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Tanks Exhaustive Tanks Cards (Unofficial)

This document lists various German tanks from World War 2 including their point cost and special rules. It includes light tanks like the Sd.Kfz.222 and Panzer II, medium tanks such as the Panzer III and Panzer IV, and heavy tanks including the Tiger I, Tiger II, and Maus. Each tank listing provides the crew complement and any special rules like "Blitzkrieg" which allows a single move instead of repair, or "Heavy Tank" which modifies defense dice.

Uploaded by

Lleman
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
100% found this document useful (1 vote)
640 views13 pages

Tanks Exhaustive Tanks Cards (Unofficial)

This document lists various German tanks from World War 2 including their point cost and special rules. It includes light tanks like the Sd.Kfz.222 and Panzer II, medium tanks such as the Panzer III and Panzer IV, and heavy tanks including the Tiger I, Tiger II, and Maus. Each tank listing provides the crew complement and any special rules like "Blitzkrieg" which allows a single move instead of repair, or "Heavy Tank" which modifies defense dice.

Uploaded by

Lleman
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Sd.Kfz.

222 10 Panzer II 11 Panzer II Luchs 13


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Fast, Recon, Blitzkrieg Fast, Blitzkrieg Fast, Blitzkrieg

5 1 1 2 4 1 1 3 8 1 1 3
Blitzkrieg - This tank may make a single Move Blitzkrieg - This tank may make a single Move Blitzkrieg - This tank may make a single Move
instead of making a Repair Damage roll in the instead of making a Repair Damage roll in the instead of making a Repair Damage roll in the
Command Phase. Command Phase. Command Phase.
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Fast - This tank may make up to three Moves Fast - This tank may make up to three Moves Fast - This tank may make up to three Moves
during the Movement Phase. during the Movement Phase. during the Movement Phase.
Recon -

VK 903 B 15 Panzer 35 (t) 12 Panzer 38 (t) 13

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Fast, Blitzkrieg Blitzkrieg Blitzkrieg

7 3 1 3 3 2 1 3 3 2 1 4
Blitzkrieg - This tank may make a single Move Blitzkrieg - This tank may make a single Move Blitzkrieg - This tank may make a single Move
instead of making a Repair Damage roll in the instead of making a Repair Damage roll in the instead of making a Repair Damage roll in the
Command Phase. Command Phase. Command Phase.
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Fast - This tank may make up to three Moves


during the Movement Phase.

Panzer III G-J 14 Panzer III N 14 Panzer IV Ausf D 14


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Blitzkrieg Blitzkrieg Blitzkrieg

5 2 1 4 5 3 1 4 6 2 1 5
Blitzkrieg - This tank may make a single Move Blitzkrieg - This tank may make a single Move Blitzkrieg - This tank may make a single Move
instead of making a Repair Damage roll in the instead of making a Repair Damage roll in the instead of making a Repair Damage roll in the
Command Phase. Command Phase. Command Phase.
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Panzer IV Ausf F1 15 Panzer IV Ausf G 16 Tiger I 36

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Blitzkrieg Blitzkrieg Blitzkrieg, Heavy tank

6 3 1 5 6 4 1 5 5 5 3 7
Blitzkrieg - This tank may make a single Move Blitzkrieg - This tank may make a single Move Blitzkrieg - This tank may make a single Move
instead of making a Repair Damage roll in the instead of making a Repair Damage roll in the instead of making a Repair Damage roll in the
Command Phase. Command Phase. Command Phase.
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Heavy Tank - Do not subtarct any defence dice
when this tank is the target of a side shot.

Tiger (P) 36 Tiger II 42 Maus 52


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Blitzkrieg, Heavy tank Blitzkrieg, Heavy tank Blitzkrieg, Heavy tank, Big Gun

5 5 3 7 4 6 3 8 3 6 4 8
Blitzkrieg - This tank may make a single Move Blitzkrieg - This tank may make a single Move Blitzkrieg - This tank may make a single Move
instead of making a Repair Damage roll in the instead of making a Repair Damage roll in the instead of making a Repair Damage roll in the
Command Phase. Command Phase. Command Phase.
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Heavy Tank - Do not subtarct any defence dice Heavy Tank - Do not subtarct any defence dice Heavy Tank - Do not subtarct any defence dice
when this tank is the target of a side shot. when this tank is the target of a side shot. when this tank is the target of a side shot.
Big Gun - When this tank hits, upgrade one
uncancelled hit to a critical hit.

