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Dynamo Primer Clear Version

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249 views

Dynamo Primer Clear Version

Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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About
1.
Introduction
1.1.
What is Visual Programming?
1.2.
What is Dynamo?
1.3.
Dynamo in Action
2.
Hello Dynamo!
2.1.
Installing and Launching Dynamo
2.2.
The User Interface
2.3.
The Workspace
2.4.
Getting Started
3.
The Anatomy of a Visual Program
3.1.
Nodes
3.2.
Wires
3.3.
Library
3.4.
Managing Your Program
4.
The Building Blocks of Programs
4.1.
Data
4.2.
Math
4.3.
Logic
4.4.
Strings
4.5.
Color
5.
Geometry for Computational Design
5.1.
Geometry Overview
5.2.
Vectors
5.3.
Points
5.4.
Curves
5.5.
Surfaces
5.6.
Solids
5.7.
Meshes
5.8.
Importing Geometry
6.
Designing with Lists
6.1.
What's a List
6.2.
Working with Lists
6.3.
Lists of Lists
6.4.
n-Dimensional Lists
7.
Code Blocks and DesignScript
7.1.
What's a Code Block
7.2.
DesignScript Syntax
7.3.
Shorthand
7.4.
Functions
8.
Dynamo for Revit
8.1.
The Revit Connection
8.2.
Selecting
8.3.
Editing
8.4.
Creating
8.5.
Customizing
8.6.
Documenting
9.
Dictionaries in Dynamo
9.1.
What is a Dictionary
9.2.
Node Uses
9.3.
Code Block Uses
9.4.
Use-Cases
10. Custom Nodes
10.1.
Custom Node Introduction
10.2.
Creating a Custom Node
10.3.
Publishing to Your Library
10.4.
Python Nodes
10.5.
Python and Revit
10.6.
Python Templates in Dynamo 2.0
11. Packages
11.1.
Package Introduction
11.2.
Package Case Study - Mesh Toolkit
11.3.
Developing a Package
11.4.
Publishing a Package
11.5.
Zero-Touch Importing
12. Geometry with DesignScript
12.1.
DesignScript Geometry Basics
12.2.
Geometric Primitives
12.3.
Vector Math
12.4.
Curves: Interpolated and Control Points
12.5.
Translation, Rotation, and Other Transformations
12.6.
Surfaces: Interpolated, Control Points, Loft, Revolve
12.7.
Geometric Parameterization
12.8.
Intersection and Trim
12.9.
Geometric Booleans
12.10.
Python Point Generators
13. Best Practices
13.1.
Graph Strategies
13.2.
Scripting Strategies
13.3.
Scripting Reference
14. Appendix
14.1.
Resources
14.2.
Index of Nodes
14.3.
Useful Packages
14.4.
Example Files

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The Dynamo Primer


DYNAMO IN ACTION
From using Visual Programming for project workflows to developing customized tools, Dynamo is an
integral aspect to a wide variety of exciting applications.
The Dynamo Primer

For Dynamo v2.0

Download the Dynamo v1.3 Primer here

Dynamo is an open source visual programming platform for designers.

Welcome
You have just opened the Dynamo Primer, a comprehensive guide to visual programming in
Autodesk Dynamo Studio. This primer is an on-going project to share the fundamentals of
programming. Topics include working with computational geometry, best practices for rules-
based design, cross-disciplinary programming applications, and more with the Dynamo
Platform.

The power of Dynamo can be found in a wide variety of design-related activities. Dynamo
enables an expanding list of readily accessible ways for you to get started:
Explore visual programming for the frst time
Connect workfows in various software
Engage an active community of users, contributors, and developers
Develop an open-source platform for continued improvement

In the midst of this activity and exciting opportunity for working with Dynamo, we need a
document of the same caliber, the Dynamo Primer.

This Primer includes chapters developed with Mode Lab. These chapters focus on the
essentials you will need to get up and running developing your own visual programs with
Dynamo and key insights on how to take Dynamo further. Here's what you can expect to learn
from the primer:

Context - What exactly is "Visual Programming" and what are the concepts I need to
understand to dive in to Dynamo?
Getting Started - How do I get Dynamo and create my frst program?
What's in a Program - What are the functional parts of Dynamo and how do I use them?
Building Blocks - What is "Data" and what are some fundamental types I can start using in
my programs?
Geometry for Design - How do I work with geometric elements in Dynamo?
Lists, Lists, Lists - How to do I manage and coordinate my data structures?
Code in Nodes - How can I start extending Dynamo with my own code?
Computational BIM - How can I use Dynamo with a Revit model?
Custom Nodes - How can I create my own nodes?
Packages - How can I share my tools with the community?

This is an exciting time to be learning about, working with, and developing for Dynamo. Let's
get started!

Open Source
The Dynamo Primer project is open source! We're dedicated to providing quality content and
appreciate any feedback you may have. If you would like to report an issue on anything at all,
please post them on our GitHub issue page:
https://github.com/DynamoDS/DynamoPrimer/issues
If you would like to contribute a new section, edits, or anything else to this project, check out
the GitHub repo to get started: https://github.com/DynamoDS/DynamoPrimer.

The Dynamo Primer Project


The Dynamo Primer is an open source project, initiated by Matt Jezyk and the Dynamo
Development team at Autodesk.

Mode Lab was commissioned to write the First Edition of the primer. We thank them for all of
their efforts in establishing this valuable resource.

John Pierson of Parallax Team was commissioned to update the primer to refect the Dynamo
2.0. revisions.

Acknowledgments
A special thanks to Ian Keough for initiating and guiding the Dynamo project.

Thank you to Matt Jezyk, Ian Keough, Zach Kron, Racel Williams and Colin McCrone for
enthusiastic collaboration and the opportunity to participate on a wide array of Dynamo
projects.
Software and Resources
Dynamo The current stable* release of Dynamo is Version 2.1.0

http://dynamobim.com/download/ or http://dynamobuilds.com

*Note: Starting with Revit 2020, Dynamo is bundled with Revit releases, resulting in manual
installation not being required. More information is available at this blog post.

DynamoBIM The best source for additional information, learning content, and forums is the
DynamoBIM website.

http://dynamobim.org

Dynamo GitHub Dynamo is an open-source development project on GitHub. To contribute,


check out DynamoDS.

https://github.com/DynamoDS/Dynamo

Contact Let us know about any issues with this document.

[email protected]

License
Copyright 2019 Autodesk

Licensed under the Apache License, Version 2.0 (the "License"); you may not use this fle
except in compliance with the License. You may obtain a copy of the License at

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software distributed under the
License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
ANY KIND, either express or implied. See the License for the specifc language governing
permissions and limitations under the License.
INTRODUCTION
From its origins as an add-on for Building Information Modeling in Revit, Dynamo has matured
to become many things. Above all else it is a platform, enabling designers to explore visual
programming, solve problems, and make their own tools. Let's start our journey with Dynamo
by setting some context - what is it and how do I approach using it?
〒1 三
What is Visual Programming?
Designing frequently involves establishing visual, systemic, or geometric relationships between
the parts of a design. More times than not, these relationships are developed by workfows that
gets us from concept to result by way of rules. Perhaps without knowing it, we are working
algorithmically - defning a step-by-step set of actions that follow a basic logic of input,
processing, and output. Programming allows us to continue to work this way but by formalizing
our algorithms.

Algorithms in Hand
While offering some powerful opportunities, the term Algorithm can carry some misconceptions
with it. Algorithms can generate unexpected, wild, or cool things, but they are not magic. In
fact, they are pretty plain, in and of themselves. Let's use a tangible example like an origami
crane. We start with a square piece of paper (input), follow a series of folding steps
(processing actions), and result in a crane (output).

So where is the Algorithm? It is the abstract set of steps, which we can represent in a couple of
ways - either textually or graphically.

Textual Instructions:
1. Start with a square piece of

paper, colored side up. Fold in half and open. Then fold in half
the other way.
2. Turn the paper over to the white side. Fold the paper in half, crease well and open, and
then fold again in the other direction.
3. Using the creases you have made, Bring the top 3 corners of the model down to the
bottom corner. Flatten model.
4. Fold top triangular faps into the center and unfold.
5. Fold top of model downwards, crease well and unfold.
6. Open the uppermost fap of the model, bringing it upwards and pressing the sides of the
model inwards at the same time. Flatten down, creasing well.
7. Turn model over and repeat Steps 4-6 on the other side.
8. Fold top faps into the center.
9. Repeat on other side.
10. Fold both ‘legs’ of model up, crease very well, then unfold.
11. Inside Reverse Fold the “legs” along the creases you just made.
12. Inside Reverse Fold one side to make a head, then fold down the wings.
13. You now have a crane.

Graphical Instructions:
Programming Defned
Using either of these sets of instructions should result in a crane, and if you followed along
yourself, you've applied an algorithm. The only difference is the way in which we read the
formalization of that set of instructions and that leads us to Programming. Programming,
frequently shortened from Computer Programming, is the act of formalizing the processing of a
series of actions into an executable program. If we turned the above instructions for a creating
crane into a format our computer can read and execute, we are Programming.

The key to and frst hurdle we will fnd in Programming, is that we have to rely on some form of
abstraction to communicate effectively with our computer. That takes the form of any number
of Programming Languages, such as JavaScript, Python, or C. If we can write out a repeatable
set of instructions, like for the origami crane, we only need to translate it for the computer. We
are on our way to having the computer be able to make a crane or even a multitude of different
cranes where each one varies slightly. This is the power of Programming - the computer will
repeatedly execute whatever task, or set of tasks, we assign to it, without delay and without
human error.

Visual Programming Defned

Download the example fle that accompanies this exercise (Right click and "Save Link
As..."): Visual Programming - Circle Through Point.dyn. A full list of example fles can be
found in the Appendix.

If you were tasked with writing instructions for folding an origami crane, how would you go
about it? Would you make them with graphics, text, or some combination of the two?

If your answer contained graphics, then Visual Programming is defnitely for you. The process
is essentially the same for both Programming and Visual Programming. They utilize the same
framework of formalization; however, we defne the instructions and relationships of our
program through a graphical (or "Visual") user interface. Instead of typing text bound by
syntax, we connect pre-packaged nodes together. Here's a comparison of the same algorithm -
"draw a circle through a point" - programmed with nodes versus code:

Visual Program:
Textual Program:

myPoint = Point.ByCoordinates(0.0,0.0,0.0);
x = 5.6;
y = 11.5;
attractorPoint = Point.ByCoordinates(x,y,0.0);
dist = myPoint.DistanceTo(attractorPoint);
myCircle = Circle.ByCenterPointRadius(myPoint,dist);

The results of our algorithm:

The visual characteristic to programming in such a way lowers the barrier to entry and
frequently speaks to designers. Dynamo falls in the Visual Programming paradigm, but as we
will see later, we can still use textual programming in the application as well.
What is Dynamo?

Dynamo is, quite literally, what you make it. Working with Dynamo may include using the
application, either in connection with other Autodesk software or not, engaging a Visual
Programming process, or participating in a broad community of users and contributors.

The Application
Dynamo, the application, is a software that can be downloaded and run in either stand-alone
"Sandbox" mode or as a plug-in for other software like Revit or Maya. It is described as:

A visual programming tool that aims to be accessible to both non-programmers and


programmers alike. It gives users the ability to visually script behavior, defne custom
pieces of logic, and script using various textual programming languages.
1. See Dynamo in action with Revit
2. Download the installer

The Process
Once we've installed the application, Dynamo will enable us to work within a Visual
Programming process wherein we connect elements together to defne the relationships and
the sequences of actions that compose custom algorithms. We can use our algorithms for a
wide array of applications - from processing data to generating geometry - all in real time and
without writing a lick of  code .

Add elements, connect, and we are off and running with creating Visual Programs.

The Community
Dynamo wouldn't be what it is without a strong group of avid users and active contributors.
Engage the community by following the Blog, adding your work to the Gallery, or discussing
Dynamo in the Forum.
The Platform
Dynamo is envisioned as a visual programming tool for designers, allowing us to make tools
that make use of external libraries or any Autodesk product that has an API. With Dynamo
Studio we can develop programs in a "Sandbox" style application - but the Dynamo ecosystem
continues to grow.

The source code for the project is open-source, enabling us to extend its functionality to our
hearts content. Check out the project on GitHub and browse the Works in Progress of users
customizing Dynamo.
Browse, Fork, and start extending Dynamo for your needs
HELLO DYNAMO!
At its core, Dynamo is a platform for Visual Programming - it is a fexible and extensible design
tool. Because it can operate as a stand-alone application or as an add-on to other design
software, we can use it to develop a wide range of creative workfows. Let's install Dynamo and
get started by reviewing the key features of the interface.
Installing and Launching Dynamo

Dynamo is an active open-source development project with downloadable installers for both
offcial and pre-release, i.e.. "daily build" versions. Download the offcial release to get started,
or contribute to what Dynamo becomes through the daily builds or GitHub project.

Downloading
To download the offcial released version of Dynamo, visit the Dynamo website. Start the
download immediately by clicking from the homepage or browse to the dedicated download
page.

1. Watch a video on Computational Design with Dynamo for Architecture


2. Or browse to the download page

Here you can download the "bleeding edge" development versions or go to the Dynamo Github
project.
1. Download the offcial release installer
2. Download the daily build installers
3. Check out custom packages from a community of developers
4. Get involved in the development of Dynamo on GitHub

Installing
Browse to the directory of the downloaded installer and run the executable fle. During the
installation process, the setup allows you to customize the components that will be installed.
1. Select the Components you want to install

Here we need to decide if we want to include the components that connect Dynamo to other
installed applications such as Revit. For more information on the Dynamo Platform, see
Chapter 1.2.

Launching
To launch Dynamo, browse to \Program Files\Dynamo\Dynamo Revit\x.y, then select
DynamoSandbox.exe. This will open the stand-alone version and present Dynamo's Start
Page. On this page, we see the standard menus and toolbar as well as a collection of
shortcuts that allow us to access fle functionality or access additional resources.
1. Files - Start a new fle or open an existing one
2. Recent - Scroll through your recent fles
3. Backup - Access to your backups
4. Ask - Get direct access to the User Forum or Dynamo Website
5. Reference - Go further with additional learning resources
6. Code - Participate in the open-source development project
7. Samples - Check out the examples that come with the installation

Open the frst sample fle to open your frst workspace and confrm Dynamo is working
correctly. Click Samples > Basics > Basics_Basic01.dyn.
1. Confrm that the Execution Bar says "Automatic" or click Run
2. Follow the instructions and connect the Number Node to the + Node
3. Confrm that this Watch Node shows a result

If this fle successfully loads, you should be able to execute your frst visual program with
Dynamo.

 
The Dynamo User Interface

The User Interface (UI) for Dynamo is organized into fve main regions, the largest of which is
the workspace where we compose our visual programs.

1. Menus
2. Toolbar
3. Library
4. Workspace
5. Execution Bar

Let's dive deeper into the UI and explore the functionality of each region.

Menus
The Dropdown Menus are a great place to fnd some of the basic functionality of the Dynamo
application. Like most Windows software, actions related to managing fles and operations for
selection and content editing are found in the frst two menus. The remaining menus are more
specifc to Dynamo.

1. File
2. Edit
3. View
4. Packages
5. Settings
6. Help
7. Notifcations

Toolbar

Dynamo's Toolbar contains a series of buttons for quick access to working with fles as well as
Undo [Ctrl + Z] and Redo [Ctrl + Y] commands. On the far right is another button that will
export a snapshot of the workspace, which is extremely useful for documentation and sharing.
1. New - Create a new .dyn fle
2. Open - Open an existing .dyn (workspace) or .dyf (custom node) fle
3. Save/Save As - Save your active .dyn or .dyf fle
4. Undo - Undo your last action
5. Redo - Redo the next action
6. Export Workspace as Image - Export the visible workspace as a PNG fle

Library

The Library contains all of the loaded Nodes, including the default Nodes that come with the
installation as well as any additionally loaded Custom Nodes or Packages. The Nodes in the
Library are organized hierarchically within libraries, categories, and, where appropriate, sub-
categories based on whether the Nodes Create data, execute an Action, or Query data.
Browsing

By default, the Library will contain eight categories of Nodes. Core and Geometry are great
menus to begin exploring as they contain the largest quantity of Nodes. Browsing through
these categories is the fastest way to understand the hierarchy of what we can add to our
Workspace and the best way to discover new Nodes you haven't used before.

We will focus on the default collection of Nodes now, but note that we will extend this
Library with Custom Nodes, additional libraries, and the Package Manager later.

1. Dictionary
2. Display
3. Geometry
4. ImportExport
5. Input
6. List
7. Matches
8. Revit
9. Script
10. String
11. Add-ons
Browse the Library by clicking through the menus. Click the Geometry > Curves > Circle. Note
the new portion of the menu that is revealed and specifcally the Create and Query Labels.

1. Library
2. Category
3. Subcategory: Create/Actions/Query
4. Node
5. Node Description and properties - this appears when hovering over the node icon.

From the same Circle menu, hover your mouse over ByCenterPointRadius. The window
reveals more detailed information about the Node beyond its name and icon. This offers us a
quick way to understand what the Node does, what it will require for inputs, and what it will give
as an output.
1. Description - plain language description of the Node
2. Icon - larger version of the icon in the Library Menu
3. Input(s) - name, data type, and data structure
4. Output(s) - data type and structure

Searching

If you know with relative specifcity which Node you want to add to your Workspace, the
Search feld is your best friend. When you are not editing settings or specifying values in the
Workspace, the cursor is always present in this feld. If you start typing, the Dynamo Library
will reveal a selected best ft match (with breadcrumbs for where it can be found in the Node
categories) and a list of alternate matches to the search. When you hit Enter, or click on the
item in the truncated browser, the highlighted Node is added to the center of the Workspace.
1. Search Field
2. Best Fit Result / Selected
3. Alternate Matches

Settings
From geometric to user settings, these options can be found in the Settings menu. Here you
can opt in or out for sharing your user data to improve Dynamo as well as defne the
application's decimal point precision and geometry render quality.
1. Enabling Reporting - Options for sharing user data to improve Dynamo.
2. Show Run Preview - Preview the execution state of your graph. Nodes scheduled for
execution will be highlighted in your graph.
3. Number Format Options - Change the document settings for decimals.
4. Render Precision - Raise or lower the document render quality.
5. Geometry Scaling - Select range of geometry you are working on.
6. Isolate Selected Geometry - Isolated background geometry based on your node
selection.
7. Show/Hide Geometry Edges - Toggle 3D geometry edges.
8. Show/Hide Preview Bubbles - Toggle data preview bubbles below nodes.
9. Manage Node and Package Paths - Manage fle paths to make nodes and packages
show up in the Library.
10. Enabling Experimental Features - Use beta features new in Dynamo.

Help
If you're stuck, check out the Help Menu. Here you can fnd the sample fles that come with
your installation as well as access one of the Dynamo reference websites through your internet
browser. If you need to, check the version of Dynamo installed and whether it is up to date
through the About option.

1. Getting Started - A brief introduction to using Dynamo.


2. Samples - Reference example fles.
3. Open Dynamo Dictionary - Resource with documentation on all nodes.
4. Report A Bug - Open an Issue on GitHub.
5. Go To Project Website - View the Dynamo Project on GitHub.
6. Go To Project Wiki - Visit the wiki for learning about development using the Dynamo
API, supporting libraries and tools.
7. Display Start Page - Return to the Dynamo start page when within a document.
8. About - Dynamo Version data.

 
The Workspace

The Dynamo Workspace is where we develop our visual programs, but it's also where we
preview any resulting geometry. Whether we are working in a Home Workspace or a Custom
Node, we can navigate with our mouse or the buttons at top right. Toggling between modes at
bottom right switches which preview we navigate.

Note: Nodes and geometry have a draw order so you may have objects rendered on top
of each other. This can be confusing when adding multiple nodes in sequence as they
may be rendered in the same position in the Workspace.

1. Tabs
2. Zoom/Pan Buttons
3. Preview Mode
4. Double Clicking on the Workspace
Tabs
The active Workspace tab allows you to navigate and edit your program. When you open a
new fle, by default you are opening a new Home Workspace. You may also open a new
Custom Node Workspace from the File Menu or by the New Node by Selection right click
option when Nodes are selected (more on this functionality later).

Note: You may have only one Home Workspace open at a time; however, you may have
multiple Custom Node Workspaces open in additional tabs.

Graph versus 3D Preview Navigation


In Dynamo, the Graph and the 3D results of the Graph (if we are creating geometry) are both
rendered in the Workspace. By default the Graph is the active preview, so using the Navigation
buttons or middle mouse button to pan and zoom will move us through the Graph. Toggling
between active previews can be achieved three ways:
1. Preview Toggle Buttons in the Workspace
2. Right clicking in the Workspace and selecting Switch to ... View
3. Keyboard shortcut (Ctrl + B)

The 3D Preview Navigation mode also gives us the ability for Direct Manipulation of points,
exemplifed in Getting Started.

Zoom to Recenter
We can easily pan, zoom and rotate freely around models in 3D Preview Navigation mode.
However, to zoom specifcally on an object created by a geometry node, we can use the Zoom
All icon with a single node selected.
1. Select the node corresponding to the geometry that will center the view.
2. Switch to the 3D Preview Navigation.

1. Click on the Zoom All icon in the top right.


2. The selected geometry will be centered inside the view.
Hello Mouse!
Based on which Preview mode is active, your mouse buttons will act differently. In general, the
left mouse click selects and specifes inputs, the right mouse click gives access to options, and
the middle mouse click allows you to navigate the Workspace. The right mouse click will
present us with options based on the context of where we are clicking.

1. Right Click on the Workspace.


2. Right Click on a Node.
3. Right Click on a Note.

Here's a table of mouse interactions per Preview:

Mouse Action Graph Preview 3D Preview

Left Click Select N/A

Right Click Context Menu Zoom Options

Middle Click Pan Pan

Scroll Zoom In/Out Zoom In/Out

Double Click Create Code Block N/A


In-Canvas Search
Using the "In-Canvas Search" will add some serious speed to your Dynamo work-fow by
providing you access to node descriptions and tool-tips without taking you away from your
place on the graph! By just right-clicking, you can access all the useful functionality of the
"Library Search" from wherever you happen to be working on the canvas.

1. Right click anywhere on the canvas to bring up the search feature. While the search
bar is empty, the drop-down will be a preview menu.
2. As you type into the search bar, the drop-down menu will continuously update to
show the most relevant search results.
3. Hover over the search results to bring up their corresponding descriptions and tool-
tips.

Clean Up Node Layout

Keeping your Dynamo canvas organized becomes increasingly important as your fles build in
complexity. Although we have the Align Selection tool to work with small amounts of selected
Nodes, Dynamo also features the Cleanup Node Layout tool to help with overall fle cleanup.
Before Node Cleanup

1. Select the Nodes to be automatically organized, or leave all unselected to clean up all
nodes in the fle.
2. The Cleanup Node Layout feature is located under the Edit tab.

After Node Cleanup


3. The nodes will be automatically re-distributed and aligned, cleaning up any staggered
or overlapping nodes and aligning them with neighboring nodes.

 
GETTING STARTED

Now that we have familiarized ourselves with the interface layout and navigating the
Workspace, our next step is to understand the typical workfow for developing a graph in
Dynamo. Let's get started by creating a dynamically sized circle and then create an array of
circles with varying radii.

Defning Objectives and Relationships


Before we add anything to the Dynamo Workspace, it is key that we have a solid
understanding of what we are trying to achieve and what the signifcant relationships will be.
Remember that anytime we are connecting two Nodes, we are creating an explicit link between
them - we may change the fow of data later, but once connected we've committed to that
relationship. In this exercise we want to create a circle (Objective) where the radius input is
defned by a distance to a nearby point (Relationship).
A point that defnes a distance-based relationship is commonly referred to as an
"Attractor." Here the distance to our Attractor Point will be used to specify how big our
circle should be.

Adding Nodes to the Workspace


Now that we have our Objectives and Relationships sketched we can begin creating our graph.
We need the Nodes that will represent the sequence of actions Dynamo will execute. Since we
know we are trying to create a circle, let's start by locating a Node that does so. Using the
Search feld or browsing through the Library, we will fnd that there is more than one way to
create a circle.
1. Browse to Geometry > Circle > ByCenterPointRadius
2. Search > "ByCenterPointRadius..."

Let's add the Circle.ByCenterPointRadius Node to the Workspace by clicking on it in the


Library - this should add the Node to the center of the Workspace.

1. The Circle.ByCenterPointRadius Node in the Library


2. Clicking the Node in the Library adds it to the Workspace
We also will need Point.ByCoordinates, Number Input, and Number Slider Nodes.

1. Geometry > Point > ByCoordinates (x,y,z)


2. Geometry > Geometry > DistanceTo
3. Core > Input > Number
4. Core > Input > Number Slider

Connecting Nodes with Wires


Now that we have a few Nodes, we need to connect the Ports of the Nodes with Wires. These
connections will defne the fow of data.
1. Number to Point.ByCoordinates
2. Number Sliders to Point.ByCoordinates
3. Point.ByCoordinates (2) to DistanceTo
4. Point.ByCoordinates and DistanceTo to Circle.ByCenterPointRadius

Executing the Program


With our Program Flow defned, all we need to do is tell Dynamo to execute it. Once our
program is executed (either Automatically or when we click Run in Manual Mode), data will
pass through the Wires, and we should see the results in the 3d Preview.
1. (Click Run) - If the Execution Bar is in Manual Mode, we need to Click Run to execute
the graph
2. Node Preview - Hovering your mouse over the box on the lower right corner of a
Node will give you a pop-up of the results
3. 3D Preview - If any of our Nodes create geometry, we will see it in the 3D Preview.
4. The output geometry on the creation node.

Adding Detail
If our program is working, we should see a circle in the 3D Preview that is passing through our
Attractor Point. This is great, but we may want to add more detail or more controls. Let's adjust
the input to the circle Node so that we can calibrate the infuence on the radius. Add another
Number Slider to the Workspace, then double click on a blank area of the Workspace to add a
Code Block Node. Edit the feld in the Code Block, specifying  X/Y .
1. Code Block
2. DistanceTo and Number Slider to Code Block
3. Code Block to Circle.ByCenterPointRadius

Adding complexity
Starting simple and building complexity is an effective way to incrementally develop our
program. Once it is working for one circle, let's apply the power of the program to more than
one circle. Instead of one center point, if we use a grid of points and accommodate the change
in the resulting data structure, our program will now create many circles - each with a unique
radius value defned by the calibrated distance to the Attractor Point.
1. Add a Number Sequence Node and replace the inputs of Point.ByCoordinates - Right
Click Point.ByCoordinates and select Lacing > Cross Reference
2. Add a Flatten Node after Point.ByCoordinates. To fatten a list completely, leave the
 amt  input at the default of  -1 
3. The 3D Preview will update with a grid of circles

Adjusting with Direct Manipulation


Sometimes numerical manipulation isn't the right approach. Now you can manually push and
pull Point geometry when navigating in the background 3D preview. We can also control other
geometry that was constructed by a point. For example, Sphere.ByCenterPointRadius is
capable of Direct Manipulation as well. We can control the location of a point from a series of
X, Y, and Z values with Point.ByCoordinates. With the Direct Manipulation approach, however,
you are able to update the values of the sliders by manually moving the point in the 3D
Preview Navigation mode. This offers a more intuitive approach to controlling a set of discrete
values that identify a point's location.
1. To use Direct Manipulation, select the panel of the point to be moved – arrows will
appear over the point selected.
2. Switch to 3D Preview Navigation mode.

1. Hover over the point and the X, Y, and Z axes will appear.
2. Click and drag the colored arrow to move the corresponding axis, and the Number
Slider values will update live with the manually moved point.
1. Note that before Direct Manipulation only one slider was plugged into the
Point.ByCoordinates component. When we manually move the point in the X-
direction, Dynamo will automatically generate a new Number Slider for the X input.

 
ANATOMY OF A VISUAL PROGRAM
Dynamo enables us to create Visual Programs in a Workspace by connecting Nodes with
Wires to specify the logical fow of the resulting Visual Program. This chapter introduces the
elements of Visual Programs, the organization of the Nodes available in Dynamo's Libraries,
the parts and states of Nodes, and best practices for your Workspaces.
Nodes

In Dynamo, Nodes are the objects you connect to form a Visual Program. Each Node performs
an operation - sometimes that may be as simple as storing a number or it may be a more
complex action such as creating or querying geometry.

Anatomy of a Node
Most Nodes in Dynamo are composed of fve parts. While there are exceptions, such as Input
Nodes, the anatomy of each Node can be described as follows:

1. Name - The Name of the Node with a Category.Name naming convention


2. Main - The main body of the Node - Right-clicking here presents options at the level
of the whole Node
3. Ports (In and Out) - The receptors for Wires that supply the input data to the Node as
well as the results of the Node's action
4. Lacing Icon - Indicates the Lacing option specifed for matching list inputs (more on
that later)
5. Default Value - Right-click on an input Port - some Nodes have default values that
can be used or not used.

