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Pavlov VR: Item Stat Spreadsheet

This document is a spreadsheet that provides item stats and damage values for weapons, armor, and attachments in Pavlov VR. It includes the cost of each item, damage values against unarmored and armored targets, rate of fire, time to kill, ammo capacity, money awarded on kill, and effects of attachments. Weapons like the AWP and revolver can kill in 1-2 hits, while LMGs like the M249 are good against armored opponents. Attachments provide bonuses like improved accuracy, reduced recoil, or suppressed sound and muzzle flash.

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Marcos Hidalgo
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0% found this document useful (0 votes)
2K views1 page

Pavlov VR: Item Stat Spreadsheet

This document is a spreadsheet that provides item stats and damage values for weapons, armor, and attachments in Pavlov VR. It includes the cost of each item, damage values against unarmored and armored targets, rate of fire, time to kill, ammo capacity, money awarded on kill, and effects of attachments. Weapons like the AWP and revolver can kill in 1-2 hits, while LMGs like the M249 are good against armored opponents. Attachments provide bonuses like improved accuracy, reduced recoil, or suppressed sound and muzzle flash.

Uploaded by

Marcos Hidalgo
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Pavlov VR: Item stat spreadsheet v1.

3
Update 20, 7/28/2019
Extracted, tested and put into spreadsheet form by /u/Tervosify >

https://steamcommunity.com/id/smarftw/ scroll > > >


>

Projectiles Armour Armour Helmet Helmet Bodyshot TTK Bodyshots to kill Money on kill
Guns Menu Cost ($) Money on kill ($) per shot Damage damage penetration damage penetration Fire mode Capacity RPM (no armor, s) (no armor) Attachments Cost ($) modifier ($) Effect Remarks
AWP Rifles 5000 0 1 100 100 100% 100 100% Manual 4+1 - 0 1 Holo sight 500 -150 Better target acq. Zeroed to 50m
Saiga-12 Heavy 4200 100 10 15 15 10% 25 10% Full, semi 20+1 790 0 1 Red dot sight 500 -150 Better target acq. Zeroed to 25m
G3/SG1 Rifles 3500 100 1 35 60 100% 100 100% Semi 14+1 - - 2,86 = 3 Rifle supressor 500 -200 Makes shot quieter, removes flash
M249 Heavy 3000 100 1 20 60 100% 100 75% Full 100 830 1,45 5 Sniper scope 400 0 Big zoom Zeroed to 100m
AK12 Rifles 2700 300 1 20 45 100% 100 75% Full, semi 30+1 790 1,51 5 ACOG 400 -50 Medium zoom Zeroed to 75m
M4 Rifles 2700 300 1 20 45 100% 100 75% Full, semi 30+1 865 1,39 5 Angled grip 300 -100 Reduces hor. recoil
AK47 Rifles 2500 300 1 25 60 100% 100 100% Full, semi 30+1 570 2,6 4 Vertical grip 300 -150 Reduces ver. recoil
AUG Rifles 2300 300 1 20 45 100% 100 75% Burst, semi 35+1 530* 2,3 5 Pistol suppressor 250 -50 Makes shot quieter
P90 SMGs 2000 300 1 20 20 10% 25 75% Full, semi 50+1 1350 0,9 5
SPAS-12 Heavy 1800 100 10 15 15 10% 25 10% Semi 8+1 - 0 1
Kar98k Heavy 1600 800 1 50 60 100% 100 100% Manual 5 - - 2 Etc. Cost ($) Money on kill ($) Damage Armour damage Armour penetration
MP5 SMGs 1600 400 1 20 30 10% 25 25% Full, burst, semi 30+1 1400 0,9 5 Defuse kit (pliers) 800 - - - -
R870 Heavy 1500 600 10 15 15 10% 25 0% Manual 6+1 - 0 1 Frag. grenade 600 0 Max. 600** 80 90%
PP Bizon SMGs 1400 600 1 20 35 60% 100 50% Full, semi 45+1 830 1,5 5 Smoke grenade 300 - - - -
Hunting rifle - 1200 0 1 50 60 100% 100 100% Manual 4+1 - - 2 Flash grenade 200 0 Max. 10 0 100%
UMP-45 SMGs 1200 800 1 25 25 10% 100 50% Full, semi 25+1 730 2 4 Knife 100 1200 70-100* 0 100%
Sawed off Heavy 1000 600 10 20 25 10% 50 10% Semi 2 - 0 1
Uzi SMGs 950 600 1 20 20 10% 50 25% Full 30+1 1400 0,86 5 *If target player is standing still: 100 - If target player is in movement: 70 - If knife is thrown: 100
Desert Eagle Pistols 800 600 1 40 35 100% 100 100% Semi 7+1 - - 2,5 = 3 "
**According to game files
Revolver Pistols 800 600 1 50 35 100% 100 100% Semi 5 - - 2
Five-seveN Pistols 500 300 1 20 25 100% 100 75% Semi 21+1 - - 5
Glock Pistols 500 600 1 20 30 10% 50 50% Burst, semi 21+1 1250* 0,96 5
1911 Pistols 200 800 1 25 25 10% 100 50% Semi 8+1 - 4

*For burst weapons, calculated with the time it takes to fully empty a single mag while spamming the trigger.

Notes:
- Player has 100HP. Body armor has 100HP, helmet has 100HP as well.
- If you hit the knees or below the knees, a damage reduction will be applied: Sometimes 50%, sometimes 20% depending on the weapon. (More info needed)
- You can block headshots with your hands.
- No damage falloff over distance.
- The revolver will always kill in two bodyshots, armor or not. The Bizon has surprinsingly good armor penetration for a SMG. The Five-seveN has full body armor penetration: Exceptional for a 22-round pistol. Eco-round weapons of choice?
- Headshots seem to multiply damage by 5.
- M4 has the same stats than the AK12, except the M4 has more DPS and is slightly less controllable.
- Shotguns from smallest to biggest spread: R870, SPAS-12, Saiga-12, Sawed-off.
- To test: The AUG comes with an ACOG by default. If you buy an ACOG over the default ACOG, it is speculated you will get the ACOG's money-on-kill reduction you otherwise shouldn't have. Same for every gun that comes with optics as default, such as the AWP or the G3SG1.
- Pavlov's game balance does not aim to be realistic at all.
- Special thanks to my friend /u/neko_thao for helping me test some of these values.

Updates to come.

penis lol

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