Tanks Exhaustive Tanks Cards (Unofficial)
Tanks Exhaustive Tanks Cards (Unofficial)
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Fast, Recon, Blitzkrieg Fast, Blitzkrieg Fast, Blitzkrieg
5 1 1 2 4 1 1 3 8 1 1 3
Blitzkrieg - This tank may make a single Move Blitzkrieg - This tank may make a single Move Blitzkrieg - This tank may make a single Move
instead of making a Repair Damage roll in the instead of making a Repair Damage roll in the instead of making a Repair Damage roll in the
Command Phase. Command Phase. Command Phase.
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Fast - This tank may make up to three Moves Fast - This tank may make up to three Moves Fast - This tank may make up to three Moves
during the Movement Phase. during the Movement Phase. during the Movement Phase.
Recon -
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Fast, Blitzkrieg Blitzkrieg Blitzkrieg
7 3 1 3 3 2 1 3 3 2 1 4
Blitzkrieg - This tank may make a single Move Blitzkrieg - This tank may make a single Move Blitzkrieg - This tank may make a single Move
instead of making a Repair Damage roll in the instead of making a Repair Damage roll in the instead of making a Repair Damage roll in the
Command Phase. Command Phase. Command Phase.
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5 2 1 4 5 3 1 4 6 2 1 5
Blitzkrieg - This tank may make a single Move Blitzkrieg - This tank may make a single Move Blitzkrieg - This tank may make a single Move
instead of making a Repair Damage roll in the instead of making a Repair Damage roll in the instead of making a Repair Damage roll in the
Command Phase. Command Phase. Command Phase.
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Panzer IV Ausf F1 15 Panzer IV Ausf G 16 Tiger I 36
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Blitzkrieg Blitzkrieg Blitzkrieg, Heavy tank
6 3 1 5 6 4 1 5 5 5 3 7
Blitzkrieg - This tank may make a single Move Blitzkrieg - This tank may make a single Move Blitzkrieg - This tank may make a single Move
instead of making a Repair Damage roll in the instead of making a Repair Damage roll in the instead of making a Repair Damage roll in the
Command Phase. Command Phase. Command Phase.
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Heavy Tank - Do not subtarct any defence dice
when this tank is the target of a side shot.
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Blitzkrieg, Heavy tank Blitzkrieg, Heavy tank Blitzkrieg, Heavy tank, Big Gun
5 5 3 7 4 6 3 8 3 6 4 8
Blitzkrieg - This tank may make a single Move Blitzkrieg - This tank may make a single Move Blitzkrieg - This tank may make a single Move
instead of making a Repair Damage roll in the instead of making a Repair Damage roll in the instead of making a Repair Damage roll in the
Command Phase. Command Phase. Command Phase.
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Heavy Tank - Do not subtarct any defence dice Heavy Tank - Do not subtarct any defence dice Heavy Tank - Do not subtarct any defence dice
when this tank is the target of a side shot. when this tank is the target of a side shot. when this tank is the target of a side shot.
Big Gun - When this tank hits, upgrade one
uncancelled hit to a critical hit.
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6 6 2 6 3 4 1 5 4 4 1 3
Blitzkrieg - This tank may make a single Move Assault Gun - This tank gun can only shoot Assault Gun - This tank gun can only shoot
instead of making a Repair Damage roll in the targets entirely in front of it. targets entirely in front of it.
Command Phase. Blitzkrieg - This tank may make a single Move Blitzkrieg - This tank may make a single Move
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instead of making a Repair Damage roll in the instead of making a Repair Damage roll in the
Command Phase. Command Phase.
Marder I 12 Marder II 14 Marder III 16
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Assault Gun, Blitzkrieg Assault Gun, Blitzkrieg Assault Gun, Blitzkrieg
5 4 1 4 5 4 1 4 5 4 1 4
Assault Gun - This tank gun can only shoot Assault Gun - This tank gun can only shoot Assault Gun - This tank gun can only shoot
targets entirely in front of it. targets entirely in front of it. targets entirely in front of it.