Ports
The Inputs and Outputs for Nodes are called Ports and act as the receptors for Wires. Data
comes into the Node through Ports on the left and fows out of the Node after it has executed
its operation on the right. Ports expect to receive data of a certain type. For instance,
connecting a number such as 2.75 to the Ports on a Point By Coordinates Node will
successfully result in creating a Point; however, if we supply "Red" to the same Port it will
result in an error.

Tip: Hover over a Port to see a tooltip containing the data type expected.

1. Port Label
2. Tool Tip
3. Data Type
4. Default Value

States
Dynamo gives an indication of the state of the execution of your Visual Program by rendering
Nodes with different color schemes based on each Node's status. Furthermore, hovering or
right-clicking over the Name or Ports presents additional information and options.

1. Active - Nodes with a Dark Grey Name background are well-connected and have all
of their inputs successfully connected
2. Inactive - Grey Nodes are inactive and need to be connected with Wires to be part of
the Program Flow in the active Workspace
3. Error State - Red indicates that the Node is in an Error State
4. Freeze - A Transparent node has Freeze turned on, suspending the execution of the
node
5. Selected - Currently selected Nodes have an Aqua highlight on their border
6. Warning - Yellow Nodes are in an Warning state, meaning they may have incorrect
data types
7. Background Preview - Dark Grey indicates that the geometry preview is turned off

If your Visual Program contains warning or errors, Dynamo will provide additional information
about the problem. Any Node that is Yellow will also have a tooltip above the Name. Hover
your mouse over the tooltip to expand it.
Tip: With this tooltip information in hand, examine the upstream Nodes to see if the data
type or data structure required is in error.

1. Warning Tooltip - "Null" or no data cannot be understood as a Double ie. a number


2. Use the Watch Node to examine the input data
3. Upstream the Number Node is storing "Red" not a number

 
Wires

Wires connect between Nodes to create relationships and establish the Flow of our Visual
Program. We can think of them literally as electrical wires that carry pulses of data from one
object to the next.

Program Flow
Wires connect the output Port from one Node to the input Port of another Node. This
directionality establishes the Flow of Data in the Visual Program. Although we can arrange our
Nodes however we desire in the Workspace, because the output Ports are located on the right
side of Nodes and the input Ports are on the left side, we can generally say that the Program
Flow moves from left to right.
Creating Wires
We create a Wire by left clicking our mouse on a Port and then left clicking on the port of
another Node to create a connection. While we are in the process of making a connection, the
Wire will appear dashed and will snap to become solid lines when successfully connected. The
data will always fow through this Wire from output to input; however, we may create the wire in
either direction in terms of the sequence of clicking on the connected Ports.

Tip: Before completing the connection with your second click, allow the Wire snap to a
Port and hover your mouse there to see the Port tooltip.

1. Click on the  seq  output Port of the Number Sequence Node


2. As you are moving your mouse towards another Port, the Wire is dashed
3. Click on the  y  input Port of the Point.ByCoordinates to complete the connection

Editing Wires
Frequently we will want to adjust the Program Flow in our Visual Program by editing the
connections represented by the Wires. To edit a Wire, left click on the input Port of the Node
that is already connected. You now have two options:

1. Existing Wire
2. To change the connection to an input Port, left click on another input Port
3. To remove the Wire, pull the Wire away and left click on the Workspace

*Note- There is additionaly functionality for moving multiple wires at once now. This is covered
here http://dynamobim.org/dynamo-1-3-release/

Wire Previews
By default, our Wires will be previewed with a gray stroke. When a Node is selected, it will
render any connecting Wire with the same aqua highlight as the Node.
1. Default Wire
2. Highlighted Wire

Dynamo also allows us to customize how our Wires look in the Workspace through the View >
Connectors Menu. Here we can toggle between Curve or Polyline Wires or turn them off all
together.
1. Connector Type: Curves
2. Connector Type: Polylines

 
Dynamo Library

The Dynamo Library contains the Nodes we add to the Workspace to defne Visual Programs
for execution. In the Library, we can search for or browse to Nodes. The Nodes contained here
- the basic Nodes installed, Custom Nodes we defne, and Nodes from the Package Manager
that we add to Dynamo - are organized hierachically by category. Let's review this organization
and explore the key Nodes we will use frequently.

Library of Libraries
The Dynamo Library that we interface with in the application is actually a collection of
functional libraries, each containing Nodes grouped by Category. While this may seem obtuse
at frst, it is a fexible framework for organizing the Nodes that come with the default installation
of Dynamo - and it's even better down the road when we start extending this base functionality
with Custom Nodes and additional Packages.

The Organizational Scheme

The Library section of the Dynamo UI is composed of hierarchically organized libraries. As we


drill down into the Library, we are sequentially browsing a library, the library's categories, and
the category's sub-categories to fnd the Node.
1. The Library - The region of the Dynamo Interface
2. A Library - A collection of related Categories, such as Geometry
3. A Category - A collection of related Nodes such as everything related to Circles
4. A Subcategory - Breakdown of the Nodes within the Category, typically by Create,
Action, or Query
5. A Node - The objects that are added to the Workspace to perform an action

Naming Conventions

The hierarchy of each library is refected in the Name of Nodes added to the Workspace, which
we can also use in the Search Field or with Code Blocks (which use the Dynamo textual
language). Beyond using key words to try to fnd Nodes, we can type the hierarchy separated
with a period.

Typing in different portions of the Node's place in the Library hierarchy in the
 library.category.nodeName  format returns different results:
1.  library.category.nodeName 
2.  category.nodeName 
3.  nodeName  or  keyword 

Typically the Name of the Node in the Workspace will be rendered in the  category.nodeName 
format, with some notable exceptions particularly in the Input and View Categories. Beware of
similarly named Nodes and note the category difference:
1. Nodes from most libraries will include the category format
2.  Point.ByCoordinates  and  UV.ByCoordinates  have the same Name but come from
different categories
3. Notable exceptions include Built-in Functions, Core.Input, Core.View, and Operators

Frequently Used Nodes


With hundreds of Nodes included in the basic installation of Dynamo, which ones are essential
for developing our Visual Programs? Let's focus on those that let us defne our program's
parameters (Input), see the results of a Node's action (Watch), and defne inputs or
functionality by way of a shortcut (Code Block).

Input

Input Nodes are the primary means for the User of our Visual Program - be that yourself or
someone else - to interface with the key parameters. Here are the Nodes available in the Input
Category of the Core Library:

1. Boolean
2. Number
3. String
4. Number Slider
5. Integer Slider
6. Directory Path
7. File Path

Watch

The Watch Nodes are essential to managing the data that is fowing through your Visual
Program. While you can view the result of a Node through the Node data preview, you may
want to keep it revealed in a Watch Node or see the geometry results through a Watch3D
Node. Both of these are found in the View Category in the Core Library.

Tip: Occasionally the 3D Preview can be distracting when your Visual Program contains a
lot of Nodes. Consider unchecking the Showing Background Preview option in the
Settings Menu and using a Watch3D Node to preview your geometry.

1. Watch - Note that when you select an item in the Watch Node it will be tagged in the
Watch3D and 3D Previews
2. Watch3D - Grab the bottom right grip to resize and navigate with you mouse the
same way you would in the 3D Preview

Code Block

Code Block Nodes can be used to defne a block of code with lines separated by semi-colons.
This can be as simple as  X/Y . We can also use Code Blocks as a short cut to defning a
Number Input or call to another Node's functionality. The syntax to do so follows the Naming
Convention of the Dynamo textual language, DesignScript, and is covered in Section 7.2. Let's
try to make a Circle with this shortcut:

1. Double Click to create a Code Block Node


2. Type  Circle.ByCenterPointRadius(x,y); 
3. Clicking on the Workspace to clear the selection should add  x  and  y  inputs
automatically
4. Create a Point.ByCoordinates Node and a Number Slider then connect them to the
inputs of the Code Block
5. The result of executing the Visual Program should be a circle in the 3D Preview
Managing Your Program

Working within a Visual Programming process can be a powerful creative activity, but very
quickly the Program Flow and key user inputs can be obscured by complexity and/or layout of
the Workspace. Let's review some best practices for managing your program.

Alignment
Once we have added more than a few Nodes to the Workspace, we may want to re-organize
the layout of the Nodes for clarity's sake. By selecting more than one Node and right-clicking
on the Workspace, the pop up window includes an Align Selection menu with justifcation and
distribution options in X and Y.

1. Select more than one Node


2. Right-click on the Workspace
3. Use the Align Selection options

Notes
With some experience, we may be able to "read" the Visual Program by reviewing the Node
Names and following the Program Flow. For users of all experience levels, it is also good
practice to include plain language labels and descriptions. Dynamo has a Notes Node with an
editable text feld to do so. We can add Notes to the Workspace in two ways:

1. Browse to the menu Edit > Create Note


2. Use the keyboard shortcut Ctrl+W

Once the Note is added to the Workspace a text feld will pop up allowing us to edit the text in
the Note. After they are created, we can edit the Note by double-clicking or right-clicking the
Note Node.
Grouping
When our Visual Program gets big, it is helpful to identify the larger steps that will be executed.
We can highlight larger collections of Nodes with a Group to label them with a colored
rectangle in the background and a title. There are three ways to make a Group with more than
one Node selected:
1. Browse to the menu Edit > Create Group
2. Use the keyboard shortcut Ctrl+G
3. Right-click on the Workspace and select "Create Group"

Once a Group is created we can edit its settings, such as the title and color.

Tip: Using both Notes and Groups is an effective way to annotate your fle and increase
readability.

Here's our program from Section 2.4 with Notes and Groups added:
1. Note: "Grid Parameters"
2. Note: "Grid Points"
3. Group: "Create a Grid of Points"
4. Group: "Create an Attractor Point"
5. Note: "Calibrate Distance Values"
6. Note: "Variable Grid of Circles"

 
THE BUILDING BLOCKS OF PROGRAMS
Once we are ready to dive deeper into developing Visual Programs, we will need a deeper
understanding of the building blocks we will use. This chapter introduces fundamental
concepts around data - the stuff that travels through the Wires of our Dynamo program.
Data

Data is the stuff of our programs. It travels through Wires, supplying inputs for Nodes where it
gets processed into a new form of output data. Let's review the defnition of data, how it's
structured, and begin using it in Dynamo.

What is Data?
Data is a set of values of qualitative or quantitative variables. The simplest form of data is
numbers such as  0 ,  3.14 , or  17 . But data can also be of a number of different types: a
variable representing changing numbers (  height ); characters (  myName ); geometry (  Circle );
or a list of data items (  1,2,3,5,8,13,... ). We need data to add to the input Ports of Dynamo's
Nodes - we can have data without actions but we need data to process the actions that our
Nodes represent. When we've added a Node to the Workspace, if it doesn't have any inputs
supplied, the result will be a function, not the result of the action itself.
1. Simple Data
2. Data and Action (A Node) successfully executes
3. Action (A Node) without Data Inputs returns a generic function

Beware of Nulls
The  'null'  type represents the absence of data. While this is an abstract concept, you will
likely come across this while working with Visual Programming. If an action doesn't create a
valid result, the Node will return a null. Testing for nulls and removing nulls from data structure
is a crucial part to creating robust programs.

Icon Name/Syntax Inputs Outputs

Object.IsNull obj bool


Data Structures
When we are Visual Programming, we can very quickly generate a lot of data and require a
means of managing its hierarchy. This is the role of Data Structures, the organizational
schemes in which we store data. The specifcs of Data Structures and how to use them vary
from programming language to programming language. In Dynamo, we add hierarchy to our
data through Lists. We will explore this in depth in later chapters, but let's start simply:

A list represents a collection of items placed into one structure of data:

I have fve fngers (items) on my hand (list).


There are ten houses (items) on my street (list).

1. A Number Sequence node defnes a list of numbers by using a start, amount, and
step input. With these nodes, we've created two separate lists of ten numbers, one
which ranges from 100-109 and another which ranges from 0-9.
2. The List.GetItemAtIndex node selects an item in a list at a specifc index. When
choosing 0, we get the frst item in the list (100 in this case).
3. Applying the same process to the second list, we get a value of 0, the frst item in the
list.
4. Now we merge the two lists into one by using the List.Create node. Notice that the
node creates a list of lists. This changes the structure of the data.
5. When using List.GetItemAtIndex again, with index set to 0, we get the frst list in the
list of lists. This is what it means to treat a list as an item, which is somewhat different
from other scripting languages. We will get more advanced with list manipulation and
data structure in later chapters.

The key concept to understand about data hierarchy in Dynamo: with respect to data structure,
lists are regarded as items. In other words, Dynamo functions with a top-down process for
understanding data structures. What does this mean? Let's walk through it with an example.

Using Data to Make a Chain of Cylinders


Download the example fle that accompanies this exercise (Right click and "Save Link
As..."): Building Blocks of Programs - Data.dyn. A full list of example fles can be found in
the Appendix.

In this frst example, we assemble a shelled cylinder which walks through the geometry
hierarchy discussed in this section.

1. Point.ByCoordinates - after adding the node to canvas, we see a point at the origin of
the Dynamo preview grid. The default values of the x,y, and z inputs are 0.0, giving
us a point at this location.
1. Plane.ByOriginNormal - The next step in the geometry hierarchy is a plane. There are
several ways to construct a plane, and we are using an origin and normal for the
input. The origin is the point node created in the previous step.
2. Vector.ZAxis - this is a unitized vector in the z direction. Notice there are not inputs,
only a vector of [0,0,1] value. We use this as the normal input for the
Plane.ByOriginNormal node. This gives us a rectangular plane in the Dynamo
preview.
1. Circle.ByPlaneRadius - Stepping up the hierarchy, we now create a curve from the
plane in our previous step. After plugging into the node, we get a circle at the origin.
The default radius on the node is value of 1.

1. Curve.Extrude - Now we make this thing pop by giving it some depth and going in the
third dimension. This node creates a surface from a curve by extruding it. The default
distance on the node is 1, and we should see a cylinder in the viewport.

1. Surface.Thicken - This node gives us a closed solid by offsetting the surface a given
distance and closing the form. The default thickness value is 1, and we see a shelled
cylinder in the viewport in line with these values.

1. Number Slider - Rather than using the default values for all of these inputs, let's add
some parametric control to the model.
2. Domain Edit - after adding the number slider to the canvas, click the caret in the top
left to reveal the domain options.
3. Min/Max/Step - change the min, max, and step values to 0,2, and 0.01 respectively.
We are doing this to control the size of the overall geometry.
1. Number Sliders - In all of the default inputs, let's copy and paste this number slider
(select the slider, hit Ctrl+C, then Ctrl+V) several times, until all of the inputs with
defaults have a slider instead. Some of the slider values will have to be larger than
zero to get the defnition to work (ie: you need an extrusion depth in order to have a
surface to thicken).

We've now created a parametric shelled cylinder with these sliders. Try to fex some of these
parameters and see the geometry update dynamically in the Dynamo viewport.

1. Number Sliders - taking this a step further, we've added a lot of sliders to the canvas,
and need to clean up the interface of the tool we just created. Right click on one
slider, select "Rename..." and change each slider to the appropriate name for its
parameter. You can reference the image above for names.

At this point, we've created an awesome thickening cylinder thing. This is one object currently,
let's look at how to create an array of cylinders that remains dynamically linked. To do this,
we're going to create a list of cylinders, rather than working with a single item.
1. Addition (+) - Our goal is to add a row of cylinders next to the cylinder we've created.
If we want to add one cylinder adjacent to the current one, we need to consider both
radius of the cylinder and the thickness of its shell. We get this number by adding the
two values of the sliders.

This step is more involved so let's walk through it slowly: the end goal is to create a list of
numbers which defne the locations of each cylinder in a row.

1. Multiplication - First, we want to multiply the value from the previous step by 2. The
value from the previous step represents a radius, and we want to move the cylinder
the full diameter.
2. Number Sequence - we create an array of numbers with this node. The frst input is
the multiplication node from the previous step into the step value. The start value can
be set to 0.0 using a number node.
3. Integer Slider - For the amount value, we connect an integer slider. This will defne
how many cylinders are created.
4. Output - This list shows us the distance moved for each cylinder in the array, and is
parametrically driven by the original sliders.

1. This step is simple enough - plug the sequence defned in the previous step into the x
input of the original Point.ByCoordinates. This will replace the slider pointX which we
can delete. We now see an array of cylinders in the viewport (make sure the integer
slider is larger than 0).
The chain of cylinders is still dynamically linked to all of the sliders. Flex each slider to
watch the defnition update!

 
Math

If the simplest form of data is numbers, the easiest way to relate those numbers is through
Mathematics. From simple operators like divide to trigonometric functions, to more complex
formulas, Math is a great way to start exploring numeric relationships and patterns.

Arithmetic Operators
Operators are a set of components that use algebraic functions with two numeric input values,
which result in one output value (addition, subtraction, multiplication, division, etc.). These can
be found under Operators>Actions.

Icon Name Syntax Inputs Outputs

Add + var[]...[], var[]...[] var[]...[]

Subtract - var[]...[], var[]...[] var[]...[]

Multiply * var[]...[], var[]...[] var[]...[]


Divide / var[]...[], var[]...[] var[]...[]

Parametric Formula
Download the example fle that accompanies this exercise (Right click and "Save Link
As..."): Building Blocks of Programs - Math.dyn. A full list of example fles can be found in
the Appendix.

From Operators, the next logical step is to combine operators and variables to form a more
complex relationship through Formulas. Let's make a Formula that can be controlled by input
parameters, like sliders.

1. Number Sequence: defne a number sequence based on three inputs: start, amount
and step. This sequence represents the 't' in the parametric equation, so we want to
use a list that's large enough to defne a spiral.

The step above has created a list of numbers to defne the parametric domain. The golden
spiral is defned as the equation: = and
= . The group of
Nodes below represent this equation in visual programming form.

When stepping through the group of Nodes, try to pay attention to the parallel between the
visual program and written equation.

1. Number Slider: Add two number sliders to the canvas. These sliders will represent
the a and the b variables of the parametric equation. These represent a constant
which is fexible, or parameters which we can adjust towards a desired outcome.
2. * : The multiplication Node is represented by an asterisk. We'll use this repeatedly to
connect multiplying variables
3. Math.RadiansToDegrees: The 't' values need to be translated to degrees for their
evaluation in the trigonometric functions. Remember, Dynamo defaults to degrees for
evaluating these functions.
4. Math.Pow: as a function of the 't' and the number 'e' this creates the Fibonacci
sequence.
5. Math.Cos and Math.Sin: These two trigonmetric functions will differentiate the x-
coordinate and the y-coordinate, respectively, of each parametric point.
6. Watch: We now see that our output is two lists, these will be the x and y coordinates
of the points used to generate the spiral.

From Formula to Geometry


Now, the bulk of Nodes from the previous step will work fne, but it is a lot of work. To create a
more effcient workfow, have a look at Code Blocks (section 3.3.2.3) to defne a string of
Dynamo expressions into one node. In this next series of steps, we'll look at using the
parametric equation to draw the Fibonacci spiral.

1. Point.ByCoordinates: Connect the upper multiplication node into the 'x' input and the
lower into the 'y' input. We now see a parametric spiral of points on the screen.

1. Polycurve.ByPoints: Connect Point.ByCoordinates from the previous step into points.


We can leave connectLastToFirst without an input because we aren't making a
closed curve. This creates a spiral which passes through each point defned in the
previous step.

We've now completed the Fibonacci Spiral! Let's take this further into two separate exercises
from here, which we'll call the Nautilus and the Sunfower. These are abstractions of natural
systems, but the two different applications of the Fibonacci spiral will be well represented.

From Spiral to Nautilus

1. As a jumping-off point, let's start with the same step from the previous exercise:
creating a spiral array of points with the Point.ByCoordinates Node.
1. Polycurve.ByPoints: Again, this is the Node from the pervious exercise, which we'll
use as a reference.
2. Circle.ByCenterPointRadius: We'll use a circle Node here with the same inputs as the
previous step. The radius value defaults to 1.0, so we see an immediate output of
circles. It becomes immediately legible how the points diverge further from the origin.

1. Circle.ByCenterPointRadius: To create a more dynamic array of circles, we plug the


original number sequence (the 't' sequence) into the radius value.
2. Number Sequence: This is the original array of 't'. By plugging this into the radius
value, the circle centers are still diverging further from the origin, but the radius of the
circles is increasing, creating a funky Fibonacci circle graph. Bonus points if you
make it 3D!

From Nautilus to Phyllotaxis Pattern


Now that we've made a circular Nautilus shell, let's jump into parametric grids. We're going to
use a basic rotate on the Fibonacci Spiral to create a Fibonacci grid, and the result is modeled
after the growth of sunfower seeds.

1. Again, as a jumping-off point, let's start with the same step from the previous
exercise: creating a spiral array of points with the Point.ByCoordinates Node.
1. Geometry.Rotate: There are several Geometry.Rotate options; be certain you've
chosen the Node with geometry,basePlane, and degrees as its inputs. Connect
Point.ByCoordinates into the geometry input.
2. Plane.XY: Connect to the basePlane input. We will rotate around the origin, which is
the same location as the base of the spiral.
3. Number Range: For our degree input, we want to create multiple rotations. We can
do this quickly with a Number Range component. Connect this into the degrees input.
4. Number: And to defne the range of numbers, add three number nodes to the canvas
in vertical order. From top to bottom, assign values of 0.0,360.0, and 120.0
respectively. These are driving the rotation of the spiral. Notice the output results from
the Number Range node after connecting the three number nodes to the Node.

Our output is beginning to resemble a whirlpool. Let's adjust some of the Number Range
parameters and see how the results change:

1. Change the step size of the Number Range node from 120.0 to 36.0. Notice that this
is creating more rotations and is therefore giving us a denser grid.

1. Change the step size of the Number Range node from 36.0 to 3.6. This now gives us
a much denser grid, and the directionality of the spiral is unclear. Ladies and
gentlemen, we've created a sunfower.
Logic

Logic, or more specifcally, Conditional Logic, allows us to specify an action or set of actions
based on a test. After evaluating the test, we will have a Boolean value representing  True  or
 False  that we can use to control the Program Flow.

Booleans
Numeric variables can store a whole range of different numbers. Boolean variables can only
store two values referred to as True or False, Yes or No, 1 or 0. We rarely use booleans to
perform calculations because of their limited range.

Conditional Statements
The "If" statement is a key concept in programming: "If this is true, then that happens,
otherwise something else happens. The resulting action of the statement is driven by a
boolean value. There are multiple ways to defne an "If" statement in Dynamo:

Icon Name Syntax Inputs Outputs

If If test, true, false result


Formula IF(x,y,z) x, y, z result

Code Block (x?y:z) x, y, z result

Let's go over a brief example on each of these three nodes in action using the conditional "If"
statement:

In this image, the boolean is set to true, which means that the result is a string reading:
"this is the result if true". The three Nodes creating the If statement are working identically
here.
Again, the Nodes are working identically. If the boolean is changed to false, our result is
the number Pi, as defned in the original If statement.

Filtering a List
Download the example fle that accompanies this exercise (Right click and "Save Link
As..."): Building Blocks of Programs - Logic.dyn. A full list of example fles can be found in
the Appendix.

Let's use logic to separate a list of numbers into a list of even numbers and a list of odd
numbers.
1. Number Range - add a number range to the canvas.
2. Numbers - add three number nodes to the canvas. The value for each number node
should be: 0.0 for start, 10.0 for end, and 1.0 for step.
3. Output - our output is a list of 11 numbers ranging from 0-10.
4. Modulo (%)- Number Range into x and 2.0 into y. This calculates the remainder for
each number in the list divided by 2. The output from this list gives us a list of values
alternating between 0 and 1.
5. Equality Test (==) - add an equality test to the canvas. Plug modulo output into the x
input and 0.0 into the y input.
6. Watch - The output of the equality test is a list of values alternating between true and
false. These are the values used to separate the items in the list. 0 (or true)
represents even numbers and (1, or false) represents odd numbers.
7. List.FilterByBoolMask - this Node will flter the values into two different lists based on
the input boolean. Plug the original number range into the list input and the equality
test output into the mask input. The in output represents true values while the out
output represents false values.
8. Watch - as a result, we now have a list of even numbers and a list of odd numbers.
We've used logical operators to separate lists into patterns!

From Logic to Geometry


Building off of the logic established in the frst exercise, let's apply this setup into a modeling
operation.

We'll jump off from the previous exercise with the same Nodes. The only exceptions (in
addition to changing the format are):

1. The input values have changed.


2. We've unplugged the in list input into List.FilterByBoolMask. We'll put these Nodes
aside for now, but they'll come in handy later in the exercise.

Let's begin by connecting the Nodes together as shown in the image above. This group of
Nodes represents a parametric equation to defne a line curve. A few notes:

1. The frst slider should have a min of 1, a max of 4, and a step of 0.01.
2. The second slider should have a min of 0, a max of 1, and a step of 0.01.
3. PolyCurve.ByPoints - if the above Node diagram is copied, the result is a sine curve
in the Dynamo Preview viewport.

The method here for the inputs: use number nodes for more static properties and number
sliders on the more fexible ones. We want to keep the original number range that we're
defning in the beginning of this step. However, the sine curve that we create here should have
some fexibility. We can move these sliders to watch the curve update its frequency and
amplitude.

We're going to jump around a bit in the defnition, so let's look at the end result so that we
can reference what we're getting at. The frst two steps are made separately, we now want
to connect the two. We'll use the base sine curve to drive the location of the zipper
components, and we'll use the true/false logic to alternate between little boxes and larger
boxes.
1. Math.RemapRange - Using the number sequence created in step 01, let's create a
new series of numbers by remapping the range. The original numbers from step 01
range from 0-100. These numbers range from 0 to 1 by the newMin and newMax
inputs respectively.

1. Curve.PointAtParameter - Plug Polycurve.ByPoints (from step 2) into curve and


Math.RemapRange into param. This step creates points along the curve. We
remapped the numbers to 0 to 1 because the input of param is looking for values in
this range. A value of 0 represents the start point, a value of 1 represents the end
points. All numbers in between evaluate within the [0,1] range.

1. List.FilterByBoolMask - Plug Curve.PointAtParameter from the previous step into the


list input.
2. Watch - a watch node for in and a watch node for out shows that we have two lists
representing even indices and odd indices. These points are ordered in the same way
on the curve, which we demonstrate in the next step.
1. Cuboid.ByLengths - recreate the connections seen in the image above to get a zipper
along the sine curve. A cuboid is just a box here, and we're defning its size based on
the curve point in the center of the box. The logic of the even/odd divide should now
be clear in the model.

1. Number Slider - stepping back to the beginning of the defnition, we can fex the
number slider and watch the zipper update. The top row of images represents a
range values for the top number slider. This is the frequency of the wave.
2. Number Slider - the bottom row of images represents a range of values for the bottom
slider. This is the amplitude of the wave.

 
Strings

Formally, a String is a sequence of characters representing a literal constant or some type of


variable. Informally, a string is programming lingo for text. We've worked with numbers, both
integers and decimal numbers, to drive parameters and we can do the same with text.

Creating Strings
Strings can be used for a wide range of applications, including defning custom parameters,
annotating documentation sets, and parsing through text-based data sets. The string Node is
located in the Core>Input Category.
The sample Nodes above are strings. A number can be represented as a string, as can a
letter, or an entire array of text.

Querying Strings
Download the example fle that accompanies this exercise (Right click and "Save Link
As..."): Building Blocks of Programs - Strings.dyn. A full list of example fles can be found
in the Appendix.

You can parse through large amounts of data quickly by querying strings. We'll talk about
some basic operations which can speed up a workfow and help for software interoperability.

The image below considers a string of data coming from an external spreadsheet. The string
represents the vertices of a rectangle in the XY-Plane. Let's break down some string split
operations in miniature exercise:

1. The ";" separator splits each vertex of the rectangle. This creates a list with 4 items
for each vertex.
1. By hitting the "+" in the middle of the Node, we create new separator.
2. Add a "," string to the canvas and plug in to the new separator input.
3. Our result is now a list of ten items. The Node frst splits based on separator0, then
based on separator1.

While the list of items above may look like numbers, they are still regarded as individual strings
in Dynamo. In order to create points, their data type needs to be converted from a string to a
Number. This is done with the String.ToNumber Node
1. This Node is straightforward. Plug the String.Split results into the input. The output
doesn't look different, but the data type is now a number instead of a string.

1. With some basic additional operations, we now have a rectangle drawn at the origin
based on the original string input.
Manipulating Strings
Since a string is a generic text object, they host a wide range of applications. Let's take a look
at some of the major actions in the Core>String Category in Dynamo:

This is a method of merging two strings together in order. This takes each literal string in a list
and creates one merged string.

