Lua 5.1 Reference Manual
Lua 5.1 Reference Manual
1 Reference Manual
by Roberto Ierusalimschy, Luiz Henrique de Figueiredo, Waldemar Celes
Copyright © 2006-2008 Lua.org, PUC-Rio. Freely available under the terms of the Lua license.
The reference manual is the official definition of the Lua language. For a complete
introduction to Lua programming, see the book Programming in Lua.
Buy a copy of this book and help to support the Lua project.
Copyright © 2006-2008 Lua.org, PUC-Rio. Freely available under the terms of the Lua license.
Contents
1 - Introduction
2 - The Language
o 2.1 - Lexical Conventions
o 2.2 - Values and Types
2.2.1 - Coercion
o 2.3 - Variables
o 2.4 - Statements
2.4.1 - Chunks
2.4.2 - Blocks
2.4.3 - Assignment
2.4.4 - Control Structures
2.4.5 - For Statement
2.4.6 - Function Calls as Statements
2.4.7 - Local Declarations
o 2.5 - Expressions
2.5.1 - Arithmetic Operators
2.5.2 - Relational Operators
2.5.3 - Logical Operators
2.5.4 - Concatenation
2.5.5 - The Length Operator
2.5.6 - Precedence
2.5.7 - Table Constructors
2.5.8 - Function Calls
2.5.9 - Function Definitions
o 2.6 - Visibility Rules
o 2.7 - Error Handling
o 2.8 - Metatables
o 2.9 - Environments
o 2.10 - Garbage Collection
2.10.1 - Garbage-Collection Metamethods
2.10.2 - Weak Tables
o 2.11 - Coroutines
3 - The Application Program Interface
o 3.1 - The Stack
o 3.2 - Stack Size
o 3.3 - Pseudo-Indices
o 3.4 - C Closures
o 3.5 - Registry
o 3.6 - Error Handling in C
o 3.7 - Functions and Types
o 3.8 - The Debug Interface
4 - The Auxiliary Library
o 4.1 - Functions and Types
5 - Standard Libraries
o 5.1 - Basic Functions
o 5.2 - Coroutine Manipulation
o 5.3 - Modules
o 5.4 - String Manipulation
5.4.1 - Patterns
o 5.5 - Table Manipulation
o 5.6 - Mathematical Functions
o 5.7 - Input and Output Facilities
o 5.8 - Operating System Facilities
o 5.9 - The Debug Library
6 - Lua Stand-alone
7 - Incompatibilities with the Previous Version
o 7.1 - Changes in the Language
o 7.2 - Changes in the Libraries
o 7.3 - Changes in the API
8 - The Complete Syntax of Lua
1 - Introduction
Lua is an extension programming language designed to support general procedural
programming with data description facilities. It also offers good support for object-
oriented programming, functional programming, and data-driven programming. Lua
is intended to be used as a powerful, light-weight scripting language for any program
that needs one. Lua is implemented as a library, written in clean C (that is, in the
common subset of ANSI C and C++).
Being an extension language, Lua has no notion of a "main" program: it only works
embedded in a host client, called the embedding program or simply the host. This
host program can invoke functions to execute a piece of Lua code, can write and
read Lua variables, and can register C functions to be called by Lua code. Through
the use of C functions, Lua can be augmented to cope with a wide range of different
domains, thus creating customized programming languages sharing a syntactical
framework. The Lua distribution includes a sample host program called lua, which
uses the Lua library to offer a complete, stand-alone Lua interpreter.
Lua is free software, and is provided as usual with no guarantees, as stated in its
license. The implementation described in this manual is available at Lua's official
web site, www.lua.org.
Like any other reference manual, this document is dry in places. For a discussion of
the decisions behind the design of Lua, see the technical papers available at Lua's
web site. For a detailed introduction to programming in Lua, see Roberto's book,
Programming in Lua (Second Edition).
2 - The Language
This section describes the lexis, the syntax, and the semantics of Lua. In other
words, this section describes which tokens are valid, how they can be combined, and
what their combinations mean.
The language constructs will be explained using the usual extended BNF notation, in
which {a} means 0 or more a's, and [a] means an optional a. Non-terminals are
shown like non-terminal, keywords are shown like kword, and other terminal
symbols are shown like `=´. The complete syntax of Lua can be found in §8 at the
end of this manual.
+ - * / % ^ #
== ~= <= >= < > =
( ) { } [ ]
; : , . .. ...
Literal strings can be delimited by matching single or double quotes, and can contain
the following C-like escape sequences: ' \a' (bell), '\b' (backspace), '\f' (form feed),
'\n' (newline), '\r' (carriage return), '\t' (horizontal tab), '\v' (vertical tab), '\\'
(backslash), '\"' (quotation mark [double quote]), and ' \'' (apostrophe [single quote]).
Moreover, a backslash followed by a real newline results in a newline in the string. A
character in a string can also be specified by its numerical value using the escape
sequence \ddd, where ddd is a sequence of up to three decimal digits. (Note that if a
numerical escape is to be followed by a digit, it must be expressed using exactly
three digits.) Strings in Lua can contain any 8-bit value, including embedded zeros,
which can be specified as '\0'.
Literal strings can also be defined using a long format enclosed by long brackets. We
define an opening long bracket of level n as an opening square bracket followed by
n equal signs followed by another opening square bracket. So, an opening long
bracket of level 0 is written as [[, an opening long bracket of level 1 is written as [=[,
and so on. A closing long bracket is defined similarly; for instance, a closing long
bracket of level 4 is written as ]====]. A long string starts with an opening long
bracket of any level and ends at the first closing long bracket of the same level.
Literals in this bracketed form can run for several lines, do not interpret any escape
sequences, and ignore long brackets of any other level. They can contain anything
except a closing bracket of the proper level.
a = 'alo\n123"'
a = "alo\n123\""
a = '\97lo\10\04923"'
a = [[alo
123"]]
a = [==[
alo
123"]==]
A numerical constant can be written with an optional decimal part and an optional
decimal exponent. Lua also accepts integer hexadecimal constants, by prefixing
them with 0x. Examples of valid numerical constants are
A comment starts with a double hyphen (--) anywhere outside a string. If the text
immediately after -- is not an opening long bracket, the comment is a short
comment, which runs until the end of the line. Otherwise, it is a long comment, which
runs until the corresponding closing long bracket. Long comments are frequently
used to disable code temporarily.
All values in Lua are first-class values. This means that all values can be stored in
variables, passed as arguments to other functions, and returned as results.
There are eight basic types in Lua: nil, boolean, number, string, function, userdata,
thread, and table. Nil is the type of the value nil, whose main property is to be
different from any other value; it usually represents the absence of a useful value.
Boolean is the type of the values false and true. Both nil and false make a condition
false; any other value makes it true. Number represents real (double-precision
floating-point) numbers. (It is easy to build Lua interpreters that use other internal
representations for numbers, such as single-precision float or long integers; see file
luaconf.h.) String represents arrays of characters. Lua is 8-bit clean: strings can
contain any 8-bit character, including embedded zeros (' \0') (see §2.1).
Lua can call (and manipulate) functions written in Lua and functions written in C (see
§2.5.8).
The type userdata is provided to allow arbitrary C data to be stored in Lua variables.
This type corresponds to a block of raw memory and has no pre-defined operations
in Lua, except assignment and identity test. However, by using metatables, the
programmer can define operations for userdata values (see §2.8). Userdata values
cannot be created or modified in Lua, only through the C API. This guarantees the
integrity of data owned by the host program.
The type table implements associative arrays, that is, arrays that can be indexed not
only with numbers, but with any value (except nil). Tables can be heterogeneous;
that is, they can contain values of all types (except nil). Tables are the sole data
structuring mechanism in Lua; they can be used to represent ordinary arrays, symbol
tables, sets, records, graphs, trees, etc. To represent records, Lua uses the field
name as an index. The language supports this representation by providing a.name as
syntactic sugar for a["name"]. There are several convenient ways to create tables in
Lua (see §2.5.7).
Like indices, the value of a table field can be of any type (except nil). In particular,
because functions are first-class values, table fields can contain functions. Thus
tables can also carry methods (see §2.5.9).
Tables, functions, threads, and (full) userdata values are objects: variables do not
actually contain these values, only references to them. Assignment, parameter
passing, and function returns always manipulate references to such values; these
operations do not imply any kind of copy.
The library function type returns a string describing the type of a given value.
2.2.1 - Coercion
Lua provides automatic conversion between string and number values at run time.
Any arithmetic operation applied to a string tries to convert this string to a number,
following the usual conversion rules. Conversely, whenever a number is used where
a string is expected, the number is converted to a string, in a reasonable format. For
complete control over how numbers are converted to strings, use the format function
from the string library (see string.format).
2.3 - Variables
Variables are places that store values. There are three kinds of variables in Lua:
global variables, local variables, and table fields.
A single name can denote a global variable or a local variable (or a function's formal
parameter, which is a particular kind of local variable):
All global variables live as fields in ordinary Lua tables, called environment tables or
simply environments (see §2.9). Each function has its own reference to an
environment, so that all global variables in this function will refer to this environment
table. When a function is created, it inherits the environment from the function that
created it. To get the environment table of a Lua function, you call getfenv. To
replace it, you call setfenv. (You can only manipulate the environment of C functions
through the debug library; (see §5.9).)
gettable_event(_env, "x")
where _env is the environment of the running function. (See §2.8 for a complete
description of the gettable_event function. This function is not defined or callable in
Lua. Similarly, the _env variable is not defined in Lua. We use them here only for
explanatory purposes.)
2.4 - Statements
Lua supports an almost conventional set of statements, similar to those in Pascal or
C. This set includes assignments, control structures, function calls, and variable
declarations.
2.4.1 - Chunks
Lua handles a chunk as the body of an anonymous function with a variable number
of arguments (see §2.5.9). As such, chunks can define local variables, receive
arguments, and return values.
A chunk can be stored in a file or in a string inside the host program. To execute a
chunk, Lua first pre-compiles the chunk into instructions for a virtual machine, and
then it executes the compiled code with an interpreter for the virtual machine.
Chunks can also be pre-compiled into binary form; see program luac for details.
Programs in source and compiled forms are interchangeable; Lua automatically
detects the file type and acts accordingly.
2.4.2 - Blocks
Explicit blocks are useful to control the scope of variable declarations. Explicit blocks
are also sometimes used to add a return or break statement in the middle of
another block (see §2.4.4).
2.4.3 - Assignment
Lua allows multiple assignments. Therefore, the syntax for assignment defines a list
of variables on the left side and a list of expressions on the right side. The elements
in both lists are separated by commas:
Before the assignment, the list of values is adjusted to the length of the list of
variables. If there are more values than needed, the excess values are thrown away.
If there are fewer values than needed, the list is extended with as many nil's as
needed. If the list of expressions ends with a function call, then all values returned by
that call enter the list of values, before the adjustment (except when the call is
enclosed in parentheses; see §2.5).
The assignment statement first evaluates all its expressions and only then are the
assignments performed. Thus the code
i = 3
i, a[i] = i+1, 20
sets a[3] to 20, without affecting a[4] because the i in a[i] is evaluated (to 3)
before it is assigned 4. Similarly, the line
x, y = y, x
x, y, z = y, z, x
The meaning of assignments to global variables and table fields can be changed via
metatables. An assignment to an indexed variable t[i] = val is equivalent to
settable_event(t,i,val). (See §2.8 for a complete description of the
settable_event function. This function is not defined or callable in Lua. We use it
here only for explanatory purposes.)
where _env is the environment of the running function. (The _env variable is not
defined in Lua. We use it here only for explanatory purposes.)
The control structures if, while, and repeat have the usual meaning and familiar
syntax:
The condition expression of a control structure can return any value. Both false and
nil are considered false. All values different from nil and false are considered true
(in particular, the number 0 and the empty string are also true).
In the repeat–until loop, the inner block does not end at the until keyword, but only
after the condition. So, the condition can refer to local variables declared inside the
loop block.
The return statement is used to return values from a function or a chunk (which is
just a function). Functions and chunks can return more than one value, and so the
syntax for the return statement is
The return and break statements can only be written as the last statement of a
block. If it is really necessary to return or break in the middle of a block, then an
explicit inner block can be used, as in the idioms do return end and do break end,
because now return and break are the last statements in their (inner) blocks.
