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Using FFmpeg With NVIDIA GPU Hardware Acceleration

vDA-08430-001_v02 July 2020

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0% found this document useful (0 votes)
181 views

Using FFmpeg With NVIDIA GPU Hardware Acceleration

vDA-08430-001_v02 July 2020

Uploaded by

Dylan McComas
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 22

Using FFmpeg with NVIDIA GPU

Hardware Acceleration

User Guide

vDA-08430-001_v02   |   July 2020


Table of Contents
Chapter 1. Introduction........................................................................................................ 1
Chapter  2.  Setup................................................................................................................... 2
2.1.  Hardware Setup.........................................................................................................................2
2.2.  Software Setup.......................................................................................................................... 2
2.2.1.  Prerequisites....................................................................................................................... 2
2.2.2. Compiling FFmpeg............................................................................................................. 3
2.2.2.1. Compiling for Linux..................................................................................................... 3
2.2.2.2. Compiling for Windows................................................................................................4
2.2.2.3. Readily Available FFmpeg Builds................................................................................4
2.2.2.4. Commonly faced issues and tips to resolve them..................................................... 5
Chapter 3. Basic Testing...................................................................................................... 6
3.1. 1:1 HWACCEL Transcode without Scaling............................................................................... 6
3.2. 1:1 HWACCEL Transcode with Scaling.................................................................................... 6
3.3. 1:N HWACCEL Transcode with Scaling................................................................................... 7
3.4. 1:N HWACCEL Transcode from YUV or RAW Data..................................................................7
3.5. Multiple 1:N HWACCEL Transcode with Scaling..................................................................... 7
3.6. Multiple 1:N Transcode with Scaling (SW Decode HW Scaling HW Encode)..........................8
Chapter 4. Quality Testing....................................................................................................9
4.1.  Video Encoding.......................................................................................................................... 9
4.2.  Video Decoding.......................................................................................................................... 9
4.3. Command Line for Latency-Tolerant High-Quality Transcoding.......................................... 10
4.4. Command Line for Low Latency Transcoding.......................................................................10
Chapter 5. Advanced Quality Settings................................................................................12
5.1.  Lookahead............................................................................................................................... 12
5.2. Adaptive Quantization (AQ)..................................................................................................... 12
Chapter 6. Performance Evaluation and Optimization...................................................... 14
6.1. Measuring Aggregate Performance....................................................................................... 14
6.2. Settings for Reduced Initialization Time................................................................................14

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Chapter 1. Introduction

All NVIDIA® GPUs starting with Kepler generation support fully-accelerated hardware video
encoding and decoding. The hardware encoder and hardware decoder are referred to as
NVENC and NVDEC, respectively, in the rest of the document.
The hardware capabilities of NVENC and NVDEC are exposed in the NVIDIA Video Codec SDK
through APIs (herein referred to as NVENCODE API and NVDECODE API), by which the user
can access the hardware acceleration abilities of NVENC and NVDEC.
FFmpeg is the most popular multimedia transcoding software and is used extensively for video
and audio transcoding. NVENC and NVDEC can be effectively used with FFmpeg to significantly
speed up video decoding, encoding, and end-to-end transcoding.
This document explains ways to accelerate video encoding, decoding and end-to-end
transcoding on NVIDIA GPUs through FFmpeg which uses APIs exposed in the NVIDIA Video
Codec SDK.

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Chapter 2. Setup

2.1.  Hardware Setup


FFmpeg with NVIDIA GPU acceleration requires a system with Linux or Windows operating
system and a supported NVIDIA GPU.
For a list of supported GPUs, refer to https://developer.nvidia.com/nvidia-video-codec-sdk .
For the rest of this document, it is assumed that the system being used has a GPU which has
both NVENC and NVDEC.

2.2.  Software Setup


2.2.1.  Prerequisites
FFmpeg supports both Windows and Linux. FFmpeg has been compiled and tested with
Microsoft Visual Studio 2013 SP2 and above (Windows), MinGW (msys2-x86_64-20161025)
(Windows) and gcc 4.8 and above (Linux) compilers.
FFmpeg maintains a version of NVIDIA Video Codec SDK headers in a separate git repository,
for ease of compilation. As such the download of NVIDIA Video Codec SDK is not essential for
building FFmpeg. However, it is recommended to download the latest Video Codec SDK and
refer to the documentation to understand the features and usage of APIs exposed for video
encoding and decoding.
To compile FFmpeg, the CUDA toolkit must be installed on the system, though the CUDA
toolkit is not needed to run the FFmpeg compiled binary.
Before using FFmpeg, it is recommended to refer to the FFmpeg documentation, note the
version of the Video Codec SDK it uses, and ensure that the minimum driver required for that
version of the Video Codec SDK is installed. For major releases of FFmpeg, Table 1 lists the
minimum required driver versions.

