Fitness Report 2020: Statista Digital Market Outlook - Segment Report
Fitness Report 2020: Statista Digital Market Outlook - Segment Report
June 2020
The outlook presents up-to-date figures and an in-
depth analysis of the eServices Fitness market
Introduction
The ubiquitous use of the internet and mobile phones has triggered a
flourishing eServices business, which is still on the rise. Training plans on
paper are a thing of the past. Today workouts can be tailored to
personal fitness goals with Apps and Wearables. Optimizing and tracking
fitness data has become more and more popular. The industry is
growing and changing often. The combination of fitness and technology
has made it possible for a lot of people to workout on their own time, in
their own space on the training level they want.
Apps and Wearables are driving the next digital health and fitness
revolution, in which intelligent and automatic real-time control and
monitoring will become the most important paradigm. The future of
wearable devices will see many connections between apparel and tech
giants using more and more sophisticated gadgets. Solid data networks
and 5G implementation will enable more interactions between
wearables and the IoT, e.g. connecting collected body data with smart
Christoph Blumtritt
cooking appliances at home. Other topics of the near future are
blockchain integration, more sophisticated AI-powered fitness and Analyst Digital Markets
nutrition advises or even graphene-enabled biometric fitness bands.
[email protected]
With this report we provide a comprehensive overview of today’s
eServices Fitness market as well as a prognosis of developments with
detailed information. Besides all relevant market figures like total and Christoph Blumtritt graduated in Sociology at the University of Münster
average revenues and user numbers for the years 2018 to 2024, we with a focus on empirical research methods, social structure analysis
furthermore give detailed information on current trends, key players and and economics. He gained a comprehensive understanding of market
important background knowledge of the market. structures working as a market researcher and consultant. At Statista
he works on projects related to the digital economy.
3
eServices Fitness: products and services
Overview: market scope
▪ Fitness wristwear equipped with sensors ▪ Fitness and nutrition apps for detecting/tracking/analyzing and
sharing vitality and fitness achievements
▪ Activity trackers that measure and analyze the physical activity and
body functions ▪ Desktop versions of fitness applications that additionally provide an
app
▪ Smart clothes, eyewear or other wearables that measure body
functions
Note: Smartwatches are not considered because they are not single dedicated fitness equipment. Also excluded are apps that focus on
4 specific diseases (e.g. diabetes apps) and apps that do not provide any options to directly measure or analyze vitality and fitness.
Customers benefit from gaining insights into their
body to reach fitness goals
Overview: customer benefit and market development
1: CAGR: Compound Annual Growth Rate / average growth rate per year
5 Source: Statista Digital Market Outlook 2020
Smart clothes are expected to grow significantly and
gain market relevance in the future
Overview: assumptions and trends
Assumptions Trends
The quantified-self movement drives sales of fitness trackers and apps. Smart clothes are the next innovative step following Fitness Wearables
The movement aims to measure all aspects of daily life with the help of and the U.S. is leading in this area. An example is Athos: Their apparel is
technology. Health insurers are among those who already profit from capable of detecting heart rate, breathing rate and even muscle activity,
the trend: Some insurers encourage their policyholders to be more measured by EMG sensors.
health aware by granting them subsidies for using fitness trackers.
China is developing activity trackers in the low-price segment, targeting
It is uncertain how legal regulations in the field of fitness and health the mass market. An example of this is Xiaomi, who have developed
apps will affect the Fitness market. Health apps present a new challenge smart running shoes connected to an app.
to regulatory authorities as software intended for use in a medical
context can be classified as a medical device. Therefore, health apps Many mergers and acquisitions are taking place in Europe to develop
might fall within the regulatory responsibility of bodies such as the new products. Adidas (Germany) acquired Runtastic, while Jabil (Russia)
Medicines and Healthcare Products Regulatory Agency (MHRA) in the acquired Clothing+ to build sensors into t-shirts and bras.
