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Micro-Processors and Assembly
Programming
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References
• The 8086 Microprocessors Architecture,
software and Interfacing techniques
By: Walter A. Triebel
• The 8086/8088 MPU, Architecture,
programming and interfacing
BY: Barry B. Brey
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Microcomputer Architecture
A computer system has three main components: a Central
Processing Unit (CPU) or processor, a Memory Unit and Input
Output Units (devices). In any microcomputer system, the
component which actually processes data is entirely contained on a
single chip called Microprocessor (MPU). This MPU can be
programmed using assembly language. Writing a program in
assembly language requires a knowledge of the computer hardware
(or Architecture) and the details of its instruction set.
The main internal hardware features of a computer are the
processor, memory and registers (registers are special processor
components for holding address and data).
The external hardware features are the computer Input/Output
devices such as keyboard, monitor…
Software consists of the operating system (O.S) and various
programs and data files stored on disk.
Inside any computer based on a member of the 8086 family, the
basic arrangement of the main components is shown in Figure 1.
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Microproces
CS
INT Type 255
Input EU BIU Memory Backing Output
Device Fetch & ROM store
IP Ex: Execute Decode RAM disk Ex:
Keyboard instruction instruction display Screen
003FF
003FE
003FD
System Bus
003FC
Figure 1: Data flow between the main components of an 8086
family computer.
Information is sent from one main component to another along the
communication channel, which is often called the System Bus.
Both programs and data are stored in the memory. The Bus
Interface Unit (BIU) within the MPU fetches new instruction or
data as necessary. It is also the BIU jobs to interpret or decode
instruction and to route results to their proper destination.
The MPU Execution Unit carries out any arithmetic which is
required, including memory calculation. Microcomputer memories
consist of a collection of chips of two kinds Read Only Memory
(ROM) and Random Access Memories (RAM).
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System Bus
The components of the computer system must communicate with
each other and with the outside world. Although it may be possible
to connect each component to the CPU separately as a practical
matter this would require too many physical connects. To keep the
number of connections manageable, the processor is connected to
memory and all peripherals using a bus.
A Bus is a bunch of wires, and electrical path on the printed IC to
which every thing in the system is connected.
There are three types of Bus:
1- Address Buss (AB): the width of AB determines the amount
of physical memory addressable by the processor.
2- Data Bus (DB): the width of DB indicates the size of the
data transferred between the processor and memory or I/O
device.
3- Control Bus (CB): consists of a set of control signals,
typical control signals includes memory read, memory write,
I/O read, I/O write, interrupt acknowledge, bus request.
These control signals indicates the type of action taking place
on the system bus.
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Personal Computer (PC) Components
The main component of the PC is its System Board (or mother
board). It contains the processor, co-processor, main memory,
connectors, and expansion slots for optional cards.
The slots and connectors provide access to such components as
ROM, RAM, hard disk, CD-ROM drive, additional memory, video
unit, keyboard, mouse, parallel and serial device, sound adapter
and cache memory (the processor use high speed cache memory to
decrease its need to access the slower main memory). A bus with
wires attached to the system board connect the components. It
transfers data between the processor, memory and external devices.
A. The processor
The CPU or processor acts as the controller of all actions or
services provided by the system. The operations of a CPU
can be reduced to three basic steps: fetch, decode, and
execute. Each step includes intermediate steps, some of
which are:
1- Fetch the next instruction:
- Place it in a holding area called a queue.
- Decode the instruction.
2- Decode the instruction
- Perform address translation.
- Fetch operand from memory.
3- Execute the instruction.
- Perform the required calculation.
- Store results in memory or register.
- Set status flag attached to the CPU.
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Figure 2 shows a block diagram of a simple imaginary CPU. The
CPU is divided into two general parts. Arithmetic Logic Unit
(ALU) and Control Unit (CU).
- The ALU carry Arithmetic, logical, and shifting
operations.
- The CU fetches data and instruction, and decodes
addresses for the ALU.
Data Bus
Data
Register
CU ALU
Address
Register Memory
Address Bus
Figure 2: A block diagram of a simple CPU.
B. Memory
The memory of a computer system consist of tiny electronic
switches, with each switch set in one of two states: open or close.
It is however more convenient to think of these states as 0 and 1.
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Thus each switch can represent a binary digit or bit, as it is known,
the memory unit consists of millions of such bits, bits are
organized into groups of eight bits called byte.
Memory can be viewed as consisting of an ordered sequence of
bytes. Each byte in this memory can be identified by its sequence
number starting with 0, as shown in Figure 3. This is referred to as
memory address of the byte. Such memory is called byte
addressable memory.
8086 can address up to 1 MB (220 bytes) of main memory this
magic number comes from the fact that the address bud of the 8086
has 20 address lines. This number is referred to as the Memory
Address Space (MAS).
The memory address space of a system is determined by the
address bus width of the CPU used in the system. The actual
memory in a system is always less than or equal to the MAS.
Address in Decimal Address in Hex
220-1 FFFFF
FFFFE
.
.
.
2 00002
1 00001
0 00000
Figure 3: Logical view of the system memory
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Two basic memory operations
The memory unit supports two fundamental operations: Read and
Write. The read operation read a previously stored data and the
write operation stores a value in memory. See Figure 4
Address Data
Read Memory Unit
Write
Figure 4: Block diagram of system memory
Steps in a typical read cycle:
1- Place the address of the location to be read on the address
bus.
2- Activate the memory read control signal on the control bus.
3- Wait for the memory to retrieve the data from the address
memory location.
4- Read the data from the data bus.
5- Drop the memory read control signal to terminate the read
cycle.
Steps in a typical write cycle:
1- Place the address of the location to be written on the address
bus.
2- Place the data to be written on the data bus.
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3- Activate the memory write control signal on the control bus.
4- Wait for the memory to store the data at the address location..
5- Drop the memory write control signal to terminate the write
cycle.
Addresses: group of bits which are arranged sequentially in
memory, to enable direct access, a number called address is
associated with each group. Addresses start at 0 and increase for
successive groups. The term location refers to a group of bits with
a unique address. Table 1 represents Bit, Byte, and Larger units.
Table1: Bit, Byte, and Larger units.
Name Number of Byte
Bit 0 or 1
Byte is a group of bits used to represent a character,
typically 8-bit.
Word 2-bytes (16-bit) data item
Double Word 4-byte (32-bits)
Quadword 8-Bytes (64-bit)
Paragraph 16-bytes (128-bit)
KiloByte (KB) the number 210 = 1024 = 1K for KiloByte, (thus
640K = 640 * 1024 = 655360 bytes)
Types of memory
The memory unit can be implemented using a variety of memory
chips- different speeds, different manufacturing technology, and
different sizes. The two basic types are RAM and ROM.
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1- Read Only Memories (ROM):
ROMs allow only read operation to be performed. This
memory is non-volatile. Most ROMs are programmed and
cannot be altered.
This type of ROM is cheaper to manufacture than other types
of ROM. The program that controls the standard I/O
functions (called BIOS) is kept in ROM, configuration
software.
Other types of ROM include:
- Programmable ROM (PROM).
- Erasable PROM (EPROM) is read only memory that
can be reprogrammed using special equipment.
- EAPROM, Electrically Alterable Programmable ROM
is a Read Only Memory that is electrically
reprogrammable.
2- Read/Write Memory
Read/Write memory is commonly referred to as Random
Access Memory (RAM), it is divided into static and dynamic.
Static RAM (SRAM): used for implementing CPU registers
and cache memories.
Dynamic RAM (DRAM), the bulk of main memory in a
typical computer system consists of dynamic ram.
Dynamic RAM: main memory, or RAM is where program,
data are kept when a program is running. It must be refreshed
with in less than a millisecond or losses its contents.
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Static RAM, used for special high speed memory called
cache memory which greatly improves system performance.
Static RAM keeps its value without having to be refreshed.
C. INPUT/OUTPUT
Input/Output (I/O) devices provide the means by which the
computer system can interact with the outside world. Computers
use I/O devices (also called peripheral devices) for two major
purposes:
1- To communicate with the outside world and,
2- Store data.