Blitzkrieg - This tank may make a single Move Blitzkrieg - This tank may make a single Move Blitzkrieg - This tank may make a single Move
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instead of making a Repair Damage roll in the instead of making a Repair Damage roll in the instead of making a Repair Damage roll in the
Command Phase. Command Phase. Command Phase.
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Assault Gun, Blitzkrieg Assault Gun, Blitzkrieg Assault Gun, Blitzkrieg
6 5 1 5 7 6 1 5 7 6 1 5
Assault Gun - This tank gun can only shoot Assault Gun - This tank gun can only shoot Assault Gun - This tank gun can only shoot
targets entirely in front of it. targets entirely in front of it. targets entirely in front of it.
Blitzkrieg - This tank may make a single Move Blitzkrieg - This tank may make a single Move Blitzkrieg - This tank may make a single Move
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instead of making a Repair Damage roll in the instead of making a Repair Damage roll in the instead of making a Repair Damage roll in the
Command Phase. Command Phase. Command Phase.
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6 6 1 6 5 6 3 7 1 6 4 7
Assault Gun - This tank gun can only shoot Assault Gun - This tank gun can only shoot Assault Gun - This tank gun can only shoot
targets entirely in front of it. targets entirely in front of it. targets entirely in front of it.
Blitzkrieg - This tank may make a single Move Blitzkrieg - This tank may make a single Move Blitzkrieg - This tank may make a single Move
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instead of making a Repair Damage roll in the instead of making a Repair Damage roll in the instead of making a Repair Damage roll in the
Command Phase. Command Phase. Command Phase.
Carri Veloci CV.33 8 Fiat Ansaldo M14/40 16 R.35 14
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Assault Gun, Fast
5 1 1 2 5 3 1 4 2 2 1 3
Assault Gun - This tank gun can only shoot
targets entirely in front of it. Line of Sight for this
tank is measured from the point the gun barrel
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crosses the front of the hull.
Fast - This tank may make up to three Moves
during the Movement Phase.
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Assault Gun Fast
3 4 1 5 6 1 1 3 3 4 1 5
Assault Gun - This tank gun can only shoot Fast - This tank may make up to three Moves
targets entirely in front of it. Line of Sight for during the Movement Phase.
this tank is measured from the point the gun
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4 3 1 3 4 3 1 1 2 5 1 1
Assault Gun - This tank gun can only shoot Assault Gun - This tank gun can only shoot Assault Gun - This tank gun can only shoot
targets entirely in front of it. Line of Sight for targets entirely in front of it. Line of Sight for targets entirely in front of it. Line of Sight for this
this tank is measured from the point the gun this tank is measured from the point the gun tank is measured from the point the gun barrel
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barrel crosses the front of the hull. barrel crosses the front of the hull. crosses the front of the hull.
Slow - This tank may make one Move during the
Movement Phase.
T-28 Super Heavy Tank 52 M3 Lee 17 M3 Stuart 12
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Gung Ho, Assault Gun, Heavy tank Assault gun, gung-ho Fast, gung-ho
1 6 4 8 4 4 1 5 6 3 1 3
Assault Gun - This tank gun can only shoot targets Turret shot instead of Assault gun got an 2 Fast - This tank may make up to three Moves
entirely in front of it. Assault Gun - This tank gun can only shoot targets during the Movement Phase.
Gung Ho - Treat this tank as making one less Move entirely in front of it.
Gung Ho - Treat this tank as making one less
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than shown on its Speed token when calculating its Gung Ho - Treat this tank as making one less Move
Move than shown on its Speed token when
target’s Defence dice. than shown on its Speed token when calculating its
Heavy Tank - Do not subtarct any defence dice when target’s Defence dice. calculating its target’s Defence dice.
this tank is the target of a side shot.
