A Study of Humour Advertisement and Its Influence On Consumer Purchashing Decision: Evidence From Malaysia
A Study of Humour Advertisement and Its Influence On Consumer Purchashing Decision: Evidence From Malaysia
Research Paper
ABSTRACT
The main aim of the study is to analyse the impact of humorous advertisement on the purchasing
decision of Malaysian consumers. The background of the study proved that humour advertisement has
always remained important to the marketers. Furthermore, it has also been observed that humour
advertisement is also studied vastly by the previous researchers in different contexts using different
strategies. However, the research gaps identified above has revealed a lacking of research studies in
the context of Malaysia. The study also found to be significant because the previous studies have
highlighted that a Malaysian advertisement agency a huge amount of money on humour
advertisement, but due to lack of studies on humour advertisement and buying behaviour the
marketers and the companies are unable to determine the significance of their spending. The objective
of the research has been fulfilled by testing the hypothesis of the study. The questionnaire based
survey has been undertaken upon the sample of 360 respondents. Furthermore, data analysis has
been carried forward with the help of SPSS through regression and correlation. The results reveal
that significant relationship exists between the independent variable (humour advertisement) and all
the dependent variables (Purchase Decision, Attitude towards Brand, Attitude towards Quality,
Attitude towards Presentation, and Attitude towards Entertainment) as the value of sig. appeared to
be less than 0.05. However, strong correlation only exists between humour advertisement and attitude
towards advertisement and consumer purchase decision.
.
Key Terms: Humour Advertisement, Purchase Decision, Brand, Quality, Presentation,
Entertainment, Attitude
1. INTRODUCTION
Research rationale
The research conducted by Islam and Rahman (2011) showed that although different
studies have been conducted on the topic of humour advertisement, however, none of the
studies have been conducted in the context of Malaysia, using the two main variables i.e.
humour advertisement and consumer purchase decision. Therefore, the current study aims at
fulfilling the research above gap by researching Malaysian consumers. Most of the previous
researches conducted on Malaysian humour advertisement usually had a sample size of 150-
Research objectives
2. LITERATURE REVIEW
Large portions of the most vital advertisement campaigns around tend to be funny in
one way or another. Sponsors utilise this technique to pull in clients to their item. The way to
a funny advertising campaign is assuring the humour is suitable for both item and client.
Crowds jump at the chance to be entertained. Individuals will give careful consideration to a
humorous business than a genuine or extreme one (Chan, 2011). The harmony amongst
interesting and unpalatable can frequently be sensitive, and an advertiser must be certain the
beneficial outcomes exceed the negative points before an ad can be introduced. Another point
to consider when using humour in advertising is that some things are funny to some people, it
is not a must that one funny ad is funny for another person too. The market to target and the
audience to target should dependably be considered (Sabri, 2012). In the view of Hartmann
and Apaolaza-Ibáñez (2012) the purchasing decision of the consumer's plays is largely
dependent upon their willingness to purchase particular products. Consumers willing to
purchase particular products would be more likely to make decisions which would result in
them paying the required amount of money to purchase the desired products. On the other
hand, it has been stated by Ali, Kapoor and Moorthy (2010) that the purchasing power of the
consumers also has a substantial impact on their purchasing decision-making process. The
income level of the consumers determines the products that they can afford to buy and those
that they cannot. Furthermore, individuals belonging to lower income groups are more
inclined towards buying those products that are considered as necessary for their survival
rather than spending on luxurious items.
One of the theories that can be linked with the behaviour of the consumers is the
theory of reasoned action. As stated by Kim, Kim and Goh (2011) theory of reasoned action
illustrates that the behaviour of the consumers is based on the particular outcome that they are
expected to achieve. Therefore, customers are expected to make choices which are in their
best interest. Furthermore, the theory suggests that consumer only takes specific actions when
they are expecting equally specific results. Therefore, it is imperative for the marketers to
provide customers with the reason for making decisions to buy their products and services.
Eisend (2011) researched how humour works in the advertisement and its effect on
the attitude of the consumers towards the brand. The variables that were used in the study
were humorous advertisement and impact on consumer attitude. The sample size which was
adopted was 601. Quantitative methodology was adopted to derive the desired outcomes of
the study. Tests such as structural equation model and meta-analysis correlation were applied
to analyse the data which was obtained from the respondents. The findings which were
obtained through this analysis indicated that humour leads towards the reduction in negative
cognitions which are related to ads. On the other hand, Stathopoulou, Borel, Christodoulides,
& West (2017) stated that the primary reason behind that is the fact that humorous
advertisement serves as a source of distraction from counter argumentation. The findings
further illustrated that humour enforces a strong impact on generating the positive attitude of
the consumers towards the advertisement of a particular product or service. The
recommendation that has been linked to the findings indicate that humour within
advertisement campaigns need to be involved to overcome shortcomings that are present
within advertisements such as weak brand arguments, improper presentation or even adverse
information which can have a negative impact on consumer purchase decision.
