The Impact of Games and Modules On The Engagement and Achievement of Grade 11 Learners in Mathematics
The Impact of Games and Modules On The Engagement and Achievement of Grade 11 Learners in Mathematics
CINDY D. OLIVA
TABLE OF CONTENTS
A. Research Questions…….……………………………………………...…..…12
B. Hypotheses…………………………………………………………….…….…13
II. Method…………………………………………………………………………...……..19
A. Type of Research……………………………………………………………..…...19
C. Instruments…..…………………….…………………….………………………..20
E. Data Analysis……………………………………………………………...….…....24
F. Work Plan……………………………………………………………………….….25
G. Cost Estimates…………………………………………………………………..…26
III. References……………………………………………………………………………..27
IV. Appendices…………………………………………………………………………..…30
A. Instruments …………………………………………………………………….30
without educating the Filipino people, Article XIV, section 2.2 and section 5.5 of the
one can always find in the curriculum the list of various subjects that in one way or
another become tools in developing a student’s personality. One of the major subjects
the students, also give them the opportunities to enhance their psychomotor and
affective skills and abilities. The cognitive, psychomotor, and affective aspects of the
child’s personality development are usually measured formally in school in terms of their
achievement. While it is true that parents know that counting is an important skill that
they often make an effort to teach, children develop the idea of counting even before
they have their formal mathematics instructions (Nault, 1990). Still people especially,
educators consider the child’s achievement as guide in determining his or her cognitive,
of research over the years. One study has classified such activities into linguistic,
what teachers say, since instruction is, to a considerable extent, done through speech;
expressive behavior, accompanies all speeches, for this type of behavior is a part of
on the blackboard, operating projectors and records players, manipulating models and
However, Slavin (1990) posts effective instruction is not just good teaching. Teachers
students to learn, managing student’s behavior, grouping students for instruction, and
testing and evaluating students. These functions are carried out at the school. At the
classroom level, teachers control the grouping of students within the class teaching
terms of 3 d’s, they would say it is difficult, dull and disliked. Dela Peña (1988)
suggested that the teacher should change this evaluation into 3 e’s, easy, enjoyable
and exciting. The subject can be made concrete and easy through examples and
The fact that the school population consists of students with a range of abilities
and with very different levels of interest in mathematics, teachers should provide
background of a student is a factor that makes a difference, implying that high and low
performance of pupils can be traced to different factors and one of this is poor teaching
training. Education Commission (EDCOM, 1991) reported that a big portion of high
school science and mathematics teachers does not even have minimal teaching
preparation.
Catacutan (1989) commented that teachers are the best facilities of learning.
They are the key factors in any learning situation. Most often, without guidelines and
subject matter. They tend to use instructional methods, which are most familiar to them,
mathematics (de Walle, 2001). The teacher can facilitate and enhance a learner’s
mental growth by providing activities, that will enable the students to mentally respond
to what is being learned. Clearly then, if the purpose of the teacher is to help students
build their thought processes, he must design activities that will allow the students to
(Gabriel, 2000). This may be based on a premise that a person maybe knowledgeable
but it doesn’t mean that he can impart knowledge well to others. It is not enough that he
knows the subject matter but he must be able to impart it properly and effectively to
“Young people learn a great deal about the world through play, and games are
one source of play” (cited by Cavanagh, 2006, p. 46). Games are one form of math
instruction and should be implemented along with other learning experiences. In a 1985
monograph, Bright, Harvey, and Wheeler write about the effects Page 8 of 82 of
learning through math games and categorize games into three categories; pre-
are played in order to review concepts previously taught and co-constructional games
Mendoza (1992) stressed that one of the most acceptable methods of teaching is
the modularized instruction method. Teaching mathematics could be easier using this
The use of instructional materials especially in the field of mathematics has found
its value in the teaching-learning process. More and more local and foreign researches
alike are constantly trying to develop such materials for the benefit of both educators
learning. Orlich, et.al. (1998), elaborated the rationale for using cooperative learning.
According to them, cooperative learning takes many forms within classrooms. Their
to work and learn together in a small group setting. It provides unique learning
emotional well being, self-esteem, coping skills, and attitudes toward school works.
