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kk KK Ok kkk oe
Man-To-Man Combat
in World War II
Rules of Play :
"TABLE OF CONTENTS
STANDARD RULES. ADVANCED RULES.
1. tymoovertox Hc EQUIRMENT AND
3 suck oF
ssa1, INTRODUCTION
the all, priate, vid details are what give meaning othe bate for
those who were here.
SATDIFRS covers US inylvement n Waser Bape 144, One ple
enlle US soins a ther cools German solders in scearos
Ing place from D-Day to V-E Day
“Te players command posing infantry squads, ping fom ine ston,
com misons and commando rl. Each py coma rie thy In
nd othe special equipment
"The gant focseson command, heroism, and confusion. Sau ant pl
toon leaders make everthing happen, ispriag moro mave and i, gin
‘Commands wih srying levels of nak, Experience leaders get their men 1
rake veteran hein or sparks rookie to carey te dy
'SOLDIBRS spay i cearos, taking fom one wo ive hou 0 pla
ich scenario preset diferent station, ab he places choose ic
{ory condos apd “buy” te forces thy believe hey need ofl hem,
Therefore, eth ime sonar splayed may Be Fatally ferent
How to Use These Rules
Ine rales te via io wo major secon, called the Sundar and
[Advanced games. ‘The Standard ge resend ith leaning wens
“thick te weapons and system preset in he Saar ules areas. The
[Advanced pame ane th Star ules Duta other weapons and sens
{ving ples a wider range of options. However since layers "buy forces
Ste tepinnng of game yay choos to we ony weapns ands) eas
Drsened inthe Standard ues at ay me so even a so-alled "Advanced
{ume may be played using only “Sundar rules and section 19.
‘Real the Stadard rules and play the learingscearo one. Then read
rls frome Advance em ten ocho oe the aire ena.
2. GAME COMPONENTS
‘complete copy of SOLDIERS icles:
‘Tour maps
1 one Command Display
* Tour Char Cars (two diferent, so idea)
‘one A2page Rees, Senso, aad Beckpround Book
{ne 10a dies
one sided ie
oe Counter Tray
any of these components are missing or damage, writ 10 ws and we'll
reps tho, I youhave qin sneering the lest happy anes
them, bu pase phrase all ingest he mawered "yes" of "a" or wil
thor statement.
Gates Quetons
‘est End Game, In.
251 West 3h Sires
New York City, NY 10001
2.1 Playing Pieces
“The 300 playing ples consist of solders (or men), weapons, equipment
nd varius markers
nin
(2.11) The Men: Each German and US man is epreseted by a counter,
Ina given scenario only few ofthe mea are used.
2
+ Inti Rating: Esch oan bas an iintve rating fom Ot 6, epee
stating his ably and willingness to operate er fre
sige represeats the man sanding pte Back represen the man when he
i ving prone Guperessed). Note that x suppressed man’s intatve rating
‘reduce by one except thos that are rated zo on the frat these emai
2210 when suppres).
ing are te abbreviations ase to dssiznte weapons
MP German Machinepsts,
M Geran Matser Rie
AAR Germ Avaut Rill
{EMG Geran Ligh Machnegon
G&S Gemma Gat ae
aK German 9K carbine
FT Fanethrower
IMG Medium Machinegsn
MG Heavy Machinezn
CUS Carbine
SMG US Sobmachinersn
MI-US MI rife
BAR US Browning Auton Rie
MAL US MAT ie
‘+ Squad Designation: Geman men are gray and US men ae green. Every
sans prt of said sonsining 9x0 12 men. Squads are delineated by &
[Mpa ce and colored oust. ere ae > USand@ German sds
the cout mix. The following are the sade:
Vi Geman Volsgrenr
2 Geman Volagrenaier
RI Geman Rife Sad
R2 Geman Rife Sad
P German Paschue Squad
EUS or German Elite Squad
GUS Green Rife Sand
Wiis Veteran Bite Sonn
Ar Us Airoore Souss
‘AZ US Airborne Sia
German and US Heavy Weapons Soler (tase me te not menor of
So tee uc nul ein Po).
aaa (rent) baci
=a ps
foto =
ae ‘sara
(2.2) Leaders: Everyman with a command ting let. Every gud
cto leaders
is level of ton he commun (6-1
+ Command Rating: Only leaders have command ratings A leader's co
‘and rating he ner of order he may give when sive
"Rank Men whose names start with "A" are sua leaders; hoe whose
somes sat with oi aze sean squad leer hen whose mae ar
‘eth Ware platon leaders
‘Sample Equipment Markers
2.13 Equipment Markers:
"Weapon marker These ae placed onthe
snap when weap is ahundoned oF when
‘ra cary weapon ter tha the one
represented by the fro and bak of each
marker
Medium or Heavy Machinegun marker:
“Tree show the lection afl tas (prepared
machines)
Rao: These ae used fo calling ailery
sigs (7),
ee)
thon
st) | ef
we | |e
SOLDIERSSample Command Cits
wf ame [|
ae
we 7
{he relive mentum ofthe opposing ocean are used to determine wh
‘wl perform actions ad when they be performed
independe
Enc paton leader ss comma cit
Sample Status Markers
(tom set (tomy acy
ca | | ae te
ses | LA nas
unm | | ye
(2.19) Status Markers: stars makers at placed on wp of men to sow
special condons The fronts and backs show dierent coins
Sample Map Markers and Defensive Preparations |
(torn tah (renee
sy “2
eae] [ane 3
(2.16) Map Markers and Defensive Preparations: Those markers
ae placed onthe man to lca spi features
SOLDIERS:
Sample Record Markers
ee) )
fa eae
=e] [us eat
(2.17) Record Markers: These markers are placed the Command
Display to show gare codons.
2.2 Maps
‘The four sup (abelled A,B, C, and D) may be used separately o joined
toutes in avery of configurations owing payers to eee many di
feret bated ia France an Germiny. Each scenario bas aap diagram
‘Sowing ow 0 act up the maps fr ply
(2.21) The Hexgrid: A lessyonal gids sperinposed over he train
‘entre fo replat the placemat Of plying plese, Each eragon (hes) Bas
2g My number.
"References to Rees in he rls are prcee by ater cade indicating
stich map the hes ound on for example, hex A917 ishex 1917 on map
N
(2.22 Zones Esch map is divided ino nine zones (ounbered 1-9). Zones
reused during scenario set-up and for cen ame functions
Map edges are considered to Be ane boundaries,
‘each map's label used to determive the direction that eran grenades and
Salen sells ravel 2.41 and 174),
(2.26 Terrain Categories: Esch nap shows vary of tural and an
Imad erin eures which aedefipe on he erin key (onthe Command
Display The tern Iypes ae divide ito cacpovies Which rate a ex's
relive safety formen who av tem. Those categorie are important for
movement, fire, and ler aeons
“There eh ctor of ees open, covered, nd protected. The Te
Open hens: Fcio inthis category ae lear rad and bridge ad water
resees
Covered exes: Tis catgory ices broken, cater, and brash hes
exes borer by aadge are "covered" unde certain conditions (se the
> Protected exes: This category inl woods, bulding, rable, and
pillbox bexes; exes bordered by awa Or dg are protected" der woe
Sond ase the Tern ad Fite Summary,
2.3 Command Display and Player-aid
Cards
There re four player ad card inthe gam: two ae identical and two are
Ailerent: The Geran layer uses tne German Weaprs cad: te US player
ses the US Weapons card. Each plyer uses one ofthe Cans and Tables
Caras
{2.30 The Command Display: The Command Display i used by batt
ayers ant sete pin wes ey iy le ona
‘hin ey, the Command Trak, and chars, tables, 0 sumarios ast con
‘mony used by both player,
(2.32) German Weapons Card: The frat side ofthis card contains
‘Waapoa Tables forall German woupors inthe same. fa adn, it coma
2 Weapon Chack Summary (indicsing when tbe Geetiunplaye checks for
‘aeapon malfunction) the Hatd-o-hand Damage Table. andthe GrenaelSt
ll Charge Combat Modifiers Cha
"Te fevered conti all carte an tables peaining to ailery fre
{.38) US Weapons Card. The U3 Weajens Ca
‘man on, excep ht the weapon tables describe US weapons
(2.34 Charts and Tables Cards: This card consns the Terria and
Fe Sumy eh Force Coe Chart, and the Una Event Table and Even
summary2.4 Dice
‘A 10sided and a6 sided i ar nla. Dire sume procedures require
‘ayers fo rll one oF ie oe or bah
"= When rolng the LOsided di, est of © is always considered 10,
2.5 Glossary
‘he folowing tent ae wad throughout the re
‘Able Mans Any san Dat nt Tnespacted, Hild, or cape.
‘Active Player: The layer currently conducting an Action Phase,
‘tive Man: Any an the acive ple’ sid ere performing stn.
Alernes Diol Ae tatcongare heighten
Disabled Man’ Any ieupststd, ile, or captured fa
Equipment: Ansthiog(asally weapons) 2 min ean ety.
‘Groups Men stacked inthe same hex that este the sae onder.
‘Reative Man: Any man Belonging othe player no eondctng a Action
"Reactive Player: The player who i aot conducting an Action Phase
Stack All tbe enn marker in oe hex,
Target: hex (or the enemy men in hex) that player i attempting ©
itt ir, thrown renaes,elery, or other weapon system,
2.6 Game Scale
Each bx epresets 10 maces fom i tase, exch Command Cycle ap-
proximately 30 mutes of seta ine, nd each counter an dial man
‘reapen or plbos
3. SEQUENCE OF PLAY
SOLDIERS is pled in Command Cycles, each of which consists of a
‘variable number of tar. Each rn dived into tree Phases: Command
Phase, Aion Phase, and End Pate, During each Comma Phat the players
termine who wil conduct he next Actin Phar ving the sion Dee
ine player conducting te Acton Phase performs varios ations with hi on
‘onthe map, During te End Phase pars do sone bookkeeping. complesng
‘netur, Pay then proceeds another Corman Pas anne tur Tus
"ep utilboth players decline (or are oro to deine fo condet sate
‘Action Phase or tis ra st oooh ed of te Command Cy
“Turn Sequence
‘A. Command Phase
1 First Player Comment: The player who conduc the ast Acton Phase
Side tnd moving ene Space down foward “O") foe Command Track
"Ifthe first urn ofa Communal Cele, the player wth the aan
sage" G11 commits fst
2 Second Player Commitment The eter psyer may now ps or commit
‘command chit Miping tw Ws conte sige nd moh he Space
dw the Command Track.
Ie rey has chit comnts it may rein comet but is at move
ee afer acerca rece eee ae
‘over (nating that i180 longer commits,
'3. Bling: 1 both players passed tie Comasand Cycle eos (),
Tony one player has hit commited be cons the next Acton Phase.
IK both players hae cits commited cach yt) to obi the eer by
‘moving hi somanited shit dawn the Comma Trek a fa he wits
Che player whose comnid cit acupcs te highr-umbered space ils
fit if ot cits occupy the Sime space eh player without the avatage
bie fis,
‘The players akerae bids uni nite wishes o contin
5 paper ius de aleamage wins Me DHE SB he Se oF
lowermumber space as bis opponet
* The pliyer without te advantage wins the bi ifs cit in lower:
amber space than bis opponent
"The player tat wins the bid conducts the ensuing Action Phase
B. Action Phase
‘The plier conducting the Acton Pat i the ate player and bis opponent
the reactive player. The active payer conducts the following “Sepa
1. Dectare an operational turn or tactical turn
‘tse condos (63).
A cical um allows mento receive odes al perform various “action
(overeat, fre, aad 0 orth).
2. If conducting an operational move:
“make the move thea eur to te Command Phas,
a Determine th ak level for the tr (6.1
i. Determine this tue'sevet (6.12).
«© Condit Acton (7 and 8) by giving orders to men “in command” of
the active leader orto a selected independent man or group (6.2). (Move
‘mest ad fire actions by ative mon ey tres ee tn, se 8)
4: Proseed to the End Phase
. End Phase
‘The player remove Reaction Fre markers rom the map andthe active player
(caly fips his commited command sit to font neon) side
"Return tothe Command Phase
4, ENDING THE COMMAND CYCLE
Players repeat tens until the Command Cycle ends
‘he Command Cycle eds if
both players passin te same Command Phase.
# the End Command Cycle even (se the Event Summer) occurs when the
reactive player ie wb comunity sommmnd chs (ll Bssomad hi
sre in exhausted Spices andlor inte “O" space onthe Command Tact.
‘When the Command Cycle ends, condct the following, in sequence:
1 Remove all Snake and Overmtch turks frm te ap,
If eer player has pow filled his Victory Condon, the game ends
2 Advance te Time marker one space slong the Time Track.
‘3. Mote every comma chit ina umbered Space ofthe Commind Track
ek to the Sta pace
4 Move vey citi it ina Ei pace Oe pc the Comm
mand Track direty below. (Move a et the "4 Exhausted spc, for
tome othe 4" space)
5. Flip suppres men of your choice back to ter fon (aansuppressed)
sis,
Stn 9 new Command Lye
5. THE COMMAND PHASE
We eren Yering make ators. We were tying to cary out onder,
and, above al 10 sure
uring the Command Phase of each turn, players use the Command Track
sn stan ss wo uaterine ano i BeBe aetNe payer the See
‘Action Phase. Command ets are moved down the tack ssa rslt of com
‘mitment and bidding he lower down the track command chit stove,
the more likey itbecomes tht te men the chit represents wil Be vlan
{oa and theless they wl be ale to do
———______
Developers Note:The Command Track and cits track the momentum ofa
efor, av cit ener denn tr reefers nara tego
Stow down. Moving a command chit quickly far dwn the tack represents
{player's desire to at right now anda wiingness 0 chance pushing hi
‘meni far. player that ore contests moving hs chs slowly Bt
Steal down the rack, ean be fas conde of accomplishing a great det
bnutar he cos of aloning Mi syne ttt fs
——
5.1 Setting Up the Command and Time
Tracks
Ath sat ofeach scenario, eco chits fr ech sain pay shoul
be placed in the sta space ofthe Command Track: one each fo he sad
leader asst squad eae and he wud independett chi, Place al hts
With thir commited side dw
(S.11 Time/Advantage Marker: Place he Time Advantage mater
‘he "0:0" space ofthe Time tack withthe US or German sie up. depen
Jing on which side starts the scenario with to advantage ax india the
Scenario insrctions. In some senaios advantages stagione asin.
‘rem uruets Wueermnea oF te payers meligenc expen
oan.
+ vantage fused to break es uring bing (533). Te advantage may
hange asa esl of an Advantage Check event,
SOLDIERS:5.2 Commitment
represting a leader oF independent prop he wise ©
may ps.
* Inthe ist um of Command Cycle, the player wth he avantage com
is ist; subsequent ts the plyer who conducted the ast Action Phase
‘mms st
* Once committed, a command chit remain commited ut wed to at
vate men onthe map oF unt the ovaing player passes
ore
Intemon to we that leader der meni bir squad odo something. A eader
Car gv ors seal ne rng the sae tin Pas Comming
‘vue conan cress pers noon oe ge
‘mono scr mem nant mack ra) something
+ When bot players are unable or unig to move their hits far, he
dang es
Tn paper ie never required fo bi tal
(6.3) Bidding Restrictions: Aterommiting comand cit, player
"nay move his commited command chit only when bidding sad may nove
Ionly to lower-aumbered spaces,
(6.38) Winning the Bid: Wien the bidding ens, the payer wth a com
iited command eit ia the lower numbered sce Becomes the atv player
tnd conics an Acton Phase
1th chtsae in tesa space, the player withthe advantage somes
[=] Saneetiet
(5.21) Commitment Procedure: To comin command cit «payer
Mis itt its "Comumined side (o sbow tat is commited) and moves
ite space down the Comsaad Track
(6.22) Commitment Restrictions plycr may ot omits conn
hit
he aleady has a commited shit onthe Command Trask (oo oe than
‘the chit is inthe "0" space, or an exhasted space onthe Comsmand Track.
the eit represent eer who Ss active the Inmet! previous
Acton Phase
(8.23) Passing: During the Command Pase payer mis pss instead of
comming emmand cht. player must pas al is oman es
fare in the “0” space and/or in exhausted spaces
‘Tifa playee passes when he has no command chit area commited,
edocs nog
+ Ifuplayer pases when be has a command cit omuited commit
ICAP Tpet vcr tno ager conrad
* Ione player passes andthe other commits chit the commiting payer
conducts the next Action Phase,
* Ifo players pas inthe same Command Phas he Command Cycle
ens
5.3 Bidding
th plajers commit command chitin a Command Phas, o if one player
commis a cit and the eter alredy has one commited and does ps,
(6.31) Bldding Procedure: Pisses bid by akernatly noving tet com
‘itd chit down the Command Track. The player whose commited chit
occu the higher-aumbered space onthe Command Track bls Fist, OF
‘both hits oceuy the same space, the plaver wou! the advanare Si
fst The players come ieatig bis wt bod ae unig to cota.
1A player may moe his commited chi far down the ack as he Wishes,
oil unable or unviling to oat,
SEE cesar cand ct put emt merc
‘Satria ConarsPse thon
“ta Gorman caves sort sad et’ canmand toh is
‘a comming si ard moves ow apart The US payer may now Pas
{high comme nepenco tte eames Saha anraunee at he
he contd te amearen hat i ct a cote. ese
SSa"Ne ds S'by mang tind eae’s nto he tara The US per
‘enchant che ee Gein
Sloe ne US pvr win to Tho US payer corauns te Aaton Phare
{nde Eo Phase bene cone eprint
woz 3\(F] [ee
a a
'y norte Command Phase. The Gua saad nde oh artes
vo ieee bu CU he U8 lr (ceo i a Se Phase)
Sina ch ae He ont neon ee Gem
ermmsee, The US por bgme th be by monng he ent 3 ace
athe = he Geman coud savnoe tt hal ail Care ad th US
Sipe a i Pear te eye)
ee ane ana ana os he oh Sas uncmnnede
6, ACTION PHASE
FILTH exrousted | exhausted | exhausted |
= 2—_— | 5
“l:] 5 4 _| 3
mt Sls =
15 Comma Pam gig of mad oh
Saas aa wane
‘Bre pon fe US pyres t,t Geman wl wna Bae
‘acs nncesae possi auton cn sold ah ons spcs
‘down orto evntuston when ae! (2), Te US Saye
batt tat roe Goran op Svs Te Seren
SOLDIERS
11 seemed so simple, bt then my men started asking questions. Are
we rly going 0 beable do ha? nd Tegan to have my fist dou
There are two pe of tr: fader ta addenda
«IF the ative player wo the Bid witha fader command cit ht eae
‘Sth acve laden and leer tum must be conduct,
‘It the active player won the bid with an Independent cit indent
nt um mus be conducted the active player te sles an ini an
tn “group Geleced men ina single Rox, 6-2) to state during hi
ation Pas (6.25.
“The active player nay then declare eer type af tm tobe operation
oc tactca, (The delzation ofa operaoal ur iallowed ony wade
‘ui codons: see 63),In atc turn, the active player must determine his “isk evel” td
‘hm may ativate en onthe sap by suing ores. I an operational
the active nnver doe no determing ek so
6.1 Determining Risk Levels and Events
Atte bepnning of tactical un, the active player determines his rik eve
and what Gif any) random event occurs by rolling the 10 and si sto ie
{opunar ana consuing the Rsk Lsvel dod LSet tates
The TO-ided de rest ned fo determin the risk Level fr the turn
The 6 sed ost ple the 10d esa stern the eet or the tar.
DDewolapers Notes The for ik loves rpresnt he ravers” of tons
‘har actve mn may perf during the turn The ikl re, rom mest
timid 19 most recess: Cantos, Wary, Bold, ond Aggressive
(6.10 Risk Level Determination: afer eave lye ls the dss.
he does the lowing wo determine his rk evel for he tre
1. Determine the modified iniatv: As the ner athe cited co
‘and chs space onthe Command Track othe nisi rting of the acne
Teader or selected independent manor group
* Ifa leader tra Is underway une he eae inittn noi he
leaders counter. ithe leaders not soppresse, the iniative on his counter
is that whichis pried on is comand cif he spores, sve,
‘hein on his coum on es than what appears on is cond ct)
‘iran independent turn iv underway tala group wns slwtca we he
Joes iiatve in the group (as primed om the counters).
2 Find the rik evel: Refer othe Risk Level Tale ad locate he clam
‘ith the modified intiae st the tp, then oat the ov nth clu son
"ani the 1s de res Tek evel sted or tht ro Is the aie
Plajer's rk level for the Acton Phat.
Place the Risk Level marker nthe appropriate rik evel box ofthe Action
Sunmary, a8 «reminder
(6.12) Events: fe the active payer determines his isk evel, he as te
onthe Event Table the event i ating other tan "No Even," he con
Sus the Event Summary an the Pajerai card determine what happens
(se the Event Suma)
(6.13) Cautious Command Chit Adjustments: hen Catious risk
Teel occurs he Asie plier mst move hs comm conn! ei
cone of owas
Ihe 10sded cell was 1, he mst check his sd ie-ol and move
his chit down the wack that ser of spaces if this i pons beste
‘und chit te Exhausted space Girly above the space ht cit cuca
cecupes,
‘Ifthe T0-sided result was higher than 1 (ut sil within te range for
“eauis")- be mas his commited chit one space down the tack. ths
Js impostibe because the eit sled inthe "0 bom ee plac inthe
"0" Eahaused space instead
(ne poste ation. Cautious rik level represent not nl felactance
to.arageessively, bt alg of meas resu. Tas tne loss sited
by mong the canna cht doar the rac, fcnga player to ore some
of his fre ctvatons.
