Object Oriented Design and Analysis: Remarks
Object Oriented Design and Analysis: Remarks
1 (The Rectangle class) design a class named Rectangle to represent a rectangle. The class Use StarUML
contains: software tool
Two double data fields named width and height that specify the width and height of the to draw the
rectangle. The default values are 1 for both width and height. UML of the
A no-arg constructor that creates a default rectangle. Rectangle
A constructor that creates a rectangle with the specified width and height. class[Home
A method named getArea() that returns the area of this rectangle. works]
A method named getPerimeter() that returns the perimeter.
Draw the UML diagram for the class. Implement the class. Write a test program that creates
two Rectangle objects—one with width 4 and height 40 and the other with width 3.5 and height
35.9. Display the width, height, area, and perimeter of each rectangle in this order.
2 (The Stock class) Following the example of the Circle class , design a class named Stock that
contains:
A string data field named symbol for the stock’s symbol.
A string data field named name for the stock’s name.
A double data field named previousClosingPrice that stores the stock price for the
previous day.
A double data field named currentPrice that stores the stock price for the current time.
A constructor that creates a stock with specified symbol and name.
A method named getChangePercent() that returns the percentage changed from
previousClosingPrice to currentPrice.
Draw the UML diagram for the class. Implement the class. Write a test program that creates a
Stock object with the stock symbol JAVA, the name Sun Microsystems Inc, and the previous
closing price of 4.5. Set a new current price to 4.35 and display the price-change percentage.
Draw the UML diagram for the class. Implement the class. Write a test program that creates an
Account object with an account ID of 1122, a balance of $20,000, and an annual interest rate of
4.5%. Use the withdraw method to withdraw $2,500, use the deposit method to deposit $3,000,
and print the balance, the monthly interest, and the date when this account was created.
4 (The Fan class) Design a class named Fan to represent a fan. The class contains:
Three constants named SLOW, MEDIUM, and FAST with values 1, 2, and 3 to denote
the fan speed.
A private int data field named speed that specifies the speed of the fan (default SLOW).
A private boolean data field named on that specifies whether the fan is on (default false).
A private double data field named radius that specifies the radius of the fan (default 5)
.A string data field named color that specifies the color of the fan (default blue).
The accessor and mutator methods for all four data fields.
A no-arg constructor that creates a default fan.
A method named toString() that returns a string description for the fan. If the fan is on,
the method returns the fan speed, color, and radius in one combined string. If the fan is
not on, the method returns fan color and radius along with the string “fan is off” in one
combined string.
Draw the UML diagram for the class. Implement the class. Write a test program that creates two
Fan objects. Assign maximum speed, radius 10, color yellow, and turn it on to the first object.
Assign medium speed, radius 5, color blue, and turn it off to the second object. Display the
objects by invoking their toString method.