0% found this document useful (0 votes)
136 views15 pages

The Phantom of Miragliano

The Phantom of Miragliano is a Warhammer Fantasy scenario where PCs investigate mysterious deaths at an opera house in Miragliano rumored to be haunted. The opera house has recently come under new management who are having trouble with an old superstition. PCs must discover what is behind the accidents, realizing the phantom is influencing the rising star Christine Daae, and help free her from his control so she can marry her love Raoul.

Uploaded by

Michael Merlin
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
136 views15 pages

The Phantom of Miragliano

The Phantom of Miragliano is a Warhammer Fantasy scenario where PCs investigate mysterious deaths at an opera house in Miragliano rumored to be haunted. The opera house has recently come under new management who are having trouble with an old superstition. PCs must discover what is behind the accidents, realizing the phantom is influencing the rising star Christine Daae, and help free her from his control so she can marry her love Raoul.

Uploaded by

Michael Merlin
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 15

The Phantom of Miragliano

Author: Dragonfire
Homepage: http://www.warhammer.net
System: War Hammer
Type: Scenario
Category: Fantasy
Requirements:

In this adventure the PCs attempt to discover the nature of a series of mysterious
deaths and incidents in a Tilean opera house, the opera house is rumoured to be
haunted by the ghost of an actor who died during a performance when a chandelier
fell on him.

(The Music of the Night)

**** WFRP adventure by Dragonfire (1999) ****

The Opera
The opera house in Miragliano is a grandiose building of truly titanic proportions,
inside the building is room for several hundred seated spectators and their are boxes
for several score more 'noble' patrons. Recently the opera house has come under new
management, but the new owners have been having some trouble with one of the
operas old superstitions. The actual opera house can be located in any large, civilised
city in the Old World as determined by the DM, the adventure could just have easily
been titled "The Phantom of Nuln" (although it doesn't sound as good).

Why are the characters at the opera house????


This question is one which must be answered early on if the adventure is to maintain a
semblance of realism, as always the final choice rests with the DM. I have made a few
suggestions below, but you should feel free to invent your own if you so wish...

The PCs are part of a noble bodyguard (their masters have decided to have a night at
the opera)
The PCs form part of the opera house's resident security forces (this is more difficult
to implement in a long-running campaign but is good for a one-off game)
The characters are the escort of the Viscount de Chagny
The PCs have some connection (either business or personal) with Christine Daae
One of the nobler characters decides to take a night at the opera and drags the others
along with him
The PCs are hired by the theatres new owners

[ Adventure Format ]
The adventure will be presented in the following format, first will be a description of
the principle locations in the adventure. The adventure will adopt a looser format than
usual adventures, because PCs have an annoying tendency to ruin rigidly planned
adventures the DM will be given location descriptions, a timeline for important events
that will occur and notes on NPCs and their behavioural patterns.

The Goal of the Adventure


The DM should aim to fulfil as many of the goals below as possible...

The PCs should realise that Christine Daae and Raoul the Viscount de Chagny are in
love but that for some reason Christine is holding back
The characters should realise that Christines rise to fame has happened suddenly and
unexpectedly
There is someone or something behind the mysterious accident
When the PCs discover the Phantoms involvement they should have sympathy with
him without condoning his acts of random violence
Christine should be freed of the Phantoms influence and be free to marry Raoul

Location Descriptions

The Main Seating Area


The seats are set in a semi-circle shape around the central stage, torch holders are inset
at regular intervals along the walls of the room so that at night it is not plunged into
total darkness. There are approxiamately 600 seats in the main area and another 200 in
the boxes that are fixed high on the side walls of the building.

The main building is made of stone but the seats and boxes are fashioned from wood,
the seats are built upon a small wooden staircase so that people at the back of the
room can see over the people in front of them. A crystal chandelier hangs from the
centre of the rooms ceiling, it is held up by a thick rope that runs to an iron loop on
the eastern wall next to the stage.