Moreover, De Pelsmacker and Geuens (2015) suggested that further research needs to
be carried out to discover further aspects concerning the benefits of humour advertisement on
consumer attitude towards the brand and its quality. In addition to that, Chang and
Bandyopadhyay (2014) stated that humour in advertisement possesses a high attraction
ability which encourages customers to emphasise more on the message. Furthermore, high-
quality and develops high-quality product image in the minds of consumers. However, the
message which is being delivered in these advertisements needs to be of a positive nature. In
contrast to the above findings Swani, Weinberger and Gulas (2013) researched the impact of
violent humour on consumer purchase intention. The independent variable in this study is
violent humour and the dependent variable is purchase decision. A quantitative approach was
used to obtain the findings along with the application of the structural equation model. The
findings of the results were based on the reaction of female regarding the violent nature of
advertisement along with the differences between the reaction of male and females regarding
humorous advertisement. The findings that were derived indicated that there is a difference
between the perception of the male and female audience and the ways in which they react
towards these kinds of advertisements. Females are generally found to be giving poor
feedback regarding violent advertisements as they perceive it to be the violation of social
norms. Contrary to the findings of Swani, Weinberger and Gulas (2013) Petrescu,
Korgaonkar, and Gironda (2015) found that male consumers are found to have more positive
response towards violent humour within advertisements. The reason that has been identified
in this respect is concerned with the difference in their perception regarding violent humour
A qualitative approach was adopted by the researcher to obtain the desired level of
findings. Development of hypothesis and statistical models was also undertaken to support
the analysis. The findings which were obtained by the quantitative methodology indicated
that more and more organisations are moving towards the use of interactive advertising which
is different from traditional modes of advertisement. Some of the examples of the use of
interactive advertisement techniques used by the firms these days are the use of social media
along with the use of humour in advertisements.In the same manner, the findings gained by
Chang and Bandyopadhyay (2014) on humour advertisement and brand quality further
illustrated that humorous advertisement is beneficial to create affection for the brands. As a
result of that, they provide the valuable source of interactive advertisement for the
organisations. However, one of the recommendations that are linked to these findings made
by Khattak and Baig (2016) indicates that managers need to find an appropriate balance
between the image of their brand and the need to reach out towards the customers with the
content that would be desirable for the target audience. In addition to that, Malik, Ghafoor,
and Iqbal (2014) stated that managers need to take into consideration not only the purchase
intention of the consumers, but they also need to be aware of their intentions regarding
interactive advertisement technique. Limbu, Huhmann and Peterson (2012) researched
examining humour and endorser effects on responses of the consumers towards direct to
consumer advertising. The variables that have been used in this research are humour and
endorser effects along with consumer responses towards direct-to-consumer advertisement. A
sample size of 420 was used for this study. Quantitative analysis was used to obtain the
intended findings. The statistical tests that were implemented during this study were mean,
standard deviation along with MANOVA. The findings that were obtained by this
methodology indicate that humour or a celebrity endorsement improves the quality of ads and
the overall attitude of the brands. Furthermore, it also enhances brand recall along with copy
point recall of the consumers. Nevertheless, Chang and Bandyopadhyay (2014) found that an
expert endorser is believed to be more effective in terms of improving the overall credibility
of the ads. On the other hand, the results found by Malik Ghafoor, and Iqbal (2014) further
indicated that collaboration between humour, endorser and involvement was evident
illustrating that the celebrity endorser in collaboration with humour together was able to
generate more positive responses in comparison to other combinations of advertisement and
promotion tools when the product involvement was low. Consequently, the recommendations
that have been provided by findings are that humour and celebrities need to be involved by
the marketers on a consistent basis within their advertisements to attract customers. However,
the outcomes have also suggested that humour and celebrity endorsements may not always
prove to be useful in the long run.
