Pavlov VR: Item stat spreadsheet v1.
3
Update 20, 7/28/2019
Extracted, tested and put into spreadsheet form by /u/Tervosify >
https://steamcommunity.com/id/smarftw/ scroll > > >
>
Projectiles Armour Armour Helmet Helmet Bodyshot TTK Bodyshots to kill Money on kill
Guns Menu Cost ($) Money on kill ($) per shot Damage damage penetration damage penetration Fire mode Capacity RPM (no armor, s) (no armor) Attachments Cost ($) modifier ($) Effect Remarks
AWP Rifles 5000 0 1 100 100 100% 100 100% Manual 4+1 - 0 1 Holo sight 500 -150 Better target acq. Zeroed to 50m
Saiga-12 Heavy 4200 100 10 15 15 10% 25 10% Full, semi 20+1 790 0 1 Red dot sight 500 -150 Better target acq. Zeroed to 25m
G3/SG1 Rifles 3500 100 1 35 60 100% 100 100% Semi 14+1 - - 2,86 = 3 Rifle supressor 500 -200 Makes shot quieter, removes flash
M249 Heavy 3000 100 1 20 60 100% 100 75% Full 100 830 1,45 5 Sniper scope 400 0 Big zoom Zeroed to 100m
AK12 Rifles 2700 300 1 20 45 100% 100 75% Full, semi 30+1 790 1,51 5 ACOG 400 -50 Medium zoom Zeroed to 75m
M4 Rifles 2700 300 1 20 45 100% 100 75% Full, semi 30+1 865 1,39 5 Angled grip 300 -100 Reduces hor. recoil
AK47 Rifles 2500 300 1 25 60 100% 100 100% Full, semi 30+1 570 2,6 4 Vertical grip 300 -150 Reduces ver. recoil
AUG Rifles 2300 300 1 20 45 100% 100 75% Burst, semi 35+1 530* 2,3 5 Pistol suppressor 250 -50 Makes shot quieter
P90 SMGs 2000 300 1 20 20 10% 25 75% Full, semi 50+1 1350 0,9 5
SPAS-12 Heavy 1800 100 10 15 15 10% 25 10% Semi 8+1 - 0 1
Kar98k Heavy 1600 800 1 50 60 100% 100 100% Manual 5 - - 2 Etc. Cost ($) Money on kill ($) Damage Armour damage Armour penetration
MP5 SMGs 1600 400 1 20 30 10% 25 25% Full, burst, semi 30+1 1400 0,9 5 Defuse kit (pliers) 800 - - - -
R870 Heavy 1500 600 10 15 15 10% 25 0% Manual 6+1 - 0 1 Frag. grenade 600 0 Max. 600** 80 90%
PP Bizon SMGs 1400 600 1 20 35 60% 100 50% Full, semi 45+1 830 1,5 5 Smoke grenade 300 - - - -
Hunting rifle - 1200 0 1 50 60 100% 100 100% Manual 4+1 - - 2 Flash grenade 200 0 Max. 10 0 100%
UMP-45 SMGs 1200 800 1 25 25 10% 100 50% Full, semi 25+1 730 2 4 Knife 100 1200 70-100* 0 100%
Sawed off Heavy 1000 600 10 20 25 10% 50 10% Semi 2 - 0 1
Uzi SMGs 950 600 1 20 20 10% 50 25% Full 30+1 1400 0,86 5 *If target player is standing still: 100 - If target player is in movement: 70 - If knife is thrown: 100
Desert Eagle Pistols 800 600 1 40 35 100% 100 100% Semi 7+1 - - 2,5 = 3 "
**According to game files
Revolver Pistols 800 600 1 50 35 100% 100 100% Semi 5 - - 2
Five-seveN Pistols 500 300 1 20 25 100% 100 75% Semi 21+1 - - 5
Glock Pistols 500 600 1 20 30 10% 50 50% Burst, semi 21+1 1250* 0,96 5
1911 Pistols 200 800 1 25 25 10% 100 50% Semi 8+1 - 4
*For burst weapons, calculated with the time it takes to fully empty a single mag while spamming the trigger.
Notes:
- Player has 100HP. Body armor has 100HP, helmet has 100HP as well.
- If you hit the knees or below the knees, a damage reduction will be applied: Sometimes 50%, sometimes 20% depending on the weapon. (More info needed)
- You can block headshots with your hands.
- No damage falloff over distance.
- The revolver will always kill in two bodyshots, armor or not. The Bizon has surprinsingly good armor penetration for a SMG. The Five-seveN has full body armor penetration: Exceptional for a 22-round pistol. Eco-round weapons of choice?
- Headshots seem to multiply damage by 5.
- M4 has the same stats than the AK12, except the M4 has more DPS and is slightly less controllable.
- Shotguns from smallest to biggest spread: R870, SPAS-12, Saiga-12, Sawed-off.
- To test: The AUG comes with an ACOG by default. If you buy an ACOG over the default ACOG, it is speculated you will get the ACOG's money-on-kill reduction you otherwise shouldn't have. Same for every gun that comes with optics as default, such as the AWP or the G3SG1.
- Pavlov's game balance does not aim to be realistic at all.
- Special thanks to my friend /u/neko_thao for helping me test some of these values.
Updates to come.
penis lol