What Is Javascript ?: Ecma-262 Specification
What Is Javascript ?: Ecma-262 Specification
What is JavaScript ?
JavaScript is a dynamic computer programming language. It is lightweight and most
commonly used as a part of web pages, whose implementations allow client-side script to
interact with the user and make dynamic pages. It is an interpreted programming language
with object-oriented capabilities.
JavaScript was first known as LiveScript, but Netscape changed its name to JavaScript,
possibly because of the excitement being generated by Java. JavaScript made its first
appearance in Netscape 2.0 in 1995 with the name LiveScript. The general-purpose core of
the language has been embedded in Netscape, Internet Explorer, and other web browsers.
The ECMA-262 Specification defined a standard version of the core JavaScript language.
Client-Side JavaScript
Client-side JavaScript is the most common form of the language. The script should be
included in or referenced by an HTML document for the code to be interpreted by the
browser.
It means that a web page need not be a static HTML, but can include programs that interact
with the user, control the browser, and dynamically create HTML content.
The JavaScript client-side mechanism provides many advantages over traditional CGI server-
side scripts. For example, you might use JavaScript to check if the user has entered a valid e-
mail address in a form field.
The JavaScript code is executed when the user submits the form, and only if all the entries
are valid, they would be submitted to the Web Server.
JavaScript can be used to trap user-initiated events such as button clicks, link navigation,
and other actions that the user initiates explicitly or implicitly.
Advantages of JavaScript
The merits of using JavaScript are −
Less server interaction − You can validate user input before sending the page off to
the server. This saves server traffic, which means less load on your server.
Immediate feedback to the visitors − They don't have to wait for a page reload to
see if they have forgotten to enter something.
Increased interactivity − You can create interfaces that react when the user hovers
over them with a mouse or activates them via the keyboard.
Richer interfaces − You can use JavaScript to include such items as drag-and-drop
components and sliders to give a Rich Interface to your site visitors.
Limitations of JavaScript
We cannot treat JavaScript as a full-fledged programming language. It lacks the following
important features −
Client-side JavaScript does not allow the reading or writing of files. This has been
kept for security reason.
JavaScript cannot be used for networking applications because there is no such
support available.
JavaScript doesn't have any multi-threading or multiprocessor capabilities.
Once again, JavaScript is a lightweight, interpreted programming language that allows you
to build interactivity into otherwise static HTML pages.
To make our life simpler, various vendors have come up with very nice JavaScript editing
tools. Some of them are listed here −
The specification for JavaScript 2.0 can be found on the following site:
http://www.ecmascript.org/
Today, Netscape's JavaScript and Microsoft's JScript conform to the ECMAScript standard,
although both the languages still support the features that are not a part of the standard.
JavaScript – Syntax
JavaScript can be implemented using JavaScript statements that are placed within the
<script>... </script> HTML tags in a web page.
You can place the <script> tags, containing your JavaScript, anywhere within your web page,
but it is normally recommended that you should keep it within the <head> tags.
The <script> tag alerts the browser program to start interpreting all the text between these
tags as a script. A simple syntax of your JavaScript will appear as follows.
<script ...>
JavaScript code
</script>
Language − This aBribute specifies what scripDng language you are using. Typically,
its value will be javascript. Although recent versions of HTML (and XHTML, its
successor) have phased out the use of this attribute.
Type − This aBribute is what is now recommended to indicate the scripDng language
in use and its value should be set to "text/javascript".
Case Sensitivity
JavaScript is a case-sensitive language. This means that the language keywords, variables,
function names, and any other identifiers must always be typed with a consistent
capitalization of letters.
So the identifiers Time and TIME will convey different meanings in JavaScript.
NOTE − Care should be taken while wriDng variable and funcDon names in JavaScript.
Comments in JavaScript
JavaScript supports both C-style and C++-style comments, Thus −
Any text between a // and the end of a line is treated as a comment and is ignored
by JavaScript.
Any text between the characters /* and */ is treated as a comment. This may span
multiple lines.
JavaScript also recognizes the HTML comment opening sequence <!--. JavaScript
treats this as a single-line comment, just as it does the // comment.
The HTML comment closing sequence --> is not recognized by JavaScript so it should
be written as //-->.
JavaScript in Firefox
Here are the steps to turn on or turn off JavaScript in Firefox −
JavaScript in Chrome
Here are the steps to turn on or turn off JavaScript in Chrome −
Click the Chrome menu at the top right hand corner of your browser.
Select Settings.
Click Show advanced settings at the end of the page.
Under the Privacy section, click the Content settings button.
