Godot Docs – 3.
0 branch
Tip
This is the documentation for the stable 3.0 branch. Looking for the documentation of
the current development branch? Have a look here. For the stable 2.1 branch, it’s here.
Welcome to the official documentation of Godot Engine, the free and open source
community-driven 2D and 3D game engine! If you are new to this documentation, we
recommend that you read the introduction page to get an overview of what this
documentation has to offer.
The table of contents below and in the sidebar should let you easily access the
documentation for your topic of interest. You can also use the search function in the top
left corner.
Note
Godot Engine is an open source project developed by a community of volunteers. It
means that the documentation team can always use your feedback and help to improve
the tutorials and class reference. If you do not manage to understand something, or
cannot find what you are looking for in the docs, help us make the documentation better
by letting us know!
Submit an issue or pull request on the GitHub repository, help us translating present
documentation into your language, or discuss with us on either
the #documentation channel on Discord, or the #godotengine-doc channel
on irc.freenode.net!
The main documentation for the site is organized into the following sections:
General
About
Getting started
Step by step
Editor manual
Scripting
Project workflow
Tutorials
2D
3D
Audio
Physics
Math
Animation
Inputs
I/O
Internationalization
GUI
Viewports
Shading
Networking
Asset Library
VR
Plugins
Platform-specific
Miscellaneous
Debug
Development
Compiling
Engine development
Godot file formats
Community
Community
Class reference
Godot API