CATIA Syllabus Duration:-60 Hours
1: INTRODUCTION TO CATIA
Introduction to CATIA
Workbenches System Requirements
Getting Started with CATIA
Important Terms and Definitions
Understanding the Functions of the Mouse Buttons
Toolbars
Hot Keys Color
Scheme
2: DRAWING SKETCHES IN THE SKETCHER WORKBENCH-I
The Sketcher Workbench
Starting a New File
Setting the Sketcher Workbench
Modifying Units Modifying the
Grid Settings
Understanding Sketcher Terms
Specification Tree Grid
Snap to Point
Construction/Standard Element
Select Toolbar
Inferencing Lines
Drawing Sketches Using Sketcher Tools
Drawing Lines
Drawing Center Lines
Drawing Rectangles, Oriented Rectangles, and Parallelograms
Drawing Rectangles , Creating Points , Drawing Circles , Drawing Arcs , Drawing Profiles
Drawing Display Tools
Fit All In , Pan , Zoom In , Zoom Out , Zoom Area , Normal View
Splitting the Drawing Area into Multiple Viewports
Hiding and Showing Geometric Elements Swapping
Visible Space
3: DRAWING SKETCHES IN THE SKETCHER WORKBENCH-II
Other Sketching Tools in the Sketcher Workbench
Drawing Ellipses
Drawing Splines
Connecting Two Elements by a Spline or an Arc
Drawing Elongated Holes
Drawing Cylindrical Elongated Holes
Drawing Keyhole Profiles Drawing
Hexagons
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Drawing Centered Rectangles
Centered Parallelograms Drawing
Conics
Editing and Modifying Sketches
Trimming Unwanted Sketched Elements
Extending Sketched Elements Trimming by
Using the Quick Trim Tool
Filleting , Chamfering , Mirroring , Translating , Rotating Sketched Elements
Mirroring Elements without Duplication
Scaling, offsetting , Modifying & Deleting Sketched Elements
4: CONSTRAINING SKETCHES AND CREATING BASE FEATURES
Constraining Sketches
Concept of Constrained Sketches
Iso-Constraint Under-
Constraint Over-Constrained
Inconsistent
Not Changed
Applying Geometrical Constraints
Applying Geometrical Constraints Automatically
Applying Additional Constraints to the Sketch
Applying Dimensional Constraints
Applying Contact Constraints Applying
Fix Together Constraints Applying
Auto Constraints Editing Multiple
Dimensions
Analyzing and Deleting Over-Defined Constraints
Analyzing Sketch using the Sketch Analysis Tool
Exiting the Sketcher Workbench Creating
Base Features by Extrusion
Creating a Thin Extruded Feature
Extruding the Sketch Using the Profile Definition Dialog Box
Extruding the Sketch along a Directional Reference
Creating Base Features by Revolving Sketches
Creating Thin Shaft Features
Dynamically Rotating the View of the Model
Rotating the View Using the Rotate Tool
Rotating the View Using the Compass
Modifying the View Orientation
Display Modes of the Model
Shading (SHD)
Shading with Edges
Shading with Edges without Smooth Edges
Shading with Edges and Hidden Edges
Shading with Material
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Wireframe (NHR)
Customize View Parameters
Creating Sections Dynamically
Maneuvering the Section Plane
Position of Section Planes
Assigning a Material to the Model
5: REFERENCE ELEMENTS AND SKETCH-BASED FEATURES
Importance of Sketching Planes
Reference Elements Reference
Planes Creating New Planes
Creating Points Creating
Reference Lines
Other Sketch-Based Features
Creating Drafted Filleted Pad Features
Creating Multi-Pad Features Feature
Termination Options
Creating Pocket Features
Creating Drafted Filleted Pocket Features
Creating Multi-Pocket Features
Creating Groove Features
Extruding and Revolving Planar and Non-planar Faces
Projecting 3D Elements
6: CREATING DRESS-UP AND HOLE FEATURES
Advanced Modeling Tools
Creating Hole Features
Creating Fillets Creating
Chamfers
Adding a Draft to the Faces of the Model
7: EDITING FEATURES
Editing Features of a Model
Editing Using the Definition Option
Editing by Double-Clicking
Editing the Sketch of a Sketch-Based Feature
Redefining the Sketch Plane of Sketches
Deleting Unwanted Features
Managing Features and Sketches by using the Cut, Copy,
And Paste Functionalities
Understanding the Concept of Update Diagnosis
Cut, Copy, and Paste Features and Sketches
Copying Features Using Drag and Drop
Copying and Pasting Part Bodies
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Deactivating Features
Activating Deactivated Features
Defining Features in Work Object
Reordering Features
Understanding the Parent-Child Relationships
Measuring Elements
Measuring between Elements
Measuring Items
Measuring Inertia
8: TRANSFORMATION FEATURES AND ADVANCED MODELING TOOLS-I
Transformation Features
Translating Bodies