The image above represents the concatenation of three strings:

1. Add or subtract strings to the concatenation by clicking the +/- buttons in the center of
the Node.
2. The output gives one concatenated string, with spaces and punctuation included.

The join method is very similar to concatenate, except it has an added layer of punctuation.

If you've worked in Excel, you may have come across a CSV fle. This stands for comma-
separated values. One could use a comma (or in this case, two dashes) as the separator with
the join Node in order to create a similar data structure:

The image above represents the joining of two strings:

1. The separator input allows one to create a string which divides the joined strings.

Working with Strings


In this exercise, we're going to use methods of querying and manipulating strings to
deconstruct the fnal stanza of Robert Frost's Stopping By Woods on a Snowy Evening. Not the
most practical application, but it will help us to grasp conceptual string actions as we apply
them to legible lines of rhythm and rhyme.
Let's begin with a basic string split of the stanza. We frst notice that the writing is
formatted based on commas. We'll use this format to separate each line into individual
items.

1. The base string is pasted into a string node.


2. Another string node is used to denote the separator. In this case, we're using a
comma.
3. A String.Split Node is added to the canvas and connected to the two strings.
4. The output shows that we've now separated the lines into individual elements.
Now, let's get to the good part of the poem: the last two lines. The original stanza was one
item of data. We separated this data into individual items in the frst step. Now we need to
do a search for the text we're looking for. And while we can do this by selecting the last
two items of the list, if this were an entire book, we wouldn't want to read through
everything and manually isolate the elements.

1. Instead of manually searching, we use a String.Contains Node to perform a search


for a set of characters. This is the similar to doing the "Find" command in a word
processor. In this case, we get a return of "true" or "false" if that substring is found
within the item.
2. In the "searchFor" input, we defne a substring that we're looking for within the stanza.
Let's use a string node with the text "And miles".
3. The output gives us a list of falses and trues. We'll use this boolean logic to flter the
elements in the next step.
1. List.FilterByBoolMask is the Node we want to use to cull out the falses and trues. The
"in" output return the statements with a "mask" input of "true, while the "out" output
return those which are "false".
2. Our output from the "in" is as expected, giving us the fnal two lines of the stanza.

Now, we want to drive home the repetition of the stanza by merging the two lines together.
When viewing the output of the previous step, we notice that there are two items in the
list:

1. Using two List.GetItemAtIndex Nodes, we can isolate the items using the values of 0
and 1 as the index input.
2. The output for each Node gives us, in order, the fnal two lines.

To merge these two items into one, we use the String.Join Node:

1. After adding the String.Join Node, we notice that we need a separator.


2. To create the separator, we add a string node to the canvas and type in a comma.
3. The fnal output has merged the last two items into one.

This may seem like a lot of work to isolate the last two lines; and it's true, string operations
often require some up front work. But they are scalable, and they can be applied to large
datasets with relative ease. If you are working parametrically with spreadsheets and
interoperability, be sure to keep string operations in mind.

 
Color

Color is a great data type for creating compelling visuals as well as for rendering difference in
the output from your Visual Program. When working with abstract data and varying numbers,
sometimes it's diffcult to see what's changing and to what degree. This is a great application
for colors.

Creating Colors
Colors in Dynamo are created using ARGB inputs.This corresponds to the Alpha, Red, Green,
and Blue channels. The alpha represents the transparency of the color, while the other three
are used as primary colors to generate the whole spectrum of color in concert.

Icon Name Syntax Inputs Outputs

ARGB Color Color.ByARGB A,R,G,B color

Querying Color Values


The colors in the table below query the properties used to defne the color: Alpha, Red, Green,
and Blue. Note that the Color.Components Node gives us all four as different outputs, which
makes this Node preferable for querying the properties of a color.
Icon Name Syntax Inputs Outputs

Alpha Color.Alpha color A

Red Color.Red color R

Green Color.Green color G

Blue Color.Blue color B

Components Color.Components color A,R,G,B

The colors in the table below correspond to the HSB color space. Dividing the color into hue,
saturation, and brightness is arguably more intuitive for how we interpret color: What color
should it be? How colorful should it be? And how light or dark should the color be? This is the
breakdown of hue, saturation, and brightness respectively.

Icon Query Name Syntax Inputs Outputs

Hue Color.Hue color Hue

Saturation Color.Saturation color Saturation


Brightness Color.Brightness color Brightness

Color Range
The color range is similar to the Remap Range Node from section 4.2: it remaps a list of
numbers into another domain. But instead of mapping to a number domain, it maps to a color
gradient based on input numbers ranging from 0 to 1.

The current Node works well, but it can be a little awkward to get everything working the frst
time around. The best way to become familiar with the color gradient is to test it out
interactively. Let's do a quick exercise to review how to setup a gradient with output colors
corresponding to numbers.
1. Defne three colors: Using a code block node, defne red, green, and blue by plugging
in the appropriate combinations of 0 and 255.
2. Create list: Merge the three colors into one list.
3. Defne Indices: Create a list to defne the grip positions of each color (ranging from 0
to 1). Notice the value of 0.75 for green. This places the green color 3/4 of the way
across the horizontal gradient in the color range slider.
4. Code Block: Input values (between 0 and 1) to translate to colors.

Color Preview
The Display.ByGeometry Node gives us the ability to color geometry in the Dynamo viewport.
This is helpful for separating different types of geometry, demonstrating a parametric concept,
or defning an analysis legend for simulation. The inputs are simple: geometry and color. To
create a gradient like the image above, the color input is connected to the color range Node.
Color Exercise
Download the example fle that accompanies this exercise (Right click and "Save Link
As..."): Building Blocks of Programs - Color.dyn. A full list of example fles can be found in
the Appendix.

This exercise focuses on controlling color parametrically in parallel with geometry. The
geometry is a basic helix, which we defne below using the Code Block (3.2.3). This is a quick
and easy way to create a parametric function; and since our focus is on color (rather than
geometry), we use the code block to effciently create the helix without cluttering the canvas.
We will use the code block more frequently as the primer moves to more advanced material.
1. Code Block: Defne the two code blocks with the formulas above. This is a quick
parametric method for creating a spiral.
2. Point.ByCoordinates:Plug the three outputs from the code block into the coordinates
for the Node.

We now see an array of points creating a helix. The next step is to create a curve through the
points so that we can visualize the helix.
1. PolyCurve.ByPoints: Connect the Point.ByCoordinates output into the points input for
the Node. We get a helical curve.
2. Curve.PointAtParameter: Connect the PolyCurve.ByPoints output into the curve
input. The purpose of this step is to create a parametric attractor point which slides
along the curve. Since the curve is evaluating a point at parameter, we'll need to input
a param value between 0 and 1.
3. Number Slider: After adding to the canvas, change the min value to 0.0, the max
value to 1.0, and the step value to .01. Plug the slider output into the param input for
Curve.PointAtParameter. We now see a point along the length of the helix,
represented by a percentage of the slider (0 at the start point, 1 at the end point).

With the reference point created, we now compare the distance from the reference point to the
original points defning the helix. This distance value will drive geometry as well as color.
1. Geometry.DistanceTo: Connect Curve.PointAtParameter output into the input.
Connect Point.ByCoordinates into the *geometry input.
2. Watch: The resultant output shows a list of distances from each helical point to the
reference point along the curve.

Our next step is to drive parameters with the list of distances from the helical points to the
reference point. We use these distance values to defne the radii of a series of spheres along
the curve. In order to keep the spheres a suitable size, we need to remap the values for
distance.
1. Math.RemapRange: Connect Geometry.DistanceTo output into the numbers input.
2. Code Block: connect a code block with a value of 0.01 into the newMin input and a
code block with a value of 1 into the newMax input.
3. Watch: connect the Math.RemapRange output into one Node and the
Geometry.DistanceTo output into another. Compare the results.

This step has remapped the list of distance to be a smaller range. We can edit the newMin and
newMax values however we see ft. The values will remap and will have the same distribution
ratio across the domain.
1. Sphere.ByCenterPointRadius: connect the Math.RemapRange output into the radius
input and the original Point.ByCoordinates output into the centerPoint input.

1. Number Slider: change the value of the number slider and watch the size of the
spheres update. We now have a parametric jig.
The size of the spheres demonstrates the parametric array defned by a reference point along
the curve. Let's use the same concept for the sphere radius to drive their color.

1. Color Range: Add top the canvas. When hovering over the value input, we notice that
the numbers requested are between 0 and 1. We need to remap the numbers from
the Geometry.DistanceTo output so that they are compatible with this domain.
2. Sphere.ByCenterPointRadius: For the time being, let's disable the preview on this
Node (Right Click > Preview)
1. Math.RemapRange: This process should look familiar. Connect the
Geometry.DistanceTo output into the numbers input.
2. Code Block: Similar to an earlier step, create a value of 0 for the newMin input and a
value of 1 for the newMax input. Notice that we are able to defne two outputs from
one code block in this case.
3. Color Range: Connect the Math.RemapRange output into the value input.
1. Color.ByARGB: This is what we'll do to create two colors. While this process may
look awkward, it's the same as RGB colors in another software, we're just using
visual programming to do it.
2. Code Block: create two values of 0 and 255. Plug the two outputs into the two
Color.ByARGB inputs in agreement with the image above (or create your favorite two
colors).
3. Color Range: The colors input requests a list of colors. We need to create this list
from the two colors created in the previous step.
4. List.Create: merge the two colors into one list. Plug the output into the colors input for
Color Range.
1. Display.ByGeometryColor: Connect Sphere.ByCenterPointRadius into the geometry
input and the Color Range into the color input. We now have a smooth gradient
across the domain of the curve.

If we change the value of the number slider from earlier in the defnition, the colors and
sizes update. Colors and radius size are directly related in this case: we now have a visual
link between two parameters!

Color On Surfaces
The Display.BySurfaceColors node gives us the ability to map data across a surface using
color! This functionality introduces some exciting possibilities for visualizing data obtained
through discrete analysis like solar, energy, and proximity. Applying color to a surface in
Dynamo is similar to applying a texture to a material in other CAD environments. Let's
demonstrate how to use this tool in the brief exercise below.

Color on Surfaces Exercise


Download the example fle that accompanies this exercise (Right click and "Save Link
As..."): Building Blocks of Programs - ColorOnSurface.zip. A full list of example fles can
be found in the Appendix.
First, we need to create (or reference) a surface to use as an input for the
Display.BySurfaceColors node. For this example we are lofting between a sine and cosine
curve.

1. This Group of nodes is creating points along the Z-axis then displacing them based
on sine and cosine functions. The two point lists are then used to generate NURBS
curves.
2. Surface.ByLoft: generate an interpolated surface between the list of NURBS curves.
1. File Path: select an image fle to sample for pixel data downstream
2. use File.FromPath to convert the fle path to a fle then pass into
Image.ReadFromFile to output an image for sampling
3. Image.Pixels: input an image and provide a sample value to use along the x and y
dimensions of the image.
4. Slider: provide sample values for Image.Pixels
5. Display.BySurfaceColors: map array of color values across surface along X and Y
respectively
Close-up preview of the output surface with resolution of 400x300 samples

 
GEOMETRY FOR COMPUTATIONAL DESIGN
As a Visual Programming environment, Dynamo enables you to craft the way that data is
processed. Data is numbers or text, but so is Geometry. As understood by the Computer,
Geometry - or sometimes called Computational Geometry - is the data we can use to create
beautiful, intricate, or performance-driven models. To do so, we need to understand the ins
and outs of the various types of Geometry we can use.
Geometry Overview

Geometry is the language for design. When a programming language or environment has a
geometry kernel at its core, we can unlock the possibilities for designing precise and robust
models, automating design routines, and generating design iterations with algorithms.

The Basics
Geometry, traditionally defned, is the study of shape, size, relative position of fgures, and the
properties of space. This feld has a rich history going back thousands of years. With the
advent and popularization of the computer, we gained a powerful tool in defning, exploring,
and generating geometry. It is now so easy to calculate the result of complex geometric
interactions, the fact that we are doing so is almost transparent.

If you're curious to see how diverse and complex geometry can get using the power of
your computer, do a quick web search for the Stanford Bunny - a canonical model used to
test algorithms.

Understanding geometry in the context of algorithms, computing, and complexity, may sound
daunting; however, there are a few key, and relatively simple, principles that we can establish
as fundamentals to start building towards more advanced applications:

1. Geometry is Data - to the computer and Dynamo, a Bunny not all that different from a
number.
2. Geometry relies on Abstraction - fundamentally, geometric elements are described by
numbers, relationships, and formulas within a given spatial coordinate system
3. Geometry has a Hierarchy - points come together to make lines, lines come together to
make surfaces, and so on
4. Geometry simultaneously describes both the Part and the Whole - when we have a curve,
it is both the shape as well as all the possible points along it

In practice, these principles mean that we need to be aware of what we are working with (what
type of geometry, how was it created, etc.) so that we can fuidly compose, decompose, and
recompose different geometries as we develop more complex models.

Stepping through the Hierarchy


Let's take a moment to look at the relationship between the Abstract and Hierarchical
descriptions of Geometry. Because these two concepts are related, but not always obvious at
frst, we can quickly arrive at a conceptual roadblock once we start developing deeper
workfows or models. For starters, let's use dimensionality as an easy descriptor of the "stuff"
we model. The number of dimensions required to describe a shape gives us a window into how
Geometry is organized hierarchically.
1. A Point (defned by coordinates) doesn't have any dimensions to it - it's just numbers
describing each coordinate
2. A Line (defned by two points) now has one dimension - we can "walk" the line either
forward (positive direction) or backward (negative direction)
3. A Plane (defned by two lines) has two dimensions - walking more left or more right is
now possible
4. A Box (defned by two planes) has three dimensions - we can defne a position
relative to up or down

Dimensionality is a convenient way to start categorizing Geometry but it's not necessarily the
best. After all, we don't model with only Points, Lines, Planes, and Boxes - what if I want
something curvy? Furthermore, there is a whole other category of Geometric types that are
completely abstract ie. they defne properties like orientation, volume, or relationships between
parts. We can't really grab a hold of a Vector so how do we defne it relative to what we see in
space? A more detailed categorization of the geometric hierarchy should accommodate the
difference between Abstract Types or "Helpers," each of which we can group by what they help
do and types that help describe the shape of model elements.

Geometry in Dynamo Studio


So what does this mean for using Dynamo? Understanding the Geometry types and how they
are related will allow us to navigate the collection of Geometry Nodes available to us in the
Library. The Geometry Nodes are organized alphabetically as opposed to hierarchically - here
they are displayed similar to their layout in the Dynamo interface.

Additionally, making models in Dynamo and connecting the preview of what we see in the
Background Preview to the fow of data in our graph should become more intuitive over time.
1. Note the assumed coordinate system rendered by the grid and colored axes
2. Selected Nodes will render the corresponding geometry (if the Node creates
geometry) in the background the highlight color

Download the example fle that accompanies this image (Right click and "Save Link
As..."): Geometry for Computational Design - Geometry Overview.dyn. A full list of
example fles can be found in the Appendix.

Going Further with Geometry


Creating models in Dynamo is not limited to what we can generate with Nodes. Here are some
key ways to take your process to the next level with Geometry:

1. Dynamo allows you to import fles - try using a CSV for point clouds or SAT for bringing in
surfaces
2. When working with Revit, we can reference Revit elements to use in Dynamo
3. The Dynamo Package Manager offers additional functionality for extended geometry types
and operations - check out the Mesh Toolkit package
Vectors, Planes, and Coordinate Systems

Vectors, Planes, and Coordinate Systems make up the primary group of Abstract Geometry
Types. They help us defne location, orientation, and the spatial context for other geometry that
describe shapes. If I say that I'm in New York City at 42nd Street and Broadway (Coordinate
System), standing on the street level (Plane), looking North (Vector), I've just used these
"Helpers" to defne where I am. The same goes for a phone case product or a skyscraper - we
need this context to develop our model.
What's a Vector?
A vector is a geometric quantity describing Direction and Magnitude. Vectors are abstract; ie.
they represent a quantity, not a geometrical element. Vectors can be easily confused with
Points because they both are composed of a list of values. There is a key difference though:
Points describe a position in a given coordinate system while Vectors describe a relative
difference in position which is the same as saying "direction."

If the idea of relative difference is confusing, think of the Vector AB as "I'm standing at Point A,
looking toward Point B." The direction, from here (A) to there (B), is our Vector.

Breaking down Vectors further into their parts using the same AB notation:
1. The Start Point of the Vector is called the Base.
2. The End Point of the Vector is called the Tip or the Sense.
3. Vector AB is not the same as Vector BA - that would point in the opposite direction.

If you're ever in need of comic relief regarding Vectors (and their abstract defnition), watch the
classic comedy Airplane and listen for the oft-quoted tongue-in cheek line:

Roger, Roger. What's our vector, Victor?

Vectors are a key component to our models in Dynamo. Note that, because they are in the
Abstract category of "Helpers," when we create a Vector, we won't see anything in the
Background Preview.
1. We can use a line as a stand in for a Vector preview.

Download the example fle that accompanies this image (Right click and "Save Link
As..."): Geometry for Computational Design - Vectors.dyn. A full list of example fles can
be found in the Appendix.

What's a Plane?
Planes are two-dimensional abstract "Helpers." More specifcally, Planes are conceptually
“fat,” extending infnitely in two directions. Usually they are rendered as a smaller rectangle
near their origin.
You might be thinking, "Wait! Origin? That sounds like a Coordinate System... like the one I
use to model in my CAD software!"

And you're correct! Most modeling software take advantage of construction planes or "levels"
to defne a local two-dimentional context to draft in. XY, XZ, YZ -or- North, Southeast, Plan
might sound more familiar. These are all Planes, defning an infnite "fat" context. Planes don't
have depth, but they do help us describe direction as well - each Plane has an Origin, X
Direction, Y Direction, and a Z (Up) Direction.
1. Although they are abstract, Planes do have an origin position so we can locate them
in space.
2. In Dynamo, Planes are rendered in the Background Preview.

Download the example fle that accompanies this image (Right click and "Save Link
As..."): Geometry for Computational Design - Planes.dyn. A full list of example fles can be
found in the Appendix.

What's a Coordinate System?


If we are comfortable with Planes, we are a small step away from understanding Coordinate
Systems. A Plane has all the same parts as a Coordinate System, provided it is a standard
"Euclidean" or "XYZ" Coordinate System.

There are other, however, alternative Coordinate Systems such as Cylindrical or Spherical. As
we will see in later sections, Coordinate Systems can also be applied to other Geometry types
to defne a position on that geometry.
Add alternative coordinate systems - cylindrical, spherical

1. Although they are abstract, Coordinate Systems also have an origin position so we
can locate them in space.
2. In Dynamo, Coordinate Systems are rendered in the Background Preview as a point
(origin) and lines defning the axes (X is red, Y is green, and Z is blue following
convention).
Download the example fle that accompanies this image (Right click and "Save Link
As..."): Geometry for Computational Design - Coordinate System.dyn. A full list of example
fles can be found in the Appendix.

 
Points

If Geometry is the language of a model, then Points are the alphabet. Points are the foundation
upon which all other geometry is created - we need at least two Points to create a Curve, we
need at least three Points to make a Polygon or a Mesh Face, and so on. Defning the position,
order, and relationship among Points (try a Sine Function) allows us to defne higher order
geometry like things we recognize as Circles or Curves.

1. A Circle using the functions  x=r*cos(t)  and  y=r*sin(t) 


2. A Sine Curve using the functions  x=(t)  and  y=r*sin(t) 

What's a Point?
A Point is defned by nothing more than one or more values called coordinates. How
many coordinate values we need to defne the Point depends upon the Coordinate
System or context in which it resides. The most common kind of Point in Dynamo
exists in our three-dimensional World Coordinate System and has three coordinates
[X,Y,Z].

Point as Coordinates
Points can exist in a two-dimensional Coordinate System as well. Convention has different
letter notation depending upon what kind of space we are working with - we might be using
[X,Y] on a Plane or [U,V] if we are on a surface.

1. A Point in Euclidean Coordinate System: [X,Y,Z]


2. A Point in a Curve Parameter Coordinate System: [t]
3. A Point in a Surface Parameter Coordinate System: [U,V]

Although it might seem counter intuitive, Parameters for both Curves and Surfaces are
continuous and extend beyond the edge of the given geometry. Since the shapes that defne
the Parameter Space reside in a three-dimensional World Coordinate System, we can always
translate a Parametric Coordinate into a "World" Coordinate. The point [0.2, 0.5] on the surface
for example is the same as point [1.8, 2.0, 4.1] in world coordinates.
1. Point in assumed World XYZ Coordinates
2. Point relative to a given Coordinate System (Cylindrical)
3. Point as UV Coordinate on a Surface

Download the example fle that accompanies this image (Right click and "Save Link
As..."): Geometry for Computational Design - Points.dyn. A full list of example fles can be
found in the Appendix.

 
Curves

Curves are the frst Geometric Data Type we've covered that have a more familiar set of shape
descriptive properties - How curvey or straight? How long or short? And remember that Points
are still our building blocks for defning anything from a line to a spline and all the Curve types
in between.

1. Line
2. Polyline
3. Arc
4. Circle
5. Ellipse
6. NURBS Curve
7. Polycurve

What's a Curve?
The term Curve is generally a catch-all for all different sort of curved (even if straight) shapes.
Capital "C" Curve is the parent categorization for all of those shape types - Lines, Circles,
Splines, etc. More technically, a Curve describes every possible Point that can be found by
inputting "t" into a collection of functions, which may range from the simple (  x = -1.26*t, y =
t ) to functions involving calculus. No matter what kind of Curve we are working with, this
Parameter called "t" is a property we can evaluate. Furthermore, regardless of the look of the
shape, all Curves also have a start point and end point, which coincidentally align with the
minimum and maximum t values used to create the Curve. This also helps us understand its
directionality.

It's important to note that Dynamo assumes that the domain of "t" values for a Curve is
understood to be 0.0 to 1.0.

All Curves also possess a number of properties or characteristics which can be used to
describe or analyze them. When the distance between the start and end points is zero, the
curve is "closed." Also, every curve has a number of control-points, if all these points are
located in the same plane, the curve is "planar." Some properties apply to the curve as a
whole, while others only apply to specifc points along the curve. For example, planarity is a
global property while a tangent vector at a given t value is a local property.

Lines
Lines are the simplest form of Curves. They may not look curvy but they are in fact Curves -
just without any curvature. There are a few different ways to create Lines, the most intuitive
being from Point A to Point B. The shape of the Line AB will be drawn between the points but
mathematically it extends infnitely in both directions.
When we connect two Lines together, we have a Polyline. Here we have a straightforward
representation of what a Control Point is. Editing any of these point locations will change the
shape of the Polyline. If the Polyline is closed, we have a Polygon. If the Polygon's edge
lengths are all equal, it is described as regular.
Arcs, Circles, Ellipse Arcs, and Ellipses
As we add more complexity to the Parametric Functions that defne a shape, we can take one
step further from a Line to create an Arc, Circle, Ellipse Arc, or Ellipse by describing one or two
radii. The differences between the Arc version and the Circle or Ellipse is only whether or not
the shape is closed.

NURBS + Polycurves
NURBS (Non-uniform Rational Basis Splines) are mathematical representations that can
accurately model any shape from a simple two dimensional Line, Circle, Arc, or Rectangle to
the most complex three-dimensional free-form organic Curve. Because of their fexibility
(relatively few control points, yet smooth interpolation based on Degree settings) and precision
(bound by a robust math), NURBS models can be used in any process from illustration and
animation to manufacturing.
Degree: The Degree of the Curve determines the range of infuence the Control Points have on
a Curve; where the higher the degree, the larger the range. The Degree is a positive whole
number. This number is usually 1, 2, 3 or 5, but can be any positive whole number. NURBS
lines and polylines are usually Degree 1 and most free-form Curves are Degree 3 or 5.

Control Points: The Control Points are a list of at least Degree+1 Points. One of the easiest
ways to change the shape of a NURBS Curve is to move its Control Points.

Weight: Control Points have an associated number called a Weight. Weights are usually
positive numbers. When a Curve’s Control Points all have the same weight (usually 1), the
Curve is called non-rational, otherwise the Curve is called rational. Most NURBS curves are
non-rational.

Knots: Knots are a list of (Degree+N-1) numbers, where N is the number of Control Points. The
Knots are used together with the weights to control the infuence of the Control Points on the
resulting Curve. One use for Knots is to create kinks at certain points in the curve.
1. Degree = 1
2. Degree = 2
3. Degree = 3

Note that the higher the degree value, the more Control Points are used to interpolate the
resulting Curve.

Let's make a sine curve in Dynamo using two different methods to create NURBS Curves to
compare the results.
1. NurbsCurve.ByControlPoints uses the List of Points as Control Points
2. NurbsCurve.ByPoints draws a Curve through the List of Points

Download the example fle that accompanies this image (Right click and "Save Link
As..."): Geometry for Computational Design - Curves.dyn. A full list of example fles can be
found in the Appendix.

 
Surfaces

As we move from using Curves to using Surfaces in a model, we can now begin to represent
objects we see in our three dimensional world. While Curves are not always planar ie. they are
three dimensional, the space they defne is always bound to one dimension. Surfaces give us
another dimension and a collection of additional properties we can use within other modeling
operations.

What's a Surface?
A Surface is a mathematical shape defned by a function and two parameters, Instead of  t 
for Curves, we use  U  and  V  to describe the corresponding parameter space. This means
we have more geometrical data to draw from when working with this type of Geometry. For
example, Curves have tangent vectors and normal planes (which can rotate or twist along the
curve's length), whereas Surfaces have normal vectors and tangent planes that will be
consistent in their orientation.
1. Surface
2. U Isocurve
3. V Isocurve
4. UV Coordinate
5. Perpendicular Plane
6. Normal Vector

Surface Domain: A surface domain is defned as the range of (U,V) parameters that evaluate
into a three dimensional point on that surface. The domain in each dimension (U or V) is
usually described as two numbers (U Min to U Max) and (V Min to V Max).

Although the shape of the Surface by not look "rectangular" and it locally may have a tighter or
looser set of isocurves, the "space" defned by its domain is always two dimensional. In
Dynamo, Surfaces are always understood to have a domain defned by a minimum of 0.0 and
maximum of 1.0 in both U and V directions. Planar or trimmed Surfaces may have different
domains.

Isocurve (or Isoparametric Curve): A curve defned by a constant U or V value on the surface
and a domain of values for the corresponding other U or V direction.

UV Coordinate: The Point in UV Parameter Space defned by U, V, and sometimes W.

Perpendicular Plane: A Plane that is perpendicular to both U and V Isocurves at a given UV


Coordinate.

Normal Vector: A Vector defning the direction of "up" relative to the Perpendicular Plane.

NURBS Surfaces
NURBS Surfaces are very similar to NURBS curves. You can think of NURBS Surfaces as a
grid of NURBS Curves that go in two directions. The shape of a NURBS Surface is defned by
a number of control points and the degree of that surface in the U and V directions. The same
algorithms are used to calculate shape, normals, tangents, curvatures and other properties by
way of control points, weights and degree.

In the case of NURBS surfaces, there are two directions implied by the geometry, because
NURBS surfaces are, regardless of the shape we see, rectangular grids of control points. And
even though these directions are often arbitrary relative to the world coordinate system, we will
use them frequently to analyze our models or generate other geometry based on the Surface.

1. Degree (U,V) = (3,3)


2. Degree (U,V) = (3,1)
3. Degree (U,V) = (1,2)
4. Degree (U,V) = (1,1)
Polysurfaces
Polysurfaces are composed of Surfaces that are joined across an edge. Polysurfaces offer
more than two dimensional UV defnition in that we can now move through the connected
shapes by way of their Topology.

While "Topology" generally describes a concept around how parts are connected and/or
related Topology in Dynamo is also a type of Geometry. Specifcally it is a parent category
for Surfaces, Polysurfaces, and Solids.

Sometimes called patches, joining Surfaces in this manner allows us to make more complex
shapes as well as defne detail across the seam. Conveniently we can apply a fllet or chamfer
operation to the edges of a Polysurface.

Let's import and evaluate a Surface at a Parameter in Dynamo to see what kind of information
we can extract.
1. Surface.PointAtParameter returns the Point at a given UV Coordinate
2. Surface.NormalAtParameter returns the Normal Vector at a given UV Coordinate
3. Surface.GetIsoline returns the Isoparametric Curve at a U or V Coordinate - note the
isoDirection input.

Download the example fles that accompanies this image (Right click and "Save Link
As..."). A full list of example fles can be found in the Appendix.

1. Geometry for Computational Design - Surfaces.dyn


2. Surface.sat

 
Solids

If we want to construct more complex models that cannot be created from a single surface or if
we want to defne an explicit volume, we must now venture into the realm of Solids (and
Polysurfaces). Even a simple cube is complex enough to need six surfaces, one per face.
Solids give access to two key concepts that Surfaces do not - a more refned topological
description (faces, edges, vertices) and Boolean operations.

