Unknown Armies - Maria in Three Parts (OEF) (2018) PDF
Unknown Armies - Maria in Three Parts (OEF) (2018) PDF
On the surface, the world of Unknown Armies                These weirdos know each other. They’re
looks like modern day reality. The same person’s        going to know you. If you’re lucky, tough, and
the president, most of the same shows are on            demented enough, you’ll get to know them too.
TV, and the Internet works the same way, near              There are hundreds of flavors of occultist, but
as anyone can tell. People drive cars and pay           if you have to break them down into broad cate-
taxes and whine about partisan gridlock.                gories, the hierarchy’s determined by power. Of
   It is a world where physical laws are studied        course it’s power. What else would you expect?
and trusted, where exceptions to cause and effect          Chargers: The people in charge, and it’s no
simply are not accepted. It appears to be a rational,   accident charges are the current and currency
steady, objective world where coincidences are          of magick. A charger is someone who has
just things that happen at the same time, not           proven power to kick something that’s usually
events influenced by secret skeins of meaning.          immune to human tampering, whether that’s a
   It is a matter of great cultural confidence that     law of thermodynamics or the inchoate long-
there is no such thing as magic. Sure, people are       ings buried deep in the human heart.
free to believe whatever they want, no matter              Checkers: The experiencers, people who
how illogical or unprovable or transparently            saw something otherworldly and responded by
wrong. But, you know, fuckin’ grown-ups don’t           paying attention and moving closer. That alone
believe in magic.                                       puts them way above the people who ignore
                                                        the strangeness and instinctively withdraw
You believe in magick.                                  from it. In all likelihood, the PCs are checkers.
                                                           Pony is the current occult term of contempt.
   That is, your player character has had               They’re vehicles, stooges, and patsies. Nobody
personal experiences with powers that chortle           with any self-respect calls himself a pony and
at everyday logic while murmuring, “How                 saying it to someone’s face is the kind of humili-
quaint.” You’ve seen science with its pants off         ation that can make even a mouse roar.
and realized it’s stuffing its shorts when it goes
onstage. Magick-with-a-k is willpower times             THE SECRET MASTERS
understanding equals get your wish, which is            OF THE UNIVERSE
why it’s spelled differently from the word that         Invisible, disembodied things watch this world
indicates the stagecraft practiced in Las Vegas         and influence its trends and progress at the
and at children’s birthday parties. The latter          highest levels. Their power is undetectable…
is a performer pulling a rabbit from a hat. The         almost. It’s so thoroughly baked into the nature
former is a psychic surgeon pulling a tumor out         of reality that it looks like physics or mass
of your brain.                                          psychology or good ol’ coincidence. But you
   People think the world is consistent and rigid,      can see their shadow passing over the world
but you know it is pliable and tattered and full        in dreams, in symbols, in sudden outbreaks of
of holes. Sometimes you can slip into a hole and        order when events ought to be chaotic.
come out the other side somewhere wonderful.               They are called the Invisible Clergy and even
Sometimes you step in a hole in the dark and it         a tinfoil hat won’t protect you.
snaps your ankle like a chopstick.                         Individuals within the Invisible Clergy are
   The world must change, and you don’t have            called archetypes and they aren’t human.
to be rich, or born special; you don’t have to          They used to be, but they fulfilled some broad,
be brilliant, you don’t even need to be white.          necessary social role so perfectly that they were
You just have to know enough of the truth and           plucked out of the coarse, gross realm of matter
believe enough of it to fix it.                         and taken up to a place where probability
                                                        becomes manifest. This higher realm is known
CREEPY WEIRDOS                                          as the Statosphere.
There are cults out there that want to usher in a          The way it seems to work is, if you embody
new dark age with literacy as a hereditary priv-        something that enough people recognize as
ilege. There are scary racists running magickal         a social role — the Mother, the Hunter, the
training camps. There are mystics so attuned            True King — you ascend from mortality into
to their cosmic patrons that they regard the            existence as an undying, archetypal represen-
laws of physics as a sometimes-food; there are          tative of that principle. But if someone else
others who have no idea what mystics are but            comes along and does a better job at being the
who have still amassed hundreds of followers            Necessary Servant or the Naked Goddess or the
willing to kill or die or vote as a bloc.               Captain, the sitting archetype gets ousted and
   There are people who never die.                      returns to being a mere human.
                                                                                                       1
                          There’s only so much room at the top though.        or order car crashes to go to their room and
                        The Invisible Clergy only holds 333 former            think about what they did.
                        people, and as soon as it’s full they scrap every-      Two of the pregenerated characters — Vince
                        thing and start again. The archetypes merge           Kirkland and Jada Parker — are avatars.
                        into one great grisly creator/destroyer, they
                        eject everything in the world like a menstru-         ADEPTS
                        ating uterus and start over, fertile and renewed      If avatars are the folks skipping to the front of
                        and ready to be impregnated by 333 archetypes,        the line because they’re dressed right, adepts
                        starting the cycle once more.                         are the guys getting thrown out the back
                                                                              screaming about how they’ll start their own
                        AVATARS                                               goddamn nightclub! With klezmer music!
                        If archetypes are the distant, unavailable polit-        Adepts have magick and they can Do Stuff.
                        ical insiders in this mythology, they have their      Every adept is obsessed with something
                        ward-heeling activists in avatars. Or if you don’t    important that most people take for granted,
                        like that metaphor, avatars are the rabid fans to     and every adept insists that everyone but them
The rules for Gutter    the archetypes’ rock stars.                           has it wrong. Sex, cars, guns, being clean, you
Magick are on page         One becomes an avatar through imitation.           name it, somebody’s using it for magick.
181 of Book One:        Those who walk the walk work the archetypes’             The pregenerated characters Ellen Kaloudis
Play, in case one of    will in the world. It’s not deliberate in the sense   and Greg O’Neil are adepts.
the players decides     of taking orders, but because overlap between
they want to slum       what the avatar’s actions support — and what          GUTTER MAGICK
it. For the purposes    the archetype stands for — are very near to           Most of what mundanes would call rituals —
of Maria in Three       complete congruence.                                  effects that you could duplicate with half the
Parts, they shouldn’t      The more an avatar resembles the archetype,        effort and trips to the local pharmacy or hardware
need to.                the more the archetype is able to bend reality        store — still hold their appeal, and some of them
                        and make things go right for his mortal do-boy.       actually can produce effects that science would
                        Usually this takes subtle forms — psychological       call impossible. If you don’t want the long, hard
                        effects, intuitions, or “coincidences” that only      road of the avatar or the complicated paradoxical
                        help. But some more powerful and determined           life of the adept, and if you don’t mind getting
                        avatars can straight-up fly, survive decapitation,    really smelly, you might have a shot at magick.
                        CHARACTERS
                        Characters in Unknown Armies are defined by           WHAT YOU’VE SEEN: SHOCKS
                        a number of game stats. Here’s an explanation         Every Unknown Armies character is a broken
                        for what these are and how characters work in         person, somebody who has been through a lot
                        this game.                                            before the game even starts. We measure this
                          For more on characters, see Book One:               with something called the shock gauge. The
                        Play. Creating new characters is handled with         shock gauge is comprised of five shock meters,
                        a group session managed by the GM; that’s             and they’re a record of the absolute worst
                        described in Book Two: Run. For Maria in Three        things that have happened to your character.
                        Parts, we have provided you with a cabal of four
                        pre-generated characters. Their information           Helplessness: Times you’ve been unable to take
                        and character sheets appear later in this book.       action you felt was necessary.
                                                                              Isolation: When you’ve been cut off from
                        HANDING OUT THE CHARACTERS                            society or loved ones.
                        There are two avatars (Jada Parker and Vince          Violence: Pain, injury, death.
                        Kirkland) and two adepts (Ellen Kaloudis and          Unnatural: Experiences that challenge your
                        Greg O’Neil). When handing out the charac-            perception of reality.
                        ters, give players this quick explanation on how      Self: Your most personal failures and violations
Everything shock-       avatars and adepts differ so they know what           of your deepest beliefs.
related starts on       they’re getting themselves into:
page 19 of Book                                                                 Each meter has space for five failed notches
One: Play.              •	 Avatars have fewer magickal powers, but            and ten hardened notches. A failed notch
                           they can use them repeatedly for free.             indicates your progression toward burning out.
                        •	 Adepts have more magickal powers, but              A hardened notch indicates your progression
                           they need to pay for them in charges.              toward becoming callous.
                                                                                Your shock meters are affected by trauma in
                                                                              the form of stress checks. Fail a stress check,
                        2
get a failed notch. Succeed and get a hardened        once a session like the passions, but every time.
notch. The more hardened notches you get, the         You can’t redo failed rolls though.
bigger the stress check required to affect you.
                                                      WHO YOU ARE: IDENTITY
WHAT YOU DO: ABILITIES                                The final component of your PC are some                Extensive explana-
Abilities measure a character’s raw talent at          self-defined capacities known as identities.          tions and discussion
broad swaths of activity. They’re untrained and        You roll these to accomplish actions that are in      of abilities begins
instinctive, and they can change during play.          doubt or when you’re in a stressful situation.        on page 30 of Book
   Every character has percentile ratings in ten          What’s an identity? Could be anything.             One: Play.
abilities. These ratings are based on the shock        Parachutist. Police Detective. Manslut.
gauge. Five of them are derived from hardened          Accomplished Pianist. House Painter. Assassin.
notches, and five are based on open notches. No        Whatever it is, you get a percentile rating. If you
ability ever drops below 20%, or goes above 60%.       have the identity House Painter 35%, you have
                                                       a 35% chance of doing anything a house painter
Connect: Forging an emotional connection.              reasonably might in the course of painting            Book One: Play
Dodge: Getting out of the way.                         houses while under stress.                            has a whole section
Fitness: Using and abusing your body.                     Every standard identity substitutes for at         explaining identities
Knowledge: Measuring your relationship to the          least one ability, by default. Some can substi-       including examples
truth and making sense of it.                          tute for more. Substituting for an ability, after     and descriptions of
Lie: Using deceit and deception.                       the first, is an example of a feature. Each iden-     features, starting on
Notice: Paying attention to the world around you.      tity gets two free features, the most common          page 42.
Pursuit: Running away from or after others.            of which are substituting for an ability when
Secrecy: Hiding objects, ideas,or yourself from        you’d normally roll that ability and substituting
others.                                                for an ability when making stress checks. There
Status: Acting as if you belong and capitalizing       are other possible features, however, but right
on the trust of others.                                now, consider identities the stats you’re going
Struggle: Handling yourself in a brawl or fight.       to roll most often.
                                                          The best way to know if you can substitute
WHAT DRIVES YOU:                                       in your identity is if you’d say, “Of course, I can
PASSION AND OBSESSION                                 __________, I’m a __________”. Of course I
The keys to an individual are in what moti-            can tell if the music’s any good, I’m an accom-
vates and drives them. Characters in Unknown           plished pianist. Of course I can run that license
Armies have four such keys: three passions and         plate, I’m a police detective.
one obsession.                                            Magickal identities, including avatar and
                                                       adept identities, are a special exception. They
Fear Passion: What scares you the most, be             provide access to magickal powers and do not          Stress checks are
it as concrete as crocodiles or as abstract as         have an “Of course I can” element. They don’t         how you protect your
dying unloved. It always threatens a specific          substitute for abilities and have limited features.   shock meters. More
shock meter.                                                                                                 info on these is on
Rage Passion: What bugs you the most, the             WHO YOU KNOW:                                          page 4..
intolerable irritant that you can’t shut up about     RELATIONSHIPS
and strive to thwart, wreck, and harm.                You‘re not in this alone. You have friends, allies,
Noble Passion: You at your best. It’s what can        people who mean something to you. Your rela-           Check out page 9 of
make you face your fears and set aside your anger.    tionships — Favorite, Guru, Mentor, Protégé,           Book One: Play for
   By acting in tune with your passion, you can       and Responsibility — can be used in place of an        more on passions and
re-roll your dice once per session, or you can        identity or ability (Connect, Lie, Notice, Status,     obsessions.
flip-flop the roll — read the tens die as ones and    or Struggle) whenever that person’s the subject
vice versa — if that new result would help you.       of the roll.
                                                         Each pregen lists another PC as the subject
Obsession: All player characters in Unknown           of one of the five relationships. Before starting
Armies are obsessed with something. It’s the lens     the scenario, players must explain how their
through which they regard the world, and the          character relates to the one listed on their char-
bedrock upon which their assumptions rest. An         acter sheet. The other character doesn’t have to       Your character sheet
obsession may scare them or anger them some-          accept this definition; this is solely how the first   has two relationships
times, it may lure them away from their better        character feels about the second.                      filled out but you
natures, but in the end, they can’t leave it alone.      Then pick one of the empty relationships and        can choose more.
Even moreso than their passions, it’s who they are.   add “Cabal” to show how that character feels           See page 37 in Book
   Your obsession ties directly to an identity        about the group. If Ellen’s player picked Protégé      One: Play.
(see below) that fits with it. Whenever you roll      for the cabal, Ellen thinks the group looks up to
that identity, you can flip-flop the dice. Not just   her. The reality could be different. Two charac-
                                                      ters can have the same cabal relationship.
                                                                                                       3
                       THE RULES
                       The rules of Unknown Armies are not complicated. When the GM tells you to roll an ability or an
                       identity or to make a stress check, we want that to be easy. So, it’s always a percentile roll.