The true educator, according to Navarro (1995), is one who finds ways and
means to achieve quality education. She also stressed that the teachers of today have
varying emerging roles: (1) as applied scientist; and (2) as skilled practitioner artist or
clinician. The teacher as applied scientist is able to select, plan and evaluate his
teaching strategies with a calm, objective eye. As skilled practitioner, he has a feeling
for the basic elements of his work, who respects himself and his students. He is
Navarro also stated that the choice and organization of learning experiences and
the quality and quantity of teaching materials used by the teacher determine how much
and how well the students will learn. The teacher should really take time to select and
effective teaching strategies. Through this study, the researcher aims to describe the
math games and the modular approach set on a cooperative learning environment, the
study may open a new opportunity for the teachers to choose approaches and methods
that will cater to the needs of the learners in the classroom in order to attain their
Mathematics is one among the many subjects in the school curriculum, which the
student has to take and learn. It is highly logical in nature and can be learned through
solutions: utilizes available data, insights and understanding before he/she can arrive at
a final correct answer. Cognitive Field Theories of Learning explain that insights and
situations, which are then organized into a meaningful whole to solve a problem or
difficulty.
information better than previously learned one); (2) transformation (the process of
which it is suited); (3) evaluation (the process of finding out whether the acquired
under Bruner’s Theory are commonly practiced to gain more fruitful outcomes and good
THE IMPACT OF GAMES AND MODULES ON THE ENGAGEMENT
9
achievement. These three processes when properly adapted will lead to a smooth flow
Bruner pointed out that for a learner to use information effectively, it must be
translated into his terms. This means that the teacher must strive to see a problem as
the learner sees it and provide information that is consistent with the learner’s
perspective. The teacher should provide a lesson, which can be matched with the
cognitive level of the child. This means that any idea or problem, or body of knowledge
must be presented in a form simple enough so that any particular learner can
understand it.
Instruction according to Bruner must have its objective to help the learner to be a
self-sufficient problem-solver. This means that the learner must not be permanently
dependent on the teacher’s correction of his error, but must be able to take over the
corrective function. This self-motivating behavior is the goal of cognitive learning such
Gagne stipulated the several types or levels of learning, which require different
types of instruction and necessitate specific conditions to bring about good learning
experiences. Bruner was the one who emphasized the teachers’ role on the teaching-
learning process. Guthrie cited the importance of motivation and instruction with specific
tasks in order to elicit active response among students. While Rogers with his
experiential learning, emphasized practical or applied knowledge and the role of the
teachers as facilitators in every learning process, whereas, Skinner initiated the idea of
feelings as far as learning is concerned in as much as, it is their task to anticipate and
Rivera (1992) pointed out that there is no fast rule in the choice of a strategy to
many of the methods have value, but there is a little reason to believe that the teacher
should limit the teaching to only one. It is because each teaching-learning situation is
different from every other and what proves to be effective to one teacher may not be so
to another. Besides, a teacher who uses only one method is in danger of developing
only one group of skills in his students and only one part of his own as a mentor. A
learner who knows only one way of learning will find it hard to think what rich
possibilities remain unused in his own mind. For this reason, the teacher should be
familiar with several ways of handling a teaching-learning situation instead of only one.
To select a method appropriate to a particular lesson the following should be taken into
consideration: (1) educational objectives and aims of the lesson; (2) nature of the
subject matter; (3) nature of the learners; (4) what the teacher wants to emphasize; (5)
school equipment and facilities; (6) teacher’s own abilities and indications; (7) context of
With proper instruction, thinking skills can help students improve their
activities that require maximum students’ participation. With practice, students can
refine their skills and know what it feels to experience success (Van Devender, 1992).
THE IMPACT OF GAMES AND MODULES ON THE ENGAGEMENT
11
Practice makes perfect and it may lead students to have better understanding of the
mathematical concept.