Devices that are used to communicate like, printer, keyboard,
modem, Devices that are used to store data like disk drive. I/O
devices are connected to the system bus through I/O controller
(interface) – which acts as interface between the system bus and
I/O devices.
There are two main reasons for using I/O controllers
1- I/O devices exhibit different characteristics and if these
devices are connected directly, the CPU would have to
understand and respond appropriately to each I/O device.
This would cause the CPU to spend a lot of time interacting
with I/O devices and spend less time executing user
programs.
2- The amount of electrical power used to send signals on the
system bus is very low. This means that the cable connecting
the I/O device has to be very short (a few centimeters at
most). I/O controllers typically contain driver hardware to
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send current over long cable that connects I/O devices. See
Figure5.
Address
Data
Data Bus
Status I/O
Device
Control Bus Command
I/O Controller
Figure5: Block diagram of a generic I/O device interface.
Evolution of Intel Microprocessor
The principle way in which MPU & microcomputer are
categorized in term of the maximum number of binary bit in the
data they process that is, their word length. Processor vary in their
speed, capacity of memory, register and data bus, below are a brief
description of various Intel processor in Table 2.
8088 and 8086 functionally identical but 8088 lower performance,
80186 run all 8088 and 8086 software, but have 10 new
instructions. 80188 in function is identical to 80186 but lower
performance. 80286 run all 8086, 80186 program, but has extra
instruction, more powerful than 8086. 83086 has various operation
mode, which allow it to act as 80286 chip or multiple 8086 chip, as
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well as a set of instruction capable of 32 bit operations such as
arithmetic.
Table 2: Different Microprocessor features descriptions
Microprocessor Features Descriptions
Name
Width of Width of Instruction
(DB) (AB) queue length
8086 16 bit 20 bit 6 Byte
8080 8 bit 20 bit 4 Byte
80186 16 bit 20 bit 6 Byte
80188 8 bit 20 bit 4 Byte
80286 16 bit 24 bit 6 Byte
80386 32 bit 32 bit 6 Byte
Execution Unit and Bus Interface Unit
In the Figure 6, the processor is partitioned into two logical units:
an Execution Unit (EU) and Bus Interface Unit (BIU). The role
of the EU is to execute instruction, whereas the BIU delivers
instruction and data to EU.
The EU contains ALU, CU and number of registers. This feature
enables the EU to execute instructions and perform arithmetic and
logical operations.
The most important function of BIU is to manage the bus control
unit, segment registers instruction queue. The BIU controls the
busses that transfer data to the EU, to memory, and to external
input/output devices, whereas the segment registers control the
memory addressing.
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AH AL Program Control
BH BL CS
CH CH DS
DH DL SS
SP ES
BP
SI
DI
Bus
Control
Unit
ALU 1
CU 2
Flag 3 Instruction
. Queue
.
IP N
Execution Unit Bus Interface Unit
Figure 6: Execution unit and Bus interface unit.
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Another function of the BIU is to provide access to instructions,
because the instructions for a program that is executing are kept in
memory, the BIU must access instruction from memory and place
them in an instruction queue, which varies in size depending on the
processor. This feature enables the BIU to look ahead and prefetch
instructions, so that there is always a queue of instructions ready to
execute.
The EU and BIU work in parallel, with the BIU keeping one step
ahead. The EU notifies the BIU when it needs access to data in
memory or I/O devices. Also the EU request machine code
instructions from the BIU instruction queue. The top instruction is
the currently executable one, and while the EU is occupied
executing an instruction, the BIU fetch another instruction from
memory. This fetching overlaps with execution and speeds up
processing.
Addressing Data in Memory
Depending on the model, the processor can access one or more
bytes of memory at a time. Consider the Hexa value (0529H) which
requires two bytes or one word of memory. It consist of high order
(most significant) byte 05 and a low order (least significant) byte
29.
The processor store the data in memory in reverse byte sequence
i.e. the low order byte in the low memory address and the high
order byte in the high memory address. For example, the processor
transfer the value 0529H from a register into memory address
04A26 H and 04A27H like this:
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FFFFF
.
.
Register 05 29 .
04A28
Most Significant Byte
05 04A27
Least Significant Byte 29 04A26
.
.
00000
Memory
The processor expects numeric data in memory to be in reverse
byte sequence and processes the data accordingly, again reverses
the bytes, restoring them to correctly in the register as hexa 0529H.
When programming in assembly language, you have to distinguish
between the address of a memory location and its contents. In the
above example the content of address 04A26H is 29, and the
content of address 04A27H is 05.
There are two types of addressing schemes:
1. An Absolute Address, such as 04A26H, is a 20 bit value that
directly references a specific location.
2. A Segment Offset Address, combines the starting address of
a segment with an offset value.
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Segments and Addressing
Segments are special area defined in a program for containing the
code, the data, and the stack. Segment Offset within a program, all
memory locations within a segment are relative to the segment
starting address. The distance in bytes from the segment address to
another location within the segment is expressed as an offset (or
displacement).
To reference any memory location in a segment, the processor
combine the segment address in a segment register with the offset
value of that location, that is, its distance in byte from the start of
the segment.
Specifying addresses
To represent a segment address and its relative offset we use the
notation:
Segment: offset
Thus 020A:1BCD denotes offset 1BCDH from segment 020AH.
The actual address it refers to is obtained in the following way:
1- Add zero to the right hand side of the segment address.
2- Add to this the offset.
Hence the actual address referred to by 020A:1BCD is 03C6D.
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FFFFF
Only 64 KB can be used by IP
since it is 16-bit register
Memory= 1 MB
FF
00000 0000
Address Bus in the 8086 is 20 bits wide (20 lines) i.e. the processor
can access memory of size 220 or 1048576 bytes (1MB).
Instruction Pointer = 16 bit register which means the processor can
only address 0 – 216 (65535) bytes of memory. But we need to
write instructions in any of the 1MB of memory. This can be
solved by using memory segmentation., where each segment
register is 16-bit (this 16-bit is the high 16-bit of Address Bus (A4-
A19)) i.e. each of the segment registers represent the actual address
after shifting the address 4-bit to get 20 bits.
Registers
Registers are 8, 16, or 32-bit high speed storage locations directly
inside the CPU, designed to be accessed at much higher speed than
conventional memory.
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General Purpose Index Reg.
AX AH AL BP
BX BH BL SP
CX CH CL SI
DX DH DL DI
Status & Control Segment Reg.
Flag CS
IP SS
DS
ES
Figure 7: Intel 16-bit registers
The CPU has an internal data bus that is generally twice as wide as
its external data bus.
Data Registers: The general purpose registers, are used for
arithmetic and data movement. Each register can be addressed as
either 16-bit or 8 bit value. Example, AX register is a 16-bit
register, its upper 8-bit is called AH, and its lower 8-bit is called
AL. Bit 0 in AL corresponds to bit 0 in AX and bit 0 in AH
corresponds to bit 8 in AX. See Figure 8.
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15 0
AX AH AL
7 0 7 0
Figure 8: AX register
Instructions can address either 16-bit data register as AX, BX, CX,
and DX or 8-bit register as AL, AH, BL, BH, CL, CH, Dl, and
DH. If we move 126FH to AX then AL would immediately 6FH
and AH = 12H.
* Each general purpose register has special attributes:
1- AX (Accumulator): AX is the accumulator register because
it is favored by the CPU for arithmetic operations. Other
operations are also slightly more efficient when performed
using AX.
2- BX (Base): the BX register can hold the address of a
procedure or variable. Three other registers with this ability
are SI, DI and BP. The BX register can also perform
arithmetic and data movement.
3- CX (Counter): the CX register acts as a counter for
repeating or looping instructions. These instructions
automatically repeat and decrement CX.
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4- DX (Data): the DX register has a special role in multiply and
divide operation. When multiplying for example DX hold the
high 16 bit of the product.