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Setup

Table 1. NVIDIA display driver requirement for running FFmpeg

Video Codec SDK Minimum required NVIDIA display driver version


FFmpeg Release Version Linux Windows
Latest available 10.0 450.51 445.87
version*
V4.1 8.1 390.25 390.77

v3.4 8.0 378.66 378.13

* : Support for the SDK in ffmpeg will be available few days after the SDK release.

2.2.2.  Compiling FFmpeg


FFmpeg is an open-source project. Download the FFmpeg source code repository and compile
it using an appropriate compiler.
More Information on building FFmpeg can be found at: https://trac.ffmpeg.org/wiki/
CompilationGuide

2.2.2.1.  Compiling for Linux


FFmpeg with NVIDIA GPU acceleration is supported on all Linux platforms.
To compile FFmpeg on Linux, do the following:

‣ Clone ffnvcodec
git clone https://git.videolan.org/git/ffmpeg/nv-codec-headers.git

‣ Install ffnvcodec
cd nv-codec-headers && sudo make install && cd –

‣ Clone FFmpeg's public GIT repository.


git clone https://git.ffmpeg.org/ffmpeg.git ffmpeg/

‣ Install necessary packages.


sudo apt-get install build-essential yasm cmake libtool libc6 libc6-dev unzip wget
libnuma1 libnuma-dev

‣ Configure
./configure --enable-nonfree -–enable-cuda-sdk –enable-libnpp --extra-cflags=-I/usr/
local/cuda/include --extra-ldflags=-L/usr/local/cuda/lib64

‣ Compile
make -j 8

‣ Install the libraries.


sudo make install

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Setup

2.2.2.2.  Compiling for Windows


FFmpeg with NVIDIA GPU acceleration is supported on all Windows platforms, with
compilation through Microsoft Visual Studio 2013 SP2 and above, and MinGW. Depending upon
the Visual Studio Version and CUDA SDK version used, the paths specified may have to be
changed accordingly.
To compile FFmpeg on Windows, do the following:

‣ Install msys2 from www.msys2.org.


‣ Clone ffnvcodec
git clone https://git.videolan.org/git/ffmpeg/nv-codec-headers.git

‣ Clone FFmpeg's public GIT repository.


git clone https://git.ffmpeg.org/ffmpeg.git

‣ Create a folder named nv_sdk in the parent directory of FFmpeg and copy all the header
files from C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v8.0\include and library
files from C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v8.0\lib\x64 to nv_sdk
folder.
‣ Launch the Visual Studio x64 Native Tools Command Prompt.
‣ From the Visual Studio x64 Native Tools Command Prompt, launch the MinGW64
environment by running mingw64.exe from the msys2 installation folder.
‣ In the MinGW64 environment, install the necessary packages.
pacman -S diffutils make pkg-config yasm

‣ Add the following paths by running the commands.


export PATH="/c/Program Files (x86)/Microsoft Visual Studio 12.0/VC/BIN/amd64/":
$PATH
export PATH="/c/Program Files/NVIDIA GPU Computing Toolkit/CUDA/v8.0/bin/":$PATH

‣ Goto nv-codec-headers directory and install ffnvcodec


make install PREFIX=/usr

‣ Go to the FFmpeg installation folder and run the following command.


./configure --enable-nonfree –disable-shared --enable-cuda-sdk --enable-libnpp –-
toolchain=msvc --extra-cflags=-I../nv_sdk --extra-ldflags=-libpath:../nv_sdk

‣ Compile the code by executing the following command.


make -j 8

2.2.2.3.  Readily Available FFmpeg Builds


Readily available builds for Windows having NVIDIA GPU acceleration enabled are available at
http://ffmpeg.zeranoe.com/builds
This build does not have scale_npp filter by default, the scale_npp filter is included in the build
when --enable-nonfree switch is turned on while configuring FFmpeg.

