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EST II Soldier Training Manual Final

The document provides instructions for soldiers on operating the EST II Military Virtual Systems training simulator. It describes how to start up the system by turning on the air and power supplies, logging into Windows, and checking system health. It then outlines how to perform maintenance tasks like registering weapons, calibrating projectors and cameras, and viewing training history. Finally, it explains how to conduct different types of virtual training exercises, including marksmanship, escalation of force scenarios, and collective training.

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Brian Ponder
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0% found this document useful (0 votes)
4K views

EST II Soldier Training Manual Final

The document provides instructions for soldiers on operating the EST II Military Virtual Systems training simulator. It describes how to start up the system by turning on the air and power supplies, logging into Windows, and checking system health. It then outlines how to perform maintenance tasks like registering weapons, calibrating projectors and cameras, and viewing training history. Finally, it explains how to conduct different types of virtual training exercises, including marksmanship, escalation of force scenarios, and collective training.

Uploaded by

Brian Ponder
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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EST II Military Virtual Systems

Soldiers Handout

Meggitt Training Course Rev5 Soldiers Quick Start Handout


Meggitt Training Course Rev5 Soldiers Quick Start Handout
Table of Contents
Start Up .......................................................................................................................................... 1
Windows Logon .......................................................................................................................... 3
System Health ................................................................................................................................ 5
Maintenance Tab ........................................................................................................................ 10
Register Weapons ..................................................................................................................... 11
Calibrate Projector .................................................................................................................... 13
Calibrate Camera ...................................................................................................................... 15
Automatic Calibration............................................................................................................... 16
Assign Weapons........................................................................................................................ 17
Soft Calibration (Soft Cal) ........................................................................................................ 19
Training History ........................................................................................................................ 23
Scorecards ................................................................................................................................. 27
Conducting Escalation of Force Training (EOF)..................................................................... 28
Conducting Marksmanship Training ....................................................................................... 33
Marksmanship Authoring Practice Course.............................................................................. 44
Conducting Collective Training................................................................................................. 55
Exercise Selection and Virtual Battlespace (VBS) Navigation ................................................ 58
Index ............................................................................................................................................. 85

Meggitt Training Course Rev5 Soldiers Quick Start Handout


Meggitt Training Course Rev5 Soldiers Quick Start Handout
Start Up

Step 1: Turn On Air

Step 2: Plug in weapons Air and Electronic connectors

Step 3: Turn on Power backup.

Step 3: Rear power switch

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Windows Logon
Step 4: Ctrl, Alt, Del on Windows Logon Screen

Step 5: Press OK on the legal Notice.

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Step 6: Enter User Name and Password.

Note
Must Place Cursor on User Box for EST II Log in.

Step 7: Select number of stations (Only applicable for multi-screen systems).

Select Number of
Stations

Enter User Name


and Password

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System Health

Step 8: Select System Health.

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The system health tab allows the user to quickly identify any problems or errors within the
system. Within the system health tab, click the Expand All button and your screen will appear
as below.

On the far right is a column named Errors and Warnings. Under this column will be all system
components that the system’s built in test determined as a potential problem in the component.
Components with yellow icons indicate a problem that is not detrimental to system operation but
should be addressed. Components with a red icon indicate a possible failure for system to
operate correctly and shall be addressed immediately.

Every level above the component that has the error or warning will have the icon with the red
block next to it.

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If on a two or three screen system, there will be two or three different stations listed 1 through 3.
Under each station are the categories Cameras, Software, and Machines.

• Under Camera is the one hit camera for the system.


• Under Software are the four main software components running the system.
• Under Machines is the SimPC with system number, Projectors, UPS, and Weapons. The
SimPC goes further and list every component inside the PC to help troubleshoot in the
event of a failure.
• An area to be mindful of is System Memory.

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Any system errors will appear as yellow or red dots on the main System Health tab.

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To stop an error from coming up in the Errors and Warnings column that you have determined
is false or unimportant, you can check the Suppress box next to the component you wish to stop
seeing errors for.

Once an error has been corrected, hit the Start Scan button to refresh all items in the system.

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Maintenance Tab
Step 1: Click the Maintenance Tab

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Register Weapons
Step 1: Select Register Weapons in Weapons column.

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Step 2: Clear all weapons. Click Clear All Weapons button. All weapon registrations are
cleared.

Step 3: Auto Registration Click Auto Registration button. All weapons connected to WIB are
registered.

