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Pivot Discover IT

This blog post provides an overview and tutorials for using the free animation software Pivot Animator 4. Pivot Animator allows users to easily create frame-by-frame animations using stick figures and sprites. It provides simple tools to move and animate stick figure parts across frames. The post describes Pivot Animator's features and provides step-by-step tutorials for creating basic animations using the software. Fifteen frequently asked questions about using Pivot Animator are also answered.
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0% found this document useful (0 votes)
242 views10 pages

Pivot Discover IT

This blog post provides an overview and tutorials for using the free animation software Pivot Animator 4. Pivot Animator allows users to easily create frame-by-frame animations using stick figures and sprites. It provides simple tools to move and animate stick figure parts across frames. The post describes Pivot Animator's features and provides step-by-step tutorials for creating basic animations using the software. Fifteen frequently asked questions about using Pivot Animator are also answered.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Monday, November 26, 2018

Animations with Pivot Animator 4


Animations with Pivot Animator 4
Animations

Pivot Animator is free animation software. It is a great tool to learn the basic concepts of
animation. Animation is a process of displaying of images in rapid sequence to create the
impression of movement. It is like the flip book. A flip book is a book with a series of
images that gradually change from one page to another. As you flip the book, the image
or picture looks like it is moving. Pivot mainly uses lines and circles to create animations.
It is a very simple program that is great for learning to animate, and always good for
practicing. The creator, Peter Bone, decided to make a free to use animation program for
people who would like to learn if they are cut out for animation.

Pivot allows you to easily create frame-by-frame animations. You can move the sections
of the stick figure and easily create a chain of animation frames that can be previewed as
you go. You can use more than one stick-figure in the animation, and even create your
own stick figures using an easy to use visual editor that lets you assemble objects out of
lines and circles. This “free” application must be downloaded and installed on a local
computer. This software only runs on Microsoft Windows. If you are looking for a
comparable product for the Apple Mac OS, try Stykz. (download link of Pivot Animator
software for windows is available at the end of this article).

Pivot Animator
Pivot Animator (formerly Pivot Stickfigure Animator and usually shortened to Pivot) is a
freeware application that allows users to create stick-figure and sprite animations, and
save them in the animated GIF format for use on web pages and the AVI format.
Pivot provides a simple, easy to use interface with a few features. It uses fixed length
'sticks' to ensure size consistency during animation.

First release
The first version of Pivot Animator had several software bugs. Stick figures were limited
to one type of stick figure, the default stickman. Animations could be saved in the .PIV
(Pivot Project File) or exported as Animated .GIFs (Graphics Interchangeable Format).
Users were given few options of image optimization, compression or resizing when
saving their animation.[ This Was one of the first animation programs available on the
computer.

Pivot 2.2
The second major release of the Pivot Stickfigure Animator. This version implemented
the 'Stick Figure Builder', which allowed users to create their own stick figure designs
saved in the STK format. This allowed a much wider scope of animation choice for Pivot
users. It also fixed a few minor bugs, added the buttons to the main interface to bring a
stick figure in front or behind other figures, and could automatically check to make sure
the user didn't lose any unsaved projects.[citation needed]

Pivot 3.1 Beta


This release was sent intentionally to the Pivot Animation MSN groups for testing but the
Beta was leaked from various unofficial sources to the general public.[citation needed]
There was an improved interface, with new icons, a better default stickman with bolder
arms and legs and a reorganization of the features. New features included the ability to
import any image as a sprite to be moved around in the animation like a stick figure.
Another added feature was the ability to have multiple backgrounds in an animation.
When a user saves a .piv file, the frame rate is saved with it.

Pivot 4.1
Pivot 4.1 beta was released was on January 2, 2013, with new features including.
• Figure opacity
• Extended canvas area
• Multi-select and edit figures
• Stretch segments using the Ctrl key
• Rotate / scale figures using the Alt key
• Image based figure and background selector
• Split a segment into 2 in the figure builder
• Copy and paste frames
• Improved Gif export options and quality
• Avi video export
• Join figures tool
• Png support for sprites and backgrounds
• Keyboard shortcuts
• Multiple languages and the ability to create your own translation
• Multiple frame onion skins (0-9)
• Undo / redo
• Image preview of Stk files when loading figures
Pivot Animator 4.1.10 was released as the "stable" version of 4.1 and is still the latest
non-beta version so far (as of October 2015). Pivot 4.2 was announced on December 23,
2014 followed by a beta release on January 1, 2015. New features include copying and
pasting selected stick figures and sprites, a transparent figure builder window, and the
ability to export images in the Scalable Vector Graphics format.

