Instructional Design for
TV and Radio-Based Instruction
Rosalina Jaducana Villaneza, PhD
Chief, Teaching and Learning Division - BLD
DepEd - CO
DEPARTMENT OF EDUCATION
Presentation Outline
1. Instructional Design: Its Meaning
2. The ADDIE Model
3. Primacy/Recency Effect
4. Instructional Designs for TV and RBI
Instructional Design
Instructional design refers to the process used to create
instructional material.
It is used to identify gaps in knowledge, skills, and attitudes of
students, analyzing learning needs and developing learning
material to close them.
Instructional design helps give meaningful and effective
instructions to learners in a way that will make learning easier for
them.
ADDIE Model by Dick W. and Carey L. (1996)
needs, requirements,
awareness, task, participants,
ADDIE is a Analyze
current capabilities
KSA, results
five-stage
process learning
Evaluate
that provides Design objectives,
guidelines to delivery format,
activities
create effective
Training or
materials,
Learning observe Implement Develop materials, review,
Materials using a pilot session
tools
Primacy/Recency Effect – Davis A. Sousa (How Brain Learns)
Primacy/Recency Effect – Davis A. Sousa (How Brain Learns)
Primacy/Recency Effect – Davis A. Sousa (How Brain Learns)
Primacy/Recency Effect – Davis A. Sousa (How Brain Learns)
Primacy/Recency Effect – Davis A. Sousa (How Brain Learns)
Primacy/Recency Effect – Davis A. Sousa (How Brain Learns)
Primacy/Recency Effect – Davis A. Sousa (How Brain Learns)
Instructional Design for TV& RBI in a 20 mins. Episode
Down-Time
Prime-Time 1 (4-5mins) Prime – Time 2
(first 10 to 11 mins) (From 12 – 14 mins) (From 15 – 20 mins)
Introduction
Reflection
a.Teacher
b.Lesson Synthesis (related
b.1 context Practice (Guided/ to Prime time 1)
b.2 purpose/
objectives
Independent)
b.3 expected a. Activities Assignment/
outputs
Lesson Proper
Agreement
a. Concept Development
Instructional Design for TV& RBI in a 20 mins. Episode
Time based on attention span, primacy
recency effect theory and working
memory capacity
Prime time 1 0:00 - 0:11 minutes Catching students' attention
Introduction of teacher; establishing the classroom Lesson Presentation
(from the suspension of disbelief theory) or
context setting, purpose
Objective setting
Overview of expected outputs
Concept development (lesson)
Down time 0:12 - 0:14 minutes Game/Ice Breaker/connected to Prime time 1
Time for the students to practice the new
information; action
Practice and feedback
Prime time 2 0:15 - 0:20 minutes Synthesis of activity/Summary of relation to
Prime time 1
Reflection
Synthesis: what they learned and what they
applied
Assignment or agreement
Gagne’s Nine Events of Instructions that addresses the conditions of learning
Gain Attention Elicit performance Provide Feedback
Inform Learner of Provide learner Assess
Objectives guidance performance
Stimulate recall of Present stimulus Enhance retention
prior learning materials and transfer
DEPARTMENT OF EDUCATION
ADDIE Model by Dick W. and Carey L. (1996)
needs, requirements,
awareness, task, participants,
ADDIE is a Analyze
current capabilities
KSA, results
five-stage
process learning
Evaluate
that provides Design objectives,
guidelines to delivery format,
activities
create effective
Training or
materials,
Learning observe Implement Develop materials, review,
Materials using a pilot session
tools
“If Learning Materials … is designed
to be highly relevant and delivered
in context that it is likely to be
useful.”
Charles Jennings
DEPARTMENT OF EDUCATION
Thank You ……
DEPARTMENT OF EDUCATION