* Segment Registers: the CPU contain four segment registers,
used as base location for program instruction, and for the stack.
1- CS (Code Segment): The code segment register holds the
base location of all executable instructions (code) in a
program.
2- DS (Data Segment): the data segment register is the default
base location for variables. The CPU calculates their location
using the segment value in DS.
3- SS (Stack Segment): the stack segment register contain the
base location of the stack.
4- ES (Extra Segment): The extra segment register is an
additional base location for memory variables.
* Index registers: index registers contain the offset of data and
instructions. The term offset refers to the distance of a variable,
label, or instruction from its base segment. The index registers are:
1- BP (Base Pointer): the BP register contain an assumed
offset from the stack segment register, as does the stack
pointer. The base pointer register is often used by a
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subroutine to locate variables that were passed on the stack
by a calling program.
2- SP (Stack Pointer): the stack pointer register contain the
offset of the top of the stack. The stack pointer and the stack
segment register combine to form the complete address of the
top of the stack.
3- SI (Source Index): This register takes its name from the
string movement instruction, in which the source string is
pointed to by the source index register.
4- DI (Destination Index): the DI register acts as the
destination for string movement instruction.
Status and Control register:
1- IP (Instruction Pointer): The instruction pointer register
always contain the offset of the next instruction to be
executed within the current code segment. The instruction
pointer and the code segment register combine to form the
complete address of the next instruction.
2- The Flag Register: is a special register with individual bit
positions assigned to show the status of the CPU or the result
of arithmetic operations. The Figure9 describe the 8086/8088
flags register:
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15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
X X X X O D I T S Z X A X P X C
O= Over Flow S= sign
D= Direction Z=Zero
I= Interrupt A= Auxiliary
T= trap P= parity
X= Undefined C= carry
Figure 9: Flag Register.
There two basic types of flags: (control flags and status
flags)
1- Control Flags: individual bits can be set in the flag register
by the programmer to control the CPU operation , these are
- The Direction Flag (DF): affects block data transfer
instructions, such as MOVS, CMPS, SCAS. The flag
values are 0 = up and 1 = down.
- The Interrupt flag (IF): dictates whether or not a
system interrupt can occur. Such as keyboard, disk drive,
and the system clock timer. A program will sometimes
briefly disable the interrupt when performing a critical
operation that cannot be interrupted. The flag values are 1
= enable, 0 = disable.
- The Trap flag (TF): Determine whether or not the CPU
is halted after each instruction. When this is set, a
debugging program can let a programmer to enter single
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stepping (trace) through a program one instruction at a
time. The flag values are 1 = on, 0 = off. The flag can be
set by INT 3 instruction.
2- Status Flags: The status flags reflect the outcomes of
arithmetic and logical operations performed by the CPU,
these are:
- The Carry Flag (CF): is set when the result of an
unsigned arithmetic operation is too large to fit into the
destination for example, if the sum of 71 and 99 where
stored in the 8-bit register AL, the result cause the carry
flag to be 1. The flag values = 1 = carry, 0 = no carry.
- The Overflow (OF): is set when the result of a signed
arithmetic operation is too wide (too many bits) to fit
into destination. 1 = overflow, 0 = no overflow.
- Sign Flag (SF): is set when the result of an arithmetic
of logical operation generates a negative result, 1=
negative, 0 = positive.
- Zero Flag (ZF): is set when the result of an arithmetic
of logical operation generates a result of zero, the flag
is used primarily by jump or loop instructions to allow
branching to a new location in a program based on the
comparison of two values. The flag value = 1 = zero, &
0 = not zero.
- Auxiliary Flag: is set when an operation causes a carry
from bit 3 to bit 4 (or borrow from bit 4 to bit 3) of an
operand. The flag value = 1 = carry, 0 = no carry.
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- Parity Flag: reflect the number of 1 bits in the result of
an operation. If there is an even number of bit, the
parity is even. If there is an odd number of bits, parity
is odd. This flag is used by the OS to verify memory
integrity and by communication software to verify the
correct transmission of data.
Instruction Execution and Addressing
An assembly language programmer writhe a program in symbolic
code and uses the assembler to translate it into machine code as
.EXE program. For program execution, the system looks only the
machine code into memory.
Every instruction consists of at least one operation, such as MOV,
ADD. Depending on the operation, an instruction may also have
one or more operands that reference the data the operation is to
process.
The basic steps the processor takes in executing on instruction are:
1. Fetch the next instruction to be executed from memory and
place it in the instruction queue.
2. Decode the instruction calculates addressed that reference
memory, deliver data to the Arithmetic Logic Unit, and
increment the instruction pointer (IP) register.
3. Execute the instruction, performs the request operation,
store the result in a register or memory, and set flags such as
zero or carry where required.
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For an .EXE program the CS register provide the address of the
beginning of a program code segment, and DS provide the address
of the beginning of the data segment.
The CS contains instructions that are to be executed, where as the
DS contain data that the instruction reference. The IP register
indicates the offset address of the current instruction in the CS that
is to be executed. An instruction operand indicates on offset
address in the DS to be referenced.
Consider and example in which the program loader has determined
that it is to be load on .EXE program into memory beginning at
location 05BE0H. The loader accordingly initialize CS with
segment address 05BE[0]H and IP with zero.
CS: IP together determine the address of the first instruction to
execute 05BE0H + 0000H = 05BE0H. In this way the first
instruction in CS being execution, if the first instruction is two
byte long, the processor increment IP by 2, so that , the next
instruction to be executed is 05BE0H + 0002H = 05BE2H.
Assume the program continues executing, and IP contain the offset
0023H. CS: IP now determine the address of the next instruction to
execute, as follows:
CS address: 05BE0H
IP offset: 0023H +
Instruction address: 05C03H
EX: let's say that MOV instruction beginning at 0FC03H copies
the content of a byte in memory into the AL register. The byte is at
offset 0016H in the DS. Her are the machine code and the symbolic
code for this operation.
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Address Symbolic Code MIC code
0FC03 MOV AL, [0016] A0 1600
00000H
Address 0FC03H contain the first byte .
(A0H) of the MIC code instruction the .
The processor is to access 05C03H
A0
00 05C04H
16 05C05H
.
.
.
FFFFFH
The second and third byte contains the offset value in reversed
byte sequence. In symbolic code, the operand [0016] in square
brackets (an index operator) indicates an offset value to distinguish
it from the actual storage address 16.
Lest say that the program has initialized the DS register with DS
address 05D1[0]H. To access the data item, the processor
determines its location from the segment address in DS + the offset
(0016H) in the instruction. Operand become DS contain 0FD1[0]H,
the actual location of the reference data item is
DS: 05D10H
Offset: 0016H +
Address of data item: 05D26H
Assume the address 05D26H contain 4AH, the processor now
extract the 4AH at address 05D26H and copy it into AL register.
An instruction may also access more than one byte at a time
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EX: Suppose an instruction is to store the content of the AX
register (0248H) in two adjacent byte in the DS beginning at offset
0016H.
The symbolic code MOV [0016], AX
The processor stores the two byte in memory in revered byte
sequence as
Content of AX: 02 48
Offset in DS:
0017 0016
Another instruction, MOV AX, [0016], subsequently could
retrieve these byte by copy them from memory back into AX. The
operation reverses (and corrects) the byte in AX as:
02
48
Number of Operands
Operands specify the value an instruction is to operate on, and
where the result is to be stored. Instruction sets are classified by
the number of operands used. An instruction may have no, one,
two, or three operands.
1. three-Operand instruction:
In instruction that have three operands, one of the operand
specifies the destination as an address where the result is to be
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saved. The other two operands specify the source either as
addresses of memory location or constants.
EX: A=B+C
ADD destination, source1, source2
ADD A,B,C
EX:
Y=(X+D)* (N+1)
ADD T1, X, D
ADD T2, N, 1
Mul Y, T1, T2
2. Two operand instruction
In this type both operands specify sources. The first operand also
specifies the destination address after the result is to be saved. The
first operand must be an address in memory, but the second may be
an address or a constant.
