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Prisonbreaker 1.5 by Jake11price

This document contains code for a Prison Life GUI made with Roblox Studio. It includes frames, buttons, and textboxes to add features like punishing or killing other players in the game. When buttons are clicked, it will fire events to change player teams or spawn weapons to attack other players. The code allows targeting and attacking all other players in the server through loops and raycasting.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (1 vote)
1K views118 pages

Prisonbreaker 1.5 by Jake11price

This document contains code for a Prison Life GUI made with Roblox Studio. It includes frames, buttons, and textboxes to add features like punishing or killing other players in the game. When buttons are clicked, it will fire events to change player teams or spawn weapons to attack other players. The code allows targeting and attacking all other players in the server through loops and raycasting.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 118

-- Made by Jake11price

local gui = Instance.new("ScreenGui")


local main = Instance.new("Frame")
local looptazeframe = Instance.new("Frame")
local looptaze = Instance.new("TextButton")
local looptazetext = Instance.new("TextBox")
local title = Instance.new("TextLabel")
local loopkillframe = Instance.new("Frame")
local loopkilltext = Instance.new("TextButton")
local loopkill = Instance.new("TextButton")
local infswatgun = Instance.new("TextButton")
local infgun = Instance.new("TextButton")
local close = Instance.new("TextButton")
local bypasshackers = Instance.new("TextButton")
local openmain = Instance.new("Frame")
local open = Instance.new("TextButton")
--Properties:
gui.Name = "gui"
gui.Parent = game.CoreGui

main.Name = "main"
main.Parent = gui
main.BackgroundColor3 = Color3.new(0, 0, 0)
main.Position = UDim2.new(0.011210762, 0, 0.54422605, 0)
main.Size = UDim2.new(0, 443, 0, 281)
main.Active = true
main.Draggable = true

looptazeframe.Name = "looptazeframe"
looptazeframe.Parent = main
looptazeframe.BackgroundColor3 = Color3.new(0, 0, 0)
looptazeframe.Position = UDim2.new(0, 0, 0.16870153, 0)
looptazeframe.Size = UDim2.new(0, 159, 0, 151)

looptaze.Name = "Punish"
looptaze.Parent = looptazeframe
looptaze.BackgroundColor3 = Color3.new(1, 0.333333, 1)
looptaze.Position = UDim2.new(0.0817610025, 0, 0.622516572, 0)
looptaze.Size = UDim2.new(0, 132, 0, 50)
looptaze.Font = Enum.Font.GothamBold
looptaze.Text = "Punish"
looptaze.TextColor3 = Color3.new(0, 0, 0)
looptaze.TextSize = 17
looptaze.TextWrapped = true
looptaze.MouseButton1Down:connect(function()
saved = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Position Saved";
Text = "Success";
})

workspace.Remote.TeamEvent:FireServer("Bright blue")

local A_1 = "LocalPlayer"


local Event = game:GetService("Workspace").Remote.loadchar
Event:InvokeServer(A_1)

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = saved
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Position Loaded";
Text = "Success";
})

while true do
local A_1 =
{
[1] =
{
["RayObject"] = Ray.new(Vector3.new(829.838562, 101.489998, 2331.25635),
Vector3.new(-30.6540909, -5.42795324, 95.0308533)),
["Distance"] = 15.355997085571,
["Cframe"] = CFrame.new(826.616699, 100.8508, 2340.11279, 0.964640439,
-0.00993416365, -0.263382077, 9.31322575e-10, 0.999289393, -0.0376908854,
0.263569355, 0.0363581516, 0.963954985),
["Hit"] = game.Workspace[looptazetext.Text].Torso
}
}
local A_2 = game.Players.LocalPlayer.Backpack["Taser"]
local Event = game:GetService("ReplicatedStorage").ShootEvent
Event:FireServer(A_1, A_2)

wait(1.0)
Workspace.Remote.TeamEvent:FireServer("Medium stone grey")

game.Workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["Reming
ton 870"].ITEMPICKUP)

local A_1 =
{
[2] =
{
["RayObject"] = Ray.new(Vector3.new(827.412415, 101.489777, 2296.84326),
Vector3.new(303.047546, 21.3568707, 260.203888)),
["Distance"] = 4.8114862442017,
["Cframe"] = CFrame.new(832.390259, 101.550629, 2300.74097, 0.738044441,
-0.112958886, 0.665229917, 7.45057971e-09, 0.985887885, 0.16740793, -0.674752235,
-0.123554483, 0.727628946),
["Hit"] = game:GetService("Workspace")[looptazetext.Text].Head
},
[3] =
{
["RayObject"] = Ray.new(Vector3.new(827.412415, 101.489777, 2296.84326),
Vector3.new(296.800507, 7.00420141, 268.067932)),
["Distance"] = 4.444625377655,
["Cframe"] = CFrame.new(832.185486, 101.391617, 2300.70264, 0.775115669,
-0.0692948848, 0.628007889, 7.45057971e-09, 0.993967533, 0.109675139, -0.631819367,
-0.0850109085, 0.770439863),
["Hit"] = game:GetService("Workspace")[looptazetext.Text].Head
},
[1] =
{
["RayObject"] = Ray.new(Vector3.new(827.412415, 101.489777, 2296.84326),
Vector3.new(277.738678, 6.89340925, 287.773712)),
["Distance"] = 4.7204174995422,
["Cframe"] = CFrame.new(832.049377, 101.392006, 2300.97168, 0.843892097,
-0.0554918349, 0.533635378, 0, 0.994636595, 0.103430569, -0.536512911,
-0.0872842371, 0.839366019),
["Hit"] = game:GetService("Workspace")[looptazetext.Text].Head
},
[4] =
{
["RayObject"] = Ray.new(Vector3.new(827.412415, 101.489777, 2296.84326),
Vector3.new(284.930573, 11.9850616, 280.483368)),
["Distance"] = 4.6211166381836,
["Cframe"] = CFrame.new(832.10083, 101.445007, 2300.86963, 0.820150614,
-0.0735745132, 0.567397356, 0, 0.991697431, 0.128593579, -0.572147667,
-0.105466105, 0.81334126),
["Hit"] = game:GetService("Workspace")[looptazetext.Text].Head
},
[5] =
{
["RayObject"] = Ray.new(Vector3.new(827.412415, 101.489777, 2296.84326),
Vector3.new(294.625824, 2.15741801, 270.538269)),
["Distance"] = 4.4639973640442,
["Cframe"] = CFrame.new(832.169434, 101.341301, 2300.73438, 0.784266233,
-0.0537625961, 0.618090749, -3.7252903e-09, 0.99623847, 0.086654529, -0.620424569,
-0.0679602176, 0.781316102),
["Hit"] = game:GetService("Workspace")[looptazetext.Text].Head
}
}
local A_2 = game:GetService("Players").LocalPlayer.Backpack["Remington 870"]
local Event = game:GetService("ReplicatedStorage").ShootEvent
Event:FireServer(A_1, A_2)
wait(0.2)
end
end)

looptazetext.Name = "looptazetext"
looptazetext.Parent = looptazeframe
looptazetext.BackgroundColor3 = Color3.new(0, 1, 1)
looptazetext.Position = UDim2.new(0.0440251566, 0, 0.125827804, 0)
looptazetext.Size = UDim2.new(0, 145, 0, 50)
looptazetext.Font = Enum.Font.SourceSansBold
looptazetext.PlaceholderColor3 = Color3.new(0, 1, 1)
looptazetext.Text = "PLAYERNAME"
looptazetext.TextColor3 = Color3.new(0, 0, 0)
looptazetext.TextSize = 14

title.Name = "title"
title.Parent = main
title.BackgroundColor3 = Color3.new(0, 0, 0)
title.Size = UDim2.new(0, 443, 0, 44)
title.Font = Enum.Font.GothamBold
title.Text = "Anti-Abusers Prison life gui Made By Jake11price"
title.TextColor3 = Color3.new(1, 0, 0)
title.TextSize = 13
title.TextWrapped = true

loopkillframe.Name = "loopkillframe"
loopkillframe.Parent = main
loopkillframe.BackgroundColor3 = Color3.new(0, 0, 0)
loopkillframe.Position = UDim2.new(0.358916491, 0, 0.16870153, 0)
loopkillframe.Size = UDim2.new(0, 158, 0, 151)

loopkilltext.Name = "loopkilltext"
loopkilltext.Parent = loopkillframe
loopkilltext.BackgroundColor3 = Color3.new(1, 0, 1)
loopkilltext.Position = UDim2.new(0.0569620244, 0, 0.125827819, 0)
loopkilltext.Size = UDim2.new(0, 139, 0, 50)
loopkilltext.Font = Enum.Font.GothamBold
loopkilltext.Text = "UNPUNISH ALL"
loopkilltext.TextColor3 = Color3.new(0, 0, 0)
loopkilltext.TextSize = 14
loopkilltext.MouseButton1Down:connect(function()
workspace.Remote.TeamEvent:FireServer("Bright orange")

saved = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Position Saved";
Text = "Success";
})

wait(0.1)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(992.738892, -503.049591, 2542.15552)

wait(0.5)
local A_1 = "LocalPlayer"
local Event = game:GetService("Workspace").Remote.loadchar
Event:InvokeServer(A_1)

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = saved
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Position Loaded";
Text = "Success";
})
end)

loopkill.Name = "loopkill"
loopkill.Parent = loopkillframe
loopkill.BackgroundColor3 = Color3.new(1, 0, 1)
loopkill.Position = UDim2.new(0.0569620244, 0, 0.622516572, 0)
loopkill.Size = UDim2.new(0, 139, 0, 50)
loopkill.Font = Enum.Font.GothamBold
loopkill.Text = "Punish All"
loopkill.TextColor3 = Color3.new(0, 0, 0)
loopkill.TextSize = 17
loopkill.MouseButton1Down:connect(function()
workspace.Remote.TeamEvent:FireServer("Bright blue")

saved = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Position Saved";
Text = "Success";
})

local A_1 = "LocalPlayer"


local Event = game:GetService("Workspace").Remote.loadchar
Event:InvokeServer(A_1)

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = saved
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Position Loaded";
Text = "Success";
})
while true do
wait(1.0)
function kill(a)
local A_1 =
{
[1] =
{
["RayObject"] = Ray.new(Vector3.new(829.838562, 101.489998, 2331.25635),
Vector3.new(-30.6540909, -5.42795324, 95.0308533)),
["Distance"] = 15.355997085571,
["Cframe"] = CFrame.new(826.616699, 100.8508, 2340.11279, 0.964640439,
-0.00993416365, -0.263382077, 9.31322575e-10, 0.999289393, -0.0376908854,
0.263569355, 0.0363581516, 0.963954985),
["Hit"] = a.Character.Torso
}
}
local A_2 = game.Players.LocalPlayer.Backpack["Taser"]
local Event = game:GetService("ReplicatedStorage").ShootEvent
Event:FireServer(A_1, A_2)
end

for i,v in pairs(game.Players:GetChildren())do


if v.Name ~= game.Players.LocalPlayer.Name then
kill(v)
end
end

wait(1.0)
workspace.Remote.TeamEvent:FireServer("Medium stone grey")

game.Workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["Reming
ton 870"].ITEMPICKUP)

wait(0.5)
function kill(a)
local A_1 =
{
[1] =
{
["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945),
Vector3.new(-391.152252, 8.65560055, -83.2166901)),
["Distance"] = 3.2524313926697,
["Cframe"] = CFrame.new(840.310791, 101.334137, 2267.87988, 0.0636406094,
0.151434347, -0.986416459, 0, 0.988420188, 0.151741937, 0.997972965,
-0.00965694897, 0.0629036576),
["Hit"] = a.Character.Head
},
[2] =
{
["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945),
Vector3.new(-392.481476, -8.44939327, -76.7261353)),
["Distance"] = 3.2699294090271,
["Cframe"] = CFrame.new(840.290466, 101.184189, 2267.93506, 0.0964837447,
0.0589403138, -0.993587971, 4.65661287e-10, 0.998245299, 0.0592165813, 0.995334625,
-0.00571343815, 0.0963144377),
["Hit"] = a.Character.Head
},
[3] =
{
["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945),
Vector3.new(-389.21701, -2.50536323, -92.2163162)),
["Distance"] = 3.1665518283844,
["Cframe"] = CFrame.new(840.338867, 101.236496, 2267.80371, 0.0166504811,
0.0941716284, -0.995416701, 1.16415322e-10, 0.995554805, 0.0941846818, 0.999861419,
-0.00156822044, 0.0165764652),
["Hit"] = a.Character.Head
},
[4] =
{
["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945),
Vector3.new(-393.353973, 3.13988972, -72.5452042)),
["Distance"] = 3.3218522071838,
["Cframe"] = CFrame.new(840.277222, 101.285957, 2267.9707, 0.117109694,
0.118740402, -0.985994935, -1.86264515e-09, 0.992826641, 0.119563118, 0.993119001,
-0.0140019981, 0.116269611),
["Hit"] = a.Character.Head
},
[5] =
{
["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945),
Vector3.new(-390.73172, 3.2097764, -85.5477524)),
["Distance"] = 3.222757101059,
["Cframe"] = CFrame.new(840.317993, 101.286423, 2267.86035, 0.0517584644,
0.123365127, -0.991010666, 0, 0.992340803, 0.123530701, 0.99865967, -0.00639375951,
0.0513620302),
["Hit"] = a.Character.Head
}
}
local A_2 = game.Players.LocalPlayer.Backpack["Remington 870"]
local Event = game:GetService("ReplicatedStorage").ShootEvent
Event:FireServer(A_1, A_2)
Event:FireServer(A_1, A_2)
end

for i,v in pairs(game.Players:GetChildren())do


if v.Name ~= game.Players.LocalPlayer.Name then
kill(v)
end
end
wait(0.2)
end
end)

infswatgun.Name = "PrisonBreakerv1.5"
infswatgun.Parent = main
infswatgun.BackgroundColor3 = Color3.new(0, 0.333333, 1)
infswatgun.Position = UDim2.new(0.738148928, 0, 0.501286626, 0)
infswatgun.Size = UDim2.new(0, 106, 0, 50)
infswatgun.Font = Enum.Font.GothamSemibold
infswatgun.Text = "PrisonBreaker v1.5"
infswatgun.TextColor3 = Color3.new(1, 1, 0)
infswatgun.TextSize = 11
infswatgun.MouseButton1Down:connect(function()
-- Farewell Infortality.
-- Version: 2.82
-- Instances:
local PrisonBreakerv15 = Instance.new("ScreenGui")
local openmain = Instance.new("Frame")
local open = Instance.new("TextButton")
local main = Instance.new("Frame")
local title = Instance.new("TextLabel")
local close = Instance.new("TextButton")
local police = Instance.new("TextButton")
local inmate = Instance.new("TextButton")
local neutral = Instance.new("TextButton")
local arrestcrims = Instance.new("TextButton")
local invis = Instance.new("TextButton")
local superpunch = Instance.new("TextButton")
local guns = Instance.new("TextButton")
local taserbypass = Instance.new("TextButton")
local fling = Instance.new("TextButton")
local reviz = Instance.new("TextButton")
local arrest = Instance.new("TextButton")
local attach = Instance.new("TextButton")
local fastrem = Instance.new("TextButton")
local fastm9 = Instance.new("TextButton")
local fasttaze = Instance.new("TextButton")
local fastak = Instance.new("TextButton")
local killall = Instance.new("TextButton")
local btools = Instance.new("TextButton")
local speed = Instance.new("TextButton")
local respawn = Instance.new("TextButton")
local Credits = Instance.new("TextButton")
local prison = Instance.new("TextButton")
local yard = Instance.new("TextButton")
local crimbase = Instance.new("TextButton")
local title_2 = Instance.new("TextLabel")
local bringall = Instance.new("TextButton")
local drill = Instance.new("TextButton")
local killplrmain = Instance.new("Frame")
local killtext = Instance.new("TextBox")
local kill = Instance.new("TextButton")
local waves = Instance.new("TextButton")
local bigbowl = Instance.new("TextButton")
local tazeplrmain = Instance.new("Frame")
local tazetext = Instance.new("TextBox")
local taze = Instance.new("TextButton")
local teamcrim = Instance.new("TextButton")
local tazeall = Instance.new("TextButton")
local removewalls = Instance.new("TextButton")
local removeall = Instance.new("TextButton")
local lagserver = Instance.new("TextButton")
--Properties:
PrisonBreakerv15.Name = "PrisonBreaker v1.5"
PrisonBreakerv15.Parent = game.CoreGui

openmain.Name = "openmain"
openmain.Parent = PrisonBreakerv15
openmain.BackgroundColor3 = Color3.new(0, 0, 0)
openmain.Position = UDim2.new(0.00434467755, 0, 0.397959173, 0)
openmain.Size = UDim2.new(0, 100, 0, 27)
openmain.Visible = false

open.Name = "open"
open.Parent = openmain
open.BackgroundColor3 = Color3.new(1, 1, 0)
open.Position = UDim2.new(1.49011612e-08, 0, 0, 0)
open.Size = UDim2.new(0, 100, 0, 27)
open.Style = Enum.ButtonStyle.RobloxRoundButton
open.Font = Enum.Font.GothamBold
open.Text = "OPEN"
open.TextColor3 = Color3.new(0, 0, 0)
open.TextSize = 14
open.MouseButton1Down:connect(function()
openmain.Visible = false
main.Visible = true
end)

main.Name = "main"
main.Parent = PrisonBreakerv15
main.BackgroundColor3 = Color3.new(0, 1, 0)
main.Position = UDim2.new(0.00441803597, 0, 0.249908596, 0)
main.Size = UDim2.new(0, 383, 0, 586)
main.Style = Enum.FrameStyle.RobloxRound
main.Active = true
main.Draggable = true

title.Name = "title"
title.Parent = main
title.BackgroundColor3 = Color3.new(0, 0, 1)
title.Position = UDim2.new(-0.0125168273, 0, -0.00528348284, 0)
title.Size = UDim2.new(0, 376, 0, 50)
title.Font = Enum.Font.GothamBold
title.Text = "PrisonBreaker V1.5"
title.TextColor3 = Color3.new(1, 1, 1)
title.TextSize = 14

close.Name = "close"
close.Parent = main
close.BackgroundColor3 = Color3.new(0.333333, 0, 1)
close.Position = UDim2.new(0.848563969, 0, -0.00557620823, 0)
close.Size = UDim2.new(0, 59, 0, 50)
close.Font = Enum.Font.GothamBold
close.Text = "X"
close.TextColor3 = Color3.new(0, 0, 0)
close.TextSize = 14
close.MouseButton1Down:connect(function()
main.Visible = false
openmain.Visible = true
end)

police.Name = "police"
police.Parent = main
police.BackgroundColor3 = Color3.new(0, 0, 1)
police.Position = UDim2.new(0.0143180238, 0, 0.108731732, 0)
police.Size = UDim2.new(0, 84, 0, 22)
police.Font = Enum.Font.GothamBold
police.Text = "Team Police"
police.TextColor3 = Color3.new(0, 0, 0)
police.TextSize = 14
police.MouseButton1Down:connect(function()
workspace.Remote.TeamEvent:FireServer("Bright blue")
end)

inmate.Name = "inmate"
inmate.Parent = main
inmate.BackgroundColor3 = Color3.new(1, 0.666667, 0)
inmate.BorderColor3 = Color3.new(1, 0.666667, 0.0901961)
inmate.Position = UDim2.new(0.270111769, 0, 0.107363492, 0)
inmate.Size = UDim2.new(0, 84, 0, 22)
inmate.Font = Enum.Font.GothamBold
inmate.Text = "Team Inmate"
inmate.TextColor3 = Color3.new(0, 0, 0)
inmate.TextSize = 14
inmate.MouseButton1Down:connect(function()
workspace.Remote.TeamEvent:FireServer("Bright orange")
end)

neutral.Name = "neutral"
neutral.Parent = main
neutral.BackgroundColor3 = Color3.new(0.772549, 0.74902, 0.784314)
neutral.Position = UDim2.new(0.525683641, 0, 0.106356524, 0)
neutral.Size = UDim2.new(0, 83, 0, 22)
neutral.Font = Enum.Font.GothamBold
neutral.Text = "Team Neutral"
neutral.TextColor3 = Color3.new(0, 0, 0)
neutral.TextSize = 14
neutral.TextStrokeColor3 = Color3.new(0.333333, 1, 0)
neutral.MouseButton1Down:connect(function()
Workspace.Remote.TeamEvent:FireServer("Medium stone grey")
end)

arrestcrims.Name = "arrestcrims"
arrestcrims.Parent = main
arrestcrims.BackgroundColor3 = Color3.new(0.333333, 1, 1)
arrestcrims.Position = UDim2.new(0.0124716684, 0, 0.160733104, 0)
arrestcrims.Size = UDim2.new(0, 111, 0, 31)
arrestcrims.Font = Enum.Font.GothamBold
arrestcrims.Text = "Arrest Crims"
arrestcrims.TextColor3 = Color3.new(1, 0, 0)
arrestcrims.TextSize = 14
arrestcrims.MouseButton1Down:connect(function()
local Player = game.Players.LocalPlayer
local cpos = Player.Character.HumanoidRootPart.CFrame
for i,v in pairs(game.Teams.Criminals:GetPlayers()) do
if v.Name ~= Player.Name then
local i = 10
repeat
wait()
i = i-1
game.Workspace.Remote.arrest:InvokeServer(v.Character.HumanoidRootPart)
Player.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame
* CFrame.new(0, 0, 1)
until i == 0
end
end
Player.Character.HumanoidRootPart.CFrame = cpos
Notify("Success", "Arrested all of the n00bs", "Cool!")
end)

invis.Name = "invis"
invis.Parent = main
invis.BackgroundColor3 = Color3.new(0, 1, 1)
invis.Position = UDim2.new(0.348153055, 0, 0.160733074, 0)
invis.Size = UDim2.new(0, 111, 0, 31)
invis.Font = Enum.Font.GothamBold
invis.Text = "Invisible"
invis.TextColor3 = Color3.new(1, 0, 0)
invis.TextSize = 14
invis.MouseButton1Down:connect(function()
local player = game.Players.LocalPlayer
position = player.Character.HumanoidRootPart.Position
wait(0.1)
player.Character:MoveTo(position + Vector3.new(0, 1000000, 0))
wait(0.1)
humanoidrootpart = player.Character.HumanoidRootPart:clone()
wait(0.1)
player.Character.HumanoidRootPart:Destroy()
humanoidrootpart.Parent = player.Character
player.Character:MoveTo(position)
wait()
-- Remove this if you want to see yourself (others still won't see you)
game.Players.LocalPlayer.Character.Torso.Transparency = 1
game.Players.LocalPlayer.Character.Head.Transparency = 1
game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
game.Players.LocalPlayer.Character["Right Arm"].Transparency = 1
game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
game.Players.LocalPlayer.Character.Humanoid:RemoveAccessories()
game.Players.LocalPlayer.Character.Head.face:Remove()
end)

superpunch.Name = "superpunch"
superpunch.Parent = main
superpunch.BackgroundColor3 = Color3.new(0, 1, 1)
superpunch.Position = UDim2.new(0.678248107, 0, 0.160733074, 0)
superpunch.Size = UDim2.new(0, 111, 0, 31)
superpunch.Font = Enum.Font.GothamBold
superpunch.Text = "SuperPunch"
superpunch.TextColor3 = Color3.new(1, 0, 0)
superpunch.TextSize = 14
superpunch.MouseButton1Down:connect(function()
mainRemotes = game.ReplicatedStorage meleeRemote = mainRemotes['meleeEvent'] mouse
= game.Players.LocalPlayer:GetMouse() punching = false cooldown = false function
punch() cooldown = true local part = Instance.new("Part",
game.Players.LocalPlayer.Character) part.Transparency = 1 part.Size =
Vector3.new(5, 2, 3) part.CanCollide = false local w1 = Instance.new("Weld", part)
w1.Part0 = game.Players.LocalPlayer.Character.Torso w1.Part1 = part w1.C1 =
CFrame.new(0,0,2) part.Touched:connect(function(hit) if
game.Players:FindFirstChild(hit.Parent.Name) then local plr =
game.Players:FindFirstChild(hit.Parent.Name) if plr.Name ~=
game.Players.LocalPlayer.Name then part:Destroy() for i = 1,100 do
meleeRemote:FireServer(plr) end end end end) wait(1) cooldown = false
part:Destroy() end mouse.KeyDown:connect(function(key) if cooldown == false then if
key:lower() == "f" then punch() end end end)
end)

guns.Name = "guns"
guns.Parent = main
guns.BackgroundColor3 = Color3.new(0, 1, 1)
guns.Position = UDim2.new(0.0124716703, 0, 0.2304198, 0)
guns.Size = UDim2.new(0, 111, 0, 32)
guns.Font = Enum.Font.GothamBlack
guns.Text = "Guns"
guns.TextColor3 = Color3.new(1, 0, 0)
guns.TextSize = 14
guns.MouseButton1Down:connect(function()
for i,v in pairs(Workspace.Prison_ITEMS.giver:GetChildren()) do

lol = Workspace.Remote.ItemHandler:InvokeServer(v.ITEMPICKUP)
print(lol)
end
end)

taserbypass.Name = "taserbypass"
taserbypass.Parent = main
taserbypass.BackgroundColor3 = Color3.new(0, 1, 1)
taserbypass.Position = UDim2.new(0.348080158, 0, 0.2304198, 0)
taserbypass.Size = UDim2.new(0, 111, 0, 32)
taserbypass.Font = Enum.Font.GothamBold
taserbypass.Text = "Taser Bypass"
taserbypass.TextColor3 = Color3.new(1, 0, 0)
taserbypass.TextSize = 14
taserbypass.MouseButton1Down:connect(function()
game.Players.LocalPlayer.Character.ClientInputHandler.Disabled = true
game.Players.LocalPlayer.CharacterAdded:connect(function()
game.Workspace:WaitForChild(game.Players.LocalPlayer.Name)
game.Players.LocalPlayer.Character.ClientInputHandler.Disabled = true
end)
local message = Instance.new("Message",game.Workspace)
message.Text = 'Made By Jake11price'
wait(2)
message:Destroy()
end)

fling.Name = "fling"
fling.Parent = main
fling.BackgroundColor3 = Color3.new(0.333333, 1, 1)
fling.Position = UDim2.new(0.00984076969, 0, 0.379423141, 0)
fling.Size = UDim2.new(0, 111, 0, 32)
fling.Font = Enum.Font.GothamBold
fling.Text = "Fling"
fling.TextColor3 = Color3.new(1, 0, 0)
fling.TextSize = 14
fling.MouseButton1Down:connect(function()
power = 300 -- change this to make it more or less powerful

game:GetService('RunService').Stepped:connect(function()
game.Players.LocalPlayer.Character.Head.CanCollide = false
game.Players.LocalPlayer.Character.Torso.CanCollide = false
game.Players.LocalPlayer.Character["Left Leg"].CanCollide = false
game.Players.LocalPlayer.Character["Right Leg"].CanCollide = false
end)

wait(.1)
local bambam = Instance.new("BodyThrust")
bambam.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
bambam.Force = Vector3.new(power,0,power)
bambam.Location = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
end)

reviz.Name = "reviz"
reviz.Parent = main
reviz.BackgroundColor3 = Color3.new(0, 1, 1)
reviz.Position = UDim2.new(0.0121497028, 0, 0.303878158, 0)
reviz.Size = UDim2.new(0, 111, 0, 32)
reviz.Font = Enum.Font.GothamBold
reviz.Text = "Reviz Admin"
reviz.TextColor3 = Color3.new(1, 0, 0)
reviz.TextSize = 14
reviz.MouseButton1Down:connect(function()
-- Creator: illremember#3799

