How To Use Puppet Tutorial
How To Use Puppet Tutorial
The puppet tool is a natural way (and sometimes a weird way) to animate a form.
Create or find a form that you want to move in AE. Make sure that it is separated from its
background, or the whole picture will move. If you have to remove something from the
background, you will need to fill that background in. For this exercise we are working with a
very simple background that I painted in. Also, if the form is complex and needs to make
complex movements, make sure that the parts of the form separate layers, to make it easier to
move them separately.
You place pins that will become points that you use to pull and move the form.
The more pins you place, the smaller the area of influence of each pin, so you will have more
nuance of movement.
Import file ‘cardinal.psd’ as composition-retain layer sizes. You can import it this way because I
have prepared it to be a 1920 x 1080, 72 dpi image. Double click the ‘cardinal’ composition
icon in the project panel, and it will open in your layers panel, timeline and composition
window.
Above the comp window in the toolbar, you will see the word ‘mesh’. If you check ‘show’, you
will see the mesh that is formed over the form. You can scrubby-slide the ‘density’ property
next to the word ‘mesh’ to make the mesh more or less complex. The more triangles, the
smoother the movement, but the longer the rendering time.
Continue to place pins where you think there should be movement vortices (like joints). You
can also delete pins by highlighting them and clicking ‘delete’. Play around with the form until
it seems to move to make the bird look like it’s pecking the berries, moving rather naturally.
The more pins you have, the more distorted the form might be when moving. So to move
naturally, you generally only need a few pins.