Auto Clear All Weapons


Registration

Step 4: Select Close

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Calibrate Projector
Calibrating the projector is primarily a manual and visual process of adjusting the screen or
projector until the image appears level and aligned. Follow these steps to calibrate the projector:
1. Click the Maintenance tab.
2. In the Misc column, click Calibrate Projector. The Calibrate Projector screen
appears.

3. Click the Start Pattern icon to begin the project calibration. The calibration grid is
projected onto the screen.

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4. Stand near the screen, close to either side and in front, and note if the projected lines
appear fairly even and level on the screen, both horizontally and vertically.
5. Adjust the projector as necessary to optimize the projected pattern on the screen.

6. Select Close

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Calibrate Camera
The Calibrate Camera functions are essential for accurate hit recording on the EST II. Two out
of the five operations are available to the Operator/Maintainer. If lens correction operations are
needed, an Administrator of the training system can perform them.

Follow these steps to begin the Calibrate Camera procedure:

1. Ensure that the projector is in calibration. If necessary, perform the Calibrate Projector
procedure, which immediately precedes this procedure.
2. Turn off room lights.
3. Click the Maintenance tab.
4. In the Misc. column, click Calibrate Camera.

5. Click the checkbox for which projector screen to calibrate.

With multiple screens, repeat this procedure for each screen.

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Ensure that 1920 x 1080 is selected in the Resolutions column.
6. In the Operations column, select the operation to perform.

Automatic Calibration
Continue with these steps to perform Automatic Calibration:
1. Click the checkbox for Automatic Calibration Check, and then click Start. The
system repeats the rolling pattern of dots that fill the screen.
2. When the pattern is completed, a message appears on the screen, “Auto check
completed. Press ‘Confirm’ when done.”
• If the calibration does not end successfully with confirm, abort the process and begin
again. If it still fails, check with maintenance or customer support.
3. Click Confirm.

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Assign Weapons
The Assign Weapons screen allows the assignment of registered weapons to specific lane firing
positions. A soldier must have a weapon assigned to him to correctly track and grade the
shooting scenario performance.

To assign a weapon to a soldier, perform the following steps.

1. From the Main UI, click the Maintenance tab.

Maintenance Tab

2. In the Weapons column, click Assign Weapons. The Weapon Assignment screen appears.

• If more than one screen set up on the system, click the Screen button to assign that
weapon to a specific screen.

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1. At the top of the screen, click Start Assign by Fire. A grey Weapon Lane Assignment
screen appears on the projection screen.
2. Instruct the soldier pick up the weapon and shoot at the screen into the Lane “box” that the
weapon should be assigned to.

Once the system registers the weapon successfully, the lane number and weapon model name are
displayed in the associated lane on the Weapon Lane Assignment screen on the projector
screen.

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Only those weapons associated with a particular screen are visible. Weapons cannot be assigned
across screens.

Up to four weapons can be assigned per lane. Green highlights on a port indicate that a weapon
is plugged in. Gray slots indicated a port has been assigned but the weapon is not plugged in.
Black or opaque slot means no port has been assigned to the slot.

3. Once the weapon is successfully assigned, click the Stop button at the bottom of the Weapon
Assignment screen.

Soft Calibration (Soft Cal)


Step 1: From the main EST system screen, select Maintenance in the bar on the bottom of the
screen.

Step 2: From the maintenance menu, select Soft Cal in the weapons column.

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Step 3: Select each individual weapon for the Soft Cal. Confirm that the sights are correct. Then
select Start.

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Step 4: Aim weapon at screen and crosshair will appear. Aim weapon at crosshair and HOLD
STEADY. Instructor will press confirm and you will receive a PASS / FAIL in Results.

Projector screen (During Cal)

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Weapon (PASS)

Weapon (FAIL)

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*** If you have a SINGLE weapon FAIL to Soft Cal, consider sending the weapon back for
repairs. If you have MULTIPLE weapons FAIL, you need to perform a lens correction THEN a
camera calibration.

Training History
From the EST main screen: Select Maintenance.

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Step 2: Select Training History

Step 3: Under Criteria Training Mode, select Marksmanship from the dropdown box

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Step 4: Select Selected Units

Step 5: Select unit from list.

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Step 6: Select the Soldier by name.

Step 7: Select course. You can then View, Print, or Export Soldiers training report.

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Scorecards
The Scorecard screen allows viewing, printing, and/or exporting all available scorecards within
the training system. The scorecards are simply the templates used to determine the performance
(pass, fail) of each soldier. The Scorecards column displays scorecards as well as tables.
Tables describe the action, condition and associated standards that must be met by the soldier
performing a certain practice or course. Additional information such as type of ammo, weaponry
and time allotted for the exercise can also be viewed from a table.