The three types of research designs are explanatory, exploratory and descriptive. As
the word suggest, the exploratory research design is used when the variables of the research
are unexplored because of the new problem such as the decline in sales, high turnover,
consumer response towards a new product or the importance business process re-engineering
(Gray, 2013). On the other hand, the descriptive research strategy is used when the key
variables of the study have already been explored such as analysing the trends in downsizing
in the last ten years. The impact of previous product recalls on the share price of the company
etc. whereas, explanatory research design is utilized when both the variables as well as the
association between them has been explored and tested in the form of theory, but the aim of
the researcher is to test the relationship between the variables in a new context (Creswell and
Poth, 2017). Therefore, in the current research the explanatory design of research will be
applied because, the main variables of the research i.e. humour advertisement and consumer
buying behaviours have already been explored in previous studies such done by Huanga, Su,
Zhou and Liu (2013) Eisend (2011), and Limbu, Huhmann and Peterson (2012). In the same
manner, most of the studies have also tested the relationship between the two variables such
as the study conducted by Yoon and Tinkham (2013) showed a positive and significant
impact of humorous advertisement on the purchase decision of consumers. Therefore, the
current research aims at testing the similar relationship between the humour advertisement
and consumer purchase decision in a different context, i.e. Malaysia using quantitative
approach.The study employed the use of both primary and secondary sources of data
collection techniques. The primary data collection technique has been used for data analysis;
while the secondary sources of data collection are used to support the analysis and for
explaining concepts with the help of theories and definitions. Under primary research
method, the questionnaire technique has been adopted in the study, while for secondary data,
the previously published research is considered. In the same manner, the research has
collected quantitative data. The quantitative data has been collected from the survey analysis
using the questionnaire. The details of the questionnaire are discussed in the next heading.
The tools which are used by the researcher for collecting or recording the data is
called data collection instrument. Different instruments are used for collecting qualitative and
quantitative data (Burrell and Morgan, 2017). The qualitative tools of data collection include
in-depth interviews from the respondents using open-ended questionnaires, online forums,
where an open debate is held between the respondents, focused group analysis, under which
the actions, views, reactions, and the comments of the respondents is judged. In the same
manner, other tools of qualitative data collection include web chat surveys through which the
interview from the respondents is done using the web forum (Khan, 2014). Likewise, the
tools used in quantitative studies include face-to-face surveys, where, the respondent is given
a survey questionnaire and is asked to fill it. The other includes the self-administered
questionnaire, telephonic, postal or emails (Churchill, 2014). In the current research, the
close-ended questionnaire will be used as a tool for data collection. The questionnaire has
been divided into seven sections; the first is about demographics, while the rest of the section
consists of statements related to the dependent and independent research variables. The
questionnaire of the research will be developed using five point’s Likert scale; the five
options include:
With the help of questionnaire instrument, different questions related to the dependent
and independent research variables were asked and the respondents gave answers based on
the Likert scale. The population of Malaysia was estimated at 31.7 million persons
(Department of Statistics Malaysia, 2016). As this study specifically looks at the three ethnic
groups, there is 68.6 percent of Bumiputera ethnic (Malay), followed by Chinese (23.4%),
Indians (7.0%) and others (1.0%). The percentage of non-Malaysian citizen was at 10.3
percent out of total population of Malaysia (Department of Statistics Malaysia, 2016). The
sample size was predetermined by the consideration of the pseudo factorial design used in
this study. This study will use 3 ethnic groups (Malay, Chinese and Indian) x 4 variables
(purchase intention, attitude towards the brand, and attitude towards quality, presentation and
entertainment of humour advertisement) factorial design. A minimum of 30 respondents and
maximum 50 respondents per cell are required (Malhotra, 2004), meaning that there will be a
requirement of minimum 360 respondents needed (3 ethnic groups x 4 variables x 30
respondents).In the view of McMillan and Schumacher (2014), sampling is defined as the
process of selecting different units from a population having a common interest, so that by
studying the sample, the results obtained can be generalised to the overall population. The
sampling techniques are categorised as probability sampling and non-probability sampling
(Creswell 2013).
The data were analysed using the statistical software called SPSS; the software helped
in generating charts and graphs and in carrying out different statistical tests that seem
necessary for the study. Using the SPSS v. 22.0, the different test that will be carried out
includes descriptive statistics, which helped in analysing the central tendency of the gathered
data, reliability analysis, frequency analysis, correlation analyses and regression analysis. The
correlation analysis was also helpful in determining the direction of the dependent and
independent variables, while the regression analysis will be estimating the impact of one
variable on the other and the sig. The value obtained from the regression analysis has helped
in testing the hypothesis of the research. The model of regression that will be tested in the
research is shown as under:
From the above equation, it can be observed that buyer decision making and attitudes
towards the brand, quality, presentation and entertainment are the dependents. Whereas, α is
the value of constant and β represents the coefficient of humour advertisement. The change in
buyer decision making due to humour advertisement is determined by the value of β.
