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Monday, November 26, 2018
Pivot Animator is free animation software. It is a great tool to learn the basic concepts of
animation. Animation is a process of displaying of images in rapid sequence to create the
impression of movement. It is like the flip book. A flip book is a book with a series of
images that gradually change from one page to another. As you flip the book, the image
or picture looks like it is moving. Pivot mainly uses lines and circles to create animations.
It is a very simple program that is great for learning to animate, and always good for
practicing. The creator, Peter Bone, decided to make a free to use animation program for
people who would like to learn if they are cut out for animation.
Pivot allows you to easily create frame-by-frame animations. You can move the sections
of the stick figure and easily create a chain of animation frames that can be previewed as
you go. You can use more than one stick-figure in the animation, and even create your
own stick figures using an easy to use visual editor that lets you assemble objects out of
lines and circles. This “free” application must be downloaded and installed on a local
computer. This software only runs on Microsoft Windows. If you are looking for a
comparable product for the Apple Mac OS, try Stykz. (download link of Pivot Animator
software for windows is available at the end of this article).
Pivot Animator
Pivot Animator (formerly Pivot Stickfigure Animator and usually shortened to Pivot) is a
freeware application that allows users to create stick-figure and sprite animations, and
save them in the animated GIF format for use on web pages and the AVI format.
Pivot provides a simple, easy to use interface with a few features. It uses fixed length
'sticks' to ensure size consistency during animation.
First release
The first version of Pivot Animator had several software bugs. Stick figures were limited
to one type of stick figure, the default stickman. Animations could be saved in the .PIV
(Pivot Project File) or exported as Animated .GIFs (Graphics Interchangeable Format).
Users were given few options of image optimization, compression or resizing when
saving their animation.[ This Was one of the first animation programs available on the
computer.
Pivot 2.2
The second major release of the Pivot Stickfigure Animator. This version implemented
the 'Stick Figure Builder', which allowed users to create their own stick figure designs
saved in the STK format. This allowed a much wider scope of animation choice for Pivot
users. It also fixed a few minor bugs, added the buttons to the main interface to bring a
stick figure in front or behind other figures, and could automatically check to make sure
the user didn't lose any unsaved projects.[citation needed]
Pivot 4.1
Pivot 4.1 beta was released was on January 2, 2013, with new features including.
• Figure opacity
• Extended canvas area
• Multi-select and edit figures
• Stretch segments using the Ctrl key
• Rotate / scale figures using the Alt key
• Image based figure and background selector
• Split a segment into 2 in the figure builder
• Copy and paste frames
• Improved Gif export options and quality
• Avi video export
• Join figures tool
• Png support for sprites and backgrounds
• Keyboard shortcuts
• Multiple languages and the ability to create your own translation
• Multiple frame onion skins (0-9)
• Undo / redo
• Image preview of Stk files when loading figures
Pivot Animator 4.1.10 was released as the "stable" version of 4.1 and is still the latest
non-beta version so far (as of October 2015). Pivot 4.2 was announced on December 23,
2014 followed by a beta release on January 1, 2015. New features include copying and
pasting selected stick figures and sprites, a transparent figure builder window, and the
ability to export images in the Scalable Vector Graphics format.
Click below to see the Animation Demo and Tutorial to Animations using Pivot
Animator 4:
Tutorial 2:
Tutorial 3:
Tutorial 4:
Tutorial 5:
Tutorial 6:
Q5. Write down the steps to create our own Stick Figure?
Ans:
Step1: Go to File Menu option
Step2: Click on ‘Create Figure Type’ option. So the Stick Figure Builder Window
will Open.
Step3: Choose desired controls or tools and create your own stick figure.
Ans: Panshul has to go to ‘Player control Section’ and has to check the Loop option
then click on Play.
Q9. Write Down the difference between Save Animation and Export Animation.
Save Animation option is use to save your file Export Animation Option is use to Save
in the default file format or extension of Pivot your animation file in animated GIF file or
Animator i.e .piv an AVI video file.
We can load and edit our animation again and We can not load and edit the animation.
again.
Q10. Write down the controls or tools for building a stick figure.
Q11. Rucha has created animation in pivot animator. She wants to save her
animation. What steps she should follow.
Ans :
Step1: Click on File Menu.
Step2: Choose “Save Animation” option from appeared list.
Step3: A dialogue box will open, give any suitable Name to your created animation.
It will be saved with given name and “.piv” extension or file format.
Q12. Raju has created an animation in Pivot Animator. He wants to upload his
animation on youtube or wants to see in mobile phone as a video. Help him to do the
same.
Ans: Raju will have to choose Export Animation option to convert his animation in
video.
Steps to Export Animation:
Step1: Click on File Menu.
Step2: Choose “Export Animation” option from appeared list.
Step3: A dialogue box will open, give any suitable Name to your created animation
with “.AVI” or .GIF extension. It will be exported in video or GIF format.
15. FPS ranges from 7 to 33 frames to specify slow and fast playing.
Download Books for Advance Learning:
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