Mangekyou Sharingan (Draft)
Mangekyou Sharingan (Draft)
SHARINGAN
• 90+: You gain a -1 penalty to all Dexterity saving
throws. (This stacks). When you complete 1 week of
Gaining the Mangekyō Sharingan should always be a Downtime Recuperating you remove 1 penalty.
struggle and filled with trials and tribulations. This • 100+: You gain a -1 penalty to all attack rolls. (This
Advancement and power is not something that should stacks) When you complete 1 week of Downtime
come easy, or should be planned for, their power should Recuperating you remove 1 penalty.
only come as the result of a major emotionally traumatic • 110+: Mangekyōu Arts increase the amount of Burns
event in the characters life. As there is no direct path to gained by +1 (This stacks). When you complete 1 week
attaining it, the decision for when it’s unlocked is wholly of Downtime Recuperating you remove 1 penalty.
in the hands of the DM and/or players as they build the • 115+: Your Out of Combat Visual Range is reduced to
world. While there are no hard-set rules around 500ft. Each time you would gain this detriment,
unlocking it, it can prove difficult to come up with reduce it by half. (This Stacks).
something on the fly. There will be a few different • 120+: Your Sharingan and Mangekyōu Sharingan cost
options that can be set up by the DM. While this list will to activate is doubled (This Stacks). When you
include options, it should not be taken as the only complete 1 week of Downtime Recuperating you
possible options. You may roll on the table above to remove this penalty.
decide the combination of conditions that need to be set • 125+: Your eyes begin to bleed. You gain 1 stack of
to unlock the Mangekyō Sharingan. bleeding that cannot be reduced by any means, and
PARTIAL MANIFESTATION
Ranged Weapon attacks deal 10d8 damage respectively.
Additionally, you gain immunity to non-chakra-based
As an Action you manifest your Susanoo’s ribcage by
damage while manifesting your Susanoo.
spending 10 chakra and giving yourself 2 additional
While at each level, you can choose to conjure the
burn. This ribcage is of any color you choose and has a
entirety of your Susanoo, you can choose to instead
unique design of your choice. This ribcage, regardless of
summon a previous levels Susanoo pieces with your
the spaces between each rib guards you from serious
action. When you would attempt to conjure a piece of
damage. For the next minute you gain 50 Susanoo Hit
your Susanoo using any previous levels limitations.
Points. These hit points act like Temporary hit points.
Reduce the chakra cost by half, and the Burn cost by half
These hit points do not have a way to be recovered
(Rounded down) as well (Min 1).
outside of reactivating this feature. While you have the
Susanoo active, and are gaining the benefit of Susanoo
hit points, you gain resistance to damage dealt from
Ninjutsu and Taijutsu.
As a bonus action, you manifest your Susanoo’s arms
for but a moment by spending 5 chakra and giving
yourself 1 additional burn. When you do your Susanoo
generates a chakra construct like weapon similar to a
weapon that you are proficient in.
If that weapon is a melee weapon, you make a melee
Ninjutsu (or Taijutsu) attack against a creature you can
see within 15 feet of you. On a hit, the target creature
takes 4d10 + Your Ninjutsu (or Taijutsu) Ability modifier
in force damage.
If the weapon is a ranged weapon, you make a ranged
Ninjutsu (or Taijutsu) attack on a creature you can see
within 120 feet of you. On a hit, the target creature takes
5d8 + Your Ninjutsu (or Taijutsu) Ability modifier in
force damage.
HALF-BODY MANIFESTATION
Beginning at 3rd level of this class mod, you have
learned to manifest a more solid version of your
Susanoo. You can manifest the entirety of the upper body
of your Susanoo.
As an Action you manifest both your Susanoo’s torso,
Head, and arms by spending 15 chakra and giving
yourself 5 additional burn. This manifestation covers the
entirety of your body and makes you count as either a
Large or Huge creature (your choice) for the next
minute, while also magnifying your innate bonuses that
the Susanoo already grants.
You instead gain 75 Susanoo Hit points. Your
Susanoo’s Melee Weapon attacks deals 6d10 and the
Ranged Weapon attacks deal 7d8 damage respectively.
Additionally, although creatures can see you inside your
avatars construct, you count as being behind full cover in
regards to Genjutsu that require line of sight.
