SCTE LL 2 ee ESES
‘COMBAT TURN SEQUENCE PHYSICAL ATTRIBUTES “Gane
1. Alice pools refresh Leunch Weapons
2 Determine iniatve (reaction +Itative Dice) aI ‘Compa
‘3. Characors take ations in thee Combat Phase Eons
(characters actin order of highest Itai to lowost)
A Decae sctons
8. Resoive actions
Declare and resolve ations of remaining cheractrs
1. _Caleuat the nex Inative Pas (oy subtracting 10
from each ntiative Score)
4 Bogin nw Combat Turn
Tl
tamed bat
RESOLVING RANGED COMBAT Tega
(Occurs a Step 38 ofthe Combet Tun) >
Detarmine Range (TN based on Weapon Range Table).
‘Apply Situation Target Mdirs(Stustion Modifiers Table) Torn Ree
Make Atackr' Succes Tet (Sil « Combet Pol agit TN)
Resolve Dadge Test Combat Pool against TN «pus modifies: Taina Con
if deender'ssuceses enced tack’, the atack misses) Fars Cae
Resolve Targets Damage Rosstanc Test Body + Combat Pool against
“Wot Weapons Power Arman
Determine the Outcome (Net successes tage wenpon dmage) Dia Ger aan Oe
‘Apply Damage Quickness
(Return o Step 3 of Combat Tun) Fave
Submachine Gane
RESOLVING MELEE/ASTRAL COMBAT wi
{Occurs at Step 38 of the Combat Tun) eae
Mate tacks Sues Test (Skil Combat Pool aginst TN) Brew
Make OsendersSuceas Test Skil + Combat Pool against TN 4) Since
Compare Successes Net surcesses does damage ti goes to atacter |_| LGroet itt
Determine Damage Winner does damage per net sucess: ver
damage 2 sucenss increase weapon's poet)
Resist Damage (Body + Combet Pool asin TN of Weapon's
Power= Armen)
{Return to Stop 3 of Combat Turn)
|
It
VEHICLE COMBAT TURN SEQUENCE
1. Determine staring distance and speeds first Combat Tur oly
Begin Combet Turn (Steps 3 4 and 5 take plece before inate is
role) Foor Arca
Determine Vie, eran and Speed Point foreach vehicle Vesa That Art
‘locate Control Poo! Dice Ugh nan A Arcat
Determine Driver Points and calculate the final vehicle Maneuver Scores oy
fore Combar ten
ogi stndrd Combat Tun Sequence at Sp 2 a
Beto coger ntone, ues oon orb ar of the next Ton Am dpe
Como Tr en of Coma Tn On)
RESOLVING SPELLCASTING =
(Gears Sap fhe Combat Tu —
Popaon hoot spel Fre oo dic, ges 2) HILL IMPROV
Soren Tex Seer» Spel oo TN dtm y sel Knowedge!
Spel estes Test get Atte gan Spl ae) Base Skil Active “Language
Spe ett uceer terns spas one goes tt |_| New Skil ating i
Drain estenc es tlponer Spe Pol agate ses Oran” | | Case than or equal Atibute Rating «15
Coded Less than or equal to (2 x Attribute Rating) 2
(tun to Step 3 of Combat Tr ewan ee 2 at
Speciazations
Defaut To: TMi Die Pool New Skil ating is.
Specialization «2. =10'12 apaialaion’sbate stil | | ™ Loss than or equal to Attribute Reting
sii 12 Sto 12 base ail being used Less than or equal to (2 Atbut ating)
Atvbute No pool ie alowed Moe than (2 Atvibte Rating)St
Body
CO
ee
Sin
sa
Quickness
‘int| | 2 nn
Strength
Charisma
Intelligence
Willpower
Essence
Magic
Essence Index
Bio Index
Ley am
|
wis ood
Initiative Modifier
Modifier
Del
Wont
1)2/3]4]4
2] 43
[6
Quickness _Ineligence
[A
(Other Mods
Physical Reaction | | Guiskness Inteligence Wloner
Other Meds
‘Combat Pool
+
+24
+ +
Reaction tative Dice Other Mods
Physical Iniiative Intigence PCP
Hacking Pool
+
+
Intetigence Initiate Grade Other Mods
‘Astral Reaction ifetgence — Wponer
‘Spell Poo!
l+|
i+|
lAsvalReacion nilatve Dice Other Mods
‘Astral nitive
|+| 106
+
Wibower
Combit Poot
Reaction Initiative Dice Other Mods
Rigger Initiative
|
‘Astral Poo!
