio Penguin.
In this article by researchers Dubberly, Evenson and Robinson,
several models of design process are presented, most in a 2x2 (relevancy) as opposed to simply with control. SUMMARY
format. These include the Robinson, Beer, Alexander, Kumar, Design as the ultimate competitive advantage is the focus—
Kaiser-IDEO, Suri-IDEO and Analysis-Synthesis Bridge Models. Gladwell, M. (2013). David & goliath: Underdogs, misfits, and the with case studies of some of the most iconic brands operating
Each model presents a unique perspective on how designers and art of battling giants. New York, NY: Little, Brown and Company. today—across a variety of industry verticals in Design is How it
design thinkers move from the concrete to the conceptual. Works. As Greene weaves the stories of these brands together
SUMMARY across case studies, he builds a compelling case for how design
These models provide insightful and versatile tools for framing
RAS process. Gladwell’s David & Goliath delves into the concept that what is more than just decoration and at its pinnacle it is design
we have traditionally thought of as advantages can, at times, thinking that informs the world-class design practice.
actually be disadvantages. He offers a variety of cases from
Duck, K. (2012). Executing strategy: What designers can teach multiple cultural viewpoints to support his hypothesis.
project managers. Design Management Review, 23 (2), 28–36. Heath, C. & Heath, D. (2010). Switch: How to change things
when change is hard. New York, NY: Random House.
SUMMARY Godin, S. (2007). The dip: A little book that teaches you when to
This article compares traditional approaches to project SUMMARY
quit (and when to stick). New York, NY: Penguin Group.
management in the context of complex, highly ambiguous In Switch, Heath and Heath create a framework for managing
projects with design-based methodology. A key insight is that SUMMARY change. Beginning with the truism that for change to happen,
project managers are skilled in working on projects that function Godin’s premise is that in order to truly succeed (be the best in “someone has to start acting differently.” They frame the core
in an environment of certainty and control, where risk can be the world at something), people need to change how they quit. problem as one of personal conflict in which even if a person’s
managed and minimized. Criteria are provided for identifying He introduces the concept of “the Dip”: the long slog between situation or environment is conducive to change, it is often
a mismatch between project environments, examples of five starting and mastery and the Cul-de-Sac: more or less a dead- impeded by disagreements between heart and mind. They create
misguided approaches to problem solving in these situations are end. He urges readers to become strategic about their decisions a framework that involves three key metaphors: The Rider,
reviewed and five new approaches derived from design practice of what to start and when to quit (not in the Dip). The Elephant and The Path. These represent our rational side,
are presented. These include fostering belief; simplifying and emotional side and our situation respectively. In order to effect
visualizing complex issues into a holistic, layered, physical, living change, an effective appeal to both sides needs to be made and
these need to connect to a path that is clear.
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Hudson, R., Schroeder, D. M., & Van de Ven, A. H. (1984). stage development, but that in the long run these firms may Kawasaki, G. (2004). The art of the start: The time-tested, battle-
Designing new business startups: Entrepreneurial, be more successful due to the effects of having more diverse hardened guide for anyone starting anything. New York, NY:
organizational, and ecological considerations. Journal of development (skills) as a result of collaboration. Penguin Group.
Management, 10 (1), 87–107. SUMMARY
SUMMARY Johansson, F. (2006). The medici effect: What elephants & The book on startups, circa 2004. Most of the principles and
The perspectives in this article are derived from a study of epidemics can teach us about innovation. Boston, MA: Harvard practices outlined are directed at entrepreneurs and contain
the startup process from three approaches: entrepreneurial, Business School Publishing. salient topics, which include the principle of having a balanced
organizational and ecological. This is somewhat unique data approach, causation, the concept of making meaning, pitching,
SUMMARY
because it combines knowledge derived from more than one bootstrapping, recruiting, raising capital, partnering and giving
approach. Five stages of development are identified within the The Medici Effect makes a case for multi-disciplinary back. These ideas and a few others are elegantly organized as
context of startups developing educational software. These collaboration as a means to produce innovation. The book Causation, Articulation, Activation, Proliferation and Obligation.
include: gestation, planning, contract, proprietary and multiple presents compelling case studies that highlight the power An essential resource for acculturation to how the startup
product stages. Average time lines are established for each. of heterophily to spark insight, break down barriers between community thinks and (should) act.
disciplines and ignite change. As a practical guide, it also
The article identifies key factors from the entrepreneurial recommends that to achieve the effect a person’s network may
view that lead to success as being diverse backgrounds need to evolve and change. Korunka, C., Frank, H., Lueger, M., & Mugler, J. (2003). The
and experiences possessed by the founder, a relatively low entrepreneurial personality in the context of resources,
perception of risk based in having a high internal locus of environment, and the startup process—a configurational
control, a broader understanding of the business idea in context, Johnston, G., (2011, October 28). Doing rapid ethnography. approach. Entrepreneurship Theory and Practice, 28 (1), 23–42.
and a correlation between levels of personal investment and Retrieved from http://anthrostrategy.com/2011/10/28/doing-
levels of success. rapid-ethnography/ SUMMARY
This interdisciplinary study uses a configurational approach to
In the organizational view, most followed the basic steps of SUMMARY
analyze the personality of the entrepreneur in the context of
a PPM model, but more successful entrepreneurs paid less A brief article on how to best structure rapid ethnography resources, environment and the startup process. The data shows
attention to formal and careful documentation and more for success, Doing Rapid Ethnography includes principles for that within the configuration of the group studied that members
attention to external factors, including having a broader network creating a concise field guide and field book to focus research on were characterized by strong personality traits, including a
of potential customers and consultants as well as a tendency the “why” in question, seeking outliers or liminal group members need for achievement, locus of control, personal initiative and
to begin by developing a market niche. Once the startup moved who may have generated keen insights into behavior, and a medium risk-taking propensity. They were more motivated by
forward, these entrepreneurs had greater personnel stability consideration of using multiple techniques that might be unique self-realization than by a need for security. The study clustered
in their organizations, had been almost twice as effective in methods to quickly generate triangulation. entrepreneurs into three categories. The most successful of
preserving capital in early stage development (bootstrapping), these was C3: The Networking Nascent Entrepreneurs with Risk
had a single leader as the controlling manager, and tended to Avoidance Patterns, which is characterized by a person having a
work harder and allocate time more effectively. good preconception of the conditions for the startup, a positive
Finally, the ecological view compares two approaches: the position of security, strong resources and little outside pressure.