-- Credits to infinite yield, harkinian, dex creators

prefix = ";"
wait(0.3)
Commands = {
'[-] cmdbar is shown when ; is pressed.',
'[1] kill [plr] -- You need a tool! Will kill the player, use rkill to kill you
and player',
'[2] bring [plr] -- You need a tool! Will bring player to you',
'[3] spin [plr] -- You need a tool! Makes you and the player spin crazy',
'[4] unspin -- Use after using spin cmd and dying, so you stop loop
teleporting',
'[5] attach [plr] -- You need a tool! Attaches you to player',
'[6] unattach [plr] -- Attempts to unattach you from a player',
'[7] follow [plr] -- Makes you follow behind the player',
'[8] unfollow',
'[9] freefall [plr] -- You need a tool! Teleports you and the player up into
the air',
'[10] trail [plr] -- The opposite of follow, you stay infront of player',
'[11] untrail',
'[12] orbit [plr] -- Makes you orbit the player',
'[13] unorbit',
'[14] fling [plr] -- Makes you fling the player',
'[15] unfling',
'[16] fecheck -- Checks if the game is FE or not',
'[17] void [plr] -- Teleports player to the void',
'[18] noclip -- Gives you noclip to walk through walls',
'[19] clip -- Removes noclip',
'[20] speed [num]/ws [num] -- Changes how fast you walk 16 is default',
'[21] jumppower [num]/jp [num] -- Changes how high you jump 50 is default',
'[22] hipheight [num]/hh [num] -- Changes how high you float 0 is default',
'[23] default -- Changes your speed, jumppower and hipheight to default
values',
'[24] annoy [plr] -- Loop teleports you to the player',
'[25] unannoy',
'[26] headwalk [plr] -- Loop teleports you to the player head',
'[27] unheadwalk',
'[28] nolimbs -- Removes your arms and legs',
'[29] god -- Gives you FE Godmode',
'[30] drophats -- Drops your accessories',
'[31] droptool -- Drops any tool you have equipped',
'[32] loopdhats -- Loop drops your accessories',
'[33] unloopdhats',
'[34] loopdtool -- Loop drops any tools you have equipped',
'[35] unloopdtool',
'[36] invisible -- Gives you invisibility CREDIT TO TIMELESS',
'[37] view [plr] -- Changes your camera to the player character',
'[38] unview',
'[39] goto [plr] -- Teleports you to player',
'[40] fly -- Allows you to fly, credit to Infinite Yield',
'[41] unfly',
'[42] chat [msg] -- Makes you chat a message',
'[43] spam [msg] -- Spams a message',
'[44] unspam',
'[45] spamwait [num] -- Changes delay of chatting a message for the spam
command in seconds default is 1 second',
'[46] pmspam [plr] -- Spams a player in private message',
'[47] unpmspam',
'[48] cfreeze [plr] -- Freezes a player on your client, they will only be
frozen for you',
'[49] uncfreeze [plr]',
'[50] unlockws -- Unlocks the workspace',
'[51] lockws -- Locks the workspace',
'[52] btools -- Gives you btools that will only show to you useful for deleting
certain blocks only for you',
'[53] pstand -- Enables platform stand',
'[54] unpstand -- Disables platform stand',
'[55] blockhead -- Removes your head mesh',
'[56] sit',
'[57] bringobj [obj] -- Only shows on client, brings an object/part to you
constantly, can be used to bring healing parts, weapons, money etc, type in exact
name',
'[58] wsvis [num] -- Changes visibility of workspace parts, num should be
between 0 and 1, only shows client sided',
'[59] hypertotal -- Loads in my FE GUI Hypertotal',
'[60] cmds -- Prints all commands',
'[61] rmeshhats/blockhats -- Removes the meshes of all your accessories aka
block hats',
'[62] rmeshtool/blocktool -- Removes the mesh of the tool you have equipped aka
block tool',
'[63] spinner -- Makes you spin',
'[64] nospinner',
'[65] reach [num] -- Gives you reach, mostly used for swords, say ;reachd for
default and enter number after for custom',
'[66] noreach -- Removes reach, must have tool equipped',
'[67] rkill [plr] -- Kills you and the player, use kill to just kill the player
without dying',
'[68] tp me [plr] -- Alternative to goto',
'[69] cbring [plr] -- Brings player infront of you, shows only on client,
allows you to do damage to player',
'[70] uncbring',
'[71] swap [plr] -- You need a tool! Swaps players position with yours and your
position with players',
'[72] givetool [plr] -- Gives the tool you have equipped to the player',
'[73] glitch [plr] -- Glitches you and the player, looks very cool',
'[74] unglitch -- Unglitches you',
'[75] grespawn -- Alternative to normal respawn and usually works best for when
you want to reset with FE Godmode',
'[76] explorer -- Loads up DEX',
'[77] reset -- Resets your character.',
'[78] anim [id] -- Applies an animation on you, must be created by ROBLOX',
'[79] animgui -- Loads up Energize animations GUI',
'[80] savepos -- Saves your current position',
'[81] loadpos -- Teleports you to your saved position',
'[82] bang [plr] -- 18+ will not work if you have FE Godmode on',
'[83] unbang',
'[84] delcmdbar -- Removes the command bar completely',
'[85] bringmod [obj] -- Brings all the parts in a model, client only, comes
from ;bringobj enter exact name of model',
'[86] shutdown -- Uses harkinians script to shutdown server',
'[87] respawn -- If grespawn doesnt work you can use respawn',
'[88] delobj [obj] -- Deletes a certain brick in workspace, client sided',
'[89] getplrs -- Prints all players in game',
'[90] deldecal -- Deletes all decals client sided',
'[91] opfinality -- Loads in my FE GUI Opfinality',
'[92] remotes -- Prints all remotes in the game in the console when added',
'[93] noremotes -- Stops printing remotes',
'[94] tpdefault -- Stops all loop teleports to a player',
'[95] stopsit -- Will not allow you to sit',
'[96] gosit -- Allows you to sit',
'[97] clicktp -- Enables click tp',
'[98] noclicktp -- Disables click tp',
'[99] toolson -- If any tools are dropped in the workspace you will
automatically get them',
'[100] toolsoff -- Stops ;toolson',
'[101] version -- Gets the admin version',
'[102] state [num] -- Changes your humanoid state, ;unstate to stop.',
'[103] gravity [num] -- Changes workspace gravity default is 196.2',
'[104] pgs -- Checks if the game has PGSPhysicsSolverEnabled enabled',
'[105] clickdel -- Delete any block you press q on, client sided',
'[106] noclickdel -- Stops clickdel',
'[107] looprhats -- Loop removes mesh of your hats/loop block hats',
'[108] unlooprhats -- Stops loop removing mesh',
'[109] looprtool -- Loop removes mesh of your tool/loop block tools',
'[110] unlooprtool -- Stops loop removing mesh',
'[111] givealltools [plr] -- Gives all the tools you have in your backpack to
the player',
'[112] age [plr] -- Makes you chat the account age of the player',
'[113] id [plr] -- Makes you chat the account ID of the player',
'[114] .age [plr] -- Privately shows you the account age of the player',
'[115] .id [plr] -- Privately shows you the account ID of the player',
'[116] gameid -- Shows the game ID',
'[117] removeinvis -- Removes all invisible walls/parts, client sided',
'[118] removefog -- Removes fog, client sided',
'[119] disable -- Disables your character by removing humanoid',
'[120] enable -- Enables your character by adding humanoid',
'[121] prefix [key] -- Changes the prefix used, default is ;',
'[122] ;resetprefix -- Resets the prefix to ; incase you change it to an
unusable prefix. Say exactly ";resetprefix" to do this command, no matter what your
prefix is set to.',
'[123] flyspeed [num] -- Change your fly speed, default is 1',
'[124] carpet [plr] -- Makes you a carpet for a player, will not work if FE
Godmode is on',
'[125] uncarpet -- Stops carpet player',
'[126] stare [plr] -- Turns your character to stare at another player',
'[127] unstare -- Stops stare player',
'[128] logchat -- Logs all chat (including /e and whispers) of all players',
'[129] unlogchat -- Disables logchat',
'[130] fixcam -- Fixes/resets your camera',
'[131] unstate -- Stops changing state',
}
speedget = 1

lplayer = game:GetService("Players").LocalPlayer

lplayer.CharacterAdded:Connect(function(character)
spin = false
flying = false
staring = false
banpl = false
end)

function change()
prefix = prefix
speedfly = speedfly
end

function GetPlayer(String) -- Credit to Timeless/xFunnieuss


local Found = {}
local strl = String:lower()
if strl == "all" then
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
table.insert(Found,v)
end
elseif strl == "others" then
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
if v.Name ~= lplayer.Name then
table.insert(Found,v)
end
end
elseif strl == "me" then
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
if v.Name == lplayer.Name then
table.insert(Found,v)
end
end
else
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
if v.Name:lower():sub(1, #String) == String:lower() then
table.insert(Found,v)
end
end
end
return Found
end

local Mouse = lplayer:GetMouse()

spin = false
followed = false
traill = false
noclip = false
annoying = false
hwalk = false
droppinghats = false
droppingtools = false
flying = false
spamdelay = 1
spamming = false
spammingpm = false
cbringing = false
remotes = true
added = true
binds = false
stopsitting = false
clickgoto = false
gettingtools = false
removingmeshhats = false
removingmeshtool = false
clickdel = false
staring = false
chatlogs = false
banpl = false
changingstate = false
statechosen = 0

adminversion = "Reviz Admin by illremember, Version 2.0"

flying = false
speedfly = 1

function plrchat(plr, chat)


print(plr.Name..": "..tick().."\n"..chat)
end

for i,v in pairs(game:GetService("Players"):GetPlayers()) do


v.Chatted:connect(function(chat)
if chatlogs then
plrchat(v, chat)
end
end)
end
game:GetService("Players").PlayerAdded:connect(function(plr)
plr.Chatted:connect(function(chat)
if chatlogs then
plrchat(plr, chat)
end
end)
end)

local ScreenGui = Instance.new("ScreenGui")


local Frame = Instance.new("Frame")
local CMDBAR = Instance.new("TextBox")
ScreenGui.Parent = game:GetService("CoreGui")
Frame.Parent = ScreenGui
Frame.BackgroundColor3 = Color3.new(0.3, 0.1, 0.1)
Frame.BackgroundTransparency = 0.3
Frame.Position = UDim2.new(0.5, 0, 0, 10)
Frame.Size = UDim2.new(0, 200, 0, 40)
Frame.Active = true
Frame.Draggable = true
CMDBAR.Name = "CMDBAR"
CMDBAR.Parent = Frame
CMDBAR.BackgroundColor3 = Color3.new(0.105882, 0.164706, 0.207843)
CMDBAR.BackgroundTransparency = 0.20000000298023
CMDBAR.Size = UDim2.new(0, 180, 0, 20)
CMDBAR.Position = UDim2.new(0.05, 0, 0.25, 0)
CMDBAR.Font = Enum.Font.SourceSansLight
CMDBAR.FontSize = Enum.FontSize.Size14
CMDBAR.TextColor3 = Color3.new(0.945098, 0.945098, 0.945098)
CMDBAR.TextScaled = true
CMDBAR.TextSize = 14
CMDBAR.TextWrapped = true
CMDBAR.Text = "Press ; to type, Enter to execute"

local CMDS = Instance.new("ScreenGui")


local CMDSFRAME = Instance.new("Frame")
local ScrollingFrame = Instance.new("ScrollingFrame")
local TextLabel = Instance.new("TextLabel")
local closegui = Instance.new("TextButton")
CMDS.Name = "CMDS"
CMDS.Parent = game:GetService("CoreGui")
CMDSFRAME.Name = "CMDSFRAME"
CMDSFRAME.Parent = CMDS
CMDSFRAME.Active = true
CMDSFRAME.BackgroundColor3 = Color3.new(0.223529, 0.231373, 0.309804)
CMDSFRAME.BorderSizePixel = 0
CMDSFRAME.Draggable = true
CMDSFRAME.Position = UDim2.new(0, 315, 0, 100)
CMDSFRAME.Size = UDim2.new(0, 275, 0, 275)
CMDSFRAME.Visible = false
ScrollingFrame.Parent = CMDSFRAME
ScrollingFrame.BackgroundColor3 = Color3.new(0.160784, 0.160784, 0.203922)
ScrollingFrame.BorderSizePixel = 0
ScrollingFrame.Position = UDim2.new(0, 0, 0.0729999989, 0)
ScrollingFrame.Size = UDim2.new(1.04999995, 0, 0.92900002, 0)
ScrollingFrame.CanvasSize = UDim2.new(0, 0, 10, 0)
TextLabel.Parent = ScrollingFrame
TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel.BackgroundTransparency = 1
TextLabel.Size = UDim2.new(0.930000007, 0, 1, 0)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.FontSize = Enum.FontSize.Size18
TextLabel.Text = "[-] cmdbar is shown when ; is pressed.,\n[1] kill [plr] -- You
need a tool! Will kill the player, use rkill to kill you and player,\n[2] bring
[plr] -- You need a tool! Will bring player to you,\n[3] spin [plr] -- You need a
tool! Makes you and the player spin crazy,\n[4] unspin -- Use after using spin cmd
and dying, so you stop loop teleporting,\n[5] attach [plr] -- You need a tool!
Attaches you to player,\n[6] unattach [plr] -- Attempts to unattach you from a
player,\n[7] follow [plr] -- Makes you follow behind the player,\n[8]
unfollow,\n[9] freefall [plr] -- You need a tool! Teleports you and the player up
into the air,\n[10] trail [plr] -- The opposite of follow, you stay infront of
player,\n[11] untrail,\n[12] orbit [plr] -- Makes you orbit the player,\n[13]
unorbit,\n[14] fling [plr] -- Makes you fling the player,\n[15] unfling,\n[16]
fecheck -- Checks if the game is FE or not,\n[17] void [plr] -- Teleports player to
the void,\n[18] noclip -- Gives you noclip to walk through walls,\n[19] clip --
Removes noclip,\n[20] speed [num]/ws [num] -- Changes how fast you walk 16 is
default,\n[21] jumppower [num]/jp [num] -- Changes how high you jump 50 is
default,\n[22] hipheight [num]/hh [num] -- Changes how high you float 0 is
default,\n[23] default -- Changes your speed, jumppower and hipheight to default
values,\n[24] annoy [plr] -- Loop teleports you to the player,\n[25] unannoy,\n[26]
headwalk [plr] -- Loop teleports you to the player head,\n[27] unheadwalk,\n[28]
nolimbs -- Removes your arms and legs,\n[29] god -- Gives you FE Godmode,\n[30]
drophats -- Drops your accessories,\n[31] droptool -- Drops any tool you have
equipped,\n[32] loopdhats -- Loop drops your accessories,\n[33] unloopdhats,\n[34]
loopdtool -- Loop drops any tools you have equipped,\n[35] unloopdtool,\n[36]
invisible -- Gives you invisibility CREDIT TO TIMELESS,\n[37] view [plr] -- Changes
your camera to the player character,\n[38] unview,\n[39] goto [plr] -- Teleports
you to player,\n[40] fly -- Allows you to fly,\n[41] unfly,\n[42] chat [msg] --
Makes you chat a message,\n[43] spam [msg] -- Spams a message,\n[44] unspam,\n[45]
spamwait [num] -- Changes delay of chatting a message for the spam command in
seconds default is 1 second,\n[46] pmspam [plr] -- Spams a player in private
message,\n[47] unpmspam,\n[48] cfreeze [plr] -- Freezes a player on your client,
they will only be frozen for you,\n[49] uncfreeze [plr],\n[50] unlockws -- Unlocks
the workspace,\n[51] lockws -- Locks the workspace,\n[52] btools -- Gives you
btools that will only show to you useful for deleting certain blocks only for
you,\n[53] pstand -- Enables platform stand,\n[54] unpstand -- Disables platform
stand,\n[55] blockhead -- Removes your head mesh,\n[56] sit,\n[57] bringobj [obj]
-- Only shows on client, brings an object/part to you constantly, can be used to
bring healing parts, weapons, money etc, type in exact name,\n[58] wsvis [num] --
Changes visibility of workspace parts, num should be between 0 and 1, only shows
client sided,\n[59] hypertotal -- Loads in my FE GUI Hypertotal,\n[60] cmds --
Prints all commands,\n[61] rmeshhats/blockhats -- Removes the meshes of all your
accessories aka block hats,\n[62] rmeshtool/blocktool -- Removes the mesh of the
tool you have equipped aka block tool,\n[63] spinner -- Makes you spin,\n[64]
nospinner,\n[65] reach [num] -- Gives you reach, mostly used for swords, say
;reachd for default and enter number after for custom,\n[66] noreach -- Removes
reach, must have tool equipped,\n[67] rkill [plr] -- Kills you and the player, use
kill to just kill the player without dying,\n[68] tp me [plr] -- Alternative to
goto,\n[69] cbring [plr] -- Brings player infront of you, shows only on client,
allows you to do damage to player,\n[70] uncbring,\n[71] swap [plr] -- You need a
tool! Swaps players position with yours and your position with players,\n[72]
givetool [plr] -- Gives the tool you have equipped to the player,\n[73] glitch
[plr] -- Glitches you and the player, looks very cool,\n[74] unglitch -- Unglitches
you,\n[75] grespawn -- Alternative to normal respawn and usually works best for
when you want to reset with FE Godmode,\n[76] explorer -- Loads up DEX,\n[77] reset
-- Resets your character.,\n[78] anim [id] -- Applies an animation on you, must be
created by ROBLOX,\n[79] animgui -- Loads up Energize animations GUI,\n[80] savepos
-- Saves your current position,\n[81] loadpos -- Teleports you to your saved
position,\n[82] bang [plr] -- 18+,\n[83] unbang,\n[84] delcmdbar -- Removes the
command bar completely,\n[85] bringmod [obj] -- Brings all the parts in a model,
client only, comes from ;bringobj enter exact name of model,\n[86] shutdown -- Uses
harkinians script to shutdown server,\n[87] respawn -- If grespawn doesnt work you
can use respawn,\n[88] delobj [obj] -- Deletes a certain brick in workspace, client
sided,\n[89] getplrs -- Prints all players in game,\n[90] deldecal -- Deletes all
decals client sided,\n[91] opfinality -- Loads in my FE GUI Opfinality,\n[92]
remotes -- Prints all remotes in the game in the console when added,\n[93]
noremotes -- Stops printing remotes,\n[94] tpdefault -- Stops all loop teleports to
a player,\n[95] stopsit -- Will not allow you to sit,\n[96] gosit -- Allows you to
sit,\n[97] clicktp -- Enables click tp,\n[98] noclicktp -- Disables click tp,\n[99]
toolson -- If any tools are dropped in the workspace you will automatically get
them,\n[100] toolsoff -- Stops ;toolson,\n[101] version -- Gets the admin
version, \n This list of commands is NOT showing everything, go to my thread in the
pastebin link to see ALL commands."
TextLabel.TextColor3 = Color3.new(1, 1, 1)
TextLabel.TextSize = 15
TextLabel.TextWrapped = true
TextLabel.TextXAlignment = Enum.TextXAlignment.Left
TextLabel.TextYAlignment = Enum.TextYAlignment.Top
closegui.Name = "closegui"
closegui.Parent = CMDSFRAME
closegui.BackgroundColor3 = Color3.new(0.890196, 0.223529, 0.0588235)
closegui.BorderSizePixel = 0
closegui.Position = UDim2.new(0.995000005, 0, 0, 0)
closegui.Size = UDim2.new(0.0545952693, 0, 0.0728644878, 0)
closegui.Font = Enum.Font.SourceSansBold
closegui.FontSize = Enum.FontSize.Size24
closegui.Text = "X"
closegui.TextColor3 = Color3.new(1, 1, 1)
closegui.TextSize = 20
closegui.MouseButton1Click:connect(function()
CMDSFRAME.Visible = false
end)

game:GetService('RunService').Stepped:connect(function()
if spin then
lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")
[spinplr.Name].Character.HumanoidRootPart.CFrame
end
if followed then
lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")
[flwplr.Name].Character.HumanoidRootPart.CFrame + game:GetService("Players")
[flwplr.Name].Character.HumanoidRootPart.CFrame.lookVector * -5
end
if traill then
lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")
[trlplr.Name].Character.HumanoidRootPart.CFrame + game:GetService("Players")
[trlplr.Name].Character.HumanoidRootPart.CFrame.lookVector * 5
end
if annoying then
lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")
[annplr.Name].Character.HumanoidRootPart.CFrame
end
if hwalk then
lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")
[hdwplr.Name].Character.HumanoidRootPart.CFrame + Vector3.new(0, 4, 0)
end
if staring then
lplayer.Character.HumanoidRootPart.CFrame =
CFrame.new(lplayer.Character.Torso.Position, game:GetService("Players")
[stareplr.Name].Character.Torso.Position)
end
end)
game:GetService('RunService').Stepped:connect(function()
if noclip then
if lplayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
lplayer.Character.Head.CanCollide = false
lplayer.Character.Torso.CanCollide = false
lplayer.Character["Left Leg"].CanCollide = false
lplayer.Character["Right Leg"].CanCollide = false
else
lplayer.Character.Humanoid:ChangeState(11)
end
end
if changingstate then
lplayer.Character.Humanoid:ChangeState(statechosen)
end
end)
game:GetService('RunService').Stepped:connect(function()
if droppinghats then
for i,v in pairs(lplayer.Character:GetChildren()) do
if (v:IsA("Accessory")) or (v:IsA("Hat")) then
v.Parent = workspace
end
end
end
if droppingtools then
for i,v in pairs(lplayer.Character:GetChildren()) do
if (v:IsA("Tool")) then
v.Parent = workspace
end
end
end
if removingmeshhats then
for i,v in pairs(lplayer.Character:GetChildren()) do
if (v:IsA("Accessory")) or (v:IsA("Hat")) then
v.Handle.Mesh:Destroy()
end
end
end
if removingmeshtool then
for i,v in pairs(lplayer.Character:GetChildren()) do
if (v:IsA("Tool")) then
v.Handle.Mesh:Destroy()
end
end
end
end)
game:GetService('RunService').Stepped:connect(function()
if banpl then
lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")
[bplrr].Character.HumanoidRootPart.CFrame
end
end)
game:GetService('RunService').Stepped:connect(function()
if stopsitting then
lplayer.Character.Humanoid.Sit = false
end
end)

plr = lplayer
hum = plr.Character.HumanoidRootPart
mouse = plr:GetMouse()
mouse.KeyDown:connect(function(key)
if key == "e" then
if mouse.Target then
if clickgoto then
hum.CFrame = CFrame.new(mouse.Hit.x, mouse.Hit.y + 5, mouse.Hit.z)
elseif clickdel then
mouse.Target:Destroy()
end
end
end
end)

game:GetService("Workspace").ChildAdded:connect(function(part)
if gettingtools then
if part:IsA("Tool") then
part.Handle.CFrame = lplayer.Character.HumanoidRootPart.CFrame
end
end
end)