The for statement has two forms: one numeric and one generic.
The numeric for loop repeats a block of code while a control variable runs through
an arithmetic progression. It has the following syntax:
stat ::= for Name `=´ exp `,´ exp [`,´ exp] do block
end
The block is repeated for name starting at the value of the first exp, until it passes
the second exp by steps of the third exp. More precisely, a for statement like
do
local var, limit, step = tonumber(e1), tonumber(e2),
tonumber(e3)
if not (var and limit and step) then error() end
while (step > 0 and var <= limit) or (step <= 0 and
var >= limit) do
local v = var
block
var = var + step
end
end
All three control expressions are evaluated only once, before the loop
starts. They must all result in numbers.
var, limit, and step are invisible variables. The names shown here are for
explanatory purposes only.
If the third expression (the step) is absent, then a step of 1 is used.
You can use break to exit a for loop.
The loop variable v is local to the loop; you cannot use its value after the
for ends or is broken. If you need this value, assign it to another variable
before breaking or exiting the loop.
The generic for statement works over functions, called iterators. On each iteration,
the iterator function is called to produce a new value, stopping when this new value
is nil. The generic for loop has the following syntax:
do
local f, s, var = explist
while true do
local var_1, ···, var_n = f(s, var)
var = var_1
if var == nil then break end
block
end
end
explist is evaluated only once. Its results are an iterator function, a state,
and an initial value for the first iterator variable.
f, s, and var are invisible variables. The names are here for explanatory
purposes only.
You can use break to exit a for loop.
The loop variables var_i are local to the loop; you cannot use their values
after the for ends. If you need these values, then assign them to other
variables before breaking or exiting the loop.
In this case, all returned values are thrown away. Function calls are explained in
§2.5.8.
A chunk is also a block (see §2.4.1), and so local variables can be declared in a
chunk outside any explicit block. The scope of such local variables extends until the
end of the chunk.
2.5 - Expressions
The basic expressions in Lua are the following:
Numbers and literal strings are explained in §2.1; variables are explained in §2.3;
function definitions are explained in §2.5.9; function calls are explained in §2.5.8;
table constructors are explained in §2.5.7. Vararg expressions, denoted by three
dots ('...'), can only be used when directly inside a vararg function; they are
explained in §2.5.9.
Both function calls and vararg expressions can result in multiple values. If an
expression is used as a statement (only possible for function calls (see §2.4.6)), then
its return list is adjusted to zero elements, thus discarding all returned values. If an
expression is used as the last (or the only) element of a list of expressions, then no
adjustment is made (unless the call is enclosed in parentheses). In all other contexts,
Lua adjusts the result list to one element, discarding all values except the first one.
Any expression enclosed in parentheses always results in only one value. Thus,
(f(x,y,z)) is always a single value, even if f returns several values. (The value of
(f(x,y,z)) is the first value returned by f or nil if f does not return any values.)
Lua supports the usual arithmetic operators: the binary + (addition), - (subtraction), *
(multiplication), / (division), % (modulo), and ^ (exponentiation); and unary -
(negation). If the operands are numbers, or strings that can be converted to numbers
(see §2.2.1), then all operations have the usual meaning. Exponentiation works for
any exponent. For instance, x^(-0.5) computes the inverse of the square root of x.
Modulo is defined as
a % b == a - math.floor(a/b)*b
That is, it is the remainder of a division that rounds the quotient towards minus
infinity.
Equality (==) first compares the type of its operands. If the types are different, then
the result is false. Otherwise, the values of the operands are compared. Numbers
and strings are compared in the usual way. Objects (tables, userdata, threads, and
functions) are compared by reference: two objects are considered equal only if they
are the same object. Every time you create a new object (a table, userdata, thread,
or function), this new object is different from any previously existing object.
You can change the way that Lua compares tables and userdata by using the "eq"
metamethod (see §2.8).
The conversion rules of §2.2.1 do not apply to equality comparisons. Thus, "0"==0
evaluates to false, and t[0] and t["0"] denote different entries in a table.
The order operators work as follows. If both arguments are numbers, then they are
compared as such. Otherwise, if both arguments are strings, then their values are
compared according to the current locale. Otherwise, Lua tries to call the "lt" or the
"le" metamethod (see §2.8). A comparison a > b is translated to b < a and a >= b is
translated to b <= a.
The logical operators in Lua are and, or, and not. Like the control structures (see
§2.4.4), all logical operators consider both false and nil as false and anything else
as true.
The negation operator not always returns false or true. The conjunction operator
and returns its first argument if this value is false or nil; otherwise, and returns its
second argument. The disjunction operator or returns its first argument if this value
is different from nil and false; otherwise, or returns its second argument. Both and
and or use short-cut evaluation; that is, the second operand is evaluated only if
necessary. Here are some examples:
10 or 20 --> 10
10 or error() --> 10
nil or "a" --> "a"
nil and 10 --> nil
false and error() --> false
false and nil --> false
false or nil --> nil
10 and 20 --> 20
(In this manual, --> indicates the result of the preceding expression.)
2.5.4 - Concatenation
The string concatenation operator in Lua is denoted by two dots (' ..'). If both
operands are strings or numbers, then they are converted to strings according to the
rules mentioned in §2.2.1. Otherwise, the "concat" metamethod is called (see §2.8).
The length operator is denoted by the unary operator #. The length of a string is its
number of bytes (that is, the usual meaning of string length when each character is
one byte).
The length of a table t is defined to be any integer index n such that t[n] is not nil
and t[n+1] is nil; moreover, if t[1] is nil, n can be zero. For a regular array, with
non-nil values from 1 to a given n, its length is exactly that n, the index of its last
value. If the array has "holes" (that is, nil values between other non-nil values), then
#t can be any of the indices that directly precedes a nil value (that is, it may
consider any such nil value as the end of the array).
2.5.6 - Precedence
Operator precedence in Lua follows the table below, from lower to higher priority:
or
and
< > <= >= ~= ==
..
+ -
* / %
not # - (unary)
^
Table constructors are expressions that create tables. Every time a constructor is
evaluated, a new table is created. A constructor can be used to create an empty
table or to create a table and initialize some of its fields. The general syntax for
constructors is
Each field of the form [exp1] = exp2 adds to the new table an entry with key exp1
and value exp2. A field of the form name = exp is equivalent to ["name"] = exp.
Finally, fields of the form exp are equivalent to [i] = exp, where i are consecutive
numerical integers, starting with 1. Fields in the other formats do not affect this
counting. For example,
is equivalent to
do
local t = {}
t[f(1)] = g
t[1] = "x" -- 1st exp
t[2] = "y" -- 2nd exp
t.x = 1 -- t["x"] = 1
t[3] = f(x) -- 3rd exp
t[30] = 23
t[4] = 45 -- 4th exp
a = t
end
If the last field in the list has the form exp and the expression is a function call or a
vararg expression, then all values returned by this expression enter the list
consecutively (see §2.5.8). To avoid this, enclose the function call or the vararg
expression in parentheses (see §2.5).
The field list can have an optional trailing separator, as a convenience for machine-
generated code.
In a function call, first prefixexp and args are evaluated. If the value of prefixexp has
type function, then this function is called with the given arguments. Otherwise, the
prefixexp "call" metamethod is called, having as first parameter the value of
prefixexp, followed by the original call arguments (see §2.8).
The form
All argument expressions are evaluated before the call. A call of the form f{fields}
is syntactic sugar for f({fields}); that is, the argument list is a single new table. A
call of the form f'string' (or f"string" or f[[string]]) is syntactic sugar for
f('string'); that is, the argument list is a single literal string.
As an exception to the free-format syntax of Lua, you cannot put a line break before
the '(' in a function call. This restriction avoids some ambiguities in the language. If
you write
a = f
(g).x(a)
Lua would see that as a single statement, a = f(g).x(a). So, if you want two
statements, you must add a semi-colon between them. If you actually want to call f,
you must remove the line break before (g).
A call of the form return functioncall is called a tail call. Lua implements proper tail
calls (or proper tail recursion): in a tail call, the called function reuses the stack entry
of the calling function. Therefore, there is no limit on the number of nested tail calls
that a program can execute. However, a tail call erases any debug information about
the calling function. Note that a tail call only happens with a particular syntax, where
the return has one single function call as argument; this syntax makes the calling
function return exactly the returns of the called function. So, none of the following
examples are tail calls:
The statement
function f () body end
translates to
The statement
translates to
The statement
translates to
not to
(This only makes a difference when the body of the function contains references to
f.)
Parameters act as local variables that are initialized with the argument values:
When a function is called, the list of arguments is adjusted to the length of the list of
parameters, unless the function is a variadic or vararg function, which is indicated by
three dots ('...') at the end of its parameter list. A vararg function does not adjust its
argument list; instead, it collects all extra arguments and supplies them to the
function through a vararg expression, which is also written as three dots. The value
of this expression is a list of all actual extra arguments, similar to a function with
multiple results. If a vararg expression is used inside another expression or in the
middle of a list of expressions, then its return list is adjusted to one element. If the
expression is used as the last element of a list of expressions, then no adjustment is
made (unless that last expression is enclosed in parentheses).
As an example, consider the following definitions:
Then, we have the following mapping from arguments to parameters and to the
vararg expression:
CALL PARAMETERS
Results are returned using the return statement (see §2.4.4). If control reaches the
end of a function without encountering a return statement, then the function returns
with no results.
The colon syntax is used for defining methods, that is, functions that have an implicit
extra parameter self. Thus, the statement
x = 10 -- global variable
do -- new block
local x = x -- new 'x', with value 10
print(x) --> 10
x = x+1
do -- another block
local x = x+1 -- another 'x'
print(x) --> 12
end
print(x) --> 11
end
print(x) --> 10 (the global one)
Notice that, in a declaration like local x = x, the new x being declared is not in
scope yet, and so the second x refers to the outside variable.
Because of the lexical scoping rules, local variables can be freely accessed by
functions defined inside their scope. A local variable used by an inner function is
called an upvalue, or external local variable, inside the inner function.
Notice that each execution of a local statement defines new local variables.
Consider the following example:
a = {}
local x = 20
for i=1,10 do
local y = 0
a[i] = function () y=y+1; return x+y end
end
The loop creates ten closures (that is, ten instances of the anonymous function).
Each of these closures uses a different y variable, while all of them share the same
x.
Lua code can explicitly generate an error by calling the error function. If you need to
catch errors in Lua, you can use the pcall function.
2.8 - Metatables
Every value in Lua can have a metatable. This metatable is an ordinary Lua table
that defines the behavior of the original value under certain special operations. You
can change several aspects of the behavior of operations over a value by setting
specific fields in its metatable. For instance, when a non-numeric value is the
operand of an addition, Lua checks for a function in the field "__add" in its metatable.
If it finds one, Lua calls this function to perform the addition.
We call the keys in a metatable events and the values metamethods. In the previous
example, the event is "add" and the metamethod is the function that performs the
addition.
You can query the metatable of any value through the getmetatable function.
You can replace the metatable of tables through the setmetatable function. You
cannot change the metatable of other types from Lua (except by using the debug
library); you must use the C API for that.
Tables and full userdata have individual metatables (although multiple tables and
userdata can share their metatables). Values of all other types share one single
metatable per type; that is, there is one single metatable for all numbers, one for all
strings, etc.
Metatables control the operations listed next. Each operation is identified by its
corresponding name. The key for each operation is a string with its name prefixed by
two underscores, '__'; for instance, the key for operation "add" is the string "__add".
The semantics of these operations is better explained by a Lua function describing
how the interpreter executes the operation.
The code shown here in Lua is only illustrative; the real behavior is hard coded in the
interpreter and it is much more efficient than this simulation. All functions used in
these descriptions (rawget, tonumber, etc.) are described in §5.1. In particular, to
retrieve the metamethod of a given object, we use the expression
metatable(obj)[event]
That is, the access to a metamethod does not invoke other metamethods, and the
access to objects with no metatables does not fail (it simply results in nil).
The function getbinhandler below defines how Lua chooses a handler for
a binary operation. First, Lua tries the first operand. If its type does not
define a handler for the operation, then Lua tries the second operand.