The Scorecard screen can be used by the Operator to review the type of course or practice for
the unit or group of soldiers to perform. The Operator can see what engagement is required for
the soldier to meet all requirements and pass the course; and how long the practice runs.
The figure below shows a Firing Table in the view pane of the Scorecard screen.

1. From the Maintenance tab, under the Reports column, click Scorecards.
2. From the Scorecards column, click any of the scorecards.
3. Optionally, click the search box (located to the right of the Scorecards column title bar).
Enter information to search for a specific form or table within the scorecard templates.
Clicking the magnifying glass symbol initiates the search.
4. Click the View button. The scorecard will display in the Scorecard View pane.
5. To print the report, click Print.
6. To export the file to another location, click Export, then navigate to the location

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7. Enter a file name in the Name field and click Save.

Conducting Escalation of Force Training (EOF)


General
Escalation of Force (EoF) Training involves realistic video scenarios for training soldiers and
testing their reactions in different situations and contexts. Each scenario contains situations and
subjects with which the soldier can interact. The scenarios branch based on soldier reactions as
the exercise progresses. The instructor can also choose to insert a branch or scenario during the
EoF training in order to invoke response from the soldier.
The Escalation of force Training mode tests soldiers in the following areas:
• Type of reaction or force to use in a particular situation and context
• Communication skills
• Proficiency and safety in the use of force
• Reasonable judgment in the use of force
• Ability to maintain control in use of force situations
• Marksmanship skills
• Leadership skills Doctrine Material, FM, TC,

Soldier Assignment Tab

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The Soldier Assignment tab (Figure 9) is for creating and managing unit hierarchies, soldier
information, and runtime weapon assignment. Clicking the Soldier Assignment tab, displays the
Soldier Assignment screen. This screen allows the operator to do the following:
• Add, edit, delete a unit
• Generate a unit roster
• Add, edit, delete a soldier
• Assign soldiers and weapons to a lane positon
• Import/Export unit/soldier database Information

There are several ways to assign soldiers.


• Add them individually.
• Generate a roster list. Each number representing a soldier in the class.
Soldier and unit data can also be imported and exported units/soldier data. See WP 0040,
Exporting Unit Soldier Information, page 18 for information on exporting unit data and WP
0040, Importing Unit Soldier Information, page 20 for information on importing unit data.
Soldiers are grouped by unit, each unit representing a class. On the Soldiers Assignment tab,
follow these steps to create a unit and assign soldiers for training.

1. Select a unit in the Units panel. If necessary, refer to WP 0040, Units, page 12, for
details on using Units panel functions.
2. Select a unit soldier in the Soldiers panel. If necessary refer to WP 0040, Soldiers, page
22, for details on using Soldiers panel functions.
3. Make the necessary lane assignments in the Lane Assignments panel. If necessary,
refer to WP 0040, Lane Assignment, page 24, for details on or details on using the Lane
Assignment panel functions.

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Scenario Selection Tab
Clicking the Scenario Selection tab displays the Scenario Selection screen. To run an exercise,
choose the scenario(s) to use. Select a scenario from the library or from a created playlist.

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Run Exercise Tab
Once a scenario or a playlist is selected, the Run Exercise tab at the top of the screen turns from
red to green. Click the Run Exercise tab to display the Run Exercise screen (Figure 18).
• To run the exercise, click the Play button. The Play button changes to a Pause button,
shown as two vertical bars. To pause the run at any time during Play, click the Pause
button.
• To stop the exercise and start again from the beginning, click the square Stop button.

Play Controls
The main controls to run the exercise are in this group – Play, Stop, and Volume ON/Mute.
Before play begins, only the Play and Stop buttons are visible in this group (Figure 19). Once
the exercise begins, the Play buttons toggles between Play and Pause and the Volume
ON/Mute button appears (Figure 20). The full name of the currently playing scenario appears
below these controls.

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Replay Tab
After running the exercise, the instructor can click the Replay tab in the Workflow. The Replay
screen displays. From this screen, the operator can review the exercise and performance with
soldiers. This section describes the tools and functions available on the Replay screen

Follow these steps to replay an exercise after running the escalation of force exercise.
1. From the Run Exercise screen, click the Replay tab.
2. Select the desired settings in the Replay screen (Figure 28).
• For settings descriptions, refer to Table 17.
3. Click Play. The video is replayed on the projection screen.
• Click Pause or Stop at any time to control playback of the video.

