The Psychology Principles
Every UI/UX Designer Needs
to Know
Thanasis Rigopoulos Jun 8, 2017
Usability Designer @ European Commission - Start up enthusiast - Early
Adopter - Product hunter
Psychology plays a big part in a user’s experience with an application. By
understanding how our designs are perceived, we can make adjustments
so that the apps we create are more effective in achieving the goals of the
user.
To help you understand the perception of the user, I will introduce some
design principles which I think are the most important, and also provide
common examples of these principles in practice. Let’s start with the Von
Restorff effect:
Von Restorff effect
The Von Restorff effect (also known as the isolation effect) predicts that
when multiple similar objects are present, the one that differs from the rest
is most likely to be remembered!
Does this ring any bells?
This is the main reason why all call-to-actions (CTAs) look different from
the rest of the action buttons on a site or application!
Von Restorff Effect Example
We want users to be able to differentiate between a simple action button
and a CTA, in order for them to have a clear understanding what the CTA
does, whilst also remembering it throughout their use of the application or
site.
“When multiple similar objects are present, the one that differs from
the rest is most likely to be remembered!”
Serial position effect
The Serial Position Effect is the propensity of a user to best remember the
first and last items in a series.
From left to right, Twitter, Medium, ProductHunt
This is why most applications nowadays ditch the hamburger menu and go
for a bottom or top bar navigation, placing the most important user actions
to the right or left. In the image above, you can see some examples from
popular iOS applications. Each put the “Home” and “Profile” items all the
way to the left and right, with serial position effect in mind.
Cognitive load
Cognitive load refers to the total amount of mental effort being used in a
person’s working memory. To put it simply, it is the amount of thought you
need to exercise in order to complete a specific task.
“Cognitive load is the amount of thought you need to exercise in order
to complete a specific task.”
Cognitive load theory can be differentiated into three types:
1. Intrinsic cognitive load
2. Extraneous cognitive load
3. Germane cognitive load
I will touch upon the Intrinsic and Germane types as I think that these are
the most applicable to UX design.
Intrinsic Cognitive Load
Intrinsic cognitive load is the difficulty associated with a specific
instructional topic. It’s the main reason micro-copy and copy play a huge
role in a good user experience.
For example most of the time on applications’ empty states, we prompt
users to complete a task. Here, the copy needs to be short, simple and with
the appropriate words in order for the user to be able to easily follow the
instructions.
From left to right, Stayful, Serist, Lucidchart
Germane Cognitive Load
Germane cognitive load is the cognitive load devoted to processing
information and construction of schemas. The schemas describe a pattern
of thought that organises categories of information and any relationships
among them.
One of the reasons we use design patterns is because they’re something
we’re programmed to do by default — so it’s easier for the users to
recognise and learn something new if they can discern it into a pattern
from something they already understand.
“It’s easier for users to learn something new if they can discern it to a
pattern from something they understand”
Hick’s Law
Hick’s Law is the most popular principle, along with the Gestalt Laws.
It’s also very simple to understand and practice. Hick’s Law describes that
the time it takes for a person to make a decision depends on the choices
available to him or her. So if the number of choices increases, the time to
make a decision increases logarithmically.
A very nice example of Hick’s Law that applies to user experience design
are lists:
Hickʼs Law Example
Law of Proximity
Law of proximity is part of the Gestalt Laws of Perceptual Organization,
and it states that objects that are near, or proximate to each other, tend to
be grouped together. To put it in simpler terms, our brain can easily
associate objects close to each other, better than it does objects that are
spaced far apart. This clustering occurs because humans have a natural
tendency to organise and group things together.
Law of Proximity Example
“The Law of Proximity states that objects that are near, or proximate
to each other, tend to be grouped together”
In the example above, there are 72 circles. We recognise the circles in
groups, based on the distance between them. Categorically, we also
perceive that there’s a group of 36 circles on the left side of the image, and
3 groups of 12 circles on the right side of the image.
I believe this example makes it clear that there is a need to group things
together when designing a UI, as well as the importance of being careful
when putting things together since users may naturally think they are
associated with each other.