The Main Stage


The stage is a raised semi-circle made of wooden decking, off to the side are small
areas where props and scenery are stored. In the centre of the stage is a trapdoor
which runs into a small room, in the old days the trapdoor was used in productions
(for disappearances etc.) but no-one now knows of it's existence (save the Phantom
and a few others).

The Room Beneath the Stage


The room underneath the stage is small and human sized players will have to crouch
in here (although dwarves and halflings can stand normally), it is filled with ancient
props and scenery from early operas. There is nothing of real value in here and all the
weaponry is fake (retractable) theatre weaponry. A doorway behind a large portrait
leads into the sewers beneath the opera house. The protrait is of little value and
depicts the male star of some old opera.

The Managers Offices


There are two managements offices in the building, they are both similar and consist
of rooms furnished sparsely with a desk and a couple of uncomfortable wooden
chairs.

Letter 1 is here
Letter 2 is here

Christine Daae's Room


This is the room of the operas new star, it contains Christine's costumes and has a full
length dress mirror in one corner of the room lit by two ornate golden candlesticks
(one on either side of the mirror). The left candlestick has a secret catch that when
depressed correctly causes the mirror to swing around and anyone standing infront of
it will find themselves in another room, in order to discover this trigger the player will
have to search and make 3 successful I tests.

The secret room behind the mirror


The room behind Christine's mirror is a dust cluttered storage room filled with sheets
upon which are written musical scales and works in a scrawled, almost illegible
signature (these are the Phantom's work). A passageway (unhidden) leads from this
room to one of the prop rooms just beside the stage.

The Ball Room


Adjoining the main performance room is a large ballroom that is used to hold
functions and masques. This room has four long tables (one along each wall) for food
and drinks and a large open floor for dancing. There is an abandoned (and forgotten)
box built so high up in the wall that it is almost invisible, a passage leads from it to the
room behind Christine's mirror.

A large crystal chandelier hangs within reach of the hidden box.

The sewers beneath the Opera House


Beneath the opera house is a point where many sewer trenches meet and run around
each other, there are myriad passageways and it safe to assume that anyone coming
down here will be completely lost within five minutes unless they have a guide or are
following someone (i.e. the Phantom). One of the passages leads to an underground
river. All in the opera know that there is a sewer system below the building but do not
know about the underground river or the extent of the passageways.

The Underground River


The effluence in the sewers has flooded a deep, miles long trench in this area causing
the formation of a miniature river of putrid slime. Anyone foolish enough to swallow
any of the water will take damage and will be lucky not to be poisoned. The river
eventually leads to the Tilean Sea, it also leads to an underground island upon which
the phantom makes his home.

The Underground Island


In this part of the sewer system the river becomes two seperate forks, leaving a dry
island in the centre. Built on the island is a wooden house in which the Phantom
makes his home.

The Phantom's Lair


The wooden house of the Phantom is filled with musical sheets and pride of place is
taken by a large organ which the Phantom often plays, when he does this the music
can be heard throughout the sewer system (although only very faintly in certain parts
of the opera house).

The Principle Players


The main NPC participants in the unfolding drama of the Opera.

Monsieurs Firmin and Andre ( New owners of the Opera House )

M WS BS S T W I A Dex Ld Int Cl WP Fel


3 25 34 2 2 7 50 1 43 24 29 44 43 43
Skills: None of particular note (they have no weapon proficiencies), but they know
everything there is to know about opera and the stage.

Background: The two gentlemen are Bretonnian opera masters who have recently
acquired the building at a fraction of its estimated worth from the previous owners.
They were shocked when they discovered the tradition of the Opera ghost and that a
box was always kept empty for it, they refused to do this and were even more shocked
when they found a note (letter 1) in their office asking them to vacate the box. Again
they refuse and this time recieve a more threatening note (letter 2). The two new
owners will not be keen to display the letters and dignify the 'hoaxers' actions but if
pressed by investigative PCs they will show the player characters the two letters from
the Phantom.

The two men believe that one of the stage menials is behind the ghost story and only
worry that it will affect their profits and the putting on of a good show. They care for
the health of the people in the opera and believe that the new show starring Carlotta
will be a great success.