                       PERCENTILE ROLLS
                        You roll two ten-sided dice, usually numbered        MATCHED FAILURE
                        0–9, and read them to get a number from              With a matched roll — 99, 77, 55, anything
                        01–100. The double-0s are read as 100. It has to     where the dice are the same number — some-
                        be clear which die is the tens place and which is    thing unusual happened. If that matched roll is
                        the ones, because getting a 91 is very different     also a failure, it was something unusually bad.
                        from a 19.
                           If you’re told to add a modifier like +10% or     SIMPLE SUCCESS
                       –20%, apply it to the rating before you roll.         If you rolled equal to or under your ability or
                                                                             identity but didn’t get a match or roll 01, it’s a
                       RESULTS                                               simple success.You got what you sought after
                       When you roll, you’re rolling against something       or did what you tried. If it’s important to know
                       with a percentile rating. Maybe you have a            which of two simple successes is better, it’s the
                       rating of 40% in an ability or identity. If you       higher number. You want to get close to your
                       roll a 40 or lower you have succeeded, to some        score without going over.
                       degree. If you roll a 41+, you have failed.
                          You only get asked to bust out the dice when       MATCHED SUCCESS
                       it’s interesting for an issue to be in doubt or       As with matched failures, successes where the
                       when the situation is stressful.                      dice are 11 or 33 or 22 are unusually good.
                          Often, the outcome is not just binary success
                       or failure. There’s some nuance to your roll.         THE CRIT (01)
                                                                             Not only did you succeed, you clobbered it. The
                       THE FUMBLE (00)                                       outcome was the best you could reasonably
                       Any time you get a 00 result, you failed a lot.       hope for — maybe even a little better than that.
                       You got a fumble. Even if your chance was 100%
                       (in which case, why did you roll?), a 00 means a      FLIP-FLOPS
                       perfect confluence of bad luck and poor action.       A flip-flop is when you can switch the places of
                       Your GM can inflict any vaguely plausible bad         the dice so that you succeed. Or sometimes just
                       outcome, short of death.                              to get a better success — flip-flopping a 10 into
                                                                             an 01 can make a big difference.
                       SIMPLE FAILURE                                           The most common occasions when you can
                       If you roll something higher than your ability        flip-flop your die roll are when you are acting in
                       or identity, but the dice don’t match, that’s a       accordance with your passions or rolling your
                       simple failure. If it’s necessary to know which       obsession identity. You can flip-flop on each
                       of two simple failures is worse, it’s the higher      passion once per game and flip-flop your obses-
                       number.                                               sion any time you roll that identity.
                       4
down by 5% and your negative ability goes up           When you’re in one of these states, you don’t
by 5%.                                               have to make any more stress checks. You’re
   If you fail, mark off the next failed notch       too screwed up to process any other stresses.
on the shock meter. Decide if you suffer from
panic, paralysis, or frenzy.                         GETTING CALLOUS
   If you panic, you run away at high speed. You     Cops, coroners, and case workers know all
can take no action except to run full out in the     about getting callous. When you’ve seen
direction farthest from what made you panic.         enough horror, it loses its power to horrify
If you get stuck, you have to continue to fruit-     you. The more hardened notches you have on
lessly search for an exit or try to force your way   a single meter, the more it takes for that kind
through a barrier.                                   of stress to rip up your head. Once you have
   On the other hand, disturbing events often        nine hardened notches on a meter you’re so
produce paralysis: indecision, terror, and a         jaded about it that only the most extreme and
general “deer in the headlights” effect that         heinous incidents can endanger you.
persists until the stimulus ceases. This can be         When your total sum of hardened notches is
completely silent or accompanied by screams          twenty-five or more, you become burned out          There’s a lot of
and moans.                                           — cut off from a broad range of emotional expe-     information on the
   Frenzy is what it sounds like. You attack the     riences that everyone else shares. You can no       consequences of
source of discomfort with any means at your          longer use your passions. You just can’t relate     failing stress checks
disposal. You can’t dodge or attempt any fancy       to them anymore, and you don’t get to flip-flop     on page 26 of Book
moves, like multiple attacks on a single target.     those passion-related rolls.                        One: Play.
You just shoot or punch or start biting.                If you’re an avatar who becomes burned out,
   When you fail a stress check, you panic, are      you cannot use your avatar identity until you
paralyzed, or frenzy until the stress that trig-     get treatment. Avatars rely on an empathic
gered the behavior is gone — or, at least, until     connection to the global unconsciousness, and
its immediate manifestation ceases. You can’t        burning out slams that particular door shut.
change your reaction once you’ve chosen it, so
choose carefully.
COERCION
Coercion is this game’s term for non-violent         WHEN YOU CAN COERCE
attempts to change people or their actions.          Shifting someone’s nature is not simple. You
There are two ways this can go. One is that they     need to possess some kind of leverage that          Coercion gets an
back down and do as you say. The other is that       makes the target take your demands seri-            extensive treatment
they defy you and face the consequences.             ously. You also, as mentioned previously,           on page 57 of Book
   Because we have the handy shock gauge to          need to roll a success on a relevant iden-          One: Play but this
measure internal trauma, that’s the target of        tity, or possibly an ability. Relevant kinds of     summary is sufficient
coercion attempts. Every coercion roll works         leverage are described for each meter in the        for playing Maria in
like this:                                           sections below.                                     Three Parts.
   You establish a credible threat, and you roll        Also, can always substitute a relationship
the relevant identity, relationship, or ability.     score for any attempt to coerce. If you know
   If it fails, they don’t believe you’re serious.   someone well enough that she’s your Mentor,
You can carry out your threat and inflict conse-     your Guru, or a Favorite, you know exactly
quences on them, but that becomes an entirely        how to push her buttons.
separate matter.
   If the roll succeeds, the person has a choice.    HELPLESSNESS
They either acquiesce and keep their shock           To attack someone’s Helplessness meter, you
gauge intact, or they don’t and take a stress        need to make them believe you can disempower
check. The rank of the stress check depends on       them. You attack it with the Connect ability, by
what you rolled.                                     making the person feel you are communicating,
                                                     honestly and directly, the legitimate conse-
•	 Simple success yields a rank 1 check.             quences of contravening your will.
•	 Matched success or crit yields a rank               The leverage for a Helplessness attack arises
   2 check.                                          from authority. If the threat’s plausible and the
•	 Add +1 for each of your passions that is          roll succeeds, the target either agrees to do
   in play.                                          what you’ve demanded, or faces a Helplessness
•	 Add +1 for each of the target’s passions          roll as they suffer sleepless nights worrying
   that is in play.                                  about the future that’s been taken out of
                                                     their control.
                                                                                                   5
    ISOLATION
    Isolation attacks convince the target that unless
    they make you happy, you’re going to make
    them an outcast. Threatening to cast someone
    out is rolled with Status, as you present yourself
    as the repository of the cultural capital they
    need to live that good life, with a manicured
    lawn and plenty of character witnesses.
       Leverage for this form of coercion comes
    from commonality. If you have that connection
    and roll well, the target has to agree with you or
    face the loss of prestige.
    SELF
    Attacks on a target’s Self have to appeal to the
    target’s better nature and convince them that
    you understand what the right thing to do actu-
    ally is. You roll this with Knowledge, because it
    takes confidence that you know what you’re
    talking about.
       The leverage is your understanding of their
    wrongdoing or their feelings of guilt.
       This is what you use to plead for your life! If
    someone’s pointing a gun at your face, you can
    beg them to look into their heart and just leave.
    If you make your point and have the right guilt
    for the trip, the target either agrees with you
    or enters an existential nightmare of neurotic
    self-evaluation.
    VIOLENCE
    This one’s simple. Want to threaten somebody?
    Roll Struggle to present yourself as someone
    who knows a thing or two about hurt.
      The leverage is looking as if you could really
    do it. That means having something to threaten
    violence with, or a reputation of violence.
       If you succeed and seem dangerous, the
    target either meekly complies or faces a
    Violence check as they hyperventilate and panic,
    scared that they’re about to get manhandled.
    UNNATURAL
    Attacks on the Unnatural meter aim to convince
    the target that the world really doesn’t work
    the way they think it does, and challenges
    what they think is real. The ability for coercing
    someone’s Unnatural meter is Secrecy. Roll it
    to seem plausibly satisfied that you have the
    hidden answers.
       But you can only make that roll with the
    leverage of unnatural events. Using magick
    usually does the trick. If you roll right amidst
    inexplicable events, the target either goes
    along with you, or is haunted by the fear of
    the uncanny.
6
COMBAT
Unknown Armies is the kind of game where                broken glass? –10% penalty. Blindfolded? Well,
combat is dangerous, brutal, and can                    maybe the GM won’t let her make a roll at all.
completely change the lives of anyone involved          But if everyone’s fighting in the same inferno
in it. Just like in real life! Most of the time it’s    of combusting industrial waste, nobody needs            Jump on over to page
best to avoid a fight. You can surrender, try to        any particular penalty. Just assume that if you’re      60 of Book One:
disarm the other guy, call 911, or even run away.       fighting in a cloud of tear gas, their movement         Play for a lengthy
But in some cases, the player characters are            is impaired as much as your aim.                        explanation of how
confronted by violent forces they have to fight            Sometimes, however, things go your way. You          to handle scenes
against. If that happens, use these rules.              might be on a balcony with a fire ax and your           of violence and
   Unknown Armies typically defaults to the             enemies have to climb up to reach you. That             aggression, including
players and GM taking turns in an organic               might give you a +10% bonus. If you’re in a really      how to avoid it.
fashion based on who is doing what and who              superior position, like firing from a comfortable
is reacting to it. Other games call this initia-        enclosure at people who are fleeing across open
tive. If it becomes a question of knowing who           ground with nowhere to run, that’s good for +20%.
is going to do something first, use the identity            By and large though, penalties and bonuses
rating that’s most appropriate for all characters       are a spice to use lightly. They should be the
involved in the fight. Highest identity percentiles     exception, not the norm.
go first, then the next highest, and so on. Break
ties with Struggle or just roll off. Taking your turn   RUNNING AROUND
to do something is called taking an action.             In addition to punching and shooting and
   Book One: Play has a lot more about combat           fire-axing people, you probably want to move
and things that affect its outcome. The rules in        around during the fight, if only to get within
this book should be enough for Maria in Three           swinging range of your next target.
Parts, however.                                            You can move across a medium-sized room
                                                        in a round and still roll for another action. If        What if you don’t
ATTACKING                                               you want to move more than that, declare                have Provides
You want to harm someone? Roll the appro-               that you’re running and make a Fitness roll. On         Firearm Attacks and
priate identity or fall back on Struggle to punch       any success, you can move all the way down a            you shoot a gun?
and kick. Shooting at somebody calls for an             long corridor, or across a big room. If you get         All you can do is
identity with Provides Firearm Attacks. If you          a simple fail, you move half that. Matched fail?        create suppressive
roll a success, you inflict wounds.                     You can’t move any extra distance. On a fumble,         fire —
                                                                                                                      roll Struggle,
   If you roll a matched failure on an attack,          you fall over and takes an action to get to your        and on a success your
you’ve made a tactical error. Your GM can either        feet after stumbling, too.                              opponents need to
penalize you with –10% on your next roll or give                                                                make a Violence (3)
an enemy +10% if they immediately take advan-           DODGING                                                 stress check to come
tage of your misjudgment.                               If you do nothing other than try to not get             at you. See page 66
   If you roll a fumble on an attack, you’ve done       struck, you don’t have to roll. You just say you’re     of Book One: Play
something screwy. If you’re firing a gun, it’s          doing it and you penalize everyone else’s rolls to      for more details.
jammed now and you’re going to have to take             attack you. If the identity you’re using, or your
an action to clear it. If you’re punching and           Dodge ability, is less than the attacker’s ability
kicking, you got hurt — maybe you strained              or identity they’re using to attack, that penalty
your shoulder with a missed punch, maybe your           is –10%. If your Dodge or identity is equal to or
knuckles hit the wall, or maybe you stumbled            greater than the ability or identity your foe is
while approaching and tweaked an ankle. The             using to attack, or if it’s your obsession identity,
GM inflicts 1–5 wounds on your character.               the penalty is –20%.
                                                                                                          7
                       fight scene, at which point you start finding all of      If you get a fumble, you hit yourself. You take
                       those bruises, scrapes, and cuts.                      1d10 wounds.
                          As soon as you take wounds equal to half               If you fail and get a match, the weapon
                       your wound threshold (25 wounds, in most               somehow went flying out of your hands.
                       cases) you feel sore and exhausted when you go         Either an enemy disarmed you, or you clumsily
                       to bed, and you get up feeling tight, weak, and        disarmed yourself.
                       rickety. Expect a lot of joint pain and headaches.        If you fail, you missed. Sharp weapons do 1
                          When you take wounds equal to or greater            wound even if you roll a failure, though.
                       than three-quarters of your wound threshold               If you get a success, the weapon does
                       (38 or more for most people), that’s a very            damage normally. 3 extra wounds each are dealt
                       dangerous situation and the GM should make             out for sharp, heavy, or big weapons.
                       it clear that you’re badly beat up. Depending on          If you succeed and get a match, the weapon
                       what got done on you, you could have blurred           does damage like a gun, i.e., the result of the
                       vision, painful breathing, seeping lacerations,        roll instead of the total. If you rolled a 33, you
                       or broken bones. Those are all nature’s way of         deal out 33 wounds.
                       telling you to get your ass to urgent care.               If you get a critical success, the guy that you
                          When you take wounds equal to 90% of your           hit? He’s dead.
                       wound threshold (45 for most people), you
                       fall unconscious.                                      GUNS
                          When you reach your wound threshold (50              Here’s how those work: if you hit with any
                       unless your identity says otherwise), you’re dead.      success, it does damage equal to the roll. You
                                                                               hit with a 31, you inflicted 31 wounds.