Gender - As shown on the figure 1 below, there were more female participants than
male. 52.22% of the respondents were female, while 47.78% were males.
Age - The age of the respondents was divided into three categories shown on the
figure 2 below, i.e. between 18-24, 25-31 and 32-28. It can be seen that 28% of the
respondents belong to the age group of 36% belongs to the age group of 25-31, while 36% of
the respondents belong to the age group of 32-38 years. Therefore, it can be concluded that
most of the respondents belong to the mature age group, i.e. in between 25-38. One of the
advantages of having a mature age group is that respondents of this age are well aware of the
brands in the market and has developed a strong perception of the brand in terms it's
packaging, quality and other attributes, thus, it can be stated that the study has been able to
get mature and sensible responses from well-informed people.
Ethnicity - The chart 3 below showed the distribution of ethnicity where the
respondents were divided among three ethnic groups namely Malay, Indians and Chinese. It
can be deduced from the chart that 47% of the respondents were Malays, 28% were Chinese,
while 26% were Indians. Thus, it can be stated that the research mostly reflected the
viewpoints, Malay respondents, however, due to the presence of Chinese and Indian
Reliability Test - Test for reliability is carried out to check the internal consistency of
the data. The consistency of the internal data is measured through the value of Cronbach’s
alpha, which checks the inter-correlation of the major research variables. The value of
Cronbach’s alpha is also dependent upon the number of items, as it is stated that fewer item
leads towards small value, while more items lead towards higher values (Mayers, 2013). The
value reviles whether all the variables included in a study are reliable or otherwise. It is also
stated that the value of alpha that is greater than 0.5 indicates that the items in the study are
reliable and can be interpreted (Polit, 2013).
The table above showed the number of items included in each variable and their
respective alpha values. It can be seen that the number of items under each variable is 5.
However, alpha values are different for each variable. The most reliable values among all
have appeared to be Humour Advertisement having the value of about 0.814, i.e. 84%.
Similarly, the least reliable variable is Attitude towards Presentation having the alpha value
of about 0.733, i.e. 73.3%. While the reliabilities of the other elements lie in between .736-
.781. Thus, it can be stated that all the variables of the research have appeared to be highly
reliable since the value of aloha for all the items and variables is greater than 0.5. Thus, after
gaining reliable data, the study can apply other tests on the data set to test the hypothesis of
the research.
Crosstabs Analysis
The cross tab analysis is carried out to compare the responses of the individuals with
their demographic categories. The chart above represents the distribution of ethnic group in
brand recall. It can be seen that majority of the Malays have agreed with the statement, while,
other ethnic groups have also agreed with the statement. The chart below represents the
distribution of ethnic group in brand recall. It can be seen that majority of the Malays have
agreed with the statement, while, other ethnic groups have also agreed with the statement.
Correlation Analysis
The test for correlation shows the direction and the movement of the variables. The
correlation is determined by the value of Pearson Correlation, while the sig. Value shows
whether the movement between them is significant or not. The relationship between the two
variables is said to very strong if the value of Pearson Correlation lies in in-between .80-1.
The Table 2 in the appendixes showed that humour advertisement has shown
significant correlation with all the other variables in the study. The strength of the relation
between them has differed. As humour advertisement has shown very strong association with
the attitude towards entertainment as the value of Pearson Correlation has appeared to be
.751. While on the other hand, the association of humour advertisement with purchase
decision has appeared to be .625 which means moderate relationship exists between the two
variables. In the same manner, humour advertisement has shown the weak association with
the attitude towards the brand, attitude towards quality and attitude towards presentation.
However, it has also been observed that all the variables are positively associated with
humour advertisement.
The table 3 in the appendices showed that the relationship exists between all the
dependent variables with the only independent variable, i.e. humour advertisement. The
relationship regarding the equation is explained further:
From the equation above it can be stated that due to one unit increase in the humorous
advertisement, the buyer decision making will increase by .579 units. In the same manner, if
no change is observed in humour advertisement, the change in buying decision making would
be .950, while the sig. Value has also appeared to be less than 0.05, indicating that the
relationship is highly significant. The value of R-square shown the impact of one variable on
the other, which has appeared to be .625.
The equation above has shown that any change in the humorous advertisement will
change the attitude towards the brand by .400 units. Whereas, the value of R-square has
appeared to be .672 which means that the association between two is quite moderate.
