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CH 2 Function

This document discusses various types of functions in C++ including: 1. Function declaration, definition, parameters, arguments, passing by value and reference, returning by value and reference, inline functions, friend functions, and overloaded functions. 2. It provides examples and explanations of how to declare, define, call functions and the differences between passing by value vs reference and returning by value vs reference. 3. It also discusses the differences between local and global variables, using the scope resolution operator (::) to access global variables, and how inline and friend functions work in C++.

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tsegay
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0% found this document useful (0 votes)
98 views

CH 2 Function

This document discusses various types of functions in C++ including: 1. Function declaration, definition, parameters, arguments, passing by value and reference, returning by value and reference, inline functions, friend functions, and overloaded functions. 2. It provides examples and explanations of how to declare, define, call functions and the differences between passing by value vs reference and returning by value vs reference. 3. It also discusses the differences between local and global variables, using the scope resolution operator (::) to access global variables, and how inline and friend functions work in C++.

Uploaded by

tsegay
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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Chapter Two

C++ Functions
Contents
• Function declaration, definition…
• Function parameters and arguments
• Pass by value and reference
• Return by value and reference
• Inline functions
• Friend functions
• Overloaded functions
• Recursive functions
Introduction to
• A functionfunctions
is a computational recipe (formula), designed to
tackle a specific problem which aids in the conceptual
organization of a program.
• A function stored in one place in memory can be invoked
from different sections of a program
• C++ functions generally adhere to the following rules.
Every function must have a name assigned by a
programmer.
Function names can contain up to 32 characters, begin with
a letter, can consist of letters, numbers, and underscore
character.
All function names have one set of parenthesis immediately
following them.
ReturnType Name ( parameter1,
The body of each function
parameter2, ...) must be enclosed by braces.
• Syntax: { statements } 3
Declaring, defining and calling
functions
• Declaring function (Prototyping):
Function declarations, also called prototypes, provide a
model or blueprint for the function.
They tell the compiler, “a function that looks like this is
coming up later in the program”
The interface of a function (also called its prototype)
specifies how it may be used. It consists of three
entities:
 The function return type. This specifies the type of
value the function returns.
The function name. this is simply a unique identifier
The function parameters (also called its signature). 4
Defining a function
• A function definition consists of two parts: interface
(prototype) & body.
• The brace of a function contains the computational
steps (statements).
• The definition consists of a line (first line of the
definition) called the declarator.
• If function definition is done before the main function,
then there is no need to put the prototype, otherwise
the prototype should be scripted before the main
function starts.

5
Calling the function
• Calling a function means making the instruction of the
function to be executed.
• The syntax of the call is very similar to that of the
declaration, except that the return type is not used.
• A function call consists of the function name followed by
the call operator brackets ‘()’, inside which zero or more
comma-separated arguments appear.
• When a function call is executed, the arguments are first
evaluated and their resulting values are assigned to
the corresponding parameters.
• The function body is then executed. Finally the return
value (if any) is passed to the caller. 6
Example

7
Function Parameters and
arguments
• A function parameter (formal parameter) is a
variable declared in the function declaration. It is a
receiving variable.
• Argument (actual parameter) is a value that is
passed to the function by the caller.
• The arguments of a function calling can be passed
either passing by value or passing by reference
Passing by value:
• A function parameter receives a copy of only the value
of the argument.
• As a result, if the function makes any changes to the
parameters, this will not affect the argument. 8
Example:
// function example
#include <iostream>
using namespace std;
int addition (int a, int b)
{
int r;
r=a+b;
return r;
}
int main ()
{
int z;
z = addition (5,3);
9
Passing by Reference
• A reference parameter receives the address of the
argument
• The variable itself is passed to the function
• Any change made to a reference parameter directly
affects argument.
• In passing by reference, in function declaration the type
of each parameter must be followed by an ampersand
sign (&).
• This ampersand specifies that corresponding arguments
are to be passed by reference

10
Example: pass by reference

• The above function modifies parameters a,


b and c, correspondingly, values of x, y and
z is also modified.
• Passing by reference is also an effective
way to allow a function to return more than 11
Return by Value and By
Reference
Return by Value
• A copy of value is returned to the caller.
Example:
int doubleValue(int x)
{
    int value = x * 2;
    return value ; // A copy of value will be returned here
} // value goes out of scope here