lplayer.Chatted:Connect(function(msg)
if string.sub(msg, 1, 6) == (prefix.."kill ") then
if string.sub(msg, 7) == "me" then
lplayer.Character.HumanoidRootPart.CFrame = CFrame.new(100000,0,100000)
else
for i,v in pairs(GetPlayer(string.sub(msg, 7)))do
local NOW = lplayer.Character.HumanoidRootPart.CFrame
lplayer.Character.Humanoid.Name = 1
local l = lplayer.Character["1"]:Clone()
l.Parent = lplayer.Character
l.Name = "Humanoid"
wait(0.1)
lplayer.Character["1"]:Destroy()
game:GetService("Workspace").CurrentCamera.CameraSubject =
lplayer.Character
lplayer.Character.Animate.Disabled = true
wait(0.1)
lplayer.Character.Animate.Disabled = false
lplayer.Character.Humanoid.DisplayDistanceType = "None"
for i,v in
pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
lplayer.Character.Humanoid:EquipTool(v)
end
local function tp(player,player2)
local char1,char2=player.Character,player2.Character
if char1 and char2 then
char1:MoveTo(char2.Head.Position)
end
end
wait(0.1)
lplayer.Character.HumanoidRootPart.CFrame =
game:GetService("Players")[v.Name].Character.HumanoidRootPart.CFrame
wait(0.2)
lplayer.Character.HumanoidRootPart.CFrame =
game:GetService("Players")[v.Name].Character.HumanoidRootPart.CFrame
wait(0.5)
lplayer.Character.HumanoidRootPart.CFrame =
CFrame.new(Vector3.new(-100000,10,-100000))
wait(0.7)
tp(lplayer,game:GetService("Players")[v.Name])
wait(0.7)
lplayer.Character.HumanoidRootPart.CFrame = NOW
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Tools needed!";
Text = "You need a tool in your backpack for this command!";
})
end
end
end
if string.sub(msg, 1, 7) == (prefix.."bring ") then
for i,v in pairs(GetPlayer(string.sub(msg, 8)))do
local NOW = lplayer.Character.HumanoidRootPart.CFrame
lplayer.Character.Humanoid.Name = 1
local l = lplayer.Character["1"]:Clone()
l.Parent = lplayer.Character
l.Name = "Humanoid"
wait(0.1)
lplayer.Character["1"]:Destroy()
game:GetService("Workspace").CurrentCamera.CameraSubject =
lplayer.Character
lplayer.Character.Animate.Disabled = true
wait(0.1)
lplayer.Character.Animate.Disabled = false
lplayer.Character.Humanoid.DisplayDistanceType = "None"
for i,v in
pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
lplayer.Character.Humanoid:EquipTool(v)
end
local function tp(player,player2)
local char1,char2=player.Character,player2.Character
if char1 and char2 then
char1.HumanoidRootPart.CFrame = char2.HumanoidRootPart.CFrame
end
end
local function getout(player,player2)
local char1,char2=player.Character,player2.Character
if char1 and char2 then
char1:MoveTo(char2.Head.Position)
end
end
tp(game:GetService("Players")[v.Name], lplayer)
wait(0.2)
tp(game:GetService("Players")[v.Name], lplayer)
wait(0.5)
lplayer.Character.HumanoidRootPart.CFrame = NOW
wait(0.5)
getout(lplayer, game:GetService("Players")[v.Name])
wait(0.3)
lplayer.Character.HumanoidRootPart.CFrame = NOW
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Tools needed!";
Text = "You need a tool in your backpack for this command!";
})
end
end
if string.sub(msg, 1, 6) == (prefix.."spin ") then
for i,v in pairs(GetPlayer(string.sub(msg, 7))) do
lplayer.Character.Humanoid.Name = 1
local l = lplayer.Character["1"]:Clone()
l.Parent = lplayer.Character
l.Name = "Humanoid"
wait(0.1)
lplayer.Character["1"]:Destroy()
game:GetService("Workspace").CurrentCamera.CameraSubject =
lplayer.Character
lplayer.Character.Animate.Disabled = true
wait(0.1)
lplayer.Character.Animate.Disabled = false
lplayer.Character.Humanoid.DisplayDistanceType = "None"
lplayer.Character.Animate.Disabled = false
for i,v in
pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
lplayer.Character.Humanoid:EquipTool(v)
end
lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")
[v.Name].Character["Left Arm"].CFrame
spinplr = v
wait(0.5)
spin = true
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Tools needed!";
Text = "You need a tool in your backpack for this command!";
})
end
end
if string.sub(msg, 1, 7) == (prefix.."unspin") then
spin = false
end
if string.sub(msg, 1, 8) == (prefix.."attach ") then
for i,v in pairs(GetPlayer(string.sub(msg, 9))) do
lplayer.Character.Humanoid.Name = 1
local l = lplayer.Character["1"]:Clone()
l.Parent = lplayer.Character
l.Name = "Humanoid"
wait(0.1)
lplayer.Character["1"]:Destroy()
game:GetService("Workspace").CurrentCamera.CameraSubject =
lplayer.Character
lplayer.Character.Animate.Disabled = true
wait(0.1)
lplayer.Character.Animate.Disabled = false
lplayer.Character.Humanoid.DisplayDistanceType = "None"
for i,v in
pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
lplayer.Character.Humanoid:EquipTool(v)
end
lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")
[v.Name].Character["Left Arm"].CFrame
wait(0.3)
lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")
[v.Name].Character["Left Arm"].CFrame
attplr = v
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Tools needed!";
Text = "You need a tool in your backpack for this command!";
})
end
end
if string.sub(msg, 1, 10) == (prefix.."unattach ") then
for i,v in pairs(GetPlayer(string.sub(msg, 11))) do
local function getout(player,player2)
local char1,char2=player.Character,player2.Character
if char1 and char2 then
char1:MoveTo(char2.Head.Position)
end
end
getout(lplayer, game:GetService("Players")[v.Name])
end
end
if string.sub(msg, 1, 8) == (prefix.."follow ") then
for i,v in pairs(GetPlayer(string.sub(msg, 9))) do
followed = true
flwplr = v
end
end
if string.sub(msg, 1, 9) == (prefix.."unfollow") then
followed = false
end
if string.sub(msg, 1, 10) == (prefix.."freefall ") then
for i,v in pairs(GetPlayer(string.sub(msg, 11))) do
local NOW = lplayer.Character.HumanoidRootPart.CFrame
lplayer.Character.Humanoid.Name = 1
local l = lplayer.Character["1"]:Clone()
l.Parent = lplayer.Character
l.Name = "Humanoid"
wait(0.1)
lplayer.Character["1"]:Destroy()
game:GetService("Workspace").CurrentCamera.CameraSubject =
lplayer.Character
lplayer.Character.Animate.Disabled = true
wait(0.1)
lplayer.Character.Animate.Disabled = false
lplayer.Character.Humanoid.DisplayDistanceType = "None"
for i,v in
pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
lplayer.Character.Humanoid:EquipTool(v)
end
lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")
[v.Name].Character.HumanoidRootPart.CFrame
wait(0.2)
lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")
[v.Name].Character.HumanoidRootPart.CFrame
wait(0.6)
lplayer.Character.HumanoidRootPart.CFrame = NOW
wait(0.6)
lplayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,50000,0)
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Tools needed!";
Text = "You need a tool in your backpack for this command!";
})
end
end
if string.sub(msg, 1, 7) == (prefix.."trail ") then
for i,v in pairs(GetPlayer(string.sub(msg, 8))) do
traill = true
trlplr = v
end
end
if string.sub(msg, 1, 8) == (prefix.."untrail") then
traill = false
end
if string.sub(msg, 1, 7) == (prefix.."orbit ") then
if string.sub(msg, 8) == "all" or string.sub(msg, 8) == "others" or
string.sub(msg, 8) == "me" then
lplayer.Character.HumanoidRootPart.CFrame =
lplayer.Character.HumanoidRootPart.CFrame
else
for i,v in pairs(GetPlayer(string.sub(msg, 8))) do
local o = Instance.new("RocketPropulsion")
o.Parent = lplayer.Character.HumanoidRootPart
o.Name = "Orbit"
o.Target = game:GetService("Players")
[v.Name].Character.HumanoidRootPart
o:Fire()
noclip = true
end
end
end
if string.sub(msg, 1, 8) == (prefix.."unorbit") then
lplayer.Character.HumanoidRootPart.Orbit:Destroy()
noclip = false
end
if string.sub(msg, 1, 7) == (prefix.."fling ") then
if string.sub(msg, 8) == "all" or string.sub(msg, 8) == "others" or
string.sub(msg, 8) == "me" then
lplayer.Character.HumanoidRootPart.CFrame =
lplayer.Character.HumanoidRootPart.CFrame
else
for i,v in pairs(GetPlayer(string.sub(msg, 8))) do
local y = Instance.new("RocketPropulsion")
y.Parent = lplayer.Character.HumanoidRootPart
y.CartoonFactor = 1
y.MaxThrust = 800000
y.MaxSpeed = 1000
y.ThrustP = 200000
y.Name = "Fling"
game:GetService("Workspace").CurrentCamera.CameraSubject =
game:GetService("Players")[v.Name].Character.Head
y.Target = game:GetService("Players")
[v.Name].Character.HumanoidRootPart
y:Fire()
noclip = true
end
end
end
if string.sub(msg, 1, 8) == (prefix.."unfling") then
noclip = false
lplayer.Character.HumanoidRootPart.Fling:Destroy()
game:GetService("Workspace").CurrentCamera.CameraSubject =
lplayer.Character.Head
wait(0.4)
lplayer.Character.HumanoidRootPart.Fling:Destroy()
end
if string.sub(msg, 1, 8) == (prefix.."fecheck") then
if game:GetService("Workspace").FilteringEnabled == true then
warn("FE is Enabled (Filtering Enabled)")
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "FE is Enabled";
Text = "Filtering Enabled. Enjoy using Reviz Admin!";
})
else
warn("FE is Disabled (Filtering Disabled) Consider using a different
admin script.")
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "FE is Disabled";
Text = "Filtering Disabled. Consider using a different admin
script.";
})
end
end
if string.sub(msg, 1, 6) == (prefix.."void ") then
for i,v in pairs(GetPlayer(string.sub(msg, 7))) do
lplayer.Character.Humanoid.Name = 1
local l = lplayer.Character["1"]:Clone()
l.Parent = lplayer.Character
l.Name = "Humanoid"
wait(0.1)
lplayer.Character["1"]:Destroy()
game:GetService("Workspace").CurrentCamera.CameraSubject =
lplayer.Character
lplayer.Character.Animate.Disabled = true
wait(0.1)
lplayer.Character.Animate.Disabled = false
lplayer.Character.Humanoid.DisplayDistanceType = "None"
for i,v in
pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
lplayer.Character.Humanoid:EquipTool(v)
end
lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")
[v.Name].Character.HumanoidRootPart.CFrame
wait(0.2)
lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")
[v.Name].Character.HumanoidRootPart.CFrame
wait(0.6)
lplayer.Character.HumanoidRootPart.CFrame =
CFrame.new(999999999999999,0,999999999999999)
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Tools needed!";
Text = "You need a tool in your backpack for this command!";
})
end
end
if string.sub(msg, 1, 7) == (prefix.."noclip") then
noclip = true
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Noclip enabled";
Text = "Type ;clip to disable";
})
end
if string.sub(msg, 1, 5) == (prefix.."clip") then
noclip = false
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Noclip disabled";
Text = "Type ;noclip to enable";
})
end
if string.sub(msg, 1, 7) == (prefix.."speed ") then
lplayer.Character.Humanoid.WalkSpeed = (string.sub(msg, 8))
end
if string.sub(msg, 1, 4) == (prefix.."ws ") then
lplayer.Character.Humanoid.WalkSpeed = (string.sub(msg, 5))
end
if string.sub(msg, 1, 11) == (prefix.."hipheight ") then
lplayer.Character.Humanoid.HipHeight = (string.sub(msg, 12))
end
if string.sub(msg, 1, 4) == (prefix.."hh ") then
lplayer.Character.Humanoid.HipHeight = (string.sub(msg, 5))
end
if string.sub(msg, 1, 11) == (prefix.."jumppower ") then
lplayer.Character.Humanoid.JumpPower = (string.sub(msg, 12))
end
if string.sub(msg, 1, 4) == (prefix.."jp ") then
lplayer.Character.Humanoid.JumpPower = (string.sub(msg, 5))
end
if string.sub(msg, 1, 8) == (prefix.."default") then
lplayer.Character.Humanoid.JumpPower = 50
lplayer.Character.Humanoid.WalkSpeed = 16
lplayer.Character.Humanoid.HipHeight = 0
end
if string.sub(msg, 1, 7) == (prefix.."annoy ") then
for i,v in pairs(GetPlayer(string.sub(msg, 8))) do
annoying = true
annplr = v
end
end
if string.sub(msg, 1, 8) == (prefix.."unannoy") then
annoying = false
end
if string.sub(msg, 1, 10) == (prefix.."headwalk ") then
for i,v in pairs(GetPlayer(string.sub(msg, 11))) do
hwalk = true
hdwplr = v
end
end
if string.sub(msg, 1, 11) == (prefix.."unheadwalk") then
hwalk = false
end
if string.sub(msg, 1, 8) == (prefix.."nolimbs") then
lplayer.Character["Left Leg"]:Destroy()
lplayer.Character["Left Arm"]:Destroy()
lplayer.Character["Right Leg"]:Destroy()
lplayer.Character["Right Arm"]:Destroy()
end
if string.sub(msg, 1, 4) == (prefix.."god") then
lplayer.Character.Humanoid.Name = 1
local l = lplayer.Character["1"]:Clone()
l.Parent = lplayer.Character
l.Name = "Humanoid"
wait(0.1)
lplayer.Character["1"]:Destroy()
game:GetService("Workspace").CurrentCamera.CameraSubject =
lplayer.Character
lplayer.Character.Animate.Disabled = true
wait(0.1)
lplayer.Character.Animate.Disabled = false
lplayer.Character.Humanoid.DisplayDistanceType = "None"
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "FE Godmode enabled";
Text = "Use ;grespawn or ;respawn to remove";
})
end
if string.sub(msg, 1, 9) == (prefix.."drophats") then
for i,v in pairs(lplayer.Character:GetChildren()) do
if (v:IsA("Accessory")) or (v:IsA("Hat")) then
v.Parent = workspace
end
end
end
if string.sub(msg, 1, 9) == (prefix.."droptool") then
for i,v in pairs(lplayer.Character:GetChildren()) do
if (v:IsA("Tool")) then
v.Parent = workspace
end
end
end
if string.sub(msg, 1, 10) == (prefix.."loopdhats") then
droppinghats = true
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Loop Drop Enabled";
Text = "Type ;unloopdhats to disable";
})
end
if string.sub(msg, 1, 12) == (prefix.."unloopdhats") then
droppinghats = false
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Loop Drop Disabled";
Text = "Type ;loopdhats to enable.";
})
end
if string.sub(msg, 1, 10) == (prefix.."loopdtool") then
droppingtools = true
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Loop Drop Enabled";
Text = "Type ;unloopdtool to disable";
})
end
if string.sub(msg, 1, 12) == (prefix.."unloopdtool") then
droppingtools = false
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Loop Drop Disabled";
Text = "Type ;loopdtool to enable.";
})
end
if string.sub(msg, 1, 10) == (prefix.."invisible") then -- Credit to Timeless
Local = game:GetService('Players').LocalPlayer
Char = Local.Character
touched,tpdback = false, false
box = Instance.new('Part',workspace)
box.Anchored = true
box.CanCollide = true
box.Size = Vector3.new(10,1,10)
box.Position = Vector3.new(0,10000,0)
box.Touched:connect(function(part)
if (part.Parent.Name == Local.Name) then
if touched == false then
touched = true
function apply()
if script.Disabled ~= true then
no = Char.HumanoidRootPart:Clone()
wait(.25)
Char.HumanoidRootPart:Destroy()
no.Parent = Char
Char:MoveTo(loc)
touched = false
end end
if Char then
apply()
end
end
end
end)
repeat wait() until Char
loc = Char.HumanoidRootPart.Position
Char:MoveTo(box.Position + Vector3.new(0,.5,0))
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Invisibility enabled!";
Text = "Reset or use ;respawn to remove.";
})
end
if string.sub(msg, 1, 6) == (prefix.."view ") then
for i,v in pairs(GetPlayer(string.sub(msg, 7))) do
if game:GetService("Players")[v.Name].Character.Humanoid then
game:GetService("Workspace").CurrentCamera.CameraSubject =
game:GetService("Players")[v.Name].Character.Humanoid
else
game:GetService("Workspace").CurrentCamera.CameraSubject =
game:GetService("Players")[v.Name].Character.Head
end
end
end
if string.sub(msg, 1, 7) == (prefix.."unview") then
if lplayer.Character.Humanoid then
game:GetService("Workspace").CurrentCamera.CameraSubject =
lplayer.Character.Humanoid
else
game:GetService("Workspace").CurrentCamera.CameraSubject =
lplayer.Character.Head
end
end
if string.sub(msg, 1, 6) == (prefix.."goto ") then
for i,v in pairs(GetPlayer(string.sub(msg, 7))) do
lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")
[v.Name].Character.HumanoidRootPart.CFrame
end
end
if string.sub(msg, 1, 4) == (prefix.."fly") then
repeat wait() until lplayer and lplayer.Character and
lplayer.Character:FindFirstChild('HumanoidRootPart') and
lplayer.Character:FindFirstChild('Humanoid')
repeat wait() until Mouse

local T = lplayer.Character.HumanoidRootPart
local CONTROL = {F = 0, B = 0, L = 0, R = 0}
local lCONTROL = {F = 0, B = 0, L = 0, R = 0}
local SPEED = speedget

local function fly()


flying = true
local BG = Instance.new('BodyGyro', T)
local BV = Instance.new('BodyVelocity', T)
BG.P = 9e4
BG.maxTorque = Vector3.new(9e9, 9e9, 9e9)
BG.cframe = T.CFrame
BV.velocity = Vector3.new(0, 0.1, 0)
BV.maxForce = Vector3.new(9e9, 9e9, 9e9)
spawn(function()
repeat wait()
lplayer.Character.Humanoid.PlatformStand = true
if CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 then
SPEED = 50
elseif not (CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0) and
SPEED ~= 0 then
SPEED = 0
end
if (CONTROL.L + CONTROL.R) ~= 0 or (CONTROL.F + CONTROL.B) ~= 0 then
BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector *
(CONTROL.F + CONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame *
CFrame.new(CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B) * 0.2, 0).p) -
workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R}
elseif (CONTROL.L + CONTROL.R) == 0 and (CONTROL.F + CONTROL.B) == 0 and
SPEED ~= 0 then
BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector *
(lCONTROL.F + lCONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame *
CFrame.new(lCONTROL.L + lCONTROL.R, (lCONTROL.F + lCONTROL.B) * 0.2, 0).p) -
workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
else
BV.velocity = Vector3.new(0, 0.1, 0)
end
BG.cframe = workspace.CurrentCamera.CoordinateFrame
until not flying
CONTROL = {F = 0, B = 0, L = 0, R = 0}
lCONTROL = {F = 0, B = 0, L = 0, R = 0}
SPEED = 0
BG:destroy()
BV:destroy()
lplayer.Character.Humanoid.PlatformStand = false
end)
end
Mouse.KeyDown:connect(function(KEY)
if KEY:lower() == 'w' then
CONTROL.F = speedfly
elseif KEY:lower() == 's' then
CONTROL.B = -speedfly
elseif KEY:lower() == 'a' then
CONTROL.L = -speedfly
elseif KEY:lower() == 'd' then
CONTROL.R = speedfly
end
end)
Mouse.KeyUp:connect(function(KEY)
if KEY:lower() == 'w' then
CONTROL.F = 0
elseif KEY:lower() == 's' then
CONTROL.B = 0
elseif KEY:lower() == 'a' then
CONTROL.L = 0
elseif KEY:lower() == 'd' then
CONTROL.R = 0
end
end)
fly()
end
if string.sub(msg, 1, 6) == (prefix.."unfly") then
flying = false
lplayer.Character.Humanoid.PlatformStand = false
end
if string.sub(msg, 1, 6) == (prefix.."chat ") then

game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:
FireServer((string.sub(msg, 7)), "All")
end
if string.sub(msg, 1, 6) == (prefix.."spam ") then
spamtext = (string.sub(msg, 7))
spamming = true
end
if string.sub(msg, 1, 7) == (prefix.."unspam") then
spamming = false
end
if string.sub(msg, 1, 10) == (prefix.."spamwait ") then
spamdelay = (string.sub(msg, 11))
end
if string.sub(msg, 1, 8) == (prefix.."pmspam ") then
for i,v in pairs(GetPlayer(string.sub(msg, 9))) do
pmspammed = v.Name
spammingpm = true
end
end
if string.sub(msg, 1, 9) == (prefix.."unpmspam") then
spammingpm = false
end
if string.sub(msg, 1, 9) == (prefix.."cfreeze ") then
for i,v in pairs(GetPlayer(string.sub(msg, 10))) do
v.Character["Left Leg"].Anchored = true
v.Character["Left Arm"].Anchored = true
v.Character["Right Leg"].Anchored = true
v.Character["Right Arm"].Anchored = true
v.Character.Torso.Anchored = true
v.Character.Head.Anchored = true
end
end
if string.sub(msg, 1, 11) == (prefix.."uncfreeze ") then
for i,v in pairs(GetPlayer(string.sub(msg, 12))) do
v.Character["Left Leg"].Anchored = false
v.Character["Left Arm"].Anchored = false
v.Character["Right Leg"].Anchored = false
v.Character["Right Arm"].Anchored = false
v.Character.Torso.Anchored = false
v.Character.Head.Anchored = false
end
end
if string.sub(msg, 1, 9) == (prefix.."unlockws") then
local a = game:GetService("Workspace"):getChildren()
for i = 1, #a do
if a[i].className == "Part" then
a[i].Locked = false
elseif a[i].className == "Model" then
local r = a[i]:getChildren()
for i = 1, #r do
if r[i].className == "Part" then
r[i].Locked = false
end
end
end
end
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Success!";
Text = "Workspace unlocked. Use ;lockws to lock.";
})
end
if string.sub(msg, 1, 7) == (prefix.."lockws") then
local a = game:GetService("Workspace"):getChildren()
for i = 1, #a do
if a[i].className == "Part" then
a[i].Locked = true
elseif a[i].className == "Model" then
local r = a[i]:getChildren()
for i = 1, #r do
if r[i].className == "Part" then
r[i].Locked = true
end
end
end
end
end
if string.sub(msg, 1, 7) == (prefix.."btools") then
local Clone_T = Instance.new("HopperBin",lplayer.Backpack)
Clone_T.BinType = "Clone"
local Destruct = Instance.new("HopperBin",lplayer.Backpack)
Destruct.BinType = "Hammer"
local Hold_T = Instance.new("HopperBin",lplayer.Backpack)
Hold_T.BinType = "Grab"
end
if string.sub(msg, 1, 7) == (prefix.."pstand") then
lplayer.Character.Humanoid.PlatformStand = true
end
if string.sub(msg, 1, 9) == (prefix.."unpstand") then
lplayer.Character.Humanoid.PlatformStand = false
end
if string.sub(msg, 1, 10) == (prefix.."blockhead") then
lplayer.Character.Head.Mesh:Destroy()
end
if string.sub(msg, 1, 4) == (prefix.."sit") then
lplayer.Character.Humanoid.Sit = true
end
if string.sub(msg, 1, 10) == (prefix.."bringobj ") then
local function bringobjw()
for i,obj in ipairs(game:GetService("Workspace"):GetDescendants()) do
if obj.Name == (string.sub(msg, 11)) then
obj.CFrame = lplayer.Character.HumanoidRootPart.CFrame
obj.CanCollide = false
obj.Transparency = 0.7
wait()
obj.CFrame = lplayer.Character["Left Leg"].CFrame
wait()
obj.CFrame = lplayer.Character["Right Leg"].CFrame
wait()
obj.CFrame = lplayer.Character["Head"].CFrame
end
end
end
while wait() do
bringobjw()
end
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "BringObj";
Text = "BringObj enabled.";
})
end
if string.sub(msg, 1, 7) == (prefix.."wsvis ") then
vis = (string.sub(msg, 8))
local a = game:GetService("Workspace"):GetDescendants()
for i = 1, #a do
if a[i].className == "Part" then
a[i].Transparency = vis
elseif a[i].className == "Model" then
local r = a[i]:getChildren()
for i = 1, #r do
if r[i].className == "Part" then
r[i].Transparency = vis
end
end
end
end
end
if string.sub(msg, 1, 11) == (prefix.."hypertotal") then
loadstring(game:GetObjects("rbxassetid://1255063809")[1].Source)()
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Success!";
Text = "HyperTotal GUI Loaded!";
})
end
if string.sub(msg, 1, 5) == (prefix.."cmds") then
CMDSFRAME.Visible = true
end
if string.sub(msg, 1, 10) == (prefix.."rmeshhats") then
for i,v in pairs(lplayer.Character:GetChildren()) do
if (v:IsA("Accessory")) or (v:IsA("Hat")) then
v.Handle.Mesh:Destroy()
end
end
end
if string.sub(msg, 1, 10) == (prefix.."blockhats") then
for i,v in pairs(lplayer.Character:GetChildren()) do
if (v:IsA("Accessory")) or (v:IsA("Hat")) then
v.Handle.Mesh:Destroy()
end
end
end
if string.sub(msg, 1, 10) == (prefix.."rmeshtool") then
for i,v in pairs(lplayer.Character:GetChildren()) do
if (v:IsA("Tool")) then
v.Handle.Mesh:Destroy()
end
end
end
if string.sub(msg, 1, 10) == (prefix.."blocktool") then
for i,v in pairs(lplayer.Character:GetChildren()) do
if (v:IsA("Tool")) then
v.Handle.Mesh:Destroy()
end
end
end
if string.sub(msg, 1, 8) == (prefix.."spinner") then
local p = Instance.new("RocketPropulsion")
p.Parent = lplayer.Character.HumanoidRootPart
p.Name = "Spinner"
p.Target = lplayer.Character["Left Arm"]
p:Fire()
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Spinner enabled";
Text = "Type ;nospinner to disable.";
})
end
if string.sub(msg, 1, 10) == (prefix.."nospinner") then
lplayer.Character.HumanoidRootPart.Spinner:Destroy()
end
if string.sub(msg, 1, 7) == (prefix.."reachd") then
for i,v in
pairs(game:GetService'Players'.LocalPlayer.Character:GetChildren())do
if v:isA("Tool") then
local a = Instance.new("SelectionBox",v.Handle)
a.Adornee = v.Handle
v.Handle.Size = Vector3.new(0.5,0.5,60)
v.GripPos = Vector3.new(0,0,0)
lplayer.Character.Humanoid:UnequipTools()
end
end
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Reach applied!";
Text = "Applied to equipped sword. Use ;noreach to disable.";
})
end
if string.sub(msg, 1, 7) == (prefix.."reach ") then
for i,v in
pairs(game:GetService'Players'.LocalPlayer.Character:GetChildren())do
if v:isA("Tool") then
handleSize = v.Handle.Size
wait()
local a = Instance.new("SelectionBox",v.Handle)
a.Name = "a"
a.Adornee = v.Handle
v.Handle.Size = Vector3.new(0.5,0.5,(string.sub(msg, 8)))
v.GripPos = Vector3.new(0,0,0)
lplayer.Character.Humanoid:UnequipTools()
end
end
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Reach applied!";
Text = "Applied to equipped sword. Use ;noreach to disable.";
})
end
if string.sub(msg, 1, 8) == (prefix.."noreach") then
for i,v in
pairs(game:GetService'Players'.LocalPlayer.Character:GetChildren())do
if v:isA("Tool") then
v.Handle.a:Destroy()
v.Handle.Size = handleSize
end
end
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Reach removed!";
Text = "Removed reach from equipped sword.";
})
end
if string.sub(msg, 1, 7) == (prefix.."rkill ") then
for i,v in pairs(GetPlayer(string.sub(msg, 8)))do
lplayer.Character.Humanoid.Name = 1
local l = lplayer.Character["1"]:Clone()
l.Parent = lplayer.Character
l.Name = "Humanoid"
wait(0.1)
lplayer.Character["1"]:Destroy()
game:GetService("Workspace").CurrentCamera.CameraSubject =
lplayer.Character
lplayer.Character.Animate.Disabled = true
wait(0.1)
lplayer.Character.Animate.Disabled = false
lplayer.Character.Humanoid.DisplayDistanceType = "None"
for i,v in
pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
lplayer.Character.Humanoid:EquipTool(v)
end
wait(0.1)
lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")
[v.Name].Character.HumanoidRootPart.CFrame
wait(0.2)
lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")
[v.Name].Character.HumanoidRootPart.CFrame
wait(0.5)
lplayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(-
100000,10,-100000))
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Tools needed!";
Text = "You need a tool in your backpack for this command!";
})
end
end
if string.sub(msg, 1, 7) == (prefix.."tp me ") then
for i,v in pairs(GetPlayer(string.sub(msg, 8))) do
lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")
[v.Name].Character.HumanoidRootPart.CFrame
end
end
if string.sub(msg, 1, 8) == (prefix.."cbring ") then
if (string.sub(msg, 9)) == "all" or (string.sub(msg, 9)) == "All" or
(string.sub(msg, 9)) == "ALL" then
cbringall = true
else
for i,v in pairs(GetPlayer(string.sub(msg, 9))) do
brplr = v.Name
end
end
cbring = true
end
if string.sub(msg, 1, 9) == (prefix.."uncbring") then
cbring = false
cbringall = false
end
if string.sub(msg, 1, 6) == (prefix.."swap ") then
for i,v in pairs(GetPlayer(string.sub(msg, 7))) do
local NOWPLR = game:GetService("Players")
[v.Name].Character.HumanoidRootPart.CFrame
local NOW = lplayer.Character.HumanoidRootPart.CFrame
lplayer.Character.Humanoid.Name = 1
local l = lplayer.Character["1"]:Clone()
l.Parent = lplayer.Character
l.Name = "Humanoid"
wait(0.1)
lplayer.Character["1"]:Destroy()
game:GetService("Workspace").CurrentCamera.CameraSubject =
lplayer.Character
lplayer.Character.Animate.Disabled = true
wait(0.1)
lplayer.Character.Animate.Disabled = false
lplayer.Character.Humanoid.DisplayDistanceType = "None"
for i,v in
pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
lplayer.Character.Humanoid:EquipTool(v)
end
local function tp(player,player2)
local char1,char2=player.Character,player2.Character
if char1 and char2 then
char1:MoveTo(char2.Head.Position)
end
end
wait(0.1)
lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")
[v.Name].Character.HumanoidRootPart.CFrame
wait(0.2)
lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")
[v.Name].Character.HumanoidRootPart.CFrame
wait(0.5)
lplayer.Character.HumanoidRootPart.CFrame = NOW
wait(0.6)
tp(lplayer, game:GetService("Players")[v.Name])
wait(0.4)
lplayer.Character.HumanoidRootPart.CFrame = NOWPLR
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Tools needed!";
Text = "You need a tool in your backpack for this command!";
})
end
end
if string.sub(msg, 1, 8) == (prefix.."glitch ") then
for i,v in pairs(GetPlayer(string.sub(msg, 9))) do
lplayer.Character.Humanoid.Name = 1
local l = lplayer.Character["1"]:Clone()
l.Parent = lplayer.Character
l.Name = "Humanoid"
wait(0.1)
lplayer.Character["1"]:Destroy()
game:GetService("Workspace").CurrentCamera.CameraSubject =
lplayer.Character
lplayer.Character.Animate.Disabled = true
wait(0.1)
lplayer.Character.Animate.Disabled = false
lplayer.Character.Humanoid.DisplayDistanceType = "None"
for i,v in
pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
lplayer.Character.Humanoid:EquipTool(v)
end
lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")
[v.Name].Character["Left Arm"].CFrame
wait(0.3)
lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")
[v.Name].Character["Left Arm"].CFrame
wait(0.4)
b = Instance.new("BodyForce")
b.Parent = lplayer.Character.HumanoidRootPart
b.Name = "Glitch"
b.Force = Vector3.new(100000000,5000,0)
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Tools needed!";
Text = "You need a tool in your backpack for this command!";
})
end
end
if string.sub(msg, 1, 9) == (prefix.."unglitch") then
lplayer.Character.HumanoidRootPart.Glitch:Destroy()
lplayer.Character.HumanoidRootPart.CFrame = CFrame.new(10000,0,10000)
b = Instance.new("BodyForce")
b.Parent = lplayer.Character.HumanoidRootPart
b.Name = "unGlitch"
b.Force = Vector3.new(0,-5000000,0)
wait(2)
lplayer.Character.HumanoidRootPart.unGlitch:Destroy()
end
if string.sub(msg, 1, 9) == (prefix.."grespawn") then
lplayer.Character.Humanoid.Health = 0
wait(1)
lplayer.Character.Head.CFrame = CFrame.new(1000000,0,1000000)
lplayer.Character.Torso.CFrame = CFrame.new(1000000,0,1000000)
end
if string.sub(msg, 1, 9) == (prefix.."explorer") then
loadstring(game:GetObjects("rbxassetid://492005721")[1].Source)()
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Success!";
Text = "DEX Explorer has loaded.";
})
end
if string.sub(msg, 1, 6) == (prefix.."anim ") then
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://"..(string.sub(msg, 7))
local track = lplayer.Character.Humanoid:LoadAnimation(Anim)
track:Play(.1, 1, 1)
end
if string.sub(msg, 1, 8) == (prefix.."animgui") then
loadstring(game:GetObjects("rbxassetid://1202558084")[1].Source)()
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Success!";
Text = "Energize Animations GUI has loaded.";
})
end
if string.sub(msg, 1, 8) == (prefix.."savepos") then
saved = lplayer.Character.HumanoidRootPart.CFrame
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Position Saved";
Text = "Use ;loadpos to return to saved position.";
})
end
if string.sub(msg, 1, 8) == (prefix.."loadpos") then
lplayer.Character.HumanoidRootPart.CFrame = saved
end
if string.sub(msg, 1, 6) == (prefix.."bang ") then
for i,v in pairs(GetPlayer(string.sub(msg, 7))) do
local Anim2 = Instance.new("Animation")
Anim2.AnimationId = "rbxassetid://148840371"
local track2 = lplayer.Character.Humanoid:LoadAnimation(Anim2)
track2:Play(.1, 1, 1)
bplrr = v.Name
banpl = true
end
end
if string.sub(msg, 1, 7) == (prefix.."unbang") then
banpl = false
end
if string.sub(msg, 1, 10) == (prefix.."bringmod ") then
local function bringmodw()
for i,obj in ipairs(game:GetService("Workspace"):GetDescendants()) do
if obj.Name == (string.sub(msg, 11)) then
for i,ch in pairs(obj:GetDescendants()) do
if (ch:IsA("BasePart")) then
ch.CFrame = lplayer.Character.HumanoidRootPart.CFrame
ch.CanCollide = false
ch.Transparency = 0.7
wait()
ch.CFrame = lplayer.Character["Left Leg"].CFrame
wait()
ch.CFrame = lplayer.Character["Right Leg"].CFrame
wait()
ch.CFrame = lplayer.Character["Head"].CFrame
end
end
end
end
end
while wait() do
bringmodw()
end
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "BringMod";
Text = "BringMod enabled.";
})
end
if string.sub(msg, 1, 8) == (prefix.."respawn") then
local mod = Instance.new('Model', workspace) mod.Name = 're '..lplayer.Name
local hum = Instance.new('Humanoid', mod)
local ins = Instance.new('Part', mod) ins.Name = 'Torso' ins.CanCollide =
false ins.Transparency = 1
lplayer.Character = mod
end
if string.sub(msg, 1, 9) == (prefix.."shutdown") then
game:GetService'RunService'.Stepped:Connect(function()
pcall(function()
for i,v in pairs(game:GetService'Players':GetPlayers()) do
if v.Character ~= nil and v.Character:FindFirstChild'Head' then
for _,x in pairs(v.Character.Head:GetChildren()) do
if x:IsA'Sound' then x.Playing = true
x.CharacterSoundEvent:FireServer(true, true) end
end
end
end
end)
end)
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Attempting Shutdown";
Text = "Shutdown Attempt has begun.";
})
end
if string.sub(msg, 1, 8) == (prefix.."delobj ") then
objtodel = (string.sub(msg, 9))
for i,v in pairs(game:GetService("Workspace"):GetDescendants()) do
if v.Name == objtodel then
v:Destroy()
end
end
end
if string.sub(msg, 1, 8) == (prefix.."getplrs") then
for i,v in pairs(game:GetService("Players"):GetPlayers())do
print(v)
end
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Printed";
Text = "Players have been printed to console. (F9)";
})
end
if string.sub(msg, 1, 9) == (prefix.."deldecal") then
for i,v in pairs(game:GetService("Workspace"):GetDescendants())do
if (v:IsA("Decal")) then
v:Destroy()
end
end
end
if string.sub(msg, 1, 11) == (prefix.."opfinality") then
loadstring(game:GetObjects("rbxassetid://1294358929")[1].Source)()
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Success!";
Text = "OpFinality GUI has loaded.";
})
end
if string.sub(msg, 1, 8) == (prefix.."remotes") then
remotes = true
added = true
game.DescendantAdded:connect(function(rmt)
if added == true then
if remotes == true then
if rmt:IsA("RemoteEvent") then
print("A RemoteEvent was added!")
print(" game." .. rmt:GetFullName() .. " | RemoteEvent")
print(" game." .. rmt:GetFullName() .. " | RemoteEvent", 247, 0, 0, true)
end end end
end)
game.DescendantAdded:connect(function(rmtfnctn)
if added == true then
if remotes == true then
if rmtfnctn:IsA("RemoteFunction") then
warn("A RemoteFunction was added!")
warn(" game." .. rmtfnctn:GetFullName() .. " | RemoteFunction")
print(" game." .. rmtfnctn:GetFullName() .. " | RemoteFunction", 5, 102,
198, true)
end end end
end)