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Conducting Marksmanship Training

1. At the bottom of the Main UI, click the Training tab.

2. Click Marksmanship Tab to launch marksmanship. The Marksmanship Setup screen


displays.

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NOTE
Locations are based on the doctrinal Marksmanship courses installed on the training system.

3. Click a location in the Location column.


4. From the Screen Configuration column:
• Select Panoramic (default) to run a single course/table across all lane positions and proceed.
• Select Individual Groups to run multiple courses/tables at once and proceed.

The group settings fields appear and the range for the selected location displays.
5. Type or select the number of lanes from the Lanes Per Screen dropdown.
6. Type or select the number of groups from the Number of Groups dropdown.

For each group, select the lane positions for the start and end of the Group
7. Click the Assign Soldiers tab and the Assign Soldiers screen appears.

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ASSIGN SOLDIERS
The Assign Soldiers tab is for creating and managing unit hierarchies, soldier information, and
runtime weapon assignment.

The following procedures are performed on the Assign Soldiers screen:


• Add, edit, or delete a unit or soldier
• Generate a unit roster
• Import/export unit/soldier database information

Assign soldiers to training/firing lanes
To assign soldiers for marksmanship training, click the Assign Soldiers tab. On the
Marksmanship screen:

1. Select a unit in the Units panel. If necessary, refer to WP 0040, Units, page 12, for
details on using Units panel functions.

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NOTE
Before advancing in the training workflow to Load Table, a minimum of one soldier
must be assigned to a registered weapon.

2. Select a unit soldier in the Soldiers panel. If necessary refer to WP 0040, Soldiers, page 22,
for details on using Soldiers panel functions.
NOTE
To avoid assigning a weapon to an inactive lane firing position, know the authored
mode (1, 2, 3, 4, 5 - lane) of the course or table and refer to the below table when
making lane firing position assignments.

IF COURSE IS AUTHORED FOR: USE LANE POSITION:


1 - Lane Mode A3
2 - Lane Mode A2 and A4
3 - Lane Mode A2, A3, and A4
4 - Lane Mode A1, A2, A3, and A4
5 - Lane Mode A1, A2, A3, A4, and A5
Team Shoot Any weapon as assigned by the authored course can
shoot at any target on the associated screen.

3. Make the necessary lane assignments in the Lane Assignments panel. If necessary, refer to
WP 0040, Lane Assignment, page 24, for details on or details on using the Lane Assignment
panel functions

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4. Click Load Table tab. The Load Table screen appears.

Load Table
The Load Table screen is for selecting and loading a course (multiple tables) or single table

Perform the following steps on the Load Table tab:


1. Select an entry in the Category list.
2. Click Run a Course or Run a Single Table under Table Mode.
• If Run a Course is selected, only Courses in the Available Courses / Tables
panel are enabled for selection.
• If Run a Single Table is selected, only Tables in the Available Courses / Tables
panel are enabled for selection.
3. Select a course or table listed in the Available Courses / Tables panel. The Options tab
becomes enabled (green) after selecting a course or table.

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NOTE
Categories usually reflect the attributes of certain weaponry. The courseware reflects
courses and tables to help the soldier master a particular type of weaponry.

4. To advance, click the Options tab. The Options screen appears.

Options Tab
NOTE
It is not necessary to make any changes on the Options tab to advance to the Table tab
because the default settings meet the doctrinal requirements.

The Options tab is for altering the environmental, weapon, and ammunition settings in the
authored courseware.

The following procedures are performed on the Options screen:


• Change the authored environmental settings for the selected course or table (i.e., time of
day, visibility, air temperature)
• Enable or disable Dispersion
• Set Recoil Delay
• Schedule Malfunctions
• Customize the ammunition settings

Table Tab
The Table tab is where all runtime interactions with the EST II system occur. The selected range
and any associated options chosen on the Table side panel appear on the projection screen.

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The Table screen appears when clicking the Table tab. The functions and capabilities on this
screen include:
• Runtime table control: play, pause, and stop the training.
• Scheduling or clearing one or more malfunctions.
• Real-time feedback on engaged targets, shots, traces, and sensors.
• Projection screen display options and indicators such as wind flag, point of aim (POA),
point of impact (POI), and target or other indicators soldiers can use to complete the
course or table successfully.

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The below figure shows the selected range and associated options that the soldier will see on the
projection screen.

