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(9067) D&D 1st Edition - Blizzard Pass Solo Adventure (Msolo1)

Blizzard Pass is a solo adventure for a thief level 1–3. The thief must cross Blizzard Pass, and then penetrate a cavern system within Blizzard Pass to free the other adventurers from a prison. The module also contains a short adventure for a party of characters level 2–3, dealing with the exploration of the Pass.
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89% found this document useful (9 votes)
2K views36 pages

(9067) D&D 1st Edition - Blizzard Pass Solo Adventure (Msolo1)

Blizzard Pass is a solo adventure for a thief level 1–3. The thief must cross Blizzard Pass, and then penetrate a cavern system within Blizzard Pass to free the other adventurers from a prison. The module also contains a short adventure for a party of characters level 2–3, dealing with the exploration of the Pass.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Blizzard Pass Invisible Ink Module M1 by David Cook ASOLO ADVENTURE FOR THIEVES LEVEL 1-3 Group Play Level 1-3 A brilliant light flashes from the evil priest's hands and blinds you, lancing your eyes with sharp pains. Though you cannot see, you hear the men chuckling as they walk toward you, Suddenly, someone runs into the room and vou hear the sound of metal clashing on metal, accompanied by screams of anger and pain. Something heavy crashes to the floor, and your companion Salamdros cries out in agony. Finally, he falls quiet and another loud crash echoes through the small room. A short, silent pause follows, and a heavily breathing man walks toward you. Is he friend or foe? Editor: Troy Denning TSR Hobbies. Ine TSR Hobbes (UN) Lia POR 756 The Mit Rathore Rood Unt Kingdom ~ 9067 DUNGEONS & DRAGONS® Basic Set Invi ible Ink Module M1 BLIZZARD PASS Blizzard Pass has been designed for use with the DUNGEONS & DRAGONS Basic Set rules. You cannot use it without those rules. Inside, ‘you wil find the module folder, a 32 page booklet, and an invisible ink marking pen. You need all three items to play the module. IMPORTANT! READ PART 1; INTRODUCTION first. Do not read the rest of the module except as instructed in part 1. Ifyou read any entries before instructed to, you may ruin the fun and surprise of the solo adventure. PART This module is different than most designed for use with the DUNGEONS & DRAGONS Basic Set. There are two adventures, ‘one for solo play and one for group play. The first part of the module, the solo adventure, is designed to be used by one person playing without a Dungeon Master. The second part explains how touse the solo adventure for group play. Thereare many dferences inthe two : INTRODUCTION adventures, so players who read the group adventure will nt learn ‘anything useful about the solo adventure. ‘The rest of the module contains maps, alist of new monsters, and a pre-rolled character. You do not have touse the pre-rolled character toplay thesoloadventure, but any character you use must bea thie! How To Play the Solo Adventure Toplay the solo adventure, vouneed these items: the DUNGEONS, & DRAGONS Basic Set Rules, the invisible ik marker included with the module, the module itself, atwenty sided die, asix-sided die, paper, and a pencil Blizzard Pass consists of 309 numbered entries. An entry describes a situation involving you, the player character. As you read the entries, you illnd you must choose the best course of action from a list of options. There are no “correct” choices, but you must carefully consider the consequences of the options you pick. After choosing your course of action, you may turn to the next entry. ‘These entries will usually be indicated by a number in parentheses, such as “Will vou strike the creature (5), or run away (6)? " If you ‘choose to strike the creature, you turn to entry 5; if you choose to run away from the creature, you turn to entry 6, Players should note that the entries will make no sense if read in strict numerical order. Itis important that you read only the entries youare directed to read. If you read other entries, you may become confused, and you will certainly spoil the excitement of the adventure. ‘Some entries appear to be blank boxes with a number in the upper left-hand corner. These are invisible entries. When you are directed to read one of these entries, run the special marking pen over the blank box in smooth, even strokes. Try the pen on the following box and see what happens. ‘Congratulations! You are now reading an invisible enty. ‘The pen should be capped whenever not in use to prevent it from dryingout, Remember, i your pen dries out, you will have noway to read invisible messages like the one above! Use the special marking pen to complete the example of play below. 1. Despite the fact that you have a lot of work to complete before ‘morning, you have been reading the introduction to Blizzard Pass. It is now very late, and well past your normal bedtime. Will you continue to read (2), go to sleep (3), or do your work (4)? | 2. after reading a bit further, you fal asleep in your chair. The next moming, you are stil tired, since Sleeping in a chairs net esti In edition you _Tust do your werk very quickly |B. You have decide to cal ta night and goto bed | Your work is eit nat done, and you will have alot of explaining o do! [You put down the book and complete your tasks. | After short nights sleep, you wake up with a real | | sence of acompiishiment and consign yourself to ‘spending the folowing night to playing Blizzard Pass! Notice there are only three choicesin the example above. You must choose one of those options. You could not, for example, choose to ‘get something to eat. Eating is not one of the choices allowed. ‘You will find a set of maps on the inside cover of the module. Each map has been labeled with two letters. As you move through the