game.DescendantAdded:connect(function(bndfnctn)
if added == true then
if binds == true then
if bndfnctn:IsA("BindableFunction") then
print("A BindableFunction was added!")
print(" game." .. bndfnctn:GetFullName() .. " | BindableFunction")
print(" game." .. bndfnctn:GetFullName() .. " | BindableFunction", 239,
247, 4, true)
end end end
end)

game.DescendantAdded:connect(function(bnd)
if added == true then
if binds == true then
if bnd:IsA("BindableEvent") then
warn("A BindableEvent was added!")
warn(" game." .. bnd:GetFullName() .. " | BindableEvent")
print(" game." .. bnd:GetFullName() .. " | BindableEvent", 13, 193, 22,
true)
end end end
end)

if binds == true then


for i,v in pairs(game:GetDescendants()) do
if v:IsA("BindableFunction") then
print(" game." .. v:GetFullName() .. " | BindableFunction")
print(" game." .. v:GetFullName() .. " | BindableFunction", 239, 247, 4,
true)
end end
for i,v in pairs(game:GetDescendants()) do
if v:IsA("BindableEvent") then
warn(" game." .. v:GetFullName() .. " | BindableEvent")
print(" game." .. v:GetFullName() .. " | BindableEvent", 13, 193, 22, true)
end end
else
print("Off")
end
if remotes == true then
for i,v in pairs(game:GetDescendants()) do
if v:IsA("RemoteFunction") then
warn(" game." .. v:GetFullName() .. " | RemoteFunction")
print(" game." .. v:GetFullName() .. " | RemoteFunction", 5, 102, 198,
true)
end end
wait()
for i,v in pairs(game:GetDescendants()) do
if v:IsA("RemoteEvent") then
print(" game." .. v:GetFullName() .. " | RemoteEvent")
print(" game." .. v:GetFullName() .. " | RemoteEvent", 247, 0, 0, true)
end end
else
print("Off")
end
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Printing Remotes";
Text = "Type ;noremotes to disable.";
})
end
if string.sub(msg, 1, 10) == (prefix.."noremotes") then
remotes = false
added = false
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Printing Remotes Disabled";
Text = "Type ;remotes to enable.";
})
end
if string.sub(msg, 1, 10) == (prefix.."tpdefault") then
spin = false
followed = false
traill = false
noclip = false
annoying = false
hwalk = false
cbringing = false
end
if string.sub(msg, 1, 8) == (prefix.."stopsit") then
stopsitting = true
end
if string.sub(msg, 1, 6) == (prefix.."gosit") then
stopsitting = false
end
if string.sub(msg, 1, 8) == (prefix.."version") then
print(adminversion)
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Version";
Text = adminversion;
})
end
if string.sub(msg, 1, 8) == (prefix.."clicktp") then
clickgoto = true
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Click TP";
Text = "Press E to teleport to mouse position, ;noclicktp to stop";
})
end
if string.sub(msg, 1, 9) == (prefix.."clickdel") then
clickdel = true
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Click Delete";
Text = "Press E to delete part at mouse, ;noclickdel to stop";
})
end
if string.sub(msg, 1, 11) == (prefix.."noclickdel") then
clickdel = false
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Click Delete";
Text = "Click delete has been disabled.";
})
end
if string.sub(msg, 1, 10) == (prefix.."noclicktp") then
clickgoto = false
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Click TP";
Text = "Click TP has been disabled.";
})
end
if string.sub(msg, 1, 8) == (prefix.."toolson") then
gettingtools = true
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Tools Enabled";
Text = "Automatically colleting tools dropped.";
})
end
if string.sub(msg, 1, 9) == (prefix.."toolsoff") then
gettingtools = false
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Tools Disabled";
Text = "Click TP has been disabled.";
})
end
if string.sub(msg, 1, 10) == (prefix.."delcmdbar") then
ScreenGui:Destroy()
end
if string.sub(msg, 1, 6) == (prefix.."reset") then
lplayer.Character.Head:Destroy()
end
if string.sub(msg, 1, 7) == (prefix.."state ") then
statechosen = string.sub(msg, 8)
changingstate = true
end
if string.sub(msg, 1, 9) == (prefix.."gravity ") then
game:GetService("Workspace").Gravity = string.sub(msg, 10)
end
if string.sub(msg, 1, 10) == (prefix.."looprhats") then
removingmeshhats = true
end
if string.sub(msg, 1, 12) == (prefix.."unlooprhats") then
removingmeshhats = false
end
if string.sub(msg, 1, 10) == (prefix.."looprtool") then
removingmeshtool = true
end
if string.sub(msg, 1, 12) == (prefix.."unlooprtool") then
removingmeshtool = false
end
if string.sub(msg, 1, 10) == (prefix.."givetool ") then
for i,v in
pairs(game:GetService("Players").LocalPlayer.Character:GetDescendants()) do
if v:IsA("Tool") then
for i,player in pairs(GetPlayer(string.sub(msg, 11))) do
v.Parent = player.Character
end
end
end
end
if string.sub(msg, 1, 14) == (prefix.."givealltools ") then
for i,v in
pairs(game:GetService("Players").LocalPlayer.Backpack:GetDescendants()) do
if v:IsA("Tool") then
v.Parent = lplayer.Character
wait()
for i,player in pairs(GetPlayer(string.sub(msg, 15))) do
v.Parent = player.Character
end
end
end
end
if string.sub(msg, 1, 5) == (prefix.."age ") then
for i,player in pairs(GetPlayer(string.sub(msg, 6))) do

game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:
FireServer(player.Name.." Account Age: "..player.AccountAge.." days!", "All")
end
end
if string.sub(msg, 1, 4) == (prefix.."id ") then
for i,player in pairs(GetPlayer(string.sub(msg, 5))) do

game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:
FireServer(player.Name.." Account ID: "..player.UserId, "All")
end
end
if string.sub(msg, 1, 6) == (prefix..".age ") then
for i,player in pairs(GetPlayer(string.sub(msg, 7))) do
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = player.AccountAge.." Days";
Text = "Account age of "..player.Name;
})
end
end
if string.sub(msg, 1, 5) == (prefix..".id ") then
for i,player in pairs(GetPlayer(string.sub(msg, 6))) do
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = player.UserId.." ID";
Text = "Account ID of "..player.Name;
})
end
end
if string.sub(msg, 1, 7) == (prefix.."gameid") then
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Game ID";
Text = "Game ID: ".. game.GameId;
})
end
if string.sub(msg, 1, 4) == (prefix.."pgs") then
local pgscheck = game:GetService("Workspace"):PGSIsEnabled()
if pgscheck == true then
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "PGSPhysicsSolverEnabled";
Text = "PGS is Enabled!";
})
else
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "PGSPhysicsSolverEnabled";
Text = "PGS is Disabled!";
})
end
end
if string.sub(msg, 1, 12) == (prefix.."removeinvis") then
for i,v in pairs(game:GetService("Workspace"):GetDescendants()) do
if v:IsA("Part") then
if v.Transparency == 1 then
if v.Name ~= "HumanoidRootPart" then
v:Destroy()
end
end
end
end
end
if string.sub(msg, 1, 10) == (prefix.."removefog") then
game:GetService("Lighting").FogStart = 0
game:GetService("Lighting").FogEnd = 9999999999999
end
if string.sub(msg, 1, 8) == (prefix.."disable") then
lplayer.Character.Humanoid.Parent = lplayer
end
if string.sub(msg, 1, 7) == (prefix.."enable") then
lplayer.Humanoid.Parent = lplayer.Character
end
if string.sub(msg, 1, 8) == (prefix.."prefix ") then
prefix = (string.sub(msg, 9, 9))
wait(0.1)
change()
wait(0.1)
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Prefix changed!";
Text = "Prefix is now "..prefix..". Use ;resetprefix to reset to ;";
})
end
if string.sub(msg, 1, 12) == (";resetprefix") then
prefix = ";"
wait(0.1)
change()
wait(0.1)
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Prefix changed!";
Text = "Prefix is now "..prefix..". Make sure it's one key!";
})
end
if string.sub(msg, 1, 10) == (prefix.."flyspeed ") then
speedfly = string.sub(msg, 11)
wait()
change()
end
if string.sub(msg, 1, 8) == (prefix.."carpet ") then
for i,v in pairs(GetPlayer(string.sub(msg, 9))) do
local Anim3 = Instance.new("Animation")
Anim3.AnimationId = "rbxassetid://282574440"
local track3 = lplayer.Character.Humanoid:LoadAnimation(Anim3)
track3:Play(.1, 1, 1)
bplrr = v.Name
banpl = true
end
end
if string.sub(msg, 1, 9) == (prefix.."uncarpet") then
banpl = false
end
if string.sub(msg, 1, 7) == (prefix.."stare ") then
for i,v in pairs(GetPlayer(string.sub(msg, 8))) do
staring = true
stareplr = v
end
end
if string.sub(msg, 1, 8) == (prefix.."unstare") then
staring = false
end
if string.sub(msg, 1, 8) == (prefix.."logchat") then
chatlogs = true
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "LogChat enabled";
Text = "Now logging all player chat.";
})
end
if string.sub(msg, 1, 10) == (prefix.."unlogchat") then
chatlogs = false
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "LogChat disabled";
Text = "Stopped logging all player chat.";
})
end
if string.sub(msg, 1, 7) == (prefix.."fixcam") then
game:GetService("Workspace").CurrentCamera:Destroy()
wait(0.1)
game:GetService("Workspace").CurrentCamera.CameraSubject =
lplayer.Character.Humanoid
game:GetService("Workspace").CurrentCamera.CameraType = "Custom"
lplayer.CameraMinZoomDistance = 0.5
lplayer.CameraMaxZoomDistance = 400
lplayer.CameraMode = "Classic"
end
if string.sub(msg, 1, 8) == (prefix.."unstate") then
changingstate = false
end
end)

local function tp()


for i, player in ipairs(game:GetService("Players"):GetPlayers()) do
if player.Character and player.Character:FindFirstChild("HumanoidRootPart")
then
if player.Name == brplr then
player.Character.HumanoidRootPart.CFrame =
lplayer.Character.HumanoidRootPart.CFrame +
lplayer.Character.HumanoidRootPart.CFrame.lookVector * 2
end
end
end
end
local function tpall()
for i, player in ipairs(game:GetService("Players"):GetPlayers()) do
if player.Character and player.Character:FindFirstChild("HumanoidRootPart")
then
player.Character.HumanoidRootPart.CFrame =
lplayer.Character.HumanoidRootPart.CFrame +
lplayer.Character.HumanoidRootPart.CFrame.lookVector * 3
end
end
end
spawn(function()
while wait(spamdelay) do
if spamming == true then

game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:
FireServer(spamtext, "All")
end
end
end)
spawn(function()
while wait(spamdelay) do
if spammingpm == true then

game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:
FireServer("/w "..pmspammed.."
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@", "All")
end
end
end)
spawn(function()
while wait() do
if cbring == true then
tp()
end
end
end)
spawn(function()
while wait() do
if cbringall == true then
tpall()
end
end
end)

Mouse.KeyDown:connect(function(Key)
if Key == prefix then
CMDBAR:CaptureFocus()
end
end)