Threads are created sharing the environment of the creating thread. Userdata and
C functions are created sharing the environment of the creating C function. Non-
nested Lua functions (created by loadfile, loadstring or load) are created sharing
the environment of the creating thread. Nested Lua functions are created sharing the
environment of the creating Lua function.
Environments associated with threads are called global environments. They are
used as the default environment for threads and non-nested Lua functions created
by the thread and can be directly accessed by C code (see §3.3).
Environments associated with Lua functions are used to resolve all accesses to
global variables within the function (see §2.3). They are used as the default
environment for nested Lua functions created by the function.
You can change the environment of a Lua function or the running thread by calling
setfenv. You can get the environment of a Lua function or the running thread by
calling getfenv. To manipulate the environment of other objects (userdata,
C functions, other threads) you must use the C API.
The garbage-collector pause controls how long the collector waits before starting a
new cycle. Larger values make the collector less aggressive. Values smaller than
100 mean the collector will not wait to start a new cycle. A value of 200 means that
the collector waits for the total memory in use to double before starting a new cycle.
The step multiplier controls the relative speed of the collector relative to memory
allocation. Larger values make the collector more aggressive but also increase the
size of each incremental step. Values smaller than 100 make the collector too slow
and can result in the collector never finishing a cycle. The default, 200, means that
the collector runs at "twice" the speed of memory allocation.
Using the C API, you can set garbage-collector metamethods for userdata (see
§2.8). These metamethods are also called finalizers. Finalizers allow you to
coordinate Lua's garbage collection with external resource management (such as
closing files, network or database connections, or freeing your own memory).
Garbage userdata with a field __gc in their metatables are not collected immediately
by the garbage collector. Instead, Lua puts them in a list. After the collection, Lua
does the equivalent of the following function for each userdata in that list:
At the end of each garbage-collection cycle, the finalizers for userdata are called in
reverse order of their creation, among those collected in that cycle. That is, the first
finalizer to be called is the one associated with the userdata created last in the
program. The userdata itself is freed only in the next garbage-collection cycle.
A weak table is a table whose elements are weak references. A weak reference is
ignored by the garbage collector. In other words, if the only references to an object
are weak references, then the garbage collector will collect this object.
A weak table can have weak keys, weak values, or both. A table with weak keys
allows the collection of its keys, but prevents the collection of its values. A table with
both weak keys and weak values allows the collection of both keys and values. In
any case, if either the key or the value is collected, the whole pair is removed from
the table. The weakness of a table is controlled by the __mode field of its metatable. If
the __mode field is a string containing the character 'k', the keys in the table are weak.
If __mode contains 'v', the values in the table are weak.
After you use a table as a metatable, you should not change the value of its __mode
field. Otherwise, the weak behavior of the tables controlled by this metatable is
undefined.
2.11 - Coroutines
Lua supports coroutines, also called collaborative multithreading. A coroutine in Lua
represents an independent thread of execution. Unlike threads in multithread
systems, however, a coroutine only suspends its execution by explicitly calling a
yield function.
When you first call coroutine.resume, passing as its first argument a thread returned
by coroutine.create, the coroutine starts its execution, at the first line of its main
function. Extra arguments passed to coroutine.resume are passed on to the
coroutine main function. After the coroutine starts running, it runs until it terminates
or yields.
A coroutine can terminate its execution in two ways: normally, when its main function
returns (explicitly or implicitly, after the last instruction); and abnormally, if there is an
unprotected error. In the first case, coroutine.resume returns true, plus any values
returned by the coroutine main function. In case of errors, coroutine.resume returns
false plus an error message.
co = coroutine.create(function (a,b)
print("co-body", a, b)
local r = foo(a+1)
print("co-body", r)
local r, s = coroutine.yield(a+b, a-b)
print("co-body", r, s)
return b, "end"
end)
co-body 1 10
foo 2
main true 4
co-body r
main true 11 -9
co-body x y
main true 10 end
main false cannot resume dead coroutine
Even when we use the term "function", any facility in the API may be provided as a
macro instead. All such macros use each of their arguments exactly once (except for
the first argument, which is always a Lua state), and so do not generate any hidden
side-effects.
As in most C libraries, the Lua API functions do not check their arguments for validity
or consistency. However, you can change this behavior by compiling Lua with a
proper definition for the macro luai_apicheck, in file luaconf.h.
For convenience, most query operations in the API do not follow a strict stack
discipline. Instead, they can refer to any element in the stack by using an index: A
positive index represents an absolute stack position (starting at 1); a negative index
represents an offset relative to the top of the stack. More specifically, if the stack has
n elements, then index 1 represents the first element (that is, the element that was
pushed onto the stack first) and index n represents the last element; index -1 also
represents the last element (that is, the element at the top) and index -n represents
the first element. We say that an index is valid if it lies between 1 and the stack top
(that is, if 1 ≤ abs(index) ≤ top).
Whenever Lua calls C, it ensures that at least LUA_MINSTACK stack positions are
available. LUA_MINSTACK is defined as 20, so that usually you do not have to worry
about stack space unless your code has loops pushing elements onto the stack.
Most query functions accept as indices any value inside the available stack space,
that is, indices up to the maximum stack size you have set through lua_checkstack.
Such indices are called acceptable indices. More formally, we define an acceptable
index as follows:
3.3 - Pseudo-Indices
Unless otherwise noted, any function that accepts valid indices can also be called
with pseudo-indices, which represent some Lua values that are accessible to C code
but which are not in the stack. Pseudo-indices are used to access the thread
environment, the function environment, the registry, and the upvalues of a C function
(see §3.4).
3.4 - C Closures
When a C function is created, it is possible to associate some values with it, thus
creating a C closure; these values are called upvalues and are accessible to the
function whenever it is called (see lua_pushcclosure).
3.5 - Registry
Lua provides a registry, a pre-defined table that can be used by any C code to store
whatever Lua value it needs to store. This table is always located at pseudo-index
LUA_REGISTRYINDEX. Any C library can store data into this table, but it should take
care to choose keys different from those used by other libraries, to avoid collisions.
Typically, you should use as key a string containing your library name or a light
userdata with the address of a C object in your code.
The integer keys in the registry are used by the reference mechanism, implemented
by the auxiliary library, and therefore should not be used for other purposes.
Most functions in the API can throw an error, for instance due to a memory allocation
error. The documentation for each function indicates whether it can throw errors.
lua_Alloc
The type of the memory-allocation function used by Lua states. The allocator
function must provide a functionality similar to realloc, but not exactly the same. Its
arguments are ud, an opaque pointer passed to lua_newstate; ptr, a pointer to the
block being allocated/reallocated/freed; osize, the original size of the block; nsize,
the new size of the block. ptr is NULL if and only if osize is zero. When nsize is zero,
the allocator must return NULL; if osize is not zero, it should free the block pointed to
by ptr. When nsize is not zero, the allocator returns NULL if and only if it cannot fill
the request. When nsize is not zero and osize is zero, the allocator should behave
like malloc. When nsize and osize are not zero, the allocator behaves like realloc.
Lua assumes that the allocator never fails when osize >= nsize.
Here is a simple implementation for the allocator function. It is used in the auxiliary
library by luaL_newstate.
This code assumes that free(NULL) has no effect and that realloc(NULL, size) is
equivalent to malloc(size). ANSI C ensures both behaviors.
lua_atpanic
[-0, +0, -]
If an error happens outside any protected environment, Lua calls a panic function
and then calls exit(EXIT_FAILURE), thus exiting the host application. Your panic
function can avoid this exit by never returning (e.g., doing a long jump).
The panic function can access the error message at the top of the stack.
lua_call
Calls a function.
To call a function you must use the following protocol: first, the function to be called
is pushed onto the stack; then, the arguments to the function are pushed in direct
order; that is, the first argument is pushed first. Finally you call lua_call; nargs is the
number of arguments that you pushed onto the stack. All arguments and the function
value are popped from the stack when the function is called. The function results are
pushed onto the stack when the function returns. The number of results is adjusted
to nresults, unless nresults is LUA_MULTRET. In this case, all results from the
function are pushed. Lua takes care that the returned values fit into the stack space.
The function results are pushed onto the stack in direct order (the first result is
pushed first), so that after the call the last result is on the top of the stack.
Any error inside the called function is propagated upwards (with a longjmp).
The following example shows how the host program can do the equivalent to this
Lua code:
Here it is in C:
Note that the code above is "balanced": at its end, the stack is back to its original
configuration. This is considered good programming practice.
lua_CFunction
In order to communicate properly with Lua, a C function must use the following
protocol, which defines the way parameters and results are passed: a C function
receives its arguments from Lua in its stack in direct order (the first argument is
pushed first). So, when the function starts, lua_gettop(L) returns the number of
arguments received by the function. The first argument (if any) is at index 1 and its
last argument is at index lua_gettop(L). To return values to Lua, a C function just
pushes them onto the stack, in direct order (the first result is pushed first), and
returns the number of results. Any other value in the stack below the results will be
properly discarded by Lua. Like a Lua function, a C function called by Lua can also
return many results.
lua_checkstack
[-0, +0, m]
Ensures that there are at least extra free stack slots in the stack. It returns false if it
cannot grow the stack to that size. This function never shrinks the stack; if the stack
is already larger than the new size, it is left unchanged.
lua_close
[-0, +0, -]
Destroys all objects in the given Lua state (calling the corresponding garbage-
collection metamethods, if any) and frees all dynamic memory used by this state. On
several platforms, you may not need to call this function, because all resources are
naturally released when the host program ends. On the other hand, long-running
programs, such as a daemon or a web server, might need to release states as soon
as they are not needed, to avoid growing too large.
lua_concat
[-n, +1, e]
Concatenates the n values at the top of the stack, pops them, and leaves the result
at the top. If n is 1, the result is the single value on the stack (that is, the function
does nothing); if n is 0, the result is the empty string. Concatenation is performed
following the usual semantics of Lua (see §2.5.4).
lua_cpcall
[-0, +(0|1), -]
Calls the C function func in protected mode. func starts with only one element in its
stack, a light userdata containing ud. In case of errors, lua_cpcall returns the same
error codes as lua_pcall, plus the error object on the top of the stack; otherwise, it
returns zero, and does not change the stack. All values returned by func are
discarded.
lua_createtable
[-0, +1, m]
Creates a new empty table and pushes it onto the stack. The new table has space
pre-allocated for narr array elements and nrec non-array elements. This pre-
allocation is useful when you know exactly how many elements the table will have.
Otherwise you can use the function lua_newtable.
lua_dump
[-0, +0, m]
Dumps a function as a binary chunk. Receives a Lua function on the top of the stack
and produces a binary chunk that, if loaded again, results in a function equivalent to
the one dumped. As it produces parts of the chunk, lua_dump calls function writer
(see lua_Writer) with the given data to write them.
The value returned is the error code returned by the last call to the writer; 0 means
no errors.
This function does not pop the Lua function from the stack.
lua_equal
[-0, +0, e]
lua_error
[-1, +0, v]
Generates a Lua error. The error message (which can actually be a Lua value of any
type) must be on the stack top. This function does a long jump, and therefore never
returns. (see luaL_error).
lua_gc
[-0, +0, e]
This function performs several tasks, according to the value of the parameter what:
lua_getallocf
[-0, +0, -]
Returns the memory-allocation function of a given state. If ud is not NULL, Lua stores
in *ud the opaque pointer passed to lua_newstate.
lua_getfenv
[-0, +1, -]
Pushes onto the stack the environment table of the value at the given index.
lua_getfield
[-0, +1, e]
Pushes onto the stack the value t[k], where t is the value at the given valid index.
As in Lua, this function may trigger a metamethod for the "index" event (see §2.8).
lua_getglobal
[-0, +1, e]
Pushes onto the stack the value of the global name. It is defined as a macro:
lua_getmetatable
[-0, +(0|1), -]
lua_gettable
[-1, +1, e]
Pushes onto the stack the value t[k], where t is the value at the given valid index
and k is the value at the top of the stack.