Analysis Tab/ AAR


The Analysis tab is used to gather data on the table for After Action Review (AAR). The
Analysis screen displays when clicking the Analysis tab. The screen functions and capabilities
include:

From the top of the UI, click the Analysis tab. The Analysis screen appears.

• View a summary detailing each soldier’s table performance.


• View details regarding each soldier’s target (shots and trace)
• Analyze the table and gather coaching tips for the soldiers.
• Slow, normal, or fast replay of the table for further analysis and review.
• Load the results of the table and each lane onto the projection screen in order to coach
and give feedback to the soldiers.

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Target View
The Target view displays the target and where each shot hit the target. The operator can see the
target at each lane. A red dot is the last shot received on the target and all prior shots will be
grey. The operator can also see the trace marks as the soldier aimed and then aligned his weapon
for the next shot.
The operator can also use the multiple Selection buttons from the side panel to scroll through
each shot, or replay the entire table and view how the target was hit through the entire table
scenario. This gives the operator or instructor valuable feedback when addressing the soldier’s
performance.

NOTE
Not all weapons are equipped with all of the sensors that can be analyzed in this view.
If a weapon does not contain that particular sensor, the color-coded readout will be
blank on the Profile view.

NOTE
To display muzzle trace click details - Show shot - select the weapon to be displayed
Click play.

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Profile View
The Profile view allows the operator to analyze certain physical sensors that are within the
weapons and view how the soldier performed as the table took place. For example, on some
weapons, the cant movement (CA) or trigger squeeze (TS) pressure can be detected and this
information is relayed into the training system as the table progresses. Within the Profile View,
the operator can see if the soldier applied proper TS pressure to the weapon or if the soldier was
using proper form when firing the weapon, and not causing undue CA to the weapon.

The Profile view displays the sensor detail for each shot taken during runtime and whether it was
a pass (green) or fail (red). There is a separate display for each weapon currently used for the
course or table that just completed.
Detail View
The Detail view displays a comprehensive view of the summary, target, and profile views plus
graphical sensor information for a single soldier. The Detail view displays all data from the
Summary, Sensor, and Target views plus real-time single-shot results and target overlay
(tracers, etc.) details.

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Zero Weapons
The Zero Weapons view is only available for zeroing tables.
The Zeroing Weapons view allows the operator to have the soldier shoot at a target in order to
instruct the soldier on how to properly zero a weapon. The table is very quick and the target on
the projection screen is hit with a tight group of shots. Once the shots are accomplished, the
operator can view the Zero Weapons screen to determine if the shots were grouped to allow the
training system to then zero the weapon. If the shots group meets the authored doctrinal standard
Zero button to the right of the Zeroing Offsets (cm) column is active. Clicking the Zero button
zeros the weapon.

The operator can have all weapons fired in multiple lanes and then zero all the weapons at once
shots group meets the authored doctrinal standard the Zero will automatically zero.

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Marksmanship Authoring Practice Course
Step 1: After turning system on and logging in. Select the Marksmanship Authoring Icon.

Step 2: Select New category in the bottom left corner. Your new category will appear in the left
hand column after selecting it. Make sure to highlight the new category and then rename by
clicking on the rename tab at the bottom of the column. Fill in with new category name and
click apply.

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Step 3: Repeat this process with New Course and rename course. Then select and create new
table and rename the table. Then select and create new task and rename the task. Remember to
Save All at the far bottom right periodically.

Step 4: Now you can see several tabs in the top middle part of the screen, edit course. Select the
first tab edit course. Then select course settings tab to your right.

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Step 5: Here you select your number of screens 1 and your number of lanes 5. Then select your
range background and fill in the course description in the far right column.

Step 6: Go to the weapons tab. Here you will select your weapons example M16 and select
specify weapon sights. By default it will have all sights selected.

Step 7: Go back to the top and select Edit table, once selected select the weapon and ammo tab
on the right hand side and then select M16. This will let you load your magazine, ammo and
ammo type. Go to the bottom where it says create (blank) Magazines, with (blank) rounds. 1st
blank is the number of magazines and the second blank is the number of rounds. Type in 1
magazine of 10 rounds then select what type of ammunition M855 Ball, then select assign. You
can also assign tracers by filling in the “Insert _ Tracers every _ Rounds. Ex: Insert 1 Tracers
every 4 Rounds.

Rounds Carried Forward will allow round to carry over to next course.