population ecology model (competitive) and the collective
action view (collaborative). Each model has advantages and
disadvantages, but in the end it was found that the collective
action approach tended to put startups at a disadvantage in early
114 M.A. FINAL PROJECT: REFERENCES
Laurel, B. (2003). Design research: Methods and perspectives. Martin, B. & Hanington, B. (2012). Universal methods of design: opposing ideas in mind while working to create a new, better
Cambridge, MA: The MIT Press. 100 ways to research complex problems, develop innovative mental model that solves the weaknesses in opposing models
SUMMARY
ideas, and design effective solutions. Beverly, MA: Rockport while retaining their individual strengths.
This is an in-depth look at the practice of design research that Publishers.
includes the concept of the “Fuzzy Front End” and the Advanced SUMMARY Meyer, M. H., & Marion, T. J. (2010). Innovating for
Development Funnel (similar to Martin’s Knowledge Funnel). Universal Methods presents an array of the most time-tested effectiveness: Lessons from design firms. Resource-Technology
Practical methodology of divergent and convergent thinking are and experimental methods of conducting research, analysis and Management, 53 (5), 21–28.
covered and the issue of indeterminacy surfaces in the form of synthesis in the design process—an invaluable resource for
SUMMARY
how disruptive change often involves the low-information, high- design thinking.
risk decisions that lead to innovation. Tools such as scenarios, This article reports the findings from a study of innovation
models and prototypes are espoused as helpful in lowering the practice within design firms. The article identifies several
information barrier. Martin, R. (2009). The design of business: Why design thinking is advantages derived from this approach. First, the use of
the next competitive advantage. Boston, MA: Harvard Business contextual research, empathic design and deep, focused
Press. interviewing often lead to the uncovering of latent user needs
LeCompte, M. & Schensul J. (1999). Designing and conducting that lead to innovation. Second, thinking big—creating an
SUMMARY
ethnographic research. Walnut Creek, CA: AltaMira Press. entire use case and focusing on business model or process
Design of Business makes the case for design thinking as
SUMMARY integral to solving the tendencies of business to overwhelmingly transformation—and then once large scale issues are tentatively
An essential guide for the design of effective ethnographic seek reliability at the cost of validity. Centering on the concept settled, shifting focus to every detail of the design in order to
fieldwork. The book focuses on how to plan and execute of the Knowledge Funnel, Martin breaks down the typical path move from just good to great. Third, by having flat, meritocratic
successful ethnography, provides examples of various methods businesses take in creating value, and unpacks why established organizations’ design firms leverage multi-disciplinary teams to
and approaches based on the types of qualitative data being businesses and MBA programs train managers to seek reliability create communities of expertise. Fourth, these firms approach
sought and as a practical guide to feasibility. and shun validity even though this practice ultimately leads work in an agile, fluid manner that facilitates quickly building,
to irrelevance. He then proposes a new model that balances testing, improving and retesting in order to maximize learning
the quest for reliability with the quest for validity with an and minimize time to market. Finally, successful teams were
Linder, J. C. (2004). Transformational outsourcing. MIT Sloan self-governed and used balance and judgment to navigate from
Management Review, Winter 2004, 52–58. organization’s structure, processes and culture.
the fuzzy front end of design through to completion.
SUMMARY
This article focuses on three areas of business where Martin, R. (2009). The opposable mind: Winning through
integrative thinking. Boston, MA: Harvard Business Press. Neumeier, M. (2007). Zag: The number-one strategy of high-
transformational outsourcing is an effective change strategy. Of
performance brands. Berkley, CA: New Riders.
interest here is its application to startups. In this context, it is SUMMARY
useful to facilitate significant, rapid change as an organization SUMMARY
In The Opposable Mind, the idea that integrative thinking, a The collective brand strategy wisdom of Neumeier and many of
scales up. In the example business provided, TiVo has mastered
balanced left-brain/right-brain approach, is introduced along his contemporaries is assembled here as a quick guide to what
the ability to have open-ended dialogues and investigative
with a model for developing the necessary components to is termed ZAG: an approach to branding based in the idea that
problem solving within the realm of customer service. Within
become an integrative thinker. Martin calls these components companies must find white space to occupy where they can
this context, the company outsources this capability in order
the thinker’s Personal Knowledge System. The system is establish onliness and operate in the good/different quadrant
to preserve first-mover advantage, gain benefits from flexible
comprised of the Stance, Tools and Experiences of the of consumer experience. The book outlines ZAG as a 17-step
capacity and variable cost without having to use capital and
practitioner and enables him/her to effectively hold two process for ensuring differentiation.
management time to build this capacity from scratch internally.
115 M.A. FINAL PROJECT: REFERENCES
Osterwalder, A. & Pigneur, Y. (2010). Business model generation: in traditional MBA programs to solve. Therefore, creativity, as corporate design requires alignment of visual elements with
A handbook for visionaries, game changers and challengers. evidenced by design thinking, is necessary to innovate. the defined business concept, values and philosophy, while
Hoboken, NJ: John Wiley & Sons. considering budget constraints.