Example: 1. The US player won the bid the Command Phase witha leader
command ci, whi he id othe 3 space onthe Command Tac, ad hs
ectard a acta won. The leader's ince rating is 30 he mae in
ianveus (48327) Dee US player locates the colon on the Ri
Table bie labced 7.8 and rls he 10- and Sed dice. Phe reson the
sided eis 7, indcting ht the ris vel for ths Aton Pha "Bal
‘The sided dere war so eas so he Isided de res (72310)
‘gn refers the Even Table and sees thar the Event hs ure No Eset.
3 The German player won the bid with an independent cin the space
land declared tata um. He elcisatacko re men from hiner
‘dent chi’ squad to be ative. Examiueg the men in the tack he ses that
‘he owes inane rating inthe group i 1,30 te mode inate 5
sided res 8 indicating tht the Fisk level forthe Acton Phase i
‘Cauiows." Because is catous, and the TO sided result was no 1, the
German payer musi moe is commited dt one space dovm thera whch
Ine des. placing inthe 3 space Referring to the sed die he es that
6
1 ese 2. 3-25 so he refers tothe Event Table and fis the event,
labeled $. Ths is an Aller Sire ohe refers tthe Even Samar an
(ge flows the intracton for atone ve
Sin example 2 above, had the TOseed rest een 1, the German would
have had 0 move his commited chi tothe 2 space fo spacer dwn the
trac) instead of me becouse of cations risk eel and ude de rest
of
6.2 Being in Command and Giving Orders
During tactical tum este player's men maybe given orders. Each nr
savas te ardered man o group sn contre 5 Aton Po! (APs) which
the ordered man or group may expen to perform sctions. The te of
‘ons that ordezed men hay perform depends upon the ik evel the
tent Acton Pass,
* During leader turn the activ leader may sve a mamber of nds el
‘0 his command rag to sy mano group in bis gad tht in coe
‘apd ielding hime (21 and 6.22) Onl the ative lade aye
frdrs dering eager tun.
* Dring an independent turn the ative player may’ give one onde his
selec man or group (623) The manor geoup aed not bein cond
{0 receive a independent ener.
All onder confer 8 AP ules th oder mao «man i he ended
sup is wounded, in which ease thay confer 3 APs 11 and 4)
(6.21) Active Leader Command: During seader tro, amano goup
‘Sin command ant terete ese to rcv a rer fom neat ease
it
in the leader's sud
4 within two betes andi sigh (6.8) ofthe leader ad
* didnot receive an order or was nthe active ede ring the ime
1) preceding Action Phase
‘Aman tht doesnot meet hese four requirements so of command in
nay nrc am rdr, (Te active leader mus pve hielo he eup
hes with an orderto recive APs; he doesnot auorataly rive APs)
forthe ene pase’ Conversely amano op ou f comma tthe et
‘of an Acton Phase tay not Be pu ino command during the phe.
‘an a ee oe US vay suns fe eae We an es
‘ves of th active tader.The man in 1508 nt ether because, whe thi
[woreae ot Aca, Nes ot Aca 6) The an 109.6909
(mand toon e's nes mame Aad
(6.22) Squad Leader/ Assistant Squad Leader Restriction: When
nasi squad leader tame bepnning wth "B") sth active leader and
Toe more hes frm hi gad leader tame bpinning wih “A nd bis
Poon lade ame hearing with "W"), hi command rating roe
"Fe squad leaders ale while within ixhexes ofthe assistant squad
leader, he sista eder song stridor of to sual jase
to him); if oo, te asst squad leader's command rating is permanently
reduced (01
SOLDIERS.+ Assan qu ears of US and Geman Ete squads always have thee
(6.23) Independent Command: At the beginning ofan independent 2c
‘al tun, Before determining sk level the ative player mus select a in
‘vidal manor group to be ative during the Action Phase. Any man (even
‘ead or group the commited independent command his sua may
be seletd, The only resco Is tate selected man Or Fou) may oo
hve bom te ative ler nor eid an ade inthe mediately pecans
‘ation Phe
The lowes printed inatve nthe selected gro nwa to determine he
owt naive fc tk level termination, even fhe ou COP
ia Teer
Aer doermining ss eel the active player gives single onder to the
selected mn or group
(6.24) Ordering Groups: Ary or all me of the same squat stacked in
the same hex maybe eonsoeal group ad eee the sare ord (eter
{leader order independent oe). Int casethe group asa whole escves
APs
> Wien ordering group in an independent tr, the player must specify
vthich men in a sack constitute the group Before rol fo risk evel
"When ordeing 1 group in lear urn, the men ta cost 9 0up
snus be designated the tne the ores even from the active ead.
(625) Order Sequence and Limits: Onlers ar piven one tate.
Each man oe group that rceves an oder must complete actions forthe tm
tetove te ext omer is ven
"A mano group may be given no moe than one ode pe tm,
20 Leader Considerations During Leader Turns:
* LeadertorLendor Command leer ay receve a order ool fom
aader of higher rank. Thus aa assistant sad leader ay eeeive an order
froma sad or plato leader. A aga Header may reve an nde oly
stom plato leader
sini may soe orders 0 any fenly man even i those men ae amen
inthe command of eer lenders,
1 The ative leader of cute, may always ive himself an order
(627) Disabled Leaders: Whenever lade sasaled (killer in-
‘Socited, his command chi tyson the Comstand Track ut functions
‘Stim indepenent command chit fr is squad fr al purpose.
if bth fades ins squad are dnl, mea in the Squad may comtinse
10 receive independent oners oF srers fom platoon leader
say receive orders fom leaders of one othe quad If more than one thet
‘utd ein pay. the owning plyer chooses the reasigament
Tia putooa Teaer becomes disable, his command cit reins on te
ttackonly fer arebetvy weapons mes in play and is se san odepend=
{nt st for here hey weapon sles only fname re
{einplay ord to cater a efocement, the command chit is emove.
(6.2 Catastrophic Loss: I tes $0% of » squad's men (clone
‘sour shoie) om the Command Track
11958 of squa'smen nln ny leader have been sald, remone
another of the squad's chi,
——=———— __——_————
Developer's Note: Command cis do not represent actual men oF lars
fina igua, but rier a squad's overall “command power" or capi 1
(Thos command poner is infaenced ond driven by she ia of the
Stel’ nr and nc, ow rach ik hy rein kee
the uowerTherove when sound taken excessive lass ete
Tie on faa 0
(6.2 Heavy Weapon Soldiers: Aman wit heavy weapons design
‘Non""H muy cee order rom an only lade or independent ct
6.3 Operational Moves
If the active leader or selected dependent group is atleast 8 heres aay
ftom and not within spit (4) of ay enemy mana he begining ofthe
‘tcl tar, Amen hae given an order receive ® APS (bt see 7.11),
Shieh may be spent on for movement action (7.2) under the following
They may not ner ney sight (6 and 7.23) aay time during the mee
SOLDIERS.
Sour active leader or independent group far fom the ene and you want
toclose the gap. Operational moves represent marches hih he men
‘ere i no daiger nh noe vey theyare heer willing 0 ove
a faster pace than they would in he det presence of the ene.
(6.31) Leader Turn Restrictions: 1 coding a eater opersiona tr,
ny man tat en command ofthe eve lead and 8 oF more exes fom
tnd out of ight ofall enemy men may receive an ode fo conduct be oper
(6.32) No Dice Roll: The sie player des noo for sk eve or events
‘whe be declares an operational un. An operations tr is ecard stead
oF oling for risk eel and evens
(6.28) Scenarlo-Start Operational Moves: Ins onarne one of
‘aah players ar allowed coodct peaional moves whl heir on before
the first Comumand Cycle begins.
i llowed, ll mex o groups may conduct one operational move Before
the fist Comazand Cycle begins (Se the scenario istucton)
6.4 Sighting
Nos atv in th game reqie en be ae Se" er men oF
Meena lc ahr or fr steht
SG We Meets fru nan es wah cy an
Rich Saco ce hs err stan etre wi sy
‘hey spre sgh lism cer earache
einer Lear he ny move he
rh yt sae se, ti a
ig 1D ha no
(6.41) Determining Sight: A clear LOS exins beeen two exes if
Stalght ine dra beeen her esters ds not pe through any par of
es coming ering erin athe eee wh i ing
“tance of cach ober
‘Tein inthe Observer's or tag's hex never blocks LOS.
1 Sip is slays reciprocal if man A can See man B, B cans A
6.) Maximum Sighting Distance: Maximum sighing dsances
pena upon me Date cindtios cure ells ie ena
‘ccurng
‘at Night, the maximum sping distance is 6 hes
‘in Mist he maxim sighing distance is 10 Rees,
‘in Clear weather, the maximum sigitng distance i 15 hex
(6.8) Blocking Terrain: The fling betes beck LOS:
Brash
Woods
1 Rubble
+ Pion
‘As LOS nay go into »blosking hex but nat though one
6:4 Blocking Hseldest ta ation Hosting hoe, ein hve
tno Mack LOS. An LOS nay no be ced across sch ahesside ules te
fens bowers the laget hex a cbesring man, The following hss ave
the poten to back LOS:
‘wal (cluiag the walls bordering brie).
‘ridge
‘An LOS ha uns dec along sucha hese is locked unless bo he
sicing and get bexes ae adjacent to the Resi (am LOS fom C/1809|
{o CHIT ent blocked for example, but one fom C2212 te CIS i)
‘Nose ma ne aus oracing Pies oh map ate cxniere os cong
‘nly the following beside
“LI 1413 and 1512/1413
1411613 and 1313/1813
{S07 S08 and 16081508
25081508 and 140971508
(6.45) Close Calls 119 L05 crosses “corer of locking he. sigh
Is backed
1 i the LOS crowses only “covet” of a blocking hese the LOS i ot
fan LOS passes dey along a hetside of blocking her sight is
bovked ly if blocking tran ein both exes that form the hexse
Ifa station arses in whic score cal seems to be unsolabl, always
nade the LOS tobe blocked
Byers shld is sagt edge help racve clove ellDeveloper's Note: If an LOS question simply cannon be safari
ute earn per oe ne WK Macon pe ly
roll of a de" wil be i oder
[Mom bectva& man Can snas see Se hax muna Soyer ssc hex
ae tne ete He aust oe to semen ie ele See ea
‘fet pr at na So 208 ~ he sulng 2208 boc He Cul at soe
2308 esse nla 21 is er 2308 seach Dosing wal
Frsido aso soe 2008 oeemas Ns UGS conse sete” Se
7. ACTIONS
Ina tacit, each mano group that recsives an onder becomes ative
and receives S APS which may be expned to prfnmsetions. Actions are
‘leted before the ext order i ven,
Eich action css a norte of APS, insted the Acton Summ
‘he aie player keeps a running cout ofthe mimber of APs spot Tot
‘man or groups lltent and stops when ll hems or pro's APS ae
mon ot wit he ches Te op
‘The action mano group may conde te iit by the ave player's
rik lve forte Action Pase (6-1). The Acton Suna ins all he Rk
levels ane actions that maybe perform under each in de of isk om
leat to most risky within each exeporys see the Acuon Summary on the
apm)
7.1 Group Actions
‘it memoes ot an orsered group musts an nthe Action Phase stack
(inthe sare hes (bt a68 7-1),
+ When men in roup perfor ations the group as whole pays APS for
very acon any mani the group performs, Each ta nthe group may se
those APS to perform an action of the same pe and same cos (combat
‘mnanc, 0 suppression) o¢ do nothing. Except for movement actions
‘to ll men in a group need perform the exact same actos
Examples: 1. Tire men ae perfoning ation 2 «group; they move 1
an adjacent hex they all hae expended 1 AP). Two ofthe men fete
‘another ajacen hex heya have expended APs). The all mveto amar
her they al have expended $ APs)
2 The risk eve is bold. Two men are performing action as «group. One
‘suppressed and mst unsuppress before perforin ker acon. The soup
‘pends 1 AP 1ounsupprest One of the men i assigned fo overatch 13)
thick costs 44s: sce the only ther comb action cong 4 APs is iron
Suche charge ard since no mam the group has atch charge the Soup
‘may do nothing eve
3: Pee mam ate pf ats a i They move 10 an acent
hex cong he grup AP). The ning plover declares that wo ofthe men
wil fre. The thd man could ony perform combat actions casing? APs
‘is weapon is tof amo x0 he throw atrenade the same he insted
(each ofthese comba action cost 2 ABS 0 they cst he group 9 APS he
8
soup has now expended 3 APS). Nea the owning player announces ht che
‘nan whose weapon is ou of armo will reload. The cher two gs av mls
‘erormnantnonce eon ba load end lea jam she on aoe
‘tions that costs 2 APS othe do nothing he group has no expend
Al 5 of ts APs and sno longer actuted)
(7.11 Wounded Men in a Groups irs wounted man or prop cs:
Instead ef the normal 5.
IF man i wounded by enemy rection fire (8.6) while peefoming
tions he may peor no more ations rings Acton Phaser meres
‘of his group, tough, may abandon him and conine performing ston:
7.2 Movement Actions
‘Armovenet tons any move fom one bx tn aiacent hex. Each move
met acon costs a number of APs indicated athe Terrain and Fie Sut,
mary, Movement actions may te mined with any eter actions uray am Nc
‘don Phases fong as the active man or group hat the APs to spend,
Te type of hex a man may eater rested bythe active lar’ sk
level an by terrain (7.2).
7.21) Movement AP Costs: Mos heres cat 1 AP ro eter. Howeve
rubble sos? ange eases natal AP ross re.
ing a woods hex through a hedge hexsige costs 2 AP.) AP cons ited
‘one Terain snd Fite Suny
A man may emer half hoxes atthe maps edges
Developer's Note: When in combur men spend a eres dea of tine canine
sia! malig owed “in shor moving croty Ths true Pears
‘afterrain tthe sal of he game — IO meterstet a woods he fore
‘ample takes about as ong o cross a pen ground nation, each Aen
Phase represent a shor bu lei tne peta. To eoad comple. ten
ve evraged mast tera ous I. The hedges in Sadiers ae not lc te
‘ages yor backyard these art hedgers fom the Bacage onto
Normandy which represen iu sigicantobtactes fo movement,
thik hedges atop sometimes very tll mounds of earth
(7.22) Kisk Level Restrietior
fn is rk level
‘When a mans (or group's) isk level it
Cautious, he my ete
any hee in fly ihe do an onan gh at
13 prove hex cn ad enemy sigh tt heer enery-ocupied
nor adlacent to an able eneny tan
‘Wary, he may ener
any ex in rely sigh hats mori enemy ih, at
cnem)-ecuped
Bold, he may enter:
any hex that ot enemy occu,
Aggrestve, hema ene
any hex
‘These estos are summarized onthe Acton Summa (ae Rsk Level
Resrictony). Note hata man may condt any movers ction ised for
Iiscortento wee rik ul (iho rowel hl fo sean sb
fener hots allowed under bold wary, and cutous rections)
(7.28) Friendly and Enemy Sight: Fria and enemy sigh is jes
the start of each ardered man's or group's ations
“ho i ined sight for ssk level purposes ithe oder man ot
supa etn orion tnendy monsappeeel ie tas ie Sto)
‘ans or group's sight can se
* Abexisinenemy sight any ale, non-suppessed enemy man cans.
* Ifthe ordered man or group hen ston supeesed, sight sat alge
uml afer Hey unsuporess
(7.24 Stacking: Any panberofmen nay move tah snc thle mon
rea sucked" in he
Not. however tht whe large tacks (3a more me) are any oom
ran they ate also easy oil Be way of large ack (852)
(Wuts) WHER HENES: A water bet ether a steam, river, of pond and
1s fine inthe scenario instracios. Water hexes dont block LOS (6.3)
1A steam bexis considered clea erin for moverem purposes,
A rir hoe mpaceable A man say eler a river be ony i tat bex
comais 4 bridge and he enters tnoush a road hese
The typeof hex aman may ener depends
SOLDIERSbse
1 Saigo Ace Prat Ae te in ceo
‘Sulnranethonyegrecny i mehex spiced
rman St shes Ynen oy such sab tay cote nt emo a ene
he mow nS Bough Daly cul ot on 607 when farce he
‘raw Atureaul on Ony au se Ada a tne shou 107 m
Sm cnt epee ra rd rows oat
2b Ape ote tht nba Pv oa ha orb coud a0 105 ot
{Sa aad os an Foto coas ‘ture Fore snows
thereto has ole an heros he may ere hr ove heh he
‘Fhe der goes Canon ate move as showy 0107 an et
‘har can cds gor ohms the mt hee wh They move 35
sun enang wih Festin 1608 Tt a ena Seon Pe ana ay
freeman oho En Pace
+The po (B/119) spas ans considered clear for sighing
purposes. The pond ersider (1118/1219, 1218/1318, 1218219, and
{SIT1319) may’ not be eosed. This ste i all earns,
7.26) Moving off the Map: & mon may sun off te man only if
‘owed by the scenario nection and then only fom specified ae.
“it soss AP to sve of map from a hex or alf hex onthe map eee
7.3 Maintenance Actions
Some maintenance ations cos all af man's APs and some cost ony por
thon Thowe tit costa portion of man's APS ay be ited ard combined
‘th other ations ring an Acton Phase: hose tat ost all of ans AP
‘hvu. may nt
Developer's Note: Many maintenance ations do nt playa rollin ie learn
Ing sconario (0), so he are expand inthe Advanced esas he come
‘essa Only hear 72) encangeegtpen 3), ane Bena
‘aes tha apy to all ainenance actions are explained here
(7.30 Risk Level Restritions:
{itennoe action may be performed
‘When 3 man’s or groups sk level fs
[egressive or Bold be may perform the ston i
het.
ne my perform tne aso
‘ny bex aot enemy sigh. and
1 ny covered or poeta! nex i enn sight hats not nemy-ccupid.
Cattous, he muy perform some naitenae actions oly
" etes teary sgh and other ny i
1 otes not imeneny sighs and
SOLDIERS.
{sored pte ois incom et tnt ner espil
(7.32) Clear Jam: A man with jammed weapon (8.51) may atempt to
clear the jam By peeforming the cea jam action
(Clear Jam Procedure
Tye active ma expends the requir APs (2 APs) and he ative layer rolls
the hse de a oer to the weapon check neo the jared weap’
‘Weapon Table
"Ifthe result “NE or “Ammo” the jam is cleared and the weapon
ay again be use for fe: remove te Jap marker.
iether fe "Jan" the gon enn ame ad ay no he
hl late asterge sucess
(7.38 Exchange Equipment: 4 man ia hex with any tienily man or
‘tha abled oF captured enemy an may ake or ive equipment and
‘pons to or fom ay of those men. Any amount of quipreat may De ex
‘langed as long a.m ati nan cas up tn more than Re aca 11).
+ Enchonge elpmet cot all ofan civ man’s APs (9 or S: se 7-1,
{if man i exchanging equipment with an able friendly man, Doh men
ros conduc he exchange equipment ston,
Place the appropri weapon marker on a man thats carrying a weapon
cer than the ene on his outer
"= When he exchange is mae, ark the change on your uid sheet (AS-
anced gume onl: see 19-8 and 19.6
7.4 Suppression Actions
‘When aman suppressed ei considered ote akiag masimum advange
‘ofthe trun be cecpies (he's Riding). A map may become suppres
‘Teel of ereny ve or he oay volun suppress Riel Regatles
‘tow a man becomes wppressl the efor fe the same (88).
Suppression bestovs beef spol a sppessed man s much ar
tw hth fre, Yat his tive redued, he canto ee out of is he,
= When oman ssepress is counters fippd facedown; when e uasp-
presses its fippel cep.
(2.41) Self Suppression: Sef suppression soe” (oss no APO) an
‘Save man may sippres hms ay ase However. A ayo pe
foot aay fuer aetons imam Action Phase air lunar suppressing
ims
"AnY mah may sores himself during an atlery strike (1),
1 Aresctive man may suppress hinsel ia reaction enemy actions (8.64),
742) Unsuppress: spread man mst spp himself before pe
fooning any Sher ation. Cnt ofthe unsuppress action athe AP cost
to perforn is affected by the ace players cuton fsk lve
4 Suppressed man that i
‘in any prot or covered hes 2 enemy-occupie, at cost of APs
Wary, may unsppress
inane hex t& oe of 2 APS
Bold, ay unsuppres
‘in any ex at ost of 1 AP.
