R5905948 - 11 - UserGuide Copy2
R5905948 - 11 - UserGuide Copy2
User's Guide
Copyright ©
All rights reserved. No part of this document may be copied, reproduced or translated. It shall not otherwise be
recorded, transmitted or stored in a retrieval system without the prior written consent of Barco.
Trademarks
Brand and product names mentioned in this manual may be trademarks, registered trademarks or copyrights
of their respective holders. All brand and product names mentioned in this manual serve as comments or
examples and are not to be understood as advertising for the products or their manufacturers.
Warning statement:
EMC Registration is done on this equipment for business use only. It may cause interference when the product
would be used in home.
• This warning statement applies to a product for business use.
Patent protection
Please refer to www.barco.com/about-barco/legal/patents
Table of contents
1 Introduction........................................................................................................................................................................................................13
1.1 About this guide .................................................................................................................................................................................14
1.2 Record of changes ...........................................................................................................................................................................14
1.3 Symbols, pictures and fonts........................................................................................................................................................18
1.4 The 4K screen management system.....................................................................................................................................19
2 Safety......................................................................................................................................................................................................................21
2.1 General considerations .................................................................................................................................................................22
2.2 Important safety instructions ......................................................................................................................................................22
3 General ..................................................................................................................................................................................................................25
3.1 Event Master devices overview ................................................................................................................................................26
3.2 Event Master series processors features............................................................................................................................30
3.3 Event Master controllers features............................................................................................................................................36
3.4 Terms and definitions......................................................................................................................................................................38
3.5 Control overview................................................................................................................................................................................41
3.6 Presentation System overview..................................................................................................................................................42
3.7 Installation requirements ..............................................................................................................................................................43
3.8 Initial inspection .................................................................................................................................................................................43
3.9 Rack-Mount Procedure .................................................................................................................................................................47
4 Hardware orientation...................................................................................................................................................................................51
4.1 Front panel............................................................................................................................................................................................52
4.2 Rear panel ............................................................................................................................................................................................53
4.3 SDI Input Card....................................................................................................................................................................................58
4.4 Dual Link DVI Input Card..............................................................................................................................................................60
4.5 HDMI/DisplayPort Input Card.....................................................................................................................................................62
4.6 Quad Channel DisplayPort 1.2 Input Card .........................................................................................................................63
4.7 Quad HDMI 2.0 Input Card..........................................................................................................................................................65
4.8 Tri-Combo Input Card.....................................................................................................................................................................66
4.9 Quad Channel DisplayPort 1.2 Output Card .....................................................................................................................69
4.10 HDMI Output Card............................................................................................................................................................................70
4.11 Quad HDMI 2.0 Output Card......................................................................................................................................................71
4.12 SDI Output Card ................................................................................................................................................................................72
4.13 Tri-Combo Output Card.................................................................................................................................................................73
4.14 Expansion Link card........................................................................................................................................................................76
4.15 VPU card ...............................................................................................................................................................................................77
6 EM GUI orientation........................................................................................................................................................................................97
6.1 General requirements ....................................................................................................................................................................99
6.2 Download of Event Master Toolset Software ....................................................................................................................99
6.3 Software installation ..................................................................................................................................................................... 100
6.4 Starting up.......................................................................................................................................................................................... 100
6.5 Screen layout presentation....................................................................................................................................................... 100
6.6 Controls ............................................................................................................................................................................................... 102
6.7 Configuration Menu ...................................................................................................................................................................... 103
6.8 Configuration Menu > Network resource area .............................................................................................................. 105
6.9 Configuration Menu > System diagram area.................................................................................................................. 106
6.10 Configuration Menu > System modifier area.................................................................................................................. 109
6.11 Configuration Menu > Adjustment area..............................................................................................................................110
6.12 Configuration Menu > Adjustment > Unit Configuration ...........................................................................................111
6.13 Configuration Menu > Adjustment > Input Configuration .........................................................................................113
6.14 Configuration Menu > Adjustment > Background Configuration......................................................................... 123
6.15 Configuration Menu > Adjustment > Output Configuration .................................................................................... 125
6.16 Configuration Menu > Adjustment > Destination Configuration .......................................................................... 132
6.17 Configuration Menu > Adjustment > Destination Configuration > Adjust Panel ......................................... 144
6.18 Configuration Menu > Adjustment > External Devices configuration ............................................................... 157
6.19 Configuration Menu > Linking................................................................................................................................................. 160
6.20 Programming Menu...................................................................................................................................................................... 178
6.21 Programming Menu > Resources area ............................................................................................................................. 179
6.22 Programming Menu > Diagram area .................................................................................................................................. 192
6.23 Programming Menu > Layer Modifier area...................................................................................................................... 195
6.24 Programming Menu > Adjustment area ............................................................................................................................ 198
6.25 Programming Menu > Adjustment area > Layer configuration ............................................................................ 199
6.26 Programming Menu > Adjustment area > Dest Group configuration................................................................ 207
6.27 Programming Menu > Adjustment area > Background configuration .............................................................. 210
6.28 Programming Menu > Adjustment area > User Keys configuration .................................................................. 212
6.29 Programming Menu > Adjustment area > Presets configuration ........................................................................ 215
6.30 Programming Menu > Adjustment area > Source adjustment ............................................................................. 217
6.31 Programming Menu > Adjustment area > Global Transition Rate/Trans/Cut .............................................. 219
6.32 Cue Menu........................................................................................................................................................................................... 220
6.33 Cue Menu > Adjustment area ................................................................................................................................................. 221
6.34 Cue Menu > System modifier area ...................................................................................................................................... 222
6.35 Cue Menu > Network resource area ................................................................................................................................... 224
6.36 Multiviewer (MVR) Menu ........................................................................................................................................................... 225
6.37 Multiviewer Menu > Resource area..................................................................................................................................... 226
6.38 Multiviewer Menu > Multiviewer Layout area ................................................................................................................. 227
16 EX Maintenance........................................................................................................................................................................................... 487
16.1 EX unit Overview............................................................................................................................................................................ 489
16.2 Process Overview.......................................................................................................................................................................... 490
16.3 Spare Parts Serviceable by All Users ................................................................................................................................ 490
16.4 Event Master Cards...................................................................................................................................................................... 491
16.5 Tri-Combo Input and Tri-Combo Output Card Disassembly and Assembly ................................................. 493
16.6 Top Cover ........................................................................................................................................................................................... 493
16.7 Power Supply ................................................................................................................................................................................... 494
16.8 CPU Module...................................................................................................................................................................................... 496
16.9 System Battery................................................................................................................................................................................ 497
16.10 Motherboard ..................................................................................................................................................................................... 498
16.11 Motherboard Fansink................................................................................................................................................................... 503
C Troubleshooting........................................................................................................................................................................................... 553
C.1 Troubleshooting List..................................................................................................................................................................... 554
Index...................................................................................................................................................................................................................... 561
Barco provides a 3-year parts and labor warranty for all hardware components. Please refer to the
Appendix B (“Warranty”, page 559) for specific details regarding the warranty terms.
A printed copy of Safety Guides and Quick Start Guides is included in the shipping box of the Event Master
devices. Please check online for the other documents.
Revision Changes
• EC–50 product has been added. Chapters concerned by this new controller have been
modified or added:
- Description in General chapter.
- New chapters dedicated to Controller Orientation, Controller Configuration and
Controller Operation.
• A new version of Event Master Toolset is available (V2.0). The GUI orientation
chapter and the System setup procedure have been updated.
• Two units can be linked. A section in the GUI orientation chapter describes how set
up a linked System.
• A new chapter concerning the maintenance of the S3–4K has been added.
• A new chapter concerning the maintenance of the EC–50 controller has been added.
• Annex:
- New section with S3 specifications.
- Remote command ATRN updated.
- New chapter “THIRD PARTY SOFTWARE ACKNOWLEDGEMENTS” added.
02 • Changes initiated by:
- New software version (V3.0).
- EC-200 product release.
• EC–200 product has been added. Chapters concerned by this new controller have
been modified or added:
- Description in General chapter.
- New chapters dedicated to Controller Orientation, Controller Configuration and
Controller Operation.
• The Front Panel Menu orientation chapter has been updated:
- a modification in the front menu panel of the "Event Master Processor" to take into
account a configuration created offline and transferred via USB device.
• A new version of Event Master Toolset is available (V3.0). The GUI orientation
chapter has been partially updated. A more complete update of this chapter will be
performed at the next version of the document.
- Win 10 has been added in the list of Operating Systems that accepts the "Event
Master Toolset" Software.
- A new section describes the Controller menu.
• A new chapter concerning the maintenance of the EC–200 controller has been added.
• Annex:
- New short section with EC-50 specifications.
03 • Changes initiated by:
• Updated RoHS table, taking into account the March 2016 changes.
04 • Changes initiated by new software version (V4.1).
- “Complete” vs “Relative” Preset configuration, see “Programming Menu >
Adjustment area > Presets configuration”, page 215.
- Destination Groups, see “Programming Menu > Adjustment area > Dest Group
configuration”, page 207.
- Firmware upgrade for EC-200, see “EC-200/EC-210 Firmware Upgrade”, page 344
and “Settings Menu > Web App area > Tools > Manage Software”, page 244.
- Added “Backgrounds as Inputs.” Refer to “Programming Menu > Resources area”,
page 179, and see the “Backgrounds as Inputs” subsection., and see the
“Backgrounds as Inputs” subsection.
- Linking Event Master units, see “Configuration Menu > Linking”, page 160.
- Added MVR slot configuration. Refer to “Configuration Menu > Adjustment > Unit
Configuration”, page 111, and see the Description of the Setup tab..
- Updates to Output configuration and Destination configuration; refer to
“Configuration Menu > Adjustment > Output Configuration”, page 125 and
“Configuration Menu > Adjustment > Destination Configuration”, page 132.
Revision Changes
- Preset Conflict Mode: Off, see “Configuration Menu > System modifier area”, page
109.
- Descriptions of the subtabs in the Settings Menu, Resources area, see “Settings
Menu”, page 233.
- Soft-Off button in the EC-200 GUI, see “How to power down the EC-200/EC-210”,
page 344.
- Split-Mode configuration, see “Configuration Menu > System diagram area”, page
106.
- Added JSON RPC section to the Remote Control Protocol appendix, see “Event
Master series processor JSON RPC remote control”, page 539.
05 • Changes initiated by:
- EC-30 product release
- New software version (4.2).
◦ EX support for two VPU cards: refer to “Event Master series processors
features”, page 30 and see the Program screens table, and see the
Specifications table in “VPU card”, page 77.
◦ More Configuration Menu > Linking examples: refer to “Configuration Menu >
Linking”, page 160 and see "How to Link an E2 Unit and two S3-4K Units" and
"How to Link an S3-4K Unit and an EX Unit with two VPU cards.
◦ "Basic Mode" and "Expert Mode" for Data-doubling: refer to “Configuration
Menu > Adjustment > Destination Configuration”, page 132 and see "Data-
doubling submenu—Basic Mode" and "Data-doubling submenu—Expert
Mode."
◦ Pick Hue: refer to “Programming Menu > Adjustment area > Layer
configuration”, page 199 and see "Pick Hue."
◦ Updated Complete and Relative Presets: refer to “Programming Menu >
Adjustment area > Presets configuration”, page 215 and see "Presets
configuration menu description" and "Complete vs Relative."
06 • Changes initiated by software updates (versions 4.2 and 5.0):
- Updated the procedure to create and transfer an offline configuration to a live unit:
refer to “System menu > USB device (Backup/Restore)”, page 86 and see How to
create a configuration offline and transfer it to a live unit.
- Added instructions for changing the last slot from Multiviewer (MVR) to Output and
from Output to MVR: refer to “Configuration Menu > Adjustment > Unit
Configuration”, page 111 and see Last slot as MVR or Output in the simulator.
- Updated Input, Background, and Output menu descriptions with new options: refer
to “Configuration Menu > Adjustment > Input Configuration”, page 113,
“Configuration Menu > Adjustment > Background Configuration”, page 123, and
“Configuration Menu > Adjustment > Output Configuration”, page 125 and see the
menu descriptions.
- Added Output rotation icons to the Assign Menu for Destination configuration: refer
to “Configuration Menu > Adjustment > Destination Configuration”, page 132 and
see Assign Menu.
• Changes initiated by new hardware:
- Added description of Tri-Combo Input card: refer to “Tri-Combo Input Card”, page
66.
- Added “EX Maintenance”, page 487.
- Added “EC-30 Maintenance”, page 507.
07 • Changes initiated by software updates (version 5.1):
- Corrected HDCP support for the quad-channel DisplayPort output card; see “Quad
Channel DisplayPort 1.2 Output Card”, page 69.
- Added instructions and descriptions for importing a PNG with alpha channel
(transparency) information preserved for Key Cut + Fill layers: refer to
“Presentation System overview”, page 42, “Programming Menu > Resources
area”, page 179, and “Programming Menu > Drop Sources, Layers into Screen
Destinations & Sources into layers”, page 273.
Revision Changes
- Refer to “Configuration Menu > System diagram area”, page 106: updated the
Diagram area image and color-code description to include the tri-combo input and
output cards and split-mode on the quad-channel DisplayPort output card and the
tri-combo output card.
- Added instructions for creating Super Destinations: refer to “Configuration Menu >
Adjustment > Destination Configuration”, page 132 and also to “Programming
Menu”, page 178 and “Programming Menu > Adjustment area > Dest Group
configuration”, page 207.
- Added several linking examples, covering more than two E2, S3–4K, or EX units
and EX units with VPUs: refer to “Configuration Menu > Linking”, page 160.
- Updated the JSON listPresets API and added the 3dControl API: refer to “Event
Master series processor JSON RPC remote control”, page 539 and see
listPresets and 3dControl.
• Changes initiated by new hardware:
- Added description of Tri-Combo Output card: refer to “Tri-Combo Output Card”,
page 73.
08 • Updated contact information: refer to “Contact information”, page 519.
• Added tri-combo input card and tri-combo output card assembly and disassembly
instructions: refer to “Tri-Combo Input and Tri-Combo Output Card Disassembly and
Assembly”, page 375.
09 • Updated the code examples in the JSON RPC remote control section: refer to “Event
Master series processor JSON RPC remote control”, page 539.
Revision Changes
10 • Changes initiated by software updates (version 6.0):
- Added Cue functionality, refer to “Cue Menu”, page 220, “Cue Menu > Adjustment
area”, page 221, “Cue Menu > System modifier area”, page 222, and “Cue Menu >
Network resource area”, page 224.
- Added External Device control functionality: refer to “Configuration Menu >
Adjustment > External Devices configuration”, page 157.
- Added “PGM only” canvas mode: refer to “Configuration Menu > System modifier
area”, page 109.
- Updated the JSON RPC remote control section, refer to “Event Master series
processor JSON RPC remote control”, page 539 and see Use JSON from the
web application, activateCue , and listCues.
• Changes initiated by new hardware:
- Added EC-210 content: refer to “Event Master devices overview”, page 26, “Event
Master controllers features”, page 36, “Initial inspection”, page 43, “Controller
Orientation”, page 309, “Controller Configuration”, page 335, “Controller
Operation”, page 343, “EC-200/EC-210 maintenance actions”, page 366, “EC-200/
EC-210 Maintenance”, page 513, and “Specifications of EC-210”, page 530.
- Added description of Quad HDMI 2.0 input card: refer to “Quad HDMI 2.0 Input
Card”, page 65.
11 • Changes initiated by software updates (version 6.2):
- Added Barcolink Ultra (4K) for SDI output on the Tri-Combo output card. Refer to
“Tri-Combo Output Card”, page 73.
- Increased the maximum number of Cues to 120. Refer to “Cue Menu > System
modifier area”, page 222.
- Added instructions for creating, populating, and manipulating Super AUX
destinations. Refer to “Configuration Menu > Adjustment > Destination
Configuration”, page 132 and “Configuration Menu > Adjustment > Destination
Configuration > Adjust Panel”, page 144.
• Changes initiated by new hardware:
- Updated the altitude specifications and maximum ambient operating temperature
for EC-200/EC-210. Refer to “Installation requirements”, page 43.
- Added description of quad-channel DisplayPort 1.2 input card. Refer to “Quad
Channel DisplayPort 1.2 Input Card”, page 63.
- Added description of quad HDMI 2.0 output card. Refer to “Quad HDMI 2.0 Output
Card”, page 71.
- Updated the disassembly and assembly instructions for the Tri-Combo input and
Tri-Combo output cards. Refer to “Tri-Combo Input and Tri-Combo Output Card
Disassembly and Assembly”, page 375.
Warning
Picture overview
Images and pictures given in the manual are used as illustration. The content of the images can be slightly
different with the reality, e.g. version numbers, device types, installed modules, form and position of software
windows on screen ...
Overview
• General considerations
• Important safety instructions
Notice on safety
This equipment is built in accordance with the requirements of the international safety standards IEC60950-1,
EN60950-1, UL60950-1 and CAN/CSA C22.2 No.60950-1, which are the safety standards of information
technology equipment including electrical business equipment. These safety standards impose important
requirements on the use of safety critical components, materials and insulation, in order to protect the user or
operator against risk of electric shock and energy hazard and having access to live parts. Safety standards
also impose limits to the internal and external temperature rises, radiation levels, mechanical stability and
strength, enclosure construction and protection against the risk of fire. Simulated single fault condition testing
ensures the safety of the equipment to the user even when the equipment's normal operation fails.
Certificates
These products comply with the essential requirements of Council Directives 2004/108/EC or 2014/30/EU
(EMC), 2006/95/EC or 2014/35/EU (LVD) and 2011/65/EU (RoHS).
This product complies with the Safety of Low-Voltage Equipment (LVE Technical Regulation 004/2011, CU TR
004/2011) and the Electromagnetic Compatibility of Technical Products (EMC Technical Regulation, CU TR
020/2011).
• Do not remove any covers or panels during normal operation. Removal any of these items will expose
sensitive electronic circuits and the unit may be damaged.
• During maintenance operations, always switch off the device and unplug power cords before removing one
of the covers.
• Always wear a wrist band which is connected to the ground while handling the ESD sensitive parts.
• Wear insulating gloves during the execution of the installation and maintenance actions to avoid short-
circuit.
• Be careful never to drop anything into the device assembly during the service procedures.
• Be careful to always follow the procedures during maintenance operations (spare parts replacement).
• This product is intended to operate from a power source that will not apply more than 230 volts rms
between the supply conductors or between both supply conductor and ground. A protective ground
connection by way of grounding conductor in the power cord is essential for safe operation.
• This product is grounded through the grounding conductor of the power cord. To avoid electrical shock,
plug the power cord into a properly wired receptacle before connecting to the product input or output
terminals. A protective-ground connection by way of the grounding conductor in the power cord is essential
for safe operation. For 110V installations the power supply cord should be rated at 13amps. For 220V
installations the power supply cord should be rated 10amps.
• Use only the power cord and connector specified for your product. Use only a power cord that is in good
condition. Refer cord and connector changes to qualified service personnel.
• Replace spare parts only with the same parts supplied by Barco.
• Save the original shipping carton and packing material. They will come in handy if you ever have to ship
your equipment. For maximum protection, repack your set as it was originally packed at the factory.
• Rated maximum ambient operating temperature, ta= 40°C (104°F).
Note: Rated maximum ambient operating temperature for EC-200/EC-210, ta=35°C (95° F).
• Do not operate this product in an area containing explosive materials.
Overview
• Event Master devices overview
• Event Master series processors features
• Event Master controllers features
• Terms and definitions
• Control overview
• Presentation System overview
• Installation requirements
• Initial inspection
• Rack-Mount Procedure
About E2
Image 3-1: E2
E2 is a modular, scalable digital video processor, designed to manage multiple display destinations and large
video walls. The E2 screen management system provides superior image quality and an exceptional input and
output density, within a single 4RU rack mount chassis. Supporting native 4K I/O cards, it is the first and only
screen management system on the market that can manage a 4K projector blend with refresh rates up to
60Hz. A truly versatile system, it offers up to 32 inputs and 14 outputs (up-to eight PGM, four Multiviewer and
four scaled Aux outputs) for full show control. Multiple E2 units can be linked in order to achieve a combination
of Layer, Canvas, Input and Output expansion. The control interface is performed through a GUI application
running Windows, Linux* or Mac platforms. E2 covers multiple markets including Rental & Staging, Corporate
AV, Simulation, Control Rooms and Broadcast.
Thanks to its modular design, users can also simply add a new input or output card to support future signal
interfaces. This modularity also ensures field serviceability, as users can easily swap a specific input or output
card in the case of damage or failures, without needing to ship or replace the entire box.
About E2 Jr.
The E2 Jr. comes with 16 inputs, 8 outputs, and 8 mixers (or 16 single layers) in the same 4-RU form factor as
its bigger brother, E2. It offers the same performance and features as the E2 offers, but it is ideally suited for
applications that require more capacity than the compact S3–4K but do not require the full capacity of the E2.
E2 Jr. can use the same modular cards as E2 uses, and thanks to its modular design, the E2 Jr. can be
upgraded to a fully loaded E2 system at any time.
About EX
Image 3-3: EX
When linked to the Event Master system (E2 or S3– 4K) it acts as an input and/or output expansion box to
increase the capacities available to the system. Via the link cable, a fiber extension can be used to extend the
distance between the EX and the E2 or S3 processor. EX allows the user to place the unit close to a large
concentration of sources or outputs (for example, on a stage with demo computers) and use a single cable to
deliver the signals to and from the main processor. EX helps reduce the cost in terms of equipment and labor
hours required to set up an event.
The Ex can also be used as a stand-alone unit to scale, switch, and convert video signals to multiple displays.
As a stand-alone unit it can be thought of as a 4x4 scaling matrix.
EX can use the same modular cards as E2 uses.
About S3–4K
Image 3-4: S3
Featuring 12 input channels, 4 PROGRAM outputs, 4 AUX outputs and 2 dedicated Multiviewer outputs, the
S3–4K screen management system is a compact version of the E2. Smaller (only 3RU rack mount chassis),
its operation is similar to that the E2, and it is operated in the same manner.
S3 and E2 use the same modular cards.
The S3-4K Jr comes with 8 inputs, 4 outputs, and 2 mixers in the same 3 RU form factor as its bigger brother,
the S3-4K. It offers the same performance and features as the S3– 4K offers, but it is ideally suited for
applications that do not require the full capacity of the S3–4K.
S3–4K Jr. can use the same modular cards as E2 uses, and you can upgrade the S3-4K Jr. to a fully loaded
S3-4K system at any time; simply purchase and install additional cards into your system.
About EC-30
The EC-30—the most compact version of the EC-series Event Master controllers—provides instant access to
the most crucial features for everything from a tradeshow booth to a large corporate event, even a music tour.
The EC-30 offers a compact surface, simplified workflow, and fingertip control where budget and space are
the deciding factors. As an extension of the Event Master toolset, the EC-30 gives you essential selections for
sources, presets, layers, and destinations. As a USB peripheral added to your existing Event Master control
computer, the EC-30 is the most cost effective and compact alternative to a full sized controller.
About EC-50
The Event Master EC-50 event controller delivers instant access and great situational awareness for
everything from trade show booths to large corporate events and even music tours. Its small footprint makes it
suitable for most control environments, while simultaneously packing all the power and durability needed for
instant access to crucial functions. As an extension of the Event Master toolset and the EC-200/EC-210, the
EC-50 brings sources, presets, layers, and destination selection at your fingertips, along with another, touch
enabled display.
About EC-200
The Event Master EC-200 event controller is replaced by the EC-210 controller. Most of the operation for the
EC-200 is the same as that for the EC-210.
About EC-210
The Event Master EC-210 event controller is a dedicated hardware console specifically designed to support
the Event Master Series Processors and devices. Based on an industrial operating system with optimized
hardware, it runs the Event Master Toolset Software. Recommended for small events as well as for stadium
sized shows, it provides the same functionality as its accessory, the EC-50 controller, with additional features
and capabilities delivered in a compact package. The tactile operation style of the EC-210 with buttons and
touch screens gives the operator plenty of programming room in an effective layout. Expandable with its large
choice of connectivity, the controller can support additional external Event Master compatible devices over
network and USB.
EC-210 is the infrastructure that will keep you in control of Barco Event Master series devices, now and in the
future.
In our efforts to support our existing customers and respect the investment we have created an upgrade kit
that takes any EC-200 to the same functionality and capacity as a factory assembled EC-210, with only minor
cosmetic differences.
* All processors support black burst input; EX uses a regenerated genlock output and does not
support black burst output.
Depending on the model, each Event Master processor is shipped with the following input cards:
Model Inputs via input cards
E2 • 28 inputs via 8 Event Master series input cards:
- Up to 8x 4K inputs – each output card supports up to 4K@60p out
- 8x SD/HD/3G SDI (6G ready)
- 8x HDMI 1.4 (297 Mpix/sec max)
- 8x DisplayPort 1.1 (300 Mpix/sec max)
- 4x Dual Link DVI (330 Mpix/sec max)
E2Jr. • 16 inputs via 4 Event Master series input cards:
- Up to 4x 4K inputs – each output card supports up to 4K@60p out
- 4x SD/HD/3G SDI (6G ready)
- 6x HDMI 1.4 (297 Mpix/sec max)
- 6x DisplayPort 1.1 (300 Mpix/sec max)
S3–4K • 12 inputs via 3 Event Master series input cards:
- Up to 3x 4K inputs – each output card supports up to 4K@60p out
- 4x SD/HD/3G SDI (6G ready)
- 4x HDMI 1.4 (297 Mpix/sec max)
- 4x DisplayPort 1.1 (300 Mpix/sec max)
S3–4K Jr. • 8inputs via 2 Event Master series input cards:
- Up to 2x 4K inputs – each output card supports up to 4K@60p out
- 4x SD/HD/3G SDI (6G ready)
- 2x HDMI 1.4 (297 Mpix/sec max)
- 2x DisplayPort 1.1 (300 Mpix/sec max)
EX • Two card slots, each of which may support any E2 input or output card
- Up to 8 inputs via 2 input cards or 8 outputs via 2 output cards (same cards
as E2 Event Master processor)
(4 inputs and 4 outputs, using one card of each type)
- Inputs can be distributed to other processors via the link cable or to a
locally installed output card.
Outputs
Model E2 E2 Jr. S3–4K S3–4K Jr. EX
Output card slots 3x 3x 2x 2x 2x
Multiviewer card slots 1x 1x 1x 1x NA
The last slot on E2 and E2 Jr. (Slot #14) and on S3–4K and S3–4K Jr. (Slot #9) may be designated as either a
Multiviewer (MVR) card slot or as an Output card slot. See“Configuration Menu > Adjustment > Unit
Configuration”, page 111 for more details.
Card type Connector Type
DisplayPort output card 4x DisplayPort 1.2 connectors
HDMI output card 4x HDMI 1.4 connectors
The EX expansion box does not ship with cards; cards must be purchased separately. Each EX expansion
box has two general purpose cards slots, each of which may support any E2 input or output card.
Depending on the model, each Event Master processor is shipped with the following output cards:
Model Outputs via output cards Program outputs
E2 • 14 outputs via 4 output cards: • Twelve (12) program outputs
- Up to 3x 4K outputs – each output configurable as single screens or tiled/
card supports up to 4K@60p out blended widescreens
- 4x SD/HD/3G SDI (6G ready) - Configurable from 8x
2048 × 1200@60 max to 2x
- 8x HDMI 1.4a (297 Mpix/sec max) 4096× 2400@60 max
- 2x HDMI 1.4a for Multiviewer (297
- Independent edge blending/
Mpix/sec max) feathering control for all four sides
- Unused outputs may be used as
scaled auxiliary outputs.
E2 Jr. • 10 outputs via 3 output cards: • Four (4) program outputs configurable as
- Up to 2x 4K outputs – each output single screens or tiled/blended
card supports up to 4K@60p out widescreens
- 4x SD/HD/3G SDI (6G ready) - Configurable from 4x
2048 × 1200@60 max to 1x
- 4x HDMI 1.4a (297 Mpix/sec max) 4096× 2400@60 max
- 2x HDMI 1.4a for Multiviewer (297
- Independent edge blending/
Mpix/sec max) feathering control for all four sides
- Unused outputs may be used as
scaled auxiliary outputs.
S3–4K • 10 outputs via 3 output cards: (same • Four (4) program outputs configurable as
cards as E2 Event Master processor) single screens or tiled/blended
- Up to 2x 4K outputs – each output widescreens
card supports up to 4K@60p out - Configurable from 4x
- 4x SD/HD/3G SDI (6G ready) 2048 × 1200@60 max to 1x
4096× 2400@60 max
- 4x HDMI 1.4a (297 Mpix/sec max)
- Independent edge blending/
- 2x HDMI 1.4a for Multiviewer (297
feathering control for all four sides
Mpix/sec max)
- Unused outputs may be used as
scaled auxiliary outputs.
S3–4K Jr. • 6 outputs via 2 output cards: • Four (4) program outputs configurable as
- Up to 2x 4K outputs – each output single screens or tiled/blended
card supports up to 4K@60p out widescreens
- 4x HDMI 1.4a (297 Mpix/sec max) - Configurable from 4x
2048 × 1200@60 max to 1x
- 2x HDMI 1.4a for Multiviewer (297
4096× 2400@60 max
Mpix/sec max)
- Independent edge blending/
- Up to 1x 4K output
feathering control for all four sides
EX • Two card slots, each of which may • Up to 8 program outputs for destinations
support any E2 input or output card created in a linked E2 or S3-4K
- Up to 8 outputs via the 2 output cards processor.
(same cards as E2 Event Master - Unused outputs may be used as
processor) scaled auxiliary outputs.
- Sources for the outputs can be from
remote systems via the link
connection or from a locally installed
input card.
An EX expansion box supports screen-destination program outputs and auxiliary outputs, up to a maximum
total of eight (8) video links (destinations or inputs) from main processor on a link cable to another expansion
box.
User interface
User interface Details
Event Master Software GUI based configuration and control application
Cross platform (Mac/Windows)
Event Master Console EC-50 and EC-200 Dedicated hardware panels specifically designed to
support Event Master processors
Background mixer
Each PGM screen destination has an unscaled seamless background mixer supporting the full resolution of
the destination
• Any live input type can be a background source
• Matte color generator
• Still store as background
Program screens
Layout Mode
Max. number of 4K outputs Max. number of Dual-Link Max. number of HD (2K)
Model outputs outputs
E2 • 2x single screens • 4x single screens • 8x single screens
• 1x blended (2 outputs) • 2x blended • 4x 2 output blended (2
output per blend) up to 8x 1
output blended
E2 Jr. • 2x single screens • 4x single screens • 8x single screens
• 1x single screen • 2x blended • 2x 2 output blended (2
(Has only one VPU bank; output per blend) up to 4x 1
does not support 4K output blended
blending.)
S3–4K • 1x single screens • 2x single screens • 4x single screens
• 1x blended • 2x 2 output blended (2
output per blend) up to 4x 1
output blended
S3–4K • 1x single screens • 2x single screens • 4x single screens
Jr. • 1x blended • 2x 2 output blended (2
output per blend) up to 4x 1
output blended
EX • 2x single screens • 4x single screens • 8x single screens
• 1x blended (2 outputs) • 2x blended • 4x 2 output blended (2
output per blend) up to 8x 1
output blended
The EX expansion box can have a combination of Input and Output cards, or it can have two VPU cards.
Auxiliary Outputs
Model Auxiliary Outputs
E2 User definable from 12x 2048 x 1200 at 60 Hz to 3x 4K at 60 Hz
E2 Jr. User definable from 8x 2048 x 1200 at 60 Hz to 2x 4K at 60 Hz
S3–4K User definable from 8x 2048 x 1200 at 60 Hz to 2x 4K at 60 Hz
S3–4K Jr. User definable from 4x 2048 x 1200 at 60 Hz to 1x 4K at 60 Hz
EX User definable from 8x 2048 x 1200 at 60 Hz to 2x 4K at 60 Hz
Layer Mode
Max. number of 4K outputs Max. number of Dual-Link Max. number of HD (2K)
Model outputs outputs
E2 • 3x Scaled AUX output • 6x Scaled AUX output • 12x Scaled AUX output
E2 Jr. • 2x Scaled AUX output • 4x Scaled AUX output • 8x Scaled AUX output
S3–4K • 2x Scaled AUX output • 4x Scaled AUX output • 8x Scaled AUX output
S3–4K • 1x Scaled AUX output • 2x Scaled AUX output • 4x Scaled AUX output
Jr.
EX • 2x Scaled AUX output • 4x Scaled AUX output • 8x Scaled AUX output
Multi-viewer
Output Resolution Max. Number of Outputs
HD (2K) output • 2x Multi-viewer output
Still stores
User-assigned still stores
• Live capture
• Loaded via PNG file
Presets
1,000 user definable presets
Expandability
Model Chassis per system
E2 2 chassis per system—2x E2s, E2 & S3–4K, or E2 & 8x EX
E2 Jr. Linking is available as an upgrade option.
S3–4K 2 chassis per system—2x S3–4Ks, S3–4K & E2, or S3–4K & 4x EX
S3–4K Jr. Linking is available as an upgrade option.
EX 2 Ex chassis can be linked for standalone operation, or an EX can be linked to
either an E2 or an S3–4K.
Expansion Program Screens
Max. number of 4K outputs Max. number of Dual-Link Max. number of HD (2K)
Model outputs outputs
E2 4 outputs 8 outputs 16 outputs
E2 Jr. NA1 NA1 NA1
S3–4K 2 outputs 4 outputs 8 outputs
S3–4K NA1 NA1 NA1
Jr.
EX 2 outputs 4 outputs 8 outputs
1 The E2 Jr. and the S3–4K Jr. do not support linking, although linking is available as an upgrade option for
these models.
Chassis
E2 and E2 Jr. S3–4k and S3–4k Jr. EX
• 4RU • 3RU • 1RU
• Dual Redundant PSU • Dual Redundant PSU1 • Rugged steel chassis
• Modular field swappable • Modular field swappable • Modular field swap
processing and I/O cards processing and I/O cards • Variable flow cooling
• Variable flow cooling • Variable flow cooling
• Rugged steel chassis • Rugged steel chassis
1 The S3–4K Jr. comes with a single power supply; the redundant power supply is optional.
User controls
EC-30 EC-50 EC-200/EC-210
• 24 assignable buttons with • 36 assignable buttons with • 36 assignable buttons with
customizable LCD displays customizable LCD displays customizable LCD displays
• 8 dedicated Layer selection • 8 dedicated Layer selection • 8 dedicated Layer selection
buttons and dedicated buttons and dedicated buttons and dedicated
Background Layer button Background Layer button Background Layer button
• 12 user definable Destination • 12 user-definable Destination • 12 user-definable Destination
buttons with multi-page buttons with multi-page buttons with multi-page
functionality functionality functionality
• 2 User Assignable Contextual • 4 User Assignable Contextual • 4 User Assignable Contextual
Display buttons Display buttons Display buttons
• 1 Cut button • 1 Cut button • 1 Cut button
• 1 All Trans button • 1 All Trans button • 2 All Trans buttons
• High-resolution T-Bar • High-resolution T-Bar • 1 On Screen Keyboard Button
• 1x Internal 15.6-inch wide touch • 1 Console Lock Button
screen • 1 Save All Button
• High-resolution T-Bar with
enable/disable button
• 1 System Function Button
Group
• 1 Direct Selection Button Group
• 1 Syntax Entry Button Group
• 1 Numpad
• 1 Contextual Display Button
Group
• 1 Live Function Button Group
• 1 Arrow Button Group
• 1 Trackball with 4 modifier
buttons
• 2 Barco Eye Buttons
• 5 Rotary Encoders referred to
as wheels with modifier buttons
• 1 Future Expansion Button
Group*
• 2x Internal 15.6-inch wide touch
screen
* The EC-210 has “Play/Pause” and “Stop” buttons in the Future Expansion Button Group.