What's a Solid?
Solids consist of one or more Surfaces that contain volume by way of a closed boundary that
defnes "in" or "out." Regardless of how many of these Surfaces there are, they must form a
"watertight" volume to be considered a Solid. Solids can be created by joining Surfaces or
Polysurfaces together or by using operations such as loft, sweep, and revolve. Sphere, Cube,
Cone and Cylinder primitives are also Solids. A Cube with at least one face removed counts as
a Polysurface, which has some similar properties, but it is not a Solid.

1. A Plane is made of a single Surface and is not a Solid.


2. A Sphere is made of one Surface but is a Solid.
3. A Cone is made of two surfaces joined together to make a Solid.
4. A Cylinder is made of three surfaces joined together to make a Solid.
5. A Cube is made of six surfaces joined together to make a Solid.

Topology
Solids are made up of three types of elements: Vertices, Edges, and Faces. Faces are the
surfaces that make up the Solid. Edges are the Curves that defne the connection between
adjacent faces, and vertices are the start and end points of those Curves. These elements can
be queried using the Topology nodes.

1. Faces
2. Edges
3. Vertices

Operations
Solids can be modifed by flleting or chamfering their edges to eliminate sharp corners and
angles. The chamfer operation creates a ruled surface between two faces, while a fllet blends
between faces to maintain tangency.

1. Solid Cube
2. Chamfered Cube
3. Filleted Cube

Boolean Operations
Solid Boolean operations are methods for combining two or more Solids. A single Boolean
operation actually means performing four operations:

1. Intersect two or more objects.


2. Split them at the intersections.
3. Delete unwanted portions of the geometry.
4. Join everything back together.

This makes Solid Booleans a powerful time-saving process. There are three Solid Boolean
operations that distinguish which parts of the geometry are kept.

1. Union: Remove the overlapping portions of the Solids and join them into a single
Solid.
2. Difference: Subtract one Solid from another. The Solid to be subtracted is referred to
as a tool. Note that you could switch which Solid is the tool to keep the inverse
volume.
3. Intersection: Keep only the intersecting volume of the two Solids.

In addition to these three operations, Dynamo has Solid.DifferenceAll and Solid.UnionAll nodes
for performing difference and union operations with multiple Solids.

1. UnionAll: Union operation with sphere and outward-facing cones


2. DifferenceAll: Difference operation with sphere and inward-facing cones

Let's use a few Boolean operations to create a spiky ball.


1. Sphere.ByCenterPointRadius: Create the base Solid.
2. Topology.Faces , Face.SurfaceGeometry: Query the faces of the Solid and convert to
surface geometry—in this case, the Sphere has only one Face.
3. Cone.ByPointsRadii: Construct cones using points on the surface.
4. Solid.UnionAll: Union the Cones and the Sphere.
5. Topology.Edges : Query the edges of the new Solid
6. Solid.Fillet: Fillet the Edges of the spiky ball

Download the example fles that accompany this image (Right click and "Save Link As...").
A full list of example fles can be found in the Appendix. Geometry for Computational
Design - Solids.dyn

Freezing
Boolean operations are complex and can be slow to calculate. Use Freeze functionality to
suspend the execution of selected nodes and affected downstream nodes.
Use the right-click contextual menu to Freeze the Solid Union operation
The selected node and all downstream nodes will preview in a light grey ghosted mode,
and affected wires will be displayed as dashed lines. The affected geometry preview will
also be ghosted. You can now change values upstream without calculating the boolean
union.
To unfreeze the nodes, right-click and uncheck Freeze.
All affected nodes and associated geometry previews will update and revert to the
standard preview mode.

 
Meshes

In the feld of computational modeling, Meshes are one of the most pervasive forms of
representing 3D geometry. Mesh geometry can be a light-weight and fexible alternative to
working with NURBS, and Meshes are used in everything from rendering and visualizations to
digital fabrication and 3D printing.

What's a Mesh?
A Mesh is a collection of quadrilaterals and triangles that represents a surface or solid
geometry. Like Solids, the structure of a Mesh object includes vertices, edges, and faces.
There are additional properties that make Meshes unique as well, such as normals.

1. Mesh vertices
2. Mesh edges *Edges with only one adjoining face are called "Naked." All other edges
are "Clothed"
3. Mesh faces

Mesh Elements
Dynamo defnes Meshes using a Face-Vertex data structure. At its most basic level, this
structure is simply a collection of points which are grouped into polygons. The points of a Mesh
are called vertices, while the surface-like polygons are called faces. To create a Mesh we need
a list of vertices and a system of grouping those vertices into faces called an index group.

1. List of vertices
2. List of index groups to defne faces

Vertices + Vertex Normals

The vertices of a Mesh are simply a list of points. The index of the vertices is very important
when constructing a Mesh, or getting information about the structure of a Mesh. For each
vertex, there is also a corresponding vertex normal (vector) which describes the average
direction of the attached faces and helps us understand the "in" and "out" orientation of the
Mesh.
1. Vertices
2. Vertex Normals

Faces

A face is an ordered list of three or four vertices. The “surface” representation of a Mesh face is
therefore implied according to the position of the vertices being indexed. We already have the
list of vertices that make up the Mesh, so instead of providing individual points to defne a face,
we simply use the index of the vertices. This also allows us to use the same vertex in more
than one face.

1. A quad face made with indices 0, 1, 2, and 3


2. A triangle face made with indices 1, 4, and 2 Note that the index groups can be shifted
in their order - as long as the sequence is ordered in a counter-clockwise manner, the
face will be defned correctly

Meshes versus NURBS Surfaces


How is Mesh geometry different from NURBS geometry? When might you want to use one
instead of the other?

Parameterization

In a previous chapter, we saw that NURBS surfaces are defned by a series of NURBS curves
going in two directions. These directions are labeled  U  and  V , and allow a NURBs surface
to be parameterized according to a two-dimensional surface domain. The curves themselves
are stored as equations in the computer, allowing the resulting surfaces to be calculated to an
arbitrarily small degree of precision. It can be diffcult, however, to combine multiple NURBS
surfaces together. Joining two NURBS surfaces will result in a polysurface, where different
sections of the geometry will have different UV parameters and curve defnitions.
1. Surface
2. Isoparametric (Isoparm) Curve
3. Surface Control Point
4. Surface Control Polygon
5. Isoparametric Point
6. Surface Frame
7. Mesh
8. Naked Edge
9. Mesh Network
10. Mesh Edges
11. Vertex Normal
12. Mesh Face / Mesh Face Normal

Meshes, on the other hand, are comprised of a discrete number of exactly defned vertices and
faces. The network of vertices generally cannot be defned by simple  UV  coordinates, and
because the faces are discrete the amount of precision is built into the Mesh and can only be
changed by refning the Mesh and adding more faces. The lack of mathematical descriptions
allows Meshes to more fexibly handle complex geometry within a single Mesh.

Local versus Global Infuence


Another important difference is the extent to which a local change in Mesh or NURBS
geometry affects the entire form. Moving one vertex of a Mesh only affects the faces that are
adjacent to that vertex. In NURBS surfaces, the extent of the infuence is more complicated
and depends on the degree of the surface as well as the weights and knots of the control
points. In general, however, moving a single control point in a NURBS surface creates a
smoother, more extensive change in geometry.
1. NURBS Surface - moving a control point has infuence that extends across the shape
2. Mesh geometry - moving a vertex has infuence only on adjacent elements

One analogy that can be helpful is to compare a vector image (composed of lines and curves)
with a raster image (composed of individual pixels). If you zoom into a vector image, the curves
remain crisp and clear, while zooming into a raster image results in seeing individual pixels
become larger. In this analogy, NURBS surfaces can be compared to a vector image because
there is a smooth mathematical relationship, while a Mesh behaves similarly to a raster image
with a set resolution.

Mesh Toolkit
Dynamo's mesh capabilities can be extended by installing the Mesh Toolkit package. The
Dynamo Mesh Toolkit provides tools to import Meshes from external fle formats, create a
Mesh from Dynamo geometry objects, and manually build Meshes by their vertices and
indices. The library also provides tools to modify Meshes, repair Meshes, or extract horizontal
slices for use in fabrication.

See chapter 10.2 for an example using Mesh Toolkit.


 
Importing Geometry

There are several ways to import geometry into Dynamo. We've demonstrated importing
meshes using Mesh Toolkit in the previous section - we can also import Solid models from
.SAT fles. With these processes, we can develop geometry in another platform, load it into
Dynamo, and apply parametric operations through visual programming.

Another method for importing geometry uses a process called ATF Translation . In this case,
we can import not just geometry, but a fle's structure. For example, we can choose which
layers of a .DWG to import rather than importing the entire model. We'll demonstrate this below
in more detail.

Importing Geometry from a DWG fle


Nodes for importing a DWG into the Dynamo environment are found under the Translation tab
(Note: the these tools are only available in Dynamo Studio). The following examples show a
series of components used to browse for a fle, import the fle contents, and convert it into
usable Dynamo geometry. Dynamo also gives us the ability to flter and select specifc objects
to import from a DWG fle - which we'll demonstrate below. For more information on Importing
Geometry from a DWG File, read Ben Goh's blog post here.

Get Imported Objects


The simplest way to import DWG into Dynamo Studio is to import the entire fle into the
workspace:
1. Use the File Path component to browse for the DWG fle to be imported into Dynamo.
2. Connect to FileLoader.FromPath to read the fle.
3. Use the FileLoader.GetImportedObjects component to parse the geometry into
Dynamo Studio.
4. ImportedObject.ConvertToGeometries will convert the objects into usable geometry in
the Dyanamo workspace.

As shown in the above image, all types of geometry in the DWG fle - surfaces, meshes,
curves and lines - are imported into Dynamo.

Object Filter
To specify which geometries are imported from the DWG fle, additional ObjectFilter nodes can
be added to the defnition. The ObjectFilter node is compatible with either a FileLoader or a list
of ImportedObject, and outputs an ImportedObject list.

The following images show the conditional statements within each ObjectFilter node. Any
ImportedObject that satisfes any of the listed conditions will pass through the flter. Filtering
can be based on layer label (i.e. layer name), geometry type, diffuse color, etc., and can be
used in conjunction with other flters to refne the selection.
1. Replace FileLoader.GetImportedObjects with ObjectFilter to search for specifc
conditions in the DWG fle. – in this case only surface geometry will be imported,
removing all curve and line geometry visible in the previous image.
2. Connect Filter to ImportedObject.ConvertToGeometries to import the fltered
geometry.

By adding two flters with different conditional statements, we can divide the list of geometry
into multiple streams:
1. Replace FileLoader.GetImportedObjects with two ObjectFilter modules of different
conditional statements. This will separate the geometry from one fle into two different
streams.
2. Connect Filter to ImportedObject.ConvertToGeometries to import the fltered
geometry.
3. Connect ImportedObject.ConvertToGeometries to Display.ByGeometryColor to
visualize each stream in a different color.

Explicit Object Selection


The ObjectSelector node gives us an alternative method to importing objects from the DWG
fle. Instead of using flters, this method will give us the ability to choose specifcally which
objects and layers will be imported into Dynamo.
1. Replace FileLoader.GetImportedObjects with ObjectSelector to call for specifc layers
and objects within a DWG fle.
2. Connect Filter to ImportedObject.ConvertToGeometries .

 
Designing with Lists
Lists are the way we organize data. On your computer's operating system, you have fles and
folders. In Dynamo, we can regard these as items and lists, respectively. Like your operating
system, there are many ways to create, modify, and query data. In this chapter, we'll break
down how lists are managed in Dynamo.
What's a List?

A list is a collection of elements, or items. Take a bunch of bananas, for example. Each
banana is an item within the list (or bunch). It's easier to pick up a bunch of bananas rather
than each banana individually, and the same holds for grouping elements by parametric
relationships in a data structure.

Photo by Augustus Binu.

When we buy groceries, we put all of the purchased items into a bag. This bag is also a list. If
we're making banana bread, we need 3 bunches of bananas (we're making a lot of banana
bread). The bag represents a list of banana bunches and each bunch represents a list of
bananas. The bag is a list of lists (two-dimensional) and the banana is a list (one-dimensional).
In Dynamo, list data is ordered, and the frst item in each list has an index "0". Below, we'll
discuss how lists are defned in Dynamo and how multiple lists relate to one another.

Zero-Based Indices

One thing that might seem odd at frst is that the frst index of a list

is always 0; not 1. So, when


we talk about the frst item of a list, we actually mean

the item that corresponds to index 0.

For example, if you were to count the number of fngers we have on our right

hand, chances are


that you would have counted from 1 to 5. However, if you were to put your fngers in a list,
Dynamo would have given them indices from 0 to 4. While this may seem a little strange to
programming beginners, the zero-based index is standard practice in most computation
systems.

Note that we still have 5 items in the list; it’s just that the list is using a zero-based

counting
system. And the items being stored in the list don’t just have to be

numbers. They can be any


data type that Dynamo supports, such as points,

curves, surfaces, families, etc.

Often times the easiest way to take a look at the type of data stored in a list

is to connect a
watch node to another node's output. By default, the watch node automatically shows all
indices to the left side of the list and displays the data items on the right.
These indices are a crucial element when working with lists.

Inputs and Outputs


Pertaining to lists, inputs and outputs vary depending on the Dynamo node being used. As an
example, let's use a list of 5 points and connect this output to two different Dynamo nodes:
PolyCurve.ByPoints and Circle.ByCenterPointRadius:

1. The points input for PolyCurve.ByPoints is looking for "Point[]". This represents a list
of points.
2. The output for PolyCurve.ByPoints is a single PolyCurve created from a list of fve
points.
3. The centerPoint input for Circle.ByCenterPointRadius asks for "Point".
4. The output for Circle.ByCenterPointRadius is a list of fve circles, whose centers
correspond to the original list of points.

The input data for PolyCurve.ByPoints and Circle.ByCenterPointRadius are the same, however
the Polycurve node gives us one polycurve while the Circle node gives us 5 circles with
centers at each point. Intuitively this makes sense: the polycurve is drawn as a curve
connecting the 5 points, while the circles create a different circle at each point. So what's
happening with the data?

Hovering over the points input for Polycurve.ByPoints, we see that the input is looking for
"Point[]". Notice the brackets at the end. This represents a list of points, and to create a
polycurve, the input needs to be a list for each polycurve. This node will therefore condense
each list into one polycurve.
On the other hand, the centerPoint input for Circle.ByCenterPointRadius asks for "Point". This
node looks for one point, as an item, to defne the center point of the circle. This is why we get
fve circles from the input data. Recognizing these difference with inputs in Dynamo helps to
better understand how the nodes are operating when managing data.

Lacing
Data matching is a problem without a clean solution. It occurs when a node has access to
differently sized inputs. Changing the data matching algorithm can lead to vastly different
results.

Imagine a node which creates line segments between points (Line.ByStartPointEndPoint). It


will have two input parameters which both supply point coordinates:

As you can see there are different ways in which we can draw lines between these sets of
points. Lacing options are found by right-clicking the center of a node and choosing the
"Lacing" menu.
Base File
Download the example fle that accompanies this exercise (Right click and "Save Link
As..."): Lacing.dyn. A full list of example fles can be found in the Appendix.

To demonstrate the lacing operations below, we'll use this base fle to defne shortest list,
longest list, and cross product.

1. We'll change the lacing on Point.ByCoordinates, but won't change anything else
about the graph above.

Shortest List

The simplest way is to connect the inputs one-on-one until one of the streams runs dry. This is
called the “Shortest List” algorithm. This is the default behavior for Dynamo nodes:
By changing the lacing to shortest list, we get a basic diagonal line composed of fve
points. Five points is the length of the lesser list, so the shortest list lacing stops after it
reaches the end of one list.

Longest List
The “Longest List” algorithm keeps connecting inputs, reusing elements, until all streams run
dry:

By changing the lacing to longest list, we get a diagonal line which extends vertically. By
the same method as the concept diagram, the last item in the list of 5 items will be
repeated to reach the length of the longer list.
Cross Product

Finally, the “Cross Product” method makes all possible connections:

By changing the lacing to Cross Product, we get every combination between each list,
giving us a 5x10 grid of points. This is an equivalent data structure to the cross product as
shown in the concept diagram above, except our data is now a list of lists. By connecting
a polycurve, we can see that each list is defned by its X-Value, giving us a row of vertical
lines.

 
Working with Lists

Now that we've established what a list is, let's talk about operations we can perform on it.
Imagine a list as a deck of playing cards. A deck is the list and each playing card represents an
item.

Photo by Christian Gidlöf

What queries can we make from the list? This accesses existing properties.

Number of cards in the deck? 52.


Number of suits? 4.
Material? Paper.
Length? 3.5" or 89mm.
Width? 2.5" or 64mm.

What actions can we perform on the list? This changes the list based on a given operation.
We can shuffe the deck.
We can sort the deck by value.
We can sort the deck by suit.
We can split the deck.
We can partition the deck by dealing out individual hands.
We can select a specifc card in the deck.

All of the operations listed above have analogous Dynamo nodes for working with lists of
generic data. The lessons below will demonstrate some of the fundamental operations we can
perform on lists.

List Operations

The image below is the base graph we will be using to demonstrate basic list operations. We'll
explore how to manage data within a list and demonstrate the visual results.

Exercise - List Operations

Download the example fle that accompanies this exercise (Right click and "Save Link
As..."): List-Operations.dyn. A full list of example fles can be found in the Appendix.
1. Begin with a code block with a value of  500; 
2. Plug into the x input of a Point.ByCoordinates node.
3. Plug the node from the previous step into the origin input of a Plane.ByOriginNormal
node.
4. Using a Circle.ByPlaneRadius node, plug the node from the previous step into the
plane input.
5. Using code block, designate a value of  50;  for the radius. This is the frst circle we'll
create.
6. With a Geometry.Translate node, move the circle up 100 units in the Z direction.
7. With a code block node, defne a range of ten numbers between 0 and 1 with this line
of code:  0..1..#10; 
8. Plug the code block from the previous step into the param input of two
Curve.PointAtParameter nodes. Plug Circle.ByPlaneRadius into the curve input of the
top node, and Geometry.Translate into the curve input of the node beneath it.
9. Using a Line.ByStartPointEndPoint, connect the two Curve.PointAtParameter nodes.
1. A Watch3D node shows the results of the Line.ByStartPointEndPoint. We are
drawing lines between two circles to represent basic list operations and will use this
base Dynamo graph to walk through the list actions below.

List.Count

The List.Count node is straightforward: it counts the number of values in a list and returns
that number. This node gets more nuanced as we work with lists of lists, but we'll
demonstrate that in the coming sections.
Exercise - List.Count

Download the example fle that accompanies this exercise (Right click and "Save Link
As..."): List-Count.dyn. A full list of example fles can be found in the Appendix.

1. The List.Count node returns the number of lines in the Line.ByStartPointEndPoint


node. The value is 10 in this case, which agrees with the number of points created
from the original code block node.

List.GetItemAtIndex
List.GetItemAtIndex is a fundamental way to query an item in the list. In the image above,
we are using an index of "2" to query the point labeled "C".

Exercise - List.GetItemAtIndex

Download the example fle that accompanies this exercise (Right click and "Save Link
As..."): List-GetItemAtIndex.dyn. A full list of example fles can be found in the Appendix.

1. Using the List.GetItemAtIndex node, we are selecting index "0", or the frst item in the
list of lines.
2. The Watch3D node reveals that we've selected one line. Note: to get the image
above, be sure to disable the preview of Line.ByStartPointEndPoint.

List.Reverse

List.Reverse reverses the order of all of the items in a list.

Exercise - List.Reverse

Download the example fle that accompanies this exercise (Right click and "Save Link
As..."): List-Reverse.dyn. A full list of example fles can be found in the Appendix.
1. To properly visualize the reversed list of lines, create more lines by changing the
code block to  0..1..#100; 
2. Insert a List.Reverse node in between Curve.PointAtParameter and
Line.ByStartPointEndPoint for one of the list of points.
3. The Watch3D nodes show two different results. The frst one shows the result without
a reversed list. The lines connect vertically to neighboring points. The reversed list,
however, will connect all of the points to the opposing order in the other list.

List.ShiftIndices
List.ShiftIndices is a good tool for creating twists or helical patterns, or any other similar
data manipulation. This node shifts the items in a list a given number of indices.

Exercise - List.ShiftIndices

Download the example fle that accompanies this exercise (Right click and "Save Link
As..."): List-ShiftIndices.dyn. A full list of example fles can be found in the Appendix.
1. In the same process as the reverse list, insert a List.ShiftIndices into the
Curve.PointAtParameter and Line.ByStartPointEndPoint.
2. Using a code block, designated a value of "1" to shift the list one index.
3. Notice that the change is subtle, but all of the lines in the lower Watch3D node have
shifted one index when connecting to the other set of points.

1. By changing to code block to a larger value, "30" for example, we notice a signifcant
difference in the diagonal lines. The shift is working like a camera's iris in this case,
creating a twist in the original cylindrical form.

List.FilterByBooleanMask
List.FilterByBooleanMask will remove certain items based on a list of booleans, or values
reading "true" or "false".

Exercise - List.FilterByBooleanMask

Download the example fle that accompanies this exercise (Right click and "Save Link
As..."): List-FilterByBooleanMask.dyn. A full list of example fles can be found in the
Appendix.

In order to create a list of values reading "true" or "false", we need to a little more work...

1. Using a code block, defne an expression with the syntax: .


 0..List.Count(list); 
Connect the Curve.PointAtParameter node to the list input. We'll walk through this
setup more in the code block chapter, but the line of code in this case is giving us a
list representing each index of the Curve.PointAtParameter node.
2. Using a "%" (modulus) node, connect the output of the code block into the x input,
and a value of 4 into the y input. This will give us the remainder when dividing the list
of indices by 4. Modulus is a really helpful node for pattern creation. All values will
read as the possible remainders of 4: 0, 1, 2, 3.
3. From the modulus node, we know that a value of 0 means that the index is divisible
by 4 (0,4,8,etc...). By using a "==" node, we can test for the divisibility by testing it
against a value of "0".
4. The Watch node reveals just this: we have a true/false pattern which reads:
true,false,false,false....
5. Using this true/false pattern, connect to the mask input of two
List.FilterByBooleanMask nodes.
6. Connect the Curve.PointAtParameter node into each list input for the
List.FilterByBooleanMask.
7. The output of Filter.ByBooleanMask reads "in" and "out". "In" represents values which
had a mask value of "true" while "out" represents values which had a value of "false".
By plugging the "in" outputs into the startPoint and endPoint inputs of a
Line.ByStartPointEndPoint node, we've created a fltered list of lines.
8. The Watch3D node reveals that we have fewer lines than points. We've selected only
25% of the nodes by fltering only the true values!

 
Lists of Lists

Let's add one more tier to the hierarchy. If we take the deck of cards from the original example
and create a box which contains multiple decks, the box now represents a list of decks, and
each deck represents a list of cards. This is a list of lists. For the analogy in this section, the
red box below contains a list of coin rolls, and each roll contains a list of pennies.

Photo by Dori.

What queries can we make from the list of lists? This accesses existing properties.

Number of coin types? 2.


Coin type values? $0.01 and $0.25.
Material of quarters? 75% copper and 25% nickel.
Material of pennies? 97.5% zinc and 2.5% copper.
What actions can we perform on the list of lists? This changes the list of lists based on a given
operation.

Select a specifc stack of quarters or pennies.


Select a specifc quarter or penny.
Rearrange the stacks of quarters and pennies.
Shuffe the stacks together.

Again, Dynamo has an analagous node for each one of the operations above. Since we're
working with abstract data and not physical objects, we need a set of rules to govern how we
move up and down the data hierarchy.

When dealing with lists of lists, the data is layered and complex, but this provides an
opportunity to do some awesome parametric operations. Let's break down the fundamentals
and discuss a few more operations in the lessons below.

Top-Down Hierarchy

The fundamental concept to learn from this section: Dynamo treats lists as objects in and of
themselves. This top-down hierarchy is developed with object-oriented programming in mind.
Rather than selecting sub-elements with a command like List.GetItemAtIndex, Dynamo will
select that index of the main list in the data structure. And that item can be another list. Let's
break it down with an example image:

Exercise - Top-Down Hierarchy

Download the example fle that accompanies this exercise (Right click and "Save Link
As..."): Top-Down-Hierarchy.dyn . A full list of example fles can be found in the Appendix.
1. With code block, we've defned two ranges:```

0..2;

0..3;

```
2. These ranges are connected to a Point.ByCoordinates node with lacing set to "Cross
Product". This creates a grid of points, and also returns a list of lists as an output.
3. Notice that the Watch node gives 3 lists with 4 items in each list.
4. When using List.GetItemAtIndex, with an index of 0, Dynamo selects the frst list and
all of its contents. Other programs may select the frst item of every list in the data
structure, but Dynamo employs a top-down hierarchy when dealing with data.

Flatten and List.Flatten


Flatten removes all tiers of data from a data structure. This is helpful when the data hierarchies
are not necessary for your operation, but it can be risky because it removes information. The
example below shows the result of fattening a list of data.

Exercise - Flatten
Download the example fle that accompanies this exercise (Right click and "Save Link
As..."): Flatten.dyn. A full list of example fles can be found in the Appendix.

1. Insert one line of code to defne a range in code block:```

-250..-150..#4;

```
2. Plugging the code block into the x and y input of a Point.ByCoordinates node, we set
the lacing to "Cross Product" to get a grid of points.
3. The Watch node shows that we have a list of lists.
4. A PolyCurve.ByPoints node will reference each list and create a respective polycurve.
Notice in the Dynamo preview that we have four polycurve representing each row in
the grid.
1. By inserting a fatten before the polycurve node, we've created one single list for all of
the points. The polycurve node references a list to create one curve, and since all of
the points are on one list, we get one zig-zag polycurve which runs throughout the
entire list of points.

There are also options for fattening isolated tiers of data. Using the List.Flatten node, you can
defne a set number of data tiers to fatten from the top of the hierarchy. This is a really helpful
tool if you're struggling with complex data structures which are not necessarily relevant to your
workfow. And another option is to use the fatten node as a function in List.Map. We'll discuss
List.Map more below.

Chop
When parametric modeling, there are also times where you'll want to add more data structure
to an existing list. There are many nodes available for this as well, and chop is the most basic
version. With chop, we can partition a list into sublists with a set number of items.
Exercise - List.Chop

Download the example fle that accompanies this exercise (Right click and "Save Link
As..."): Chop.dyn. A full list of example fles can be found in the Appendix.

A List.Chop _with a _subLength of 2 creates 4 lists with 2 items each.

The chop command divides lists based on a given list length. In some ways, chop is the
opposite of fatten: rather than removing data structure, it adds new tiers to it. This is a helpful
tool for geometric operations like the example below.

List.Map and List.Combine


A List.Map/Combine applies a set function to an input list, but one step down in the hierarchy.
Combinations are the same as Maps, except combinations can have multiple inputs
corresponding to the input of a given function.

Exercise - List.Map

Note: This exercise was created with a previous version of Dynamo. Much of the List.Map
functionality has been resolved with the addition of the List@Level feature. For more
information, see List@Level below.

Download the example fle that accompanies this exercise (Right click and "Save Link
As..."): Map.dyn. A full list of example fles can be found in the Appendix.

As a quick introduction, let's review the List.Count node from a previous section.

The List.Count node counts all of the items in a list. We'll use this to demonstrate how
List.Map works.
1. Insert two lines of code into the code block:

-50..50..#Nx;
-50..50..#Ny;

After typing in this code, the code block will create two inputs for Nx and Ny.

2. With two integer sliders, defne the Nx and Ny values by connecting them to the code
block.
3. Connect each line of the code block into the respective X and Y inputs of a
Point.ByCoordinates node. Right click the node, select "Lacing", and choose "Cross
Product". This creates a grid of points. Because we defned the range from -50 to 50,
we are spanning the default Dynamo grid.
4. A Watch node reveals the points created. Notice the data structure. We've created a
list of lists. Each list represents a row of points of the grid.
1. Attach a List.Count node to the output of the watch node from the previous step.
2. Connect a Watch node to the List.Count output.

Notice that the List.Count node gives a value of 5. This is equal to the "Nx" variable as defned
in the code block. Why is this?

First, the Point.ByCoordinates node uses the "x" input as the primary input for creating
lists. When Nx is 5 and Ny is 3, we get a list of 5 lists, each with 3 items.
Since Dynamo treats lists as objects in and of themselves, a List.Count node is applied to
the main list in the hierarchy. The result is a value of 5, or, the number of lists in the main
list.
1. By using a List.Map node, we take a step down in the hierarchy and perform a
"function" at this level.
2. Notice that the List.Count node has no input. It is being used as a function, so the
List.Count node will be applied to every individual list one step down in the hierarchy.
The blank input of List.Count corresponds to the list input of List.Map.
3. The results of List.Count now gives a list of 5 items, each with a value of 3. This
represents the length of each sublist.

