8a. Scratch-3.0-for-Inclusive-Learning
8a. Scratch-3.0-for-Inclusive-Learning
Inclusive Classroom
• A file
Sprite Selection
Sprite Costumes
– Recorded.
Check that you have loaded all the sounds that the
sprite is supposed to make.
Setting the background
• Click on Stage
• Select the "Backdrops" tab
• Each backdrop is a different
appearance (look) of the Stage
• A backdrop can be:
– Drawn
– Added from Scratch library
coordinates.
• When we refer to a point a sprite should
move to, we actually mean that its
center should reach that point.
Sprite Information
• A sprite can:
– Move a number of steps (pixels) in the specified
direction
• A sprite can:
– Change its coordinates.
• A Sprite can:
– speak or think as in a comic book
– Disappear and appear
– Change color, size or costume
– Change the backdrop of the Stage.
• The Stage can:
– Change backdrop or color
• Sprites and Stage can:
– Produce the sounds of instruments.
– Play an imported or recorded
sound.
– Change volume and tempo of the
sound.
Exercise 3
• Draw 3 sprites:
– A red circle
– A green square
– A brown triangle
• The sprites will be initially placed on the
left side of the screen.
• When someone clicks on a sprite:
– A "cloud" will appear saying its shape
and its color, as in a comic book text.
– A recorded voice will repeat the
above.
– The sprite will glide in a second to the
right side of the screen, and then
return back to its initial position.
Communication between Sprites
• Sprites can communicate between them and also with the
Stage through messages.
•A sprite or the stage broadcasts a
specific message. In example, a
sprite broadcasts the message
dance.
• What I do
A Little Project for the inclusive classroom…
• You will need the following sprites:
– The letters A, B, C, D, an apple, a butterfly, a cat, a dog
and an "END" button (when the application starts the
visible sprites will be the letters and the "END" button).
– You can place them on any part of the screen by
choosing a specific point and including the command "go
to x … y ... "
• When letter A is clicked
1. A recorded sound "apple" will be played.
2. The letter will say "apple" (in a cloud) for 3 seconds.
3. An apple will appear for 3 seconds and then disappear.
• A similar process will be followed when the other letters are
clicked.
• When "END" button is clicked, the sound "End of the game"
will be played.
We hope this was a useful session
Please, try to apply your new experience on Scratch
and provide your feedback!
Thank you!