                       FISTS AND FEET                                             If you get a critical success, you do maximum
                       If you punch and kick someone successfully, you         damage for that weapon (see the damage cap,
                       do damage equal to the total of the dice. That          described below)
                       is, if your success is a 32, they take 5 wounds.           If you get a fumble, your weapon’s jammed
                          There’s only one special result you can get          and you need to waste an action clearing it or
                       with unarmed fists and feet. If you get a critical      checking it.
                       success, you get a choice. You can knock the               Guns have limits on their ranges and they
                       guy out, leaving him unconscious for one to five        also have a damage cap which simply means
                       rounds and then unable to fight for one to ten          there’s a maximum amount of damage that they
                       minutes, or you can kill him.                           do, regardless of what you roll. A .22 bullet is
                                                                               not going to do as much damage as a .45. Bigger
                       MELEE WEAPONS                                           bullets are bigger.
                       As soon as you pick up a hand-held weapon of               Ranges are defined narratively, rather than
                       any kind, the situation changes for the worse           in strict yards, for simplicity’s sake. Short range
                       when it comes to damage and effects. Wounds             means it’s accurate about as far as you can
                       inflicted by melee weapons start out the same           recognize someone’s face, or as far as you can
                       as for fists and feet (add together the tens digit      throw a flying disk on a still day. Medium range
                       and the ones digit from your roll), but go up by        is about a city block — you can hit someone
                       +3 wounds for each of the following qualities:          when you can clearly see arms and legs. Long
                       big, sharp, and heavy.                                  range means you can hit someone who’s just a
                          As soon as you’re using a weapon big enough          tiny little speck off in the distance… as long as
                       to give you a wound bonus, no matter how                you’re firing from something stable and aiming
                       slight, things get more complicated with                through a scope. A super-costly, super-accurate
If you’re the type     your results.                                          .338 Lapua rifle is a medium range weapon when
who loves big charts                                                           fired from the hip.
of weapon stats, go
                       MEDICINE
to pages 64–65 in
Book One: Play.
                       Medicine is provided by people with medical            GOLDEN HOUR TREATMENT
                       identities. It could be M.D. 50% or Holistic           The golden hour is the first sixty minutes after
                       Healer 70% or Combat Medic 20%, as long as             an injury occurs. If someone provides treatment,
                       it’s got the Medical feature, it can use the rules     even first aid, in that crucial early juncture, it
                       below to get rid of wounds.                            helps a lot. If not, the patient has time to bleed
                          Of course, if you can’t access those sorts          out or get infected or be gnawed on by oppor-
                       of treatments because emergency rooms tell             tunistic scavengers, none of which help him
                       the cops about gunshot wounds, you can just            get better.
                       self-medicate. Any time you perform medicine             So! If you’re rolling a medical identity within
                       on yourself, it’s at –10%.                             the first sixty minutes, here’s what happens:
                       8
Fumble: The patient takes another 1–5 wounds          Crit: The patient heals all but 1d10 wounds (or
(1d10, divided in half) and passes out.               recovers wounds equal to the roll, if that would
                                                      leave them with fewer wounds).
Matched Failure: The only thing your patient                                                                Getting rid of
gets out of your first aid is a Violence (3) stress      Once a patient’s been taken care of initially at   wounds and other
check.                                                a hospital, they recover the remainder of their       physical or mental
                                                      wounds at the standard rate of 1 wound per day.       ailments is described
Failure: You’ve covered the problem with gauze           If the patient never actually goes to hospital,    on page 75 of Book
and tape, but it’s not helping much.                  they recover at the standard rate, but they           One: Play.
                                                      might get worse and worse depending on their
Success: Your patient heals wounds equal              circumstances (and the GM’s whim).
to the tens place of your roll. You rolled a 34?
Three wounds are erased.                              THERAPY
                                                      Healing the mind is not much different from
Matched Success: The patient heals wounds             healing the body but requires an identity with
equal to the sum of your roll. If you got a           the Therapeutic feature. You put in the time
22, that’s 4 wounds, and if you got a 44 it’s 8       and effort and you pay attention and make
wounds.                                               gentle, encouraging suggestions until the
                                                      patient’s psyche is reassembled. If you don’t
Crit: The patient heals 20 wounds!                    have the Therapeutic feature, you’re stuck
                                                      nodding and scratching your head.
  This roll presumes that you’ve got him some-          You cannot use any therapeutic identity
where fairly safe and motionless, and that            on yourself.
you’ve got access to first aid supplies. If you’re
doing it on the deck of a rolling ship, you might     IMMEDIATE ASSISTANCE
get a –10% on your roll.                              The best time to treat someone for a psycholog-
                                                      ical shock is soon after it occurs, because that’s
HOSPITAL STAYS                                        when you can frame it properly and demon-
If it’s been longer than an hour and the person is    strate a healthy way to think about it. People
admitted to a hospital, a person with a medical       who’ve been shocked aren’t in the best position
identity can perform surgery. This can only be        to calculate the healthiest way to regard their
attempted once per injury.                            own damage, so having outside guidance is
                                                      very useful. Talk them down in a calm, soothing
Fumble: The patient just took 1d10 wounds and         voice, and roll.
is unconscious.
                                                      Fumble: The target now also has a Self (3) check
Matched Failure: The patient’s wounds remain          to contend with.
unchanged.
                                                      Matched Failure: If you have a relationship with
Failure: The patient heals wounds at the stan-        the patient it drops by 5%.
dard daily rate of 1 wound.
                                                      Failure: No change or effect.
Success: The patient heals wounds equal
to your roll. If you rolled 49, he can erase 49       Success: You can erase a failed notch and
wounds. This cannot heal the very last wound.         change it into a hardened notch instead, if the
Only bed rest cures that. They’re probably not        person being counseled agrees.
up to any detailed interrogation or mental
gymnastics.                                           Matched Success or Crit: You can erase a
                                                      notch the person took, hardened or failed. It’s
Matched Success: Same as a success, but the           as if they never faced the stress check. If the
patient also feels pretty good and is capable         patient doesn’t want to be helped, nothing
of thinking critically and answering questions        happens.
intelligently soon after the operation.
                                                                                                      9
Many more arche-
                         AVATARS
types are found in       An avatar is a person who walks the path of             Maria in Three Parts has two avatar charac-
Book One: Play           one of the archetypes in the Invisible Clergy.       ters available to the players. Their archetypes
(available in print or   Everything they do in life has to align with what    are provided here.
digital format), Book    their archetype does, or else they lose their           Each archetype listed includes important
Four: Expose (digital    power and the connection to that archetype.          attributes of the avatar who follows the arche-
only), and Book Five:    The more they walk the walk, the greater their       type, the taboos that the avatar must avoid, and
Mine (also digital       rating in their avatar identity, which in turn       the magickal powers they get based on their
only).                   increases the sort of magick they can channel        rating. “The Guide” or “The Warrior” refers both
                         to change the world. Indeed, a channel is what       to the names of the archetypes and the avatars
                         avatars call their magick.                           that follow them.
                         THE GUIDE
                         ATTRIBUTES                                           poor he seeks to help. The wrestling coach does
                         We’ve all had that time in our life when we          not compete on the mat at the tournament.
                         weren’t sure which direction to take. Perhaps           A Guide, therefore, never becomes that
                         we lost faith in our religion after a tragedy,       which he knows so much about. He is always
                         perhaps a bad breakup drove us to the banks          the one who helps a journey, but never finishes
                         of the Thames with thoughts of suicide. This is      it. Those who cannot do, teach. This can’t be
                         where the Guide steps in. From the person who        overstated. As soon as a Guide begins to walk
                         drives a taxi to the wise mentor we remember         the path hinself, he gives up his connection to
                         from our youth, the Guide lights a path for us to    the archetype. The Guide is that which lights
                         follow. It may be something as simple as getting     the way, he is not the way itself.
Go to page 106 in        directions to an address we’re seeking, or it
Book One: Play for       might be advice that changes our lives.              CHANNELS
the full description       The Guide understands the path. His role is        Vince Kirkland, the Guide player character,
and channels of the      not to complete that path, but to show others        has 55% in this identity. This gives him the
Guide archetype.         the way. The Guide is a facilitator in its better    following powers:
                         aspects. In its worst, the Guide is an instigator,
                         for not all Guides send us on the path we            Inherent Direction: No matter where the
                         wanted or even the path we needed to find.           Guide is, mentally or physically, he has a chance
                            Cult leaders and proselytizers alike can be       of sending someone in the right direction.
                         Guides. One instills hope while the other brings
                         obedience through fear. Both embody an idea             This channel can only work when someone
                         they may not fully understand. The Guide is          else activates it by asking for advice, guidance,
                         a vessel through which others come to know           or instructions. The results are as follow:
                         the path they must take. Cartographers make             With a fumble or matched failure, the Guide
                         maps which guide us around the world. In their       gives guidance that seems reasonable enough,
                         own way, so does the travel show host. The           but which directs the recipient to disaster. If it’s
                         concierge at that nice hotel in New York might       at all possible, this should be ironic, backhanded
                         have been an avatar of the Guide.                    guidance that fulfills the letter of the request
                            We see them on the corner — strangers who         while transgressing its spirit violently.
                         point the way to the job interview we would             With a failure, there’s no advice to give.
                         have otherwise missed. We see them on TV                With a success, the Guide gives helpful direc-
                         — mega-preachers offering salvation through          tions, though maybe a little vague.
                         broadcast media. The scale is not important.            One a matched success or a crit, the Guide
                         What counts is that Guides get people on a           gets a sense, not only of where to go, but some
                         certain path. Finding the right specific person      intuition about the challenges or obstacles
                         often becomes their life’s work. Whether for a       along the way.
                         moment or a decade, the avatar of the Guide
                         has a place in time where he must reside and         Advisor: The Guide can offer solid advice to
                         wait for that lost person to arrive, seeking help.   anyone, on any subject, once a day with a
                                                                              successful roll of his avatar: Guide identity. He
                         TABOOS                                               has to specifically tell someone what to do or, if
                         The Guide never completes the path he helps          they know what they want, how to accomplish
                         others along. The cabbie does not get out at         it. If the person so advised does as the Guide
                         the stop. The preacher does not live like the        says, they gets to flip-flop their next roll.
                         10
  Moreover, the Guide has a special connection       next rolls. This is called a hunch roll, and it’s the
to anyone who treats her as a mentor or guru or      recipient of the hunch roll who gets to decide
anyone she has designated as a protégé. Once         when to use it next.
per day, by dispensing some kind of cryptic,           The restriction that this can only be done
gnomic, ambiguous whizz-dumb, the Guide              once a day is per person. If eight people ask the
can roll percentiles and give the people on the      Guide for direction, she can roll eight times, but
other side of those relationships the outcome of     never more than once per person per day.
this roll to use as the outcome on one of their
THE WARRIOR
ATTRIBUTES                                           TABOOS
 People have a natural inclination to hate and       Each Warrior avatar must choose something
 fear outsiders. Maybe it’s genetic — an atavism     he’s against. It can be a people or a gender —
 from apes who excluded mangy cousins for fear       or, more attractively, a social ill or malignant
 their illness might pollute the pack. Or maybe      philosophy. Compromise with the enemy is
 it’s psychological, a necessary downside to         the Warrior’s taboo. Take, for example, a DEA
 affection for society and family. Or maybe we’re    agent who is a Warrior against drugs. If his own
 all sinners, living in a fallen world.              son is found with a single marijuana seed in his
    In any event, the Warrior is someone who         car, even if there’s a plausible explanation, the
 exists to eradicate some problem, policy, or        Warrior agent must still insist that the car be
 people he deems dangerous to society. He is a       seized and the boy charged with possession.
 spirit of uncompromising extermination. While         Zero tolerance means zero tolerance.
 he might die for the cause, he’s far more inter-    Similarly, an avatar who declared war on illit-
 ested in killing for it.                            eracy would break taboo if she gave up trying
    As warfare became more complex and               to teach an adult who couldn’t read — even if
 sophisticated, other archetypes muscled in          said adult had no interest in learning and was          The complete list of
 on the Warrior’s territory — but really, the pie    actively, abusively resisting.                          channel abilities and
 of human butchery had enough slices for the                                                                 other information
 Unknown Soldier and the Bloodless General too.      CHANNELS                                                for the Warrior
 The Warrior is distinguished from more recent       Jada Parker, the Warrior player character,              archetype starts on
 military types by his ideological purity — though   has 60% in this identity. This gives her the            page 123 of Book
 of course, the ideological killer is as fresh and   following powers:                                       One: Play.
 modern as yesterday’s headlines.
    The dark side of the Warrior archetype is        Stalwart: The Warrior does not need to
 easy to see — look at a photo of the grinning       make stress checks while directly pursuing
 triggermen of the Third Reich, standing over        her purpose. A Daesh Warrior makes no
 a kneeling rabbi. Examine old postcards of Ku       Violence checks while fighting against (or
 Klux Klan lynching picnics. Visit Syria.            murdering) Americans. Similarly, a crusading
     But at the same time, in an age notable for     Warrior against poverty can bypass the sort
 cynicism and compromise, the Warrior is one         of Helplessness check that less committed
 figure who draws a line in the sand and says        do-gooders must face.