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Fast, gung-ho gung-ho gung-ho
7 3 1 3 6 4 1 5 6 5 1 5
Fast - This tank may make up to three Moves Gung Ho - Treat this tank as making one less Gung Ho - Treat this tank as making one less
during the Movement Phase. Move than shown on its Speed token when Move than shown on its Speed token when
Gung Ho - Treat this tank as making one less calculating its target’s Defence dice. calculating its target’s Defence dice.
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7 5 2 6 5 5 2 6 6 4 1 7
Gung Ho - Treat this tank as making one less Gung Ho - Treat this tank as making one less Move Fast - This tank may make up to three Moves
Move than shown on its Speed token when than shown on its Speed token when calculating its during the Movement Phase.
target’s Defence dice.
calculating its target’s Defence dice. Gung Ho - Treat this tank as making one less
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Fast, gung-ho Heavy Tank, gung-ho Heavy Tank, gung-ho, Big Gun
6 2 1 1 4 4 2 7 5 6 4 8
Fast - This tank may make up to three Moves Gung Ho - Treat this tank as making one less Move Gung Ho - Treat this tank as making one less Move
during the Movement Phase. than shown on its Speed token when calculating its than shown on its Speed token when calculating its
target’s Defence dice. target’s Defence dice.
Gung Ho - Treat this tank as making one less
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Heavy Tank - Do not subtarct any defence dice when Heavy Tank - Do not subtarct any defence dice when
Move than shown on its Speed token when
this tank is the target of a side shot. this tank is the target of a side shot.
calculating its target’s Defence dice. Big Gun - When this tank hits, upgrade one
uncancelled hit to a critical hit.
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Heavy Tank, gung-ho gung-ho Fast, gung-ho
5 4 2 6 6 4 1 6 7 4 1 6
Gung Ho - Treat this tank as making one less Move Gung Ho - Treat this tank as making one less Fast - This tank may make up to three Moves
than shown on its Speed token when calculating its Move than shown on its Speed token when during the Movement Phase.
target’s Defence dice.
calculating its target’s Defence dice. Gung Ho - Treat this tank as making one less
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7 6 1 6 5 1 1 2
Gung Ho - Treat this tank as making one less Fast - This tank may make up to three Moves
Move than shown on its Speed token when during the Movement Phase.
calculating its target’s Defence dice. Gung Ho - Treat this tank as making one less
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Slow, Semi-Direct Fire Semi-Direct Fire Semi-Direct Fire
2 2 2 5 4 3 2 5 4 4 2 5
Semi-Indirect Fire - The player may choose to keep Semi-Indirect Fire - The player may choose to keep Semi-Indirect Fire - The player may choose to keep
one of their die results and re-roll the rest when one of their die results and re-roll the rest when one of their die results and re-roll the rest when
shooting while stationary with this tank. shooting while stationary with this tank. shooting while stationary with this tank.
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Slow - This tank may make one Move during the
Movement Phase.
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Semi-Direct Fire Fast, Semi-Direct Fire Fast, Semi-Direct Fire
4 4 1 5 6 3 1 3 6 3 1 3
Semi-Indirect Fire - The player may choose to keep Fast - This tank may make up to three Moves during Fast - This tank may make up to three Moves during
one of their die results and re-roll the rest when the Movement Phase. the Movement Phase.
shooting while stationary with this tank. Semi-Indirect Fire - The player may choose to keep Semi-Indirect Fire - The player may choose to keep
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one of their die results and re-roll the rest when one of their die results and re-roll the rest when
shooting while stationary with this tank. shooting while stationary with this tank.
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4 3 2 5 4 2 1 3 4 2 1 3
Semi-Indirect Fire - The player may choose to keep Semi-Indirect Fire - The player may choose to keep Semi-Indirect Fire - The player may choose to keep
one of their die results and re-roll the rest when one of their die results and re-roll the rest when one of their die results and re-roll the rest when
shooting while stationary with this tank. shooting while stationary with this tank. shooting while stationary with this tank.
