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DGA Quarterly Magazine Fall 2018 DGA Interview

This document provides an interview with American director Richard Linklater. It discusses his unconventional path to becoming a director, teaching himself filmmaking through making experimental shorts. It highlights some of his most notable films like Slacker, Dazed and Confused, the Before trilogy, and Boyhood. Linklater discusses collaborating with actors and overcoming adversity with studios. He emphasizes following your own vision and ideas despite skepticism from others.
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0% found this document useful (0 votes)
82 views11 pages

DGA Quarterly Magazine Fall 2018 DGA Interview

This document provides an interview with American director Richard Linklater. It discusses his unconventional path to becoming a director, teaching himself filmmaking through making experimental shorts. It highlights some of his most notable films like Slacker, Dazed and Confused, the Before trilogy, and Boyhood. Linklater discusses collaborating with actors and overcoming adversity with studios. He emphasizes following your own vision and ideas despite skepticism from others.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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DGA Quarterly Magazine | Fall 2018 | DGA Interview

dga.org/Craft/DGAQ/All-Articles/1804-Fall-2018/DGA-Interview-Richard-Linklater.aspx

For a generation of established and aspiring filmmakers, Richard Linklater is a hero.


Making an immediate mark on American culture with his first widely seen feature, his
second film Slacker (1990), Linklater was one of the titular figures in John Pierson's
essential history of the 1990s American indie film movement, Spike, Mike, Slackers and
Dykes. Linklater taught himself to direct, learning all of the essential artistic and technical
aspects on his own.

He stands as a connection between the early wave of self-taught American independents


such as Maya Deren, Shirley Clarke and John Cassavetes and the younger indie wave that
has followed him, using low-cost digital tools and sometimes bypassing film school.
Linklater did it, moreover, far from the movie centers of Los Angeles and New York,
growing up in Houston and smaller south Texas outposts and settling in Austin, where
he fostered an enduring local film culture, including the Austin Film Society, which he co-
founded and continues to support.

Few active American directors can boast such a wide and unpredictable filmography: his
rollicking (semi-autobiographical) youth comedies Dazed and Confused (1993) and
Everybody Wants Some!! (2016); his unmatched love story trilogy pairing Julie Delpy and
Ethan Hawke—Before Sunrise (1995), Before Sunset (2004) and Before Midnight (2013);
brilliant rotoscoping animation experiments (Waking Life, 2001, and A Scanner Darkly,
2006); and his unprecedented and widely acclaimed Boyhood (2014), for which the
director took 12 years to film actor Ellar Coltrane as he grew up. Linklater's movies
comprise a gallery of wonders and an approach always imprinted by an unmistakably
human touch.

His next film, Where'd You Go, Bernadette, stars Cate Blanchett, Billy Crudup, Kristen Wiig
and newcomer Emma Nelson, and is due out next year.

In Austin, Linklater sat down to discuss his movies, how he works with his collaborators
and what he's learned along the way of an extraordinary career.

DGA: You taught yourself how to direct. Your story is incredibly inspiring to aspiring
filmmakers. How hard was that to do?

Linklater: Hard but a fun way to spend your life. I'd had a baseball scholarship, but I had
already dropped sports as I got more into reading and watching movies, like four a day
sometimes. You know, people think I am a big sports guy but they don't understand I did
not pick up a sports page for 20 years. I did not watch a pro sports game. I can't tell you
who won the World Series in 1987 or 1988.

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I had worked on Texas offshore rigs for 2½ years and had saved up like 18 grand. I
bought film stock and a bunch of equipment. All I did was read, watch movies, edit film
and get good at it. I found that this is what I wanted to do. I caught that great run of
being a kid in the '60s so I have '60s awareness. I was little but I remember it, you know.
It's an established fact, I hope, that that was the great time to come of age.

And then the '80s was a really great time to go underground, to say "fuck you" to the
Reagan years. What I needed was to obsess on making short films no one will ever see
but that I'm doing to learn. I was going to teach myself this stuff because I thought I
could. I studied people's careers, and read interviews. I thought, "Well, if you are going to
make it in the film world as a director, you have to be such a self-driven, self-starter
anyway. You have to have that so if you are the kind of person who is going to sit back
and be educated instead of educating yourself, you are probably not going to—it is such
an active role."