“No further.” There were a few medical Warriors
 when smallpox was still an accident and not a         This does not mean that the Warrior auto-
 weapon. Their philosophical descendants battle      matically gets a hardened notch. The meter
 AIDS today. The War on Poverty didn’t attract       doesn’t change at all.
 as many avatars as the War on Drugs, but they
 were there. They’re involved in the War on          Inspiration: The Warrior’s passion and ferocity
 Terrorism, too — for better and for worse.          inspire those around her. Anyone who fights
                                                     for the Warrior’s cause at her side gains a +10%
                                                     bonus to a relevant ability or identity. Note that
                                                     the Warrior herself does not get this bonus.
                                                                                                      11
                        ADEPTS
                        Practitioners of magick who follow specific          also starts with eight minor charges to use as
                        traditions are called adepts. They have to           they see fit. To cast a spell, the adept rolls their
                        embrace the paradox of their tradition in order      adept identity. If they succeed, the spell works,
                        to build up minor and significant charges, which     and the charges are spent. If they fail, the spell
                        they can use to cast minor and significant spells.   doesn’t work, and no charge is spent. Each
                           In Maria in Three Parts, two of the player        spell explains what happens when it works and
                        characters are adepts. Each adept starts the         sometimes what happens when it doesn’t.
                        game knowing all of the spells provided here           To get more charges, adepts must perform
                        for their tradition. There are more spells for       the activity listed under Generating a Charge.
                        these traditions in Book One: Play — we just            Adepts may also access major charges and
                        included the five of each that we thought were       cast major spells, but in the interests of space
                        most interesting for Maria in Three Parts. Each      we’ve left them out of Maria in Three Parts.
The complete
                        CINEMANCY
list of spells and
information about
major charges for the
Cinemancy tradition     AKA AUTEURS, CLICHÉS, TROPERS                        get someone to remember and describe an
can be found starting   Because many writers are lazy, and because           overused cinematic cliché, the troper gets a
on page 150 of Book     many moviegoers seem to prefer it that way,          minor charge. Thinking about it isn’t enough; it
One: Play.              many movies have the same conventions,               must be described either verbally or in writing.
                        clichés, and tropes. These tropes have been          Neither the cliché nor the person can be reused
                        driven into the collective mind of humanity, like    until a week has passed. Quoting a memorable
                        ruts driven into the ground by the same damn         line is typical, though it has to be verbatim,
                        car riding on the grass.                             acted out, and can’t just be repeating what the
                           Everyone knows you can cure amnesia with a        auteur says.
                        blow to the head, right? Except you can’t. That
                        only causes more brain damage. But it’s been         Generate a Significant Charge: Scenes and plots
                        used as a cheap writing technique in so many         are not the only clichés used in Hollywood. Many
                        movies that it’s become part of our collective       times, entire characters are walking clichés, their
                        knowledge. More importantly, people believe in       role in the film easily recognizable the moment
                        that amnesia cure. If only a few people believed     they come on screen. A cinemancer can build a
                        that, no biggie. But so much of humanity has         significant charge by acting as one of these stock
                        seen that cliché so many times, the illusion is      characters for five straight hours. This doesn’t
                        more real than the truth.                            have to be a specific character from a movie, just
                           That’s where cinemancers come in. Not only        the type of character. Examples of these cliché
                        do they see those ruts in the ground, they can       characters include the Hardboiled Detective,
                        get other people to agree that it was caused by      the Manic Pixie Dream Girl, the Dumb Jock, and
                        a 1998 Nissan Sentra that wouldn’t start when        many more. The mask cannot drop or the cine-
                        a monster was creeping up on it. Cinemancy           mancer must start from scratch.
                        uses magick to make clichés real. After all,
                        everyone knows about them already. Magick            Taboo: Because cinemancers are dependent
                        just gives the tropes a push needed to manifest      on these tropes manifesting in real life, they
                        in our world.                                        cannot see the beginnings of a cliché and not fill
                           The central paradox in Cinemancy is that          whatever role is necessary to ensure the cliché
                        movies are fake but more accepted than reality.      finishes. If a cinemancer is driving in a chase and
                        When you think of a newborn, chances are you         sees a fruit cart, she must ram it. Otherwise,
                        picture a pink, impossibly large baby of several     she loses all power. They tend to be polite but
                        weeks old rather than the tiny, jaundiced wad        reserved in order to avoid the entanglements
                        that a newborn really is.                            of the dreaded meet cute, as the behavior
                           Cinemancers are often called clichés or           of a character in a romcom is usually legally
                        tropers. They like to call themselves auteurs,       actionable.
                        but other people only use that term when
                        they’ve been properly scared.                        CINEMANCY MINOR
                                                                             FORMULA SPELLS
                        STATS
                        Generate a Minor Charge: Much of a cine-             DOES THIS SMELL LIKE CHLOROFORM?
                        mancer’s power comes from humanity                   Cost: 2 minor charges.
                        remembering these clichés. Thus, when they
                        12
Effect: In reality, chloroform won’t knock            •	 1 charge: “We’re not going to run out
someone out in seconds. The chemical starts to           of gas.”
degrade as soon as it hits air, it can take several   •	 2 charges: “Like I’m going to run into my
minutes to kick in, and even then, it has a nasty        ex-wife at this strip club.” Note that this spell
tendency to cause heart attacks. But that’s not          can’t be used to violate anyone’s free will.
how it works in the movies, so that’s not how         •	 3 charges: “It’s not like I’m going to
it works for a cinemancer. With this spell, you          get arrested.”
don’t even need the actual drug. You just need a      •	 4 charges: “Calm down, I’m not going to
white cloth and to come up behind your target            get shot.”
unawares. Then you can cover the victim’s             •	 5 charges: “It’s not like a freak snowstorm
mouth with the handkerchief, cast the spell,             will trap us in this cabin.”
and the poor sucker drops into a deep sleep for
about five minutes. Anything that would wake             Vague predictions like, “Nothing bad’s gonna
someone from normal sleep breaks the spell.           happen” or “We’ll be fine!” cause a serendipi-
                                                      tous injury with 1d10 wounds per charge, up to
STOCK WARDROBE                                        five charges. These dice are added together like
Cost: 1 minor charge.                                 hand-to-hand damage.
Effect: Hollywood often gets the outfits of              The cinemancer can’t cast this in response to
police, military, doctors, and similar profes-        something she says herself. If cast in response
sionals at least partially wrong. Not all doctors     to someone who knows how the spell works,
wear blue scrubs, and soldiers don’t usually          there’s a 2-charge surcharge, because artificial
wear fingerless gloves and mismatched                 serendipity is a lot harder for magick to tweak
camouflage. Yet no one in the movie seems             than the real thing.
to notice, so why should anyone else? If the             This spell only causes coincidences! “She’ll
cinemancer dresses in the traditional outfit of       never fall in love with me” is not subject to this
a professional — police, soldier, doctor, and so      enchantment. It changes circumstances and
on — no matter how laughable the disguise,            objects, not people’s feelings or thoughts.
she’s viewed by others at that professional’s job        But within those parameters, the only nega-
as legitimate. A cinemancer could dress up in         tive that cannot be made real is something
a police costume with a plastic badge and the         incredibly nasty or deadly; no spending five
wrong patches, but still get accepted down at         minor charges to kill someone or whip up a
the precinct house. (“Her? New gal, I think. I’m      hurricane. Any event that lasts a while, like a
sure she’s fine.”) Note that accepted is not the      freak snowstorm, ends after one hour.
same as blanket privileges. But as long as she
doesn’t give people a reason to suspect her, she      CINEMANCY SIGNIFICANT
can wander freely as normal for the role.             FORMULA SPELLS
   One requirement is that the cinemancer only
speak in jargon and clichéd dialogue related to       AIN’T GOT TIME TO BLEED
that profession. (“Move along, now. Yes, I have a     Cost: 1 significant charge.
warrant. You have the right to remain silent…”)       Effect: Whether the hero of the movie gets
  This lasts for thirty minutes and can be            thrown through a window, mauled by a tiger,
extended in thirty-minute increments, up to           sliced up with a knife, or even tossed from a
three hours, by spending more charges.                moving vehicle, chances are he stands up, brushes
   Also note that it only works on people in the      off some dirt, and is ready for action. Just as
mimicked profession. The civilians are going to       heroes can ignore injuries that would incapacitate
notice that one of those alleged soldiers is fifty    normal folk, a cinemancer can use this spell to
pounds overweight and carrying an airsoft gun         ignore the effects of any non-lethal injury. The
instead of a real rifle.                              wounds are still taken, but no Violence check
                                                      is necessary and the wound does not affect any
WHAT COULD GO WRONG                                   other abilities or activities: they can walk on a
Cost: 1–7 minor charges.                              broken leg, a cut closes that would normally bleed
Effect: What happens when a character in a            out, a sucking chest wound doesn’t suck, etc. Any
movie says, “We’ll be fine!” or “What could go        lethal injury is still that — no walking around with
wrong?” Right, they get attacked, hit, arrested,      their decapitated head in their hands.
lost, or beat down.                                      In order to activate the spell, however, a cine-
   Anytime someone else predicts something            mancer must say a bad joke or pun related to
like, “X won’t happen” and this spell is cast,        the injury or scene. If they were thrown from
whatever “X” stands for happens. How much it          a car, they could say, “Was it something I said?”
costs depends on that variable. The bigger the        or, “Glad I know how to roll with it.” But don’t
event, the more it costs. Here’s a guideline:         worry, it just has to be a quip. It doesn’t have
                                                      to be funny.
                                                                                                        13
                         HE’S RIGHT BEHIND ME, ISN’T HE?                       come up behind the cinemancer. This isn’t some
                         Cost: 3 significant charges.                          kind of teleportation. Events are just changed
                         Effect: You already know what this spell does         so the guy you’re talking about just happens
                         just from the title, don’t you? See the power         to have been nearby all along, and walking up
                         of Cinemancy? If the cinemancer wants to find         behind you was a natural procession of events
                         someone, he turns his back on a doorway, road,        for his day.
                         hall, or similar path and starts talking shit about      Be careful about the repercussions that a
                         that person. Not just something disrespectful,        given person might bring. Use this spell to bring
                         but downright mean. The kind of stuff that            the President of the United States of America
                         you’d be thoroughly embarrassed to be caught          up behind you, and say hello to all the nice,
                         saying about that person. When the charges are        heavily armed agents from the Secret Service.
                         spent and the cinemancer says the magic words         Busting someone out of jail can also have
                         (“He’s right behind me, isn’t he?”) the universe      ugly blowback.
                         quickly and quietly arranges to have that person
                         FULMINATURGY
                         AKA ARMIGERS, GUNSELS,                                drive by and see her marching around armed,
Everything you           SLOPPY SECONDS                                        that’s good enough.
could possibly want      Despite the name, this is not a school about
to know about            violence. The thousand-yard stare of the gun          Generate a Significant Charge: The significant
Fulminaturgy,            mage is fixed, not on some sordid squabble, but       charge also depends on the prized totem gun.
including more spells,   on the disconnect between the crystal-clear           Carrying the weapon secretly, for ten hours or
and info on major        individual and the amorphous mass of humanity.        more outside their home, generates a signifi-
charges, is on page      In the frontier era, one could take a rifle into      cant charge. It does not matter if the weapon
154 of Book One:         the wilderness and thrive or perish, separate         is spotted or briefly revealed, as long as the
Play.                    from civilization. That’s less of an option now,      fulminaturge knows that he is carrying it hidden
                         but the gun within the city is still the tool that    from common view. Naturally, this is a lot easier
                         steels the individual to resist coercion when         if your totem is a small derringer than a sniper
                         outnumbered… or that forces him to knuckle            setup. That said, carrying a disassembled totem
                         under… or that culls him when his resistance          rifle in a briefcase works fine. The weapon can
                         is insufficient.                                      be in pieces, as long as all the pieces are present.
                             Fulminaturges are known to each other             It doesn’t even have to be loaded.
                         and their friends as armigers. Those with less
                         kindly inclinations towards the school call them      Taboo: There are two main strains of
                         gunsels or sloppy seconds in what is presumably       Fulminaturgy, and their philosophical divi-
                         a reference to the Second Amendment to the            sions are reflected in their taboos. The faction
                         US Constitution.                                      Ellen Kaloudis, the fulminaturge in this book,
                             Fulminaturges often have multiple firearms,       belongs to regards guns as the means by which
                         sometimes entire arsenals, but there is always        she offsets encroachment by over-reaching
                         one gun that is theirs in a uniquely mean-            authority. She loses her charges if she is ever
                         ingful way. This is referred to as their totem        disarmed. Any time she leaves her house or
                         weapon, and it’s critical to their charging and       vehicle without some form of firearm, her
                         taboo structure. A fulminaturge must have             charges dissipate.
                         their totem weapon to cast any spell, though             She also loses her power if anyone else takes
                         it doesn’t necessarily have to be out and bran-       her totem gun.
                         dished. If you’ve got the gun in your purse, it
                         can stay there.                                       FULMINATURGY MINOR
                                                                               FORMULA SPELLS
                         STATS
                         Generate a Minor Charge: Any time the fulmi-          STAND ALONE
                         naturge moves around in a public place openly         Cost: 1 minor charge.