This function pops the key from the stack (putting the resulting value in its place). As
in Lua, this function may trigger a metamethod for the "index" event (see §2.8).
lua_gettop
[-0, +0, -]
Returns the index of the top element in the stack. Because indices start at 1, this
result is equal to the number of elements in the stack (and so 0 means an empty
stack).
lua_insert
[-1, +1, -]
Moves the top element into the given valid index, shifting up the elements above this
index to open space. Cannot be called with a pseudo-index, because a pseudo-
index is not an actual stack position.
lua_Integer
lua_isboolean
[-0, +0, -]
Returns 1 if the value at the given acceptable index has type boolean, and
0 otherwise.
lua_iscfunction
[-0, +0, -]
Returns 1 if the value at the given acceptable index is a C function, and 0 otherwise.
lua_isfunction
[-0, +0, -]
Returns 1 if the value at the given acceptable index is a function (either C or Lua),
and 0 otherwise.
lua_islightuserdata
[-0, +0, -]
Returns 1 if the value at the given acceptable index is a light userdata, and
0 otherwise.
lua_isnil
[-0, +0, -]
int lua_isnil (lua_State *L, int index);
Returns 1 if the value at the given acceptable index is nil, and 0 otherwise.
lua_isnone
[-0, +0, -]
Returns 1 if the given acceptable index is not valid (that is, it refers to an element
outside the current stack), and 0 otherwise.
lua_isnoneornil
[-0, +0, -]
Returns 1 if the given acceptable index is not valid (that is, it refers to an element
outside the current stack) or if the value at this index is nil, and 0 otherwise.
lua_isnumber
[-0, +0, -]
lua_isstring
[-0, +0, -]
Returns 1 if the value at the given acceptable index is a string or a number (which is
always convertible to a string), and 0 otherwise.
lua_istable
[-0, +0, -]
Returns 1 if the value at the given acceptable index is a table, and 0 otherwise.
lua_isthread
[-0, +0, -]
Returns 1 if the value at the given acceptable index is a thread, and 0 otherwise.
lua_isuserdata
[-0, +0, -]
Returns 1 if the value at the given acceptable index is a userdata (either full or light),
and 0 otherwise.
lua_lessthan
[-0, +0, e]
Returns 1 if the value at acceptable index index1 is smaller than the value at
acceptable index index2, following the semantics of the Lua < operator (that is, may
call metamethods). Otherwise returns 0. Also returns 0 if any of the indices is non
valid.
lua_load
[-0, +1, -]
0: no errors;
LUA_ERRSYNTAX: syntax error during pre-compilation;
LUA_ERRMEM: memory allocation error.
lua_load automatically detects whether the chunk is text or binary, and loads it
accordingly (see program luac).
The lua_load function uses a user-supplied reader function to read the chunk (see
lua_Reader). The data argument is an opaque value passed to the reader function.
The chunkname argument gives a name to the chunk, which is used for error
messages and in debug information (see §3.8).
lua_newstate
[-0, +0, -]
Creates a new, independent state. Returns NULL if cannot create the state (due to
lack of memory). The argument f is the allocator function; Lua does all memory
allocation for this state through this function. The second argument, ud, is an opaque
pointer that Lua simply passes to the allocator in every call.
lua_newtable
[-0, +1, m]
Creates a new empty table and pushes it onto the stack. It is equivalent to
lua_createtable(L, 0, 0).
lua_newthread
[-0, +1, m]
lua_newuserdata
[-0, +1, m]
This function allocates a new block of memory with the given size, pushes onto the
stack a new full userdata with the block address, and returns this address.
When Lua collects a full userdata with a gc metamethod, Lua calls the metamethod
and marks the userdata as finalized. When this userdata is collected again then Lua
frees its corresponding memory.
lua_next
[-1, +(2|0), e]
Pops a key from the stack, and pushes a key-value pair from the table at the given
index (the "next" pair after the given key). If there are no more elements in the table,
then lua_next returns 0 (and pushes nothing).
While traversing a table, do not call lua_tolstring directly on a key, unless you
know that the key is actually a string. Recall that lua_tolstring changes the value at
the given index; this confuses the next call to lua_next.
lua_Number
The type of numbers in Lua. By default, it is double, but that can be changed in
luaconf.h.
Through the configuration file you can change Lua to operate with another type for
numbers (e.g., float or long).
lua_objlen
[-0, +0, -]
Returns the "length" of the value at the given acceptable index: for strings, this is the
string length; for tables, this is the result of the length operator (' #'); for userdata, this
is the size of the block of memory allocated for the userdata; for other values, it is 0.
lua_pcall
Both nargs and nresults have the same meaning as in lua_call. If there are no
errors during the call, lua_pcall behaves exactly like lua_call. However, if there is
any error, lua_pcall catches it, pushes a single value on the stack (the error
message), and returns an error code. Like lua_call, lua_pcall always removes the
function and its arguments from the stack.
If errfunc is 0, then the error message returned on the stack is exactly the original
error message. Otherwise, errfunc is the stack index of an error handler function. (In
the current implementation, this index cannot be a pseudo-index.) In case of runtime
errors, this function will be called with the error message and its return value will be
the message returned on the stack by lua_pcall.
Typically, the error handler function is used to add more debug information to the
error message, such as a stack traceback. Such information cannot be gathered
after the return of lua_pcall, since by then the stack has unwound.
The lua_pcall function returns 0 in case of success or one of the following error
codes (defined in lua.h):
lua_pop
[-n, +0, -]
lua_pushboolean
[-0, +1, -]
lua_pushcclosure
[-n, +1, m]
lua_pushcfunction
[-0, +1, m]
Pushes a C function onto the stack. This function receives a pointer to a C function
and pushes onto the stack a Lua value of type function that, when called, invokes
the corresponding C function.
Any function to be registered in Lua must follow the correct protocol to receive its
parameters and return its results (see lua_CFunction).
lua_pushfstring
[-0, +1, m]
Pushes onto the stack a formatted string and returns a pointer to this string. It is
similar to the C function sprintf, but has some important differences:
You do not have to allocate space for the result: the result is a Lua string
and Lua takes care of memory allocation (and deallocation, through
garbage collection).
The conversion specifiers are quite restricted. There are no flags, widths,
or precisions. The conversion specifiers can only be ' %%' (inserts a '%' in the
string), '%s' (inserts a zero-terminated string, with no size restrictions), ' %f'
(inserts a lua_Number), '%p' (inserts a pointer as a hexadecimal numeral),
'%d' (inserts an int), and '%c' (inserts an int as a character).
lua_pushinteger
[-0, +1, -]
lua_pushlightuserdata
[-0, +1, -]
lua_pushliteral
[-0, +1, m]
This macro is equivalent to lua_pushlstring, but can be used only when s is a literal
string. In these cases, it automatically provides the string length.
lua_pushlstring
[-0, +1, m]
Pushes the string pointed to by s with size len onto the stack. Lua makes (or reuses)
an internal copy of the given string, so the memory at s can be freed or reused
immediately after the function returns. The string can contain embedded zeros.
lua_pushnil
[-0, +1, -]
lua_pushnumber
[-0, +1, -]
lua_pushstring
[-0, +1, m]
Pushes the zero-terminated string pointed to by s onto the stack. Lua makes (or
reuses) an internal copy of the given string, so the memory at s can be freed or
reused immediately after the function returns. The string cannot contain embedded
zeros; it is assumed to end at the first zero.
lua_pushthread
[-0, +1, -]
Pushes the thread represented by L onto the stack. Returns 1 if this thread is the
main thread of its state.
lua_pushvalue
[-0, +1, -]
Pushes a copy of the element at the given valid index onto the stack.
lua_pushvfstring
[-0, +1, m]
lua_rawequal
[-0, +0, -]
Returns 1 if the two values in acceptable indices index1 and index2 are primitively
equal (that is, without calling metamethods). Otherwise returns 0. Also returns 0 if
any of the indices are non valid.
lua_rawget
[-1, +1, -]
lua_rawgeti
[-0, +1, -]
Pushes onto the stack the value t[n], where t is the value at the given valid index.
The access is raw; that is, it does not invoke metamethods.
lua_rawset
[-2, +0, m]
lua_rawseti
[-1, +0, m]
Does the equivalent of t[n] = v, where t is the value at the given valid index and v
is the value at the top of the stack.
This function pops the value from the stack. The assignment is raw; that is, it does
not invoke metamethods.
lua_Reader
The reader function used by lua_load. Every time it needs another piece of the
chunk, lua_load calls the reader, passing along its data parameter. The reader must
return a pointer to a block of memory with a new piece of the chunk and set size to
the block size. The block must exist until the reader function is called again. To
signal the end of the chunk, the reader must return NULL or set size to zero. The
reader function may return pieces of any size greater than zero.
lua_register
[-0, +0, e]
Sets the C function f as the new value of global name. It is defined as a macro:
#define lua_register(L,n,f) \
(lua_pushcfunction(L, f), lua_setglobal(L, n))
lua_remove
[-1, +0, -]
Removes the element at the given valid index, shifting down the elements above this
index to fill the gap. Cannot be called with a pseudo-index, because a pseudo-index
is not an actual stack position.
lua_replace
[-1, +0, -]
Moves the top element into the given position (and pops it), without shifting any
element (therefore replacing the value at the given position).
lua_resume
[-?, +?, -]
To start a coroutine, you first create a new thread (see lua_newthread); then you
push onto its stack the main function plus any arguments; then you call lua_resume,
with narg being the number of arguments. This call returns when the coroutine
suspends or finishes its execution. When it returns, the stack contains all values
passed to lua_yield, or all values returned by the body function. lua_resume returns
LUA_YIELD if the coroutine yields, 0 if the coroutine finishes its execution without
errors, or an error code in case of errors (see lua_pcall). In case of errors, the stack
is not unwound, so you can use the debug API over it. The error message is on the
top of the stack. To restart a coroutine, you put on its stack only the values to be
passed as results from yield, and then call lua_resume.
lua_setallocf
[-0, +0, -]
lua_setfenv
[-1, +0, -]
Pops a table from the stack and sets it as the new environment for the value at the
given index. If the value at the given index is neither a function nor a thread nor a
userdata, lua_setfenv returns 0. Otherwise it returns 1.
lua_setfield
[-1, +0, e]
Does the equivalent to t[k] = v, where t is the value at the given valid index and v
is the value at the top of the stack.
This function pops the value from the stack. As in Lua, this function may trigger a
metamethod for the "newindex" event (see §2.8).
lua_setglobal
[-1, +0, e]
Pops a value from the stack and sets it as the new value of global name. It is defined
as a macro:
lua_setmetatable
[-1, +0, -]
lua_settable
[-2, +0, e]
Does the equivalent to t[k] = v, where t is the value at the given valid index, v is
the value at the top of the stack, and k is the value just below the top.
This function pops both the key and the value from the stack. As in Lua, this function
may trigger a metamethod for the "newindex" event (see §2.8).
lua_settop
[-?, +?, -]
Accepts any acceptable index, or 0, and sets the stack top to this index. If the new
top is larger than the old one, then the new elements are filled with nil. If index is 0,
then all stack elements are removed.
lua_State
Opaque structure that keeps the whole state of a Lua interpreter. The Lua library is
fully reentrant: it has no global variables. All information about a state is kept in this
structure.
A pointer to this state must be passed as the first argument to every function in the
library, except to lua_newstate, which creates a Lua state from scratch.
lua_status
[-0, +0, -]
The status can be 0 for a normal thread, an error code if the thread finished its
execution with an error, or LUA_YIELD if the thread is suspended.
lua_toboolean
[-0, +0, -]
Converts the Lua value at the given acceptable index to a C boolean value (0 or 1).