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Step 8: Select Edit Task at the top. Next step is to drag and drop the target Icon onto the range
yard line. After doing so the options for type of target, model, scoring, range distance, horizontal
and altitude. After selecting target fill in the following in the box to the left:
Model: Silhouette E 3D Horizontal: -3.00
Attachment: SIT Altitude: 0.00
Downrange 100.00 Rotation:0.00

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Step 9: Select the Scoring tab on the right side. This target only has one scoring region. Type in
score (1) and max score (10) for the number of rounds allowed is equal to half your magazine
fill. Select Close and Save All.

Step 10: Select Path in your assets box and drag and drop onto the range. Then fill in the
properties in the right hand box with the following:

Downrange: 100.00 Horizontal:-3.00 Speed: 0.00 Pause 0.00


Then add waypoint and fill that in with:
Downrange: 80.00 Horizontal: 2.00 Speed3.50 Pause 0.00
Click Save All at the bottom right-hand side of the screen.

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Step 11: Go Back to Edit Task tab upper left. Then select target in assets box. Once selected,
you will get the properties box in the right hand side again. Now select the select button next to
PATH. Highlight Path_1 and press select.

SAVE ALL at the bottom right

Step 12: Select target from your assets box and then select Edit Behavior tab above it. Next
select the green + State box and you should get a red state circle with a line. Select the red State
circle and it should light up green. Then select Expose Target, a red box should pop up. Select
the red bar at the top of this box and it will get a green outline. Then select Conceal Target.
Fill in these boxes with the following information. (after filling in, select the red bar and select
Target+ to link the target to the path.)

Delay before expose: (2)


Begin path after expose: (check)
Departure criteria: End of Path
Ending criteria: (check) SAVE ALL bottom right

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Step 13A: Click on Edit Task. Drag and drop a prop onto the map next to your target. (You can
find your target by selecting the magnifying glass icon next to Target_1.) Select the type of
berm you would like inserted. Prop_1 input:
Downrange: 99m Horizontal: -3.50m Altitude: 0.00

Step 13B: After you have completed Prop_1, add a second prop for finishing cover: Prop_2
input:
Downrange: 79m Horizontal: 2.00 Altitude: 0.00

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Add a stationary target to pop up and provide cover fire for his teammate.
Drag and drop a target onto your field screen. Target_2 input:
Model: Silhouette F Grey
Attachment: SIT
Downrange: 50 Horizontal: 1.00 Altitude: -1.00

Step 14: Select the Scoring tab on the right side. This target only has one scoring region. Type
in score (1) and max score (5) for the number of rounds allowed is equal to your magazine fill.

Select Close and then Save All.


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Step 14: Select Edit Behaviors again. Select the +State box, then click on the red State circle
(It should turn green). Select expose target Expose input:
Delay Before Expose: 5 Begin path after expose:

Step 14B: Select Conceal Target. Conceal Target input:


Departure Criteria: Shots Shots: 4 Ending Criteria:
Select the Target_2 [+] to link it to the exposure/conceal.

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Now select test task at the bottom right and then select play on the pop up menu. This should
give you a preview of the course on the main screen.

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Conducting Collective Training
The Collective training mode provides the capability to present virtual three-dimensional training
scenarios rendered in real time. In scenarios with moving eyepoint capability, the camera view
changes as the viewpoint changes through the course.

The Collective Training mode tests a soldier’s ability to assess complex battlefield situations and
to make the best decisions while possibly under fire.
Collective Training Set up
The first step in conducting Collective training is deciding on the location, options, and screen
configuration settings.
1. Start at the Main UI Menu.
2. Click Collective. The Collective Training menu appears. Table 1 describes the options
on the Collective Training menu.

Training Navigation And Workflow


The workflow tabs across the top to the UI control the navigation through the training
simulation. Access to the tabs is sequential from left to right.
The tab color and font color are visual cues that indicate progress through the workflow.

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Soldier Assignment
The Soldier Assignment screen is the first screen that appears, once the operator clicks the
Collective Only button from the Main UI.

From this screen the operator can:


• Create and manage unit hierarchies
• Add soldier information
• Create a Unit Roster of soldiers
• Assign soldiers to lanes
• Assign a weapon(s) to a lane
• View sight and zeroing information on any weapon that is assigned to a lane Table 4
describes the elements on the Soldier assignment screen.
To assign soldiers for collective training, perform the following steps:
1. Select a unit in the Units panel. If necessary, refer to WP 0040, Units, page 12, for details
on using Units panel functions.

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NOTE
Before advancing in the training workflow to Options, a minimum of 1
soldier must be assigned to a registered weapon.