Other
EC-30 EC-50 EC-200/EC-210
• USB port for connection to host • 1x work light (flexible support) • 2x work lights (flexible support)
computer • 2x flexible ribbon LED (backlight • 2x flexible ribbon LED (backlight
• Status LEDs and color coded in front face and back face) in front face and back face)
LCD displays • Auto-ranging mains input (90- • Auto-ranging mains input (90-
• Auto-ranging 12v, 2.08a power 250 VAC) 250 VAC)
supply (100-250 VAC)
Background (BG)
Typically an unscaled source originating from a computer’s multi-head graphics card, or a frame grab from a
scaled source. An Event Master processor can use any input signal and assign it as a Background source,
provided it is at the same resolution as is the destination. The Background appears at the system’s lowest
layer priority and does not use any system scaler resources.
Chroma Key
A type of key where the hole-cutting information is derived from a color rather than from a video level. An
common example on television, is when the weatherman appears to be standing in front of a map. The map
itself is a video signal, and the weatherman is in fact standing in front of a green (or blue) screen. On the
switcher, the Chroma Key process electronically subtracts the color from the foreground image, and replaces
it with video from the background image to form a composite image.
Colorspace
All video signals have a colorspace. Versions are RGB, YUV or YrYbYc. They also have a range like 16 -240 =
Reduced or Full 0-254.
There is also a color processing scheme that allow bandwidth saving. Full would be 4:4:4 and versions include
4:2:2 and 4:2:0
Computer Video
A generic term indicating video that originates from a computer platform. A progressive scan signal that
follows VESA (Video Electronics Standards Association) standards, with typical resolutions of 800 x 600, 1920
x 1080, UHD and 4K etc.
Crosspoint
Traditionally the button that selects the input required on a particular switcher bus. But in Event Master device
the actual backbone of the processors who routes the internal video signals.
Cut
Cut is an instantaneous switch from one video source to another.
DA (Distribution Amplifier)
A video device that inputs one video signal, and outputs multiple “identical” signals.
Destination (DST)
A Destination is a location to which you can route the output of an Event Master device. A destination can be
configured as a group of one or more outputs that feed the same screen.
A Destination can be a single, widescreen or multi-screen Mixing Layers are assigned to Destinations.
A Destination can transition Backgrounds and Mixing Layers.
Fader
See T-Bar.
Input
The actual input connector of a processor.
Key
An electronic (and visual) process whereby one image is electronically superimposed over another source or
background. Keys are typically used for titles, logos, and banners.
Keyframe
In a PIP “move,” a keyframe is a point where an action or change occurs. For example, when a PIP moves
from the upper right corner to full screen, keyframe 1 is the upper right position, and keyframe 2 is the full
screen position of the PIP.
Key Fill
The video which fills the hole cut by the keying circuitry. Typically, switchers provide a variety of choices for the
fill source — internal mattes, external video, or "self" fill are several examples.
Key Mask
A key modification system that protects a portion of the foreground video from being keyed, using the
switcher’s internal pattern system.
Key Signal
Also known as Key Source. The signal that electronically cuts the hole in the background video signal. Key
signals typically originate from external inputs such as character generators or cameras.
Layer
An image display element (such as a PIP, Key or Background) that has an associated visual priority — either
in front (or in back) of another layer.
Linear Key
Linear key is a keying mode in which the edges of anti-aliased key sources (such as character generators) are
reproduced clearly. Typically, two separate signals are required from a linear key source: a cut and a fill.
Menu
A term used to describe buttons and functions on the high-resolution color LCD touch screen.
Mix
Also known as a Dissolve. A transition between two video sources in which one source fades out as the other
fades in.
Mixer
Circuitry that enables you to transition (and scale) PIPs and Keys over a background.
MVR (Multiviewer)
A video output that previews sources, backgrounds, destinations and Auxiliaries in scaled down windows with
a border and a text.
NTSC
National Television Standards Committee. The oldest standard for color picture broadcasting. NTSC is a
standard definition format that operates at a frequency of 60Hz, with 525 lines, 60 fields and 30 frames per
second.
PAL
Phase Alternating Line. PAL is the NTSC equivalent TV standard in Europe. PAL is a standard definition
format that operates at a frequency of 50Hz, with 625 lines, 50 fields, and 25 frames per second.
PGM (Program)
The switcher's main output signal.
PIP
Picture-in-Picture, an on-screen configuration in which one picture (typically of reduced size) is positioned
over another background image — or another PIP. PIPs can be reduced, enlarged, bordered, shadowed, and
mixed on and off Program. PIPs can overlap each other, depending on their visual priority. In E2, the
multiviewer PIPs are not allowed to overlap.
Preset
Storage register in which you can store (and recall) the entire configuration or “look” of your destination(s).
PVW (Preview)
The video that will appear next on program (main) outputs.
RGB
The red, green and blue color signal components.
Scaler
An electronic circuit that reduces or enlarges source images, thus creating PIPs and Keys that can be
positioned (and transitioned).
Source file
The adjusted and saved file that describes the settings for the processor to use.
System
A Event Master system is all processors and devices included in one configuration of the control software.
T-Bar
Also known as a Fader, the T-Bar is the lever on a switcher that manually controls the progress of an effect.
The position of the fader controls the amount of the BG (Background) Bus signal and the PVW (Preview) Bus
signal that contributes to the mix, wipe or key.
Wipe
A Wipe is a transition between two video sources that uses a selected pattern to determine the edge between
the two sources.
Z-order
All layers of a Event Master Processor will have its layers in a z-order. Typically with is BG as the lowest.
Front Panel
The Event Master series processor front panel includes a power switch, a USB port and a dimmable display
that works in conjunction with the ADJUST knob and SEL and ESC buttons. Through the front panel menus
you can perform basic system functions such as factory reset, set network parameters and basic diagnostics.
A front-panel USB port is provided for downloading and restoring logo images and system configurations.
Refer to the chapter “Front panel”, page 52 for more information about the about the Event Master Series
processor front panel menus.
Web interface
Via the local network and a computer the user can access a web page server running on Event Master series
processor. Basic system functions similar to the ones available from the front panel menus are accessible
through the web page server. Refer to the chapter “Settings Menu”, page 233 for more information about the
Event Master Series Web interface.
In addition, since the configuration parameters and presets are stored on the Event Master processor unit,
multiple instances of the GUI can be run simultaneously on different computers expanding the control
possibilities.
Refer to the chapter “EM GUI orientation”, page 97 for more information about the GUI. Subsequently in this
User's Guide, the Event Master Control Software will be referred as the EM GUI.
Image 3-10
CAUTION: Let the Event Master devices and their controllers acclimate to the ambient temperature
after unpacking. Ensure that the humidity is within the specification. Neglecting this may result in
startup failure of these devices.
Software package
Verify that the Event Master device is loaded with the latest software version available on the Barco
web site (URL:https://www.barco.com/). Refer to the chapter “Updating firmware”, page 279 for
more information about the device upgrading software.
1: For PRC (People's Republic of China) the certified altitude is specified on the product label.
Unpacking
At delivery, Event Master devices are packed in a shipping case. Place the shipping case of the device on a
stable (solid), flat and insulated support during all the unpacking. Open the case from the top. Remove the
device that is packaged in an antistatic bag. Check the box content after unpacking.
After unpacking let the device acclimate to the room temperature which must be higher than 0°C
(32°F) and lower than 40°C (104°F) (lower than 35°C (95°F) for EC-200/EC-210). Neglecting this
may result in startup failure of the device.
Save the original shipping case and packing material, these will be necessary if you ever have to
ship your device. For maximum protection, repack your device as it was originally packed at the
factory.
When shipping an E2 in a Barco-supplied case, make sure that the rear connector protectors are
installed to prevent damage.
Box content
After unpacking an Event Master device, it is recommended that it be checked to see if all accessories were
included.
Depending on the product, the following accessories should be included.
Mechanical check
This check should confirm that there are no broken parts and the unit is free of dents or scratches. Your Barco
Sales representative should be notified as soon as possible if this is not the case.
Rack-mount procedure is different depending the Event master device type (E2 or S3).
CAUTION: At a minimum, an E2 chassis weighs 31 kg (68 lbs) and a S3 chassis weighs 24 kg (53
lbs). To avoid injury, it is recommended that two people rack mount these chassis.
Image 3-11
2. Measure the distance between the front and rear rack rails. Remove the four mounting screws that secure
each side rail to the E2, and then adjust the spacing of each side rail as necessary.
Image 3-12
1 Chassis rear
2 Side rail
3 Mounting screws
3. Re-install the mounting screws. When properly adjusted, the end of each side rail will protrude through the
slot in the rear mounting bracket, once the chassis is rack mounted.
Image 3-13
To take advantage of this feature, ensure that there is at least 1/2” of clearance above the chassis.
Image 3-14
2. For the E2’s two keyhole slots, measure and install two rack screws in your equipment rack’s front rails. Allow
each screw to protrude approximately 3/4” from the surface of the rails.
3. Lift the chassis, and while supporting it, slide the side rails through the slots in the rear mounting brackets.
4. While continuing to support the chassis, slide the screws (in the front rails) through the two keyholes, and let
the chassis settle up into the keyhole slots.
5. Tighten the two lower screws, then install and tighten the two uppers screws in the rack rail.
Image 3-15
2. Measure the distance between the front and rear rack rails. Remove the mounting screws that secure each
side rail to the chassis, and then adjust the spacing of each side rail as necessary. The S3 uses four
mounting screws on each side rail; the EX uses two mounting screws on each side rail.
Image 3-16: S3–4K series side rail and mounting screws Image 3-17: EX expansion box side rail and mounting screws
3. Re-install the mounting screws. When properly adjusted, the end of each side rail will protrude through the
slot in the rear mounting bracket, once the chassis is rack mounted.
2. Lift the chassis, and while supporting it, slide the side rails through the slots in the rear mounting brackets.
3. While continuing to support the chassis, install and tighten the two lower screws.
4. Finally, install and tighten the two uppers screws in the rack rail.
Overview
• Front panel
• Rear panel
• SDI Input Card
• Dual Link DVI Input Card
• HDMI/DisplayPort Input Card
• Quad Channel DisplayPort 1.2 Input Card
• Quad HDMI 2.0 Input Card
• Tri-Combo Input Card
• Quad Channel DisplayPort 1.2 Output Card
• HDMI Output Card
• Quad HDMI 2.0 Output Card
• SDI Output Card
• Tri-Combo Output Card
• Expansion Link card
• VPU card
1 Barco logo
2 USB 2.0 port
3 Power light
4 Recessed reset switch
Chassis Handles
Two Chassis Handles are provided for ease of installation and transportation.
When transporting the chassis by its handles, do not set it down with the rear connectors towards
the ground. If you do, you may damage the rear connectors.
Display screen
The 4-line x 24-character screen shows all Event Master processors menus, sub-menus, and messages. The
display is dimmable.
At system startup, or when no menu buttons are selected, the screen displays the Status Menu. The following
illustration shows a sample Status Menu. For information about the contents of this menu, refer to the chapter
titled “Front Panel Menu orientation”, page 79.
• Turn the ADJUST knob to scroll through the menu items on the screen.
- Turn the knob counter-clockwise to scroll down.
- Turn the knob clockwise to scroll up.
A navigation cursor (>) to the left of a menu item indicates the position of the scroll bar, as
shown in the following illustration.
Image 4-4
USB port
The USB port is provided to support uploading and downloading system configurations and upgrading Event
Master series processors firmware.
1 AC connectors – –
2 RJ-45 connector for 10/100 BaseT Ethernet 7 Input cards (HDMI/DP, SDI, DVI)
communications 8 Outputs cards (DVI, SDI)
3 Genlock Input BNC with passive Loop-through 9 Multiviewer card (HDMI)
4 S3D In and S3D Out
– –
The S3–4K Jr. comes with a single power supply; a redundant power supply is optional.
Description S3–4K
E2 E2 Jr. S3–4K EX
Jr.
1 AC connectors 2 2 2 1 1
2 RJ-45 connector for 10/100 BaseT 1 1 1 1 1
Ethernet communications
3 Genlock Input BNC with passive Loop- 2 2 2 2 NA1
through
4 S3D In and S3D Out 4 In, 4 In, 4 In, 4 In, NA
2 Out 2 Out 2 Out 2 Out
5 Expansion Link cards 2 NA2 1 NA2 NA3
6 VPU cards NA NA 2 1 NA
7 Input cards (HDMI/DP, SDI, DVI) 8 4 3 2 24
AC connectors
Event Master E2, E2 J., S3– 4K, and S3– 4K Jr. series processors are equipped with two redundant power
supplies. During normal operation the load is shared equally by both supplies. If one supply fails, the second
carries the whole load. Two AC Connector are provided to connect Event Master series processors to your
facility’s AC power source through the supplied power cords.
Input Power Specification: 100-240 VAC, 47-63 Hz
On each power supply there are 3 LED lights that provide status information as follows:
• DC Output Power LED: when Green, the supply is outputting valid DC power.
• Status LED: when amber indicates that an error has occurred.
• AC Input Power LED: when green it indicates that the supply is connected to a valid AC power.
Therefore, during normal operating conditions, the input AC and Output DC LEDs will turn green.
Note that the power supplies are installed upside down in the E2 model, so the silkscreen markings
will also appear upside down. Power supplies in the S3 model are installed in the correct orientation
for reading silkscreen markings.
Ethernet port
One RJ-45 connector is provided for 10/100BaseT Ethernet communications with the Event Master series
processor. The port is used for running the Web Interface and for connection to an external device.
The Ethernet connector is compatible with:
• Standard RJ-45 Ethernet cables
• Neutrik EtherCon® series cables
For pinout details, refer to the section dedicated to the pinout in Appendix A, “Standard connector pinouts”,
page 532.
For more details on capabilities of expansion, refer to the section “Expansion Link card”, page 76.
VPU cards
VPU (Video Processing Unit) cards are at the heart of the Event Master Series of products. All scaling, layer
effects and image compositing happens within these cards. Each card supports the scaling requirements for
the product line with the award-winning Athena scaling technology at resolutions up to 4K. Due to their
reprogrammability any future video processing capabilities will be implemented in these cards. Current
capabilities include:
• Support for 2K, Dual-Link, and 4K Scaling
• Layer compositing over unscaled Backgrounds
• Layer effects, including Borders and Shadows
• Keying effects
Input cards
Each input card supports resolutions of up to 4K. The ability of the Event Master processors to support up to
28 inputs (E2) eliminates, in most cases, the need to have upstream routers or scalers.
Each card slot could accommodate either:
• 4x up-to HD/2K inputs
• 2x 2560x1600 inputs
• 1x 4K input
On an E2 (or an E2 Jr.) processor, slots 3 through 10 are reserved for input cards. On an S3–4K (or an S3–4K
Jr.) processor, slots 4 through 6 are reserved for input cards. Both slots of an EX expansion box may hold
input cards, but if the EX has both an input and an output card, the input card should go in slot 1.
The following sections describe each type of card in detail:
• “SDI Input Card”, page 58
• “Dual Link DVI Input Card”, page 60
• “HDMI/DisplayPort Input Card”, page 62
Outputs cards
Event Master series processors support HDMI and SDI output cards. Each output card supports resolutions of
up to 4K.
On an E2 (or an E2 Jr.) processor, slots 11 through 13 are reserved for output cards. On an S3–4K (or an S3–
4K Jr.) processor, slots 7 and 8 are reserved for output cards. Both slots of an EX expansion box may hold
output cards, but if the EX has both an input and an output card, the output card should go in slot 2.
The following sections describe each type of card in detail:
• “HDMI Output Card”, page 70
• “SDI Output Card”, page 72
1 BNC connector — SDI 1 with an LED that turns on green when a valid sync has been detected
2 BNC connector — SDI 2 with an LED that turns on green when a valid sync has been detected
3 BNC connector — SDI 3 with an LED that turns on green when a valid sync has been detected
4 BNC connector — SDI 4 with an LED that turns on green when a valid sync has been detected
Features
• Provides up to 4 independent signals
• Automatic SD, HD, and 3G SDI Switching
• Single Link SD/ HD/ 3G SDI Input
• Quad Link UHD input as 4x HD/ 3G-SDI Input
• Each input channel includes an LED that turns green when a valid sync is detected.
Specifications
• Supported format:
Signal Min. BNC Max Standard Examples
type connector channels
number per card
SD 1 4 SMPTE 259M-C 480i, 576i (NTSC/PAL)
HD 1 4 SMPTE 292M 1920x1080 @ 59.94i/50i
1920x1080psf @ 23.98/24/25/29.97/30
720x480 @ 60p/50p
3G 1 4 SMPTE 424M 1920x1080 @ 60p/50p
Barcolink 1920x1200 @ 60p/50p
SDI
Serial Digital Interface (SDI) is a serial link standardized by the Society of Motion Picture and
Television Engineers (SMPTE). SDI transmits uncompressed digital video over 75-ohm coaxial
cable within studios, and is seen on most professional video infrastructure equipment.
The figure below illustrates the dual link DVI input card's rear panel connectors:
1 DVI-I dual-link connector — DVI 1 with an LED that turns on green when a valid sync has been
detected
2 DVI-I dual-link connector — DVI 2 with an LED that turns on green when a valid sync has been
detected
Features
• Process up to 2 signals independently
• 2x DVI-I dual-link connector
• Support for single or dual-link DVI video signal
• Each input channel includes an LED that turns green when a valid sync is detected.
Specifications
• DVI 1.0 Specification
• Maximum H Active: 4,096, Maximum V Active: 3,072
• Supported format:
- All single link DVI formats up to 165 MHz
- All dual link DVI formats up to 330 MHz
- 4K/UHD Supported:
◦ 3,840x2,160/ 23.98/24/25/29.97/30 input via 1x DVIDL, 2x DVISL (L and R half) or 4x DVISL
(quadrants)
◦ 3,840x2,160/ 50/59.94/60 input via 2x DVIDL (L and R half) or 4x DVISL (quadrants)
◦ 4,096x2,160/ 23.98/24/25/29.97/30 input via 2x DVISL (L and R half) or 4x DVISL (quadrants)
◦ 4,096x2,160/ 50/59.94/60 input via 2x DVIDL (L and R half) or 4x DVISL (quadrants)
◦ 4,096x2,400/ 23.98/24/25/29.97/30 input via 2x DVISL (L and R half) or 4x DVISL (quadrants)
◦ 4,096x2,400/ 50/59.94/60 input via 2x DVIDL (L & R half) or 4x DVISL (quadrants)
- EDID version 1.3 compatible
- HDCP version 1.4 compatible
DVI
Digital Visual Interface is a display interface developed in response to the proliferation of digital flat
panel displays. The digital video connectivity standard that was developed by DDWG (Digital
Display Work Group). This connection standard offers two different connectors: one with 24 pins
that handles digital video signals only, and one with 29 pins that handles both digital and analog
video. This standard uses TMDS (Transition Minimized Differential Signal) from Silicon Image and
DDC (Display Data Channel) from VESA (Video Electronics Standards Association). DVI can be
single or dual link.
1 Displayport connector — Displayport 1 with an LED that turns on green when a valid sync has been
detected
2 Displayport connector — Displayport 2 with an LED that turns on green when a valid sync has been
detected
3 HDMI connector — HDMI 1 with an LED that turns on green when a valid sync has been detected
4 HDMI connector — HDMI 2 with an LED that turns on green when a valid sync has been detected
Features
• Process up to 4 signals independently
• 2x 19–pin HDMI connector (Type A)
• 2x 20–pin Displayport connector
• Each input channel includes an LED that turns green when a valid sync is detected.
HDMI specifications
• HDMI per 1.4a specifications
• Supported format:
- formats up to 2,560x1,600@60 and 3,840x1,200@60 (30 bits)
- 4K/UHD Supported:
◦ 3,840x2,160/ 23.98/24/25/29.97/30 input via 1x HDMI, 2x HDMI (L and R half) or 4x HDMI
(quadrants)
◦ 3,840x2,160/ 50/59.94/60 input via 2x HDMI (L and R half) or 4x HDMI (quadrants)
◦ 4,096x2,160/ 23.98/24/25/29.97/30 input via 1x HDMI, 2x HDMI (L and R half) or 4x HDMI
(quadrants)
◦ 4,096x2,160/ 50/59.94/60 input via 2x HDMI (L and R half) or 4x HDMI (quadrants)
• EDID version 1.3 compatible
• HDCP version 1.4 compatible
DisplayPort specifications
• DisplayPort per 1.1a specifications
• Supported format:
- formats up to 2,560x1,600@60 and 3,840x1,200@60 (30 bits)
- 4K/UHD Supported:
◦ 3,840x2,160/ 23.98/24/25/29.97/30 via 1x DP, 2x DP (L and R half) or 4x DP (quadrants)
◦ 3,840x2,160/ 50/59.94/60 via 2x DP (L and R half) or 4x DP (quadrants)
◦ 4,096x2,160/ 23.98/24/25/29.97/30 via 2x DP (L and R half) or 4x DP (quadrants)
◦ 4,096x2,160/ 50/59.94/60 via 2x DP (L and R half) or 4x DP (quadrants)
• EDID version 1.3 compatible
• HDCP version 1.3 compatible
HDMI
HDMI (High-Definition Multimedia Interface) is a compact audio/video interface for transferring
uncompressed video data and compressed/uncompressed digital audio data from a HDMI-
compliant device ("the source device") to a compatible computer monitor, video projector, digital
television, or digital audio device. HDMI is a digital replacement for existing analog video standards.
DisplayPort
Digital display interface developed by the Video Electronics Standards Association (VESA). This
royalty-free interface is primarily used to connect a video source to a display device such as a
computer monitor, though it can also be used to transmit audio, USB, and other forms of data.
VESA designed it to replace VGA, DVI, and FPD-Link. Backward compatibility to VGA and DVI by
using active adapter dongles enables users to use DisplayPort fitted video sources without
replacing existing display devices.
Upgrade the E2/S3/EX software version to 6.2 or higher before using the quad-channel DisplayPort
1.2 input card.
The figure below illustrates the DisplayPort 1.2 input card’s rear panel connectors:
Image 4-11: Quad Channel DisplayPort 1.2 Input Card Rear Panel
Features
• Four channels of DisplayPort video input, each on a full-size DisplayPort external connector
• Allows up to four (4) independent signals
• Each input channel includes an LED that turns green when a valid sync is detected.
Specifications
• DisplayPort per 1.2 specification
• Pixel clock up to 620 MHz
- Max pixel clock at 24 bits/pixel = 620 Mpix/sec
- Max pixel clock at 30 bits/pixel = 576 Mpix/sec
- Max pixel clock at 36 bits/pixel = 480 Mpix/sec
• Supported formats:
- formats up to 4,096x2,160@60 (30 bits)
- 4K/UHD Supported:
◦ 3,840x2,160/ 23.98/24/25/29.97/30 via 1x DP, 2x DP (L and R half) or 4x DP (quadrants)
◦ 3,840x2,160/ 50/59.94/60 via 1x DP, 2x DP (L and R half) or 4x DP (quadrants, or columns)
◦ 4,096x2,160/ 23.98/24/25/29.97/30 via 1x DP, 2x DP (L and R half) or 4x DP (quadrants)
◦ 4,096x2,160/ 50/59.94/60 via 1x DP, 2x DP (L and R half) or 4x DP (quadrants or columns)
• Multi-Stream Transport (MST)—not supported
• EDID version 1.4 compatible
• HDCP version 1.3 supported on all input connectors
DisplayPort
Digital display interface developed by the Video Electronics Standards Association (VESA). This
royalty-free interface is primarily used to connect a video source to a display device such as a
computer monitor, though it can also be used to transmit audio, USB, and other forms of data.
VESA designed it to replace VGA, DVI, and FPD-Link. Backward compatibility to VGA and DVI by
using active adapter dongles enables users to use DisplayPort fitted video sources without
replacing existing display devices.
Features
• Accepts up to 4 signals independently
• 4x 19–pin HDMI connector (Type A)
• Each input channel includes an LED that turns green when a valid sync is detected.
Specifications
• HDMI per 2.0 specifications
• Supported format:
- up to UHD@60p 4:2:2 12 bit
- 4 high-speed (Dual Link Type) inputs or 2 UHD@60p inputs per card
- 4K/UHD Supported:
◦ 3,840x2,160/ 23.98/24/25/29.97/30 input via 1x HDMI, 2x HDMI (L and R half) or 4x HDMI
(quadrants)
◦ 3,840x2,160/ 50/59.94/60 input via 2x HDMI (L and R half) or 4x HDMI (quadrants)
◦ 4,096x2,160/ 23.98/24/25/29.97/30 input via 1x HDMI, 2x HDMI (L and R half) or 4x HDMI
(quadrants)
◦ 4,096x2,160/ 50/59.94/60 input via 2x HDMI (L and R half) or 4x HDMI (quadrants)
• Custom EDID
- User selectable bit depth and color space
• HDCP 1.x or HDCP 2.2 when an HDCP 2.2 compliant signal chain is present
- User-selectable HDCP modes
◦ Auto acquire and configure
◦ Custom settings for color adjustments and gamma
HDMI
HDMI (High-Definition Multimedia Interface) is a compact audio/video interface for transferring
uncompressed video data and compressed/uncompressed digital audio data from a HDMI-
compliant device ("the source device") to a compatible computer monitor, video projector, digital
television, or digital audio device. HDMI is a digital replacement for existing analog video standards.
1 DP connector — with an LED that turns on green when a valid sync has been detected
2 HDMI connector — with an LED that turns on green when a valid sync has been detected
3 BNC connector — SDI 1 with an LED that turns on green when a valid sync has been detected
4 BNC connector — SDI 2 with an LED that turns on green when a valid sync has been detected
5 BNC connector — SDI 3 with an LED that turns on green when a valid sync has been detected
6 BNC connector — SDI 4 with an LED that turns on green when a valid sync has been detected
Features
• Provides up to six (6) independent signals
• One channel of DisplayPort video on a full-size DisplayPort connector.
• One channel of HDMI video on a Type A connector.
• Process up to four independent SDI signals with support for SD, HD, 3G, 6G and 12G in Single Link, Dual
Link (1.5G) or Quad Link (3G)
• Each input channel includes an LED that turns green when a valid sync is detected.
Specifications
DisplayPort
• DisplayPort per 1.2 specification
• Pixel clock up to 620 MHz
- Max pixel clock at 24 bits/pixel = 620 Mpix/sec
- Max pixel clock at 30 bits/pixel = 576 Mpix/sec
- Max pixel clock at 36 bits/pixel = 480 Mpix/sec
• Supported formats
- formats up to 4096x2160@60 (30 bits)
- 4K/UHD Supported:
◦ 3840x2,400/ 50/59.94/60 via 1x DP
◦ 4096x2,160/ 50/59.94/60 via 1x DP
◦ 3840x2,160/ 50/59.94/60 via 1x DP
• Supply up to 500 mA @ 3.3V on pin 20
- Allows the DP connector to power an external device
- Overcurrent protection provided by means of a re-settable fuse
• Multi-Stream Transport (MST)—not supported
• EDID version 1.3 compatible
• HDCP version 1.3 compatible
HDMI
• HDMI per 2.0 specification
• Pixel clock up to 600 MHz
- Max pixel clock at 24 bits/pixel = 600 Mpix/sec
- Max pixel clock at 30 bits/pixel = 480 Mpix/sec
- Max pixel clock at 36 bits/pixel = 400 Mpix/sec
• Supported formats
- formats up to 2560x1600@60 and 3840x1200@60 (30 bits)
- 4K/UHD Supported:
◦ 3840x2400/ 50/59.94/60 input via 1x HDMI
◦ 4096x2160/ 50/59.94/60 input via 1x HDMI
◦ 3840x2160/ 50/59.94/60 input via 1x HDMI
• EDID version 1.3 compatible
• HDCP version 1.4 and version 2.2 compatible
SDI
• Supported formats:
Signal Min. BNC Max Standard Examples
type connector channels
number per card
SD 1 4 SMPTE 259M-C 480i, 576i (NTSC/PAL)
HD 1 4 SMPTE 292M 1920x1080 @ 59.94i/50i
1920x1080psf @ 23.98/24/25/29.97/30
720x480 @ 60p/50p
3G 1 4 SMPTE 424M 1920x1080 @ 60p/50p
Barcolink 1920x1200 @ 60p/50p
DisplayPort
Digital display interface developed by the Video Electronics Standards Association (VESA). This
royalty-free interface is primarily used to connect a video source to a display device such as a
computer monitor, though it can also be used to transmit audio, USB, and other forms of data.
VESA designed it to replace VGA, DVI, and FPD-Link. Backward compatibility to VGA and DVI by
using active adapter dongles enables users to use DisplayPort fitted video sources without
replacing existing display devices.
HDMI
HDMI (High-Definition Multimedia Interface) is a compact audio/video interface for transferring
uncompressed video data and compressed/uncompressed digital audio data from a HDMI-
compliant device ("the source device") to a compatible computer monitor, video projector, digital
television, or digital audio device. HDMI is a digital replacement for existing analog video standards.
SDI
Serial Digital Interface (SDI) is a serial link standardized by the Society of Motion Picture and
Television Engineers (SMPTE). SDI transmits uncompressed digital video over 75-ohm coaxial
cable within studios, and is seen on most professional video infrastructure equipment.
Image 4-14: Quad Channel DisplayPort 1.2 Output Card Rear Panel
1 DP connector — DP 1
2 DP connector — DP 2
3 DP connector — DP 3
4 DP connector — DP 4
Features
• Four channels of DisplayPort video output, each on a full-size DisplayPort external connector
• Provides up to four (4) independent signals
Specifications
• DisplayPort per 1.2 specification
• Pixel clock up to 620 MHz
- Max pixel clock at 24 bits/pixel = 620 Mpix/sec
- Max pixel clock at 30 bits/pixel = 576 Mpix/sec
- Max pixel clock at 36 bits/pixel = 480 Mpix/sec
• Supported formats:
- formats up to 4,096x2,160@60 (30 bits)
- 4K/UHD Supported:
◦ 3,840x2,160/ 23.98/24/25/29.97/30 via 1x DP, 2x DP (L and R half) or 4x DP (quadrants)
◦ 3,840x2,160/ 50/59.94/60 via 1x DP, 2x DP (L and R half) or 4x DP (quadrants, or columns)
◦ 4,096x2,160/ 23.98/24/25/29.97/30 via 1x DP, 2x DP (L and R half) or 4x DP (quadrants)
◦ 4,096x2,160/ 50/59.94/60 via 1x DP, 2x DP (L and R half) or 4x DP (quadrants or columns)
• Supply up to 500 mA @ 3.3V on pin 20
- Allows the DP connector to power an external device
Features
• Default slot(s): 11, 12, 14
• Provide up to 4 independent signals
• 4x 19–pin HDMI connector (Type A)
• The two connectors support single link signals up-to 300 MHz.
Specifications
• HDMI per 1.4a Specification
• Supported format:
- formats up to 2,560x1,600@60 and 3,840x1,200@60 (30 bits)
- 4K/UHD Supported:
◦ 3,840x2,160/ 23.98/24/25/29.97/30 input via 1x HDMI, 2x HDMI (L and R half) or 4x HDMI
(quadrants)
◦ 3,840x2,160/ 50/59.94/60 input via 2x HDMI (L and R half) or 4x HDMI (quadrants)
◦ 4,096x2,160/ 23.98/24/25/29.97/30 input via 1x HDMI, 2x HDMI (L and R half) or 4x HDMI
(quadrants)
◦ 4,096x2,160/ 50/59.94/60 input via 2x HDMI (L and R half) or 4x HDMI (quadrants)
- EDID version 1.3 compatible
- HDCP version 1.4 compatible
Upgrade the E2/S3/EX software version to 6.2 or higher before using the quad HDMI 2.0 output
card.
The figure below illustrates the Quad HDMI 2.0 output card’s rear panel connectors:
Features
• Process up to 4 signals independently
• 4x 19–pin HDMI connector (Type A)
Specifications
• HDMI per 2.0 specifications
• Supported format:
- up to UHD@60p 4:2:2 12 bit
- 4 high-speed (Dual Link Type) inputs or 2 UHD@60p inputs per card
- 4K/UHD Supported:
◦ 3840x2160/ 23.98/24/25/29.97/30 input via 1x HDMI, 2x HDMI (L and R half) or 4x HDMI
(quadrants)
◦ 3840x2160/ 50/59.94/60 input via 2x HDMI (L and R half) or 4x HDMI (quadrants)
◦ 4096x2160/ 23.98/24/25/29.97/30 input via 1x HDMI, 2x HDMI (L and R half) or 4x HDMI
(quadrants)
◦ 4096x2160/ 50/59.94/60 input via 2x HDMI (L and R half) or 4x HDMI (quadrants)
• Custom EDID
- User selectable bit depth and color space
• HDCP 1.x or HDCP 2.2 when an HDCP 2.2 compliant signal chain is present
- User-selectable HDCP modes
◦ Auto acquire and configure
◦ Custom settings for color adjustments and gamma
HDMI
HDMI (High-Definition Multimedia Interface) is a compact audio/video interface for transferring
uncompressed video data and compressed/uncompressed digital audio data from a HDMI-
compliant device ("the source device") to a compatible computer monitor, video projector, digital
television, or digital audio device. HDMI is a digital replacement for existing analog video standards.
Features
• Provides up to 4 independent signals
• Automatic SD, HD, and 3G SDI Switching
• Single Link SD/ HD/ 3G SDI Output
• Quad Link UHD input as 4x HD/ 3G-SDI Output
Specifications
• Supported format:
Signal Min. BNC Max Standard Examples
type connector channels
number per card
SD 1 4 SMPTE 259M-C 480i, 576i (NTSC/PAL)
HD 1 4 SMPTE 292M 1920x1080 @ 59.94i/50i
1920x1080psf @ 23.98/24/25/29.97/30
720x480 @ 60p/50p
3G 1 4 SMPTE 424M 1920x1080 @ 60p/50p
Barcolink 1920x1200 @ 60p/50p
SDI
Serial Digital Interface (SDI) is a serial link standardized by the Society of Motion Picture and
Television Engineers (SMPTE). SDI transmits uncompressed digital video over 75-ohm coaxial
cable within studios, and is seen on most professional video infrastructure equipment.
The figure below illustrates the tri-combo output card’s rear panel connectors:
1 DP connector
2 HDMI connector
3 BNC connector — SDI 1
4 BNC connector — SDI 2
5 BNC connector — SDI 3
6 BNC connector — SDI 4
Features
• Provides up to six (6) independent signals
• One channel of DisplayPort video on a full-size DisplayPort connector.
• One channel of HDMI video on a Type A connector.
• Process up to four independent SDI signals with support for SD, HD, 3G, 6G, and 12G in Single Link, Dual
Link (1.5G) or Quad Link (3G)
Specifications
DisplayPort
• DisplayPort per 1.2 specification
• Pixel clock up to 620 MHz
- Max pixel clock at 24 bits/pixel = 620 Mpix/sec
- Max pixel clock at 30 bits/pixel = 576 Mpix/sec
- Max pixel clock at 36 bits/pixel = 480 Mpix/sec
• Supported formats
- formats up to 4096x2160@60 (30 bits)
- 4K/UHD Supported:
◦ 3840x2,400/ 50/59.94/60 via 1x DP
◦ 4096x2,160/ 50/59.94/60 via 1x DP
◦ 3840x2,160/ 50/59.94/60 via 1x DP
• Supply up to 500 mA @ 3.3V on pin 20
- Allows the DP connector to power an external device
- Overcurrent protection provided by means of a re-settable fuse
DisplayPort
Digital display interface developed by the Video Electronics Standards Association (VESA). This
royalty-free interface is primarily used to connect a video source to a display device such as a
computer monitor, though it can also be used to transmit audio, USB, and other forms of data.
VESA designed it to replace VGA, DVI, and FPD-Link. Backward compatibility to VGA and DVI by
using active adapter dongles enables users to use DisplayPort fitted video sources without
replacing existing display devices.
HDMI
HDMI (High-Definition Multimedia Interface) is a compact audio/video interface for transferring
uncompressed video data and compressed/uncompressed digital audio data from a HDMI-
compliant device ("the source device") to a compatible computer monitor, video projector, digital
television, or digital audio device. HDMI is a digital replacement for existing analog video standards.
SDI
Serial Digital Interface (SDI) is a serial link standardized by the Society of Motion Picture and
Television Engineers (SMPTE). SDI transmits uncompressed digital video over 75-ohm coaxial
cable within studios, and is seen on most professional video infrastructure equipment.
General
The Link card has 2 CXP connectors which can support up to 12 10-Gbit channels.