Like all tests in Lua, lua_toboolean returns 1 for any Lua value different from false
and nil; otherwise it returns 0. It also returns 0 when called with a non-valid index. (If
you want to accept only actual boolean values, use lua_isboolean to test the value's
type.)
lua_tocfunction
[-0, +0, -]
Converts a value at the given acceptable index to a C function. That value must be a
C function; otherwise, returns NULL.
lua_tointeger
[-0, +0, -]
Converts the Lua value at the given acceptable index to the signed integral type
lua_Integer. The Lua value must be a number or a string convertible to a number
(see §2.2.1); otherwise, lua_tointeger returns 0.
lua_tolstring
[-0, +0, m]
const char *lua_tolstring (lua_State *L, int index, size_t
*len);
Converts the Lua value at the given acceptable index to a C string. If len is not NULL,
it also sets *len with the string length. The Lua value must be a string or a number;
otherwise, the function returns NULL. If the value is a number, then lua_tolstring
also changes the actual value in the stack to a string. (This change confuses
lua_next when lua_tolstring is applied to keys during a table traversal.)
lua_tolstring returns a fully aligned pointer to a string inside the Lua state. This
string always has a zero ('\0') after its last character (as in C), but can contain other
zeros in its body. Because Lua has garbage collection, there is no guarantee that the
pointer returned by lua_tolstring will be valid after the corresponding value is
removed from the stack.
lua_tonumber
[-0, +0, -]
Converts the Lua value at the given acceptable index to the C type lua_Number (see
lua_Number). The Lua value must be a number or a string convertible to a number
(see §2.2.1); otherwise, lua_tonumber returns 0.
lua_topointer
[-0, +0, -]
Converts the value at the given acceptable index to a generic C pointer (void*). The
value can be a userdata, a table, a thread, or a function; otherwise, lua_topointer
returns NULL. Different objects will give different pointers. There is no way to convert
the pointer back to its original value.
lua_tostring
[-0, +0, m]
lua_tothread
[-0, +0, -]
Converts the value at the given acceptable index to a Lua thread (represented as
lua_State*). This value must be a thread; otherwise, the function returns NULL.
lua_touserdata
[-0, +0, -]
If the value at the given acceptable index is a full userdata, returns its block address.
If the value is a light userdata, returns its pointer. Otherwise, returns NULL.
lua_type
[-0, +0, -]
Returns the type of the value in the given acceptable index, or LUA_TNONE for a non-
valid index (that is, an index to an "empty" stack position). The types returned by
lua_type are coded by the following constants defined in lua.h: LUA_TNIL,
LUA_TNUMBER, LUA_TBOOLEAN, LUA_TSTRING, LUA_TTABLE, LUA_TFUNCTION,
LUA_TUSERDATA, LUA_TTHREAD, and LUA_TLIGHTUSERDATA.
lua_typename
[-0, +0, -]
Returns the name of the type encoded by the value tp, which must be one the
values returned by lua_type.
lua_Writer
The type of the writer function used by lua_dump. Every time it produces another
piece of chunk, lua_dump calls the writer, passing along the buffer to be written ( p),
its size (sz), and the data parameter supplied to lua_dump.
The writer returns an error code: 0 means no errors; any other value means an error
and stops lua_dump from calling the writer again.
lua_xmove
[-?, +?, -]
This function pops n values from the stack from, and pushes them onto the stack to.
lua_yield
[-?, +?, -]
Yields a coroutine.
When a C function calls lua_yield in that way, the running coroutine suspends its
execution, and the call to lua_resume that started this coroutine returns. The
parameter nresults is the number of values from the stack that are passed as
results to lua_resume.
lua_Debug
source: If the function was defined in a string, then source is that string. If
the function was defined in a file, then source starts with a '@' followed by
the file name.
short_src: a "printable" version of source, to be used in error messages.
linedefined: the line number where the definition of the function starts.
lastlinedefined: the line number where the definition of the function ends.
what: the string "Lua" if the function is a Lua function, "C" if it is a
C function, "main" if it is the main part of a chunk, and "tail" if it was a
function that did a tail call. In the latter case, Lua has no other information
about the function.
currentline: the current line where the given function is executing. When
no line information is available, currentline is set to -1.
name: a reasonable name for the given function. Because functions in Lua
are first-class values, they do not have a fixed name: some functions can
be the value of multiple global variables, while others can be stored only in
a table field. The lua_getinfo function checks how the function was called
to find a suitable name. If it cannot find a name, then name is set to NULL.
namewhat: explains the name field. The value of namewhat can be "global",
"local", "method", "field", "upvalue", or "" (the empty string), according
to how the function was called. (Lua uses the empty string when no other
option seems to apply.)
nups: the number of upvalues of the function.
lua_gethook
[-0, +0, -]
lua_gethookcount
[-0, +0, -]
lua_gethookmask
[-0, +0, -]
lua_getinfo
[-(0|1), +(0|1|2), m]
lua_Debug ar;
lua_getfield(L, LUA_GLOBALSINDEX, "f"); /* get global
'f' */
lua_getinfo(L, ">S", &ar);
printf("%d\n", ar.linedefined);
Each character in the string what selects some fields of the structure ar to be filled or
a value to be pushed on the stack:
lua_getlocal
[-0, +(0|1), -]
Gets information about a local variable of a given activation record. The parameter
ar must be a valid activation record that was filled by a previous call to lua_getstack
or given as argument to a hook (see lua_Hook). The index n selects which local
variable to inspect (1 is the first parameter or active local variable, and so on, until
the last active local variable). lua_getlocal pushes the variable's value onto the
stack and returns its name.
Variable names starting with '(' (open parentheses) represent internal variables (loop
control variables, temporaries, and C function locals).
Returns NULL (and pushes nothing) when the index is greater than the number of
active local variables.
lua_getstack
[-0, +0, -]
This function fills parts of a lua_Debug structure with an identification of the activation
record of the function executing at a given level. Level 0 is the current running
function, whereas level n+1 is the function that has called level n. When there are no
errors, lua_getstack returns 1; when called with a level greater than the stack depth,
it returns 0.
lua_getupvalue
[-0, +(0|1), -]
Gets information about a closure's upvalue. (For Lua functions, upvalues are the
external local variables that the function uses, and that are consequently included in
its closure.) lua_getupvalue gets the index n of an upvalue, pushes the upvalue's
value onto the stack, and returns its name. funcindex points to the closure in the
stack. (Upvalues have no particular order, as they are active through the whole
function. So, they are numbered in an arbitrary order.)
Returns NULL (and pushes nothing) when the index is greater than the number of
upvalues. For C functions, this function uses the empty string "" as a name for all
upvalues.
lua_Hook
Whenever a hook is called, its ar argument has its field event set to the specific
event that triggered the hook. Lua identifies these events with the following
constants: LUA_HOOKCALL, LUA_HOOKRET, LUA_HOOKTAILRET, LUA_HOOKLINE, and
LUA_HOOKCOUNT. Moreover, for line events, the field currentline is also set. To get
the value of any other field in ar, the hook must call lua_getinfo. For return events,
event can be LUA_HOOKRET, the normal value, or LUA_HOOKTAILRET. In the latter case,
Lua is simulating a return from a function that did a tail call; in this case, it is useless
to call lua_getinfo.
While Lua is running a hook, it disables other calls to hooks. Therefore, if a hook
calls back Lua to execute a function or a chunk, this execution occurs without any
calls to hooks.
lua_sethook
[-0, +0, -]
Argument f is the hook function. mask specifies on which events the hook will be
called: it is formed by a bitwise or of the constants LUA_MASKCALL, LUA_MASKRET,
LUA_MASKLINE, and LUA_MASKCOUNT. The count argument is only meaningful when the
mask includes LUA_MASKCOUNT. For each event, the hook is called as explained
below:
The call hook: is called when the interpreter calls a function. The hook is
called just after Lua enters the new function, before the function gets its
arguments.
The return hook: is called when the interpreter returns from a function.
The hook is called just before Lua leaves the function. You have no access
to the values to be returned by the function.
The line hook: is called when the interpreter is about to start the execution
of a new line of code, or when it jumps back in the code (even to the same
line). (This event only happens while Lua is executing a Lua function.)
The count hook: is called after the interpreter executes every count
instructions. (This event only happens while Lua is executing a Lua
function.)
lua_setlocal
[-(0|1), +0, -]
Sets the value of a local variable of a given activation record. Parameters ar and n
are as in lua_getlocal (see lua_getlocal). lua_setlocal assigns the value at the
top of the stack to the variable and returns its name. It also pops the value from the
stack.
Returns NULL (and pops nothing) when the index is greater than the number of active
local variables.
lua_setupvalue
[-(0|1), +0, -]
Sets the value of a closure's upvalue. It assigns the value at the top of the stack to
the upvalue and returns its name. It also pops the value from the stack. Parameters
funcindex and n are as in the lua_getupvalue (see lua_getupvalue).
Returns NULL (and pops nothing) when the index is greater than the number of
upvalues.
All functions from the auxiliary library are defined in header file lauxlib.h and have a
prefix luaL_.
All functions in the auxiliary library are built on top of the basic API, and so they
provide nothing that cannot be done with this API.
Several functions in the auxiliary library are used to check C function arguments.
Their names are always luaL_check* or luaL_opt*. All of these functions throw an
error if the check is not satisfied. Because the error message is formatted for
arguments (e.g., "bad argument #1"), you should not use these functions for other
stack values.
luaL_addchar
[-0, +0, m]
luaL_addlstring
[-0, +0, m]
Adds the string pointed to by s with length l to the buffer B (see luaL_Buffer). The
string may contain embedded zeros.
luaL_addsize
[-0, +0, m]
Adds to the buffer B (see luaL_Buffer) a string of length n previously copied to the
buffer area (see luaL_prepbuffer).
luaL_addstring
[-0, +0, m]
luaL_addvalue
[-1, +0, m]
Adds the value at the top of the stack to the buffer B (see luaL_Buffer). Pops the
value.
This is the only function on string buffers that can (and must) be called with an extra
element on the stack, which is the value to be added to the buffer.
luaL_argcheck
[-0, +0, v]
Checks whether cond is true. If not, raises an error with the following message,
where func is retrieved from the call stack:
luaL_argerror
[-0, +0, v]
Raises an error with the following message, where func is retrieved from the call
stack:
luaL_Buffer
A string buffer allows C code to build Lua strings piecemeal. Its pattern of use is as
follows:
During its normal operation, a string buffer uses a variable number of stack slots. So,
while using a buffer, you cannot assume that you know where the top of the stack is.
You can use the stack between successive calls to buffer operations as long as that
use is balanced; that is, when you call a buffer operation, the stack is at the same
level it was immediately after the previous buffer operation. (The only exception to
this rule is luaL_addvalue.) After calling luaL_pushresult the stack is back to its level
when the buffer was initialized, plus the final string on its top.
luaL_buffinit
[-0, +0, e]
Initializes a buffer B. This function does not allocate any space; the buffer must be
declared as a variable (see luaL_Buffer).
luaL_callmeta
[-0, +(0|1), e]
Calls a metamethod.
If the object at index obj has a metatable and this metatable has a field e, this
function calls this field and passes the object as its only argument. In this case this
function returns 1 and pushes onto the stack the value returned by the call. If there is
no metatable or no metamethod, this function returns 0 (without pushing any value
on the stack).
luaL_checkany
[-0, +0, v]
Checks whether the function has an argument of any type (including nil) at position
narg.
luaL_checkint
[-0, +0, v]
Checks whether the function argument narg is a number and returns this number
cast to an int.
luaL_checkinteger
[-0, +0, v]
Checks whether the function argument narg is a number and returns this number
cast to a lua_Integer.
luaL_checklong
[-0, +0, v]
Checks whether the function argument narg is a number and returns this number
cast to a long.
luaL_checklstring
[-0, +0, v]
Checks whether the function argument narg is a string and returns this string; if l is
not NULL fills *l with the string's length.
This function uses lua_tolstring to get its result, so all conversions and caveats of
that function apply here.
luaL_checknumber
[-0, +0, v]
Checks whether the function argument narg is a number and returns this number.
luaL_checkoption
[-0, +0, v]
Checks whether the function argument narg is a string and searches for this string in
the array lst (which must be NULL-terminated). Returns the index in the array
where the string was found. Raises an error if the argument is not a string or if the
string cannot be found.
If def is not NULL, the function uses def as a default value when there is no argument
narg or if this argument is nil.
This is a useful function for mapping strings to C enums. (The usual convention in
Lua libraries is to use strings instead of numbers to select options.)
luaL_checkstack
[-0, +0, v]
Grows the stack size to top + sz elements, raising an error if the stack cannot grow
to that size. msg is an additional text to go into the error message.
luaL_checkstring
[-0, +0, v]
Checks whether the function argument narg is a string and returns this string.