Löwe 34 Stug IV 15 Hetzer 14


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Blitzkrieg Assault Gun, Blitzkrieg Assault Gun, Blitzkrieg

6 6 2 6 3 4 1 5 4 4 1 3
Blitzkrieg - This tank may make a single Move Assault Gun - This tank gun can only shoot Assault Gun - This tank gun can only shoot
instead of making a Repair Damage roll in the targets entirely in front of it. targets entirely in front of it.
Command Phase. Blitzkrieg - This tank may make a single Move Blitzkrieg - This tank may make a single Move
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instead of making a Repair Damage roll in the instead of making a Repair Damage roll in the
Command Phase. Command Phase.
Marder I 12 Marder II 14 Marder III 16

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Assault Gun, Blitzkrieg Assault Gun, Blitzkrieg Assault Gun, Blitzkrieg

5 4 1 4 5 4 1 4 5 4 1 4
Assault Gun - This tank gun can only shoot Assault Gun - This tank gun can only shoot Assault Gun - This tank gun can only shoot
targets entirely in front of it. targets entirely in front of it. targets entirely in front of it.
Blitzkrieg - This tank may make a single Move Blitzkrieg - This tank may make a single Move Blitzkrieg - This tank may make a single Move
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instead of making a Repair Damage roll in the instead of making a Repair Damage roll in the instead of making a Repair Damage roll in the
Command Phase. Command Phase. Command Phase.

Jagdpanzer IV 16 Dicker Max 32 Sturer Emil 33


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Assault Gun, Blitzkrieg Assault Gun, Blitzkrieg Assault Gun, Blitzkrieg

6 5 1 5 7 6 1 5 7 6 1 5
Assault Gun - This tank gun can only shoot Assault Gun - This tank gun can only shoot Assault Gun - This tank gun can only shoot
targets entirely in front of it. targets entirely in front of it. targets entirely in front of it.
Blitzkrieg - This tank may make a single Move Blitzkrieg - This tank may make a single Move Blitzkrieg - This tank may make a single Move
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instead of making a Repair Damage roll in the instead of making a Repair Damage roll in the instead of making a Repair Damage roll in the
Command Phase. Command Phase. Command Phase.

Nashorn 30 Jagdtiger 40 Elephant 38


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Assault Gun, Blitzkrieg Assault Gun, Blitzkrieg Assault Gun, Blitzkrieg

6 6 1 6 5 6 3 7 1 6 4 7
Assault Gun - This tank gun can only shoot Assault Gun - This tank gun can only shoot Assault Gun - This tank gun can only shoot
targets entirely in front of it. targets entirely in front of it. targets entirely in front of it.
Blitzkrieg - This tank may make a single Move Blitzkrieg - This tank may make a single Move Blitzkrieg - This tank may make a single Move
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instead of making a Repair Damage roll in the instead of making a Repair Damage roll in the instead of making a Repair Damage roll in the
Command Phase. Command Phase. Command Phase.
Carri Veloci CV.33 8 Fiat Ansaldo M14/40 16 R.35 14

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Assault Gun, Fast

5 1 1 2 5 3 1 4 2 2 1 3
Assault Gun - This tank gun can only shoot
targets entirely in front of it. Line of Sight for this
tank is measured from the point the gun barrel
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crosses the front of the hull.
Fast - This tank may make up to three Moves
during the Movement Phase.

Semovente 75/34 15 Fiat LS/40 11 Carro Armato P26/40 20

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Assault Gun Fast

3 4 1 5 6 1 1 3 3 4 1 5
Assault Gun - This tank gun can only shoot Fast - This tank may make up to three Moves
targets entirely in front of it. Line of Sight for during the Movement Phase.
this tank is measured from the point the gun
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barrel crosses the front of the hull.