CMDBAR.FocusLost:connect(function(enterPressed)
if enterPressed then
if string.sub(CMDBAR.Text, 1, 5) == ("kill ") then
if string.sub(CMDBAR.Text, 6) == "me" then
lplayer.Character.HumanoidRootPart.CFrame =
CFrame.new(100000,0,100000)
else
for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 6)))do
local NOW = lplayer.Character.HumanoidRootPart.CFrame
lplayer.Character.Humanoid.Name = 1
local l = lplayer.Character["1"]:Clone()
l.Parent = lplayer.Character
l.Name = "Humanoid"
wait(0.1)
lplayer.Character["1"]:Destroy()
game:GetService("Workspace").CurrentCamera.CameraSubject =
lplayer.Character
lplayer.Character.Animate.Disabled = true
wait(0.1)
lplayer.Character.Animate.Disabled = false
lplayer.Character.Humanoid.DisplayDistanceType = "None"
for i,v in
pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
lplayer.Character.Humanoid:EquipTool(v)
end
local function tp(player,player2)
local char1,char2=player.Character,player2.Character
if char1 and char2 then
char1:MoveTo(char2.Head.Position)
end
end
wait(0.1)
lplayer.Character.HumanoidRootPart.CFrame =
game:GetService("Players")[v.Name].Character.HumanoidRootPart.CFrame
wait(0.2)
lplayer.Character.HumanoidRootPart.CFrame =
game:GetService("Players")[v.Name].Character.HumanoidRootPart.CFrame
wait(0.5)
lplayer.Character.HumanoidRootPart.CFrame =
CFrame.new(Vector3.new(-100000,10,-100000))
wait(0.7)
tp(lplayer,game:GetService("Players")[v.Name])
wait(0.7)
lplayer.Character.HumanoidRootPart.CFrame = NOW
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Tools needed!";
Text = "You need a tool in your backpack for this command!";
})
end
end
end
if string.sub(CMDBAR.Text, 1, 6) == ("bring ") then
for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 7)))do
local NOW = lplayer.Character.HumanoidRootPart.CFrame
lplayer.Character.Humanoid.Name = 1
local l = lplayer.Character["1"]:Clone()
l.Parent = lplayer.Character
l.Name = "Humanoid"
wait(0.1)
lplayer.Character["1"]:Destroy()
game:GetService("Workspace").CurrentCamera.CameraSubject =
lplayer.Character
lplayer.Character.Animate.Disabled = true
wait(0.1)
lplayer.Character.Animate.Disabled = false
lplayer.Character.Humanoid.DisplayDistanceType = "None"
for i,v in
pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
lplayer.Character.Humanoid:EquipTool(v)
end
local function tp(player,player2)
local char1,char2=player.Character,player2.Character
if char1 and char2 then
char1.HumanoidRootPart.CFrame = char2.HumanoidRootPart.CFrame
end
end
local function getout(player,player2)
local char1,char2=player.Character,player2.Character
if char1 and char2 then
char1:MoveTo(char2.Head.Position)
end
end
tp(game:GetService("Players")[v.Name], lplayer)
wait(0.2)
tp(game:GetService("Players")[v.Name], lplayer)
wait(0.5)
lplayer.Character.HumanoidRootPart.CFrame = NOW
wait(0.5)
getout(lplayer, game:GetService("Players")[v.Name])
wait(0.3)
lplayer.Character.HumanoidRootPart.CFrame = NOW
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Tools needed!";
Text = "You need a tool in your backpack for this command!";
})
end
end
if string.sub(CMDBAR.Text, 1, 5) == ("spin ") then
for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 6))) do
lplayer.Character.Humanoid.Name = 1
local l = lplayer.Character["1"]:Clone()
l.Parent = lplayer.Character
l.Name = "Humanoid"
wait(0.1)
lplayer.Character["1"]:Destroy()
game:GetService("Workspace").CurrentCamera.CameraSubject =
lplayer.Character
lplayer.Character.Animate.Disabled = true
wait(0.1)
lplayer.Character.Animate.Disabled = false
lplayer.Character.Humanoid.DisplayDistanceType = "None"
for i,v in
pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
lplayer.Character.Humanoid:EquipTool(v)
end
lplayer.Character.HumanoidRootPart.CFrame =
game:GetService("Players")[v.Name].Character["Left Arm"].CFrame
spinplr = v
wait(0.5)
spin = true
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Tools needed!";
Text = "You need a tool in your backpack for this command!";
})
end
end
if string.sub(CMDBAR.Text, 1, 6) == ("unspin") then
spin = false
end
if string.sub(CMDBAR.Text, 1, 7) == ("attach ") then
for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 8))) do
lplayer.Character.Humanoid.Name = 1
local l = lplayer.Character["1"]:Clone()
l.Parent = lplayer.Character
l.Name = "Humanoid"
wait(0.1)
lplayer.Character["1"]:Destroy()
game:GetService("Workspace").CurrentCamera.CameraSubject =
lplayer.Character
lplayer.Character.Animate.Disabled = true
wait(0.1)
lplayer.Character.Animate.Disabled = false
lplayer.Character.Humanoid.DisplayDistanceType = "None"
for i,v in
pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
lplayer.Character.Humanoid:EquipTool(v)
end
lplayer.Character.HumanoidRootPart.CFrame =
game:GetService("Players")[v.Name].Character["Left Arm"].CFrame
wait(0.3)
lplayer.Character.HumanoidRootPart.CFrame =
game:GetService("Players")[v.Name].Character["Left Arm"].CFrame
attplr = v
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Tools needed!";
Text = "You need a tool in your backpack for this command!";
})
end
end
if string.sub(CMDBAR.Text, 1, 9) == ("unattach ") then
for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 10))) do
local function getout(player,player2)
local char1,char2=player.Character,player2.Character
if char1 and char2 then
char1:MoveTo(char2.Head.Position)
end
end
getout(lplayer, game:GetService("Players")[v.Name])
end
end
if string.sub(CMDBAR.Text, 1, 7) == ("follow ") then
for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 8))) do
followed = true
flwplr = v
end
end
if string.sub(CMDBAR.Text, 1, 8) == ("unfollow") then
followed = false
end
if string.sub(CMDBAR.Text, 1, 9) == ("freefall ") then
for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 10))) do
local NOW = lplayer.Character.HumanoidRootPart.CFrame
lplayer.Character.Humanoid.Name = 1
local l = lplayer.Character["1"]:Clone()
l.Parent = lplayer.Character
l.Name = "Humanoid"
wait(0.1)
lplayer.Character["1"]:Destroy()
game:GetService("Workspace").CurrentCamera.CameraSubject =
lplayer.Character
lplayer.Character.Animate.Disabled = true
wait(0.1)
lplayer.Character.Animate.Disabled = false
lplayer.Character.Humanoid.DisplayDistanceType = "None"
for i,v in
pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
lplayer.Character.Humanoid:EquipTool(v)
end
lplayer.Character.HumanoidRootPart.CFrame =
game:GetService("Players")[v.Name].Character.HumanoidRootPart.CFrame
wait(0.2)
lplayer.Character.HumanoidRootPart.CFrame =
game:GetService("Players")[v.Name].Character.HumanoidRootPart.CFrame
wait(0.6)
lplayer.Character.HumanoidRootPart.CFrame = NOW
wait(0.6)
lplayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,50000,0)
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Tools needed!";
Text = "You need a tool in your backpack for this command!";
})
end
end
if string.sub(CMDBAR.Text, 1, 6) == ("trail ") then
for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 7))) do
traill = true
trlplr = v
end
end
if string.sub(CMDBAR.Text, 1, 7) == ("untrail") then
traill = false
end
if string.sub(CMDBAR.Text, 1, 6) == ("orbit ") then
if string.sub(CMDBAR.Text, 7) == "all" or string.sub(CMDBAR.Text, 7) ==
"others" or string.sub(CMDBAR.Text, 7) == "me" then
lplayer.Character.HumanoidRootPart.CFrame =
lplayer.Character.HumanoidRootPart.CFrame
else
for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 7))) do
local o = Instance.new("RocketPropulsion")
o.Parent = lplayer.Character.HumanoidRootPart
o.Name = "Orbit"
o.Target = game:GetService("Players")
[v.Name].Character.HumanoidRootPart
o:Fire()
noclip = true
end
end
end
if string.sub(CMDBAR.Text, 1, 7) == ("unorbit") then
lplayer.Character.HumanoidRootPart.Orbit:Destroy()
noclip = false
end
if string.sub(CMDBAR.Text, 1, 6) == ("fling ") then
if string.sub(CMDBAR.Text, 7) == "all" or string.sub(CMDBAR.Text, 7) ==
"others" or string.sub(CMDBAR.Text, 7) == "me" then
lplayer.Character.HumanoidRootPart.CFrame =
lplayer.Character.HumanoidRootPart.CFrame
else
for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 7))) do
local y = Instance.new("RocketPropulsion")
y.Parent = lplayer.Character.HumanoidRootPart
y.CartoonFactor = 1
y.MaxThrust = 800000
y.MaxSpeed = 1000
y.ThrustP = 200000
y.Name = "Fling"
game:GetService("Workspace").CurrentCamera.CameraSubject =
game:GetService("Players")[v.Name].Character.Head
y.Target = game:GetService("Players")
[v.Name].Character.HumanoidRootPart
y:Fire()
noclip = true
end
end
end
if string.sub(CMDBAR.Text, 1, 7) == ("unfling") then
noclip = false
lplayer.Character.HumanoidRootPart.Fling:Destroy()
game:GetService("Workspace").CurrentCamera.CameraSubject =
lplayer.Character.Head
wait(0.4)
lplayer.Character.HumanoidRootPart.Fling:Destroy()
end
if string.sub(CMDBAR.Text, 1, 7) == ("fecheck") then
if game:GetService("Workspace").FilteringEnabled == true then
warn("FE is Enabled (Filtering Enabled)")
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "FE is Enabled";
Text = "Filtering Enabled. Enjoy using Reviz Admin!";
})
else
warn("FE is Disabled (Filtering Disabled) Consider using a
different admin script.")
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "FE is Disabled";
Text = "Filtering Disabled. Consider using a different admin
script.";
})
end
end
if string.sub(CMDBAR.Text, 1, 5) == ("void ") then
for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 6))) do
lplayer.Character.Humanoid.Name = 1
local l = lplayer.Character["1"]:Clone()
l.Parent = lplayer.Character
l.Name = "Humanoid"
wait(0.1)
lplayer.Character["1"]:Destroy()
game:GetService("Workspace").CurrentCamera.CameraSubject =
lplayer.Character
lplayer.Character.Animate.Disabled = true
wait(0.1)
lplayer.Character.Animate.Disabled = false
lplayer.Character.Humanoid.DisplayDistanceType = "None"
for i,v in
pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
lplayer.Character.Humanoid:EquipTool(v)
end
lplayer.Character.HumanoidRootPart.CFrame =
game:GetService("Players")[v.Name].Character.HumanoidRootPart.CFrame
wait(0.2)
lplayer.Character.HumanoidRootPart.CFrame =
game:GetService("Players")[v.Name].Character.HumanoidRootPart.CFrame
wait(0.6)
lplayer.Character.HumanoidRootPart.CFrame =
CFrame.new(999999999999999,0,999999999999999)
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Tools needed!";
Text = "You need a tool in your backpack for this command!";
})
end
end
if string.sub(CMDBAR.Text, 1, 6) == ("noclip") then
noclip = true
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Noclip enabled";
Text = "Type ;clip to disable";
})
end
if string.sub(CMDBAR.Text, 1, 4) == ("clip") then
noclip = false
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Noclip disabled";
Text = "Type ;noclip to enable";
})
end
if string.sub(CMDBAR.Text, 1, 6) == ("speed ") then
lplayer.Character.Humanoid.WalkSpeed = (string.sub(CMDBAR.Text, 7))
end
if string.sub(CMDBAR.Text, 1, 3) == ("ws ") then
lplayer.Character.Humanoid.WalkSpeed = (string.sub(CMDBAR.Text, 4))
end
if string.sub(CMDBAR.Text, 1, 10) == ("hipheight ") then
lplayer.Character.Humanoid.HipHeight = (string.sub(CMDBAR.Text, 11))
end
if string.sub(CMDBAR.Text, 1, 3) == ("hh ") then
lplayer.Character.Humanoid.HipHeight = (string.sub(CMDBAR.Text, 4))
end
if string.sub(CMDBAR.Text, 1, 10) == ("jumppower ") then
lplayer.Character.Humanoid.JumpPower = (string.sub(CMDBAR.Text, 11))
end
if string.sub(CMDBAR.Text, 1, 3) == ("jp ") then
lplayer.Character.Humanoid.JumpPower = (string.sub(CMDBAR.Text, 4))
end
if string.sub(CMDBAR.Text, 1, 7) == ("default") then
lplayer.Character.Humanoid.JumpPower = 50
lplayer.Character.Humanoid.WalkSpeed = 16
lplayer.Character.Humanoid.HipHeight = 0
end
if string.sub(CMDBAR.Text, 1, 6) == ("annoy ") then
for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 7))) do
annoying = true
annplr = v
end
end
if string.sub(CMDBAR.Text, 1, 7) == ("unannoy") then
annoying = false
end
if string.sub(CMDBAR.Text, 1, 9) == ("headwalk ") then
for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 10))) do
hwalk = true
hdwplr = v
end
end
if string.sub(CMDBAR.Text, 1, 10) == ("unheadwalk") then
hwalk = false
end
if string.sub(CMDBAR.Text, 1, 7) == ("nolimbs") then
lplayer.Character["Left Leg"]:Destroy()
lplayer.Character["Left Arm"]:Destroy()
lplayer.Character["Right Leg"]:Destroy()
lplayer.Character["Right Arm"]:Destroy()
end
if string.sub(CMDBAR.Text, 1, 3) == ("god") then
lplayer.Character.Humanoid.Name = 1
local l = lplayer.Character["1"]:Clone()
l.Parent = lplayer.Character
l.Name = "Humanoid"
wait(0.1)
lplayer.Character["1"]:Destroy()
game:GetService("Workspace").CurrentCamera.CameraSubject =
lplayer.Character
lplayer.Character.Animate.Disabled = true
wait(0.1)
lplayer.Character.Animate.Disabled = false
lplayer.Character.Humanoid.DisplayDistanceType = "None"
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "FE Godmode enabled";
Text = "Use ;grespawn or ;respawn to remove.";
})
end
if string.sub(CMDBAR.Text, 1, 8) == ("drophats") then
for i,v in pairs(lplayer.Character:GetChildren()) do
if (v:IsA("Accessory")) or (v:IsA("Hat")) then
v.Parent = workspace
end
end
end
if string.sub(CMDBAR.Text, 1, 8) == ("droptool") then
for i,v in pairs(lplayer.Character:GetChildren()) do
if (v:IsA("Tool")) then
v.Parent = workspace
end
end
end
if string.sub(CMDBAR.Text, 1, 9) == ("loopdhats") then
droppinghats = true
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Loop Drop Enabled";
Text = "Type ;unloopdhats to disable";
})
end
if string.sub(CMDBAR.Text, 1, 11) == ("unloopdhats") then
droppinghats = false
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Loop Drop Disabled";
Text = "Type ;loopdhats to enable.";
})
end
if string.sub(CMDBAR.Text, 1, 9) == ("loopdtool") then
droppingtools = true
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Loop Drop Enabled";
Text = "Type ;unloopdtool to disable";
})
end
if string.sub(CMDBAR.Text, 1, 11) == ("unloopdtool") then
droppingtools = false
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Loop Drop Disabled";
Text = "Type ;loopdtool to enable.";
})
end
if string.sub(CMDBAR.Text, 1, 9) == ("invisible") then -- Credit to
Timeless
Local = game:GetService('Players').LocalPlayer
Char = Local.Character
touched,tpdback = false, false
box = Instance.new('Part',workspace)
box.Anchored = true
box.CanCollide = true
box.Size = Vector3.new(10,1,10)
box.Position = Vector3.new(0,10000,0)
box.Touched:connect(function(part)
if (part.Parent.Name == Local.Name) then
if touched == false then
touched = true
function apply()
if script.Disabled ~= true then
no = Char.HumanoidRootPart:Clone()
wait(.25)
Char.HumanoidRootPart:Destroy()
no.Parent = Char
Char:MoveTo(loc)
touched = false
end end
if Char then
apply()
end
end
end
end)
repeat wait() until Char
loc = Char.HumanoidRootPart.Position
Char:MoveTo(box.Position + Vector3.new(0,.5,0))
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Invisibility enabled!";
Text = "Reset or use ;respawn to remove.";
})
end
if string.sub(CMDBAR.Text, 1, 5) == ("view ") then
for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 6))) do
if game:GetService("Players")[v.Name].Character.Humanoid then
game:GetService("Workspace").CurrentCamera.CameraSubject =
game:GetService("Players")[v.Name].Character.Humanoid
else
game:GetService("Workspace").CurrentCamera.CameraSubject =
game:GetService("Players")[v.Name].Character.Head
end
end
end
if string.sub(CMDBAR.Text, 1, 6) == ("unview") then
if lplayer.Character.Humanoid then
game:GetService("Workspace").CurrentCamera.CameraSubject =
lplayer.Character.Humanoid
else
game:GetService("Workspace").CurrentCamera.CameraSubject =
lplayer.Character.Head
end
end
if string.sub(CMDBAR.Text, 1, 5) == ("goto ") then
for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 6))) do
lplayer.Character.HumanoidRootPart.CFrame =
game:GetService("Players")[v.Name].Character.HumanoidRootPart.CFrame
end
end
if string.sub(CMDBAR.Text, 1, 3) == ("fly") then
repeat wait() until lplayer and lplayer.Character and
lplayer.Character:FindFirstChild('HumanoidRootPart') and
lplayer.Character:FindFirstChild('Humanoid')
repeat wait() until Mouse

local T = lplayer.Character.HumanoidRootPart
local CONTROL = {F = 0, B = 0, L = 0, R = 0}
local lCONTROL = {F = 0, B = 0, L = 0, R = 0}
local SPEED = speedget

local function fly()


flying = true
local BG = Instance.new('BodyGyro', T)
local BV = Instance.new('BodyVelocity', T)
BG.P = 9e4
BG.maxTorque = Vector3.new(9e9, 9e9, 9e9)
BG.cframe = T.CFrame
BV.velocity = Vector3.new(0, 0.1, 0)
BV.maxForce = Vector3.new(9e9, 9e9, 9e9)
spawn(function()
repeat wait()
lplayer.Character.Humanoid.PlatformStand = true
if CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 then
SPEED = 50
elseif not (CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0)
and SPEED ~= 0 then
SPEED = 0
end
if (CONTROL.L + CONTROL.R) ~= 0 or (CONTROL.F + CONTROL.B) ~= 0 then
BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector *
(CONTROL.F + CONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame *
CFrame.new(CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B) * 0.2, 0).p) -
workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R}
elseif (CONTROL.L + CONTROL.R) == 0 and (CONTROL.F + CONTROL.B) == 0
and SPEED ~= 0 then
BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector *
(lCONTROL.F + lCONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame *
CFrame.new(lCONTROL.L + lCONTROL.R, (lCONTROL.F + lCONTROL.B) * 0.2, 0).p) -
workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
else
BV.velocity = Vector3.new(0, 0.1, 0)
end
BG.cframe = workspace.CurrentCamera.CoordinateFrame
until not flying
CONTROL = {F = 0, B = 0, L = 0, R = 0}
lCONTROL = {F = 0, B = 0, L = 0, R = 0}
SPEED = 0
BG:destroy()
BV:destroy()
lplayer.Character.Humanoid.PlatformStand = false
end)
end
Mouse.KeyDown:connect(function(KEY)
if KEY:lower() == 'w' then
CONTROL.F = speedfly
elseif KEY:lower() == 's' then
CONTROL.B = -speedfly
elseif KEY:lower() == 'a' then
CONTROL.L = -speedfly
elseif KEY:lower() == 'd' then
CONTROL.R = speedfly
end
end)
Mouse.KeyUp:connect(function(KEY)
if KEY:lower() == 'w' then
CONTROL.F = 0
elseif KEY:lower() == 's' then
CONTROL.B = 0
elseif KEY:lower() == 'a' then
CONTROL.L = 0
elseif KEY:lower() == 'd' then
CONTROL.R = 0
end
end)
fly()
end
if string.sub(CMDBAR.Text, 1, 5) == ("unfly") then
flying = false
lplayer.Character.Humanoid.PlatformStand = false
end
if string.sub(CMDBAR.Text, 1, 5) == ("chat ") then

game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:
FireServer((string.sub(CMDBAR.Text, 6)), "All")
end
if string.sub(CMDBAR.Text, 1, 5) == ("spam ") then
spamtext = (string.sub(CMDBAR.Text, 6))
spamming = true
end
if string.sub(CMDBAR.Text, 1, 6) == ("unspam") then
spamming = false
end
if string.sub(CMDBAR.Text, 1, 9) == ("spamwait ") then
spamdelay = (string.sub(CMDBAR.Text, 10))
end
if string.sub(CMDBAR.Text, 1, 7) == ("pmspam ") then
for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 8))) do
pmspammed = v.Name
spammingpm = true
end
end
if string.sub(CMDBAR.Text, 1, 8) == ("unpmspam") then
spammingpm = false
end
if string.sub(CMDBAR.Text, 1, 8) == ("cfreeze ") then
for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 9))) do
v.Character["Left Leg"].Anchored = true
v.Character["Left Arm"].Anchored = true
v.Character["Right Leg"].Anchored = true
v.Character["Right Arm"].Anchored = true
v.Character.Torso.Anchored = true
v.Character.Head.Anchored = true
end
end
if string.sub(CMDBAR.Text, 1, 10) == ("uncfreeze ") then
for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 11))) do
v.Character["Left Leg"].Anchored = false
v.Character["Left Arm"].Anchored = false
v.Character["Right Leg"].Anchored = false
v.Character["Right Arm"].Anchored = false
v.Character.Torso.Anchored = false
v.Character.Head.Anchored = false
end
end
if string.sub(CMDBAR.Text, 1, 8) == ("unlockws") then
local a = game:GetService("Workspace"):getChildren()
for i = 1, #a do
if a[i].className == "Part" then
a[i].Locked = false
elseif a[i].className == "Model" then
local r = a[i]:getChildren()
for i = 1, #r do
if r[i].className == "Part" then
r[i].Locked = false
end
end
end
end
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Success!";
Text = "Workspace unlocked. Use ;lockws to lock.";
})
end
if string.sub(CMDBAR.Text, 1, 6) == ("lockws") then
local a = game:GetService("Workspace"):getChildren()
for i = 1, #a do
if a[i].className == "Part" then
a[i].Locked = true
elseif a[i].className == "Model" then
local r = a[i]:getChildren()
for i = 1, #r do
if r[i].className == "Part" then
r[i].Locked = true
end
end
end
end
end
if string.sub(CMDBAR.Text, 1, 6) == ("btools") then
local Clone_T = Instance.new("HopperBin",lplayer.Backpack)
Clone_T.BinType = "Clone"
local Destruct = Instance.new("HopperBin",lplayer.Backpack)
Destruct.BinType = "Hammer"
local Hold_T = Instance.new("HopperBin",lplayer.Backpack)
Hold_T.BinType = "Grab"
end
if string.sub(CMDBAR.Text, 1, 6) == ("pstand") then
lplayer.Character.Humanoid.PlatformStand = true
end
if string.sub(CMDBAR.Text, 1, 8) == ("unpstand") then
lplayer.Character.Humanoid.PlatformStand = false
end
if string.sub(CMDBAR.Text, 1, 9) == ("blockhead") then
lplayer.Character.Head.Mesh:Destroy()
end
if string.sub(CMDBAR.Text, 1, 3) == ("sit") then
lplayer.Character.Humanoid.Sit = true
end
if string.sub(CMDBAR.Text, 1, 9) == ("bringobj ") then
local function bringobjw()
for i,obj in ipairs(game:GetService("Workspace"):GetDescendants()) do
if obj.Name == (string.sub(CMDBAR.Text, 10)) then
obj.CFrame = lplayer.Character.HumanoidRootPart.CFrame
obj.CanCollide = false
obj.Transparency = 0.7
wait()
obj.CFrame = lplayer.Character["Left Leg"].CFrame
wait()
obj.CFrame = lplayer.Character["Right Leg"].CFrame
wait()
obj.CFrame = lplayer.Character["Head"].CFrame
end
end
end
while wait() do
bringobjw()
end
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "BringObj";
Text = "BringObj enabled.";
})
end
if string.sub(CMDBAR.Text, 1, 6) == ("wsvis ") then
vis = (string.sub(CMDBAR.Text, 7))
local a = game:GetService("Workspace"):GetDescendants()
for i = 1, #a do
if a[i].className == "Part" then
a[i].Transparency = vis
elseif a[i].className == "Model" then
local r = a[i]:getChildren()
for i = 1, #r do
if r[i].className == "Part" then
r[i].Transparency = vis
end
end
end
end
end
if string.sub(CMDBAR.Text, 1, 10) == ("hypertotal") then
loadstring(game:GetObjects("rbxassetid://1255063809")[1].Source)()
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Success!";
Text = "HyperTotal GUI Loaded!";
})
end
if string.sub(CMDBAR.Text, 1, 4) == ("cmds") then
CMDSFRAME.Visible = true
end
if string.sub(CMDBAR.Text, 1, 9) == ("rmeshhats") then
for i,v in pairs(lplayer.Character:GetChildren()) do
if (v:IsA("Accessory")) or (v:IsA("Hat")) then
v.Handle.Mesh:Destroy()
end
end
end
if string.sub(CMDBAR.Text, 1, 9) == ("blockhats") then
for i,v in pairs(lplayer.Character:GetChildren()) do
if (v:IsA("Accessory")) or (v:IsA("Hat")) then
v.Handle.Mesh:Destroy()
end
end
end
if string.sub(CMDBAR.Text, 1, 9) == ("rmeshtool") then
for i,v in pairs(lplayer.Character:GetChildren()) do
if (v:IsA("Tool")) then
v.Handle.Mesh:Destroy()
end
end
end
if string.sub(CMDBAR.Text, 1, 9) == ("blocktool") then
for i,v in pairs(lplayer.Character:GetChildren()) do
if (v:IsA("Tool")) then
v.Handle.Mesh:Destroy()
end
end
end
if string.sub(CMDBAR.Text, 1, 7) == ("spinner") then
local p = Instance.new("RocketPropulsion")
p.Parent = lplayer.Character.HumanoidRootPart
p.Name = "Spinner"
p.Target = lplayer.Character["Left Arm"]
p:Fire()
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Spinner enabled";
Text = "Type ;nospinner to disable.";
})
end
if string.sub(CMDBAR.Text, 1, 9) == ("nospinner") then
lplayer.Character.HumanoidRootPart.Spinner:Destroy()
end
if string.sub(CMDBAR.Text, 1, 6) == ("reachd") then
for i,v in
pairs(game:GetService'Players'.LocalPlayer.Character:GetChildren())do
if v:isA("Tool") then
local a = Instance.new("SelectionBox",v.Handle)
a.Adornee = v.Handle
v.Handle.Size = Vector3.new(0.5,0.5,60)
v.GripPos = Vector3.new(0,0,0)
lplayer.Character.Humanoid:UnequipTools()
end
end
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Reach applied!";
Text = "Applied to equipped sword. Use ;noreach to disable.";
})
end
if string.sub(CMDBAR.Text, 1, 6) == ("reach ") then
for i,v in
pairs(game:GetService'Players'.LocalPlayer.Character:GetChildren())do
if v:isA("Tool") then
local a = Instance.new("SelectionBox",v.Handle)
a.Name = "Reach"
a.Adornee = v.Handle
v.Handle.Size = Vector3.new(0.5,0.5,(string.sub(CMDBAR.Text,
7)))
v.GripPos = Vector3.new(0,0,0)
lplayer.Character.Humanoid:UnequipTools()
end
end
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Reach applied!";
Text = "Applied to equipped sword. Use ;noreach to disable.";
})
end
if string.sub(CMDBAR.Text, 1, 7) == ("noreach") then
for i,v in
pairs(game:GetService'Players'.LocalPlayer.Character:GetChildren())do
if v:isA("Tool") then
v.Handle.Reach:Destroy()
end
end
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Reach removed!";
Text = "Removed reach from equipped sword.";
})
end
if string.sub(CMDBAR.Text, 1, 6) == ("rkill ") then
for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 7)))do
lplayer.Character.Humanoid.Name = 1
local l = lplayer.Character["1"]:Clone()
l.Parent = lplayer.Character
l.Name = "Humanoid"
wait(0.1)
lplayer.Character["1"]:Destroy()
game:GetService("Workspace").CurrentCamera.CameraSubject =
lplayer.Character
lplayer.Character.Animate.Disabled = true
wait(0.1)
lplayer.Character.Animate.Disabled = false
lplayer.Character.Humanoid.DisplayDistanceType = "None"
for i,v in
pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
lplayer.Character.Humanoid:EquipTool(v)
end
wait(0.1)
lplayer.Character.HumanoidRootPart.CFrame =
game:GetService("Players")[v.Name].Character.HumanoidRootPart.CFrame
wait(0.2)
lplayer.Character.HumanoidRootPart.CFrame =
game:GetService("Players")[v.Name].Character.HumanoidRootPart.CFrame
wait(0.5)
lplayer.Character.HumanoidRootPart.CFrame =
CFrame.new(Vector3.new(-100000,10,-100000))
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Tools needed!";
Text = "You need a tool in your backpack for this command!";
})
end
end
if string.sub(CMDBAR.Text, 1, 6) == ("tp me ") then
for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 7))) do
lplayer.Character.HumanoidRootPart.CFrame =
game:GetService("Players")[v.Name].Character.HumanoidRootPart.CFrame
end
end
if string.sub(CMDBAR.Text, 1, 7) == ("cbring ") then
if (string.sub(CMDBAR.Text, 8)) == "all" or (string.sub(CMDBAR.Text,
8)) == "All" or (string.sub(CMDBAR.Text, 8)) == "ALL" then
cbringall = true
else
for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 8))) do
brplr = v.Name
end
end
cbring = true
end
if string.sub(CMDBAR.Text, 1, 8) == ("uncbring") then
cbring = false
cbringall = false
end
if string.sub(CMDBAR.Text, 1, 5) == ("swap ") then
for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 6))) do
local NOWPLR = game:GetService("Players")
[v.Name].Character.HumanoidRootPart.CFrame
local NOW = lplayer.Character.HumanoidRootPart.CFrame
lplayer.Character.Humanoid.Name = 1
local l = lplayer.Character["1"]:Clone()
l.Parent = lplayer.Character
l.Name = "Humanoid"
wait(0.1)
lplayer.Character["1"]:Destroy()
game:GetService("Workspace").CurrentCamera.CameraSubject =
lplayer.Character
lplayer.Character.Animate.Disabled = true
wait(0.1)
lplayer.Character.Animate.Disabled = false
lplayer.Character.Humanoid.DisplayDistanceType = "None"
for i,v in
pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
lplayer.Character.Humanoid:EquipTool(v)
end
local function tp(player,player2)
local char1,char2=player.Character,player2.Character
if char1 and char2 then
char1:MoveTo(char2.Head.Position)
end
end
wait(0.1)
lplayer.Character.HumanoidRootPart.CFrame =
game:GetService("Players")[v.Name].Character.HumanoidRootPart.CFrame
wait(0.2)
lplayer.Character.HumanoidRootPart.CFrame =
game:GetService("Players")[v.Name].Character.HumanoidRootPart.CFrame
wait(0.5)
lplayer.Character.HumanoidRootPart.CFrame = NOW
wait(0.6)
tp(lplayer, game:GetService("Players")[v.Name])
wait(0.4)
lplayer.Character.HumanoidRootPart.CFrame = NOWPLR
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Tools needed!";
Text = "You need a tool in your backpack for this command!";
})
end
end
if string.sub(CMDBAR.Text, 1, 7) == ("glitch ") then
for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 8))) do
lplayer.Character.Humanoid.Name = 1
local l = lplayer.Character["1"]:Clone()
l.Parent = lplayer.Character
l.Name = "Humanoid"
wait(0.1)
lplayer.Character["1"]:Destroy()
game:GetService("Workspace").CurrentCamera.CameraSubject =
lplayer.Character
lplayer.Character.Animate.Disabled = true
wait(0.1)
lplayer.Character.Animate.Disabled = false
lplayer.Character.Humanoid.DisplayDistanceType = "None"
for i,v in
pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
lplayer.Character.Humanoid:EquipTool(v)
end
lplayer.Character.HumanoidRootPart.CFrame =
game:GetService("Players")[v.Name].Character["Left Arm"].CFrame
wait(0.3)
lplayer.Character.HumanoidRootPart.CFrame =
game:GetService("Players")[v.Name].Character["Left Arm"].CFrame
wait(0.4)
b = Instance.new("BodyForce")
b.Parent = lplayer.Character.HumanoidRootPart
b.Name = "Glitch"
b.Force = Vector3.new(100000000,5000,0)
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Tools needed!";
Text = "You need a tool in your backpack for this command!";
})
end
end
if string.sub(CMDBAR.Text, 1, 8) == ("unglitch") then
lplayer.Character.HumanoidRootPart.Glitch:Destroy()
lplayer.Character.HumanoidRootPart.CFrame = CFrame.new(10000,0,10000)
b = Instance.new("BodyForce")
b.Parent = lplayer.Character.HumanoidRootPart
b.Name = "unGlitch"
b.Force = Vector3.new(0,-5000000,0)
wait(2)
lplayer.Character.HumanoidRootPart.unGlitch:Destroy()
end
if string.sub(CMDBAR.Text, 1, 8) == ("grespawn") then
lplayer.Character.Humanoid.Health = 0
wait(1)
lplayer.Character.Head.CFrame = CFrame.new(1000000,0,1000000)
lplayer.Character.Torso.CFrame = CFrame.new(1000000,0,1000000)
end
if string.sub(CMDBAR.Text, 1, 8) == ("explorer") then
loadstring(game:GetObjects("rbxassetid://492005721")[1].Source)()
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Success!";
Text = "DEX Explorer has loaded.";
})
end
if string.sub(CMDBAR.Text, 1, 5) == ("anim ") then
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://"..(string.sub(CMDBAR.Text, 6))
local track = lplayer.Character.Humanoid:LoadAnimation(Anim)
track:Play(.1, 1, 1)
end
if string.sub(CMDBAR.Text, 1, 7) == ("animgui") then
loadstring(game:GetObjects("rbxassetid://1202558084")[1].Source)()
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Success!";
Text = "Energize Animations GUI has loaded.";
})
end
if string.sub(CMDBAR.Text, 1, 7) == ("savepos") then
saved = lplayer.Character.HumanoidRootPart.CFrame
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Position Saved";
Text = "Use ;loadpos to return to saved position.";
})
end
if string.sub(CMDBAR.Text, 1, 7) == ("loadpos") then
lplayer.Character.HumanoidRootPart.CFrame = saved
end
if string.sub(CMDBAR.Text, 1, 5) == ("bang ") then
for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 6))) do
local Anim2 = Instance.new("Animation")
Anim2.AnimationId = "rbxassetid://148840371"
local track2 = lplayer.Character.Humanoid:LoadAnimation(Anim2)
track2:Play(.1, 1, 1)
bplrr = v.Name
banpl = true
end
end
if string.sub(CMDBAR.Text, 1, 6) == ("unbang") then
banpl = false
end
if string.sub(CMDBAR.Text, 1, 9) == ("bringmod ") then
local function bringmodw()
for i,obj in ipairs(game:GetService("Workspace"):GetDescendants()) do
if obj.Name == (string.sub(CMDBAR.Text, 10)) then
for i,ch in pairs(obj:GetDescendants()) do
if (ch:IsA("BasePart")) then
ch.CFrame = lplayer.Character.HumanoidRootPart.CFrame
ch.CanCollide = false
ch.Transparency = 0.7
wait()
ch.CFrame = lplayer.Character["Left Leg"].CFrame
wait()
ch.CFrame = lplayer.Character["Right Leg"].CFrame
wait()
ch.CFrame = lplayer.Character["Head"].CFrame
end
end
end
end
end
while wait() do
bringmodw()
end
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "BringMod";
Text = "BringMod enabled.";
})
end
if string.sub(CMDBAR.Text, 1, 7) == ("respawn") then
local mod = Instance.new('Model', workspace) mod.Name = 're
'..lplayer.Name
local hum = Instance.new('Humanoid', mod)
local ins = Instance.new('Part', mod) ins.Name = 'Torso' ins.CanCollide
= false ins.Transparency = 1
lplayer.Character = mod
end
if string.sub(CMDBAR.Text, 1, 8) == ("shutdown") then
game:GetService'RunService'.Stepped:Connect(function()
pcall(function()
for i,v in pairs(game:GetService'Players':GetPlayers()) do
if v.Character ~= nil and v.Character:FindFirstChild'Head' then
for _,x in pairs(v.Character.Head:GetChildren()) do
if x:IsA'Sound' then x.Playing = true
x.CharacterSoundEvent:FireServer(true, true) end
end
end
end
end)
end)
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Attempting Shutdown";
Text = "Shutdown Attempt has begun.";
})
end
if string.sub(CMDBAR.Text, 1, 7) == ("delobj ") then
objtodel = (string.sub(CMDBAR.Text, 8))
for i,v in pairs(game:GetService("Workspace"):GetDescendants()) do
if v.Name == objtodel then
v:Destroy()
end
end
end
if string.sub(CMDBAR.Text, 1, 7) == ("getplrs") then
for i,v in pairs(game:GetService("Players"):GetPlayers())do
print(v)
end
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Printed";
Text = "Players have been printed to console. (F9)";
})
end
if string.sub(CMDBAR.Text, 1, 8) == ("deldecal") then
for i,v in pairs(game:GetService("Workspace"):GetDescendants())do
if (v:IsA("Decal")) then
v:Destroy()
end
end
end
if string.sub(CMDBAR.Text, 1, 10) == ("opfinality") then
loadstring(game:GetObjects("rbxassetid://1294358929")[1].Source)()
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Success!";
Text = "OpFinality GUI has loaded.";
})
end
if string.sub(CMDBAR.Text, 1, 7) == ("remotes") then
remotes = true
added = true
game.DescendantAdded:connect(function(rmt)
if added == true then
if remotes == true then
if rmt:IsA("RemoteEvent") then
print("A RemoteEvent was added!")
print(" game." .. rmt:GetFullName() .. " | RemoteEvent")
print(" game." .. rmt:GetFullName() .. " | RemoteEvent", 247, 0, 0,
true)
end end end
end)
game.DescendantAdded:connect(function(rmtfnctn)
if added == true then
if remotes == true then
if rmtfnctn:IsA("RemoteFunction") then
warn("A RemoteFunction was added!")
warn(" game." .. rmtfnctn:GetFullName() .. " | RemoteFunction")
print(" game." .. rmtfnctn:GetFullName() .. " | RemoteFunction", 5,
102, 198, true)
end end end
end)