UK. High volumes of health apps and their wide-spread use raises Fitbit is developing mobile payment solutions within their activity
questions about the quality of those apps. trackers. They also acquired Pebble Technology Corporation, who have
We anticipate a further increasing convergence of smartwatches and developed a line of smartwatches.
fitness bands. The Apple Watch, for example, is primarily a smartwatch The future of wearable devices will see many connections between
but it also includes features to measure heart rates. Fitness trackers will apparel and tech giants using more and more sophisticated gadgets.
include a range of features such as making payments and controlling Solid data networks and 5G implementation will enable more
lighting, thanks to the possibility to connect with various devices. Also interactions between wearables and the IoT, e.g. connecting collected
smart clothing is steadily becoming more important and will play a body data with smart cooking appliances at home.
bigger role in the future. When it comes to top players in the Wearables
segment, Fitbit (U.S.) is the leading provider, followed by Xiaomi (China), Augmented and virtual reality solutions will also play a role in the fitness
Samsung (Korea), Garmin (Switzerland) and Fossil (U.S.). market (e.g. showing users how to train) but are still in their very early
stages.
+5.3%1
21,918 21,422
21,001 20,701 20,898
2,934
3,167 3,474 3,568
3,344
16,833
15,702
2,308
2,018
18,984
17,834 17,357 17,424 17,854
13,684 14,525
1: CAGR: Compound Annual Growth Rate / average growth rate per year
Note: Revenue figures refer to Gross Transactional/Merchandise Value (GTV/GTM); Forecast adjusted for expected impact of COVID-19 May
2020
7 Source: Statista Digital Market Outlook 2020
The use of fitness apps and wearables increased
during the lockdown-phase of COVID-19
Market sizes: global COVID-19 impact1
Global eServices revenue forecast in million US$ in 2020 ▪ Due to COVID-19, the Online Food Delivery market could increase by
11% in forecasted gross merchandise value for 2020. Lockdown
-9% phases in many countries led to an increase of orders. Contactless
207.071 food delivery for people quarantined at home was often the only
6.152 connection to the outside world. It is possible that these modified
Dating Services
188.338 -17% ordering habits will endure during the stabilization phase and beyond.
Fitness 17.937
5.106
▪ As a result of government regulations for nearly all event types, the
21.918 22% ticketing market will be one of the hardest-hit markets. Large-scale
events will probably not resume until late 2020 and then only with
Event Tickets 60.234 severe restrictions.
24.883 -58%
712
5,112
+4.8%1 4,683
513
839
+4.3%1
3,698 3,668
602 807
2,971
5,439 513
4,599
3,844
3,096 2,861
2,458
1: CAGR: Compound Annual Growth Rate / average growth rate per year
Note: Revenue figures refer to Gross Transactional/Merchandise Value (GTV/GTM); Forecast adjusted for expected impact of COVID-19 May
2020
9 Source: Statista Digital Market Outlook 2020
Out of the European top 5, the UK and Germany have
the highest revenues, followed by France
Market sizes: regional comparison (2/2)
+4.0%1
703
+3.5%1
146 586
578
+2.9%1
97 495 117
460
71
398
102 +3.7%1
68 +4.5%1
276
558 231 244
482 470 59 196
423 39 71
330 358 41
192 217
155 173
2019 2024 2019 2024 2019 2024 2019 2024 2019 2024
1: CAGR: Compound Annual Growth Rate / average growth rate per year
Note: Revenue figures refer to Gross Transactional/Merchandise Value (GTV/GTM); Forecast adjusted for expected impact of COVID-19 May
2020
10 Source: Statista Digital Market Outlook 2020
China is the leading country in terms of user numbers
of Fitness Apps and Wearables