So, I said, "That's me anyway, I don't really like authority, I don't like teachers telling me
what to do. I am going to do this alone and succeed or I am going to do it alone and fail
privately." But I was going to get there myself. It would have been almost too much to be
a film major and feel like I'm making a public declaration of what I wanted to do. I was
going to do it, underground, my own way, and work really hard at it. I was good at
electronics and woodworking, and I was just confident in my own grasp of the technical
tools of filmmaking. If you aren't good at it, no one is going to be able to teach you to be
really good at it. You learn best by doing it. I figured that if I was really a director, I'd be
able to do it.

Q: You went about making these exercise shorts. What did you do in those?

A: I was so systematic and conscious about what I was doing, since I was making up for
lost time. This was '83 to '85. It was like my own film school. I'm going to do this editing
exercise, then this lighting exercise. I'll make this short from beginning to end and finish
it, but this is what I'm trying to focus on. They were experimental, not narrative, strictly
technical.

Hitchcock said that, at first, your directing skills aren't going to be up with your ideas. I
had so many ideas. My thinking was the day I felt technically competent, I'll start on a
bigger work that will express a bigger idea. In '85, I started on my Super 8 feature.

Q: That was your first feature, It's Impossible to Learn to Plow by Reading Books (1988),
and an extremely interesting one. Slacker (1990) is incorrectly thought to be your debut.

A: When Slacker first came out, the story was like I picked up a camera yesterday. But I
had made probably 15 shorts and a feature before that. I didn't just go from college
dropout, never seeing a movie. I watched thousands of movies. There is no overnight
success. I know that's a good story. Like I was this guy on the street, this idiot savant
filmmaker. But it's really not the case.

Q: What did you learn on Plow?


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A: First, I learned to just really work through my ideas: reject the bad ones, embrace the
good ones, and execute them. Then finding out how, after you get an idea, stick to it. I
ended up cutting out a lot of stuff I loved, and going all the way with my original idea of
shooting in a minimalist, structural style about alienation and a lack of communication,
with a guy interacting with machines more than people.

Q: That's important, because you made a hard artistic choice, a really good example of setting
up limitations. This belongs in and that doesn't belong in.

A: You've got to make those choices. I deferred all the things I cut in Plow to include in
Slacker.

Q: How did you land on the key idea in Slacker, which was instructing your non-pro actors in
Austin that you were filming a documentary of the fictional characters they were playing?

A: It sort of came out of the French New Wave. I thought of movies like Jean-Luc Godard's
Masculine Feminine, in which characters are interviewed. Fiction that felt like
documentary. I was confident that I could do it. To do it now, it would probably scare me
to get non-professional actors to do four-minute monologues without cuts and think we
could pull that off. But then, I knew we could.

I made the actors feel comfortable to put it in their own words. The dialogues and ideas
came from a million different directions, but I wanted there to be a through-line of
energy and thought and style and performance. I wanted it to feel real, however
hyperbolic or crazy it may be. That was the first trick I think I ever pulled off that people
felt like, "Oh, that just felt real." You can trigger something in an audience's brain to make
them think it's real.

Q: Slacker stands as a testament to the power of ensemble and collaboration, both of which
were new things for you then as a filmmaker. What did you discover about this process?

A: On Slacker I learned to actually collaborate. My biggest leap wasn't from Slacker, a


super low-budget indie movie, to Dazed and Confused, a studio film, but from Plow, made
completely alone, to Slacker, communicating with seven people who aren't getting paid
and like why should they make my film and listen to me? Who am I? What motivates
them?

You get their trust. They showed up on time. Several of them were skeptical by nature so
I would have to say, "No, here is the shot. Start here, we're going to do this all in one
shot." And my DP Lee Daniel was like, "OK, let's do it." So, he was with the cinematic
challenge of what I wanted it to be and we got that. He was with my plan.

You're doing the DP a favor if you know every shot you want and how you're going to
use it. If you head in with no visual plan whatsoever, you will probably get something
that looks like a TV movie. You have got to have the courage of your convictions because
the world is going to give you some really well-meaning but really mediocre ideas. The
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people who love you the most will bring you really well-meaning ideas for what you
should be doing with your life. And if you listen to all those, you will probably have a
pretty boring life. You need to say, "Thank you, I love you, but here's what I want to do."
You've got to have the courage of your own crazy ideas for what you are doing on every
little thing.

Q: After the phenomenon of Slacker, how did you handle the adversities that you faced with
your first movie for studios, Dazed and Confused?