2. Select a unit soldier in the Soldiers panel. If necessary refer to WP 0040, Soldiers, page 22,
for details on using Soldiers panel functions.
3. Make the necessary lane assignments in the Lane Assignments panel. If necessary, refer to
WP 0040, Lane Assignment, page 24, for details on or details on using the Lane
Assignment panel functions.
4. Click Options tab to advance to the Options screen.

NOTE
Options Tab can be left at the default settings.
Options Tab
When Options tab is clicked, the Options screen appears. Before or after starting the Collective
scenario, the instructor can schedule a weapon malfunction or an Ammo Set can be added. For
instructions on selecting these options, refer to the sections WP 0041, Schedule Malfunctions,
page 10 and WP 0041, Customize Ammo Set, page 12.
• Once all selections are made on this screen, click the Exercise Selection tab, to
advance to the Exercise Selection screen.

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Exercise Selection and Virtual Battlespace (VBS) Navigation
1. At the Select Scenario from VBS UI screen, launch the VBS UI by pressing and holding
the Alt key and then pressing the Esc key.

After initially launching the VBS, the user can continue to toggle between the training system UI
and the VBS by pressing the Alt and Esc keys at any time. The training system now switches
over to the VBS screen as shown below.

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2. From the VBS screen, click NETWORKING.

At the NETWORKING screen, click on one of the training missions, a brief description and
graphic of the scenario will display in the DESCRIPTION panel on this screen.

1. Click host session.


2. Select a MAP.
3. Select a MISSION.
4. Select a Player
5. Click START to begin the Collective VBS scenario.

Select Player from Blufor

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Pull Up Notepad for Conditions and Standards

6. Optionally, use the Alt + Esc key combo at any time to toggle between the VBS practice
and the EST II training system’s Collective Training screen as the practice is taking place.
By doing so, the user can use the Run Exercise screen during the practice.
7. Wait for View Client to go green and click OK.

NOTE
If Mouse control is lost press ALT & TAB to regain Mouse function.

Run Exercise
At the ESTII training system, the Run Exercise screen includes the elements that can be seen
and done in EST II during the VBS collective scenario. It is activated once play has begun within
the VBS UI. The Run Exercise screen (shown below) is available by clicking the Run Exercise
tab from the EST II UI.

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Analyze Results and Replay VBS Scenario
VBS provides soldier assessment. In addition, EST II allows replay of scenarios and the ability
to view and pause at rounds fired. In playback, the view point can be changed to view the
battlefield from different vantage points. The system holds results and data for up to 10 days of
training that can be replayed and reviewed with soldiers.
1. To end the VBS training, from the VBS training screen press the ESC key.
2. Click Exit, and then click Abort.
3. Click Back on the next screen.
4. Click Back once more on the next screen that displays

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5. Click Back once more and then click the After Action Review link.

6. At the After Action Review screen, the last VBS training mission is highlighted in orange in
the Terrain column. It is at the top of the list in the Mission column and the file is date and
timestamped. Click on it to select it for playback.

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7. On the VBS AAR screen, click the Play button at the top of the screen (Figure 12) to begin
playback.

Tutorial for Basic VBS Scenario

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At the main screen click Collective.

1. Assign troops to the lane assignments.


2. Click the Green Options button at the top of the screen to advance to the next step.

On this screen you can assign ammunition and ammunition type.


Once completed, click the Green Exercise Selection tab at the top of the screen to advance.

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Once the below screen appears, click the Green Run Exercise button at the top of the screen.

To advance to the VBS screen hold Alt+Escape key twice.

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Click Mission Editor

Double left click on Takistan 13km to select this map.


Go to GS: 08002000 (ROAD ON NORTH SIDE OF RUNWAY)
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To add player on the right side of the screen - SELECT UNIT (F1), DOUBLE LEFT CLICK
ON GS 080200

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Under Object Properties change filter from ALL to BLUOR change to US CUSTOMER 
select US Army ACU-OCP-Leader – M4 RCO  Click OK

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Once unit is placed—> Player icon is placed Right click on player select
DEFAULT CAMERA3D Mode is displayed with soldier highlighted. (GREEN CIRCLE)

Camera controls for the 3D view are : W-FORWARD,A-LEFT,D-IS RIGHT,S-BACKWARDS.


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Hold right mouse button for pitch and rotate camera mouse wheel for camera elevation
LEFT +SHIFT IN CONJUNCTION WITH W, A, S, D and mouse scroll to speed camera
movement

Position the camera so that you are looking down the road with player to the right of road.