Exercise - List.Combine

Note: This exercise was created with a previous version of Dynamo. Much of the List.Combine
functionality has been resolved with the addition of the List@Level feature. For more
information, see List@Level below.

Download the example fle that accompanies this exercise (Right click and "Save Link
As..."): Combine.dyn. A full list of example fles can be found in the Appendix.

In this exercise, we'll use a similar logic to List.Map, but with multiple elements. In this case, we
want to divide a list of curves by a unique number of points.
1. Using the code block, defne a range using the syntax: ```..20..#4;
 and a value of 20;
``` below that line.
2. Connect the code block to two Point.ByCoordinates nodes.
3. Create a Line.ByStartPointEndPoint from the Point.ByCoordinates nodes.
4. The Watch node shows four lines.
1. Below the graph for line creation, we want to use _code block _to create four distinct
ranges to divide the lines uniquely. We do this with the following lines of code:

0..1..#3;
0..1..#4;
0..1..#5;
0..1..#6;

2. With a List.Create node, we merge the four lines from the code block into one list.
3. The Watch node reveals a list of lists.

1. Curve.PointAtParameter will not work by connecting the lines directly into the
parameter values. We need to step one level down on the hierarchy. For this, we'll
use List.Combine.
By using List.Combine, we can successfully divide each line by the given ranges. This
gets a little tricky, so we'll break it down in-depth.

1. First, add a Curve.PointAtParameter node to the canvas. This will be the "function"
_or "combinator" that we apply to _List.Combine node. More on that in a second.
2. Add a List.Combine node to the canvas. Hit the "+" or "-" to add or subtract inputs. In
this case, we'll use the default two inputs on the node.
3. We want to plug the Curve.PointAtParameter node into the "comb" input of
List.Combine. And one more important node: be sure to right-click the "param" _input
of _Curve.PointAtParameter and uncheck "use default value". Default values in
Dynamo inputs have to be removed when running a node as a function. In other
words, we should consider default values as having additional nodes wired to them.
Because of this, we need to remove the default values in this case.
4. We know we have two inputs, the lines and the parameters to create points. But how
do we connect them to the List.Combine inputs and in what order?
5. The empty inputs of Curve.PointAtParameter, from top-to-bottom need to be flled in
the combinator in the same order. So, the lines are plugged into list1 of List.Combine.
6. Following suit, the parameter values are plugged into the list2 input of List.Combine.
7. The Watch node and the Dynamo preview shows us that we have 4 lines, each
divided based on the code block ranges.
List@Level
Preferred to List.Map, the List@Level feature allows you to directly select which level of list you
want to work with right at the input port of the node. This feature can be applied to any
incoming input of a node and will allow you access the levels of your lists quicker and easier
than other methods. Just tell the node what level of the list you want to use as the input and let
the node do the rest.

List@Level Exercise

In this exercise, we will use the List@Level feature to isolate a specifc level of data.

Download the example fle that accompanies this exercise (Right click and "Save Link
As..."): List@Level. A full list of example fles can be found in the Appendix.

1. We will start with a simple 3D grid of points.


2. Since the grid is constructed with a Range for X, Y and Z, we know that the data is
structured with 3 tiers: an X List, Y List and Z List.
3. These tiers exist at different Levels. The Levels are indicated at the bottom of the
Preview Bubble. The list Levels columns correspond to the list data above to help
identify which level to work within.
4. The List Levels are organized in reverse order so that the lowest level data is always
in “L1”. This will help ensure that your graphs will work as planned, even if anything is
changed upstream.

1. To use the List@Level function, click '>'. Inside this menu, you will see two
checkboxes.
2. Use Levels - This enables the List@Level functionality. After clicking on this option,
you will be able to click through and select the input list levels you want the node to
use. With this menu, you can quickly try out different level options by clicking up or
down.
3. Keep list structure – If enabled, you will have the option to keep that input’s level
structure. Sometimes, you may have purposefully organized your data into sublists.
By checking this option, you can keep your list organization intact and not lose any
information.

With our simple 3D grid, we can access and visualize the list structure by toggling through the
List Levels. Each List Level and index combination will return a different set of points from our
original 3D set.
1. “@L2” in DesignScript allows us to select only the List at Level 2.
2. The List at Level 2 with the index 0 includes only the frst set of Y points, returning
only the XZ grid.
3. If we change the Level flter to “L1”, we will be able to see everything in the frst List
Level. The List at Level 1 with the index 0 includes all of our 3D points in a fat list.
4. If we try the same for “L3” we will see only the third List Level points. The List at Level
3 with the index 0 includes only the frst set of Z points, returning only an XY grid.
5. If we try the same for “L4” we will see only the third List Level points. The List at Level
4 with the index 0 includes only the frst set of X points, returning only an YZ grid.

Although this particular example can also be created with List.Map, List@Level greatly
simplifes the interaction, making it easy to access the node data. Take a look below at a
comparison between a List.Map and List@Level methods:
1. Although both methods will give us access to the same points, the List@Level
method allows us to easily toggle between layers of data within a single node.
2. To access a point grid with List.Map, we will need a List.GetItemAtIndex node
alongside the List.Map. For every list level that we are stepping down, we will need to
use an additional List.Map node. Depending on the complexity of your lists, this could
require you to add a signifcant amount of List.Map Nodes to your graph to access the
right level of information.
3. In this example, a List.GetItemAtIndex node with a List.Map node reurns the same
set of points with the same list structure as the List.GetItemAtIndex with '@L3'
selected.

Transpose
Transpose is a fundamental function when dealing with lists of lists. Just as in spreadsheet
programs, a transpose fips the columns and rows of a data structure. We'll demonstrate this
with a basic matrix below, and in the following section, we'll demonstrate how a transpose can
be use to create geometric relationships.
Exercise - List.Transpose

Download the example fle that accompanies this exercise (Right click and "Save Link
As..."): Transpose.dyn. A full list of example fles can be found in the Appendix.

Let's delete the List.Count nodes from the previous exercise and move on to some
geometry to see how the data structured.

1. Connect a PolyCurve.ByPoints to the output of the watch node from


Point.ByCoordinates.
2. The output shows 5 polycurves, and we can see the curves in our Dynamo preview.
The Dynamo node is looking for a list of points (or a list of lists of points in this case)
and creating a single polycurve from them. Essentially, each list has converted to a
curve in the data structure.

1. If we want to isolate one row of curves, we use the List.GetItemAtIndex node.


2. Using a code block value of 2, query the 3rd element in the main list.
3. The PolyCurve.ByPoints gives us one curve, since only one list is connected to the
node.
1. A List.Transpose node will switch all of the items with all of the lists in a list of lists.
This sounds complicated, but it's the same logic as transpose in Microsoft Excel:
switching columns with rows in a data structure.
2. Notice the abstract result: the transpose changed the list structure from a 5 lists with
3 items each to 3 lists with 5 items each.
3. Notice the geometric result: using PolyCurve.ByPoints, we get 3 polycurves in the
perpendicular direction to the original curves.

Code Block Creation


Code block shorthand uses "[]" to defne a list. This is a much faster and more fuid way to
create list than the List.Create node. Code block is discussed in more detail in Chapter 7.
Reference the image below to note how a list with multiple expressions can be defned with
code block.
Code Block Query
Code block shorthand uses "[]" as a quick and easy way to select specifc items that you want
from a complex data structure. Code blocks are discussed in more detail in Chapter 7.
Reference the image below to note how a list with multiple data types can be queried with code
block.
Exercise - Querying and Inserting Data
Download the example fle that accompanies this exercise (Right click and "Save Link
As..."): ReplaceItems.dyn. A full list of example fles can be found in the Appendix.

This exercise uses some of the logic established in the previous one to edit a surface. Our goal
here is intuitive, but the data structure navigation will be more involved. We want to articulate a
surface by moving a control point.
1. Begin with the string of nodes above. We are creating a basic surface which spans
the default Dynamo grid.
2. Using code block, insert these two lines of code and connect to the u and v inputs of
Surface.PointAtParameter, respectively:

-50..50..#3;
-50..50..#5;

3. Be sure to set the Lacing of Surface.PointAtParameter to "Cross Product".


4. The Watch node show that we have a list of 3 lists, each with 5 items.
In this step, we want to query the central point in the grid we've created. To do this we'll
select the middle point in the middle list. Makes sense, right?

1. To confrm that this is the correct point, we can also click through the watch node
items to confrm that we're targeting the correct one.
2. Using code block, we'll write a basic line of code for querying a list of lists:
 points[1][2]; 
3. Using Geometry.Translate , we'll move the selected point up in the Z direction by 20
units.
1. Let's also select the middle row of points with a List.GetItemAtIndex node. Note:
Similar to a previous step, we can also query the list with code block, using a line of
 points[1]; 

So far we've successfully queried the center point and moved it upward. Now we want
need to insert this moved point back into the original data structure.
1. First, we want to replace the item of the list we isolated in a previous step.
2. Using List.ReplaceItemAtIndex, we'll replace the middle item by using and index of
"2", with the replacement item connected to the moved point (Geometry.Translate ).
3. The output shows that we've input the moved point into the middle item of the list.

Now that we've modifed the list, we need to insert this list back into the original data
structure: the list of lists.

1. Following the same logic, use List.ReplaceItemAtIndex to replace the middle list with
the our modifed list.
2. Notice that the code blocks defning the index for these two nodes are 1 and 2, which
matches the original query from the code block (points[1][2]).
3. By selecting the list at index 1, we see the data structure highlighted in the Dynamo
preview. We successfully merged the moved point into the original data structure.
There are many ways to make a surface from this set of points. In this case, we're going
to create a surface by lofting curves together.

1. Create a NurbsCurve.ByPoints node and connect the new data structure to create
three nurbs curves.
1. Connect a Surface.ByLoft to the output from NurbsCurve.ByPoints. We now have a
modifed surface. We can change the original Z value of Geometry. Translate and
watch the geometry update!

 
n-Dimensional Lists

Further down the rabbit-hole, let's add even more tiers to hierarchy. Data structure can expand
far beyond a two-dimensional list of lists. Since lists are items in and of themselves in Dynamo,
we can create data with as many dimensions as possible.

The analogy we'll work with here are Russian Nesting Dolls. Each list can be regarded as one
container holding multiple items. Each list has its own properties and is also regarded as its
own object.
A set of Russian Nesting Dolls (Photo by Zeta) is an analogy for n-Dimensional lists. Each
layer represents a list, and each list contains items within it. In Dynamo's case, each
container can have multiple containers inside (representing the items of each list).

n-Dimensional lists are diffcult to explain visually, but we've set up a few exercises in this
chapter which focus on working with lists which venture beyond two dimensions.

Mapping and Combinations

Mapping is arguably the most complex part of data management in Dynamo, and is especially
relevant when working with complex hierarchies of lists. With the series of exercises below,
we'll demonstrate when to use mapping and combinations as data becomes multi-dimensional.

Preliminary introductions to List.Map and List.Combine can be found in the previous section. In
the last exercise below, we'll use these nodes on a complex data structure.

Exercise - 2D Lists - Basic


Download the example fles that accompanies this exercise (Right click and "Save Link
As..."). A full list of example fles can be found in the Appendix.

1. n-Dimensional-Lists.dyn
2.n-Dimensional-Lists.sat

This exercise is the frst in a series of three which focuses on articulating imported geometry.
Each part in this series of exercises will increase in the complexity of data structure.

1. Let's begin with the .sat fle in the exercise fle folder. We can grab this fle using the
File Path node.
2. With Geometry.ImportFromSAT , the geometry is imported into our Dynamo preview
as two surfaces.
For this exercise, we want to keep it simple and work with one of the surfaces.

1. Let's select the index of 1 to grab the upper surface. We do this with
List.GetItemAtIndex node.

The next step is to divide the surface into a grid of points.


1. Using code block, insert these two lines of code:

0..1..#10;
0..1..#5;

2. With the Surface.PointAtParameter, connect the two code block values to u and v.
Change the lacing of this node to "Cross Product".
3. The output reveals the data structure, which is also visible in the Dynamo preview.

1. To get a look at how the data structure is organized, let's connect a


NurbsCurve.ByPoints to the output of Surface.PointAtParameter.
2. Notice we have ten curves running vertically along the surface.
1. A basic List.Transpose will fip the columns and rows of a list of lists.
2. Connecting the output of List.Transpose to NurbsCurve.ByPoints, we now get fve
curves running horizontally across the surface.

Exercise - 2D Lists - Advanced


Let's increase the complexity. Suppose we wanted to perform an operation on the curves
created from the previous exercise. Perhaps we want to relate these curves to another surface
and loft between them. This requires more attention to data structure, but the underlying logic
is the same.
1. Begin with a step from the previous exercise, isolating the upper surface of the
imported geometry with the List.GetItemAtIndex node.

1. Using Surface.Offset, offset the surface by a value of 10.


1. In the same manner as the previous exercise, defne a code block with these two
lines of code:

0..1..#10;
0..1..#5;

2. Connect these outputs to two Surface.PointAtParameter nodes, each with lacing set
to "Cross Product". One of these nodes is connected to the original surface, while the
other is connected to the offset surface.
1. As in the previous exercise, connect the outputs to two NurbsCurve.ByPoints nodes.
2. Our Dynamo preview shows two curves, corresponding to two surfaces.

1. By using List.Create, we can combine the two sets of curves into one list of lists.
2. Notice from the output, we have two lists with ten items each, representing each
connect set of nurbs curves.
3. By performing a Surface.ByLoft, we can visually make sense of this data structure.
The node lofts all of the curves in each sublist.

1. By using List.Transpose, remember, we are fipping all of the columns and rows. This
node will transfer two lists of ten curves into ten lists of two curves. We now have
each nurbs curve related to the neighboring curve on the other surface.
2. Using Surface.ByLoft, we arrive at a ribbed structure.
1. An alternative to List.Transpose uses List.Combine. This will operate a "combinator"
on each sublist.
2. In this case, we're using List.Create as the "combinator", which will create a list of
each item in the sublists.
3. Using the Surface.ByLoft node, we get the same surfaces as in the previous step.
Transpose is easier to use in this case, but when the data structure becomes even
more complex, List.Combine is more reliable.
1. Stepping back a few steps, if we want to switch the orientation of the curves in the
ribbed structure, we want to use a List.Transpose before connect to
NurbsCurve.ByPoints. This will fip the columns and rows, giving us 5 horizontal ribs.

Exercise - 3D Lists
Now, we're going to go even one step further. In this exercise, we'll work with both imported
surfaces, creating a complex data hierarchy. Still, our aim is to complete the same operation
with the same underlying logic.
1. Begin with the imported fle from previous exercise.

1. As in the previous exercise, use the Surface.Offset node to offset by a value of 10.
2. Notice from the output, that we've created two surfaces with the offset node.
1. In the same manner as the previous exercise, defne a code block with these two
lines of code:

0..1..#20;
0..1..#10;

2. Connect these outputs to two Surface.PointAtParameter nodes, each with lacing set
to "Cross Product". One of these nodes is connected to the original surfaces, while
the other is connected to the offset surfaces.
1. As in the previous exercise, connect the outputs to two NurbsCurve.ByPoints nodes.
2. Looking at the output of the NurbsCurve.ByPoints, notice that this is a list of two lists,
which is more complex than the previous exercise. The data is categorized by the
underlying surface, so we've added another tier to the data structured.
3. Notice that things become more complex in the Surface.PointAtParameter node. In
this case we have a list of lists of lists.
1. Using the List.Create node, we merge the nurbs curves into one data structure,
creating a list of lists of lists.
2. By connecting a Surface.ByLoft node, we get a version of the original surfaces, as
they each remain in their own list as created from the original data structure.

1. In the previous exercise, we were able to use a List.Transpose to create a ribbed


structure. This won't work here. A transpose should be used on a two-dimensional
list, and since we have a three-dimensional list, an operation of "fipping columns and
rows" won't work as easily. Remember, lists are objects, so List.Transpose will fip
our lists with out sublists, but won't fip the nurbs curves one list further down in the
hierarchy.

1. List.Combine will work better for us here. We want to use List.Map and List.Combine
nodes when we get to more complex data structures.
2. Using List.Create as the "combinator", we create a data structure that will work better
for us.
1. The data structure still needs to be transposed at one step down on the hierarchy. To
do this we'll use List.Map. This is working like List.Combine, except with one input list,
rather than two or more.
2. The function we'll apply to List.Map is List.Transpose, which will fip the columns and
rows of the sublists within our main list.
1. Finally, we can loft the nurbs curves together with a proper data hierarchy, giving us a
ribbed structure.

1. Let's add some depth to the geometry with a Surface.Thicken node.

1. It'll be nice to add a surface backing two this structure, so we'll use
List.GetItemAtIndex to select the back surface from the lofted surfaces from the
previous steps.

1. And thickening these selected surfaces, our articulation is complete.

Not the most comfortable rocking chair ever, but it's got a lot of data going on.
Last step, let's reverse the direction of the striated members. As we used transpose in the
previous exercise, we'll do something similar here.

1. Since we have one more tier to the hierarchy, so we need to use List.Map with a
List.Tranpose function to change the direction of our nurbs curves.
1. We may want to increase the number of treads, so we can change the code block to

0..1..#20;
0..1..#10;

The frst version of the rocking chair was sleek, so our second model offers an off-road,
sport-utility version of recumbency.

 
Code Blocks and DesignScript
The code block is a unique feature in Dynamo that dynamically links a visual programming
environment with a text-based one. The code-block has access to all of the Dynamo nodes
and can defne an entire graph in one node. Read this chapter closely, as the code block is a
fundamental building block of Dynamo.
What's a Code Block?

Code blocks are a window deep into DesignScript, the programming language at the heart of
Dynamo. Built from scratch to support exploratory design workfows, DesignScript is a
readable and concise language that offers both immediate feedback to small bits of code and
also scales to large and complex interactions. DesignScript also forms the backbone of the
engine that drives most aspects of Dynamo “under the hood”. Because nearly all of the
functionality found in Dynamo nodes and interactions have a one-to-one relationship with the
scripting language, there are unique opportunities to move between node-based interactions
and scripting in a fuid way.

For beginners, nodes can be automatically converted to text syntax to aid in learning
DesignScript or simply to reduce the size of larger sections of graphs. This is done using a
process called "Node to Code", which is outlined in more detail in the DesignScript Syntax
section. More experienced users can use Code Blocks to create customized mashups of
existing functionality and user authored relationships using many standard coding paradigms.
In between the beginner and advanced user, there are a huge number of shortcuts and code
snippets that will accelerate your designs. While the term 'code block' may be a little
intimidating to non-programmers, it is both easy to use and robust. A beginner can use the
code block effciently with minimal coding, and an advanced user can defne scripted
defnitions to be recalled elsewhere in a Dynamo defnition.

Code Block: A brief overview


In short, code blocks are a text-scripting interface within a visual-scripting environment. They
can be used as numbers, strings, formulas, and other data types. The code block is designed
for Dynamo, so one can defne arbitrary variables in the code block, and those variables are
automatically added to the inputs of the node:

With code blocks, a user has the fexibility to decide how to specify inputs. Here are several
different ways to make a basic point with coordinates (10, 5, 0):

As you learn more of the available functions in the library, you might even fnd that typing
“Point.ByCoordinates” is faster than searching in the library and fnding the proper node. When
you type in "Point." for example, Dynamo will display a list of possible functions to apply to a
Point. This makes the scripting more intuitive and will help with learning how to apply functions
in Dynamo.

Creating Code Block Nodes


The code block can be found in Core>Input>Actions>Code Block. But even faster, just double
click on the canvas and the code block appears. This node is used so often, it's given full
double-click privileges.

Numbers, strings, and formulas


Code blocks are also fexible towards data types. The user can quickly defne numbers,
strings, and formulas and the code block will deliver the desired output.

In the image below, you can see the "old school" way of doing things is a little long-winded: the
user searches for the intended node in the interface, adds the node to the canvas, and then
inputs the data. With code block, the user can double-click on the canvas to pull up the node,
and type in the correct data type with basic syntax.

The number, string, and formula nodes are three examples of Dynamo nodes which are
arguably obsolete in comparison to the code block.

 
DesignScript Syntax

You may have noticed a common theme in the names of nodes in Dynamo: each node uses a
"." syntax without spaces. This is because the text at the top of each node respresents the
actual syntax for scripting, and the "." (or dot notation) separates an element from the possible
methods we can call. This creates an easy translation from visual scripting to text-based
scripting.

As a general analogy for the dot notation, how can we deal with a parametric apple in
Dynamo? Below are a few methods we'll run on the apple before deciding to eat it. (Note:
these are not actual Dynamo methods):

Humanly Readible Dot Notation Output

What color is the apple? Apple.color red

Is the apple ripe? Apple.isRipe true

How much does the apple weigh? Apple.weight 6 oz.

Where did the apple come from? Apple.parent tree

What does the apple create? Apple.children seeds


Is this apple locally grown? Apple.distanceFromOrchard 60 mi.

I don't know about you, but judging by the outputs in the table above, this looks like one tasty
apple. I think I'll Apple.eat() it.

Dot Notation in Code Block


With the apple analogy in mind, let's look at Point.ByCoordinates and show how we can create
a point using the code block:

The code block syntax  Point.ByCoordinates(0,10); 

gives the same result as a


Point.ByCoordinates node in Dynamo, except we're able to create a point using one node.
This is more effcient than the connecting a separate node into "X" and "Y".

1. By using Point.ByCoordinates in the code block, we are specifying the inputs in the
same order as the out-of-the-box node (X,Y).

Calling Nodes
You can call any regular node in the library through a Code Block as long as the node isn’t a
special “UI” node: those with a special user interface feature. For instance, you can call
Circle.ByCenterPointRadius, but it wouldn’t make much sense to call a Watch 3D node.
Regular nodes (most of your library), generally come in three types:

Create - Create (or construct) something


Action - Perform an action on something
Query - Get a property of something that already exists

You’ll fnd that the library is organized with these categories in mind. Methods, or nodes, of
these three types are treated differently when invoked within a Code Block.

Create

The "Create" category will construct geometry from scratch. We input values in the code block
from left-to-right. These inputs are in the same order as the inputs on the node from top-to-
bottom:

Comparing the Line.ByStartPointEndPoint node and the corresponding syntax in the code
block, we get the same results.

Action

An action is something you do to an object of that type. Dynamo uses dot notation, common to
many coding languages, to apply an action to a thing. Once you have the thing, type a dot then
the name of the action. The action-type method’s input is placed in parentheses just like
create-type methods, only you don’t have to specify the frst input you see on the
corresponding node. Instead, we specify the element upon which we are performing the action:
1. The Point.Add node is an action-type node, so the syntax works a little differently.
2. The inputs are (1) the point, and (2) the vector to add to it. In a Code Block, we've
named the point (the thing) “pt”. To add a vector named “vec” to “pt”, we would write
pt.Add(vec), or: thing, dot, action. The Add action only has one input, or all the inputs
from the Point.Add node minus the frst one. The frst input for the Point.Add node is
the point itself.

Query

Query-type methods get a property of an object. Since the object itself is the input, you don’t
have to specify any inputs. No parentheses required.
How About Lacing?
Lacing with nodes is somewhat different from lacing with code block. With nodes, the user right
clicks on the node and selects the lacing option to perform. With code block, the user has
much more control as to how the data is structured. The code block shorthand method uses
replication guides to set how several one-dimensional lists should be paired. Numbers in
angled brackets "<>" defne the hierarchy of the resulting nested list: <1>,<2>,<3>, etc.

1. In this example, we use a shorthand to defne two ranges (more on shorthand in the
following section of this chapter). In short,  0..1;  is equivalent to  {0,1}  and
 -3..-7 is equivalent to  {-3,-4,-5,-6,-7} . The result gives us lists of 2 x-values and
5 y-values. If we don’t use replication guides with these mismatched lists, we get a list
of two points, which is the length of the shortest list. Using replication guides, we can
fnd all of the possible combinations of 2 and 5 coordinates (or, a Cross Product).
2. Using the syntax  Point.ByCoordinates(x_vals<1>,y_vals<2>);  we get two lists with fve
items in each list.
3. Using the syntax  Point.ByCoordinates(x_vals<2>,y_vals<1>);  we get fve lists with two
items in each list.

With this notation, we can also specify which list will be dominant: 2 lists of 5 things or 5 lists of
2 things. In the example, changing the order of the replication guides makes the result a list of
rows of points or a list of columns of points in a grid.

Node to Code
While the code block methods above may take some getting used to, there is a feature in
Dynamo called "Node to Code" which will make the process easier. To use this feature, select
an array of nodes in your Dynamo graph, right-click on the canvas and select "Node to Code".
Dynamo condenses these nodes into a code block, with all of the inputs and outputs! Not only
is this a great tool for learning code block, but it also allows you to work with a more effcient
and parametric Dynamo graph. We'll conclude the exercise below by using "Node to Code", so
don't miss it.
Exercise
Download the example fle that accompanies this exercise (Right click and "Save Link
As..."). A full list of example fles can be found in the Appendix. Dynamo-Syntax_Attractor-
Surface.dyn

To show the power of code block, we are going to translate an existing attractor feld defnition
into code block form. Working with an existing defnition demonstrates how code block relates
to visual scripting, and is helpful for learning DesignScript syntax.

Begin by recreating the defnition in the image above (or by opening the sample fle).

1. Notice that the lacing on Point.ByCoordinates has been set to Cross Product.
2. Each point in a grid is moved up in the Z direction based on its distance to the
reference point.
3. A surface is recreated and thickened, creating a bulge in the geometry relative to the
distance to the reference point.
1. Starting from the beginning, let's defne the reference point frst:
 Point.ByCoordinates(x,y,0); . We use the same Point.ByCoordinates syntax as is
specifed on the top of the reference point node.
2. The variables x and y are inserted into the code block so that we may update these
dynamically with sliders.
3. Add some sliders to the code block inputs which range from -50 to 50. This way, we
can span across the default Dynamo grid.
1. In the second line of the code block, we defne a shorthand to replace the number
sequence node:  coordsXY = (-50..50..#11); 

. We'll discuss this more in the next


section. For now, notice that this shorthand is equivalent to the Number Sequence
node in the visual script.
1. Now, we want to create a grid of points from the coordsXY sequence. To do this, we
want to use the Point.ByCoordinates syntax, but also need to initiate a Cross Product
of the list in the same manner that we did in the visual script. To do this, we type the
line:  gridPts = Point.ByCoordinates(coordsXY<1>,coordsXY<2>,0); . The angled
brackets denote the cross product reference.
2. Notice in the Watch3D node that we have a grid of points across the Dynamo grid.

1. Now for the tricky part: We want to move the grid of points up based on their distance
to the reference point. First, let's call this new set of points transPts. And since a
translation is an action on an existing element, rather than using
 Geometry.Translate... , we use  gridPts.Translate .
2. Reading from the actual node on the canvas, we see that there are three inputs. The
geometry to translate is already declared because we are performing the action on
that element (with gridPts.Translate). The remaining two inputs will be inserted into
the parentheses of the function: direction and distance.
3. The direction is simple enough, we use a  Vector.ZAxis()  to move vertically.
4. The distance between the reference point and each grid point still needs to be
calculated, so we do this as an action to the reference point in the same manner:
 refPt.DistanceTo(gridPts) 
5. The fnal line of code gives us the translated points:  transPts =
gridPts.Translate(Vector.ZAxis(),refPt.DistanceTo(gridPts)); 
1. We now have a grid of points with the appropriate data structure to create a Nurbs
Surface. We construct the surface using  srf =
NurbsSurface.ByControlPoints(transPts); 
1. And fnally, to add some depth to the surface, we construct a solid using  solid =
srf.Thicken(5);  In this case we thickened the surface by 5 units in the code, but we
could always declare this as a variable (calling it thickness for example) and then
control that value with a slider.

Simplify the Graph with "Node to Code"


The "Node to Code" feature automates the entire exercise that we just completed with the click
of a button. Not only is this powerful for creating custom defnitions and reusable code blocks,
but it is also a really helpful tool to learn how to script in Dynamo:

1. Start with the existing visual script from step 1 of the exercise. Select all of the nodes,
right click on the canvas, and select "Node to Code". Simple as that.
Dynamo has automated a text based version of the visual graph, lacing and all. Test this
out on your visual scripts and release the power of the code block!

 
Shorthand

There are a few basic shorthand methods in the code block which, simply put, make data
management a lot easier. We'll break down the basics below and discuss how this shorthand
can be used both for creating and querying data.

Code Block
Data Type Standard Dynamo
Equilvalent

