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THE FAERIE RING Prelude Pathfinder FINAL v2 PDF

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0% found this document useful (1 vote)
491 views27 pages

THE FAERIE RING Prelude Pathfinder FINAL v2 PDF

Uploaded by

juanbv
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Juan Blanco (Order #26463779)

Juan Blanco (Order #26463779)


Foreword: Jeff Grubb
Lead Designer: Scott Gable
Designers: Wolfgang Baur, J Gray, Victoria Jaczko, Amanda Hamon Kunz, Sarah Madsen, Andrew Marlowe,
Monica Marlowe, Ben McFarland, Kelly Pawlik, Stephen Rowe, David Schwartz, Joshua Stevens, Todd Stewart,
Brian Suskind, James Sutter, Mike Welham
Additional Designers: John Bennett, Savannah Broadway, Clay Clouser
Developer: Stephen Rowe
Additional Developers: Liz Courts, Thilo Graf, Steven Helt
Editor: John Rateliff
Additional Editors: Tom Benton, Scott Gable, Micheal McArtor
Cover Illustrator: Julie Dillon
Interior Illustrators: Eric Belisle, Julie Dillon, Carolina Eade, Lizzy John, Domenico Neziti
Graphic Designers: Crystal Frasier, Scott Gable
Special Thanks to Michael Bauer and BJ Hensley
Tremendous Thanks to the support of our 315 Kickstarter backers
for making this all possible. You’re wonderful.

Along the Twisting Way and The Faerie Ring are trademarks of Zombie Sky Press.

The Faerie Ring: Along the Twisting Way Campaign Guide is compliant with the Open Game License (OGL).

Pathfinder is a registered trademark of Paizo Inc., and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo
are trademarks of Paizo Inc., and are used under the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/
compatibility for more information on the compatibility license.

Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Inc.. See http://paizo.com/pathfinderRPG
for more information on the Pathfinder Roleplaying Game. Paizo Inc. does not guarantee compatibility, and does not endorse this product.

Open Content for this product is identified as the new monsters and new magic items, as defined in the Open Gaming License version 1.0a. No
portion of this work other than material designated as Open Game Content may be reproduced in any form without prior written permission. Product
Identity for this product is identified as artwork, characters, dialogue, locations, plots, proper names (characters, deities, etc.), storylines,
and tradedress.

Content on the kitsune from Kobold Quarterly #9 not designated


as Open Content is used with the permission of Open Design, LLC.

© 2010, 2017 Zombie Sky Press. All rights reserved.


www.zombiesky.com

ISBN-10: 1-940372-32-1
ISBN-13: 978-1-940372-32-7

Juan Blanco (Order #26463779)


table of contents
h
FOREWORD VII
“A Brief History: The Fey, Faerie,
MOARO 124
Moaro 126
and Fairy Tales” vii Zussael 128
Darklings & Others 132
PREFACE XI
“In Defense of the Fey” xi NEMESIS 144
Nemesis 146
INTRODUCTION 1 Ramnus 149
“The Realms of the Fey” 1 Norns & Others 152
FLIBBERTIGIBBET 12 OLERON 160
Flibbertigibbet 14 Oleron 162
Nibiru 17 New Pelora 165
Bitterclaws & Others 20 Teras & Others 168
HOB 30 RED JACK 176
Hob 32 Red Jack 178
Shambhala 35 Strangle Grove 181
Matabiri & Others 38 Kitsune & Others 184
JASMINE 48 THE WILD HUNT 192
Jasmine 50 The Wild Hunt 194
Aralu, the Gaol of Always 55 Annwn 197
Far Darrig & Others 58 Fir Bolg & Others 200
KORAPIRA 68 APPENDIX: BESTIARY 212
Korapira 70 Fey Lords 212
The Green Expanse 73 NPCs 235
Putti & Others 77 Servitors 265
MAB 88 Artifacts 306
Mab 90 Subtypes 318
Scáthbaile 94
Goodfellows & Others 97
MANITOU 106
Manitou 108
The Bear Marches 112
Twilight Children & Others 115

Juan Blanco (Order #26463779)


reference
This book refers to several Pathfinder Roleplaying
Game products using the following abbreviations.
h
GameMastery Guide GMG
Occult Adventures OA
Ultimate Combat UC
Advanced Class Guide ACG Ultimate Equipment UE
Advanced Player’s Guide APG Ultimate Intrigue UI
Advanced Race Guide ARG Ultimate Magic UM

Juan Blanco (Order #26463779)


Juan Blanco (Order #26463779)
(A Brief History)
The Fey, Faerie, and Fairy Tales

a foreword
Faeries, come take me out of this dull world,
For I would ride with you upon the wind,
h
By Jeff Grubb
Let’s go back to the earliest years, to before the roll of
Run on the top of the dishevelled tide, dice, before the platonic solids, and even before Plato
And dance upon the mountains like a flame. himself. Way back to when the gods were responsible
—William Butler Yeats, for the lightning and the thunder.
“The Land of Heart’s Desire” The fey were there. They were unseen, spiritual
creatures—always present, always lurking at the
corners of our vision. They were responsible for effects
that did not seem to have causes. They haunted our
buildings and dogged our steps. They were always
watching . . . and waiting.
They went by a plethora of local names and had a
bevy of regional habits. Some washed their hats in
the blood of their victims. Some knocked the stones
deep within the mines. Many would lure the unwary
and unwilling to their dooms. Some of them gave
their names to other, more tangible, more terrestrial
creations—dwarves and elves and kobolds and goblins
and gnomes. Ultimately, in those earliest of days, the
fey could claim kinship with the Fates themselves,
and like the Fates, they could move among mortals,
working their deadly and capricious magics.
Indeed, Faerie was a place for the fey, much like a
nunnery was a place of nuns and a heronry was a place
for herons. It was where the fey were when they weren’t
here. It was where the fey lived, where they plotted, and
where they ruled. And if you happened to find your