Semoventi da 75/18 13 Semovente 47/32 12 Semovente 90/53 18

Assault Gun Assault Gun Assault Gun, Slow

4 3 1 3 4 3 1 1 2 5 1 1
Assault Gun - This tank gun can only shoot Assault Gun - This tank gun can only shoot Assault Gun - This tank gun can only shoot
targets entirely in front of it. Line of Sight for targets entirely in front of it. Line of Sight for targets entirely in front of it. Line of Sight for this
this tank is measured from the point the gun this tank is measured from the point the gun tank is measured from the point the gun barrel
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barrel crosses the front of the hull. barrel crosses the front of the hull. crosses the front of the hull.
Slow - This tank may make one Move during the
Movement Phase.
T-28 Super Heavy Tank 52 M3 Lee 17 M3 Stuart 12

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Gung Ho, Assault Gun, Heavy tank Assault gun, gung-ho Fast, gung-ho

1 6 4 8 4 4 1 5 6 3 1 3
Assault Gun - This tank gun can only shoot targets Turret shot instead of Assault gun got an 2 Fast - This tank may make up to three Moves
entirely in front of it. Assault Gun - This tank gun can only shoot targets during the Movement Phase.
Gung Ho - Treat this tank as making one less Move entirely in front of it.
Gung Ho - Treat this tank as making one less
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than shown on its Speed token when calculating its Gung Ho - Treat this tank as making one less Move
Move than shown on its Speed token when
target’s Defence dice. than shown on its Speed token when calculating its
Heavy Tank - Do not subtarct any defence dice when target’s Defence dice. calculating its target’s Defence dice.
this tank is the target of a side shot.

M5 Stuart 13 M4A1 Sherman 20 M4A1 Sherman 75mm 25

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Fast, gung-ho gung-ho gung-ho

7 3 1 3 6 4 1 5 6 5 1 5
Fast - This tank may make up to three Moves Gung Ho - Treat this tank as making one less Gung Ho - Treat this tank as making one less
during the Movement Phase. Move than shown on its Speed token when Move than shown on its Speed token when
Gung Ho - Treat this tank as making one less calculating its target’s Defence dice. calculating its target’s Defence dice.
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Move than shown on its Speed token when


calculating its target’s Defence dice.

M4A3 E8 26 M4A3 E2 (Jumbo) 24 Chaffee 21


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gung-ho Heavy Tank, gung-ho Fast, gung-ho

7 5 2 6 5 5 2 6 6 4 1 7
Gung Ho - Treat this tank as making one less Gung Ho - Treat this tank as making one less Move Fast - This tank may make up to three Moves
Move than shown on its Speed token when than shown on its Speed token when calculating its during the Movement Phase.
target’s Defence dice.
calculating its target’s Defence dice. Gung Ho - Treat this tank as making one less
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Heavy Tank - Do not subtarct any defence dice when


Move than shown on its Speed token when
this tank is the target of a side shot.
calculating its target’s Defence dice.
M22 Locust 13 M6 Heavy Tank 24 T29 Heavy Tank 52

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Fast, gung-ho Heavy Tank, gung-ho Heavy Tank, gung-ho, Big Gun

6 2 1 1 4 4 2 7 5 6 4 8
Fast - This tank may make up to three Moves Gung Ho - Treat this tank as making one less Move Gung Ho - Treat this tank as making one less Move
during the Movement Phase. than shown on its Speed token when calculating its than shown on its Speed token when calculating its
target’s Defence dice. target’s Defence dice.
Gung Ho - Treat this tank as making one less
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Heavy Tank - Do not subtarct any defence dice when Heavy Tank - Do not subtarct any defence dice when
Move than shown on its Speed token when
this tank is the target of a side shot. this tank is the target of a side shot.
calculating its target’s Defence dice. Big Gun - When this tank hits, upgrade one
uncancelled hit to a critical hit.