Rotating Bodies
Creating Symmetry Features
Transforming the Axis System
Mirroring Features and Bodies
Creating Rectangular Patterns
Creating Circular Patterns
Creating User Patterns Uniform
Scaling of Model Non-uniform
Scaling of Model
Working with Additional Bodies
Inserting a New Body
Inserting Features in the New Body
Applying Boolean Operations to Bodies
Adding Stiffeners to a Model
Generating Solid Combine
9: ADVANCED MODELING TOOLS-II
Advanced Modeling Tools
Creating Rib Features
Creating Slot Features
Creating Multi-Sections Solid Features
10: WORKING WITH THE WIREFRAME AND SURFACE DESIGN WORKBENCH
Need of Surface Modeling
Wireframe and Surface Design Workbench
Starting the Wireframe and Surface Design Workbench
Creating Wireframe Elements
Creating Circles, Splines & Helix
Creating Surfaces
Creating Extruded & Revolved Surfaces
Creating Spherical & Cylindrical Surfaces
Creating Offset & Sweep Surfaces
Creating Fill Surfaces , Multi-Sections Surfaces & Blended Surfaces
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Operations on Shape Geometry
Joining Surfaces, Splitting Surfaces &Trimming Surfaces
11: EDITING AND MODIFYING SURFACES
Surface Operations
Creating Projection Curves Creating
Intersection Elements Healing
Geometries Disassembling Elements
Untrimming a Surface or a Curve
Creating Boundary Curves Extracting
Geometry Transformation Features
Extrapolating Surfaces and Curves
Splitting a Solid Body with a Surface
Solidifying Surface Models Adding
Thickness to a Surface
Creating a Solid Body from a Closed Surface Body
Sewing a Surface to a Solid Body
12: ASSEMBLY MODELING
Assembly Modeling
Types of Assembly Design Approaches
Creating Bottom-up Assemblies
Inserting Components in a Product File
Moving Individual Components Applying
Constraints
Creating Top-down Assemblies
Creating Base Part in the Top-Down Assembly
Creating Subsequent Components in the Top-Down Assembly
Creating Subassemblies in the Top-Down Assembly
Editing Assemblies Deleting
Components Replacing
Components
Editing Components inside an Assembly
Editing Subassemblies inside an Assembly
Editing Assembly Constraints Simplifying the
Assembly Interference Detection
13: WORKING WITH THE DRAFTING WORKBENCH-I
The Drafting Workbench
Starting a New File in the Drafting Workbench
Type of Views
Generating Drawing Views
Generating Views Automatically
Generating Individual Drawing Views
Generating the Exploded View
Working with Interactive Drafting in CATIA
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Editing and Modifying Drawing Views
Changing the Scale of Drawing Views
Modifying the Project Plane of the Parent View
Deleting Drawing Views
Rotating Drawing Views
Hiding Drawing Views
Modifying the Hatch Pattern of Section Views
14: WORKING WITH THE DRAFTING WORKBENCH-II
Inserting Sheets in the Current File
Inserting the Frame and the Title Block
Automatic Insertion of the Frame and the Title Block
Creating the Frame and the Title Block Manually
Adding Annotations to the Drawing Views
Generating Dimensions
Adding Reference Dimensions
Adding Datum Features
Adding Geometric Tolerance to the Drawing Views
Adding Surface Finish Symbols
Adding Welding Symbols
Applying Weld
Editing Annotations
Generating the Bill of Material (BOM)
Generating Balloons
15: WORKING WITH SHEET METAL COMPONENTS
The Sheet metal Component
Starting a New File in Generative Sheet Metal Workbench
Setting Sheet Metal Parameters
Parameters Tab Bend
Extremities Tab Bend
Allowance Tab
Introduction to Sheet Metal Walls
Creating the Base Wall & Wall on Edge
Creating Extrusions
Creating Swept Walls
Creating Flanges & Hems on the Sheet Metal Component
Creating a Tear Drop & a User Flange on the Sheet Metal
Creating a Conical Bend
Bend From Flat
Creating Rolled Walls
Creating a Hopper Wall & Rolled Wall
Folding and Unfolding Sheet Metal Parts
Unfolding Sheet Metal Parts
Folding Unfolded Parts
Mapping the Geometry
Creating Flat Patterns of Sheet Metal Components
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16. DMU KINEMATICS
Introduction to DMU Kinematics
Designing a Mechanism
Creating the Revolute Joint , Prismatic Joint , Cylindrical Joint
Creating the Screw Joint , Rigid Joint , Spherical Joint
Creating the Planar Joint , Point Curve Joint
Creating the Slide Curve & Roll Curve Joint
Creating the Point Surface Joint
Creating the Universal Joint , CV Joint
Creating the Gear Joint , Rack Joint & Cable Joint
Converting Assembly Constraints into Joints
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