Juan Blanco (Order #26463779)


way there, well, too bad for you. prankish Puck. They had the wisdom of things unseen
We called them the Fair Folk and the Little People and the mercurial selfishness to get their way.
although their power was not little and their attitudes By the Victorian era, though, the fey diminished,
were often far from fair. They were not worshipped both literarily and physically. This was a time of rings
so much as they were propitiated. Bowls of milk and of stones or mushrooms ascribed to the power of these
small cakes were left out, not in hopes of reward but as people, and when portrayed (or even photographed),
payment, so these spirits would turn their attentions they were small and childish and winged and in no
elsewhere and leave those who believed in them in way a threat to the greater world. So they threatened
peace. They were little gods, masters of domains that to diminish into nothingness. They became cautionary
only extended as far as they could reach and for as long figures in old folktales and creatures to entertain
as they chose to pay attention. children. Fairy tales lost their fearsome edge, and the
These ancient fey were by turns both noble and word itself became a hallmark for the childlike and the
mischievous, both superior and stealthy, both wise imaginary. The fey entered the nursery and threatened
and capricious. This dualism has remained with them never to leave.
through the ages. Shakespeare JRR Tolkien sheered the elves clean off from the
presents us both with rest of the fey, hewing more tightly to noble Oberon
royal Oberon and than to flighty Puck. They were magical and mighty
Titania and and benign, and their time had come and gone. And
with they were disappearing themselves. Tolkien, though he
hewed the elves from the rest of their fey brethren, also
split them into twain as well: there were the wood elves
of The Hobbit and the high elves of The Lord of the
Rings, which would have repercussions further
down the line.
Fired by a growing interest in fantasy in
the 60s and 70s, Dungeons & Dragons
arrived with the central casting of
its player character races right
out of The Lord of the Rings.
Now, elf was different from
dwarf, and neither was
an ethereal spirit. The
dualism between high
and low, between the
noble elves and the
more arboreal versions
continued.
But the pucks, the
fairies, the little people
remained diminutive.
Griggs, sprigga ns,
nixies, pixies, leprechauns,
quicklings, dryads, and all
manner of other regional folktales
— viii —

Juan Blanco (Order #26463779)


The Faerie Ring

were now catalogued and defined—and always in their rule their lands utterly and often cruelly.
smallest and most benign forms. They filled slots and And it breaks the shackles of European visions of
environments, but they were always more cute than the fey, for these spirits have been world-wide in our
dangerous, more irritating than perilous. Having mythologies, and they come from all corners of their
already been romanticized, the little people were now lands to seek proper respect and propitiation.
in danger of being quantified and demystified entirely. The kindly ones are back, and they are far from
And that changes here. The dark side of the kindly. The wee folk have returned, and they are not as
fey—including the sídhe and the courts Seelie and wee as centuries of propaganda would have you believe.
Unseelie—has always remained as a shadow cast They are as dangerous a group of lords and ladies as you
by the encouraged brightness of the fey. They have would ever care to encounter, and they control their
always been wonderful and awful in the traditional lands. Woe to any mortal who crosses them without
meaning of those words—brimming with wonder and their permission.
power, invoking awe in those who encounter them But of course, you have that chance. Go right in. I
(and survive). With this volume of fey lords and fey won’t stop you.
lands, the old straight paths are brought back up to the
surface, and the deadly nature of the fairies and their
rulers is made clear.
But indeed, where do the fey rule? The old Celtic
tales tell of sunken kingdoms and realms beneath the
barrows, but in the catalogued world of Dungeons
& Dragons, where would a truly fairy tale kingdom
belong? The organization of the Great Wheel of the
Outer Planes had a large number of advantages, but
it also had the disadvantage that it would be difficult
to add anything to it once it was in place. Yes, there
was an outer plane of Arborea, but the elven gods of
Arvandor were time-sharing with the Greek gods of
Olympus, and besides, its placement made it more
Good than Chaotic. It was a place of gods and faithful
petitioners, more solemn and less deadly, perhaps, than
the roads that the fey walked.
So that left the demiplanes—small chunks of
unreality, bits of extraplanar real estate where a
particular fey lord could manage some small kingdom.
A more fitting place for their wild craziness, but again,
the fey face the threat of being diminished, confined to
a lesser location in the greater scheme of things.
Yet in the Faerie Ring, we look at the fey and their
worlds in a different fashion. Now, those old demiplanes
are knitted together into a new fabric. Here are Hob,
Manitou, and Red Jack, and the lands of Purgatory,
the Eternal Twilight, and Shambala. Here are empires
worthy of the fey lords. More than mortals but not
quite gods, unfettered by mortal morals, the fey lords
— ix —

Juan Blanco (Order #26463779)


Juan Blanco (Order #26463779)
(In Defense of the Fey)

a preface
[E]very time a child says, “I don’t believe in fairies,”
there is a fairy somewhere that falls down dead.
h
By Scott Gable
We’ve never really had an overabundance of gaming
—JM Barrie, material for the fey. Of course, there have been a few
Peter Pan; or, the Boy Who Wouldn’t Grow Up standout pieces here and there, but they seem so few,
especially when compared to the quantities available
for the various humanoid races and outsiders. Why
should this be the case? At my table, for instance,
players and GMs alike would have eaten up more fey.
So was planted the seed for the Faerie Ring.
But how to start? So many questions arise . . .
What are the fey? In flavor and crunch, what are
they? How do they fit with everything else? Where do
they live? What do they do when they’re not tormenting
adventurers? Why do they torment adventurers?
What is their story? The fey must have a story just
as anyone else does. What is their history? Where have
they been, and where are they going? Who are the
important personalities of the fey? How do they relate
with the rest of the multiverse?
Where are the others? Most of our fey are currently
built from a very select portion of folklore and
mythology—primarily European, largely Celtic and
Germanic. This is great material, but what about other
sources of inspiration?
Well then. Done and done. Easy peasy. Time to see
what might be. Dragons are dandy, and fiends are fine;
but fey are feisty, ferocious, finicky, flighty, flirtacious,

Juan Blanco (Order #26463779)


fractious, frenetic, frightful, furtive, and fussy—all at instance. It wasn’t as if any one culture’s ideas had any
the same blessed time. more sway over another’s.

GROWING A FAERIE RING


Give Them a Story: Just making the fey have more
monster entries, though, isn’t going to make them more
The plan was clear: somehow, make the fey awesome. compelling. For that, you need to tell a story. You need
How to attempt that? What were the fey to us? to paint a history as if these personalities have always
Define the Fey: In defining the fey, we actually been there. You need to introduce conflict, give them a
expand our options. A presumed definition for fey reason to exist. You need to tie them together, so they
might currently be “those little tricksters from folklore.” have a framework in which to live and breathe.
Unfortunately, there’s little room to expand beyond that. The accounts of Lafcadio Hearn, the folktales about
If given a more precise definition, it should actually be Baba Yaga, the stories of the Brothers Grimm: this is
easier to create new paths for the fey—not excluding how a mythos is built.
what came before but building upon it. It’s time for the fey. This is our “Feynomicon.”