SUMMARY Rode, V., & Vallaster, C. (2005). Corporate branding for start-ups:
A book that models what is possible when multi-disciplinary The crucial role of entrepreneurs. Corporate Reputation Review, Rogers, E. M. (2003). Diffusion of innovations. New York, NY:
groups collaborate to create a framework for understanding 8 (2), 121–135. Free Press.
business models. The resulting Business Model Canvas is a
SUMMARY SUMMARY
powerful tool for understanding the interconnected nature of
the building blocks in any business. The book also covers the This article outlines the results of a qualitative case study based The definitive work on innovation and how innovations diffuse
patterns of organization (categories) that most businesses in a theory-generating mode of inquiry. It examines corporate within society. Rogers’ supports his framework of the diffusion
follow, practical approaches to using the canvas to design brand as a sum of corporate identity and image. Identity being of innovations with case studies and research.
a business, tools for strategic evaluation of models and an the internal elements of corporate culture, design, behavior and
overview of the entire process. communication, while image is the result of external interactions
with the company’s audience. Ries, E. (2011). The lean startup: How today’s entrepreneurs use
continuous innovation to create radically successful businesses.
Within the realm of corporate culture, a clear articulation New York, NY: Crown Business.
Prather, C. (2009). Manager’s guide to fostering innovation and of the company’s core business, values and market position
creativity in teams. New York, NY: McGraw Hill Professional. are identified as essential while operating within the highly SUMMARY
SUMMARY uncertain environment of startups. A lack of financial resources The Lean Startup represents a shift in emphasis for startups
Prather’s book is part theoretical approach to problem solving were often cited as a barrier in this area, as is the propensity for compelled by current economic realities and rooted in the
and part practical guide to managing innovation process with early stage startups to experience considerable change in these lean manufacturing practice developed by Ohno and Shingo at
teams. There is a focus on abductive and modal reasoning (a areas as a company matures and responds to market conditions. Toyota. The book presents a framework for rapid development in
part of Martin’s framework as well), ideation, pattern breaking, startups that centers on principles like the build-measure-learn
Corporate design is an area where startups are particularly loop and the pivot.
focusing on the right problem and creating a climate that is unstable. Everything from logo design to company names
conducive to innovation. He also unpacks the theory of Coping experience significant churn. Often this is driven by the need for
Energy as it relates to a continuum populated by agents of something to quickly communicate the company’s presence in Schensul, S., Schensul J. & LeCompte, M. (1999). Essential
stability at one end and agents of change at the other. This idea a market. The most successful company exhibited significantly ethnographic methods: Observations, interviews and
is based on the work of Dr. Michael Kirton’s work, Adaptation- different behavior in this area— the most successful company questionnaires. Walnut Creek, CA: AltaMira Press.
Innovation Theory that divides people’s problem-solving engaged a professional agency to develop a corporate identity SUMMARY
approaches across the continuum. that was developed collaboratively and documented. The focus on observations, interviews and questionnaires makes
Data about corporate behavior reveals a lack of experience on this book a practical guide for how to design specific elements of
Pink, D. (2006). A whole new mind: Why right-brainers will rule the part of many entrepreneurs in developing HR management research and how to functionally approach execution.
the future. New York, NY: Penguin Group. process, salary systems and recruitment.
SUMMARY The most critical factor in corporate communication is
Pink’s seminal work theorizes that right-brain thinking skills transparency and openness as a means of maintaining employee
are essential connectors to the future. That the complexities of motivation and identification with the company.
our current world are too large for L-directed thinking taught A key insight from this article is the finding that sustainable
116 M.A. FINAL PROJECT: REFERENCES
Stone, T. (2010). Managing the design process: Concept Yamashita, K. & Spataro, S. (2004). Unstuck: A tool for yourself,
development: Beverly, MA: Rockport Publishers. your team and your world. New York, NY: Penguin Group.
SUMMARY SUMMARY
A practical overview of the design process from concept through A practical guide to managing change in an organizational
completion that includes relevant data on research, strategy, context that is part workbook, part philosophy and part
exploration, development and refinement, as well as production, case studies. Developed by Sandra Spataro, a professor of
manufacture and launch. These processes are divided into 4 organizational management, and Keith Yamashita, co-founder
broad phases: Discover, Define, Develop and Deliver, with the of SY/Partners, an organizational management consultancy, the
final, 9th step being completion. book is rooted in work created by the authors for an MBA class
focused on how to “flex leadership and communications skills in
complicated times.”
Stone, T. (2010). Managing the design process concept
development: Implementing design. Beverly, MA: Rockport
Publishers.
SUMMARY
This companion book to Managing the Design Process: Concept
Development applies a lens of project management and business
to the subject. It includes practical topics related to the process
including: project management, setup, planning, budgeting and
team dynamics. It also covers management of creative people,
clients and a short chapter on profitability in design. These topics
are supported with case studies from real-world projects.
APPENDICES
118 M.A. FINAL PROJECT: APPENDIX A
Creative Brief
BACKGROUND (Overview & Summary) PROBLEM TARGETS (Drivers, Audience)
The idea for exploring this problem arose from personal experience— Groups like Startup Weekend facilitate multi-disciplinary collaboration, The target audience for this ethnographic study includes established
an inability to engage a group I worked with at Startup Weekend to but still many startups fail. How could engagement with the design entrepreneurs, seasoned creatives, startup leaders and designers who
continue pursuing a promising project with an interested market. community and design managers positively influence this trend? How are seeking a way to collaborate in a meaningful way in order to create
While at SW, I witnessed a disproportionate number of tech can we increase the odds of success? more successful startups.
and business people to designers—a ratio of approximately 3:1.
Conversations revealed that the startup community may have a
challenge engaging designers, and virtually no one seemed to know OPPORTUNITY FOCUS
what design thinking or design management is. An opportunity exists to conduct research within the startup community The focus area is how the startup and design communities in central
After thinking about this challenge, a connection was made to a in the Columbus and central Ohio markets, as well as within the design Ohio currently function in relation to one another, and how through RAS
recurring theme in design thinking and business books: Everyone is community. By employing design thinking and management process to process opportunities can be identified and a new model of interaction
saying design is the competitive advantage, but how are we moving this identify potential opportunities, a new model for engagement is sought. could be established.
theoretical advantage forward? In startup terms, we need to figure out This study can contribute to both communities in two ways:
how to ship. > Act as a road map for entrepreneurs and designers in how to
As a culture, we idolize Apple as the paragon of design. Business leaders effectively engage one another. SCOPE
such as A.G. Lafley are interviewed, studied and praised ad nauseam— > Raise awareness of the discipline of design management and its The scope of the project is roughly defined as engagement with active
we’re enamored with these outliers, but too many business people ability to drive innovation. members of the Columbus, Dayton and Cleveland startup communities
simply don’t understand design or design thinking. As a discipline, we > Create a framework of understanding for testing how design thinking and the Columbus design community.
simply don’t have the numbers to change this.1 We need an ally. can increase the odds of success in startups.