Aggressive, may unsopres:
‘in any hex for fee (0 APS)
8. COMBAT ACTIONS
ners pled apf of cigaete smoke and clipped of hs remark:
ken ie tea hgh hy ner al, al fe
‘ative men my condos combat ations bu ae restricted by ce isk eve
forthe rum Reactive men may conduct “rason fre in espns to ose
rover and "sue fe" by ative enemy men atthe fe offre hey
uy comdct depen upon thei individual naive (6)
8.1 Fire Actions
ie men may fre their weapons at enemy men they can see. Thor are
Swsained Fre: A sea sucun o fic agains ove ens -occuped hex. Sas
fine fie allowed from auton weapons ony and may ax all men
Inthe target hos
‘Aimed Fie: A diese, snd sot cont wih non automate weapon,
‘Anno fie srs tangle urges sd alley en te Be
9(Quick Fire: A fast sot akon witout dliberate sim, Quik ies decd
aa singe target hex and affects only one man inthe be. All weapon pes
(8.19 Risk level: Risk level affestsa a's
‘An active man that
‘Cautious oF Wary, my conduct only quik fie (but see 18.52)
Boldor Aggressive, may cont quick, sma. or sustained fire depending
‘pon the ype of Weapon he's caryng.
(6.12) No firing at Friendlies: A man may ot fie through hex com
taining ony frenly,nom-suppressa men (ot soe 884)
8.2 Declaring Fire
An ondered mano group may expend any oral APs to cont re actions
i enemy men in sigh Pte actions my be ented tefore apr ae.
ter actons performed during the Acton Phase Hf the requied APS ae
“If ore than one man in a group is rng, sing he same APS, al sst
Sire imo the same hex (ot all renee be the same type, however, Fie
Ino erent exes requis differem AP expends
Fire Declaration Procedure
1. Declare whieh ma or men) Is fing,
2. Declare the type of fie elngeondvcted — quick, sed, or ssn.
2. hea he arg ey ext ato ator up nto
‘ton wl be anges, jot the box
"If an active man bas moved dring this Action Phase ad wishes to fe
st ahex tat was ao ia ely sph (7.28) when he ected his onder be
‘nay ave to make an alerts flo spot” the ene
(6.20 Aleriness Rolls und Spotting: 1 n active man or group) wishes
tote at an eneny man dat
(a) sas not nnd spt (7.23) when be received his one,
(0) has not teen fired at during the curren Aston Phas, an
{e) docs no ear a Reaction Face marker (8.63)
hevst make a lrmes vl bafore resolving the fe. Spring i required
‘only if), (0), and (are tev; otherwise, spoting Is necessary.
‘Spotting Procedure
The actveman (or group) spends 2 APs (for he reaction), rolls the ded
and sompars thers othe highes lative inthe ative ero
“terest sequal tor lower than the highest native nthe group
the enemy was spoted, and the moving mea muy fs,
“Ir the rsut is higher than the highest native the group the eaeay
as not ot andthe moving men may ot Tie: the APs, however, ae
bility o conduct fire ain
kis the beping een
teson Pras. Goods at
teen ett ys
ta Br na ns
4 arose ol wih Oe Baie eters s 8. Since Gee's ie
ting he ed nat ee Haste nahn la. Googe has TAP
tring wcn heaped
‘er ie (2) a Goode beet speting rp gh he has he spon ot
{Sng ans mane, Cane mi at eh a Pars oe Pa sen
‘Bouts zona.
(8.22) Fire Limits: man may fie a ahex upto twice nthe same Action
Bxampl: Tree USmen ating as «group move ino a building hex (1 AP)
‘an the US player annonces dha 00th men wil fie at a German group
3 hexes ewes wsng aimed fire (2 APs). The target hex war non frend
Sigh when he group received is onde, has not Ben red at rie this A.
10
‘ion Phase, and does ov contain a Reaction Fie marker The US group mast
tempt to spot the German group fst. The higher iitve nang nthe
is gop ine pa ee rhe fosph he Span PO aS
‘he sided de so the German group was spe. The BS ployer rol for
hifi fre — hich mises. He en ol for hs second fre which mses
‘so (the US player is having aba da,
Tre third an couldnt row announce that he wl fir sing the same APs
‘because tose APS aréaeady spent he would have to spend 2 more AP
tore andthe certo guys ould wie thove APs to fire aban.
8.3 Resolving Fire
To resolve a fire ation, the Geng payer refers to the Weapon Table ofthe
Srig weapon to determi hist chance. The chance suo tha
‘he ing player mist ol equa ores thant it enemy me ne age
hexane po the espn bing fied an oe rage 1 he te
“The it hance maybe modified for various reasons ~ ern, mer Se
status (sppressea/aon suppressed) of men inthe target he. and v0,
Fire Resolution Procedure
1. Determine the Hit Chanet: Refer the Weapon Table forse ring
‘wepn, and es inex te fype ote he rer cacti (quick ae
for sustained wit the range tthe targa he the res the ht chance,
2. Mosiy the Ht Chance: Rete tthe Terai an Fite Stmmary aa apy
‘il appisable he chance rns thet cnc
* Ifthe mowed hit chance less than I, the ites aot resolved bat the
ADS re al sen,
3. Roll the 10sided de:
4 Ifthe res higher thn be modi hit cance he age is uct
target het is hit ag damage mst he rolled for (4),
«Ifthe result equals a weapon check number fr the fing weapon (te he
‘Weapon Check Summary on he sane cad), determine dune pecesary
sand rll again on the weapon check line ofthe Weapon Table (83),
(8.30 Determining Range: To determine he rage, cout the number
of hexes fom the ring th age ex Golading the tage’ ex bit
sluding the fire's he
(8.32) Hit Chance Modifiers: The chance to it target hit shane) i
Inolife osm te elles tera, Uelersive preparation nthe el
‘ex the args tats suppessod or non supresed, the numberof ney
‘men inthe target he, ad the bate condition Al it cance modes a
listed on ie Teran and Fre Sumer
1. Terrain Modifiers All train mies are cumulative
‘Bxampe:y ne trger mauling, an Yhe LOS crosses a wall Beside
aiacen 1 the uling hex, 3s subrace from the ht chance (2 forthe
butang, 1 forthe al
2. Balle Condition Modifiers: These mai sppy to the ht chances of
a fia are cunltive wit all ter Exception: Ith rng an tars
tea are in adjacent hes te mist moder doesnt spp.
Example: Wf fring iso a bilng hex at night the cumaie hi hance
‘modifier would be
tae of Meas I ae age nex omtns 9 oF MONEE) men,
“1 ised to he hit chance Ia hex containe Sor une en Gepnless
of suppression). +2 is aed to the hit chance,
‘Bxampl: fhe ager her is a brash hex containing J suppressed and 3 non
suppressed men the camuaave modifier 0. the 1 for being in bru Is
acted 0) the +! Jor thee non suppressed met andthe suppres mat
1S or considered when making the ctelarion.
4. Soppresion Modifier: Soppresson mir re ppl oay if. men
inthe target hex at suppressed. Sopreson tdi sre cusltve wi
‘ert modi.
[Ekimple:Irins a a woods hex contning 1, 2,3, 4 suppressed men,
5 isaubractd from the hr cance (=I for the weed and 8 for spre
Sion i protected train) the hx contained Sof mre suppressed men 3
‘wl stl be subiracted, but 2 would be added or 3 or men the es)
Bora toal maior of =
Unusual Fire Stations: These dts apply to the hit chance when
the Seri fring under certain unusual eireumstnces; hese se cumulative
with al other odie (872 and 14.13),
‘Examples: 1.4 US man is conducting ame ire with an MI aint 3 non
spree aman mena woods he. Ie ng shee 0 he wed
hit chance i 4. The hi chance 1s modified as allows: ~ forthe wood
“+1 forthe thre nom suppressed men nthe ret hes the net moder is
Osothe modified hit chances st 4. The US player ral 6th the Tied
fe which a mis
SOLDIERS2,4 German man is conducting sustened fire witha machina a ix
Tistnce In buldng heres uy the winded ha chance i 8. Three
ofthe men In the hek are suppresed and the bate condition ts misty. The
It chance mliers oe at follows: 1 for the mist, ~2 for the bul
“To forthe 6 men tote ha suppression i irrelevant because ntl of them
are upprened The net mer i110 the made Nit ehances 5. The
German payer rs @'5"— hich i hi
304 US man is edcing quick fire witha carbine at a German man it
‘bwin Sexes aay. The LOS beeen the men costs a hedge hetside
“edjocent tothe target the weather i clear. The chance of ring the target
Stern bad thesamodifed hiv chonce's 2 hore ea =? forth balding
nue Dor she hedge. The modified hi chance —1 which means the US
‘an has no chance 0 he ares, bul he 2 APS spent aitempe he fire
fre al spent.
(@.33) Disabled Targets: Disaled men may no be the target offre and
‘STemotcouned when Germising ow many ene me ocupy arg Be
‘Srabe-mar rw Bex wih gly dialed he is considered one pet
(8.34) Separate but Simultaneous Resolution: Resoive ea fe
‘Spurtly even whe he same man res more han ence into the same Bex
ther fie. The ring player deckdes the order of hit rsaliin,
When more han one mann group fies the sre ex using the same
APespendure, they are considered tobe ring snulaneosly so th sae
‘ie chance modi apply to ll res. (The hit chance fo be Second and
“sseguen fire apn the hex are unaffected bythe esl of heist re)
Example: Tae German men ingroup fie a four nn-suppresad US men
‘na ung” Theft mom i fring an LAG aang Sustained fies the other
eefeing 47 wn ue fre. The EMG ire upprens fa afte US mo
‘than the G4 fre the + made forte men ne he sil apples bea
{he Germans are fring wing the same APS and the efecs of suppression do
toe yap
8.4 Damage
When fire resus it he damage the Hire caused mast be determined
immediately, Each guckor aimed re alet single man inthe ret hex
‘shne inca oflsl enn fee. Te detemine dame. he eae
Tine onthe frag. weapon's Wenpon Tae comultd
(6.41) Who Takes the Damage: the result ofthe fire roll was te
[Fring player chooses which enemy tan takes the danage if noth target
layer chooses who is damage.
Me ponspreee tn ms be onsen over a sopprese ta was we
sappesion was cased by ie payed for wth the sume APS. Obese an)
sm may be chosen
‘Example: Tieo Germ men ina group fre asing the same APs) ata hex
Pruning tun nownsesied US man. The Birt man re wound nd
therefore suppreoes onc man when determining damage fr he net ma’
{ie ars he aso hit) he woundedsuppresed man 1s rated a If he
{snot set presi and ay be chosen 1 ake damage,
sume te second mat ‘te mses German man another hex now
{fires athe some he vith diferent APs, of course) and his. When determin
ing she damaged for hs fire the wounded sapprested man may Nt be
‘chosen
(8.42) What is the Damage: Conduct the flowing procedue tater
rin what the eflst of its
Damage Procedure
1 Roll the 1sided die and subtract from the result any applicable
the Tern and Fre Summa)
2. Refer tothe damage ine of the frig weapon's Weapon Table Find
theme le est sos ne tap and he damage result the Box Belo.
An unmifed ral O10 always a il roll of lor lest always
"Apply the result to the damaged man.
Ite ests Sup suppres) phe affected man is suppressed side.
‘ifthe resus Wound fwousdet),IneapCncapacisted), or Klip he
‘man to his sopresed side and place the appropriate satus mater on bi
‘@.48) Damage Procedure for Sustained Fire: I the fre was ss
tsi fie tee sa bend chance tht more than ean in tbe ex wl Su
Tor damage
‘Determine damage for the rst man normally, then roll gui:
1 Ute inmost rec gual oo les tha the unmediid esul of
the fie damage der, eat the second rol (the same Way a5 fr he
SOLDIERS:
Sit and aply the result o anoter man a the hex roll again.
“Pine unos rest too es taste econ tae es,
toy the third rll an apply the resale © another man: rll ogain
"Tis process contindes ul the payer's next unm ol is rete han
biel or nt amen i the hex have ake damage. The choice of who
lakes damage alr the Est run is always up 10 the target plier.
Bxamples: 1. US man (port ofa group of two) has contacted sustained
{fre agin ex coming 3 German men, and bas hit by alin aI. He
‘ls for damage: hs oro a6 wih weurds a German man of coie
Inthe ore ex Hi second rol 7 which is higher an 6) 50 no one le
ithe tet her is affected. hs me man in he ronp no's Cond ined
{reusing the same APS asthe fist man. His fire hs ao and wounds as
tel The German ple cold choose o woud he wounded man again which
Would incgpactte hin) or he could choose 19 wound aneher man.
2. The sme US man condurs sustained fre again aang a diferent he
ins one comatning 3 ermans. teh y roling a? she Gea mt
‘hoot which of oe men wal be acted by the frst damage ral. The US
ler olor damage: hi first ol ira 6 whi wounds the German player's
‘hos man The net rol i$ which wounds another German the Ger.
‘nam player schoce. The US paver beyning to enoy Bus rolls again.
‘hls tne he ral 2, hick Coes hm to laugh, becouse means Na Yet
Another German man is affected — tht one i uppresied. He als aga
‘nd his ime rosa, whch mean hao om ef i he age he i
Jeced. The US player sates soy wd the pe vntinues.
(8.44) Damage Effects:
‘Suppressed: A suppres! mas:
‘cannot se oot of his es.
{in pron an uinances wo eine performing anyother sation.
‘my not conduct reaction fire (86).
1 ins deerive Beefs inthe Form ot hance mies on the Terrain
and Fire Suma.
‘ unafeted by adional syppresion eeu fom enemy combat sto.
1 ASuppresed leader's ang hscommane ents) ave ang eases
by 1s efit onder na leader tn mast got himself (or his proup) and
fi fiction mist be fo wnsuppress his
Wounded: A wounded man
* becomes Suppress.
may not reaction fire, but may slsuppes in eacton (8.68)
‘tecives only 3 APs when given an oad.
1 esomesincapacited if wounded agai.
{may not nerform anv adonal action athe Acton Phase in which be
at ound: ee membet of hs pou may sbendoned him x the bes
{nd lesve im behind peform eer actions without hi)
“PA group containing a wounded man receives only 3 APs when gven
sn oer,
Incapactated: An incapacitated man:
‘ipdbled and may do thing.
‘iy be abendoned by the other members of his gra
TEARS Wounded oe napus ae
Killed: A dead mn
‘is dsabled (seriously) and may do thing.
8.8 Weapon Checks
Crain ie dil ests require the ring paseo check wheter is weapon
‘us alfunctionsd. These rests, aot the coins under which hey are
‘Reva ae ged onthe Weapon Chock Summary on earn paper s Weapons
“Tables card, When a weapon cesk est ole when Gag, conde the
following procedure afer Stermining any damage casne Wy the fie:
‘Weapon Check Procedure
‘Weapon Table. Find the rest in the box below te die rs.
(@.81) Weapon Check Results:
‘Hm: Place alam marker onthe man with he affected weapon. The weapon
pst efi opt han ems a sesh ston
re
“Ammer Your weapon has rn out of nano: place an Ammo Out maker on
the man,
‘Not! Ignore all Ammo resale then playing the Learing Scenario (1)
"If the mn carrying moe clips, be mus conc reload manenance
ston Before fing ni(8.52) Reload Maintenance Actions: man who i out of ammo bat
‘has more clip on his squad thet must perform aka acton in order
hres weapon: man must be acu and expend 2 APS t load mark
‘foe clip of ato on your sd sheet (19.62),
+ Lik other mainensnce cons, he able to perform the ction inoeced
by risk level and train (se the Action Suita),
8.6 Reaction Fire
‘When an active man (or group) moves oe conducts ssn fie in ight of
‘reac men thse reactive men may conduct reaction fe at th active man
‘ora. — :
enemy mn ehics sighed hex or conddcts und ite and before the
‘tive player may conduct any other actions
All featon fei considered to occur simltancouly, 0 the it chance
‘of one fre is nated by the resus of ether resction fis aga! the same
(8.61) Reaction Eligibility: 4 man may conduct rection fie if he
‘can seth Rex the eneny hat jst moved it oe ssa fied fom:
‘i pot inthe hex that was the target ofthe sina fie to which he is
reacting.
1s meter suppressed, wounded, noe gnbled
* hasnt contd action ie already inthe creat Action Phase (unless
he's on "Overateh "se 13).
fs min a ene-oeypld hex
(8.42) Declaring Reaction Fire: Ail easton fies w be condocted in
‘response 1a given enemy’ move or fire tis be declared before any are
‘evolved. Al dclared ire must be resolved even ifthe active naa o pony
‘skied before all eation re sees (rape checks might sl ou
"= Reaeton Tn respons o enemy sane fe dele and tole
ser all fr inated bya single AP expences resolved but Bete ay
‘er APS are spat bythe acive player
Reaction fei sey volun) a he choce ofthe resting player. Ir
‘hes perfecty fret eacon ite sponse oath inthe tne Action
Pha
imeem tom remne
ipeemmanarecen
ieee Siete
oem ors teescere
Sot teers sce
Sacra iat
Recenter eer thy
Spcenoteien erm
Seoeewuees
here eas
‘San encgh o el off along burt eee
Bieeignie ee,
Eesnenia soe
‘heron et 90 ter Sl
Soharae we
sect een iene
seeeierces en
Sanee Gears
2088 A pont On en Enaba
eiadeaess arte
se cutrepe horace
Sy Saher
fre at Gite i 235. The
Fetes Sibert 390 an art may
ons coma.
(8.6) Alertness Rolls and Types of Reaction Fire: The typeof fie
= auic, simed or ssained — at ay be condeted in reaction dened
‘pt ths poof weapon man bat austen tad
sh lems cll.
Reaction Fire Procedure
Roll the 10s de or ext hex from whic eaton ire st be conducted
“the reslt sequal too less ham the highest initiative rating inthe he.
the reacting meni the group may condt sik, aimed a sane fire
any type of fire allowed by thir weapon yp.
Whe resis ier than he best tative im the Boup bu ot 10) the
Tr the result # 10, no fe allowed from tha tack
Note that Overwatch Fie may moify this alertness roll sce 13
(8.60) Suppression Reaction: 4 man eligible to conduct reaction fe
(Gntoging a wounded mani this as) ma suppres himself tend. When
‘lecaring which en wl reaction fie, the reste layer st lio annonce
‘which ea wl suppres themselves ised offing. Again, an lets al
‘with te Tsided de is require
‘If the rest 9 or less the selected men in the hex nay sl suppres
AF the rot he mony
(8.65) Reaction Fire Markers: man may rection fre only once per
‘ation Phase. AS rminer of who has and has ot Teaco fied ina
‘ation Phe pare Rew Fre markrs men ta ie
‘A'man wit a Ression Fie marer fe automaticly pote fan active
san moves ino sight during an Acton Phe (8.21),
‘Reaction Fite markers are reo fr hemp during each End Phase.
8.7 Special Weapons Rules
(8.71 Assault Rifle Fire Options: The German asl ile may be
fied a ier automatic or nonautomati. Fach time a man fie hie
the fing player must declare which mde iis ring in. mis be sed
= This weapon Weapon Tables fr both modes,
SOLDIERS2d rer: Asin ua he nated Cra wie moves ws shown Whon
fete 2s ao) ser (9 roscoe ve Ou
Fae ecco thy wil ee. e's apy Age il get te ht
rd lanaen woud prota be ntact anus) mi ae
Viner trae et ss Hanan ange. Grane (eng spony 2
1a sang senha he tagnnng haste oud se
‘Grats ie Berman antauncss that Vanco wi yt sopproe Med fac:
fon an hat Dobe ana Frits wil yo fe aga, He ries an sles al
ler Maen ets a nd media sprsies. (had holed 210 he
‘Sul nthe done #0) The Garman pyr now mates sane eine
{Scie aa Poa nh le 2 wih a a at ch
emai or te
‘ian srtnce hi mv 6228 ich sr Anger ould ato e8-
gn twat he Gon Sects tt Sogo il ni a a Buca
‘ran na 2A ot (ae the US pee naw feos so Anger re ny
cts mbes nls lay Oost ting ot rane cates and
Fart fre eon orbs ted af. The OB pe maw lees
‘aie Cana nth ti Gago Ge. Canes mute 3 ans sas
‘oa bower srogh ose Ang The US page rien eu, a> ane
te Ange get ln? Mang rrr as
(6.72 Unfamiliar Automatic Weapons: ia man Fring an somatic
‘cin of is ational fer than th oe ised on hs counter (he ase
‘hanged equipment with edly as, the it chaos fdusod by Ty and
{ny weapon check diel is inreed I= (Ao, see 14.3: ing an MG
‘or MIG wih incor cress 15.21: Br a unfair Murer)
(4.73) Enemy Weapons: If man firing an enemy weapon (he iso
‘hanged eulpmest with an enemy man) the fe cbane ironed 6) 2
any weapon check deol i inteased by 2
8.8 Hand-to-Hand Combat
hex and oaly when he acive payer's idk level is Aggesive Allactve ea
ust priate and ae called tacks all enemy men inthe hex mop.
tite anda called defenders
"Amano aro tht pesorms hand o-bn combat may ot perfor se
gents ne tur, bur ay eer acs pro whan a
(8.81) Resolving Hand-to-Hand Combat: When han o-hnd com
1s ecard, bot layers reimve thelr abl, partisting een from te
‘map ad place hem in opp ines, ening cach mas stats upped
“AF players have equal numbers of participating men the defender lays
‘out his man fist and then the atcha places each of his men oposite one
‘elending tan of his chee,
* Ione side has more men than the other he player with fewer men places
his trarow nist tea te omer payer places one OF ee Os Me OP
SOLDIERS.
st cach enemy man (inthis way men ofthe largor force may "258 Up
fn wen ofthe salle force.)