Carlotta ( the original female lead for the opera performance )

M WS BS S T W I A Dex Ld Int Cl WP Fel


3 25 34 2 2 7 50 1 43 24 29 24 43 43

Skills: Sing

Carlotta is the arrogant daughter of a well-to-do nobleman of the Empire, she believes
that she is the best opera singer in the world and expects to be treated as such. She is
insanely jealous of her understudy Christine (who she believes is recieved far too
much attention). Carlotta is quick to take offence for the slightest incident and is
proud and haughty. She is scheduled to be the star in Andre and Firmin's new
production.

Christine Daae ( understudy to Carlotta and a rising opera star )

M WS BS S T W I A Dex Ld Int Cl WP Fel


3 25 34 2 2 7 50 1 43 24 29 24 43 43

Skills: Sing, etiquette, wit


Christine is a quiet girl from a small Imperial town, she is described as having a
"reasonable voice that is nothing special". Her father was an old friend of Andre's and
has managed to get her a job as Carlotta's understudy, she tries to do the job to the
best of her ability and never complains about Carlotta's behaviour or moods. It is
difficult to win Christine's trust, but once given she will give her friendship
unconditionally and fully.

Ubaldo ( Carlotta's fiance and minor player in the opera production )

M WS BS S T W I A Dex Ld Int Cl WP Fel


3 25 34 2 2 7 50 1 43 24 29 24 43 43

Skills: Act

Ubaldo is a likeable man who has accepted his lot in life and seeks only to do the best
he can, he is dominated by Carlotta (that is why she likes him). Recently he has
noticed Christine and has begun to stand up to Carlotta more, this has only served to
make Carlotta more jealous of Christine.

Madame Giry ( gypsy stage hand )

M WS BS S T W I A Dex Ld Int Cl WP Fel


3 25 34 2 1 4 50 1 43 24 29 24 43 43

Skills: Act, cook, cure disease, lip reading, palm object

Madame Giry works in the opera house helping to create and move the scenery for the
productions, she belives in the opera ghost and has been contacted by him to carry out
small 'jobs' several times (although she has never actually seen him, the contact was
via letters left in prominant places)

Meg Giry ( daughter of Madame Giry )

M WS BS S T W I A Dex Ld Int Cl WP Fel


3 25 34 2 2 7 50 1 43 24 29 24 43 43

Skills: None of any note


Meg helps her mother out in the opera house, she looks up to Christine and aspires to
one day be an opera star herself. She is a lively little girl who disbelives in anything
that she can't see or touch (i.e. the Phantom), she also has a crush on Raoul (Christine
will realise this and try to prevent the girl getting hurt).

Raoul ( Viscount de Chagny )

M WS BS S T W I A Dex Ld Int Cl WP Fel


5 41 42 2 4 8 38 1 36 54 33 36 36 44

Skills: Ride - Horse ,Acute Hearing ,Excellent Vision ,Charm ,Etiquette ,Heraldry
,Read & Write ,Wit ,Public Speaking ,Spec. Weapon - Fencing Sword ,Musiscianship

Trappings:
Expensive Clothes
Jewelry (38 GCs)

Raoul grew up in the same small town as Christine, before Christine grew and moved
away they would play together as children and an affection grew between them. He
has travelled here not only to see the opera but also to try and rekindle his love with
Christine. Carlotta will flirt with Raoul and try and impress him although the Viscount
won't be interested in her at all. Raoul is a likeable man, he is totally besotted with
Christine and would do anything for her.

