SDLC Software Prototype Model
SDLC Software Prototype Model
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The Software Prototyping refers to building software application prototypes which displays the functionality of
the product under development, but may not actually hold the exact logic of the original software.
Software prototyping is becoming very popular as a software development model, as it enables to understand
customer requirements at an early stage of development. It helps get valuable feedback from the customer and
helps software designers and developers understand about what exactly is expected from the product under
development.
Prototyping is used to allow the users evaluate developer proposals and try them out before implementation. It
also helps understand the requirements which are user specific and may not have been considered by the
developer during product design.
This step involves understanding the very basics product requirements especially in terms of user interface. The
more intricate details of the internal design and external aspects like performance and security can be ignored at
this stage.
The prototype developed is then presented to the customer and the other important stakeholders in the project.
The feedback is collected in an organized manner and used for further enhancements in the product under
development.
The feedback and the review comments are discussed during this stage and some negotiations happen with the
customer based on factors like – time and budget constraints and technical feasibility of the actual
implementation. The changes accepted are again incorporated in the new Prototype developed and the cycle
repeats until the customer expectations are met.
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11/25/2018 SDLC Software Prototype Model
Prototypes can have horizontal or vertical dimensions. A Horizontal prototype displays the user interface for the
product and gives a broader view of the entire system, without concentrating on internal functions. A Vertical
prototype on the other side is a detailed elaboration of a specific function or a sub system in the product.
The purpose of both horizontal and vertical prototype is different. Horizontal prototypes are used to get more
information on the user interface level and the business requirements. It can even be presented in the sales demos
to get business in the market. Vertical prototypes are technical in nature and are used to get details of the exact
functioning of the sub systems. For example, database requirements, interaction and data processing loads in a
given sub system.
Throwaway/Rapid Prototyping
Throwaway prototyping is also called as rapid or close ended prototyping. This type of prototyping uses very little
efforts with minimum requirement analysis to build a prototype. Once the actual requirements are understood,
the prototype is discarded and the actual system is developed with a much clear understanding of user
requirements.
Evolutionary Prototyping
Evolutionary prototyping also called as breadboard prototyping is based on building actual functional prototypes
with minimal functionality in the beginning. The prototype developed forms the heart of the future prototypes on
top of which the entire system is built. By using evolutionary prototyping, the well-understood requirements are
included in the prototype and the requirements are added as and when they are understood.
Incremental Prototyping
Incremental prototyping refers to building multiple functional prototypes of the various sub-systems and then
integrating all the available prototypes to form a complete system.
Extreme Prototyping
Extreme prototyping is used in the web development domain. It consists of three sequential phases. First, a basic
prototype with all the existing pages is presented in the HTML format. Then the data processing is simulated
using a prototype services layer. Finally, the services are implemented and integrated to the final prototype. This
process is called Extreme Prototyping used to draw attention to the second phase of the process, where a fully
functional UI is developed with very little regard to the actual services.
Software that involves too much of data processing and most of the functionality is internal with very little user
interface does not usually benefit from prototyping. Prototype development could be an extra overhead in such
projects and may need lot of extra efforts.
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11/25/2018 SDLC Software Prototype Model
Software prototyping is used in typical cases and the decision should be taken very carefully so that the efforts
spent in building the prototype add considerable value to the final software developed. The model has its own
pros and cons discussed as follows.
Since a working model of the system is displayed, the users get a better understanding of the system being
developed.
Reduces time and cost as the defects can be detected much earlier.
Risk of insufficient requirement analysis owing to too much dependency on the prototype.
Practically, this methodology may increase the complexity of the system as scope of the system may expand
beyond original plans.
Developers may try to reuse the existing prototypes to build the actual system, even when it is not
technically feasible.
The effort invested in building prototypes may be too much if it is not monitored properly.
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