The startup community includes members of several startups,
Therefore, the purpose of this study is to engage the startup community, Big picture benefit: An opportunity to make meaning by engaging a representatives of The Ohio State University’s Technology
contribute to mutual learning, facilitate connection back to the design young generation of entrepreneurs and exposing them to the value Commercialization and Knowledge Transfer Center, TECH Columbus and
community and raise the profile of the design management discipline of design and design thinking as an innovative way to change the a representative of the Columbus District SBA.
as an essential partner in developing innovation. If the concept is fundamental relationship between design and business in the future
The design community includes members of the Columbus Society of
successful, then there will be greater collaboration between the design (longer term).
Communicating Arts (CSCA), working design professionals and members
community, design managers and startups. There will also be a broader
of The Ohio State University’s Department of Design.
understanding in the startup community of the discipline thinking and
how it can contribute to the success of startups in the future.
1 See Chapter 5 of Martin’s The Design of Business (2009), showing that American schools produce
about 1,000 MFAs versus 140,000 MBAs annually.
120 M.A. FINAL PROJECT: APPENDIX B
Creative Brief
KEY OBJECTIVES STRUCTURE (Deliverables, People)
> Research each group to establish existing models that inform behavior. Deliverables
> Create a new model of collaboration based on insights gained through 1/19/2014 – Research & Synthesis
analysis and synthesis of data that can be shared with each group. 1/26/2014 – Positioning, ZAG Process & Value Proposition
> Stretch Goal: Create cross-pollination by encouraging each group to 2/2/2014 – Research & Synthesis
attend the other’s existing events. 2/9/2014 – Midterm Video and Concept Exploratory
The following information will be considered in the design of this 2/16/2014 – Concept Testing & Prototype Development
ethnographic research: 2/23/2014 – Business Model Canvas SWOT
3/2/2014 – Final Model
Patterns 3/9/2014 – Business Plan & Video
> Low representation of designers at startup-focused events like 3/12/2014 – Process Book & Grad Poster
Wakeup Startup and Startup Weekend.
> Low representation of entrepreneurs at design-focused events like Entrepreneur & Startup Community
monthly Columbus Society of Communicating Arts meetings. > Dan Rockwell
> Trend of designers to enter traditional work roles upon graduation in > Doug Sapp
the field of advertising, branding, or marketing in print or online space. > Jordi Arimany
> Carl Lewis
> Brightest and most entrepreneurial students leaving college before
> Derrick Brazeal
graduation to pursue business.
Influences Creative & Design Community
> Growing popularity of Startup Weekend as measured by increased > Paul Reeder
attendance and frequency of events. > Liz Sanders
> Presence of an active startup community in region as evidenced by > Fumi Ariga & Karl Hein
growth of TECH Columbus, Ohio State’s TCO and CCAD’s Mind Market. > Kristen Harris & Catherine Lang-Cline
> Desire for open, collaborative sharing of new knowledge—Pecha > Nand Dussault
Kucha, TED, TEDx.
> Ohio State establishing a dormitory specifically designed to foster
collaboration among 40 entrepreneurial undergrads.
121 M.A. FINAL PROJECT: APPENDIX C
Target Audience
Group 1 Group 2 Group 3 Group 4
Established Entrepreneurs Seasoned Creatives Startup Leaders Designers
Age Range: 40+ Age Range: 40+ Age Range: 20+ Age Range: 20+
Gender: Any Gender: Any Gender: Any Gender: Any
Ethnicities: Any Ethnicities: Any Ethnicities: Any Ethnicities: Any
Occupation or Industry: Occupation or Industry: Occupation or Industry: Occupation or Industry:
Entrepreneurship, incubators, venture capital Design, creative direction, strategy Startup founders, partners, key staff Designers, art directors, freelancers
Characteristics: Characteristics: Characteristics: Characteristics:
Successful leadership of several startups Deep understanding of agencies within the May have started and failed in one or a few Likely work in a design studio or agency, viewed
(founders or partners), viewed as a mentor, brand, strategy, advertising or design space. startups, viewed as an entrepreneur, may be as a designer or art director, may be a freelancer.
team builder and expert in lean startup practice. Viewed as a mentor, team leader and expert in learning how to assemble a team and manage a Understands design from a functional viewpoint
Understands startup culture, how to connect design and strategy. Understands design thinking, business for the first time. May be or may not be and has practical expertise and skills to support
people and how to invest. This group has a process and implementation in order to create familiar with lean startup practice. Focus is likely the creative process. This group is developing
diverse set of experiences and backgrounds, competitive advantage for clients. This group has on a particular user or customer segment, product or has developed specific expertise in a narrow
which inform their approach. specific expertise and varied backgrounds, which development and how to secure investment. This domain and has a background and eduction in
inform their approach. group has a limited experience and is seeking design, which informs their approach.
growth through their approach.
How could the startup and design What’s possible? How might we change Qualitative: > Gatekeepers > Open-ended Interviews > Gatekeepers January 31, 2014
communities interact to increase the the existing dynamic? What are the beliefs, >M embers of both > Semistructured >M embers of both
value of design and design thinking in values and attitudes that communities Interviews communities
business? inform each community’s > Survey
existing mental models?