T14 Assault Tank 24 M10 Wolverine M18 Hellcat


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Heavy Tank, gung-ho gung-ho Fast, gung-ho

5 4 2 6 6 4 1 6 7 4 1 6
Gung Ho - Treat this tank as making one less Move Gung Ho - Treat this tank as making one less Fast - This tank may make up to three Moves
than shown on its Speed token when calculating its Move than shown on its Speed token when during the Movement Phase.
target’s Defence dice.
calculating its target’s Defence dice. Gung Ho - Treat this tank as making one less
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Heavy Tank - Do not subtarct any defence dice when


Move than shown on its Speed token when
this tank is the target of a side shot.
calculating its target’s Defence dice.

M36 Jackson 24 M8 Greyhound 10


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gung-ho Fast, recon, gung-ho

7 6 1 6 5 1 1 2
Gung Ho - Treat this tank as making one less Fast - This tank may make up to three Moves
Move than shown on its Speed token when during the Movement Phase.
calculating its target’s Defence dice. Gung Ho - Treat this tank as making one less
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Move than shown on its Speed token when


calculating its target’s Defence dice.
Churchill I 18 Churchill III 20 Churchill VII 31

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Slow, Semi-Direct Fire Semi-Direct Fire Semi-Direct Fire

2 2 2 5 4 3 2 5 4 4 2 5
Semi-Indirect Fire - The player may choose to keep Semi-Indirect Fire - The player may choose to keep Semi-Indirect Fire - The player may choose to keep
one of their die results and re-roll the rest when one of their die results and re-roll the rest when one of their die results and re-roll the rest when
shooting while stationary with this tank. shooting while stationary with this tank. shooting while stationary with this tank.
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Slow - This tank may make one Move during the
Movement Phase.

M3 Grant 17 "Honey" Stuart 12 Tetrach 13


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Semi-Direct Fire Fast, Semi-Direct Fire Fast, Semi-Direct Fire

4 4 1 5 6 3 1 3 6 3 1 3
Semi-Indirect Fire - The player may choose to keep Fast - This tank may make up to three Moves during Fast - This tank may make up to three Moves during
one of their die results and re-roll the rest when the Movement Phase. the Movement Phase.
shooting while stationary with this tank. Semi-Indirect Fire - The player may choose to keep Semi-Indirect Fire - The player may choose to keep
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one of their die results and re-roll the rest when one of their die results and re-roll the rest when
shooting while stationary with this tank. shooting while stationary with this tank.

Matilda II 30 Cruiser I 11 Cruiser II 12


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Semi-Direct Fire Slow, Semi-Direct Fire Semi-Direct Fire

4 3 2 5 4 2 1 3 4 2 1 3
Semi-Indirect Fire - The player may choose to keep Semi-Indirect Fire - The player may choose to keep Semi-Indirect Fire - The player may choose to keep
one of their die results and re-roll the rest when one of their die results and re-roll the rest when one of their die results and re-roll the rest when
shooting while stationary with this tank. shooting while stationary with this tank. shooting while stationary with this tank.
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Slow - This tank may make one Move during the


Movement Phase.
Cruiser IV 13 Covenanter 13 Crusader MK III 13

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Semi-Direct Fire Fast, Semi-Direct Fire Semi-Direct Fire

4 2 1 3 6 2 1 3 5 3 1 3
Semi-Indirect Fire - The player may choose to keep Fast - This tank may make up to three Moves during Semi-Indirect Fire - The player may choose to keep
one of their die results and re-roll the rest when the Movement Phase. one of their die results and re-roll the rest when
shooting while stationary with this tank. Semi-Indirect Fire - The player may choose to keep shooting while stationary with this tank.
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one of their die results and re-roll the rest when
shooting while stationary with this tank.

Cavalier 15 Challenger 24 Valantine 1-7 13


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Semi-Direct Fire Fast, Semi-Direct Fire Semi-Direct Fire

5 3 1 4 6 5 1 5 5 2 1 4
Semi-Indirect Fire - The player may choose to keep Fast - This tank may make up to three Moves during Semi-Indirect Fire - The player may choose to keep
one of their die results and re-roll the rest when the Movement Phase. one of their die results and re-roll the rest when
shooting while stationary with this tank. Semi-Indirect Fire - The player may choose to keep shooting while stationary with this tank.
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one of their die results and re-roll the rest when


shooting while stationary with this tank.