The figure below illustrates the Link card's rear panel connectors:
Image 4-19
Features
• Provide up to 12 10-Gbit channels
• Depending on the Event Master processor model, two, one, or no slots are reserved at left side of the rear
panel for Expansion Link cards.
Specifications
• CXP Specification
Features
• Support for 2K, Dual Link, and 4K video processing
• Layer compositing over unscaled Backgrounds
• Layer effects, including Borders and Shadows
• Keying effects
• Keyframe effects
Specifications
Each VPU card is a 4K scalar capable of acting as a 4K scalar, or as two (2) Dual Link scalars, or as four (4)
2K HD scalars
The VPU cards are not accessible from the rear panel on E2 and E2 Jr. units. Even though they have no
external connections, slots 2 and 3 are reserved for VPU cards on S3– 4K and S3– 4K Jr. units. The EX
expansion box can have a combination of Input and Output cards, or it can have two VPU cards.
Overview
• Power-up initialization
• Front Panel menu tree
• Using menu system
• About Status menu
• About Setup menu
• About the System menu
• System menu > Black Invalid
• System menu > USB device (Backup/Restore)
• System menu > Ethernet
• System menu > VFD brightness (display brightness)
• System menu > Diagnostics
• System menu > Lock front panel
• Using the Tech Support menu
• Restoring Factory Default Settings
• Firmware Upgrade
• Save All
Menu tree
Image 5-2
The unit’s display screen is four lines high. Throughout this chapter, entire menus are shown for
ease of reference, unless otherwise noted.
Throughout this user’s guide, the term “select” is used as an abbreviation for “scroll to a menu line
and press SEL.”
Example: Select the Ethernet menu to begin configuring network settings.
Exiting a menu
• In the edit mode (i.e., the edit cursor is visible), press ESC to exit a menu without changing the original
parameter.
• To navigate back up the menu structure, press ESC again. Each press takes you back up the menu tree by
one level.
Edit name
Sometimes, it is necessary to edit name, like the name of a configuration file, for example. To modify name
use the following procedure:
1. Navigate to submenu (For example, the following illustration shows the USB Backup Config submenu).
4. Press SEL. The cursor moves to the next character field, which is now blank with an underscore.
5. Repeat the previous steps as many times as needed, pressing SEL for each character selection.
6. When you have selected all the characters, press SEL again to save the name.
System name
Human readable name of the current system. Particularly useful in the user interface when multiple Event
Master system are connected in the same network.
System1 is the default value. This name can be changed in the configuration page of the GUI. For more
details please refer to the section dedicated to the system configuration in the chapter “Configuration Menu”,
page 103.
Unit ID
ID required to identify different units are acting as a single system in order to expand for Inputs, Outputs or
Layers.
This ID can be changed in the configuration page of the GUI. For more details please refer to the section
dedicated to the System configuration in the chapter “Configuration Menu”, page 103.
Genlock
This line gives information about the Genlock connection situated at the back of the Event Master unit. For
more detail on this connection please refer to the section dedicated to the Genlock Input BNC in the
chapter“Rear panel”, page 53.
The user could turn Genlock OFF or ON in the configuration page of the GUI. The Event Master unit will
determine what kind of Genlock is connected and will update the Status field. The status field can say
“Locked”, “Lost Lock” or “Free Run”. For more details please refer to the section dedicated to the Event Master
unit configuration in the chapter “System Setup”, page 251.
IP address
IP address of the Event Master unit in the local network.
If there is no internet connection, or if a DHCP server has not been found, the IP address is 000.000.000.000.
The IP address is needed for running the Web Interface and for connection to an external device. For more
details please refer to the section dedicated to the setting of Ethernet options in the chapter “About the System
menu”, page 85
From the Setup menu, you can configure certain system settings for the Event Master unit, display Technical
Support contact information, restore factory default settings, and check for available firmware updates. And
finally, you can save all the recent changes to the system.
The following sections describe each Setup Menu option in detail, except for the Code Upgrade feature. For
details about that option, refer to the chapter “Updating firmware”, page 279:
• “About the System menu”, page 85
• “Using the Tech Support menu”, page 94
• “Restoring Factory Default Settings”, page 95
• “Updating firmware”, page 279
• “Save All”, page 96
The following illustration shows the USB Backup/Restore submenu, which you access from the System
menu.
3. If you wish to change the default name of the backup configuration, press SEL. Use the ADJUST knob to
change the name, as described in section “Using menu system”, page 81. Press SEL again when you
complete the name change.
4. Scroll to Backup Config and press SEL.
A confirmation message appears when the backup is complete.
If the backup operation fails, the message shown in the following illustration appears. Check that the flash
drive is properly formatted and installed, and try again.
Image 5-11
Image 5-12
3. Press SEL and scroll through the list of configuration files. When you locate the file you want, press SEL
again.
4. Scroll to Restore Config and press SEL.
A message confirms the restore operation and instructs you to reboot the Event Master unit.
You must reboot the Event Master unit to use the restored configuration file.
Image 5-13
3. Locate in the Barco folder and select the Event Master Toolset folder that corresponds to the current
version you are using.
Image 5-14
Image 5-15
Image 5-16
The xml folder contains subfolders for presets, stills, and userkeys, and it contains the configuration
settings file for your simulated system.
6. Create a folder on your desktop called EM, and create a subfolder inside it called Backup.
7. Copy and paste the xml folder from the wvp_9876 folder into the EM\Backup folder.
Image 5-17
It can take several seconds to obtain an address from the server. During this time, the SEL button
remains lit.
When DHCP is off, you can manually enter a static IP address, along with a subnet mask and gateway, in the
Set Static IP submenu. Consult your network administrator for a valid IP address, subnet mask and gateway.
Note: You must change the SUB parameter before editing either of the other parameters.
5. Turn the ADJUST knob to change the first value. As you continue turning the knob, you can change all three
values in this field. Values range from 000 to 255 in all four fields.
6. Press SEL to accept your change in the first field. The last character in the next field becomes available.
7. Continue until you have created the subnet value you want. Press SEL.
8. Make similar changes in the GW and IP fields.
9. Press SEL to accept your final change.
If you press ESC at any time before accepting your final change, all your edits will be removed, and
the original values restored.
Image 5-19
The Diagnostics options allow a user to check if the Event Master unit is functioning normally. Front panel and
card operations can be checked. Various system temperatures can be monitored and backup log files can be
saved for customer service troubleshooting.
Front Panel
When Front Panel is selected to be tested, the VFD display will initially be blanked. Then the 24 x 4 character
grid will start to show from the dimmest setting to the brightest setting. At this point a user can determine if any
of the pixels or if a character segment is bad in the display.
After several seconds of showing all pixels on at the brightest setting, the system will automatically advance to
the ENCODER/BUTTON TEST menu (the next menu).
Directly select “Encoder/Button” from the Diagnostic menu will allow the user to test the keys and
knob without the need to see the VFD being tested.
Encoder/Button
Image 5-20
The ENCODER/BUTTON TEST menu allow the user to test the keys and knob.
When the knob on the front panel is rotated, a number will be displayed on the encoder line. The larger the
number, the faster the knob was rotated. The number will show as positive or negative depending on the
direction the knob was turned.
Pressing any key on the front panel will show the Button Code for the key.
Button Code
ESC 0
PWR 7
SEL 14
Cards
Image 5-21
The Card Slot test will perform a variety of diagnostics for an individual card or for all cards. This is a quick way
to determine if a given card is having a problem. After selecting a Slot number or choosing All cards to be
tested, the following message will be displayed.
Image 5-22
Pressing SEL to continue will start the diagnostic testing. The following message will be displayed.
Image 5-23
If only one slot was selected for testing, a simply PASS/FAIL result will be shown for that slot.
Image 5-24
If all slots were selected for testing, the PASS/FAIL result will be shown for all slots.
Image 5-25
If a slot is not populated with a card, the result will show EMPTY.
To see more detailed results of diagnostic testing, run diagnostics from the Event Master Toolset
Software. For details on this function, please refer to chapter “Settings Menu > Web App area >
Dashboard”, page 239
Temperature
Image 5-26
The DIAGNOSTIC TEMPERATURE menu will show real time measurements for the System, Motherboard
and all card slots. All temperatures are shown in degrees Celsius.
FPGA temperatures may reach as high as 85°C under normal operating conditions. Temperatures
above 85°C may affect processing performance.
In the event the log files of the Event Master unit need to be backed up, first install a USB stick in
the unit's front panel.
When Backup Log Files is selected, the system will immediately write its log files to the USB stick. The
following menus will be shown during this process and the Event Master unit will automatically return to the
DIAGNOSTIC menu once this process is complete.
Image 5-27
Image 5-28
The file name will be “E2LogFiles.tar.gz”, and it can be found on the USB stick under the “E2
\backup” directory.
2. To disable the front panel lock, press and hold the SEL and ESC buttons simultaneously for 3 seconds. When
the panel is unlocked, the display screen displays the Status menu.
• The US Customer Support telephone number. This number is accessible from 6 a.m. to 10 p.m. (PST), 7
days per week. The European customer support number is: 0800-90-0410. In China call: 40088-22726. All
other regions, call your local Barco support.
• The Customer Support web site address for all regions.
Image 5-31
It is advisable to clear all saved configurations when you use the Event Master unit for the first time,
or when returning an unit from an event.
If you press ESC to cancel the operation instead, your custom settings remain in place and you are returned to
the Factory Reset Menu.
About EM GUI
The Event Master (EM) GUI is a UI program that enables users to interface with an Event Master device from
a PC or Mac via an Ethernet connection. The program provides a step-by-step approach to configure,
program, setup the dedicated Multiviewer and manage system functions.
Some screenshots and descriptions provided in this chapter may not accurately reflect the released
software. Barco will update the documentation in a timely manner to mirror the released software
Overview
• General requirements
• Download of Event Master Toolset Software
• Software installation
• Starting up
• Screen layout presentation
• Controls
• Configuration Menu
• Configuration Menu > Network resource area
• Configuration Menu > System diagram area
• Configuration Menu > System modifier area
• Configuration Menu > Adjustment area
• Configuration Menu > Adjustment > Unit Configuration
• Configuration Menu > Adjustment > Input Configuration
• Configuration Menu > Adjustment > Background Configuration
• Configuration Menu > Adjustment > Output Configuration
• Configuration Menu > Adjustment > Destination Configuration
• Configuration Menu > Adjustment > Destination Configuration > Adjust Panel
• Configuration Menu > Adjustment > External Devices configuration
• Configuration Menu > Linking
• Programming Menu
• Programming Menu > Resources area
• Programming Menu > Diagram area
• Programming Menu > Layer Modifier area
Software updates
For a new version of the software, download the zip file and follow the instructions as in the first installation.
The new version will be installed on the same location and the previous version will be overwritten.
6.4 Starting up
How to start up
1. Double click on the Event Master Toolset Software icon on your desktop
or
click Start → All programs → Barco Folsom → Event Master Toolset Rev x.x (Build xxxxx)
The software starts up with the same look and feel as when it was closed before.
The connection is automatically restored with the Event Master unit if it is still available.
3 Selection area
4 Diagram area
5 Modifier area
6 Configuration area
Title bar
On the top of the working area a title bar indicates the name of the selected page (e.g. System configuration).
Selection area
The selection area allows the users to select the System, Device or inputs that will be used.
Diagram area
In the middle, is the Diagram area where the system, Screens and Multiviewer are represented graphically.
Configuration area
On the right hand side, is the configuration area where users perform all needed adjustments.
6.6 Controls
General
Edit box
Edit box is used to edit the values or names.
Image 6-2
Properties:
• By double clicking, the background changes to a dark blue color indicating that modifications can be made.
• The cursor is placed on the last character.
• The eraser button allows deletion of all the characters in the edit box.
Slider box
The slider allows modification of the value with slider.
Image 6-3
Properties:
• Slide the cursor to modify the value.
• The value can also modified by clicking the + or – symbols.
Drop-down menu
A drop-down menu allows the user to choose one value from a list.
The active drop-down menu, shown in Image 6-5, shows the available choices.
Properties:
• When clicking on the + symbol, a drop-down menu appears with the available choices.
• By typing in the space next to the magnifying glass all of the available numbers that match the typed text
appear, simplifying the search effort.
Description
The System configuration Menu is divided in 4 parts:
The following sections describe each part of the System Configuration Menu in detail:
• “Configuration Menu > Network resource area”, page 105
• “Configuration Menu > System diagram area”, page 106
• “Configuration Menu > System modifier area”, page 109
• “Configuration Menu > Adjustment area”, page 110
Description
The panel in this area has three tabs:
• Discovered: Lists all of the devices discovered on
the local network, regardless of the selected
System.
• In use: Lists the devices in the selected System.
• Comm Setup: If the EM GUI is running on an EC-
200 controller, this tab detects and shows if an EC-
50 is connected to the larger controller.
Note: When the Discovered tab is selected, the Event
Master ToolSet Software will continuously send a UDP
broadcast over the network to locate devices (every 5
seconds).
Next to the device name an LED indicates the status of
the unit:
• Yellow : Found in network but not assigned
• Green: Assigned and currently has an open or
active communication port
• Red: Assigned but currently has errors trying to
communicate (heart beat communication failure,
TCP connection dropped, etc. )
• Orange: There is a configuration error with the unit:
- Input / Output cards not right justified. Refer to
the corresponding section below of the card
placement rules and error color code.
- Input / Output configuration mismatch with the
actual unit. Refer to the corresponding
configuration section of the card placement
rules and error color code.
The small arrow in each device opens a detail menu for
the device, stating most notably the ID of the unit who
is used when units are linked.
In the most of the case, devices are automatically detected and the user just need to add the new device via
drag and drop into the system diagram (see How to add a device into the selected system below). But,
under certain circumstances in Network communication the normal UDP based auto detection of Event Master
Compatible Devices might not work. A firewall or a tightly configured switch are examples. In that case a
Manual direct TCP/IP request can be sent to a specific IP Address (see How to manually add a device into
the selected system below).
Image 6-7
Image 6-8
Description
The diagram area graphically represents the devices and destinations that compose the system.
In this area, the rear panel of the selected system is represented graphically with the cards, and the
connectors are color coded to indicate their status.
The color code is:
• White = Connector available to add and configure.
• Gray = Connector capacity set to NONE and is unavailable to add and configure.
• Purple = Connector capacity set to SPLIT; connector 3 mirrors connector 1 (and connector 4 mirrors
connector 2), and connector is unavailable to add and configure.
Split-mode may be used with the DisplayPort connectors on the quad channel DisplayPort output card and
the SDI connectors on the tri-combo output card.
• Red = Signal unavailable and connector configured into system.
• Yellow = Signal available.
• Green = Signal available and connector configured into system.
On the right hand side of the devices is a list of the created destinations (Screen and Auxiliary).
The tabs on the top allow access to the different systems connected to the EM GUI. The last tab allows the
users to create a new system.
A set of zoom buttons allows the user to reduce or enlarge the view size. This functionality is very useful when
the system is composed of more than one device.
Image 6-10
Selecting a device or a destination in the Diagram allows the Adjustment area to display to display
the parameters corresponding to the device or destination. See Adjust Tab in the section
“Configuration Menu > Adjustment area”, page 110.
Description
• Canvas Mode: Canvas mode allows the user to choose between “PGM and PVW” canvas mode (the
default setting) and “PGM only” canvas mode.
- PGM and PVW—(Default) The unit reserves up to 20 megapixels of canvas for Preview (PVW) and for
Program (PGM) whenever a Screen Destination is created.
The preview canvas allows the user to preview changes before those changes are output to a Screen
Destination.
- PGM only—”PGM only” mode doubles the amount of PGM canvas to 40 megapixels, because the unit
no longer reserves canvas for PVW.
◦ Because the system no longer maintains a preview canvas, Backgrounds will cut to the program
canvas (PGM).
◦ The Chroma key feature is not available in “PGM only” mode. (The Luma key feature is available in
“PGM only” mode.)
After updating the canvas mode, save the configuration by pressing the "Save All" button at the bottom
of the Menu navigation bar (on the left-hand edge of the screen), and then soft reset / power cycle the
unit for the system to reconfigure the VPU cards.
Note: The maximum number of links available for the Multiviewer is eight for the E2, and four for the
S3.
• Preset Conflict: Mode—When using single layers conflicts can arise when a Preset Recall modifies a
source layer that is currently on Program. You may choose from three Preset Conflict Modes to resolve
these conflicts.
- Auto—The system performs the necessary actions to gracefully recall the Preset to Program.
- Force Recall—The system recalls the Preset directly to Program. Program is not protected.
- User Confirm—The system presents the user with a pop-up asking what to do when a conflict is
detected.
User Confirm options:
◦ Resolve – All Trans or Cut: Perform the necessary actions to resolve the conflict and perform an
All Trans or Cut to bring the Preset to Program.
◦ Resolve – Wait: Perform the necessary actions to resolve the conflict and wait for the user to press
the All Trans or Cut manually.
◦ Cancel: Cancels the entire Preset recall operation.
- Off—The system alerts the user with an error message about any Preset recall conflict, but it does not
present a pop-up menu for resolving the issue.
• Preset Conflict: Time(frame) is the amount of time the system uses when automatically performing an All
Trans.
• System Native Rate (Hz): System native rate in Hz (Cycles in second). Available selections:
23.98 30 59.94
24 47.95 60
25 48
29.97 50
The native system rate needs to match the general frame rate in the event where the unit is used.
• System Backup: IP address of the backup system.
Enter the IP address of the backup unit, and press the "Sync" button to push the settings from the active
system to the backup system.
• Genlock: Selects the system genlock mode from the options Freerun, Lock to External, or Lock to Unit
ID.
• Genlock Status: Reports the system’s genlock mode status: Locked or not Locked.
• H Offset: The H sync can be offset to match a Genlock situation. Adjustment in ms.
• V Offset: The V sync can be offset to match a Genlock situation. Adjustment in ms.
• Master VP: Reports the units IP address in the local network.
• Unit ID: Reports the units ID number. ID required to identify different units are acting as a single or linked
system in order to expand for Inputs, Outputs or Layers.
Description
There are 4 tabs in this area:
• Input: this tab provides a list of all the created
inputs. Here the user can create new entries by
associating them with input connectors. It is also in
this tab that the user can delete unused or
obsolete inputs.
• Background: provides a list of backgrounds of the
selected system. Similarly to inputs, the user can
add and remove Backgrounds from the system.
• Output/MVR: the user can add or remove
program, auxiliary and multiviewer outputs in this
list.
• Destination: a destination is a location where the
user can route the output of Event Master series
processor (screens, widescreens, monitors etc.).
The user could assign the outputs that are created
in the previous tab to destinations, and deleted
unused or obsolete destinations
Always on top:
• Adjustment: in this tab the user performs
adjustments available for the selected item
(device, input, background, output, destination).
The content of this tab varies depending on the
selected item. Access to this area is achieved from
the System diagram area (click on device or on a
destination) or in one of the tabs of the
Adjustment area (input, background, output,
destination) .
The following sections describe how to perform the configuration of each part of the system in detail:
• “Configuration Menu > Adjustment > Unit Configuration”, page 111
• “Configuration Menu > Adjustment > Input Configuration”, page 113
• “Configuration Menu > Adjustment > Background Configuration”, page 123
• “Configuration Menu > Adjustment > Output Configuration”, page 125
• “Configuration Menu > Adjustment > Destination Configuration”, page 132
Description
Settings tab:
• Name: The name of the unit can be edited here.
• Contact info: User information for contact person
responsible for the unit.
• SW Version: Unit’s Firmware version.
• OS Version: Unit’s OS version.
Note: The EM GUI has its Software version shown
in the Settings Page.
• Resets: (If the user selects one of the reset
options, a confirmation pop up appears.)
- Soft: Resets the unit without erasing any stored
settings, similar to a Power Off / On.
- Factory (Save IP & EDID & ID): Full factory
reset with the exception of keeping the Ethernet
setup (IP), the Input EDID settings, and the Unit
ID settings.
- Shut down: Powers down the unit.
- Factory (Full): Full factory reset erases all
stored settings.
- Factory (Save IP): Full factory reset with the
exception of keeping the Ethernet setup.
- Factory (Save IP & EDID): Factory reset, but
keep IP and Input EDID settings.
• Ethernet communication setup area.
IP Mode:
Each EMP model has a standard static IP Address.
• E2 (and E2 Jr.) = 192.168.0.175
• S3–4K (and S3–4K Jr.) = 192.168.0.176
• EX = 192.168.0.185
If a DHCP IP address is required, the unit can be set to
accommodate that too.
The unit can also have a specific IP Address assigned
by the user to match a specific network environment.
The IP Address is changed by double-clicking on the
STATIC setting and assigning an allowed
configuration. For details on Network configurations
we refer to industry standard.
Setup tab:
• Unit ID: Unique unit identification number.
• Front Panel: Locks or unlocks the front panel.
• Front Panel VFD Brightness: Updates the
brightness of the front panel VFD.
• Black on invalid video: If checked, when the input
timing on the video does not match what was
previously acquired on the input connector the
video will be set to black.
• Last slot as MVR: Allows the operator to use the
last slot as an Output or as a Multiviewer (MVR).
1. Check or uncheck the ‘Last Slot as MVR’
checkbox.
2. Save the configuration.
3. Power cycle or soft reset the unit for the change
to ‘Last Slot as MVR’ to take effect.
- To soft reset the unit, go to the Reset section
of the Adjust > Settings panel and select
‘Soft.’
Note: 'Last slot as MVR' is the default setting.
If there is an empty input slot between two input slots, all input cards to the left of the empty slot are marked
with red. Red indicates that although the cards will operate properly, inputs from these cards will not be
available at the Multiviewer.
If the card in the slot is wrong type (e.g. output card in input slot, or vice versa) then the slot in the diagram will
be greyed out.
Image 6-15
Image 6-16
Not assigned to any Source or an input, but a signal has been detected
Note: Users can now link more than two E2s, or more than
two S3–4Ks in a single system. In this configuration, only
input expansion is supported. Users can select up to 48 SL
inputs for linked E2 systems and 24 SL inputs for linked
S3–4K systems to be marked it as a "Global Input."
Global Input checkboxes are available in the Configuration
page, under the Input and Background tabs for inputs.
The auto add feature adds only up to 2K resolution inputs. Any special input like S3D and 4K Inputs need to
be assigned manually. See How to add Input section below.
Note: If the input signal is 4K provided by the 4 SDI connectors, 4 SDI connectors need to be selected.
To stop the add procedure without add new input, just click on the Done Adding button without
selecting an input.
• EDID
All inputs can have an EDID (Extended Display Identification Data) set according to its connector capacity.
The currently set EDID is visible in the Current box.
Format: The drop-down menu with its search function provide a way to select any of the available VESA or
SMPTE standard EDIDs as well as a frame rate. Once selected the Apply Button needs to be pressed in
order to program the inputs.
• EDID Timing
The EDID timing can be edited into a non standard, or Custom EDID by double clicking on each timing box
and inserting a value. A EDID timing needs to follow the VESA rules, and typically a VESA calculator
needs to be used.
Once a value is inserted ENTER needs to be pressed.
Selected EDID or Custom EDID can be applied to all inputs of the same type at once by selecting the
checkbox towards the end of the panel.
• HDCP
Enables the HDCP setting for the selected input.
The default for DisplayPort, DVI, and HDMI inputs is Off. To turn On the HDCP Mode, click on the empty
checkbox. When the checkbox displays a check mark, HDCP Mode is On. HDCP Mode is not applicable to
SDI inputs.
• SDI input type
The SDI input configuration menu is similar to the DVI/HMDI/DP menu but without the EDID and HDCP
sections. In addition the SDI menu includes an addition selection regarding the SDI type.
• Colorspace: The detected colorspace is shown
here. In the event of a non-VESA standard source
the colorspace can be unmatched to the
processing. In this case a different colorspace can
be selected to accommodate the signal. Available
are:
- RGB, Full Range
- RGB, Reduced Range
- SMPTE, Full Range
- SMPTE, Reduced Range
• SDI type (available with SDI connector type) :
allows a choice between HD (1.5Gb), 3G (3Gb)
Level A, Level B, Level A 2SI, or Level B 2SI.
The SDI Type options vary, depending on the
format of the Outputs. For example, for:
- NTSC/PAL—the SDI Type can be only SD.
- 1080i or 1080p, with a refresh rate less than or
equal to 30 Hz—the SDI Type can be only HD.
- 1080p, with a refresh rate greater than 30 Hz—
the SDI Type can be:
◦ Level A (default)
◦ Level B
◦ Level A 2SI
◦ Level B 2SI
The 2SI options are available only if the Input/
Output configuration has 4 SDI connectors
from the same card, and the Output format is
either 1920 x 1080 or 2048 x 1080.
Auto Acquire Feature discussion:
When the Auto Acquire is On, the system performs a full sync acquisition on the input signal whenever:
• You select an input
• The input type changes
• The sync rate of the input signal changes
During acquisition, the system detects and acquires the input type and resolution When In Auto Acquire is off,
the system uses the last known configuration, when possible. If the input signal is incompatible with the saved
configuration, a good input lock may not be possible. In this case, the format name field in the Status Menu
displays the Invalid Signal message.
Note: Users can now link more than two E2s, or more
than two S3–4Ks in a single system. In this
configuration, only input expansion is supported.
Users can select up to 48 SL inputs for linked E2
systems and 24 SL inputs for linked S3–4K systems to
be marked it as a "Global Input." Global Input
checkboxes are available in the Configuration page,
under the Input and Background tabs for inputs.
Backgrounds can also be designated as “Global
Inputs” by checking the "Global" checkbox on the
Adjust panel for the Background.
One of the differences between Inputs and backgrounds is in the number of connectors that can be assigned
to each one. As it was presented in the previous section, an input can be defined from 1, 2 or 4 connectors. A
background channel, however, can be defined by any number of connectors between 1 and 8. The same rules
apply as in the Input definition: The connectors need be on the same or adjacent card and be of the same type
with the exception of DVI and HDMI that can be defined in the same background.
Backgrounds can be created from all inputs, and as many as you can fit.
Backgrounds can also be inserted through Dual Link capacity, forming a background of one or several
3840x1080 or similar resolutions.
Please note that connector assignments for the backgrounds cannot change from what is shown in
the diagram. The system wiring needs to reflect the same order
If the card with the connectors that are part of an output configuration is missing, the card in the unit graphic
and the output configuration in the configuration list will be grayed out.
Also, if there is an existing output configuration but the card in the slot is of different type, then again the
configuration will be greyed out.
Image 6-20
• 4 x SDI 1920x1080
• 4 x HDMI 1920x1080 or 2048x1080 on 1 card
• 4 x HDMI 1920x1080 or 2048x1080 two cards
Image 6-21
Since the software assigns automatically only 2K outputs, Dual link or 4K outputs need to be configured
manually. See How to add output section below.
The unit will query the connected device on its output for a preferred EDID and try to assign that as the output
resolution and frame rate. If no devices are connected, a standard HD resolution with the native rate of the
EMP is assigned as frame rate.
Next to the configuration name is the name of the Destination where the output is assigned. If the Output is not
assigned to any Destination, then the name will be “N/A”.
The software by default names outputs as “Output 1, 2, 3...” The user can rename each output by
double clicking on the name and type in the new name in the blue box.
Note: If the output is 4K provided by the 4 SDI connectors, the 4 SDI connectors need to be selected.
You can only delete Output Configurations that are not assigned in Destinations.
The selection of HD (1080i) or 3G SDI (1080P) actually happens when the format type is selected in
the main tab.
Description
Destination configuration menu is accessed by clicking on the Destination tab.
This menu provides:
• A list of all the destinations (Screen, Aux) already created on
the system (e.g. ScreenDest1)
• A button to add Screen Destinations.
• A button to add AUX Destinations.
• A button to add Super Destinations.
• A button to add Super AUX destinations.
• A button to delete unused or obsolete Destination(s).
The user can assign Outputs to Output configurations—manually or automatically—and delete Outputs from
Output configurations.
Destination formats
A few words about destination formats:
• For Screen Destinations: The format of any Output configuration added to a Screen Destination is
updated to match the format of the Screen Destination. If the first Output configuration in a Screen
Destination is deleted and a new Output configuration is added, then the format of the new Output
configuration becomes the format of the Screen Destination.
• For AUX Destinations: An AUX destination always assumes the format of the Output configuration that is
assigned to it.
• For Super Destinations: Super Destinations do not have an output format. As Screen Destinations are
added to a Super Destination, the pixels from the Screen Destinations are added together to create the
canvas size of the Super Destination.
Screen Destinations of different resolutions can be combined into a Super destination.
The placement of the individual Screen Destinations need not be edge-to-edge. Screen Destinations can
be placed in arbitrary positions, creating a new pixel coordination system and allowing manipulation of
Super Layers within that new system.
• For Super AUX Destinations: Super AUX Destinations work with AUX Destinations as AUX Destinations
work with Output configurations. Create a Super AUX, and drag and drop the desired AUX Destinations
into it. Use the H/V Offset edit boxes to adjust the layout relationship of the AUX destinations that are
assigned to the Super AUX.
- Super AUX Destinations work only with AUX Destinations.
- Super AUX is not available as a destination in the MVR, although the user can still add the individual
AUX Destinations to the MVR.
- Arming any AUX Destination that is a member of a Super Aux arms the Super AUX Destination, which
arms all the other AUX destinations that are grouped in the Super AUX.
Rules
The following rules apply when defining a Screen / AUX Destination configuration:
1. Destinations accept only the same Output connector types.
SDI and HDMI connectors cannot be mixed in the same destination.
2. Destinations accept Output configurations only with the same number of Output connectors.
Output configurations with a different number of connectors cannot be combined. For example if the first
Output configuration added is an HDMI output configuration with two (2) connectors (grouped connector),
an HDMI output configuration with one (1) connector cannot be added to the same destination.
3. One cannot add an output configuration to a destination if it is not capable of using the Output format
selected. For example: An Output configuration has a total connector capacity of DL; it cannot be assigned
to a 4K destination.
4. Each card can support up to four (4) screen destinations (program outputs), or up to four (4) AUX Outputs,
or two (2) AUX and two (2) Screen Outputs.
5. ALL outputs can be AUX Destinations, and all Outputs can be assigned to Screen Destinations.
6. Screen Destination sizes are determined by the available amount of pixel canvas, not by the number of
Outputs assigned to a Screen Destination.
Color codes
Super Destinations, Screen Destinations, and AUX Destinations are represented graphically in the Diagram
area.
It is possible that after the unit is turned on, the hardware configuration can be altered making certain
Destinations to have invalid Output configurations.
In this case the Destination in the System Diagram becomes grey and adjustment are disabled. In this case
the destination needs to be deleted and new one created to reflect the existing output configuration.
For DL resolutions and above only the two top connectors of each HDMI card work.
Widescreen destinations can be downscaled by the Aux and based on the capacity it can
accommodate up to eight (8) outputs worth of widescreen.
Aux Scaling mode for Super AUX Destinations is fixed in All mode.
Image 6-28: AUX and Screen Destinations assigned to Super AUX and Super Screen Destinations
1 SuperAux1 tab
2. Select the SuperAux1 tab to view the Super AUX.
For example, double-clicking on any AUX that displays the Barco logo tiles the Barco logo across the
entire Super AUX.
2. Double-click on the tiled AUX to return the AUX to its original size.
To tile an AUX within the Super AUX…
1. Select an AUX within the Super AUX.
2. Drag the inner box of the selection box over the AUXes to be covered.
For example, drag the selection box over the other AUXes in the lower, left-hand quadrant.
4. Double-click on the tiled AUX to return the AUX to its original size.
To scale an AUX within the Super AUX…
1. Select an AUX within the Super AUX.
2. Drag the inner box of the selection box over the AUXes to be covered.
For example, drag the selection box over the other AUXes in the same row or column.
4. Double-click on the scaled AUX to return the AUX to its original size.
In the same manner an AUX can be vertically scaled in the Super AUX.
2. Click on the Add Screen Destination, or the Add Aux Destination, or the Add Super Destination, or the
Add Super AUX button (Destination tab).
These buttons are highlighted in blue.
If the Add destination button is pressed without selecting an output configuration, the software will
automatically assign the first unassigned output configuration (from left most output card) to a destination. The
output configuration format is copied to the destination output format.
New Screen, Aux, Super, or Super Aux destinations can be added as long as there are unassigned output
configurations to destinations.
Alternatively, you assign outputs to destinations by dragging them into the Destination block. In the example
below, the output 1 was assigned to ScreenDest1 and the destination format was set to 1920x1080 reflecting
the format of output1.
When output 2 is dragged into the same destination, then the format changes to 3840x1080 reflecting a 2x1
setup. When outputs are dragged into a destination in this manner, the software assumes it is a horizontal
setup with 0 pixel overlap. The overlap can be modified in the Wide menu. If a vertical or grid setup is desired,
then the output configuration needs to be setup as such in the output configuration menus.
Note: All destinations can be deleted the same time by clicking the “Select All” button.
Assign Menu
• Name: Adjusts the name of the Destination.
• Destination type: Reports the type of destination
Screen or Aux. Can convert from Screen to Aux if
it meets requirements.
• Number of output(s): Reports the number of output
configurations in the destination.
• Dimension: Adjust the output configuration layout .
• Auto configure Output format: Reads the EDID
information of the connected device to acquire its
format. If more than one device is connected to the
destination, it reads the format of the first output.
This feature is not available for SDI outputs.
• Output(s) format: Adjusts the output format of the
destination. This is applied to all outputs that are
added into this destination.
If you cannot find the output format in the list, it is
possible that the connector capacity for the
connector is too small. Remove the outputs from
the Destination; update the connector capacity;
and check again. (Refer to “Configuration Menu >
Adjustment > Output Configuration”, page 125,
and see the subsections "How to delete Output"
and "Output adjustment panel > Connector
Menu.")
• Output rotation icons: Adjust the counterclockwise
rotation of the Output of a Screen or an AUX
Destination. The rotation can be 0°, 90°, 180°, or
270°. The default rotation is 0°.
- When a Destination is rotated, the Output AOI
setting is reset to full, and new min and max
values are applied. For example, when an AOI
with a rotation of 0° is 1920x1080, then that
same AOI with 90° rotation is 1080x1920.
- When a Destination is rotated, the Destination
cannot be in minimum delay.
Rotation adds an extra frame of delay;
The layer system has been optimized in E2 to allow the maximum available layer count at all times and can
therefore be a bit confusing.
Based on the Layer mode (set in the System Modifier Panel), the number of “Assign Layer to Destination”
varies. The table below shows the maximum number of single layers for each layer mode.
Maximum number of Single Layers
Mixing Layer Type
E2 E2 Jr. S3–4K S3–4K Jr. EX
2K HD 32 16 8 4 NA
Dual Link 16 8 4 2 NA
4K 8 4 2 1 NA
Layers need to be assigned to destinations before sources can be added to the destination.
Output menu
The Output Menu contains four sub-menus: Main, Color, Timing and Connector properties. Adjustments to
the Main, Timing, and Connector properties are identical with the adjustments to the Main, Timing, and
Connector properties in the output configuration menu. In this destination configuration menu, however,
adjustments can be performed on all or on selected outputs that make up the destination. Individual outputs
can be selected by clicking on the corresponding screen. When a screen is selected its outline turns blue. All
outputs can also be selected by clicking on the Select All button.
1 Main
2 Color
3 Timing
4 Connector properties
Operate similar as the Output adjustment panel > Main page. See above.
Feathering submenu
• Canvas shows the actual pixel ratio for the full
blend.
• Select the region where feathering will be
performed. All edges can be separately selected
and have a different value of Feather and Gamma.
The adjustment can be made my moving the
slider, entering the value manually in the box or
click on the plus and minus.
Note: The Feathering and Gamma sliders are
disabled, until at least one edge that can be
feathered is selected. Gray edges are unselected;
blue edges are selected.
• Activate or deactivate the feather for the selected
edge by checking the Feathering checkbox.
• Adjust the Feathering Gamma (shape of the curve)
and the width of the feathering region.
• The icons above are shortcuts for edge selection.
• The Arrow icon allows the small windows
representation of the blend to be copied to the
workspace for ease of edge selection.
To adjust the attributes of an external device, select the device from the list and click on the adjustment tab.