USING THE FAERIE RING


First and foremost, it’s important to acknowledge
that the fey are different. They don’t think the same
way as we do. Theirs is not always a morality that The Faerie Ring is many things, mixing and building
we can understand. They are more than the chaotic a new, detailed world of the fey. We begin the journey
tricksters of legend. They are complicated. A lawful fey here, in the Along the Twisting Way Campaign Guide,
should be just as valid as a chaotic one. There is just as building initially around the strongest personalities of
much variety in their personalities from individual to the faerie realms, developing a new mythology with
individual as there is in humans—perhaps more. new fey options.
Some are utterly alien to us. Odd as it may sound, the Campaign Guide: At its core, this is a sourcebook
fey share more with the cosmic horror of HP Lovecraft, or even a mini-setting. What’s a mini-setting? In this
in some ways, than the majority of evil outsiders. The case, that’s a section of a larger setting. An expansive
outsiders of the game are defined by ideals: idealized and developing “cog” that you can slide seamlessly into
Good and Evil, Chaos and Law. The fey are not, instead place in your current favorite setting, providing new,
typically being viewed as completely amoral creatures. rich forays to the lands of the fey. It’s a corner of your
Lovecraft’s horror was always about our insignificance greater world devoted to the fey that you can pull from
in the face of uncaring, alien intelligence. That sounds whenever you desire: a growing world that can be tied
kind of feylike to me. Well, it’s time to unleash that into your own game, complete with new rules, NPCs,
overwhelming, amoral tide of fey! plot seeds, monsters, and more.
Broaden the Fey: The term fairy may have come Player’s and Magic Guides: There are other books
from Western Europe, but that doesn’t mean that as well, such as the Along the Twisting Way Player’s
other cultures don’t have equivalent notions. Call them Guide and the Along the Twisting Way Magic Guide,
fairies, spirits, yokai, peri; they’re all over the place. to expand with playable races and other character
And it only makes sense that all of these fey interact options—all centered on the fey.
with one another. A given humanoid culture may only Fiction: There is even an anthology, By Faerie Light
know of a handful of fey, but that doesn’t mean there (published by Broken Eye Books), of short stories
aren’t others out there. Just because a farmer has only inspired by the Faerie Ring.
seen a leprechaun doesn’t mean a kitsune is any less And if you’re feeling like something truly different, as
real. You can see this in such works as Neil Gaiman’s the Faerie Ring expands, you could adventure entirely
The Sandman, in which all myths can be connected within its boundaries.
(whether fey or not): Bast (let’s say an outsider or god) Ready for the fey? They’re ready for you.
freely interacted with Titania (a fey sovereign), for
— xii —

Juan Blanco (Order #26463779)


(The Realms of the Fey)

an introduction
The iron tongue of midnight hath told twelve:
Lovers, to bed; ’tis almost fairy time.
h
Perhaps, the best place to start would be discussing the
basics of this cosmos in which we must all share space.
—William Shakespeare, Let me build you a map . . .
A Midsummer Night’s Dream (V.i)

COSMOLOGY
The Outer Planes: Looking at the typical model of
the multiverse, we see the Outer Planes forming its
outermost sphere. These planes are held to be the
domain of the gods, of morality, and of final reward
and retribution. And they are of so very little use to
the fey. If they were smart, humanity would take the
same lesson.
The Inner Planes: Just inside the Outer Planes are
the Inner Planes. These are the very foundations of the
Material Plane, the raw material from which everything
else is forged. This is matter and energy churning to
a cosmic tune in service of all things material—the
bones and blood, if you will, of the Material Plane.
In this fey’s opinion, these planes are not terribly
welcoming . . . or interesting, for that matter. Let us
pass on.
The Material Plane: Arguably, the heart of the
multiverse. The Material Plane is commonly accepted as
the center of everything, and it is where you call home.
This all seems simple enough, but it gets complicated
very quickly when you consider that there is more

Juan Blanco (Order #26463779)


to the Material Plane than simply your own world. these three planes have unusual characteristics that
Countless stars swarm the plane, and about each twirls set them apart. But really, what plane doesn’t?
a multitude of worlds. Beyond that, speculation by To be clear, from here on when I refer to Preternatural
many a reliable source says there are alternate versions Planes, that includes the Transitive Planes. Perhaps, it’s
of your world and all those other worlds, continuously the perceived lack of utility in the other Preternatural
forking their way through time and space. Planes that have led to their obscurity to mortals. We
Without the Material Plane, the Inner Planes would fey know better.

THE PRETERNATURAL PLANES


have no purpose. Without it, the high-and-mighty
Outer Planes would have no future, starving from a
lack of belief, a lack of souls to feed them. Ah, the Preternatural Planes. A vast array of planes—
But above all, the Material Plane is a terrific source of countless in number and constantly changing—
amusement, and I can think of no greater purpose for sharing a complex relationship with the Material Plane.
its existence. I could go on and on, telling you things The Preternatural Planes are inextricably linked to the
of this, your own plane of existence, that would shake Material Plane, existing on its very edges and orbiting
you to the very core and melt your mind like wax. But like moons.
such is not our object just now. Later, perhaps.
Transitive and the Preternatural Planes: Finally,
we come to the point of our little tale. Largely
misunderstood and oft ignored, the Transitive and
Preternatural Planes are the playground of the fey. In
fact, they are often collectively known as the Realms of
the Fey. That’s not to say that the Material Plane isn’t
important to the fey, but really, you live there already,
and you hardly need me to provide a map to your own
backyard.