A: It was so bizarre to sit through the test screenings and hear the audience go ape shit
and then hear the studio's distribution people go, "Well, we don't have any stars in it. We
don't have this, don't have that"—a glass half-empty attitude. I would tell them that
everybody's been to high school and everybody's always in the mood for a comedy and,
if you want to get technical, there are 40 million pot smokers in the country. I think there
are actually some things here people might like instead of dislike. But they never could
turn the corner. They were kind of suspect about me. I'm amazed I even got that film
made. Universal at that time didn't really want to make it and Paramount did, but
Universal wouldn't let it go in case it was a hit. The sad irony is on Everybody Wants
Some!!, the opposite happened. I had written it under a contract with Paramount, and
they didn't want to make it, but Universal did. Paramount wouldn't let it go to Universal,
but let it get made and then didn't really get behind it.

Q: A lot of directors would have quit.

A: It's definitely dark-night-of-the-soul territory. I had to slap myself in the head and go,
"Wait a second." I had to come to my own conclusions really quick, and the thing I came
to serves me to this day. I learned not to expect anything. Some things you can control
and some you can't. And you're not going to get it all. When it doesn't do as well as it
could have, don't let that affect you. You have to find the process, and the reward is in
the doing as long as I gave it everything I've got.

Years later, while still disappointed with maybe how certain films perform in the
marketplace or the way they get distributed, I know I like the film. I like the experience I
had making it. The thing about (Dazed and Confused), people liked the film. Sean Daniel,
one of my producers, told me everyone in the industry saw it and liked it. And sure
enough, everyone wanted to do my next movie. I was able to get unprecedented creative
control from Castle Rock to do this really weird arty film about two people talking. Like no
one would have done Before Sunrise before Dazed and Confused. So some good things
came out of that.

The fact is that every director feels screwed over and misunderstood. But the worst
thing about our industry is not being happy with success. I remember when School of
Rock (2003) did well. But according to some people close to it, not as well as it should
have. Even when it's successful, (you can hear) people bitching. There's always something
for them to complain about. But that's not why I do this.

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Q: If a young director asked you about the DGA and why they should join, what would you tell
them?

A: Wow. My advice is join the first chance you get. It is that simple.

When I was coming up in the '90s, I was slow to join the DGA. I was slow because I
thought they would restrict me. Back then it was like, if you join the DGA, then you have
to have a big crew. I wanted to be able to make low-budget indie films and didn't want a
union telling me I can't do a down-and-dirty production legally. I'm in flyover country, a
little paranoid.

Then a DGA rep met me and said, "We have this new thing, this low-budget agreement.
We're actually working to accommodate all the independents' needs. We want guys like
you in the Guild." So, I looked into it and it was clear to me they were taking all comers. I
joined in '97 and [was] so happy about it. After that, of course, I was like, "Why didn't I do
this earlier?" But hey, I'm often behind the curve. Every time I get a payment from the
Writers Guild for Dazed and Confused but not from the DGA—because I wasn't a member
—I kind of lament that.

Q: On Dazed, you began one of your longest-running artistic collaborations with editor
Sandra Adair. Could you describe how that developed and how you two work together?

A: I had never worked with an editor, just like on Slacker I'd never worked with a DP. My
attitude was, "I'm going to edit; I don't really trust anybody else." But this is a studio, this
is the editing department. There are a lot of people. There are things called dailies.
You've got to send a tape. I said, "Nope, I'll just edit." And they say no. I'm like, God, that's
where someone's going to fuck up your movie, right? So at least I wanted to get someone
[I could work with].

I met Sandra. She had a credit, lives in Austin, we'll save money. She seemed pretty nice.
Let's see how this goes. But I'm really skeptical. And so even when I'm shooting, I know
she's putting [an assembly] together, but I didn't really trust what she's doing because I
didn't know how to work with an editor. So I was over her shoulder the whole movie. She
would even turn around to me and say, "You know, some directors leave and then they
come back and I'll show you." I'm like, "Back it up one frame." "Don't fuck up my movie"
was my whole vibe. I'm sure I was nice about it.

Then we went through a lot, previews, the whole process. I describe my work with
Sandra with visual metaphors. Then, I was over the shoulder. And now, 26 years later, it's
often a long shot, since we share the same post-production brain. And frankly, the older I
get, the less (time) I want to spend a full day in an editing room.

She sees my footage and knows exactly how it'll go together. I talk to her about each
scene; that helps her to know what I'm thinking. But she kind of knows. We don't yell at
each other; we're good collaborators. She'll have a strong idea; I'll have a strong idea.
She'll defer, make her argument. You know, just a smooth, very respectful, ongoing
collaboration.
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Q: Will she edit during production?