User numbers: regional comparison (1/2)
280.2
171.1
132.6 134.8
125.6
115.4
91.9
19.5
16.2
15.1 15.6
14.5
12.6
12.1
11.1
9.3
7.1 6.7
6.6 6.4
4.8 5.0
3.1 3.3 2.9
2.8
2019 2024 2019 2024 2019 2024 2019 2024 2019 2024
21.5% 20.7%
28.7% 30.8% 26.5% 29.7%
78.5% 79.3%
71.3% 69.2% 73.5% 70.3%
2019 2024 2019 2024 2019 2024 2019 2024 2019 2024
8 23 15
35 80 59
9 24 16
40 97 64
28 22 21
2019 2019 2019
73 66 69
29 22 21
2024 2024 2024
78 71 72
17 18
2019 2019
62 56
18 19
2024 2024
65 60
Diffusion
28.2% (accumulated users)
22.6%
19.7%
19.5%
18.8%
18.6%
18.3%
Innovators 2.5% Early adopters 16.0% Early majority 50.0% Late majority 84.0% Laggards 100.0%
The diffusion of innovations graph shows successive groups of consumers adopting Fitness Apps and Wearables (for this the graph above shows the
penetration rate of selected countries). Innovations in general are not adopted by all individuals at the same time. Instead, they tend to adopt in a time
sequence, and can be classified into adopter categories based on how long it takes until they begin using the service. Diffusion is considered to be the
rate and volume at which innovations spread among their users (an adoption rate of 100% is theoretically possible but not realistic). Considering the
already high adoption rates, the development depends on the time when niche markets like smart clothes will diffuse into mainstream markets.
Global Ø 2019
Percentage of total population using the internet on a monthly basis. In recent years,
INTERNET
PENETRATION
57.6% eServices have gained popularity because of the increasing internet penetration across
all countries.
Access to broadband internet is crucial for establishing digital services. Only an always-
BROADBAND 14.8 on mentality and a high amount of data traffic leads to consumers integrating digital
SUBSCRIPTION per 100 capita services in their everyday lives.
CONNECTION 16.55 Average internet connection speed in kbit/s. With rising connection speed, more
SPEED mbit/s sophisticated services and functions like voice control or video chat become available.
90.5%
85.9% 85.4%
80.8%
76.6% Ø 76.8%
69.7% Europe
61.7%
Ø 57.6%
Global
30.7
26.7
23.0
19.6
16.6
14.5 15.6 15.8 16.0
14.8 15.1 15.4
13.8
67.0% Ø 68.5%
61.7% Europe
Ø 54.3%
Global
43.5%
Global Ø 2019
GROSS DOMESTIC 12,099 Gross domestic product in US$ in relation to the total population. The GDP is a
monetary measure of the market value of all goods and services produced in one year
PRODUCT per capita in
US$ and is common to determine the economic performance.
CONSUMER 6,850 Average consumer spending per capita of private households in US$. Knowing the
expenditure per capita gives necessary insights into price developments and the average
SPENDING per capita in
US$ willingness to pay for eServices.
Number of individuals (all ages). The Number of individuals living in a country is a key
POPULATION 7,368 indicator for the market size. Besides that, individuals within certain age groups have a
in million stronger preference for eServices (e.g. Millennials aged 18-34).
Share of population living in urban areas. The gradual shift of the population from rural
URBAN
POPULATION
55.9% to urban areas is a constant phenomenon. The most urbanized regions generally have a
high demand for eServices.
46,518
41,814 41,751
33,091
29,921
Ø 27,412
Europe
10,040
Ø 12,099
Global
26,199
23,059
21,943
20,294
18,082
Ø 14,747
Europe
Ø 6,850
4,159 Global
As health care expenditures are already very high in North America and Global and regional health care spending in billion US$
Europe, emerging and lower-income countries will drive the rise in
health care expenditures through 2020 as well as the expansion of 2015 2020
services in developed countries.
