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The Lazy Dungeon Master - Large

Lazy DM Guide

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Simon Plumaj
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100% found this document useful (1 vote)
360 views

The Lazy Dungeon Master - Large

Lazy DM Guide

Uploaded by

Simon Plumaj
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Rogue 1 Entertainer Mijj

Gale of the Storm (Gale) CLASS & LEVEL BACKGROUND PLAYER NAME

Tabaxi Chaotic Good


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION

14 +3 30 ft Entertainer: Dancer/Acrobat
STRENGTH

8 +2
ARMOR
CLASS
I’ll settle for nothing less than
PROFICIENCY BONUS INITIATIVE SPEED
perfection.
-1 PERSONALITY TRAITS

Hit Point Maximum 9


-1 Strength
DEXTERITY ● 5 Dexterity
When I perform, I make the world better than
it was.
17 ●
1

2
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

+3 2 Wisdom
2 Charisma I want to be famous, whatever it
CONSTITUTION SAVING THROWS takes.
12
TEMPORARY HIT POINTS BONDS

● 5 Acrobatics (Dex) Total 1 SUCCESSES


+1 I’m a sucker for a pretty face.
2 Animal Handling (Wis)
d8 FAILURES
0 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE -1 Athletics (Str)

10 2

0
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE

Shortsword (2) +3 1d6+3 Feature : By Popular Demand


+0 ● 4 Insight (Wis)
2 Intimidation (Cha) You can always find a place to
WISDOM ● 2 Investigation (Int) perform, usually in an inn or
tavern but possibly with a circus,
14
2 Medicine (Wis)
0 Nature (Int)
Sneak Attack: 1d6 at a theater, or even in a noble’s
6
court. At such a place, you receive
● Perception (Wis)
+2
● 4 Performance (Cha)
● 4 Persuasion (Cha)
free lodging and food of a modest
CHARISMA
0 Religion (Int) or comfortable standard
14 ● 5 Sleight of Hand (Dex) (depending on the quality of the
● 5 Stealth (Dex) establishment), as long as you
+2 2 Survival (Wis)
perform each night. In addition,
SKILLS ATTACKS & SPELLCASTING your performance makes you
something of a local figure. When
16 PASSIVE WISDOM (PERCEPTION)
CP A set of fine clothes, a strangers recognize you in a town
disguise kit, a set of weighted where you have performed, they
dice, daggers (2), Thieves
typically take a liking to you.
SP
Tools: Disguise Kit, Forgery kit, tools, a bag of 1,000 ball
Thieves Tools(Exp) EP bearings, 10 feet of string, a
bell, 5 candles, a crowbar, a
15 hammer, 10 pitons, a hooded
Languages: Common, Sylvan GP

lantern, 2 flasks of oil, 5 days


PP rations, a tinderbox, and a
waterskin, 50 ft of hempen
rope.

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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