According to Cematu (1982), modular materials have established their edge over
enforcement tools for fast learners and as remedial materials for slow learners in a
relatively short span of time. Since students work within their ability level, they
experience success in their attempt to learn the materials. Hence, while it takes time
and effort to construct them, through appropriate implementation, they can improve
A recent study on how teachers motivate and engage their students conducted
increase student engagement in the classroom; they define engagement as, “…a high
degree of on-task behavior with tasks that are appropriately academically demanding
and worthwhile for students” (p. 243). They observed nine teachers over the course of
the year, interviewing them and their students and tracking students‟ engagement and
participating in the task at hand and doing what the teacher asked of them. Based on
their findings and results, teachers were classified into three separate categories; low,
management, students not being challenged or interested in what they were learning
and unenthusiastic teachers in the five less engaging classrooms. Creative thinking and
problem solving were rarely encouraged and students were most often off task. The four
moderately engaging teachers used many highly motivating teaching strategies, but
THE IMPACT OF GAMES AND MODULES ON THE ENGAGEMENT
12
they were assigned to low difficulty leveled tasks. However, the two highly engaging
cognitively challenging tasks. Students‟ desks were arranged in table groups that
promoted collaboration and cooperation, and within both of these classrooms teachers
(Gregorio, 1976): (1) good teaching involves skill in guided learning; (2) good teaching
is kind and sympathetic; (3) good teaching is cooperative; (4) good teaching diagnoses
difficulties; (5) good teaching is remedial; and (6) good teaching liberates the learners.
With the emphasis on the third principle, one who aspires to be a good teacher knows
that teaching is a collaborative affair between the teacher and students. She should
have plans to give the students abundant opportunity for cooperation in organization,
knows that if she does all the talking, she must have a good excuse for doing so, and
that it is generally preferable to plan for much activity on the part of the students and to
utilize their help in every way. In the classroom of such a teacher as here described,
Research Questions
The study aims to determine the impact of games and modules on the
environment of the Grade eleven students of Meycauayan City Vocational Senior High
School.
THE IMPACT OF GAMES AND MODULES ON THE ENGAGEMENT
13
Specifically, the study will try to find answers to the following questions:
1. What is the mean performance of the students exposed to math games and the
1.1. pretest,
1.2. posttest?
2. What is the mean performance of the students exposed to the traditional approach
base on the
2.1 pretest,
2.2 posttest?
math games and to the modular approach set on a cooperative learning environment
math games and to the modular approach set on a cooperative learning environment
math games and to the modular approach set on a cooperative learning environment
In this study, two intact classes of grade eleven students enrolled at Meycauayan
City Vocational Senior High School for the school year 2017-2018 will be taken and
assigned as experimental and control groups. The experimental group will be exposed
to the modular approach set on a cooperative learning environment and math games
while the control group will be exposed to the traditional (lecture-discussion) approach.
At the end of the 1st semester, 2017-2018 survey and interview will be
students in mathematics between the start of the semester and at the end of the
semester. The effectiveness of the methods will be measured after the experimentation
by their final grades in general mathematics. Their final grades will be analyzed and
methods.
THE IMPACT OF GAMES AND MODULES ON THE ENGAGEMENT
15
(Instructional Methods)
Control Traditional
Approach
Group Pretest Post Test
(Lecture- discussion)
In the pursuit of quality education and its accessibility to all, the Philippine
and visualizing, and to manifest ability in communicating abstract ideas using concrete
aforementioned objectives, this study was conceived. The researcher wants to examine
the efficacy of using games and the modular approach on mathematics in a cooperative
learning environment.
THE IMPACT OF GAMES AND MODULES ON THE ENGAGEMENT
16
This study hopes to underscore the important role of the teachersand
ways and means to coordinate help and support each other in carrying out plans for the
learner and to increase students’ learning. Knowing what to teach is one thing, and
knowing how to teach is another thing. The latter includes the teacher’s capacity to use
the most effective strategies and inculcate the right concepts and ideas for better
environment may be used to teach other difficult topics like trigonometry and even
School Administrators and Department Heads. Through this study, they will
be oriented in finding out ways and means on how they can help, motivate and
challenge their teachers in the delivery of quality mathematics education. It will also
guide the administrators in the formulation of new policies concerning instruction and
get insights as to the needs, the problem, and the possible ways to improve the poor
This study is focused on the impact of games and modules on the engagement
The study will use grade eleven students from the HE and ICT groups in
Meycauayan City Vocational Senior High School located in Pag-asa St. Malhacan, City
of Meycauayan, Bulacan.