This function uses lua_tolstring to get its result, so all conversions and caveats of
that function apply here.
luaL_checktype
[-0, +0, v]
Checks whether the function argument narg has type t. See lua_type for the
encoding of types for t.
luaL_checkudata
[-0, +0, v]
Checks whether the function argument narg is a userdata of the type tname (see
luaL_newmetatable).
luaL_dofile
[-0, +?, m]
Loads and runs the given file. It is defined as the following macro:
luaL_dostring
[-0, +?, m]
Loads and runs the given string. It is defined as the following macro:
(luaL_loadstring(L, str) || lua_pcall(L, 0,
LUA_MULTRET, 0))
luaL_error
[-0, +0, v]
Raises an error. The error message format is given by fmt plus any extra arguments,
following the same rules of lua_pushfstring. It also adds at the beginning of the
message the file name and the line number where the error occurred, if this
information is available.
luaL_getmetafield
[-0, +(0|1), m]
Pushes onto the stack the field e from the metatable of the object at index obj. If the
object does not have a metatable, or if the metatable does not have this field, returns
0 and pushes nothing.
luaL_getmetatable
[-0, +1, -]
Pushes onto the stack the metatable associated with name tname in the registry (see
luaL_newmetatable).
luaL_gsub
[-0, +1, m]
const char *luaL_gsub (lua_State *L,
const char *s,
const char *p,
const char *r);
Creates a copy of string s by replacing any occurrence of the string p with the string
r. Pushes the resulting string on the stack and returns it.
luaL_loadbuffer
[-0, +1, m]
Loads a buffer as a Lua chunk. This function uses lua_load to load the chunk in the
buffer pointed to by buff with size sz.
This function returns the same results as lua_load. name is the chunk name, used for
debug information and error messages.
luaL_loadfile
[-0, +1, m]
Loads a file as a Lua chunk. This function uses lua_load to load the chunk in the file
named filename. If filename is NULL, then it loads from the standard input. The first
line in the file is ignored if it starts with a #.
This function returns the same results as lua_load, but it has an extra error code
LUA_ERRFILE if it cannot open/read the file.
As lua_load, this function only loads the chunk; it does not run it.
luaL_loadstring
[-0, +1, m]
Also as lua_load, this function only loads the chunk; it does not run it.
luaL_newmetatable
[-0, +1, m]
If the registry already has the key tname, returns 0. Otherwise, creates a new table to
be used as a metatable for userdata, adds it to the registry with key tname, and
returns 1.
In both cases pushes onto the stack the final value associated with tname in the
registry.
luaL_newstate
[-0, +0, -]
Creates a new Lua state. It calls lua_newstate with an allocator based on the
standard C realloc function and then sets a panic function (see lua_atpanic) that
prints an error message to the standard error output in case of fatal errors.
luaL_openlibs
[-0, +0, m]
luaL_optint
[-0, +0, v]
If the function argument narg is a number, returns this number cast to an int. If this
argument is absent or is nil, returns d. Otherwise, raises an error.
luaL_optinteger
[-0, +0, v]
If the function argument narg is a number, returns this number cast to a lua_Integer.
If this argument is absent or is nil, returns d. Otherwise, raises an error.
luaL_optlong
[-0, +0, v]
If the function argument narg is a number, returns this number cast to a long. If this
argument is absent or is nil, returns d. Otherwise, raises an error.
luaL_optlstring
[-0, +0, v]
If the function argument narg is a string, returns this string. If this argument is absent
or is nil, returns d. Otherwise, raises an error.
luaL_optnumber
[-0, +0, v]
If the function argument narg is a number, returns this number. If this argument is
absent or is nil, returns d. Otherwise, raises an error.
luaL_optstring
[-0, +0, v]
If the function argument narg is a string, returns this string. If this argument is absent
or is nil, returns d. Otherwise, raises an error.
luaL_prepbuffer
[-0, +0, -]
Returns an address to a space of size LUAL_BUFFERSIZE where you can copy a string
to be added to buffer B (see luaL_Buffer). After copying the string into this space
you must call luaL_addsize with the size of the string to actually add it to the buffer.
luaL_pushresult
[-?, +1, m]
Finishes the use of buffer B leaving the final string on the top of the stack.
luaL_ref
[-1, +0, m]
A reference is a unique integer key. As long as you do not manually add integer keys
into table t, luaL_ref ensures the uniqueness of the key it returns. You can retrieve
an object referred by reference r by calling lua_rawgeti(L, t, r). Function
luaL_unref frees a reference and its associated object.
If the object at the top of the stack is nil, luaL_ref returns the constant LUA_REFNIL.
The constant LUA_NOREF is guaranteed to be different from any reference returned by
luaL_ref.
luaL_Reg
luaL_register
[-(0|1), +1, m]
Opens a library.
When called with libname equal to NULL, it simply registers all functions in the list l
(see luaL_Reg) into the table on the top of the stack.
When called with a non-null libname, luaL_register creates a new table t, sets it as
the value of the global variable libname, sets it as the value of
package.loaded[libname], and registers on it all functions in the list l. If there is a
table in package.loaded[libname] or in variable libname, reuses this table instead of
creating a new one.
In any case the function leaves the table on the top of the stack.
luaL_typename
[-0, +0, -]
Returns the name of the type of the value at the given index.
luaL_typerror
[-0, +0, v]
where location is produced by luaL_where, func is the name of the current function,
and rt is the type name of the actual argument.
luaL_unref
[-0, +0, -]
Releases reference ref from the table at index t (see luaL_ref). The entry is
removed from the table, so that the referred object can be collected. The reference
ref is also freed to be used again.
luaL_where
[-0, +1, m]
Pushes onto the stack a string identifying the current position of the control at level
lvl in the call stack. Typically this string has the following format:
chunkname:currentline:
Level 0 is the running function, level 1 is the function that called the running function,
etc.
5 - Standard Libraries
The standard Lua libraries provide useful functions that are implemented directly
through the C API. Some of these functions provide essential services to the
language (e.g., type and getmetatable); others provide access to "outside" services
(e.g., I/O); and others could be implemented in Lua itself, but are quite useful or have
critical performance requirements that deserve an implementation in C (e.g.,
table.sort).
All libraries are implemented through the official C API and are provided as separate
C modules. Currently, Lua has the following standard libraries:
Except for the basic and package libraries, each library provides all its functions as
fields of a global table or as methods of its objects.
To have access to these libraries, the C host program should call the luaL_openlibs
function, which opens all standard libraries. Alternatively, it can open them
individually by calling luaopen_base (for the basic library), luaopen_package (for the
package library), luaopen_string (for the string library), luaopen_table (for the table
library), luaopen_math (for the mathematical library), luaopen_io (for the I/O library),
luaopen_os (for the Operating System library), and luaopen_debug (for the debug
library). These functions are declared in lualib.h and should not be called directly:
you must call them like any other Lua C function, e.g., by using lua_call.
Issues an error when the value of its argument v is false (i.e., nil or false); otherwise,
returns all its arguments. message is an error message; when absent, it defaults to
"assertion failed!"
dofile (filename)
Opens the named file and executes its contents as a Lua chunk. When called
without arguments, dofile executes the contents of the standard input ( stdin).
Returns all values returned by the chunk. In case of errors, dofile propagates the
error to its caller (that is, dofile does not run in protected mode).
Terminates the last protected function called and returns message as the error
message. Function error never returns.
Usually, error adds some information about the error position at the beginning of the
message. The level argument specifies how to get the error position. With level 1
(the default), the error position is where the error function was called. Level 2 points
the error to where the function that called error was called; and so on. Passing a
level 0 avoids the addition of error position information to the message.
_G
A global variable (not a function) that holds the global environment (that is, _G._G =
_G). Lua itself does not use this variable; changing its value does not affect any
environment, nor vice-versa. (Use setfenv to change environments.)
getfenv ([f])
Returns the current environment in use by the function. f can be a Lua function or a
number that specifies the function at that stack level: Level 1 is the function calling
getfenv. If the given function is not a Lua function, or if f is 0, getfenv returns the
global environment. The default for f is 1.
getmetatable (object)
If object does not have a metatable, returns nil. Otherwise, if the object's metatable
has a "__metatable" field, returns the associated value. Otherwise, returns the
metatable of the given object.
ipairs (t)
Returns three values: an iterator function, the table t, and 0, so that the construction
will iterate over the pairs (1,t[1]), (2,t[2]), ···, up to the first integer key absent from
the table.
Loads a chunk using function func to get its pieces. Each call to func must return a
string that concatenates with previous results. A return of an empty string, nil, or no
value signals the end of the chunk.
If there are no errors, returns the compiled chunk as a function; otherwise, returns nil
plus the error message. The environment of the returned function is the global
environment.
chunknameis used as the chunk name for error messages and debug information.
When absent, it defaults to "=(load)".
loadfile ([filename])
Similar to load, but gets the chunk from file filename or from the standard input, if no
file name is given.
Similar to load, but gets the chunk from the given string.
assert(loadstring(s))()
Allows a program to traverse all fields of a table. Its first argument is a table and its
second argument is an index in this table. next returns the next index of the table
and its associated value. When called with nil as its second argument, next returns
an initial index and its associated value. When called with the last index, or with nil in
an empty table, next returns nil. If the second argument is absent, then it is
interpreted as nil. In particular, you can use next(t) to check whether a table is
empty.
The order in which the indices are enumerated is not specified, even for numeric
indices. (To traverse a table in numeric order, use a numerical for or the ipairs
function.)
The behavior of next is undefined if, during the traversal, you assign any value to a
non-existent field in the table. You may however modify existing fields. In particular,
you may clear existing fields.
pairs (t)
Returns three values: the next function, the table t, and nil, so that the construction
See function next for the caveats of modifying the table during its traversal.
print (···)
Receives any number of arguments, and prints their values to stdout, using the
tostring function to convert them to strings. print is not intended for formatted
output, but only as a quick way to show a value, typically for debugging. For
formatted output, use string.format.
Gets the real value of table[index], without invoking any metamethod. table must
be a table; index may be any value.
Sets the real value of table[index] to value, without invoking any metamethod.
table must be a table, index any value different from nil, and value any Lua value.
If index is a number, returns all arguments after argument number index. Otherwise,
index must be the string "#", and select returns the total number of extra arguments
it received.
Sets the environment to be used by the given function. f can be a Lua function or a
number that specifies the function at that stack level: Level 1 is the function calling
setfenv. setfenv returns the given function.
As a special case, when f is 0 setfenv changes the environment of the running
thread. In this case, setfenv returns no values.
Sets the metatable for the given table. (You cannot change the metatable of other
types from Lua, only from C.) If metatable is nil, removes the metatable of the given
table. If the original metatable has a "__metatable" field, raises an error.
tonumber (e [, base])
An optional argument specifies the base to interpret the numeral. The base may be
any integer between 2 and 36, inclusive. In bases above 10, the letter 'A' (in either
upper or lower case) represents 10, 'B' represents 11, and so forth, with ' Z'
representing 35. In base 10 (the default), the number can have a decimal part, as
well as an optional exponent part (see §2.1). In other bases, only unsigned integers
are accepted.
tostring (e)
If the metatable of e has a "__tostring" field, then tostring calls the corresponding
value with e as argument, and uses the result of the call as its result.
type (v)
Returns the type of its only argument, coded as a string. The possible results of this
function are "nil" (a string, not the value nil), "number", "string", "boolean", "table",
"function", "thread", and "userdata".
Returns the elements from the given table. This function is equivalent to
return list[i], list[i+1], ···, list[j]
except that the above code can be written only for a fixed number of elements. By
default, i is 1 and j is the length of the list, as defined by the length operator (see
§2.5.5).
_VERSION
A global variable (not a function) that holds a string containing the current interpreter
version. The current contents of this variable is " Lua 5.1".
This function is similar to pcall, except that you can set a new error handler.
xpcall calls function f in protected mode, using err as the error handler. Any error
inside f is not propagated; instead, xpcall catches the error, calls the err function
with the original error object, and returns a status code. Its first result is the status
code (a boolean), which is true if the call succeeds without errors. In this case,
xpcall also returns all results from the call, after this first result. In case of any error,
xpcall returns false plus the result from err.
coroutine.create (f)
Creates a new coroutine, with body f. f must be a Lua function. Returns this new
coroutine, an object with type "thread".
Starts or continues the execution of coroutine co. The first time you resume a
coroutine, it starts running its body. The values val1, ··· are passed as the
arguments to the body function. If the coroutine has yielded, resume restarts it; the
values val1, ··· are passed as the results from the yield.
