Blizzard Pass
Invisible Ink Module M1
by David Cook
ASOLO ADVENTURE FOR THIEVES LEVEL 1-3
Group Play Level 1-3
A brilliant light flashes from the evil priest's hands and blinds you, lancing your eyes with sharp pains. Though you cannot
see, you hear the men chuckling as they walk toward you,
Suddenly, someone runs into the room and vou hear the sound of metal clashing on metal, accompanied by screams of
anger and pain. Something heavy crashes to the floor, and your companion Salamdros cries out in agony. Finally, he falls
quiet and another loud crash echoes through the small room. A short, silent pause follows, and a heavily breathing man
walks toward you.
Is he friend or foe?
Editor: Troy Denning
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Invi
ible Ink Module M1
BLIZZARD PASS
Blizzard Pass has been designed for use with the DUNGEONS & DRAGONS Basic Set rules. You cannot use it without those rules. Inside,
‘you wil find the module folder, a 32 page booklet, and an invisible ink marking pen. You need all three items to play the module.
IMPORTANT! READ PART 1; INTRODUCTION first. Do not read the rest of the module except as instructed in part 1. Ifyou read any
entries before instructed to, you may ruin the fun and surprise of the solo adventure.
PART
This module is different than most designed for use with the
DUNGEONS & DRAGONS Basic Set. There are two adventures,
‘one for solo play and one for group play. The first part of the module,
the solo adventure, is designed to be used by one person playing
without a Dungeon Master. The second part explains how touse the
solo adventure for group play. Thereare many dferences inthe two
: INTRODUCTION
adventures, so players who read the group adventure will nt learn
‘anything useful about the solo adventure.
‘The rest of the module contains maps, alist of new monsters, and a
pre-rolled character. You do not have touse the pre-rolled character
toplay thesoloadventure, but any character you use must bea thie!
How To Play the Solo Adventure
Toplay the solo adventure, vouneed these items: the DUNGEONS,
& DRAGONS Basic Set Rules, the invisible ik marker included
with the module, the module itself, atwenty sided die, asix-sided die,
paper, and a pencil
Blizzard Pass consists of 309 numbered entries. An entry describes
a situation involving you, the player character. As you read the
entries, you illnd you must choose the best course of action from
a list of options. There are no “correct” choices, but you must
carefully consider the consequences of the options you pick. After
choosing your course of action, you may turn to the next entry.
‘These entries will usually be indicated by a number in parentheses,
such as “Will vou strike the creature (5), or run away (6)? " If you
‘choose to strike the creature, you turn to entry 5; if you choose to
run away from the creature, you turn to entry 6,
Players should note that the entries will make no sense if read in
strict numerical order. Itis important that you read only the entries
youare directed to read. If you read other entries, you may become
confused, and you will certainly spoil the excitement of the
adventure.
‘Some entries appear to be blank boxes with a number in the upper
left-hand corner. These are invisible entries. When you are directed
to read one of these entries, run the special marking pen over the
blank box in smooth, even strokes. Try the pen on the following box
and see what happens.
‘Congratulations! You are now reading an invisible
enty.
‘The pen should be capped whenever not in use to prevent it from
dryingout, Remember, i your pen dries out, you will have noway to
read invisible messages like the one above!
Use the special marking pen to complete the example of play below.
1. Despite the fact that you have a lot of work to complete before
‘morning, you have been reading the introduction to Blizzard Pass. It
is now very late, and well past your normal bedtime. Will you
continue to read (2), go to sleep (3), or do your work (4)?
| 2. after reading a bit further, you fal asleep in your
chair. The next moming, you are stil tired, since
Sleeping in a chairs net esti In edition you
_Tust do your werk very quickly
|B. You have decide to cal ta night and goto bed
| Your work is eit nat done, and you will have alot
of explaining o do!
[You put down the book and complete your tasks.
| After short nights sleep, you wake up with a real |
| sence of acompiishiment and consign yourself to
‘spending the folowing night to playing Blizzard
Pass!
Notice there are only three choicesin the example above. You must
choose one of those options. You could not, for example, choose to
‘get something to eat. Eating is not one of the choices allowed.
‘You will find a set of maps on the inside cover of the module. Each
map has been labeled with two letters. As you move through the