For example, select ExtDevice1.00 and click on the Adjust: ExtDevice1.00 tab.
The Link cards allow for linking multiple Event Master units. Depending on the linking configuration, linked
units share inputs, and they expand the number of layers and outputs. For example, with code release 1.5, 2
E2 units can be linked.
Just as in section“Configuration Menu > Network resource area”, page 105, the unit that is supposed to be
added is available in the network resource tab. Any second unit can be added, it only needs to have a
separate Unit ID. Change the Unit ID of each system to be different. The default Unit ID is 0 on all Event
Master presentation switchers—E2, S3-4K, and EX. On one of the E2s change the Unit ID to 1 from the front
panel, or by temporarily adding them as separate systems.
A second E2 or S3– 4K unit adds fully double capacity from one unit. There are very few limitations to the
capacity and operation is all in all the same as for one unit.
After linking chassis, a few menus provide the option of changing between which unit controls you
are viewing.
From the Menu bar at the top of all pages, you can select which processor’s details you are viewing,
by selecting that processor from the pull down menu.
There is no relationship between Unit ID and Master or Slave selection. Either unit can be Master or
Slave in a linked configuration. The only real significance—but totally transparent to users—is the
Event Master Toolset communicates only with the Master unit. The Master unit establishes its own
connection and handles all communications with the Slave.
Certain configuration setups are not allowed. These include spanning input or output configurations
between an E2 and an S3–4K. If your setup requires this kind of configuration, then you must link
together two E2 units or two S3–4K units.
An S3-4K can be linked to two daisy-chained EX units. The procedure is the same as the procedure
for linking an E2 to two daisy-chained EX units.
A daisy chain of two EX units cannot have more than two input cards or more than two output cards.
Each EX in the chain can have both input cards, both output cards, or an input card and an output
card.
To link an E2 to an EX, connect the Link cables provided with each unit between the Link connectors as
follows:
• E2 VP ID 0, Link Card slot 1, Link 1 >> EX VP ID 1, Link 2 [1]
• E2 VP ID 0, Link Card slot 1, Link 2 >> EX VP ID 1, Link 1 [2]
See Image 6-48 for an example of the cabling between an E2 unit and an EX unit with two VPU cards.
Image 6-48: Cabling between an E2 unit and an EX unit with two VPU cards
Image 6-49: Cabling between an E2 unit and an EX unit with a VPU card
When an EX unit has VPU cards rather than a combination of Input and Output cards, and it is
connected to an E2 processor or to an S3–4K processor, the EX unit an no longer be daisy-chained
to another EX unit; both Link connectors on the EX unit must be connected to the E2 or S3–4K
Master unit.
Event Master Configuration for Linking an E2 Unit to an EX Unit with VPU Cards
1. Start the Event Master Toolset version 5.1 or higher.
2. Make sure that both the E2 and the EX are discovered on the network and that they have different Unit IDs.
3. Drop the E2 in the GUI.
If the E2 unit is cabled to an EX unit, the EX unit appears as a grayed-out box below the E2 unit in the Diagram
area. In the grayed-out EX box a blue button allows you to add the EX to the system as a slave.
4. Click the blue add button to add the EX unit.
5. (Optional) At this point it is suggested that you select and name appropriately each unit so that you can
identify it in your setup.
How to Link an E2 Unit to Two EX Units, Each with Two VPU Cards
To add up to 16 Single or eight Mixing Layers to a system, an E2 unit can be linked to two EX units, each with
two VPU cards. This adds a total of four VPUs. Each E2 comes equipped with two Link cards, always located
in slots 1 and 2. Link cards are identified by a yellow stripe at the top. Each EX has two Link sockets. Make
sure to use the locking mechanism and then push each cable until it locks in place.
To link an E2 to two EX units, connect the Link cables provided with each unit between the Link connectors as
follows:
• E2 VP ID 0, Link Card slot 1, Link 1 >> EX VP ID 1, Link 2 [1]
• E2 VP ID 0, Link Card slot 1, Link 2 >> EX VP ID 1, Link 1 [2]
• E2 VP ID 0, Link Card slot 2, Link 1 >> EX VP ID 2, Link 2 [3]
• E2 VP ID 0, Link Card slot 2, Link 2 >> EX VP ID 2, Link 1 [4]
See Image 6-50 for an example of the cabling between an E2 unit and an EX unit with two VPU cards.
When an EX unit has VPU cards rather than a combination of Input and Output cards, and it is
connected to an E2 processor or to an S3–4K processor, the EX unit an no longer be daisy-chained
to another EX unit; both Link connectors on the EX unit must be connected to the E2 or S3–4K
Master unit.
How to Link an E2 Unit to Two EX Units, Each with a Mixed I/O/VPU Configuration
To add up to eight Single Layers or four Mixing Layers to a system, an E2 unit can be linked to two EX units,
each with a single VPU card. This adds two VPUs. The VPU can be in either slot 1 or slot 2 on the EX unit,
and the other slot may contain either an Event Master Input card or an Event Master Output card. Each E2
comes equipped with two Link cards, always located in slots 1 and 2. Link cards are identified by a yellow
stripe at the top. Each EX has two Link sockets. Make sure to use the locking mechanism and then push each
cable until it locks in place.
To link an E2 to two EX units, connect the Link cables provided with each unit between the Link connectors as
follows:
• E2 VP ID 0, Link Card slot 1, Link 1 >> EX VP ID 1, Link 2 [1]
• E2 VP ID 0, Link Card slot 1, Link 2 >> EX VP ID 1, Link 1 [2]
• E2 VP ID 0, Link Card slot 2, Link 1 >> EX VP ID 2, Link 2 [3]
• E2 VP ID 0, Link Card slot 2, Link 2 >> EX VP ID 2, Link 1 [4]
See Image 6-51 for an example of the cabling between an E2 unit and an EX unit with a VPU card and either
an Event Master Input card or an Event Master Output card.
Image 6-51: Cabling between an E2 unit and two EX units, each with a VPU card
When an EX unit has VPU cards rather than a combination of Input and Output cards, and it is
connected to an E2 processor or to an S3–4K processor, the EX unit an no longer be daisy-chained
to another EX unit; both Link connectors on the EX unit must be connected to the E2 or S3–4K
Master unit.
Event Master Configuration for Linking an E2 Unit to Two EX Units with VPU Cards
1. Start the Event Master Toolset version 5.1 or higher.
2. Make sure that both the E2 and the EX are discovered on the network and that they have different Unit IDs.
3. Drop the E2 in the GUI.
If the E2 unit is cabled to an EX unit, the EX unit appears as a grayed-out box below the E2 unit in the Diagram
area. In the grayed-out EX box a blue button allows you to add the EX to the system as a slave.
4. Click the blue add button to add the EX unit.
5. (Optional) At this point it is suggested that you select and name appropriately each unit so that you can
identify it in your setup.
Connect the Link cables provided with each unit between the Link connectors as follows:
• E2 VP ID 0, Link Card slot 1, Link 1 >> S3 VP ID 1, Link Card slot 1, Link 2 [1]
• E2 VP ID 0, Link Card slot 1, Link 2 >> S3 VP ID 1, Link Card slot 1, Link 1 [2]
• E2 VP ID 0, Link Card slot 2, Link 1 >> EX VP ID 2, Link 2 [3A]
• EX VP ID 2, Link 1 >> EX VP ID 3, Link 2 [3B]
• E2 VP ID 0, Link Card slot 2, Link 2 >> EX VP ID 4, Link 2 [4A]
• EX VP ID 4, Link 1 >> EX VP ID 5, Link 2 [4B]
See Image 6-54 for an example of the cabling between an E2 unit, an S3-4K unit, and four EX units.
Image 6-54: Cabling between an E2 unit, an S3–4K unit, and four EX units
Event Master Configuration for Linking an E2, an S3-4K, and four EX Units
1. Start the Event Master Toolset version 4.1 or higher.
2. Make sure that the E2, the S3–4K, and the EX are discovered on the network and that they have different Unit
IDs.
3. Drop the E2 in the GUI.
If the E2 unit is cabled to an EX unit or a pair of daisy-chained EX units, the EX unit appears as a grayed-out
box below the E2 unit in the Diagram area. In the grayed-out EX box a blue button allows you to add the EX to
the system as a slave.
How to Link an S3-4K Unit and an EX Unit with Two VPU Cards
To add up to eight Single or four Mixing Layers to a system, an S3-4K Unit can be linked to an EX Unit with two
VPU cards. This adds two VPUs. Each S3–4K has a single Link card in slot 1, identified by a yellow stripe at
the top. Each EX has two Link sockets. Make sure to use the locking mechanism and then push each cable
until it locks in place.
Connect the Link cables provided with each unit between the Link connectors as follows:
• S3 VP ID 0, Link Card slot 1, Link 1 >> EX VP ID 1, Link 2 [1]
• S3 VP ID 0, Link Card slot 1, Link 2 >> EX VP ID 1, Link 1 [2]
See Image 6-56 for an example of the cabling between an S3-4K unit and an EX unit with two VPU cards.
Image 6-56: Cabling between an S3–4K unit and an EX unit with two VPN cards
When an EX unit has VPU cards rather than a combination of Input and Output cards, and it is
connected to an S3–4K processor, the EX unit an no longer be daisy-chained to another EX unit;
both Link connectors on the EX unit must be connected to the S3–4K Master unit.
How to Link an S3-4K Unit and an EX Unit with a Mixed I/O/VPU Configuration
To add up to four Single or two Mixing Layers to a system, an S3-4K Unit can be linked to an EX Unit with a
single VPU card. This adds a single VPU. The VPU can be in either slot 1 or slot 2 on the EX unit, and the
other slot may contain either an Event Master Input card or an Event Master Output card. Each S3–4K has a
single Link card in slot 1, identified by a yellow stripe at the top. Each EX has two Link sockets. Make sure to
use the locking mechanism and then push each cable until it locks in place.
Connect the Link cables provided with each unit between the Link connectors as follows:
• S3 VP ID 0, Link Card slot 1, Link 1 >> EX VP ID 1, Link 2 [1]
• S3 VP ID 0, Link Card slot 1, Link 2 >> EX VP ID 1, Link 1 [2]
See Image 6-57 for an example of the cabling between an S3-4K unit and an EX unit with two VPU cards.
Image 6-57: Cabling between an S3–4K unit and an EX unit with a single VPN card
When an EX unit has VPU cards rather than a combination of Input and Output cards, and it is
connected to an S3–4K processor, the EX unit an no longer be daisy-chained to another EX unit;
both Link connectors on the EX unit must be connected to the S3–4K Master unit.
Event Master Configuration for Linking an S3-4K Unit and an EX Unit with VPU Cards
1. Start the Event Master Toolset version 5.1 or higher.
2. Make sure that both the S3–4K and the EX units are discovered on the network and that they have different
Unit IDs.
3. Drop the S3–4K in the GUI.
If the S3–4K unit is cabled to the EX unit, the EX unit appears as a grayed-out box below the S3–4K unit in the
Diagram area. In the grayed-out EX box a blue button allows you to add the EX to the system as a slave.
4. Click the blue add button to add the EX unit.
5. (Optional) At this point it is suggested that you select and name appropriately each unit so that you can
identify it in your setup.
Image 6-58: Cabling between an EX unit with Input and Output cards and an EX unit
with a two VPU cards
Image 6-59: Cabling between an EX unit with an Input and a VPU card and an EX
unit with a VPU and an Output card
Event Master Configuration for Linking Two EX Units with VPU Cards
1. Start the Event Master Toolset version 5.1 or higher.
2. Make sure that both the EX units are discovered on the network and that they have different Unit IDs.
3. Drop the first EX in the GUI.
If the EX unit is cabled to a second EX unit, the second EX unit appears as a grayed-out box below the first EX
unit in the Diagram area. In the grayed-out EX box a blue button allows you to add the EX to the system as a
slave.
4. Click the blue add button to add the second EX unit.
5. (Optional) At this point it is suggested that you select and name appropriately each unit so that you can
identify it in your setup.
To link an E2 Jr. unit to another E2 Jr. unit, connect Link cables between the Link connectors as follows:
• VP ID 0, Link Card slot 1, Link 1 >> VP ID 1, Link Card slot 1, Link 2 [1]
• VP ID 0, Link Card slot 1, Link 2 >> VP ID 1, Link Card slot 1, Link 1 [2]
• VP ID 0, Link Card slot 2, Link 1 >> VP ID 1, Link Card slot 2, Link 2 [3]
• VP ID 0, Link Card slot 2, Link 2 >> VP ID 1, Link Card slot 2, Link 1 [4]
See Image 6-60 for an example of the cabling between two E2 Jr. units.
To link an S3– 4K Jr. unit to another S3– 4K Jr. unit, connect Link cables between the Link connectors as
follows:
• VP ID 0, Link Card slot 1, Link 1 >> VP ID 1, Link Card slot 1, Link 2 [1]
• VP ID 0, Link Card slot 1, Link 2 >> VP ID 1, Link Card slot 1, Link 1 [2]
See Image 6-61 for an example of the cabling between two S3–4K Jr. units.
To link an E2 Jr. unit to an S3–4K Jr. unit, connect Link cables between the Link connectors as follows:
• VP ID 0, Link Card slot 1, Link 1 >> VP ID 1, Link Card slot 1, Link 2 [1]
• VP ID 0, Link Card slot 1, Link 2 >> VP ID 1, Link Card slot 1, Link 1 [2]
See Image 6-62 for an example of the cabling between an E2 Jr. unit and an S3–4K unit.
Image 6-62: Cabling between an E2 Jr. unit and an S3–4K Jr. unit
Connection Control
From the configuration page switch from the detail view to the System view and ensure that the status of all
connections is good – Green. If any connections are shown red please check that the cables were connected
as described in step b and they were fully seated.
Programming
Referring to section “System Setup”, page 251, you may now proceed with the configuration and programming
of the E2 linked system having full access to all resources from both E2s; a total of 56 inputs, 16 screen
outputs, 8 Aux outputs, 4 multiviewer outputs and up to 32 mixer layers.
Auto Creation
If you choose to auto create your inputs, outputs and MVR outputs they will be created from Unit ID 0 first and
then followed by the ones from Unit ID 1.
Configuration Order
You may proceed with defining your destinations, auxes and assign your layers. It is recommended that you
setup all screen destinations and make layer assignment before you setup the Multiviewer.
The Multiviewer and Web App sections of the Event Master Toolset have an additional selection.
You may select whether you are viewing the Master or Slave E2 Multiviewer windows or the Master
or Slave E2 Web App. The selection names correspond to the way you named the units in steps
above.
Genlock
When genlocking your system to an external sync you only need to bring the signal into the Master unit and
select lock to External from the Event Master Toolset.
More information
For more information on how to prevent cable and connector damage on the Link Cards for E2 and S3–4K,
see “InfoT-1294: Cable and Connector Damage on the Link Cards for E2 Series and S3– 4K Series
Presentation Switchers” on the Technical Downloads tab on the E2 Full-sized Event Master processor web
page (URL:
https://www. barco. com/en/Products/Image-processing/Presentation-switchers/Full-sized-Event-Master-
processor.aspx?#!downloads).
For more information on Event Master Link-Cable solutions, see “InfoT-1301: Event Master Link-Cable
Solutions for E2, S3– 4K, and EX” on the Technical Downloads tab on the E2 Full-sized Event Master
processor web page (URL:
https://www. barco. com/en/Products/Image-processing/Presentation-switchers/Full-sized-Event-Master-
processor.aspx?#!downloads).
Always check for updated information that may have come out since this manual was published and
for the latest version of all documents on www.barco.com.
Description
The following sections describe each part of the Programming page in detail:
• “Programming Menu > Resources area”, page 179
• “Programming Menu > Diagram area”, page 192
• “Programming Menu > Layer Modifier area”, page 195
• “Programming Menu > Adjustment area”, page 198
• Adjustments:
- Name, Colorspace, Connector capacity, Auto Acquire, EDID, Contrast, Brightness, Gamma.
- Adjustments to an input signal have an effect on all sources that are derived from the input signal
Source
• Definition: A video signal created when an input is manipulated to create a desired look.
• Features:
- When an input is created, a source is automatically created with the same attributes as the input.
- Multiple sources can be generated from the same input signal.
- Any source can be dropped into any layer and any destination.
- The same source can be used in multiple layers and multiple destinations.
- It should be noted that if a source is used in multiple layers and a source is modified in one of the
layers, it will not be automatically updated in the other layers. To update the source in the other layers, it
needs to be deleted from these layers and re-inserted from the sources list.
• Adjustments:
- Name, Bind to User Key, Layer Aspect Ratio, Size, Position, Contrast, Brightness and Hue.
Layer
• Definition: A layer is one image stacked on top of another or a background.
• Features:
- Each mixer layer has two layers, Preview and Program. For complete flexibility, each layer can be
assigned to either PIP or Key functionality.
Image 6-64
- The mixing Background layer (BG) has the lowest priority. Any input or inputs can be used as a
background. This layer visually appears behind all other PIPs and keys. The system can transition
between any defined background sources.
- On any mixing layer, a PIP layer appears over backgrounds and under other layers of higher priority.
- PIP effects include mixes, smooth moves, resizing, adjustable aspect ratio, borders, mask and drop
shadows.
- On any mixer, a Key layer also appears over backgrounds and under other layers of higher priority. Key
effects include luminance keys, split keys (cut and fill), and chroma keys.
The Cut + Fill Key can use PNGs with transparency. The system detects the transparency as the "Cut"
signal and the non-transparent portion of the PNG as the "Fill" input. Any Still that has transparency is
marked with a "T" indicator beside the name of the Still.
• Adjustments:
- Border, Shadow, Layer Size & Position, Source Size & Position and Mask.
• Layer Effects
- Strobe, Flip, Freeze, Layer Color Effects, Monochrome and Invert.
Image 6-65
Thumbnail View
By clicking in thumbnail area images can be imported using the file picker menu. The picker can select
pictures with the BMP, JPG or PNG format.
By clicking in thumbnail area images can be imported using the file picker menu. The picker can select
pictures with the BMP, JPG or PNG format.
Destination
Destination (List view)
The Destinations can be used as a source in Layers provided they have the capacity to fit. Up to 2K
resolutions on SL, up to 4096 x 1200 / 2560 x 1600 for DL and 4K / 8192 x 1200 for 4K Scaler Mode.
The Delete Source (s) button turns in red and the delete icon (“x”) appears next to the copy icon on each
element of the source list.
2. Select the sources that you desire to delete and click the Delete Source(s) button.
The selected sources are removed.
Background
In this menu, Backgrounds defined in the Configuration menu are assigned to destinations via drag and drop
procedure.
Backgrounds and Destinations need to have the same resolution without the Destinations eventual blend
overlap. For example, if a background is defined as an input with 3840 x 1080, then the destination must also
have the total resolution of 3840 x 1080.
Thumbnails are added manually and in the future added from the Event Master series processor to the GUI.
From Release 1.5 this works for Stillstores.
Background (Thumbnail view)
• Behavior is similar to the List View mode (see
above).
By clicking in thumbnail area images can be imported using the file picker menu. The picker can select
pictures with the BMP, JPG or PNG format.
Background Stills
In this menu, Background Stills captured in the Background Source menu are assigned to destinations via
drag and drop procedure.
Background Stills and Destinations need to have the same resolution including the Destinations eventual
blend overlap. For example, if a background Stillstore is captured as 3500 x 1080, then the destination must
also have the blend resolution of 3500 x 1080.
Background Stills (List view)
• Name: This is the Name of the Stillstore as created
in Background menu. Name can be changed by
double click action.
• Resolution: This is the resolution of the Stillstore.
• [Disk Icon] Indicates the memory required for the
Stillstore. A total of 100 HD Stillstores are possible.
For higher resolutions the corresponding increase
of memory is used.
Thumbnails are added manually and in the future added from the Event Master series processor to the GUI.
From Release 1.5 this works for Stillstores.
Background Stills (Thumbnail view)
• Behavior is similar to the List View mode (see
above).
By clicking in thumbnail area images can be imported using the file picker menu. The picker can select
pictures with the BMP, JPG or PNG format.
Backgrounds as Inputs
The Input > Backgrounds subtab allows the Event Master series processor to use Backgrounds as Inputs.
This subtab can be used on any Event Master processor, but it is especially useful on a limited-resource
processor, such as an S3– 4K Jr. processor. An Input defined as a Background can now be used as a
Background, or as a source on an AUX Destination or Screen Destination layer.
To use a Background as an Input, follow this procedure.
1. Go to the Programming menu.
2. Go to the Input tab of the Resources area, and then go to the Backgrounds subtab of the Input tab.
3. Drag a Background from the list on the Backgrounds subtab and drop it on any Screen or AUX Destination
in the Programming Diagram area that has at least one source layer assigned to it.
If no source layer is assigned to the Destination, you will have to go to the Background tab and drag and
drop the Background from the Background subtab.
Using a Background as an Input incurs an extra frame of delay. Use normal Inputs if this delay is
unacceptable.
Sources dropped into a Layer must be dropped from the Input tab, while sources dropped into a
Background must be dropped from the Background tab.
Description
Each Program/Preview screen can be viewed individually or all of the screens can be shown simultaneously
by selecting the corresponding tab on the top of the Program window.
On the top left corner has a label that shows the name of the destination.
Image 6-68
1 Lock icon indicates whether the PGM destination is locked. When locked, the Program screen can
only change after a Mix or Cut transition. When the program screen is unlocked, the user can click
on a layer that is on PGM and move or resize it. The user can also assign a different Source into that
layer or adjust the background.
2 Preview screen where the program is composed before is transitioned to program.
3 Users can zoom in / out of the diagram area, in from 25% to 150%, in 25% increments.
4 BG Input tab. This is the menu where users drop the assigned Background inputs preview screens.
5 Selected sources are dropped in the layers defined in the preview screen. A layer can be placed
outside or partially in the preview area.
6 The Destination tab can be clicked to arm the Destination and become part of the next transition.
7 A small arrow on the left hand side of Destination name expands or collapses the Destination view.
8 Users can manually control the transition by clicking on the bar or by sliding the mouse.
9 Select all Destinations allow to quickly select or unselect all Destinations for Transition.
10 Layouts allow for custom layouts of destinations in the programming page.
Image 6-69
Next a source from the Input panel on the left hand side can be dragged into the layer.
Image 6-70
Alternatively, an Input or a source can be dragged into the Preview screen directly as long as there are
available layers.
Image 6-71
If the available layer is already in Preview, then the source will immediately be assigned to that layer. The layer
will be resized automatically to match the source aspect ratio.
If a layer is available but it hasn’t been placed into the preview screen, then the software will automatically
place the layer in the position where the Source was dropped and allocate the lowest unassigned layer to the
source. The source and layer must also comply with the sizing rule that is explained next.
Rules for assigning Sources into layers
The size of the layer scaler mode has to be greater or equal to the size of the source. For example, if the
source is a 2K input, the layer scaler mode needs to be 2K or more. If the source is a 4K and the layer is only a
2K layer, then the source can’t be placed into the Layer. If the Source is a 2K input and the layer is a 4K layer,
the source can be placed into the Layer.
Scaler mode for layers are set in the Configuration Page, towards the bottom.
Z-Order
The layer priority (z-order) is based by the order they are added in destination menu. The layers that are
added first have the lowest priority. For example; layer1 is lower priority than layer2. Layer2 is lower priority
than layer3.
Freeze
A layer can be individually frozen by selection and freeze button in the bottom of the workspace menu.
Note: When a layer is frozen, the outline and the text
become blue and an icon of a snow flake appears in
the bottom right hand corner. Also note that a frozen
source will not show the same indication.
Image 6-72
Description
The area is broken up into several sub areas. The left side is for alignment, priority, size and position of the
layer. Middle is for layer transition. The right is for misc. operations.
Image 6-73
Buttons in this area operate on selected layers in the preview destinations. If no layers are selected, all
buttons in this panel is disabled, except for the “Select All” button. “Select All” selects all the layers in preview
for the Destinations in the current view, regardless whether the Destination is armed or not. The area is
divided into several sections. Detail description of each section is provided below.
Alignment
Image 6-74
5 Align Centers Horizontally to align the horizontal axes of all selected PIPs.
6 Align Centers Vertically to align the vertical axes of all selected PIPs.
7 Space horizontally & uniformly -reference is the horizontal size of the screen.
8 Space vertically & uniformly - reference is the vertical size of the screen.
11 Center Horizontally to center all selected PIPs horizontally, along the destination’s vertical axis. PIPs do not chang
position.
12 Center Vertically to center all selected PIPs vertically, along the destination’s horizontal axis. PIPs do not change h
position.
13 Center to center all selected PIPs vertically and horizontally, along the destination’s horizontal and vertical axes.
Priority
Image 6-75
1 Moves the selected layer up in priority and swaps with the layer previously above.
2 Moves the selected layer to the top of the priority and swaps it with the layer previously on top.
3 Moves down in priority and swaps the z-order of the selected layer with the layer previously below.
4 Moves the selected layer to the bottom of the priority and swaps it with the layer previously at the bottom.
Example:
Image 6-76
Only the visual priority (on Preview) of the two layers changes. The layers remain at their current
locations — only the priority changes.
Image 6-77
1 Full Screen Vertical takes the selected PIP(s) to full screen, using the source’s height as the guide. If borders are
be taken into account so that they are visible.
2 Full Screen Horizontal takes the selected PIP(s) to full screen, using the source’s width as the guide. If borders a
will be taken into account.
3 Fill H/V will stretch the selected layer over the whole destination size not respecting the aspect of the source.
Resize example:
Image 6-78
Match example:
Image 6-79
Transition
Image 6-80
Trans
Preview transitions to Program according at the rate indicated in the rate box following the s-curve pattern.
The layer on Program does NOT fade in preview at the same time. The layer on Program appears in Preview
when the transition is completed.
Cut
Instantly transitions the Preview to Program
Move
Enables moves for selected that have one or more keyframes. Move rate is determined in the layer
adjustment panel.
S-curve
Four transition types are available: Linear, S-Curve, Logarithmic and Exponential
Image 6-81
Miscellaneous operations
Image 6-82
Freeze
Freezes the image that is displayed in the layer. The layer can still be positioned and sized within the
destination. The text of a frozen layer turns blue and a “freeze” icon (snowflake) appears on the bottom right
corner.
Reset
Positions the layer in the center of the destination. Vertical size is set to 500 pixels and horizontal size is set to
maintain the layer’s aspect ratio.
Clear
Removes the selected layer from preview. If the selected layer is on program, this button is disabled unless
the Program is unlocked.
Toggle
Enables the sources to toggle back and forth with each transition.
• ‘Toggle on:’ After a transition is performed, a different source can be selected for preview. Once the first
source transitions off Program, it “flip-flops” to Preview. Subsequent transitions alternate between sources.
Another new source can also be selected in Preview, and as long as Toggle is on, the last two selected
sources will alternate.
• ‘Toggle off: ’The source selected in Preview stays in Preview, once the transition is complete. Here,
sources must be changed manually. If the PIP in Preview has a different source than the PIP in Program,
the moment Toggle is turned off, the PIP in Preview automatically changes its source to match Program.
Match PGM
Match PGM button forces the selected layer on Preview to be in the same location as the layer in Program.
Select All / Unselect All
• ‘Select All:’Selects all Layers in Preview. It is equivalent to left clicking on all unselected layers on Preview
one at a time while Multiple Select is On.
• ‘Unselect All: ’Unselects all Layers in Preview. It is equivalent left clicking on all selected layers on Preview
one at a time while Multiple Select is On.
Selection of anything allows the selected objects on Destinations to be armed.
Description
There are several tabs in this area:
• Layers : Provides a list of the destinations. Under each destination a list of assigned layers and the
background is provided.
• User Keys : Provides a list of user keys. User keys contains all (or a portion) of the current layer’s
attributes (such as border color, size, effects, etc.). User Keys are not applicable for AUX Destination.
• Presets : List of Presets. Presets contains a group of Destination worth of information.
Note: Not all settings composing a layer is a layer setting, but a Source File setting. Be aware that for
desired result a USER KEY might have to be bound to a preset.
• Adjustment : Based on what is selected in the Preview or Program canvas area, this is the panel where
we are adjusting what is selected. For example if we select Layer1, we will be adjusting Layer1 settings.
• Source Adjustment: This panel is shown on the Adjust panel when a layer with a valid Source is selected.
At the bottom of the area, there is a set of buttons allowing execute transition actions on selected Destinations.
The following sections describe each panel of this area in detail:
• “Programming Menu > Adjustment area > Layer configuration”, page 199
• “Programming Menu > Adjustment area > Background configuration”, page 210
• “Programming Menu > Adjustment area > User Keys configuration”, page 212
• “Programming Menu > Adjustment area > Presets configuration”, page 215
• “Programming Menu > Adjustment area > Source adjustment”, page 217
• “Programming Menu > Adjustment area > Global Transition Rate/Trans/Cut”, page 219
List of destination:
• ‘Destinations:’ Provides list of all destinations that are available in the Programming page. Each destination
can be expanded to reveal the Background and the layers assigned to them. The “eye” icon replaces or
removes the layers from the Preview destination. This button works in a toggle mode.
• ‘BG and ScreenDest: ’Backgrounds and Destinations layers can be further expanded to reveal the A and B
sources that are used in the transitions.
• ‘LEDs:’ The LEDs provide an indication of the “A” and “B” backgrounds or sources.
Note that there is no A or B side of the scaler, only A and B usage, all layers are independent of each other
in respect to Z-order.
Image 6-83
Image 6-84
When the layer is selected and is visible on the canvas, it will have a blue highlight around the layer.
2. Click on the Adjust tab that is on the top of the adjustment area.
The layer adjustment panel is displayed.
It is possible to select multiple layers by clicking on the each targeted layer once Multiple Select is
set to ON.
The lower part of the panel provides menus for layer sizing and color adjustments
• Main adjustment : Border and Shadows
• Layer Window adjustment: Size, Position, Mask
• Layer Color Effects adjustment: Brightness,
Contrast, Gamma, Hue, Saturation, Monochrome,
Invert
Keyframes
In a PIP “move,” Keyframe is a point where an action or a change occurs. For example, a PIP movement is
described by two keyframes. The first keyframe is the state of the PIP at the initial point of the movement. The
second keyframe is the point where the PIP moves to. The size and color attributes can also change during
the move.
By default, the initial position and state of the layer is keyframe 1. The user can change the size, and change
the border and shadow parameters before defining Keyframe2. After changes are done to Keyframe1, the
second keyframe can be added by pressing the “Add KF” button. A new position and size can be defined and
adjustments to the border and shadow parameters to define the second Keyframe.
Image 6-85
Once the two keyframes are defined, the PIP can move between the two positions by pressing the green
arrow buttons. The rate for the movement is adjusted by changing the number in the corresponding box.
Any of the two keyframes can be deleted when the keyframe is highlighted and by pressing the “Delete KF”
button.
The red LED in the keyframe button indicates the current position of the PIP.
• Range: 0 to 100
• Default: 5
Saturation Gain: This defines the transition along the
saturation axis between keying off and keying on.
• Range: 0 to 100
• Default: 5
Reset:Press to return all clip, gain and opacity
settings to their default values.
Pick Hue
The Pick Hue button allows the user to pick and apply a selected hue from any single Layer.
1. Click on the Pick Hue button.
Clicking on the Pick Hue button for a Layer places a crosshair on the Layer in Preview in the Programming
Diagram area.
3. Complete the operation by clicking on the Apply Hue X/Y button, or cancel the operation by clicking on the
Cancel Pick Hue button.
Save Group
1. Go to the Programming Diagram area and select the Destinations that you want to put in a Destination Group.
2. Go to the Adjustment area and click the Save Group button.
The Destinations in a Destination Group are shown in Image 6-89.
Overwrite Group
This Overwrite Group button is enabled if a Destination Group is selected. Pressing this button overwrites the
Group data in the selected Destination Group, but the name of the Group is not updated.
1. Select the Destination Group to be overwritten.
2. Go to the System Diagram area, and select the Destinations with which you want to overwrite the existing
Group data.
3. Click on the Overwrite Group Overwrite Group button.
Delete Group(s)
Selecting the Delete Group(s) button places an x next to the name of each Group in the Group Name list.
1. Select the Delete Group(s) button.
2. Select the x next to the name of each Group in the Group Name list that you wish to delete.
3. Click on the red Delete Selected button.
Delete Destination(s)
Selecting the Delete Destination(s) button places an x next to the name of each Destination in the Group
Name list.
1. Select the Delete Destination(s) button.
2. Select the x next to the name of each Destination in the Group Name list that you wish to delete.
3. Click on the red Delete Selected button.
Enable Reorder
This button enables the reordering of the Destination Groups in the list.
1. Select the Enable Reorder button.
The text of the button changes to “Disable Reorder.”
2. Drag and drop any Destination Group to the place where you want to move it in the list.
3. Click on the Disable Reorder button after all the reordering is done.
Apply Selected
1. Select the Group to be recalled from the Group Name list.
2. Click the Apply Selected button to recall the group.
The user can also recall a Dest Group by dragging and dropping it into the Workspace/Programming Diagram
area.
The Resources area of the Controller Menu has a Groups tab. Groups can be dragged and dropped from the
Resources area to the System Diagram area and then be recalled from the controller.
Note: In the Programming menu, selecting a Destination Group deselects any previously selected
destinations or groups. Holding the Ctrl key and selecting a Destination Group adds the new group to
any previously selected destinations or groups. On the EC-200 Controller, pressing a Destination
Group button deselects any previously selected destinations or groups. Holding the Barco Eye key
and pressing a Destination Group button adds the new group to any previously selected destinations
or groups.
Image 6-91
Image 6-92
Apply Selected
The selected User Key is applied to the selected layer(s) on Preview and on Program if “Modify on Program is
enabled”.
Complete vs Relative
The “Complete” and “Relative” radio buttons do not affect the recall process; they are used only during the
save process.
• To save a “Complete” preset, make sure the “Complete” radio button is selected, arm the Destinations to
be part of the Preset and press the “Save from PVW” or “Save from PGM” button. A “Complete” Preset is
marked with a “C” in the Presets list.
• To save a “Relative” preset, make sure the “Relative” radio button is selected, arm the Destinations to be
part of the Preset, hide/show the Background/Layers in the destinations and then press the “Save from
PVW” or “Save from PGM” button. A “Relative” Preset is marked with an “R” in the Presets list.
When a “Complete“ Preset is recalled, all Layers of the chosen Destinations are affected. When a “Relative”
Preset is recalled, normal layers are affected, but hidden Layers are not affected.
To hide a Layer, select the Layer in the Programming Diagram area of the Workspace, then select Hide in the
System Wide function are of the workspace. See Image 6-95.
A Layer can also be hidden using the Hide icon in the Programming > Adjust > Layer configuration menu. See
“Programming Menu > Adjustment area > Layer configuration”, page 199.
A hidden Layer shows a “hidden” symbol in the lower right-hand corner of the Layer. See Image 6-96.
Delete Preset(s)
By pressing this button, the delete “x” marks will appear next to all presets. Select the presets you like to
delete and then press the red “Delete Selected” button.
Recall buttons
They are not enabled unless a Preset is selected from the list.
1. Recall Previous button: Recalls the Previous preset. Not active is the Preset1 is selected.
2. Recall Selected button: Recalls the currently selected Preset.
3. Recall Next: Recalls the next preset. Not active the last preset in the list is selected.
Description
When a layer with a valid Source is selected, 2 adjustment tabs are shown. It defaults to showing the layer
adjustments. But the user can click on the Source adjustment tab to see the adjustments mentioned in this
section.
Two Tabs for Source adjustment:
• Main adjustment : Size, position, Aspect ratio, and Bind to User Key.
• Color adjustment: Contrast, Brightness, Gamma, Hue and Saturation
Main adjustment
The following Source Adjustment Menu functions are p
figures are in pixels)
• H Size: adjusts the source’s horizontal size.
• V Size: adjusts the source’s vertical size.
• H Position: adjusts the source’s horizontal position.
• V Position adjusts the source’s vertical position.
• Save Source would save the Source information fro
selected layer to the actual Source
Note that the “Custom aspect ratio” is disabled unless
Layer Aspect Ratio” is set to Custom.
Color adjustment
• RGB Contrast and Brightness settings are
adjustable within a range of 0% to 200%. The
default setting for all of these properties is 100%.
