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Adversaries From Sokara (Fabled Lands Book 1: The War-Torn Kingdom)

This document contains information on various adversaries that can be encountered in the Fabled Lands gamebook The War-Torn Kingdom. It provides statistics on each adversary such as their combat score, defense score, stamina, and location. Notes are also included describing any special abilities, items held, or conditions of fighting each adversary. There are over 60 different adversaries listed ranging from bandits and soldiers to demons, cultists, and magical creatures.

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Joan Fortuna
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0% found this document useful (0 votes)
132 views1 page

Adversaries From Sokara (Fabled Lands Book 1: The War-Torn Kingdom)

This document contains information on various adversaries that can be encountered in the Fabled Lands gamebook The War-Torn Kingdom. It provides statistics on each adversary such as their combat score, defense score, stamina, and location. Notes are also included describing any special abilities, items held, or conditions of fighting each adversary. There are over 60 different adversaries listed ranging from bandits and soldiers to demons, cultists, and magical creatures.

Uploaded by

Joan Fortuna
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as XLS, PDF, TXT or read online on Scribd
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Adversaries from Sokara (Fabled Lands Book 1: The War-Torn Kingdom).

Ref Name Co Def St Location Notes


371 Bandit 2 3 7 Venefax Accomplice of Fourze of Venefax market.
371 Bandit 3 4 6 Venefax Accomplice of Fourze of Venefax market.
585 Bandit 4 6 6 Venefax Accomplice of Fourze of Venefax market.
321 Black Dragon Knight 5 9 11 Dragon Knights' Castle Lose Axe, gain black dragon shield.
297 Blue Dragon Knight 3 8 6 Dragon Knights' Castle Not fatal and can bet arms and armour
299 Drunk Soldier 4 6 7 Fort Mereth Get axe
617 Ghoul 3 7 15 Marlock City If wounded suffer Ghoulbite (-1 Sa, Co, Ch)
81 Golem 5 10 10 Temple of Tyrnai Guard the gold chain mail of Tyrnai.
569 Golem 5 11 10 Temple of Tyrnai Guard the gold chain mail of Tyrnai.
569 Golem 5 11 10 Temple of Tyrnai Guard the gold chain mail of Tyrnai.
174 Gorlock 4 6 7 Blessed Springs Guards 500 Shards, mace, and silver nugget.
486 Gorlock 4 6 7 Blessed Springs Lose 4 Stamina at start as surprised
297 Green Dragon Knight 4 8 8 Dragon Knights' Castle Not fatal and can bet arms and armour
634 Gryphon 4 5 7 Devil's Peak Has 10 Shards and a bag of pearls in nest.
194 Ker'ilk 4 9 8 Sea of Whispers coast Guard 1 Cargo Unit of furs.
389 Ker'ilk 4 9 8 Sea of Whispers coast Guard 1 Cargo Unit of furs.
145 King Skabb 5 7 10 Yellowport Sewers If you have rat poison, get +3 Co bonus
87 Mad Pilgrim 3 5 6 Pilgrim Road Has a staff
304 Man with eyepatch 5 8 12 Caran Baru Has 25 Shards, and flame opal eye under patch.
476 Man with eyepatch 4 6 12 Caran Baru Has 25 Shards, and flame opal eye under patch.
589 Man with eyepatch 5 8 12 Caran Baru Has 25 Shards, and flame opal eye under patch.
96 Militiaman 4 7 5 Yellowport At Talanexor's house. Imprisoned if surrender.
96 Militiaman 4 7 4 Yellowport At Talanexor's house. Imprisoned if surrender.
96 Militiaman 4 7 5 Yellowport At Talanexor's house. Imprisoned if surrender.
247 Ratman 3 6 6 Yellowport Sewers If you have rat poison, get +3 Co bonus
42 Ratmen, Two 6 9 9 Yellowport Sewers If you have rat poison, get +3 Co bonus
428 Ratmen, Two 8 11 12 Yellowport Sewers If you have rat poison, get +3 Co bonus
297 Red Dragon Knight 5 8 10 Dragon Knights' Castle Not fatal and can bet arms and armour
121 Repulsive One 3 5 10 Sunken City of Ziusudra Fighting underwater (-1 Co), get ink sac
121 Repulsive One 4 6 10 Sunken City of Ziusudra Fighting underwater (-1 Co), get ink sac
121 Repulsive One 4 6 10 Sunken City of Ziusudra Fighting underwater (-1 Co), get ink sac
238 Repulsive One 5 10 10 Sunken City of Ziusudra Fighting underwater (-2 Co), get ink sac
318 Scorpion Man 3 6 8 Scorpion Bight Poisonous (-1 Th, Co, Sc)
105 Scorpion Shaman 5 8 9 Scorpion Bight (Illusion), poisonous (-1 Th, Co, Sc if stung)
199 Storm Demon 3 6 8 Devil's Peak Leaves a gem worth 200 Shards when slain
210 Storm Demon 4 7 8 Devil's Peak If lose "end up as a messy paste on the ground below".
210 Storm Demon 4 7 8 Devil's Peak If lose "end up as a messy paste on the ground below".
210 Storm Demon 4 7 8 Devil's Peak If lose "end up as a messy paste on the ground below".
14 Thug 3 6 13 Caran Baru Accomplice of the man with the eyepatch.
21 Thug 4 7 6 Yellowport Only reduces you to 1 Stamina
393 Thug 3 6 13 Caran Baru Accomplice of the man with the eyepatch.
43 Tomb Guardian 6 8 12 Tomb of Astrallus Need weapon (+1 Co) or better to wound
570 Tree Guard 3 7 10 Isle of Druids Only have to reduce to 5 Stamina or less.
479 Trickster 2 3 3 High Therys Disguised as ghosts.
479 Trickster 2 3 2 High Therys Disguised as ghosts.
479 Trickster 2 3 2 High Therys Disguised as ghosts.
55 Unspeakable Cultist 3 5 7 Yellowport Has a bag of pearls
60 Wolf 3 5 7 NE Sokaran wilds Get wolf pelt
673 Wolf 3 5 7 Curstmoor Get wolf pelt

Abbreviations: Ref = Reference number of the entry in Book 1 - The War-Torn Kindom
where this adversary can be fought. Co = this adversary's Combat score. Def = this
adversary's Defence score. St = this adversary's current Stamina score.

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