7,077
Higher healthcare and hospital fees compel consumers to save money Global
with active prevention measures e.g. with fitness apps or wearable 8,735
devices to measure calorie intake, heart rate or blood pressure. These
smart solutions are not only appealing to athletes, they are also 3,306
beneficial for people with health concerns since they give valuable North America
medical information (e.g. heartrate) and improve clinical knowledge. 4,084
In the end, everyone who exercises can benefit. Wearables are handy
1,646
and give an overview of current vital signs. It is thus more practical and Western Europe
less bulky to use wristwear to get real-time insights into current health 2,007
data while exercising, than to carry a smartphone. Apps and wearables
have features that allow for tracking progress and setting fitness 1,538
achievements. This keeps users motivated and helps them enjoy Asia & Australia
exercising more. 1,965
Gathered data from smart devices can also be used for telehealthcare
solutions, which lead to a higher time efficiency and more convenience 356
South America
at lower costs. In addition, the innovations ‘activity monitoring’ as well as 401
‘remote medication monitoring’ are especially used to support patients
with long-term conditions by exchanging data between them and their
Middle East & 113
doctors to assist in diagnosis and monitoring.
Africa 139
26 Source: World Industry Outlook, Healthcare and Pharmaceuticals, The Economic Intelligence Unit, June 2017
A high usage and an increased spending on mobile
apps show potential for dedicated Fitness Apps
Key market indicators: consumer spending (3/3)
258.2
205.4
178.1
156.5
106.4
81.7
Note: Number of mobile App downloads in 2017 from iOS App Store, Google Play and third-party Android stores combined. Downloads are first-
time downloads only, re-installs and updates are excluded; Consumer spending on mobile Apps in 2017 refers to app store gross consumer
spending, excluding m-commerce or in-app advertising
27 Source: App Annie; TechCrunch
China has by far the largest population, making it
potentially the biggest Digital Media market worldwide
Key market indicators: population (1/2)
329
83 68 65 61 47
29 Source: livepopulation.com
74% of the European and 55% of the global
population are living in urban areas
Key market indicators: urban population
59.2% Ø 55.4%
Global
Start-ups1
Established
players
Operating
mUS$ 146.8 181.7 191.9
income2 2.5 billion 12.3 million
miles cycled miles swum –
equals 19.9 billion meters
1: IDC Worldwide Quarterly Wearables Tracker (April 2019) 2: Only includes the Fitness category, excludes revenue from outdoor, marine, auto and
aviation
33 Source: Company information
WHOOP now offers hyper-focused wearables also to
non-professional athletes
Start-up analysis: WHOOP
Overview Analysis
WHOOP is a performance optimization system first established for elite Is the product rare?
athletes and teams and was already founded in 2011, but is now
expanding (with a funding in 2018 of US$25 million) to a wider audience The core product, the WHOOP Strap 2.0 is not unique and comparable
with a new membership program for US$30 per month. The program to other fitness trackers or smartwatches. Data analytics and community
consists of the WHOOP Strap 2.0, an analytics app with weekly and functions are also offered by other manufacturers in the market, like
monthly trend reports and the WHOOP community with shared data, Fitbit or Garmin, however not on this professional level.
training programs and challenges. The WHOOP Strap 2.0 collects 5
Are there advantages compared to imitations?
metrics 100 times a second, 24 hours a day to understand strain and
recovery to balance training, reduce injuries, and predict performance. The big differentiator compared to other wearables is the amount of
The wearable has been approved for universal in-game use in Major data it collects and transmits to servers for processing and analysis. The
League Baseball, and also won a partnership with the NFLPA, to track technological advancements and the accuracy was approved by many
recovery times among football players. elite athletes and can also be useful for in depth-health insights.
Freeletics – Bodyweight
Freeletics is a training app that combines full-body routines and exercises with running for a complete
workout. The app covers free and paid workout plans. A paid fitness guide contains all basic and advanced
training modules with detailed descriptions of goal-oriented training sessions. The app-based fitness program
has a big community that is a source of both challenge and support. The people who train with Freeletics
organize themselves and communicate outside the app using social media, forums, blogs and websites.