A test lifted from grade ten teaching guide, consolidated in a table of specification
will be given to each group which will served as basis in determining the comparability
of the two groups. The study will be conducted in the first semester for the school year
2017-2018.
The topics under General Mathematics under module I are: (1) Functions; (2)
Rational Functions; (3) One-to-One Functions; (4) Exponential Functions; and (5)
Logarithmic Functions. Under module II are: (1) Simple and Compound Interest; (2)
Annuities; (3) Basic Concepts of Stocks and Bonds; (4) Basic Concepts of Loans; and
(5) Logic.
achievement test, which will be administered right after the teaching of selected topics
have been completed. And their attitudes will be evaluated base on the questionnaire,
two groups. The teaching condition varies in one factor, and that is the method of
instruction.
The study will be conducted during the first semester, specifically from June to
The instruments which will be used in the study are modules, games,
To determine the significance of the mean difference between the posttest of the
control and experimental groups, the t-test for independent means was used. Whereas,
the t-test for the dependent means will be used to find the difference between the
The control group will be exposed to the traditional approach using lecture-based
discussions. The experimental group, on the other hand, will be subjected to math
The action research will attempt to investigate the impact of games and modules
Types of Research
The researcher will utilized the quasi-experimental design in this study. The
Experimental O1 X O2
Control O3 O4
The design involves two intact classes. Both groups will take the pre-
achievement test (O1 and O3) on the first day of the experiment. After the experimental
phase of the study, both the experimental and control groups will be given the post-
The study will attempt to discover the effect of a teaching strategy to the
be exposed to math games and to the modular teaching approach set on a cooperative
learning environment will be compared to the achievement of control group that will be
The respondents of this study consisted of two intact classes of grade eleven
students, the HE group and ICT groups of Meycauayan City Vocational Senior High
School.
Instruments
The instruments which will be used in the study are the modules, games,
cover topics, namely: (module I) (1) Functions; (2) Rational Functions; (3) One-to-One
Functions; (4) Exponential Functions; and (5) Logarithmic Functions, and (module II)
are: (1) Simple and Compound Interest; (2) Annuities; (3) Basic Concepts of Stocks and
Bonds; (4) Basic Concepts of Loans; and (5) Logic. These modules are localized and
contextualized based on the needs of Meycauayan City Vocational Senior High School
will used as instructional materials. The researcher requested some of the mathematics
instructors from Bulacan State University to do this task. Most of the teacher-
respondents are handling algebra subjects and have at least five (5) years of teaching
experience. Their competence was based in the following merits: the educational
preparation, training and experience and their manifested knowledge and expertise in
THE IMPACT OF GAMES AND MODULES ON THE ENGAGEMENT
21
the field of mathematics. These modules will undergo pilot testing by grade eleven
students of Meycauayan City Vocational Senior High School school year 2016-2017.
process of determining the base line for comparison and achievement of the subjects.
The 50-item test are lifted from the teacher’s guide manual and consolidated after
making a table of specification. The constructed test items will be faced validated by the
some other math teachers. This test will be used to the grade eleven students of
Meycauayan City Vocational Senior High School school year 2016-2017 for pilot testing.
This instrument will serve as the pretest and posttest of the subjects in the study.
modules, the researcher adopted the evaluation instrument used by Garcia (2001) in his
study. The modules were evaluated using the following criteria: (1) objectives, (2)
content, (3) manner of presentation and (4) usefulness of the modules. In rating each
3 – Agree (A)
2 – Disagree (D)
Pre and Post Math Game Survey / Exit Slips. This will be used to give the
researcher idea about the students attitudes and preparation in mathematics in terms of
THE IMPACT OF GAMES AND MODULES ON THE ENGAGEMENT
22
games and activities. And will also be used to determine the impact of games to the
Student Interview Questions. This will be used after the execution of games
students’ attitudes and engagement in mathematics after the first semester. The
Student Interview Questions are from the study conducted by Allen, 2010. The set of
questions are partly revised to make it more suitable to the setup of the Meycauayan
The study will be consisted of two phases: Phase I, which was the development
and validation of the modules while Phase II was the actual execution of games and
modules that will determine the impact of the games and modules on the engagement
with the Department of Education – Curriculum Guide Learning Competencies for grade
Modules were developed based on the following assumptions, which met the
2. The amount learned should correspond with the ability, motivation and
3. The pace of learning should be suited to the ability, motivation and interest
of the learners.
should be ample opportunity for sharing of one’s unique experience with others.