In the "Javascript" section, select "Do not allow any site to run JavaScript" or "Allow
all sites to run JavaScript (recommended)".
JavaScript in Opera
Here are the steps to turn on or turn off JavaScript in Opera −
To disable JavaScript support in your Opera, you should not select the Enable JavaScript
checkbox.
You can add a noscript block immediately after the script block as follows −
<html>
<body>
<script language = "javascript" type = "text/javascript">
<!--
document.write("Hello World!")
//-->
</script>
<noscript>
Sorry...JavaScript is needed to go ahead.
</noscript>
</body>
</html>
Now, if the user's browser does not support JavaScript or JavaScript is not enabled, then the
message from </noscript> will be displayed on the screen.
<html>
<head>
<script type = "text/javascript">
<!--
function sayHello() {
alert("Hello World")
}
//-->
</script>
</head>
<body>
<script type = "text/javascript">
<!--
document.write("Hello World")
//-->
</script>
<input type = "button" onclick = "sayHello()" value = "Say Hello" />
</body>
</html>
You are not restricted to be maintaining identical code in multiple HTML files. The script tag
provides a mechanism to allow you to store JavaScript in an external file and then include it
into your HTML files.
Here is an example to show how you can include an external JavaScript file in your HTML
code using script tag and its src attribute.
<html>
<head>
<script type = "text/javascript" src = "filename.js" ></script>
</head>
<body>
.......
</body>
</html>
JavaScript – Variables
JavaScript Datatypes
One of the most fundamental characteristics of a programming language is the set of data
types it supports. These are the type of values that can be represented and manipulated in a
programming language.
JavaScript also defines two trivial data types, null and undefined, each of which defines only
a single value. In addition to these primitive data types, JavaScript supports a composite
data type known as object. We will cover objects in detail in a separate chapter.
Note − JavaScript does not make a disDncDon between integer values and floaDng-point
values. All numbers in JavaScript are represented as floating-point values. JavaScript
represents numbers using the 64-bit floating-point format defined by the IEEE 754 standard.
JavaScript Variables
Like many other programming languages, JavaScript has variables. Variables can be thought
of as named containers. You can place data into these containers and then refer to the data
simply by naming the container.
Before you use a variable in a JavaScript program, you must declare it. Variables are
declared with the var keyword as follows.
You can also declare multiple variables with the same var keyword as follows −
Storing a value in a variable is called variable initialization. You can do variable initialization
at the time of variable creation or at a later point in time when you need that variable.
For instance, you might create a variable named money and assign the value 2000.50 to it
later. For another variable, you can assign a value at the time of initialization as follows.
Note − Use the var keyword only for declaration or initialization, once for the life of any
variable name in a document. You should not re-declare same variable twice.
JavaScript is untyped language. This means that a JavaScript variable can hold a value of any
data type. Unlike many other languages, you don't have to tell JavaScript during variable
declaration what type of value the variable will hold. The value type of a variable can change
during the execution of a program and JavaScript takes care of it automatically.
JavaScript Variable Scope
The scope of a variable is the region of your program in which it is defined. JavaScript
variables have only two scopes.
Global Variables − A global variable has global scope which means it can be defined
anywhere in your JavaScript code.
Local Variables − A local variable will be visible only within a funcDon where it is
defined. Function parameters are always local to that function.
Within the body of a function, a local variable takes precedence over a global variable with
the same name. If you declare a local variable or function parameter with the same name as
a global variable, you effectively hide the global variable. Take a look into the following
example.
Live Demo
<html>
<body onload = checkscope();>
<script type = "text/javascript">
<!--
var myVar = "global"; // Declare a global variable
function checkscope( ) {
var myVar = "local"; // Declare a local variable
document.write(myVar);
}
//-->
</script>
</body>
</html>
local
You should not use any of the JavaScript reserved keywords as a variable name.
These keywords are mentioned in the next section. For example, break or boolean
variable names are not valid.
JavaScript variable names should not start with a numeral (0-9). They must begin
with a letter or an underscore character. For example, 123test is an invalid variable
name but _123test is a valid one.
JavaScript variable names are case-sensitive. For example, Name and name are two
different variables.
JavaScript – Operators
Arithmetic Operators
JavaScript supports the following arithmetic operators −
Comparison Operators
JavaScript supports the following comparison operators −
Checks if the value of two operands are equal or not, if yes, then the condition
1
becomes true.
Checks if the value of two operands are equal or not, if the values are not equal, then
2
the condition becomes true.
Ex: (A != B) is true.
> (Greater than)
Checks if the value of the left operand is greater than the value of the right operand,
3
if yes, then the condition becomes true.
