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CS8092 Syllabus

The document outlines the objectives and units of study for the course CS8092 Computer Graphics and Multimedia. The 5 units cover illumination and color models, 2D and 3D graphics, multimedia system design and file handling, and hypermedia. Students will learn about graphics hardware, 2D and 3D transformations, modeling, projections, illumination, compression, multimedia standards, and designing basic scenes in Blender. The course aims to develop an understanding of computer graphics and multimedia, and how technical and creative skills are applied in the field.

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0% found this document useful (0 votes)
155 views2 pages

CS8092 Syllabus

The document outlines the objectives and units of study for the course CS8092 Computer Graphics and Multimedia. The 5 units cover illumination and color models, 2D and 3D graphics, multimedia system design and file handling, and hypermedia. Students will learn about graphics hardware, 2D and 3D transformations, modeling, projections, illumination, compression, multimedia standards, and designing basic scenes in Blender. The course aims to develop an understanding of computer graphics and multimedia, and how technical and creative skills are applied in the field.

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We take content rights seriously. If you suspect this is your content, claim it here.
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CS8092 COMPUTER GRAPHICS AND MULTIMEDIA L T P C
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OBJECTIVES:
 To develop an understanding and awareness how issues such as content, information
architecture, motion, sound, design, and technology merge to form effective and compelling
interactive experiences for a wide range of audiences and end users.
 To become familiar with various software programs used in the creation and

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implementation of multi- media
 To appreciate the importance of technical ability and creativity within design practice.

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 To gain knowledge about graphics hardware devices and software used.
 To understand the two-dimensional graphics and their transformations.
 To understand the three-dimensional graphics and their transformations.
 To appreciate illumination and color models
 To become familiar with understand clipping techniques

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 To become familiar with Blender Graphics
UNIT I ILLUMINATION AND COLOR MODELS 9

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Light sources - basic illumination models – halftone patterns and dithering techniques; Properties
of light - Standard primaries and chromaticity diagram; Intuitive colour concepts - RGB colour
model - YIQ colour model - CMY colour model - HSV colour model - HLS colour model; Colour
selection. Output primitives – points and lines, line drawing algorithms, loading the frame buffer,
line function; circle and ellipse generating algorithms; Pixel addressing and object geometry, filled
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area primitives.

UNIT II TWO-DIMENSIONAL GRAPHICS 9


Two dimensional geometric transformations – Matrix representations and homogeneous
coordinates, composite transformations; Two dimensional viewing – viewing pipeline, viewing
coordinate reference frame; window-to-viewport coordinate transformation, Two dimensional
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viewing functions; clipping operations – point, line, and polygon clipping algorithms.

UNIT III THREE-DIMENSIONAL GRAPHICS 9


Three dimensional concepts; Three dimensional object representations – Polygon surfaces-
Polygon tables- Plane equations - Polygon meshes; Curved Lines and surfaces, Quadratic
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surfaces; Blobby objects; Spline representations – Bezier curves and surfaces -B-Spline curves
and surfaces. TRANSFORMATION AND VIEWING: Three dimensional geometric and modeling
transformations – Translation, Rotation, Scaling, composite transformations; Three dimensional
viewing – viewing pipeline, viewing coordinates, Projections, Clipping; Visible surface detection
methods.
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UNIT IV MULTIMEDIA SYSTEM DESIGN & MULTIMEDIA FILE HANDLING 9


Multimedia basics − Multimedia applications − Multimedia system architecture − Evolving
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technologies for multimedia − Defining objects for multimedia systems − Multimedia data interface
standards − Multimedia databases. Compression and decompression − Data and file format
standards − Multimedia I/O technologies − Digital voice and audio − Video image and animation −
Full motion video − Storage and retrieval technologies.
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UNIT V HYPERMEDIA 9
Multimedia authoring and user interface - Hypermedia messaging -Mobile messaging −
Hypermedia message component − Creating hypermedia message − Integrated multimedia
message standards − Integrated document management − Distributed multimedia systems. CASE
STUDY: BLENDER GRAPHICS Blender Fundamentals – Drawing Basic Shapes – Modelling –
Shading & Textures
TOTAL: 45 PERIODS

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OUTCOMES:

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At the end of the course, the students should be able to:
 Design two dimensional graphics.
 Apply two dimensional transformations.
 Design three dimensional graphics.
 Apply three dimensional transformations.
 Apply Illumination and color models.

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 Apply clipping techniques to graphics.

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 Understood Different types of Multimedia File Format
 Design Basic 3d Scenes using Blender

TEXT BOOKS:
1. Donald Hearn and Pauline Baker M, ―Computer Graphics", Prentice Hall, New Delhi, 2007 [
UNIT I – III ]
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2. Andleigh, P. K and Kiran Thakrar, ―Multimedia Systems and Design‖, PHI, 2003. [ UNIT IV,V ]

REFERENCES:
1. Judith Jeffcoate, ―Multimedia in practice: Technology and Applications‖, PHI, 1998.
2. Foley, Vandam, Feiner and Hughes, ―Computer Graphics: Principles and
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Practice‖, 2nd Edition, Pearson Education, 2003.
3. Jeffrey McConnell, ―Computer Graphics: Theory into Practice‖, Jones and Bartlett
Publishers,2006.
4. Hill F S Jr., "Computer Graphics", Maxwell Macmillan , 1990.
5. Peter Shirley, Michael Ashikhmin, Michael Gleicher, Stephen R Marschner, Erik Reinhard,
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KelvinSung, and AK Peters, ―Fundamentals of Computer Graphics‖, CRC Press, 2010.


6. William M. Newman and Robert F.Sproull, ―Principles of Interactive Computer Graphics‖
Mc Graw Hill 1978.
https://www.blender.org/support/tutorials/
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