THE TRANSITIVE PLANES


The Transitive Planes are the Astral, Ethereal, and
Shadow Planes. A convenient grouping of planes based
entirely on the humanoid fascination with the concept
of utility, for these planes are known—and named—
for their usefulness in travel, both within the Material
Plane and beyond it.
Those more interested in essence than utility would
label these as part of the Preternatural Planes, viewing
the Transitive Planes as simply highly specialized
specimens on the spectrum that is the wide variety
of Preternatural Planes. After all, many of the
Preternatural Planes are just as accessible to
travel as the Transitive: Dream itself comes
immediately to mind. The more traditionally
minded, while perhaps aware of these facts,
keep the Transitive Planes separate as their
own distinct category, recognizing that
—2—

Juan Blanco (Order #26463779)


The Faerie Ring

Dear Titus,
Originally, I had no intention of responding to your query, let alone honoring your request.
There is certainly little love between the fey—my brethren—and humanity. And, really, what
would it accomplish?
Needless to say, I’ve had a change of heart. I have come to appreciate that sharing my
knowledge and insight with you might go far. Not in the useless notion that you harbor of
bringing our peoples together, but in instilling the proper respect—and perhaps even a little
fear—for us. Humanity knows so very little, after all. I believe they need a glimpse of what
is out there in order to better appreciate their own insignificance.
More selfishly, I am limited by the scourge of time—though perhaps not as much as you. The
fey are so scattered and diverse that even being one of their own, I could not hope to catalogue
them all in one lifetime. Together, perhaps we can learn a bit more about the fey.
So where to begin? Perhaps by laying the foundations . . .

q —Zheddo the Bluetongue,


Most Knowledgeable Sage-in-Exile
of the Darkling Dominance

Sheathing the Material Plane, they dance around it the Material Plane was spawned and in response to key
in complex patterns, each plane’s cycle as unique as triggers, spontaneously erupting from the Material
the plane itself. At one extreme is the Astral Plane, Plane itself? As a whole, it’s unclear. However, some
stubborn and still, content to fill its given role and never number of the Preternatural Planes have arisen in
budge its course. Others go so far as to periodically recorded history, seemingly created from nothing.
overlap and coexist with the Material Plane. And just Others have been annihilated, every trace of their
as the analogous moons, the planes are constantly existence obliterated. A pity that our information on
waxing and waning in relation to the Material Plane, both processes, and what triggers them, is woefully
advancing and receding in their influence. incomplete.
Were the Preternatural Planes around from the Some of the more daring scholars have even
beginning, born from the same events that shaped the suggested that the Material Plane as we know it is
Material Plane—sibling planes, if you will? Or were only one Material Plane of many—the current one.
the Preternatural Planes created one by one, well after According to this line of thought, eventually one of the
—3—

Juan Blanco (Order #26463779)


Preternatural Planes will take the Material Plane’s place The Shadow Plane, for instance, resembles a Material
as the dominant regime while the current Material Plane engulfed and twisted by shadow. Planar traits
Plane falls into succession as the newest Preternatural can vary widely, of course, and some Preternatural
Plane—just as had befallen its predecessor—in an Planes are so bizarrely idiosyncratic that they seem
eternal cycle. Perhaps one of the fey’s worlds will one baffling and unsettling to those from more “normal”
day take over the realms currently dominated by your realms. Scholars busily try to make sense of it all, of
people. A delightful prospect, is it not? course, using science and magic to seek patterns to the
Whatever the case, the Preternatural Planes, with the mysteries, plotting the vastness of unlimited realities
exception of the Astral Plane, are entangled so closely on complex maps and in intricate orreries that seek to
with the Material Plane that they often behave as a mirror reality itself. Some secrets, however, may not be
single, highly complex plane. Perhaps the Preternatural coaxed away from the selfish planes so easily, and it can
Planes are simply layers in a vaster Material Plane be perilous to pry.
within which what we now call the Material Plane is A few of the Preternatural Planes follow.
but the dominant layer—for now, anyway. Aralu (or Gaol of Always): The endless subterranean
For the most part, the Preternatural Planes (or labyrinths of Aralu serve as a terrible, secret prison for
Preternatural Realms) are reasonably similar to the fey. No one admits to knowing its origins although,
the Material Plane, sharing many qualities but for a of course, one hears rumors. I’m told the chambered
significant emphasis on some force or characteristic. caverns seem to extend to forever, no one knowing just

Design Notes: The Preternatural Planes


Why is there a need for the Preternatural Planes?
There’s a twofold answer to this question as to why the Preternatural Planes should be deemed important
enough a concept to develop. The first reason is generic in scope. It’s nice to think that there’s a place somewhere
in the multiverse that is a suitable fit for any kind of story. That, no matter what kind of tale you want to tell in
your games, there’s a place for it within the rules system.
For instance, what about an insanely massive jungle with miles-high trees, no sight of land or sky, and
cultures that rise and fall without ever leaving its branches? You could try to shoehorn such a realm in
somewhere—perhaps a new continent? But then you may be concerned about how that would affect the rest
of your world. Perhaps as an outer plane? But suddenly you’re faced with a question of good and evil or order
and chaos that you may not have wanted. Perhaps a demiplane somewhere? But that may feel tacked on. The
Preternatural Planes were created to provide a place for a type of adventure that may be hard to place otherwise.
Likewise, concepts for planes of dreams and mirror worlds and similarly irregular locales never seem to find
a solid place to sit in the multiverse. The Preternatural Planes enable you to include these places in a way that
feels more natural to your cosmology.
The second reason is more about the fey, specifically. They just never seem to have had a place to call their
own. Where are the “Otherworlds” and “Underworlds” of fairy tale?
The idea of Preternatural Planes provides a place to have adventures that don’t fit comfortably anywhere else,
and it provides a home for the fey. This is a purely optional element that is not required to enjoy and utilize
the other elements in this book.

—4—

Juan Blanco (Order #26463779)