Passorino ( servant to the Anegel of Music )

M WS BS S T W I A Dex Ld Int Cl WP Fel


5 41 25 3 4 11 30 1 30 29 24 29 24 10

Skills: Concealment Rural & Urban ,Palm Object ,Strike Might Blow ,Strike to Stun

Trappings:
Club

Passorino is a deformed oriental from the far shores of Cathay, he was sheltered by
the Phantom when the inquisition was hunting him (Passorino has two small horns on
his forehead which he covers with a hood). Passorino now serves the Phantom and
knows all the secret passageways under and inside the Opera House and is the only
one other than the Phantom allowed into the lair.
Secretly Passorino believes that the Phantom is going too far with his obsession for
Christine and may (at the DMs discretion) help the players in their quest (although he
won't allow the Phantom to be harmed). Everyone in the opera house knows of
Passorino's existence but they assume that he is one of the many stage hands.

The Phantom ( the Opera Ghost & the Angel of Music )

M WS BS S T W I A Dex Ld Int Cl WP Fel


5 62 62 6 6 14 54 3 54 59 53 54 51 44

Skills: Sing ,Ventriloquism ,Act ,Ambidextrous ,Lightning Reflexes ,Read & Write
,Dance ,Charm ,Etiquette ,Heraldry ,Luck ,Wit ,Spec. Weapon - Fencing Sword
,Musiscianship ,Disarm ,Dodge blow ,Ettiquette ,Spec weapon - fencing sword ,Strike
to stun

The Phantom is a deranged musical genius who was ostracised by society because
half of his face is deformed, he found a home away from the mocking laughter when
he discovered an external entrance to the opera house sewers. He fashioned a white
cloth mask to hide his face and then began to prowl the opera house, creating the myth
of the ghost to cover his nefarious activities.

He has been captivated by the beauty of Christine Daae and under the guise of the
Angel of Music has instructed her in singing and the use of her voice. He will be
jealous of anyone who attempts to 'steal' her from him or share in the triumph, he has
no scruples about killing people who get in his way. Christine is frightened of the
Phantom but she can hear the sadness and nobility in his voice. The Phantom's voice
has an almost hypnotic power over Christine.

The Phantom feels a kinship with the gypsy Madame Giry who, because of her ethnic
origin is somewhat of an outcast in the opera house (she is merely tolerated).
Occasionally he will ask her (via letters) to perform certain small tasks for him (such
as delivering the letters to Andre and Firmin). Despite this Madame Giry has never
seen the Phantom.

The Opera Ghost dresses in a posh black suit such as those which nobles in Tilea wear
when attending the opera and other public functions, he also wears a wide-brimmed
hat and a white mask that covers the deformed half of his face.
Props & Scenery
Items for use during the adventure by the DM.

At several points during the adventure refernce will be made to numbered props (i.e.
letter 1) which may be shown (at the DMs discretion) to the players, these are printed
below.

**** Letter 1 ****

Monsieurs,
I am delighted to hear that the opera house will be hosting new events, I am sure that
the previous owners mentionned our arrangements, but just in case they did not I will
detail the arrangement for you here. Box number 2 is always to be left empty for my
own private use and only Madame Giry will be allowed in there during a
performance.

Many thanks,
The opera Ghost

**** Letter 2 ****

Monsieurs,
So! It is to be WAR between us! If my demands are not met by tonights performance
then a disaster beyond your imagination will occur!!!!

The Opera Ghost

******************

The Plot Unfolds


This part of the adventure consists of a timeline that details the major events that will
occur during the adventure, these may be affected by character actions and the DM
should feel free to alter them as much or as little as he/she deems necessary.

Day 0 (before the adventure begins)

Monsieurs Andre and Firmin recieve letter 1 (delivered by Madame Giry) from the
Phantom, they scoff at it and plan to deny his request.
Day 1

11:30 Raoul sees Christine in the foyer of the building, she appears to recognise him
at first and then ignores him completely (she doesn't wish to draw the Phantoms
attention to him)

14:00 Madame Giry will relate the story of the Opera Ghost to the PCs and will warn
them that the owners of the opera have refuse his request and that there will be
trouble.

16:00 A large reception is held by Carlotta in the ballroom to greet the guests, she
eyes up Raoul and tries to flirt with him. When Raoul smiles at her (to get rid of her)
Christine flees the room in tears - if asked about this she will claim a minor illness
was to blame and refuse to say more.