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Semi-Direct Fire Fast, Semi-Direct Fire Semi-Direct Fire
4 2 1 3 6 2 1 3 5 3 1 3
Semi-Indirect Fire - The player may choose to keep Fast - This tank may make up to three Moves during Semi-Indirect Fire - The player may choose to keep
one of their die results and re-roll the rest when the Movement Phase. one of their die results and re-roll the rest when
shooting while stationary with this tank. Semi-Indirect Fire - The player may choose to keep shooting while stationary with this tank.
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one of their die results and re-roll the rest when
shooting while stationary with this tank.
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Semi-Direct Fire Fast, Semi-Direct Fire Semi-Direct Fire
5 3 1 4 6 5 1 5 5 2 1 4
Semi-Indirect Fire - The player may choose to keep Fast - This tank may make up to three Moves during Semi-Indirect Fire - The player may choose to keep
one of their die results and re-roll the rest when the Movement Phase. one of their die results and re-roll the rest when
shooting while stationary with this tank. Semi-Indirect Fire - The player may choose to keep shooting while stationary with this tank.
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5 3 1 4 5 4 1 4 3 5 2 6
Semi-Indirect Fire - The player may choose to keep Semi-Indirect Fire - The player may choose to keep Semi-Indirect Fire - The player may choose to keep
one of their die results and re-roll the rest when one of their die results and re-roll the rest when one of their die results and re-roll the rest when
shooting while stationary with this tank. shooting while stationary with this tank. shooting while stationary with this tank.
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Tortoise 34 M10 Wolverine 20 Archer 18
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Assault Gun, Semi-Direct Fire, Slow Semi-Direct Fire Assault Gun, Semi-Direct Fire
1 6 3 8 6 5 1 4 6 5 1 4
Assault Gun - This tank gun can only shoot targets Semi-Indirect Fire - The player may choose to keep Assault Gun - This tank gun can only shoot targets
entirely in front of it. one of their die results and re-roll the rest when entirely in front of it.
Semi-Indirect Fire - The player may choose to keep shooting while stationary with this tank. Semi-Indirect Fire - The player may choose to keep
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one of their die results and re-roll the rest when one of their die results and re-roll the rest when
shooting while stationary with this tank. shooting while stationary with this tank.
Slow - This tank may make one Move during the
Movement Phase.
Churchill GC 30 TOG 2 32
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Assault Gun, Semi-Direct Fire, Slow Assault Gun, Semi-Direct Fire, Slow
3 5 2 5 2 5 2 8
Assault Gun - This tank gun can only shoot targets Assault Gun - This tank gun can only shoot targets
entirely in front of it. entirely in front of it.
Semi-Indirect Fire - The player may choose to keep Semi-Indirect Fire - The player may choose to keep
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one of their die results and re-roll the rest when one of their die results and re-roll the rest when
shooting while stationary with this tank. shooting while stationary with this tank.
Slow - This tank may make one Move during the Slow - This tank may make one Move during the
Movement Phase. Movement Phase.
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Semi-Indirect Fire - The player may choose to keep Semi-Indirect Fire - The player may choose to keep Semi-Indirect Fire - The player may choose to keep
one of their die results and re-roll the rest when one of their die results and re-roll the rest when one of their die results and re-roll the rest when
shooting while stationary with this tank. shooting while stationary with this tank. shooting while stationary with this tank.
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T-26 9 T-46 11 T-50 12
4 3 1 3 4 3 1 4 5 3 1 4
Coordinated Fire - If the target of this tank’s shooting Coordinated Fire - If the target of this tank’s shooting Coordinated Fire - If the target of this tank’s shooting
was shot at earlier in the Shooting Phase by another was shot at earlier in the Shooting Phase by another was shot at earlier in the Shooting Phase by another
friendly tank that is within one Measuring Arrow of friendly tank that is within one Measuring Arrow of friendly tank that is within one Measuring Arrow of
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this one, this tank gains an additional Attack die. this one, this tank gains an additional Attack die. this one, this tank gains an additional Attack die.