(4.82) Hand-to-Hand Combat Resolution procedure: Fo esch er
‘of mea (consisting of oe man on one ie and one or more men onthe che)
onde the following tp
1. The attacking player rolls the 10sided die and ad the est othe in
‘Add 3 if he munis anengincer.
1 Sabiact 31 the anf wounded
iFmore han ove man is atacking in his set of men ol separately for
eich and Kop track of each adjust esl
S'S defender ros the sided ele and ace re res to te inane
‘of his ma,
"A suppressed man's native i 0 when defending hand o-hand
Age if the defender combat enpicer.
1 Sohtract 3 ifthe defender is wound.
‘1 there is more thin one defender inthis se of men ol spare for
sch and keep track of each adjusted resule
Compare the adjsted results to determine who is hit
"Ifthe sets one-on-one, dhe man wil he ower ajsted esis bit if
‘he ess ae equal bot ae hit
‘ite se involves one agaist many, andthe igh man’s resus rete
thanall enemy rel, one enemy man of he he single man's ies choice
Ss ht all thers ae uafacte.
ithe set volves one man apaas! many. and any result onthe larger side
‘eguals or exceeds the single at's, the gle maa suffers oe hit or ech
remy seul that equals oF exceds is. All other men are unhurt.
{For ach mam hit ol the TOsided die on the Hand-to-Hand Damage
Table,
Refer he ine onthe table corresponding tthe numberof is
recived,
‘Whea al four steps have been condctd forall sof opposing men place
smc i the ex fom which hey wer remove, with hr ew ess,
{ther ceuped by ire German men one of whom is suppressed) Alla the
Germans enpable of reaction fire hase doe oalead, so he US men eter
‘heer sajl. Dhe US group has 3 APs rematin; th US player ammount
‘har his mon wil ngage Rano hand combat Yexpendng 4APs tod 0).
{he players remove set mem fom the he al place in 0m ang
ch other.
‘The US player role the 1-sided die for hs man i the frst et, renuing
(nd he ade the man's itaive rain (0) tthe droll for ttl of 3.
The German paver als the sided dl for his man, resuing in 3: he adds
Son's rating) fora ot 279 al. Bath men eh and fae
‘damage on the Hand To Hand Damage Tobe hey bok are supped as
‘rea
or the nex se he US player role 7 and as the man's nti 2)
tand.he German ros 2 onde the man's native (0) the German a
ie sete
The nett contains the German appressed man. The US payer rol 7
ad 2 fhe man’ ive rating) fora total of The German vol Sand
‘tae nang dec ne ma tppreme. The suppres German at
{hit and becomertncgpactated bythe Hand To Hand Damage Tale. The
players place their men back in the he
(6.89) Actions in Enemy-Oceupied Hexes: 4 nan tarhegos hist
‘aoa ex wit anor sprese ene a by perfor ye ow
ing actions if allowed by his isk level
‘pando hand comb
4 any fre ation (at enemy’ men in the hex only)
SSE Eres
Tf ctve any en in the hex outnumber enemy men, excess ny
sen my perform ay ations allowed by thei risk evel the owing ple
‘esdes which men wl he copsdeed exces).
"Aman na hex with only sppresed enemy men may perform any of the
shove actions andlor move otf then (This ean exception 10722 ro
Inking estos men om entering exch aljacent to ale eneay mean
‘order to leave mutually cccpied he hey would have wo eater sich a hex.
Caius men i ths ston may do 50)
(0.06 Pleing at Mutually Occupied Hexcs: Yo sy fw at hen
‘cxuped by fcnly aod enemy me, bu there ex chance of iting Your
IT your fice dels exactly equal to the mie hit chance you have
‘i one of your own men; the eneay player chooses which ma. the
Ione mit chance Is, Is impose 1 Mh an ene fan; but, ee
temas
3up = you could choose which of your men you hit if tees.)
* If you hit when conducting sustained fre st «muta occupied hos
{Gy Resolve damage agin the fit man normally (8.43),
(0) On the second apd subsequent rls f you roll excl the same Gage
number ashe at el. af th atonal oppose he nly damaged
man's I affect,
Example: The US plaercondacs sustained fire avait a hex containing
‘vo German ad ovo US men. The madifed chance i Sand the US player
rolls a5, hing one of as own men. He rol for damage aginst hs a
nd ols Bich Ril him. The US player scars and vos gui 1 sce If
Someone else is damaged. He role author # Save th nt damaged man
was US, andthe te damage number a old again & Geta man
the er is afc ™ killed.
Had he rolled 9 or 10 noone elie in the ex would have been afected
because bth 9 an 10 are higher than 8 and he would sop ralng
“Ho herald 7 or lesb ober US man en ae ben affected
‘The US player rls again tis time ring a9, wch presses We oer
[US man, He ros agin and ges 5; no one ese safe
* Habe rolled a3 on ts la roll the other German weld have Been
fected
9. CAPTURE
‘Arman may be copure a res of ano -hind combs, tomatic ap
ture or surende: When aman capture place «Captured are on his
‘Once captured. a man remains while ina box witha ale enemy man
(is ust) Acapured man moves oly when hie goad moves ashy pet
form no eter actors
9.1 Capture in Hand-to-Hand Combat
When rong daniage fr aman hit in handto-hae cnt (8,81), a layer
ray declare capture attempt before rolling for Gamage. I he dos 30,3
* Ife result on the Hanto-Hand Damage Tables “Capored, the maa
is captured instead of damaged
9.2 Automatic Capture
‘when an able man ocupies hex coming only inspite enemy me,
he capes thes.
9.3 Guards
Wen a mans capture, the capturing player mast sign one of his men
inthe hex to guard the prisoner an) ale min may be signed.
2X single man may guard ay numberof priser,
The caring player may assigns ifferem man to gua dy any tine
nore tat one inal mat accpies the hex with the pisonerts
9.4 Guard Actions
‘guard receives ony 3 APs when aven a oer nse of he anne
n'y not conde! combat ston
“ie gudrecched an der with poop, the ter meer of he group
receive 3 APs as well but muy cond tions witout restition,
9.5 Captured Equipment
When a man is apr, the capturing player is informed of al equipment
the pononer caer
Friendly men inthe prisoner's hex may take any ral of his equipment
by performing an exchnge equipment action
7 X'nan mai Sestoy any oa upp in «hex by expending 1 AP.
9.6 Escape
Ita prisoner islet alone in «hex (with no eur, the oming player may
‘sctivate him, If this ogcurs, remove the Capeared marker,
“Uni the prisoner actually conducts an action, he resins captured.
1 Note hat a escaping tan wl probably have ao equpent nls he
captors didnt ake tito hin), An esaped pesoee haan Used market
9.7 Killing Prisoners
Although not allowed by the the Geneva Cade, men may opt oki ir
Prisoners. Todo so costs I/AP per psoner exerted.
1“
9.8 Surrender
sa ye acu autem MeCN CAPA) st ME tf any
nem Aeon Phase if ois the following satin
{@) He sia ex conan t lest ies many ale, non-supresed enemy
men as friendly able (including hse) men
(0) The hex soot in sight of anyother friendly man onthe map,
‘ho these contin exist rl the T0sided die
+ Ife res ishigher han te late of al friendly then in he he they
sll surender.
"TP nt none surrender,
10. INTRODUCTORY SCENARIO
Pay hs scenario to ep you lear the rls preset in setons 1-9. Afr
mastering these proceed to he et ofthe rule an the other sense. The
‘Squad sess arenot nc Yo ply secure
DAWN PATROL
Normandy, July 1944
‘ts no-nansand feoce in es,
‘of theaters presence, are asncing long the buss ofa sal et id
Would ket bia cone of the reecng
10.1 Map Set-Up
21¢
‘Use map Coren shown, Zone 7s inthe northwest corer The water
isa ver and impassable except across te wo bids.
Remember visit lined wo 10 exes,
10.2 Forces and Deployment
US: The Elite Squad CE"), 12 men — 3 command cite
German: The Ete Squad (°E"). 10 mea "3 command cbs.
Force Deployment
Deploy you forces simultaneously. Place sere crs the map 0th you
uve ee our opponents half ote board daring deployment.
German Deployment: Anywhere In Zones I, 2, or 3.
Command Track Set-Up
Place ss command chitin the star space ofthe command tack — 3 for
‘ne US Fie (Austin, Black ade elite Idepenet ci) an 3 forthe Ger
mun Elie sqad (Aller, Bae, andthe ele Inependen c,
1 Aller dterising wh starts with th advantage (10), pls the Time/AS-
santage marker om the 0.0 space ofthe Time Track, with he spproprak
"late the Event 4 and Event B markers inthe “O” boxes ofthis racks,
10.3 Operational Moves
Neither side may make operational moses hfe the Hirt Command ye
bets
10.4 Play
Sallie ose blr nog play tafe dep dee
‘neo arts wth te avange’ mgr folie the advange ls
tne equal. the US stars with the advantage,
Comins plaing unt the completion of he second Command Cycle
+ inti scenario ignore all Event rls caing for Arr Ses and se
Aissiption
10.5 Victory Conditions
‘Both payers have te same objective in his scenurio — exis positon
covering the bridge in Hex 1508. Therelore, he victory sondion are the
fie for thse A the elf te exe Pommeea Ppt eps
izing any two ofthe falling thre bidings ins
*i0.i81 1-191
209.1210,
09
SOLDIERS.Control of Buildings
‘oh players have ogi umber of ale me in bling neither con
Is i
1 bth players have ale men in the tung, the one wih the greater
unter cont
relays lam ate wen cccupyng the bing and
eons
"1 ther payer hs able men nthe bling, done with more men with
sipht to any he of the bulding convo it
10.6 Events
\Wen Event A or B oscors advance the appropriate marker along is ask
{o ida that th event as occured
Firat Fvent Az The Weather Clears
“Theale condition becomes Clase
‘Maximum sighing dstane is aow 15 hews.
First Event B: Unusual Event
Roll the 10 sed de onthe Unusual Event Table
Second Event A: Fuel Dump Ignited
“he building sn 2209 tr otto cota a German fel dump. any hex
ihn wo Rees ofthe uiking asthe target fire at any ime daring the
Drevows Pe tion Phaser explodes apd urns for the eae of Ue
‘ena Io, ignore ths even.
+ 1fany men cup hex 2209 atthe time ofthe explosion, remove them
from the map ~ they were kl.
1 Place smoke marker in hex 2208, roll the sided de and eer tthe
state inter (o dtc in wick dizection he smoke fromthe baring
bulding dif): places second sake marker ine ex adjacent tthe buing
Inthe direction idisted by the sete esol (the diel! were 5, for
hampes pace te second lane gusts rin 210
“Tact into which he smoke drifts hecoms a smke ex forall purposes
forthe rt ofthe separ (see 121 forthe effects of SOK)
‘Second Event B: Bridge Demolition Triggered
(ne ofthe brdacs was wired for destruction before the fiefight hepa, and
eran let sets the charge ol the sided de
‘ona rll of 13 the bridge in 1808 is destroyed.
ona rll of 46 the bridge in 1813 is deswoyed
Aestoye rile bx becomes angus iver hex forthe ender
ADVANCED RULES
Introduction to the Advanced Rules
‘Althe begiming of xc sensi players musty fs use inh cena.
‘The scenario insuton assign each player a mumbe of Force Points (FP)
Which may spend to buy und, artilery support and radios, ext an
‘nen, ead hey wen, hl ct, anger, The us
11. EQUIPMENT AND CARRYING
LIMITS
"Every man sar each scenario with he wegpon sted on his counter and
two liga ofano (ules is sad depleted: 19.21. By expending
FPS, you may buy atonal equipment athe begining of a cearo. Men
‘ra alo tk eaupmen from abled me adr exchange equipment with
‘only active neha alent they wish by performing exchange equpnent
Developer's Note: The ern “ammo clip" as wad nthe game des nsf
Pista eps oso =n course aman na fly equipped Sgoad woud
have move tha 2 clips of ammo Instead it isa comteniet way of refering
tou man’s amma suply in ieremeats. So alps an abstract unt of
‘munition sappy
—
SOLDIERS:
11.1 Carrying Limits
‘an my cary ont one weapon ata Me man, 2 amy Say.
‘One tem from this column:
rio
1 one part of dismantled HMG or MMC
#3 sabed nan (113)
And two items from dhs column:
‘stchel charge
4 premade
“There ls one exception to the above limits: ametirower (15.2)
‘Al causpcnt earned bya an resondd in fhe mas ox on he squad
sheet 19.51
11.2 Weapon Markers
1a man carries weapon ober han the one ed on bis coum, place the
{appropriate weapon marker on him He then considered wo be carrying the
‘reapon on the marker oa.
fama abandons = weapon ma hex pice he appropri weypon rake
‘nthe ex to show thatthe weapon there
11.3 Carrying a Disabled Man
|A nin the tne hex a a isabed an may pick up tha man by perform
ing an exchange equipment action
‘amano growptat ves wile crrying sable man ust spend one
sal AP foreach Hex entre
“A man iy drop a sable ma fo fe, at any isk eel
4A man that sure damage while carrying a dsaled man automatically
sop the an
1 inant perform ony movement setions while carrying man
12. GRENADES
' player ay spend EPs give his ten xponive ane smoke grenades
Genes cari by «mn are corde on he squad sheet (9.5) an ach
fimea grenade fused iis noted onthe squad sheet,
ae rea dap A ie and German en witha Mae
hk, G2 ras rit may Tre grenade by performing tee grea
12.1 Throwing a Grenade
‘An wiv an ay dnow a expan gona ty ex in ange by some
‘cing stow pene sto. Teas may move ad fie inthe same
(02.1) Grenade Range and Target Hex Restr
imei an set nd wo ore ha our exes if win ino ok hate
aot sce Ges the Grenade Weapon Tables)
rk man ina bling may nt throw a get at an unseen target if the
110$ woud pas thou hex conning pat of the te bling
OR man may not tow a renudc aan Uncen rg Whe LOS WN pss
rough mor than ove woods Rex
{12:12 Group Grenade Action: If ania» group i throwing»
eae, tere nthe op ned nt throw ads bet all mas expend
i on mania group tos rena noone hex and ante an in
tht group tows «rsa fee mo dierent he. tose et
Costeé dvr sd such come he prop separ AP eens.
(1213) Risk Level Restriction: The kaolin owing» ered
Atpentupn tetera twang mam cep abt Whee oF mis
fone nen se
‘Can hat
Cattous, my trom read From:
any ex nti eer sia
ay, tay rw rena from:
‘any he notin ey sigh a
Zi) Covered or prtesed ot that a enemy cup.
‘Bold or Agree, may stow peng roms
612.2 Resolving an Explosive Grenade Throw
‘ng tle
Explosive Grenade Throw Procedure
I ieterto the Grenade Weapon Tal Usethe “serge oer
Can see tget bers te "nce Ine te owe tak
Sek tie an ft tw wo fd ie cares
SiN hth cance scorn he Can Stel Cage Canbat
Kiar cat No ose mos ase bases
Soi ose te
“ees 0th se mish and ay ttn 23.
{Tie es rn ne cane 1 de ee ais
(as
ties is qa oor Ws han ie it sac. he rena eps
th tat ex sl ese he mun eek damage 229)
(1221) Modifiers to the Hit Chanee: tv e ates we
‘renee! Charge ies ea oy do bese be Tee
‘anand Ft Sunny
>the over rade te pe thet 1 fra ulng
snl "S rapiiton
rtm ot gc oe ag te econ for aa
sad 75 ra pt
re tren boosh hei 1 wt can
Tibet tate oes rtd bcp ee ea tte cane
{Hfaovng sen wp inte ee hat ee Bt chae
fee icc ors rae tow faded bw tthe re ay
sil eto bc Suomacay ater 12 ules lls
iD,
(12.2 Grenade Damage: When a ars esi by an explosive
treme, rete Iie horde erst or ach nt ho
{ini m nw lr be Dap ine on be Goad Te
the man euler rhe “Dm” ee
ncn fl ase sare a bet he ne
Peer erect
unmet haf Sel of 18 buys ki a el of es than
Vs Spree
12.3 Explosive Grenade Malfunctions
‘When 10 i rolled while resolving a grenade tow. «posible grenade
nalunction occu Ral be [sed de again an refer the Weapon Check
Tne ofthe Grenade Tablet gt oat ofthe following result:
4 Seater: The greaude seater, then explodes (12,
§ Dua! The grchadeaocs mo explode (t's il stp
* Explode: The grenade explodes whem or ner the ters apd, Rl
the [sed die aain and ele the “Dragnet Grenade Dae
tube (regress othe thrower's locaton to ce how he thrower ast
[tere ae otber men nse ol thei or each one and refer othe
appropriate Tne ofthe ble sce hw each af them fete
12.4 Grenade Scatter
$a thrown grenade seates, the active player sols the edi and ostes
the result onthe maps Scater inate 1 fd in which he ajacent othe
target hex the grenade lads
a2.4n Reading the Scatter Indicator: Tie scar indicator shows
"explodes in hehe acer othe args nthe dso inde by the
‘sed ie revalt
“A prone may ot cater mothe ex fom which was thrown, Hane
seater die result lls for ths. the grenade lands inthe target ex and ex
pes tects.
"A grenade may not ster int abiding o illo ex. Wf such seater
‘Scale for, the remade is assed to bounce off «wll aod explode
hurls
‘1 there are men inthe he the grenade scars, oll for damage for
ich man as deve n 1222
12.5 Smoke Grenades
A stoke grenade doesnt inc danuge on men: insted it retest
follows
‘Smoke Grenade Throw Procedure:
[Determine the wind direction Ifthe wind drcon sare hoon dee
mined does no change
6
+ Ihe win ction hs at been determina fora previous smoke gene
throw, rl the sided dead eter othe seater instr fo deterine the
Sha nets plese Win tart hemp whe Se om
‘nthe direction ince Wythe dial o show the wing direction
2. Declare a target hex. The hex need not conan any enemy men and may
‘oman renly men
The cage restrictions of 12.1 spy.
23 Roll the T0sied eto resale the throw as if throwing an explosive
remade
Hol the sided die foe seater if called fo.
“IVa weapon check occurs and the resting ls 10, the smoke is lesed
{nthe thrower’ hex he mt harmed
4 Pace to smoke markers on hs ex undone the hes ain
ent to the ingot hen tn the current wind diction
02.51) Effeets of Smoke: hex wit stoke marker hs the following
characteris
igh ule es 6 backs
The hot is considred protected tran.
* Inadon wo normal eran ofr t chances are reduced by one
‘when fring Ito OF out the Bes
112.82) Smoke Dissipation: Sums nr seni in pay un whe
sa of «teal Action Phe, the active player rolls Stake Dsites
‘ven At tat tine, all smoke markers onthe Map are revs,
‘Al pike martes att remand th end ofeach Command Cys
2.59 Smoke Inside Buildings and Pillboxes: When trowine
smoke grenade ara buliag or pilbon hex, the modifiers of 1221 app
Whe throw is successful, the grenade emits concerted sok isi te
sucue, Pace a smoke marker ithe hex blo nan ajc RX Ce
“Snake 4 igo ilo hex does ot ha thf ested in
12.1 The ony at tnt men nthe ben may acon fe ation
a ay ot ce ou” ofthe bet.
* Sc ta lng pillbox docs not dint ax descr in 12.9,
‘Te soke venus unl fe endo he carat Command Cyto Ui
man inthe Bo tow the smoke Brena ut he bx y peroring &
Temoveshoke maintenance action (1259)
* It smoke thrown stan igo plbox hex gue i ito
atbilizorpibo e.the i docs ot sr: oa lt ad we
smmker
(02.54) Remove Smoke Actions: & ran in bug pillbox hex
Seta snk emitng een my throm ou fis et tos sce
onan, vont hex by performing a reove smoke maimeance
The active man spends he regu APsand moves the smoke markers
to an adjacent onbuding, nowpilox Bex. Adj the smoke Git
secon
12.6 Rifle Grenades
G13, rasa land’ grenade (explosive or smoke) may fete grenade
from hs fe by conducting the fire rend maintenance ation,
(12.61) Rifle Grenade Target Hexes: Any hex on te map tht ests
the following reqiemeats maybe the tinge of 2 ite grenade:
"The hox ust be a le four hekes say fom the Reng Mah,
The hex may ot conan buling or pillbox
(02.62) Resolving Rifle Grenade Fire: Resolve s rie erenade ston
ss ifesolving a getade drow action, using the Rife Gremade Weapon Table
"Use te seca in ihe target bx is in igo he ire; use the “un
seen line not in sigh
No meifiers aft the hit chan
1 Conducta grenade nalfsion check ifthe wane fede et ia 10.
1 ters of smoke are the same as for throw premade
the target was sec, use the “seen” damage ine Ifthe args was un-
seen, ue the "unecen™ damage ine,
(42.63) Rifle Grenade Seatter: When a rifle grenade fre esl ells
op seate. the seater rect 174 onal he fren tun the ee
rehltanthe hans bat never more tan five
"The seater procedure is dena to that for Auer Seater (17.8,
‘Example: Ifthe hit chance 1 and the die esl i 4, the scr rea is
tivaes Ifthe de real i 8, the sate resi ie.