ADD destination, source
EX: A=B+C
MOV A, B
ADD A, C
EX: Y=(X+D)* (N+1)
MOV T1, X
ADD T1, D
MOV Y, N
ADD Y, 1
MUL Y, T1
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3. One Operand instruction
Some computer have only one general purpose register, usually
called on Acc. It is implied as one of the source operands and the
destination operand in memory instruction the other source
operand is specified in the instruction as location in memory.
ADD source
LDA source; copy value from memory to ACC.
STA destination; copy value from Acc into memory.
EX: EX:
A=B+C Y=(X+D)* (N+1)
LDA B LDA X
ADD C ADD D
STA A STA T1
LDA N
ADD 1
MUL T1
STA Y
4. Zero Operand instruction
Some computers have arithmetic instruction in which all operands
are implied, these zero operand instruction use a stack, a stack is a
list structure in which all insertion and deletion occur at one end,
the element on a stack may be removed only in the reverse of the
order in which they were entered. The process of inserting an item
is called Pushing, removing an item is called Popping.
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Computers that use Zero operand instruction for arithmetic
operations also use one operand PUSH and POP instruction to
copy value between memory and the stack.
PUSH source; Push the value of the memory operand
onto the Top of the stack.
POP destination; POP value from the Top of the stack
and copy it into the memory operand.
EX: EX:
A=B+C Y=(X+D)* (N+1)
PUSH B PUSH X
PUSH C PUSH D
ADD; ADD
POP A Pop the two value
PUSH N
of the stack, add PUSH 1
them, and then ADD
push the sum back MUL
into the stack
POP Y
33
Assembly Language Instruction
Assembly language instructions are provided to describe each of
the basic operations that can be performed by a microprocessor.
They are written using alphanumeric symbols instead of the 0s
and 1s of the microprocessor's machine code. Program written in
assembly language are called source code. An assembly language
description of this instruction is
ADD AX, BX
In tins example, the contents of BX and AX are added together and
their sum is put in AX. Therefore, BX is considered to be the
source operand and AX the destination operand.
Here is another example of an assembly language statement:
LOOP: MOV AX, BX ; COPY BX INTO AX
This instruction statement starts with the word LOOP. It is an
address identifier for the instruction MOV AX, BX. This type of
identifier is called a label or tag. The instruction is followed by
"COPY BX INTO AX." This part of the statement is called a
comment. Thus a general format for writing and assembly
language statement is:
LABEL: INSTRUCTION ; COMMENT
34
The 8086 Addressing Mode
When the 8086 executes an instruction, it performs the specified
function on data. Thee data are called its operands and may be
part of the instruction reside in one of the internal registers of the
8086, stored at an address in memory, or held at an I/O port. To
access these different types of operands, the 8086 is provided with
various addressing modes:
1. Register Addressing Mode
With the register addressing mode, the operand to be accessed is
specified as residing in an internal register of the 8086, an example
of an instruction that uses this addressing mode is
MOV AX, BX
This stands for move the contents of BX, the source operand, to
AX, the destination operand. Both the source and destination
operands have been specified as the content of the internal registers
of the 8086. See Figure 10(a, b).
2. Immediate Addressing Mode
If a source operand is part of the instruction instead of the contents
of a register or memory location, it represents what is called an
immediate operand and is accessed using the immediate addressing
mode. Typically, immediate operands represent constant data.
Immediate operands can be either a byte or word of data. In the
instruction
MOV AL, 015H
The source operand 15H is an example of a byte-wide immediate
source operand. Note that the value of the immediate operand must
always be preceded by a zero. See Figure 11(a, b).
35
Address Memory Instruction
8086 MPU Content
0000 IP
01000 .8B MOV AX, BX
0100 CS 01001 C3
DS
01002 .XX Next Instruction
SS
ES
XXXX AX
ABCD BX
CX
DX
SP
BP
SI
DI
Figure 10(a): Register addressing mode before execution.
Address Memory Instruction
8086 MPU Content
0002 IP
01000 .8B MOV AX, BX
0100 CS 01001 C3
DS
01002 .XX Next Instruction
SS
ES
ABCD AX
ABCD BX
CX
DX
SP
BP
SI
DI
Figure 10(b): Register addressing mode after execution.
36
Address Memory Instruction
8086 MPU Content
0000 IP
01000 . B0 MOV AL, 015H
0100 CS 01001 15
DS
01002 .XX Next Instruction
SS 01003 XX
ES
XX AX
BX
CX
DX
SP
BP
SI
DI
Figure 11(a): Immediate addressing mode before execution.
Address Memory Instruction
8086 MPU Content
0002 IP
01000 .B0 MOV AL, 015H
0100 CS 01001 15
DS
01002 .XX Next Instruction
SS 01003
ES
15
AX
BX
CX
DX
SP
BP
SI
DI
Figure 11(b): Immediate addressing mode after execution.
37
3. Direct Addressing Mode
Direct addressing differs from immediate addressing in that the
locations following the instruction opecode hold an effected
memory address (EA) instead of data. This effective address is a
16-bit offset of the storage location of the operand from the current
value in the data segment (DS) register. EA is combined with the
contents of DS in the BIU to produce the physical address for its
source operand is
MOV CX, BETA
This stands for move the contents of the memory location which is
offset by BETA from the current value in DS into internal register
CX. See Figure 12(a, b). Notice that the value assigned to constant
BETA is 1234H.
PA = 02000H + 1234H
= 03234H
4. Register Indirect Addressing Mode
Register indirect addressing is similar to direct addressing in that
an effective address is combined with the contents of DS to obtain
a physical address. However, it differs in the way the offset is
specified. This time EA resides in either a pointer register or index
register within the 8086. The pointer register can be either BX or
BP and the index register can be SI or DI.
MOV AX, [SI]
This instruction moves the contents of the memory location offset
by the value of EA in SI from the current value in DS to the AX
register. See Figure 13(a, b). SI contains 1234H and DS contains
0200H.
PA = 02000H + 1234H
= 03234H
38
Address Memory Instruction
8086 MPU Content
0000 IP
01000 . 8B MOV CX, BETA
0100 CS 01001 0E
01002 34
0200 DS
01003 12
SS
01004 .XX Next Instruction
ES
XX
XX XX AX
BX 02000 XX
CX 02001 XX
DX
SP
SP
BP 03234 ED Source Operand
SI 03235 BE
SI
DI
Figure 12(a): Direct Addressing mode before execution.
Address Memory Instruction
8086 MPU Content
0004 IP
01000 . 8B MOV CX, BETA
0100 CS 01001 0E
01002 34
0200 DS
01003 12
SS
01004 .XX Next Instruction
ES
AX
BX 02000 XX Source Operand
BE ED CX 02001 XX
DX
SP
BP 03234 ED
03235 BE
SI
DI
Figure 12(b): Direct Addressing mode after execution.
39
Address Memory Instruction
8086 MPU Content
0000 IP
01000 . 8B MOV AX, [SI]
0100 CS 01001 04
0200 DS
01002 .XX Next Instruction
SS
ES
XX XX AX 02000 XX
02001 XX
BX
CX
DX
03234 ED Source Operand
SP
03235 BE
BP
BP
1234 SI
DI
Figure 13(a): Register Indirect Addressing before execution.
Address Memory Instruction
8086 MPU Content
0002 IP
01000 . 8B MOV AX, [SI]
0100 CS 01001 04
0200 DS
01002 .XX Next Instruction
SS
ES
BE ED AX
02000 XX
BX 02001 XX
CX
DX
SP Source Operand
03234 ED
BP 03235 BE
1234 SI
DI
Figure 13(b): Register Indirect Addressing mode after execution.