A: Yeah, usually assemblies. I've been lucky on a couple movies, School of Rock, for
example, where we have a five-day shoot week out of town. On the sixth day, I can go
into the editing room for a half-day, go through every scene we shot and talk with her,
maybe see her assembly and just really work intensely that day or if I can sit next to her.
In the old days of dailies, we'd just talk. The more information I can give her the better.
I'm usually with her in post. We can have a cut that's pretty much the way we want, two
weeks after we wrap.

Even on the new movie we're finishing, Where'd You Go, Bernadette, we had a cut five
weeks after we wrapped. And that's a big-ass movie. That's because Sandra's so good,
and I never find the movie in the editing room. I find my movie in the writing and
rehearsing, and the shooting is the final phase. My movies may have this looseness, but
they're not loose. They're done. Because I'm big on prep, and rehearsals. I never do
reshoots.

Q: Since it was filmed over 12 years, was Boyhood a different process for you and Sandra?

A: That was the most interesting editing experience. Sandra and I would watch half the
movie, and I'm shooting the next sequence sometime that year, and I'd ask her, "What
does this film need?" She'd think about the future elements. It was a fun part of the
ongoing storytelling process, to be editing while you go. And to have that kind of
gestation time. From the movie's early sections, we would try every year to edit it as best
we could. Then, later, we'd re-edit the whole thing. We had the ability to go back to the
beginning, trim a few things. It wasn't additive.

Like most movies, it was top-heavy early on. I kept trimming away. And then on year 11,
to go back and edit year one is pretty surreal. I'd take out a few things. Go back and put
something back in year six. Sandra would say, "I don't think we need this." Or, "We can
cut right here." It's been maybe five years since we shot that, but there's another minute
to that scene, and I really think I want that to play out to the end because of this, that,
and the other. And she's like "Nah" or "OK." You can do that when you have that kind of
time.

Q:

An interesting paradox in your work as director is that audiences might recall that a lot of
your characters tend to be on the move—they'll be riding in buses or trains, driving cars, or,
especially, walking. But some of your most distinctive scenes and sequences are in restricted
settings.

There's a superb scene in Me and Orson Welles (2008) that shows what you can do in just a
small piece of city sidewalk. It's a beautiful nighttime scene just outside the Mercury Theater in
New York where Welles is staging Julius Caesar. Welles is saying good night to his producer
John Houseman. Houseman walks off. Then he runs into the main character, played by Zac
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Efron, who then carries on the scene in a crucial exchange with Joseph Cotten, who's
eavesdropping in the shadows. It felt like a continuous tracking shot, but it wasn't, and it had
the graceful feeling of a Vincente Minnelli sequence. How did you conceive that scene and put
it together?

A: Well, we're in a London studio backlot. We built that New York street. Didn't have
much, just that one little block [that] we had to keep repurposing. For that scene, I just
saw it as a progression, as a series of slow dolly shots. I didn't want to draw a lot of
attention to the shots, but instead feel that kind of flow, that kind of unfolding. It might
seem theatrical, [but the aim is being] realistic.

I don't think of influences, like Minnelli, so much anymore because you already know
inside yourself what you're pulling from. I don't ever watch movies to reference before
shooting. Didn't everyone used to watch (Bernardo Bertolucci's) The Conformist before
they started shooting? That's just a case of a director thinking, "Oh, I'm going to move the
camera a lot."

I wanted to glide from one section of that scene to the other. I consider that all one
[scene] from when Welles and Houseman leave the theater and what plays out in the
next few minutes. That's kind of continuous real time—it almost feels like it could be a
play. He goes from one spot to the next to the next, and I wanted to lead the audience
from one to the other in a kind of seamless, flowing way. You can achieve that in
different ways. You can do it on a dolly. You can have a Steadicam. It's not like there are
no cuts. I just wanted the feeling of kind of a natural flow from one little section to the
next with the characters kind of leading you there—a slow left-to-right move like one
long left-to-right sashay.

Q: How do you achieve this quality of what might be termed an "invisible" camera, which is so
technically hard to do?

A: I appreciate an invisible, or subtle camera. I'm (usually) going for that, though not
always. There are times to be more aware of the camera. Overall, it's probably a
personality thing. I really love more traditional cinema, and this relates to that scene in
Me and Orson Welles. I like design cinema like Francois Truffaut, Preston Sturges—
masters of the designed long take. Look at a Minnelli musical: It's unbelievable how long
and graceful some of those takes are, how they focus your eye not on what the camera is
doing.