Checks if the value of the left operand is less than the value of the right operand, if
4
yes, then the condition becomes true.
Checks if the value of the left operand is greater than or equal to the value of the
5
right operand, if yes, then the condition becomes true.
Checks if the value of the left operand is less than or equal to the value of the right
6
operand, if yes, then the condition becomes true.
Logical Operators
JavaScript supports the following logical operators −
1 If both the operands are non-zero, then the condition becomes true.
2 If any of the two operands are non-zero, then the condition becomes true.
Ex: (A || B) is true.
! (Logical NOT)
3
Reverses the logical state of its operand. If a condition is true, then the Logical NOT
operator will make it false.
Bitwise Operators
JavaScript supports the following bitwise operators −
Ex: (A & B) is 2.
| (BitWise OR)
Ex: (A | B) is 3.
^ (Bitwise XOR)
Ex: (A ^ B) is 1.
~ (Bitwise Not)
4 It is a unary operator and operates by reversing all the bits in the operand.
It moves all the bits in its first operand to the left by the number of places specified
in the second operand. New bits are filled with zeros. Shifting a value left by one
5
position is equivalent to multiplying it by 2, shifting two positions is equivalent to
multiplying by 4, and so on.
Ex: (A << 1) is 4.
>> (Right Shift)
6
Binary Right Shift Operator. The left operand’s value is moved right by the number of
bits specified by the right operand.
Ex: (A >> 1) is 1.
>>> (Right shift with Zero)
This operator is just like the >> operator, except that the bits shifted in on the left are
7
always zero.
Ex: (A >>> 1) is 1.
Assignment Operators
JavaScript supports the following assignment operators −
1 Assigns values from the right side operand to the left side operand
It adds the right operand to the left operand and assigns the result to the left
2
operand.
Ex: C += A is equivalent to C = C + A
−= (Subtract and Assignment)
It subtracts the right operand from the left operand and assigns the result to the left
3
operand.
Ex: C -= A is equivalent to C = C - A
*= (Multiply and Assignment)
It multiplies the right operand with the left operand and assigns the result to the left
4
operand.
Ex: C *= A is equivalent to C = C * A
/= (Divide and Assignment)
It divides the left operand with the right operand and assigns the result to the left
5
operand.
Ex: C /= A is equivalent to C = C / A
%= (Modules and Assignment)
6 It takes modulus using two operands and assigns the result to the left operand.
Ex: C %= A is equivalent to C = C % A
Conditional Operator (? :)
The conditional operator first evaluates an expression for a true or false value and then
executes one of the two given statements depending upon the result of the evaluation.
typeof Operator
The typeof operator is a unary operator that is placed before its single operand, which can
be of any type. Its value is a string indicating the data type of the operand.
f statement
The if statement is the fundamental control statement that allows JavaScript to make
decisions and execute statements conditionally.
Syntax
if...else statement
The 'if...else' statement is the next form of control statement that allows JavaScript to
execute statements in a more controlled way.
Syntax
if (expression) {
Statement(s) to be executed if expression is true
} else {
Statement(s) to be executed if expression is false
}
JavaScript – Functions
A function is a group of reusable code which can be called anywhere in your program. This
eliminates the need of writing the same code again and again. It helps programmers in
writing modular codes. Functions allow a programmer to divide a big program into a
number of small and manageable functions.
Like any other advanced programming language, JavaScript also supports all the features
necessary to write modular code using functions. You must have seen functions like alert()
and write() in the earlier chapters. We were using these functions again and again, but they
had been written in core JavaScript only once.
JavaScript allows us to write our own functions as well. This section explains how to write
your own functions in JavaScript.
Function Definition
Before we use a function, we need to define it. The most common way to define a function
in JavaScript is by using the function keyword, followed by a unique function name, a list of
parameters (that might be empty), and a statement block surrounded by curly braces.
Syntax
For example, you can pass two numbers in a function and then you can expect the function
to return their multiplication in your calling program.
JavaScript - Objects
Object Properties
Object properties can be any of the three primitive data types, or any of the abstract data
types, such as another object. Object properties are usually variables that are used
internally in the object's methods, but can also be globally visible variables that are used
throughout the page.
objectName.objectProperty = propertyValue;
For example − The following code gets the document Dtle using the "title" property of the
document object.
Methods are useful for everything from displaying the contents of the object to the screen
to performing complex mathematical operations on a group of local properties and
parameters.
For example − Following is a simple example to show how to use the write() method of
document object to write any content on the document.
document.write("This is test");
User-Defined Objects
All user-defined objects and built-in objects are descendants of an object called Object.