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Setup

2.2.2.4.  Commonly faced issues and tips to resolve them


‣ Common compilation issues
‣ 1. FFmpeg TOT may be broken at times. Please check out a release version if it is broken,
or use an older snapshot.
2. Make sure you are using mingw64 for a 64-bit system. Using mingw32 would result in
errors such as - “Relocation truncated to fit - R_X86_64_32”.
3. Msys (and not Msys2) cannot launch the mingw64 command shell. It can only launch
the mingw32 shell.
4. Make sure cuda.h is available in /usr/local/cuda/include along with SDK header files.
It is required for enabling NVCUVID, otherwise the configuration will lead to an error -
“CUDA Not found”.
5. Not specifying --extra-ldflags in the correct format will lead to error - argument
not recognized.
‣ Common run-time issues
‣ 1. Use -vsync 0 option with decode to prevent FFmpeg from creating output YUV with
duplicate and extra frames.
2. Msys2 gives errors such as - "Libbz2-1.dll missing from your computer”
while running FFmpeg. Workaround for this error - Copy all DLLs under C:
\msys64\mingw64\bin in the folder where ffmpeg.exe is present.

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Chapter 3. Basic Testing

Once the FFmpeg binary with NVIDIA hardware acceleration support is compiled, hardware-
accelerated video transcode should be tested to ensure everything works well.

3.1.  1:1 HWACCEL Transcode without


Scaling
The following command reads file input.mp4 and transcodes it to output.mp4 with H.264 video
at the same resolution and with the same audio codec.
ffmpeg -y -vsync 0 -hwaccel cuda -hwaccel_output_format cuda -i input.mp4 -c:a copy
-c:v h264_nvenc -b:v 5M output.mp4

3.2.  1:1 HWACCEL Transcode with Scaling


The following command reads file input.mp4 and transcodes it to output.mp4 with H.264 video
at 720p resolution and with the same audio codec. The following command uses the built in
resizer in cuvid decoder.
ffmpeg -y -vsync 0 -hwaccel cuda -hwaccel_output_format cuda –resize 1280x720 -i
input.mp4 -c:a copy -c:v h264_nvenc -b:v 5M output.mp4

There is a built-in cropper in cuvid decoder as well. The following command illustrates the use
of cropping. (-crop (top)x(bottom)x(left)x(right))
ffmpeg -y -vsync 0 -hwaccel cuda -hwaccel_output_format cuda –crop 16x16x32x32 -i
input.mp4 -c:a copy -c:v h264_nvenc -b:v 5M output.mp4

Alternately scale_cuda or scale_npp resize filters could be used as shown below


ffmpeg -y -vsync 0 -hwaccel cuda -hwaccel_output_format cuda -i input.mp4 -vf
scale_cuda=1280:720 -c:a copy -c:v h264_nvenc -b:v 5M output.mp4
ffmpeg -y -vsync 0 -hwaccel cuda -hwaccel_output_format cuda -i input.mp4 -vf
scale_npp=1280:720 -c:a copy -c:v h264_nvenc -b:v 5M output.mp4

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Basic Testing

3.3.  1:N HWACCEL Transcode with


Scaling
The following command reads file input.mp4 and transcodes it to two different H.264 videos
at various output resolutions and bit rates. Note that while using the GPU video encoder
and decoder, this command also uses the scaling filter (scale_npp) in FFmpeg for scaling
the decoded video output into multiple desired resolutions. Doing this ensures that the
memory transfers (system memory to video memory and vice versa) are eliminated, and that
transcoding is performed with the highest possible performance on the GPU hardware.
Input: input.mp4
Outputs: 1080p, 720p (audio same as input)
ffmpeg -y -vsync 0 -hwaccel cuda -hwaccel_output_format cuda -i input.mp4
-vf scale_npp=1920:1080 -c:a copy -c:v h264_nvenc -b:v 5M output1.mp4
-vf scale_npp=1280:720 -c:a copy -c:v h264_nvenc -b:v 8M output2.mp4

3.4.  1:N HWACCEL Transcode from YUV


or RAW Data
Transcode from YUV or RAW Files can result in disk I/O being bottleneck and it is advised to do
such transcodes from an SSD to get maximum performance. The following command reads
file input.yuv and transcodes it to four different H.264 videos at various output bit rates. Note
that this command results in a single YUV load only for all encode operations, resulting in
more efficient disk I/O to improve the overall encode performance.
Input: input.yuv (420p, 1080p)
Outputs: 1080p (8M), 1080p (10M), 1080p (12M), 1080p (14M)
ffmpeg -y -vsync 0 -pix_fmt yuv420p -s 1920x1080 -i input.yuv -filter_complex
"[0:v]hwupload_cuda,split=4[o1][o2][o3][o4]" -map "[o1]" -c:v h264_nvenc -b:v
8M output1.mp4 -map "[o2]" -c:v h264_nvenc -b:v 10M output2.mp4 -map "[o3]" -c:v
h264_nvenc -b:v 12M output3.mp4 -map "[o4]" -c:v h264_nvenc -b:v 14M output4.mp4

The pixel format (pix_fmt) should be changed to yuv444p/p010/yuv444p16 for encoding YUV
444, 420-10 and 444-10 files respectively.