• Gamma is adjustable within a range of 0.3 to 3.28.
The default setting is 1.0.
• Hue is adjustable within a range of -180 to +180
degrees. The default setting is 0 degrees.
• Saturation is adjustable within a range of 0% to
200%. The default setting is 0%.
• Reset All: Returns all values to their default
settings.
• Save Source would save the Source information
from the selected layer to the actual Source.
Description
These controls are disabled if no Destination is selected.
Image 6-99
Image 6-100
CUT button
Pressing the CUT button immediately presents the Preview to the Program.
Description
The Cue menu has four main areas, each of which contains information or controls.
1. Menu navigation bar—The menu navigation bar allows the user to choose from among the available
menus: Configuration, Programming, Cue, Multiviewer, Controller, or Settings.
2. Network resource area—The network resource area contains tabs for the Dest Groups, Custom (UI
functions), Devices, Presets, and User Keys available for Cues.
3. System modifier area—The system modifier area allows the user to create different Cues of Actions and
to assign names wait times commands, and parameters to the Actions in each Cue.
4. Adjustment area—The adjustment area allows the user to add, delete, lock, unlock, and rename Cues.
The adjustment area also allows the user to play, pause, or stop a Cue.
/ (Play / Pause) and (Stop) buttons.
5. Cue icon—Selecting the Cue icon in the menu navigation bar selects the Cue Menu.
6. Dest Groups tab—The Dest Groups tab lists the Destination Groups available to the Cue Menu.
7. Custom tab—The Custom tab lists the UI functions (All Trans, Cut, Pause, etc.) available to the Cue
Menu.
8. Devices tab—The Devices tab lists the Devices available to the Cue Menu.
9. Presets tab—The Presets tab lists the Presets available to the Cue Menu.
10. Status—The Status LED indicates the status of the cues in a cue list.
• Green means that the cue is active, that is the Cue is currently playing or paused.
• Yellow means that the cue is ready to play.
• Gray (off) means that the cue has finished.
11. # (Syntax number)—Actions can be added or deleted, but they cannot be re-ordered.
12. Name—Actions can be given meaningful names.
13. Wait Time—The wait time before an Action in a Cue takes place can be adjusted; the default wait time is
half of the system’s native rate (29 Hz).
14. Commands—Commands can be Presets or Custom (UI Functions).
15. Params—The parameters are Next, Pause, and Delay.
Once a Cue has been created in the adjustment area, it can be modified in the system modification area.
Cues can be selected and played, paused, or stopped from the adjustment area of the Cue menu.
Once a cue is active (playing or paused) selecting another cue from the Cue list in the Adjustment pane
cancels the first cue and readies the second cue.
• Delay
The time of the Delay parameter defaults to half of the system’s native rate (29 Hz). The Delay time can
be adjusted.
1 Programming Menu icon (in the Menu navigation bar and in the title bar)
2 Cue tab in the adjustment area
3 Active cue on the cue tab of the adjustment area
The green LED indicates that the cue is active.
4 “Play/Pause” and “Stop” buttons
Description
This menu is accessible by clicking the Multiviewer icon in the menu bar on the left side of the UI.
The three drop-down menus in the title bar select the system, unit or layout displayed in the multiviewer. For
release one, only one system and one unit are supported.
The Multiviewer page is divided in four parts.
Image 6-104
The following sections describe each part of the Multiviewer page in detail:
• “Multiviewer Menu > Resource area”, page 226
• “Multiviewer Menu > Multiviewer Layout area”, page 227
• “Multiviewer Menu > Modifier area”, page 229
• “Multiviewer Menu > Adjustment area”, page 229
Description
Image 6-105
Image 6-106
Screen Destinations (Program and Preview) can be used up to two times in any Multiviewer Output.
The position of the window for each copy can be different, but the size of the window for each copy
is always be the same."
If inputs, backgrounds or destinations are deleted after they are placed in the MVR, they will also
automatically deleted from the MVR.
Description
The tabs on the top of the layout panel area allow the user to view the two outputs together or individually.
Image 6-107
Users can zoom in / out each output individually, in from 25% to 150%, in 25% increments.
Image 6-108
Multiviewer windows, also called Image windows, are composed from inputs, backgrounds and destination
sources. There are 3 elements that make up a multiviewer image window: Content area, border and UMD
(Under-Screen-Display).
Image 6-109
Content area
The default content display area has 16:9 aspect ratio. If the source dragged to this area has different aspect
ratio, it will be adjusted horizontally to fit the space.
If the output format of a source is changed after it is placed in the MVR, the change will not follow in the MVR
window. The window will need to be resized manually in the adjustment panel.
UMD
The text tracks the name of the source in the display area. If the resource is renamed, the UMD will also
change to the new name. The UMD can be edited in the adjustment panel.
One line of text is provided. The UMD area provides for 16 characters. If the text is too long it will be
terminated with “…”.
The background color is adjustable; the default color is gray. The UMD color will go red in case sync is lost.
Border
The border width is fixed at 5 pixels. Border color is adjustable with the default color blue. The border will go
red in case sync is lost.
Description
The area is broken up into several sub areas. The left side is for alignment and position of the window. The
right is for misc. controls.
Image 6-110
Miscellaneous Control
Image 6-111
Clear
Removes the selected window from the multiviewer window.
Auto Layout Input
Clears the multiviewer display and places all selected sources and the background from the list in the
multiviewer display in the following arrangement.
Image 6-112
Description
There are several tabs in this area:
• Output colors: Provides 2 tabs (one per multiviewer output) where the user can modify the color attributes
of each output.
• Window adjustment: Provides sizing and positioning adjustments for the selected window.
The following sections describe each tab of this area in detail:
• “Multiviewer Menu > Adjustment area > Output Color”, page 230
• “Multiviewer Menu > Adjustment area > Window adjustment”, page 231
Description
Each output has its own color adjustments. There are 2 buttons to select the output window that the color
adjustments are applied.
There are 3 tabs inside the color panel:
• Border: Adjusts the Window border color.
• UMD Background: Adjust the image window’s UMD background color.
• Output Background: Adjust the display background color.
The color controls under the 3 tabs are identical and operate similar as the color adjustments in other menus.
Description
The following functions are provided:
• H Size(pixel): Adjusts the window’s horizontal size
in pixels.
• V Size(pixel): Adjusts the window’s vertical size in
pixels.
• H Pos(pixel): Adjusts the window’s horizontal
position in pixels.
• V Pos(pixel): Adjusts the window’s vertical position
in pixels.
• Automatic preset: The eight buttons at the bottom
are shortcuts to different sizes depending on how
many of these windows can fit horizontally.
Vertically the window is adjusted to match the
aspect ratio.
For example:
- Size 1: The window is adjusted to fit the full
horizontal space.
- Size 2: The window is adjusted to half the
horizontal space.
- ...
- Size 8: The window is adjusted to an eighth of
the horizontal space.
• Reset button would reset the UMD text to the
current name of the Source.
Description
Image 6-113
This menu is accessible by clicking the Controller icon in the menu bar on the left side of the UI.
The Controller setup page is divided in two parts. One list of available resources (right side of the page) and
one virtual representation of the selected controller.
The user can assign resources from the list onto controller buttons via drag and drop, or remove incorrect
mapping.
Refer to the chapter “Assigning resources to the desk ”, page 341 for more information about the Controller
Menu setup page.
Description
This menu is accessible by clicking the System Settings icon on the menu bar on the left side of the UI. If
there are no System / VPs connected in the system, this button is disabled.
• Keyboard shortcuts list: The following keyboard shortcuts are available in the Event Master Toolset
software.
Image 6-116
Diagnostic subtab
This panel displays test controls for each detected
controller.
• LED Test:
- Test Off: LEDs are returned to normal behavior.
- All Blue/Red: Turns on all blue and red LEDs;
other LEDs are turned off.
- All Green: Turns on all green LEDs; other LEDs
are turned off.
• LCD Pixel Test:
- Test Off: LCD text is returned to normal
behavior.
- All: All LCD displays are filled (all 256 bits are
enabled).
• LCD Backlight Test:
- Test Off: LCD colors are returned to normal
behavior.
- Red: Only LCD red color is turned on.
- Green: Only LCD green color is turned on.
- Blue: Only LCD blue color is turned on.
- All: LCD red, green, and blue colors are all
turned on.
Controller tab: Diagnostic subtab • Button Test:
- Checkbox checked: The test is on.
When the test is on, do not trigger the behavior
of the button. For example, if a button is
mapped to a Preset, do not recall that Preset.
- Button Scan Code: Pressing a button on the
controller shows the button number returned by
the API (in place of the “NA”).
• T-Bar Test:
- Checkbox checked: The test is on.
- T-Bar Value: Moving the T-Bar shows the
number returned by the API as the T-Bar
changes positions.
• Adjustment Wheel Test:
- Checkbox checked: The test is on.
- When the test is on, rotating the wheel shows
the number returned by the API.
Dragging and dropping any discovered device from the Resources area to the Web App area hosts the device
(for example, an ImagePro II projector) in the Web App area.
Description
There are several tabs in this area:
• Dashboard: The four submenus in the Dashboard window provide access to card diagnostics software.
• Tools: This menu allows users to Download software and perform Backup and Restore operations.
• Help: This menu contains a list of frequently asked questions to help you implement your system.
• Contact us: Display information to Barco tech support.
• Follow us: Display links to obtain more information about image processing and Barco.
The following sections describe each tab of this area in detail:
• “Settings Menu > Web App area > Dashboard”, page 239
• “Settings Menu > Web App area > Tools”, page 243
• “Settings Menu > Web App area > Help”, page 247
• “Settings Menu > Web App area > Contact us”, page 248
• “Settings Menu > Web App area > Follow us”, page 249
CAUTION: Running diagnostics will disrupt output videos. Diagnostics should only be run with no
inputs or outputs connected. Do not run diagnostics during live production.
Inputs
The Inputs menu presents a list of the input cards installed in the system. The status column indicates
whether any errors have been detected. Detailed diagnostics tests for each card are performed by selecting
the diagnostics button under the action column.
Outputs
This menu presents a list of the output cards installed in the system. The status column indicates whether any
errors have been detected. Detailed diagnostics tests for each card are performed by selecting the diagnostics
button under the action column.
Expansion
This menu presents diagnostics for the Expansion card. The status column indicates whether any errors have
been detected. Detailed diagnostics tests for each card are performed by selecting the diagnostics button
under the action column.
Other
This menu presents diagnostics for the Motherboard and internal VPU cards. The status column indicates
whether any errors have been detected. Detailed diagnostics tests for each card are performed by selecting
the diagnostics button under the action column.
Note that the Motherboard diagnostics test also provides status information for the power supplies.
Diagnostics
Running diagnostics will disrupt output videos. Diagnostics should only be run with no inputs or
outputs connected. Do not run diagnostics during live production.
Select the Run Diagnostic button for any slot, and the unit generates a detailed report with a Pass or Fail
indication.
FPGA temperatures may reach as high as 85ºC under normal operating conditions. Temperatures
above 85ºC may affect processing performance.
Description
Image 6-124
6.48 Settings Menu > Web App area > Tools >
Manage Software
General
When you select the “Manage Software”, two tabs are presented. The “Software Install” tab and the
“Releases” tab.
Although the examples in this section show the E2 processor, the instructions apply to all
processors and to the EC-200 controller.
Releases
From this menu you can select and download a new file from the Barco Server. A dialog box allows you to
select the location on your computer where the file will be stored.
Image 6-125
Software Install
How to upgrade your system:
1. Outside of the GUI open a new window and navigate to the folder containing the file you want to use to
upgrade your system with.
2. Select the file and “drag and drop” it on top of the green button. The file is compressed and it has tar.gz
extension.
Image 6-126
3. Click on the blue “Upload” button. This action will copy the file from the computer into the Event Master series
processor.
4. A green bar appears indicating the progress of the upload process.
5. While the unit updates its software the following message appears:
The system will now restart. Please wait...
6. When the upload is complete, a window appears instructing you to restart the unit.
Image 6-127
7. While the system reboots and installs the new software, the web app displays a message indicating that it
can’t communicate with the unit. This is normal and no action is required on your part.
Image 6-128
6.49 Settings Menu > Web App area > Tools >
Backup & Restore
General
In this menu the user can store presets, user keys and other system settings on the computer. The menu also
allows the user to restore a previously stored system file.
Image 6-129
Image 6-130
2. Choose the folder location where you want to store the backed up file.
3. Click on Select Folder.
The Dialog box will close and a new window appears displaying the location and name of the stored
compressed file.
Image 6-131
4. Click on OK.
Image 6-132
Image 6-133
Image 6-134
CAUTION: Before starting to set up your Event Master series processor, please ensure that you are
familiar with front panel menus and Event Master Toolset Software.
Overview
• Setup Prerequisites
• System setup sequence
• Power up and Status check
• Return to factory default
• Communication setup
• Restoring the system
• User preference setup
• Saving the setup
• Backing up the system
• Configuration Menu > Initial Setup
• Configuration Menu > Add Background(s)
• Configuration Menu > Add Inputs
• Configuration Menu > Add Outputs
• Configuration Menu > Add Screen Destinations & Layers
• Configuration Menu > Layer optimization
• Configuration Menu > Add Aux Destinations
• Configuration Menu > Add MVR Outputs
• Programming Menu > Capture Stillstore from Inputs & Backgrounds
• Programming Menu > Select Thumbnails for Backgrounds
• Programming Menu > Select Thumbnails for Inputs
• Programming Menu > Create Sources from Inputs
• Programming Menu > Drop backgrounds into Screen Destinations
• Programming Menu > Drop Sources, Layers into Screen Destinations & Sources into layers
• Programming Menu > Drop Inputs to Aux Destinations
• Programming Menu > Presets And User Keys
• Programming Menu > Destination Transition
• Multiviewer Menu > Drop Inputs, Backgrounds and Destinations
For the optimum Event Master series processor setup, it is recommended that you follow all
procedures in the order outlined below.
Set up from A to Z
1. Power up and Status check. For more information see section “Power up and Status check”, page 253.
2. Return to factory default. For more information see section“Return to factory default”, page 254.
3. Communication setup allows setup to the Ethernet settings. For more information see
section“Communication setup”, page 254.
4. Restoring the system procedure restores the system to a previously saved configuration from a USB drive.
For more information see section “Restoring the system”, page 255.
5. User preference setup is used to set a variety of important user preferences. For more information see
section “User preference setup”, page 256.
6. Saving the setup procedure saves all system setup parameters. For more information see section“Saving the
setup”, page 256.
7. Backing up the system procedure backs up your system configuration to a USB drive. For more information
see section“Backing up the system”, page 257.
8. Configuring Menu > Initial Setup. For more information see section “Configuration Menu > Initial Setup ”,
page 257.
9. Configuring Menu > Add Background(s). For more information see section “Configuration Menu > Add
Background(s)”, page 258.
10. Configuring Menu > Add Inputs. For more information see section “Configuration Menu > Add Inputs”, page
259.
11. Configuring Menu > Add Outputs. For more information see section “Configuration Menu > Add Outputs”,
page 260.
12. Configuring Menu > Add Screen Destinations & Layers. For more information see section “Configuration
Menu > Add Screen Destinations & Layers”, page 263.
13. Configuration Menu > Layer optimization. For more information see section “Configuration Menu > Layer
optimization”, page 266.
14. Configuring Menu > Add Aux Destinations. For more information see section “Configuration Menu > Add
Aux Destinations”, page 267.
15. Configuring Menu > Add MVR Outputs. For more information see section “Configuration Menu > Add MVR
Outputs”, page 269.
16. Programming Menu > Capture Stillstore from Inputs & Backgrounds. For more information see section
“Programming Menu > Capture Stillstore from Inputs & Backgrounds”, page 270.
17. Programming Menu > Select Thumbnails for Backgrounds. For more information see section
“Programming Menu > Select Thumbnails for Backgrounds”, page 271.
18. Programming Menu > Select Thumbnails for Inputs. For more information see section “Programming
Menu > Select Thumbnails for Inputs”, page 271.
19. Programming Menu > Create Sources from Inputs. For more information see section “Programming Menu
> Create Sources from Inputs”, page 272.
20. Programming Menu > Drop backgrounds into Screen Destinations. For more information see section
“Programming Menu > Drop backgrounds into Screen Destinations”, page 273.
21. Programming Menu > Drop Layers into Screen Destinations & Sources into layers. For more information
see section “Programming Menu > Drop Sources, Layers into Screen Destinations & Sources into layers”,
page 273.
22. Programming Menu > Drop Inputs to Aux Destinations. For more information see section “Programming
Menu > Drop Inputs to Aux Destinations”, page 275.
23. Programming Menu > Presets And User Keys. For more information see section “Programming Menu >
Presets And User Keys”, page 276.
24. Programming Menu > Destination Transition. For more information see section “Programming Menu >
Destination Transition”, page 277.
25. Multiviewer Menu > Drop Inputs, Backgrounds and Destinations. For more information see section
“Multiviewer Menu > Drop Inputs, Backgrounds and Destinations ”, page 277.
Prerequisite
• Ensure that your system is properly installed and cabled.
• Ensure that you are familiar with the System Menu. For details on all menus, please refer to chapter “Front
Panel Menu orientation”, page 79.
Prerequisite
• Ensure that you are familiar with the Reset Menu. For details on all menus, please refer to chapter
“Restoring Factory Default Settings”, page 95.
Prerequisite
• Ensure that you are familiar with the Ethernet Menu. For details on this menu, please refer to chapter
“System menu > Ethernet”, page 89.
Static IP or DHCP?
Use one of the following procedure to:
• turn on the DHCP feature and query the DHCP server to obtain a valid IP address. A DHCP server must be
available on the local network.
• or turn off the DHCP feature and set a static IP address for the Event Master series processor, along with a
subnet mask and gateway.
Define the Ethernet settings to remotely access is mandatory to control the Event Master series
processor via the Event Master Toolset Software or via a web interface. Please contact the
manager of the local network (LAN) to know how configuring your device.
It can take several seconds to obtain an address from the server. During this time, the SEL button
remains lit.
Note: You must change the SUB parameter before editing either of the other parameters.
General
In this procedure, you will restore your system configuration from a USB drive — provided that you previously
backed up your system to a USB drive.
Prerequisite
• Ensure that you are familiar with the USB device (Backup/Restore) Menu. For details on this menu,
please refer to chapter “System menu > USB device (Backup/Restore)”, page 86.
2. From the System menu, scroll to the USB Backup/Restore submenu. Select Restore Config.
The USB Restore Config submenu appears.
3. Press SEL and scroll through the list of configuration files. When you locate the file you want, press SEL
again.
A message confirms the restore operation and instructs you to reboot the Event Master series processor.
You must reboot the system to use the restored configuration file.
At the conclusion of this procedure, your system is completely set up — exactly the way that you left
it when you performed a complete system “backup.” No further setup operations are required.
Prerequisite
• Ensure that you are familiar with the Black Invalid menu. For details on this menu, please refer to chapter
“System menu > Black Invalid”, page 85.
• Ensure that you are familiar with the VFD brightness menu. For details on this menu, please refer to
chapter “System menu > VFD brightness (display brightness)”, page 90.
Prerequisite
• Ensure that you are familiar with the Save All function. For details on this menu, please refer to chapter
“Save All”, page 96.
Prerequisite
• Ensure that you are familiar with the USB device (Backup/Restore) Menu. For details on this menu,
please refer to chapter “System menu > USB device (Backup/Restore)”, page 86.
Prerequisite
• Ensure that you are familiar with the Configuration Menu. For details on this menu, please refer to
chapter “Configuration Menu”, page 103
Setup
1. Connect the PC running the EMTS to the same local network switch that the EMP is connected to. Run the
EMTS and the software should connect to EMP automatically. The unit is listed in the System configuration
page under the Discovered tab with the button on turning yellow.
2. Drag and drop the EMP from the device area into the middle diagram area.
3. If multiple units are connected to the PC, the yellow LEDs next to the system will turn green. You can assign a
unique name to each unit. Confirm that you are connected to the right unit by clicking the arrow in front of EMP
to reveal the unit’s IP address. Verify that this address is the same as the address listed on the unit’s front
panel on the top status menu.
Note: If the unit doesn’t connect automatically to the PC, you can type the PC’s IP address in the field
under “Manual Connect”. A reason for this can be the PC´s firewall settings. Be sure to allow full
communication for EMTS and EMP.
4. (Optional) Select the EMP´s native vertical refresh rate from the “Native Rate:” drop-down menu. Default
value is 59.94Hz.
5. (Optional) Select the EMP´s Scaler capacity from the “Scaler Mode:” drop-down menu. Possible are 2K / DL
and 4K setting the maximum scaling capacity for the Layer. Default value is 2K (HD).
6. (Optional) Select the EMP´s Genlock mode from “Genlock” drop-down menu. Default value is OFF.
Prerequisite
• Ensure that you are familiar with the Configuration Menu. For details on this menu, please refer to
chapter “Configuration Menu”, page 103
If more than one background is utilized, repeat the below steps until all backgrounds are added and
adjusted.
Add Background
1. Click on the Background tab to select the input that will be assigned as a background.
2. Click on the +Add Background blue button to enter the Add mode.
3. Click on the connector that the background signal is connected to define it as a background. If the background
spans into multiple connectors, click on all connector before you proceed. All connectors can be used as
backgrounds, connector type and capacity needs to match. DVI and HDMI can be mixed.
4. Click on the “Done Adding” button to exit the Add mode.
Prerequisite
• Ensure that you are familiar with the Configuration Menu. For details on this menu, please refer to
chapter “Configuration Menu”, page 103
If more than one Input is utilized, repeat the below steps until all Inputs are added and adjusted.
Connector Capacity
Each connector has a capacity setting that assigns internal resources to the connector. Likewise does it also
free up resources for the other connectors. If two Dual Link Connectors is expected on any of the HDMI/DP
cards, two other connectors needs to be set to “NONE”.
If a connector is to be used to accommodate a 4K signal all other connectors on each card needs to be set to
“NONE”.
Add Input
This is where you add specific input requirements in order to allow Dual Link inputs of 3840x1080, UHD and
4K.
1. Click on the Input tab to select the inputs that will be defined.
2. Click on the +Add Input blue button to enter the Add mode.
3. Click on the connector that the input signal is connected to define it as an input. Up to 4 connectors can be
added into a Connector Group with a maximum resolution of 4K.
4. Click on the Done Adding button to exit the Add mode.
Prerequisite
• Ensure that you are familiar with the Configuration Menu. For details on this menu, please refer to
chapter “Configuration Menu”, page 103
If more than one Output is utilized, repeat the below steps until all inputs are added and adjusted.
Connector Capacity
Each connector has a capacity setting that assigns internal resources to the connector. Likewise does it also
free up resources for the other connectors. If two Dual Link Connectors is expected on any of the HDMI / DVI
cards, two other connectors needs to be set to “NONE”.
If a connector is to be used to accommodate a 4K signal all other connectors on each card needs to be set to
“NONE”.
SDI Output can only output UHD/4K over a Quad connection.
Add Output
This is where you add specific output requirements in order to allow Dual Link inputs of 3840x1080, UHD and
4K
1. Click on the Output tab to select the outputs that will be defined.
2. Click on the +Add Output blue button to enter the Add mode.
3. Click on the connector that the display device is connected to add it as an output. 2 or 4 connectors can be
added into a Connector Group with a max resolution of 4K. It is recommended to Group Connectors in this
step for UHD / 4K Displaydevices.
Only the two top connectors have highspeed link capability allowing over 2K resolutions.
4. Click on the Done Adding button to exit the Add mode.
5. [Timing tab] Read all timing parameters associated with the selected format and make adjustments.
Prerequisite
• Ensure that you are familiar with the Configuration Menu. For details on this menu, please refer to
chapter “Configuration Menu”, page 103
If more than one Destination is utilized, repeat the below steps until all Destinations are added.
An EMP allows only a certain mix of Screen (Program) Destinations and AUX Destinations. Each
card can support up to four (4) Screen Destinations (Program Outputs), or up to four (4) AUX
outputs, or two (2) AUX and two (2) Screen Outputs. All Outputs can be AUX Destinations, and all
Outputs can be assigned to Screen Destinations. Screen Destination sizes are determined by the
available amount of pixel canvas, not by the number of Outputs assigned to a Screen Destination.
3. If you need to delete layers, click on the Blue button Delete layers.
• Position:
- Enable Test Patterns with raster box and enable diagonal motion
- Define the Area of interest (AOI).
• Color:
- Perform color adjustments.
• Timing:
- Read the timing parameters associated with the selected format.
• Connector Settings:
- Select SDI type and SMPTE standards.
Image 7-4
• Feathering,
where you can:
- adjust feathering parameters based on the selection in the window below.
- turn Feather on or off per selection.
Image 7-5
Prerequisite
• Ensure that you are familiar with the Configuration Menu. For details on this menu, please refer to
chapter “Configuration Menu”, page 103, as well as previous chapter.
Here is an important difference from other systems, an EMP only scales the number of available layers based
on the inputs size, not the output size as long we are inside a maximum of a 4K or 10MP output. Once passed
the 10MP (MegaPixel), resources have to be added.
The S3-4K has only one bank of VPU´s with 4 x 2K capable layers, is within 10MP and have none of the below
described behavior.
Layer Optimization
E2 has several Banks of VPU`s and has up to 16 x 2K capable layers available for Destinations. The layers
can be assigned freely between the created Destinations.
However there is a few rules that came with freeing up the banks to allow “up to 16 layers” since the 1.5
software:
• Up to 4 outputs can use 16 mixing layers
• Up to 2 x 4 outputs can use 8 mixing layers EACH
We do this in order to allow as many layers to available to set ups and to be as flexible in use as the
infrastructure allow.
Prerequisite
• Ensure that you are familiar with the Configuration Menu. For details on this menu, please refer to
chapter “Configuration Menu”, page 103
If more than one Aux Destination is utilized, repeat the below steps until all Destinations are added.
4. Delete outputs.
5. Select the Auxiliary Scaling Capacity:
Aux Capacity defines how much resolution, or actually LINKs of data can be inserted into the scaler. Standard
setting is DL and refer to Dual Link as in connector capacity while 4K is the same as 4Links it also refer to the
total of the 4K resolution that can be entered. 8L refer to 8 Links of 2K data.
Each of the settings will allow for different size input / still and destination sources from the Input Resource tab
covered in the Programming Section below.
DL = Max 2560 x 1600 or 4095 x 1200
4K = Max 4096 x 2400 or 8192 x 1200
8L = Max 8192 x 2400 or 16384 x 1200
• Position:
- Enable Test Patterns with raster box and enable diagonal motion
- Define the Area of interest (AOI).
• Color:
- Perform color adjustments.
• Timing:
- Read the timing parameters associated with the selected format. Once a connector is in a connector
group, its Timing Parameters cannot be changed in the Destination
• Connector Settings:
- Select SDI type and SMPTE standards.
- Adjust the Connector Mapping from Horizontal to Vertical or Grid. For outputs bigger than 4K a X by X
dialog will be introduced
Prerequisite
• Ensure that you are familiar with the Configuration Menu. For details on this menu, please refer to
chapter “Configuration Menu”, page 103
The MVROut1 and 2 have a Unit ID, which is the same as the actual unit, it is there to allow
selection in linked scenarios.
Only a few formats are available for the MVR Outputs as it is not a Program Output
Only Destinations with the same frame rate will be possible to add to the MVR output. More details
on this topic in the Help File in your Event Master Processor.
Prerequisite
• Ensure that you are familiar with the Programming Menu. For details on this menu, please refer to
chapter “Programming Menu”, page 178.
Captured Stills are used as thumbnails in general in the interface once they are used in a layer or destination.
Image 7-7
3. The Still Store is now available in the Stills tab of the Input Resource tab.
Prerequisite
• Ensure that you are familiar with the Programming Menu. For details on this menu, please refer to
chapter “Programming Menu”, page 178.
Image 7-8
Prerequisite
• Ensure that you are familiar with the Programming Menu. For details on this menu, please refer to
chapter “Programming Menu”, page 178.
Image 7-9
Prerequisite
• Ensure that you are familiar with the Programming Menu. For details on this menu, please refer to
chapter “Programming Menu”, page 178.
When an Input is created, the software copies the Input to a source. More sources can be created
by following the steps below.
Image 7-10
Image 7-11
Prerequisite
• Ensure that you are familiar with the Programming Menu. For details on this menu, please refer to
chapter “Programming Menu”, page 178.
Drop Backgrounds
1. Click on the “Background” tab on the top of the left hand side.
2. Click on either the thumbnail or list icon.
Image 7-12
3. Click in the thumbnail area, even if it is black, or the listed name and drop it into the destination.
Prerequisite
• Ensure that you are familiar with the Programming Menu. For details on this menu, please refer to
chapter “Programming Menu”, page 178.
The system detects the transparency as the "Cut" signal and the non-transparent portion of the image as
the "Fill" input.
Input Sources work only with Layers and Auxes, and Background Sources work only for
Backgrounds.
As the layer menu allow to hide and show the layer representation in the workspace it is an effective
way to select layers if they are hidden or outside of the workspace.
If the Layers are supposed to toggle between Preview and Program, click the Toggle button in the
top of the Destinations Preview.
A source can be dropped into the Program of an Aux if the Program is Un-Locked. Un-lock the
Program by clicking on the small white lock in the bottom of the Destination.
Now the END state is saved only. The layer can move between the two states by clicking on the
green arrows. To execute the effect you now select the button ARM in the bottom of the workspace.
Keyframe will move the layer from the layers current position in Program to the Keyframed END
position. This allows re-using keyframe moves and other effects from ANY Preset as long as they
are on the right layer.
Now you are ready to execute the presets and transition on the desired preview look into Program.
Remember to select the corresponding destinations when you use the Trans All button.
Prerequisite
• Ensure that you are familiar with the Programming Menu. For details on this menu, please refer to
chapter “Programming Menu”, page 178.
Prerequisite
• Ensure that you are familiar with the Programming Menu. For details on this menu, please refer to
chapter “Programming Menu”, page 178.
8. If the presets should go live directly on re-call the Preset To PVW button in the bottom can be clicked and
turned into Red Preset To PGM thus altering the functionality of the re-call.
9. All of the presets are sequentially numbered. A specific preset can be found by typing the number in the first
black box next to “#”. Immediately the respective preset will be highlighted.
10. The box with the magnifying lens icon allows for a text string search. For example by typing “Cam”, it will
return all presets with the “Cam” part of its name.
11. Presets can be locked from accidental deletion by activating the small blue lock to the right in the name area of
each preset.
12. Any preset can be re-numbered in the format of XXX.XX but a maximum of 1000 presets is still only possible.
13. Presets can be applied to Preview in a drag and drop fashion.
Procedure
1. Select the Preview destination screen to transition to program.
2. By clicking the All Trans or Cut button all of the selected Preview screens will be transitioned to Program.
3. You can select background to be transitioned to program by clicking on the background button next to the
Screen name in the preview area.
4. The Destination transition resolve can follow different curves in order to better match camera brightness or
after preference. Default is S-Curve.
5. Time of the Transition is set in frames of the Native Frame rate and is recorded in Presets.
Time Per Destination CAN be set, but only one at the time.
General
In this procedure, you will setup the Multiviewer outputs to the MVR monitors..
Prerequisite
• Ensure that you are familiar with the Multiviewer Menu. For details on this menu, please refer to chapter
“Multiviewer (MVR) Menu”, page 225.
2. Click on the top tab that is labeled “Source” and drag the desired sources to view into the multiviewer window .
3. Click on the top tab that is labeled “Background” and drag the desired backgrounds to the multiviewer window.
4. Click on the top tab that is labeled “Destination” and drag the desired Destination to the multiviewer window.
In the event the Event Master series processor gets into a state in which it constantly reboots after a
software upgrade, press and hold the SEL and ESC keys simultaneously until the front panel shows
the choice of performing a factory reset or continuing. Performing a factory reset will allow the Event
Master series processor to boot normally.
Overview
• Upgrading firmware using the USB port
• Upgrading firmware using the web Upgrade
3. When the drive is ready, refer to the chapter “Performing the firmware upgrade using the USB” describe below
for the upgrade procedure.
CAUTION: Reformatting the flash drive erases existing data. To avoid losing data, download to a
computer or a secure site any files you wish to keep, then format the drive.
5. Select FAT32 as the file system, and Quick Format under Format Options, as shown above in the Format
Disk screen illustration.
6. Click Start.
A message appears, warning that data will be erased during the formatting process.
7. Click OK to continue.
A confirmation message appears after a few seconds. The flash drive is now ready to use
Upgrading software with the USB port requires the “em_update_vp.xx.xx.tar.gz” file to be within a
directory named EM (or E2).
2. Unzip directly the software upgrade downloaded from the Barco website to the USB drive. This operation
automatically creates a directory named EM (or E2) with the upgrade file inside (em_update_vp.xx.xx.tar.gz).
Image 8-2
3. Select USB Code Upgrade. The menu shown in the following illustration appears.
Image 8-3
CAUTION: Do not remove the flash drive or power down the Event Master series processor until
the firmware file is uploaded.
3. Select Check.
A message informs you if a new firmware version is available.
or
If during the “Check” process new firmware is NOT detected, the following message will show:
4. Press SEL to start the upgrade. A message will inform the user to “Please wait...”
If you are not connected to the internet, a message prompts you to check the connection.
Overview
• Event requirements
• Preliminary
• Control Software Operation
• Configuration Menu
• Programming Menu
• Multiviewer (MVR) Menu
Image 9-1
9.2 Preliminary
Application Diagram
Image 9-2
wiring
Connect the input and output devices to the E2 as follows:
Signal Type Device Name Content Connector Type Slot-Connectors
Input CAM1 Audience camera 3G-SDI 4-1
Input CAM2 Stage Camera 3G-SDI 4–3
Input PC Background DVI 6–1
Input PC Background DVI 6–2
Input KiPRO1 Video Clip1 HDMI 8–3
Input KiPRO2 Video Clip2 HDMI 9–3
Input MacPRO Power Point DisplayPort 10–1
Image 9-3
Workflow Diagram
This diagram shows all the steps necessary to setup the system.
Image 9-4
Set up from A to Z
As outlined in the previous chapter the control software is divided in 3 parts:
1. Configuration Menu. In this section users define the system components like inputs, backgrounds, outputs
and destinations. See the detailed procedure in section“Configuration Menu”, page 289.
2. Programming Menu. In this page users create sources from inputs, drop layers and backgrounds into
screens and create User keys and presets. See the detailed procedure in section “Programming Menu”, page
294.
3. Multiviewer (MVR) Menu is the module used to setup the Multiviewer outputs (on one or two monitors). See
the detailed procedure in section “Multiviewer (MVR) Menu”, page 305.
Image 9-5
Note: If the unit doesn’t connect automatically to the PC, you can type the PC’s IP address in the field
under “Manual Connect”.
4. For this application we will leave the default setting for Native rate: 59.94, Mode: 2K and Genlock: OFF.
Image 9-6
In this application only one background is required, but in applications where more than one
background is required, repeat steps 2 thru 6 until done.
Image 9-7
Image 9-8
Note: The “N/A” at this end refers to the destinations that will be added next.
1. To create the Main Screen destination, please repeat steps 2 thru 6 of the previous stage (C5–Part1) by first
clicking on the “Main-Left Projector” BNC.
2. Rename the destination to “Main Screen”.
3. After the destination is created, click on the “Main-Right Projector” BNC and drag it into the “Main Screen”
destination box. The Screen size will immediately change to 3840x1080.
4. Repeat the same steps as above to add layer to the destination but click the add button 3-times to add 3
layers.
Image 9-9
Image 9-10
Image 9-11
Image 9-12
P1: You can skip this step if you don’t want thumbnail images to represent the background. In this
case, the background in the destinations area will be black and noted only by the assigned name.
Image 9-13
4. Now, you can navigate the computer to select the desirable pic by clicking in the black square.
5. After a pic is selected, the image will fill the black square as shown below.
Image 9-14
P2: You can skip this step if you don’t want thumbnail images to represent the inputs/sources. In this
case, the layers in the destinations area will be black and noted only by the assigned name.
Image 9-15
Image 9-16
P5: Drop Layers into Screen Destinations & Sources into layers
In this step we will add layers into each Destination, assign sources to layers and adjust their size and position
parameters.