Reaction titative Dice Other Mods
oy VOR Ba
Control Fook
Dataac tng Reacion
+f
Notes
ER Wa TG VE TBE val RON
Task Poo!
Rating
‘Name| PRIMARY RANGED WERPOT
‘Weapon Type
Conceal Mode
Damage Weight
Shor Medium
Long Extreme
Weapon
Conceal
Damage
Type
Mode
Weight.
Stor Medium
Long __Eareme
Range/TNs. = al
Accessories and Modifications
smartnk CSmartink 2
GSilencer Sound Suppressor
Laser Sight
Gas Venting (Rating__)
FangelTNs | | I
‘Accessories and Modifications
Smartink ChSmartink 2
Silencer CO Sound Suppressor
Laser Sight
Gas Venting (Rating—)
Type
Effect.
Load.
Entra Reloads
Rounds Unloaded
Rounds Fired
Type
Effect
| Load
| Extra Reloads.
| Rounds Unloaded
Rounds Fired
ina ina
Type.
Effect.
Load.
Extra Reloads:
Rounds Unloaded
Rounds Fired
Type.
Effect.
Load.
Extra Reloads:
Rounds Unloaded
Rounds Fired
ina ina
jeapon
Fype Conc fode Short Medium Long
xteme Damage Modifiers/Notes. Ammo
Tradition/Skil Rating
Advantages.
Disadvantages
Maneuver
Standard
Laser Sight t
4 608)
3
‘Smart Goggles ** 3
2
2
50)
50)
416)
316)
Smartink
Smartink-2 w/ Range Finder
Image Magnification
Level 1
Level 2
Level 3 4
Image Magnification with Laser Sight
Level 1
Level 2
Level 3 313)
* Number in paranthesis is for grenade launchers, mortars, and
missile launchers. Only applicable modifier to indirect fire isthe -1
‘modifier from a smartink2 system.
+ Standard laser sights have an effective range of 50 meters during
daylight; 150 ot night. Extended laser sights are 150/500.
** Or any non-completely cybernetic smarting system.
516)
414)
44)
4a)
313)‘Weight Walking (Quickness)
——| | Running (Wak x Running Modifier)
Swimming (Run = 5)
Climb up (QUI + STR) +8] + successes
Clim down (QUI + STR) + 2] + successes
Run without fatigue for (Body + 2)
Standing Jump (Quickness = 3)
Running Jump (Quickness)
Lift kg__Lift Over head
‘mfurn
mfurn
mfurn
m/phase
m/phase
‘tums
kg
ight Conceal Rating
janttyEssence Permanent Stress.
Cyberware Implant Level Grade Cost» Stress_« Stress. «ice Notes
Bio Permanent Stress.
Bioware Implant Level Grade Index Stress. ‘Stress. ice
Nanoware = Percentage Lost Notes
‘GenetechLifestyle Monthly Cost. Months Paid | | Lifestyle ‘Monthly Cost Months Paid
Address ‘Address
Description and EdgesiFlaws Description and Edges/Flaws
Lifestyle ‘Monthly Cost Months Paid ra a iy Cost. Months Pai
‘Address Address
Description and Edges/Flaws Description and Edges/Flaws
[EE LT
Balance ‘Notes ‘Type/Rating jalance
Description & Notes
| UTERO CRCOSTICU SI | EN
| ypetiting Balance ‘TypelRating Balance
| Description & Notes Deserintion & Notesrontact Level
8
Initiative
Dice Pools
KarmayProfessional Rating
Notes
B a
Initiative
Dice Pools
KarmayProfessional Rating
Notes
Contact Level
Initiative
Dice Pools
KarmayProfessional Rating
Notes
eyez
Initiative
Dice Pools
KarmayProfessional Rating
tne ecenemenaey
ntact Level
Contact Level
DE 20
Initiative
Dice Pools
Karma(Professional Rating
Notes
8 a
Initiative
Dice Pools
Karma/Professional Rating
Notes
ntact Level
Initiative
Dice Pools
KarmayProfessional Rating
Notes:
Initiative _
Dice Pools
Karma/Professional Rating
NotesTradition Totem Initiation Grade
Totem Bonuses
‘Metamagical Techniques
Totem Penalties
Library Rating Media
Conjuring
Sorcery
Enchanting
Background
Geasa
Lodge/Circle
Force
(Ordeals Completed
Location
Description
‘Astral Pool ‘Astral Combat Poo!
Combat Skill Base Damage
Astral Initiative Spell Poo!
