THE FAERIE RING Prelude Pathfinder FINAL v2 PDF
THE FAERIE RING Prelude Pathfinder FINAL v2 PDF
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ISBN-10: 1-940372-32-1
ISBN-13: 978-1-940372-32-7
a foreword
Faeries, come take me out of this dull world,
For I would ride with you upon the wind,
h
By Jeff Grubb
Let’s go back to the earliest years, to before the roll of
Run on the top of the dishevelled tide, dice, before the platonic solids, and even before Plato
And dance upon the mountains like a flame. himself. Way back to when the gods were responsible
—William Butler Yeats, for the lightning and the thunder.
“The Land of Heart’s Desire” The fey were there. They were unseen, spiritual
creatures—always present, always lurking at the
corners of our vision. They were responsible for effects
that did not seem to have causes. They haunted our
buildings and dogged our steps. They were always
watching . . . and waiting.
They went by a plethora of local names and had a
bevy of regional habits. Some washed their hats in
the blood of their victims. Some knocked the stones
deep within the mines. Many would lure the unwary
and unwilling to their dooms. Some of them gave
their names to other, more tangible, more terrestrial
creations—dwarves and elves and kobolds and goblins
and gnomes. Ultimately, in those earliest of days, the
fey could claim kinship with the Fates themselves,
and like the Fates, they could move among mortals,
working their deadly and capricious magics.
Indeed, Faerie was a place for the fey, much like a
nunnery was a place of nuns and a heronry was a place
for herons. It was where the fey were when they weren’t
here. It was where the fey lived, where they plotted, and
where they ruled. And if you happened to find your
were now catalogued and defined—and always in their rule their lands utterly and often cruelly.
smallest and most benign forms. They filled slots and And it breaks the shackles of European visions of
environments, but they were always more cute than the fey, for these spirits have been world-wide in our
dangerous, more irritating than perilous. Having mythologies, and they come from all corners of their
already been romanticized, the little people were now lands to seek proper respect and propitiation.
in danger of being quantified and demystified entirely. The kindly ones are back, and they are far from
And that changes here. The dark side of the kindly. The wee folk have returned, and they are not as
fey—including the sídhe and the courts Seelie and wee as centuries of propaganda would have you believe.
Unseelie—has always remained as a shadow cast They are as dangerous a group of lords and ladies as you
by the encouraged brightness of the fey. They have would ever care to encounter, and they control their
always been wonderful and awful in the traditional lands. Woe to any mortal who crosses them without
meaning of those words—brimming with wonder and their permission.
power, invoking awe in those who encounter them But of course, you have that chance. Go right in. I
(and survive). With this volume of fey lords and fey won’t stop you.
lands, the old straight paths are brought back up to the
surface, and the deadly nature of the fairies and their
rulers is made clear.
But indeed, where do the fey rule? The old Celtic
tales tell of sunken kingdoms and realms beneath the
barrows, but in the catalogued world of Dungeons
& Dragons, where would a truly fairy tale kingdom
belong? The organization of the Great Wheel of the
Outer Planes had a large number of advantages, but
it also had the disadvantage that it would be difficult
to add anything to it once it was in place. Yes, there
was an outer plane of Arborea, but the elven gods of
Arvandor were time-sharing with the Greek gods of
Olympus, and besides, its placement made it more
Good than Chaotic. It was a place of gods and faithful
petitioners, more solemn and less deadly, perhaps, than
the roads that the fey walked.
So that left the demiplanes—small chunks of
unreality, bits of extraplanar real estate where a
particular fey lord could manage some small kingdom.
A more fitting place for their wild craziness, but again,
the fey face the threat of being diminished, confined to
a lesser location in the greater scheme of things.