                         carrying their totem firearm, they get a minor        Effect: The fulminaturge stands out from the
                         charge. They can amass a minor charge once            crowd. He is distinct and worthier of attention
                         every two hours by doing this. For charging           than those around him. He seems, in a word,
                         purposes, it must be visible. For this, you can’t     important, or at least significant. There are
                         be carrying it in your purse. The fulminaturge’s      times when being noticed is the last thing you
                         own home is usually considered public as long         want, of course, but when you want to catch
                         as it’s visible from a road. If some stranger could   someone’s attention, Stand Alone makes you
                         14
seem to matter. This can give a +10–20% bonus         with normal bullets. She can use any firearm
to a relevant roll if the situation fits.             for this, not just her totem weapon. It still
                                                      requires a successful roll on something rele-
SERIOUS DEMEANOR                                      vant, but it does damage just like a gun does to
Cost: 1 minor charge.                                 the living. This does not allow anyone else to
Effect: The fulminaturge is no trifling figure, but   harm immaterial entities, nor does it give the
rather someone of grave appearance whose              caster the ability to perceive spirits that aren’t
words have weight and whose opinions must             already visible.
be carefully considered. Attempting to laugh at,
demean, or dismiss an armiger who has Serious         NOW I’M A GUN
Demeanor in effect forces a Helplessness (4)          Cost: All remaining charges (minimum of 1
check as the mocker realizes the gravity of his       significant charge).
foolish actions.                                      Effect: To cast this spell, the armiger has to
  Serious Demeanor lasts a number of minutes          point a firearm at her target and say something
equal to the casting roll.                            like “I’m a gun” or simply “Bang.”
                                                         The gun does not go off, there’s no sound or
STEADY HAND, STEADY HEART                             muzzle flash, and no ammunition is expended,
Cost: 2 minor charges.                                but the target hears a shot and sees smoke
Effect: The armiger can cast this spell as an         and flame from the weapon. The target feels
instinctive response to a failed stress check.        the sledge-hit of impact, the shearing of flesh,
A hand flies to her totem weapon and in               and the spray of hot blood. The pain is — to
that moment, panic fades and clear thought            the target — entirely real. To everyone else, it’s
resumes. The gun mage still takes the failed          entirely hallucinatory.
notch, but does not have to decide between               This spell ignores armor, and possibly light
fleeing, freezing, or fighting.                       cover; it leaves no forensic traces, and it can set
                                                      the target up for Helplessness or Self checks
FULMINATURGY SIGNIFICANT                              when doctors insist that he’s fine and it’s all
FORMULA SPELLS                                        in his head. The target, meanwhile, continues
                                                      to see a bloody, seeping wound. Dodging
.45 CALIBER EXORCISM                                  does not protect against this spell. There is no
Cost: 1 significant charge.                           damage cap.
Effect: For a number of minutes equal to the             The target can perform first aid on himself, but
casting roll, the fulminaturge can shoot demons,      no one else can diminish the wound with mere
immaterial spirits, and similar unnatural entities    science. Magickal healing can fix it, however.
RITUALS
Rituals are like magick recipes. Anyone with          HOW TO CAST MINOR RITUALS                             If you’d like to read
the Casts Rituals feature can use them. Anyone           There’s a ritual in Maria in Three Parts which     more about rituals
with an adept or avatar identity has Casts            lets the player characters summon a pair of           and how to use them,
Rituals, so all four of the pregenerated charac-      entities called authority figures. Maria, once        go to page 175 of
ters can use them.                                    she’s whole, can teach it to them. They might         Book One: Play.
   There are a few problems with rituals.             want to cast it. Here’s how.
Nobody can make new rituals, and nobody’s                Avatars can roll their avatar identity if it’s
sure where the old ones came from. Most               better than their Secrecy ability, since an avatar
rituals have been lost.                               identity has Casts Rituals as a freebie feature.
   Many don’t work anymore, either because of            Adepts can spend charges and roll their
transcription errors or just because people don’t     adept identity, complete with flip-flops, unless
think the right way to understand them. Some          for some freak reason another option is better,
don’t even do what they say.                          since they too have Casts Rituals as a freebie.
   Most rituals are taught to people by demons,          There’s also a ritual to summon Fancy Pants, a
who always lie.                                       demon, but that’s not going provided by anyone
                                                      in this scenario.
                                                                                                    15
THE CABAL
A group of PCs working together is called a cabal. In this scenario, each player character knows at
least one of the others, and the four of them together constitute a cabal. The following backgrounds
and roleplaying tips may be photocopied or reproduced together with the character sheets at the end
of this book. See page 2–3 for additional information about assigning relationships.
ELLEN         KALOUDIS
Ellen was 19 when she signed up with the US         That’s also where she met Detective Jefferson
Navy, happy to leave behind her boring family       and Jada Parker (who was one of the fighters).
and job at the Palm Beach Gardens mall. She         When she explained this to her sponsor Andre,
was trained as a hospital corpsman and fought       he revealed himself to be a fulminaturge. He is
in the Gulf War, losing her right leg below         now training Ellen in that school.
the knee to a landmine in Kuwait. That led to          Ellen knows she is at a crossroads but
drinking, which led to alcoholism, which led        without much direction. She’s excited about
to some mostly successful 12 steps. She’s been      fulminaturgy and is considering taking a job
sober(ish) for one year, and she has a healthy      as a mall security guard. The urge to drink is
relationship with her sponsor, Andre D.             getting stronger.
   However, that alcoholism has hurt her. She          Roleplaying Tips: Ellen comes across as
worked her post-war years as an EMT, but a few      negative and pessimistic a lot (but not all) of
months ago, she made one too many mistakes          the time. That’s because she gave up alcohol
while drunk and almost killed a man. Now, no        without changing her viewpoint or behaviors.
hospital or private ambulance company will          However, she can be surprisingly cheerful at
touch her. She’s running out of unemployment        seemingly random times. She’s one of those
benefits soon and has no idea what to do next.      people who confuse being honest with being
   Back when she was an EMT, she was called         untactful — and she likes being honest. When
to a bar where two avatars of the Warrior got       it comes to guns, she’s a staunch Second
into a huge fight. She witnessed some magick        Amendment defender and honestly believes an
there, which opened her eyes to the occult.         armed society is a safe society.
JADA       PARKER
Jada grew up in the only African-American           payment, Marilyn explained how Jada was likely
family in a small Oklahoma town. Her grades         an avatar of the Warrior. Jada has since fallen
were too low for college, so she did a few          seriously in love with Marilyn’s ditziness, and
odd jobs in Oklahoma City before taking a job       for the first time since becoming a pest-control
with a Pest-N-Critter Defense, a small chain        worker, she feels that fire of understanding her
of pest-control franchises. Here, Jada finally      purpose in life.
found a purpose for her life. Not only was she         After learning about her avatar status, Jada
very good at her job, she took an overgenerous      went on a bender looking for fights. She ran
view of her role. She didn’t kill bugs — she was    into another avatar of the Warrior and picked
a stalwart defender of people’s homes from          a fight to see what would happen. Detective
unseen dangers.                                     Jefferson showed up and probably saved her life.
   She moved around a bit, always heading           Now, the two are decent friends, and Jada calls
to where a new job existed in the company.          her to ask for advice.
These days, Jada’s job is her life. She happily        Roleplaying Tips: Jada is full of energy and
works 10-hour shifts and tends to bring up pest     life. She’s the type who enters a party and
control at every party or date. This has led to     instantly starts talking to people, dominating
her being mostly alone. Instead of giving up, she   the conversation and eventually turning it
redoubled her efforts and came across as too        towards something she knows. For her, that’s
friendly and talkative.                             often pest control but not obsessively so. She
   Jada recently broke into the occult under-       does have some social skills, after all. She also
ground by helping a katharoturge (an adept          wants to impress people with how she wants to
obsessed with cleaning things) named Marilyn        protect them from danger.
Gibbs keep her home pest-free. As part of her
16
GREG          O’NEIL
Greg’s parents were compassionate, loving, and     time, a negotiation over a bribe got physical
supportive — and they died while driving drunk     and he called 911. That’s how he met Detective
when he was just two years old. His uncle Pat      Renee Jefferson.
raised him, although that is being kind. For the      The two talked a lot, although Greg did most
most part, television raised Greg. His uncle put   of the talking. He texts her now and then if he
food on the table but was too obsessed with        expects another negotiation problem. He thinks
football and the local bar to pay much attention   Renee looks up to him because he’s a self-made
to his nephew.                                     man. She doesn’t.
   Greg graduated college with a BA in film           Trevor Hale is his pet project. This young
studies and quickly went to work as a news-        kid has started posting film reviews that are
paper film critic. However, his acerbic and        as nasty as Greg’s. Although Trevor doesn’t
sometimes faulty criticisms prevented him          understand a decoupage from a denouement,
from staying too long in that role. Instead,       Greg thinks the kid has potential. The kid is
Greg has created a small business with his site    also a budding cinemancer and clued Greg
and YouTube channel Brutally Honest Films.         into the occult underground and the mysteries
It doesn’t make him rich or famous, and it         of cinemancy
wouldn’t pay the bills if he didn’t supplement        Roleplaying Tips: Greg is a jerk online, but
his income with bribes.                            in real life, he’s mostly a decent guy. His jerk
   If a director or studio wants a favorable       behavior’s usually directed at wait staff, retail
review, they have to pay Greg. He doesn’t ask      salespeople, and others who can’t be mean back
for too much, but without at least a barter or     at him without putting their jobs in jeopardy.
something, he’ll create a savage and damaging      But to people he considers his peers (such as
review. His viewership increases when he posts     the cabal) or people in charge, he’s almost too
such reviews, giving him some leverage. One        friendly and polite.
VINCE         KIRKLAND
Vince grew up with six brothers, one mom who       became a mother-figure for him. As they kept
couldn’t decide whether to get addicted to         in sporadic contact after he exited out from the
alcohol or meth, and three different dads over     home, she saw signs of his power and explained
the years that mostly ignored him. He eventu-      the occult underground to him. Knowing he’s an
ally learned to be a mother to his siblings when   avatar of the Guide has brought a direction to
Ma Kirkland took off for a few days to party.      his life that he lacked before.
That was preferable to when she was home, as           Besides helping others, Vince absolutely
she would scream at her kids and blame them        loves live music, especially old-school punk. He
for all the troubles in the world.                 became friends with a scene kid called Josh
   During high school, he sought out social        Lucas, who loves Vince like an older brother.
misfits and had some close friends — until his     (And maybe a bit more.) He’s also run into Ellen
mom was arrested for selling meth at the school.   Kaloudis from time to time and has developed a
Vince lost a lot of friends that day. When she     small crush on her. That she vaguely looks like
was released on bail and got home, she and         his mother makes him feel weird.
Vince had a huge fight. Finally, he couldn’t           Roleplaying Tips: Vince is a gentle giant of
take it anymore. He called Child Services and      sorts, but he has a lot of pain that can manifest
reported her for neglect and emotional abuse.      as violence. He’s also protective of everyone
After that, the brothers were split and sent to    to some degree but especially younger people
different foster homes. They all now hate Vince    (like his friend Josh). He’ll hold up his end of a
and blame him for the situation.                   conversation, but start talking about music, and
   Detective Jefferson helped Vince and the        he becomes overly talkative.
brothers find decent foster homes, so she
                                                                                                17
                        MARIA IN THREE PARTS
                        SUMMARY                                               on many different unnatural topics that led
                        A Blue Line helper (see sidebar) goes missing,        to successful busts and saved lives. Blue Line
                        and the players must find her. The helper was         considers her a treasure. If someone needed
                        split into three parts by an artifact, one for each   to know about some occult weirdness, Maria
                        passion, and now some unnatural entities are          could help them understand it.
                        after her. Worse, her triplets are wreaking havoc        What the Blue Line doesn’t know — and
                        at the local hospital. Meanwhile, the demon           would be horrified to learn — is that she gets
                        responsible is on its way to kill a local Blue        her spookily accurate information from a
                        Line leader.                                          demon who calls itself Fancy Pants. When Blue
                                                                              Line asks for something she doesn’t know, her
                        BACKGROUND                                            obsession to be correct drives her to summon
                        Maria Menchaca hates being wrong. She also            Fancy Pants and ask it for one of its secrets.
                        hates bureaucracies. Combined together, it’s          Rather than let the demon possess her own
                        no wonder she impolitely asked to leave the           body, Maria brings home men she meets anon-
                        police department after only four years. But          ymously online and lets Fancy Pants possess
                        during that time, she saw a few weird cases and       them. In return, Fancy Pants uses its new meat
                        became chummy with the Blue Line.                     suit to cause chaos around town, then returns
                           As the years passed, she turned into a very        to Maria’s house to give the man’s body back.
                        useful Van Helsing (a nickname for Blue Line             Summoning demons, even for good ends,
                        friendlies who know a lot about the occult).          is morally precarious business, and Maria’s
                        In fact, she was able to give important info          conscience has been bothering her. A week
                                                                              ago, she summoned Fancy Pants to end their
                                                                              arrangement once and for all. The demon
                                                                              convinced her to let it control its current
                     THE BLUE LINE                                            host for a few weeks so it could track down a
                     Police often come in contact with the occult             magickal artifact to protect Maria in case the
For much more on     underground, so the Blue Line is an unofficial,          men it had previously possessed with Maria’s
the Blue Line, go    mostly unorganized group of law enforcement              help come back for revenge.
to page 16 in Book   officials who know magick is real. They rely on             Demons have a way of making even terrible
Three: Reveal.                                                                ideas sound convincing, so Maria reluctantly
                     each other for help. In Blue Line terms, Maria is
                                                                              agreed. It turned out to be an artifact called
                     a Van Helsing. That means Blue Line members
                                                                              the Del Rubio Necklace, which, instead of
                     contact her to explain the weirdness they saw            protecting her, violently split her into three
                     on the job. From what an avatar is to how best           versions of herself, one for each of her passions
                     to kill a demon, Maria helps the Blue Line’s             (fear, rage, and noble). After the split, Fancy
                     members survive out there.                               Pants ran away to find a person Maria talked
                                                                              about a lot, one Detective Jefferson, who Fancy
                                                                              Pants now plans to hurt in order to punish
                                                                              Maria further.