40
5. Based Addressing Mode
In the based addressing mode, the physical address of the operand
is obtained by adding a direct or indirect displacement to the
contents of either BX or BP and the current value in DS and SS,
respectively. A MOV instruction that uses based addressing to
specify the location of its destination operand is as follows:
MOV [BX].BETA, AL
As shown in Figure 14(a,b) the fetch and execution of this
instruction causes the BIU to calculate the physical address of the
destination operand from the contents of DS, BX, and the direct
displacement. The result is
PA = 02000H + 1000H + 1234H
= 04234H
6. Indexed Addressing Mode
Indexed addressing works identically to the based addressing, it
uses the contents of one of the index registers, instead of BX or
BP, in the generation of the physical address, here is an example:
MOV AL, ARRAY[SI]
The example in Figure 15(a,b) shows the result of executing the
MOV instruction. First the physical address for the source operand
is calculated from DS, SI, and the direct displacement.
PA = 02000H + 2000H + 1234H
= 05234H
Then the byte of data stored at this location, which is BEH is read
into lower byte AL of the accumulator register.
41
Address Memory Instruction
8086 MPU Content
0000 IP
01000 . 88 MOV [BX].BETA, AL
0100 CS 01001 07
01002 34
0200 DS
01003 12
SS
01004 .XX Next Instruction
ES
BEED AX
02000 XX
1000 BX 02001 XX
CX
DX
SP
SP
04234 XX Source Operand
BP
BP 03235 XX
SI
SI
DI
DI
Figure 14(a): Based Addressing before execution.
Address Memory Instruction
8086 MPU Content
0004 IP
01000 . 88 MOV [BX].BETA, AL
0100 CS 01001 07
01002 34
0200 DS
01003 12
SS
01004 .XX Next Instruction
ES
BE DE AX
10 00 BX 02000 XX
CX 02001 XX
DX
SP
BP 04234 ED
04235 XX
SI
DI
Figure 14(b): Based Addressing mode after execution.
42
Address Memory Instruction
8086 MPU Content
0000 IP
01000 . 8A MOV AL, ARRAY[SI]
0100 CS 01001 44
01002 34
0200 DS
01003 12
SS
01004 .XX Next Instruction
ES
XX XX AX
02000 XX
BX 02001 XX
CX
DX
SP
SP Source Operand
05234 BE
BP
2000 SI
SI
DI
Figure 15(a): Direct Indexed Addressing before execution.
Address Memory Instruction
8086 MPU Content
0004 IP
01000 . 8A MOV AL, ARRAY[SI]
0100 CS 01001 44
01002 34
0200 DS
01003 12
SS
01004 .XX Next Instruction
ES
XX BE AX
BX 02000 XX
CX 02001 XX
DX
05234 BE Source Operand
2000
Figure 15(b): Direct Indexed Addressing mode after execution.
43
7. Based Indexed Addressing Mode
Combining the based addressing mode and the indexed addressing
mode together results in a new, more powerful mode known as
based indexed addressing. Let us consider an example of a MOV
instruction using this type of addressing.
MOV AH, [BX].BETA[SI]
An example of executing this instruction is illustrated in Figure
16(a,b). The address of the source operand is calculated as
PA = 02000H + 1000H + 1234H + 2000H
= 06234H
Execution of this instruction causes the Value stored at this
location to be written into AH.
8. String Addressing Mode
The string instructions of the 8086's instruction set automatically
use the source and destination index registers to specify the
effective addresses of the source and destination operands,
respectively. The move string instruction
MOVS
is an example. Notice that neither SI nor DI appears in the string
instruction, but both are used during its execution.
Memory
44
Address Instruction
8086 MPU Content
0000 IP MOV AL, [BX].BETA[SI]
01000 . 8A
0100 CS 01001 20
01002 34
0200 DS
01003 12
SS
01004 .XX Next instruction
ES
XX XX AX
02000 XX
10 00 BX 02001 XX
CX
DX
SP
SP Source Operand
06234 BE
BP
BP
2000 SI
SI
DI
DI
Figure 16(a): Based Indexed Addressing before execution.
Address Memory Instruction
8086 MPU Content
0004 IP
01000 . 8A MOV AL, [BX].BETA[SI]
0100 CS 01001 20
01002 34
0200 DS
01003 12
SS
01004 .XX Next Instruction
ES
BE 00 AX
BX 02000 XX
CX 02001 XX
DX
SP
BP 06234 BE Source Operand
2000 SI
DI
Figure 15(b): Based Indexed Addressing mode after execution.
45
9. Port Addressing Mode
Port addressing is used in conjunction with the IN and OUT
instructions to access input and output ports. Any of the memory
addressing modes can be used for the port address for memory
mapped ports. For ports in the I/O address space, only the Direct
addressing mode and an Indirect addressing mode using DX are
available. For example, Direct addressing of an input port is used
in the instruction
IN AL, 15H
This stands for input the data from the byte wide input port at
address 15H of the I/O address space to register AL.
Next, let us consider another example. Using Indirect port
addressing for the source operand in an IN instruction, we get:
IN AL, DX
It means input the data from the byte wide input port whose
address is specified by the contents of register DX. For instance, if
DX equals 1234H the contents of the port at this I/O address are
loaded into AL.
Problems:
1. Which register holds a count for some instruction?
2. What is the purpose of the IP register?
3. The carry flag bit is set by which arithmetic operation?
4. A number that contain 3 one bit said to have----------
parity?
5. Find the memory address of the next instruction execute
by the micro processor for the following CS:IP
combinations:
46
a. CS=1000H and IP=2000H
b. CS=2000H and IP=1000H
6. Which register or registers are used as an offset address
for string instruction destination in the microprocessor?
7. The stack memory is addressed by a combination of
the-------- segment plus ----------- offset.
8. Which registers of the 8086 are used in memory
segmentation?
9. Categorize each flag bit of the 8086 as either a control
flag or as a flag to monitor the effect of instruction
execution.
10. Identify the three part of an assembly language
instruction in each of the following statement:
AGAIN: ADD AX, CX; ADD THE REGISTERS
MOV BX, AX; SAVE RESULT
11. Identify the source and destination operand for each of
the statements in 10.
47
Instructions set
8086 has 117 instructions, these instructions divided into 6 groups:
1. Data transfer instructions
2. Arithmetic instructions
3. Logic instructions
4. Shift instructions
5. Rotate instructions
6. Advance instructions
1. Data Transfer Instructions
The microprocessor has a group of data transfer instructions that
are provided to move data either between its internal registers or
between an internal register and a storage location in memory.
Some of these instructions are:
♣ MOV use to transfer a byte or a word of data from a source
operand to a destination operand. These operands can be internal
registers and storage locations in memory. Notice that the MOV
instruction cannot transfer data directly between a source and a
destination that both reside in external memory. For instance, flag
bits within the microprocessors are not modified by execution of a
MOV instruction.
EXAMPLES:
1. MOV DX, CS where DX=0100H
DX=CS=0100H
2. MOV SUM, AX DS=0200 H SUM=1212H
PA=02000H+1212H=03212H
AL Memory location 03212H
AH Memory location 03213H
48
3. If DS contain 1234H what is the effect of executing the
instruction MOV CX,[0ABCDH]
CL loaded with the content of Memory location 1234H +
ABCDH = 1CF0DH
And CH is loaded with the content of Memory location
1234H + ABCDH +1 = 1CF0EH
♣ XCHG: in MOV instruction the original contents of the source
location are preserved and the original contents of the destination
are destroyed. But XCHG instruction can be used to swap data
between two general purpose register or between a general purpose
register and storage location in memory.
EXAMPLES:
1. XCHG AX, DX (AX) (DX)
2. XCHG SUM, BX
(DS (0) + SUM) BX
DS=02000 H + 1234 H =03234H
(3234) (BL)
(3235) (BH)
2. Arithmetic Instructions
Arithmetic instructions includes instructions for the addition,
subtractions can be performed on numbers expressed in a
variety of numeric data formats. The status that results from the
execution of an arithmetic instruction is recoded in the flags of
the microprocessor. The flags that are affected by arithmetic
instructions are CF, AF, SF, ZF, and PF.