FULL-BODY MANIFESTATION
Finally, beginning at 4th level of this class mod, you
have learned to conjure the entirety of your Susanoo
creating a super massive construct of Chakra that on its
own could completely wipe out countries. You manifest
your Susanoo’s full body. Legs, Head, Arms, Torso etc.
This manifestation can look in any way you wish to
describe it.
As an action you manifest this full-bodied Susanoo by
spending 20 chakra and giving yourself 5 additional
burn. You stand inside your Susanoo’s head while you
ETERNAL MANGEKYŌU SHARINGAN • 135+: Your eyes begin to bleed. You gain 1 stack of
bleeding that cannot be reduced by any means, and
The first true roadblock to true power. The Eternal
deals damage directly to your hit points (This Stacks).
Mangekyōu Sharingan is a power fabled and sought after
This bleed damage is only rolled when you use a
by the upper echelon of the Uchiha. This power comes at
Mangekyōu Art. When you complete a Full rest, you
a great price. Severing the ties of blood. In order to gain
remove this penalty.
this elusive power, you must take the Mangekyōu • 140+: You cannot add your Dexterity to your Armor
Sharingan from a direct blood relative (Parent, Sibling,
Class by any means. When you complete 1 week of
Child). When you would qualify to reach 3rd level in this
Downtime Recuperating you remove 1 penalty.
class mod and you do not wish to complete this task, you • 150+: You gain a -1 Penalty to your Wisdom Ability
do not gain the benefits of this class mod feature instead
score. (This Stacks) When you complete 1 week of
skipping it. You do not need this class mod feature to
Downtime Recuperating you remove 1 penalty.
progress in this class mod. • 175+: You Lose your Light. You become permanently
When you do, you must complete a Ritual which
blinded and lose both your Mangekyōu Sharingan
consumes both yours and the gained Mangekyōu
Class Mod and Sharingan Clan Feature.
Sharingan fusing them both into a single pair replacing
your current eyes.
This ritual takes 12 Weeks to complete and stopping or
interrupting it early can result in permanent blindness
to you. If your ritual is interrupted or stopped, roll 1d100
+ your current Burn. On a result of 50 or greater the
ritual fails losing your Class Mod and Sharingan Clan
Feature permanently.
This time can be reduced by half with a DC 35 Medicine
check made by another creature assisting you in
performing the ritual. (On a failure, the time doesn’t
change)
When the ritual is complete reduce the amount of burn
you have accumulated by half. You also cleanse yourself
of all built up penalties gained from your Brun Results.
You also gain the benefits of the Eternal Mangekyōu
Sharingan (Called EMS moving forward). All Class Mod
features that requires the Mangekyōu Sharingan class
mod feature can now be used while you have EMS active.
You may activate your EMS in place of your Mangekyōu
Sharingan as a Bonus action by spending 10 chakra.
When you would benefit from a Full rest, you instead
reduce the amount of Burn by 2d4. This increases to 3d4
at 5th level of this class mod.
When you reach 5th level in this class mod with this
feature you have reached a level of power only one other
has ever attained. You gain the unique ability allowing
you to use Mangekyōu Arts to instead double the burn
cost of the Art to use it at 0 chakra cost.
Additionally, all of your Burn Results are delayed as
follows;
• 95+: Your Visual Range for combat is Reduced to
500ft. Jutsu and attacks you make cannot be made
passed your current Visual Range for combat. Each
time you would gain this detriment, reduce it by half.
(This Stacks).
• 100+: You gain a -1 penalty to all Dexterity saving
throws. (This stacks). When you complete 1 week of
Downtime Recuperating you remove 1 penalty.
• 110+: You gain a -1 penalty to all attack rolls. (This
stacks) When you complete 1 week of Downtime
Recuperating you remove 1 penalty.
• 120+: Mangekyōu Arts increase the amount of Burns
gained by +1 (This stacks). When you complete 1 week
of Downtime Recuperating you remove 1 penalty.
• 125+: Your Out of Combat Visual Range is reduced to
500ft. Each time you would gain this detriment,
reduce it by half. (This Stacks).
• 130+: Your Sharingan and Mangekyōu Sharingan cost
to activate is doubled (This Stacks). When you
complete 1 week of Downtime Recuperating you
remove this penalty.