Valantine 8-10 Valantine 11 Black Prince 34


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Semi-Direct Fire Semi-Direct Fire Semi-Direct Fire

5 3 1 4 5 4 1 4 3 5 2 6
Semi-Indirect Fire - The player may choose to keep Semi-Indirect Fire - The player may choose to keep Semi-Indirect Fire - The player may choose to keep
one of their die results and re-roll the rest when one of their die results and re-roll the rest when one of their die results and re-roll the rest when
shooting while stationary with this tank. shooting while stationary with this tank. shooting while stationary with this tank.
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Tortoise 34 M10 Wolverine 20 Archer 18

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Assault Gun, Semi-Direct Fire, Slow Semi-Direct Fire Assault Gun, Semi-Direct Fire

1 6 3 8 6 5 1 4 6 5 1 4
Assault Gun - This tank gun can only shoot targets Semi-Indirect Fire - The player may choose to keep Assault Gun - This tank gun can only shoot targets
entirely in front of it. one of their die results and re-roll the rest when entirely in front of it.
Semi-Indirect Fire - The player may choose to keep shooting while stationary with this tank. Semi-Indirect Fire - The player may choose to keep
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one of their die results and re-roll the rest when one of their die results and re-roll the rest when
shooting while stationary with this tank. shooting while stationary with this tank.
Slow - This tank may make one Move during the
Movement Phase.

Churchill GC 30 TOG 2 32
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Assault Gun, Semi-Direct Fire, Slow Assault Gun, Semi-Direct Fire, Slow

3 5 2 5 2 5 2 8
Assault Gun - This tank gun can only shoot targets Assault Gun - This tank gun can only shoot targets
entirely in front of it. entirely in front of it.
Semi-Indirect Fire - The player may choose to keep Semi-Indirect Fire - The player may choose to keep
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one of their die results and re-roll the rest when one of their die results and re-roll the rest when
shooting while stationary with this tank. shooting while stationary with this tank.
Slow - This tank may make one Move during the Slow - This tank may make one Move during the
Movement Phase. Movement Phase.
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Semi-Direct Fire Semi-Direct Fire Semi-Direct Fire

Semi-Indirect Fire - The player may choose to keep Semi-Indirect Fire - The player may choose to keep Semi-Indirect Fire - The player may choose to keep
one of their die results and re-roll the rest when one of their die results and re-roll the rest when one of their die results and re-roll the rest when
shooting while stationary with this tank. shooting while stationary with this tank. shooting while stationary with this tank.
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T-26 9 T-46 11 T-50 12

Coordinated Fire Coordinated Fire Coordinated Fire

4 3 1 3 4 3 1 4 5 3 1 4
Coordinated Fire - If the target of this tank’s shooting Coordinated Fire - If the target of this tank’s shooting Coordinated Fire - If the target of this tank’s shooting
was shot at earlier in the Shooting Phase by another was shot at earlier in the Shooting Phase by another was shot at earlier in the Shooting Phase by another
friendly tank that is within one Measuring Arrow of friendly tank that is within one Measuring Arrow of friendly tank that is within one Measuring Arrow of
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this one, this tank gains an additional Attack die. this one, this tank gains an additional Attack die. this one, this tank gains an additional Attack die.

T-70 14 BT-2 BT-5

Coordinated Fire Coordinated Fire, Fast Coordinated Fire, Fast

4 4 1 3 6 2 1 3 6 3 1 3
Coordinated Fire - If the target of this tank’s shooting Coordinated Fire - If the target of this tank’s shooting Coordinated Fire - If the target of this tank’s shooting
was shot at earlier in the Shooting Phase by another was shot at earlier in the Shooting Phase by another was shot at earlier in the Shooting Phase by another
friendly tank that is within one Measuring Arrow of friendly tank that is within one Measuring Arrow of friendly tank that is within one Measuring Arrow of
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this one, this tank gains an additional Attack die. this one, this tank gains an additional Attack die. this one, this tank gains an additional Attack die.
Fast - This tank may make up to three Moves during Fast - This tank may make up to three Moves during
the Movement Phase. the Movement Phase.