When I started making movies, MTV was sort of dominating. This new style was
emerging, cut, cut, cut. Imagery didn't really mean anything because there was so much
of it. I could feel that, and I was longing for an older, designed cinema where images
meant something.

A reviewer on Slacker said I had no particular visual style. You might think that on a shot-
by-shot basis, but the whole movie has a visual style, which was a reaction to the quick-
cutting culture we were living in. The response to MTV was to let things play out long. It
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takes a lot of time and effort and choreography with the camera crew and the actors to
pull that off.

Watch the beginning of Sullivan's Travels and you don't even notice that it's a 6½-minute
take; it's breathtaking how the rat-a-tat dialogue hides the camera moves. I love that kind
of choreography between actor and camera. The enemy to me is a standard TV movie
setup, establishing shot, master, medium, close-up—that succession, get on to the next
scene, keep going. I've always rebelled against that. Even the notion of a master shot. It's
a taste thing, I guess.

Q: In practical terms, what do you do with your camera unit to achieve this?

A: You physically render it. We might set up a dolly and track it from here to there and
you choreograph it and you collaborate with the camera operator. It takes some time. It's
determining distance of subject from camera, choice of lenses. Sometimes it's dictated
by your physical space. Then it becomes a serious collaboration with your operator, DP,
everybody. It may be kind of tight, then we have to go a little wider or we can be closer. It
can be a choice of lens or camera placement. But there are no absolutes. It's just
whatever works.

I used to design every shot. Now, I've done that so much that I come in with some really
strong visual guidelines and figure it out pretty quickly at the beginning of the day. I used
to staff the night before, designing everything to a T just because I lacked experience,
[worrying] it could all get away from me. Twenty movies in, you're confident to feel it and
discover things on the day based on how you are feeling about the location and
performances.

I'm always on a tight schedule and budget, so I don't spend the first half of the day until
lunch figuring out what we are doing. We've already rehearsed on the location and know
pretty much who exactly is where. On Bernadette, my cameraman, Ben Semanoff, a really
wonderful operator and Steadicam operator too, great camera guy, he just had his iPad
for lens selection, you pull it up, pop, pop, 15, 25, 40/30. He could just select so quickly.
The days of the viewfinder around your neck—I haven't done that in years. I don't have
to anymore. It is just so quick and efficient. There's a lot of technology out there helping
you quite a bit.

Q: Over time, you've shown an intense interest in actors and performances, which can range
from near-documentary to highly theatrical. How do you work with actors?

A: It probably started when I wrote little plays for student actors, and then later taking
acting classes where I did these dramatic monologues. I really fell in love with the idea of
the monologue, and you can see that a lot in the early movies like Slacker, Dazed and
Confused and SubUrbia, which is based on an Eric Bogosian play.

A key moment for me was with Charles Gunning, one of the few professional actors I
worked with on Slacker. I cast him later in The Newton Boys and Waking Life. Sadly, he died
about 16 years ago. It was fun working with him on Slacker, but at the wrap party, he
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came up to me and said, "Y'know, this is going to be a great film, but I found you a little
vague as a director." I asked him what he meant, and he said that I didn't tell him exactly
what I wanted. Now, I thought I had been communicative, but thinking about it again, I
had been spinning so many plates getting the movie done that I wasn't as assertive a
director as I should've been, maybe wanting to massage people and not hurt their
feelings. I realized that from then on, I needed to be more decisive and specific,
especially with actors.

With actors, it starts with talking with them about their character, letting them explore
the character, and then preparing with three weeks of rehearsal, which I think is
essential. After that, the process can be a little different depending on the movie.

So with Before Sunrise, which I originally wrote with my writer friend Kim Krizan—who's in
Waking Life—most of it was there on the page. I never told Julie (Delpy) and Ethan
(Hawke), "This is what it's about," and that I didn't care if they did the lines word for
word. I even had a scene, in a Vienna café, where their relationship goes to a whole other
level, without written dialogue. I told them, "I can't tell you exactly what they're going to
say, and we've got to earn it." And it has to be one of the movie's best moments, since
both start "here," and they get "there," and they earn it.

Q: What was the nature of the collaboration with them on the Before scripts, which is mainly
their dialogue?