The Faerie Ring

how far or the number of prisoners held within. Many Heartwood, to broaden this plane’s reach and connect
of the inhabitants are artifacts of forgotten ages. What to all forests everywhere. Imperceptible to most, the
secrets they must hold. influence of the Green Expanse is slowly driving all
Dream (or Dreamtime, Dreamlands, Plane of the remaining wild lands throughout the multiverse to
Dreams): A meandering but pervasive realm of dreams reclaim those lands stolen by civilization.
and nightmares, this plane connects all those entities Nowhere (or Plane of the Lost): Where do lost
with the capacity for dream. A constantly changing things go? Nowhere. All of the things ever lost can be
realm, whose natives flit along, following the currents found in Nowhere. And once things find their way to
of dream. Nowhere, they typically stay. This junkyard realm is
The Eternal Twilight: When many speak of the not an easy place to leave, for Mahu is the door, and he
“Faerie Realms” or some similar appellation, the Eternal jealously guards what he considers his—which includes
Twilight is what they truly mean. Considered by most anything and everything within Nowhere. It is not just
of my people to be the heart of the fey, its idyllic lands objects, though; creatures are caught within its borders
of gorgeous, untouched wilds call fey to its embrace as well, giving rise to odd ecologies as creatures of
like nothing else. As its name suggests, the plane is random races are forced to make do within the vast
eternally sheathed in the spectrum of muted shades fields of junk.
that make up dusk and dawn. Purgatory: A plane of lost souls, and not at all
In one way or another connecting to more a pleasant place. To many, Purgatory is thought
Preternatural Planes than any other plane, the Twilight inseparable from Sheol (see below), the latter existing as
serves as an important crossroads. Because of this, the Shores of Purgatory. In truth, Purgatory is a kind of
the fey deem it the center of their world. A massive soul trap and exists in an almost parasitic relationship
continent at its center known as the Embassy serves as with Sheol. Those souls that enter Purgatory (or
neutral ground where the various courts meet, whether are consumed by it, as some say) are trapped there,
in grievance or revelry, in accord with ancient treaties. prevented from reaching the Outer Planes to finish out
Those lands peripheral to the Embassy are claimed their journey. While there, they continue to behave as
by various of the more powerful fey lords and are if still alive. This has led to the development of a unique
anything but neutral ground, being typically strongly culture, a hodgepodge of all the various cultures to
contested. which those trapped souls once belonged. The plane’s
Forever Sea (or Isles of the Blessed): A sea not of most noted feature is the enormously vast necropolis of
water but of sky. A vast multitude of islands, each Perdition. Here, the resident lost souls are lorded over
teeming with its own rich and seemingly unique by mysterious fey, the so-called angels of death. Are
ecosystem, f loat in the wind. They cluster into they jailers—or are they prisoners, too? All the plane’s
archipelagos and drift in the complex airstreams. inhabitants cling to mythical claims of a path out of
Glassway: Made up entirely of seemingly living Perdition but continue in their unending unlife as its
crystal and glass, this plane is among the strangest of citizens.
the Preternatural Planes with truly alien vistas. And, Sea of Rahab: As if entrapping the darkest and most
perhaps, the most beautiful I’ve ever visited. Here, terrible depths of the sea, the Sea of Rahab is a watery
living glass trees cover crystalline mountain ranges nightmare created during the fall and rebirth of the
as the refracting light permeates the whole realm in Chaosbringer, Rahab. Forever, she occupies her throne
a dazzling cascade of color. An eerie and dangerous within, choreographing the chaos. Of late, her twisted
intelligence—slow, deep, and deliberate—seems to children stir more than usual and are beginning to cast
pervade the land. their gaze beyond the borders to which they had grown
Green Expanse: The greatest of all forests. Korapira accustomed.
has planted her roots here, utilizing her demesne, the Sheol: The front door of death, a brief rest for the
—5—

Juan Blanco (Order #26463779)


recently deceased before they move on. Call it a staging these very planes arose.
area for the afterlife, if you will. This is death in its Many of the fey’s own myths recount this creation
purest state, free of punishment or reward. Many souls as an intentional act performed by the planes. These
stay only very briefly, some longer—waiting for another tales paint the fey as the eyes, the fingers, and the
to join them, trying to complete some unfinished fists of the planes. It should be noted here that their
business, vainly hoping for resuscitation. It’s unclear personification of the planes is typically as an amoral
what decides one’s readiness to move on; perhaps and uncaring juggernaut, not the vague benevolence
merely accepting the inevitable. Some never do, instead held by many humanoid cultures.
eking out a monotonous unlife in the shadowed wastes, Other myths hold that the fey are merely by-products
a pale attempt at recreating a life once lived but now in the incessant process of change these planes go
never to return. Such deniers risk being drawn into through. In this view, sloughed-off planar debris from
Purgatory every day they malinger, but without the the earliest of times gained sentience as the first fey,
desire to move on or the ability to reclaim the living who proceeded to carve out a life for themselves as free-
world, there is little else. A few manage to claw their willed entities.
way back to the Material Plane to haunt the living. It had been all too easy to discount these myths as
The Wasteland: On the surface, the Wasteland is fancy, but our recent understanding of the sovereigns
a blasted land supporting nothing. Constant giant forces us to reconsider every shred of these myths.

PHILOSOPHY
hurricanes ravage back and forth across its cracked,
parched earth, pockmarked with craters and scoured
by wind. Beneath the surface, though, those who insist Frequently, the fey are mashed into just a handful of
on surviving here have secured themselves. And these archetypes, ranging from the stalwart defender of
Hidden People more than survive; they flourish in vast nature to the psychotic child-thief. Certainly, these
underground cities. traits exist in the fey, just as they do in the humanoid

THE FEY
races, but it’s just not that easy. Nothing related with
the fey is ever easy. I will repeat: we fey are much more
varied and complex than such simple portraits would
Most cultures easily recite stories of the fey. From region suggest. Hells, any given fey has likely acted out both
to region, the tales vary greatly but always portray these those extreme personas at multiple points in their long
creatures in the most colorful ways. On the surface, life, along with a million other personas.
the accounts seem little more than entertainment There are only two generalizations I will admit to
and whimsy with perhaps a moral interjected here regarding my people. The first is that we do not think
and there. Concrete details are scarce and, more often in the same ways you humanoids generally do. By your
than not, so contradictory or ridiculous as to be easily standards, the fey are completely amoral and alien. We
dismissed. However, those most intent on their study may follow a code of conduct within our own cultures,
eventually realize that the fey are more diverse and but any basis we have for right and wrong exists entirely
complicated than ever imagined. For every truth you outside of the frame of reference of most humanoids.
try to pin on the fey, there is an exception—not so Typically, we fey view you in the same ways that you
unlike you humanoids. view animals. Even those fey that favor humanoids

ORIGINS
likely view you as little more than favorite pets. Present
company excluded, of course.
The fey are tied inextricably to the Material and The second generalization is that the fey are very
Preternatural Planes—one presumes, even, they individualistic. That is not to say that we are the
emerged from the same churning vastness, the same completely random and reclusive creatures as so often
sea of primordial chaos and cosmic order, from which portrayed. Quite a few of us, in fact, belong to strongly
—6—