BT-7 13 T28 15 T35/57 16


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Coordinated Fire, Fast Coordinated Fire Coordinated Fire

6 3 1 3 4 4 1 4 6 3 1 5
Coordinated Fire - If the target of this tank’s shooting Coordinated Fire - If the target of this tank’s shooting Coordinated Fire - If the target of this tank’s shooting
was shot at earlier in the Shooting Phase by another was shot at earlier in the Shooting Phase by another was shot at earlier in the Shooting Phase by another
friendly tank that is within one Measuring Arrow of friendly tank that is within one Measuring Arrow of friendly tank that is within one Measuring Arrow of
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this one, this tank gains an additional Attack die. this one, this tank gains an additional Attack die. this one, this tank gains an additional Attack die.
Fast - This tank may make up to three Moves during
the Movement Phase.
KV1 22 KV1S 24 KV2

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Coordinated Fire Coordinated Fire Coordinated Fire, Slow

4 4 2 5 5 5 2 5 3 6 2 6
Coordinated Fire - If the target of this tank’s shooting Coordinated Fire - If the target of this tank’s shooting Coordinated Fire - If the target of this tank’s shooting
was shot at earlier in the Shooting Phase by another was shot at earlier in the Shooting Phase by another was shot at earlier in the Shooting Phase by another
friendly tank that is within one Measuring Arrow of friendly tank that is within one Measuring Arrow of friendly tank that is within one Measuring Arrow of
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this one, this tank gains an additional Attack die. this one, this tank gains an additional Attack die. this one, this tank gains an additional Attack die.
Slow - This tank may make one Move during the
Movement Phase.

KV3 32 KV/85 32 KV5 34


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Coordinated Fire Coordinated Fire Coordinated Fire

5 6 2 5 5 6 2 7 5 6 2 7
Coordinated Fire - If the target of this tank’s shooting Coordinated Fire - If the target of this tank’s shooting Coordinated Fire - If the target of this tank’s shooting
was shot at earlier in the Shooting Phase by another was shot at earlier in the Shooting Phase by another was shot at earlier in the Shooting Phase by another
friendly tank that is within one Measuring Arrow of friendly tank that is within one Measuring Arrow of friendly tank that is within one Measuring Arrow of
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this one, this tank gains an additional Attack die. this one, this tank gains an additional Attack die. this one, this tank gains an additional Attack die.

KV 100 32 KV 122 34
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Coordinated Fire Coordinated Fire

6 6 1 6 6 6 1 6
Coordinated Fire - If the target of this tank’s shooting Coordinated Fire - If the target of this tank’s shooting
was shot at earlier in the Shooting Phase by another was shot at earlier in the Shooting Phase by another
friendly tank that is within one Measuring Arrow of friendly tank that is within one Measuring Arrow of
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this one, this tank gains an additional Attack die. this one, this tank gains an additional Attack die.
Type 2 Ka-Mi 12 Type 95 Ha-Go 14 Type 92 Jyu-Sokosha 12

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4 2 1 3 CREW
4 3 1 4 4 2 1 3

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Type 94 Te-Ke 13 Type 97 Chi-Ha 14 Type 89 Yi-Go 13

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Slow

4 3 1 3 4 3 1 4 4 3 1 4
Slow - This tank may make one Move during the
Movement Phase.
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Type 2 Ho-I 15 O-I superheavy tank 24 Ho-Ri 23


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Slow, Heavy Tank Slow, Assault Gun

4 4 1 4 1 5 2 8 1 6 3 7
Heavy Tank - Do not subtarct any defence dice when Assault Gun - This tank gun can only shoot targets
this tank is the target of a side shot. entirely in front of it.
Slow - This tank may make one Move during the Slow - This tank may make one Move during the
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Movement Phase. Movement Phase.


Chi-Ri 25

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3 6 2 5
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