Numbers

Strings

Sequences

Ranges

Get Item at Index


Create List

Concatenate Strings

Conditional Statements

Additional Syntax

Code Block
Node(s) Note
Equivalent

Any operator (+, +, &&, >=, !, Note that “Not” becomes “!” but the node is called
&&, >=, Not, etc.) etc. “Not” to distinguish from “Factorial”

Boolean True true; Note lower case

Boolean False false; Note lower case

Ranges
The method for defning ranges and sequences can be reduced to basic shorthand. Use the
image below as a guide to the ".." syntax for defning a list of numerical data with code block.
After getting the hang of this notation, creating numerical data is a really effcient process:
1. In this example, a number range is replaced by basic code block syntax defning the
 beginning..end..step-size; . Represented numerically, we get:  0..10..1; 
2. Notice that the syntax  0..10..1;  is equivalent to  0..10; . A step-size of 1 is the
default value for the shorthand notation. So  0..10;  will give a sequence from 0 to 10
with a step-size of 1.
3. The number sequence example is similar, except we use a "#" to state that we want
15 values in the list, rather than a list which goes up to 15. In this case, we are
defning:  beginning..#ofSteps..step-size: . The actual syntax for the sequence is
 0..#15..2 
4. Using the "#" from the previous step, we now place it in the "step-size" portion of the
syntax. Now, we have a number range spanning from the "beginning" to the "end"
and the "step-size" notation evenly distributes a number of values between the two:
 beginning..end..#ofSteps 

Advanced Ranges
Creating advanced ranges allows us to work with list of lists in a simple fashion. In the
examples below, we're isolating a variable from the primary range notation, and creating
another range of that list.

1. Creating nested ranges, compare the notation with a "#" vs. the notation without. The
same logic applies as in basic ranges, except it gets a little more complex.
2. We can defne a sub-range at any place within the primary range, and notice that we
can have two sub-ranges as well.
3. By controlling the "end" value in a range, we create more ranges of differing lengths.
As a logic exercise, compare the two shorthands above and try to parse through how
subranges and the "#" notation drive the resultant output.

Make lists and get items from a list


In addition to making lists with shorthand, we can also create lists on the fy. These list can
contain a wide range of element types and can also be queried (remember, lists are objects in
themselves). To summarize, with code block you make lists with braces (a.k.a. “curly
brackets”) and you query items from a list with brackets (a.k.a. “square brackets”):
1. Create lists quickly with strings and query them using the item index.
2. Create lists with variables and query using the range shorthand notation.

And manging with nested lists is a similar process. Be aware of the list order and recall using
multiple sets of square brackets:

1. Defne a list of lists.


2. Query a list with single bracket notation.
3. Query an item with double bracket notation.

Exercise
Download the example fle that accompanies this exercise (Right click and "Save Link
As..."). A full list of example fles can be found in the Appendix. Obsolete-Nodes_Sine-
Surface.dyn
In this exercise, we will fex our new shorthand skills to create a funky-cool eggshell surface
defned by ranges and formulas. During this exercise, notice how we use code block and
existing Dynamo nodes in tandem: we use the code block for the heavy data lifting while the
Dynamo nodes are visually laid out for legibility of the defnition.

Start by creating a surface by connecting the nodes above. Instead of using a number
node to defne width and length, double click on the canvas and type  100;  into a code
block.
1. Defne a range between 0 and 1 with 50 divisions by typing  0..1..#50  into a code
block.
2. Connect the range into Surface.PointAtParameter, which takes u and v values
between 0 and 1 across the surface. Remember to change the Lacing to Cross
Product by right clicking on the Surface.PointAtParameter node.
In this step, we employ our frst function to move the grid of points up in the Z. This grid
will drive a generated surface based on the underlying function.

1. Add the visual nodes to the canvas as shown in the image above.
2. Rather than using a formula node, we use a code block with the line:
 (0..Math.Sin(x*360)..#50)*5; . To quickly break this down, we're defning a range
with a formula inside of it. This formula is the Sine function. The sine function
receives degree inputs in Dynamo, so in order to get a full sine wave, we multiple our
x values (this is the range input from 0 to 1) by 360. Next we want the same number
of divisions as control grid points for each row, so we defne ffty subdivisions with
#50. Finally, the multiplier of 5 simply increases the amplitude of translation so that
we can see the effect in the Dynamo Preview.

1. While the previous code block worked fne, it wasn't completely parametric. We want
to dynamically drive its parameters, so we'll replace the line from the previous step
with  (0..Math.Sin(x*360*cycles)..#List.Count(x))*amp; . This gives us the ability to
defne these values based on inputs.
1. By changing the sliders (ranging from 0 to 10), we get some interesting results.

1. By doing a transpose on the number range, we reverse the direction of the curtain
wave:  transposeList = List.Transpose(sineList); 
1. We get a distorted eggshell surface when we add the sineList and the tranposeList:
 eggShellList = sineList+transposeList; 

1. Changing the sliders again let's us calm the waters of this algorithm.
1. Last, let's query isolated parts of the data with the code block. To regenerate the
surface with a specifc range of points, add the code block above between the
Geometry.Translate and NurbsSurface.ByPoints node. This has the line of text:
 sineStrips[0..15..1]; . This will select the frst 16 rows of points (out of 50).
Recreating the surface, we can see that we've generated an isolated portion of the
grid of points.
1. In the fnal step, to make this code block more parametric, we drive the query by
using a slider ranging from 0 to 1. We do this with this line of code:  sineStrips[0..
((List.Count(sineStrips)-1)*u)]; . This may seem confusing, but the line of code
gives us a quick way to scale the length of the list into a multiplier between 0 and 1.
1. A value of .53 on the slider creates a surface just past the midpoint of the grid.

1. And as expected, a slider of 1 creates a surface from the full grid of points.

Looking at the resultant visual graph, we can highlight the code blocks and see each of
their functions.
1. The frst code block replaces the Number node.
2. The second code block replaces the Number Range node.
3. The third code block replaces the Formula node (as well as List.Transpose,
List.Count and Number Range).
4. The fourth code block queries a list of lists, replacing the List.GetItemAtIndex node.

 
Code Block Functions

Functions can be created in a code block and recalled elsewhere in a Dynamo defnition. This
creates another layer of control in a parametric fle, and can be viewed as a text-based version
of a custom node. In this case, the "parent" code block is readily accessible and can be located
anywhere on the graph. No wires needed!

Parent
The frst line has the key word “def”, then the function name, then the names of inputs in
parentheses. Braces defne the body of the function. Return a value with “return =”. Code
Blocks that defne a function do not have input or output ports because they are called from
other Code Blocks.

/*This is a multi-line comment,


which continues for
multiple lines*/
def FunctionName(in1,in2)
{
//This is a comment
sum = in1+in2;
return sum;
};

Children
Call the function with another Code Block in the same fle by giving the name and the same
number of arguments. It works just like the out-of-the-box nodes in your library.

FunctionName(in1,in2);
Exercise
Download the example fle that accompanies this exercise (Right click and "Save Link
As..."). A full list of example fles can be found in the Appendix. Functions_SphereByZ.dyn

In this exercise, we will make a generic defnition that will create spheres from an input list of
points. The radius of these spheres are driven by the Z property of each point.

Let's begin with a number range of ten values spanning from 0 to 100. Plug these into a
Point.ByCoordinates nodes to create a diagonal line.
1. Create a code block and introduce our defnition by using the line of code:

def sphereByZ(inputPt){
};

The inputPt is the name we've given to represent the points that will drive the
function. As of now, the function isn't doing anything, but we'll build up this function in
the steps to come.
1. Adding to the code block function, we place a comment and a sphereRadius variable
which queries the Z position of each point. Remember, inputPt.Z does not need
parenetheses as a method. This is a query of an existing element's properties, so no
inputs are necessary:

def sphereByZ(inputPt,radiusRatio)
{
//get Z Value, use it to drive radius of sphere
sphereRadius=inputPt.Z;
};
1. Now, let's recall the function we've created in another code block. If we double-click
on the canvas to create a new code block, and type in sphereB, we notice that
Dynamo suggest the sphereByZ function that we've defned. Your function has been
added to the intellisense library! Pretty cool.
1. Now we call the function and create a variable called Pt to plug in the points created
in the earlier steps:

sphereByZ(Pt)

2. We notice from the output that we have all null values. Why is this? When we defned
the function, we are calculating the sphereRadius variable, but we did not defne what
the function should return as an output. We can fx this in the next step.

1. An important step, we need to defne the output of the function by adding the line
 return = sphereRadius;  to the sphereByZ function.
2. Now we see that the output of the code block gives us the Z coordinates of each
point.
Let's create actual spheres now by editing the Parent function.

1. We frst defne a sphere with the line of code:


 sphere=Sphere.ByCenterPointRadius(inputPt,sphereRadius); 
2. Next, we change the return value to be the sphere instead of the sphereRadius:
 return = sphere; . This gives us some giant spheres in our Dynamo preview!
1. To temper the size of these spheres, let's update the sphereRadius value by adding a
divider:  sphereRadius = inputPt.Z/20; . Now we can see the separate spheres and
start to make sense of the relationship between radius and Z value.

1. On the Point.ByCoordinates node, by changing the lacing from Shortest List to Cross
Product, we create a grid of points. The sphereByZ function is still in full effect, so the
points all create spheres with radii based on Z values.

1. And just to test the waters, we plug the original list of numbers into the X input for
Point.ByCoordinates. We now have a cube of spheres.
2. Note: if this takes a long time to calculate on your computer, try to change #10 to
something like #5.
1. Remember, the sphereByZ function we've created is a generic function, so we can
recall the helix from an earlier lesson and apply the function to it.

One fnal step: let's drive the radius ratio with a user defned parameter. To do this, we
need to create a new input for the function and also replace the 20 divider with a
parameter.

1. Update the sphereByZ defnition to:

def sphereByZ(inputPt,radiusRatio)
{
//get Z Value, use it to drive radius of sphere
sphereRadius=inputPt.Z/radiusRatio;
//Defne Sphere Geometry
sphere=Sphere.ByCenterPointRadius(inputPt,sphereRadius);
//Defne output for function
return sphere;
};

2. Update the children code blocks by adding a ratio variable to the input:
 sphereByZ(Pt,ratio); 

Plug a slider into the newly created code block input and vary
the size of the radii based on the radius ratio.

 
Dynamo for Revit
While Dynamo is a fexible environment, designed to port into a wide range of programs, it was
originally created for use with Revit. A visual program creates robust options for a Building
Information Model (BIM). Dynamo offers a whole suite of nodes specifcally designed for Revit,
as well as third-party libraries from a thriving AEC community. This chapter focuses on the
basics of using Dynamo in Revit.
The Revit Connection

Dynamo for Revit extends buildin g information modeling with the data and logic environment
of a graphical algorithm editor. Its fexibility, coupled with a robust Revit database, offers a new
perspective for BIM.

This chapter focuses on the Dynamo workfows for BIM. Sections are primarily exercise-based,
since jumping right into a project is the best way to get familiar with a graphical algorithm editor
for BIM. But frst, let's talk about the beginnings of the program.

Revit Version Compatibility

As both Revit and Dynamo continue to evolve, you may notice that the Revit version you are
working with is not compatible with the Dynamo for Revit version you have installed on your
machine. Below outlines which versions of Dynamo for Revit are compatible with Revit.

Revit Last Supported Dynamo


First Stable Dynamo Version
Version for Revit Version

2013 0.6.1 0.6.3

2014 0.6.1 0.8.2

2015 0.7.1 1.2.1

2016 0.7.2 1.3.2

2017 0.9.0 1.3.4 / 2.0.3

2018 1.3.0 1.3.4 / 2.0.3

2019 1.3.3 1.3.4 / 2.0.3

2.1.0 - Revit 2020 now includes Dynamo and


2020 N/A
receives updates as Revit does.)

History of Dynamo
With a dedicated team of developers and a passionate community, the project has come a
long way from its humble beginnings.

Dynamo was originally created to streamline AEC workfows in Revit. While Revit creates a
robust database for every project, it can be diffcult for an average user to access this
information outside of the constraints of the interface. Revit hosts a comprehensive API
(Application Program Interface), allowing third-party developers to create custom tools. And
programmers have been using this API for years, but text-based scripting isn't accessible to
everyone. Dynamo seeks to democratize Revit data through an approachable graphical
algorithm editor.

Using the core Dynamo nodes in tandem with custom Revit ones, a user can substantially
expand parametric workfows for interoperability, documentation, analysis, and generation.
With Dynamo, tedious workfows can be automated while design explorations can thrive.
Running Dynamo in Revit

1. In a Revit project or family editor, navigate to Addins and click Dynamo. Take note:
Dynamo will run only in the fle in which it was opened.

1. When opening Dynamo in Revit, there is a new category called "Revit". This is a
comprehensive addition to the UI which offers nodes specifcally catering to Revit
workfows.*

*Note - By using the Revit-specifc family of nodes, the Dynamo graph will only work when
opening in Dynamo for Revit. If a Dynamo for Revit graph is opened in Dynamo Sandbox for
example, the Revit nodes will be missing.

Freezing Nodes
Since Revit is a platform which provides robust project management, parametric operations in
Dynamo can be complex and slow to calculate. If Dynamo is taking a long time to calculate
nodes, you may want to use the "freeze" node functionality in order to pause the execution of
Revit operations while you develop your graph. For more information on freezing nodes, check
out the "Freezing" section in the solids chapter.

Community
Since Dynamo was originally created for AEC, its large and growing community is a great
resource for learning from and connecting with experts in the industry. Dynamo’s community is
made of architects, engineers, programmers, and designers who all have a passion for sharing
and making.

Dynamo is an open-source project that is constantly evolving, and a lot of development is


Revit-related. If you're new to the game, get on the discussion forum and start posting
questions! If you're a programmer and want to get involved in Dynamo's development, check
out the github page. Also, a great resource for third-party libraries is the Dynamo package
manager. Many of these packages are made with AEC in mind, and we'll take a look at third-
party packages for panelization in this chapter.
Dynamo also maintains an active blog. Read up on recent posts to learn about the latest
developments!

 
Selecting

Revit is a data-rich environment. This gives us a range of selection abilities which expands far
beyond "point-and-click". We can query the Revit database and dynamically link Revit
elements to Dynamo geometry while performing parametric operations.

The Revit library in the UI offers a "Selection" category which enables multiple ways to
select geometry.

To select Revit elements properly, it's important to have a full-understanding of the Revit
element hierarchy. Want to select all the walls in a project? Select by category. Want to select
every Eames chair in your mid-century modern lobby? Select by family. Before jumping into an
exercise, let's do a quick review of the Revit hierarchy.
Revit Hierarchy

Remember the taxonomy from Biology? Kingdom, Phylum, Class, Order, Family, Genus,
Species? Revit elements are categorized in a similar manner. On a basic level, the Revit
hierarchy can be broken down into Categories, Families, Types*, and Instances. An instance is
an individual model element (with a unique ID) while a category defnes a generic group (like
"walls" or "foors"). With the Revit database organized in this manner, we can select one
element and choose all similar elements based on a specifed level in the hierarchy.

*Note - Types in Revit are defned differently from types in programming. In Revit, a type refers
to a branch of the hierarchy, rather than a "data type".

Database Navigation with Dynamo nodes

The three images below breakdown the main categories for Revit element selection in
Dynamo. These are great tools to use in combination, and we'll explore some of these in the
following exercises.

Point-and-click is the easiest way to directly select a Revit element. You can select a full
model element, or parts of its topology (like a face or an edge). This remains dynamically
linked to that Revit object, so when the Revit fle updates its location or parameters, the
referenced Dynamo element will update in the graph.

Dropdown menus create a list of all accessible elements in a Revit project. You can use
this to reference Revit elements which are not necessarily visible in a view. This is a great
tool for querying existing elements or creating new ones in a Revit project or family editor.

You can also select Revit element by specifc tiers in the Revit hierarchy. This is a
powerful option for customizing large arrays of data in preparation for documentation or
generative instantiation and customization.

With the three images above in mind, let's dive into an exercise which selects elements from a
basic Revit project in preparation for the parametric applications we'll create in the remaining
sections of this chapter.

Exercise
Download the example fles that accompanies this exercise (Right click and "Save Link
As..."). A full list of example fles can be found in the Appendix.

1. Selecting.dyn
2. ARCH-Selecing-BaseFile.rvt
In this example Revit fle, we have three element types of a simple building. We're going
to use this as an example for selecting Revit elements within the context of the Revit
hierarchy:

1. Building Mass
2. Trusses (Adaptive Components)
3. Beams (Structural Framing)

What conclusions can we draw from the elements currently in the Revit project view? And
how far down the hierarchy do we need to go to select the appropriate elements? This will
of course become a more complex task when working on a large project. There are a lot
of options available: we can select elements by categories, levels, families, instances, etc.

1. Since we're working with a basic setup, let's select the building mass by choosing
"Mass" in the Categories dropdown node. This can be found in the Revit>Selection
tab.
2. The output of the Mass category is just the category itself. We need to select the
elements. To do this, we use the "All Elements of Category" node.

At this point, notice that we don't see any geometry in Dynamo. We've selected a Revit
element, but have not converted the element into Dynamo geometry. This is an important
separation. If you were to select a large number of elements, you don't want to preview all of
them in Dynamo because this would slow everything down. Dynamo is a tool to manage a
Revit project without necessarily performing geometry operations, and we'll look at that in the
next section of this chapter.

In this case, we're working with simple geometry, so we want to bring the geometry into the
Dynamo preview. The "BldgMass" in the watch node above has a green number* next to it.
This represents the element's ID and tells us that we are dealing with a Revit element, not
Dynamo geometry. The next step is to convert this Revit element into geometry in Dynamo.

1. Using the Element. Faces node, we get a list of surfaces representing each face of
the Revit Mass. We can now see the geometry in the Dynamo viewport and start to
reference the face for parametric operations.
Here's an alternative method. In this case, we're stepping away from selecting via the
Revit Hierarchy ("All Elements of Category") and electing to explicitly select geometry in
Revit.

1. Using the "Select Model Element" node, click the "select" (or "change") button. In the
Revit viewport, select the desired element. In this case, we're selecting the building
mass.
2. Rather than Element.Faces, we can select the full mass as one solid geometry using
Element.Geometry. This selects all of the geometry contained within that mass.
3. Using Geometry.Explode, we can get the list of surfaces again. These two nodes
work the same as Element.Faces but offer alternative options for delving into the
geometry of a Revit element.
1. Using some basic list operations, we can query a face of interest.
2. First, the List.Count node reveals that we're working with 23 surfaces in the mass.
3. Referencing this number, we change the Maximum value of an integer slider to "22".
4. Using List.GetItemAtIndex, we input the lists and the integer slider for the index.
Sliding through with the selected, we stop when we get to index 9 and have isolated
the main facade hosts the trusses.
1. The previous step was a little cumbersome. We can do this much faster with the
"Select Face" node. This allows us to isolate a face that is not an element itself in the
Revit project. The same interaction applies as "Select Model Element", except we
select the surface rather than the full element.
Suppose we want to isolate the main facade walls of the building. We can use the "Select
Faces" node to do this. Click the "Select" button and then select the four main facades in
Revit.

1. After selecting the four walls, make sure you click the "Finish" button in Revit.
1. The faces are now imported into Dynamo as surfaces.

1. Now, let's take a look at the beams over the atrium. Using the "Select Model Element"
node, select one of the beams.
2. Plug the beam element into the Element.Geometry node and we now have the beam
in the Dynamo viewport.
3. We can zoom in on the geometry with a Watch3D node (if you don't see the beam in
Watch 3D, right click and hit "zoom to ft").
A question that may come up often in Revit/Dynamo workfows: how do I select one
element and get all similar elements? Since the selected Revit element contains all of its
hierarchical information, we can query its family type and select all elements of that type.

1. Plug the beam element into a FamilyInstance.Symbol* node.


2. The Watch node reveals that the output is now a family symbol rather than a Revit
element.
3. FamilyInstance.Symbol is a simple query, so we can do this in the code block just as
easily with  x.Symbol; 

and get the same results.

*Note - a family symbol is Revit API terminology for family type. Since this may cause some
confusion, it will be updated in upcoming releases.
1. To select the remaining beams, we use the "All Elements of Family Type" node.
2. The watch node shows that we've selected fve revit elements.

1. We can convert all of these fve elements to Dynamo geometry too.


What if we had 500 beams? Converting all of these elements into Dynamo geometry would be
really slow. If Dynamo is taking a long time to calculate nodes, you may want to use the
"freeze" node functionality in order to pause the execution of Revit operations while you
develop your graph. For more information on freezing nodes, check out the "Freezing" section
in the solids chapter.

In any case, if we were to import 500 beams, do we need all of the surfaces to perform the
intended parametric operation? Or can we extract basic information from the beams and
perform generative tasks with fundamental geometry? This is a question that we'll keep in mind
as we walk through this chapter. For example, let's take a look at the truss system:

Using the same graph of nodes, select the truss element rather than the beam element.
Before doing this, delete the Element.Geometry from the previous step.
1. In the Watch node, we can see that we have a list of adaptive components selected
from Revit. We want to extract the basic information, so we're start with the adaptive
points.
2. Plug the "All Elements of Family Type" node into the "AdaptiveComponent.Location"
node. This gives us a list of lists, each with three points which represent the adaptive
point locations.
3. Connecting a "Polygon.ByPoints" node returns a polycurve. We can see this in the
Dynamo viewport. By this method, we've visualized the geometry of one element and
abstracted the geometry of the remaining array of elements (which could be larger in
number than this example).

*Tip: if you click on the green number of a Revit element in Dynamo, the Revit viewport will
zoom to that element.

 
Editing

A powerful feature of Dynamo is that you can edit parameters on a parametric level. For
example, a generative algorithm or the results of a simulation can be used to drive the
parameters of an array of elements. This way, a set of instances from the same family can
have custom properties in your Revit project.

Type and Instance Parameters

1. Instance parameters defne the aperture of the panels on the roof surface, ranging
from an Aperture Ratio of 0.1 to 0.4.
2. Type-based parameters are applied to every element on the surface because they
are the same family type. The material of each panel, for example, can be driven by a
type-based parameter.

1. If you've set up a Revit family before, remember that you have to assign a parameter
type (string, number, dimension, etc.) Be sure to use the correct data type when
assigning parameters from Dynamo.
2. You can also use Dynamo in combination with parametric constraints defned in a
Revit family's properties.

As a quick review of parameters in Revit, we recall that there are type parameters and instance
parameters. Both can be edited from Dynamo, but we'll work with instance parameters in the
exercise below.

Note: As you discover the wide-reaching application of editing parameters, you may want to
edit a large quantity of elements in Revit with Dynamo. This can be a computationally
expensive operation, meaning that it can be slow. If you're editing a large number of elements,
you may want to use the "freeze" node functionality in order to pause the execution of Revit
operations while you develop your graph. For more information on freezing nodes, check out
the "Freezing" section in the solids chapter.
Units

As of version 0.8, Dynamo is fundamentally unitless. This allows Dynamo to remain an


abstract visual programming environment. Dynamo nodes that interact with Revit dimensions
will reference the Revit project's units. For example, if you are setting a length parameter in
Revit from Dynamo, the number in Dynamo for the value will correspond to the default units in
the Revit project. The exercise below works in meters.

For a quick conversion of units, use the "Convert Between Units" node. This is a handy
tool for converting Length, Area, and Volume units on the fy.

Exercise
Download the example fles that accompanies this exercise (Right click and "Save Link
As..."). A full list of example fles can be found in the Appendix.

1. Editing.dyn
2. ARCH-Editing-BaseFile.rvt

This exercise focuses on editing Revit elements without performing geometric operation in
Dynamo. We're not importing Dynamo geometry here, just editing parameters in a Revit
project. This exercise is basic, and to the more advanced Revit users, notice that these are
instance parameters of a mass, but the same logic can be applied to an array of elements to
customize on a large scale. This is all done with the "Element.SetParameterByName" node.

Begin with the example Revit fle for this section. We've removed the structural elements
and adaptive trusses from the previous section. In this exercise, we will focus on a
parametric rig in Revit and manipulating in Dynamo.

1. Selecting the building in Mass in Revit, we see an array of instance parameters in the
properties panel.
1. Select the building mass with the "Select Model Element" node.
2. We can query all of the parameters of this mass with the "Element.Parameters" node.
This includes type and instance parameters.

1. Reference the Element.Parameters node to fnd target parameters. Or, we can view
the properties panel from the previous step to choose which parameter names we
want to edit. In this case, we are looking for the parameters which affect the large
geometric moves on the building mass.
2. We will make changes to the Revit element using the Element.SetParameterByName
node.
3. Using the code block, we defne a list of these parameters, with quotes around each
item to denote a string. We can also use the List.Create node with a series of "string"
nodes connected to multiple inputs. Code block is simply faster and easier. Just make
sure that the string matches the exact name in Revit, case-specifc:
 {"BldgWidth","BldgLength","BldgHeight", "AtriumOffset", "InsideOffset","LiftUp"}; 

1. We also want to designate values for each parameter. Add six "integer sliders" to the
canvas and rename to the corresponding parameter in the list. Also, set the values of
each slider to the image above. In order from top-to-bottom:  62,92,25,22,8,12 
2. Defne another code block with a list of the same length as the parameter names. In
this case, we name variables (without quotes) which create inputs for the code block.
Plug the sliders into each respective input:  {bw,bl,bh,ao,io,lu}; 
3. Connect the code block to the "Element.SetParameterByName"* node. With run
automatically checked, we will automatically see results.

*Note - this demonstration works with instance parameters, but not type parameters.
Just as in Revit, many of these parameters are dependent on each other. There are of course
combinations where the geometry may break. We can remedy this issue with defned formulas
in the parameter properties, or we can setup a similar logic with math operations in Dynamo
(this is an additional challenge if you'd like to expand on the exercise).

1. This combination gives a funky new design to the building mass:


 100,92,100,25,13,51.4 
1. Let's copy the graph and focus on the facade glazing which will house the truss
system. We isolate four parameters in this case:
 {"DblSkin_SouthOffset","DblSkin_MidOffset","DblSkin_NorthOffset","Facade Bend
Location"}; 
2. Additionally, we create number sliders and rename to the appropriate parameters.
The frst three sliders from top-to-bottom should be remapped to a domain of [0,10],
while the fnal slider, "Facade Bend Location", should be remapped to a domain of
[0,1]. These values, from top-to-bottom should start with these values (although
they're arbitrary):  2.68,2.64,2.29,0.5 
3. Defne a new code block and connect the sliders:  {so,mo,no,fbl}; 
1. By changing the sliders in this part of the graph, we can make the facade glazing
much more substantial:  9.98,10.0,9.71,0.31 

 
Creating

You can create an array of Revit elements in Dynamo with full parametric control. The Revit
nodes in Dynamo offer the ability to import elements from generic geometries to specifc
category types (like walls and foors). In this section, we'll focus on importing parametrically
fexible elements with adaptive components.

Adaptive Components
An adaptive component is a fexible family category which lends itself well to generative
applications. Upon instantiation, you can create a complex geometric element which is driven
by the fundamental location of adaptive points.
An example of a three-point adaptive component in the family editor. This generates a
truss which is defned by the position of each adaptive point. In the exercise below, we'll
use this component to generate a series of trusses across a facade.

Principles of Interoperability

The adaptive component is a good example for best practices of interoperability. We can
create an array of adaptive components by defning the fundamental adaptive points. And,
when transferring this data to other programs, we have the ability to reduce the geometry to
simple data. Importing and exporting with a program like Excel follows a similar logic.

Suppose a facade consultant wants to know the location of the truss elements without needing
to parse through fully articulated geometry. In preparation for fabrication, the consultant can
reference the location of adaptive points to regenerate geometry in a program like Inventor.

The workfow we'll setup in the exercise below allows us to access all of this data while
creating the defnition for Revit element creation. By this process, we can merge
conceptualization, documentation, and fabrication into a seamless workfow. This creates a
more intelligent and effcient process for interoperability.
Multiple Elements and Lists

The exercise below will walk through how Dynamo references data for Revit element creation.
To generate multiple adaptive components, we defne a list of lists, where each list has three
points representing each point of the adaptive component. We'll keep this in mind as we
manage the data structures in Dynamo.

Exercise
Download the example fles that accompanies this exercise (Right click and "Save Link
As..."). A full list of example fles can be found in the Appendix.

1. Creating.dyn
2. ARCH-Creating-BaseFile.rvt
Beginning with the example fle from this section (or continuing with the Revit fle from the