Image 9-17
4. Select the layer (white box) and then click on the Adjust tab on the top.
5. Select the Window Adjustment Icon and then unlock the aspect ratio lock by clicking in the lock icon.
Image 9-18
Image 9-19
Image 9-20
Image 9-21
4. Click on the Adjust tab on the top and select the “Window Adjustment” Icon.
5. Unlock the aspect ratio lock by clicking in the lock icon.
6. Click each layer separately and adjust their sizing parameters as follows. Note: You need to unlock the aspect
ratio for each layer.
Layer1
1. H Size: 1720
2. V size: 970
3. H Pos: 100
4. V Pos: 50
Layer2
1. H Size: 1720
2. V size: 970
3. H Pos: 1920
4. V Pos: 50
7. Click the sources under KiPRO1 and Mac-Power Point and drop them into the perspective layers.
8. Select both layers on the Preview.
9. Transition the layers to program.
10. Drop the KiPRO2 source to the layer on the left.
Image 9-22
Image 9-23
P7: In this application we will not save any user keys. All layers attributes will be saved.
Image 9-24
5. Select the Main screen and select the sources into the two PIPs are the event requirements described in the
introduction of the application note.
6. Save each look into a preset and give it an appropriate name.
Now you are ready to execute the presets and transition on the desire preview look into Program. Remember
to select the corresponding destinations when you use the Trans All button.
Image 9-25
Overview
Click on the Multiviewer icon on the left hand side of the screen to reach the Multiviewer Menu, the module
used to setup the Multiviewer outputs to the MRV monitors. You should see two screens since two Multiviewer
outputs were declared.
We will setup the top window to display all the inputs and the bottom window to display the Program and
preview screens.
Image 9-26
Image 9-27
Image 9-28
Overview
• General description
• EC-30 front panel overview
• EC-30 backside overview
• EC-50 front panel overview
• EC-50 backside overview
• EC-200/EC-210 front panel overview
• EC-200/EC-210 backside overview
• Use of color
• Touch screen
• Destinations buttons
• Layer buttons
• Assign buttons with contextual displays
• T-Bar
• Transition buttons
• Future Expansion Button Group (EC-200/EC-210 only)
• Direct Selection Button Group and Barco Eye Button (EC-200/EC-210 only)
• System Function Button Group (EC-200/EC-210 only)
• Syntax Entry Button Group (EC-200/EC-210 only)
• Contextual Display Button Group (EC-200/EC-210 only)
• Num Pad Button Group (EC-200/EC-210 only)
• Live Function Button Group (EC-200/EC-210 only)
• Trackball (EC-200/EC-210 only)
• Rotary Encoders (EC-200/EC-210 only)
• Panel Lock button (EC-200/EC-210 only)
• Save Button (EC-200/EC-210 only)
1 T-bar
2 User-assignable contextual display buttons
3 Cut and All Trans buttons
4 12 Destination buttons and a contextual
display showing page of Destinations
5 Layer buttons and a contextual display
showing page of Layers
6 Assign buttons in two identical rows that can
host multiple selections and a contextual
display showing page of the Assign button
row
1 DC power
2 USB B to Host
3 Strain-relief tabs
4 25W, 12V power supply
1 T-bar
2 Work light (flexible support)
3 Touch screen
4 12 Destination buttons and a contextual
display showing page of Destinations
5 Layer buttons and a contextual display
showing page of Layers
6 Assign Buttons in three identical rows that
can host multiple selections and a contextual
display showing page of the Assign button
row
7 Cut and All Trans buttons
8 User-assignable contextual display buttons
Image 10-5
1 Power switch
2 Power connector
3 USB B connector for connection to Host
system
4 2x USB A Connectors for USB peripherals,
such as mouse and keyboard
5 DVI Input connector for a standard DVI or
VGA video signal
6 Optional accessory location for future
expansions
7 Kensington Lock attachment point
8 Red effects light (located behind rear vent
holes)
Image 10-6
EC-210 Overview
Button color
• Blue buttons indicate the Freeze function.
• Green buttons indicate a layer selection or an action to a layer selection.
• Red buttons always indicate Transitions.
• Yellow indicate save functionality.
• Black is neutral.
Image 10-9
1 Button
2 LED
Image 10-10
Description
The 12 destinations buttons have several pages which allows an operator to define custom orders and layouts
of mapped Destinations.
The name of the destination is written in the bottom of the console menu page. It can be shown or hidden on
preference.
The Contextual Display above button 12 will show the range of buttons 1 – 12, 13 – 24 etc. Use the Arrow (up
and down) to change the range.
LED color under the Destinations buttons are BLUE. This indicates the Destination is selected when lit.
Image 10-11
Description
There are 9 Layer buttons with as many pages as supported by the system. The red or green LEDs under
these buttons indicate the selection of layers. The first button is ALWAYS background layer and therefore
marked BG.
LED color under Layer buttons are RED and GREEN:
LED color Description
Red Selected on PGM
Green Selected on PVW
Button 2 – 9 is marked 1/8 on top and 9/16 on the bottom of the button.
The contextual Display above the button marked 8/16 will show the range of buttons 1 – 8, 9 – 16 etc. Use the
Arrow (up and down) to change the range.
Layer Operator Buttons
The six larger buttons to the left of the Layer buttons are Layer Executor buttons mapped to the corresponding
functions in the EMTS. These are further explained below in chapter “Controller Operation”, page 343.
Image 10-12
1 LED (Red or Green). 4 Three rows of 2 Arrow buttons (up and down).
2 Three rows of 12 Assign buttons 5 Three displays
3 Three rows of 12 displays 6 Three type buttons
Description
The three rows of 12 buttons, each with a dedicated display can be assigned with several types of functions
including memories, Source Files, Presets and UseKeys.
Each row also has an Up and Down arrow buttons which are used to switch between pages per row.
An additional button to the right of the arrow buttons on that row is called BUTTON TYPE. It has a display
above it. The button toggles between assign types with multicolor indication of selected assign button type.
LEDs under the Assign buttons are RED and GREEN:
LED color Description
Red for On PGM
Green for On PVW
10.13 T-Bar
EC-50 Overview
Image 10-13
1 T-Bar
R Right Side of the Controller
EC-200/EC-210 Overview
Image 10-14
1 T-Bar
2 T-Bar disable button
R Right Side of the Controller
Description
A traditional manual transition T-bar is included in the consoles. It is placed on the far right side of the console
for convenience.
The EC-200/EC-210 has a T-Bar disable button above to the left. The button has a red led indication who
stays lit when the T-Bar is disabled.
The T-Bar will transition from 0 to 100% of the transition for Destinations and will cut Auxiliary at 50%.
In the event of a unknown state a up or down motion of the T-Bar will re-align the T-Bar to 0%. If the unknown
state was between 0 and 100% the T-Bar will continue and push the transition thru to 100%.
Image 10-15
1 All Trans
2 Cut
R Right Side of the Controller
EC-200/EC-210 Overview
Image 10-16
1 All Trans
2 Cut
R Right Side of the Controller
Description
Depending the controller type, two or three buttons are provided for transitional triggering:
Type of transition EC-50 EC-200/EC-210
All Trans 1 button 2 buttons
Cut 1 button 1 button
All Trans
Preview transitions to Program according at the rate indicated in the rate box following the s-curve pattern.
The layer on Program does NOT fade in preview at the same time. The layer on Program appears in Preview
when the transition is completed.
Cut
Instantly transitions the Preview to Program.
Image 10-17
Description
This group of buttons holds a promise for future functions. On the EC-210, this group contains the “Play/
Pause” and “Stop” CUE buttons.
With the release of software version 6.2, Play/Pause and Stop button functionality has been added to the EC-
200. To add the Play/Pause and Stop buttons to an EC-200, use the Key Cap Set EC-210 Upgrade Kit (P/N:
90405353).
Image 10-19
Description
Image 10-20
Image 10-21
Description
Image 10-22
Image 10-23
Description
Image 10-24
These buttons are used in the programming syntax introduced with EC-200. A programming syntax will be
necessary in order to effectively program the Event Master System once its full size becomes available.
When each group of resources can be several hundred, direct select buttons seize to be effective. The syntax
allow direct access with a few keystrokes.
Each button is further explained in the chapter “Controller Operation”, page 343,
Image 10-25
Description
Image 10-26
1 Display
2 Button
These 12 Displays with its adjoining button allow different function based on the current programming need or
“contextually mapped functions” and are called Contextual Display Buttons.
The Mapping of these are closely described in “Controller Operation”, page 343
Image 10-27
Description
Image 10-28
The almost standard layout Numpad buttons resemble a standard numpad from a keyboard or other device.
With its specifically added, Copy, Thru, Page Up and Page Down It is central for the Syntax Entry
Programming introduced in EC-200.
The Numpad is used in conjunction with its own buttons or other buttons on the EC-200/EC-210. Its use is
covered in “Controller Operation”, page 343.
Image 10-29
Description
Image 10-30
The functionality of each of these buttons is more closely described in “Controller Operation”, page 343.
Image 10-31
Description
This is a ergonomic control device used with thumb, finger or palm of your hand to move the cursor like with a
mouse. Interaction with other parts of the interface is also possible.
Additional functionality of the Trackball and its modifiers is described in Chapter “Controller Operation”, page
343.
Image 10-32
1 Rotary encoders
2 Modifier buttons
R Right Side of the Controller
Description
The 5 rotary encoders to the top left are referred to as wheels or modifier wheels. Wheels are named from left
to right WH1 – WH5. They have one modifier button each.
These encoders are present only on the large controller.
Image 10-33
Description
Pressing the Panel Lock button will Lock the consoles buttons and touchscreens from entry. To unlock use
code 4096 via numpad or Keyboard.
This button is present only on the large controller.
Image 10-34
1 Save Button
R Right Side of the Controller
Description
This button replicates the Save icon click in EMTS (Event Master Tool Set).
This button is present only on the large controller.
Overview
• General
• EC-30 controller connection
• EC-50 controller connection
• EC-200/EC-210 controller connection
• Touchscreen calibration
• Lights
• Assigning resources to the desk
The EC-200/EC-210 is a stand-alone controller that supplies full control over Events Master series
devices. Once the software in charge of this functionality is completely developed, the EC-200/EC-
210 will allow connection to up to two EC-50 wings.
11.1 General
Overview
The EC-200/EC-210 is a stand-alone controller that supplies full control over Events Master series devices. In
the future, once the software in charge of this functionality is completely developed, the EC-200/EC-210 will
allow connection to up to two EC-50 wings.
The EC-50 is a wing-concept in the sense that it needs a host computer to work. Host computers specs should
follow the outline for the Event Master Toolset “Preferred” spec.
The EC-30 is a compact version of the EC-series Event Master controller that is added to an existing Event
Master control computer as a USB peripheral. The EC-30 provides essential selections for sources, presets,
layers, and destinations.
Connection diagram
Description
1. Connect the Host computer to the USB B connector on the EC-30. Necessary cables are provided in a new
system. In the case that the original cables are missing, simply use standard computer cabling to make
these connections.
2. Connect AC power to the power supply, and connect the power supply to DC power on the rear panel of
the unit.
Running the power-supply cable through one of the strain-relief tabs on the rear of the unit can help to
keep the cable from pulling out of the DC power connector. Loosen the screw on a relief tab; run the
power-supply cable through the tab; tighten the screw.
You can consume extra cable length, if necessary, by passing the cable through both tabs.
Connection diagram
Description
Connect the external screen and USB communication from the host computer to the DVI and USB B
connector on the EC-50.
Plug the cord to the power outlet.
Necessary cables are provided in a new system. In the case that the original cables are missing, simply use
standard computer cabling to make these connections.
Connection diagrams
Description
Connect the network outlet 1 to your Event Master Device Network for static IP address and outlet 2 for a
DHCP assigned IP address. Plug the cord to the power outlet. Necessary cables (except a network cable) are
provided in a new system. In the case that the original cables are missing, simply use standard computer
cabling to make these connections.
The 4 USB connectors in the back can be used for keyboard and mouse and other supported USB devices.
The USB connector in the middle of the top of the console is on delivery fitted with a USB memory.
Image 11-5
The operating system on the host computer provides this capability as it would for any standard touchscreen.
Refer to the OS manual for the correct procedure.
11.6 Lights
EC-50 Overview
Image 11-6
1 Work Light
2 White Light
3 Red Backlight
EC-200/EC-210 Overview
Image 11-7
1 2 x Work Light
2 White Light
3 Red Backlight
Description
Work Light
EC-50 and EC-200/EC-210 controllers are respectively supplied with one and two flexible scriptlight
connections equipped with LED light. Light can be adjusted for brightness in the Events Master Toolset
Settings menu page in the tab User Prefs, only available when hardware is connected.
White light
White light under the hand rest is for reading show scripts. Light can be turned on and off in the Events Master
Toolset Settings menu page in the tab User Prefs, only available when hardware is connected.
Red backlight
The Red backlight indicate that the power is on an is a design element. Light can be turned on and off in the
Events Master Toolset Settings menu page in the tab User Prefs, only available when hardware is connected.
Image 11-8
In the Event Master Toolset, click on the icon to open the controller menu setup page.
Image 11-9
1 Resources
2 Virtual console
3 Console Representation Selection
4 Delete Mapping button
Overview
• General Overview
• EC-200/EC-210 Firmware Upgrade
• How to power down the EC-200/EC-210
• How to reboot the EC-200/EC-210 CPU
• How to select destinations
• How to use the Layer buttons
• What are Layer executers?
• How to use assign buttons
• How to use the page arrow buttons
• How to use transition buttons
• How to use the T-bar
• How to use the Contextual Display Buttons
• EC-200/EC-210 Philosophy
• Function Button For Syntax
• Additional direct access and functionality
Description
The power-off soft button is above the save button on the Menu navigation bar. See Image 12-2 for the
location of the power-off soft button.
The user must power cycle the main (hardware) switch to power on the console. There is no soft PowerOn
button.
For more information on the power-off soft button and SSD recovery, see “InfoT-1325: SSD Recovery on the
EC-200 Controller” on the Technical Downloads tab of the EC-200 Large event controller web page (URL:
https://www. barco. com/en/Products/Image-processing/Presentation-switchers/Large-event-controller. aspx#!
downloads).
If LIVE mode is activated the above actions happen to the Program instead of the Preview.
Only selected destinations are affected. Unselected destinations are not affected by the transition.
Cut
Cut perform the same action as the All-Trans but with zero time.
Layer Trans
Layer Trans transitions the selected layer in any Destination, whether it is selected or not. This button is
placed on the side of the Layer bus to the left of the console. It can also be found in the GUI, below the
workspace.
Programming will typically happen on the right side of the desk, and Execution will still be possible
to the left, like selecting Layers and sources and record presets. User is of course free to mix these
concepts after own preferences.
Image 12-4
With these function buttons a syntax can be applied to make a selection that is then used for further action.
By example, a selection can be made like:
DEST 1 ENTER This syntax will Select the Destination 1,
just like clicking on the Tab in the
destination.
Further there are modifiers to the syntax:
DEST 1 + 3 ENTER This syntax will select Destination 1 and 3.
Or:
DEST 1 Thru 3 This syntax will select Destinations 1 thru
ENTER 3.
You can probably see how efficient this is when you have lots of destinations.
Your modifiers are:
– , +, Thru to add or subtract from the selected function.
There are several examples below in this manual to understand how this can work in favor of the
user.
Numbering
Destination, Layer, Source, Cue, Preset, and Userkey all have a number and a name that are independent
from each other. The Default name include the number, but does not need to remain in order to recall over
syntax.
There are further functions that can be controlled with syntax like screens, layouts and such. This is further
described below.
There are also a range of combined button presses that is meant to speed up the programming and control.
Contextual Buttons
Image 12-5
The 12 Contextual Buttons to the left of the numpad are used to add situational functionality to the syntax.
Certain button presses change the naming of the displays and the functions of the buttons. They are referred
to as CD1 thru 12 per row from the top left.
General rules
Note that all possible syntax is not supported.
A few general rules:
• Any Syntax entry must end with ENTER.
• Any Syntax is max 3 Functions deep before ENTER.
• In the case of unsupported syntax it will just not work or register.
The Syntax Feedback line in the Controller Menu Page is a huge help to understand what is
supported and not.
Image 12-6
Destination refers to the most downstream location in the chain, usually a screen. See the earlier Chapters for
the definition of Destination.
When DEST is pressed it lights its blue LED and opens the syntax entry for numbers and modifiers as per
above.
The contextual Buttons to the right of the numpad also light up and is populated with functionality that can be
used in the syntax. These are:
Contextual Display Description
Button
CD1 AUX • DEST + AUX # ENTER select the Aux #, just as clicking it in the GUI.
• DEST + AUX 1 + 2 + 5 ENTER will select Aux 1, 2, and 5.
• DEST + AUX - 2 ENTER will unselect Aux 2, but 1 and 5 stays selected
• DEST + AUX CLEAR will unselect all Aux Destinations
CD2 BG Input 0 is Matte and maps the WH1 Red, WH2 Green, WH 3 Blue
CD3 Group • DEST + Group # ENTER arms the Destinations in that particular group,
just like clicking it in the GUI.
• DEST + Group 1 + 3 + 5 ENTER arms Destination Groups 1, 3, and 5.
• DEST + Group − 3 ENTER disarms Destinations in Group 3 while
leaving destinations in Groups 1 and 5 armed.
CD4 Super Dest • DEST + Super Dest # ENTER arms that particular Super Destination
(including the destinations that compose it).
• DEST + Super Dest 1 + 2 + 4 ENTER arms Super Destinations 1, 2,
and 4.
• DEST + Super Dest -2 ENTER disarms Super Destination 2 while
leaving Super Destinations 1 and 4 still armed.
CD5 Empty
CD6 Empty
CD7 BG Toggle Activate Toggle mode on selected destinations BG on/off .
CD8 Trans Curve will toggle between Linear / S-curve / Log / Exp.
CD9 Empty
CD10 Empty
CD11 Freeze PGM Freezes Program in selected Destinations including Sources and
Backgrounds.
CD12 Empty
Layer
Image 12-7
Layer refers to a layer that can hold live video. See the earlier Chapters for the definition of Layer.
When Layer is pressed it lights its blue LED and opens the syntax entry for numbers and modifiers as per
below:
• LAYER # ENTER will select LAYER #, just as clicking it in the GUI.
• LAYER 1 + 3 + 5 ENTER will select LAYER 1, 3 and 5 just as clicking it in the GUI with Multiple Select on.
• LAYER – 3 ENTER deselects LAYER 3, while LAYERS 1 and 5 stay selected.
• LAYER CLEAR deselects all layers.
The contextual Buttons to the right of the numpad also light up and are populated with functionality that can be
used in the syntax. These are:
Contextual Display Description
Button
CD1 PIP Selects selected Layer as PIP, indicates that by color Green backlight.
CD2 KEY Selects selected Layer as KEY, indicates that by color Red backlight.
CD3 Super Layer • LAYER + Super Layer # ENTER selects Super Layer #, just as in the
GUI.
• LAYER + Super Layer 1 + 4 + 6 ENTER selects Super Layers 1, 4, and
6, just like clicking on them in the GUI with Multiple Select turned on.
• LAYER + Super Layer –1 ENTER deselects Super Layer 1 and Super
Layers 4 and 6 stay selected.
• LAYER + Super Layer + CLEAR clears all selected Super Layers from
their respective Destinations.
CD4 Layer Main Thumbnail like GUI “Sprocket”.
Selected layer Adjustment area is indicated by light blue backlight.
Selects and open the Layer Main area:
Arrow Buttons
Image 12-8
Source
Image 12-9
Source refer to an source of image or video such as a Source file, Still store and Destination. See the earlier
Chapters for the definition of Source.
When Source is pressed it lights its blue LED and opens the syntax entry for numbers and modifiers as per
above and in detail below:
• SOURCE # ENTER will add Source file # to the selected layer or add a layer, just as dragging it in the GUI.
• SOURCE 1 THRU 4 ENTER will add Source file 1 to the Z-order first selected layer and continue to add
source files 2 – 4 to Z-order layers 2 – 4 or add as many layers needed until no layers are available.
• SOURCE 1 + 5 + 88 ENTER will add Source file 1 to the Z-order first selected layer and continue to add
source files 5 and 88 to Z-order layers 2 – 3 or add as many layers needed until no layers are available.
Note: SOURCE syntax support the . (dot) as indicating a source file like 88.5
For live input sources, Source is the actual source file, not the input in number.
The contextual Buttons to the right of the numpad also light up and is populated with functionality that can be
used in the syntax. These are:
Contextual Display Description
Button
CD1 RESET Size Once pressed Resets the Sizing Adjustments of the source in the selected
Layer, just as clicking the Blue Reset icon button in the GUI.
If multiple layer are selected, no source files sizing is Reset.
CD2 Create Source Creates new source file just like the plus button in the GUI
(file)
CD3 SAVE Source Saves the source file
CD4 Source Adjust Opens the Adjust of the selected source on the Sprocket page.
CD5 Color Adjust Opens the Adjust of the Color correction of the selected source on the
Brush page
CD6 Empty
CD7 Freeze Input Will freeze the INPUT of the selected source file. If the selected source IS
frozen it will be un-frozen.
CD8 Bind Binds Source file to User key per syntax.
SOURCE # (is source file) BIND # (is user key number) ENTER
CD9 Empty
CD10 Empty
CD11 Empty
CD12 Empty
Device
Image 12-10
User Key
Image 12-11
User Keys are building blocks of settings for the Layers. See the earlier Chapters for the definition of user
Keys.
When User Key is pressed it lights its blue LED and opens the syntax entry for Record and Recall of user
keys.
Recording of a Preset is done in conjunction with the Save PVW and Save PGM Buttons like below:
• USERKEY # ENTER will recall userkey # to all selected layers.
• USERKEY 5 + 11 + 7 ENTER will add userkey 5 to the Z-order first selected layer and continue to add
userkey 11 and 7 to Z-order layers 2 – 3
To record userkeys you can only have one Destination and one Layer selected. Recording a userkey is done
via the below syntax:
Image 12-12
• SAVE PVW USERKEY # ENTER will save the currently selected layer properties in Preview into the selected
number. If the number exists we overwrite.
• SAVE PGM USERKEY # ENTER will save the currently selected layer properties in Program into the selected
number. If the number exists we overwrite.
• USERKEY ENTER saves next available userkey.
The contextual Buttons to the right of the numpad also light up and is populated with functionality that can be
used in the syntax. These are:
CD1 -10 is the Enables and toggles on off
CD12 is All / None as toggle function
Preset
Image 12-13
Preset refers to Presets stored in Event Master Toolset. See the earlier Chapters for the definition of Presets.
When Pre-set is pressed it lights its blue LED and opens the syntax entry for Record and Recall of user keys.
Recording of a Preset is done in conjunction with the Save PVW and Save PGM Buttons like below:
• PRESET # ENTER will recall preset #
• PRESET 5 + 11 + 7 ENTER recall these presets in order, 5 being recalled first in a stack on fashion,
information is added but not replaced.
Recording a preset is done via the below syntax:
• SAVE PVW PRESET # ENTER will save the currently selected destination/s into the selected number. If the
number exist we overwrite.
• PRESET ENTER without a # saves next available preset.
The contextual Buttons to the right of the numpad also light up and is populated with functionality that can be
used in the syntax. These are:
Contextual Display Description
Button
CD1 Lock / Unlock Locks and unlocks the Selected Preset
CD2 Renumber Renumber the Selected preset
Example:
• PRESET 45 Renumber 55 ENTER will renumber Preset 45 to 55.
Special Function with Modifiers with Preset recall and Record:
• + numpad will increase selection by one.
• - numpad will decrease selection by one.
Cue
Image 12-14
Time
Image 12-15
Time refers to the timing parameter of the selected Top Functions. This button will allow entering time for
different functions.
Destination has Transition Time, Layer has Layer Transition Time.
Syntax for TIME is:
• DEST # TIME # ENTER will set the Transition time of 60 to Destinations # but not select Destination #
further actions.
• DEST 1 + 5 TIME 60 ENTER will set the Transition time of 60 to Destinations 1 and 5 but not select
Destination 1 and 5 for further actions.
• LAYER 1 + 4 TIME 120 ENTER will set the Layer Transition time of 120 to Layer 1 and 4 but not select
Layer 1 and 4 for further actions.
Image 12-16
Layout
Image 12-17
The Layout function button allows for selection and recall of layouts where applicable.
Multi-viewer, Assign Buttons and Programmer screen & Preset screens are currently implemented.
To select a Layout use syntax like:
• LAYOUT 1 ENTER will recall Layout 1.
The same number of layouts is available as in the GUI. Layout changes also act as they do in the GUI.
When a layout is selected changes are stored for that layout in real time, automatically.
Pressing Layout button will populate the Smart Displays with:
Contextual Display Description
Button
CD1 MVR LAYOUT MVR (CD1) 1 or 2 or 3 or 4 ENTER will recall Layout 1 – 4
respectively into the Multi-viewer
CD2 Programing LAYOUT Programmer (CD 2) 1 or 2 or 3 or 4 ENTER will recall Layout 1
– 4 respectively into the Programming Window
CD3 Assign Buttons LAYOUT Assign (CD 3) 1 or 2 or 3 or 4 ENTER will Recall Layout 1 – 4
respectively into the Assign Buttons.
Screens
Image 12-18
The Screens button is used to select the windows of the GUI currently in the displays of the controller. There
is 2 internal standard and 2 external possible.
Screens are named 1 – 4, 1 to the left and 2 to the right with the output 3 and 4 in the back.
When the Screens button is pressed, the contextual displays will be populated with:
Contextual Display Description
Button
CD1 Config 1 Applies the Config Page to the left screen of the console
CD2 Program 1 Applies the programming page to the right screen of the console
CD3 MVR 1 Applies the MVR Setup page to the Left screen of the console
CD4 Config 2 Applies the Config Page to the right screen of the console
CD5 Program 2 Applies the programming page to the right screen of the console
CD6 MVR 2 Applies the MVR Setup page to the Left screen of the console
Image 12-19
Once pressed this button latches the function “Save from PVW Mode” and lights its GREEN led. This allow
storing 1 or several Templates / Presets or Cue´s after the syntax from Preview.
When the LED is RED, it indicates that the Save PGM button turned the EC-200/EC-210 in “Save
PGM Mode”.
Example of use:
• PRESET # ENTER → Preset # is stored from Preview as new preset.
• PRESET # ENTER → Preset # is overwritten from Preview if it exists.
• PRESET ENTER → Next free preset number is created from Program.
If either Save PVW or Save PGM is latched and the other is pressed it cancels the previous latch.
The GUI Button Save PVW will turn red to indicate the latched record state.
Image 12-20
Once pressed this button latches the function “Save from PGM Mode”. This allows storing 1 or several
Templates / Presets or Cue´s after the syntax from Preview.
As the Button does not have a LED internally it will light up the LED of the Save PVW button in Red.
Example of use:
• PRESET 5 ENTER → Preset 5 is stored from Program as new preset.
• PRESET 5 ENTER → Preset 5 is overwritten from Program if it exists;
• PRESET ENTER → Next free preset number is created from Program.
If either Save PGM or Save PVW is latched and the other is pressed it cancels the previous latch.
As the Button for Save PGM does not have an internal LED the GUI also must indicate that the button is
latched. The GUI Button Save PGM will turn red to indicate the latched record state.
Adjust
Image 12-21
The Adjust button provides a shortcut to and open the Adjust tab of the Selected function.
If nothing is selected that has information that goes in the Adjust tab, it will still open and be empty.
All Dest
Image 12-22
All Dest provides a shortcut to selects all Destinations for further actions. And with Press and Hold have
extended function.
A Single press selects all destinations.
When pressed and held and then button CLEAR is tapped, All Destinations are un-selected.
When pressed and held and then button BARCO EYE is tapped, the selection is inverted.
All Layer
Image 12-23
All Layer provides a shortcut to selects all Layers of selected destinations for further actions. And with Press
and Hold have extended function.
A Single press selects all Layers.
When pressed and held and then button CLEAR is tapped, All Layers of selected Destinations are un-
selected.
When pressed and held and then button BARCO EYE is tapped, the selection is inverted.
Clear
Image 12-24
The Clear button has many functions and clearing selections and operands are often used in programming.
Most of the CLEAR functionality has been included with each button and is not repeated here. The simplest
function of CLEAR is:
• Clears the current selection of the latest selected DEST / LAYER / SOURCE / DEVICE to unselected.
After that it becomes more of a modifier with other buttons.
PVW Trans
Image 12-25
Currently selected layers in Preview will preview its effect (move) without showing on program.
Capture Still
Image 12-26
With the Capture Still Button a Still Store can be captured via syntax. The Source File numbers input will
capture.
Syntax:
• SOURCE # Capture Still
Barco Eye
Image 12-27
The Barco Eye button works as a Modifier Button, like Windows/CTRL/Fn button on a keyboard. This is
further described in functionality around other buttons.
Image 12-28
Pressing button Unlocks Selected Destinations Program for Edit just as clicking the small lock in Program.
Red LED indicates active.
Image 12-29
T-Bar Disable
Image 12-30
Image 12-31
Image 12-32
To save the show into the current state the user presses this button. It is the same as the Disk button in GUI.
Confirmation is given in the bottom signal bar in red Save Done.
Panel lock
Image 12-33
By pressing the Panel Lock button the user lock´s out the Panel and Touch Screens from input with Request
for password to unlock.
Proceed like below:
• Press Panel Lock button.
• Once Locked all input from screens or panel result in a request for Password, 4 numbers from numpad +
enter to unlock.
Keyboard
Image 12-34
Pressing this button enables or disables the On Screen Keyboard. This setting is found in the Settings Menu
Page.
Simple servicing
E2 is based on a modular design that ensures easy serviceability. Users can swap most of the E2 components
in the case of damage, without shipping the unit to a Barco service center.
Methodology
Most procedures in these chapters include multiple steps to gain access to the parts requiring service. A
workflow flow chart is provided next indicating all of the procedures and their relationships. Please refer to the
chart to familiarize yourself with the sequence of procedures.
ESD recommendations
The following precautions must be taken:
• Perform the Service procedures only at approved anti-static work station equipped with anti- static mat.
• At all times use a conductive wrist strap attached to a solid earth ground.
• Always discharge yourself by touching a grounded bare metal surface before coming in contact with ESD
sensitive electronic.
WARNING: Always switch power off and unplug the cords from the device before performing any
maintenance operations described in this chapter.
WARNING: The device can be damaged by electrostatic discharge (ESD). When handling the
device and any of its components, caution must be taken so that damage does not occur. Damage
due to inappropriate handling is not covered by the warranty.
Overview
• E2 unit Overview
• Process Overview
• Spare Parts Serviceable by All Users
• Rear I/O and Link Cards
• Rear I/O, VPU and Link card Heatsink Fan
• Tri-Combo Input and Tri-Combo Output Card Disassembly and Assembly
• Front Cover Assembly
• Front Brackets
• 3RU Fan Tray
Image 14-1
Image 14-2
Image 14-3
Overview
Image 14-4
1 Chassis
2 I/O and Link Cards
Concerned parts
R9004740 DVI Input
R9004741 SDI Output
R9004742 SDI Input
R9004743 HDMI Output
R9004744 DP/HDMI Input
R9004745 DVI Output
R9004746 Link Card
R9004765 Quad DP 1.2 Output
Board
R9004785 Tri-Combo Input
R9004786 Tri-Combo Output
R9004791 Quad HDMI Input Board
R9004792 Quad HDMI 2.0 Output
Board
R9004793 Quad DP 1.2 Input Board
Necessary tools
Phillips Screwdriver #2.
2. Loosen and unscrew the top and bottom thumbscrews that are holding the card to the chassis.
3. Gently pull the card out of its slot.
Tip: You may need to wobble it a little bit up or down to loosen it from the card guides as you are
pulling out.
Image 14-5
Apply a little pressure on the card until it is fully inserted in the back plane connector.
Image 14-6
Overview
Image 14-7
1 I/O board
2 Heatsink Fan
3 Pins
Concerned parts
R767263K Heatsink Fan
Necessary tools
• 1 x Phillips Screwdriver #2.
• Small fine nose pliers.
How to remove the Rear I/O, VPU and Link card Heatsink Fan
1. After you remove the card from the chassis, unplug the heatsink fan power wire from the PCB connector.
2. Locate the two pins that are located on opposite corners of the Heatsink and secure the fan on to the board.
3. Turn the board over and with small fine nose pliers while bringing together the two sides of the pin push it
through the hole.
4. After both pins are pushed through the holes, you can remove the heatsink from the card.
How to install the Rear I/O, VPU and Link card Heatsink Fan
1. Remove the heatsink with the fan from the package.
2. Remove the plastic cover from the bottom of the fan to expose the adhesive material.
3. Align the holes in the board with the pins of the Heatsink.
4. Press firmly the heatsink to the devices below.
5. Plug the heatsink fan power wire to the PCB connector.
Concerned parts
R9004785 Tri-Combo Input
R9004786 Tri-Combo Output
R767263K Fansink kit
Required tools
Phillips screwdriver PH2
Turn over the PCBA and push the fansink pins. (The fansink pins will not come free of the fansink.)
1 Fansink pins
CAUTION: Do not reuse a fansink, once it has been removed from the mainboard (PCBA). The
thermal compound will no longer be properly located, and the compression of the pins during
removal will prevent them from fastening properly to the motherboard. Use the fansink replacement
kit R767263K.
1 PCBA
2 Fansink (heatsink fan)
3 Fansink pins
4 Pin holes
On the TCI card, make sure that the LED's length is a maximum of 1.2 mm below the bottom surface of the
PCBA.
Image 14-17
Overview
Image 14-18
Necessary tools
1 x Screwdriver HEX 0.05" 7.05" (Provide by Barco in the original package).
Image 14-19
Note: the standoffs go through the holes in sheet metal to properly align the front enclosure.
Image 14-20
2. Pull out the Front cover and lay it flat in front of the unit.
At this point there are still 3 cables connecting the Front cover to the unit.
Image 14-21
Image 14-22
Necessary tools
None.
Image 14-23
Image 14-24
Concerned parts
R767271K 3RU Fan Tray
Necessary tools
1 x Phillips Screwdriver #2 (optional).
Note: You may need a screwdriver if the thumbscrews are very tight.
Image 14-25
Image 14-26
Concerned parts
R767270K 1RU Fan Tray
Necessary tools
1 x Phillips Screwdriver #2 (optional).
Note: You may need a screwdriver if the thumbscrews are very tight.
Image 14-27
Image 14-28
Caution: Before you completely remove it from the unit carefully push the USB and Front panel cables
through the grommet located on the left hand side.
Image 14-29
2. Make sure that the front panel flat cable goes through the slot located on the right hand side.
3. Line up the connector behind the fan tray and the connector on the bracket behind it and push so the two
connectors mate.
Image 14-30
Overview
Image 14-31
1 Chassis
2 VPU cards
Concerned parts
R9004747 VPU Card
Necessary tools
1 x Phillips Screwdriver #2 (optional).
2. Loosen and unscrew the thumbscrew that is holding VPU card to the chassis.
3. Pull the VPU out of its slot.
Image 14-32
Image 14-33
Before you proceed removing the Front panel knob you need to remove the Front Cover Assembly
as outlined in the related procedure.
Necessary tools
• Knob removal tool provided by Barco
Image 14-34
Image 14-35
2. Use the knob removal tool provided by Barco to take out the knob. Align the notches on the tool with the
grooves in the knob as indicated below.
Note: If the tool is not available use fine point needle nose pliers to squeeze at knob between the two
grooves while pulling it out.
Image 14-36
Image 14-37
Necessary tools
1 x Phillips Screwdriver #2
Image 14-38
Image 14-39
Concerned parts
R767260K Front Panel Board
Necessary tools
1 x Phillips Screwdriver #2
Image 14-40
2. Move the PCB to the right and then out to release it from the mount.
Image 14-41
Image 14-42
Before you proceed removing the VFD Display mount you need to remove the Front Cover
Assembly as outlined in the related procedure
Concerned parts
R767241K VFD Display Assembly
Necessary tools
1 x Phillips Screwdriver #2
Image 14-43
Image 14-44
Concerned parts
R767246K VFD Display Filter
Necessary tools
None.