The new operator is used to create an instance of an object. To create an object, the new
operator is followed by the constructor method.
In the following example, the constructor methods are Object(), Array(), and Date(). These
constructors are built-in JavaScript functions.
A constructor is a function that creates and initializes an object. JavaScript provides a special
constructor function called Object() to build the object. The return value of the Object()
constructor is assigned to a variable.
The variable contains a reference to the new object. The properties assigned to the object
are not variables and are not defined with the var keyword.
<html>
<head>
<title>User-defined objects</title>
<script type = "text/javascript">
var book = new Object(); // Create the object book
book.subject = "Perl"; // Assign properties to the object
book.author = "Mohtashim";// Assign properties to the object
</script>
</head>
<body>
<script type = "text/javascript">
document.write("Book name is : " + book.subject + "<br>");
document.write("Book author is : " + book.author + "<br>");
</script>
</body>
</html>
How to create an object with a User-Defined Function?. Here this keyword is used to refer
to the object that has been passed to a function.
<html>
<head>
<title>User-defined objects</title>
<script type = "text/javascript">
function book(title, author)// Pass properties to the object {
this.title = title;
this.author = author;
}
</script>
</head>
<body>
<script type = "text/javascript">
var myBook = new book("Perl", "Mohtashim");//using var create new object and assign values to them
document.write("Book title is : " + myBook.title + "<br>");
document.write("Book author is : " + myBook.author + "<br>");
</script>
</body>
</html>
<head>
<title>User-defined objects</title>
<script type = "text/javascript">
// Define a function which will work as a method
function addPrice(amount) {
this.price = amount;
}
<body>
<script type = "text/javascript">
var myBook = new book("Perl", "Mohtashim");
myBook.addPrice(100);
The ‘with’ keyword is used as a kind of shorthand for referencing an object's properties or
methods.
The object specified as an argument to with becomes the default object for the duration of
the block that follows. The properties and methods for the object can be used without
naming the object.
Runtime Errors
Runtime errors, also called exceptions, occur during execution (after
compilation/interpretation).
Logical Errors
Logic errors can be the most difficult type of errors to track down. These errors are not the
result of a syntax or runtime error. Instead, they occur when you make a mistake in the logic
that drives your script and do not get the expected result.
You can catch programmer-generated and runtime exceptions, but you cannot catch
JavaScript syntax errors.
catch ( e ) {
// Code to run if an exception occurs
[break;]
}
[ finally {
// Code that is always executed regardless of
// an exception occurring
}]
//-->
</script>
The try block must be followed by either exactly one catch block or one finally block (or one
of both). When an exception occurs in the try block, the exception is placed in e and the
catch block is executed. The optional finally block executes unconditionally after try/catch.
HTML DOM methods are actions you can perform (on HTML Elements).
HTML DOM properties are values (of HTML Elements) that you can set or change.
A property is a value that you can get or set (like changing the content of an HTML
element).
Later, in HTML DOM Level 3, more objects, collections, and properties were added.
The following HTML objects (and object collections) are also accessible:
document.anchors
document.body
document.documentElement
document.embeds
document.forms
document.head
document.images
document.links
document.scripts
document.title
Using Events
The HTML DOM allows you to execute code when an event occurs.
Events are generated by the browser when "things happen" to HTML elements:
An element is clicked on
The page has loaded
Input fields are changed
There could be various reasons why you would like to redirect a user from the original page.
We are listing down a few of the reasons −
You did not like the name of your domain and you are moving to a new one. In such
a scenario, you may want to direct all your visitors to the new site. Here you can
maintain your old domain but put a single page with a page redirection such that all
your old domain visitors can come to your new domain.
You have built-up various pages based on browser versions or their names or may be
based on different countries, then instead of using your server-side page redirection,
you can use client-side page redirection to land your users on the appropriate page.
The Search Engines may have already indexed your pages. But while moving to
another domain, you would not like to lose your visitors coming through search
engines. So you can use client-side page redirection. But keep in mind this should not
be done to fool the search engine, it could lead your site to get banned.
It is quite simple to do a page redirect using JavaScript at client side. To redirect your site
visitors to a new page, you just need to add a line in your head section as follows.
Live Demo
<html>
<head>
<script type = "text/javascript">
<!--
function Redirect() {
window.location = "https://www.tutorialspoint.com";
}
//-->
</script>
</head>
<body>
<p>Click the following button, you will be redirected to home page.</p>
<form>
<input type = "button" value = "Redirect Me" onclick = "Redirect();" />
</form>
</body>
</html>