It can be inferred from the above equation that due to any change in humour
advertisement towards quality will effect by .469 units, the relationship between the two
variables have appeared to be significant since the sig. Value has appeared to be less than
0.05.
One unit change in the humorous advertisement will change the attitude of the
consumers by .668, and the relationship has also appeared to be significant. In the same
manner, the relationship between the two variables has appeared to be strong, i.e. about .751.
5. DISCUSSIONS
As per the discoveries of Yus (2016), the component of absurdity in ads tends to
expand influence in a roundabout way by expanding the inspiration of the customers to
deliberately dissect the promotion. Moreover, it has been proposed that the nearness of
diversion inside commercials is useful in giving happiness to the clients that for the most part
brings about enhancing their disposition and impacting the path in which they process ads
The other noteworthy advantage related with the nearness of funniness inside notices is that
they have the quality to take out the normal propensity of the watchers to take part in counter
contentions when confronting distinctive sorts of messages, for example, well-being and
cautioning messages. Thus, it has been assessed from the discussion and analysis of the
primary data that significantly positive relation exists in between the independent variable of
the study and dependent variable of the study.
The findings gained from the different test analysis showed that most of the
consumers like to watch the humorous advertisement. In the same manner, the results of the
study also showed that the element of humour is easily retained in the minds of the
consumers. Likewise, the findings reveal that consumers like to buy branded products
because of its superior quality and that some of the consumers are also willing to pay extra
for branded products only if the quality of the product is high. The research conducted by
Bates and Ferry (2010) humour advertisement showed that marketers insert the element of
humour in their ads as it pleases the customers. Similarly, Chan (2011) stated that
advertisement has the element of humour stays longer in the minds of the consumers.
However, the study conducted by Shah, Aziz, Jaffari, Waris, Ejaz, Fatima, & Sherazi (2012)
showed advertisements also tends to alter the perception of the consumers related to a
product.
5. CONCLUSION
The analyses and evaluation above have been able to prove that there is a remarkable
impact of humour advertising on the consumer purchasing decisions. The study was able to
identify that the purchasing decision of the consumer's plays is largely dependent upon their
willingness to purchase particular products. Consumers willing to purchase particular
products would be more likely to make decisions which would result in them paying the
required amount of money to purchase the desired products which is instigated by the virtue
of advertising initiatives. Using the SPSS software, the different test that has been carried out
includes descriptive statistics, which has helped in analysing the central tendency of the
gathered data, reliability analysis, frequency analysis, correlation analyses and regression
analysis. The correlation analysis helped in determining the direction of the dependent and
independent variables, while the regression analysis has estimated the impact of one variable
on the other and the sig. the value obtained from the regression analysis has helped in testing
the hypothesis of the research. The results also reveal that significant relationship exists
between the independent and all the dependent variables as the value of sig. has appeared to
be less than 0.05.
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Appendices
Table 2
Correlations
Humour Purchas Brand Attitud Attitude Attitude
e Attitude e Presentat Entertainme
Decision Quality ion nt
Humour Pearson 1 .625** .467** .497** .494** .751**
Correlatio
n
Sig. (2- .000 .000 .000 .000 .000
tailed)
N 360 360 360 360 360 360
Purchase Pearson .625 ** 1 .457** .473** .469** .690**
Decision Correlatio
n
Sig. (2- .000 .000 .000 .000 .000
tailed)
N 360 360 360 360 360 360
Brand Pearson .467** .457** 1 .537** .532** .603**
Attitude Correlatio
n
Sig. (2- .000 .000 .000 .000 .000
tailed)
N 360 360 360 360 360 360
Attitude Pearson .497** .473** .537** 1 .575** .714**
Quality Correlatio
n
Sig. (2- .000 .000 .000 .000 .000
tailed)
N 360 360 360 360 360 360
Attitude Pearson .494 ** .469 ** .532** .575** 1 .634**
Presentati Correlatio
on n
Sig. (2- .000 .000 .000 .000 .000
tailed)
N 360 360 360 360 360 360
Attitude Pearson .751 ** .690 ** .603** .714** .634** 1
Entertain Correlatio
ment n
Sig. (2- .000 .000 .000 .000 .000
tailed)
N 360 360 360 360 360 360
**. Correlation is significant at the 0.01 level (2-tailed).
Constant Beta
Variable R-Square (α) (β) Sig. Value
Purchase Decision .625 .950 .576 .000
Attitude towards Brand .672 1.503 .400 .000
Attitude towards Quality .797 1.455 .469 .000
Attitude towards Presentation .894 1.351 .599 .000
Attitude towards Entertainment .751 .805 .668 .000