Yet in the Faerie Ring, we look at the fey and their
worlds in a different fashion. Now, those old demiplanes
are knitted together into a new fabric. Here are Hob,
Manitou, and Red Jack, and the lands of Purgatory,
the Eternal Twilight, and Shambala. Here are empires
worthy of the fey lords. More than mortals but not
quite gods, unfettered by mortal morals, the fey lords
— ix —
a preface
[E]very time a child says, “I don’t believe in fairies,”
there is a fairy somewhere that falls down dead.
h
By Scott Gable
We’ve never really had an overabundance of gaming
—JM Barrie, material for the fey. Of course, there have been a few
Peter Pan; or, the Boy Who Wouldn’t Grow Up standout pieces here and there, but they seem so few,
especially when compared to the quantities available
for the various humanoid races and outsiders. Why
should this be the case? At my table, for instance,
players and GMs alike would have eaten up more fey.
So was planted the seed for the Faerie Ring.
But how to start? So many questions arise . . .
What are the fey? In flavor and crunch, what are
they? How do they fit with everything else? Where do
they live? What do they do when they’re not tormenting
adventurers? Why do they torment adventurers?
What is their story? The fey must have a story just
as anyone else does. What is their history? Where have
they been, and where are they going? Who are the
important personalities of the fey? How do they relate
with the rest of the multiverse?
Where are the others? Most of our fey are currently
built from a very select portion of folklore and
mythology—primarily European, largely Celtic and
Germanic. This is great material, but what about other
sources of inspiration?
Well then. Done and done. Easy peasy. Time to see
what might be. Dragons are dandy, and fiends are fine;
but fey are feisty, ferocious, finicky, flighty, flirtacious,
an introduction
The iron tongue of midnight hath told twelve:
Lovers, to bed; ’tis almost fairy time.
h
Perhaps, the best place to start would be discussing the
basics of this cosmos in which we must all share space.
—William Shakespeare, Let me build you a map . . .
A Midsummer Night’s Dream (V.i)
COSMOLOGY
The Outer Planes: Looking at the typical model of
the multiverse, we see the Outer Planes forming its
outermost sphere. These planes are held to be the
domain of the gods, of morality, and of final reward
and retribution. And they are of so very little use to
the fey. If they were smart, humanity would take the
same lesson.
The Inner Planes: Just inside the Outer Planes are
the Inner Planes. These are the very foundations of the
Material Plane, the raw material from which everything
else is forged. This is matter and energy churning to
a cosmic tune in service of all things material—the
bones and blood, if you will, of the Material Plane.
In this fey’s opinion, these planes are not terribly
welcoming . . . or interesting, for that matter. Let us
pass on.
The Material Plane: Arguably, the heart of the
multiverse. The Material Plane is commonly accepted as
the center of everything, and it is where you call home.
This all seems simple enough, but it gets complicated
very quickly when you consider that there is more
Dear Titus,
Originally, I had no intention of responding to your query, let alone honoring your request.
There is certainly little love between the fey—my brethren—and humanity. And, really, what
would it accomplish?
Needless to say, I’ve had a change of heart. I have come to appreciate that sharing my
knowledge and insight with you might go far. Not in the useless notion that you harbor of
bringing our peoples together, but in instilling the proper respect—and perhaps even a little
fear—for us. Humanity knows so very little, after all. I believe they need a glimpse of what
is out there in order to better appreciate their own insignificance.
More selfishly, I am limited by the scourge of time—though perhaps not as much as you. The
fey are so scattered and diverse that even being one of their own, I could not hope to catalogue
them all in one lifetime. Together, perhaps we can learn a bit more about the fey.
So where to begin? Perhaps by laying the foundations . . .
Sheathing the Material Plane, they dance around it the Material Plane was spawned and in response to key
in complex patterns, each plane’s cycle as unique as triggers, spontaneously erupting from the Material
the plane itself. At one extreme is the Astral Plane, Plane itself? As a whole, it’s unclear. However, some
stubborn and still, content to fill its given role and never number of the Preternatural Planes have arisen in
budge its course. Others go so far as to periodically recorded history, seemingly created from nothing.
overlap and coexist with the Material Plane. And just Others have been annihilated, every trace of their
as the analogous moons, the planes are constantly existence obliterated. A pity that our information on
waxing and waning in relation to the Material Plane, both processes, and what triggers them, is woefully
advancing and receding in their influence. incomplete.