How does the startup community view the What mental model > T o understand the Qualitative/Quantitative: > Gatekeepers > Open-ended Interviews > Gatekeepers Qualitative:
design community? exists? opinions, beliefs, Ethnographic and >M embers of both > Semistructured > Members of both January 31, 2014
values and social psychographic data that communities Interviews communities
How does the design community view the norms at work within can be triangulated with > Survey > Online community Quantitative:
startup community? this community aggregate trends January 27, 2014
> T o establish baseline
data
How do members of each of these What is the tolerance > To gain insight into Qualitative/Quantitative: > Gatekeepers > Open-ended Interviews > Gatekeepers January 31, 2014
communities address failure, learning for risk and what role how flexible each Ethnographic and >M embers of both > Semistructured > Members of both
and risk? does failure play? culture may be when psychographic data that communities Interviews communities
testing new ideas can be triangulated with > Survey > Online community
and models of aggregate trends
understanding
Do both communities, as assumed, have an Does an area of To identify an area of Qualitative/Quantitative: >M
embers of both > Semistructured >M embers of both Qualitative:
interest in innovation? common interest exist? overlap that could drive Ethnographic and communities Interviews communities January 31, 2014
interaction/collaboration psychographic data that > Survey > Online community
between communities can be triangulated with Quantitative:
aggregate trends January 27, 2014
123 M.A. FINAL PROJECT: APPENDIX D
How engaged with innovation are each of What value do these To establish strength of Qualitative/Quantitative: >M
embers of both > Semistructured >M embers of both Qualitative:
these communities? communities place on interest in an area of Ethnographic and communities Interviews communities January 31, 2014
innovation? potential overlap psychographic data that > Survey > Online community
can be triangulated with Quantitative:
aggregate trends January 27, 2014
Who are the agents of change within these Who are the stakehold- To understand who Qualitative: > Gatekeepers > Open-ended > Gatekeepers January 31, 2014
communities? ers and what positions might be interested in Social structure and norms Interviews
do they occupy? collaborating > Survey
What organizations currently work to connect Who else might be Who are the potential Qualitative/Quantitative: > Gatekeepers > Open-ended Interviews > Gatekeepers January 31, 2014
the two communities? working toward similar allies for change? Who is involved and what >M embers of both > Semistructured >M embers of both
goals? are they doing? communities Interviews communities
> Secondary Research
What quantitative data is available about the How has the To understand the Quantitative: > Online Secondary Research > Gatekeepers January 27, 2014
success of startups? community performed context in which the > Performance metrics > SBA > SBA Representative
> What percentage of startups move forward? in the past. startup community > Historical data > Kauffman > Kauffman Foundation
> What is their lifespan? operates > Trends Foundation
> How many succeed in obtaining funding?
124 M.A. FINAL PROJECT: APPENDIX E
Survey Questions
TARGET QUESTIONS
The survey will be open to members of each of the target audience groups. 1. Online Consent Form
I voluntarily agree to participate in this survey performed by students at the Savannah College of Art and
Design. I understand that this survey is being conducted by J. Spinks in order to identify opportunities for
BACKGROUND design as part of DMGT-748 M.A. Final Project, Winter 2014.
To understand the beliefs, values and attitudes of the startup and design communities, a single survey has I grant permission for the evaluation data generated from the above methods to be used in an educational
been designed to gather data that will be used to inform the creation of existing mental models and to setting. I understand that any identifiable information in regard to my name and/or company name will be
serve as a method of triangulation for the data gathered in open-ended and semistructured interviews. removed from any material that is made available to those not directly involved in this study.
By completing the survey, you are agreeing to participate in the research. Confidentiality will be maintained
to the degree permitted by the technology used. Your participation in this online survey involves risks
VALIDATION similar to a person’s everyday use of the Internet.
Establishing the mental model the respondents hold of themselves will be the key method of validating the Please select one:
subsequent responses to the survey questions. Validation will be performed in Question 1. This data will O I agree O I do not agree
also be used to map respondents into the target categories.
Survey Questions
4. Opinions About Work 6. Beliefs About Startups and Entrepreneurs 8. When I hear about something innovative:
Never | Almost Never | Sometimes | Almost Always | Always (Likert Scale) Never | Almost Never | Sometimes | Almost Always | Always (Likert Scale) O I want to jump in and try it as soon as possible, no matter the cost
> Doing great work leads to more work O Most startups are searching for funding via venture capital or angel O I want to use it and create an informed opinion I can share with my
> Sometimes good is good enough investors local network
> The end goal is more important than the steps along the way O It’s more important to “ship and learn” than to get it right out of the O I want to learn more about it so I can then put it to effective use
box O I want to know that it has worked for others before I make a change
> It’s critically important to get it right before revealing it
O Startups have their own language that makes it difficult to understand O I want to continue to use what I know works until the innovation has
their work become the norm
5. Attitudes Toward Risk O Early stage startups can’t afford to pay a designer for what the work
Never | Almost Never | Sometimes | Almost Always | Always (Likert Scale) is worth
9. What organizations are you a member in or events do you
> I’d rather risk failure than not accomplish my goals O The founder’s passion for the startup is the most important part of attend:
> It’s not a risk unless you have “skin in the game” selling ideas to investors
O Startup Weekend
> A company’s reputation and number of years in business make it less O Wakeup Startup
risky to work for 7. Beliefs About Design and Designers O Startup Grind
> The size of the risk is proportional to the size of the reward Never | Almost Never | Sometimes | Almost Always | Always (Likert Scale) O Code Day
O Ignite Columbus
> The opportunity to learn and grow far outweigh any risks when O A startup should wait to work with a designer until they have funding
O CSCA
working in a startup O Design is expensive and often too slow to be effective O AAF (Adfed)
O Designers have their own language that makes it difficult to O AIGA
understand their work O TEDx
O Pecha Kucha
O Design is not relevant to early stage startup work
O Well-designed presentations sell a startup’s ideas to investors
126 M.A. FINAL PROJECT: APPENDIX F
Open-Ended Interviews
TARGET INTERVIEW TOPICS
Gatekeepers are representative members of the startup and design communities. These are the > Startups, Design, Design Thinking
established entrepreneurs and seasoned creatives target groups. > Iterative Process
> Relationship to Quality
BACKGROUND > Risk Tolerance, Failure, Change
It is important to quickly build trust and understanding with the gatekeepers that represent the startup and > Bright Spots: Areas of success
design communities in order to facilitate greater access to their core audiences. Open-ended interviewing > Ambiguity: Areas of challenge
techniques will be used with this audience to allow them greater freedom to elaborate and express their
opinions on the topics of focus for the study. This audience could be considered outliers in that they
represent the highest levels of achievement within their respective domains. POTENTIAL QUESTIONS TO GUIDE CONVERSATION