SOLDIERS.13. OVERWATCH
“Hadley was a god tpical american om the verge of bate: but he
had a have one of ir clove fend evineal wounded, a mani whom
he'd played, worked, rained, sufered before he was deeply moved bythe
uring a ade rn, a an or group with a way or Righer ik evel may
beput on overwatch, A nan remains on overwath ti Nerve nother
‘order ruth cureal Command Cele bis. Overwath ire modifies the
Sees ol ofall enemy reaction fie emp condictd insight of the
Sncrwaching man ad an verwatcing an tay veacton fie any punber
times duro an Action Phase
‘= A'man may nt be assigned to overwatch during am independent turn
13.1 Overwatch Procedure
‘The active plyer condi overwach fe as follows:
1 Choose aman o group in command ofthe ative leader. The en must
belgie to receive orders. Give te nan or group an onder fom bea
Uve leer, and expend our ot his A
1" Pace an Overwateh marker atop the man or group show tht they
decanting overach
a check fr weapon ainctos: Rol the 1a se and cont he
‘eager Check smn ose weapon check ecu Ary de ether
than one ealing for 2 weapon check has 09 eft
Te weapon ees eal for cond he cesk.Aweapon ht ns
cot of ammo may contrite to overcharge crrent Acton Phase
{Gamo te Uvcroateharsee me end OF me Crem Acton PR). 8
‘teapn that jane may to ot place an Overwatch make)
You mt ches for weap malfnetion athe egiai feck Henly
Acton Phase ta aman renin on overwalch
£7he Overwach ee rhs end when ap. oerthing mans given
‘Tooter onc, anda end ofthe Command Gye
13.2 Effects of Overwatch
‘When a man cond reaction fein sight of enemy men on averwaeh +1
hing an night ith non-atomatc weapon, apd 2 for cach over
‘hing an in sigh with an automatic weapn.
Aran on veratch may condt react fre any numberof ines dur
‘ing an Action Phase; o mo place a Reaction Fie marker onthe a,
sor in overotching man
Example: 1. group of roo US men are conducting aversatch ire, One has
tin Ml and te other a BAR. +3 wil be aed the olermest rolls ofall
‘non in their ht atin reaction fire
24 German man wth @ machiepita on oerwotc. Another Gera
‘moves acroropen ground into a uidig, The US ler announces a 0
‘fhis men idk BARS (two diferent heses) saw the German move and will
‘hompt recon ne ot om. hes are sii oe vert mat
‘nen shey make thet alermest rls, 2 wile added oer rls The fet
{Simm Inte 2; the IDsded dei roledrevuing io 2. Orda,
‘he US man wld be abl a conduct sane feo! the moving German
nam, ba becnse 2 aed othe he rol forthe overwach the man ay
‘nt ik fires he does oan miss. Te second mans rolls 8 ordinary
Ine mould be alowed to quick re, bus Because ofthe +2 for he automatic
vera fre the die rol 10: he can't even fre
(43.20 Effet Limits: Oversotch additions w enemy ection fie len
PAZ Rat te umuiwe, upton mam oy © igure erase
tims in encse of fie
sh reaction fire may eff by overwatch fie ro any number of hexes
Insight AR overwathing man or group may affect any numberof reaction
fc thle ish
14. MEDIUM AND HEAVY
MACHINEGUNS
Jour of them yl ‘Kmeraden'. and waled forward as 0 sur-
rene Bat when our men ara 0 mae Be pritners. they dropped 0
the ground and an MGE42 behind them wounded si oof tm Bos
SOLDIERS.
Players may purchase Medium Machinepuns (MMGs) and Heavy
by spending Fore Pott [se 19.4). Machingun crews av heavy weapons
solders, designatd with an “H."
14.1 MMG and HMG Crews
ch MMU and HMI 5 representes by a weapon marker and to O thee
‘nen threw. Ith US payer purus an HM, be es the HMG rarer
{nd soldiers Reed, Scot, and Taylor. Each man in the crew is comidered
toe carving or operating par ofthe weapon
‘Each US MMG has 4 an cr, labelled “a” and“
‘Each US and Geeman BMG rogues a 3-man crew beled "2." ","
and "2")
1A michinegn crewman may receive an ode fom any edly leader
cor an indepen over trom aa ingpendeat cit
(44.11) Initial Deployment: 1INGs aod MMOs and csens amy te
Seployed hide a the sar of scenario. I so, white the het Teton of
the weapon and crew on the squad shee (185)
The weapon may be deployed "prepared fr fre" (weapon side up) at
“ismaned” (sate ie): ou mus indicate ts tom you ghd
(a4.12) Revealing a Hidden MG: 4 hidden HMG oe MMG (nt crew)
Is placed onthe map the first tine it moves ies ori sighed by ah enemy
*Tfenemy mena dee to conduct n operons move, bat would not
te allowed mate the meve if they knew about a biden MMO or HMC
(becuse ofthe She range rerction 63) te owner of the ide HMC
‘or MMG ts the option of revealing before the move fade (his preven
Ung he eperatioal moe sitogsthe) or wating nt ah ney a cts
Sigh ofthe haden MO (tho topping the operational move snmoitly a
Thame). Ifthe MG's oer chooses th ner option, be may amp ea
tion fie athe moving enemy man ay soon a5 he revel locaton This
igthe only ease in which ean ire ma cu rine ap operational moe
Tea cauina o wary ma enters ex probit by hs Bek evel res
sion (722) beats he dds know of hidden enemy HM or MG, te
MG's ower must inedstly reveal he MG (nd temp rection fie if
Iso chooses): the moving manor proup mast immediately op inthe He
fring that Actin Phase ae
Once a hidden MG i reveled, it mains reves forthe reminder of
the sen,
(1440) Non-Crew Members: oy a at oily eign as «
iter aay Soren pase in A hn
form ancitunge opipoet cen wie cev maceroulcpro e
‘onan th ern he change on ped set
* Nee tt crue hs 9 espn rh par he MG
Jonge ins pelo unis) eve, wi beamed
"cnt meng ume pura fn fe HAG
ce MIG, "Tapio he ht cee fing an efron
‘eon =
14.2 Moving and Preparing an MG ©
When any member ofan HMG or MMG sew moves the wep ik
Tetontzy come dani pte weapon mero fa Sn
SESE" setae fees ge eo mre
Siky one ovmamba Make athe ad set ery st eh
‘nae carping pas of enh
A dnmanog MO may abe ed oil is prope
hc al pars of damned HM o MMC i te se es, ll
fate non Whine apn pare. be scape i
polio lu weapon ie tow tr aya fe
Sn pacd MO ena jue al ne
(442i) Fire Ares: ach ine an HMG or Mi pear he ing
slr st pow acon be mu ovun a pee banc ore
{or The weapon wil ny be eo ea meen 0 ogee
Sard ean the aoe
wits hice HM or NMG propre ening fh cr
theming lr tide rfc i se at
ARES Nandy hee Tile be Se ex.
(0422 Changing the Fire Are Toe onig ployer may chnge the fre
se cP Gees HO by hint mnber oan the fees oe
Seger ow prtrna pnts Ml mabunce ce ang
SEER Eich tae mnpe emperor eo
7G6 HG Fr As
14.3 Kiring an MMG or HMG
‘A prepared HIMG or MMG witha fll rew may conduct quick, sustine,
‘or overwatch fire lke oter automatic weapons, bt only tret inthe
weapon's fe are
‘A prepared MI maybe red wih one Iss ma than tf crew but the
following penalties are appli
‘The hit chance is reduced by evo, in addon to any tern modifiers
+ 1fa menponclek oscar, ti emsing de fess nceaed Oy tice.
[8 sesul above 0 ie consdeed 10,
15. FLAMETHROWERS
A player may purchase lametrower a! he man ows itt the start
‘ofa scenario spending Fore Point A man quipped witha fametrowet
[saheay weapon soldier andi represented by ase couner "Mura
{br the US: "Marek forthe Germans)
“Marck and Murpy muy receive a ode fom any fin leade or in-
dependent command ci
15.1 Firing a Flamethrower
‘A man witha anetiower may condit sustained or continuous re if is
Fisk levels bold or aggressive. Aman may noe conduct quick fie with
Aanetirower
(5.0 Flamethrower Sustained Fire: Sussined fie with fme
thrower affects every man inthe urge ews wath grenades
“Conducta weapon check each tne the flamethrower fe
(45.12) Flamethrower Continuous Fire: Costinaous fre with «
Aamethrower represents log seam of re aginst a single rset,
* Continuous fie is tesaved adhe sameway as ssn arthrower re,
‘sing the "Continuous row of the Fametiroer Weapon Table
When mung thereto weap chek ne sometng =
aid tT the te rut
"AS with sstaied fie, cominous fire may tigger enemy reaction fie
(4813) Flamethrower Range: Te maxi range of ameter
‘ted onthe Weapon Tale The minimum mg i's ameter ae
{Mamethrower may aot ie aginst» ret sown en
(AS19 Effects of Terran: Trin oes ot ast he hit chance or damage
roll when using a famethrowee. However, ne of flamethrower is probed
In the flowing stations
nah hat Nt 3 THE 9 Ngo lox ex unless the
how adjacent te ret
A famethroer may not be fed through all ese unless the hese
order the fiers bx.
(03.18) Suppressed! Targets: A man resives no tents for beng sop-
ress whea fired upon by flanehrower, do ot reduce the hit chance,
(08.16) Flamethrower Damage: Tae Fiamhower Weapon Table in-
les two damage rows: “light” and "heavy."
distast oF by cominuous fe fom 1,2, of 3 boxes dian.
Use the light" ow if the targets it by sustain’ fre fom 3 or more
exes distant or by continuous fie rom 4 or more het dst.
(05.17) No Reaction Fire: fanetuower nay note fire in ection fi.
18
1522 Carrying a Flamethrower
‘ametrower may carey pisos, pal imo, an grenades, it noting ele.
This is at exception 111
(as. Bxehange: A mas may take a famsthiower frome ely man
"0 which twas orginally assigned by peefornia he exchange eairen
‘don when inthe same hex
"Place a anethrower marker onthe man aking the weapon apd ot the
hangs onthe squad shet make sore te mun aking the lametowe i
‘carying too mach; he my tad equipment of courte, or drop Su)
‘Aman other tha the mat originally mune» artbener eee o-
‘estvely (he's feng an ena Weapon,
The hit hance i eeduco hy thee ahr all ther modifies.
* AGG fur fo the weapon chek dra,
16. COMBAT ENGINEERS
Both players may purchase combat engineers athe stat ofa seni by
setting Fawr Dnt. Combat enginer have special smbut ees
{ae capable of using satchel charges,
* ach engincer hs his own weapon (a machinpiso or sub-michneeu).
f An engineer may resive orders fom any fiend eae or indepen
cmmand ei
16.1 Combat Engineer Abilities
Combat engineers receive spied ast ining, giving them the flowing
(06.11) Hand-to-Hand Combat Advantage: When a combat cnsncer
is patipating in hand-o-hund combat, 3 the to his die roll (882).
(46.12) Minefield Detection: 4 hen mine is exposed when an
‘snginute store nbn aac te minteld (need sf acon tn
‘self The detection i automatic; no alerts diel is equired 18-4),
(06.13) Cutting Wire: A wire marker is removed fon the map i an
engineer performs the remove wire maiatenanes scion in wo ofthe thee
hese he wie vers instead of al thie (1832),
16.2 Satchel Charges
A player may equip 2 man with one or twa satchel charges atthe sat of
‘Scenario by spending Force Pins (in ation tothe cont of te engines)
‘go.z1) Cavs ying a Sete Charge: Any man ay cary sate!
‘Charge, but oly enginers may ase them,
" A'man may carry maxima of to satchel charges in ton to his
oer equipment.
«Aste care not represented by a coum; itis ecorda onthe saad
(46.22) Throwing a Satchel Charge: An enginse ay tarow a ste
‘lars when irik evel is ald oe saressive, uct ike throwin exenade
Usetheprocedare for resolving frenade trom. sate, meapon checks,
and danse, wth he fllowng exceptions.
4 An engineer must spend APS to throw satchel charge,
‘Aa engineer may thw a satchel charge no more than Thee exes.
* Use the Suche Charge Weapon Table to resale the thw
(46.28) Satchel Charge Peripheral Damage: If sich! chines ex-
Plodcs in an outdoor hes, all men in outdoor hetesaiacent to the pect
fe suffer peripheral damage, Rol foreach nan on te "Digi Ad} lie of
the Sucel Charge Table
ruse dannge les tx at We tne CATE expAES in 9
‘ili oF pillbox ex
* Peripheral dxmage doesnot affect en in bigs or pillows,
17, ARTILLERY
A player may spend Force Poin atthe sart ofa scenario give his side
light or hey atlery suppor Arilry sapport represents ingle ens
res depioye off map Lghcatlery support lows a player teu at
tly sks" on enemy postions dring play Heavy airy spon allows
‘player to cll aril strikes to, but with greater chane of suc, and
also allowe player to conduc an “riley barrage (17.6) before te a
of soem.
SOLDIERS.17.1 Radios
Whom player puch arilley suport he receives ari nd asians
Xo anyone man ine oc he soot mat be stl nthe aad
Shee) The radio i sd 1 alae ses
{17.1 Carrying a Radi: ay san ay cay atin tion is
‘her equip
"had ater a placed onthe map ube man ayn is ia
Sig fans omsappraed enn) a
(17.12) Eligibility to Use a Radio: Te mao which ai si
tlc he nd om naman he ao clay ss Now
Irs ther ha th man aay asic he rao ay
Mon ay net enemy rain
17.2 Calling an Artillery Strike
‘An eligible man with a radio may make am artery call by performing the
‘se ado maintenance ston when active or when an Arilery Strike event
ecu undecetain conditions: se 1725). An arler al represents
target must be corded the squad soe. The acual sie ads when an
“Artillery Strike event ocuts athe bepiaiag of a tactcal tra
Ary ow di nro ta ae ran em Grand shore ean —
17.23) may be the arse
(47.21) Recording an Artillery Call: The rgethex of analy cll
‘scott the payer wer down the hex namberon hie sand set. there
fre ther arly cle set tobe rescved on hisses, ne wes Jose The
alton te ist avmlai line on te nu she
(17.22) Forward Observers: If man with a raiocanot se a given
os, bu ca soe tend, non-suppressed man that can. an artery Ske
may be called agaist he hex by having te maa with the aio perorm the
(07.3) Double Call An artery cl against a given ex maybe repeated
anytime before the fr called srk pacts, by performing the use aio
{hon again. This called a doe call and increas the tance of he eal
‘oing trough (17.3)
hen duble ei i made, ad & 2" noaon to he orginal on
the squad set
(07.24) Cancelling A Call: Aa eligible man with rio may cance any
‘nresovedailey all mae previously hind by peetormingthe se
‘When call is ancl, cost he get hex aber o the squat sha.
(07.25) Event Call: nation he normal al mod as cutine’abow,
‘ich payer may make "fee al” ihe rolls an Arley Strike event when
Ie creme no ureslves requ rere on bis sua she! Tra player
{ald reso an uaey site when he event oa he ia unre
fall eorde), he mus resolve iI he has no ell recorded he may make
1 foe cll nent.
17.3 Resolving an Artillery Strike
A player resales ae of his resonde ailley calls each ine an appli
Acillery Srike event ocur tthe bepanng of aac tr, Refer othe
a Ailey Strike even occurs he player wo mage the all immediately
cits the following eps
Artillery Strike Procedure
4 Determine Arier Type: Rete to te apocoorate Arie Cal abe
(aceon tothe etl et support bought) lhe 10d he to teri
he ell ge trough an, I 0, what type of ailery is bing. fed.
‘AGH 2 wo the de tesut if a doable ell being sesolved.
IF tbe results test cal the els wasted cross the hex nue on
your squad shet and stop this procedure
Voluntary Suppression: Announce to your oppanet the map zone thst
‘onaine the large Bex. Both players may now volar suppres any ot
tll thir men on the man.
‘3 Determine Impact He: Ansounce the urge hex and fet the Ailery
the I0-sied di to Setermine ithe srk lands on target or seater I the
target hex contins Target Acquistion misker (171) sabre the vale
“nthe marker or 4) from the de rele
the rev cals for seater, cone theater seater procedure to dete
vine the impute 7
SOLDIERS:
4. Determine Damage: Determine tho ffs of damage on men, equipment
target ex aumber en your squad sheet.
(07.39 Target Acquisition: isn ane sii obered bya qualia
frenly mar subseuent srk against the intended target ex wl Be more
if any lender o th adioman iin sight of he age hex notte impact
ox when anally sk by bisside is resolved, place a Target AcqUi-
tion marker i the tract hex ("=2" sie Up)
If asecond strike against that hes occurs, surat we fom the Atileny
Sts sinwll and th nended target how i tl in ig of gain
‘man, ip te marker the "=" se
"The third, an subsequent strikes again the hex benefit froma —4 adjust
sent 0th al
17.4 Artillery Scatter
Wan airy strike sears, the player who called he strike conducts the
following procedure wo determin the acl inact bes
Note tut lowing seater procedure alo ud orev rife grenade
scater but the seater rest teria erent (126).
Scatter Procedure
1 Rall the Gide die and oct th elton te maps sate indo
2. the iecton ofthe sate count numberof bees fom the tree
exe tothe seater rest obsied onthe Alcty Stake able ets
ing ailery seater or fom the difference Between te fit cance and fie
‘eval if esaving ie gonad sate.
Sethe, ll te sled aan and rel t the seater instr
th indeed by fhe ssond Yl Thi i ta pe foe
Example: The US player is reson an airy site agit target hes
intone 2 of map A: he purchased hey atlery spp athe being
‘ofthe scenario He refers o he Ary Cal Table aed "ese Sp
raion so ene es Orme hel eee
ligt shes Had he mae double cll aginst hs het, 2 woud hav een
edo this eral wich woud hoe poor im hea) sels) The US ployer
‘ow announces that arerysincomin incon 2 map 4 and th Geran
ler spprestes al Ms men in oes? end 9 they tthe dit). The US
Dlner nov reer 10 he igh Shel artery Ske Table and ols the
"aided de agai: he rol a7 (89) which indices the shells seater 3. He
ros he sided de and refers athe caer inden on ap: he rll
(4, indcring south assuming" i north). He counts 3 hes south of
the tare het and rl nthe scar ncn th tne hele 4
‘Sout rom the new ht he counts hse othe is the
inpat hee
17.5 Artillery Damage
‘Be iat her by eferng toe inact agra fore ye faery
‘cual Tred. Each agra sbows the level ef damage inured inthe i
‘mage or Lig damage.
‘+ Forevry hex containing an win thre hess ofthe npc er, Icate
the coresponding hex onthe appropri Inpact Dug tid th evel
‘of damage inurl in that hex
(G7.51) Destroyed: All men in the hex are killed If the ex contains 3
‘aniding oF plo, the strtre Becomes rubble: place» Ruble maker in
the ex he hex as po strate, bast rater oss lace a Crate marke,
(07.52) Heavy and Light Damage: Damage is solved fr cach man
(Deity wun tue nun te Tees diet nn be gh
heavy” ine ofthe Anillery Damage Table.
‘If voing fora suppressed man sbuact 2 fom the del,
{poly damage modifiers for termina ifr fre camaae
"Example: Cominuie the example fom above: The US player hs determi
‘edhe Impact hex an ees he impuet dagra tha ll mr hepa
hes are hile, all those ajacen safer heavy damage, and all within ovo
exes ofthe mpact hex se ght damage. There sa bulge Impact
‘hex (us nomen) sth US player paces a Bubble marker nthe impact he
Thon es Cannan mam fren she ip henna
{Simao heres fom th impact he. For the German man the US player
‘rolls a'9 onthe Arilry Damage Table which is reduced to 7— the Ger-
‘mans sha one suppressed theses) which Ml him. Fr the US ra
‘he US player ral a9 aswell he US me di not supresshemseies
‘though they should have) whch noapacttes him
1917.6 Artillery Barrage
sinh ina mene (19) pus MEY
ety spore haste option wo condita barrage ring the ey's
deployment Ifa barrage dale, the defender may ot stack say of his
‘en in his inital deployment and aay pt conduct operational mines plot
‘othe sar of play eve if otherwise cpl). The cero isrution ray
stadia bate eles and eons,
18. DEFENSIVE PREPARATIONS
‘The player designate as “the defender” na scnario (19) may spend FPs
to buy defensive preparations sch as amoulag,eehien, barked wie
‘minefields and pibones. These ate deployed with his ores a the bela
‘ing of snr and are represented by markers which replaced on the mp.