                       1:   WHERE’S MARIA?
                       Before starting the scenario, ask the players to read aloud or summarize any parts of their characters’
                        backgrounds that they are willing to share. This helps the players realize and assign the relationships
                        stats between the characters. Then announce they all get the same text from someone they all know,
                        Detective Renee Jefferson: “Blue Line needs your help. Call me ASAP.”
                        Renee arranges for a conference call between          •	 Just in case, go to her house at 2117 W.
                        herself and the PCs to cover the following:              Pine and carefully check in with her.
                        •	 A Blue Line resource named Maria                      Renee emphasizes her words carefully and
                           Menchaca lives in the PCs’ hometown.               explains Maria is not only a former police officer,
                        •	 She’s very important to Blue Line because          she can be difficult if not treated with respect.
                           she tracks down any info they need within             All characters have a relationship with Renee,
                           a few days.                                        so it shouldn’t be a problem convincing them to
                        •	 However, she’s not answering her usual             go. Unless players do something weird, they will
                           phones. That never happens.                        all arrive at the same time.
                        18
   The address is a typical low-income house           •	 The basement is home to what at first
on a bland residential street. What’s atypical            looks like a BDSM playset with rope,
is how a corner of the house is missing and               chains, locks, and even a large wooden St.
police, EMTs, and the fire department are on              Andrews cross. This is where Maria would
hand. Part of a wall has blown out, and a dark            tie up gentleman callers and summon
and half-destroyed kitchen is plainly visible from        Fancy Pants.
the street.
   If the players want to investigate the house,         The ritual to summon this particular demon
they need to make some rolls (such as Connect,         requires a pair of colorful pants, six candles of
Status, Lie, or a relevant identity) to get past       different colors, and a photo of Bob Hope. All of
the police. Greg the cinemancer could use              these are in abundance down there.
Stock Wardrobe, while Ellen could use Serious             Since the PCs are part of the occult under-
Demeanor to intimidate some poor cop. Name-            ground, they might know this is part of a
dropping Renee wouldn’t hurt, but the officers         demon summoning ritual. A successful roll using
at the scene have no idea where she is. Any call       Knowledge or Secrecy (or an adept or avatar
to her phone goes straight to voicemail.               identity) reveals:
   If they ask about Maria, a gruff police officer
says they can find all three triplets at St. Mattis    Success: The PC knows this was likely used to
Hospital. Since they found three unconscious           summon a specific demon.
versions of Maria, they assumed all three              Matched success: As success, plus the PC can
were sisters and sent them in an ambulance             tell multiple people were likely brought here for
to get treatment for second-degree burns and           the demon to possess.
minor injuries.                                        Critical success: As matched success, plus the
   Inside the house, everything looks pretty           PC has vaguely heard of an old chaos-loving
normal except for two rooms: the kitchen and           demon with weird pants that fits the bill.
the basement.
                                                          At this point, the cabal has two places it can
•	 The kitchen is where Maria split into               go. If they want to find Renee, go to It’s Her
   three, so it’s a mess. Dark scorch marks            Day Off on page 24. If they would rather start
   cover the light wood cabinets and white             finding Maria, go to Welcome to St. Mattis
   tile floor. All electronics are burned out.         Hospital below.
   With a successful Notice roll, the PCs                 If the players don’t get that they need to
   can find the singed and soggy remains               collect the three Marias, Renee calls them The
   of a small gift box and some orange and             PCs hear gunshots in the background (she’s
   blue wrapping paper. (This held the Del             fighting Fancy Pants) and Renee’s desperate
   Rubio Necklace.)                                    pleas to get Maria and bring her to the police
                                                       station. Then the line dies.
Splitting Maria into three people ruled by a           •	 Noble Maria wanted to see people
single passion creates a sort of influence-field          struggling and winning, so she wandered
that affects those nearby. The nature of the              into the NICU: The Neonatal Intensive
passion defines the effect. The three of them             Care Unit.
together in one building created chaos.
   As people started to get angry, afraid, and noble
in the same ward, the Marias woke up in sepa-          ABOUT THE THREE MARIAS
rate ER rooms and went to follow their passions.       Maria has enough occult knowledge to figure
Here’s where each triplet went:                        out roughly what happened to herself, so her
                                                       triplets aren’t clueless. They’re just beholden to
•	 Fear Maria was obviously mentally ill, so           their passions and unable to think clearly about
   she was sent to the psych unit on the               how to fix this problem.
   third floor. She’s still there, hoping she             Until they arrived at the ER, all three Marias
   doesn’t hurt anyone.                                were unconscious. Now they’ve woken up.
•	 Rage Maria overhead two nurses talking                 If one conscious Maria ever sets eyes on
   about the stifling bureaucracy of the               another conscious Maria, they each feel drawn
   administrators, so she went to the                  to one another. See Maria Made Whole below
   admin offices.                                      for details.
                                                                                                     19
EMERGENCY ROOM
The emergency room is chaotic. A pair of nurses
are yelling at a clerk over the price of insulin, a
doctor is painfully twisting the arm of a junkie,
and two patients with sprained ankles are
limping around trying to get medical help for
everyone else.
   If the scenario has been moving quickly,
spend some time having the PCs deal with
fear-, rage-, and noble-influenced people. If the
players spent too much time at Maria’s house,
the GM shouldn’t drag the story down with
such encounters.
   The PCs can speak to a noble-influenced
nurse or doctor who says that one triplet was
sent to the psych ward, while the others are
in treatment room two. Of course, that room
is now empty since the other two Marias went
elsewhere. If the cabal can speak to a relatively
calm person, the person says they saw someone
matching Maria’s description.
PSYCH UNIT
St. Mattis Hospital doesn’t have a fully staffed
psych unit. Instead, it uses a small section of the
third floor for patients clearly showing signs of     Unnatural (3) check. As they grow closer, Fear
mental illness. However, things are not well up       Maria starts to freak out and tries to run away.
here. Fear Maria’s influence is spreading.               If the PCs flee with Maria, the authority
   When the PCs arrive, they see no one. The          figures stubbornly follow until either killed or
nurse’s station has half-eaten sandwiches and         blocked (like being locked in a room). If another
cold coffee, implying people suddenly left. The       Maria is here, read Maria Made Whole below for
light is strong and bright here.                      details on how the two Marias can merge.
   The nurses and patients are all hiding in
rooms struggling to deal with their strong            ADMINISTRATION
phobias. As with the ER, use this scene to help       The administrative section for St. Mattis is
throttle the speed of the mission. If things need     found on the first floor on the other end of the
to be slowed down, send them a nurse with             hospital from the emergency room. As they
mysophobia so bad she’s literally scrubbing her       head there, they meet a loose group of people
skin raw to get rid of germs.                         running in the other direction. Then they hear
   Records at the reception desk show a               the PA system gently announce a code silver in
Jane Doe in room 309. As the PCs approach,            administration. (Ellen knows that “code silver”
Fear Maria’s influence begins to warp reality.        means a violent person is in the hospital.)
Everyone’s heart starts racing and their anxiety         At the start of the administrative section
spikes. Whatever their fear passion is, they          is a circular desk in front of a pair of double
begin to hallucinate that. (For example, Ellen        doors leading to cubicles and posh offices. As
can see an injured soldier in one room, crying        the players reach the desk, they see a secretary
for help behind a door she cannot open.)              lying bloody and beaten behind it. Rage Maria
   Each hallucination requires a rank 4 stress        lost her temper over “Do you have an appoint-
check on the appropriate meter — except for           ment?” and tore into her before heading into
Jada who can use her avatar channel to avoid          the offices.
a stress check. Success (or having enough hard-          The double doors are locked, but a successful
ened notches) means the hallucination abruptly        roll at the desk reveals how to unlock them.
stops, although they still feel uneasy. Failure       Once inside, the cabal sees ten grey office
means they are lost in the hallucination; the         cubicles extending away from them. At the far
player must choose between panicking, being           end are two offices without windows. One has
paralyzed, or going into a frenzy. (For how long?     a shut door, the other is open. Right in front of
If the other PCs cannot help, remove the effect       them are two dead security guards who shot
once it’s no longer fun.)                             each other while under Rage Maria’s influence.
   Fear Maria is in room 309, hiding beneath her      There’s only one handgun.
bed so she doesn’t hurt anyone. She knows that
she split into three because of that necklace,
and she guesses that her existence is based
on fear. (Remember that the three passions
are game terms, not setting ones.) She feels a
compulsion to merge with her other forms, but
                                                         RAGE MARIA
she is too afraid that leads to violence and tries       This triplet uses the same stats as the real Maria
to coerce PCs into letting her stay in her room.         but the identity below is the only one she has.
   Once they get Maria ready to go (or if
the players decide to leave her behind), the             Unnatural Rage Triplet 65%: Coerce Violence,
authority figures arrive at the end of a long            Substitutes for Pursuit, Substitutes for Struggle
hallway looking like World War I doughboys,
but without rifles. They reach out their arms,
which grow impossibly long. This causes an
                                                                                                   21
                           Hiding in one of the cubicles is Brandy                Once Rage Maria has been dealt with one
                         Freeman, a payroll clerk. She’s hiding under          way or another, the PCs who leave through the
                         her desk and is in shock over what’s happening,       double doors hear police sirens getting closer
                         having watched the two guards kill each other         outside. (Some bureaucrat had enough sense
                         while Rage Maria laughed. Vince can give              to call 911.) Then the doors they just walked
                         her immediate assistance with his identity’s          through fly open to a pair of city cops.
                         Therapeutic feature. However, that shock was            These are actually the authority figures
                         the only thing protecting her from Rage Maria’s       trying to capture Rage Maria. When she sees
                         angry influence.                                      them, she instinctively tries to run away down
                           How Brandy reacts after therapy depends on          the hallway leading to the other side of the
                         the characters:                                       hospital. If she flees or calls attention to the
                                                                               authority figures, their arms hit the floor and
                         •	 If they claim to be police or something            quickly snake their way to her. This provokes an
                            similar, Brandy is confused because no one         Unnatural (3) stress check.
                            is dressed appropriately. If she stands up,
                            she angrily demands some ID. This lets             NICU
                            Rage Maria know they’re coming. Then               To get into the hospital’s Neonatal Intensive
                            she attacks the PC who first found her.            Care Unit (NICU), the PCs must reach the
                         •	 If they claim to be civilians trying to help,      fourth floor and get past a security checkpoint.
                            Brandy carefully accepts the help. She             Then they walk past a waiting area and reach
                            wants to leave immediately, so anything            a hallway that runs a large square. Besides a
                            other than that causes her to coerce               nurse’s station and an employee lounge, there
                            (Violence) the person who first found              are many private patient rooms containing beds,
                            her to take her outside to safety. If the          medical equipment, and in about half of them,
                            coercion fails, Brandy attacks.                    should be families with sick newborns.
                                                                                  However, the place looks abandoned. No one
                            Maria is behind the closed door with the           is in the hallway, and even the security station
                         payroll manager, Arturo Reyes. Vince could use        in unmanned. That’s because they all fell under
                         his Guide powers to tell where she is, but so can     Noble Maria’s influence and are listening to her
                         Brandy if she’s calm since she saw Rage Maria         speak in the employee lounge on the other side
                         go in there. Arturo, on the other hand, is scared     of the NICU.
                         witless after a severe beating by Rage Maria             Outside the employee lounge door, the cabal
                         over $300 pain relievers. He’s slowly becoming        can hear Maria’s speech. When they open the
                         angrier and angrier about it.                         door, they see parents, nurses, doctors, guards,
                            If Rage Maria knows the cabal is coming, she       and even sick babies all crowded together to
                         attacks whoever opens the door. (Remember             hear Maria speak like some kind of messiah.
                         that her identity feature turns Maria’s Struggle         The lounge is crowded, and even babies
                         to a 65%.) If she doesn’t, she stops beating          in pain are quiet. Standing on a plastic chair
                         Arturo long enough to turn and stare madly at         is Noble Maria, speaking to them about the
                         the PCs, waiting to see what they do.                 virtues of altruism in the face of adversity.
                                                                               She alternates between recognizing hospital
                         •	 Do they want to subdue Rage Maria?                 staff and parents for being amazing and telling
                            Good for them. She fights back with the            stories of the giving people she’s met in her life.
                            light pistol she stole from the security              When the PCs open the door, Maria suddenly
                            guard. (If Greg wants to use Does This             stops and stares. Every head in the room,
                            Smell Like Chloroform to knock her out,            including the babies’, turns to look at the PCs.
                            he’d have to get behind her first, then            Then Maria starts talking again and they go
                            have someone distract her.)                        back to normal. (Well, normal-ish.)
                         •	 Do they want to coerce her into calming               If the cabal lets her keep speaking, she even
What’s a riot roll?         down? Targeting Rage Maria’s violence              brings up the poor men she lured into her house
It’s a way to find out      meter just makes her attack. Other coer-           for Fancy Pants to possess, saying they are much
what crowds do in           cion can work depending on the credible            better than her for having not come back to kill
response to stress.         threat offered by the PCs.                         her yet. The crowd as a whole seems to not hear
More rules for riots     •	 Do they want to convince her into coming           the whole kidnapping-for-possession thing and
are on page 98 of           with them? That’s not happening, so see            focuses solely on how great those men are.