game.DescendantAdded:connect(function(bndfnctn)
if added == true then
if binds == true then
if bndfnctn:IsA("BindableFunction") then
print("A BindableFunction was added!")
print(" game." .. bndfnctn:GetFullName() .. " | BindableFunction")
print(" game." .. bndfnctn:GetFullName() .. " | BindableFunction", 239,
247, 4, true)
end end end
end)

game.DescendantAdded:connect(function(bnd)
if added == true then
if binds == true then
if bnd:IsA("BindableEvent") then
warn("A BindableEvent was added!")
warn(" game." .. bnd:GetFullName() .. " | BindableEvent")
print(" game." .. bnd:GetFullName() .. " | BindableEvent", 13, 193, 22,
true)
end end end
end)
if binds == true then
for i,v in pairs(game:GetDescendants()) do
if v:IsA("BindableFunction") then
print(" game." .. v:GetFullName() .. " | BindableFunction")
print(" game." .. v:GetFullName() .. " | BindableFunction", 239, 247,
4, true)
end end
for i,v in pairs(game:GetDescendants()) do
if v:IsA("BindableEvent") then
warn(" game." .. v:GetFullName() .. " | BindableEvent")
print(" game." .. v:GetFullName() .. " | BindableEvent", 13, 193, 22,
true)
end end
else
print("Off")
end
if remotes == true then
for i,v in pairs(game:GetDescendants()) do
if v:IsA("RemoteFunction") then
warn(" game." .. v:GetFullName() .. " | RemoteFunction")
print(" game." .. v:GetFullName() .. " | RemoteFunction", 5, 102, 198,
true)
end end
wait()
for i,v in pairs(game:GetDescendants()) do
if v:IsA("RemoteEvent") then
print(" game." .. v:GetFullName() .. " | RemoteEvent")
print(" game." .. v:GetFullName() .. " | RemoteEvent", 247, 0, 0, true)
end end
else
print("Off")
end
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Printing Remotes";
Text = "Type ;noremotes to disable.";
})
end
if string.sub(CMDBAR.Text, 1, 9) == ("noremotes") then
remotes = false
added = false
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Printing Remotes Disabled";
Text = "Type ;remotes to enable.";
})
end
if string.sub(CMDBAR.Text, 1, 9) == ("tpdefault") then
spin = false
followed = false
traill = false
noclip = false
annoying = false
hwalk = false
cbringing = false
end
if string.sub(CMDBAR.Text, 1, 7) == ("stopsit") then
stopsitting = true
end
if string.sub(CMDBAR.Text, 1, 5) == ("gosit") then
stopsitting = false
end
if string.sub(CMDBAR.Text, 1, 7) == ("version") then
print(adminversion)
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Version";
Text = adminversion;
})
end
if string.sub(CMDBAR.Text, 1, 7) == ("clicktp") then
clickgoto = true
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Click TP";
Text = "Press E to teleport to mouse position";
})
end
if string.sub(CMDBAR.Text, 1, 9) == ("noclicktp") then
clickgoto = false
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Click TP";
Text = "Click TP has been disabled.";
})
end
if string.sub(CMDBAR.Text, 1, 7) == ("toolson") then
gettingtools = true
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Tools Enabled";
Text = "Automatically colleting tools dropped.";
})
end
if string.sub(CMDBAR.Text, 1, 8) == ("toolsoff") then
gettingtools = false
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Tools Disabled";
Text = "Click TP has been disabled.";
})
end
if string.sub(CMDBAR.Text, 1, 9) == ("delcmdbar") then
ScreenGui:Destroy()
end
if string.sub(CMDBAR.Text, 1, 5) == ("reset") then
lplayer.Character.Head:Destroy()
end
if string.sub(CMDBAR.Text, 1, 6) == ("state ") then
statechosen = string.sub(CMDBAR.Text, 7)
changingstate = true
end
if string.sub(CMDBAR.Text, 1, 8) == ("gravity ") then
game:GetService("Workspace").Gravity = string.sub(CMDBAR.Text, 9)
end
if string.sub(CMDBAR.Text, 1, 9) == ("looprhats") then
removingmeshhats = true
end
if string.sub(CMDBAR.Text, 1, 11) == ("unlooprhats") then
removingmeshhats = false
end
if string.sub(CMDBAR.Text, 1, 9) == ("looprtool") then
removingmeshtool = true
end
if string.sub(CMDBAR.Text, 1, 11) == ("unlooprtool") then
removingmeshtool = false
end
if string.sub(CMDBAR.Text, 1, 9) == ("givetool ") then
for i,v in
pairs(game:GetService("Players").LocalPlayer.Character:GetDescendants()) do
if v:IsA("Tool") then
for i,player in pairs(GetPlayer(string.sub(CMDBAR.Text, 10)))
do
v.Parent = player.Character
end
end
end
end
if string.sub(CMDBAR.Text, 1, 4) == ("age ") then
for i,player in pairs(GetPlayer(string.sub(CMDBAR.Text, 5))) do

game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:
FireServer(player.Name.." Account Age: "..player.AccountAge.." days!", "All")
end
end
if string.sub(CMDBAR.Text, 1, 3) == ("id ") then
for i,player in pairs(GetPlayer(string.sub(CMDBAR.Text, 4))) do

game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:
FireServer(player.Name.." Account ID: "..player.UserId, "All")
end
end
if string.sub(CMDBAR.Text, 1, 5) == (".age ") then
for i,player in pairs(GetPlayer(string.sub(CMDBAR.Text, 6))) do
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = player.AccountAge.." Days";
Text = "Account age of "..player.Name;
})
end
end
if string.sub(CMDBAR.Text, 1, 4) == (".id ") then
for i,player in pairs(GetPlayer(string.sub(CMDBAR.Text, 5))) do
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = player.UserId.." ID";
Text = "Account ID of "..player.Name;
})
end
end
if string.sub(CMDBAR.Text, 1, 6) == ("gameid") then
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Game ID";
Text = "Game ID: ".. game.GameId;
})
end
if string.sub(CMDBAR.Text, 1, 3) == ("pgs") then
local pgscheck = game:GetService("Workspace"):PGSIsEnabled()
if pgscheck == true then
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "PGSPhysicsSolverEnabled";
Text = "PGS is Enabled!";
})
else
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "PGSPhysicsSolverEnabled";
Text = "PGS is Disabled!";
})
end
end
if string.sub(CMDBAR.Text, 1, 11) == ("removeinvis") then
for i,v in pairs(game:GetService("Workspace"):GetDescendants()) do
if v:IsA("Part") then
if v.Transparency == 1 then
if v.Name ~= "HumanoidRootPart" then
v:Destroy()
end
end
end
end
end
if string.sub(CMDBAR.Text, 1, 9) == ("removefog") then
game:GetService("Lighting").FogStart = 0
game:GetService("Lighting").FogEnd = 9999999999999
end
if string.sub(CMDBAR.Text, 1, 7) == ("disable") then
lplayer.Character.Humanoid.Parent = lplayer
end
if string.sub(CMDBAR.Text, 1, 6) == ("enable") then
lplayer.Humanoid.Parent = lplayer.Character
end
if string.sub(CMDBAR.Text, 1, 13) == ("givealltools ") then
for i,v in
pairs(game:GetService("Players").LocalPlayer.Backpack:GetDescendants()) do
if v:IsA("Tool") then
v.Parent = lplayer.Character
wait()
for i,player in pairs(GetPlayer(string.sub(CMDBAR.Text, 14)))
do
v.Parent = player.Character
end
end
end
end
if string.sub(CMDBAR.Text, 1, 9) == ("flyspeed ") then
speedfly = string.sub(CMDBAR.Text, 10)
wait()
change()
end
if string.sub(CMDBAR.Text, 1, 7) == ("carpet ") then
for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 8))) do
local Anim3 = Instance.new("Animation")
Anim3.AnimationId = "rbxassetid://282574440"
local track3 = lplayer.Character.Humanoid:LoadAnimation(Anim3)
track3:Play(.1, 1, 1)
bplrr = v.Name
banpl = true
end
end
if string.sub(CMDBAR.Text, 1, 8) == ("uncarpet") then
banpl = false
end
if string.sub(CMDBAR.Text, 1, 6) == ("stare ") then
for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 7))) do
staring = true
stareplr = v
end
end
if string.sub(CMDBAR.Text, 1, 7) == ("unstare") then
staring = false
end
if string.sub(CMDBAR.Text, 1, 7) == ("logchat") then
chatlogs = true
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "LogChat enabled";
Text = "Now logging all player chat.";
})
end
if string.sub(CMDBAR.Text, 1, 9) == ("unlogchat") then
chatlogs = false
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "LogChat disabled";
Text = "Stopped logging all player chat.";
})
end
if string.sub(CMDBAR.Text, 1, 6) == ("fixcam") then
game:GetService("Workspace").CurrentCamera:Destroy()
wait(0.1)
game:GetService("Workspace").CurrentCamera.CameraSubject =
lplayer.Character.Humanoid
game:GetService("Workspace").CurrentCamera.CameraType = "Custom"
lplayer.CameraMinZoomDistance = 0.5
lplayer.CameraMaxZoomDistance = 400
lplayer.CameraMode = "Classic"
end
if string.sub(CMDBAR.Text, 1, 7) == ("unstate") then
changingstate = false
end
CMDBAR.Text = ""
end
end)

wait(0.3)
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Loaded successfully!";
Text = "Reviz Admin V2 by illremember";
})
wait(0.1)
print("Reviz Admin V2 loaded!")
if game:GetService("Workspace").FilteringEnabled == true then
warn("FE is Enabled (Filtering Enabled)")
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "FE is Enabled";
Text = "Filtering Enabled. Enjoy using Reviz Admin!";
})
else
warn("FE is Disabled (Filtering Disabled) Consider using a different admin
script.")
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "FE is Disabled";
Text = "Filtering Disabled. Consider using a different admin script.";
})
end
local intro = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local ImageLabel = Instance.new("ImageLabel")
intro.Parent = game:GetService("CoreGui")
Frame.Parent = intro
Frame.BackgroundColor3 = Color3.new(1, 1, 1)
Frame.BackgroundTransparency = 1
Frame.Size = UDim2.new(1, 0, 0, 300)
Frame.Position = UDim2.new(0, 0, -0.4, 0)
ImageLabel.Parent = Frame
ImageLabel.BackgroundColor3 = Color3.new(1, 1, 1)
ImageLabel.BackgroundTransparency = 1
ImageLabel.Position = UDim2.new(0, 0, 0, 0)
ImageLabel.Size = UDim2.new(1, 0, 1, 0)
ImageLabel.Image = "http://www.roblox.com/asset/?id=1542162618"
Frame:TweenPosition(UDim2.new(0, 0, 0.2, 0), "Out", "Elastic", 3)
wait(3.01)
Frame:TweenPosition(UDim2.new(0, 0, 1.5, 0), "Out", "Elastic", 5)
wait(5.01)
intro:Destroy()
end)

arrest.Name = "arrest"
arrest.Parent = main
arrest.BackgroundColor3 = Color3.new(0, 1, 1)
arrest.Position = UDim2.new(0.349623203, 0, 0.306112915, 0)
arrest.Size = UDim2.new(0, 110, 0, 32)
arrest.Font = Enum.Font.GothamBlack
arrest.Text = "Arrest"
arrest.TextColor3 = Color3.new(1, 0, 0)
arrest.TextSize = 14
arrest.MouseButton1Down:connect(function()
local mouse = game.Players.LocalPlayer:GetMouse()
local arrestEvent = game.Workspace.Remote.arrest
mouse.Button1Down:connect(function()
local obj = mouse.Target
local response = arrestEvent:InvokeServer(obj)
end)
end)

attach.Name = "attach"
attach.Parent = main
attach.BackgroundColor3 = Color3.new(0, 1, 1)
attach.Position = UDim2.new(0.679666638, 0, 0.304921538, 0)
attach.Size = UDim2.new(0, 111, 0, 32)
attach.Font = Enum.Font.GothamBlack
attach.Text = "Aimbot"
attach.TextColor3 = Color3.new(1, 0, 0)
attach.TextSize = 14
attach.MouseButton1Down:connect(function()
local plrs = game:GetService("Players")
local TeamBased = true ; local teambasedswitch = "o"
local presskeytoaim = true; local aimkey = "e"
local raycast = false

local espupdatetime = 5; autoesp = false


local lockaim = true; local lockangle = 5

--function findwat(folder, what)


-- for i, smth in pairs(folder:GetChildren()) do
-- if string.find(string.lower(tostring(smth)), string.lower(what)) then
-- return smth
-- end
-- end
--end
--
--local plrs = findwat(game, "Players")

local Gui = Instance.new("ScreenGui")


local Move = Instance.new("Frame")
local Main = Instance.new("Frame")
local EspStatus = Instance.new("TextLabel")
local st1 = Instance.new("TextLabel")
local st1_2 = Instance.new("TextLabel")
local st1_3 = Instance.new("TextLabel")
local Name = Instance.new("TextLabel")
--Properties:
Gui.Name = "Gui"
Gui.Parent = plrs.LocalPlayer:WaitForChild("PlayerGui")

Move.Name = "Move"
Move.Parent = Gui
Move.BackgroundColor3 = Color3.new(0.545098, 0, 0)
Move.BackgroundTransparency = 1
Move.BorderSizePixel = 0
Move.Draggable = true
Move.Position = UDim2.new(0.005, 0, -0.15, 0)
Move.Size = UDim2.new(0.28141585, 0, 0.0320388414, 0)

Main.Name = "Main"
Main.Parent = Move
Main.BackgroundColor3 = Color3.new(1, 1, 1)
Main.Position = UDim2.new(0, -7, 20.9960003, 0)
Main.Size = UDim2.new(1, 0, 5.79699993, 0)
Main.Style = Enum.FrameStyle.RobloxSquare

EspStatus.Name = "EspStatus"
EspStatus.Parent = Main
EspStatus.BackgroundColor3 = Color3.new(1, 1, 1)
EspStatus.BackgroundTransparency = 1
EspStatus.Position = UDim2.new(0, 0, 0.300000012, 0)
EspStatus.Size = UDim2.new(1, 0, 0.162, 0)
EspStatus.Font = Enum.Font.ArialBold
EspStatus.Text = "Press O to change team based mode"
EspStatus.TextColor3 = Color3.new(0.6, 0.196078, 0.8)
EspStatus.TextScaled = true
EspStatus.TextWrapped = true

st1.Name = "st1"
st1.Parent = Main
st1.BackgroundColor3 = Color3.new(1, 1, 1)
st1.BackgroundTransparency = 1
st1.Position = UDim2.new(0.271787882, 0, 0, 0)
st1.Size = UDim2.new(0.728211343, 0, 0.161862016, 0)
st1.Font = Enum.Font.ArialBold
st1.Text = ""
st1.TextColor3 = Color3.new(0.0784314, 0.541176, 0)
st1.TextScaled = true
st1.TextSize = 14
st1.TextWrapped = true

st1_2.Name = "st1"
st1_2.Parent = Main
st1_2.BackgroundColor3 = Color3.new(1, 1, 1)
st1_2.BackgroundTransparency = 1
st1_2.Position = UDim2.new(0, 0, 0.875999987, 0)
st1_2.Size = UDim2.new(0.999999881, 0, 0.161862016, 0)
st1_2.Font = Enum.Font.ArialBold
st1_2.Text = "Press E to lock on a person inside ur view"
st1_2.TextColor3 = Color3.new(0.6, 0.196078, 0.8)
st1_2.TextScaled = true
st1_2.TextWrapped = true

st1_3.Name = "st1"
st1_3.Parent = Main
st1_3.BackgroundColor3 = Color3.new(1, 1, 1)
st1_3.BackgroundTransparency = 1
st1_3.Position = UDim2.new(0, 0, 0.54, 0)
st1_3.Size = UDim2.new(1, 0, 0.261999995, 0)
st1_3.Font = Enum.Font.ArialBold
st1_3.Text = "Press L to enable esp loop and press T to update esp"
st1_3.TextColor3 = Color3.new(0.6, 0.196078, 0.8)
st1_3.TextScaled = true
st1_3.TextWrapped = true

Name.Name = "Name"
Name.Parent = Move
Name.BackgroundColor3 = Color3.new(0.545098, 0, 0)
Name.BackgroundTransparency = 1
Name.Position = UDim2.new(0, 25, 20.9860001, 0)
Name.Size = UDim2.new(0.838, 0, 1.27999997, 0)
Name.Font = Enum.Font.Arcade
Name.Text = "ARSENAL GUI"
Name.TextColor3 = Color3.new(0.541176, 0.168627, 0.886275)
Name.TextScaled = true
Name.TextSize = 12
Name.TextWrapped = true
-- Scripts:

local plrsforaim = {}

local lplr = game:GetService("Players").LocalPlayer


Move.Draggable = true
Gui.ResetOnSpawn = false
Gui.Name = "Chat"
Gui.DisplayOrder = 999
Gui.Parent = plrs.LocalPlayer.PlayerGui

f = {}
local espforlder

f.addesp = function()
--print("ESP ran")
if espforlder then
else
espforlder = Instance.new("Folder")
espforlder.Parent = game.Workspace.CurrentCamera
end
for i, v in pairs(espforlder:GetChildren()) do
v:Destroy()
end
for _, plr in pairs(plrs:GetChildren()) do
if plr.Character and plr.Character.Humanoid.Health > 0 and plr.Name ~=
lplr.Name then
if TeamBased == true then
if plr.Team.Name ~= plrs.LocalPlayer.Team.Name then
local e = espforlder:FindFirstChild(plr.Name)
if not e then
--print("Added esp for team based")
local bill = Instance.new("BillboardGui",
espforlder)
bill.Name = plr.Name
bill.AlwaysOnTop = true
bill.Size = UDim2.new(1,0,1,0)
bill.Adornee = plr.Character.Head
local Frame = Instance.new('Frame',bill)
Frame.Active = true
Frame.BackgroundColor3 = Color3.new(0.862745,
0.0784314, 0.235294)
Frame.BackgroundTransparency = 0
Frame.BorderSizePixel = 0
Frame.AnchorPoint = Vector2.new(.5, .5)
Frame.Position = UDim2.new (0.5,0,0.5,0)
Frame.Size = UDim2.new (1,0,1,0)
Frame.Rotation = 0
plr.Character.Humanoid.Died:Connect(function()
bill:Destroy()
end)
end
end
else
local e = espforlder:FindFirstChild(plr.Name)
if not e then
--print("Added esp")
local bill = Instance.new("BillboardGui", espforlder)
bill.Name = plr.Name
bill.AlwaysOnTop = true
bill.Size = UDim2.new(1,0,1,0)
bill.Adornee = plr.Character.Head
local Frame = Instance.new('Frame',bill)
Frame.Active = true
Frame.BackgroundColor3 =
Color3.new(0/255,255/255,0/255)
Frame.BackgroundTransparency = 0
Frame.BorderSizePixel = 0
Frame.AnchorPoint = Vector2.new(.5, .5)
Frame.Position = UDim2.new (0.5,0,0.5,0)
Frame.Size = UDim2.new (1,0,1,0)
Frame.Rotation = 0
plr.Character.Humanoid.Died:Connect(function()
bill:Destroy()
end)
end
end

end
end
end
local cam = game.Workspace.CurrentCamera

local mouse = lplr:GetMouse()


local switch = false
local key = "k"
local aimatpart = nil
mouse.KeyDown:Connect(function(a)
if a == "t" then
print("worked1")
f.addesp()
elseif a == "u" then
if raycast == true then
raycast = false
else
raycast = true
end
elseif a == "l" then
if autoesp == false then
autoesp = true
else
autoesp = false
end
end
if a == "j" then
if mouse.Target then
mouse.Target:Destroy()
end
end
if a == key then
if switch == false then
switch = true
else
switch = false
if aimatpart ~= nil then
aimatpart = nil
end
end
elseif a == teambasedswitch then
if TeamBased == true then
TeamBased = false
teambasedstatus.Text = tostring(TeamBased)
else
TeamBased = true
teambasedstatus.Text = tostring(TeamBased)
end
elseif a == aimkey then
if not aimatpart then
local maxangle = math.rad(20)
for i, plr in pairs(plrs:GetChildren()) do
if plr.Name ~= lplr.Name and plr.Character and
plr.Character.Head and plr.Character.Humanoid and plr.Character.Humanoid.Health > 1
then
if TeamBased == true then
if plr.Team.Name ~= lplr.Team.Name then
local an = checkfov(plr.Character.Head)
if an < maxangle then
maxangle = an
aimatpart = plr.Character.Head
end
end
else
local an = checkfov(plr.Character.Head)
if an < maxangle then
maxangle = an
aimatpart = plr.Character.Head
end
print(plr)
end
plr.Character.Humanoid.Died:Connect(function()
if aimatpart.Parent == plr.Character or
aimatpart == nil then
aimatpart = nil
end
end)
end
end
else
aimatpart = nil
end
end
end)

function getfovxyz (p0, p1, deg)


local x1, y1, z1 = p0:ToOrientation()
local cf = CFrame.new(p0.p, p1.p)
local x2, y2, z2 = cf:ToOrientation()
--local d = math.deg
if deg then
--return Vector3.new(d(x1-x2), d(y1-y2), d(z1-z2))
else
return Vector3.new((x1-x2), (y1-y2), (z1-z2))
end
end