18:30 Christine is in her room talking with Meg, she tells the young girl that she has
heard the voice of the Angel of Music (a mythical figure that is said to inspire artists
(a muse) - this fact can be obtained by anyone with an appropriate skill) singing to
her. Meg will not be convinced and will suggest that is a dream.

18:35 Meg leaves

18:40 Phantom talks to Christine from behind the mirror in her room, he tells her to
get rid of Raoul of he will kill him, the Phantom is jealous and wants Christine all to
himself.

19:00 Carlotta and the rest of the cast are preparing for the opera

20:00 Opera begins

20:10 Carlotta begins solo piece of singing on the main stage

20:12 When she reaches her final line the only noise that emerges from her throat is a
loud croak, in fact the noise is made by the Phantom hidden in one of the secret
passages under the stage. Christine is prompted to take over and she finishes the piece
beautifully.

22:00 The opera finishes, Christine's new found voice is a sensation, Carlotta has
returned home angry that she has been upstaged. Christine is now the star.

22:15 Raoul approaches Christine who admits that she remembers him and has
feelings for him still, she says that they can't be together (she gives no reason why
even if pressed). She suggests that they meet at the masque-ball held the next day (she
thinks that the Phantom will not realise because they will all be wearing masks) and
tells the Viscount that she will be wearing a blue swan mask.

Day 2

9:35 Monsieurs Andre and Firmin recieve Letter 2 (again delivered by Madame Giry)

10:00 Christine sings with the voice of the Angel in her room for half an hour, it is
this training that had turned her into a star. The Phantom congratulates her on her
triumph but warns her not to share it with anyone else.

12:00 The masque-ball, people are only allowed in if they have a mask on. Christine
is present wearing a pale blue dress and swan mask, Raoul is also present wearing a
white smiling mask. The two talk and make plans to flee together from the opera
house (Raoul still doesn't understand Christine's reasons but will do as she asks).

12:30 The ball is still in progress, the phantom is watching, he wears a black cloak
and a red skull mask. Suddenly the chandelier in the ballroom plumets to the ground
and kills Ubaldo. Anyone investigating will realise that someone cut the rope holding
it up. This has a visible effect in Christine who leaves telling Raoul that they were
wrong to make plans and that he must try no longer to gain her love.

16:00 The staff are preparing for the opera, Christine cannot be found anywhere in the
building, she has been taken to the underground river by the Phantom who is
determined to have her for himself. Organ music accompanied by two beautiful voices
singing can be faintly heard coming from the mirror in Christine's room.

Christine and the Phantom are carrying out a singing lesson in the Phantom's lair.
Christine hasn't yet tried to escape because she feels some sympathy for the man and
because she knows that should she go missing he would undoubtably lay the blame on
Raoul.

17:00 As people are searching the stage the Phantom appears in a cloud of smoke in
the centre of the stage. He looks around, smiles and says...

"You poor fools, you have denied me for the final time. Now you have no star and no
opera, meet my demands and we will forget this incident, if not then precious
Christine Daae remains in my world of darkness. I will return tomorrow for your
answer."
... the Phantom laughs and disappears in a cloud of smoke (using the trapdoor in the
stage)

The phantom flees to the underground river and takes the boat to his hideout where
Christine is held captive.

17:01 Raoul is distraught and is desperate to find out what has happened to his love,
Andre and Firmin will say that the only thing they can do is wait until tomorrow when
the Phantom said he would return.

Day 3

17:00 At the same time as the day before the Phantom appears and repeats his
demands, Andre and Firmin curse him and Raoul asks him to return Christine if he
has any compassion, the Phantom responds by saying...

"Compassion! The world showed no compassion to me! No! You obviously won't
meet my demands and thus all possibility for an amicable solution is no-more. The
lovely song-bird is mine in the underworld forever more!"

...he laughs and disappears using the same method as previous.