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The Faerie Ring

disciplined cultures and rigid social hierarchies. And, features of the natural world. Of course, again, these
very much like your folk, we have beliefs and opinions are merely generalizations; there exist many exceptions.
that are not identical to others of our race. We For instance, most fey are what I believe you call
make choices. We do not necessarily share the same “sexually dimorphic” and breed sexually, yet certain
philosophical and moral underpinnings. You never fey reproduce asexually. Of course, this is common
know what you’re going to get with any given fey. That’s in some of the simpler creatures of nature, but among
what makes my people so very interesting . . . and so humanoids, it’s unheard of—not so for the fey.
very dangerous. After the occasional difference in appearance,
The fey are never simple. I can say without pride but there also looms the fey’s propensity for astounding
as simple fact that we are among the most complex supernatural powers as a most notable difference
entities in existence. between fey and “natural” creatures. Where do these

HABITAT & SOCIETY


powers come from? Prevailing theories suggest our
very nature simply makes us more capable of tuning
The sheer variety of fey makes it impossible to effectively into the warp and weft of reality, the planes themselves,
generalize. Fey live in countless habitats and are at home in order to perform miraculous feats of magic. We are
anywhere in the Material and Preternatural Planes. Of nothing less than conduits for the power of the planes.
course, there are exceptions in that some fey have an Finally, we should not overlook the odd phenomenon
incredibly strong tie to a single plane. The mogwoi, for of fey adoption. Though normally not capable of such
example, share an extremely strong connection with feats, natural creatures occasionally rise to a similar
the Material Plane. Attuned to the plane, they—and state of being, achieving wondrous ability. And, in so
those others tied to their respective planes—possess a doing, they become fey.

VARIETY
level of kinship with their homeland greater than most
fey. Some say they are merely extensions of the plane
itself, a guess that may come closer to the truth than Various subtypes, or families, of fey exist, some of
generally believed. which are explored further within the chapters of this
Social structures of the fey, too, see incredible volume. Others will be explored in future volumes. Just
diversity and cover all of the possible social structures a few of those existing are listed below.
seen in the humanoid cultures. Many fey follow paths Changeling: Changelings were once something
wholly different from yours and exhibit behavior that else, such as humanoid, or came from mixed parents.
would come across as strange and even shocking in a Twilight children are the best known of changelings.
mere humanoid . . . sorry; I mean, in a humanoid such Devata: A devata is a unique fey that has taken on the
as yourself. role of spirit guardian. They are typically individuals

ANATOMY & PHYSIOLOGY


from any given race that have been chosen for—or
tricked into—this esteemed role; however, some races,
Fey typically exhibit forms and features similar to such as the lokapala, have given themselves entirely to
those of natural creatures, whether humanoid, animal, this devotion.
or plant. Often, these characteristics mix in individuals Dream/Nightmare: The dream and nightmare
in what, to you, must seem strange indeed, creating fey are a unique, dichotomous family that calls the
beastly or plantlike mosaics of life. Though tantalizingly Dreamlands home. They flit through the multiverse,
similar in ways to what you know, they unsettle your traveling the dreams of sentient creatures.
sensibilities all the more for their juxtaposition to Fata: The fata fey each possess an uncanny ability
your expectations. Physiologically, most fey are very to see through time and space—foretelling possible
similar to the natural forms you’re used to: they eat, futures, recounting distant pasts, viewing other worlds.
sleep, breathe, breed, and exhibit many other hallmark Norns, furies, and twisted Decade number among then.
—7—

Juan Blanco (Order #26463779)


Geist: We fey can be a tenacious lot, and even death younger mogwoi.
may not stop us. Rather than dying, some instead Peri: The peri are a family of fey that, in addition
transform into another state, called a geist, in which to its ties to the Material and Preternatural Planes,
they avoid—or postpone—their natural death. This has a link to one or more of the Outer Planes. This
can be a natural progression for certain fey races, a may be through heritage, such as with the nephilim,
unique occurrence for a specific individual, or a forced, or through some other process, such as those “fallen
artificial process (as with Red Jack’s ghost foxes). Geists angels” the Grigori and the Hagfish.
often form strong ties to certain creatures, objects, Sídhe: The sídhe have taken a darker path than most.
locales, or even concepts. (Technically, geists can form Their influence, typically unwanted, has reached far.
from any intelligent creature with a soul, but the fey Yokai: The yokai are fey that have an especially strong
seem especially attuned to the process.) association with nature—to the plants and animals, to
Gloom: A gloom is a fey that never should have been. the elements, to their environment, to each other.
These twisted horrors are remnants of tragic accidents

HIERARCHY
and horrible experiments.
Gnomekin (Elemental): Elemental fey are a family
that has, in addition to their ties to the Material and All fey exist within a natural hierarchy of power.
Preternatural Planes, a link to one or more of the Inner Certainly, there is always power to be earned or taken,
Planes. There are few elemental fey left, for a great war with kings, dictators, and tribal elders willing to step
ravaged their kind in which the salamanders violently forward to take it. Some power, however, is not so easily
renounced their ties to the fey realms, destroying the gained. This power comes from the blood, from the
ancient gnomes in the process. The sylphs and undines land, from the vagaries of fate. And it always chooses
remain, but only as a pale shadow of their former its own vessel.
glories.
Despite the tragedy of their past, with the destruction SOVEREIGN
of the ancient gnomes, gnomekin—such as far darrig, Sovereigns are the natural lords of the fey. These entities
black hats, redcaps, and cluracan to name a few—have possess incredible power that they wield at their whim.
become quite prolific. They are not promoted from lesser fey but born directly
Lost: The lost fey are a sad case indeed, one which from the very fabric of the Material and Preternatural
we don’t like to talk about. These fey technically no Planes. Bits of extraneous reality periodically slough
longer exist, having been destroyed or in some other off from the planes, and just as in our most ancient
way lost and forgotten. But that doesn’t stop them fey creation myths, on rare occasions some of these
from influencing the multiverse and, on occasion, bits take on a sentience of their own, becoming fey
even appearing briefly as vagrants in time. The ancient sovereigns.
gnomes are typically the first of the lost that spring to This process can be very violent: Korapira’s
mind. birth left behind an enormous crater, though this
Mogwoi: The mogwoi are an ancient family, perhaps particular sovereign birth is thought to have been
the oldest among the fey. While many fey have a exceptionally destructive. Each sovereign is believed
connection specifically to the Material Plane, the to come into being in a different way: whether a
mogwoi’s link is more profound: they actually grow devastating explosion, a fire from the sky, a virgin
more and more dependent on the plane as they get birth, a coalescing of shadows, or any other number
older. Mogwoi exist on the Material Plane in remote of ways. However they come into being, sovereigns
regions, typically, away from prying eyes. The oldest are fully grown from birth, or achieve that state
are unable to leave the Material Plane—even for the with extraordinary rapidity. All of their great innate
Preternatural Planes. These effects are less insistent for power is there at their fingertips (for those who have
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Juan Blanco (Order #26463779)