Were the Preternatural Planes around from the Some of the more daring scholars have even
beginning, born from the same events that shaped the suggested that the Material Plane as we know it is
Material Plane—sibling planes, if you will? Or were only one Material Plane of many—the current one.
the Preternatural Planes created one by one, well after According to this line of thought, eventually one of the
—3—
—4—
how far or the number of prisoners held within. Many Heartwood, to broaden this plane’s reach and connect
of the inhabitants are artifacts of forgotten ages. What to all forests everywhere. Imperceptible to most, the
secrets they must hold. influence of the Green Expanse is slowly driving all
Dream (or Dreamtime, Dreamlands, Plane of the remaining wild lands throughout the multiverse to
Dreams): A meandering but pervasive realm of dreams reclaim those lands stolen by civilization.
and nightmares, this plane connects all those entities Nowhere (or Plane of the Lost): Where do lost
with the capacity for dream. A constantly changing things go? Nowhere. All of the things ever lost can be
realm, whose natives flit along, following the currents found in Nowhere. And once things find their way to
of dream. Nowhere, they typically stay. This junkyard realm is
The Eternal Twilight: When many speak of the not an easy place to leave, for Mahu is the door, and he
“Faerie Realms” or some similar appellation, the Eternal jealously guards what he considers his—which includes
Twilight is what they truly mean. Considered by most anything and everything within Nowhere. It is not just
of my people to be the heart of the fey, its idyllic lands objects, though; creatures are caught within its borders
of gorgeous, untouched wilds call fey to its embrace as well, giving rise to odd ecologies as creatures of
like nothing else. As its name suggests, the plane is random races are forced to make do within the vast
eternally sheathed in the spectrum of muted shades fields of junk.
that make up dusk and dawn. Purgatory: A plane of lost souls, and not at all
In one way or another connecting to more a pleasant place. To many, Purgatory is thought
Preternatural Planes than any other plane, the Twilight inseparable from Sheol (see below), the latter existing as
serves as an important crossroads. Because of this, the Shores of Purgatory. In truth, Purgatory is a kind of
the fey deem it the center of their world. A massive soul trap and exists in an almost parasitic relationship
continent at its center known as the Embassy serves as with Sheol. Those souls that enter Purgatory (or
neutral ground where the various courts meet, whether are consumed by it, as some say) are trapped there,
in grievance or revelry, in accord with ancient treaties. prevented from reaching the Outer Planes to finish out
Those lands peripheral to the Embassy are claimed their journey. While there, they continue to behave as
by various of the more powerful fey lords and are if still alive. This has led to the development of a unique
anything but neutral ground, being typically strongly culture, a hodgepodge of all the various cultures to
contested. which those trapped souls once belonged. The plane’s
Forever Sea (or Isles of the Blessed): A sea not of most noted feature is the enormously vast necropolis of
water but of sky. A vast multitude of islands, each Perdition. Here, the resident lost souls are lorded over
teeming with its own rich and seemingly unique by mysterious fey, the so-called angels of death. Are
ecosystem, f loat in the wind. They cluster into they jailers—or are they prisoners, too? All the plane’s
archipelagos and drift in the complex airstreams. inhabitants cling to mythical claims of a path out of
Glassway: Made up entirely of seemingly living Perdition but continue in their unending unlife as its
crystal and glass, this plane is among the strangest of citizens.