The relevant topics in the prepared modules followed the different phases as
desired learning competencies. In this study, the module is divided into frames,
how much the respondents learn from the modules. In this study, the
of the modules by the researcher, school head, will be pilot tested for school year 2016-
Vocational Senior High School to conduct the study. The researcher used two intact
Data Analysis
The t-test for independent means will be used in testing significance of the mean
difference between the posttests results of the experimental and control groups.
For both groups, learning will be considered to have taken place if the
achievement of the students in the posttest is greater than that of the pretest. That is, if
the difference between the pretest scores and posttest scores is found significant. The t-
The students’ pre and post math survey/ exit slips and interview will be described
base on the collected responses of the students. Pre and post math survey will be
CINDY D. OLIVA
Researcher
THE IMPACT OF GAMES AND MODULES ON THE ENGAGEMENT
26
Cost Estimates
Malolos, Bulacan,
Teaching.Sangguni,10.
Dolezal, S., Welsh, M., Pressley, M., & Vincent, M. (2003). How Nine Third-Grade
University.
Gagne, Robert (1965). Conditions of Learning. New York: Rand McNally & Co.
Gregorio, Hernan C. (1976). Principles and Methods of Teaching. Quezon City: R.P.
Nault, William H. (1990). The World Book of Mathematics Power I, Volume I, Chicago,
# 1.
Orlich, Donald C. et.al. (1998). Teaching Strategies: A Guide to Better Instruction. Fifth
Mathematics Education.
Prepared by:
CINDY D. OLIVA
Researcher
Noted by:
ELSILDA P. BUNAGAN
Principal II
THE IMPACT OF GAMES AND MODULES ON THE ENGAGEMENT
30
Appendix A
Instruments
4. What do you like about Mrs.Oliva’s math class this semester so far? BE SPECIFIC!
_____________________________________________
______________________________________________________________________
______________________________________________________________________
______________________
5. What is something you might change about our math class? Be honest and
specific._______________________________________________________________
______________________________________________________________________
______________________________________________________________________
_______
6. The year is almost halfway through. How have your feelings about Math changed
from the beginning of the year? Why do you think this is so?
______________________________________________________________________
______________________________________________________________________
______________________________________________________________________
______
7. How do you now feel about math?
1 2 3 4
Anxious or Math is boring I often like math Excited, give
scared for me me a problem and
let me solve it!
8. How successful do you feel when learning math?
1 2 3 4
I never get it I often struggle, With practice, Math is
easy
but ask for tutoring I usually understand for me
9. What advice would you give other students in this room to help them be successful in
math class? ______________________________________________________
______________________________________________________________________
______________________________________
10. How do you feel about the math games we play in class? Which ones are your
favorites? Why? ______________________________________
__________________________________________
11. What do you think makes a math game fun?
______________________________________________________________________
THE IMPACT OF GAMES AND MODULES ON THE ENGAGEMENT
32
______________________________________________________________________
______________________
13. Please write anything else you would like me to know. Remember, I love to get your
feedback!
______________________________________________________________________
______________________________________
1. Rank the following math games from 1-5 (1 being your favorite, and 5 being your
least favorite)
2. What makes a math game fun?
3. How effective was today‟s game _________ in learning __________?
1 2 3 4
Not effective, Somewhat effective Effective, I So effective,
I don‟t understand I sort of understand understand I could teach another
student
4. Use as much detail as you can to describe the math that you were doing in this
game?
5. Create a math problem, solve it, and write an explanation of your solution as if you
were writing to another student that has not yet learned this concept.
THE IMPACT OF GAMES AND MODULES ON THE ENGAGEMENT
33
EVALUATION INSTRUMENT
Directions:
The statements below are set of criteria for the evaluation of the materials
(modules). Rate each statement by checking the appropriate column to the right using
A D SD
Criterion SA
A. Objectives
1.The objectives for each lesson are well designed.