49
♣ Addition: ADD, ADC, and INC
- ADD AX,BX
AX= AX+BX
EXAMPLE:
AX= 1100H, BX=0ABCH ADD AX, BX
1100H+ 0ABCH = 1BBCH = AX
- ADC AX, BX
AX=AX+BX+CF
- INC AH
AH= AH +1
EXAMPLE:
The original contents of AX, BL, memory location SUM, and CF
are AX=1234H, BL= ABH, Sum=00CDH and CF=0 respectively,
describe the result of execution the following sequence of
instruction:
ADD AX, SUM
ADC BL, 05H
INC SUM
1. AX= 1234H + 00CDH = 4301H CF=0
2. BL= ABH +05H +0=B0H CF=0
3. SUM=00CDH + 1=00CEH CF=0
Instructions AX BL SUM CF
Initial state 1234H ABH 00CDH 0
ADD AX, SUM 4301H ABH 00CDH 0
ADC BL, 05H 4301H B0H 00CDH 0
INC SUM 4301H B0H 00CEH 0
50
♣ Subtraction: SUB, SBB, DEC, and NEG
- SUB AX, BX
AX=AX – BX
- SBB AX, BX
AX= AX - BX – CF
EXAMPLE:
BX=1234H, CX=0123H, CF=0
SBB BX, CX
BX=1234H-0123H-0 =1111H
- DEC subtract 1 from its operand
- NEG BX (2's complement)
00H – BX
0000 + 2's complement of BX
EXAMPLE:
BX= 3A H NEG BX 0011 1010
0000 H +FFC6H 1100 0101 +
1
1100 0110
C 6
♣ Multiplication and Division MUL, DIV
- MUL CL
(AX)= AL* CL
- MUL CX
(DX, AX) = AX * CX
- DIV CL
(AH), (AL) = AX/CL
51
And AL the quotient
Where AH is the reminder
- DIV CX
DX, AX= (DX,AX)/CX
AX contain the Quotient
DX contain the reminder
EXAMPLE: MUL CL where AL=-1 CL= -2
AX= FF H * FE H = FD02 H
3. Logical Instructions (AND, OR, XOR, NOT)
Instructions AL
MOV AL, 0101 0101B 0101 0101 B
AND AL,0001 1111B 0001 0101 B
OR AL,1100 0000B 1101 0101 B
XOR AL,0000 1111B 1101 1010 B
NOT AL 0010 0101 B
4. Shift Instructions
The four types of shift instructions can perform two basic types of
shift operations. They are the logical shift and arithmetic shift.
Each of these operations can be performed to the right or to the
left.
52
Instructions Meaning format Operation Flags affected
SAL/SHL Shift SAL/SHL D, Count Shift the D left by OF, CF
arithmetic the number of bit
left/shift positions equal to
logical left count and fill the
vacated bits
positions on the
right with zeros
SHR Shift logical SHR D, Count Shift the D right OF, CF
right by the number of
bit position equal
to count and fill
the vacated bit
positions on the
left with zeros
SAR Shift SAR D, Count Shift the D right OF,SF, ZF, AF,
arithmetic by the number of PF, CF
right bit positions equal
to count and fill
the vacated bit
positions on the
left with the
original most
significant bit
♣ SHL
CF
0
♣ SAL
CF
0
♣ SHR CF
0
♣ SAR
CF
53
5. Rotate Instructions
♣ ROL (Rotate Left)
CF
♣ ROR (Rotate Right)
CF
♣ RCL (Rotate Carry Left)
CF
♣ RCR (Rotate Carry Right)
CF
54
6. Advance instruction (Program and Control
Instruction)
In this section many of instructions that can be executed by the
8086 microprocessor are described, furthermore, these instructions
use to write simple programs. The following topics are discussed
in this section:
1. Flag control instructions
2. Compare instruction
3. Jump instructions
4. String instruction
1. Flag Control Instruction
The 8086 microprocessor has a set of flags which either
monitor the status of executing instruction or control options
available in its operation. The instruction set includes a group
of instructions which when execute directly affect the setting
of the flags. The instructions are:
LAHF: load AH from flags
SAHF: store AH into flags
CLC: clear carry, CF=0
STC: set carry, CF=1
CMC: complement carry, CF= CF
CLI: clear interrupt, IF=0
STI: set interrupt, IF=1
EXAMPLE:
Write an instruction to save the current content of the flags in
memory location MEM1 and then reload the flags with the
contents of memory location MEM2
55
Solution:
LAHF
MOV MEM1, AH
MOV AH, MEM2
SAHF
2. Compare Instruction
There is an instruction included instruction set which can be used
to compare two 8-bit number or 16-bit numbers. It is the compare
(CMP) instruction. The operands can reside in a storage location in
memory, a register within the MPU.
Instruction Meaning Format Operation Flag affected
CMP Compare CMP D,S D-S CF,AF,OF,PF,SF,
Destination Source
Register Register
Register Memory
Memory Register
Register Immediate
Memory Immediate
Accumulator Immediate
The process of comparison performed by the CMP instruction is
basically a subtraction operation. The source operand is subtracted
from the destination operand. However the result of this
subtraction is not saved. Instead, based on the result the
appropriate flags are set or reset.
56
EXAMPLE: lets the destination operand equals 100110012and
that the source operand equals 000110112. Subtraction the source
from the destination, we get
_
10011001
00011011
Replacing the destination operand with its 2's complement and
adding
10011001
+
11100101
011111102
1. No carry is generated from bit 3 to bit 4, therefore, the
auxiliary carry flag AF is at logic 0.
2. There is a carry out from bit 7. Thus carry flag CF is set.
3. Even through a carry out of bit 7 is generated; there is no
carry from bit 6 to bit 7. This is an overflow condition and
the OF flag is set.
4. There are an even number of 1s, therefore, this makes parity
flag PF equal to 1.
5. Bit 7 is zero and therefore sign flag SF is at logic 0.
6. The result that is produced is nonzero, which makes zero
flag ZF logic 0.
3. JUMP Instruction
The purpose of a jump instruction is to alter the execution path of
instructions in the program. The code segment register and
instruction pointer keep track of the next instruction to be
executed. Thus a jump instruction involves altering the contents of
57
these registers. In this way, execution continues at an address other
than that of the next sequential instruction. That is, a jump occurs
to another part of the program.
There two type of jump instructions:
a. Unconditional jump.
b. Conditional jump.
In an unconditional jump, no status requirements are imposed for
the jump to occur. That is, as the instruction is executed, the jump
always takes place to change the execution sequence. See Figure
16
Instruction Meaning Format Operation Flags affected
JMP Unconditional jump JMP operand Jump is to the None
address specified
by operand
Part I
JMP AA Unconditional Jump instruction
Part II
Locations skipped due to jump
AA XXX Next instruction executed
PART III
Figure 16: Unconditional jump program sequence.
58
On the other hand, for a conditional jump instruction, status
conditions that exist at the moment the jump instruction is
executed decide whether or not the jump will occur. If this
condition or conditions are met, the jump takes place, otherwise
execution continues with the next sequential instruction of the
program. The conditions that can be referenced by a conditional
jump instruction are status flags such as carry (CF), parity (PF),
and overflow (OF). See Figure 17
Instruction Meaning Format Operation Flags affected
JCC Conditional jump Jcc operand If the specific None
condition cc is
true, the jump
to the address
specified by the
operand is
initiated,
otherwise the
next instruction
is executed
The following table lists some of the conditional jump instructions:
Instruction Meaning
JAE/JNB Jump if above or equal jump if not below
JB/JNAE Jump if below/jump if not above or equal
JC Jump if carry
JCXZ Jump if CX is zero
JE/JZ Jump if equal/jump if zero
JNC Jump if not carry
JNE/JNZ Jump if not equal/ jump if not zero
JNO Jump if not overflow
JNP/JPO Jump if parity/jump if parity odd
JNS Jump if not sign
JO Jump if overflow
JP/JPE Jump if parity/jump if parity Even
JS Jump if sign
59
Part I
Conditional Jump instruction next
JCC AA instruction executed if condition not met
XXXXX
Locations skipped if jump taken
Part II
AA XXX
PART III
Figure 17: Conditional jump program sequence.