If the coroutine runs without any errors, resume returns true plus any values passed
to yield (if the coroutine yields) or any values returned by the body function (if the
coroutine terminates). If there is any error, resume returns false plus the error
message.
coroutine.running ()
Returns the running coroutine, or nil when called by the main thread.
coroutine.status (co)
Returns the status of coroutine co, as a string: "running", if the coroutine is running
(that is, it called status); "suspended", if the coroutine is suspended in a call to
yield, or if it has not started running yet; "normal" if the coroutine is active but not
running (that is, it has resumed another coroutine); and "dead" if the coroutine has
finished its body function, or if it has stopped with an error.
coroutine.wrap (f)
Creates a new coroutine, with body f. f must be a Lua function. Returns a function
that resumes the coroutine each time it is called. Any arguments passed to the
function behave as the extra arguments to resume. Returns the same values returned
by resume, except the first boolean. In case of error, propagates the error.
coroutine.yield (···)
Suspends the execution of the calling coroutine. The coroutine cannot be running a
C function, a metamethod, or an iterator. Any arguments to yield are passed as
extra results to resume.
5.3 - Modules
The package library provides basic facilities for loading and building modules in Lua.
It exports two of its functions directly in the global environment: require and module.
Everything else is exported in a table package.
If name is a compound name (that is, one with components separated by dots),
module creates (or reuses, if they already exist) tables for each component. For
instance, if name is a.b.c, then module stores the module table in field c of field b of
global a.
This function can receive optional options after the module name, where each option
is a function to be applied over the module.
require (modname)
Loads the given module. The function starts by looking into the package.loaded table
to determine whether modname is already loaded. If it is, then require returns the
value stored at package.loaded[modname]. Otherwise, it tries to find a loader for the
module.
Once a loader is found, require calls the loader with a single argument, modname. If
the loader returns any value, require assigns the returned value to
package.loaded[modname]. If the loader returns no value and has not assigned any
value to package.loaded[modname], then require assigns true to this entry. In any
case, require returns the final value of package.loaded[modname].
If there is any error loading or running the module, or if it cannot find any loader for
the module, then require signals an error.
package.cpath
Lua initializes the C path package.cpath in the same way it initializes the Lua path
package.path, using the environment variable LUA_CPATH or a default path defined in
luaconf.h.
package.loaded
A table used by require to control which modules are already loaded. When you
require a module modname and package.loaded[modname] is not false, require simply
returns the value stored there.
package.loaders
Each entry in this table is a searcher function. When looking for a module, require
calls each of these searchers in ascending order, with the module name (the
argument given to require) as its sole parameter. The function can return another
function (the module loader) or a string explaining why it did not find that module (or
nil if it has nothing to say). Lua initializes this table with four functions.
The first searcher simply looks for a loader in the package.preload table.
The second searcher looks for a loader as a Lua library, using the path stored at
package.path. A path is a sequence of templates separated by semicolons. For each
template, the searcher will change each interrogation mark in the template by
filename, which is the module name with each dot replaced by a "directory
separator" (such as "/" in Unix); then it will try to open the resulting file name. So, for
instance, if the Lua path is the string
"./?.lua;./?.lc;/usr/local/?/init.lua"
the search for a Lua file for module foo will try to open the files ./foo.lua, ./foo.lc,
and /usr/local/foo/init.lua, in that order.
The third searcher looks for a loader as a C library, using the path given by the
variable package.cpath. For instance, if the C path is the string
"./?.so;./?.dll;/usr/local/?/init.so"
the searcher for module foo will try to open the files ./foo.so, ./foo.dll, and
/usr/local/foo/init.so, in that order. Once it finds a C library, this searcher first
uses a dynamic link facility to link the application with the library. Then it tries to find
a C function inside the library to be used as the loader. The name of this C function
is the string "luaopen_" concatenated with a copy of the module name where each
dot is replaced by an underscore. Moreover, if the module name has a hyphen, its
prefix up to (and including) the first hyphen is removed. For instance, if the module
name is a.v1-b.c, the function name will be luaopen_b_c.
The fourth searcher tries an all-in-one loader. It searches the C path for a library for
the root name of the given module. For instance, when requiring a.b.c, it will search
for a C library for a. If found, it looks into it for an open function for the submodule; in
our example, that would be luaopen_a_b_c. With this facility, a package can pack
several C submodules into one single library, with each submodule keeping its
original open function.
Dynamically links the host program with the C library libname. Inside this library,
looks for a function funcname and returns this function as a C function. (So, funcname
must follow the protocol (see lua_CFunction)).
This is a low-level function. It completely bypasses the package and module system.
Unlike require, it does not perform any path searching and does not automatically
adds extensions. libname must be the complete file name of the C library, including if
necessary a path and extension. funcname must be the exact name exported by the
C library (which may depend on the C compiler and linker used).
package.path
At start-up, Lua initializes this variable with the value of the environment variable
LUA_PATH or with a default path defined in luaconf.h, if the environment variable is
not defined. Any ";;" in the value of the environment variable is replaced by the
default path.
package.preload
package.seeall (module)
Sets a metatable for module with its __index field referring to the global environment,
so that this module inherits values from the global environment. To be used as an
option to function module.
The string library provides all its functions inside the table string. It also sets a
metatable for strings where the __index field points to the string table. Therefore,
you can use the string functions in object-oriented style. For instance,
string.byte(s, i) can be written as s:byte(i).
string.byte (s [, i [, j]])
Returns the internal numerical codes of the characters s[i], s[i+1], ···, s[j]. The
default value for i is 1; the default value for j is i.
Note that numerical codes are not necessarily portable across platforms.
string.char (···)
Receives zero or more integers. Returns a string with length equal to the number of
arguments, in which each character has the internal numerical code equal to its
corresponding argument.
Note that numerical codes are not necessarily portable across platforms.
string.dump (function)
Looks for the first match of pattern in the string s. If it finds a match, then find
returns the indices of s where this occurrence starts and ends; otherwise, it returns
nil. A third, optional numerical argument init specifies where to start the search; its
default value is 1 and can be negative. A value of true as a fourth, optional argument
plain turns off the pattern matching facilities, so the function does a plain "find
substring" operation, with no characters in pattern being considered "magic". Note
that if plain is given, then init must be given as well.
If the pattern has captures, then in a successful match the captured values are also
returned, after the two indices.
This function does not accept string values containing embedded zeros, except as
arguments to the q option.
Returns an iterator function that, each time it is called, returns the next captures from
pattern over string s. If pattern specifies no captures, then the whole match is
produced in each call.
will iterate over all the words from string s, printing one per line. The next example
collects all pairs key=value from the given string into a table:
t = {}
s = "from=world, to=Lua"
for k, v in string.gmatch(s, "(%w+)=(%w+)") do
t[k] = v
end
For this function, a '^' at the start of a pattern does not work as an anchor, as this
would prevent the iteration.
Returns a copy of s in which all (or the first n, if given) occurrences of the pattern
have been replaced by a replacement string specified by repl, which can be a string,
a table, or a function. gsub also returns, as its second value, the total number of
matches that occurred.
If repl is a string, then its value is used for replacement. The character % works as
an escape character: any sequence in repl of the form %n, with n between 1 and 9,
stands for the value of the n-th captured substring (see below). The sequence %0
stands for the whole match. The sequence %% stands for a single %.
If repl is a table, then the table is queried for every match, using the first capture as
the key; if the pattern specifies no captures, then the whole match is used as the
key.
If repl is a function, then this function is called every time a match occurs, with all
captured substrings passed as arguments, in order; if the pattern specifies no
captures, then the whole match is passed as a sole argument.
If the value returned by the table query or by the function call is a string or a number,
then it is used as the replacement string; otherwise, if it is false or nil, then there is
no replacement (that is, the original match is kept in the string).
string.len (s)
Receives a string and returns its length. The empty string "" has length 0.
Embedded zeros are counted, so "a\000bc\000" has length 5.
string.lower (s)
Receives a string and returns a copy of this string with all uppercase letters changed
to lowercase. All other characters are left unchanged. The definition of what an
uppercase letter is depends on the current locale.
Looks for the first match of pattern in the string s. If it finds one, then match returns
the captures from the pattern; otherwise it returns nil. If pattern specifies no
captures, then the whole match is returned. A third, optional numerical argument
init specifies where to start the search; its default value is 1 and can be negative.
string.rep (s, n)
string.reverse (s)
Returns the substring of s that starts at i and continues until j; i and j can be
negative. If j is absent, then it is assumed to be equal to -1 (which is the same as
the string length). In particular, the call string.sub(s,1,j) returns a prefix of s with
length j, and string.sub(s, -i) returns a suffix of s with length i.
string.upper (s)
Receives a string and returns a copy of this string with all lowercase letters changed
to uppercase. All other characters are left unchanged. The definition of what a
lowercase letter is depends on the current locale.
5.4.1 - Patterns
Character Class:
For all classes represented by single letters ( %a, %c, etc.), the corresponding
uppercase letter represents the complement of the class. For instance, %S represents
all non-space characters.
The definitions of letter, space, and other character groups depend on the current
locale. In particular, the class [a-z] may not be equivalent to %l.
Pattern Item:
a single character class, which matches any single character in the class;
a single character class followed by ' *', which matches 0 or more
repetitions of characters in the class. These repetition items will always
match the longest possible sequence;
a single character class followed by ' +', which matches 1 or more
repetitions of characters in the class. These repetition items will always
match the longest possible sequence;
a single character class followed by ' -', which also matches 0 or more
repetitions of characters in the class. Unlike ' *', these repetition items will
always match the shortest possible sequence;
a single character class followed by ' ?', which matches 0 or 1 occurrence of
a character in the class;
%n, for n between 1 and 9; such item matches a substring equal to the n-th
captured string (see below);
%bxy, where x and y are two distinct characters; such item matches strings
that start with x, end with y, and where the x and y are balanced. This
means that, if one reads the string from left to right, counting +1 for an x
and -1 for a y, the ending y is the first y where the count reaches 0. For
instance, the item %b() matches expressions with balanced parentheses.
Pattern:
A pattern is a sequence of pattern items. A ' ^' at the beginning of a pattern anchors
the match at the beginning of the subject string. A ' $' at the end of a pattern anchors
the match at the end of the subject string. At other positions, ' ^' and '$' have no
special meaning and represent themselves.
Captures:
As a special case, the empty capture () captures the current string position (a
number). For instance, if we apply the pattern "()aa()" on the string "flaaap", there
will be two captures: 3 and 5.
Most functions in the table library assume that the table represents an array or a list.
For these functions, when we talk about the "length" of a table we mean the result of
the length operator.
Inserts element value at position pos in table, shifting up other elements to open
space, if necessary. The default value for pos is n+1, where n is the length of the
table (see §2.5.5), so that a call table.insert(t,x) inserts x at the end of table t.
table.maxn (table)
Returns the largest positive numerical index of the given table, or zero if the table
has no positive numerical indices. (To do its job this function does a linear traversal
of the whole table.)
Removes from table the element at position pos, shifting down other elements to
close the space, if necessary. Returns the value of the removed element. The default
value for pos is n, where n is the length of the table, so that a call table.remove(t)
removes the last element of table t.
Sorts table elements in a given order, in-place, from table[1] to table[n], where n
is the length of the table. If comp is given, then it must be a function that receives two
table elements, and returns true when the first is less than the second (so that not
comp(a[i+1],a[i]) will be true after the sort). If comp is not given, then the standard
Lua operator < is used instead.