Image 14-45
2. Use alcohol to clean the adhesive residue that held the filter to the metal plate.
4. Remove the rest of the screws from the perimeter of the panel as shown below.
5. Push on the edge of the piece that is in the middle of the chassis until it's loosened and release from the unit.
Carefully remove this piece from the unit.
6. Remove the other piece.
Image 14-46
Image 14-47
Before you proceed removing the Solid State Memory you need to remove the Bottom Panel as
outlined in the related procedure.
The solid-state memory can also be replaced after the System Power board is removed from the
unit.
Overview
Image 14-48
Concerned parts
R767275K Solid State Memory
Necessary tools
1 x Phillips Screwdriver #2
Image 14-49
Image 14-50
Before you proceed removing the System Battery you need to remove the Bottom Panel as outlined
in the related procedure.
The System Battery can also be replaced after the System Power board is removed from the unit.
Concerned parts
V327007 Battery
Necessary tools
None.
Image 14-51
When a new battery is installed, the user need to place a sticker on the inside of the metal plate
(Bottom Panel) that indicates when the battery was last replaced. The absence of sticker means the
battery has never been replaced. In this case the S/N sticker can be used for the reference date.
Image 14-52
Image 14-53
Before you proceed removing the CPU module you need to remove the Bottom Panel as outlined in
the related procedure.
Overview
Image 14-54
Concerned parts
R767264K CPU module
Necessary tools
1 x Phillips Screwdriver #2
Image 14-55
Necessary tools
None.
Image 14-56
2. Pull the Power supply out of its slot by pulling on the handle.
Note: The card edge should be at the top of the power supply as shown in the drawing.
2. Push the power supply completely inside the slot. Apply a little pressure by using the handle until the power
supply is fully inserted.
Image 14-57
Before you proceed removing the System-Power board you need to remove the Power Supplies,
Bottom Panel and the CPU board. Follow the instructions provided in these sections.
Overview
Image 14-58
1 Chassis
2 System-Power Board
3 Bottom Panel part 1
4 Bottom Panel part 2
Concerned parts
R767261K System-Power Board
Necessary tools
• 1 x Phillips Screwdriver #2
• Hex Screwdriver
Image 14-59
3. Remove the 15 screws (6-32x.31 Stainless Steel) that attach the System Power Board to the Mother board.
4. Carefully lift the board up and remove the card from the System. Don't pull the board too far because there are
still 3 cables attached to the card.
Note: Interposer card(s) may come out. In this case, re-install the boards into the motherboard slots
unit.
5. Turn the board over and unplug the Genlock, Ethernet cable and Front panel keyboard cable. Refer to the
drawing below (Bottom side) to locate the cables.
After the system card is removed, you can also replace the System battery or the Solid-State
memory. These items can be serviced without removing the System-Power board as described in
other sections of this chapter.
Top side
Image 14-60
Bottom side
Image 14-61
Image 14-62
Overview
Image 14-63
1 Chassis
2 Genlock Assembly
Concerned parts
R9004748 Genlock Assembly
Necessary tools
1 x Phillips Screwdriver #2
Image 14-64
3. Gently pull the Genlock assembly away from the unit . Don't pull the assembly too far back because there are
still 2 cables attached.
Note: At this point there are still 2 cables connecting the Genlock Assembly to the unit.
4. Unlatch the VFD ribbon cable from the connector and pull it up and away from the Genlock board.
Note: This cable connects the Genlock board to the System-Power board.
Image 14-65
5. Unlatch the Ethernet cable from the connector and pull back and away from the Genlock board.
Note: This cable connects the Genlock board to the System-Power board.
Image 14-66
The USB cable is connected to the USB extension cable (the cable that is connected to the System-
Power board). This procedure provides instructions how to disconnect it from both sides of the
cable.
Concerned parts
R767269K Cable Kit Set
Necessary tools
• 1 x Phillips Screwdriver #2
• Hex Screwdriver
• Nut socket.
Image 14-67
7. Remove the plate that has been exposed after the nuts are removed.
8. Remove the three screws that hold the USB cable into the metal plate.
Image 14-68
Image 14-69
The USB Extension cable connects the USB cable to the System Power board. This procedure
provides instructions on how to disconnect the cable on both sides.
Concerned parts
R767269K Cable Kit Set
Necessary tools
1 x Phillips Screwdriver #2
Image 14-70
4. Turn the unit upside down and remove the bottom panel (Follow the instructions provided in the bottom panel
removal section).
5. Locate the USB Extension cable that is plugged on the System-Power board.
Image 14-71
Image 14-72
The flat ribbon VFD cable connects the VFD assembly to the System Power board. This procedure
provides instructions on how to disconnect the cable on both sides.
Concerned parts
R767269K Cable Kit Set
Necessary tools
• 1 x Phillips Screwdriver #2
• Hex Screwdriver
Image 14-73
3. Gently push the cable through the grommet located in the 1RU tray.
Image 14-74
4. Turn the unit upside down and remove the bottom panel (Follow the instructions provided in the bottom panel
removal section).
5. Locate the VFD cable that is plugged on the System-Power board.
Image 14-75
Image 14-76
The flat ribbon keyboard cable connects the Front panel board to the System-Power board. This
procedure provides instructions on how to disconnect the cable on both sides.
Concerned parts
R767269K Cable Kit Set
Necessary tools
• 1 x Phillips Screwdriver #2
• Hex Screwdriver
Image 14-77
Image 14-78
The flat ribbon Genlock cable connects the Genlock Assembly to the System-Power board. This
procedure provides instructions on how to disconnect the cable on both sides.
Make sure the latches are fully engaged to prevent the cable from coming loose.
Concerned parts
R767269K Cable Kit Set
Necessary tools
• 1 x Phillips Screwdriver #2
• Hex Screwdriver
Image 14-79
Make sure the latches are fully engaged to prevent the cable from coming loose.
Image 14-80
The Ethernet cable connects the Genlock board to the System Power board. This procedure
provides instructions on how to remove the cable from both sides.
Concerned parts
R767269K Cable Kit Set
Necessary tools
1 x Phillips Screwdriver #2
Image 14-81
Image 14-82
The 3RU cable assembly provides power to the 3RU fans from the System-Power board.
One side of the cable is attached to a metal bracket that is accessible after the 3RU fan tray is
removed. The other side of the cable assembly connects to the System-Power board and is
accessible when the bottom panel is removed
Concerned parts
R767269K Cable Kit Set
Necessary tools
• 1 x Phillips Screwdriver #2
• Hex Screwdriver
Image 14-83
3. Locate the snap lock on the top of the connector and push it back to release the connector from the bracket.
Image 14-84
4. Push the connector up until the slots in the metal bracket align with the flanges on the connectors.
Image 14-85
5. Gently pull the 3RU cable assembly away from the bracket.
Image 14-86
Image 14-87
Image 14-88
The 1RU cable assembly provides power to the 1RU fans from the System-Power board.
One side of the cable is attached to a metal bracket that is accessible after the 3RU and the 1RU
fan trays are removed. The other side of the cable assembly connects to the System-Power board
and is accessible when the bottom panel is removed.
Concerned parts
R767269K Cable Kit Set
Necessary tools
• 1 x Phillips Screwdriver #2
• Hex Screwdriver
Image 14-89
3. Locate the snap lock on the connector and push it back to release the connector from the bracket.
Image 14-90
4. Push the connector to the left until the slots in the metal bracket align with the flanges on the connectors.
Image 14-91
Image 14-92
Image 14-93
Necessary tools
1 x Phillips Screwdriver #2
Note: You don’t need to remove the rear rack ears to access any other part of the unit.
Image 14-94
When shipping an E2 in a Barco-supplied case, make sure that the rear connector protectors are
installed to prevent damage.
Image 14-95
Concerned parts
R767268K Rack Ears kit
Necessary tools
1 x Phillips Screwdriver #2
Image 14-96
Image 14-97
Necessary tools
1 x Phillips Screwdriver #2
Image 14-98
Image 14-99
Necessary tools
1 x Phillips Screwdriver #2
Image 14-100
When installing the guide make sure you have 2 cards from the rear and two cards from the front
(VPUs) installed before tightening the screws.
Image 14-101
Overview
Image 14-102
1 Motherboard
2 Fan
3 Heatsink
4 Fan power cable
Concerned parts
R767265K Motherboard Heatsink &
Fan kit
Necessary tools
1 x Phillips Screwdriver #2
Image 14-103
Simple servicing
S3 series devices are based on a modular design that ensures easy serviceability. Users can swap most of
the S3 components in the case of damage, without shipping the unit to a Barco service center.
Methodology
Most procedures in these chapters include multiple steps to gain access to the parts requiring service. A
workflow flow chart is provided next indicating all of the procedures and their relationships. Please refer to the
chart to familiarize yourself with the sequence of procedures.
ESD recommendations
The following precautions must be taken:
• Perform the Service procedures only at approved anti-static work station equipped with anti- static mat.
• At all times use a conductive wrist strap attached to a solid earth ground.
• Always discharge yourself by touching a grounded bare metal surface before coming in contact with ESD
sensitive electronic.
WARNING: Always switch power off and unplug the cords from the device before performing any
maintenance operations described in this chapter.
WARNING: The device can be damaged by electrostatic discharge (ESD). When handling the
device and any of its components, caution must be taken so that damage does not occur. Damage
due to inappropriate handling is not covered by the warranty.
Overview
• S3 unit Overview
• Process Overview
• Spare Parts Serviceable by All Users
• Rear I/O, Link and VPU Cards
• Rear I/O, VPU and Link card Heatsink Fan
• Tri-Combo Input and Tri-Combo Output Card Disassembly and Assembly
• Front Cover Assembly
• Front Brackets
Image 15-1
Image 15-2
Image 15-3
Overview
Image 15-4
1 Chassis
2 I/O, Link and VPU cards
Concerned parts
R9004740 DVI Input
R9004741 SDI Output
R9004742 SDI Input
R9004743 HDMI Output
R9004744 DP/HDMI Input
R9004745 DVI Output
R9004746 Link Card
R9004758 VPU card S3
R9004765 Quad DP 1.2 Output
Board
R9004785 Tri-Combo Input
R9004786 Tri-Combo Output
R9004791 Quad HDMI Input Board
Necessary tools
Phillips Screwdriver #2.
2. Loosen and unscrew the top and bottom thumbscrews that are holding the card to the chassis.
3. Gently pull the card out of its slot.
Tip: You may need to wobble it a little bit up or down to loosen it from the card guides as you are
pulling out.
Image 15-5
Apply a little pressure on the card until it is fully inserted in the back plane connector.
Image 15-6
Overview
Image 15-7
1 I/O board
2 Heatsink Fan
3 Pins
Concerned parts
R767263K Heatsink Fan
Necessary tools
• 1 x Phillips Screwdriver #2.
• Small fine nose pliers.
How to remove the Rear I/O, VPU and Link card Heatsink Fan
1. After you remove the card from the chassis, unplug the heatsink fan power wire from the PCB connector.
2. Locate the two pins that are located on opposite corners of the Heatsink and secure the fan on to the board.
3. Turn the board over and with small fine nose pliers while bringing together the two sides of the pin push it
through the hole.
4. After both pins are pushed through the holes, you can remove the heatsink from the card.
How to install the Rear I/O, VPU and Link card Heatsink Fan
1. Remove the heatsink with the fan from the package.
2. Remove the plastic cover from the bottom of the fan to expose the adhesive material.
3. Align the holes in the board with the pins of the Heatsink.
4. Press firmly the heatsink to the devices below.
5. Plug the heatsink fan power wire to the PCB connector.
Image 15-8
Overview
Image 15-9
Necessary tools
1 x Screwdriver HEX 0.05" 7.05" (Provide by Barco in the original package).
Image 15-10
Note: the standoffs go through the holes in sheet metal to properly align the front enclosure.
Image 15-11
2. Pull out the Front cover and lay it flat in front of the unit.
At this point there are still 3 cables connecting the Front cover to the unit.
Image 15-12
Image 15-13
Necessary tools
None.
Image 15-14
Image 15-15
Concerned parts
R767280K 3RU Fan Tray
Necessary tools
1 x Phillips Screwdriver #2 (optional).
Note: You may need a screwdriver if the thumbscrews are very tight.
Image 15-16
Caution: Before you completely remove it from the unit carefully push the USB and Front panel cables
through the grommet located between the two fans at left hand side.
Image 15-17
3. Line up the connector behind the fan tray and the connector on the motherboard behind it and push so the two
connectors mate.
Image 15-18
Before you proceed removing the Front panel knob you need to remove the Front Cover Assembly
as outlined in the related procedure.
Necessary tools
• Knob removal tool provided by Barco
Image 15-19
Image 15-20
2. Use the knob removal tool provided by Barco to take out the knob. Align the notches on the tool with the
grooves in the knob as indicated below.
Note: If the tool is not available use fine point needle nose pliers to squeeze at knob between the two
grooves while pulling it out.
Image 15-21
Image 15-22
Necessary tools
1 x Phillips Screwdriver #2
Image 15-23
Image 15-24
Concerned parts
R767260K Front Panel Board
Necessary tools
1 x Phillips Screwdriver #2
Image 15-25
2. Move the PCB to the right and then out to release it from the mount.
Image 15-26
Image 15-27
Before you proceed removing the VFD Display mount you need to remove the Front Cover
Assembly as outlined in the related procedure
Concerned parts
R767241K VFD Display Assembly
Necessary tools
1 x Phillips Screwdriver #2
Image 15-28
Image 15-29
Concerned parts
R767246K VFD Display Filter
Necessary tools
None.
Image 15-30
2. Use alcohol to clean the adhesive residue that held the filter to the metal plate.
Image 15-31
The USB cable is connected to the USB extension cable (the cable that is connected to the
Motherboard). This procedure provides instructions how to disconnect it from both sides of the
cable.
Concerned parts
R767283K Cable Kit Set
Necessary tools
• 1 x Phillips Screwdriver #2
• Hex Screwdriver
• Nut socket.
6. Remove and put aside the 16 spacers situated under the plate you just removed.
Image 15-32
7. Remove the plate that has been exposed after the nuts are removed.
8. Remove the three screws that hold the USB cable into the metal plate.
Image 15-33
Image 15-34
The USB Extension cable connects the USB cable to the Motherboard. This procedure provides
instructions on how to disconnect the cable on both sides.
Overview
Image 15-36: USB Ext Cable connected to the USB Cable behind the front panel
Concerned parts
R767283K Cable Kit Set
Necessary tools
1 x Phillips Screwdriver #2 (to remove the front panel assembly)
Image 15-37
4. Remove the 3RU Fan tray in order to access the motherboard (refer to the related procedure).
5. Locate the USB Extension cable that is plugged on the Motherboard.
Image 15-38
Necessary tools
None.
Image 15-39
2. Pull the Power supply out of its slot by pulling on the handle.
2. Push the power supply completely inside the slot. Apply a little pressure by using the handle until the power
supply is fully inserted.
Image 15-40
Overview
Image 15-41
1 Chassis
2 Genlock Assembly
Concerned parts
R9004760 GENLOCK/S3D S3
Necessary tools
1 x Phillips Screwdriver #2
Image 15-42
2. Gently pull the Genlock assembly away from the unit . Don't pull the assembly too far back because there are
still 2 cables attached.
Note: At this point there are still 2 cables connecting the Genlock Assembly to the unit.
3. Unlatch the Genlock ribbon cable from the connector and pull it up and away from the Genlock board.
Image 15-43
4. Unlatch the Ethernet cable from the connector and pull back and away from the Genlock board.
Necessary tools
1 x Phillips Screwdriver #2
Note: You don’t need to remove the rear rack ears to access any other part of the unit.
Image 15-44
Image 15-45
Concerned parts
R767281K FRONT RACK EARS S3
Necessary tools
1 x Phillips Screwdriver #2
Image 15-46
Image 15-47
Necessary tools
1 x Phillips Screwdriver #2
Image 15-48
2. Remove the 5 screws (6-32x0.25) located on the top at the back of the chassis.
3. Remove the cover by gently pulling it away from the unit.
Image 15-49
Necessary tools
1 x Phillips Screwdriver #2
Image 15-50
2. Remove the card guide cover by gently pulling it away from the unit.
When installing the guide make sure you have 2 cards from the rear installed before tightening the
screws.
Image 15-51
Overview
Image 15-52
1 Motherboard
2 Fan
3 Heatsink
4 Fan power cable
Concerned parts
R767265K Motherboard Heatsink &
Fan kit
Necessary tools
1 x Phillips Screwdriver #2
Image 15-53
Image 15-54
Overview
Image 15-55
1 Power Interposer
2 Power supply guide
3 Side Support Plate
Concerned parts
R767279K POWER INTERPOSER
ASSEMBLY
Necessary tools
1 x Phillips Screwdriver #2
Image 15-56
Image 15-57
Image 15-58
Actually to remove the power supply guide, you must move the entire motherboard mount forward.
The reason for this is there is not enough space to get the power supply guide out without moving
everything towards the front of the chassis.
Overview
Image 15-59
1 Power Interposer
2 Power supply guide
3 Side Support Plate
4 Motherboard Mount
Necessary tools
1 x Phillips Screwdriver #2
To remove the power supply guide, the entire Motherboard Mount must be move forward.
Image 15-60
2. Remove the five pan head screws (4-40x0.25 — black) that attach the Power supply guide to the side of the
chassis.
3. Remove the twelve flat head screws (6-32x0.25 — black) that attach the Motherboard Mount to the side of the
chassis.
4. Remove the five flat head screws (4-40x0.25 — black) that attach the Motherboard Mount to the side of the
chassis.
Image 15-61
5. Remove the three pan head screws (4-40x0.25 — Stainless steel) that attach the Power Supply Guide to the
side of the side support plate.
Image 15-62
There are slots cut into the bottom which will make installation of the guide much easier. See detail
on the previous drawing.
Image 15-63
Overview
Image 15-64
1 Power Interposer
2 Power supply guide
3 Side Support Plate
Necessary tools
1 x Phillips Screwdriver #2
Image 15-65
Note: It could be necessary to release the cable tie that maintain the fan power cable in place.
There are key holes cut into the bottom of the Side Support Plate which will make installation much
easier. See detail on the previous drawing.
Image 15-66
Overview
Image 15-67
Necessary tools
none
Note: The Link Card Interposer will be fixed during the Side Support Plate fixing stage.
Image 15-68
Overview
Image 15-69
1 CPU module
2 Motherboard
Concerned parts
R767264K CPU module
Necessary tools
1 x Phillips Screwdriver #2
Image 15-70
Install the CPU Module by rocking left and right while applying pressure on the connectors.
Image 15-71
Overview
Image 15-72
Concerned parts
R767275K Solid State Memory
Necessary tools
1 x Phillips Screwdriver #2
Image 15-73
Image 15-74
Overview
Image 15-75
Concerned parts
V327007 Battery
Necessary tools
None.
Image 15-77
The flat ribbon VFD cable connects the VFD assembly (front face) to the Motherboard.
One end of the flat ribbon VFD cable is clamped between the Motherboard and the Motherboard
mount. Remove this cable requires to separate these parts.
Concerned parts
R767283K S3 Cable Kit Set
Necessary tools
• 1 x Phillips Screwdriver #2
• Hex Screwdriver
2. Push out the side latches on VFD connector to release the VFD cable.
Image 15-78
3. Remove the front bracket and the 3RU Fan tray in order to access inside of the unit (refer to the related
procedures).
4. Gently push the cable through the grommet located in the 3RU Fan tray.
Image 15-79
Note: From this step, only the other end of the VFD cable stays connected to the motherboard.
Unfortunately it is necessary to remove the motherboard from the motherboard mount to unplug it.
(refer to the “Process Overview”, page 432).
Note: It is not necessary to remove the solid state memory, the system battery and the other cables to
give access to the motherboard fixing screws.
Image 15-80
Image 15-81
Image 15-82
The flat ribbon keyboard cable connects the Front panel board to the Motherboard. This procedure
provides instructions on how to disconnect the cable on both sides.
Overview
Image 15-83
1 Keyboard cable
2 Front face
Concerned parts
R767283K S3 Cable Kit Set
Necessary tools
• 1 x Phillips Screwdriver #2
• Hex Screwdriver
Image 15-84
During assembly, make sure that the keyboard cable goes through the slot located on the bottom
side of the 3RU Fan tray.
Image 15-85
Image 15-86
The 3RU cable assembly provides power to the 3RU fans from the Motherboard.
One side of the cable is attached to a metal bracket that is accessible after the 3RU fan tray is
removed. The other side of the cable assembly connects to the Motherboard.
Overview
Image 15-87
Concerned parts
R767283K S3 Cable Kit Set
Necessary tools
• 1 x Phillips Screwdriver #2
• Hex Screwdriver
Image 15-88
3. Locate the snap lock on the top of the connector and push it back to release the connector from the bracket.
Image 15-89
4. Push the connector up until the slots in the metal bracket align with the flanges on the connectors.
Image 15-90
5. Gently pull the 3RU cable assembly away from the bracket.
Image 15-91
Image 15-92
Image 15-93
The Ethernet cable connects the Genlock board to the Motherboard. This procedure provides
instructions on how to remove the cable from both sides.
This procedure requires to remove the Power supply Guide to unplug the cable from the
motherboard.
Overview
Image 15-94
1 Genlock card
2 Genlock cable
3 Chassis
4 Ethernet cable
Concerned parts
R767283K S3 Cable Kit Set
Necessary tools
1 x Phillips Screwdriver #2
Image 15-95
Note: From this step, only the other end of the Ethernet cable stays connected to the motherboard.
Unfortunately it is necessary to remove the Power supply Guide to unplug it. (refer to the “Process
Overview”, page 432).
3. Follow the steps detailed in other procedures to remove Power supply Guide.
4. Locate the Ethernet cable that is plugged on the Motherboard and push the locking clip on the Ethernet cable
so it can be released from the socket.
Image 15-96
Image 15-97
The Genlock cable connects the Genlock board to the Motherboard. This procedure provides
instructions on how to remove the cable from both sides.
One end of the Genlock cable is clamped between the Motherboard and the Motherboard mount.
Remove this cable requires to separate these parts.
Overview
Image 15-98
1 Genlock card
2 Genlock cable
3 Chassis
4 Ethernet cable
Concerned parts
R767283K S3 Cable Kit Set
Necessary tools
1 x Phillips Screwdriver #2
2. Locate the Genlock connector on the Genlock assembly and unlatch the ribbon cable from the connector and
pull it up and away from the Genlock board.
Image 15-99
Note: From this step, only the other end of the Genlock cable stays connected to the motherboard.
Unfortunately it is necessary to remove the motherboard from the motherboard mount to unplug it.
(refer to the “Process Overview”, page 432).
Note: It is not necessary to remove the solid state memory, the system battery and the other cables to
give access to the motherboard fixing screws.
Image 15-100
Image 15-101
Simple servicing
The EX expansion box is based on a modular design that ensures easy serviceability. Users can swap most of
the EX components in the case of damage, without shipping the unit to a Barco service center.
Methodology
Most procedures in these chapters include multiple steps to gain access to the parts requiring service. A
workflow flow chart is provided indicating all of the procedures and their relationships. Please refer to the chart
to familiarize yourself with the sequence of procedures.
ESD recommendations
The following precautions must be taken:
• Perform the service procedures only at approved anti-static work station equipped with anti- static mat.
• At all times use a conductive wrist strap attached to a solid earth ground.
• Always discharge yourself by touching a grounded bare metal surface before coming in contact with ESD
sensitive electronic.
WARNING: Always switch power off and unplug the cords from the device before performing any
maintenance operations described in this chapter.
WARNING: The device can be damaged by electrostatic discharge (ESD). When handling the
device and any of its components, caution must be taken so that damage does not occur. Damage
due to inappropriate handling is not covered by the warranty.
Overview
• EX unit Overview
• Process Overview
• Spare Parts Serviceable by All Users
• Event Master Cards
• Tri-Combo Input and Tri-Combo Output Card Disassembly and Assembly
• Top Cover
• Power Supply
• CPU Module
• System Battery
• Motherboard
• Motherboard Fansink
T Top 5 Chassis
F Front 6 Motherboard Fan
1 Top Cover 7 Power Supply
2 Event Master Cards 8 CPU Module
3 Interposers 9 System Battery
4 Front Panel 10 Motherboard
Overview
1 Card slot #1
2 Card slot #2
3 Card thumbscrews
Concerned parts
Spare Part Kit Description
R9004740 DVI Input
R9004741 SDI Output
R9004742 SDI Input
R9004743 HDMI Output
Necessary tools
None.
You may need to wobble the card a bit to loosen it from the mating connector as you pull it out.
Apply a little pressure on the card, until it is fully inserted in the back plane connector. At this point
the sheet metal of the card should contact the sheet metal of the chassis.
Overview
Concerned parts
Part Number Description
02-1502002-90 EX Chassis
09-1502016-90 EX Chassis Cover
Necessary tools
• 1x Phillips Screwdriver #1
• 1x Phillips Screwdriver #2
Apply Loctite 242 (or equivalent) thread-locker to the screws that attach the top cover to the
chassis. Tighten the 4-40 flat-head screws to 5 in-lbs. Tighten the 6-32 pan-head screws to 8 in-lbs.
Overview
Concerned parts
Part Number Description
14-9500030-90 132W, 12V Power Supply
20-1502050-90 DC Power Cable Assembly
20-1502051-90 AC Entry Cable Assembly
13-0080608-90 4-40 x25 SEMS Screws (x4)
Necessary tools
• 1x Phillips Screwdriver #1
• 1x Phillips Screwdriver #2
Make sure that the three rubber bumpons are on the bottom of the power supply before installing
the power supply in the chassis. See Image 16-10.
Overview
1 CPU module
2 CPU module screws
Concerned parts
Part Number Description
B3248009D Motherboard fansink
Necessary tools
1x Phillips Screwdriver #1
Image 16-13
3. Lift the freed edge of the CPU module, and pull it gently from the CPU-module connector on the
motherboard.
4. Remove the CPU module from the chassis.
Overview
1 System battery
Concerned parts
Part Number Description
V327007 System battery
Necessary tools
None.
The + sign, indicating the positive pole of the battery, should face up.
16.10 Motherboard
Flow chart
Overview
Several items must be removed from the chassis, before the motherboard may be removed. These items fall
into two groups: rear-panel elements and chassis elements. Once these items have been removed, you may
remove the motherboard.
Concerned parts
Part Number Description
* Event Master Series card
13-6200003-90 BNC Hex Nuts (x2)
13-6200004-90 BNC Toothed Washers (x2)
13-6200013-90 BNC Insulating Bushing (x1)
B1959987 Slot #1 Edge-card Ribbon Cable
02-1502006-90 EX Interposer (Slot #1)
B1959986 Slot #2 Edge-card Ribbon Cable
20-1502050-90 DC Power Cable
02-1502020-90 Edge-card Guide
B1959991 USB Type B Cable
B1959992 DisplayPort Cable
03-1502005-90 EX Motherboard
B3248009D Fansink
* – Any Event Master series card fits Slot #1 and Slot #2.
Necessary tools
• 1x Phillips Screwdriver #1
• 1x Phillips Screwdriver #2
Rear-panel elements
2. Loosen the thumbscrews on the Event Master series card in Slot #1, and remove the card from the slot.
Chassis elements
12. Remove the two screws that fasten the Slot #1 card guide to the motherboard, and remove the card guide
from the chassis.
13. Unscrew and remove the card-guide standoffs from the chassis.
These go through slots in the motherboard, but the motherboard cannot be removed without first removing
the standoffs.
The chassis elements are shown removed from the chassis in Image 16-19.
The motherboard
Overview
Because the fansink pins must be removed from the underside of the motherboard, the motherboard must be
removed from the chassis before the fansink can be removed or replaced.
1 Motherboard—topside view
2 Motherboard—underside view
3 Motherboard fansink
4 Fansink pins
Concerned parts
Part Number Description
B3248009D Motherboard fansink
R767263K Fansink kit
02-1502005-90 EX motherboard
Necessary tools
None.
Image 16-25: Motherboard fansink pins Image 16-26: Motherboard fansink installed
1 Fansink 1 Fansink
2 Fansink pins 2 Fansink pins
3 Motherboard 3 Motherboard
Overview
• Servicing
17.1 Servicing
General
The EC-30 controller has no user-serviceable parts.
In the unlikely event your EC series controller requires service, please refer to the Return Material
Authorization section in this manual prior to sending the unit back to the Barco Service Department.
EC-30 Overview
Orientation and main components
Front:
1 Keyboard
2 T-bar
3 25W, 12V power supply brick
Rear:
1 T-bar 4 DC power
2 Strain-relief tabs 5 25W, 12V power supply brick
3 USB B to Host
Overview
• Servicing
18.1 Servicing
General
Given the low failure rate experienced on this device, it is extremely rare to have to change parts on the EC-50
controller.
In the unlikely event your EC series controller requires service, please refer to the Return Material
Authorization section in this manual prior to sending the unit back to the Barco Service Department.
The only parts that the user may have to change by itself is the work light and power fuse. The work light is a
spare part provided by Barco (see spare parts list bellow). The fuse is not provided by Barco.
EC-50 Overview
Orientation and main components.
Front:
1 Power switch
2 Power connector + fuse
3 work light connector
4 Communication connectors
Fuse
Specifications:
Size 5x20mm
Amp Rating 5A
Voltage Rating 250V
Location:
The fuse compartment is located above the power supply connector.
Image 18-3
Image 18-4
It is strongly recommended to quickly buy a new fuse when the spare fuse is used.
Image 18-5
Image 18-6
3. Change the fuse. Fuse should be installed in the fuse holder as shown:
Image 18-7
Overview
• Servicing
19.1 Servicing
General
Given the low failure rate experienced on this device, it is extremely rare to have to change parts on the EC-
200/EC-210 controller.
In the unlikely event your EC series controller requires service, please refer to the Return Material
Authorization section in this manual prior to sending the unit back to the Barco Service Department.
The only part that the user may have to change by himself is the work light . The work light is a spare part
provided by Barco (see spare parts list below).
EC-200/EC-210 Overview
Orientation and main components.
The images in this chapter show the EC-200, but they apply, as well, to the EC-210. The EC-200
and EC-210 are basically the same product.
Front:
This symbol on the product indicates that, under the European Directive 2012/19/EU governing waste
from electrical and electronic equipment, this product must not be disposed of with other municipal waste.
Please dispose of your waste equipment by handing it over to a designated collection point for the recycling of
waste electrical and electronic equipment. To prevent possible harm to the environment or human health from
uncontrolled waste disposal, please separate these items from other types of waste and recycle them
responsibly to promote the sustainable reuse of material resources.
For more information about recycling of this product, please contact your local city office or your municipal
waste disposal service.
For details, please visit the Barco website at: http://www.barco.com/AboutBarco/weee
This product contains batteries covered by the Directive 2006/66/EC which must be collected and
disposed of separately from municipal waste.
If the battery contains more than the specified values of lead (Pb), mercury (Hg) or cadmium (Cd), these
chemical symbols will appear below the crossed-out wheeled bin symbol.
By participating in separate collection of batteries, you will help to ensure proper disposal and to prevent
potential negative effects on the environment and human health.
件 目(名 ) 有毒有害物 或元
Component Name Hazardous Substances or Elements
汞 多溴二
价 多溴
Pb Hg Cd Cr6+ PBB
PBDE
印制电 件 X O O O O O
Printed Circuit Assemblies
外接电( ) X O O O O O
External Cables
散热片(器) O O O O O O
Heatsinks
底架 O O O O O O
件 目(名 ) 有毒有害物 或元
Component Name Hazardous Substances or Elements
汞 多溴二
价 多溴
Pb Hg Cd Cr6+ PBB
PBDE
Chassis
电源供应器 X O O O O O
Power Supply Unit
扇 X O O O O O
Fan
电池( ) X O O O O O
Batteries
帽, (栓), 旋( ),垫圈, 固 O O O O O O
件
Nuts, bolts, screws, washers,
Fasteners
本 格依据SJ/T 11364的 定 制
This table is prepared in accordance with the provisions of SJ/T 11364.
O: 示 有毒有害物 在 件所有均 材料中的含 均在 GB/T 26572 标准 定的 求以下.
O: Indicates that this toxic or hazardous substance contained in all of the homogeneous materials for this
part is below the limit requirement in GB/T 26572.
X: 示 有毒有害物 少在 件的某一均 材料中的含 出 GB/T 26572 标准 定的 求.
X: Indicates that this toxic or hazardous substance contained in at least one of the homogeneous materials
used for this part is above the limit requirement in GB/T 26572.
10
Turkey RoHS compliance
Factories
Barco Inc.
3000 Technology Road
Angleton, TX 77515
USA
Production date
The month and year of production is indicated on the product ID label on the product itself.
A.1 Specifications of E2
E2 Specifications
Live effects canvas Up to 20 Megapixels PVW/PGM
40 Megapixels PGM only 80 Megapixels @30p and PGM only
Video inputs 28 inputs via 8 input cards (Event Master series cards)
• Up to 8 x 4K inputs - each input card supports up to 4K@60p
• 8 x SD/HD/3G SDI (6G ready)
• 8 x HDMI 1.4a (297 Mpix/sec max)
• 8 x DisplayPort 1.1 (330 Mpix/sec max)
• 4 x Dual Link DVI (330)
Video outputs 14 outputs via 4 output cards (Event Master series cards)
• Up to 3 x 4K outputs - each output card supports up to 4K@60 p
• 4 x SD/HD/3G SDI
• 8 x HDMI 1.4a (297 Mpix/sec max)
• 2 x HDMI 1.4a for Multiviewer (297 Mpix/sec max)
Weight 31 kg / 68 lbs
Power • Input power: 100-240 VAC 50/60Hz 826W
• Ships with dual-redundant, hot-swappable power supplies
Warranty 3 years parts and labor
Environmental temperature 0-40° C / 32-104 F
Environmental humidity 0-95% non-condensing
Video inputs 16 inputs via 4 input cards (Event Master series cards)
• Up to 4 x 4K inputs - each input card supports up to 4K@60p
• 4 x SD/HD/3G SDI
• 6 x HDMI 1.4a (297 Mpix/sec max)
• 6 x DisplayPort 1.1 (330 Mpix/sec max)
Video outputs 10 outputs via 3 output cards (Event Master series cards)
• Up to 2 x 4K outputs - each output card supports up to 4K@60 p
• 4 x SD/HD/3G SDI
• 4 x HDMI 1.4a (297 Mpix/sec max)
• 2 x HDMI 1.4a for Multiviewer (297 Mpix/sec max)
Scaled Aux outputs User-definable from 4 x 2048x1200@60 to 1 x 4K@ All outputs can be
defined as Aux destinations for a total of 8 Aux outputs Output color
correction
Mixers • Native resolution background mixer per output screen
• Independent layer transitions or full Preview/Program transition
• Flexible layer allocation – 2 mixable or 4 single scalable PIP/key layers
assignable to any Program output screen
Still stores Up to 100 HD or 25 UHD, depending on the import file size.
Control - Event Master screen management software for PC or Mac - Event Master
Controllers - WebUI - Ethernet RJ-45, 1000/100/10 Mbps autosense
Serviceability • Field-serviceable I/O and processing cards (not hot-swappable)
• Hot-swappable dual-redundant power supplies
Noise Level Max 51.3 dB avg. Fans at 100%. Fan speed is software-managed based
on operating temperature. Reference ISO 7779
A.5 Specifications of EX
Overview
Live effects canvas When linked to an E2 or S3 and VPU cards are installed, supports up 20
Megapixels PVW/PGM. Or 40 megapixels PGM only in addition to master
processor
Video inputs Two card slots which can be either input or output
• Up to 8 inputs using any of the Event Master input cards
• Inputs can be distributed to other processors via the link cable or to a
locally installed output card
Video outputs Two card slots which can be either input or output
• Up to 8 outputs using any of the Event Master output cards
• Sources for the outputs can be from remote systems via the link
connection or from a locally installed input card.
Genlock Analog reference input on BNC connectors; Blackburst and Bi-level at SD,
and Tri-level at HD
Reference output is provided by an internal sync generator capable of Bi-
level and Tri-level sync signals
Program output Up to 8 program outputs for destinations created in a linked E2 or S3-4K
processor.