EXAMPLE: write a program to move a block of N bytes of data
starting at offset address BLK1ADDR to another block starting at
offset address BLK2ADDR. Assume that both blocks are in the
same data segment, whose starting point is defined by the data
segment address DATASEGMADDR.
MOV AX, DATASEGADDR
MOV DS, AX
MOV SI, BLK1ADDR
MOV DI, BLK2ADDR
MOV CX, N
NXTPT: MOV AH, [SI]
MOV [DI], AH
INC SI
INC DI
DEC CX
JNZ NXTPT
HLT
60
4. Push and POP Instruction
It is necessary to save the contents of certain registers or some
other main program parameters. These values are saved by pushing
them onto the stack. Typically, these data correspond to registers
and memory locations that are used by the subroutine.
The instruction that is used to save parameters on the stack is the
push (PUSH) instruction and that used to retrieve them back is the
pop (POP) instruction. Notice a general-purpose register, a
segment register (excluding CS), or a storage location in memory
as their operand.
♣ Execution of a PUSH instruction causes the data corresponding
to the operand to be pushed onto the top of the stack. For instance,
if the instruction is PUSH AX the result is as follows:
((SP)-1) (AH)
((SP)-2) (AL)
(SP) (SP)-2
This shows that the two bytes of the AX are saved in the stack part
of memory and the stack pointer is decrement by 2 such that it
points to the new top of the stack.
♣ On the other hand, if the instruction is
POP AX
Its execution results in
(AL) ((SP))
(AH) ((SP) + 1)
(SP) (SP)+2
The saved contents of AX are restored back into the register.
61
♣ We also can save the contents of the flag register and if saved we
will later have to restore them. These operations can be
accomplished with the push flags (PUSHF) and pop flags (POPF)
instructions, respectively. Notice the PUSHF save the contents of
the flag register on the top of the stack. On the other hand, POPF
returns the flags from the top of the stack to the flag register.
Instruction Meaning Operation Flags affected
PUSHF Push flags onto stack ((SP)) (flag) None
POPF Pop flags from stack (flag) ((SP)) OF, DF, IF, TF, SF,
ZF, AF, PF, CF
5. String Instructions
The microprocessor is equipped with special instructions to handle
string operations. By "string" we mean a series of data words or
bytes that reside in consecutive memory locations.
There are five basic string instructions in the instruction set of the
8086, these instruction are:
a. Move byte or work string (MOVS, MOVSB, and
MOVSW).
b. Compare string (CMPS).
c. Scan string (SCAS).
d. Load string (LODS)
e. Store string (STOS).
They are called the basic string instructions because each defines
and operations for one element of a string.
62
Move String
The instructions MOVES, MOVSB, and MOVSW all perform the
same basic operation. An element of the string specified by the
source index (SI) register with respect to the current data segment
(DS) register is moved to the location specified by the destination
index (DI) register with respect to the current extra segment (ES)
register.
After the move is complete, the contents of both SI and DI are
automatically incremented or decremented by 1 for a byte move
and by 2 for a word move. Remember the fact that the address
pointers in SI and DI increment or decrement depends on how the
direction flag DF is set.
Compare Strings and Scan Strings
The CMPS instruction can be used to compare two elements in the
same or different strings. It subtracts the destination operand from
the source operand and adjusts flags CF, PF, AF, ZF, SF, and OF
accordingly. The result of subtraction is not saved; therefore, the
operation does not affect the operands in any way
CMPS BYTE
The source element is pointed to by the address in SI with respect
to the current value in DS and the destination element is specified
by the contents of DI relative to the contents of ES. Both SI and DI
are updated such that they point to the next elements in their
respective string.
The scan string (SCAS) instruction is similar to CMPS, however, it
compares the byte or word element of the destination string at the
physical address derived from DI and ES to the contents of AL or
AX, respectively. The flags are adjusted based on this result and
DI incremented or decremented.
63
Interrupts (INTs)
Interrupt is a mechanism by which a program's flow of control can
be altered, INT provide a mechanism to transfer control to an
interrupt service routine (ISR).
This mechanism is similar to that of a procedure call however,
while procedure can be invoked only by a procedure call in
software. INT can be invoked by both hardware and software. For
instance, when an interrupt signal occurs indicating that an external
device, such as a printer, requires service. The microprocessor
must suspend what it is doing in the main part of the program and
pass control to a special routine that performs the function required
by the device.
The section of program to which control is passed is called the
interrupt service routine (ISR). When the microprocessor
terminates execution in the main program, it remembers the
location where it left off and then picks up execution with the first
instruction in the service routine. After this routine has rum to
completion, program control is returned to the point where the
microprocessor originally left the main body of the program.
The interrupts of the microprocessors include two hardware pins
that request interrupts (INTR and NMI), and one hardware pin
(INTA) that acknowledges the interrupt requested through INTR.
In addition to the pins, the microprocessor also has software
interrupts INT, INTO, INT3 and BOUND. Two flag bits IF and TF
are also used with the interrupt structure and a special return
instruction IRET.
All Interrupt whether HW-initiated or SW-initiated, are identify by
an INT-Type number that is between (0 and 255), this INT number
is used to access the interrupt vector table (IVT) to get the
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associated interrupt vector. HW interrupt can be masked or disable
by manipulating the INT flag using (STI and CLI) instruction.
Interrupt Processing
The Interrupt Vector Table (IVT) is located at address 0, each
vector takes 4 bytes. Each vector consist of a (CS:IP) pointer to the
associated ISR, 2 byte for specifying the CS, and 2 byte for the
offset (IP) within the CS. As shown in the below Figure(18).
The IVT layout in the memory since each entry in the IVT is 4
byte long, INT type is multiplied by 4 to get the corresponding ISR
pointer in the table.
For example , INT 2 can find the ISR pointer at memory address
2*4 =00008H, the first 2 byte at the specified address are taken as
the offset value, and the next 2 byte as the CS value. Thus
executing INT 2 causes the CPU to suspend its current program
and calculate the address in the IVT (which is 2*4=8) and read
CS:IP value and transfer control to that memory location.
Just like procedure ISR, should end with a (RET) inst to send
control back to the INT program. The interrupt return (IRET) is
used for this purpose.
On receiving an INT, flag register is automatically save on the
stack. The INT enable flag is clear. This disable attending further
INT until this flag is set. Usually, this flag is set in ISR unless there
is a special reason to disable other INT.
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. CS High Byte
.
.
. CS low Byte
.
.
IP high Byte
.
. IP low Byte
.
.
. .
. .
CS
00007
CS CS
00006 INT Type 2
IP
00005 IP
00004 IP
CS
00003
CS
00002 CS
INT Type 1
IP
00001 IP
IP
00000
CS High Byte
CS low Byte
CS
INT Type 0
IP high Byte
IP
IP low Byte
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The current CS and IP values are pushed onto the stack. In most
cases, these value CS and IP point to the instruction following the
current instruction the CS and IP register are loaded with the
address of ISR from the IVI.
When an interrupt occur, the following action are taken:
1. Push flag register on the stack
2. clear IF and TF
3. Push CS and IP register, on the stack
4. Load CS with the 16-bit data at memory address (INT-type
*4+2)
5. Load IP with the 16 bit data at memory address (INT-type
*4).
The last instruction of ISR is (IRET) instruction, it actions are:
1. POP the 16-value on top of stack into IP register
2. POP the 16-value on top of stack into CS register
3. POP the 16-value on top of stack into flag register.
Interrupt Type
The 8086 microcomputer is capable of implementing any
combination of up to 256 interrupts. They are divided into five
groups: external hardware interrupts, software interrupts, internal
interrupts, the nonmaskable interrupt, and the reset interrupt. The
function of the external hardware, software, and nonmaskable
interrupt and the rest interrupts can be defined by the user. On the
other hand, the internal and reset interrupts have dedicated system
functions.