3.5.  Multiple 1:N HWACCEL Transcode


with Scaling
This method should be used to realize the full potential of GPU hardware-accelerated
transcoding. One of the typical workloads for transcoding consists of videos being transcoded
and archived at different resolutions and bitrates so that they can be served to different clients
later. The following command reads file input1.mp4 as the input, decodes it in GPU hardware,
scales the input in hardware, and re-encodes as H.264 videos to output11.mp4 at 480p and

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Basic Testing

output12.mp4 at 240p using the GPU hardware encoder. Simultaneously it reads file input2.mp4
and transcodes it to output21.mp4 at 720p and output22.mp4 at 480p as H.264 videos. These are
achieved using a single command line.
Input: input1.mp4, input2.mp4
Output: 480p 240p (from input1.mp4), 720p. 480p (from input2.mp4) (audio same as input)
ffmpeg -y -hwaccel cuda -hwaccel_output_format cuda -i input1.mp4
-hwaccel cuda -hwaccel_output_format cuda -i input2.mp4
-map 0:0 -vf scale_npp=640:480 –c:v h264_nvenc -b:v 1M output11.mp4
-map 0:0 -vf scale_npp=320:240 –c:v h264_nvenc -b:v 500k output12.mp4
-map 1:0 -vf scale_npp=1280:720 –c:v h264_nvenc -b:v 3M output21.mp4
-map 1:0 -vf scale_npp=640:480 –c:v h264_nvenc -b:v 2M output22.mp4

3.6.  Multiple 1:N Transcode with Scaling


(SW Decode HW Scaling HW Encode)
In some situations, it is necessary to perform video decoding in software. For example,
consider the situation in which the hardware encoder has more capacity than the decoder.
To realize the full potential of the encoder hardware in such cases, it is beneficial to run part
of the decode workload in hardware (until the hardware decoder saturates), and the rest in
software.
The following command reads file input1.mp4, decodes it in software, scales the input in
hardware, and transcodes it to output11.mp4 at 480p and output12.mp4 at 240p as H.264
videos and simultaneously reads file input2.mp4 and transcodes it to output21.mp4 at 720p and
output22.mp4 at 480p as H.264 videos.
Input: input1.mp4, input2.mp4
Output: 480p 240p (from input1.mp4), 720p. 480p (from input2.mp4) (audio same as input)
ffmpeg -y -init_hw_device cuda=foo:bar -filter_hw_device foo \
-i input1.mp4 -i input2.mp4 \
-map 0:0 -vf hwupload,scale_npp=640:480 –c:v h264_nvenc -b:v 1M \
output11.mp4 \
-map 0:0 -vf hwupload,scale_npp=320:240 –c:v h264_nvenc -b:v 500k \
output12.mp4 \
-map 1:0 -vf hwupload,scale_npp=1280:720 –c:v h264_nvenc -b:v 2M \
output21.mp4 \
-map 1:0 -vf hwupload,scale_npp=640:480 –c:v h264_nvenc -b:v 1M \
output22.mp4

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Chapter 4. Quality Testing

Once basic FFmpeg setup is confirmed to be working properly, other options provided on the
FFmpeg command line can be used to test encoding, decoding, and transcoding.
This chapter lists FFmpeg commands for accelerating video encoding, decoding, and
transcoding using NVENC and NVDEC.

4.1.  Video Encoding


The quality of encoded video depends on various features in use by the encoder. To encode a
720p YUV, use the following command.
ffmpeg -y -vsync 0 –s 1280x720 –i input.yuv -c:v h264_nvenc output.mp4

This generates the output file in MP4 format (output.mp4) with H264 encoded video.
Video encoding can be broadly classified into two types of use cases:

‣ Latency tolerant high quality: In these kind of use cases latency is permitted. Encoder
features such as B-frames, look-ahead, reference B frames, variable bitrate (VBR)
and higher VBV buffer sizes can be used. Typical use cases include cloud transcoding,
recording and archiving, etc.
‣ Low latency: In these kind of use cases latency should be low and can be as low as 16 ms.
In this mode, B-frames are disabled, constant bitrate modes are used, and VBV-buffer
sizes are kept very low. Typical use cases include real-time gaming, live streaming and
video conferencing etc. This encoding mode results in a lower encoding quality due to the
above constraints.
NVENCODEAPI supports several features for adjusting quality, performance, and latency which
are exposed through the FFmpeg command line. It is recommended to enable the feature(s)
and command line option(s) depending on the use case.