Click below to see the Animation Demo and Tutorial to Animations using Pivot
Animator 4:

Tutorial to create Animations with Pivot Animator 4:


Tutorial 1:

Tutorial 2:

Tutorial 3:

Tutorial 4:

Tutorial 5:

Tutorial 6:

***Question and Answers on Pivot Animator***


Q1. What is flip book?
Ans: A flip book is a book with a series of images that gradually change from one
page to another.

Q2. What is Animation?


Ans: Animation is the process of displaying images in a rapid sequence to create the
impression of movement.

Q3. What is Pivot Animator and why it is use?


Ans: Pivot Animator is a user friendly software. It is use to create Two Dimensional
(2D) stick figure animation.

Q4. How to move the stick figure in Pivot Animator 4?


Ans: The stick figure is moved by clicking on the Orange dot or Origin handle. The
Red dot or Segment Handle is use to move a specific part of the stick figure

Q5. Write down the steps to create our own Stick Figure?
Ans:
Step1: Go to File Menu option
Step2: Click on ‘Create Figure Type’ option. So the Stick Figure Builder Window
will Open.
Step3: Choose desired controls or tools and create your own stick figure.

Q6. Panshul created an animation in Pivot Animator 4. He wants to Play his


animation again and again. Help him to do the same.

Ans: Panshul has to go to ‘Player control Section’ and has to check the Loop option
then click on Play.

Q7. How to create the Animation in Pivot Animator 4?


Ans: An Animation can be created by creating a series of frames where each frame
is slightly different from previous frame.

Q8. Why Frame Rate Scroll bar is used?


Ans: The Frame Rate Scroll bar is used set the playing speed of the Animation. The
value below the scroll bar shows the frame rate in frames per second (fps) which
ranges from 7 fps means slow playing to 33 fps means fast playing.

Q9. Write Down the difference between Save Animation and Export Animation.

Save Animation Export Animation

Save Animation option is use to save your file Export Animation Option is use to Save
in the default file format or extension of Pivot your animation file in animated GIF file or
Animator i.e .piv an AVI video file.

We can load and edit our animation again and We can not load and edit the animation.
again.

Q10. Write down the controls or tools for building a stick figure.
Q11. Rucha has created animation in pivot animator. She wants to save her
animation. What steps she should follow.
Ans :
Step1: Click on File Menu.
Step2: Choose “Save Animation” option from appeared list.
Step3: A dialogue box will open, give any suitable Name to your created animation.
It will be saved with given name and “.piv” extension or file format.
Q12. Raju has created an animation in Pivot Animator. He wants to upload his
animation on youtube or wants to see in mobile phone as a video. Help him to do the
same.
Ans: Raju will have to choose Export Animation option to convert his animation in
video.
Steps to Export Animation:
Step1: Click on File Menu.
Step2: Choose “Export Animation” option from appeared list.
Step3: A dialogue box will open, give any suitable Name to your created animation
with “.AVI” or .GIF extension. It will be exported in video or GIF format.

Q13. Fill in the blanks.


1. The default extension to save pivot animator file is .PIV .
2. The created stick figure is saved with .STK extension.
3. Tween is the short form for in-between.
4. The term 2 D stands for Two Dimensional
5. Create Figure Type option is used to draw our own stick figure.
6. The stick figure build from line or circle is called Segments .
7. Segment Handle or Red Dots is use to move a specific segment of an stick figure.
8. We can make up to 255 segment in one stick figure.
9. Origin Handle or Orange Dot is use to move the whole stick figure.
10. Arrow keys are used to move the selected figure accurately.
11. We can slow down an animation without creating duplicate frames by entering
value for each frame in the Repeat Box .
12. The Timeline shows all frames in the animation at the top of the main window.
13. The shadow of the previous frame is displayed on the current frame is called Onion
Skins .
14. The term FPS stands for Frames Per Second .

15. FPS ranges from 7 to 33 frames to specify slow and fast playing.
Download Books for Advance Learning:

Download Pivot Animator Software


Pivot Animator Help 4.pdf
Pivot Animator.pdf

- November 26, 2018


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