‘Appearance and Notes
‘Name
‘Type/Members
Strictures:
Resources/NotesR Se fane reat Form
1
} l
Oe 200 ce ain We ee ne roe B a 1 WE R Fore
Initia Astral Initiative Initiative Astral Initiative
Attack Attack
Dice Pools Dice Pools
Karma Combat Astral Combat Karma.
Combat Great Form Bonus
Astral Combat || Power ‘Action Range Duration Effects
Homunculus
Material
Armor
Allergy
Power ‘Action Range Duration Effects
|
‘Appearance Weaknesses
‘SkillsRating SpelisiForce
Great Form (Y/N)
] IL]
B a s ¢ ' Ww E
Initiative ___________ Astral Initiative —_
Attack
Ti Dice Pools
UTS — Gombat____ Asal Combet Karma _
Great Form Bonus
ee] | Fi tsa Range Drain Eos
‘Weaknesses‘Model Type
Vehicle.
‘Anat
Bulwark Sirature Manual
Rigger
Max Speed Acceleration BodyHul
Handing Speed
Piot WIS Pool Fimpoints__ Hardpoints
Autoray
Landing
Takeof
Setup!
Breakdown
Seating EntyPoints Fuel Economy Cargo Load
esonmotition
1 ADatajack Port
‘Adaption Ci Remote Control
Suess Total Cost
Vehicle
Condition Monitor
25% Seed
Path]
seoodx7s _ SRABH
seoedui2 _ SOFA"
ight
loderate Serious
Destroyed
Rating
Flux Rating Modified Flux Max Flux
Toa Cost
a)
Suess
ie
Maiggonance
+
Sensors
Sonar
‘Orfampe
Weapons, Customizations, Notes
Wh
iat
hele
Tecan
Fonts
Mere
is
Vehicle
Model
‘Type
Manual
‘Amr
‘eset Soved i Acceleration odyHul Bulwark Signature
Rigger Adaption
Pilot
IMIS Pool__Fimpoints Hardpoints
‘Autonav
Fuel Economy Cargo
Setuol
Landingy
Takeo! _Aosonmadon
O Datajack Port
Remote Controt
Stes Total Cost
Seating
Entry Points
hile Condition Monitor
Saag
rm
Ver
255 Soa
ram
0% Sees
cay
Shep in
Speed 2
Destroyed
ight
joderate
Rating Flux Rating Modified Flux Max Flux
Sus Maiganance
Naiyerare
‘Get
Weapons, Customizations, Notes
Votice
Pons
Tecan
PonsVehicle
Medium Long Extreme
Handling
Body
Intelligence
Signature
er Mises
ongeiten epson
sist
oapessen
serene
an) oon
jan]
Rating
Max Flux
Current Modified Flux
| Eccn
Simsense Channel
Ongena
en
‘System Channel
Meseate
Encryption Module
Decryption Module
Protocol Emulation Module
Flux.
VIS Master Unit
CFDOM Master Unit,
Rating
0
1
2
3
4
5
6
7
8
9
104
10
Distance
250m
tk,
km
‘km
km
km
12km
16m
20km
25km
(2x Flux)
++10km
‘Maximum Active (RCD Rating)
Drone Type
Pilot
Handling
—_— Maximum Subscribed (RCD Rating x 2)
Body
‘Armor
Signature Adapt. Pool IVI Pool
‘Affiliated (V7)
‘Autosofts, Accessories, Standing Commands, and NotesCyberdeck
“heive Storage Fesponse Fea
Hadering _MCP_ Mery Mematy U0 Speed_ ‘neato sist tite
[ r
Dgtection
cor
EEE
(Cyberdeck
‘ctve Storage Response
Hardening _MPCP Mamary Memor Increase
a
persona conorTion monrrar
Reaction Initiative
seo Resction Ute Mate Swe
Manual controls (Reaction) —______ fim] Jan] an]
Pure DNI (Intelligence)
ase itive 2 |
Reality Filter Active 2 +108 pce
Response Increase +2perlevel +106 per level | | Bod
Using ‘trodes 2 max +208 | | Evasion
Final Matrix Iniative ——___ —_| ] masking
Sensor
Utilty’Complex Form Active? ae Type Size Options, Effectas Rating scription tem Rating a
Detection Factor ‘Access
MPCP tint + Wil + Cha) +3 pester facets
Bod (wit) inser Con
Evasion tnt eae Index
Masking twit + Chal +2 need a
Sensors int re Intative lave
leon Rating
Path Path Bonus:
Tribe's Name Tribe's Members.
Tribe's Resources
Notes ane
‘Submersion Grade.