+ Betensve preparations may be placed ante uc area peti
the scenario deployment isirvtions except building or water hex nd
only one defensive preparatin my occupy a iven hes,
18.1 Camouflage
Canute markers are placed in exes the beginning ofa secnai, and
‘may othe moved. Men poy mo extra APs enter a campulesd hes and
‘etendng en na hex with’ camouflage marker ae ways comer
‘amouaged
‘Camouage has the follwing fics
{An open hex witha cameuflge maker i considered covered covered
The hit hance against a camoutape her eroded by I. ination fo
ter mois
"Camouflage does aa lock LOS,
«Sales belonging wo he player designated asthe atacker in senaio
18.2 Entrenchments
Entrenchment markers are paged the man ving deploymone ad ay
ot be med. Mon pay’ entra APs to cnet entrnchrens and maf
‘Thee withan Enea marker always comiered inside he ententment
Entrenehments have the following effets
‘Aopen ex witha enrenchnen consists cover tern ty have
neat spon ete a reed fe
The hit hance and damage rl agsnsttargts in entenens re mii
(Hote hit chance and 2 damage rls) nado to oher mies
forthe ex inlaing suppression
‘An enrechment does to lack LOS
= The ene or enrencmens are received by soi of bh aacking
and defending player.
18.3 Wire
‘A wie marr ple on he map atthe begining fast an rps
barbed wre aid acts Tre exes the he he mre cups and eto
hetes the armas on the marker pointed Wi maton ny fn lcs
‘ne map uml removed by remave wire miatenance scons
(48.31) Placing Wire: The defensive player paces his wie markers on
‘he map during deployment for a scenario, He rien the market om
which three hots the wire cee by poi the wo aos on the ator
mtd hese ane ae Mae? # ek
‘Once placed, Wie markers facing my nt be changed
22) Removing Wire: A wre narter is emoved from the wap if
perform rrave wie mamenance ation in al tree hee covered by the
fire mike
Allthree remove wir actions sed ot be performed in hese Action
Pros. btu al thee Rave Been performed the eet ofthe hie cm
inet appt in al tree hees. When man performs the remove wie se.
on, he ting player shuld woe on hs gud set the Bex in which
"Ti enainers perform the tenwove wire ation ia wo ot a ite tankers
shee ete, the wire marr removed
(48.38) Wire Bifets: Wire affects movement actions ony thas ao
fst upon other ations. The thre ewes covered Wy wie mks hav te
2
following eects upon fiendly and enemy movement
* A man must expend 3 APs to eter a ie hess may move no farther
sh that Action Phase fhe ay perform nonsia tite nton, howeseh
he as APs remaining)
* A'man mus expen | AP 1 eae a wire ex, in alton to he onal
cost 1 eter the aac hes
(18.4) Minefields
Minted bought bythe defender redeployed at the beginning ofa senso
sect they ar actully pel om np, bar ocaton oe at
tm the owning player's agua sheet. Once aici saga tot he
itmay nce move. A Motil marker ial pice onthe ap dar
ing play when "revealed tothe enemy payer
* Minefield have no effect upon LOS offre
48.41) Revealing MineMelas:‘ punsti's positon is reveal when
nenemy man ene the hex conning he mined. When this ou ot
the fs time the enemy player's move interac by the felling
procedure:
Minefield Revelation Procedure:
1. The reactive (fending) player announces the presence of the miei
sd plies a mined marker inthe ex
2'The active player makes an alertness roll with the 10sided des
1 the rest es than req tothe ghest na ve ating he
ing group, the mini was ttc before they etered the hex and ty
ae placed back in the he fom which hey entre The APS spent to emer
the hex ae il pet.
11th resis hishe than the highest nitive rating i ho gry, the
senor the mini and one anne group (ender s cae) undergoes
4 minefiek atk: the ker men ener the he unharne
(08.42) Engineers and Minefield If sn engincereners a hex ant
‘os hidden enemy minefield, the minefields sutonataly revealed
an eemy engineer comes adjacent o when an enemy man tempt 0 eet
the be. the meld ks Hm tbe announced ler
(48.48) Minefield Attack: 4 mn tha undsrg0e infill attack in
mditely sues grenade damane ss indoors. Rell the Isat ew
refer to the damage "indore of the Grenade Weapon Table
(18.48) Revealed Minefield Entry: wan way ner rescaled enemy
‘inetd only iis cuerat risk evel i wary oe higher
"A man must expend 2 APs nen a roveled ety imei, and may
{Sons it e haw APY rmaning)
‘For cach man tat eters a revealed enemy minefield he active payor
rolls the [sided ie: ithe es 9 or I the man uadrpoes a minted
suc,
(08.48) Friendly Minefields: sisndly nan may enter a reveled or
hon Sondly minefield with no danger. but must expend 2 atonal APS
1w'do so apd may move wo farther tht Action Phi
18.5 Pillboxes
Pillboxes may be bought by he dteaing pape an pce onthe map d=
‘ng aepoyment: once paced they may tbe moved
(481) Entering a Pillbox: any mun tat ctr pillbox ex is con
red tobe ine the plo,
‘Up wo ive men may osapy a plbo
isd are dbl
‘A nun it piliox can seein all drestions
(08.82 Pllbox Effects: pox canes he eet of al ter tain
in the hex. except hers tern
Aman sides plot ray conduct ae or stained fire i isk evel
is wary or etter unis initive ating increased by 2 when aegis
resto ir
Mo iso pious ar lays spot the ative player never bas to
2010 fre a3 elbow
Tike bide, pox blocks LOS and is protected tein,
+ Firesguinsemen na pillbox imi according to he Teun and Fee
Sumer.
"A gronade oe shel change tow a pillbox s modifi acoing to
‘the Grenade Satchel Charpe Meier hae
SOLDIERS.19. PLAYING THE SCENARIOS
Eich semi a base situation apble of developing in a ieent com
hat encounter each time tx played. The paver ae signed roles of atack
rund defender. The defender spvena quer of Force Pots (FP) which
Fe tay expend w buy te foes he Tes he neds fo win. The atacker i
vena choice of what mison he wants fo attempt an aged uber
St FPs nda st of victory conditons according ta his choice. The defender
‘ray not know what the atacker's goal is unt the atacker announces hat
Se lve oth tere ail his istry conn ruta ra oe,
Scenario Set-up Sequence
Chose a senati. Read the entire scenaro ring! This is very impor
‘an hee are any nknowas rng play, butte information inthe bit
Ings fordh pages vend) Deceit wilson ihe U3 al Gens
Fores, thea conde he following steps to prepare for ply
1. Setup: Set up the mape as ndkate, and pve ach payer te appropriate
‘at shect (mae photocopies ofthe orsnal you hve out person,
2: Missin Selection: The ataker sre choses «miso and wes down
bis enone in te space provia on te squad sh, chosce determines
ow tany force pins hei allowed to spend: the defenders force pos
So mo ary
5 hay Foret: Both payers seraly expend er FPS 9 Du sus, ea
‘seaponsand equipment intllignse inst, ay eis onthe Force
Conte Chant
‘Each paver aos his expenditures on his sua shee.
* Mena equipmet are no laced on the map this ime; sory set
sour porated forces ai forthe mnt
4Tntelgence Levels Te players announce te inlignceexpeniures
anu referto he scenao'sItligence Summary. The dferencehtwenn the
Players nteligence expenditures dstermins the ore and eto of Spy
fet. who hs the adantaae at he sae'sDeinnine, who if amsone eet
{octet poration! moves before the fist Command Cycle. tnd oe
tcligence benefits.
§ Deployment The players place their en an equipment te map in
the seguence and manner described ia the deployment secon is Jeter
by thaintligene expends, Ith tack has pchased any aller.
Sport he may dete» tarage this te t force seatered dems
Seployent (176
{6 Operational Moves Ihe senri nrson oats levels per
mit players may conduct operational moves to
Ben Combed Gyo! Toe et Gromrand Cys hpi, Th payor
‘ett advanage commit comma hi fit in thin Conan Pas
19.1 Attacker Missions
act scenario has vo or three mition hoes forthe stacking player. Fach
Imission grasa teren number of Fs anda iferent sto cry cm
Shon he more FPs grated, the more fc he victory conditions, ARE
bet layers have read the cena materials, the taker svrely chooses
9.11) Objectives: Some missons give the atch onal hoes oo
ering the mssonsobjetives, For example, nthe Pre Bridges serio
{GO te snacker cones" Rat” aie mission een rust chose wth
Des objectives destruction of tne mantion depot orth dvsion HO fais
.2 Purchasing Squads
Payer mus expend a lest lof his FPs on squnds Gif be hs 30 FPs
tape atleast [Sst he spent ou sq. player may purchase
Sets namin tng ie ae Pap oan
value ie cour min. All oot ae ised an the Force Costs Chat
1) Depleted Squads: A player may buy quads hat sie scenario
eomba ones. These ae called depleted suas aod on sigefcaly|
an fal -equippe ones,
fo dete a depletd squad's ose, put all men of he ppropcate ad
seu or her sich recep) and nly draw men ou on tate
you ve raw five men, othe sur ofthe Urn eave aig
eas 5 whichever comes fs). The men remaining nthe cp constie
more han on of he oq eaders my he losin this way. I both
ar ran ou ofthe ep, replace theses oe drain and ontnue
feommand chi of ny tot ener fonctions second indepen chit
—
+ The commana chit of any lost Jer funtons second independent hit
oe te an
depleted gual has only satan sgoad leader, that ade saat
restricted by 6.22: the assistant leader has his print command rating
* Men lost 0 deplaton do not count towards eatstrpbic lows (6.28).
eames 4 pliner droing for loses ba dapeied squad dram lode
vith then aman wil 0 then ashe ear with (which he places back
Inthe cup) hen a mn wih 2. The lst man dra made the total naive
{so he tops drawing the men ft i he cup conte the depleted sad
andthe ls leader's comand ei wil function aan independ Ci dur
Ing the seenri.
19.3 Reinforcements
(49.31) Reinforcement Squads: Ifthe scenario isiractios silo, you
ines nthe Fore Coss Chat you ay also uy reinforcer ey weapons
soldiers forme pce Isilon the chant,
* Yiu may buy any aunber of tenorcement squads andor sty weapons
soldiers. ba expenditures for reinforcements may not exceed expends
or inal deployed aquads.
‘FPs spent on rclafrceriet suas do count toward the reuired bal of|
players FP that mst Be spon fo buy squads,
(49.32) Entry of Reinforcements: When enfin even ae il
{evens A OB: se the scenario setions ced Evens, rol he 6 sed
Sie once foreach enforcing agua an plac the squad's command cits
the mumbered space on te Commund Track corespondig tothe die sat
iT resale i 6 place the chit nthe srt pase
= "Tiseatr oman his ofthe renfolng sua ay be commits
‘Tho mon enc he map by performing movement ations and paying APS for
the map edge hex ato which they ener
1+ For purpossof rik level restrictions al map-edge Rex ate considered
10 be tend sight of enforcing men,
® Keatorcereas may perfor oma, nitenance, or suppression a=
ions unt they ae actly onthe rap
(19.38) Reinforcement Command: When nfoxcements enter the map
‘they maybe piven ee ender o independent order. Reircees a)
‘urs singly ein gp the option of the ning ayer,
In some cases, part o's eiforcing quad wil be on-mgp and prof mp
in this case
* As long asa leader remains off map he may give orders nly omen that
seals oemep.
‘hat are in command (671, and those that are sll off gp. In this ease, off
rap ren tht recive an Order fom an on-map leader ms enter the ma
in ex tat sin the leader's command
* Ia ear i on-nap ut notin mapedge he, he may give des only
"Asis sud leaders tha ave nyt entered the map away ave tir
printed command ing.
sn indepen onder from ay inden chin play enter he ap ce
fn the apf coun, they may recive orders normaly.
(09.4) Delaying Reinforcements: Reinforcements that ener the mip
‘uring the Command Cyele in which he finforcement event occurs st
‘mtr ine map i the 20a specie hy the senae isto. If they
‘a held of map unt subsequent Command Cycles, hey ma) ene i ay
rpedge zone adjacent to thse specifi
Yau ay model same meer fs quad an not oes. any ber
‘fa reinforcing sau enters he man the saad as & whole I eae to
‘her inh one
19.4 Other Force Point Expenditures
‘49.41 Intelligence: You ma spend up 1h f your FP on ntligence.
‘Aer FPS ure ape nd before deploy, lye evel ay
pot they spent for ineligence. The leserexpendtre ie sbesce fom
the greater to determine the melgence tierce (The US player spe
Spins on inlgene. for example, an the German spends. The
taligencediferene sea German 2)
"the tigen erence actermes the Order and manner of depoy~
mest and gives the player whe Spent more some init advantages (i
‘idl seenaro insicons
a(09.42) Artillery Support: You may send FPs oprchse Light or Heavy
llr supa
ayers with ater support receive a adi and may cll forties dur
ing play (17.2.
* Player with heavy atllery support may conduct a arage during deploy
nen (176).
(49.48) Defensive Preparations: Te deender (oni) may spend FPs
10 buy defensive preparations — camouflage, barbed wie, entenchuets,
Su 50 on. All efemve preparations re plsced onthe map during Seley
‘et, Acoli, whore loans re not onthe payer's ad shee
(09.48) Extra Weapons and Ammo: Either pls my’ exvend FP.
for eta weapons (steel charges, grenades, patol and extra ar lips)
which ay be dst this mena the per see, Make sre o mak
Your squad sheet carey to india who i caring what (19,3),
(49.45) Heavy Weapons Soldiers: Bah players nay spond FPS io buy
‘ren and cams hone hake wih eH" ID cole) gle Wh any
‘espns (fameower, HMG or MGs, oF enginse)- You may nt buy
these soldiers 3s sg; you most bu them iniduly
(49.46) Platoon Leaders f yw spend stout 3 FPs on Hensy Weapons
Soldiers, you may buy yur poo leaer for 5 FPs orient pi
toon lender for 2 FPS
7'plton leader comes equiped with two ammo cis fr the weap be
Nate tat each Se nas only one pooner,
19.8 Filling in the Squad Sheet
‘At he begining ofa game of Solder cach player should take copy of
‘he apropite stad she. The squad seats are wed rer the fren
5 plyer buys forthe serario and to update the status a he forces Sing
‘ly. Usea pene to mark the squad sheet (s0 you ean changeit ei): keep
Icsert fom your opponent unl he end ofthe scenario. Each payer ates
the fllowing information oni squad she tthe bepianing of each seer
9.51) Seenatly Situation Ne heme oe sens yO ae
‘heatacker note he mision yu choose tempt Ith mission bas mare
‘han one objective, note the ebjective
(49.52) Force Point Expenditures: Nc the ol numberof fac pois
‘ou have i spend and te following expends:
‘the number of points spent om neigence.
1 The level of atlery spport purchased (one ight, or hes)
(49.53) Squad Composition: Each squad set hs rw of boxes fo cach
Sua inte gare. Each bx corespnds oa ma inthe gud ad has paces
squad parhise
‘Squad ID: Each squad row on te Squad Sheet has a sal bora the ex
tree let; coor in his bo i you purchase the squad Fally-eqippes
Ifyou purchase a squad epltd, put an “Xin the bot a eos ot
the oes coresponag ote fost et
11 he squad i ill-equipped reinforcement put an “Rn the box
41 depleted reinforcement pot an "Rand ah "Xin the bo,
{nk ammospace. Note ummo comes a sypos scoring wo the weapon
itis for: Atthe sam of Scenario each man is assumed io he carrying smn
‘only forthe weapon he caries, Ite man exchanges equipment, taking an
oof a diferent ype, ors carrying psa, you must inate how mich
(teach iype he aying
the squads ul equiped, cach man is automaticaly urging two clips
forthe weapon marked om his counter.
IF the squad i depleted, cach man comes equipped with ony one
* Yourayof ours, buy any number fea ammo cig within he ei
sion of 19.) an dnt hem to your men st you see ius a the
Spproprite mime in ich ans ammo space
Grenades: Note any grenades each ants carrying. The grenade space is
vided into two spices, one fo explosive (he left hand box) andthe ober
for smoke grenades. Mark the appropiate number of ech,
Pistols: Iman scaring psa dete hk Cn how mach ammo he
has forthe pistl in one of the blak spaces provided,
Rado: If you purchased aller suppor, sig the rao to ome man by
‘engi ito one ofthe bank spaces provided.
Teed Carper fe men omyng nuchal sarge mec i te ane
the blak spaces
(19.54) Heavy Weapons Teams: The squashes has «row for
‘heavy weapons soldier These Bore a ent to orl sad bose ad
te illed in similarly. All heavy weapons solders come equipped with 2a
2
1am MMG or HG was prchasod assign ol of 3 ammo clips for
‘ourse, buy eta ammo for he HMO or MMO)
(49.85) Hidden Equipment: Net teks locations of all MGs, MMs,
and mines you pres nthe "Hien Eauipment section of he squad
sheet
19.6 Updating the Squad Sheet
Dating ly te lye al oti, nd exchange of eupment hat
(9.6) Killed Men: Wena tiled, we uss you sney wee
SOR RS Nadie Alas soa ceed es
‘ay youca stove head fom up apg po tied
epowthie joe doths yo my wat tone be weapon eta arog
‘ott may techs ier gens. A, nen aneny mn ce
‘hohe eu mt anmucebaie lat nan sites onh wh ese
Ih (Ofcouneyutay eave and on dc up veh Kile so)
9.62) Ammo and Grenade Expenditure: Exh ie sman expats
{cig ofamam ortho sta yor matin on our pad est
(.6n Artillery Cals: Exc ine you make an arly ll te the
tert ht fu ok ne fee Cao
om te gua ben
on kes Gobel mak 2" beside th ex aber
5 eon ss wt or cancins, ne er
i.69 Elguette Rule: Aen of payee yeas eh
thre sql snes ae as.
19.7 Time and Victory Conditions
‘Time: Some scenarios ast se umber of Command Cycles; ters ast an
indefinite nmber. Mer cach Corimand Cle advance tbe Tane marker one
Space onthe Tne Track and check the senario istration ts if ny
Special conditions occur at the time inated onthe ine tack.
Victory Conaitions: tere 8 tert set ot vielory condtons for each
sie depading on which missin the atcha choses. The terms blow ae
ted in the scenario vio conditions
Force: In ever) cas, force refers to the su tl of side's men that
uve actually entered the map at any time during the game,
Example: The US ployer wil win the end ofthe tind Conomand Cyl
1a leas 50% ofthe Geman forces sabled. During he hind Command Cy
te the US player dsables 75% ofthe Germans onthe map. But, before the
fed ofthe Cee, Second Bent Aocurs, which rings ash German sd
{2 mary ont consider when determining wha percentage of is force has
teen dabed
‘Fad ihe German bon unable to et enough of is reinforcement en onto
‘he map before the Command Cel ended the US player may sl hae won
Tat Second Even nt tae before the ea of th cyte the U8 pln
sou have won.
‘Control Bilings: Unless terwis indicated in the Scenario insta
TTF one player a at leat one able nun ins buling ad the ter side
oes no, the occupying sie contrast
2, bok players have abe men ina building the side with he reter number
Df able men nthe bling contrast
iad ale man there conta
4 Tf meter side has able men in balding or esr bas, or Bah sles have
ual numbers of able men in he bung ache side consol i.
"Vitor: In mos cases vciory occurs a the oad of « Command Cele
majo escheive. Refit to the intone fr specie,
Developers Note: Since the anacker choases his mision and ogee secre,
itis pale thr only he ul bn the srry candi fr het payers
Ins, herefore, the tacher's responsibility to ker an ye onthe itor con
tons and announce iether player has achieved tory orf he xenato
‘has eon played to a das: Obviously dhs regres a ceriin aunt ofast
‘erween he players We suggest not playing tts game wih someone you dont
‘As ong a8 we manipulated our on weapons individually and faced
weapons manipula inidually by he eno, we could fel he conden
of selcourage and hevoe determination
SOLDIERS.20. THE VIRE BRIDGES
Normandy, Jume 12, 1944
Allied forces have landed: the foct has abled afew wiles in fom the
oust Behind the line ib the village of Launay. German gucnon guards
[dpe crt the Vir, 2 union depend 2 Svon haelgerte >
Toon gu in his sector recone days a amore rowel he US offen
sive has ot terized
20.1 Map Set-Up
Q
2
“Maps Cand Dare arranged as shown, The water on map Cis he Vir: the
water on map D is a seam,
Battle Condition: Cle
Ute US player is conducting he Commando Assault mission e has the
‘pion of detaring night contins ar bth sds have deposed nd prior
Wang operational moves or Command Cycles He this eves his neon
fn ade for the cover of dake)
20.2 Defender Force Points
‘The Gueman player isthe defender and receives 3 Force Plas,
20.3 Missions and Victory Conditions
‘The US player isthe attacker and has choice of he msons
Raid: 36 Force Points
Youre have etl he om under he conan fan ail br
ios.
Objective: Desay eter the division HO (hex billing in zone 6 on map
C) or the munitions deor(2-be blag ia zone of mp C) Note Sour
shoce secretly on your Squad sus. The target maybe destroyed by 2st
‘het change exploding in any hex ofthe tre ry a allan pt eat
fing in any ex of he target
Suggestion: Purchase engineers and satchel charge, snr ater suppor.