Scaled Aux outputs User-definable up to 8 x 2048x1200@60 or 2 x 4K@60
Output color correction
Mixers When linked to an E2 or S3 and VPU cards are installed, supports up to 4
HD mixers, 8 HD pips, 1 4K mixer, or 2 4K pips
Still stores Up to 100 HD or 25 UHD, depending on the imported file size.
Layer effects Determined by Master processor
Multiviewer N/A
Expandability • Easily expandable for larger display applications via proprietary links
• Link units to increase available inputs and outputs for larger tiled/
blended widescreen applications
• Two Ex chassis can be linked for standalone operation
• S3-4K supports up to 4 Ex chassis linked (16 inputs and 16 outputs of
HD video)
• E2 supports up to 8 Ex chassis that are linked. (32 inputs and 32
outputs of HD video)
DisplayPort connector
DisplayPort connector
DVI connector
Pin Signal
1 T.M.D.S. Data 2- 13 T.M.D.S. Data 3+
2 T.M.D.S. Data 2+ 14 +5V Power
3 T.M.D.S. Data 2/4 Shield 15 ground (for +5V)
4 T.M.D.S. Data 4- 16 Hot Plug Detect
MicroCross Pins
Pin Signal Pin Signal
C1 Analog Red Video C4 Analog Horizontal Sync
4 1 blue — TX1+
5 1 white/blue — TX1-
6 2 orange RXD- RX0-
7 4 white/brown — Rx1+
8 4 brown — RX1-
HDMIconnector pinouts
The following figure illustrates the HDMI connector.
HDMI connector
Pin Signal Pin Signal
HDMI connector
Pin Signal Pin Signal
3 TMDS Data2- 13 CEC
4 TMDS Data1+ 14
5 TMDS Data1 Shield 15 SCL
6 TMDS Data1- 16 SDA
7 TMDS Data0+ 17 DDC/CEC/HEC Ground
8 TMDS Data0 Shield 18 +5 v Power (max 50 mA)
9 TMDS Data0- 19 Hot Plug Detect (All Versions) and HEC
Data+
10 TMDS Clock+
ATRN
• Description: Performs an Auto Transition on the currently active destinations. The currently selected Effect
type, rate and edge width will be used to transition preview to program.
• Command Format: ATRN <transTime>
• Parameters:
<transTime> (optional)
Used to specify a transition time (duration of the transition) in frames. Value ranges from 0 to 1999. A 0
specify a cut transition. Any non-zero value (within range) will override the transition time in the controller. If
this argument is not specified, the current transition time known by the controller will be used.
• Examples:
> ATRN 200
(Transition Preview to Program on currently active destinations in 200 frames)
> ATRN 0
(Transition Preview to Program immediately. This is a CUT.)
> ATRN
(Transition Preview to Program using the transition time set in the controller)
• Query Format: N/A
• Query Response: N/A
PRESET
• Description: Preset Settings. For parameter details, see below.
• Command Format: PRESET
• Parameters:
-s (save preset, 1-1000)
-r (recall preset, 1-1000)
-a (recall preset and auto transition, 1-1000)
• Examples:
> PRESET -s 1
(Save currently selected destinations to preset 1)
> PRESET -r 10
(Recall preset 10)
PRESET -a 10
(Recall preset 10 and auto transition)
• Query Format: N/A
• Query Response: N/A
Introduction to JSON
JSON is built on two structures:
• A collection of name/value pairs: In various languages, this is realized as an object, record, struct,
dictionary, hash table, keyed list, or associative array.
• An ordered list of values: In most languages, this is realized as an array, vector, list, or sequence.
Here is an example of JSON data:
{
"firstName": "John",
"lastName": "Smith",
"address": {
"streetAddress": "21 2nd Street",
"city": "New York",
"state": "NY",
"postalCode": 10021
},
"phoneNumbers": [
"212 555-1234",
"646 555-4567"
]
}
JSON APIs
Here are some of the JSON APIs defined for controlling the Event Master processor. If you have a master /
slave Event Master setup, JSON must be sent to the master unit. For all the requests, this section explains the
parameter passed or used in the RPC calls. If the params object is blank that means that API doesn’t require a
parameter.
allTrans
• Definition:
- It executes the “allTrans” command.
• Request:
- params: {} - It doesn’t require any parameter.
• Response:
- response: null
- success: (0=success, anything else is an error)
• Example:
- {"params":{}, "method":"allTrans", "id":"1234", "jsonrpc":"2.0"}
cut
• Definition:
- It executes the “Cut” command.
• Request:
- params: {} - It doesn’t require any parameter.
• Response:
- response: null
- success: (0=success, anything else is an error)
• Example:
- {"params":{}, "method":"cut", "id":"1234", "jsonrpc":"2.0"}
resetFrameSettings
• Definition:
- Expose ALL reset types on Event Master processor with different options.
• Request:
- params: {"reset":x},
“x” can be 0 – 5
◦ 0: Soft reset.
◦ 1: Factory reset.
◦ 2: Factory reset (save IP).
◦ 3: Factory reset (save IP/EDID).
◦ 4: Factory reset (save VPID).
◦ 5: Power down.
• Response:
- response: null
- success: (0=success, anything else is an error)
• Example:
- {"params":{"reset": 0}, "method":"resetFrameSettings", "id":"1234",
"jsonrpc":"2.0"}
powerStatus
• Definition:
- This queries the power plug status of the Event Master processor. (There can be 1 or 2 power slots in
Event Master processor).
• Request:
- params: {} - It doesn’t require any parameter.
• Response:
- response: {FrameId1 :{ PwrStatus1, PwrStatus2},{FrameId2 :{ PwrStatus1,
PwrStatus2}
◦ PwrStatus1 gives the power status of the 1st slot in Event Master processor with frame id FrameId1,
FrameId2.
◦ PwrStatus2 gives the power status of the 2nd slot in Event Master processor with frame id
FrameId1, FrameId2.
◦ 0: Power supply module is not present.
◦ 1: Power supply module is present, but there is no power cable.
◦ 2: Power supply module is present, and the cable is plugged in, but there is no DC current.
◦ 3: Power supply module is present, and everything is OK.
- success: (0=success, anything else is an error)
• Example:
- {"params":{}, "method":"powerStatus", "id":"1234", "jsonrpc":"2.0"}
listPresets
• Definition:
- This queries the list of Presets on a particular destination or on the system.
• Request:
- params: {"ScreenDest":x , "AuxDest":x},
“x” can be:
◦ –2: Do not include any destinations of this type. (Has priority over particular id, if passed as a
parameter.)
◦ –1: Do not care (All presets). (Has priority over particular id, if passed as a parameter.)
◦ 0–999: want to see the presets with the destination this particular id in it or array of ids. Eg.
"ScreenDestination":[{"id": 2}, {"id": 3}]
• Response:
- response: Array of: [{"id": 0, "Name": "Preset3.00", "LockMode": 0, "presetSno":
3.00}, {"id": 1, "Name": "Preset4.00", "LockMode": 0, "presetSno": 4.00}]
◦ Response contains the array of presets. Above response contains id, name, lock mode preset serial
number of the all the presets.
- success: (0=success, anything else is an error)
• Example:
- {"params":{"ScreenDest": 0}, "method":"listPresets", "id":"1234",
"jsonrpc":"2.0"}
listDestinationsForPreset
• Definition:
- Lists the content of a Preset.
• Request:
- params: {"id":x },
“x” can be:
◦ –1: List all Presets.
◦ 0–999: list only that specific Preset.
• Response:
- response: Array of: [{"id": 0, "Name": "Preset3.00", "LockMode": 0, "presetSno":
3.00, "ScreenDest":[{"id": 0}, {"id": 3}],"AuxDest":[{"id": 0},
{"id": 1}]}]
◦ Response contains the array of Presets.
- success: (0=success, anything else is an error)
• Example:
- { "params":{"id": 0}, "method":"listDestinationsForPreset", "id":"1234",
"jsonrpc":"2.0"}
savePreset
• Definition:
- Creates a Preset on the Event Master processor.
• Request:
- params: {"presetName": "NewPreset", "ScreenDestination":[{"id": 2}, {"id": 3}],
"AuxDestination":[{"id": 1}, {"id": 2}]}
◦ “presetName”—Name of the Preset to save.
◦ ScreenDestinations—ScreenDest id for the Preset to be created.
◦ AuxDestinations—AuxDest id for the Preset to be created.
◦ ScreenDestination, AuxDestinations are optional parameters. If user didn’t provide it, Preset will be
saved for selected destinations.
• Response:
- response: null
- success: (0=success, anything else is an error)
• Example:
- {"params": {"presetName": "NewPreset"}, "method":"savePreset", "id":"1234",
"jsonrpc":"2.0"}
- {"params": {"presetName": "NewPreset", "ScreenDestination":
{"id": 0},"AuxDestination":{"id": 0}}, "method":"savePreset", "id":"1234",
"jsonrpc":"2.0"}
Key points regarding Preset, which are same for rename, activate, and delete:
- “id”—id of the preset.
- “presetSno”—preset serial number. User can provide floating point number if required. Eg. "presetSno":
1.01, "presetSno": 1.00, "presetSno": 1, "presetSno": 1.1, "presetSno": 1.10.
Kindly note that 1.1 and 1.10 or 1.00 and 1 are same.
- “presetName”—Name of the preset.
renamePreset
• Definition:
- Rename a Preset on the Event Master processor. User can rename Preset with id, Preset serial
number, or Preset name.
- Send any one of the parameters to rename Preset.
• Request params:
- params: {"id": x, "newPresetName": "NewPresetName"}
- params: {"presetSno": x.y, "newPresetName": "NewPresetName"}
- params: {"presetName": "OldPresetName", "newPresetName": "NewPresetName"}
◦ “newPresetName”—New Preset name to set.
• Response:
- response: null
- success: (0=success, anything else is an error)
• Example:
- {"params": {"id": 0, "newPresetName": " newPresetName "},
"method":"renamePreset", "id":"1234", "jsonrpc":"2.0"}
- {"params": {"presetName": "NewPreset", "newPresetName": "NewPresetName"},
"method":"renamePreset", "id":"1234", "jsonrpc":"2.0"}
- {"params": {"presetSno": 1.00, "newPresetName": " newPresetName "},
"method":"renamePreset", "id":"1234", "jsonrpc":"2.0"}
activatePreset
• Definition:
- Recall a Preset on the Event Master processor. User can recall Preset with id, Preset serial number, or
Preset name.
- Send any one of the parameters to recall Preset.
• Request params:
- params: {"id": x, "type": x}
- params: {"presetSno": x.y, "type": x}
- params: {"presetName": "PresetName"}
◦ “type”—0 to recall in preview (default), 1 to recall in program.
This is not a mandatory parameter but should be given when the user wants to recall a Preset in
program.
• Response:
- response: null
- success: (0=success, anything else is an error)
• Example:
- {"params": {"id": 0, "type": 0}, "method":"activatePreset",
"id":"1234", "jsonrpc":"2.0"} //Recall in preview with id 0.
- {"params": {"presetName": "abc" }, "method":"activatePreset",
"id":"1234", "jsonrpc":"2.0"} //Recall in preview with preset name "abc".
- {"params": {"presetSno": 1.00, "type": 1}, "method":"activatePreset",
"id":"1234", "jsonrpc":"2.0"} //Recall in program with presetSno 1.
recallNextPreset
• Definition:
- Recall the next Preset on the Event Master processor.
No parameter is required.
- Make sure that the user has at least recalled one Preset. Web app recalls the next Preset from the last
Preset recalled.
• Request:
- params: {}
• Response:
- response: null
- success: (0=success, anything else is an error)
- An error is shown if there was no last recalled Preset or if there is no next Preset in the list.
• Example:
- {"params": {}, "method":"recallNextPreset", "id":"1234", "jsonrpc":"2.0"}
deletePreset
• Definition:
- Delete a Preset on the Event Master processor.
User can delete Preset with id, Preset serial number, or Preset name.
- Send any one of the parameters to delete Preset.
• Request:
- params: {"id": x}
- params: {"presetSno": x.y}
- params: {"presetName": "PresetName"}
• Response:
- response: null
- success: (0=success, anything else is an error)
• Example:
- {"params": {"id": 1}, "method":"deletePreset", "id":"1234", "jsonrpc":"2.0"}
- {"params": {"presetSno": 1.00}, "method":"deletePreset", "id":"1234",
"jsonrpc":"2.0"}
- {"params": {"presetName": "Preset 5.00"}, "method":"deletePreset",
"id":"1234", "jsonrpc":"2.0"}
listDestinations
• Definition:
- This API lists all the destinations with properties such as layers, outputs, id, size, and name.
• Request:
- params: {"type": x}
◦ 0—Show all the destinations.
0 is the default value for the type parameter.
◦ 1—Only screen destinations.
◦ 2—Only aux destinations.
• Response:
- response: Array of : {"ScreenDestination":[{"id": 0, "Name": "Dest1", "HSize": 3840,
listSources
• Definition:
- This API lists all the input sources with properties.
• Request:
- params: {"type": x}
◦ 0—Show all the input sources.
0 is the default value for the type parameter.
◦ 1—Only background sources.
• Response:
- response: Array of : {"id": 0, "Name": "InSource1", "HSize": 3840, "VSize": 1080,
"SrcType": 0, "InputCfgIndex": -1, "StillIndex": 0, "DestIndex": -1,
"UserKeyIndex": -1, "Mode3D": 0, "Freeze": 1, "Capacity": 2,
"InputCfgVideoStatus": 4}
◦ SrcType: 0 = Input, 1 = StillStore
◦ InputCfgVideoStatus: Input video status
◦ 0 = Invalid; there is sync, but cannot acquire / lock
◦ 1 = Valid; Video is OK
◦ 2 = MismatchFormat; Format mismatch between input cfg and connector(s)
◦ 3 = OutOfRange; connector capacity is too low to acquire format
◦ 4 = NoSync; no video
- success: (0=success, anything else is an error)
• Example:
- {"params": {"type": 0}, "method":"listSources", "id":"1234", "jsonrpc":"2.0"}
listContent
• Definition:
- This API shows the content of a screen destination.
• Request:
- params: {"id": x}
◦ “id”—Screen destination index.
• Response:
- response: { "id": 0, "Name": "ScreenDest1""BGLyr":[{"id": 0, "LastBGSourceIndex":
0, "BGShowMatte":0, "BGColor":[{"id":0, "Red":0, "Green":0, "Blue":0}]},
{"id": 1, "LastBGSourceIndex": 0, "BGShowMatte":0, "BGColor":[{"id":0,
"Red":0, "Green":0, "Blue":0}]}],(0 = PGM Background, 1 = PVW Background)
"Layers":[{"id": 0, "LastSrcIdx": 0, "HPos": 0, "VPos": 0, "HSize": 400,
"VSize": 300, "PvwMode": 0, "PgmMode": 0, "Freeze": 0, "FlexZOrder":
0,"LayerTrans":[{"id": 0, "TransTime": 30, "TransPos": 0}, {"id": 1,
"TransTime": 30, "TransPos": 0}] , "3D": "Yes", "Freeze": 0, "Capacity":
2}]}]}
◦ id—index of screen destination.
◦ Name—Name of ScreenDestination.
◦ BGLyr—Background layer index, Last source index of background.
“id”:0 affects the Background in Program. “id”:1 affects the Background in Preview.
◦ LastBGSoureIndex—This is –1 if no background is dropped, else this is index of last background
dropped on screen destination.
◦ BGShowMatte—This is if BG to be matte or not.
◦ BGColor—This is background color.
◦ Layers—Lists layers on screen destination with its properties.
◦ Transition—This property of screen destination contains the transition time (from time to move from
preview to program).
- success: (0=success, anything else is an error)
• Example:
- {"params": {"id": 0}, "method":"listContent", "id":"1234", "jsonrpc":"2.0"}
activateCue
• Definition:
- This API provides the option to play/pause/stop a cue.
- User can recall cue with id, serial number, or name.
• Request:
- params: {"id": 1, "type": x}, "method":"activateCue", "id":"1234",
"jsonrpc":"2.0"}
◦ id – Index of the cue
◦ type – (Default is play). x" can be : 0 — Play. 0 is the default value for the type parameter. 1 —
Pause, 2 – Stop
- params: {"cueName": "Cue1", "type": x}, "method":"activateCue", "id":"1234",
"jsonrpc":"2.0"}
- params: {"cueSerialNo": 1.00, "type": x}, "method":"activateCue", "id":"1234",
"jsonrpc":"2.0"}
• Response:
- response: null
- success: (0=success, anything else is an error)
• Example:
- {"params": {"id": 1}, "method":"activateCue", "id":"1234", "jsonrpc":"2.0"}
//Play – no parame or type 0
- {"params": {"type": 1}, "method":"activateCue", "id":"1234", "jsonrpc":"2.0"}
//Pause – type 1
- {"params": {"type": 2}, "method":"activateCue", "id":"1234", "jsonrpc":"2.0"}
//Stop – type 2
listCues
• Definition:
- This API lists all the cues.
• Request:
- params: {}, "method":"listCues", "id":"1234", "jsonrpc":"2.0"}
• Response:
- response: Array of cue objects.
- success: (0=success, anything else is an error)
• Example:
- {"params": {}, "method":"listCues", "id":"1234", "jsonrpc":"2.0"}
3dControl
• Definition:
- This API provides the option to modify 3d Controls.
• Request:
- params: {"id" : id, "type": x, "syncSource": y, "syncInvert": z}
◦ id – Index of the input config.
◦ type – "x" can be: 0 – Type Off. 0 is the default value for the type parameter. 1 – Type Sequentia.
◦ syncSource – "y" can be: 1 – mini-Din 1, 2 – mini-Din 2, 3 – mini-Din 3, 4 – mini-Din 4. Default value
is 1.
◦ syncInvert – "z" can be: 0 – Type Off. 0 is the default value for the syncInvert. 1 – Type Invert.
◦ To reset, do not provide any parameter except "id".
• Response:
- response: {"id": 0, "Name": "InSource1", "HSize": 3840, "VSize": 1080,
"Src-Type": 0, "InputCfgIndex": -1, "StillIndex": 0, "DestIndex": -1,
"UserKeyIndex": -1, "Mode3D": 0, "Freeze": 1, "Capacity": 2,
"InputCfgVideoStatus": 4}
- success: (0=success, anything else is an error)
• Example:
- {"params": {"id": 1, "type": 0, "syncSource": 1, "syncInvert": 0},
"method":"3dControl", "id":"1234", "jsonrpc":"2.0"}
changeContent
• Definition:
- This API changes the content of a screen destination by putting background and layers in it.
• Request:
- params: {"id":0,"BGLyr":[{"id":0,"LastBGSourceIndex":0,"BGShowMatte":0,
"BGColor":[{"id":0,"Red":0,"Green":0,"Blue":0}]},{"id":1,
"LastBGSourceIndex":0,"BGShowMatte":0,"BGColor":
[{"id":0,"Red":0,"Green":0,"Blue":0}]}],"Layers":
[{"id":0,"LastSrcIdx":0,"Window":
{"HPos":0,"VPos":0,"HSize":400,"VSize":300},
"Source":{"HPos":0,"VPos":0,"HSize":1920,"VSize":1080}, "Mask":
{ "Left":0.01, "Right":10.1, "Top":0.0,"Bottom":0.0},"PvwMode":1,"PgmMode":0,
"Freeze":0,"PgmZOrder":0,"PvwZOrder":0}]}
◦ id—Screen destination index.
◦ BGLyr—Background layer index, Last source index of background.
“id”:0 affects the Background in Program. “id”:1 affects the Background in Preview.
◦ Layers—Layer information.
◦ Window—Layer window size.
◦ Source—Source info and size.
◦ Mask—Crop the visible part of the layer.
◦ PvwMode—Set 1 if you want the content in preview. (Default)
◦ PgmMode—Set 1 if you want the content in program.
• Response:
- response: null
- success: (0=success, anything else is an error)
• Example:
- {"params":{"id":0,"BGLyr":[{"id":0,"LastBGSourceIndex":0,"BGShowMatte":0,
"BGColor":[{"id":0,"Red":0,"Green":0,"Blue":0}]},{"id":1,
"LastBGSourceIndex":0,"BGShowMatte":0,"BGColor":[{"id":0,"Red":0,
"Green":0,"Blue":0}]}],"Layers":[{"id":0,"LastSrcIdx":0,
"Window":{"HPos":0,"VPos":0,"HSize":400,"VSize":300},
"Source":{"HPos":0,"VPos":0,"HSize":1920,"VSize":1080},
"Mask":{ "Left":0.01, "Right":10.1, "Top":0.0,"Bottom":0.0},
"PvwMode":1,"PgmMode":0,"Freeze":0,"PgmZOrder":0,"PvwZOrder":0}]},
"method":"changeContent", "id":"1234", "jsonrpc":"2.0"}.
freezeDestSource
• Definition:
- This API Freezes/Unfreezes the sources.
• Request:
- params: {"type": x, "id": y, "screengroup": z ,"mode": 0/1}
◦ type—type of source.
◦ 0—Input source.
◦ 1—Background source.
◦ 2—ScreenDestination.
◦ 3—AuxDestination.
◦ id—Index of the source.
- Screengroup—For future use. Always set to 0.
- Mode—0 : UnFreeze, 1 : Freeze.
• Response:
- response: null
- success: (0=success, anything else is an error)
• Example:
- {"params": {"type": 0, "id": 0, "screengroup": 0 ,"mode": 1},
"method":"freezeDestSource", "id":"1234", "jsonrpc":"2.0"}
listStill
• Definition:
- This API lists all the stills with properties such as id, Name, H/V size, LockMode, StillState, PngState,
File size.
• Request:
- params: {}
• Response:
- response: Array of : [{"id":0,"Name":"StillStore1",
"LockMode":0,"HSize":{"Min":0,"Max":99999,"$t":1920},"VSize":{"Min":0,
"Max":99999,"$t":1080},"StillState":{"Min":0,"Max":4,"$t":3},"PngState":
{"Min":0,"Max":2,"$t":0},"FileSize":{"Min":0,"Max":100000,"$t":9331.2}}]
◦ id—Index of still store.
◦ Name—Name of still store.
◦ LockMode—For future use. Always set to 0.
◦ H/V size—Horizontal and vertical size, Min, max and current value. It shows the current value.
◦ StillState—This tells user if the still is currently being captured or not, or if it is getting deleted.
◦ PngState—The “PNG” for stills are for the thumbnails we capture for the stills.
◦ FileSize—Size of the file created in KBs.
- success: (0=success, anything else is an error)
• Example:
- {"params": {}, "method":"listStill", "id":"1234", "jsonrpc":"2.0"}
deleteStill
• Definition:
- This API deletes a still.
• Request:
- params: {"id": x}
◦ id—Index of still.
• Response:
- response: null
- success: (0=success, anything else is an error)
• Example:
- {"params":{"id": 0}, "method":"deleteStill", "id":"1234", "jsonrpc":"2.0"}
takeStill
• Definition:
- This API creates/overwrites a still.
• Request:
- params: { "type": x, "id": y, "file": z}
◦ type—0 for input source, 1 for BG source.
◦ Id—Index of the source. If the source id of the destination is provided, no still is created and an error
is shown.
◦ File—still file id. If you pass “file” : 5, this creates StillStore6.
• Response:
- response: null
- success: (0=success, anything else is an error)
• Example:
- {"params":{"type":0 , "id": 1, "file": 5}, "method":"takeStill", "id":"1234",
"jsonrpc":"2.0"}
◦ This creates a still from input source id 1 as StillStore6.
getFrameSettings
• Definition:
- This API shows system information, including all the frames information.
• Request:
- params: {}
• Response:
- {"System":{"id":0,"Name":"System1","FrameCollection":{"id":0,"Frame":
{"id":"00:0c:29:0e:86:d4","Name":"E2","Contact":"","Version":"4.2.30738",
"OSVersion":"NA","FrameType":0,"FrameTypeName":"E2","Enet":{"DhcpMode":0,
"DhcpModeName":"Static","IP":"10.98.0.165","StaticIP":"192.168.000.175",
"MacAddress":"00:0c:29:0e:86:d4","StaticMask":"255.255.255.000",
"StaticGateway":"192.168.000.001"},"SysCard":{"SlotState":2,
"CardStatusID":2,"CardStatusLabel":"Ready","CardTypeID":80,
"CardTypeLabel":"System","CardID":0},"Slot":[{"Card":{"CardStatusID":2,
"CardStatusLabel":"Ready","CardTypeID":70,"CardTypeLabel":"Expansion",
"CardID":"thisissometextforid0"}},{"Card":
{"CardStatusID":2,"CardStatusLabel":
"Ready","CardTypeID":70,"CardTypeLabel":"Expansion","CardID":
"thisissometextforid1"}},{"Card":{"CardStatusID":0,"CardStatusLabel":
"Not Installed","CardTypeID":255,"CardTypeLabel":"Unknown","CardID":
"Undefined"}},{"Card":{"CardStatusID":2,"CardStatusLabel":"Ready",
"CardTypeID":1,"CardTypeLabel":"SDI
Input","CardID":"thisissometextforid211"}},
{"Card":
{"CardStatusID":2,"CardStatusLabel":"Ready","CardTypeID":3,"CardID":
"thisissometextforid2"}},{"Card":
{"CardStatusID":2,"CardStatusLabel":"Ready",
"CardTypeID":0,"CardTypeLabel":"DVI
Input","CardID":"thisissometextforid4"}},
{"Card":{"CardStatusID":2,"CardStatusLabel":"Ready","CardTypeID":2,
"CardTypeLabel":"HDMI/DP Input","CardID":"thisissometextforid5"}},
{"Card":{"CardStatusID":2,"CardStatusLabel":"Ready","CardTypeID":2,
"CardTypeLabel":"HDMI/DP Input","CardID":"thisissometextforid7"}},
{"Card":{"CardStatusID":2,"CardStatusLabel":"Ready","CardTypeID":2,
"CardTypeLabel":"HDMI/DP Input","CardID":"thisissometextforid8"}},
{"Card":{"CardStatusID":2,"CardStatusLabel":"Ready","CardTypeID":2,
"CardTypeLabel":"HDMI/DP Input","CardID":"thisissometextforid9"}},
{"Card":{"CardStatusID":2,"CardStatusLabel":"Ready","CardTypeID":22,
"CardTypeLabel":"HDMI Output","CardID":"CardID3"}},{"Card":
{"CardStatusID":2,
"CardStatusLabel":"Ready","CardTypeID":22,"CardTypeLabel":"HDMI Output",
"CardID":"CardID4"}},{"Card":{"CardStatusID":2,"CardStatusLabel":"Ready",
"CardTypeID":21,"CardTypeLabel":"SDI Output","CardID":"CardID415"}},
{"Card":{"CardStatusID":2,"CardStatusLabel":"Ready","CardTypeID":40,
"CardTypeLabel":"MVR","CardID":"CardID15"}},{"Card":{"CardStatusID":2,
"CardStatusLabel":"Ready","CardTypeID":50,"CardTypeLabel":"VPU Scaler",
"CardID":"thisissometextforid501"}},{"Card":{"CardStatusID":2,
"CardStatusLabel":"Ready","CardTypeID":50,"CardTypeLabel":"VPU Scaler",
"CardID":"thisissometextforid502"}},{"Card":{"CardStatusID":2,
"CardStatusLabel":"Ready","CardTypeID":50,"CardTypeLabel":"VPU Scaler",
"CardID":"thisissometextforid503"}},{"Card":{"CardStatusID":2,
"CardStatusLabel":"Ready","CardTypeID":50,"CardTypeLabel":"VPU Scaler",
"CardID":"thisissometextforid504"}},{"Card":{"CardStatusID":0,
"CardStatusLabel":"Not Installed","CardTypeID":255,"CardTypeLabel":
"Unknown","CardID":"Undefined"}},{"Card":
{"CardStatusID":2,"CardStatusLabel":
"Ready","CardTypeID":50,"CardTypeLabel":"VPU Scaler","CardID":
"thisissometextforid505"}},{"Card":
{"CardStatusID":2,"CardStatusLabel":"Ready",
"CardTypeID":50,"CardTypeLabel":"VPU Scaler","CardID":
"thisissometextforid506"}},{"Card":
{"CardStatusID":2,"CardStatusLabel":"Ready",
"CardTypeID":50,"CardTypeLabel":"VPU Scaler","CardID":
"thisissometextforid507"}},{"Card":
{"CardStatusID":2,"CardStatusLabel":"Ready",
"CardTypeID":50,"CardTypeLabel":"VPU Scaler","CardID":
"thisissometextforid508"}}]}}}}}
◦ System—System name and index.
listAuxContent
• Definition:
- This API shows Aux destination information.
• Request:
- params: {"id" : x}
◦ id—Index of the Aux destination.
• Response:
- response: {"id":0,"Name":"AuxDest1","PvwLastSrcIndex":0,"PgmLastSrcIndex":0}
◦ id—Index of Aux destination.
◦ Name—Name of Aux destination.
◦ PvwLastSrcIndex—Input/Background source index in the preview area.
◦ PgmLastSrcIndex—Input/Background source index in the program area.
- success: (0=success, anything else is an error)
• Example:
- {"params": {"id": 0}, "method":"listAuxContent", "id":"1234", "jsonrpc":"2.0"}
changeAuxContent
• Definition:
- This API changes the source in the Aux destinations.
• Request:
- params: {"id":x , "Name": "AuxDest1" , "PvwLastSrcIndex": y , "PgmLastSrcIndex":
z}
◦ id—Index of the Aux destination.
◦ Name—Name of Aux destination. (Optional paramter)
◦ PvwLastSrcIndex—Input/Background source index to set in Aux destination in the preview area.
◦ PgmLastSrcIndex—Input/Background source index to set in Aux destination in the program area.
• Response:
- response: null
- success: (0=success, anything else is an error)
• Example:
- {"params": {"id":0 , "Name": "AuxDest1" , "PvwLastSrcIndex": 6 ,
"PgmLastSrcIndex": 1}, "method":"changeAuxContent", "id":"1234",
"jsonrpc":"2.0"}
All subscriptions are lost once the Event Master processor is restarted, and they must be
subscribed again if required.
subscribe
• Definition:
- User can use this API to subscribe to change events in the Event Master processor.
- Once subscribed, the API sends a notification in the form of an HTTP Post to the Url: http://hostname:
port/.
• Request:
- params: {"hostname": hostname, "port": port, "notification" : notificationType
[]}
◦ hostname—Hostname or IP Address to which the notifications are sent.
◦ port—TCP port to which the notification are posted.
◦ notificationTypes—an array of notifications to which a user wants to subscribe.
◦ ScreenDestChanged
◦ AUXDestChanged
◦ FrameChanged
◦ NativeRateChanged
◦ InputCfgChanged
◦ SourceChanged
◦ BGSourceChanged
◦ PresetChanged
◦ StillChanged
◦ OutputCfgChanged
• Response:
- response: {"method": "subscribe"}
- success: (0=success, anything else is an error)
• Example:
- {"params": {"hostname" : "192.168.247.131", "port": "3000", "notification" :
["ScreenDestChanged", "AUXDestChanged"]}, "method":"subscribe", "id":"1234",
"jsonrpc":"2.0"}
unsubscribe
• Definition:
- User can use this API to remove the subscription for the given hostname, port, and notificationType.
• Request:
- params: {"hostname": hostname, "port": port, "notification" : notificationType
[]}
◦ hostname—Hostname or IP Address from which the subscription is to be removed.
◦ port—TCP port.
◦ notificationTypes—an array of notifications to which a user wants to subscribe.
◦ ScreenDestChanged
◦ AUXDestChanged
◦ FrameChanged
◦ NativeRateChanged
◦ InputCfgChanged
◦ SourceChanged
◦ BGSourceChanged
◦ PresetChanged
◦ StillChanged
◦ OutputCfgChanged
• Response:
- response: {"method": "unsubscribe"}
- success: (0=success, anything else is an error)
• Example:
- {"params": {"hostname" : "192.168.247.131", "port": "3000", "notification" :
["ScreenDestChanged", "AUXDestChanged"]}, "method":"unsubscribe",
"id":"1234", "jsonrpc":"2.0"}
Overview
• Third Party Software list
M
G Maintenance
General E2 367
Control overview 25 EC-200/EC-210 513
Controller features 25 EC-30 507
Devices overview 25 EC-50 509
Initial inspection EX 487
Box content 25 S3 429
Installation requirements 25 Maintenance actions 363
Presentation system overview 25 E2 364
Processor features 25 EC-200/EC-210 366
Rack-mount procedure 25 EC-30 365
Terms and definitions 25 EC-50 365
General considerations 22 EX 365
General operation example 285 S3 364
General requirements 99 Mechanical check 47
Global Transition Rate/Trans/Cut Modifier area (Multiviewer Setup page) 229
Programming Menu (Adjustment area) 219 Motherboard Fansink 503
Motherboard removal
Chassis elements 498
H Rear-panel elements 498
Move 200
Hardware orientation 51 Multiviewer (MVR) Menu 225
Hazardous Chemicals 23
Multiviewer Menu R
Adjustment area 229
Adjustment area (Output Color) 230 Rack-Mount Procedure 47
Adjustment area (Window adjustment) 231 Rear panel 53
Layout area 227 Reboot
Modifier area 229 EC-200/EC-210 CPU 345
Resource area 226 Record of changes 14
Multiviewer Menu (Example 1: Double Screen Remote Control Protocol 537
Configuration) 305 Remove input 118
Multiviewer Output Color Remove output 128
Multiviewer Menu (Adjustment area) 230 Resource area (Multiviewer Setup page) 226
Multiviewer Setup page Resources area (Programming) 179
Multiviewer Menu (Adjustment area) 229 Restoring Factory Default Settings 95
Multiviewer Window adjustment
Multiviewer Menu (Adjustment area) 231
S
S3 Maintenance 429
N 3RU Fan Cable 477
Network resource area 105 3RU Fan Tray 440
Notice on safety 22 CPU Module 467
Ethernet Cable 480
Front Brackets 439
O Front Panel Board 444
Front Panel Mount 443
Output configuration Genlock Assembly 452
Configuration Menu (Adjustment area) 125 Genlock Cable 483
I/O, Link and VPU Cards 434
Keyboard Cable 474
P Link Card Interposer 466
Power Supply 494 Motherboard Fan 458
Power-up initialization 80 Power Interposer Assembly 460
Preliminary 286 Power Supply 451
Presentation System overview 42 Power Supply Guide 462
Presets configuration Process Overview 432
Programming Menu (Adjustment area) 215 Rear I/O, VPU and Link card Heatsink Fan 436–
Preventative 437
Maintenance actions 363 Side support plate 465
Programming Solid-State Memory 469
Programming Menu (Adjustment area) 198 Spare parts serviceable by all users 433
Programming Menu 178 System Battery 470
Adjustment area 198 Top Card Guide 457
Adjustment area (Background configuration) 210 Top Cover 456
Adjustment area (Dest Group configuration) 207 Unit Overview 431
Adjustment area (Global Transition Rate/Trans/ USB Cable 447
Cut) 219 VFD Cable 471
Adjustment area (Layer configuration) 199 VFD Display Assembly 445
Adjustment area (Presets configuration) 215 VFD Display Filter 446
Adjustment area (Source adjustment) 217 S3Maintenance
Adjustment area (User keys configuration) 212 Front Panel Knob 442
Diagram area 192 Rear Rack Ears 455
Layer Modifier area 195 Safety 21
Resources area 179 Hazardous Chemicals 23
Programming Menu (Example 1: Double Safety Data Sheet (SDS) 23
Screen Configuration) 294 Safety Data Sheet (SDS) 23
Save All 96
Screen layout presentation 100
Q SDI Input Card 58
SDI Output Card 72
Quad Channel DisplayPort 1.2 Input Card 63 Service
Quad Channel DisplayPort 1.2 Output Card 69 E2 367
Quad HDMI 2.0 input card 65 EC-200/EC-210 513
Quad HDMI 2.0 Output Card 71 EC-30 507
EC-50 509
Barco Inc, Image Processing | 3078 Prospect Park Drive, Rancho Cordova, CA , 95670, USA
Registered office: Barco NV | President Kennedypark 35, 8500 Kortrijk, Belgium
www.barco.com