Echoes
Rating Notes,En ET
Date Created Date First Played Dat
Biggest debt — ‘Most rounds fired ina single freight
Corps with bounties on your head [Number of citias lived in
Biggest corps you've run against [Number of runs undertaken
Biggest corp you've run for [Number of successful runs
Biggest crters you've squared off with [Number of times dealing with @ dragon
Largest Karma award for single game session [Number of times sewed over by Mr. Johnson
Largest debt collected Worst lie told by Mr. Johnson
Most nuyen acquired atone ime Worst le told to Mr. Johnson
Most people killed ina single ietight Final fateDAMAGE Al
Healing Stun Damage: Body or Willpower (2) Test, injury modifiers apply.
Base time = 60 minutes on a per box bass.
Medical Attention Required? Rol natural Body vs. Wound Le
requires medical attention to hea.
lo TN. Failure (or Deadly damage)
First Ad: Rol Biotech on First Aid Table, modifier apply. Sucess reduces damage by 1 Level.
‘Long-Term Healing Fol natural Body on Heling Table to reduce each level. Apply Doctorng Table modifies.
Wound Level
Light
Moderate
Serious
Target Number
inimum
3 days
2 days
1 day
2hours
30 days
Serious 20 days
Moderate 10 days
Light 24 hours
Body Test IN imum Lifestyl
10 Hospitalized
8 High
6 Middle
4 Low
La Modifier
Intensive Care (hospital only) 2
Long-term magical care 2
Conditions (only one applies)
‘Not in hospital or clinic 2
Bad conditions 4
Terrible conditions 4
2
ry 40
46 1
18 2
1ormore -3
omy 40
1
2
3
Patient's natural Body is:
Patient's natural Willpower is:
48
78
10 or more
HE ae ted reatment.
Light 4 5 Combat Turns
Moderate 6 10 Combat Turns
Serious 8 16 Combat Turns
Deadly 10 Special
Situation ‘Modi
Patient is Awakened 2
Bad conditions rv)
Terrible Conditions 3
Patient’s Body Attribute is 1-3 +0
Patient's Body Attribute is 4-6 4
Patient’s Body Attribute is 7-8 2
Patient's Body Attribute is 10 or more 3
No medkit available 4
Permanent Stress,
Body
Quickness.
Strength
Intelligence
Willpower
Reaction
ESSENCE OR B
Slot 1
ie
Slot 4Karma Poo!
rine SaSpolee
Good Karma
ne
Total Karma Earned
vibe StSpelet.
unt of km
bought with
karma on
|bovah with
karma on|
AbuteSkaSpeiee
amount of karma
tue SkSpallet.
sunt of kama
bought with
karma on
ought with
karma on|
AroweSaSpele
sunt of kame
ne
‘Arvibae/StalSpolet:
sunt of km
bought with
karma on
ought with
karma on|
amount kama
‘AwibaeySaUSoolet
un of Karma
bought with
karma on
L
ought with
karma on|
sunt ol ke
‘Artibae/SilSoolet
un of Karma
bought with
karma on|
ought with |
karma on|
tibet
‘mount kama
AtvoweShiNSoelet
unt of km
bought with
karma on
bought with |
karma on|
Abate
un tke
rvibae/SaVSpeete
unt of km
bought with
karma on|
bought with
karma on|
Acroute/SiUSpelete
ur of ka
ruivaeSaVSpelet
unt of koma
bought with
karma on!
bought with
karma on|
Aree/SalSpelee
unt of ka
rvivae/SavSpelete
unt of ka
bought with
karma on|
bought with
karma on|
VANCEMENT AARENT
Designed by: Adam Jury and Jeff Macintosh The Staowrun Chactr Ooser andthe WK Game, ono are
trademarks andlor registered tedemarts of Witids LLC in the United
Development by: Rob Boyle . ‘States and/or other countries. Copyright© 2003 WizKids LLC. All Rights
Cover Artwork by: Rick Berry and John Zeleznik (front) Reserved. No part ofthis work may be reproduced, stored in a retrieval
‘Adi Granov (back) syst, of tansmited in any frm or by any means, without the prio
Published by FanPro LLC 203. Fe Printing, Printed in USA. permission in wring ofthe Copyright Owner, nor be otherwise crusted
in any form other than that n which its published.
[email protected] worwshadowrunrpg.comMar
The flowing ston Comat CompLex hee
|described in $R3, Rigger 3, Matrix, Change Gun Mode Genera abe
[Magic in the Shadows and the Fire Weapon (SS, SA or BF) ee
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