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Left click and hold on player drag player on road

Hold space barrotate player so that he is facing down the road

Hold left alt allows you to move selected player on a single axis (up and down). While left alt
is held, left click and hold on character, moving mouse to move up or down.
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Press ‘m’ to return to the 2d map

Select vehicle (f4)double left click at approx. grid 08230213(located at end of road)

Select bluforus customerunder search field to the right of us customer type m1114
Select any hmmwv
Press ok

Your vehicle appears on 2d map. Right click on hmmwvassign new waypoint


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Arrow appears attached to vehicledrag in front of playerleft mouse click

Waypoint box appears (object properties)  change speed mode to limitedclick ok


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See appendix 1 and 2 for a detailed explanation of waypoint types and behaviors
Select filepreview (or press ‘h’) to observe vehicle driving down road to player)
Note** explain to customer that the hud display will not appear during normal runtime**

**This is to show the vehicle traveling down the road**


Press escape key to abort
Click on the abort button
At this point we’ve learned how to place a unit (player), a vehicle and create a waypoint.
Next we will create a series of waypoints to explain vbs ai behavior.

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Select the waypoint box used for the hmmwv, left click and hold, move to t- intersection to the
north

Right click on waypointclick add new waypointplace at gz 080023click ok

Select filepreview (hit ‘h’) to observe vehicle driving down road to new waypoint.
Observe how the vehicle follows the road to the next waypoint.
Press escape key to abort preview
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Click on the abort button
Next we are going to delete units and waypoints created.
From 2d map drag a bounding box around vehicle and its waypoints (not player) hold left
shift+delete to delete selected items.

From 2d map select group (f2)double left click 08250210 (end of road)group object
properties window is displayed

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Change side to opforchange catergory to talibantype rifle teamformation is
wedgeclick ok

Opfor fireteam group is displayed on 2d map

Select opfor leader (the one that everyone is attached to)right click on leader select assign
new wapoint

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Drag waypoint arrow to gz 08230213change type to seek and destroychange combat to open
fire, engage at willchange behavior to combatselect ok

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On map select group (f2)double left click between gz 08120212 (behind building)change
side to bluforchange filter to us customerchange category to us army acu-ocp-spcsclick
ok

Right click on blufor leaderassign new waypointplace waypoint at gz 08200210

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Change type to seek and destroycombat to hold fire, engage at willchange behavior to
stealthclick ok

Right click on blufor leaderselect default camera

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Left click and hold draw a box around entire team (all 4 will be highlighted with green circles)

Place cursor over a team memberleft click and hold and drag all team members within the wall
Press “m” to go to 2d map

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Left click and hold drag a box around all entitiesright click on any entityselect snap to
surface
Note: explain that snap to surface ensures units are on the ground. This is especially important
with units that are on bridges, buildings, etc. If units aren’t snapped to surface, they will be
suspended in air and will fall, thus causing the units to die or be damaged.

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File-preview-first person view is displayed—press m key twice for 3d camera to navigate around
to view the scenario unfold. We basically created a movement to contact scenario using 2
opposing fire teams. Once you have created your mission and reviewed it, you can now save the
mission under the file menu.

Once you save the mission, create a name, title, and description then click ok

cClick fileedit briefing to type in your mission, objectives, etc.

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This is where you type your plan, notes, objectives, etc. So that you can brief your troops prior
to executing your scenario.

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Index

A P
Analysis Tab, 36 Play Controls, 86
Analyze Results, 58 Profile View, 38
Assign Soldiers, 31
Assign Weapons, 19
Automatic Calibration, 18
R
Register Weapons, 13
C Replay, 58, 87
Run Exercise, 33, 66, 85, 87
Calibrate, 15
Calibrate Camera, 17
Calibrate Projector, 15
S
Collective Training, 57 Scenario Selection Tab, 84
Scorecards, 51, 52
D Soft Calibration, 20
Soldier Assignment, 53, 54, 83
Detail View, 38 Start Up, 3
System Health, 7, 9
E
T
Escalation of Force Training, 30
Exercise Selection, 55, 56, 62 Table Tab, 35
Target View, 37
Training History, 25, 27
L Training Navigation And Workflow, 53
Load Table, 32, 33 Tutorial, 61

M V
Maintenance Tab, 12 Virtual Battlespace (VBS) Navigation, 56
Marksmanship Authoring, 46
Marksmanship Training, 35 Z
Mission Editor, 67
Zero Weapons, 45
O
Options Tab, 40, 59

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