2. The modules are appropriately developed to attain
the objectives.
3. The significance of the modules is well described.
B. Content
1. Basic concepts are well defined.
Criterion SA A D SD
C. Manner of Presentation
1.There is consistency in the order of presenting the
topics.
2. The order of presentation makes a systematic
sequence.
3.Sentences used in the development of the topics
are clear and simple.
4.Explanation and discussion of the topics are easy
to understand.
5. Solutions to illustrate examples are systematic.
6. Illustrative examples clarify the definitions.
7. The prepared activities are useful and maximize
the students’ potentials.
D. Usefulness
________________________________
Signature
THE IMPACT OF GAMES AND MODULES ON THE ENGAGEMENT
36
Achievement Test in Mathematics (1)
15. Which of the following is the factored form of x3 + 3x2 – 10x – 24?
THE IMPACT OF GAMES AND MODULES ON THE ENGAGEMENT
37
a. (x + 4)(x – 3)(x + 2) c. (x – 4)(x – 3)(x + 2)
b. (x – 4)(x – 3)(x – 2) d. (x + 4)(x + 3)(x – 2)
P S ·O
THE IMPACT OF GAMES AND MODULES ON THE ENGAGEMENT
38
a. 28 units c. 12 units
b. 24 units d. 9 units
28. A dart board has a diameter of 40 cm and is divided into 20 congruent sectors. What
is the area of one of the sectors?
a. 20 cm2 b. 40 cm2 c. 80 cm2 d. 800 cm2
29. In the circle below, what is the measure of the SAY if is a semicircle and
D S
m SAD = 70?
a. 20
b. 70
A
c. 110
d. 150
Y
30. In ๏M on the right, what is BRO if BMO = 60?
a. 120 B
b. 60 R M
c. 30
d. 15 O
31. Which of the following represents the distance d between the two points (x 1, y1) and
(x2, y2)?
a. d = √( ) ( ) c. d = √( ) ( )
b. d = √( ) ( ) d. d = √( ) ( )
32. Points L is the midpoint of KM. Which of the following is true about the distances
among K, L, and M? a. KL = KM b. LM = KM c. KL = LM
d. 2 │KM│= KL + LM
33. A map is drawn on a grid where 1 unit is equivalent to 1 km. On the same map, the
coordinates of the point corresponding to San Vicente is (4, 9). Suppose San
Vicente is 13 km away from San Luis. Which of the following could be the
coordinates of the point corresponding to San Luis?
a. (-13, 0) b. (16, 4) c. (4, 16) d. (0, 13)
34. What is the distance between the points M(-3,1) and N(7,-3)?
a. 6 b. 2√ c. 14 d. 4 √
35. What are the coordinates of the midpoint of a segment whose endpoints are (-1, -3)
and (11, 7)?
a. (2, 5) b. (6, 5) c. (-5, -2) d. (5, 2)
36. Which of the following equations describe a circle on the coordinate plane with a
radius of 4 units?
a. (x – 4)2 + (y – 4)2 = 22 c. (x + 2)2– (y + 2)2 = 42
b. (x – 4)2 + (y – 4)2 = 22 d. (x – 4)2– (y – 4)2 = 162
37. A new transmission tower will be put up midway between two existing towers. On a
map drawn on a coordinate plane, the coordinates of the first existing tower are (-5, -
THE IMPACT OF GAMES AND MODULES ON THE ENGAGEMENT
39
3) and the coordinates of the second existing tower are (9, 13). What are the
coordinates of the point where the next tower will be placed?
a. (2, 5) b. (7, 8) c. (4, 10) d. (14, 16)
38. What proof uses figures on a coordinate plane to prove geometric properties?
a. Indirect proof b. direct proof c. coordinate proof d.
two-column proof
39. The coordinates of the vertices of a square are H(3, 8), I(15, 8), J(15, -4), and K(3, -
4). What is the length of a diagonal of the square?
a. 4 b. 8 c. 12 d. 12√
40. The coordinates of the vertices of a triangle are T(-1, -3), O(7, 5), and P(7, -2). What
is the length of the segment joining the midpoint of OT and P?
