100%(2)100% found this document useful (2 votes) 340 views197 pagesWarhammer Ancient Battles - Rulebook - Armies of Antiquities Supplement
miniature wargame supplement
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WARHAMMER
ANCIENT BATTLES
Designed & Developed by Jervis Johnson,
Rick Priestley, Alan Perry & Michael Perry
With artwork by Alan Perry,
Michael Perry & David Gallagher
Production work by Talima Fox & Mark Saunders
Produced By Warhammer Historical Wargames Ltd.
Warhammer is a registered trademark of Games Workshop Ltd
Scatter’ dice are a UK registered design of
Games Workshop Limited no. 2017484, Used with permission
© Copyright Warhammer Historical Wargames Ltd, 1998. All Rights Reserved
ISBN: 1 872372 53 8 PRODUCT CODE: 60049999010FOREWORD
‘The idea for this book followed conversation with Michael
Perry. Michael explained that he had just been putting the
finishing touches to his late Roman and Pict ranges for the
Wargames Foundry, and had promised to demonstrate a game
using the two armies at the Partizan show in Newark. As we
discussed the various rules sets then available we wondered
‘what it would be like if we used the well-known Warhammer
fantasy gaming rules. A version of these rules were cobbled
together for the game at Partizan, and to our delight they
worked very satistuctorly
Since then we've fought more battles than I can remember,
each as entertaining as the game we played at Partizan. Itsoon,
became obvious that we really had to let more people know
about Warhammer Ancient Battles. Thus started an odyssey
which resulted in me reading up about the different ancient armies, writing and revising the army
lists and playing more than just a few games. This book is the result, and I hope that it provides
as much inspiration and entertainment for you as producing it has for us.
‘Be warned though, the Warhammer Ancient Battle rules are fairly complex. However, as long as
you take the trouble to read the rules slowly and carefully, [think you'll find that they are easy to
understand and - far more importantly — to use. This being said I'd highly recommend that you
start off with a small skirmish using a dozen or so models a side before moving on to a fullscale
battle (unlike one of our players, whose very first game involved over a thousand miniatures a
side... tall about diving in at the deep end!)
Youlll find the game rules described in an informal style, with points of interest discussed along.
the way so that the reader can gain some insight into how and why certain aspeets of combat are
represented. This emphasis on the intent of the game rather than the strict interpretation of the
rules may come as something of a shock to hardened players used to rules written in a quasilegal
style. Some fiercely competitive players may even find that this leaves rules open to exploitation
(es, that means YOU Xavier!)
In my experience, even the most lawerly of game rules fall into this trap, so I've decided to keep
the text in conversational English and trust to the player's native intelligence to resolve any
potential misunderstanding that might arise. As a rule of thumb, if you ty to do something and,
find yourself saying, “Well it doesn’t say I can’t do this in the rules!”, you're probably bending the
rules at best and at worst cheating completely!
‘The final point I'd like to make is that although 1 find ancient history fascinating, and while these
rules are based on & lot of careful reading, when all is said and done they have been written
because I like playing games with model soldiers and they reflect that fact. Put simply, there's
nothing I like better than secing a few hundred well-painted miniatures laid out on nicely made
terrain, Or at least, I like nothing better than this except winning a hard fought battle with said
‘miniatures (rare though such victories are!). This is the reason I started wargaming and why I still,
do today
Have fun!
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