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Fluffles: Construct Ally - Farmer Robot Chaotic Good 900

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0% found this document useful (0 votes)
48 views3 pages

Fluffles: Construct Ally - Farmer Robot Chaotic Good 900

Uploaded by

Batata Frita
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Construct Ally -- Farmer

CLASS & LEVEL BACKGROUND PLAYER NAME


Fluffles
Robot Chaotic Good 900
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
17 +4 40 ft --
12 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+1 PERSONALITY TRAITS

Hit Point Maximum 27


+1
Strength
DEXTERITY --
18




+6

+5
Dexterity
Constitution
27
CURRENT HIT POINTS IDEALS
-4
Intelligence
+4 ● +2
Wisdom
-2
Charisma --
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
16 3
+4
Acrobatics (Dex) Total SUCCESSES
+3 --
+0
Animal Handling (Wis) d8+3 FAILURES

-4
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
+5
Athletics (Str)

3 -2
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
History (Int)
-4 Size - Large

Slam +6 d6 Bludg. Construct Upgrades:
-4 +0
Insight (Wis)
Heavy Blows. Your construct is capable of striking with enough
-2
Intimidation (Cha) force to repel foes or knock them down with ease. Whenever it hits
a creature no more than one size larger than it with a melee attack,
WISDOM -4
Investigation (Int) it can choose to impart one of the following effects on
that target:
+0
Medicine (Wis)
10 -4
Nature (Int)
It must succeed on a Dexterity saving throw or be
knocked prone.

It must succeed on a Strength saving throw or be pushed


+0

+2
Perception (Wis) up to 15 feet away.
It must succeed on a
-2
Performance (Cha) Constitution saving throw or be
unable to take reactions until the end of your construct's
CHARISMA -2
Persuasion (Cha) next turn.

-4
Religion (Int)
6 +4
Sleight of Hand (Dex)
Internal Controls. You modify your construct to contain a small
internalised compartment which can serve as a cockpit, and can
comfortably (if compactly) hold a single creature of one size
smaller than the construct itself.

+6
Stealth (Dex)
-2 The compartment is air and
+0
Survival (Wis) water-tight when sealed, but provides sufficient breathable air
for 8 hours in hostile conditions. A creature in the cockpit
has total cover from attacks and effects outside the construct,
SKILLS ATTACKS & SPELLCASTING
though they are also considered restrained.

Only you know how to open and close the entry to the
cockpit, unless you instruct another, and in most
12 PASSIVE WISDOM (PERCEPTION) circumstances, unless otherwise instructed, you are the only
CP -- one whom your construct will allow to make use of this
feature. You can enter or exit the cockpit using a bonus action
and five feet of movement.

SP While inside with the entrance sealed, you have access to


-- the controls necessary to take direct control of your
construct's movements and actions. Its initiative changes to
match yours and you take your turns together. You can use an
EP action on your turn to use any of your construct's available
actions in place of your own. It can still use its own actions
without your direct input, taking its own turn as well.

An unwilling or hostile creature restrained in the cockpit


GP does not have access to these controls, nor can it release
itself easily without knowledge of the method. As an action on
its turn, it may make an opposed Strength (Athletics) check
against the construct in an attempt to burst free by force,
PP exiting prone into an unoccupied space within 5 feet of the
construct on a success.

If the cockpit is burst open in this way, it cannot be sealed


properly again until you finish a long rest, during which time
it can be repaired.

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
-- 7'4" 1800 lbs
AGE HEIGHT WEIGHT
Fluffles
-- -- --
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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