Freeletics has extended its offers to include running, gym and nutrition-related services in addition to the
classical workout routines.
Distribution of paying and non-paying users of fitness Selection of highest-grossing health and fitness apps
apps in % of global population in 2018 (Android and iOS) globally in 2018 by appannie.com
Non-paying user
Calorie Calm -
Counter - Meditate,
MyFitness Sleep,
Pal Relax
7.9%
Paying user Sweat:
Kayla
Headspace:
Meditation &
2.4% Itsines
Fitness
Mindfulness
Lifesum - Freeletics
Diet & Bodyweight
Food Diary
Strava:
YAZIO
Track
89.7% Running,
Calorie
Counter
Cycling &
Swimming
Non-user
40
Fitness user demographics U.S.
Medium income
35.3%
High income
Low income 39.3%
25.4%
Female
48.8%
51.2% Male Users by age
34.4%
24.2%
19.4%
14.7%
7.3%
18 -24 years 25-34 years 35-44 years 45-54 years 55-64 years
Medium income
31.2%
High income
43.9%
Low income
24.9%
Female
48.5% Male
51.5% Users by age
36.6%
26.5%
16.8% 15.6%
4.4%
18 -24 years 25-34 years 35-44 years 45-54 years 55-64 years
Medium income
31.6%
High income
44.1%
Low income
24.4%
Female
47.7% Male
Users by age
52.3%
33.0%
23.5%
17.2% 17.5%
8.8%
18 -24 years 25-34 years 35-44 years 45-54 years 55-64 years
Medium income
34.6%
High income
41.8%
Low income
23.6%
Female
32.1%
20.2% 20.2%
18.0%
9.6%
18 -24 years 25-34 years 35-44 years 45-54 years 55-64 years
Medium income
30.1%
High income
45.9%
Female Low income
24.0%
42.4%
Users by age
57.6% 27.9%
Male 25.7% 25.9%
12.8%
7.7%
18 -24 years 25-34 years 35-44 years 45-54 years 55-64 years
Medium income
31.4%
High income
Low income 40.7%
27.9%
Female
29.3%
25.2%
22.5%
16.0%
7.1%
18 -24 years 25-34 years 35-44 years 45-54 years 55-64 years
Medium income
35.8%
High income
39.4%
Low income
Female 24.7%
45.4%
Users by age
54.6% Male
27.1%
25.4%
21.8%
18.3%
7.4%
18 -24 years 25-34 years 35-44 years 45-54 years 55-64 years
Smartwatches
The Wearables segment includes devices that are
explicitly intended for fitness. In particular, fitness Smartwatches are not
wrist wear which is equipped with sensors and considered as dedicated fitness
activity trackers that measure and analyze physical equipment and are therefore
Fitness Wearables activity and body functions of the wearer (e.g. excluded.
number of steps taken, movement, pulse and
temperature). Smart clothes and eyewear are also Disease Apps
included.
Apps that focus on specific
diseases (e.g. diabetes apps) are
Fitness excluded from the Fitness
market.
The Apps segment includes fitness and nutrition
Non-tracking Apps
apps for detecting, tracking, analyzing and sharing
vitality and fitness achievements. Examples of Fitness
Apps that do not provide any
Apps are Runtastic or Freeletics. Nutrition apps
Fitness Apps include calorie counters or nutrition diaries. Also
options to directly measure or
analyze vitality and fitness
included are desktop versions that additionally
achievements (e.g. exercise
provide an app for the user (e.g. Gymondo,
tutorials or nutrition lexicons) are
Freeletics).
excluded.
48
About the Statista Digital Market Outlook
The answers to these and many more questions can be found in Statista's
Digital Market Outlook. It provides forecasts, detailed market insights, and key
indicators for the digital economy.
Direct access & downloads, fully integrated into the Statista database
Finance Additional
Characteristics