previous session), we see the same Revit mass.

1. This is the fle as opened.


2. This is the truss system we created with Dynamo, linked intelligently to the Revit
mass.

We've used the "Select Model Element" and "Select Face" nodes, now we're taking one
step further down in the geometry hierarchy and using "Select Edge". With the Dynamo
solver set to run "Automatic", the graph will continually update to changes in the Revit fle.
The edge we are selecting is tied dynamically to the Revit element topology. As long as
the topology* does not change, the connection remains linked between Revit and
Dynamo.
1. Select the top most curve of the glazing facade. This spans the full length of the
building. If you're having trouble selecting the edge, remember to choose the
selection in Revit by hovering over the edge and hitting "Tab" until the desired edge is
highlighted.
2. Using two "Select Edge" nodes, select each edge representing the cant at the middle
of the facade.
3. Do the same for the bottom edges of the facade in Revit.
4. The Watch nodes reveal that we now have lines in Dynamo. This is automatically
converted to Dynamo geometry since the edges themselves are not Revit elements.
These curves are the references we'll use to instantiate adaptive trusses across the
facade.

*Note - to keep a consistent topology, we're referring to a model that does not have additional
faces or edges added. While parameters can change its shape, the way in which it is built
remains consistent.

We frst need to join the curves and merge them into one list. This way we can "group" the
curves to perform geometry operations.

1. Create a list for the two curves at the middle of the facade.
2. Join the two curves into a Polycurve by plugging the List.Create component into a
Polycurve.ByJoinedCurves node.
3. Create a list for the two curves at the bottom of the facade.
4. Join the two curves into a Polycurve by plugging the List.Create component into a
Polycurve.ByJoinedCurves node.
5. Finally, join the three main curves (one line and two polycurves) into one list.

We want to take advantage of the top curve, which is a line, and represents the full span
of the facade. We'll create planes along this line to intersect with the set of curves we've
grouped together in a list.

1. With a code block, defne a range using the syntax:  0..1..#numberOfTrusses; 

1. Plug an integer slider into the input for the code block. As you could have guessed, this
will represent the number of trusses. Notice that the slider controls the number of items in
the range defned from 0 to 1.
2. Plug the code block into the param input of a "Curve.PlaneAtParameter" node, and plug
the top edge into the curve input. This will give us ten planes, evenly distributed across the
span of the facade.
A plane is an abstract piece of geometry, representing a two dimensional space which is
infnite. Planes are great for contouring and intersecting, as we are setting up in this step.

1. Using the Geometry.Intersect node (note the cross product lacing), plug the
Curve.PlaneAtParameter into the entity input of the Geometry.Intersect node. Plug
the main List.Create node into the geometry input. We now see points in the Dynamo
viewport representing the intersection of each curve with the defned planes.
Notice the output is a list of lists of lists. Too many lists for our purposes. We want to do a
partial fatten here. We need to take one step down on the list and fatten the result. To do
this, we use the List.Map operation, as discussed in the list chapter of the primer.

1. Plug the Geometry.Intersect node into the list input of List.Map.


2. Plug a Flatten node into the f(x) input of List.Map. The results gives 3 list, each with a
count equal to the number of trusses.
3. We need to change this data. If we want to instantiate the truss, we have to use the
same number of adaptive points as defned in the family. This is a three point
adaptive component, so instead of three lists with 10 items each (numberOfTrusses),
we want 10 lists of three items each. This way we can create 10 adaptive
components.
4. Plug the List.Map into a List.Transpose node. Now we have the desired data output.
5. To confrm that the data is correct, add a Polygon.ByPoints node to the canvas and
double check with the Dynamo preview.
In the same way we created the polygons, we array the adaptive components.

1. Add an AdaptiveComponent.ByPoints node to the canvas, plug the List.Transpose


node into the points input.
2. Using a Family Types node, select the "AdaptiveTruss" family, and plug this into the
familySymbol input of the AdaptiveComponent.ByPoints node.
Checking in Revit, we now have the ten trusses evenly spaced across the facade!

1. "Flexing" the graph, we turn up the numberOfTrusses to 40 by changing the slider.


Lots of trusses, not very realistic, but the parametric link is working.
1. Taming the truss system, let's compromise with a value of 15 for numberOfTrusses.

And for the fnal test, by selecting the mass in Revit and editing instance parameters, we
can change the form of the building and watch the truss follow suit. Remember, this
Dynamo graph has to be open in order to see this update, and the link will be broken as
soon as it's closed.

DirectShape Elements
Another method for importing parametric Dynamo geometry into Revit is with DirectShape. In
summary, the DirectShape element and related classes support the ability to store externally
created geometric shapes in a Revit document. The geometry can include closed solids or
meshes. DirectShape is primarily intended for importing shapes from other data formats such
as IFC or STEP where not enough information is available to create a "real" Revit element.
Like the IFC and STEP workfow, the DirectShape functionality works well with importing
Dynamo created geometries into Revit projects as real elements.

Let's walk through and exercise for importing Dynamo geometry as a DirectShape into our
Revit project. Using this method, we can assign an imported geometry's category, material,
and name - all while maintaining a parametric link to our Dynamo graph.

Exercise
Download the example fles that accompanies this exercise (Right click and "Save Link
As..."). A full list of example fles can be found in the Appendix.

1. DirectShape.dyn
2. ARCH-DirectShape-BaseFile.rvt
Begin by opening the sample fle for this lesson - ARCH-DirectShape-BaseFile.rvt.

1. In the 3D view, we see our building mass from the previous lesson.
2. Along the edge of the atrium is one reference curve, we'll use this as a curve to
reference in Dynamo.
3. Along the opposing edge of the atrium is another reference curve which we'll
reference in Dynamo as well.
1. To reference our geometry in Dynamo, we'll use Select Model Element for each
member in Revit. Select the mass in Revit and import the geometry into Dynamo by
Using Element.Faces - the mass should now be visible in your Dynamo preview.
2. Import one reference curve into Dynamo by using Select Model Element and
CurveElement.Curve.
3. Import the other reference curve into Dynamo by using Select Model Element and
CurveElement.Curve.

1. Zooming out and panning to the right in the sample graph, we see a large group of
nodes - these are geometric operations which generate the trellis roof structure
visible in the Dynamo preview. These nodes are generating using the Node to Code
functionality as discussed in the code block section of the primer.
2. The structure is driven by three major parameters - Diagonal Shift, Camber, and
Radius.
Zooming a close-up look of the parameters for this graph. We can fex these to get
different geometry outputs.

1. Dropping the DirectShape.ByGeometry node onto the canvas, we see that it has four
inputs: geometry, category, material , and name.
2. Geometry will be the solid created from the geometry creation portion of the graph
3. The category input is chosen using the dropdown Categories node. In this case we'll
use "Structural Framing".
4. The material input is selected through the array of nodes above - although it can be
more simply defned as "Default" in this case.

After running Dynamo, back in Revit, we have the imported geometry on the roof in our
project. This is a structural framing element, rather than a generic model. The parametric
link to Dynamo remains intact.

 
Customizing

While we previously looked at editing a basic building mass, we want to dive deeper into the
Dynamo/Revit link by editing a large number of elements in one go. Customizing on a large
scale becomes more complex as data structures require more advanced list operations.
However, the underlying principles behind their execution is fundamentally the same. Let's
study some opportunities for analysis from a set of adaptive components.

Point Location

Suppose we've created a range of adaptive components and want to edit parameters based on
their point locations. The points, for example, could drive a thickness parameter which is
related to the area of the element. Or, they could drive an opacity parameter related to solar
exposure throughout the year. Dynamo allows the connection of analysis to parameters in a
few easy steps, and we'll explore a basic version in the exercise below.
Query the adaptive points of a selected adaptive component by using the
AdaptiveComponent.Locations node. This allows us to work with an abstracted version of
a Revit element for analysis.

By extracting the point location of adaptive components, we can run a range of analysis for that
element. A four-point adaptive component will allow you to study the deviation from plane for a
given panel for example.

Solar Orientation Analysis


Use remapping to map a set of a data into a parameter range. This is fundamental tool
used in a parametric model, and we'll demonstrate it in the exercise below.

Using Dynamo, the point locations of adaptive components can be used to create a best-ft
plane each element. We can also query the sun position in the Revit fle and study the plane's
relative orientation to the sun in comparison to other adaptive components. Let's set that up in
the exercise below by creating an algorithmic roofscape.

Exercise
Download the example fles that accompanies this exercise (Right click and "Save Link
As..."). A full list of example fles can be found in the Appendix.

1. Customizing.dyn
2. ARCH-Customizing-BaseFile.rvt

This exercise will expand on the techniques demonstrated in the previous section. In this case,
we are defning a parametric surface from Revit elements, instantiating four-point adaptive
components and then editing them based on orientation to the sun.
1. Beginning by selecting two edges with the "Select Edge" node. The two edges are
the long spans of the atrium.
2. Combine the two edges into one list with the List.Create node.
3. Create a surface between the two edges with a Surface.ByLoft.
1. Using code block, defne a range from 0 to 1 with 10 evenly spaced values:
 0..1..#10; 
2. Plug the code block into the u and v inputs of a Surface.PointAtParameter node, and
plug the Surface.ByLoft node into the surface input. Right click the node and change
the lacing to Cross Product. This will give a grid of points on the surface.

This grid of points serves as the control points for a parametrically defned surface. We want to
extract the u and v positions of each one of these points so that we can plug them into a
parametric formula and keep the same data structure. We can do this by querying the
parameter locations of the points we just created.

1. Add a Surface.ParameterAtPoint node to the canvas, connect the inputs as shown


above.
2. Query the u values of these parameters with the UV.U node.
3. Query the v values of these parameters with the UV.V node.
4. The outputs show the corresponding u and v values for every point of the surface. We
now have a range from 0 to 1 for each value, in the proper data structure, so we're
ready to apply a parametric algorithm.
1. Add a code block to the canvas and enter the code:
 Math.Sin(u*180)*Math.Sin(v*180)*w;  This is a parametric function which creates a
sine mound from a fat surface.
2. The u input connects to UV.U.
3. The v input connects to UV.V.
4. The w input represents the amplitude of the shape, so we attach a number slider to it.
1. Now, we have a list of values as defned by the algorithm. Let's use this list of values
to move the points up in the +Z direction. Using Geometry.Translate , plug the code
block into zTranslation and the Surface.PointAtParameter into the geometry input.
You should see the new points displayed in the Dynamo preview.
2. Finally, we create a surface with the NurbsSurface.ByPoints node, plugging the node
from the previous step into the points input. We have ourselves a parametric surface.
Feel free to drag the slider to watch the mound shrink and grow.

With the parametric surface, we want to defne a way to panelize it in order to array four-point
adaptive components. Dynamo does not have out-of-the-box functionality for surface
panelization, so we can look to the community for helpful Dynamo packages.
1. Go to Packages>Search for a Package...
2. Search for "LunchBox" and download "LunchBox for Dynamo". This is a really helpful
set of tools for geometry operations such as this.

1. After downloading, you now have full access to the LunchBox suite. Search for "Quad
Grid" and select "LunchBox Quad Grid By Face". Plug the parametric surface into the
surface input and set the U and V divisions to 15. You should see a quad-paneled
surface in your Dynamo preview.

If you're curious about its setup, you can double click on the Lunch Box node and see how
it's made.
Back in Revit, let's take a quick look at the adaptive component we're using here. No need
to follow along, but this is the roof panel we're going to instantiate. It is a four-point
adaptive component which is a crude representation of an ETFE system. The aperture of
the center void is on a parameter called "ApertureRatio".
1. We're about to instantiate a lot of geometry in Revit, so make sure to turn the
Dynamo solver to "Manual".
2. Add a Family Types node to the canvas and select "ROOF-PANEL-4PT".
3. Add an AdaptiveComponent.ByPoints node to the canvas, connect Panel Pts from
the "LunchBox Quad Grid by Face" output into the points input. Connect the Family
Types node to the familySymbol input.
4. Hit Run. Revit will have to think for a bit while the geometry is being created. If it
takes too long, reduce the code block's '15' to a lower number. This will reduce the
number of panels on the roof.

Note: If Dynamo is taking a long time to calculate nodes, you may want to use the "freeze"
node functionality in order to pause the execution of Revit operations while you develop your
graph. For more information on freezing nodes, check out the "Freezing" section in the solids
chapter.

Back in Revit, we have the array of panels on the roof.


Zooming in, we can get a closer look at their surface qualities.

Analysis
1. Continuing from the previous step, let's go further and drive the aperture of each
panel based on its exposure to the sun. Zooming into Revit and select one panel, we
see in the properties bar that there is a parameter called "Aperture Ratio". The family
is setup so that the aperture ranges, roughly, from 0.05 to 0.45.
1. If we turn on the solar path, we can see the current sun location in Revit.

1. We can reference this sun location using the SunSettings.Current node.


2. Plug the Sun settings into Sunsetting.SunDirection to get the solar vector.
3. From the Panel Pts used to create the adaptive components, use
Plane.ByBestFitThroughPoints to approximate a plane for the component.
4. Query the normal of this plane.
5. Use the dot product to calculate solar orientation. The dot product is a formula which
determines how parallel or anti-parallel two vectors may be. So we're taking the plane
normal of each adaptive component and comparing it to the solar vector to roughly
simulate solar orientation.
6. Take the absolute value of the result. This ensures that the dot product is accurate if
the plane normal is facing the reverse direction.
7. Hit Run.
1. Looking at the dot product, we have a wide range of numbers. We want to use their
relative distribution, but we need to condense the numbers into the appropriate range
of the "Aperture Ratio" parameter we plan to edit.
2. The Math.RemapRange is a great tool for this. It takes an input list and remaps its
bounds into two target values.
3. Defne the target values as 0.15 and 0.45 in a code block.
4. Hit Run.
1. Connect the remapped values into a Element.SetParameterByName node.
2. Connect the string "Aperture Ratio" into the parameterName input.
3. Connect the adaptive components into the element input.
4. Hit Run.
Back in Revit, from a distance we can make out the affect of the solar orientation on the
aperture of the ETFE panels.

Zooming in, we see that the ETFE panels are more closed as the face the sun. Our target
here is to reduce overheating from solar exposure. If we wanted to let in more light based
on solar exposure, we just have to switch the domain on Math.RemapRange.

 
Documenting

Editing parameters for documentation follows suit with the lessons learned in prior sections. In
this section, we'll look at editing parameters which don't affect the geometric properties of an
element, but instead prepare a Revit fle for documentation.

Deviation

In the exercise below, we'll use a basic deviation from plane node to create a Revit sheet for
documentation. Each panel on our parametrically defned roof structure has a different value
for deviation, and we want to call out the range of values using color and by scheduling out the
adaptive points to hand off to a facade consultant, engineer, or contractor.

The deviation from plane node will calculate the distance that the set of four points varies
from the best-ft plane between them. This is a quick and easy way to study
constructability.

Exercise
Download the example fles that accompanies this exercise (Right click and "Save Link
As..."). A full list of example fles can be found in the Appendix.

1. Documenting.dyn
2. ARCH-Documenting-BaseFile.rvt

Start with the Revit fle for this section (or continue from the previous section). This fle has an
array of ETFE panels on the roof. We'll reference these panels for this exercise.

1. Add a Family Types node to the canvas and choose "ROOF-PANEL-4PT".


2. Plug this node into a Select All Elements of Family Type node to get all of the
elements from Revit into Dynamo.
1. Query the location of adaptive points for each element with the
AdaptiveComponent.Locations node.
2. Create a polygon from these four points with the Polygon.ByPoints node. Notice we
now have an abstract version of the paneled system in Dynamo without having to
import the full geometry of the Revit element.
3. Calculate planar deviation with the Polygon.PlaneDeviation node.
Just for kicks, like the previous exercise, let's set the aperture ratio of each panel based
on its planar deviation.

1. Add an Element.SetParameterByName node to the canvas and connect the adaptive


components to the element input. Connect a code block reading "Aperture Ratio" into
the parameterName input.
2. We cannot directly connect the deviation results into the value input because we
need to remap the values to the parameter range.
1. Using Math.RemapRange, remap the deviation values to a domain between .15 and
.45.
2. Plug these results into the value input for Element.SetParameterByName.

Back in Revit we can kind of make sense of the change in aperture across the surface.
Zooming in, it becomes more clear that the closed panels are weighted towards the
corners of the surface. The open corners are towards the top. The corners represent
areas of larger deviation while bulge has minimal curvature, so this makes sense.

Color and Documentation


Setting the Aperture Ratio doesn't clearly demonstrate the deviation of panels on the roof, and
we're also changing the geometry of the actual element. Suppose we just want to study the
deviation from the standpoint of fabrication feasibility. It would be helpful to color the panels
based on deviation range for our documentation. We can do that with the series of steps
below, and in a very similar process to the steps above.
1. Remove the Element.SetParameterByName nodes and add
Element.OverrideColorInView.
2. Add a Color Range node to the canvas and plug into the color input of
Element.OverrideColorInView. We still have to connect the deviation values to the
color range in order to create the gradient.
3. Hovering over the value input, we can see that the values for the input must be
between 0 and 1 in order to map a color to each value. We need to remap the
deviation values to this range.
1. Using Math.RemapRange, remap the planar deviation values to a range between 0
and 1 (note: you can use the "MapTo" node to defne a source domain as well).
2. Plug the results into a Color Range node.
3. Notice our output is a range of colors instead of a range of numbers.
4. If you're set to Manual, hit Run. You should be able to get away with being set to
Automatic from this point forward.
Back in Revit, we see a much more legible gradient which is representative of planar
deviation based on our color range. But what if we want to customize the colors? Notice
that the minimum deviation values are represented in red, which seems to be the opposite
of what we'd expect. We want to have maximum deviation to be red, with minimum
deviation represented by a calmer color. Let's go back to Dynamo and fx this.
1. Using a code block, add two numbers on two different lines:
 0;  and  255; .
2. Create a red and blue color by plugging the appropriate values into two
Color.ByARGB nodes.
3. Create a list from these two colors.
4. Plug this list into the colors input of the Color Range, and watch the custom color
range update.
Back in Revit, we can now make better sense of areas of maximum deviation in the
corners. Remember, this node is for overriding a color in a view, so it can be really helpful
if we had a particular sheet in the set of drawings which focuses on a particular type of
analysis.

Scheduling
1. Selecting one ETFE panel in Revit, we see that there are four instance parameters,
XYZ1, XYZ2, XYZ3, and XYZ4. These are all blank after they're created. These are
text-based parameters and need values. We'll use Dynamo to write the adaptive point
locations to each parameter. This helps interoperability if the geometry needs to be
sent to an engineer of facade consultant.
In a sample sheet, we have a large, empty schedule. The XYZ parameters are shared
parameters in the Revit fle, which allows us to add them to the schedule.

Zooming in, the XYZ parameters are yet to be flled in. The frst two parameters are taken
care of by Revit.
To write in these values, we'll do a complex list operation. The graph itself is simple, but
the concepts build heavily from the list mapping as discussed in the list chapter.

1. Select all the adaptive components with two nodes.


2. Extract the location of each point with AdaptiveComponent.Locations.
3. Convert these points to strings. Remember, the parameter is text-based so we need
to input the correct data type.
4. Create a list of the four strings which defne the parameters to change: XYZ1, XYZ2,
XYZ3, and XYZ4.
5. Plug this list into the parameterName input of Element.SetParameterByName.
6. Connect Element.SetParameterByName into the the combinator input of
List.Combine.
7. Connect the adaptive components into list1.
8. Connect String from Object into list2.
9. We are list mapping here, because we are writing four values for each element, which
creates a complex data structure. The List.Combine node defnes an operation one
step down in the data hierarchy. This is why element and value inputs are left blank.
List.Combine is connecting the sublists of its inputs into the empty inputs of
List.SetParameterByName, based on the order in which they are connected.
Selecting a panel in Revit, we see now that we have string values for each parameter.
Realistically, we would create a simpler format to write a point (X,Y,Z). This can be done
with string operations in Dynamo, but we're bypassing that here to stay within the scope of
this chapter.
A view of the sample schedule with parameters flled in.

Each ETFE panel now has the XYZ coordinates written for each adaptive point,
representing the corners of each panel for fabrication.

 
Dictionaries in Dynamo
Dictionaries represent a collection of data that is related to another piece of data known as a
key. Dictionaries expose the ability to search for, delete and insert data into a collection.

Essentially, we can think of a dictionary as a really smart way to look something up.

While dictionary functionality has been available in Dynamo for some time, Dynamo 2.0
introduces a new way of managing this data type.

Image Courtesy of sixtysecondrevit.com


Dictionaries
Dynamo 2.0 introduces the concept of separating the dictionary data type from the list data
type. This change can pose some signifcant changes to how you create and work with data in
your workfows. Prior to 2.0, dictionaries and lists were combined as a data type. In short, lists
were actually dictionaries with integer keys.

What is a dictionary?

A dictionary is a data type composed of a collection of key-value pairs where each key is
unique in each collection. A dictionary has no order and basically you can “look things up”
using a key instead of an index value like in a list. In Dynamo 2.0, keys can only be
strings.

What is a list?

A list is a data type composed of a collection of ordered values. In Dynamo, lists use
integers as index values.

Why was this change made and why should I care?

The separation of dictionaries from lists introduces dictionaries as a frst-class citizen that
you can use to quickly and easily store and lookup values without needing to remember
an index value or maintain a strict list structure throughout your workfow. During user
testing, we saw a signifcant reduction in graph size when dictionaries were utilized
instead of several  GetItemAtIndex  nodes.

What are the changes?

Syntax changes have occurred that change how you will initialize and work with
dictionaries and lists in code blocks.
Dictionaries use the following syntax  {key:value} 
Lists use the following syntax  [value,value,value] 
New nodes have been introduced to the library to help you create, modify, and query
dictionaries.
Lists created in 1.x code blocks will automatically migrated on load of the script to the
new list syntax that uses square brackets  [ ]  instead of curly brackets  { } 

Why should I care? What would you use these for?

In computer science, Dictionaries - like lists- are collections of objects. While lists are in a
specifc order, dictionaries are unordered collections. They are not reliant on sequential
numbers (indices), instead, they utilize keys.

In the image below we demonstrate a potential use case of a dictionary. Often times
dictionaries are used to relate two pieces of data that might not have a direct correlation. In our
case, we are connecting the Spanish version of a word to the English version for later lookup.

 
Dictionary Nodes
Dynamo 2.0 exposes a variety of Dictionary nodes for our use. This includes create, action,
and query nodes.

 Dictionary.ByKeysValues  will create a dictionary with the supplied values and keys. (The
number of entries will be whatever the shortest list input is)
 Dictionary.Components  will produce the components of the input dictionary. (This is the
reverse of the create node.)
 Dictionary.RemoveKeys  will produce a new dictionary object with the input keys removed.
 Dictionary.SetValueAtKeys  will produce a new dictionary based on the input keys and the
values to replace the current value at the corresponding keys.
 Dictionary.ValueAtKey  will return the value at the input key.
 Dictionary.Count  will tell you how many key value pairs are in the dictionary.
 Dictionary.Keys  will return what keys are currently stored in the dictionary.
 Dictionary.Values  will return what values are currently stored in the dictionary.

Overall relating data with dictionaries is a magnifcent alternative to the old method of working with
indices and lists.

 
Dictionaries in Code Blocks
Not only does Dynamo 2.0 introduce the nodes previously discussed for dictionaries, there is
new functionality in code blocks for this as well!

You can use syntax like below or DesignScript-based representations of the nodes.

Since a dictionary is an object type in Dynamo we can commit the following actions upon it.
Maintaining these sort of interactions becomes especially useful when relating Revit data to
strings. Next, we will look at some Revit use-cases.

 
Dictionaries - Revit Use-Cases
Have you ever wanted to look up something in Revit by a piece of data that it has?

Chances are if you have you've done something like this:

In the image above we are collecting all of the rooms in the Revit model, getting the index
of the room we want (by room number), and fnally grabbing the room at the index.

Now let's recreate this idea using dictionaries.


Download the example fle that accompanies this exercise (Right click and "Save Link
As..."): RoomDictionary.dyn. A full list of example fles can be found in the Appendix.
First we need to collect all of the rooms in our Revit model.

We choose the Revit category we want to work with, (In this case, we are working
with rooms).
We tell Dynamo to collect all of those elements

Next, we need to decide what keys we are going to use to look up this data by. (Information on
keys can be found on the section, 9-1 What is a dictionary?).

The data that we will use is the room number.


Now we will create the dictionary with the given keys and elements.

The node,  Dictionary.ByKeysValues  will create a dictionary given the appropriate


inputs.
 Keys  need to be a string, while  values  can be a variety of object types.

Lastly, we can retrieve a room from the dictionary with its room number now.

 String  will be the key that we are using to look up an object from the dictionary.
 Dictionary.ValueAtKey  will obtain the object from the dictionary now.
Using this same dictionary logic, we can create dictionaries with
grouped objects as well. If we wanted to look up all rooms at a given
level we can modify the above graph as follows.

Rather than using the room number as the key, we can now use a parameter value,
(in this case we will use level).
Now, we can group the rooms by the level that they reside on.

With the elements grouped by the level, we can now use the shared keys (unique
keys) as our key for our dictionary, and the lists of rooms as the elements.
Lastly, using the levels in the Revit model, we can look up which rooms reside on that
level in the dictionary.  Dictionary.ValueAtKey  will take the level name and return the
room objects at that level.

The opportunities for Dictionary use are really endless. The ability to relate your BIM data in
Revit to the element itself poses a variety of use cases.

 
Custom Nodes
Out of the box, Dynamo has a lot of functionality stored in its Library of Nodes. For those
frequently used routines or that special graph you want to share with the community, Custom
Nodes are a great way to extend Dynamo even further.
Custom Nodes

Dynamo offers many core nodes for a wide-range of visual programming tasks. Sometimes a
quicker, more elegant, or more easily shared solution is to build your own nodes. These can be
reused among different projects, they make your graph clearer and cleaner, and they can be
pushed to the package manager and shared with the global Dynamo community.

Cleaning up Your Graph


Custom Nodes are constructed by nesting other nodes and custom nodes inside of a "Dynamo
Custom Node," which we can think of conceptually as a container. When this container node is
executed in your graph, everything inside it will be executed to allow you to reuse and share a
useful combination of nodes.

Adapting to Change
When you have multiple copies of a custom node in your graph, you can update all of them by
editing the base custom node. This allows you to update your graph seamlessly by adapting to
any changes that may occur in workfow or design.

Work Sharing
Arguably the best feature of custom nodes is their work sharing capabilities. If a "power user"
creates a complex Dynamo graph and hands it off to a designer who is new to Dynamo, he/she
can condense the graph to the bare essentials for design interaction. The custom node can be
opened to edit the internal graph, but the "container" can be kept simple. With this process,
custom nodes allow Dynamo users to design a graph that is clean and intuitive.
Many Ways to Build a Node
There are a wide variety of ways to build custom nodes in Dynamo. In the examples in this
chapter, we'll create custom nodes directly from the Dynamo UI. If you are a programmer and
you are interested in C# or Zero-Touch formatting, you can reference this page on the Dynamo
Wiki for a more in-depth review.

Custom Node Environment


Let's jump into the custom node environment and make a simple node to calculate a
percentage. The custom node environment is different from the Dynamo graph environment,
but the interaction is fundamentally the same. With that said, let's create our frst custom node!

To create a Custom Node from scratch, Launch Dynamo and select Custom Node, or type
Ctrl + Shift + N from the canvas.
Assign a name, description, and category in the Custom Node Properties dialog.

1. Name: Percentage
2. Description: Calculate the percentage of one value in relation to another.
3. Category: Core.Math
This will open a canvas with a yellow background, indicating that you are working inside a
custom node. In this canvas you have access to all of the core Dynamo nodes, as well as
the Input and Output nodes, which label the data fowing into and out of the custom node.
They can be found in Core>Input.

1. Inputs: input nodes create input ports on the custom node. The syntax for an input
node is input_name : datatype = default_value(optional).

2. Outputs: Similar to inputs, these will create and name output ports on the custom
node.

Consider adding a Custom Comment to your Input and Output ports to hint at
the Input and Output types. This is discussed in more detail in the Creating Custom
Nodes section.

You can save this custom node as a .dyf (as opposed to the standard .dyn) fle and it will
automatically be added to your session and future sessions. You will fnd the custom node in