a. 5 b. 4 c. 3 d. √
41. Choosing a subset of a set is an example of ___________
a. Combination b. differentiation c. integration d.
permutation
42. Which of the following situations or activities involve permutation?
a. Matching shirts and pants
b. Forming different triangles out of 5 points on a plane, no three of which are
collinear
c. Assigning telephone numbers to subscribers
d. Forming a committee from the members of a club
43. The product of a positive integer n and all the positive integers less than it is
___________
a. Powers of n b. multiples of n c. n – factors d. n factorial
44. Two different arrangements of objects where some of them are identical are called
___________
a. Distinguishable permutations c. Circular permutations
b. Unique combinations d. Circular combinations
45. In how many ways can 8 people be seated around a circular table if two of them
insist on sitting beside each other. A. 360 b. 720 c.
1440 d. 5040
46. Brian likes to wear colored shirts. He has 10 shirts in the closet. Three of these are
blue, four are in different shades of red, and the rest are of mixed or different colors.
What is the probability that he will wear a blue or red shirt?
a. + b. + c. + d. –
47. Jody has four cans of juice – one can of orange, one of pineapple, one of calamansi,
and one of guyabano. She chooses calamansi, what is the probability she also
chooses pineapple?
a. b. c. d.
48. A baby has 5 blocks in a box. One block is red, one is yellow, one is green, one is
blue, and one is black. The baby pulls out a block, looks at it, and puts it back in the
THE IMPACT OF GAMES AND MODULES ON THE ENGAGEMENT
40
box. If he does this 4 times before he gets bored and crawls away, what is the
probability that the 4 blocks selected are all of the same color?
a. b. c. d.
49. A box contains 4 red balls and 6 blue balls. A second box contains 16 red balls and
an unknown number of blue balls. A single ball is drawn from each box. The
probability that both balls are of the same color is 0.44. How many blue balls are
there in the second box?
a. 4 b. 20 c. 24 d. 44
50. A nationwide survey revealed that 42% of the population likes eating pizza. If two
people are randomly selected from the population, what is the probability that the
first person likes eating pizza while the second one does not?
a. 0.42 + (1 – 0.42) b. 2 (1 – 0.42) c. 1 – 0.42 d. 0.42(1 –
0.42)
THE IMPACT OF GAMES AND MODULES ON THE ENGAGEMENT
41
Achievement Test in Mathematics (2)
2. If ( ) , find ( )
A. 0
B. 1
C. ½
D. ¼
4. The amount of rice cake mix to be used varies directly with the number of people
who partakes of this food. Suppose that it takes 7 cups of mix to serve 10 people.
How many cups of cake mix must be prepared for 50 people?
A. 20
B. 25
C. 30
D. 35
15. You have 6 liters of pineapple juice blend that has 50% pure pineapple juice.
How many liters of pure pineapple juice needs to be added to make a juice that is
75% pineapple juice?
A. 4
B. 8
C. 10
D. 6
B. D.
THE IMPACT OF GAMES AND MODULES ON THE ENGAGEMENT
44
19. Using (x) = -2x + 3, the ordered pair (0, 3) is determined, what will be the
value of y if x = 3 using the original function?
A. 0
B. -2
C. 3
D. -3
33. How much will a person pay for 10 yards of table cloth, if a yard will cost 55 pesos?
A. 500 pesos
B. 525 pesos
C. 1100 pesos
D. 550 pesos
For nos. 34-35, use the given 27.
34. Which value of x is true to the given inequality?
A. 2 C. 4
B. 3 D. 0
45. The graph of one-to-one function can be obtained by reflecting the graph
about_____.
A. y = 0
B. x = 0
C. y = -x
D. y = x
B. f-1 (x) =
C. f-1 (x) =
D. f-1 (x) =
Madam:
I have the honor to submit a research proposal entitled “The Impact of Games and
Modules on the Engagement and Achievement of Students in Mathematics in a
Cooperative Learning Environment” to the Schools Division Office for evaluation and
for possible funding under the Basic Education Research Fund (BERF) Grant Facility.
