Humane or a Brain Drain?
Directions: Part 1
For each app described, write the examples of humane design features. Then answer
the questions.
      1. Sam downloaded a meditation app to help him mentally prepare for soccer
         games. The app allows Sam to choose whether he would like alerts and how
         many he wants each day. The alerts suggest tips for relaxing and focusing
         based on Sam's goals. They suggest things he can do on his own, like taking
         five deep breaths to relax or doing stretches to relieve stress.
Would this app add value or meaning to Sam's life? Why, or why not?
  Yes, because this app can help him or to suggest her to do on its own and also to
  prepare to her soccer games.
      2. Lisa uses a messaging app to chat with her friends. When Lisa is doing
         homework, she uses the Do Not Disturb setting on the app. It blocks alerts
         during times Lisa sets. Her friends receive a message letting them know she
         is not available until her chosen end time. The app also keeps track of how
         many minutes Lisa is using it. She can check the app at the end of each day
         to see her total screen time. She can also set goals to help her use the app
         more or less. Lisa can win badges for meeting those time limit goals.
Would this app add value or meaning to Lisa's life? Why, or why not?
 Yes, because he can do things without distraction. She can focus her things and he can
 submit the tasks on time and avoid delays
Humane or a Brain Drain?
Directions: Part 2
Choose a device, app, or website that you spend a lot of time using. Think about the
different features it has and whether they are humanely designed or addictively
designed. Then add them to the T-chart below. Review the examples in Part 1 to help
you decide which features should go where.
Name of device, app, or website: ______________________
 Humane Design                                   Addictive Design
 Moodle, Google, Facebook, Youtube
Write three guidelines to help you keep track of your behavior as you use different apps with
addictive design.
   1. [social media]
   2. [gaming]
   3. [video]