the Preternatural Planes with truly alien vistas. And, Sea of Rahab: As if entrapping the darkest and most
perhaps, the most beautiful I’ve ever visited. Here, terrible depths of the sea, the Sea of Rahab is a watery
living glass trees cover crystalline mountain ranges nightmare created during the fall and rebirth of the
as the refracting light permeates the whole realm in Chaosbringer, Rahab. Forever, she occupies her throne
a dazzling cascade of color. An eerie and dangerous within, choreographing the chaos. Of late, her twisted
intelligence—slow, deep, and deliberate—seems to children stir more than usual and are beginning to cast
pervade the land. their gaze beyond the borders to which they had grown
Green Expanse: The greatest of all forests. Korapira accustomed.
has planted her roots here, utilizing her demesne, the Sheol: The front door of death, a brief rest for the
—5—
PHILOSOPHY
hurricanes ravage back and forth across its cracked,
parched earth, pockmarked with craters and scoured
by wind. Beneath the surface, though, those who insist Frequently, the fey are mashed into just a handful of
on surviving here have secured themselves. And these archetypes, ranging from the stalwart defender of
Hidden People more than survive; they flourish in vast nature to the psychotic child-thief. Certainly, these
underground cities. traits exist in the fey, just as they do in the humanoid
THE FEY
races, but it’s just not that easy. Nothing related with
the fey is ever easy. I will repeat: we fey are much more
varied and complex than such simple portraits would
Most cultures easily recite stories of the fey. From region suggest. Hells, any given fey has likely acted out both
to region, the tales vary greatly but always portray these those extreme personas at multiple points in their long
creatures in the most colorful ways. On the surface, life, along with a million other personas.
the accounts seem little more than entertainment There are only two generalizations I will admit to
and whimsy with perhaps a moral interjected here regarding my people. The first is that we do not think
and there. Concrete details are scarce and, more often in the same ways you humanoids generally do. By your
than not, so contradictory or ridiculous as to be easily standards, the fey are completely amoral and alien. We
dismissed. However, those most intent on their study may follow a code of conduct within our own cultures,
eventually realize that the fey are more diverse and but any basis we have for right and wrong exists entirely
complicated than ever imagined. For every truth you outside of the frame of reference of most humanoids.
try to pin on the fey, there is an exception—not so Typically, we fey view you in the same ways that you
unlike you humanoids. view animals. Even those fey that favor humanoids
ORIGINS
likely view you as little more than favorite pets. Present
company excluded, of course.
The fey are tied inextricably to the Material and The second generalization is that the fey are very
Preternatural Planes—one presumes, even, they individualistic. That is not to say that we are the
emerged from the same churning vastness, the same completely random and reclusive creatures as so often
sea of primordial chaos and cosmic order, from which portrayed. Quite a few of us, in fact, belong to strongly
—6—
disciplined cultures and rigid social hierarchies. And, features of the natural world. Of course, again, these
very much like your folk, we have beliefs and opinions are merely generalizations; there exist many exceptions.
that are not identical to others of our race. We For instance, most fey are what I believe you call
make choices. We do not necessarily share the same “sexually dimorphic” and breed sexually, yet certain
philosophical and moral underpinnings. You never fey reproduce asexually. Of course, this is common
know what you’re going to get with any given fey. That’s in some of the simpler creatures of nature, but among
what makes my people so very interesting . . . and so humanoids, it’s unheard of—not so for the fey.
very dangerous. After the occasional difference in appearance,
The fey are never simple. I can say without pride but there also looms the fey’s propensity for astounding
as simple fact that we are among the most complex supernatural powers as a most notable difference
entities in existence. between fey and “natural” creatures. Where do these
VARIETY
level of kinship with their homeland greater than most
fey. Some say they are merely extensions of the plane
itself, a guess that may come closer to the truth than Various subtypes, or families, of fey exist, some of
generally believed. which are explored further within the chapters of this
Social structures of the fey, too, see incredible volume. Others will be explored in future volumes. Just
diversity and cover all of the possible social structures a few of those existing are listed below.
seen in the humanoid cultures. Many fey follow paths Changeling: Changelings were once something
wholly different from yours and exhibit behavior that else, such as humanoid, or came from mixed parents.
would come across as strange and even shocking in a Twilight children are the best known of changelings.
mere humanoid . . . sorry; I mean, in a humanoid such Devata: A devata is a unique fey that has taken on the
as yourself. role of spirit guardian. They are typically individuals
HIERARCHY
and horrible experiments.
