Computer Project Class 11
Computer Project Class 11
INTRODUCTION
8.BIBLOGRAPHY
SALIENT FEATURES
PROGRAM IS USER FRIENDLY
THE PROGRAM IS COMPACT
THE PROGRAM IS
RESPONSIVE
THE PROGRAM IS COMPACT
SYSTEM
REQUREMENTS
Main processor : Pentium 111 and above.
Hard disk : 1 GB
RAM : 1GB
Operating system : Windows XP and
above.
Complier: Jupyter, Pycham, Atom etc.
Language : Python.
FLOWCHART
START
ASK FOR
PLAYER’S
LETTER
DECIDE
WHO
WILL GO
FIRTST
PLAYER’S COMPUTER’S
MOVE MOVE
Gets players
move
Check for
tie
Check if
player won
stop
SOURCE CODE
#!/usr/bin/python3
EAO
import random
import sys
board=[i for i in range(0,9)]
respectively
moves=((1,7,3,9),(5,),(2,4,6,8))
# Winner combinations
winners=((0,1,2),(3,4,5),(6,7,8),(0,3,6),(1
,4,7),(2,5,8),(0,4,8),(2,4,6))
# Table
tab=range(1,10)
def print_board():
x=1
for i in board:
if x%3 == 0:
end = ' \n'
if i != 1: end+='---------\n';
char=' '
if i in ('X','O'): char=i;
x+=1
print(char,end=end)
def select_char():
chars=('X','O')
if random.randint(0,1) == 0:
return chars[::-1]
return chars
move-1:
return True
return False
places=[]
x=0
for i in brd:
if i == player: places.append(x);
x+=1
win=True
win=True
for ix in tup:
if brd[ix] != player:
win=False
break
if win == True:
break
return win
undo=False):
brd[move-1] = player
win=can_win(brd, player, move)
if undo:
brd[move-1] = move-1
# AI goes here
def computer_move():
move=-1
for i in range(1,10):
if make_move(board, computer, i,
True)[1]:
move=i
break
if move == -1:
# If player can win, block him.
for i in range(1,10):
if make_move(board, player, i,
True)[1]:
move=i
break
if move == -1:
desired places.
for tup in moves:
for mv in tup:
if move == -1 and
move=mv
break
move)
def space_exist():
return board.count('X') +
board.count('O') != 9
while space_exist():
print_board()
end='')
move = int(input())
player, move)
if not moved:
again !')
continue
if won:
! *'
break
elif computer_move()[1]:
print_board()
print(result)
BIBLOGRAPHY
1.www.google.com
2.www.github.com
3.slideshare