Plants vs. Zombies (Video Game)
Plants vs. Zombies (Video Game)
Zombies (video game)
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Microsoft Windows
Platform(s)
OS X
iOS
Xbox 360
PlayStation 3
Nintendo DS
DSiWare
Android
Windows Phone
PlayStation Vita
BlackBerry Tablet OS
BlackBerry 10
Release show
May 5, 2009
Mode(s) Single-player, multiplayer
Contents
1Gameplay
o 1.1Adventure mode
2Development
o 2.1Concept
o 2.2Design
o 2.3Characters
o 2.4Soundtrack
o 3.2Console versions
4Reception
o 4.1Sales
o 4.2Critical reviews
o 4.3Awards
5Legacy
o 5.3Other media
5.3.1Cultural references
6Notes
7References
8External links
Gameplay[edit]
A pool level is currently in progress. Zombies are progressing from the right in order to reach the house. The
player has to place down plants in order to defend their house from the zombies.
Plants vs. Zombies is a tower defense video game in which the player defends a house
from zombies.[5][6][7] The lawn is divided into a grid,[8] with the player's house to the left.
[9]
The player places different types of plant on individual squares of the grid. Each plant
has a different style of defense, such as shooting, exploding, and blocking. [8][10] Different
types of zombies have their own special behaviors and their own weaknesses to
different plants.[8][9] For example, Balloon Zombie can float over the player's plants, but its
balloon can be popped by Cactus.[8][11] Other examples of zombies include Dancing
Zombie which summons Backup Dancers around himself; and the Dolphin Rider
Zombie, which rides on a dolphin to jump over a plant. [6][9]
The player can pick a limited number of types of plants through seed packets at the
beginning of each level,[12] and must pay to place them using a currency called "sun".
The player gathers sun by either clicking on the sun that randomly generate over the
lawn, or by using certain plants that generate sun, like Sunflowers and Sunshrooms. [8][9]
[10]
Each type of plant recharges between each placement at various speeds. If the player
wants to remove a plant, they can dig it up using a shovel. [13] When a zombie reaches
the left edge of a lane, its Lawnmower kills all the zombies in that lane and is depleted
after one use;[14] if another zombie reaches the end of that lane, the player has to restart
the level.[13]
Adventure mode[edit]
There are five stages in the Adventure mode, each comprising ten levels. [13] After every
level, the player collects a new type of plant to use in subsequent levels. On the first
level of stage two (level 2-1), zombies begin to occasionally drop in-game money when
killed. After level 3-4, the player can spend the money at an in-game store called Crazy
Dave's TwiddyDinkies.[9][13] Crazy Dave offers boosts that the player uses to upgrade
already-placed plants and gardening tools for the player's Zen Garden. [8][9] It is unlocked
after level 5-4[13] and allows the player to water and maintain a group of plants, [8] which
are obtained as loot from killing zombies or purchasing them through his store; [13] in
return, the plants generate money for the player. [8] Every stage's fifth level has a mini-
game challenge, often utilizing a conveyor belt that gives various plants to the player.
[7]
On every stage's tenth level, the player receives plants from a conveyor belt. [13] Stages
one, three, and five occur in daylight, while stages two and four take place at night. [13][11]
During the nighttime stages, the player uses the lower-cost fungi plants due to the lack
of natural sun generation at night.[7][10] Stages three and four take place in the house's
backyard, which has six lanes (unlike the usual five lanes) and features a pool taking up
the middle two lanes.[11][13] On the pool, plants are placed on top of Lily Pads which, unlike
most plants, can be placed directly on pool lanes. [7] Stage four has fog that obscures
most of the lawn.[13] Stage five takes place on the house's roof. This setting has the
player use catapult plants, instead of the standard shooting plants, to account for the
roof's upward slope.[13]
Adventure mode's last level pits the player against Dr. Zomboss, an evil scientist and
the zombies' animator. He crushes the player's plants by having his Zombot crush the
plants or throw vans at them, and can place fire and ice balls that roll across a lane. The
player subdue these balls with Jalapeños and Ice Shrooms. [15] After completing the
Adventure mode, the player can play it again, this time with plants unlocked during the
previous play-through, and with three randomly selected plants to begin each level. [16][17]
Other game modes[edit]
Three additional modes—Mini-Games, Puzzle, and Survival—become available once
Adventure mode is completed. In Mini-Games mode, the player selects from a collection
of twenty mini-games.[8] These levels pose the player with unique challenges, each using
some gimmick[18]—often variants of a conveyor belt that gives the player certain plants.
[19]
In Puzzle mode, the player selects from two types of levels: "Vasebreaker" and "I,
Zombie".[8][20] In "Vasebreaker", the player breaks open a set of vases, each containing a
plant or a zombie. The level ends when all the vases are smashed and all the zombies
are killed.[8] In "I, Zombie", the player places zombies to get past pre-placed cardboard
cut-outs of plants, aiming to eat the brain at the end of each lane. [8][13] Survival mode
offers a selection of levels in which the player chooses plants to defeat increasingly
challenging waves of zombies.[8][21]
Development