Gnomekin (Elemental): Elemental fey are a family
that has, in addition to their ties to the Material and All fey exist within a natural hierarchy of power.
Preternatural Planes, a link to one or more of the Inner Certainly, there is always power to be earned or taken,
Planes. There are few elemental fey left, for a great war with kings, dictators, and tribal elders willing to step
ravaged their kind in which the salamanders violently forward to take it. Some power, however, is not so easily
renounced their ties to the fey realms, destroying the gained. This power comes from the blood, from the
ancient gnomes in the process. The sylphs and undines land, from the vagaries of fate. And it always chooses
remain, but only as a pale shadow of their former its own vessel.
glories.
Despite the tragedy of their past, with the destruction SOVEREIGN
of the ancient gnomes, gnomekin—such as far darrig, Sovereigns are the natural lords of the fey. These entities
black hats, redcaps, and cluracan to name a few—have possess incredible power that they wield at their whim.
become quite prolific. They are not promoted from lesser fey but born directly
Lost: The lost fey are a sad case indeed, one which from the very fabric of the Material and Preternatural
we don’t like to talk about. These fey technically no Planes. Bits of extraneous reality periodically slough
longer exist, having been destroyed or in some other off from the planes, and just as in our most ancient
way lost and forgotten. But that doesn’t stop them fey creation myths, on rare occasions some of these
from influencing the multiverse and, on occasion, bits take on a sentience of their own, becoming fey
even appearing briefly as vagrants in time. The ancient sovereigns.
gnomes are typically the first of the lost that spring to This process can be very violent: Korapira’s
mind. birth left behind an enormous crater, though this
Mogwoi: The mogwoi are an ancient family, perhaps particular sovereign birth is thought to have been
the oldest among the fey. While many fey have a exceptionally destructive. Each sovereign is believed
connection specifically to the Material Plane, the to come into being in a different way: whether a
mogwoi’s link is more profound: they actually grow devastating explosion, a fire from the sky, a virgin
more and more dependent on the plane as they get birth, a coalescing of shadows, or any other number
older. Mogwoi exist on the Material Plane in remote of ways. However they come into being, sovereigns
regions, typically, away from prying eyes. The oldest are fully grown from birth, or achieve that state
are unable to leave the Material Plane—even for the with extraordinary rapidity. All of their great innate
Preternatural Planes. These effects are less insistent for power is there at their fingertips (for those who have
—8—
fingertips) right from the beginning although they are the sovereign’s whim. For most sovereigns, this latter
not always fully capable of controlling it at first. method is typically only possible with the Material
Sovereign births are quite rare with Korapira’s being and Preternatural Planes serving as host planes
the only one recorded with any certainty within the although certain lords have been known to travel the
last 1,000 years or so—perhaps within the last 10,000 multiverse, latching onto whatever plane is available.
years. It is also the only one to have been observed When superimposed, the host plane is pushed from
at the time (though most of the observers perished) the demesne’s insertion point to its periphery, possibly
or to have been documented with conclusive, extant creating an incongruous seam. Kept too long like this,
validation in non-fey races’ annals, the origins of other the demesne risks becoming a permanent addition to
sovereigns being largely shrouded in myth. the host plane: Manitou’s abdicated lands, for instance,
Most sovereigns are extremely old and many, have long since “taken root.”