1. What is the current perception of how startups interact with design and design thinking?
VALIDATION 2. What are your thoughts on the similarities and differences in iterative process in design and with lean
startup MVP methodology?
Establish the background and experience level of the interviewee by reviewing resumes and by listening
3. Tell me about the importance of quality, and when and were it might be more or less important?
for cues to the following information in the course of the interview:
4. Have you ever risked your professional reputation to pursue an innovative idea you believed in? Did
> Higher eduction degrees earned, areas of focus, research
you invest your own money in the idea in a startup context?
> Previous work experience, companies, network
5. How do you react when you fail? Provide an example from past experience.
> Locations, date and scope of work experience
6. Talk about where you’ve seen successful collaboration around design, design thinking and startups.
> Industry segments and sectors worked in
7. What do you view as the biggest challenges in integrating design and design thinking with startup
culture?
8. Who do you view as a person who can effect change within this arena?
9. Who is actively funding startups in Columbus and central Ohio?
127 M.A. FINAL PROJECT: APPENDIX F
Figure 54. Initial Business Model Canvas. Author’s image, March 11, 2014.
129 M.A. FINAL PROJECT: APPENDIX G
SUMMARY
The value proposition relies heavily on a perceived STRENGTHS WEAKNESSES
barrier to entry for designers into the startup community
based on several factors uncovered in research. OPPORTUNITIES THREATS
Ultimately, the central idea that there is value in
connecting entrepreneurs with designers in a limited-
time commitment, collaborative environment would > There is an opportunity to explore partnership
need to be tested with a potential partner using MVP with organizations like Startup Weekend
practice. > Recurring revenue could be generated through an
integrated offering to event participants in the
form of a consultancy practice
> Value could be extended by offering design > There are existing options for both communities
services with key partners or staff to connect in other venues like Startup Weekend
131 M.A. FINAL PROJECT: APPENDIX G
SWOT: Channels
BLOCK
> The proposed channels offer efficient and > Economy of scope may be difficult to realize
effective reach matched to Customer Segments unless events scale up
> The idea of the LaunchHour blog is an innovative > Some prospects may fail to notice touchpoints
approach that fits the ethos of easy engagement in some channels based on general lack of
and limited time commitment awareness
>M
ultiple touchpoints offer diversified channels of
delivery matched to Channel Phases
SUMMARY
The chosen channels of delivery for early stage, real- STRENGTHS WEAKNESSES
world testing of concept are matched to the Customer
Segments and the desired Customer Relationship model OPPORTUNITIES THREATS
of Personal Assistance and Co-Creation. Upon gaining
validated learning these channels may need to be
reviewed to attain efficiency in order to scale up.
SUMMARY
Customer Relationships are essential to the concept STRENGTHS WEAKNESSES
as evidenced in the high-touch nature of many of the
interactions within the customer journey map. Further OPPORTUNITIES THREATS
establishing credibility and extending the growth of
relationships is critical to early stage success.
SUMMARY
In early stage work, the Key Resources are the STRENGTHS WEAKNESSES
experience and expertise of the founder. Areas of
the business model that fall outside of this should be OPPORTUNITIES THREATS
examined for outsourcing. An example of this is venue
and catering services.
> Key Activities will be standardized as validated > Key Activities could be disrupted if there is a
learning is attained, e.g. presentations and event change in work flow for founders or there is lack
facilitation of demand for events
136 M.A. FINAL PROJECT: APPENDIX G
SUMMARY
Key Partners could provide access to Customer STRENGTHS WEAKNESSES
Segments, venues and resources for shared value
creation. One potential partner could benefit from OPPORTUNITIES THREATS
content creation for an existing workshop series as well
as from activities complementary to their core business.
Others have natural channel access and facilities for
hosting events. > There are opportunities to leverage partners’
natural audiences within partner Channels to
create momentum and cross-selling
> Potential partners complement the value
proposition as demonstrated by Channels, > Partners may choose not to collaborate
Customer Segments and quality of service > There may be unknown competitors for
offerings collaboration space
137 M.A. FINAL PROJECT: APPENDIX G
SUMMARY
As with any startup venture, bootstrapping will be a key STRENGTHS WEAKNESSES
success factor in order to control costs while seeking
validated learning from testing. OPPORTUNITIES THREATS
A cost structure that scales with revenue streams
is essential and will be value-driven in nature, as
evidenced by a business model that relies on Personal
Assistance and collaboration.
> Costs in early stage startup will be controlled > Venue costs are unknown and need to be
through utilizing existing resources and expertise explored in the context of partnership
138 M.A. FINAL PROJECT: APPENDIX H
LaunchHour Event Facilitation Time Intent Method and Steps Materials Set-up
LaunchHour Event: Startup with Design March 3, 2014 Page 1 of 3 LaunchHour Event: Startup with Design March 3, 2014 Page 2 of 3
139 M.A. FINAL PROJECT: APPENDIX H
1:58-2:00 (2) • Present potential next • Present and invite participants to the • Laptop
steps and startup next three startup events available for • Projector
community participants from partner organizations
• Partner event
opportunities • Suggest that participants exchange slides
• Wrap-up of event contact information with others
• Thank participants for attending
NOTES
Figure 55. Working Wall Update 1.