A: We'd get together in Austin for a long weekend, sort of reconnect, go through ideas,
talk, discuss the movie's goals, and then get in a room for three weeks or so and write
and rewrite, and try things—hand-written notes, no laptop. [Then] I would go back to my
hotel room and enter everything into my computer. In Vienna, we worked in a little hotel
room and then in a little house owned by our Viennese producer (Gernot Shaffler). They
were writing and also verbalizing things, which I would write down. We would all rewrite
things. Anyone could say anything—that's where our collaboration really started.

Someone might have an idea. "Hey, what if we did that in this scene?" They were 23 when
it started and were so smart and funny—actors who were really good starters. They
didn't need a lot of nudging and to be told what to do, and they were willing to give a lot
of themselves. I didn't feel any limits with them. They wanted to work hard and express
themselves, and I was giving them an opportunity.

Q: In Louis Black's wonderful film portrait of you that aired on PBS' American Masters, we
see you reading and rehearsing with the cast of Everybody Wants Some!! It highlights one of
your gifts, which is casting. How do you go about the casting process?

A: It's so instinctual and I do love it so much, like a painter picking the colors. It's so
important and I really do believe I have gotten better at it. Though I think I've always had
a good eye for really interesting, unique people with energy.

If it's an intimate movie, like with Julie (Delpy) and Ethan (Hawke), if you get one actor
wrong, you have nothing. With a big ensemble, it's a matter of how you put everyone
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together. For my Everybody Wants Some!! cast, they all accepted each other so fully. No
attitudes. You get a lot of ensembles and it's like high school again. Everybody is like
"Well, I don't like him." I never had that happen because I'm really studying personalities
and I have an intuition who wants to work hard, who wants to collaborate, who's funny,
who's a team player. I spend time with them. I talk to them. I get a vibe from a person. If
there's some malcontent or someone who's the skunk at the garden party, I'm going to
sniff them out early and replace them.

Early on in my life as a director, I was trying not to hurt feelings and let go of someone.
But if they stay, it just poisons the production to some degree. I tried to make them fit
and it was usually a mixed bag. In the few times I did replace an actor, it was always for
the better. Everybody benefits, them especially because they weren't having a great
experience.

Q: Does it start with audition tapes and then move on to conversations, interviews?

A: It used to be the opposite, where I would start with meetings and then auditions. With
today's technology, people record themselves and I look at these. That's how casting's
largely done. You often see tapes first, and then you meet people. I threw out a
challenge on the tape auditions for Everybody Wants Some!! I did this on Dazed and
Confused a long time ago—a total pain-in-the-ass homework assignment. I needed some
athleticism from the guys, and so I told them to record themselves throwing, hitting,
catching, because some had played college baseball or a little bit of pro ball. But make it
creative and funny. And some did that.

They took the assignment and really expressed themselves and did something, like
Quinton Johnson, who's gone on to Last Flag Flying (2017) and Hamilton. He was in the
back of a car doing a bit with some Jheri curls and wigs, doing something kind of funny. In
a brief amount of time he showed me something that he must have thought I was
looking for. Then there are other people who don't take the assignment seriously. I'm
thinking, "OK, if they do that, are they going to want to rehearse for three weeks and take
this as more than just a job?" It has to be something fun that they really want to do.

Q: Fast Food Nation (2006) appears more timely than ever. The filmmaking represents a real
logistical triumph since you juggled so many storylines and locations. Can you elaborate on
the challenges involved during production?

A: Oh my god, it was such a challenge. A 30-day schedule, locations in the U.S. and
Mexico, in Colorado, with a lot of interiors shot in Austin. We had a sequence in Mexico,
and we're starting pre-dawn, then shooting all day. Almost all the Mexican desert scenes,
I think we did that in one day. The crew would be shooting one thing and I'm setting up
the next shot.

That was a real logistical chessboard, boom-boom-boom, the next shot is going to be
here and we're working our way across the desert. My 1st AD, Vince Palmo, and I, have
worked together a lot over the years, and Vince is also a co-writer friend of mine on a
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number of projects. He and his wife, Holly (Gent), are co-collaborators on Bernadette, so
we take on different roles. We had to shoot a commercial for the Big One burger that
appears in the movie, and we had a burger place to shoot in for half a day, and we had
to do all the scenes there. Vince got the whole crew together and goes, "Anybody could
shoot this in a day. Only we can shoot this in an hour and a half. That's why we are here,
let's go." We could do it because we prepared.

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