function getaimbotplrs()
plrsforaim = {}
for i, plr in pairs(plrs:GetChildren()) do
if plr.Character and plr.Character.Humanoid and
plr.Character.Humanoid.Health > 0 and plr.Name ~= lplr.Name and plr.Character.Head
then

if TeamBased == true then


if plr.Team.Name ~= lplr.Team.Name then
local cf =
CFrame.new(game.Workspace.CurrentCamera.CFrame.p, plr.Character.Head.CFrame.p)
local r = Ray.new(cf, cf.LookVector * 10000)
local ign = {}
for i, v in
pairs(plrs.LocalPlayer.Character:GetChildren()) do
if v:IsA("BasePart") then
table.insert(ign , v)
end
end
local obj =
game.Workspace:FindPartOnRayWithIgnoreList(r, ign)
if obj.Parent == plr.Character and obj.Parent ~=
lplr.Character then
table.insert(plrsforaim, obj)
end
end
else
local cf =
CFrame.new(game.Workspace.CurrentCamera.CFrame.p, plr.Character.Head.CFrame.p)
local r = Ray.new(cf, cf.LookVector * 10000)
local ign = {}
for i, v in pairs(plrs.LocalPlayer.Character:GetChildren())
do
if v:IsA("BasePart") then
table.insert(ign , v)
end
end
local obj = game.Workspace:FindPartOnRayWithIgnoreList(r,
ign)
if obj.Parent == plr.Character and obj.Parent ~=
lplr.Character then
table.insert(plrsforaim, obj)
end
end

end
end
end

function aimat(part)
cam.CFrame = CFrame.new(cam.CFrame.p, part.CFrame.p)
end
function checkfov (part)
local fov = getfovxyz(game.Workspace.CurrentCamera.CFrame, part.CFrame)
local angle = math.abs(fov.X) + math.abs(fov.Y)
return angle
end

game:GetService("RunService").RenderStepped:Connect(function()
if aimatpart then
aimat(aimatpart)
if aimatpart.Parent == plrs.LocalPlayer.Character then
aimatpart = nil
end
end
-- if switch == true then
-- local maxangle = 99999
--
-- --print("Loop")
-- if true and raycast == false then
-- for i, plr in pairs(plrs:GetChildren()) do
-- if plr.Name ~= lplr.Name and plr.Character and
plr.Character.Head and plr.Character.Humanoid and plr.Character.Humanoid.Health > 1
then
-- if TeamBased then
-- if plr.Team.Name ~= lplr.Team.Name or
plr.Team.TeamColor ~= lplr.Team.TeamColor then
-- local an = checkfov(plr.Character.Head)
-- if an < maxangle then
-- maxangle = an
-- aimatpart = plr.Character.Head
-- if an < lockangle then
-- break
-- end
-- end
-- end
-- else
-- local an = checkfov(plr.Character.Head)
-- if an < maxangle then
-- maxangle = an
-- aimatpart = plr.Character.Head
-- if an < lockangle then
-- break
-- end
-- end
-- end
--
--
--
--
-- end
-- end
-- elseif raycast == true then
--
-- end

if raycast == true and switch == false and not aimatpart then


getaimbotplrs()
aimatpart = nil
local maxangle = 999
for i, v in ipairs(plrsforaim) do
if v.Parent ~= lplr.Character then
local an = checkfov(v)
if an < maxangle and v ~= lplr.Character.Head then
maxangle = an
aimatpart = v
print(v:GetFullName())
v.Parent.Humanoid.Died:connect(function()
aimatpart = nil
end)
end
end
end
end
end)
delay(0, function()
while wait(espupdatetime) do
if autoesp == true then
pcall(function()
f.addesp()
end)
end
end
end)
warn("loaded")
end)

fastrem.Name = "fastrem"
fastrem.Parent = main
fastrem.BackgroundColor3 = Color3.new(1, 0.333333, 0)
fastrem.Position = UDim2.new(0.00783289783, 0, 0.518048227, 0)
fastrem.Size = UDim2.new(0, 84, 0, 32)
fastrem.Font = Enum.Font.Bodoni
fastrem.Text = "Fast Remington"
fastrem.TextColor3 = Color3.new(0, 0, 0)
fastrem.TextSize = 14
fastrem.MouseButton1Down:connect(function()
local Player = game.Players.LocalPlayer.Name
local Gun = "Remington 870" -- < -- Gun Name
local Run = game:GetService("RunService")

Gun = game.Players[Player].Character[Gun]
local Mouse = game.Players.LocalPlayer:GetMouse()
local Down = false
local Sound = Gun.Handle.FireSound

function CreateRay(Point_A, Point_B)


local Ray = Ray.new(Point_A, (Point_B - Point_A).Unit * (2 ^ 31 - 1))
local Part, Pos = workspace:FindPartOnRay(Ray, game.Players.LocalPlayer.Character)
local Dist = (Point_A - Pos).Magnitude
local CFrame = CFrame.new(Point_A, Pos) * CFrame.new(0, 0, -Dist / 2)

return CFrame, Dist, Ray


end

function FireLaser(target)
coroutine.resume(coroutine.create(function()
local C, D, R = CreateRay(Gun.Muzzle.CFrame.p, target.CFrame.p)
local Bullet = Instance.new("Part", Gun)
Bullet.BrickColor = BrickColor.Yellow()
Bullet.Material = "Neon"
Bullet.Anchored = true
Bullet.CanCollide = false
Bullet.Size = Vector3.new(0.2, 0.2, D)
Bullet.CFrame = C

local bulletTable = {}
table.insert(bulletTable, {
Hit = target,
Distance = D,
Cframe = C,
RayObject = R
})

game.ReplicatedStorage.ShootEvent:FireServer(bulletTable, Gun)
local C = Sound:Clone()
C.Parent = Gun
C:Play()
wait(0.05)
Bullet:Remove()
end))
end

Mouse.Button1Down:Connect(function()
Down = true
end)

Mouse.Button1Up:Connect(function()
Down = false
end)

while Run.Stepped:wait() do
if Down == true then
game.ReplicatedStorage.SoundEvent:FireServer(Sound, Gun)
FireLaser(Mouse.Target)
end
end
end)

fastm9.Name = "fastm9"
fastm9.Parent = main
fastm9.BackgroundColor3 = Color3.new(1, 0.333333, 0)
fastm9.Position = UDim2.new(0.267702788, 0, 0.518048167, 0)
fastm9.Size = UDim2.new(0, 84, 0, 32)
fastm9.Font = Enum.Font.Bodoni
fastm9.Text = "Fast M9"
fastm9.TextColor3 = Color3.new(0, 0, 0)
fastm9.TextSize = 14
fastm9.MouseButton1Down:connect(function()
local Player = game.Players.LocalPlayer.Name
local Gun = "M9" -- < -- Gun Name
local Run = game:GetService("RunService")

Gun = game.Players[Player].Character[Gun]
local Mouse = game.Players.LocalPlayer:GetMouse()
local Down = false
local Sound = Gun.Handle.FireSound

function CreateRay(Point_A, Point_B)


local Ray = Ray.new(Point_A, (Point_B - Point_A).Unit * (2 ^ 31 - 1))
local Part, Pos = workspace:FindPartOnRay(Ray, game.Players.LocalPlayer.Character)
local Dist = (Point_A - Pos).Magnitude
local CFrame = CFrame.new(Point_A, Pos) * CFrame.new(0, 0, -Dist / 2)

return CFrame, Dist, Ray


end

function FireLaser(target)
coroutine.resume(coroutine.create(function()
local C, D, R = CreateRay(Gun.Muzzle.CFrame.p, target.CFrame.p)
local Bullet = Instance.new("Part", Gun)
Bullet.BrickColor = BrickColor.Yellow()
Bullet.Material = "Neon"
Bullet.Anchored = true
Bullet.CanCollide = false
Bullet.Size = Vector3.new(0.2, 0.2, D)
Bullet.CFrame = C

local bulletTable = {}
table.insert(bulletTable, {
Hit = target,
Distance = D,
Cframe = C,
RayObject = R
})

game.ReplicatedStorage.ShootEvent:FireServer(bulletTable, Gun)
local C = Sound:Clone()
C.Parent = Gun
C:Play()
wait(0.05)
Bullet:Remove()
end))
end

Mouse.Button1Down:Connect(function()
Down = true
end)

Mouse.Button1Up:Connect(function()
Down = false
end)

while Run.Stepped:wait() do
if Down == true then
game.ReplicatedStorage.SoundEvent:FireServer(Sound, Gun)
FireLaser(Mouse.Target)
end
end
end)

fasttaze.Name = "fasttaze"
fasttaze.Parent = main
fasttaze.BackgroundColor3 = Color3.new(1, 0.333333, 0)
fasttaze.Position = UDim2.new(0.522364557, 0, 0.518048108, 0)
fasttaze.Size = UDim2.new(0, 84, 0, 32)
fasttaze.Font = Enum.Font.Bodoni
fasttaze.Text = "Fast Taser"
fasttaze.TextColor3 = Color3.new(0, 0, 0)
fasttaze.TextSize = 14
fasttaze.MouseButton1Down:connect(function()
local Player = game.Players.LocalPlayer.Name
local Gun = "Taser" -- < -- Gun Name
local Run = game:GetService("RunService")

Gun = game.Players[Player].Character[Gun]
local Mouse = game.Players.LocalPlayer:GetMouse()
local Down = false
local Sound = Gun.Handle.FireSound

function CreateRay(Point_A, Point_B)


local Ray = Ray.new(Point_A, (Point_B - Point_A).Unit * (2 ^ 31 - 1))
local Part, Pos = workspace:FindPartOnRay(Ray, game.Players.LocalPlayer.Character)
local Dist = (Point_A - Pos).Magnitude
local CFrame = CFrame.new(Point_A, Pos) * CFrame.new(0, 0, -Dist / 2)

return CFrame, Dist, Ray


end

function FireLaser(target)
coroutine.resume(coroutine.create(function()
local C, D, R = CreateRay(Gun.Muzzle.CFrame.p, target.CFrame.p)
local Bullet = Instance.new("Part", Gun)
Bullet.BrickColor = BrickColor.Yellow()
Bullet.Material = "Neon"
Bullet.Anchored = true
Bullet.CanCollide = false
Bullet.Size = Vector3.new(0.2, 0.2, D)
Bullet.CFrame = C

local bulletTable = {}
table.insert(bulletTable, {
Hit = target,
Distance = D,
Cframe = C,
RayObject = R
})

game.ReplicatedStorage.ShootEvent:FireServer(bulletTable, Gun)
local C = Sound:Clone()
C.Parent = Gun
C:Play()
wait(0.05)
Bullet:Remove()
end))
end

Mouse.Button1Down:Connect(function()
Down = true
end)

Mouse.Button1Up:Connect(function()
Down = false
end)

while Run.Stepped:wait() do
if Down == true then
game.ReplicatedStorage.SoundEvent:FireServer(Sound, Gun)
FireLaser(Mouse.Target)
end
end
end)

fastak.Name = "fastak"
fastak.Parent = main
fastak.BackgroundColor3 = Color3.new(1, 0.333333, 0)
fastak.Position = UDim2.new(0.77959609, 0, 0.518048167, 0)
fastak.Size = UDim2.new(0, 79, 0, 32)
fastak.Font = Enum.Font.Bodoni
fastak.Text = "Fast AK47"
fastak.TextColor3 = Color3.new(0, 0, 0)
fastak.TextSize = 14
fastak.MouseButton1Down:connect(function()
local Player = game.Players.LocalPlayer.Name
local Gun = "AK47" -- < -- Gun Name
local Run = game:GetService("RunService")

Gun = game.Players[Player].Character[Gun]
local Mouse = game.Players.LocalPlayer:GetMouse()
local Down = false
local Sound = Gun.Handle.FireSound

function CreateRay(Point_A, Point_B)


local Ray = Ray.new(Point_A, (Point_B - Point_A).Unit * (2 ^ 31 - 1))
local Part, Pos = workspace:FindPartOnRay(Ray, game.Players.LocalPlayer.Character)
local Dist = (Point_A - Pos).Magnitude
local CFrame = CFrame.new(Point_A, Pos) * CFrame.new(0, 0, -Dist / 2)

return CFrame, Dist, Ray


end

function FireLaser(target)
coroutine.resume(coroutine.create(function()
local C, D, R = CreateRay(Gun.Muzzle.CFrame.p, target.CFrame.p)
local Bullet = Instance.new("Part", Gun)
Bullet.BrickColor = BrickColor.Yellow()
Bullet.Material = "Neon"
Bullet.Anchored = true
Bullet.CanCollide = false
Bullet.Size = Vector3.new(0.2, 0.2, D)
Bullet.CFrame = C

local bulletTable = {}
table.insert(bulletTable, {
Hit = target,
Distance = D,
Cframe = C,
RayObject = R
})

game.ReplicatedStorage.ShootEvent:FireServer(bulletTable, Gun)
local C = Sound:Clone()
C.Parent = Gun
C:Play()
wait(0.05)
Bullet:Remove()
end))
end

Mouse.Button1Down:Connect(function()
Down = true
end)
Mouse.Button1Up:Connect(function()
Down = false
end)

while Run.Stepped:wait() do
if Down == true then
game.ReplicatedStorage.SoundEvent:FireServer(Sound, Gun)
FireLaser(Mouse.Target)
end
end
end)

killall.Name = "killall"
killall.Parent = main
killall.BackgroundColor3 = Color3.new(1, 0, 0)
killall.Position = UDim2.new(0.0102345012, 0, 0.760852396, 0)
killall.Size = UDim2.new(0, 110, 0, 34)
killall.Font = Enum.Font.GothamBold
killall.Text = "Kill All"
killall.TextColor3 = Color3.new(0, 0, 0)
killall.TextSize = 14
killall.MouseButton1Down:connect(function()
workspace.Remote.TeamEvent:FireServer("Medium stone grey")

game.Workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["Reming
ton 870"].ITEMPICKUP)

wait(0.5)
function kill(a)
local A_1 =
{
[1] =
{
["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945),
Vector3.new(-391.152252, 8.65560055, -83.2166901)),
["Distance"] = 3.2524313926697,
["Cframe"] = CFrame.new(840.310791, 101.334137, 2267.87988, 0.0636406094,
0.151434347, -0.986416459, 0, 0.988420188, 0.151741937, 0.997972965,
-0.00965694897, 0.0629036576),
["Hit"] = a.Character.Head
},
[2] =
{
["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945),
Vector3.new(-392.481476, -8.44939327, -76.7261353)),
["Distance"] = 3.2699294090271,
["Cframe"] = CFrame.new(840.290466, 101.184189, 2267.93506, 0.0964837447,
0.0589403138, -0.993587971, 4.65661287e-10, 0.998245299, 0.0592165813, 0.995334625,
-0.00571343815, 0.0963144377),
["Hit"] = a.Character.Head
},
[3] =
{
["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945),
Vector3.new(-389.21701, -2.50536323, -92.2163162)),
["Distance"] = 3.1665518283844,
["Cframe"] = CFrame.new(840.338867, 101.236496, 2267.80371, 0.0166504811,
0.0941716284, -0.995416701, 1.16415322e-10, 0.995554805, 0.0941846818, 0.999861419,
-0.00156822044, 0.0165764652),
["Hit"] = a.Character.Head
},
[4] =
{
["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945),
Vector3.new(-393.353973, 3.13988972, -72.5452042)),
["Distance"] = 3.3218522071838,
["Cframe"] = CFrame.new(840.277222, 101.285957, 2267.9707, 0.117109694,
0.118740402, -0.985994935, -1.86264515e-09, 0.992826641, 0.119563118, 0.993119001,
-0.0140019981, 0.116269611),
["Hit"] = a.Character.Head
},
[5] =
{
["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945),
Vector3.new(-390.73172, 3.2097764, -85.5477524)),
["Distance"] = 3.222757101059,
["Cframe"] = CFrame.new(840.317993, 101.286423, 2267.86035, 0.0517584644,
0.123365127, -0.991010666, 0, 0.992340803, 0.123530701, 0.99865967, -0.00639375951,
0.0513620302),
["Hit"] = a.Character.Head
}
}
local A_2 = game.Players.LocalPlayer.Backpack["Remington 870"]
local Event = game:GetService("ReplicatedStorage").ShootEvent
Event:FireServer(A_1, A_2)
Event:FireServer(A_1, A_2)
end

for i,v in pairs(game.Players:GetChildren())do


if v.Name ~= game.Players.LocalPlayer.Name then
kill(v)
end
end
wait(1)
workspace.Remote.TeamEvent:FireServer("Bright orange")
end)

btools.Name = "btools"
btools.Parent = main
btools.BackgroundColor3 = Color3.new(0, 1, 1)
btools.Position = UDim2.new(0.678933322, 0, 0.2304198, 0)
btools.Size = UDim2.new(0, 111, 0, 32)
btools.Font = Enum.Font.GothamBold
btools.Text = "Btools"
btools.TextColor3 = Color3.new(1, 0, 0)
btools.TextSize = 14
btools.MouseButton1Down:connect(function()
local tool1 = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack)
tool1.BinType = "Hammer"
end)

speed.Name = "speed"
speed.Parent = main
speed.BackgroundColor3 = Color3.new(0.333333, 1, 1)
speed.Position = UDim2.new(0.350194454, 0, 0.379678607, 0)
speed.Size = UDim2.new(0, 110, 0, 32)
speed.Font = Enum.Font.GothamBold
speed.Text = "Speed"
speed.TextColor3 = Color3.new(1, 0, 0)
speed.TextSize = 14
speed.MouseButton1Down:connect(function()
Speed = "100" -- Change to how fast you want to go

player = game.Players.LocalPlayer.Character
power = "WalkSpeed"
player.Humanoid[power] = Speed
wait()
player.HumanoidRootPart.CustomPhysicalProperties = PhysicalProperties.new(9e99,
9e99, 9e99, 9e99, 9e99)
wait()
repeat
game.Workspace.Gravity = 1000
wait()
game.Players.LocalPlayer.Character.Humanoid.JumpPower = 287.5
wait()
until game.Players.LocalPlayer.Character.Humanoid.Health == 0
end)

respawn.Name = "respawn"
respawn.Parent = main
respawn.BackgroundColor3 = Color3.new(0.333333, 1, 1)
respawn.Position = UDim2.new(0.68041873, 0, 0.379084349, 0)
respawn.Size = UDim2.new(0, 111, 0, 32)
respawn.Font = Enum.Font.GothamBold
respawn.Text = "Fast Respawn"
respawn.TextColor3 = Color3.new(1, 0, 0)
respawn.TextSize = 14
respawn.MouseButton1Down:connect(function()
local A_1 = "\66\114\111\121\111\117\98\97\100\100"
local Event = game:GetService("Workspace").Remote.loadchar
Event:InvokeServer(A_1)
end)

Credits.Name = "Credits"
Credits.Parent = main
Credits.BackgroundColor3 = Color3.new(0, 0, 0)
Credits.Position = UDim2.new(0.0242873691, 0, 0.934491813, 0)
Credits.Size = UDim2.new(0, 352, 0, 31)
Credits.Font = Enum.Font.GothamBold
Credits.Text = "Made by JAKE11PRICE on YouTube"
Credits.TextColor3 = Color3.new(1, 1, 0)
Credits.TextSize = 14

prison.Name = "prison"
prison.Parent = main
prison.BackgroundColor3 = Color3.new(0, 1, 1)
prison.Position = UDim2.new(0.681462109, 0, 0.450664163, 0)
prison.Size = UDim2.new(0, 110, 0, 32)
prison.Font = Enum.Font.GothamBlack
prison.Text = "Prison"
prison.TextColor3 = Color3.new(1, 0, 0)
prison.TextSize = 14
prison.MouseButton1Down:connect(function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(918.77,100,2379.07)
end)
yard.Name = "yard"
yard.Parent = main
yard.BackgroundColor3 = Color3.new(0.333333, 1, 1)
yard.Position = UDim2.new(0.0127276238, 0, 0.45231539, 0)
yard.Size = UDim2.new(0, 110, 0, 32)
yard.Font = Enum.Font.GothamBlack
yard.Text = "Yard"
yard.TextColor3 = Color3.new(1, 0, 0)
yard.TextSize = 14
yard.MouseButton1Down:connect(function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(779.87,98,2458.93)
end)

crimbase.Name = "crimbase"
crimbase.Parent = main
crimbase.BackgroundColor3 = Color3.new(0.333333, 1, 1)
crimbase.Position = UDim2.new(0.348744512, 0, 0.451209784, 0)
crimbase.Size = UDim2.new(0, 110, 0, 32)
crimbase.Font = Enum.Font.GothamBlack
crimbase.Text = "Crim Base"
crimbase.TextColor3 = Color3.new(1, 0, 0)
crimbase.TextSize = 14
crimbase.MouseButton1Down:connect(function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-
943.46,94.13,2063.63)
end)

title_2.Name = "title"
title_2.Parent = main
title_2.BackgroundColor3 = Color3.new(0.333333, 1, 0)
title_2.Position = UDim2.new(0.000689314213, 0, 0.592849016, 0)
title_2.Size = UDim2.new(0, 364, 0, 26)
title_2.Font = Enum.Font.GothamBold
title_2.Text = "FUN FE COMMANDS!"
title_2.TextColor3 = Color3.new(0, 0, 0)
title_2.TextSize = 14

bringall.Name = "bringall"
bringall.Parent = main
bringall.BackgroundColor3 = Color3.new(1, 1, 0)
bringall.Position = UDim2.new(0.0220828541, 0, 0.704794765, 0)
bringall.Size = UDim2.new(0, 111, 0, 25)
bringall.Font = Enum.Font.GothamBold
bringall.Text = "Bring All"
bringall.TextColor3 = Color3.new(0, 0, 0)
bringall.TextSize = 14
bringall.MouseButton1Down:connect(function()
workspace.Remote.TeamEvent:FireServer("Bright blue")

local LocalPlayer = game:GetService("Players").LocalPlayer


local runservice = game:GetService("RunService")
local characters = {}
LocalPlayer.Character:FindFirstChild("Humanoid"):UnequipTools()
local currentamount = #LocalPlayer.Backpack:GetChildren()
LocalPlayer.Character.Archivable = true
local tempchar = LocalPlayer.Character:Clone()
tempchar.Parent = workspace
local savepos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
local renderstepped = runservice.RenderStepped:Connect(function()
workspace.CurrentCamera.CameraSubject = tempchar:FindFirstChild("Humanoid")
for _, tool in pairs(LocalPlayer.Backpack:GetChildren()) do
if tool:IsA("Tool") then
tool.Parent = LocalPlayer
end
end
LocalPlayer.Character:ClearAllChildren()
local char = Instance.new("Model", workspace)
table.insert(characters, char)
Instance.new("Humanoid", char)
LocalPlayer.Character = char
repeat runservice.RenderStepped:Wait() until LocalPlayer.Character ~= nil
end)
repeat runservice.RenderStepped:Wait() until #LocalPlayer:GetChildren() - 2 -
currentamount >= #game.Players:GetPlayers() * 6
renderstepped:Disconnect()
repeat runservice.RenderStepped:Wait() until
LocalPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil
for _, char in pairs(characters) do
char:Destroy()
end
for _, tool in pairs(LocalPlayer:GetChildren()) do
if tool:IsA("Tool") then
tool.Parent = LocalPlayer.Backpack
end
end
LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = savepos
tempchar:Destroy()

wait()

for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then

game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character

game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
wait()
v.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(.1)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then

game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character

game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
wait()
v.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then

game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character

game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
wait()
v.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then

game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character

game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
wait()
v.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character

game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
wait()
v.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then

game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character

game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
wait()
v.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then

game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character

game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
wait()
v.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)
end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then

game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character

game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
wait()
v.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then

game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character

game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
wait()
v.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then

game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character

game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
wait()
v.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then

game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character

game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
wait()
v.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then

game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character

game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
wait()
v.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then

game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character

game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
wait()
v.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then

game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character

game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
wait()
v.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then

game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character

game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
wait()
v.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then

game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
wait()
v.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then

game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character

game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
wait()
v.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then

game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character

game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
wait()
v.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character

game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
wait()
v.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then

game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character

game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
wait()
v.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then

game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character

game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
wait()
v.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)
end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then

game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character

game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
wait()
v.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then

game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character

game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
wait()
v.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then

game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character

game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
wait()
v.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)
end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then

game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character

game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
wait()
v.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then

game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character

game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
wait()
v.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then

game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character

game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
wait()
v.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then

game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character

game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
wait()
v.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then

game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character

game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
wait()
v.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then

game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
wait()
v.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then

game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character

game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
wait()
v.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then

game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character

game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
wait()
v.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then

game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character

game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
wait()
v.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then

game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character

game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
wait()
v.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then

game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character

game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
wait()
v.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then

game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character

game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
wait()
v.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then

game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character

game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
wait()
v.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then

game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character

game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
wait()
v.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)
end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then

game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character

game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
wait()
v.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then

game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character

game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
wait()
v.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then

game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character

game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
wait()
v.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then

game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character

game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
wait()
v.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then

game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character

game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
wait()
v.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then

game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character

game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
wait()
v.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then

game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character

game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
wait()
v.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then

game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character

game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
wait()
v.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then

game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character

game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
wait()
v.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then

game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character

game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
wait()
v.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then

game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character

game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
wait()
v.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then

game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character

game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
wait()
v.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then

game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent =
game.Players.LocalPlayer.Character

game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent =
game.Workspace.Terrain
wait()
v.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
end)

drill.Name = "drill"
drill.Parent = main
drill.BackgroundColor3 = Color3.new(1, 1, 0)
drill.Position = UDim2.new(0.343317509, 0, 0.704794705, 0)
drill.Size = UDim2.new(0, 111, 0, 25)
drill.Font = Enum.Font.GothamBold
drill.Text = "Fe Drill"
drill.TextColor3 = Color3.new(0, 0, 0)
drill.TextSize = 14
drill.MouseButton1Down:connect(function()
workspace.Remote.TeamEvent:FireServer("Bright blue")