4.2.  Video Decoding


The FFmpeg video decoder is straightforward to use. To decode an input bitstream from
input.mp4, use the following command.
ffmpeg -y -vsync 0 -c:v h264_cuvid -i input.mp4 output.yuv

This generates the output file in NV12 format (output.yuv).

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Quality Testing

To decode multiple input bitstreams concurrently within a single FFmpeg process, use the
following command.
ffmpeg -y -vsync
0 -hwaccel cuda -hwaccel_output_format cuda -i input1.264 -hwaccel cuda -
hwaccel_output_format cuda -i
input2.264 -hwaccel cuda -hwaccel_output_format cuda -i input3.264 -
filter_complex
"[0:v]hwdownload,format=nv12[o0];[1:v]hwdownload,format=nv12[o1];
[2:v]hwdownload,format=nv12[o2]"
-map "[o0]" -f rawvideo output1.yuv -map "[o1]" -f rawvideo output2.yuv -
map "[o2]"
-f rawvideo output3.yuv

This uses a separate thread per decode operation, a single Cuda context shared among all
threads and generates the output files in NV12 format (outputN.yuv).

4.3.  Command Line for Latency-Tolerant


High-Quality Transcoding
Input: input.mp4
Output: same resolution as input, bitrate = 5M (audio same as input)

‣ Slow Preset
ffmpeg -y -vsync 0 -hwaccel cuda -hwaccel_output_format cuda -i input.mp4 -c:a copy
-c:v h264_nvenc -preset slow -profile high -b:v 5M -bufsize 5M -maxrate 10M -qmin
0 -g 250 -bf 3 -b_ref_mode middle -temporal-aq 1 -rc-lookahead 20 -i_qfactor 0.75 -
b_qfactor 1.1 output.mp4

‣ Medium Preset
Use -preset medium instead of -preset slow in the above command line.

‣ Fast Preset
Use -preset fast instead of -preset slow in the above command line.

4.4.  Command Line for Low Latency


Transcoding
Input: input.mp4 (30fps)
Output: same resolution as input, bitrate = 5M (audio same as input)

‣ LLHQ (Low Latency High Quality) Preset


ffmpeg -y -vsync 0 -hwaccel cuda -hwaccel_output_format cuda -i input.mp4 -c:a copy
-c:v h264_nvenc -preset llhq -profile high -b:v 5M -bufsize 167K -maxrate 5M -g
999999 -bf 0 output.mp4

‣ LLHP (Low Latency High performance) Preset


Use -preset llhp instead of -preset llhq in above command line.

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Quality Testing

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Chapter 5. Advanced Quality Settings

5.1.  Lookahead
Lookahead improves the video encoder’s rate-control accuracy by enabling the encoder
to buffer the specified number of frames, estimate their complexity, and allocate the bits
appropriately among these frames proportional to their complexity. This typically results in
better quality because the encoder can distribute the bits proportional to the complexity over a
larger number of frames. The number of lookahead frames should be at least the number of
B frames + 1 to avoid CPU stalls. A lookahead of 10-20 frames is suggested for optimal quality
benefits.
To enable lookahead, use the -rc-lookahead N (N = number of frames) option on FFmpeg
command line.

5.2.  Adaptive Quantization (AQ)


This feature improves visual quality by adjusting the encoding quantization parameter (QP)
(on top of the QP evaluated by the rate control algorithm) based on spatial and temporal
characteristics of the sequence. NVENC supports two flavors of AQ which are explained below.
AQ internally uses CUDA for complexity estimation which may have a slight impact on the
performance and graphics engine utilization.
Spatial AQ
Spatial AQ mode adjusts QP values based on spatial characteristics of the frame. Since the low
complexity flat regions are visually more perceptible to quality differences than high complexity
detailed regions, extra bits are allocated to flat regions of the frame at the cost of the regions
having high spatial detail. Although Spatial AQ improves the perceptible visual quality of the
encoded video, the required bit redistribution results in peak signal-to-noise ratio (PSNR) drop
in most cases. Therefore, during PSNR-based evaluation, this feature should be turned off. The
spatial AQ algorithm can be controlled by specifying the aq-strength parameter that controls
the variations in QP values, with larger values bringing more QP variations. AQ strength ranges
from 1-15.
To enable spatial AQ, use -spatial-aq 1 option on FFmpeg command line, and -aq-strength 8
(can range from 1 to 15). If no value is specified, the strength is auto selected by the driver.
Temporal AQ