Special Rules: The US player may not prchase uorcements. US men my
nove off te map forte nor ege of map D ater irate destroyed
US Vitor The US player’ chose ge desrosed and more than alt
‘this fore moves off te north edge of map D by the endo the ith Com
mand Cyete
German Vitory: Tae target ao destroys and more tha 25% of the US
Fence kl ur caeued st the en of any Command eye
Dave Can our wo aye:
1. Te target is deste bu at east $06 ofthe US fore ikl or cap
Hncapaciuted man i conor hile he til onthe map when there
fren ober able US men onthe map)
2. The age isnot dastoyed but a least 75% ofthe men in the US force
‘move off te north edge of tap.
‘Advance Patrol: 40 Force Points
‘The US offensive has resumed! Your ten have advance through a gap in
‘he dh German front
Objectives: Resonnter Launay and die all Gears fom the not ide
ofthe Vite, Your alvanee Ho soo on if vou encounter ""verubelone
remy vesiaance.
Special Rule: US men may move off he map from he north eae of mip
Diater thee Command Cycles
US Vietr: At the end of any Command Cle, both bridges are in sight
‘fan able US man ancl able German arose bridge nh he
Fiver. Furhermoc, atleast S0% Ralf ofthe US force ust be ou the ap
ind able.
German Vietry: Can occur suo ways
Te Atleast SO% the US force dsb or caper and at est 25% of he
2. There are oable US men on hc map andthe number of dled US men
‘cote numberof dated Geman en ae ead of ty Comma Cel
Draw: More than ala the US fre he moved off the north de of map
athe nani of disabled Geran rena lest matches the mmr of
SOLDIERS
Commando Assault: 45 Force Points
the confusion ofthe from ies
Objective Suze nd ol figures tha advancing US
foor can sep though te vilag
Special ules: The US player may nt purchase einreemens or move
ote ap
US Very: Ale eof any Command Cyl fore he ih, 0 German
tana nr fer ge nd US mena in or mere ea ops eagh
bath bps a lene 5% ofthe US force mu sil be abe
(Geetan Vicor The US hs ot he stay al he df the fourth
Conmand Cyl or moe tan 95% of te US te dade em
st any Consund Cyl
No draw pone
20.4 Intelligence Summary
use
The Geran ply ir evel Hen em (ne mint.
he Geman ne “entered” dpe
{11 US may condo operannal roves eee fist Command Cy
2h scene wiht veg
us3s
Deploy sane
LE dem ne Sara dgoyment
he GS may conduc operands ee he ft Command Cy
he US sane nt te aang
soa
Deploy simotancou
SEINE Chem aes tee” deployment.
# The US may conduct operational moves before the fest Command Cyto
{The US stuns wath he advantage
German 1-3
Sy sittnontaly
the German use ice” deployment.
4 No operational moves before the frst Command Cys
1 The US sans wit the avanage
German 46
Dep stmutaneousy
{The German uses “prepared” deployment
4 No operational moves fore the fist Command Cycle,
‘The German stars with te aan.
sd a
‘The US deploys fst,
The German wes prepared” deployment.
The German may cnoct operational moves Before the frst Commun
Gyate.
20.5 Deployment
Pays ate deploying snltancosly. pace ascteen aro the two Mas
lier deployments re compete. ope players deploying st, he deploys
‘ope, then the otber player deploys openly
German Deployment
‘The German player sts up his men according oon ofthe folowing deploy-
seat restricts, whibover sealed for nthe Inteligence Summary:
Seated: Ina least 7 zones on map C” Atleast one an mist be plas
in each one
Free: nay somes om an ©
‘Prepare tn ay zones on mp Canoe in any of res 3, Sand 9 of mp
US Deployment
‘The US plajr 25 up his men ia one 7 of map D.
20.6 Events
First Bvent A: Munitions Catch Fire
any target within one hex of the munitions depot (C/1206 an 1306) was
Sirol upon inthe immediatly previous Action Phat, a secs of explosions,
Thsbuiing hire Fre remaingr ofthe seman and may not be ented,
Ite US player chose the munitions dopo as his objective i he aid
isso, iis conser destoje fo vcr purposes
First Event B: Unusual Event
ull od Usual Eve Tae
Ey‘Second Event A: German Reinforcements
All German reinforcements are now eligible er sy fom ay exes ong
the soutneage ot ap
Second Event B: US Reinforcements
All US reiforeemens are ao eligible to eer play fom any hexes along
the nor edge of map D:
‘Third Event A or B: Dusk or Daw
“The Batle condion bosomes Mis
21. HEDGEROW ASSAULT
Normandy, June 20, 1944
American forces ae batiag Germans ya by yd in the ocage of Nor
‘mandy, On thi typieal day. German rope ae lig ct in pach of at
land surrounding agjoad the Allis dearly nee,
21.1 Map Set-Up
|
Arrange map Ds shown (one 7 inthe nrtst corer
‘The water in zone (isan impusible rer,
Battle Condition: Clear
21.2 Defender Force Points
The German Payer isthe defender and receives 25 Force Pins,
21.3 Missions and Victory Conditions
‘The US puyeris he atacer ands choice of hee missions:
Limited Advance: 30 Force Points
Insupyt or ge US emir ome et Jour men are 6 eng ne
remy. dirt hee psio, an pi them down
‘Objective: ait German caus; tke and old he biking in zone $
st poste
Special Rule:
weeny
12a the end ofthe second Command Cycle, the bang in
capi by two oF more able US men and no abe German men are win 3
betes of he bling
2. Atte end of any Conard Cyee a east $0% ofthe Geman fore i
dich or eps
3, The German fas achivevctry ora ra by then fhe Command
‘Get fotowing the one in ubich second Event ecu
‘German Vilory: At the end of any Command Cycle, least SO% ofthe
Us fre ble
raw: Mote thn 80% ofthe German fore exits temp. Geman men may
xi the map only ar Second Even Bosc and on froma map ge
he in one 3 south of he mal
Infiltration: 35 Force Points
Your tenare to pas hough enn hres sink up wih French Resistance
fener
Objective: Get eum of you men though he ams df he pa,
‘quid et before he frst Conan Cycle bis
US Victory: At est five US men ent from he std asin ot
teat one US lner and oe automatic weapon wth amo.
German Viory: The US payer hs not acheed he istry conon fir
No draw posible
Full Attack: 40 Force Points
AAs pat of the main US offensive, your men must force the Germans fom
the are.
‘Objective: Gain uncispted conta ofthe rad from DYI010 9 BASIS ant
the bulcings in zone 3 and 3
US Vieory: Can our two ways:
1. Atthe end of any Command Cycle before the fifth, 10 able German men
and and have the billing in zone 3 in sgt
22 At he end of any Comvrand Cycle Before the fh, a lest 75% ofthe
‘German frei disbed or cated and 0 able Gennes the ro
24
German Vitory: Can ocar two ways
1. Ate end of any Command Cycle atleast half the US force i sable
oF Sapte
2 The US has aot won bythe end ofthe fourth Command Cycle
21.4 Intelligence Summary
uss:
The German lofi eigen qipmen ce nil
27h Gama usa plone
The US are wih be atone
use
otysintaneus
SRE Soman a ma” deployment
{the OS wa i te noone
German 13
SNE Gammon wes “aia eloymene
{The Gorman ss wit atamoge
Gerran 4+
Dey sina,
Renan a thos elon
{The Guomn srs wih heaton
21.5 Deployment
‘Men may stan sucked within the flowing deployment restriction. I the
players are deploying srultancously, laces coon aos th to maps
§elomment ae cmp. one payer lyin fa be sip.
German Deployment
‘The German player vets up his men according to oe of he following ply
rent estictions, whichever i ile for ia leelipece Summary
* Normal In any of zones 2 3 4, and 5.
{Amos nay snes 2,3, rand 9, andthe building in zone 6.
US Deployment
Inzone
21.6 Events
First Bvent A: Early German Reinforcements
Ie Geman payer curemlyhas th avanage, all German reinforcements
ae now cligible to enter play fom any map-edge heres it one 3 south of
the small road
First Event B: The Wind Changes
Iethe wind direction has been deemed already ol he Gide de again
and adjust the marker accordingly. If any stoke fon the map dsiates,
‘Second Event A: German Reinforcements
I Gorman reinforcements ave vst yt cnet cia eircom
are now eligible o ema pay from any mapedae hex none 3 south of
the al rd
Second Event B
“Tre US player chose Limited Advance, a stone US offensive to the
ast (actos the rv threatens the Geran poston. Germin men my 04
ben withdrawing fem map-age Re in zone soa of te sol oa
I the US player chose nfltation or Full Attack All US reinforcements
ate no eugs to emer play tom a tape hex tn zone 7
22. STREET FIGHTING IN GRAVE
Holland, September 17, 1944
Aspartof Operon Marker Carden element of the 82 itbore division
hav landed eas ofthe Dutch wn of Gave, In the confusion flowing the
tlrdrop,consmandrs op bth sides are anos to get contol of the Nas
Riser Bridge. Lead elements ofthe US forces approsch fem the northeast
hile Gestapo te smn, ere brag. TRE et
arse fei
22.1 Map Set-Up
=
8
Maps B ani Care arranges shown. The water on
‘map Cis the Mass River: that on map Bs 3 pod
tnd srs.
Battle Condition: Clear
SOLDIERS:22.2 Special Rules
Both players are atackes. Play continu nti on layer oth ct cies
his wet objectives. The fist player to do so wis, eeparlssof how te
oer payer 8 doing
= Neier player may buy incligence,aniey sopport, or defensive
Bish players may condoct operational moves peor tthe first Command
Gyo "US player ft
* Mae an advantage check athe beginning ofthe scenario ose who stars
Wid he advantage (ee Even Sums).
22.3 German Missions and Victory
Conditions
The Gem ht hi of wo ino
Determined Assault: $0 Force Points
‘Your men areto deny th enemy the bide by thing conf the suround
ing own at any cost. Occupation of Buldings in he nothernsppeches 0
the town i extent
‘German Vietor A th cod of any Comund Cle afr the First, no abe
US men occupy any baldings on tap ©
Infiltration: 40 Force Points
German high cornmind wants a teem of men fo aout he Fas aes of Ue
Pararonprs bare they organi
‘Objectives: Inirate ps he US paolo he north of he own, a esp
{he enemy fom erowing the Mas bride,
‘German Vielory: Exitat less 5 men of ti moh dys of map B, At est
"The Garman wins the moment his ith man exis
22.4 US Missions and Victory Conditions
Advance Patrol: §0 Force Points
‘Your men ae to establish a presence inthe towa ad pt a clos ook ate
bids, in preparation for fore operations
Us Vieiory! Atthe end of any Cossmand Cle, contol on building in at
lean ue vine of map ©
Defensive Patrol: 40 Force points
"Your men are to stupa defensive condo inthe town tt wll prevent the
ney tom advancing on the tain US forse
UUS Vitor: At the end nf any Cama ple eran hte ae
have cette one bing in least tee vanes of map €
Alomatc US Vitor: Regardless ofthe US mission sled the US player
Wine iat Feast tree ale US men are sth ofthe ver athe ead of any
Comnand Cyc
22.5 Deployment
Beh players deploy thei men simultane place screen ass he wo
saa capem OMe Mena) ache,
German Deployment
Inany ence zane 408 map C
US Deployment
22.6 Events
First Event A: Maas Bridges Wired for Demolition
‘German high commana ordered bot ides 2e # an 7 of man
(Chdestryed. At the eof te cure Command Ciel, rl the 6 aed
tnd apply one ofthe folowing resus
1.2 "Both demolition stempt fal toting happens,
3. The bige in C/I Sexroyed
448 The bridge ia C/S0R is deuroye
‘6 Both bridges af destroy.
'W Beige Denoiion occurs. all men sd eqipment in the rig ex are
remove om the map. The hex my note entre forthe eo he sana.
First Event B
Aetna as nye oecrrea, conor sige 90 ot 0 Be wis
for demolitio: when Evet A does out for theft tine, ths bridge cn
not be deste,
‘TIF Eien A hs already occured, ignore his even
SOLDIERS
‘Second Event A: German Reinforcements
[Al worm femorcomeet ate now Chg Ste play Irom ether road
hex leading af the map in zone oF 7 of map C
Second Event B: US Reinforcements
AIL US reinforcement are now eile to eter ply in zone 9 on ap B
23, PRE-DAWN PILLBOX ASSAULT
‘The Lorraine, November, 1944
The GT's are loging forward Jar-by yard on the German frontier. Nor
ofthe French border eyo Mir, here the German ie esl ord
but undermanned. US squads are approaching German pillbox ight,
23.1 Map Set-Up
:)
Arrange map B as shown (zone 9 isthe noeat core)
+The bling in zoe 6 is. German pillbox: plea Plbox marker there
Battle Condition: Night
‘Remember ha en can se no Suto than 6 bexes a nigh.
23.2 Defender Force Points
‘Te German Player isthe defender an receives 27 Fore Pins
‘arent 8 FPe most he spent on defen
‘The pillbox in sone 6 cons a0 FP i
23.3 Missions and Victory Conditions
The US players the attra as bie of hee mission:
Frooial Assault 35 Force Polnts
teereg ofc
‘Gaectngs Tate ie pilbo in on 6 or lhe hee fhe ung in
foae 3. Nae your fe sey on ou as
U5 vor: an oreo
‘scape by an abie US tm and oe tesa cid BY
we cet man
3 Ath end fay Command Cyl at est 75% ofthe Geman fore is
fiat or ape
Thc of any Conan Cyl east 75% fh US frei di
ices
5. Thc Us pers ached vay afer the Cmmand Cys
ote enh per acres na he ea tom Gras er
Nedra pone
‘ToPronged Alack: 36 Force Points
Turns) ey were i Sens, he apo of
cooratd sane on your fink te Fs Even
pj ake alone nd al eben fhe big ia
ses
pean The US pe my wat to purchase reinforcements hy nr
pussy slanagton ator
US ters att et of ay Commun Cyc, he plbox ize 6 and
tony hea tiling intone oxen OS aan
fev ier oi occa by whe Geran eh
ean Viner Can ocr ene
ETRE Sy Cts Ch eat 735 tte US ei ib
over
Site US ners acid vis tel of re Conmun yee.
Nar fechpnyer leet ory cottons he eran page
Avia posite
Raid: 30 Force Points
‘The OSS wants Geran ptm frm histor fo questioning one
ings rmored Goran Siem
Sie Cipt UES roe Geman ae and move he
Sic mp sme 2
Speci Rae The US lye may no pre eafocenen, US nen and
lps Geran en veo emp ony mp hes ne
Baton ere psc) sequel ec ny ve Se op
Sher wo Command tes
25US Vietory: Can occur jn evo ways:
1. Move two captured Getmar set o op cate German lade anda
leis 309 ofthe US fore off the map ae describe shove
2.10 75% ofthe German force sdsablad, he remainer is conser 19
srrender (ken prisoner automata andthe US player wits mde.
German Victory: Can occu two ways
1. Atthe end of any Command Cycle. more than SOS of th 1 fo
ihe or expire
2. The US player fas not achieved victory ora daw afte four Comiand
Gyles,
‘Draws Occurs ite US player moves at east 50% of his forse of the map
ei a0 Germans are cape
23.4 Intelligence Summary
usae
1+ The Geman deploys fit, reveling hen equipment except miei).
+ No operational moves before she fst Command Cycle
The US stare wth the avanage
us
+ No operational moves before the first Command Cycle,
‘The German stare withthe advantage,
Gorman 02
Deploy sansouly.
{The German may condct operational moves before the firs Command
Gwe
The German sas withthe advantage
German 3+
* Deploy simultaneously.
1 The German may conduct operational moves before the frst Command
Cyete
The Gorman arts withthe atvartge
23.5 Deployment
‘Men may start sacked within the flowing deployment restrictions. I the
lj a ng sain, pla es she map
Iyr then he ater player deploys openly
German Deployment
many hotest ones 3,6, 7. 8, of 9. The German player may also place
tiefields apd wite (bi at nea in ones I, an 5.
US Deployment
In one
23.6 Events
First Event A: Advantage Swings?
[the iteligenc ference was Orin th German favor, the German gins
the advantage immediatly
First Event B: Possible US Reinforcements
‘the igen eve was Do ine US player's ivr, al US reinforcements
se not eile enter ply
In de Frontal Assault enforcement emer from any maple exes
'Tin'the Two-Pronged Attack, reinforcement ene fom any maprdae
hess in zone 3 oF 5 All mst eater in he sue zone, selected bythe US
player when they enter
Second Event A: German Reinforcements
[Al/Gernan reinforcements are now lige ene lay from any spe
hex in zone 7,8, andor 9.
Second Event B: US Reinforcements
1 US reinforcements have not yet entered, they ae now eligible wo ener,
‘Third Event A or B: Dawn is breaking!
Batle conditions change from Night 1 Mis.
24, THE BEAUFORT CROSSROADS
Luxembourg, Dawn, December 16, 1944
[Ats US oapot in quiet sector of the ret squad ofthe Lh Reinet,
‘th infry Divsion awake tothe sound of stan anley.Jst as they are
28
‘eting op the day's watch onthe Germans scros a sream feeding the Our
24.1 Map Set-Up
Vo
Maps A and B ae arranged a shows. All water on both maps i frozen and
‘onidered open, sear train,
‘atse Condition: Mist
24.2 Defender Force Points
‘The US player isthe defender and receives SO Force Pons,
24.3 Missions and Victory Conditions
‘The Germs player isthe atcker and bas a choice of three isons:
Determined Assault: 60 Force Points
‘The Ardennes Offensive is underway? Your men are to destroy the soem
front and aovance as far as poste wit nina tp for casas.
Objective: Move men off Ie map through zone on map B or one on
imap A. Note your eoce of ext ateasecelly on Jour sguad shel,
‘Gena Vitor: Es 1 ale ses Im he map ge aes chore for te
mission, A Teas two of te men exited ust De eer, and one st ave
th LMG wilt ani,
US Vietry:Retce the number of sle Gea meno Hlow 10 oe prevent
the German plyer fom achieving victory forfour Command Cycles,
Draws Geers the US payer cis at est 0% a sfc from ay a
‘ge hex in zoes 3. 7,0 8 of map before the German wis. No US men
ry cult th map tele te hind Command Cycle
Limited Attack: 50 Force Points
tlscere, your men ar to dug US logistics
‘Objective: Take and Hod the sroseroads map B
‘German Vietry: Have at east thee German en within five hexes ofthe
ossoats het On map B and no US men within Shes of tat he the
US Vietory: Can occur to ays
1. Occupy or be he ast to ave crap ll ung Benes tthe end of
‘he second or later Command Cycle Al hlisings hae lady beea US oe
cupid atthe Sat ofthe seen.
Draw: Sone us Determined Asa.
Raid: 40 Force Points
‘he Ardenes Offensive has ben delayed. Ia the meatine your men are
to haras the ene
Onjectve: Recontcter US posons inthe ares an kl tbe enemy when
posible.
German Vitory: Have th ross rods ex and at east 8 buling exes (ot
brags) mgr (ar cosy te same time), ten ext aca TD
German men fom any mpegs exes in zones ? ad 3 of ap bale
the end ofthe fourth Command Cyse, The ext roquirenet i edsced by
‘one fr each US man dbl. No German men may ex ntl the sight
‘Quem has ben met
{ES Wctory: Kill or cape teas 10 Geman men. Fach man cape counts
4 oo men kl, Inapacated Germans on the map are considered Killed
ifn able Germans are onthe mp,
‘Draw: Osu if able Geman aon he map and nether player as acs
cf vitor Tas i aosble al he German nase exit al he ing
‘en te ap but noe enouph to Wn,
244 Intelligence Summary
usa
The German deploys fs.
Me US was ova depyment
5 No operational moves bef he is Command Cyl.
The US ss wh te advantage.
Deploy simataneouy
‘he US ues forma deployment
No opeanal moves prior the fs Command Cyl
‘te ES tts wah he aan
SOLDIERSGerman 6-2
* Deno smutanens
{The Us ites "bvonacke” deployment
1 No operational moves hire tho st Command Cy
{The Germ stare with the avanage
German 35
The US wae “hivouched” deployment
{The German may conduct operational moves before the frst Command
Cyete
= The German sas withthe advantage
German 6
= The US deploys fin, reveling all hidden equipment (excep mini).
The US inet "ivouekod” deployment
1 The German may conduct operational moves before the first Command
The Gexman stars withthe abate
24.5 Deployment
Men my sat sicko within the folowing deployment estctions. Ihe
Payers ate deploy illancoaty, pace sree across he map unl el
{sploytent are comple. Ione player deploying fist e deploys open-
Iyehen the oer payer deploys openly
German Deployment
Inzones 2 andor’? of map A.
US Deployment
“The US par st up his men according to oe of he flowing deployment
festetane, whichever elle for hy the Taligna Sma
‘ivouacked: In any building o woods heks io 20s 3,6, and 9 on map
2, and zone on map A,
* Ifthe Gen player conduc an atlry barrage (ce 17.6), US men may
also te placed in hetes adjacet to bling or wonds Rees (bono Ouse
if the US payer purchases defensive preparations they may be place in
any of he above rons and zones I, 4, and 3 on up B, and zones 45, a
of map Ai nomen ay be laced fn these zones, however.