12
Return by value…
• When to use return by value:
To return variables declared inside the function
To return arguments that were passed by value
• When not to use return by value:
To return pointer (use return by address)
To return a large struct or class (use return by
reference)

13
Return by Reference

• The return type of function test() is int& include <iostream>


using namespace std;
• The return statement is return n; it returns
int n;
variable n itself. int& test();
• Then the variable n is assigned to the left int main()
side of code test() = 5; and value of n is {
displayed test() = 5;
• Similar to pass by reference, values cout<<n;
returned by reference must be variables return 0;
• Return by reference is also fast, which can }
 int& test()
be useful when returning structs and
{
classes.
return n;
}

14
Consider the following example:
• Don’t return local variables to the function
by reference.
int& doubleValue(int x)
{
    int value = x * 2;
    return value; // return a reference to
value here
• valueshould be ais global
} // value destroyedvariable
here
• Return by reference is used to return
arguments passed by reference

15
Global vs local variables
• The scope of variables declared within a
function or any other inner block is only
their own function or their own block and
can not be used outside of their block.

16
Scope Operator
Int num1;
• A local scope overrides the Void fun1(int num1)
{
global scope //…..
}
• The global num1 is
int num1 = 2;
inaccessible inside fun1(), void fun1(int num1)
because it is overridden by the {
//…
local num1 parameter num1=33;
• This problem is overcome cout<<num1; /* the
output will be 33 */
using the scope operator ‘::’ cout<<::num1; /*the
which takes a global entity as output will be 2 which is
the global */
argument. if(::num1 != 0)//refers to
global num1
//…
} 17
Inline functions
• The compiler places a copy of the code of that
function at each point where the function is
called at compile time.
• Compiler replaces the definition of inline
functions at compile time instead of referring
function definition at runtime. 
• Suppose that a program frequently requires
finding the absolute value of an integer quantity.
For a value denoted by n
(n > 0 ? n : -n)
• However, instead of replicating this expression in
many places in the program, it is better to define
it as a function:
int Abs(int n) 18
Inline functions…
• The function version has a number of advantages.
It leads to a more readable program.
It is reusable.
The disadvantage of the function version, however is
that
Its frequent use can lead to considerable performance
penalty due to overheads associated with calling a
function.
• The overhead can be avoided by defining Abs as an
inline function.
inline int Abs(int n)
{ 19
Inline functions…
• Every function can not be inlined.
• the function calls itself, that is recursive
• the function contains loops such as for(;;) or while()
• the function size is too large
• Most of the advantage of inline functions comes from
avoiding the overhead of calling an actual function.
• Such overhead includes saving registers, setting up
stack frames, and so on.
• But with large functions the overhead becomes
less important.

20
Friend Function
• If a function is defined as a friend function then, the
private and protected data of class can be accessed
from that function.
• The complier knows a given function is a friend function
by its keyword friend.
• The declaration of friend function should be made inside
the body of class (can be anywhere inside class either in
private or public section).

21
Example
#include <iostream>
using namespace std;
class Distance
{
private:
int meter;
public:
Distance(): meter(0){ }
friend int func(Distance); //friend function
};
int func(Distance d) //function definition
{
d.meter=5; //accessing private data 22
Overloaded Functions
• Unlike C, C++ lets you have more than one
function with the same name.
• Functions with the same name are called
overloaded functions.
• C++ requires that each overloaded functions
differs in its argument list.
• Overloaded functions enable you to have similar
functions that work on different types of data.
• Two functions can have same identifier(name) if
either number of arguments or type of arguments
passed to functions are different.
• These types of functions having similar name are
called overloaded functions. 23
Example:

int abs(int i);


float abs(float x);
int main()
{
ians = abs(i);//calling
abs with int 24
Recursive function
• A function which calls itself is said to be recursive.
• Recursion is a general programming technique
applicable to problems which can be defined in terms of
themselves.
• Example: the factorial problem
int factorial(unsigned int n )
{
return n = = 0 ? 1 : n * factorial(n-1);
}
• A recursive function must have at least one termination
condition which can be satisfied.
• Otherwise, the function will call itself indefinitely until 25
Exercise
1.Write a C++ function that returns the number of times
a given number n is divisible by two. For example the
umber 16 is divisible by two four times, 6 is divisible by
2 only once….and so on.
2. Write a c++ function that returns the number of even
numbers for a given array of numbers of n size.

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