Author’s image, March 11, 2014.
141 M.A. FINAL PROJECT: APPENDIX I
NOTES
Figure 56. Working Wall Update 2.
Author’s image, March 11, 2014.
142 M.A. FINAL PROJECT: APPENDIX I
NOTES
Figure 57. Working Wall Update 3.
Author’s image, March 11, 2014.
143 M.A. FINAL PROJECT: APPENDIX I
NOTES
Figure 58. Working Wall Update 4.
Author’s image, March 11, 2014.
144 M.A. FINAL PROJECT: APPENDIX I
NOTES
Figure 58. Working Wall Update 4.
Author’s image, March 11, 2014.
145 M.A. FINAL PROJECT: APPENDIX I
NOTES
Figure 59. Working Wall Update 4.
Author’s image, March 11, 2014.
146 M.A. FINAL PROJECT: APPENDIX J
Consent Form
Savannah College of Art and Design. I understand that this interview/inquiry is being
I grant permission for the evaluation data generated from the above methods to be
name will be removed from any material that is made available to those not
_______________________________________
Research Participant Name
_______________________________________
Date
KEY TAKEAWAYS
> While orientation to innovation may be relevant to understanding the 4B. Sometimes good is
good enough
relationship of each community to innovation, it did not reveal useful
patterns of opinion relevant to quality as it pertains to how the two
communities interact.
Respondent #10 did not answer questions 4C, 4D. Figure 60. Synthesis Test of Survey Question 4. Author’s image, March 11, 2014.
ART OF THE START
149 M.A. FINAL PROJECT: APPENDIX L KAWASAKI (2004)
> Startup mindset
> Meaning making
DIFFUSION OF
MEETING CHALLENGE OF INNOVATIONS
DISRUPTIVE CHANGE ROGERS (2003)
CHRISTENSEN/OVERDORF (2000) > How innovation happens
> Immense resources, process and METHODS
values as limiting
> Values dictate cost-structure THE MEDICI EFFECT
A WHOLE NEW MIND CORE IDEAS DESIGN OF BUSINESS > Susceptibility to market shifts/ JOHANSSON (2006)
PINK (2006) MARTIN (2009) innovation > Multi-disciplinary collaboration
> Rapid change > Knowledge funnel: Mystery, > Fostering innovation
> Innovation requires new thinking Heuristic, Algorithm FRAMEWORKS
> Left Brain/Right Brain > Balanced thinking SWITCH
Balance = Advantage > Abductive reasoning/logical leap HEATH & HEATH (2010)
> Mastery > Managing change ZAG
> Integrated analytical, emotional NEUMEIER (2007)
THE ICARUS DECEPTION and situational approach > Onliness, differentiation, white
GODIN (2012) TOOLS space of brand as competitive
> A changed world WICKED PROBLEMS OPPOSABLE MIND advantage = innovation BUSINESS MODEL
> Connection BUCHANAN (1992) MARTIN (2009) UNSTUCK GENERATION
> Meaningful work > Determinate/Indeterminate > Models YAMASHITA & SPATARO (2004) OSTERWALDER & PIGNEUR (2010)
> Our mental model of the world nature of work > Stance: Tools, Experience, > Diagnose stagnant culture > Integrated holistic view of any
may not reflect new reality > Design thinking > Managing change FOSTERING INNOVATION business
Mastery & CREATIVITY IN TEAMS
> Integrative/Design Thinking PRATHER (2009)
> Methodology/Theory
DAVID & GOLIATH > Practical process for managing
GLADWELL (2013) innovation
> The unseen advantage/limits > Agents of stability/change
> New models are possible VISUAL DISPLAY OF
QUANTITATIVE INFO
THE DIP DESIGN IS HOW IT WORKS TUFTE (2001)
GREENE (2010) > Ethical, aesthetic and efficient
LATERAL THINKING GODIN (2007)
> Design as competitive advantage data display
DE BONO (1973) > Strategic quitting
> Focused starting/best in world > Design thinking
> Learning to see the unseen > Iconic brands (best)
> Thinking differently than trained > Space between start & mastery
ESSENTIAL
INTENT ETHNOGRAPHIC METHODS
STANDARDS SCHENSUL & LE COMPTE (1999)
THE POWER OF WHO > Practical guide to ethnography
BEAUDINE (2009)
> Creating connections DESIGN RESEARCH
> Spheres of influence LAUREL (2003)
> The Fuzzy Front End MANAGING DESIGN
PROCESS
JONES (2011)
> Concept through completion in
design process
Figure 61. Literary Concept Map. Author’s image, March 11, 2014.