The Faerie Ring

fingertips) right from the beginning although they are the sovereign’s whim. For most sovereigns, this latter
not always fully capable of controlling it at first. method is typically only possible with the Material
Sovereign births are quite rare with Korapira’s being and Preternatural Planes serving as host planes
the only one recorded with any certainty within the although certain lords have been known to travel the
last 1,000 years or so—perhaps within the last 10,000 multiverse, latching onto whatever plane is available.
years. It is also the only one to have been observed When superimposed, the host plane is pushed from
at the time (though most of the observers perished) the demesne’s insertion point to its periphery, possibly
or to have been documented with conclusive, extant creating an incongruous seam. Kept too long like this,
validation in non-fey races’ annals, the origins of other the demesne risks becoming a permanent addition to
sovereigns being largely shrouded in myth. the host plane: Manitou’s abdicated lands, for instance,
Most sovereigns are extremely old and many, have long since “taken root.”
including all the mogwoi lords, predate the advent of Mogwoi sovereigns are alone in possessing no true
the humanoid races on the Material Plane. Luckily, demesnes. However, they can form permanent links
my people have been around quite a bit longer than with portions of the Material Plane; such a territory
yours, so we have been able to obtain a good deal of acts as a surrogate demesne and, indeed, is typically
information on our sovereigns that would otherwise called their demesne. These mogwoi territories are
be lost. These entities are elusive and dangerous, typically remote and dangerous. Though not as
seemingly inscrutable and very, very powerful. It is malleable as the true demesnes of other sovereigns, they
always wise to remember that even we do not know still respond and
everything about them. lend
Some see the sovereigns as embodiments of various
principles of nature. This may be true; I really cannot
say. Although it seems a bit simplistic, so it must be
wrong since we fey are never simple. But even if it’s
true, I pity the soul that thinks this knowledge will
grant them any power over a sovereign.
Demesne: Sovereigns possess a connection with
their demesnes from birth. These demiplanes
are an extension of themselves: sovereigns are
either born in the demesne’s tender grasp or
immediately hear its call and seek it out. Their
demesne is specifically linked to them. It is
theirs. Its traits and landscape are completely
controlled and alterable by the sovereign,
slowly molding and remolding in tune to each
sovereign’s subconsciousness over the course
of a lifetime or rapidly shifting in response to
conscious manipulation.
Sovereigns can travel back and forth from
their demesnes at will and seemingly even draw
power from them when needed. Each demesne can
exist either as a pocket dimension (a demiplane with
attributes according solely to its sovereign’s whim)
or superimposed over part of another plane, again at
—9—

Juan Blanco (Order #26463779)


their power to their mogwoi lords in a limited capacity. this means for a particular servitor is a personal matter.
Should a sovereign be permanently destroyed, his or Sovereigns typically perform this spectacular act
her demesne collapses if a demiplane. However, those of creation only once, for it takes much time and
demesnes that have bonded to another plane—and, expends much of their initial essence. Servitors tend
of course, mogwoi territories—remain but become to take on certain aspects of their sovereign. Raised
twisted and warped. and bred to serve the sovereign’s needs—whether out
Servitors and emissaries and other favored creatures of respect, fear, or force—ultimately (barring special
of a sovereign typically have free passage into and out circumstances), they are nonetheless free-willed and
of that sovereign’s demesne. Others, however, may have make their own decisions.
more trouble. Rogue servitors are usually unwelcome—and often
Servitors: One of a sovereign’s earliest actions is enemies—in the lands of their former sovereign and
typically to create servitors, something they seem their own kind. Though sovereigns may also command
almost compelled to do. Sometimes these creations other creatures, they typically do not share the same
are individuals, sometimes entire races, but always connection with them as with servitors.
fey. Each servitor begins life as an autonomous entity Mechanically, being a servitor of a particular
although it may choose or be forced into servitude sovereign allows a creature access to certain abilities
soon after. No matter the circumstances, all share a and feats associated with that sovereign. It is similar
spiritual link to the sovereign that created them. What to the connection that clerics have with their gods.

Dissecting the Fey


The various fey lords are analogous to the various lords of the outer planes. Just as demons and devils and
angels have their own lords, those incredibly powerful entities whose reach threatens the gods themselves, so
too the fey. The fey lords play the same “ecological” role as any lord of the outer planes.
The differences are largely the same as the differences between fey and demon, or fey and angel, or fey and
any other outsider. The biggest differences can be summed up by what the base creatures represent: demons
represent Evil and Chaos, angels represent Good, fey do not “represent” anything but themselves.
The fey are representations of neither Good nor Evil, Chaos nor Law, though any given individual fey may
be good or evil, chaotic or lawful. Not to put too fine a point on it, we fey are a great gray morass of morality
and ethics. And any given individual fey may espouse different beliefs and motivations at different points in
his or her life—or even at different points in the week.
The hallmark of the fey, if such a thing exists, is complexity. We are unpredictable. But this is not the same
as being chaotic, as is often presumed. Some fey have strict codes of honor or lead regimented or courtly lives
that favor a more lawful bent (sometimes known as the “iron silk,” those unwritten laws of courtly custom
and etiquette to which all courtiers adhere). But even those lawful fey have a certain unpredictability about
them—a certain feyness.
Simply, fey sometimes don’t do what others (especially non-fey) expect. It doesn’t change what they are;
in truth, this is what they are. Fey do good things for bad reasons and bad things for good reasons. They are
complicated and composed of a million, billion contradictions and motivations. In many ways, we fey are very
much like the humanoids. Perhaps “more humanoid than the humanoids” would be an apt description.

