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Despair Triumph: Cheat Sheet

This document provides a quick reference to the rules for the Star Wars Roleplaying Game. It outlines the types of dice used to resolve checks, including ability, proficiency, boost, setback, and force dice. It explains how to build a dice pool by combining relevant dice based on skills and characteristics. It also lists the levels of difficulty for checks and the experience points needed to increase skill ranks and specializations.

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Fred Brand
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0% found this document useful (0 votes)
447 views1 page

Despair Triumph: Cheat Sheet

This document provides a quick reference to the rules for the Star Wars Roleplaying Game. It outlines the types of dice used to resolve checks, including ability, proficiency, boost, setback, and force dice. It explains how to build a dice pool by combining relevant dice based on skills and characteristics. It also lists the levels of difficulty for checks and the experience points needed to increase skill ranks and specializations.

Uploaded by

Fred Brand
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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TheStorySpanner.

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Quick Rules Reference SWRPG Rookie
Cheat Sheet
THE GOOD THE BAD
Awesome! Terrible!
Never Cancelled Out
Adds s to the Pool
TRIUMPH DESPAIR Never Cancelled Out
Adds f to the Pool

Empowers Hinders
Your Action Succeeds
Describe It!
SUCCESS FAILURE Your Action Fails
Cancels out s

Good Twist Bad Twist


Recover Strain
Share b Boost Dice
ADVANTAGE THREAT Suffer Strain
Cancels out a

ABILITY DICE BASIC DIFFICULTY DICE


DICE TYPES
• First good thing into the pool These dice are the • First bad thing into the pool
• From Skills or Characteristics core of every pool. • From the Difficulty of the Task
• Have the s & a Symbols • Have the f & t Symbols

PROFICIENCY DICE RAISING CHALLENGE DICE


THE STAKES
• Ability Dice upgrade to these Upgrade the basic dice • Difficulty Dice upgrade to these
• From Skills or Characteristics by swapping for these. • From Adversaries or Destiny
• Have the s, a, x Symbols • Have the f, t, y Symbols

BOOST DICE SPECIAL SETBACK DICE


CIRCUMSTANCES
• For Effort & Preparation • For Disarray & Carelessness
• From Environmental Benefits • From Environmental Obstacles
• Have the s & a Symbols z • Have the f & t Symbols

BUILDING YOUR z BUILDING YOUR


DICE POOL DICE POOL
THE GOOD PARTS THE FORCE DICE THE BAD PARTS

Find Skill Rank and related Characteristic • Establish the Destiny Pool Every Skill Check has a Difficulty
1 The Large Number is the number of d • Rolled to use Force Powers 1 The stated Difficulty is the number of d
2 The Small Number is the upgrades to c • Have the Z & z Symbols 2 The Gamemaster may call for upgrades to c
3 Add any relevant b bonuses to the pool 3 Add any relevant b penalties to the pool
DIFFICULTIES
EXAMPLES SIMPLE 0 — EXAMPLES
Agility Score 3 → ddd EASY 1 d Hard 3 → ddd
Melee Rank 1 → cdd AVERAGE 2 dd Destiny Point 1 → cdd
HARD 3 ddd
Medicine Rank 4 → dddd DAUNTING 4 dddd Daunting 4 → dddd
Intellect Score 2 → ccdd FORMIDABLE 5 ddddd Adversary 2 → ccdd
Buy Skill Rank: 1 2 3 4 5 Specialization: 2nd 3rd 4th 5th 6th
Career Skill 5XP 10XP 15XP 20XP 25XP SPEND Career Spec. Tree 20XP 30XP 40XP 50XP 60XP
Non-Career Skill 10XP 15XP 20XP 15XP 30XP EXPERIENCE Other Spec. Tree 30XP 40XP 50XP 60XP 70XP

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