In the pursuit of quality education and its accessibility to all, the Philippine Secondary
Schools aim to develop analytical and creative thinking in systematic counting,
estimating, approximating, calculating, sound reasoning, spatial perception and
visualizing, and to manifest ability in communicating abstract ideas using concrete
models and applying the usefulness of mathematics as a language. In support of the
aforementioned objectives, this research is conceived. This research aimsto examine
the efficacy of using games and the modular approach on mathematics in a cooperative
learning environment.
I look forward to your comments and suggestions and I appreciate your time and
consideration of my research proposal.
Respectfully yours,
CINDY D. OLIVA
Master Teacher I
THE IMPACT OF GAMES AND MODULES ON THE ENGAGEMENT
51
A. RESEARCH INFORMATION
RESEARCH TITLE
The Impact of Games and Modules on the Engagement and Achievement
of Students in Mathematics in a Cooperative Learning Environment
SIGNATURE OF
PROPONENT:
THE IMPACT OF GAMES AND MODULES ON THE ENGAGEMENT
53
PROPONENT 2 (if applicable only)
SIGNATURE OF
PROPONENT:
SIGNATURE OF
PROPONENT:
THE IMPACT OF GAMES AND MODULES ON THE ENGAGEMENT
54
I hereby endorse the attached research proposal. I certify that the proponent/s has/have
the capacity to implement a research study without compromising his/her office
functions.
ELSILDA P. BUNAGAN
______________________________________
Name and Signature of Immediate Supervisor
Date: ________________________________
______________________________________
Name and Signature of Immediate Supervisor
Date: ________________________________
______________________________________
Name and Signature of Immediate Supervisor
Date: ________________________________
THE IMPACT OF GAMES AND MODULES ON THE ENGAGEMENT
55
DECLARATION OF ANTI-PLAGIARISM
1. I, Cindy D. Oliva, understand that plagiarism is the act of taking and using
another’s ideas and wor4ks and passing them off as one’s own. This includes
explicitly copying the whole work of another person and/or using some parts of
their work without proper acknowledgement and referencing.
2. I hereby attest to the originality of this research proposal and has cited properly
all the references used. I further commit that all deliverables and the final
research study emanating from this proposal shall be of original content. I shall
use appropriate citations in referencing other works from various sources.
3. I understand that violation from this declaration and commitment shall be subject
to consequences and shall be dealt with accordingly by the Department of
Education and (insert grant mechanism)
PROPONENT 1:
_____________________________________
PRINTED NAME: __CINDY D. OLIVA______
SIGNATURE: __________________________
DATE: _______________________________
PROPONENT 2:
_____________________________________
PRINTED NAME: _______________________
SIGNATURE: __________________________
DATE: _______________________________
PROPONENT 3:
_____________________________________
PRINTED NAME: ______________________
SIGNATURE: __________________________
DATE: _______________________________
THE IMPACT OF GAMES AND MODULES ON THE ENGAGEMENT
56
2. I hereby declare that I do not have any personal conflict of interest that may arise
from the application and submission of my research proposal. I understand that
my research proposal may be returned to me if found out that there is conflict of
interest during the initial screening as per (insert RMG provision)
3. Further, in case of any form of conflict of interest (possible or actual) which may
inadvertently emerge during the conduct of my research, I will duly report it to the
research committee for immediate action.
PROPONENT 1:
_____________________________________
PRINTED NAME: __CINDY D. OLIVA______
SIGNATURE: __________________________
DATE: _______________________________
PROPONENT 2:
_____________________________________
PRINTED NAME: _______________________
SIGNATURE: __________________________
DATE: _______________________________
PROPONENT 3:
_____________________________________
PRINTED NAME: _______________________
SIGNATURE: __________________________
DATE: _______________________________
http://www.academicjournals.org/article/article1392973607_Adamu.pdf
THE IMPACT OF GAMES AND MODULES ON THE ENGAGEMENT
57
http://apjeas.apjmr.com/wp-content/uploads/2015/07/APJEAS-2015-2.3-09-
Academic-Motivation-among-College-Students-with-Math-Anxiety.pdf
http://www.academia.edu/1595557/Math_Anxiety_in_College_Students_across_M
ajors
http://www.academia.edu/9652767/math_anxiety_and_academic_performance
http://www.academia.edu/9652767/math_anxiety_and_academic_performance