150 M.A. FINAL PROJECT: APPENDIX M
List of Figures
Figure 1. Startup incubation capabilities matrix depicting competitor and Figure 20. Synthesis of beliefs about startups and entrepreneurs data by Figure 39. LaunchHour events: Conversations designed for startups showing
collaborator capabilities. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 response visualizing survey respondents’ answers. . . . . . . . . . . . . . . . . . . . . . . 45 event facilitation setup. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Figure 2. Startup & design collaborative ZAG steps . . . . . . . . . . . . . . . . . . . . . . 23 Figure 21. Synthesis of beliefs about design and designers by response Figure 40. Examples of stickers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
Figure 3. 2x2 Axis chart of organizational focus showing opportunity space.. . . 24 visualizing survey respondents’ answers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 Figure 41. LaunchHour blog wireframes visualizing prototype elements . . . . . . 82
Figure 4. Ecosystem map depicting interaction between startup and design Figure 22. Synthesis of innovation adopter categories data by response Figure 42. Concept testing working wall showing analysis of prototype
and supporting concepts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 visualizing survey respondents’ answers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 testing results. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Figure 5. Question 1: Online consent form showing consent to terms of Figure 23. Todd Martin persona image.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 Figure 43. LaunchHour identity final brand elements. . . . . . . . . . . . . . . . . . . . . . 89
survey . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31, 147 Figure 24. Ellen Lai persona image.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 Figure 44. Candid black and white event photo visualizing half-tone
Figure 6. Question 2: Self-identification of community affiliation showing Figure 25. Gary Bartlett persona image.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 treatment. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .91
survey respondents’ answers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Figure 26. Journey map of Persona 1 visualizing interaction with touchpoints Figure 45. Examples of map graphic treatment.. . . . . . . . . . . . . . . . . . . . . . . . . . 91
Figure 7. Question 3: Motivation showing survey respondents’ answers. . . . . . 33 across a 3-day period.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 Figure 46. LaunchHour Pecha Kucha-style presentation storyboards
Figure 8. Question 4: Relationship to quality showing survey respondents’ Figure 27. Journey map of Persona 2 visualizing interaction with touchpoints showing final brand elements. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .92, 93, 94
answers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 across a 3-day period.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 Figure 47. LaunchHour conversation: Mid-fidelity blog prototype showing
Figure 9. Question 5: Relationship to risk showing survey respondents’ Figure 28. Journey map of Persona 3 visualizing interaction with touchpoints final brand elements. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
answers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 across a 3-day period.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 Figure 48. LaunchHour events: Conversations designed for startups showing
Figure 10. Question 6: Beliefs About Startups and Entrepreneurs. Showing Figure 29. Relational visual map visualizing key concepts revealed in event facilitation and functional elements. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
survey respondents’ answers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 research. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .62 Figure 49. LaunchHour stickers and buttons final brand elements . . . . . . . . . . . 98
Figure 11. Question 6: Beliefs about design and designers showing survey Figure 30. Startup model visualizing values, beliefs and attitudes within the Figure 50. Business model canvas visualizing LaunchHour business
respondents’ answers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 startup community.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 model development. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .99, 103
Figure 12. Question 8: Adopter categories showing survey respondents’ Figure 31. Design model visualizing values, beliefs and attitudes within the Figure 51. Collaboration model with key takeaways for both communities. . . 108
answers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 design community. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
Figure 52. Gantt chart showing project planning. . . . . . . . . . . . . . . . . . . . . . . . 118
Figure 13. Question 9: Community affiliations showing survey respondents’ Figure 32. Hypothetical startup and design collaboration issues visualizing
answers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 challenges in terms of scope, time and cost through a project management Figure 53. Target audiences created to support creative brief. . . . . . . . . . . . . . 121
Figure 14. Synthesis of self-identification data visualizing survey respondents’ lens.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 Figure 54. Initial business model canvas visualizing LaunchHour business
answers.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 Figure 33. Triad models of quality, cost and learning objectives in startup and model development. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .128
Figure 15. Synthesis to categorize respondent data visualizing survey design context.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 Figure 55. Working wall update 1 visualizing the project ecosystem.. . . . . . . . 140
respondents’ answers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 Figure 34. Design process with startup view of data collection and iterative Figure 56. Working wall update 2 of secondary research and stakeholder
Figure 16. Synthesis of opinions about work (quality) data visualizing survey process phases.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .73 identification. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141
respondents’ answers.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 Figure 35. Charting areas of divergence between startup and design culture Figure 57. Working wall update 3 of competitor analysis work.. . . . . . . . . . . . 142
Figure 17. 2x2 Axis chart synthesis of opinions about work (quality) data across continuums.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Figure 58. Working wall update 4 synthesis of survey data.. . . . . . . . . . . 143, 144
visualizing survey respondents’ answers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 Figure 36. Theory of change: Scenarios used to chart low- and
high-collaboration work flows.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 Figure 59. Working wall update 4 synthesis of interview data.. . . . . . . . . . . . . 145
Figure 18. Synthesis of opinions about work (quality) data by response
visualizing survey respondents’ answers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 Figure 37. Prototype overview visualizing prototype elements.. . . . . . . . . . . . . . 77 Figure 60. Synthesis test of survey question 4 visualizing respondent data
with multiple color codes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
Figure 19. Synthesis of attitudes about work data by response visualizing Figure 38. Pecha Kucha-style presentation test prototype visualizing
survey respondents’ answers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 prototype elements. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78, 79 Figure 61. Literary concept map connections across literary sources. . . . . . . . 149
M.A. FINAL PROJECT
ACKNOWLEDGMENTS
152 M.A. FINAL PROJECT: ACKNOWLEDGMENTS
Dedication
I dedicate this work to my girls. You are the central characters in the storyline
of all of my dreams and have graciously sacrificed many hours of family time
so I could pursue one part of that dream. It is my sincerest hope that the gift of
time you have given will be returned tenfold as a lifetime of experiences made
possible because your father and husband had the moxie to never settle.
153 M.A. FINAL PROJECT: ACKNOWLEDGMENTS
Acknowledgments
A deep and heartfelt thanks to my mentor, David Brincks, for encouraging me Sandra Cooperman, my editor, contributed untold hours wading through the
to pursue my degree and for spending endless hours listening, encouraging, initial draft and stuck with it at crunch time. Thank you.
questioning, and providing the perspective and boundless wisdom I needed Special thanks to the Peterson brothers for all of the love, laughs and timely
as I endeavored to make meaning—if we only knew then what we know breaks during the last 18-plus months.
now. I’m ready for the next chapter and I look forward to writing it with you.
Much love to my parents, John and Cheryle, for always supporting me in the
To the members of the startup and design communities in Columbus that pursuit of my dreams, regardless of how far or wide they ranged.
were so receptive and supportive of this project, I extend my gratitude. You
know who you are. I look forward to collaborating with you in the future as And finally, many thanks to my professor, Dr. Regina Rowland, who not
we work to make the vision presented here a reality. only supported the development of this project and guided my thinking in
countless email and online conversations, but who also contributed personal
To my classmates at SCAD, who have jokingly referred to me as their Most time to help me develop a vision for my work. It will act as a touchstone and
Intimidating, Most Pedantic and Most Visible Classmate, this part may be guide that will inform my path as I move forward.
done, but know I am always here for you.