Forward: ln 2ooes 4, 5.7, 8and'9 on map A, st anywhere on map Be
sep nine
24.6 Events
First Event A: Wind Changes Direction
the wind action hi een determined area. roll azsin on the seater
Inder and jun the Wand marker ssordngly: tere any oe 08
the map, sais
‘i he win! drestion hus not yet been determine, ignore this event.
First Event B: Possible Early US Reinforcement
to eter any maprdge betes in zone 3, 7, oF 8 on a B
Second Event A: German Reinforcements
Rivwemanreforeen are nee eet fay es yard
exer zones 2 or 3 of map A.
‘Second Event B: US Reinforcements
TUS reinorserent ave mot yet enter all US are aow eligible wo eater
ply Hom any mapeaaehetes im zones 3, 7 o¢ Bf ma B.
25. COUNTERATTACK
Normandy June 1944
Footold in Normans. buts aap the US line has been uncovered a he
‘order as come down wo engage hen bar. Ln an amp rein coat
‘tal tanporation network, the Germans are trying 0 dFve through
the gap to dodge th American holdin this area ofthe bose
25.1 Map Set-Up
TF) ae
‘eps A, Brand Das shown
“Te Watery om maps Aan B scam, Tha on map Biss a seam
owing out of the pont
SOLDIERS:
25.2 Defender Force Points
1s the Gbender and receives 3 ore poms
25.3 Missions and Victory Conditions
‘The German Player ithe atcker and the cole of 3 sion.
Recon in Force: 30 Force Points
Yio aet robe exeny pono profil ofemsve ite wea
jeter Spite orn adoring bck inelignsoBataton HO
‘German Vicor: By been o te tnd Conant Cpt, ove men win
Sirah elon mp (307 anon ce 20% fe Corman
ice tom any map of map
US Vitor! Ar heen of any Comrand Cycle moe han 3% ofthe er
din rc dbl or ate eto he id Corman Cyl if the Ge.
tan fa won
Soar pose
Full Advance: 40 Force Points
‘spats gneral esa on US poston in his ae, your men ave een
‘roel coatol rats leading to he US rea ar a all os.
‘ener: Cre ings ning te a tog eh
German Viory: Can Oot? Ways
{tae German cot he hex bling ps oe aber exept D210
Scam iste nap aa eae DD esa eh
Alen OR ofthe US fore Glo cape teen of a7
Gonumd Cle etre the th
8 Viory: reve he German victory condion
(Co thrgh enemy lines sn dap rare communications
Objective: Exit sone 9 08 map 5.
(German Victory: Can Oscar Two Ways
‘Sgren er oe US sey ey Or eapare ee ay Comms
rte
2,505 of the German force exis mp B before the ed ofthe fourth Com
nd Cyee
{US Victory: Preven dhe German from winning.
No araw possi.
25.4 Intelligence Summary
German 5
he US deploys st, cevelinghilen equipment (exept mine)
{the US uses “supe deployment
{The Geanan may Conduct operational moves before the Fest Command
Sete
The German stars wih the advan,
German 2-4
“The US deploys i.
TS noe eect Aye
1 The Gennan stars wit he advantage
German 0-4
*Depoy sinuanosly
2 The US uns "renticad” deployment
4 rte savantage chek 10 Seer Wo Ras he vane,
ws13
* Deploy simultaneous:
Te US wns "normal deployment,
usa
The Gennaa deploys fis.
he US wes “normal” deploymene
The US sas wih the advantage
“The US my con peationa ves before is Co
25.5 Deployment
Men may sar sacked wii te (lowing deployment esis fe
Nort tpipiysmlancoas pace see ate Bo mao
{Tier ployment coal Ione payers aeploying fi be poe
pny en hear play pays openly
German
Eaus
Before the US deploys his force he must ereralthe sided to determine
troup Ison a 346 deploy sone soup 2.
Zone group 1
#2, 3. al 5 on map D and 1 on mip B
Zone group 2:
a1 and § om map D and 7 00 map
[Norma Atleast 3 ea in? ofthe above zones,
Restricted: A least 3 men in 3 ofthe shove oes.
Surprised: At least} men in 4of te above zones
25.6 Events
First Event A: Unusual Event
Roll onthe Usual Event Table,
First Event B: Early Reinforcements
TU Pirt Event A has already occured ie US jays ow gan he a
‘vantage and his reinforcements ay) ate el to eater play
“IF First Brent A has not already occurred the ie cure havin he
advantage receives reinforcements [i purchase
German: Ener any south mapredge zone of mp A.
US: IT zone proop | was Usd, elforements ene fone 2 map B. 1 zone
up 2 was ued renforcemeats ene Ze 9 map B
Second Event A: Artillery Strike
Me ace lager has ary sport ne may sesstve one sk against
any ex i is radoman's sight. Use he normal atllery se proelure
wit the chosen hex asthe target hex: cll is neded
I the ative player doesnot have artery sport ignore this eva
Second Event B: Other Reinforcements
Tether player purchased enforcement that have ol yet entered hey ate
ow elge wo do so
26. AIRBORNE
Normandy, June, 1944
Prior othe Normandy Langs, US partroopes ave dropped ching the
teach areas ro secure seam erosings and porto rod Junctions a8
stor toupee he bouche. Ine type missions platnn Ue aA
borne has dropped imo mite tern and ic atcpting 1 ink ap ith the
ses of is company.
26.1 Map Set-Up
Jo
lo fa
‘The four naps are aranged 3s show,
"The water on maps C and Dia ive (an passable creck atl). Tere
"The water on ape A and Bare seas, oe
Battle Conditions: The bt condion depends upon te US payer's hoe
of drop tines
1 Ihe US player chooses o drop at neh Nish condons are in fee.
“ire crops tea, ts conden are in etfs. (Noe ts che
wi have am effect upon German deployment)
26.2 Defender Force Points and Special
Rules
‘The German player is the defender and receives 38 force points
German Special Rules: The German player may not paths defensive
‘reparations and may pend ao FPS on nteligene. Alough al the Geran
[sje men ener a rte in th ans, ays EDs for nly
Aepovedsquas. a ihey sated on the map. Any eenoncements be ys
ont the FPS as for normal reinforcements an eter according (othe Even
Destruction: The German may nod to Bow the bidses on mao
so Hel wat eoginesrs and satchel charges
‘To blow-up a bride, a German epee mst cry satchel charge into
the bridge he and perform at exchange equipment mineaunce ation hs
inennce ein represets te engineer egnng wie the bs). Whey
Ey
he performs this ation place acamnatlge marker om bi lo represet the
idol protection of being beneath the rie athe scafding). AL the
Sn ofthe ton vj wise satan sao Wa PTO
the ge wired Hy be explo yam enginsor any lege wi
Sees ofthe ridge Rex during ay Action Phe thatthe man performs
note exchange equipment ation
“To explode the charge rol te 10-sided de o the following abe
Bridge Destruction Table
LT Bridge destroyed
10 Bridge is usted — want to rewire?
26.3 Missions and Victory Conditions
‘The US player is the atacker a has hoe of three mission,
US Special Rules: The Us plyer may ne spend FPs for inelience
* A US leader command cits may function crs lade rindepeent
hits or ine esey ot frst Comms yet: dug te second an ue.
‘en Comand Cycles, eer command hits my inte nly eae rs
Tals, of course, the iad i dite).
The US payer may not purchase heavy arlery sep,
The US payer has he choice of dropping at night or at dawn ase
epioyment
Not tha in his Scenario she US player must aways ake bh borne
squads and receives ational FPs wo spend ase acs ft He may wse the
‘Mltional Fs wo opal « spl a Mal Tenth ee Meco
‘sanc), ore may deplete ee of his ullstegth sds and ak he ex
Tea F\ ae moe “addtional pine
ll squads ther than sorae mst prchsed ts norco which
‘nor ply 36 normal infrcenents
Reconnaissance: Both Aleborne squads (I depleted) and 7 FPS
Your men must quickly move tothe edges ofthe tw (pC), soot 3
suspete cama ceteris hing none an the ex bing
inzone 9), and withdraw, inking up with ther unis of te ompan to Me
Special Re: The US may not purchane rmforesmeas
{US Vietry: The US can win in tao ays
1. Move at les 8 men onto mp Ci sight of oth ulings ofthe com
Imad cert leas two exes esc) then move a east he sae mer
‘tae men aff tenor ee ftp By the co he fourth Cour
rund Cle. At Tos tre men who were anny te viinal ht sighs
mse among those at exit No an say ee the ma ntl a et eight
hve sighed th hangs
2: te US player maniges to gt an able German prisoner off the orth
ine wins. No men may exit unt the prisoner has ben taken. Ta this case,
sighting the buldings relevant.
In eter case the US sins the moment the rquied men exit tbe map,
German Vietry: Preven US wctary and have st feast 1 Brie aac
No draw posse
‘Secure the Approaches: Both Airborne squads and 9 FPs
‘A Batalon of US infantry is exposed to mane inf Se mh ml eee
the village German squads re Known co be ptolng both oh snd oath
of your drop tne
Objective: Your men must secu the nonhern approaches othe own for
sage ofthe inf.
Special Rule: The Is payor ray puch enforcement of any type they
fm fom the North ee of ap Bh
US Vielory: Have the intersection st hex A/2811 insight with no Geeman
ren within 6 hees of tat bex athe endfor commind cls, td at
Teast S0% of your force remaining
and the Germ sil has atleast one beget be wi.
“Any other result fs @ dra.
Secure the Bridges: Both Airborne squads and 12 FPs
To organize the Aiorme Retin’: poration, he rides acres an tr
‘Nise isgnicat creck mst heel nat.
Objective: Your men mus size the Bridges cross the creck
Special Rules: The US player may puchas enforcement any pty
‘en fom the noth ee of Map B
US Vieory: The US nase wine st the atthe cmt pe
allan 30% ofthe German fees dahl at east one bridge esl oct,
8nd the US contol buildings C/12081210 or CEL?
‘German Vietory: The German can win info ways
1 Disable at leas 60% of he US force an havea east ne edge int,
SOLDIERS:2. 1Fte US player isnot won a the end ofthe fh Command Cycle, at
‘Any other result fs 8 dram.
26.4 Deployment
Near sige rs wit en on he ap. Toe US ill fore trop om
the map acu and land in eter 2 "Semen oe "Compact deployment.
“This factors eternd by de-cl onthe US Airop Deployment Tale
nd nfvencel by the US payer’ choice of wether 10 drop at dawn oF
BEE ema ons ome noes. The tie of ty oie Gr
nan forces dpe upon whether te US forces dp nigh os,
finda deol on the German Deployment able
US Airdrop
‘Afr the US last as made is mission desson a both layer ee pan
their Fst uy ther foes, the US player decares whether his drop ce
‘ring a np oa div, He ten ols th 10 le dion he Asc Del
‘istt Table: theresa determines wheter te drop res Seared
‘Comput deployment.
Airdrop Deployment Table
1-3 Seatered
(Cit oping at sigh
Landing: fer determining the deployment the US player dvds his forces
int tan prups an does the following foreach put
Tio essed ic and ert the appropriate Map Tablet Storie
Which np te pair ands 0.
2 Rall the 10 se coon te appropriate Zone Tale wo dtemine Which
Zone the group lands i ignore rls of 10")
5.lac ach man of he pir nthe indsted ep one in lar o raken|
ioe or aacem vo ances Ur
"Ths soo poeilethe man nds woods o bash ox ad inadiely
role the ide di onthe Airrop Damage Table
Scatered Map Table
Compact Map Table
TMA Es Mp
CS Map 8 46 Map D
© Map D
Scattered Zone Table Compyct Zoe Tale
2 Zone? 34 Zones
3 Zone 4 55 Zone S|
3 Zones 78 Zones
56 Zone? 9 Zone $
78 Zone 8 10 Zoe 9
$10 Zone 9
Airdrop Damage table
Ta has meet
German Deployment
Before the US player lands hs forces, the German payer rol the Ged
Aico the Geman Deployment Table. The Gran wl be either" Supis
fo or "Prepared
Entry of German Men: German men ener the mapas rinforomens and
Ireno th sane squad must ner fon the sre a ee, a he esa
Player ust write down on hs squad shet which aqua) sl ener fom
Uehich ede Before the US aa
(German Deployment Table
ES Somes
46 Prepared
(21 diewo if US dropping a Nigh)
{i hebepinning ofthe game. They sr placed on the Command Tack sor
‘ing o rests onthe German Command Chit Aciation Table
«After al US forces have land on the map the fst comand ple bei;
‘he US player asthe advantage a pt the fs Action Paseo the st
{ura During the End Pace of cach tr, the Coram lath id die
SOLDIERS
‘on the German Command Chit Activation Table: heres the amber af
‘Somimand chit. nation to those area th rack. that may e laced
‘one Command Track. Once acoramand ch peed onthe tack. fs)
he commined in he immediey folowing Command Phase. The Geran
Plager lls othe End Phase ofeach tra an all his command hts are
fn the tick
German Command Chit Activation Table
a
2
(661 om Sth an subsequent als
Prepared All German command shits srt onthe Command Track. Ar
ores se te ap he fm Coma leg Bl apes
the TO-sided le the higher rll wins the advantage
26.5 Events
First Event A: German Surprise Corrected
|All German once plato he Caran Teck allarelrady
‘er, gore this even
First Rvent Ri: Daven
Weather conditions change fom Night to Mist or fom Mist to Clr,
thichever i apical I alten clear no change
Second Event A: US Reinforcements
‘any ol US renorcerents areal o ener he ip a thistime. They
‘may enr tom any mortage map 2082 on map 8.
Second Event B: Sniper Fire and German Reinforcements
[fhe US plato lear i in play and in ight of any German ms capable
fried fire the piston leer takes damage onthe appeopene Damage
ifthe German hough reinforcements they re now cgi to eter play
‘Third Event A oF B: The Sun Rises
{Fics he ed or later Command Cycle, Bale Conon becomes Cer.
[sits the iro ssond Command Cycle enor this vet sary
Designer’s Notes
Soliers was a ough design. Some games spring om a designer's bead
“RAB, my provioun design for West End was such projet Orbe ares
spcing frm 4 pulser’ marketing plan apd are presented toa designe: a
Noctopicloklag for a system — sue was the case with Soles.
‘My preliminary research included two excellent books by Joha Keepin,
The Fae of Barc an Six Arnie at Romy The infants of
atl in thee works were vay ifeen om he pcre of bt peeseted
in existing board games.
fight and hs awareness of whats happening around hm ar outweigh the di
ferences in weapons. Ofte, te simple dcision by a coming significant
team of soir tog up a! do whut necesery change he ele com
pletion of bate the enemy maybe caught by surprise and react witout
Kiling ve capturing whole groops of enemies in spontinouy agaressve
stage
‘What mates toa man whos ie is in dangers deviting momen to-moment
when to move, when ty pt, when t shot when fake cover, ahd
‘anges and movement alowances, When a tained solder ordered oat
in perils station loyalty ogc aod emotion come imo cote ins
min se deides how far he swing to goin arying ou those orders.
Risk Levels
‘The concept of rik levels i central in Soldiers and went through many
munis we evolsing no the cure elegant sltion
Ini fist desig en by noone the payer seected men oat an then
drew ston eet sid sch hows a ated fireman rom. ese cuck
Jie so on Te tuner of eits dau ene he ees nae ing
‘The player use the eis be drew tanembe a sequence of ations for bis
sons The des was 1 ini the plier’ options to what his men gh hit
of doing twas ling as turmed owt. Te actions a player drew rately
2+ The second ime aroun, the eis were replaced by alist of posible a
ions much ike the cure is. Fach stn nas asgned ak point cv
hse gthe amount of dangcrnanerd Tipp nanometre
alteration forthe turn before conducting any. Ten he fa pot ol
‘ofthe action as compared othe leader's itive pis ie al the
Inolifedinatve was higher. he men conde he actions ifthe rik poi
{otal as higher, the men id ating. This mate the players plas thi ones
increased the chance of men deciding nt 0 do tem. lok gt on paper
but the game was sow and frustrating ~ payers woud laborly deca
‘marvelous order, ony find ther Resta plan fold by de rl,
* Version tre softened version to, The player dsr Hom many sk
Pints he wane 0 send at Ja ji nna ae voing ece
{ose ihe declared pont could be Used This did't realy salve he pro
bem though — players sl spem a lot of tine working tut actions and
‘alcuating how tay Tsk pins to declare,
* Version four reversed version the. nad of esaing &nunber of sk
‘pins e payer ate ae oll hi ese mmate fo dtr how
many risk pins Regt. Then he gave an oder by declaring sl the tons
fora man or group Before condutng any This ction ofthe gare goa
latof playtesing which showed big problem cleltng rik post expo
ire foF a numer of actions before any were conducted eguited mach
tac hoop as players weighed all the posse ouomes
"So, inversin five, we allowed player to Jevlare actin th en mov
« esponing to the station as veloped. The problem hte as that,
Players fen forgot tow amy 3h pty apenas mel actos
Progresed
Filly inversion sn came tee. Inthe previous versions ach pos
sible action cost Fisk plats. Now each action ws categorized by the Fk
levl""a man nese to perfor an action. Risk wat no longer te of
Spenaing' varie po lowatcs on acts of varie cone aw the
allowance (5 AP) and cows were constant, whl the men of vale c=
‘ions changed wath rik evel. This pve isk aa arose a sini
and drama that plyers quickly absorted. Tae differences Between the
eres of men ec rk evel as 0 Undestnd a 0
ny.
Bidding and the Command Track
‘The conmand an biking system fe layers wig he ne Eh
japon ts nyo econo ed by hors eae
2 gop moves een propa A ply i moves command
Clty pcs dove te win on impo sce a ay
Sutsequet ctv uc odorata case by bast A ona
hse mowed own te ack, le snd dsorgmttion st ake et
Gy epson tine of esropiag an resent sun oe
sie ies mos of 8 meno ean, they take loge esa aed
wil be dndvaeged i the nxt Can Cple ony having tt
hits at somewhere down te une)
Leader Turns and Independent Turns
Leads rte hees in Solder. Tie inortanc is mast obvious in te
“Silrncs bres sur corde ys ele ans hse by
tne nepndet of leatr In a independ sr, one ano sck coh
ondct acon fri lvl determine byte mos inane rag
the group. In ele tr the plage, fen, cot © wane of
Inlependet rca oh les command ang dal ene
fame bento elas much ger inte ang. my a
Soc, game bi ony ade tr sed indepen os li
fers sik wan and save men who waded oa of oman
Sequentiality
nos silations players move lt theirs sch tur, one uit time
andthe moves are considered io he smultaneos. In Solder, men's actos
'ne considered tobe smulaneos oly wen a group of men cont actions
togetber nll her cise, ations are sequent Ths 3 leader tr,
‘ras vento ne man or frp are completed andthe effects mud before
‘orders ae given to asecond prop. Te seco Eoup beni rom he ae
Poston and accomplishment ofthe frst grup. Ths simulates the leap:
Frog” tactics commonly used in low-level sists
Orders
Ina leader ra, orders representa lea barking out one quick objective
"Gt up otha edge and bls that house" Tn the game thes considered
‘one oder; i auld Be given one mun or 14 group ome, al doing the
30
‘sme thing. Insitutions where leader elisa group of men to 0 to dit
eve hings, eo orders must he given: "Alright men, you wo charge fat
4d give them scoring He" Inan indepen ude ees,
‘one man inthe ex geting an dea odo ommthing. Sic lade ately
Preset to exhr the mea in an sependem group ce fas take preter
Fold, This. the worst nitive ating ina group of en deters thet isk
Sight and Movement
For the solr, th baled consists only of what he an se. This is
resented in Solées by Telly sight. n which ren ave coo
‘via they and her companions can actualy ooerv, Tere are ths sie
Sigh condtions
"Friendly Sight Only: Am wih any risk esl wil gladly move ito
anata that he cn see if he kaon it nt covered by the enemy. A
“al clea motion from te sora wil sic
+ Friendly and Enemy Sights A mats wllagoes to move ino an area
‘hat he ca se but hat fal in sight ofthe easy depen on how ch
‘rocton he think he eran wil provide agaist enemy fire" eatios
‘un wll enor enon sight ony Ina pros hex ad will a ave ae
ono anenomy. Away man wl ene nem ight a protec cvered
tex. Bold and agressive men will move ino enemy sight fea) tra
Not in Friendly Sight: A mm will acu hon ae he emo eo
that meer endl ma in i sght conse is craig wi easy mem,
‘making hi very eluate das int sah are, Only bol a apie
mon ll enter a sch a hes,
Alertness
‘Throughout the design and developmen of Solder «number of fteent
systems for observation wee ted There were sighing mois a Its
Df ieroll tere mere observa cis ani there were Bien men ies
‘imately al he fet that ran distance, visi a numberof men
have on observation were cluded in the fie comb fales ae medi
the chance to hit ithe chance fal Below | the enemy anno beset, This
sil lefts th the need show how chances solr relative ais
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