The sort algorithm is not stable; that is, elements considered equal by the given
order may have their relative positions changed by the sort.
math.abs (x)
math.acos (x)
math.asin (x)
math.atan (x)
math.atan2 (y, x)
Returns the arc tangent of y/x (in radians), but uses the signs of both parameters to
find the quadrant of the result. (It also handles correctly the case of x being zero.)
math.ceil (x)
math.cosh (x)
math.deg (x)
math.exp (x)
math.floor (x)
math.fmod (x, y)
Returns the remainder of the division of x by y that rounds the quotient towards zero.
math.frexp (x)
Returns m and e such that x = m2e, e is an integer and the absolute value of m is in
the range [0.5, 1) (or zero when x is zero).
math.huge
The value HUGE_VAL, a value larger than or equal to any other numerical value.
math.ldexp (m, e)
Returns m2e (e should be an integer).
math.log (x)
math.log10 (x)
math.modf (x)
Returns two numbers, the integral part of x and the fractional part of x.
math.pi
math.pow (x, y)
Returns xy. (You can also use the expression x^y to compute this value.)
math.rad (x)
math.randomseed (x)
Sets x as the "seed" for the pseudo-random generator: equal seeds produce equal
sequences of numbers.
math.sin (x)
math.sinh (x)
math.sqrt (x)
Returns the square root of x. (You can also use the expression x^0.5 to compute this
value.)
math.tan (x)
math.tanh (x)
When using implicit file descriptors, all operations are supplied by table io. When
using explicit file descriptors, the operation io.open returns a file descriptor and then
all operations are supplied as methods of the file descriptor.
The table io also provides three predefined file descriptors with their usual meanings
from C: io.stdin, io.stdout, and io.stderr. The I/O library never closes these files.
Unless otherwise stated, all I/O functions return nil on failure (plus an error message
as a second result and a system-dependent error code as a third result) and some
value different from nil on success.
io.close ([file])
io.flush ()
io.input ([file])
When called with a file name, it opens the named file (in text mode), and sets its
handle as the default input file. When called with a file handle, it simply sets this file
handle as the default input file. When called without parameters, it returns the
current default input file.
In case of errors this function raises the error, instead of returning an error code.
io.lines ([filename])
Opens the given file name in read mode and returns an iterator function that, each
time it is called, returns a new line from the file. Therefore, the construction
will iterate over all lines of the file. When the iterator function detects the end of file, it
returns nil (to finish the loop) and automatically closes the file.
The call io.lines() (with no file name) is equivalent to io.input():lines(); that is,
it iterates over the lines of the default input file. In this case it does not close the file
when the loop ends.
This function opens a file, in the mode specified in the string mode. It returns a new
file handle, or, in case of errors, nil plus an error message.
The mode string can also have a 'b' at the end, which is needed in some systems to
open the file in binary mode. This string is exactly what is used in the standard C
function fopen.
io.output ([file])
Starts program prog in a separated process and returns a file handle that you can
use to read data from this program (if mode is "r", the default) or to write data to this
program (if mode is "w").
io.read (···)
Equivalent to io.input():read.
io.tmpfile ()
Returns a handle for a temporary file. This file is opened in update mode and it is
automatically removed when the program ends.
io.type (obj)
Checks whether obj is a valid file handle. Returns the string "file" if obj is an open
file handle, "closed file" if obj is a closed file handle, or nil if obj is not a file
handle.
io.write (···)
Equivalent to io.output():write.
file:close ()
Closes file. Note that files are automatically closed when their handles are garbage
collected, but that takes an unpredictable amount of time to happen.
file:flush ()
file:lines ()
Returns an iterator function that, each time it is called, returns a new line from the
file. Therefore, the construction
will iterate over all lines of the file. (Unlike io.lines, this function does not close the
file when the loop ends.)
file:read (···)
Reads the file file, according to the given formats, which specify what to read. For
each format, the function returns a string (or a number) with the characters read, or
nil if it cannot read data with the specified format. When called without formats, it
uses a default format that reads the entire next line (see below).
The available formats are
"*n": reads a number; this is the only format that returns a number instead
of a string.
"*a": reads the whole file, starting at the current position. On end of file, it
returns the empty string.
"*l": reads the next line (skipping the end of line), returning nil on end of
file. This is the default format.
number: reads a string with up to this number of characters, returning nil
on end of file. If number is zero, it reads nothing and returns an empty
string, or nil on end of file.
Sets and gets the file position, measured from the beginning of the file, to the
position given by offset plus a base specified by the string whence, as follows:
In case of success, function seek returns the final file position, measured in bytes
from the beginning of the file. If this function fails, it returns nil, plus a string
describing the error.
The default value for whence is "cur", and for offset is 0. Therefore, the call
file:seek() returns the current file position, without changing it; the call
file:seek("set") sets the position to the beginning of the file (and returns 0); and
the call file:seek("end") sets the position to the end of the file, and returns its size.
Sets the buffering mode for an output file. There are three available modes:
For the last two cases, size specifies the size of the buffer, in bytes. The default is
an appropriate size.
file:write (···)
Writes the value of each of its arguments to the file. The arguments must be strings
or numbers. To write other values, use tostring or string.format before write.
os.clock ()
Returns a string or a table containing date and time, formatted according to the given
string format.
If the time argument is present, this is the time to be formatted (see the os.time
function for a description of this value). Otherwise, date formats the current time.
If format starts with '!', then the date is formatted in Coordinated Universal Time.
After this optional character, if format is the string "*t", then date returns a table with
the following fields: year (four digits), month (1--12), day (1--31), hour (0--23), min (0--
59), sec (0--61), wday (weekday, Sunday is 1), yday (day of the year), and isdst
(daylight saving flag, a boolean).
If format is not "*t", then date returns the date as a string, formatted according to
the same rules as the C function strftime.
When called without arguments, date returns a reasonable date and time
representation that depends on the host system and on the current locale (that is,
os.date() is equivalent to os.date("%c")).
Returns the number of seconds from time t1 to time t2. In POSIX, Windows, and
some other systems, this value is exactly t2-t1.
os.execute ([command])
This function is equivalent to the C function system. It passes command to be executed
by an operating system shell. It returns a status code, which is system-dependent. If
command is absent, then it returns nonzero if a shell is available and zero otherwise.
os.exit ([code])
Calls the C function exit, with an optional code, to terminate the host program. The
default value for code is the success code.
os.getenv (varname)
Returns the value of the process environment variable varname, or nil if the variable
is not defined.
os.remove (filename)
Deletes the file or directory with the given name. Directories must be empty to be
removed. If this function fails, it returns nil, plus a string describing the error.
Renames file or directory named oldname to newname. If this function fails, it returns
nil, plus a string describing the error.
Sets the current locale of the program. locale is a string specifying a locale;
category is an optional string describing which category to change: "all",
"collate", "ctype", "monetary", "numeric", or "time"; the default category is "all".
The function returns the name of the new locale, or nil if the request cannot be
honored.
When called with nil as the first argument, this function only returns the name of the
current locale for the given category.
os.time ([table])
Returns the current time when called without arguments, or a time representing the
date and time specified by the given table. This table must have fields year, month,
and day, and may have fields hour, min, sec, and isdst (for a description of these
fields, see the os.date function).
os.tmpname ()
Returns a string with a file name that can be used for a temporary file. The file must
be explicitly opened before its use and explicitly removed when no longer needed.
On some systems (POSIX), this function also creates a file with that name, to avoid
security risks. (Someone else might create the file with wrong permissions in the
time between getting the name and creating the file.) You still have to open the file to
use it and to remove it (even if you do not use it).
When possible, you may prefer to use io.tmpfile, which automatically removes the
file when the program ends.
All functions in this library are provided inside the debug table. All functions that
operate over a thread have an optional first argument which is the thread to operate
over. The default is always the current thread.
debug.debug ()
Enters an interactive mode with the user, running each string that the user enters.
Using simple commands and other debug facilities, the user can inspect global and
local variables, change their values, evaluate expressions, and so on. A line
containing only the word cont finishes this function, so that the caller continues its
execution.
Note that commands for debug.debug are not lexically nested within any function,
and so have no direct access to local variables.
debug.getfenv (o)
debug.gethook ([thread])
Returns the current hook settings of the thread, as three values: the current hook
function, the current hook mask, and the current hook count (as set by the
debug.sethook function).
Returns a table with information about a function. You can give the function directly,
or you can give a number as the value of function, which means the function
running at level function of the call stack of the given thread: level 0 is the current
function (getinfo itself); level 1 is the function that called getinfo; and so on. If
function is a number larger than the number of active functions, then getinfo
returns nil.
The returned table can contain all the fields returned by lua_getinfo, with the string
what describing which fields to fill in. The default for what is to get all information
available, except the table of valid lines. If present, the option ' f' adds a field named
func with the function itself. If present, the option ' L' adds a field named activelines
with the table of valid lines.
This function returns the name and the value of the local variable with index local of
the function at level level of the stack. (The first parameter or local variable has
index 1, and so on, until the last active local variable.) The function returns nil if
there is no local variable with the given index, and raises an error when called with a
level out of range. (You can call debug.getinfo to check whether the level is valid.)
Variable names starting with '(' (open parentheses) represent internal variables (loop
control variables, temporaries, and C function locals).
debug.getmetatable (object)
Returns the metatable of the given object or nil if it does not have a metatable.
debug.getregistry ()
This function returns the name and the value of the upvalue with index up of the
function func. The function returns nil if there is no upvalue with the given index.
Sets the environment of the given object to the given table. Returns object.
Sets the given function as a hook. The string mask and the number count describe
when the hook will be called. The string mask may have the following characters,
with the given meaning:
With a count different from zero, the hook is called after every count instructions.
When the hook is called, its first parameter is a string describing the event that has
triggered its call: "call", "return" (or "tail return", when simulating a return from
a tail call), "line", and "count". For line events, the hook also gets the new line
number as its second parameter. Inside a hook, you can call getinfo with level 2 to
get more information about the running function (level 0 is the getinfo function, and
level 1 is the hook function), unless the event is "tail return". In this case, Lua is
only simulating the return, and a call to getinfo will return invalid data.
This function assigns the value value to the local variable with index local of the
function at level level of the stack. The function returns nil if there is no local
variable with the given index, and raises an error when called with a level out of
range. (You can call getinfo to check whether the level is valid.) Otherwise, it
returns the name of the local variable.
Sets the metatable for the given object to the given table (which can be nil).
This function assigns the value value to the upvalue with index up of the function
func. The function returns nil if there is no upvalue with the given index. Otherwise, it
returns the name of the upvalue.
Returns a string with a traceback of the call stack. An optional message string is
appended at the beginning of the traceback. An optional level number tells at which
level to start the traceback (default is 1, the function calling traceback).
6 - Lua Stand-alone
Although Lua has been designed as an extension language, to be embedded in a
host C program, it is also frequently used as a stand-alone language. An interpreter
for Lua as a stand-alone language, called simply lua, is provided with the standard
distribution. The stand-alone interpreter includes all standard libraries, including the
debug library. Its usage is:
After handling its options, lua runs the given script, passing to it the given args as
string arguments. When called without arguments, lua behaves as lua -v -i when
the standard input (stdin) is a terminal, and as lua - otherwise.
Before running any argument, the interpreter checks for an environment variable
LUA_INIT. If its format is @filename, then lua executes the file. Otherwise, lua
executes the string itself.
All options are handled in order, except -i. For instance, an invocation like
will first set a to 1, then print the value of a (which is '1'), and finally run the file
script.lua with no arguments. (Here $ is the shell prompt. Your prompt may be
different.)
Before starting to run the script, lua collects all arguments in the command line in a
global table called arg. The script name is stored at index 0, the first argument after
the script name goes to index 1, and so on. Any arguments before the script name
(that is, the interpreter name plus the options) go to negative indices. For instance, in
the call
the interpreter first runs the file a.lua, then creates a table
and finally runs the file b.lua. The script is called with arg[1], arg[2], ··· as
arguments; it can also access these arguments with the vararg expression ' ...'.
In interactive mode, if you write an incomplete statement, the interpreter waits for its
completion by issuing a different prompt.
If the global variable _PROMPT contains a string, then its value is used as the prompt.
Similarly, if the global variable _PROMPT2 contains a string, its value is used as the
secondary prompt (issued during incomplete statements). Therefore, both prompts
can be changed directly on the command line or in any Lua programs by assigning
to _PROMPT. See the next example:
To allow the use of Lua as a script interpreter in Unix systems, the stand-alone
interpreter skips the first line of a chunk if it starts with #. Therefore, Lua scripts can
be made into executable programs by using chmod +x and the #! form, as in
#!/usr/local/bin/lua
(Of course, the location of the Lua interpreter may be different in your machine. If lua
is in your PATH, then
#!/usr/bin/env lua
field ::= `[´ exp `]´ `=´ exp | Name `=´ exp | exp
Index
Lua functions C API auxiliary library