Book Two: Run but           coercion above.                                       How can the cabal reach Noble Maria? They
everything you need                                                            must deal with the crowd first — and they only
to handle this scene       If one of the other Marias is with the PCs at       want to bask in this Maria’s noble glow.
is provided here and     this point, the players can flip-flop any roll made      If the characters try to force their way
with the table at the    to help join Rage Maria with the other(s). See        through, make a riot roll by rolling percentiles
bottom of the page.      Maria Made Whole below.
                         22
and comparing the result to the table at the
bottom of this page.                                      NOBLE MARIA
   The cabal probably cannot survive an attack
                                                          This triplet uses the same stats as the real Maria
by several dozen people at once, but thankfully,
Maria has control over the crowd and stops any            but the identity below is the only one she has.
fight before the PCs are killed. If another Maria
triplet is present, Noble Maria puts a stop to it         Unnatural Noble Triplet 65%: Coerce Self,
after one successful hit by either side.                  Substitutes for Connect, Substitutes for Notice
   Talking to Noble Maria can work, but as
with Fear and Rage, she’s so taken over by
her passion that she won’t just walk away. A
successful coercion roll can work, especially if
the scenario is taking longer than expected. If
there’s time, Noble Maria resists as best she can.
   Of course, things are different if another          nearby about who people truly are that those
Maria is with the cabal. In that case, Noble           nearby must make a Self (5) stress check.
Maria wistfully looks at her triplet and slowly           If the PCs are working with a two-part Maria,
walks to embrace her. If they touch, read              that Maria’s two passions do not leak out into
Maria Made Whole below. After Noble Maria              the surrounding population. For stats, use the
combines with one of her triplets, the spell over      main listing for Maria.
the crowd is lifted and everyone quietly shuffles         When Maria is whole again, she pauses for
back to their rooms and jobs.                          a few seconds before bursting into tears. She’s
   As the cabal prepares to exit the NICU, a           pissed at Fancy Pants for doing this to her, but
pair of hospital security guards turn the corner       she’s also overwhelmed with guilt: over what
and look at the PCs. These are real guards             she did to the men and what her triplets did
sent to the NICU because the security station          in the hospital. If she can be calmed down, she
wasn’t answering the phones. They only fire            casually mentions how Fancy Pants said he was
their sidearms if the cabal attacks them on first      going to pay a visit to her best friend, Detective
sight. Otherwise, they demand to know what’s           Renee Jefferson.
going on.                                                That likely drives the characters to the next
   Just as that situation is resolved, two unnatural   scene, but what about Maria? That depends on
authority figures come around the corner. These        how the players treat her as she breaks down.
look like Catholic cardinals complete with red
zucchettos (beanies), black long-sleeved cassocks,     •	 If they tried to help (such as through on-the-
big red sashes, and large gold crucifixes. They           spot therapy), Maria pulls herself together          Page 76 of Book
only want Noble Maria and do not interact with            and joins the cabal as they head to Renee.           One: Play goes into
others. If their long snake arms come into play, it    •	 If they reacted negatively to her crimes             even more detail
provokes an Unnatural (3) check.                          (and to be fair, that’s an appropriate               about therapy but
                                                          response) and tried to get her arrested              the rules on page 9
MARIA MADE WHOLE                                          or something similar, then Maria calmly              can do in a pinch.
The Maria triplets can be recombined. In fact,            accepts her fate and even thanks the PCs.
the universe helps this happen much like gravity       •	 But if they react negatively and then leave
lets stuff fall. Once two Marias are in the same          Maria alone for any length of time, she
room (or thereabouts), any rolls to help them             becomes so overcome with grief that she
get together can be flip-flopped.                         tries to commit suicide. She tries to steal
   Each Maria kinda knows they should be joined           Ellen’s pistol (or a security guard’s sidearm)
back together. When separate, their passion               and shoots herself there in the hospital.
overrules this. But when two or more can see
each other, they feel compelled to embrace.               If Maria survives, she can tell the PCs what
When this happens, the Marias combine in a             the authority figures are and how they also
blast of light, heat, and pressure like a large        want to get rid of demons. She even knows a
firework just went off. It causes damage like a        ritual to summon them, which she provides to
fistfight and triggers such weird feelings in those    the cabal if they want it.
  Roll                                                   Result
  1–25                      The crowd keeps their rapt attention on Maria the whole time.
          Three parents (one with her sick baby) come up to the PCs and quietly ask them to leave. If the
 26–50
           PCs don’t, the parents will try to gently restrain the characters and get them out of the room.
            Babies cry and parents shout obscenities at the PCs and demand they leave right now. One
  51+
                                       minute later, they attack en masse.
                                                                                                       23
                         3:    IT’S HER DAY OFF
                         The cabal might visit the local police department in hopes of catching Renee there, but the front desk
                         informs them it’s her day off. She was at home when Maria split into three. By the time someone
                         called her to talk about what happened to her friend, Fancy Pants had arrived.
                            If the PCs already recombined Maria, visiting     •	 It can offer to take possession of someone
                         Renee might be tricky. They might have to               they hate and then do what the PCs want.
                         explain how Maria was one of the bad guys (and       •	 Or it can just threaten Renee, if it doesn’t
                         maybe that she’s dead). Then again, Maria may           look like the PCS are buying its spin.
                         be on hand to do that herself — and ask for
                         Renee’s forgiveness.                                   The ideas above are things Fancy Pants can
                            Renee’s house is only about 15 minutes from       actually do. But past that, this demon offers just
                         Maria’s, albeit in a wealthier neighborhood. It’s    about anything it thinks the PCs want to hear
                         a two-story home with real brick and a long          regardless of whether it can grant that or not.
                         driveway on the side of the house. The lawn
                         is green, the windows are clean, and Renee’s         GETTING INTO A FIGHT
                         sedan is in the driveway like normal. The front          Some players may want to let fists and
                         door is locked, but the back door into the           magick do the talking. It’s a good idea to estab-
                         kitchen was busted open from the outside.            lish an order in which players and the demon
Game stats for Fancy        The kitchen shows signs of a struggle, with       take action. As soon as any player initiates a
Pants are on page 27     several bullet holes in the wall near the door.      fight or starts to use magick, compare Fancy
of this book.            The entire first floor is empty save for the usual   Pants’ urge of 65% to the ability or identity
                         items found in an upper-class home. Inside in        the PC is using. If the demon’s urge is higher,
                         the second-floor bedroom are Fancy Pants             it sees what’s about to go down and goes first.
                         and Renee.                                           Otherwise, the player goes first. Other PCs can
                            When Fancy Pants showed up, he saw Renee          go after Fancy Pants has a turn.
                         making coffee in the kitchen. He broke in and            Fancy Pants uses its unnatural phenomena
                         attacked, using his demonic powers to over-          to confuse the PCs and its urge skill to attack
                         power the police detective. Then he dragged          if it can spread some chaos. (A straight punch?
                         her upstairs, improvised some restraints with        That’s boring, so Fancy Pants only gets the usual
                         clothes, and tied her down, spread-eagled,           20% chance. Knocking one PC into another so
                         to the bed. He planned on torturing Renee            they both fall down? Use the 65% urge chance
                         because, in its mind, all police are worthy          instead.)
Demons do pretty         of a slow, agonizing death because they
much everything          enforce tyranny.                                     RITUAL CASTING
with their Urge skill.      If the cabal makes a ton of noise or bursts       If the cabal knows the authority figure–
See page 106 of Book     into the bedroom without any subtlety, Fancy         summoning ritual (because Maria taught
Two: Run for more        Pants drops a kitchen knife he was holding and       them), they can try it here if they have the
on demons.               backs up against a window in the far wall. If the    right ingredients. Any one of them can do this
                         cabal sneaks up there with some good Secrecy         as Casts Rituals is a feature of their avatar and
                         rolls (or Greg’s identity feature), make an urge     adept identities.
                         roll for the demon. If he succeeds, he senses the    It won’t take long, but Fancy Pants instantly
                         humans outside the open bedroom door.                know what it is if it sees a PC starting the ritual.
                                                                              Other PCs need to run interference on the
                         FACE-OFF WITH FANCY PANTS                            demon. Authority figures summoned here try to
                         Fancy Pants has been making deals with               capture Fancy Pants and disappear, taking both
                         humans for almost a century now, so either way,      the demon and its human host with them.
                         i ttries to strike a deal for its life.
                                                                              WHAT NEXT?
                         •	 First, it asks if they know Maria and if they     Renee is unharmed (unless the players wasted
                            want to know how to save her.                     too much time in the house). Once freed, she
                         •	 If that doesn’t work, it speaks to one PC         thanks the players and lets them know that the
                            and offers up some secret of value. Pick          demon used an artifact necklace to split Maria
                            one player who hasn’t done too much so            into three people. Fancy Pants couldn’t help
                            far. Ask the player what they think their         monologuing after tying her down, so Renee
                            character would most want to know.                knows about the necklace and Maria triplets.
                            Because demons know secrets, Fancy                   If Maria is alive and with the PCs, Renee is
                            Pants knows that.                                 relieved. If they haven’t been the hospital yet,
                                                                              they should go now.
                         24
4:   ALL’S WELL THAT (MOSTLY) ENDS WELL
By now, the cabal should have finished chasing three Marias in St. Mattis Hospital and dealt with
Fancy Pants at Detective Jefferson’s home. Here’s how to wrap up this scenario in one or two short
scenes, and what effects the PCs efforts may have on their relationships and other stats.
MARIA IS WHOLE AND ALIVE                             If Maria did not survive, the Blue Line might
In this outcome, play out a short scene with       even blame them for Renee’s murder, and the
Maria (and Renee if she survived) in which         PCs are forced to go underground.
the PCs are confirmed as trusted allies. Maria       If Maria lived, she can cover for the PCs with
says she’s going to start therapy; the Blue Line   the Blue Line, but might advise them to lay low.
begins to thrive.                                    Renee is, of course, lost as a relationship if
  Add 5% to the Renee relationship and             she is dead. The PCs can cross it off their char-
add Maria as a new one (Responsibility is a        acter sheets and use that vacant relationship for
good choice).                                      another character in the future.
MARIA IS WHOLE BUT DEAD                            FANCY PANTS ESCAPES                                    Long term play in
If the cabal helped Maria recombine but she        If Fancy Pants escaped (or was allowed to              Unknown Armies is
killed herself, play out a short scene between     leave), the PCs read the news in a few weeks           managed by using a
Renee and the PCs wherein Renee expresses          about how six city employees have mysteriously         system of objectives.
her distrust of the PCs. Although the PCs likely   gone missing.                                          You can read all
rescued her from Fancy Pants, she’s concerned         You might play out a short scene where the          about them begin-
that the Blue Line suffers from the loss of its    PCs regroup to agree to a new objective: find          ning on page 12 of
best Van Helsing.                                  and destroy the demon.                                 Book Two: Run. You
   Depending on how this plays out, the Renee                                                             can also learn about
relationship for each PC could decrease by as      FANCY PANTS IS                                         the antagonist phase,
much as 10%, but it may even go up if the PCs      CAUGHT OR KILLED                                       which is what the
convince Renee that Maria was the author of        If this happens, there are no negative conse-          GM does between
her own fall.                                      quences. No one cares about a demon.                   sessions, on page 38
                                                   However, you might play out a short scene              of that book.
THE AUTHORITY KILLED MARIA                         where a surviving ally (Maria or Renee) recruits
If the cabal failed to prevent authority figures   the PCs to a Blue Line task force to seek out
from destroying one or more Marias, but Renee      other demons.
was rescued, play out a short scene in which
Renee reveals her fear for the Blue Line.          CHARACTER IMPROVEMENT
   The PCs may be able to assuage Renee’s          Beyond just changing relationships, If this
worries and gain +5% in their relationship with    one-shot morphs into the start of a longer
her, especially if they volunteer to carry the     serial campaign, players can also improve
torch.                                             their characters.
                                                      For any identity that a roll failed (such as Jada
RENEE IS DEAD                                      rolling Pest Exterminator in place of Pursuit and
If the cabal failed to save Renee, play out a      rolling too high), the player can roll 1d10 and
short scene where the cabal learns that local      add half that roll (rounding up) to that identity.
police are hell-bent on finding them, probably     Just be sure to review any changes to abilities
spurred on by the Blue Line.                       brought on by changes to the hardened notches
                                                   on the shock gauge.
                                                                                                  25
                        APPENDIX
                        MARIA MENCHACA                                        creatures rose up from the earthen cellar and
                        Maria’s face is chubby with thick eyebrows,           attacked her, she completely lost her cool and
                        but she is otherwise fit for being a 38-year-old      emptied her clip into the agrimancer. A review
                        sedentary person. Her long dark hair has streaks      board found her not guilty thanks to the police-
                        of blond in it, and it often hides very large and     man’s code, but she had decided to quit by
                        gaudy earrings. She always wears a strong, red        then anyway.
                        lipstick color on her lips. Maria favors comfort        She dabbled as a private detective, but then
                        over style with her clothes, leaving her looking      the Blue Line asked her for some info on agri-
                        more overweight than she actually is.                 mancy. In return, they tossed some seized drug-
                           Obsession: Proving herself correct. She can        dealer cash her way. Maria’s obsession to prove
                        handle being wrong if she looked hard for proof       herself right combined with almost being kicked
                        she was right and found none.                         off the force had led her to a new job as a Van
                           Wound Threshold: 50.                               Helsing for Blue Line.
                           Beat Cop 55%: Provides Firearm Attacks,
                        Substitutes for Pursuit, Substitutes for Struggle.    DETECTIVE RENEE JEFFERSON
                           Fear Stimulus: (Self) Giving in to her violent     Renee is tall and wide, like an offensive tackle.