4 4 1 3 6 2 1 3 6 3 1 3
Coordinated Fire - If the target of this tank’s shooting Coordinated Fire - If the target of this tank’s shooting Coordinated Fire - If the target of this tank’s shooting
was shot at earlier in the Shooting Phase by another was shot at earlier in the Shooting Phase by another was shot at earlier in the Shooting Phase by another
friendly tank that is within one Measuring Arrow of friendly tank that is within one Measuring Arrow of friendly tank that is within one Measuring Arrow of
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this one, this tank gains an additional Attack die. this one, this tank gains an additional Attack die. this one, this tank gains an additional Attack die.
Fast - This tank may make up to three Moves during Fast - This tank may make up to three Moves during
the Movement Phase. the Movement Phase.
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6 3 1 3 4 4 1 4 6 3 1 5
Coordinated Fire - If the target of this tank’s shooting Coordinated Fire - If the target of this tank’s shooting Coordinated Fire - If the target of this tank’s shooting
was shot at earlier in the Shooting Phase by another was shot at earlier in the Shooting Phase by another was shot at earlier in the Shooting Phase by another
friendly tank that is within one Measuring Arrow of friendly tank that is within one Measuring Arrow of friendly tank that is within one Measuring Arrow of
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this one, this tank gains an additional Attack die. this one, this tank gains an additional Attack die. this one, this tank gains an additional Attack die.
Fast - This tank may make up to three Moves during
the Movement Phase.
KV1 22 KV1S 24 KV2
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Coordinated Fire Coordinated Fire Coordinated Fire, Slow
4 4 2 5 5 5 2 5 3 6 2 6
Coordinated Fire - If the target of this tank’s shooting Coordinated Fire - If the target of this tank’s shooting Coordinated Fire - If the target of this tank’s shooting
was shot at earlier in the Shooting Phase by another was shot at earlier in the Shooting Phase by another was shot at earlier in the Shooting Phase by another
friendly tank that is within one Measuring Arrow of friendly tank that is within one Measuring Arrow of friendly tank that is within one Measuring Arrow of
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this one, this tank gains an additional Attack die. this one, this tank gains an additional Attack die. this one, this tank gains an additional Attack die.
Slow - This tank may make one Move during the
Movement Phase.
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Coordinated Fire Coordinated Fire Coordinated Fire
5 6 2 5 5 6 2 7 5 6 2 7
Coordinated Fire - If the target of this tank’s shooting Coordinated Fire - If the target of this tank’s shooting Coordinated Fire - If the target of this tank’s shooting
was shot at earlier in the Shooting Phase by another was shot at earlier in the Shooting Phase by another was shot at earlier in the Shooting Phase by another
friendly tank that is within one Measuring Arrow of friendly tank that is within one Measuring Arrow of friendly tank that is within one Measuring Arrow of
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this one, this tank gains an additional Attack die. this one, this tank gains an additional Attack die. this one, this tank gains an additional Attack die.
KV 100 32 KV 122 34
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6 6 1 6 6 6 1 6
Coordinated Fire - If the target of this tank’s shooting Coordinated Fire - If the target of this tank’s shooting
was shot at earlier in the Shooting Phase by another was shot at earlier in the Shooting Phase by another
friendly tank that is within one Measuring Arrow of friendly tank that is within one Measuring Arrow of
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this one, this tank gains an additional Attack die. this one, this tank gains an additional Attack die.
Type 2 Ka-Mi 12 Type 95 Ha-Go 14 Type 92 Jyu-Sokosha 12
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4 3 1 4 4 2 1 3
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Type 94 Te-Ke 13 Type 97 Chi-Ha 14 Type 89 Yi-Go 13
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Slow
4 3 1 3 4 3 1 4 4 3 1 4
Slow - This tank may make one Move during the
Movement Phase.
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4 4 1 4 1 5 2 8 1 6 3 7
Heavy Tank - Do not subtarct any defence dice when Assault Gun - This tank gun can only shoot targets
this tank is the target of a side shot. entirely in front of it.
Slow - This tank may make one Move during the Slow - This tank may make one Move during the
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3 6 2 5
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