including all the mogwoi lords, predate the advent of Mogwoi sovereigns are alone in possessing no true
the humanoid races on the Material Plane. Luckily, demesnes. However, they can form permanent links
my people have been around quite a bit longer than with portions of the Material Plane; such a territory
yours, so we have been able to obtain a good deal of acts as a surrogate demesne and, indeed, is typically
information on our sovereigns that would otherwise called their demesne. These mogwoi territories are
be lost. These entities are elusive and dangerous, typically remote and dangerous. Though not as
seemingly inscrutable and very, very powerful. It is malleable as the true demesnes of other sovereigns, they
always wise to remember that even we do not know still respond and
everything about them. lend
Some see the sovereigns as embodiments of various
principles of nature. This may be true; I really cannot
say. Although it seems a bit simplistic, so it must be
wrong since we fey are never simple. But even if it’s
true, I pity the soul that thinks this knowledge will
grant them any power over a sovereign.
Demesne: Sovereigns possess a connection with
their demesnes from birth. These demiplanes
are an extension of themselves: sovereigns are
either born in the demesne’s tender grasp or
immediately hear its call and seek it out. Their
demesne is specifically linked to them. It is
theirs. Its traits and landscape are completely
controlled and alterable by the sovereign,
slowly molding and remolding in tune to each
sovereign’s subconsciousness over the course
of a lifetime or rapidly shifting in response to
conscious manipulation.
Sovereigns can travel back and forth from
their demesnes at will and seemingly even draw
power from them when needed. Each demesne can
exist either as a pocket dimension (a demiplane with
attributes according solely to its sovereign’s whim)
or superimposed over part of another plane, again at
—9—
— 10 —
Many of the playable fey races are servitors to various the lives of quiddities usually follow similar patterns.
sovereigns. Born of tragedy, they tend to burn ferociously bright,
Emissary: Emissaries are powerful servants of even brighter than sovereigns over short periods, and
the sovereigns. They can be created, like servitors; they heavily impact those along their trajectory. But
transformed from lesser creatures, like the Hagfish they often flare out just as fast and bright, as one fey
of Rahab; or be the sovereign’s own offspring, like poet put it, “once they’ve said their piece.” It’s thought
Puck. Most emissaries serve their sovereign of their they’re impossibly focused and driven by something—
own volition although some may have been pressed greed, love, vengeance—and that this is the only thing
into service (details are usually unknown to all keeping them going. Once it’s gone, once their love is
but the sovereign and emissary involved). They are requited or their vengeance slaked or whatever purpose
a sovereign’s right hand, functioning as inspiring created them is served, they are finally released to
lieutenants, trusted advisors, and wily ambassadors. oblivion. Or so the story goes.
Mechanically, each emissary is a unique individual If you remember that there has only been one
capable of channeling a portion of the sovereign’s sovereign born in the last millennium, it might prove
power for their own use. It is similar to the connection enlightening to know that there have been seven
of a servitor to its sovereign but much stronger. It is known quiddities born in the last century alone. For
not unknown for high-level adventurers to be granted some reason, this number seems to steadily climb
emissary status by various sovereigns as a boon for through the centuries.
extraordinary services rendered.
Quiddity: Sovereigns are born in a seemingly
random fashion, apparently directed by the
planes themselves. Sometimes, though,
through incredible circumstances—
powerful and ancient magics,
reality-shifting cataclysms, intense
emotion—similar entities known
as quiddities arise (sometimes
known as artificial sovereigns or
accidental sovereigns).
Quiddities, unlike true
sovereigns, are always created
from a previous creature—which
is almost always fey. Unlike
sovereigns, they do not control
demesnes or create servitors
of their own, though they may
still take lands and command
armies as any normal creature.
Despite this lack of some defining
qualities of sovereigns, quiddities
are still always extremely powerful.
The birth of a quiddity typically
entails either intense and painful
emotion or tremendous violence, and
— 11 —
— 329 —
The fey are different from you and me. They don’t think like
us. And they are everywhere. We are insignificant in the face
of that strange, uncaring intelligence. Until we catch their
eye, that is.