[[[ now the PCs or Raoul should begin the search for trapdoors and eventually find
their way to the underground river (possibly chasing the Phantom) ]]]

17:01+

The phantom flees to his boat at the river (laughing all the way) and rows to his
hideout. There is a spare boat on the shore that the PCs can use to follow him.
He waits for Raoul in his hideout
When the party enters he fires a dart into Raoul and says the following to Christine...

"His life is now in your hands, without the antidote he will die in minutes, you can
end your days with me and he will live or you can send him to his grave. That is the
choice which I give you, this is the point of no return!"

...to which she responds...

"How can you be so cruel, do you have no pity?"


"When was I shown any pity? I was outcast because of this! [ he casts of his mask
revealing the deformed half of his face] The world made me this creature of darkness
that you see before you and now it can pay the price!"
Christine will offer to remain with the Phantom if he cures Raoul

[The PCs will have to somehow cure Raoul themselves or let the Phantom do it and
then rescue Christine]

If Christine is taken from him the Phantom will produce a fencing sword and engage
in combat, when he is reduced to zero or a couple of wounds the following will
happen...

He slumps to the floor and says...

"You are the victor and I am dying, but when I die the opera house dies with me, my
pains are its pains. My last gift to you, Christine, my love, take my boat and go before
its too late. [He turns to Raoul] I give her to you, care for her."

Christine bends over the Phantom and kisses him.

The Phantom pulls a lever which sparks off a dozen powder-cegs hidden in strategic
points around the opera house
Explosions sound in the distance and the party will have to use the boats to escape
The opera house explodes, if the PCs look back then one of them will see a handsome
man in a white suit and wide-brimmed hat standing in the flames, smiling, arms
outstretched to the heavens

Finale...
The adventure is over and the DM should award experience points based on his/her
own campaign and judgement. Most people will get out of the building unharmed and
the others will have only minor injuries, but the opera house will put on no more
shows, it is completely destroyed.

Raoul and Christine will thank the PCs for their help and will begin arrangements to
get married as soon as possible.

Bit Parts...
This section includes a selection of 'drop-in' encounters and ideas that can be inserted
into the adventure when and if the DM of the game wishes. They can also be useful
for getting the PCs back on the right track plot-wise (or leading them off at a tangent
if that is your wish)
Passorino
As stated earlier Passorino doesn't approve of the Phantoms actions and may aid the
PCs by showing them the entrance to some of the secret passages. He secretly has
feelings for Madame Giry's daughter and when he sees how the loss of Christine has
affected his love he decides to take action.

The Actual Opera


What opera is actual being portrayed when Carlotta lets off her croak, I would suggest
that it be something suitable dark and sombre in mood. My preference would be for
the opera to portray a clandestine chaos conspiracy; events in the opera should match
closely what has been happening to the PCs (this may cause them to draw the
conclusion that a chaos cult is behind the events).

Another suggestion would be for the opera to portray the story of a loveless ghost
haunted the world and kidnapping beautiful women (possibly leading the PCs to
decide that a REAL ghost is behind the opera 'accidents'.

The Fire
Instead of having the PCs escape on the boats at the end of the adventure you could
have them flee back through the burning building having to rescue the people as they
go, this would make a more action-filled but less poignant ending.

The Inquisition & Ghost Hunters


If you use this premise then some of the audience are actually members of the
Inquistion, Eitch Hunters Guild and/or ghost hunters in disguise, they have come
seeking Passorino/the Opera Ghost (as applicable) and may help or hinder the PCs at
the DMs whim.

Loose ends...

There are a number of ways that individual DMs could expand and continue the
thread of this adventure if they wished, a few possible options are listed below...

Researching the history of the Phantom


Perhaps the Phantom really was the Angel of Music
What does the future hold for Christine and Raoul? Will the Phantoms dark shadow
once again return to shadow their marriage
Who was the white suited figure seen in the flames at the end of the adventure?
Perhaps the Phantom is now a true shade who haunts the night pining for his lost love
and murmuring the secret tones of the Music of the Night
Version 1.0
Thanks in advance to anyone who playtests this and comments on it.
This adventure is subject to change depending on the whim of the writer and in light
of criticism recieved.

You might also like