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Software Interrupt (SW INT)
Are initiated by execution an INT instruction the format is
INT INT-Type
Where INT-Type is an integer number in the range 0-255, thus a
total of 256 different types are possible.
Hardware Interrupt (HW INT)
This type is usually use by peripheral I/O devices such as KB to
alter CPU that they require its attention.
HW INT can be divided into Maskable and Non-Maskable (NMI).
A NMI can be generated by applying an electronic signal on the
NMI pin this INT is called NMI because the CPU always respond
to this signal. In other word, this INT cannot be disabling under
program control, the NMI cussed by INT2.
Most HW INT are maskable type, and electronic signal should be
applied to the INTR (interrupt request) input pin of 8086, 8086
recognize the INTR only if IF=1, thus this INT can be masked or
disable by clear IF(IF=0).
NMI vs. Maskable INT
NMI is always attended to by the CPU immediately. Note that
when we say immediately, the CPU does not suspend the
execution of the current inst in the middle, it complete the current
inst and then service the INT.
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Maskable INT can be delayed until execution reaches a
convenient point. As an example, let us assume that the CPU is
execution main program , an INT occur, as a result, the CPU
suspend the main as soon as it finish the current inst of main and
then control is transfer to the ISR. If ISR has to be executed
without any interrupt, the CPU can mask further INT until ISR is
complete. Suppose that, while executing ISR another mskable INT
occurs, service to this INT would have to wait until ISR is
completed.
There are several INT predefined by Microprocessor which have
dedicated function this is some of them:
INT 0 Divide error INT the CPU generate an IT type whenever
executing a DIV result in a quotient that is larger than the
destination. The default ISR displays a divide overflow message
and terminate a program.
Single Step INT, single step is a useful debugging tool to observe
of the behavior of a program instruction by instruction. To start
single stepping the TF bit in flag register should be set (TF=1),
when TF=1, the CPU automatically generate a type 1 INT after
execution each inst.
To end single step, TF should be cleared, the CPU however does
not have any instruction to manipulate the TF directly
♣ Set trap flag (TF=1) to start single stepping
PUSHF
POP AX ;COPY FLAGS INTO AX
OR AX, 100H ;SET TF=1
PUSH AX ;COPY MODIFY FLAG BIT BACK TO FLAG REGISTER
POPF
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♣ Clear trap flag (TF=0) to end single stepping
PUSHF
POP AX ; COPY FLAGS INTO AX
AND AX, 0FEFFH, CLEAR TF=0
PUSH AX ; COPY MODIFY FLAG BIT BAXK TO FLAG REGISTER
POPF
How can more than one device interrupt?
Computer typically have more than one I/O device requesting
interrupt service, like keyboard, hard disk, floppy disk, printer all
generate an INT when they required the attention to CPU.
When more than one device INT CPU, we need a mechanism to
priority these INT (if they come at the same time) and forward
only one INT request at a time to the CPU while keeping other
INT request pending for their service.
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Input and Output
Input & Output (I/O) devices provide the means by which a
computer system can interact with the outside worlds.
An I/O device can be a purely input device (e.g. KB, Mouse), a
purely output device (printer, screen), or both input and output
device like (e.g. disk)
Regardless of the intended purpose of I/O devices, all
communication with these devices must involve the system bus.
However, I/O devices are not directly connected to the system bus.
Instead, there is usually, On I/O controller that acts as an interface
between the system and the I/O devices.
Accessing I/O devices
As programmer, you can have direct control to any of the I/O
devices (through their associated I/O controller).
It is a waste of time and effort if every one had to develop their
own routines to access I/O devices. In addition system resource
could be abused either intentionally or accidentally. For instance,
and improper disk drive could erase the content of a disk due to a
bug in the driver routine.
To avoid this problem and to provide a standard way of accessing
I/O devices, OS provide routine to convent all access I/O devices.
Typically, access to I/O devices can be obtain from two layer of
system software, the basic I/O system (BIOS) and the OS,BIOS is
ROM resident and is a collection of routine that control the I/O
devices. Both provide access to routine that control I/O devices
through a mechanism called INT (interrupt).
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I/O Address Space and Data Transfer
As we know I/O ports in the 8086 MPU can be either byte wide or
word wide. The port that is accessed for input or output of data is
selected by an I/O address. The address is specified as port of the
instruction that performs the I/O operation.
I/O addresses are 16 bit in length and are output by the 8086 to the
I/O interface over bus lines AD0 through AD15, the most
significant bit A16-A19 of the memory address are held at the 0
logic (not used).
Below Figure 19 show a map of I/O address space of the 8086
system. This is an independent 64-KB address space that is
dedicated for I/O devices. Notice that its address range is from
000016-FFFF16. Moreover, notice that the eight ports located from
address 00F8 to 00FF are specified as reserved. These port
addresses are reserved by Intel for use in their future HW and SW
products.
FFFF
.
Open .
.
.
00FF
.
Reserved
.
00F8
.
Open .
.
0000
Figure 19: I/O Address Space
Data transfer between the MPU and I/O devices are performed
over the data bus. Word transfer take place over the complete data
bus D0 to D15, and can required either one or two bus cycle.
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Ports: a port is a device that connects the processor to the external
world through a port processor, receive a signal from an input
device and send a signal to an output device.
Input / Output Instruction
The instruction set contains one type of instruction that transfer
information to an I/O device (OUT) and another to read
information from an I/O device (IN).
Instruction Meaning Format Operation
Input direct IN ACC, PORT ACC PORT
IN
Input indirect IN ACC, DX ACC (DX)
Output direct OUT PORT,ACC PORT ACC
OUT
Output indirect OUT DX, ACC (DX) ACC
• ACC = AL or AX
Example 1: write a sequence of inst that will output FF16 to a byte
wide output port at address AB16 of the I/O addresses space.
Solution: first the AL register is loaded with FF16 as an immediate
operand in the instruction
MOV AL, 0FFH
Now the data in AL can be output to the byte wide output port with
the instruction
OUT 0ABH, AL
Example2: write a series of instruction that will output FF16 to an
output port located at address B00016 of the I/O address space
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Solution: the DX register must first be loaded with the address of
the output port
MOV DX, 0B000H
Next, the data that is to be output must be loaded into AL
MOV AL, 0FFH
Finally, the data are output with the instruction
OUT DX, AL
Example 3: data are to be read in from two byte wide input port at
address AA16 and A916 respectively, and then output to a word
wide output port at address B00016. Write a sequence of instruction
to perform this I/O operation:
Solution: we first read in a byte from the port at address AA16 into
AL and move it to AH
IN AL, 0AA16
MOV AH, AL
The other byte can be read into AL
IN AL, 0A9H
To writhe out the word of data in AX, we can load DX with the
addressB00016 and use a variable output instruction
MOV DX, 0B000H
OUT DX, AX
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Isolated and Memory I/O
There are two different method of interfacing I/O to the MPU. In
the isolated I/O scheme, the IN, OUT instruction transfer data
between the MPU (ACC or memory) and the I/O device.
Isolated I/O: it is the most common I/O transfer techniques. The
addressed for insolated I/O device, called ports, are separate from
the memory. Because the ports are separate from the memory,
because the ports are separate. The user can expand the memory to
its full size without using any of memory space for I/O device.
A disadvantage of isolated I/O is that, the data transferred between
I/O and the MPU must be accessed by the IN, OUT instruction.
See Figure 20.
Memory I/O
FFFFF FFFF
1M× 8 64K×8
0000
00000
Figure 20: Isolated I/O.
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Memory- Map I/O: Unlike isolated I/O, memory mapped I/O
does not use the IN or OUT instruction. Instead, it uses any
instruction that transfer data between the MPU and memory. A
memory mapped I/O device is treated as a memory location in
memory map.
The main advantage of memory-mapped I/O is that any memory
transfer instruction can be used to access the I/O
The main disadvantage is that a portion of the memory systems
used as the I/O map. This reduced the amount of memory available
to application. See Figure 21.
Memory +I/O
FFFFF
I/O
00000
Figure 21: Memory-Mapped I/O