local toolamount = 80 -- How long the tornado is


local tornadosize = 1 -- The size of how big the opening of the tornado is

local LocalPlayer = game:GetService("Players").LocalPlayer


local runservice = game:GetService("RunService")
local characters = {}
LocalPlayer.Character:FindFirstChild("Humanoid"):UnequipTools()
local currentamount = #LocalPlayer.Backpack:GetChildren()
LocalPlayer.Character.Archivable = true
local tempchar = LocalPlayer.Character:Clone()
tempchar.Parent = workspace
local savepos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
local renderstepped = runservice.RenderStepped:Connect(function()
workspace.CurrentCamera.CameraSubject = tempchar:FindFirstChild("Humanoid")
for _, tool in pairs(LocalPlayer.Backpack:GetChildren()) do
if tool:IsA("Tool") then
tool.Parent = LocalPlayer
end
end
LocalPlayer.Character:ClearAllChildren()
local char = Instance.new("Model", workspace)
table.insert(characters, char)
Instance.new("Humanoid", char)
LocalPlayer.Character = char
repeat runservice.RenderStepped:Wait() until LocalPlayer.Character ~= nil
end)
repeat runservice.RenderStepped:Wait() until #LocalPlayer:GetChildren() - 4 -
currentamount >= toolamount
renderstepped:Disconnect()
repeat runservice.RenderStepped:Wait() until
LocalPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil
for _, char in pairs(characters) do
char:Destroy()
end
for index, tool in pairs(LocalPlayer:GetChildren()) do
if tool:IsA("Tool") then
tool.Parent = LocalPlayer.Backpack
tool.Handle.Massless = false
tool.Grip = CFrame.new(Vector3.new(0, -index * .1, 0)) *
CFrame.Angles(math.rad(90), 0, math.tan(index * 0.5))
tool.Parent = LocalPlayer.Character
if tool.Handle:FindFirstChild("Mesh") ~= nil then
tool.Handle.Mesh:Destroy()
end
end
end
LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = savepos
tempchar:Destroy()
end)

killplrmain.Name = "killplrmain"
killplrmain.Parent = main
killplrmain.BackgroundColor3 = Color3.new(1, 0, 1)
killplrmain.Position = UDim2.new(0.0321613066, 0, 0.836535037, 0)
killplrmain.Size = UDim2.new(0, 103, 0, 47)

killtext.Name = "killtext"
killtext.Parent = killplrmain
killtext.BackgroundColor3 = Color3.new(1, 0.666667, 1)
killtext.Position = UDim2.new(0, 0, 0.0212752968, 0)
killtext.Size = UDim2.new(0, 99, 0, 19)
killtext.Font = Enum.Font.Gotham
killtext.Text = "Player Name"
killtext.TextColor3 = Color3.new(0, 0, 0)
killtext.TextSize = 14

kill.Name = "kill"
kill.Parent = killplrmain
kill.BackgroundColor3 = Color3.new(0, 0, 0)
kill.Position = UDim2.new(0.0999999046, 0, 0.531914949, 0)
kill.Size = UDim2.new(0, 80, 0, 22)
kill.Font = Enum.Font.GothamBold
kill.Text = "KILL"
kill.TextColor3 = Color3.new(1, 1, 1)
kill.TextSize = 14
kill.MouseButton1Down:connect(function()
game.Workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["Reming
ton 870"].ITEMPICKUP)

wait(0.1)
Workspace.Remote.TeamEvent:FireServer("Medium stone grey")

local A_1 =
{
[1] =
{
["RayObject"] = Ray.new(Vector3.new(827.412415, 101.489777, 2296.84326),
Vector3.new(277.738678, 6.89340925, 287.773712)),
["Distance"] = 4.7204174995422,
["Cframe"] = CFrame.new(832.049377, 101.392006, 2300.97168, 0.843892097,
-0.0554918349, 0.533635378, 0, 0.994636595, 0.103430569, -0.536512911,
-0.0872842371, 0.839366019),
["Hit"] = game.Workspace[killtext.Text].Head
},
[2] =
{
["RayObject"] = Ray.new(Vector3.new(827.412415, 101.489777, 2296.84326),
Vector3.new(303.047546, 21.3568707, 260.203888)),
["Distance"] = 4.8114862442017,
["Cframe"] = CFrame.new(832.390259, 101.550629, 2300.74097, 0.738044441,
-0.112958886, 0.665229917, 7.45057971e-09, 0.985887885, 0.16740793, -0.674752235,
-0.123554483, 0.727628946),
["Hit"] = game.Workspace[killtext.Text].Head
},
[3] =
{
["RayObject"] = Ray.new(Vector3.new(827.412415, 101.489777, 2296.84326),
Vector3.new(296.800507, 7.00420141, 268.067932)),
["Distance"] = 4.444625377655,
["Cframe"] = CFrame.new(832.185486, 101.391617, 2300.70264, 0.775115669,
-0.0692948848, 0.628007889, 7.45057971e-09, 0.993967533, 0.109675139, -0.631819367,
-0.0850109085, 0.770439863),
["Hit"] = game.Workspace[killtext.Text].Head
},
[4] =
{
["RayObject"] = Ray.new(Vector3.new(827.412415, 101.489777, 2296.84326),
Vector3.new(284.930573, 11.9850616, 280.483368)),
["Distance"] = 4.6211166381836,
["Cframe"] = CFrame.new(832.10083, 101.445007, 2300.86963, 0.820150614,
-0.0735745132, 0.567397356, 0, 0.991697431, 0.128593579, -0.572147667,
-0.105466105, 0.81334126),
["Hit"] = game.Workspace[killtext.Text].Head
},
[5] =
{
["RayObject"] = Ray.new(Vector3.new(827.412415, 101.489777, 2296.84326),
Vector3.new(294.625824, 2.15741801, 270.538269)),
["Distance"] = 4.4639973640442,
["Cframe"] = CFrame.new(832.169434, 101.341301, 2300.73438, 0.784266233,
-0.0537625961, 0.618090749, -3.7252903e-09, 0.99623847, 0.086654529, -0.620424569,
-0.0679602176, 0.781316102),
["Hit"] = game.Workspace[killtext.Text].Head
}
}
local A_2 = game.Players.LocalPlayer.Backpack["Remington 870"]
local Event = game:GetService("ReplicatedStorage").ShootEvent
Event:FireServer(A_1, A_2)

wait(0.5)
workspace.Remote.TeamEvent:FireServer("Bright orange")
end)

waves.Name = "waves"
waves.Parent = main
waves.BackgroundColor3 = Color3.new(1, 1, 0)
waves.Position = UDim2.new(0.0201378968, 0, 0.646579564, 0)
waves.Size = UDim2.new(0, 111, 0, 26)
waves.Font = Enum.Font.GothamBold
waves.Text = "Fe Waves"
waves.TextColor3 = Color3.new(0, 0, 0)
waves.TextSize = 14
waves.MouseButton1Down:connect(function()
workspace.Remote.TeamEvent:FireServer("Bright blue")

local toolamount = 40 -- How long the tornado is


local tornadosize = 1 -- The size of how big the opening of the tornado is

local LocalPlayer = game:GetService("Players").LocalPlayer


local runservice = game:GetService("RunService")
local characters = {}
LocalPlayer.Character:FindFirstChild("Humanoid"):UnequipTools()
local currentamount = #LocalPlayer.Backpack:GetChildren()
LocalPlayer.Character.Archivable = true
local tempchar = LocalPlayer.Character:Clone()
tempchar.Parent = workspace
local savepos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
local renderstepped = runservice.RenderStepped:Connect(function()
workspace.CurrentCamera.CameraSubject = tempchar:FindFirstChild("Humanoid")
for _, tool in pairs(LocalPlayer.Backpack:GetChildren()) do
if tool:IsA("Tool") then
tool.Parent = LocalPlayer
end
end
LocalPlayer.Character:ClearAllChildren()
local char = Instance.new("Model", workspace)
table.insert(characters, char)
Instance.new("Humanoid", char)
LocalPlayer.Character = char
repeat runservice.RenderStepped:Wait() until LocalPlayer.Character ~= nil
end)
repeat runservice.RenderStepped:Wait() until #LocalPlayer:GetChildren() - 4 -
currentamount >= toolamount
renderstepped:Disconnect()
repeat runservice.RenderStepped:Wait() until
LocalPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil
for _, char in pairs(characters) do
char:Destroy()
end
for index, tool in pairs(LocalPlayer:GetChildren()) do
if tool:IsA("Tool") then
tool.Parent = LocalPlayer.Backpack
tool.Handle.Massless = false
tool.Grip = CFrame.new(Vector3.new(0, math.sin(index + 0.5), index)) *
CFrame.Angles(math.rad(tornadosize), 0, -index)
tool.Parent = LocalPlayer.Character
if tool.Handle:FindFirstChild("Mesh") ~= nil then
tool.Handle.Mesh:Destroy()
end
end
end
LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = savepos
tempchar:Destroy()
end)

bigbowl.Name = "bigbowl"
bigbowl.Parent = main
bigbowl.BackgroundColor3 = Color3.new(1, 1, 0)
bigbowl.Position = UDim2.new(0.341908664, 0, 0.647788644, 0)
bigbowl.Size = UDim2.new(0, 111, 0, 26)
bigbowl.Font = Enum.Font.GothamBold
bigbowl.Text = "Fe Big Bowl"
bigbowl.TextColor3 = Color3.new(0, 0, 0)
bigbowl.TextSize = 14
bigbowl.MouseButton1Down:connect(function()
workspace.Remote.TeamEvent:FireServer("Bright blue")

local toolamount = 250 -- How much covered the bowl is


local bowlsize = 20 -- How big the bowl is

local LocalPlayer = game:GetService("Players").LocalPlayer


local runservice = game:GetService("RunService")
local characters = {}
LocalPlayer.Character:FindFirstChild("Humanoid"):UnequipTools()
local currentamount = #LocalPlayer.Backpack:GetChildren()
LocalPlayer.Character.Archivable = true
local tempchar = LocalPlayer.Character:Clone()
tempchar.Parent = workspace
local savepos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
local renderstepped = runservice.RenderStepped:Connect(function()
workspace.CurrentCamera.CameraSubject = tempchar:FindFirstChild("Humanoid")
for _, tool in pairs(LocalPlayer.Backpack:GetChildren()) do
if tool:IsA("Tool") then
tool.Parent = LocalPlayer
end
end
LocalPlayer.Character:ClearAllChildren()
local char = Instance.new("Model", workspace)
table.insert(characters, char)
Instance.new("Humanoid", char)
LocalPlayer.Character = char
repeat runservice.RenderStepped:Wait() until LocalPlayer.Character ~= nil
end)
repeat runservice.RenderStepped:Wait() until #LocalPlayer:GetChildren() - 4 -
currentamount >= toolamount
renderstepped:Disconnect()
repeat runservice.RenderStepped:Wait() until
LocalPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil
for _, char in pairs(characters) do
char:Destroy()
end
for index, tool in pairs(LocalPlayer:GetChildren()) do
if tool:IsA("Tool") then
tool.Parent = LocalPlayer.Backpack
tool.Handle.Massless = true
tool.Grip = CFrame.new(Vector3.new(math.sin(index * 0.1), bowlsize, 0)) *
CFrame.Angles(math.sin(index * 0.1), index, 0)
tool.Parent = LocalPlayer.Character
if tool.Handle:FindFirstChild("Mesh") ~= nil then
tool.Handle.Mesh:Destroy()
end
end
end
LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = savepos
tempchar:Destroy()
LocalPlayer.Character:FindFirstChild("Humanoid").HipHeight = bowlsize
end)

tazeplrmain.Name = "tazeplrmain"
tazeplrmain.Parent = main
tazeplrmain.BackgroundColor3 = Color3.new(1, 0, 1)
tazeplrmain.Position = UDim2.new(0.358376801, 0, 0.83788842, 0)
tazeplrmain.Size = UDim2.new(0, 103, 0, 47)

tazetext.Name = "tazetext"
tazetext.Parent = tazeplrmain
tazetext.BackgroundColor3 = Color3.new(1, 0.666667, 1)
tazetext.Size = UDim2.new(0, 99, 0, 19)
tazetext.Font = Enum.Font.Gotham
tazetext.Text = "Player Name"
tazetext.TextColor3 = Color3.new(0, 0, 0)
tazetext.TextSize = 14

taze.Name = "taze"
taze.Parent = tazeplrmain
taze.BackgroundColor3 = Color3.new(0, 0, 0)
taze.Position = UDim2.new(0.128543824, 0, 0.510639191, 0)
taze.Size = UDim2.new(0, 80, 0, 22)
taze.Font = Enum.Font.GothamBold
taze.Text = "TAZE"
taze.TextColor3 = Color3.new(1, 1, 1)
taze.TextSize = 14
taze.MouseButton1Down:connect(function()
local A_1 =
{
[1] =
{
["RayObject"] = Ray.new(Vector3.new(829.838562, 101.489998, 2331.25635),
Vector3.new(-30.6540909, -5.42795324, 95.0308533)),
["Distance"] = 15.355997085571,
["Cframe"] = CFrame.new(826.616699, 100.8508, 2340.11279, 0.964640439,
-0.00993416365, -0.263382077, 9.31322575e-10, 0.999289393, -0.0376908854,
0.263569355, 0.0363581516, 0.963954985),
["Hit"] = game.Workspace[tazetext.Text].Torso
}
}
local A_2 = game.Players.LocalPlayer.Backpack["Taser"]
local Event = game:GetService("ReplicatedStorage").ShootEvent
Event:FireServer(A_1, A_2)
end)

teamcrim.Name = "teamcrim"
teamcrim.Parent = main
teamcrim.BackgroundColor3 = Color3.new(1, 0, 0)
teamcrim.Position = UDim2.new(0.775380731, 0, 0.108776733, 0)
teamcrim.Size = UDim2.new(0, 83, 0, 22)
teamcrim.Font = Enum.Font.GothamBlack
teamcrim.Text = "Team Crim"
teamcrim.TextColor3 = Color3.new(0, 0, 0)
teamcrim.TextSize = 14
teamcrim.MouseButton1Down:connect(function()
wait(0.3)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-
976.125183, 109.123924, 2059.99536)

wait(0.3)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(918.77,100,2379.07)
end)

tazeall.Name = "tazeall"
tazeall.Parent = main
tazeall.BackgroundColor3 = Color3.new(1, 0, 0)
tazeall.Position = UDim2.new(0.342309177, 0, 0.759402633, 0)
tazeall.Size = UDim2.new(0, 109, 0, 34)
tazeall.Font = Enum.Font.GothamBold
tazeall.Text = "Taze All"
tazeall.TextColor3 = Color3.new(0, 0, 0)
tazeall.TextSize = 14
tazeall.MouseButton1Down:connect(function()
workspace.Remote.TeamEvent:FireServer("Bright blue")

function kill(a)
local A_1 =
{
[1] =
{
["RayObject"] = Ray.new(Vector3.new(829.838562, 101.489998, 2331.25635),
Vector3.new(-30.6540909, -5.42795324, 95.0308533)),
["Distance"] = 15.355997085571,
["Cframe"] = CFrame.new(826.616699, 100.8508, 2340.11279, 0.964640439,
-0.00993416365, -0.263382077, 9.31322575e-10, 0.999289393, -0.0376908854,
0.263569355, 0.0363581516, 0.963954985),
["Hit"] = a.Character.Torso
}
}
local A_2 = game.Players.LocalPlayer.Backpack["Taser"]
local Event = game:GetService("ReplicatedStorage").ShootEvent
Event:FireServer(A_1, A_2)
end

for i,v in pairs(game.Players:GetChildren())do


if v.Name ~= game.Players.LocalPlayer.Name then
kill(v)
end
end
end)

removewalls.Name = "removewalls"
removewalls.Parent = main
removewalls.BackgroundColor3 = Color3.new(1, 0, 0)
removewalls.Position = UDim2.new(0.670628905, 0, 0.758472741, 0)
removewalls.Size = UDim2.new(0, 110, 0, 34)
removewalls.Font = Enum.Font.GothamBold
removewalls.Text = "Remove Walls"
removewalls.TextColor3 = Color3.new(0, 0, 0)
removewalls.TextSize = 14
removewalls.MouseButton1Down:connect(function()
wait(0.1)
game.Workspace.Prison_Guard_Outpost:Remove()

wait(0.1)
game.Workspace.Prison_Cafeteria.building:Remove()

wait(0.1)
game.Workspace.Prison_Cafeteria.glass:Remove()

wait(0.1)
game.Workspace.Prison_Cafeteria.oven:Remove()

wait(0.1)
game.Workspace.Prison_Cafeteria.shelves:Remove()

wait(0.1)
game.Workspace.Prison_Cafeteria.vents:Remove()

wait(0.1)
game.Workspace.Prison_Cafeteria.accents:Remove()

wait(0.1)
game.Workspace.Prison_Cafeteria.vendingmachine:Remove()

wait(0.1)
game.Workspace.Prison_Cafeteria.Prison_table1:Remove()

wait(0.1)
game.Workspace.Prison_Cafeteria.counter:Remove()

wait(0.1)
game.Workspace.Prison_Cafeteria.boxes:Remove()
end)

removeall.Name = "removeall"
removeall.Parent = main
removeall.BackgroundColor3 = Color3.new(1, 0, 0)
removeall.Position = UDim2.new(0.673120499, 0, 0.838146329, 0)
removeall.Size = UDim2.new(0, 110, 0, 47)
removeall.Font = Enum.Font.GothamBold
removeall.Text = "Remove All"
removeall.TextColor3 = Color3.new(0, 0, 0)
removeall.TextSize = 14
removeall.MouseButton1Down:connect(function()
wait(0.1)
game.Workspace.Prison_Halls.walls:Remove()

wait(0.1)
game.Workspace.Prison_Halls.roof:Remove()

wait(0.1)
game.Workspace.Prison_Halls.outlines:Remove()

wait(0.1)
game.Workspace.Prison_Halls.lights:Remove()

wait(0.1)
Workspace.Prison_Halls.accent:Remove()

wait(0.1)
game.Workspace.Prison_Halls.glass:Remove()

wait(0.1)
game.Workspace.Prison_Cellblock.b_front:Remove()

wait(0.1)
game.Workspace.Prison_Cellblock.doors:Remove()

wait(0.1)
game.Workspace.Prison_Cellblock.c_tables:Remove()

wait(0.1)
game.Workspace.Prison_Cellblock.a_front:Remove()

wait(0.1)
game.Workspace.Prison_Cellblock.b_outerwall:Remove()

wait(0.1)
game.Workspace.Prison_Cellblock.c_wall:Remove()

wait(0.1)
game.Workspace.Prison_Cellblock.b_wall:Remove()

wait(0.1)
game.Workspace.Prison_Cellblock.c_hallwall:Remove()

wait(0.1)
game.Workspace.Prison_Cellblock.a_outerwall:Remove()

wait(0.1)
game.Workspace.Prison_Cellblock.b_ramp:Remove()

wait(0.1)
game.Workspace.Prison_Cellblock.a_ramp:Remove()

wait(0.1)
game.Workspace.Prison_Cellblock.a_walls:Remove()

wait(0.1)
game.Workspace.Prison_Cellblock.Cells_B:Remove()

wait(0.1)
game.Workspace.Prison_Cellblock.Cells_A:Remove()

wait(0.1)
game.Workspace.Prison_Cellblock.c_corner:Remove()

wait(0.1)
game.Workspace.Prison_Cellblock.Wedge:Remove()

wait(0.1)
game.Workspace.Prison_Cellblock.a_ceiling:Remove()

wait(0.1)
game.Workspace.Prison_Cellblock.b_ceiling:Remove()

wait(0.1)
game.Workspace.City_buildings:Remove()

wait(0.1)
game.Workspace.Prison_OuterWall:Remove()

wait(0.1)
game.Workspace.Prison_Fences:Remove()
end)

lagserver.Name = "lagserver"
lagserver.Parent = main
lagserver.BackgroundColor3 = Color3.new(0.333333, 0, 0.498039)
lagserver.Position = UDim2.new(0.66476965, 0, 0.659647882, 0)
lagserver.Size = UDim2.new(0, 120, 0, 42)
lagserver.Font = Enum.Font.GothamBold
lagserver.Text = "Lag Server (Swat)"
lagserver.TextColor3 = Color3.new(0, 1, 1)
lagserver.TextSize = 14
lagserver.MouseButton1Down:connect(function()
while true do
workspace.Remote.TeamEvent:FireServer("Bright blue")

for i = 10000,999999999999999,1 do
for i,v in pairs(Workspace.Prison_ITEMS.clothes:GetChildren()) do

lol = Workspace.Remote.ItemHandler:InvokeServer(v.ITEMPICKUP)
print(lol)
end
end
end

end)
end)

infgun.Name = "infgun"
infgun.Parent = main
infgun.BackgroundColor3 = Color3.new(0, 0.333333, 1)
infgun.Position = UDim2.new(0.738148987, 0, 0.234108955, 0)
infgun.Size = UDim2.new(0, 106, 0, 50)
infgun.Font = Enum.Font.GothamBold
infgun.Text = "Criminal Player"
infgun.TextColor3 = Color3.new(1, 1, 0)
infgun.TextSize = 11
infgun.MouseButton1Down:connect(function()
-- Made By Jake11price
local crimgui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local Frame2 = Instance.new("Frame")
local crimtext = Instance.new("TextBox")
local makecrim = Instance.new("TextButton")
local TextLabel = Instance.new("TextLabel")
--Properties:
crimgui.Name = "crimgui"
crimgui.Parent = game.CoreGui

Frame.Parent = crimgui
Frame.BackgroundColor3 = Color3.new(0, 0, 0)
Frame.Position = UDim2.new(0.164424494, 0, 0.328009814, 0)
Frame.Size = UDim2.new(0, 205, 0, 106)
Frame.Active = true
Frame.Draggable = true

Frame2.Name = "Frame2"
Frame2.Parent = Frame
Frame2.BackgroundColor3 = Color3.new(0, 1, 1)
Frame2.Position = UDim2.new(0, 0, 0.254716992, 0)
Frame2.Size = UDim2.new(0, 205, 0, 79)

crimtext.Name = "crimtext"
crimtext.Parent = Frame2
crimtext.BackgroundColor3 = Color3.new(1, 0, 0)
crimtext.Position = UDim2.new(0.107317075, 0, 0.101265825, 0)
crimtext.Size = UDim2.new(0, 161, 0, 31)
crimtext.Font = Enum.Font.SourceSans
crimtext.Text = "PLAYERNAME"
crimtext.TextColor3 = Color3.new(0, 0, 0)
crimtext.TextSize = 14

makecrim.Name = "makecrim"
makecrim.Parent = Frame2
makecrim.BackgroundColor3 = Color3.new(0.333333, 1, 0)
makecrim.Position = UDim2.new(0, 0, 0.493670881, 0)
makecrim.Size = UDim2.new(0, 205, 0, 40)
makecrim.Font = Enum.Font.GothamBlack
makecrim.Text = "Make Crim"
makecrim.TextColor3 = Color3.new(0, 0, 0)
makecrim.TextSize = 14
makecrim.TextStrokeColor3 = Color3.new(0, 1, 1)
makecrim.TextWrapped = true
makecrim.MouseButton1Down:connect(function()
saved = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Position Saved";
Text = "Success";
})

local A_1 = "LocalPlayer"


local Event = game:GetService("Workspace").Remote.loadchar
Event:InvokeServer(A_1)

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = saved
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Position Loaded";
Text = "Success";
})

wait(0.5)
local LocalPlayer = game:GetService("Players").LocalPlayer
local torsoname = "Torso"
if LocalPlayer.Character:FindFirstChild("Humanoid").RigType ==
Enum.HumanoidRigType.R15 then
torsoname = "UpperTorso"
end
if LocalPlayer.Character ~= nil then
local savepos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
LocalPlayer.Character:FindFirstChild(torsoname).Anchored = true
local tool = Instance.new("Tool", LocalPlayer.Backpack)
local hat = LocalPlayer.Character:FindFirstChildOfClass("Accessory")
local hathandle = hat.Handle
hathandle.Parent = tool
hathandle.Massless = true
tool.GripPos = Vector3.new(0, 9e99, 0)
tool.Parent = LocalPlayer.Character
repeat wait() until LocalPlayer.Character:FindFirstChildOfClass("Tool") ~= nil
tool.Grip = CFrame.new(Vector3.new(0, 0, 0))
LocalPlayer.Character:FindFirstChild(torsoname).Anchored = false
end

while true do
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame =
game:GetService("Players")[crimtext.Text].Character.HumanoidRootPart.CFrame
wait()
end
end)

TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.new(0, 0, 0)
TextLabel.Position = UDim2.new(0, 0, -0.0094339624, 0)
TextLabel.Size = UDim2.new(0, 205, 0, 28)
TextLabel.Font = Enum.Font.GothamBold
TextLabel.Text = "Made By Jake11price"
TextLabel.TextColor3 = Color3.new(1, 0.666667, 0)
TextLabel.TextSize = 14
end)

close.Name = "close"
close.Parent = main
close.BackgroundColor3 = Color3.new(0, 0, 0)
close.Position = UDim2.new(0.887133241, 0, 0, 0)
close.Size = UDim2.new(0, 50, 0, 44)
close.Font = Enum.Font.GothamBold
close.Text = "X"
close.TextColor3 = Color3.new(1, 0, 0)
close.TextScaled = true
close.TextSize = 14
close.TextWrapped = true
close.MouseButton1Down:connect(function()
main.Visible = false
openmain.Visible = true
end)

bypasshackers.Name = "bypasshackers"
bypasshackers.Parent = main
bypasshackers.BackgroundColor3 = Color3.new(0, 1, 0)
bypasshackers.Position = UDim2.new(0.0722347647, 0, 0.765124559, 0)
bypasshackers.Size = UDim2.new(0, 378, 0, 50)
bypasshackers.Font = Enum.Font.SourceSansBold
bypasshackers.Text = "Bypass Hackers (Dont press this more than once)"
bypasshackers.TextColor3 = Color3.new(0, 0, 0)
bypasshackers.TextSize = 15
bypasshackers.MouseButton1Down:connect(function()
while wait(3.5) do
saved = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Position Saved";
Text = "Success";
})

workspace.Remote.TeamEvent:FireServer("Bright blue")

local A_1 = "LocalPlayer"


local Event = game:GetService("Workspace").Remote.loadchar
Event:InvokeServer(A_1)

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = saved
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Position Loaded";
Text = "Success";
})
end
end)

openmain.Name = "openmain"
openmain.Parent = gui
openmain.BackgroundColor3 = Color3.new(0, 0, 0)
openmain.Position = UDim2.new(0.00822120812, 0, 0.538083494, 0)
openmain.Size = UDim2.new(0, 107, 0, 27)
openmain.Visible = false

open.Name = "open"
open.Parent = openmain
open.BackgroundColor3 = Color3.new(0, 0, 0)
open.Size = UDim2.new(0, 107, 0, 27)
open.Font = Enum.Font.GothamBold
open.Text = "Open"
open.TextColor3 = Color3.new(0, 1, 1)
open.TextScaled = true
open.TextSize = 14
open.TextWrapped = true
open.MouseButton1Down:connect(function()
openmain.Visible = false
main.Visible = true
end)

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