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Air Raid Offense - Pass & Run Game

This document provides a route tree diagram for a pass offense. The route tree shows various pass routes run by receivers numbered 1-15 and the distance in yards each route runs. It includes short routes like slants, drags, and hitches as well as longer developing routes like posts, corners, digs, and verticals. The diagram is intended to help the quarterback read the defense and throw to the open receiver running the correct route.

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Marty Collinson
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0% found this document useful (0 votes)
637 views2 pages

Air Raid Offense - Pass & Run Game

This document provides a route tree diagram for a pass offense. The route tree shows various pass routes run by receivers numbered 1-15 and the distance in yards each route runs. It includes short routes like slants, drags, and hitches as well as longer developing routes like posts, corners, digs, and verticals. The diagram is intended to help the quarterback read the defense and throw to the open receiver running the correct route.

Uploaded by

Marty Collinson
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as XLSX, PDF, TXT or read online on Scribd
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AIR RAID - PASS OFFENSE - ROUTE TREE

15 Post Go-Seam Fade-Up Corner 15


14 14
13 13
12 12 yd. 12
11 Curl Comeback 11
10 Dig 10 yd. 10
9 Deep Out 9
8 8
7 7 yd. 7
6 6 yd. 6
5 Drag Hitch 5 yd. Quick Out 5
4 Slant 4
3 3 yd. Whip Out 3
2 Stick 2
1 Shallow 1 yd. Shoot 1
0 X O 0
-1 (BALL) Tunnel -1 yd. Bubble -1
(-1) Tunnel Screen = WR runs 1 yd. behind LOS toward the ball. Catch & find alley.
(-1) Bubble Screen = WR runs 1 yd. behind LOS away from ball. Catch & find alley.
(+1) Shallow Cross = WR breaks inside at 1 yd. & runs at heels of defensive linemen.
(+1) Shoot Route = WR breaks outside at 1 yard & runs to near sideline at 3 yards.
(+1) Stick Route = WR breaks inside at 1 yd, run 450 to 3 yds, sit & face Quarterback.
(+3) Whip Out = WR breaks inside at 1 yd, run 450 to 3 yds, turn out & run to s.line.
(+3) Slant Route = WR breaks inside at 3 yds, run 450 to 5 yds. Catch & run upfield.
(+5) Drag Route = WR breaks inside at 3 yds, run 450 to 5 yds, run across to sideline.
(+5) Speed Out = WR breaks outside at 5 yards with speed & burst (run) to sideline.
(+6) Hitch Route = WR sprints to 6 yards, stop & comeback for ball, catch at 5 yards.
(+7) Post Route = WR sprints off ball to 7 yds, break inside at 45 0 & run to Goal Post.
(+7) Corner Route = WR sprints to 7 yards, break outside at 45 0, run to near pylon.
(+10) Dig Route = WR sprints to 10 yards, break inside at 90 0, run across to sideline.
(+10) Deep Out = WR sprints to 10 yards, break outside at 90 0, run to near sideline.
(+12) Curl In = WR sprints to 12 yards, stop & turn in to face QB for ball at 10 yards.
(+12) Comeback = WR sprints to 12 yards, stop & turn out to catch ball at 10 yards.
(+15) Vertical Routes = Seam (Hash Mark), Fade (2 yards from sideline), Go/Up Rte.

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