                        nature. Maria’s temper has cost her jobs and          She is light-skinned for an African-American
                        friends over the years.                               woman, with short-cut black hair slicked down
                           Noble Stimulus: Motherhood. She feels that         over her head. On the job, she wears pantsuits
                        she failed her sister, so she’s more than willing     and long jackets. Off the clock, she favors long
                        to help children and mothers.                         dresses with simple prints.
                           Rage Stimulus: Bureaucratic rules that end            Obsession: Protect the city from criminals.
                        up hurting people. Seeing firsthand how govern-       Renee has ignored her social and romantic lives
                        ment rules about welfare and Medicaid hurt her        in her quest to be the best damn cop she can be.
                        family, she flies off the handle when someone         That includes working hard for Blue Line.
                        hides behind regulations instead of helping.             Wound Threshold: 70.
                           Van Helsing 65%: Provides Initiative, Resist          Fear Stimulus: (Self) Being hurt by making
Read more about Van     Unnatural, Substitutes for Knowledge.                 a stupid mistake. Cops should be careful, but
Helsings and other         Possessions: None.                                 Renee worries she’ll one day make a small
Blue Line agents and       Maria was born in the slums of Mission, TX.        mistake that gets her in serious trouble.
associates on page      Her family life was not idyllic by any means, but        Noble Stimulus: Non-magickal people strug-
17 of Book Three:       her parents were loving and tried hard. It’s just     gling against the occult. Although she loves
Reveal.                 that her neighbors were less than helpful. They       working with Blue Line, she will sacrifice to help
                        teased and corrupted her older sister Sofia.          normal folk beat magick.
                        Before too long, her sister tried mixing retail and      Rage Stimulus: Criminals who are freed and
                        escorting until she caught HIV and rapidly died.      know they got away with it. The smug smile on
                           After high school, Maria applied to the police     a released criminal who got off on a technicality
                        academy and was rejected. Five applications           makes her burn inside.
                        later, she finally passed the tests and became           Blue Line Leader 50%: Casts Rituals, Resist
                        a police officer. She was never the best cop, but     Unnatural, Substitutes for Connect.
                        she was certainly determined and rarely gave up          Just a Cop 70%: Provides Wound Threshold,
                        on a case until it was truly hopeless. The neigh-     Substitutes for Fitness, Substitutes for Struggle.
                        borhood she patrolled found her to be crude              Possessions: Police heavy pistol, pepper
                        and off-putting but capable.                          spray, police radio, handcuffs, contact info for
                           That changed when Maria tried to arrest an         several Blue Line members.
                        agrimancer for animal cruelty. When little stone
                                                             MARIA MENCHACA
                       Shock Meter           Hardened               Failed                          Abilities
                       Helplessness               3                    0              Fitness 50%               Dodge 30%
                        Isolation                 2                    0               Status 55%               Pursuit 25%
                           Self                   4                    2            Knowledge 45%                 Lie 35%
                        Unnatural                 5                    2              Notice 40%                Secrecy 40%
                        Violence                  6                    1              Connect 35%               Struggle 45%
                        26
                                    DETECTIVE RENEE JEFFERSON
   Shock Meter            Hardened              Failed                                Abilities
   Helplessness                3                     1                 Fitness 50%                Dodge 30%
     Isolation                 2                     0                  Status 55%                Pursuit 25%
        Self                   1                     0               Knowledge 60%                  Lie 20%
    Unnatural                  3                     1                 Notice 50%                 Secrecy 30%
     Violence                  5                     1                Connect 40%                 Struggle 40%
                                                                                                         27
                          AUTHORITY FIGURES (MAJOR)                                 If one conscious triplet sees another conscious
                             Wound Threshold: 40                                 triplet, it is driven to reunite with them.
                             Kidnap the Should-Not-Be 60%: Provides              Otherwise, once the triplets are awake, they
                          Initiative, Substitutes for Pursuit, Substitutes for   aggressively pursue agendas directly related to
                          Struggle. Their attacks are usually not harmful.       their respective passion.
                          Instead, they attempt to use their extremely              In order to work, the Del Rubio Necklace
                          long arms to coil around the target (with a            must be voluntarily worn by the target. Forcing
                          successful Struggle roll) and bring them in for        someone to put it on does nothing but jazz up
                          a kiss. However, they defend themselves and            an ensemble.
                          cause standard melee damage (two d10s added
                          together) plus an additional 6 wounds per hit.         RITUAL: CALLING THE AUTHORITIES
                                                                                    Cost: 3 minor charges.
                          THE DEL RUBIO NECKLACE                                    Ritual Action: Draw a six-foot square in
                             Power: Major                                        coins or salt on a level floor. In that box, place a
                             Description: Three diamonds in a column             hat belonging to some kind of authority figure
                          held by a silver band attached to a silver chain.      (policeman’s cap, firefighter’s helmet, or crown),
                          It was created in the 1930s, so the style is a bit     a book on leadership, and a drawing or stuffed
                          outdated by modern standards. A small inscrip-         animal of a mythological creature. Urinate on
Artifacts come in all     tion on the band reads, “To my girls. Love, Bob.”      all three, being careful not to wash away the
kinds of shapes, sizes,   Although it can be traced back to the singing          box. Then everyone present must turn their
and power levels.         Del Rubio triplets, it is unlikely to have created     backs on the box and together say, “There are
Read more about           them since they worked well together.                  no monsters, only people.”
them on page 86 of           Effect: This is one of those “oh please do             Effect: After the magic words are spoken,
Book One: Play.           not put this on” kind of artifacts. When the           two authority figures appear in the box. They
                          necklace is worn around the neck, the wearer           stand there blinking for about a minute. If there
                          is paralyzed. As they go through a minor seizure,      is an unnatural entity nearby, the authority
                          their body begins to look out of focus while           figures calmly but determinedly walk towards
                          everything else around them looks normal. In           it, hoping to embrace and disappear with the
                          around three minutes, there’s a tremendous             entity. If there are no such entities nearby, they
                          burst of light as a shockwave blasts outward.          attempt to embrace a random human they
                             The wearer has now become three identical           can see.
                          and unconscious people. The only exception                This ritual can be reversed by casting it again
                          is the trio of necklaces, which now have only          but this time cleaning the items in the box with
                          one diamond each. Witnessing this provokes             soap or detergent, turning toward the box, and
                          an Unnatural (6) stress check. Each triplet is         repeating the original incantation.
                          based on one of the three passions: fear, rage,
                          and noble. An hour or so after they are split, the
                          triplets wake up about five minutes apart from
                          one another, in the above passion order.
                          28
          ELLEN KALOUDIS                                                                                    Taking the blame for someone else’s mistakes.
           Friends of the Blue Line
                        Find out what happened to Maria.
                                                                                                                Being honest when a lie would be easier.
              Detective Renee
                 Jefferson
                                                                                                                     Jada
45 60
X X
X XX
                                                                                                                                                           50
                                                                                                                     Y
                                                                                                             N   TIT
         GULF WAR HOSPITAL CORPSMAN                                                                       IDE
                                                                                                     ON
                                                                                                 SSI
                                                                     40                    OBS
                                                                                              E
                     Struggle
                                                                                                                           FULMINATURGY
                                                                                                                                                                        60
                                                                                                                                          Stand Alone
                                                                                                                                                                               1
         Medical
        Provides Firearm Attacks                                                                                           Makes you look more important or notable, adds
                                                                                                                           +10%–20% to relevant rolls if situation fits.
                                                                                             Lose charges if
       RECOVERING ALCOHOLIC
                                                                    20                       you’re disarmed or
                                                                                             if you leave home
                                                                                                                                          Serious Demeanor                    1
                                                                                             without a firearm.
                                                                                                                         Laughing at, demeaning, or dismissing you while this is
                     Secrecy                                                                                             in effect forces a Helplessness (3-4) stress check.
           Protects Helplessness                                                             Perceptions of                                 Steady Hand,
                                                                                             social position                                Steady Heart                        2
            Protects Self                                                                    and relationship                       Can cast as instinctive response to a failed
                                                                                             of individual to               stress check. Hands goes to firearm to calm. Still
                                                                                             society.                       take failed notch but don’t flee, freeze, or fight.
                                                                                            When you’re in public openly carrying your totem firearm you can earn 1 mi-
                                                                                            nor charge every 2 hours. It must be visible and on your person.
                                                                                             Carrying your totem firearm secretly for 10 or more hours outside your home
                                                                                             earns 1 significant charge.
X X
X X
X X
                                                                                                                                                      50
                                                                                                                   Y
           PEST EXTERMINATOR                                                                                 TIT
                                                                        60                            NI
                                                                                                         DEN
                                                                                                                                        WARRIOR
                        Notice                                                               OB
                                                                                               SE
                                                                                                  SSIO
                                                                                                                                                                    60
              Substitutes for Pursuit
                                                                                             Zero tolerance
             Coerce Helplessness                                                             against pests             You don’t need to make stress checks when you’re direct-
                                                                                             and other unseen          ly pursuing your purpose.
                                                                                             dangers. Driven
                                                                                             to pursue and
                                                                                             eliminate them.           Anyone who fights alongside you in your cause gets a
                                                                                                                       +10% to their identity or ability rolls.
                                                                                             Helmets, blood
                                                                                             stains, fire.
                                                                                              You’re driven to eradicate one of society’s ills, and in your case, it’s
                                                                                              pests (and that includes metaphorical ones). You can interpret that
                                                                                              however you like, but they have to be feeding off society or humani-
                                                                                              ty in some way to count as parasites.
                                                                                                                                         Detective Renee
                                                      Vince                                                                                 Jefferson
                                                 55                                                                                       55
X X
X X
X X
                                                                                                                 Y
                                                                                                                                                 50
                                                                                                            IT
                                                                                                         NT
                                                                                                      IDE
       CROOKED FILM CRITIC                                                                    SI ON
                                                                                          SES
                                                                   50                   OB                                          CINEMANCY
                    Secrecy
                                                                                                                                                              70
                                                                                                                                   Stock Wardrobe
          Substitutes for Status
                                                                                                                                                                    1
         Protects Unnatural                                                                                    Dress in traditional garb for a profession and pass as a
                                                                                        Can’t see the begin- member of that profession to others in that profession.
                                                                                        ning of a cliché and
                                                                                        not fill whatever role                  What Could Go Wrong?
                                                                                        necessary to ensure
                                                                                                                                                                  1–7
                                                                                        the cliché finishes.             When   someone  says  X won’t happen, spend
                                                                                                                charges to make X happen; +2 charges if that person
                                                                                                                knows how this spell works.
                                                                                                                                  Does this Smell like
                                                                                        Movie magick —
                                                                                        illusions based on                        Chloroform?                        2
                                                                                        popular tropes,                    Cover somebody’s mouth with a white cloth by
                                                                                        genres.                      surprise; drop them into deep sleep for five minutes,
                                                                                                                     even without actual chloroform.
                                                                                        		                    When you get somebody else to describe or act out
                                                                                        over-used cinematic cliché, including a memorable                       an
                                                                                                                                          line from a movie that is
                                                                                        acted out by the person who quotes it.
X X
X X
X XX
X X
                                                                                                                                         50
                                                                                                 ITY
          PROTECTIVE BIG BROTHER                                                              NT
                                                            55                            ID
                                                                                             E
                                                                                                                            THE GUIDE
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          Substitutes for Struggle                                           Always the one              	          No matter where you are, you have a chance
                                                                                                         of sending someone in the right direction. Success is a
          Therapeutic                                                        to help others on
                                                                                                         helpful albeit vague direction; matched success or crit is
                                                                             the journey, nev-           not only where to go but obstacles and challenges along
                                                                             er to walk that             the way.
                                                                             path himself.             	              Once a day you can give somebody advice
                                                                                                       on any subject with a successful roll. If they follow your
                                                                                                       advice they can flip-flop one of their rolls. See Notes below.
                                                                             Lights, lines on a
                                                                             highway, GPS on
                                                                             a phone, maps,
                                                                             books of wisdom.
                                                                             Anyone who has you as their Mentor or Guru relationship (such as Greg O’Neil)
                                                                             has a special bond with you. Once a day per person you can give them some
                                                                             cryptic advice or guidance and then roll percentile dice; they can use the result
                                                                             of that roll as one of their own rolls later on.
This game book includes rules, characters, and a scenario called Maria in Three Parts that you can
play using the third edition of the game. If you want to run this game for your friends, you’re the
gamemaster (GM) and you should read the whole thing at least once or twice. If you just want to play
it, choose one of the four player characters (PCs) provided and find a friend to be the gamemaster.
You will need a set of percentile dice for each player and the GM.
  Unknown Armies created by Greg Stolze and              Art direction: Aaron Acevedo
    John Tynes                                           Cover art: Aaron Acevedo
  Writing and design: WJ MacGuffin                       Interior art: Shutterstock
  Additional writing and design: Cam Banks,              Publishers: John and Michelle Nephew
    Greg Stolze                                          Special thanks to Jessica Banks, Bob
  Line development, editing, layout, and                    Brynildson, Jerry Corrick, Aldo Ghiozzi,
    project direction: Cam Banks                            Nicolas Gluesenkamp, Renee Knipe, Kyla
  Additional project oversight: Jeff Tidball                McT, Michelle Nephew, Source Comics
  Proofreading: Jessica Banks, John Nephew,                 and Games, John Tynes, Trucker Kitty,
    Jeff Tidball                                            and Travis Winter
  Graphic design: Thomas Deeny
www.atlas-games.com
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