CS8092 Syllabus
CS8092 Syllabus
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CS8092 COMPUTER GRAPHICS AND MULTIMEDIA L T P C
3 0 0 3
OBJECTIVES:
To develop an understanding and awareness how issues such as content, information
architecture, motion, sound, design, and technology merge to form effective and compelling
interactive experiences for a wide range of audiences and end users.
To become familiar with various software programs used in the creation and
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implementation of multi- media
To appreciate the importance of technical ability and creativity within design practice.
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To gain knowledge about graphics hardware devices and software used.
To understand the two-dimensional graphics and their transformations.
To understand the three-dimensional graphics and their transformations.
To appreciate illumination and color models
To become familiar with understand clipping techniques
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To become familiar with Blender Graphics
UNIT I ILLUMINATION AND COLOR MODELS 9
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Light sources - basic illumination models – halftone patterns and dithering techniques; Properties
of light - Standard primaries and chromaticity diagram; Intuitive colour concepts - RGB colour
model - YIQ colour model - CMY colour model - HSV colour model - HLS colour model; Colour
selection. Output primitives – points and lines, line drawing algorithms, loading the frame buffer,
line function; circle and ellipse generating algorithms; Pixel addressing and object geometry, filled
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area primitives.
surfaces; Blobby objects; Spline representations – Bezier curves and surfaces -B-Spline curves
and surfaces. TRANSFORMATION AND VIEWING: Three dimensional geometric and modeling
transformations – Translation, Rotation, Scaling, composite transformations; Three dimensional
viewing – viewing pipeline, viewing coordinates, Projections, Clipping; Visible surface detection
methods.
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technologies for multimedia − Defining objects for multimedia systems − Multimedia data interface
standards − Multimedia databases. Compression and decompression − Data and file format
standards − Multimedia I/O technologies − Digital voice and audio − Video image and animation −
Full motion video − Storage and retrieval technologies.
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UNIT V HYPERMEDIA 9
Multimedia authoring and user interface - Hypermedia messaging -Mobile messaging −
Hypermedia message component − Creating hypermedia message − Integrated multimedia
message standards − Integrated document management − Distributed multimedia systems. CASE
STUDY: BLENDER GRAPHICS Blender Fundamentals – Drawing Basic Shapes – Modelling –
Shading & Textures
TOTAL: 45 PERIODS
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OUTCOMES:
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At the end of the course, the students should be able to:
Design two dimensional graphics.
Apply two dimensional transformations.
Design three dimensional graphics.
Apply three dimensional transformations.
Apply Illumination and color models.
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Apply clipping techniques to graphics.
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Understood Different types of Multimedia File Format
Design Basic 3d Scenes using Blender
TEXT BOOKS:
1. Donald Hearn and Pauline Baker M, ―Computer Graphics", Prentice Hall, New Delhi, 2007 [
UNIT I – III ]
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2. Andleigh, P. K and Kiran Thakrar, ―Multimedia Systems and Design‖, PHI, 2003. [ UNIT IV,V ]
REFERENCES:
1. Judith Jeffcoate, ―Multimedia in practice: Technology and Applications‖, PHI, 1998.
2. Foley, Vandam, Feiner and Hughes, ―Computer Graphics: Principles and
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Practice‖, 2nd Edition, Pearson Education, 2003.
3. Jeffrey McConnell, ―Computer Graphics: Theory into Practice‖, Jones and Bartlett
Publishers,2006.
4. Hill F S Jr., "Computer Graphics", Maxwell Macmillan , 1990.
5. Peter Shirley, Michael Ashikhmin, Michael Gleicher, Stephen R Marschner, Erik Reinhard,
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