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Advanced Quality Settings

Temporal AQ attempts to adjust the encoding quantization parameter (QP) (on top of QP
evaluated by the rate control algorithm) based on temporal characteristics of the sequence.
Temporal AQ improves the quality of encoded frames by adjusting QP for regions which are
constant or have low motion across frames but have high spatial detail, such that they become
a better reference for future frames. Allocating extra bits to such regions in reference frames
is better than allocating them to the residuals in referred frames because it helps improve the
overall encoded video quality. If most of the region within a frame has little or no motion but
has high spatial details (e.g. high-detail non-moving background), enabling temporal AQ will
benefit the most.
One of the potential disadvantages of temporal AQ is that enabling temporal AQ may result
in high fluctuation of bits consumed per frame within a GOP. I/P-frames will consume more
bits than average P-frame size, and B-frames will consume fewer bits. Although the target
bitrate will be maintained at the GOP level, the frame size will fluctuate from one frame to
the next within a GOP more than it would without temporal AQ. Enabling temporal AQ is not
recommended if a strict CBR profile is required for every frame size within a GOP. To enable
temporal AQ, use the -temporal_aq 1 option on the FFmpeg command line.

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Chapter 6. Performance Evaluation
and Optimization

Various factors affect the performance of hardware accelerated transcoding on the GPU.
Getting the highest performance for your workload requires some tuning. This section provides
some tips for measuring and optimizing end-to-end transcode performance.
NVIDIA Video Codec SDK documentation publishes performance of GPU hardware accelerated
encoder and decoder as stand-alone numbers, measured using high-performance encode
or decode application included in the SDK. Although FFmpeg software is highly optimized,
its performance is slightly lower than the performance reported in the SDK documentation,
mainly due to software overheads and additional setup/initialization time within FFmpeg code.
Therefore, to get high transcoding throughput using FFmpeg, it is essential to saturate the
hardware encoder and decoder engines such that the initialization time overhead for one
session gets hidden behind the transcoding time of other sessions. This can be achieved by
running multiple parallel encode/decode sessions on the hardware (see Section 1:N HWACCEL
Transcode from YUV or RAW Data). In such a case, the aggregate transcode performance with
FFmpeg matches closely with the theoretically expected hardware performance.

6.1.  Measuring Aggregate Performance


To measure GPU hardware accelerated aggregate performance, follow the steps below:
1. Run multiple simultaneous sessions (say 4 FFmpeg sessions) in parallel, each performing
transcoding.
2. Ensure the inputs have large number of frames (more than 15 seconds of video is
recommended) so that initialization time overhead can be ignored.
3. Measure the time required by each transcode.
4. Derive the aggregate performance in terms of frames per second (FPS).

6.2.  Settings for Reduced Initialization


Time
To prepare longer videos for streamed distribution, they are typically split into smaller
chunks and each chunk is encoded separately. Such chunk-based encoding avoids error

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Performance Evaluation and Optimization

propagation, provides clean boundaries for streaming bandwidth adaptation and helps
parallelizing transcoding workloads on the servers. Transcoding smaller video chunks using
GPU-hardware-accelerated transcoding, however, poses a challenge because the initialization
time overhead of each FFmpeg process becomes significant.
To minimize the overhead when transcoding M input files into MN output files (i.e. when each
of the M inputs is transcoded into N outputs), it is better to minimize the number of FFmpeg
processes launched (see Section 1:N HWACCEL Transcode from YUV or RAW Data for example
command lines).
Additionally, follow these tips to reduce the FFmpeg initialization time overhead:

‣ Set the following environment variables:


export CUDA_VISIBLE_DEVICES=0 // (Use ID for the GPU device which you plan to use
for transcode)
export CUDA_DEVICE_MAX_CONNECTIONS=2

‣ Use FFmpeg command lines such as those in Sections 1:N HWACCEL Transcode with
Scaling and 1:N HWACCEL Transcode from YUV or RAW Data. These command lines share
the CUDA context across multiple transcode sessions, thereby reducing the CUDA context
initialization time overhead significantly.

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