Instructional Technology and Media for
Learning
Twelfth Edition
Chapter 5
Engaging Learners with
Digital Devices
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Learning Objectives
5.1 Describe strategies for and examples of using digital devices in the
classroom.
5.2 Discuss the advantages of using digital devices to support learning.
5.3 Discuss the limitations of using digital devices to support learning.
5.4 Discuss ideas related to integrating technology for learning support.
5.5 Describe the types of applications that might be selected for use in
the classroom.
5.6 Describe the basics of hardware elements you will find in learning
settings.
5.7 Discuss how you might configure the digital classroom to support
student learning.
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Introduction
• Digital devices have become a key instructional
technology in education.
• Extends the classroom
• Mobile Apps
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Using Digital Devices in the Classroom (1 of 3)
• ISTE Standards
• Shift from desktop to mobile devices
• Strategies and Approaches
– Shift from passive to active
– Teacher should model use
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Using Digital Devices in the Classroom (2 of 3)
Types of Digital Resources
• Allow instantaneous responses to learner input, extensive
storage capacity, and an ability to serve multiple learners
simultaneously.
• Word Processing and Desktop Publishing
• Calculators and Spreadsheets
• Text-Based Communications
• Audio- and Video-based Communications
• Graphics
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Using Digital Devices in the Classroom (3 of 3)
• Presentations
• Games and Simulations
• Computer-Assisted Instruction
• Computer-Managed Instruction
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Advantages of Using Digital Devices
• Learner Participation
• Individualization
• Special Needs
• Monitoring
• Information Management
• Multisensory experiences
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Limitations of Using Digital Devices
• Copyright
• High expectations
• Complex
• Lack of Structure
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Integrating Technology of Learning
• Supports and extends learning
• Cooperative and Collaborative
• Critical thinking and problem solving
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Application Selection
• Ask yourself the following:
– What specific programs will the learner need?
– Does the application work on a particular operating
system?
• Consider:
– Content Presentation
– Feedback
– Context
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Hardware
• The physical equipment that makes up the computer.
• Input devices
– Transmits information to the computer
– Keyboard
– Microphone
– Camera
• Output devices
– Displays information to the learner
– Projector
– Monitor
– Printer
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The Digital Classroom
Tutorials
• Single-Device Classroom
– Large group
– Small group
– Learning center
– Personal secretary
• Multi-Device Classroom
– Small groups
– Mobile technology cart
• Technology Lab
– Large group instruction
– Independent work
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Copyright
Copyright © 2019, 2015, 2012 Pearson Education, Inc. All Rights Reserved