— 10 —

Juan Blanco (Order #26463779)


The Faerie Ring

Many of the playable fey races are servitors to various the lives of quiddities usually follow similar patterns.
sovereigns. Born of tragedy, they tend to burn ferociously bright,
Emissary: Emissaries are powerful servants of even brighter than sovereigns over short periods, and
the sovereigns. They can be created, like servitors; they heavily impact those along their trajectory. But
transformed from lesser creatures, like the Hagfish they often flare out just as fast and bright, as one fey
of Rahab; or be the sovereign’s own offspring, like poet put it, “once they’ve said their piece.” It’s thought
Puck. Most emissaries serve their sovereign of their they’re impossibly focused and driven by something—
own volition although some may have been pressed greed, love, vengeance—and that this is the only thing
into service (details are usually unknown to all keeping them going. Once it’s gone, once their love is
but the sovereign and emissary involved). They are requited or their vengeance slaked or whatever purpose
a sovereign’s right hand, functioning as inspiring created them is served, they are finally released to
lieutenants, trusted advisors, and wily ambassadors. oblivion. Or so the story goes.
Mechanically, each emissary is a unique individual If you remember that there has only been one
capable of channeling a portion of the sovereign’s sovereign born in the last millennium, it might prove
power for their own use. It is similar to the connection enlightening to know that there have been seven
of a servitor to its sovereign but much stronger. It is known quiddities born in the last century alone. For
not unknown for high-level adventurers to be granted some reason, this number seems to steadily climb
emissary status by various sovereigns as a boon for through the centuries.
extraordinary services rendered.
Quiddity: Sovereigns are born in a seemingly
random fashion, apparently directed by the
planes themselves. Sometimes, though,
through incredible circumstances—
powerful and ancient magics,
reality-shifting cataclysms, intense
emotion—similar entities known
as quiddities arise (sometimes
known as artificial sovereigns or
accidental sovereigns).
Quiddities, unlike true
sovereigns, are always created
from a previous creature—which
is almost always fey. Unlike
sovereigns, they do not control
demesnes or create servitors
of their own, though they may
still take lands and command
armies as any normal creature.
Despite this lack of some defining
qualities of sovereigns, quiddities
are still always extremely powerful.
The birth of a quiddity typically
entails either intense and painful
emotion or tremendous violence, and
— 11 —

Juan Blanco (Order #26463779)


The Faerie Ring

OPEN GAME LICENSE Version 1.0a


The following text is the property of Wizards of the Coast, Inc. and is Copyright Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip
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independent Agreement with the owner of such Trademark or Registered Russ Taylor.
Trademark. The use of any Product Identity in Open Game Content does not Pathfinder Roleplaying Game Occult Adventures. © 2015, Paizo Inc.;
constitute a challenge to the ownership of that Product Identity. The owner of Authors: John Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross
any Product Identity used in Open Game Content shall retain all rights, title Byers, John Compton, Adam Daigle, Jim Groves, Thurston Hillman, Eric
and interest in and to that Product Identity. Hindley, Brandon Hodge, Ben McFarland, Erik Mona, Jason Nelson, Tom
8. Identification: If you distribute Open Game Content You must clearly Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Alex Riggs, Robert
indicate which portions of the work that you are distributing are Open Game Schwalb, Mark Seifter, Russ Taylor, and Steve Townshend.
Content. Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo Publishing,
9. Updating the License: Wizards or its designated Agents may publish LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Bulmahn,
updated versions of this License. You may use any authorized version of this Brian J. Cortijo, Jim Groves, Tim Hitchcock, Richard A. Hunt, Colin McComb,
License to copy, modify and distribute any Open Game Content originally Jason Nelson, Tom Phillips, Patrick Renie, Sean K Reynolds, and Russ Taylor.
distributed under any version of this License. Pathfinder Roleplaying Game Ultimate Equipment. © 2012 Paizo
10. Copy of this License: You MUST include a copy of this License with Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Ross
every copy of the Open Game Content You distribute. Byers, Brian J. Cortijo, Ryan Costello, Mike Ferguson, Matt Goetz, Jim Groves,
11. Use of Contributor Credits: You may not market or advertise the Open Tracy Hurley, Matt James, Jonathan H. Keith, Michael Kenway, Hal MacLean,
Game Content using the name of any Contributor unless You have written Jason Nelson, Tork Shaw, Owen KC Stephens, and Russ Taylor.
permission from the Contributor to do so. Pathfinder Roleplaying Game Ultimate Intrigue. © 2016, Paizo Inc.;
12. Inability to Comply: If it is impossible for You to comply with any of the Authors: Jesse Benner, John Bennett, Logan Bonner, Robert Brookes, Jason
terms of this License with respect to some or all of the Open Game Content due Bulmahn, Ross Byers, Robert N. Emerson, Amanda Hamon Kunz, Steven Helt,
to statute, judicial order, or governmental regulation then You may not Use any Thurston Hillman, Tim Hitchcock, Mikko Kallio, Rob McCreary, Jason Nelson,
Open Game Material so affected. Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Alexander Riggs,
13. Termination: This License will terminate automatically if You fail to David N. Ross, David Schwartz, Mark Seifter, Linda Zayas-Palmer.
comply with all terms herein and fail to cure such breach within 30 days of Pathfinder Roleplaying Game Ultimate Magic. © 2011, Paizo Publishing,
becoming aware of the breach. All sublicenses shall survive the termination of LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary,
this License. Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C.
14. Reformation: If any provision of this License is held to be unenforceable, Stephens, and Russ Taylor.
such provision shall be reformed only to the extent necessary to make it The Faerie Ring: Along the Twisting Way Prelude. © 2010, 2017, Zombie
enforceable. Sky Press, www.zombieskypress.com.
15. COPYRIGHT NOTICE Unearthed Arcana, © 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse
Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. Decker, David Noonan, Rich Redman.
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.;
Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E.
Gary Gygax and Dave Arneson. The Faerie Ring: Along the Twisting Way Campaign Guide. © 2017,
Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Inc.; Author: Zombie Sky Press, www.zombieskypress.com.

— 329 —

Juan Blanco (Order #26463779)


BY FAERIE LIGHT presents 18 original faerie tales. And
just like the tales of old—told to ward off the darkness—there
are no happy endings.

The fey are different from you and me. They don’t think like
us. And they are everywhere. We are insignificant in the face
of that strange, uncaring intelligence. Until we catch their
eye, that is.

“A charming anthology of dark fantasy tales about faeries.”


—Ellen Datlow,
The Best Horror of the Year, Vol. 6

SUMMON YOUR COPY TODAY!


www.BrokenEyeBooks.com

Juan Blanco (Order #26463779)


Juan Blanco (Order #26463779)
Juan Blanco (Order #26463779)

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