your library in the category that is specifed in the custom node's properties.
Left: The Core > Math category of the default library

Right: Core > Math with the new


custom node

Moving Forward
Now that we've created our frst custom node, the next sections will dive deeper into custom
node functionality and how to publish generic workfows. In the following section, we'll look at
developing a custom node that transfers geometry from one surface to another.

 
Creating a Custom Node

Dynamo offers several different methods for creating custom nodes. You can build custom
nodes from scratch, from an existing graph, or explicitly in C#. In this section we will cover
building a custom node in the Dynamo UI from an existing graph. This method is ideal for
cleaning up the workspace, as well as packaging a sequence of nodes to reuse elsewhere.

Custom Nodes for UV Mapping


In the image below, we map a point from one surface to another using UV coordinates. We'll
use this concept to create a panelized surface which references curves in the XY plane. We'll
create quad panels for our panelization here, but using the same logic, we can create a wide
variety of panels with UV mapping. This is a great opportunity for custom node development
because we will be able to repeat a similar process more easily in this graph or in other
Dynamo workfows.
Creating a Custom Node from an Existing Graph
Download and unzip the example fles for this exercise (Right click and choose "Save Link
As..."). A full list of example fles can be found in the Appendix. UV-CustomNode.zip

Let’s start by creating a graph that we want to nest into a custom node. In this example, we will
create a graph that maps polygons from a base surface to a target surface, using UV
coordinates. This UV mapping process is something we use frequently, making it a good
candidate for a custom node. For more information on surfaces and UV space, see section 5.5.
The complete graph is UVmapping_Custom-Node.dyn from the .zip fle downloaded above.
1. Code Block: Create a range of 10 numbers between 45 and negative 45 using a code
block.
2. Point.ByCoordinates: Connect the output of the Code Block to the ‘x’ and ‘y’ inputs
and set the lacing to cross-reference. You should now have a grid of points.
3. Plane.ByOriginNormal: Connect the ‘Point’ output to the ‘origin’ input to create a
plane at each of the points. The default normal vector of (0,0,1) will be used.
4. Rectangle.ByWidthLength: Connect the planes from the previous step into the ‘plane’
input, and use a Code Block with a value of 10 to specify the width and length.

You should now see a grid of rectangles. Let’s map these rectangles to a target surface using
UV coordinates.
1. Polygon.Points: Connect the Rectangle output from the previous step to the ‘polygon’
input to extract the corner points of each rectangle. These are the points that we will
map to the target surface.
2. Rectangle.ByWidthLength: Use a Code Block with a value of 100 to specify the width
and length of a rectangle. This will be the boundary of our base surface.
3. Surface.ByPatch: Connect the Rectangle from the previous step to the ‘closedCurve’
input to create a base surface.
4. Surface.UVParameterAtPoint: Connect the ‘Point’ output of the Polygon.Points node
and the ‘Surface’ output of the Surface.ByPatch node to return the UV parameter at
each point.

Now that we have a base surface and a set of UV coordinates, we can import a target surface
and map the points between surfaces.
1. File Path: Select the fle path of the surface you want to import. The fle type should
be .SAT. Click the "Browse..." button and navigate to the UVmapping_srf.sat fle from
the .zip fle downloaded above.
2. Geometry.ImportFromSAT: Connect the fle path to import the surface. You should
see the imported surface in the geometry preview.
3. UV: Connect the UV parameter output to a UV.U and a UV.V node.
4. Surface.PointAtParameter: Connect the imported surface as well as the u and v
coordinates. You should now see a grid of 3D points on the target surface.

The fnal step is to use the 3D points to construct rectangular surface patches.
1. PolyCurve.ByPoints: Connect the points on the surface to construct a polycurve
through the points.
2. Boolean: Add a Boolean to the workspace and connect it to the ‘connectLastToFirst’
input and toggle to True to close the polycurves. You should now see rectangles
mapped to the surface.
3. Surface.ByPatch: Connect the polycurves to the ‘closedCurve’ input to construct
surface patches.

Now let’s select the nodes that we want to nest into a Custom Node, thinking about what we
want to be the inputs and outputs of our node. We want our Custom Node to be as fexible as
possible, so it should be able to map any polygons, not just rectangles.
Select the above nodes (beginning with Polygon.Points), right click on the workspace and
select ‘node from selection’.

In the Custom Node Properties dialog, assign a name, description, and category to the
Custom Node.
The Custom Node has considerably cleaned up the workspace. Notice that the inputs and
outputs have been named based on the original nodes. Let’s edit the Custom Node to
make the names more descriptive.

Double click the Custom Node to edit it. This will open a workspace with a yellow
background representing the inside of the node.
1. Inputs: Change the input names to baseSurface and targetSurface.
2. Outputs: Add an additional output for the mapped polygons.

Save the custom node and return to the home workspace.

The MapPolygonsToSurface node refects the changes we just made.

We can also add to the robustness of the Custom Node by adding in Custom Comments.
Comments can help to hint at the input and output types or explain the functionality of the
node. Comments will appear when the user hovers over an input or output of a Custom Node.
Double click the Custom Node to edit it. This will re-open the yellow background
workspace.

1. Begin editing the Input Code Block. To start a Comment, type "//" followed by the
comment text. Type anything that may help to clarify the Node - Here we will describe
the targetSurface.
2. Let's also set the default value for the inputSurface by setting the input type equal to
a value. Here, we will set the default value to the original Surface.ByPatch set.
Comments can also be applied to the Outputs. Begin editing the text in the Output Code
Block. To start a Comment, type "//" followed by the comment text. Here we will clarify the
Polygons and the surfacePatches Outputs by adding a more in-depth description.

>

1. Hover over the Custom Node Inputs to see the Comments.


2. With the default value set on our inputSurface, we can also run the defnition without a
surface input.

 
Adding to Your Library

We've just created a custom node and applied it to a specifc process in our Dynamo graph.
And we like this node so much, we want to keep it in our Dynamo library to reference in other
graphs. To do this, we'll publish the node locally. This is a similar process to publishing a
package, which we'll walk through in more detail in the next chapter.

Publishing a Custom Node Locally


Let's move forward with the custom node that we created in the previous section. By publishing
a node locally, the node will be accessible in your Dynamo library when you open a new
session. Without publishing a node, a Dynamo graph which references a custom node must
also have that custom node in its folder (or the custom node must be imported into Dynamo
using File>Import Library).

Download the example fle that accompanies this exercise (Right click and "Save Link
As..."). A full list of example fles can be found in the Appendix. PointsToSurface.dyf
After opening the PointsToSurface custom node, we see the graph above in the Dynamo
Custom Node Editor. You can also open up a custom node by double clicking on it in the
Dynamo Graph Editor.

1. To Publish a custom node locally, simply right click on the canvas and select "Publish
This Custom Node..."
Fill out the relevant information similar to the image above and select "Publish Locally"..
Note that the Group feld defnes the main element accessible from the Dynamo menu.
Choose a folder to house all of the custom nodes that you plan on publishing locally.
Dynamo will check this folder each time it loads, so make sure the folder is in a permanent
place. Navigate to this folder and choose "Select Folder". Your Dynamo node is now
published locally, and will remain in your Dynamo Toolbar each time you load the
program!

1. To check on the custom node folder location, go to Settings > Manage Node and
Package Paths...
In this window we see two paths: AppData\Roaming\Dynamo... refers to the default
location of Dynamo Packages installed online. Documents\DynamoCustomNodes... refers
to the location of custom nodes we've published locally. *

1. You may want to move your local folder path down in the list order above (by
selecting the folder path and clicking on the down arrow to the left of the path names).
The top folder is the default path for package installs. So by keeping the default
Dynamo package install path as the default folder, online packages will be separated
from your locally published nodes.*
We switched the order of the path names in order to have Dynamo's default path as the
package install location.

Navigating to this local folder, we can fnd the original custom node in the ".dyf" folder,
which is the extension for a Dynamo Custom Node fle. We can edit the fle in this folder
and the node will update in the UI. We can also add more nodes to the main
DynamoCustomNode folder and Dynamo will add them to your library at restart!
Dynamo will now load each time with "PointsToSurface" in the "DynamoPrimer" group of
your Dynamo library.

 
Python

Python is a widely used programming language whose popularity has a lot to do with its style
of syntax. It's highly readable, which makes it easier to learn than many other languages.
Python supports modules and packages, and can be embedded into existing applications. The
examples in this section assume a basic familiarity with Python. For information about how to
get up and running with Python, a good resource is the "Getting Started" page on Python.org.

Visual vs. Textual Programming


Why would you use textual programming in Dynamo's visual programming environment? As
we discussed in chapter 1.1, visual programming has many advantages. It allows you to create
programs without learning special syntax in an intuitive visual interface. However, a visual
program can become cluttered, and can at times fall short in functionality. For example, Python
offers much more achieveable methods for writing conditional statements (if/then) and looping.
Python is a powerful tool that can extend the capabilities of Dynamo and allow you to replace
many nodes with a few concise lines of code.

Visual Program:

Textual Program:

import clr
clr.AddReference('ProtoGeometry')
from Autodesk.DesignScript.Geometry import *

solid = IN[0]
seed = IN[1]
xCount = IN[2]
yCount = IN[3]

solids = []

yDist = solid.BoundingBox.MaxPoint.Y-solid.BoundingBox.MinPoint.Y
xDist = solid.BoundingBox.MaxPoint.X-solid.BoundingBox.MinPoint.X

for i in xRange:
for j in yRange:
fromCoord = solid.ContextCoordinateSystem
toCoord =
fromCoord.Rotate(solid.ContextCoordinateSystem.Origin,Vector.ByCoordinates(0,0,1),(90*
(i+j%val)))
vec = Vector.ByCoordinates((xDist*i),(yDist*j),0)
toCoord = toCoord.Translate(vec)
solids.append(solid.Transform(fromCoord,toCoord))
OUT = solids

The Python Node


Like code blocks, Python nodes are a scripting interface within a visual programming
environment.

The Python node can be found under Core>Scripting in the library. Double clicking
the node opens the python script editor (you can also right click on the node and select Edit...).

You’ll notice some boilerplate text at the top, which is meant to help you reference the
libraries you’ll need. Inputs are stored in the IN array. Values are returned to Dynamo by
assigning them to the OUT variable.

The Autodesk.DesignScript.Geometry library allows you to use dot notation similar to Code
Blocks. For more information on Dynamo syntax, refer to chapter 7.2 as well as the
DesignScript Guide. Typing a geometry type such as 'Point.' will bring up a list of methods for
creating and querying points.

Methods include constructors such as ByCoordinates, actions like Add, and queries like X,
Y and Z coordinates.

Exercise
Download the example fle that accompanies this exercise (Right click and "Save Link
As..."). A full list of example fles can be found in the Appendix. Python_Custom-Node.dyn

In this example, we will write a python script that creates patterns from a solid module, and turn
it into a custom node.

First, let’s create our solid module using Dynamo nodes.


1. Rectangle.ByWidthLength: Create a rectangle that will be the base of our solid.
2. Surface.ByPatch: Connect the rectangle to the ‘closedCurve’ input to create the
bottom surface.

1. Geometry.Translate: Connect the rectangle to the ‘geometry’ input to move it up,


using a code block to specify the base thickness of our solid.
2. Polygon.Points: Query the translated rectangle to extract the corner points.
3. Geometry.Translate: Use a code block to create a list of four values corresponding to
the four points, translating one corner of the solid up.
4. Polygon.ByPoints: Use the translated points to reconstruct the top polygon.
5. Surface.ByPatch: Connect the polygon to create the top surface.

Now that we have our top and bottom surfaces, let’s loft between the two profles to create the
sides of the solid.

1. List.Create: Connect the bottom rectangle and the top polygon to the index inputs.
2. Surface.ByLoft: Loft the two profles to create the sides of the solid.
3. List.Create: Connect the top, side, and bottom surfaces to the index inputs to create a
list of surfaces.
4. Solid.ByJoinedSurfaces: Join the surfaces to create the solid module.

Now that we have our solid, let’s drop a Python Script node onto the workspace.
To add additional inputs to the node, close the editor and click the + icon on the node. The
inputs are named IN[0], IN[1], etc. to indicate that they represent items in a list.

Let’s start by defning our inputs and output. Double click the node to open the python editor.

# Enable Python support and load DesignScript library


import clr
clr.AddReference('ProtoGeometry')
from Autodesk.DesignScript.Geometry import *
# The inputs to this node will be stored as a list in the IN variables.
#The solid module to be arrayed
solid = IN[0]
#A number that determines which rotation pattern to use
seed = IN[1]
#The number of solids to array in the X and Y axes
xCount = IN[2]
yCount = IN[3]

#Create an empty list for the arrayed solids


solids = []

# Place your code below this line

# Assign your output to the OUT variable.


OUT = solids

This code will make more sense as we progress in the exercise. Next we need to think about
what information is required in order to array our solid module. First, we will need to know the
dimensions of the solid to determine the translation distance. Due to a bounding box bug, we
will have to use the edge curve geometry to create a bounding box.
A look at the Python node in Dynamo. Notice that we're using the same syntax as we see
in the titles of the nodes in Dynamo. The commented code is below.

# Enable Python support and load DesignScript library


import clr
clr.AddReference('ProtoGeometry')
from Autodesk.DesignScript.Geometry import *

# The inputs to this node will be stored as a list in the IN variables.


#The solid module to be arrayed
solid = IN[0]
#A number that determines which rotation pattern to use
seed = IN[1]
#The number of solids to array in the X and Y axes
xCount = IN[2]
yCount = IN[3]

#Create an empty list for the arrayed solids


solids = []
# Create an empty list for the edge curves
crvs = []

# Place your code below this line


#Loop through edges and append corresponding curve geometry to the list
for edge in solid.Edges:
crvs.append(edge.CurveGeometry)
#Get the bounding box of the curves
bbox = BoundingBox.ByGeometry(crvs)

#Get the X and Y translation distance based on the bounding box


yDist = bbox.MaxPoint.Y-bbox.MinPoint.Y
xDist = bbox.MaxPoint.X-bbox.MinPoint.X

# Assign your output to the OUT variable.


OUT = solids

Since we will be both translating and rotating the solid modules, let’s use the
Geometry.Transform operation. By looking at the Geometry.Transform node, we know that we
will need a source coordinate system and a target coordinate system to transform the solid.
The source is the context coordinate system of our solid, while the target will be a different
coordinate system for each arrayed module. That means we will have to loop through the x
and y values to transform the coordinate system differently each time.
A look at the Python node in Dynamo. The commented code is below.

# Enable Python support and load DesignScript library


import clr
clr.AddReference('ProtoGeometry')
from Autodesk.DesignScript.Geometry import *

# The inputs to this node will be stored as a list in the IN variables.


#The solid module to be arrayed
solid = IN[0]
#A number that determines which rotation pattern to use
seed = IN[1]
#The number of solids to array in the X and Y axes
xCount = IN[2]
yCount = IN[3]
#Create an empty list for the arrayed solids
solids = []
# Create an empty list for the edge curves
crvs = []

# Place your code below this line


#Loop through edges and append corresponding curve geometry to the list
for edge in solid.Edges:
crvs.append(edge.CurveGeometry)
#Get the bounding box of the curves
bbox = BoundingBox.ByGeometry(crvs)

#Get the X and Y translation distance based on the bounding box


yDist = bbox.MaxPoint.Y-bbox.MinPoint.Y
xDist = bbox.MaxPoint.X-bbox.MinPoint.X
#get the source coordinate system
fromCoord = solid.ContextCoordinateSystem

#Loop through X and Y


for i in range(xCount):
for j in range(yCount):
#Rotate and translate the coordinate system
toCoord =
fromCoord.Rotate(solid.ContextCoordinateSystem.Origin,Vector.ByCoordinates(0,0,1),(90*
(i+j%seed)))
vec = Vector.ByCoordinates((xDist*i),(yDist*j),0)
toCoord = toCoord.Translate(vec)
#Transform the solid from the source coord system to the target coord system and
append to the list
solids.append(solid.Transform(fromCoord,toCoord))

# Assign your output to the OUT variable.


OUT = solids
Clicking run on the python node will allow our code to execute.

Try changing the seed value to create different patterns. You can also change the
parameters of the solid module itself for different effects. In Dynamo 2.0 you can simply
change the seed and click run without closing the Python window.

Now that we have created a useful python script, let’s save it as a custom node. Select the
python script node, right-click and select ‘New Node From Selection.’
Assign a name, description, and category.

This will open a new workspace in which to edit the custom node.

1. Inputs: Change the input names to be more descriptive and add data types and
default values.
2. Output: Change the output name

Save the node as a .dyf fle.


The custom node refects the changes we just made.

 
Python and Revit

Now that we've demonstrated how to use Python scripts in Dynamo, let's take a look at
connecting Revit libraries into the scripting environment. Remember, we imported our Dynamo
core nodes with the frst three lines in the block of code below. To import the Revit nodes,
Revit elements, and the Revit document manager, we only have to add a few more lines:

import clr
clr.AddReference('ProtoGeometry')
from Autodesk.DesignScript.Geometry import *

# Import RevitNodes
clr.AddReference("RevitNodes")
import Revit

# Import Revit elements


from Revit.Elements import *

# Import DocumentManager
clr.AddReference("RevitServices")
import RevitServices
from RevitServices.Persistence import DocumentManager

import System

This gives us access to the Revit API and offers custom scripting for any Revit task. By
combining the process of visual programming with Revit API scripting, collaboration and tool
development improve signifcantly. For example, a BIM manager and a schematic designer
can work together on the same graph. In this collaboration, they can improve design and
execution of the model.

Platform Specifc APIs


The plan behind the Dynamo Project is to widen the scope of platform implementation. As
Dynamo adds more programs to the docket, users will gain access to platform-specifc APIs
from the Python scripting environment. While Revit is the case study for this section, we can
anticipate more chapters in the future which offer comprehensive tutorials on scripting in other
platforms. Additionally, there are many IronPython libraries accessible now which can be
imported into Dynamo!

The examples below demonstrate ways to implement Revit-specifc operations from Dynamo
using Python. For a more detailed review on Python's relationship to Dynamo and Revit, refer
to the Dynamo Wiki page. Another useful resource for Python and Revit is the Revit Python
Shell Project.
Exercise 01
Create a new Revit Project. Download the example fle that accompanies this exercise
(Right click and "Save Link As..."). A full list of example fles can be found in the Appendix.
Revit-Doc.dyn

In these exercises, we'll explore elementary Python scripts in Dynamo for Revit. The exercise
will focus on dealing with Revit fles and elements, as well as the communication between
Revit and Dynamo.

This is a cut and dry method for retrieving the doc, uiapp, and app of the Revit fle linked
to your Dynamo sesson. Programmers who have worked in the Revit API before may
notice the items in the watch list. If these items do not look familiar, that's okay; we'll be
using other examples in the exercises below.

Here is how we're importing Revit Services and retrieving the document data in Dynamo:
A look at the Python node in Dynamo. The commented code is below.

# Enable Python support and load DesignScript library


import clr
# Import DocumentManager
clr.AddReference("RevitServices")
import RevitServices
from RevitServices.Persistence import DocumentManager

# Place your code below this line


doc = DocumentManager.Instance.CurrentDBDocument
uiapp = DocumentManager.Instance.CurrentUIApplication
app = uiapp.Application

# Assign your output to the OUT variable.


OUT = [doc,uiapp,app]
Exercise 02
Download the example fles that accompanies this exercise (Right click and "Save Link
As..."). A full list of example fles can be found in the Appendix. Revit-ReferenceCurve.dyn

In this exercise, we'll make a simple Model Curve in Revit using the Dynamo Python node.

Begin with the set of nodes in the image above. We'll frst create two reference points in
Revit from Dynamo nodes.

Begin by creating a new Conceptual Mass family in Revit. Launch Dynamo and create the
set of nodes in the image above. We'll frst create two reference point in Revit from
Dynamo nodes.

1. Create a code block and give it a value of "0;".


2. Plug this value into a ReferencePoint.ByCoordinates node for X,Y, and Z inputs.
3. Create three sliders, ranging from -100 to 100 with a step size of 1.
4. Connect each slider to a ReferencePoint.ByCoordinates node.
5. Add a Python node to the workspace, click the "+" button on the node to add another
input and plug the two references points into each input. Open the Python node.
A look at the Python node in Dynamo. The commented code is below.

1. System.Array: Revit needs a System Array as an input (rather than a Python list).
This is just one more line of code, but paying attention to argument types will facilitate
Python programming in Revit.

import clr

# Import RevitNodes
clr.AddReference("RevitNodes")
import Revit
# Import Revit elements
from Revit.Elements import *
import System

#defne inputs
startRefPt = IN[0]
endRefPt = IN[1]
#defne system array to match with required inputs
refPtArray = System.Array[ReferencePoint]([startRefPt, endRefPt])
#create curve by reference points in Revit
OUT = CurveByPoints.ByReferencePoints(refPtArray)

From Dynamo, we've created two reference points with a line connecting them using
Python. Let's take this a little further in the next exercise.

Exercise 03
Download and unzip the example fles that accompany this exercise (Right click and
"Save Link As..."). A full list of example fles can be found in the Appendix. Revit-
StructuralFraming.zip

This exercise keeps it simple, but drives home the topics of connecting data and geometry
from Revit to Dynamo and back. Let's begin by opening Revit-StructuralFraming.rvt. Once
opened, load Dynamo and open the fle Revit-StructuralFraming.dyn.
This Revit fle is about as basic as it gets. Two reference curves: one drawn on Level 1
and the other drawn on Level 2. We want to get these curves into Dynamo and maintain a
live link.

In this fle we have a set of nodes plugging into fve inputs of a Python node.

1. Select Model Element Nodes: Hit the select button for each and select a
corresponding curve in Revit.
2. Code Block: using the syntax "0..1..#x;", connect an integer slider ranging from 0 to
20 into the x input. This designates the number of beams to draw between the two
curves.
3. Structural Framing Types: We'll choose the default W12x26 beam here from the
dropdown menu.
4. Levels: select "Level 1".

This code in Python is a little more dense, but the comments within the code describe
what's happening in the process:

import clr
#import Dynamo Geometry
clr.AddReference('ProtoGeometry')
from Autodesk.DesignScript.Geometry import *
# Import RevitNodes
clr.AddReference("RevitNodes")
import Revit
# Import Revit elements
from Revit.Elements import *
import System

#Query Revit elements and convert them to Dynamo Curves


crvA=IN[0].Curves[0]
crvB=IN[1].Curves[0]

#Defne input Parameters


framingType=IN[3]
designLevel=IN[4]

#Defne "out" as a list


OUT=[]

for val in IN[2]:


#Defne Dynamo Points on each curve
ptA=Curve.PointAtParameter(crvA,val)
ptB=Curve.PointAtParameter(crvB,val)
#Create Dynamo line
beamCrv=Line.ByStartPointEndPoint(ptA,ptB)
#create Revit Element from Dynamo Curves
beam = StructuralFraming.BeamByCurve(beamCrv,designLevel,framingType)
#convert Revit Element into list of Dynamo Surfaces
OUT.append(beam.Faces)
In Revit, we have an array of beams spanning the two curves as structural elements.
Note: this isn't a realistic example...the structural elements are used as an example for
native Revit instances created from Dynamo.

In Dynamo, we can see the results as well. The beams in the Watch3D node refer to the
geometry queried from the Revit elements.

Notice that we have a continuous process of translating data from the Revit Environment to the
Dynamo Environment. In summary, here's how the process plays out:

1. Select Revit element


2. Convert Revit element to Dynamo Curve
3. Divide Dynamo curve into a series of Dynamo points
4. Use the Dynamo points between two curves to create Dynamo lines
5. Create Revit beams by referencing Dynamo lines
6. Output Dynamo surfaces by querying the geometry of Revit beams

This may sound a little heavy handed, but the script makes it as simple as editing the curve in
Revit and re-running the solver (although you may have to delete the previous beams when
doing so). This is due to the fact that we are placing beams in python, thus breaking the
association that OOTB nodes have.

With an update to the reference curves in Revit, we get a new array of beams.

 
Python Templates

With Dynamo 2.0 we have the ability to specify a default template  (.py extension)  to use
when opening the python window for the frst time. This has been a long-desired request as
this expedites the usage of Python within Dynamo. Having the ability to use a template allows
us to have default imports ready to go when we want to develop a custom Python script.

The location for this template is in the  APPDATA  location for your Dynamo install.

This is typically as follows  ( %appdata%\Dynamo\Dynamo Core\{version}\ ) .

Setting Up The Template


In order to utilize this functionality we need to add the following line in our  DynamoSettings.xml 
fle. (Edit in notepad)
Where we see  <PythonTemplateFilePath /> , we can simply replace this with the following:

<PythonTemplateFilePath>
<string>C:\Users\CURRENTUSER\AppData\Roaming\Dynamo\Dynamo
Core\2.0\PythonTemplate.py</string>
</PythonTemplateFilePath>

Note: replace CURRENTUSER with your username

Next we need to build a template with the functionality that we want to use built-in. In our case
lets embed the Revit related imports and some of the other typical items when working with
Revit.

You can start a blank notepad document and paste the following code inside:

import clr

clr.AddReference('RevitAPI')
from Autodesk.Revit.DB import *
from Autodesk.Revit.DB.Structure import *

clr.AddReference('RevitAPIUI')
from Autodesk.Revit.UI import *

clr.AddReference('System')
from System.Collections.Generic import List

clr.AddReference('RevitNodes')
import Revit
clr.ImportExtensions(Revit.GeometryConversion)
clr.ImportExtensions(Revit.Elements)
clr.AddReference('RevitServices')
import RevitServices
from RevitServices.Persistence import DocumentManager
from RevitServices.Transactions import TransactionManager

doc = DocumentManager.Instance.CurrentDBDocument
uidoc=DocumentManager.Instance.CurrentUIApplication.ActiveUIDocument

#Preparing input from dynamo to revit


element = UnwrapElement(IN[0])

#Do some action in a Transaction


TransactionManager.Instance.EnsureInTransaction(doc)

TransactionManager.Instance.TransactionTaskDone()

OUT = element

Once that is done, save this fle as  PythonTemplate.py  in the  APPDATA  location.

Python Script Behavior After


Ater the python template is defned, Dynamo will look for this each time a Python node is
placed. If it is not found it will look like the default Python window.
If the Python template is found (like our Revit one for example) you will see all of the default
items you built in.

Additional information regarding this great addition (by Radu Gidei) can be found here.
https://github.com/DynamoDS/Dynamo/pull/8122
Packages
Once you have created a few Custom Nodes the very next step is to begin organizing and
publishing them by way of Packages - a convenient way to store and share your nodes with
the Dynamo Community.
Packages

In short, a Package is a collection of Custom Nodes. The Dynamo Package Manager is a


portal for the community to download any package which has been published online. These
toolsets are developed by third parties in order to extend Dynamo's core functionality,
accessible to all, and ready to download at the click of the button.

An open-source project such as Dynamo thrives on this type of community involvement. With
dedicated third party developers, Dynamo is able to extend its reach to workfows across a
range of industries. For this reason, the Dynamo team has made concerted efforts to
streamline package development and publishing (which will be discussed in more detail in the
following sections).
Installing a Package
The easiest way to install a package is by using the Packages toolbar in your Dynamo
interface. Let's jump right into it and install one now. In this quick example, we'll install a
popular package for creating quad panels on a grid.

1. In Dynamo, go to Packages>Search For a Package...

In the search bar, let's search for "quads from rectangular grid". After a few moments, you
should see all of the packages which match this search query. We want to select the frst
package with the matching name.

1. Click on the download arrow to the left of the package name and the package will
install. Done!

1. Notice that we now have another group in our Dynamo library called "buildz". This
name refers to the developer of the package, and the custom node is placed in this
group. We can begin to use this right away.
With a quick code block operation to defne a rectangular grid, we've create a list of
rectangular panels.

Package Folders
The example above focuses on a package with one custom node, but you use the same
process for downloading packages with several custom nodes and supporting data fles. Let's
demonstrate that now with a more comprehensive package: Dynamo Unfold.
As in the example above, begin by selecting Packages>Search for a Package.... This
time, we'll search for "DynamoUnfold", one word, minding the caps. When we see the
packages, download by clicking the arrow to the left of the package name. Dynamo Unfold
will now be installed in your Dynamo Library.
In the Dynamo Library, we have a DynamoUnfold Group with multiple categories and
custom nodes.
Now, let's take a look at the package's fle structure. Select "Packages>Manage
Packages..." in Dynamo. We'll see the window above with the two libraries we've installed.
Click the button on the right of DynamoUnfold and select "Show Root Directory".

This will take us to the package's root directory. Notice that we have 3 folders and a fle.
1. The bin folder houses .dll fles. This Dynamo package was developed using Zero-
Touch, so the custom nodes are held in this folder.
2. The dyf folder houses the custom nodes. This package was not developed using
Dynamo custom nodes, so this folder is empty for this package.
3. The extra folder houses all additional fles, including our example fles.
4. The pkg fle is a basic text fle defning the package settings. We can ignore this for
now.

Opening the "extra" folder, we see a bunch of example fles that were downloaded with
the install. Not all packages have example fles, but this is where you can fnd them if they
are part of a package. Let's open up "SphereUnfold".
After opening the fle and hitting "Run" on the solver, we have an unfolded sphere!
Example fles like these are helpful for learning how to work with a new Dynamo package.

Dynamo Package Manager


Another way to discover Dynamo packages is to explore the Dynamo Package Manager
online. This is a good way to browse for packages, since the repository sorts packages in order
of download count and popularity. Also, it's an easy way to gather information on recent
updates for packages, as some Dynamo packages are subjected to versioning and
dependencies of Dynamo builds.
By clicking on "Quads from Rectangular Grid" in the Dynamo Package Manager, you can
see its descriptions, versions, the developer, and possible dependencies.

You can also download the package fles from the Dynamo Package Manager, but doing so
directly from Dynamo is a more seamless process.

Where are Files Stored Locally?


If you do download fles from the Dynamo package manager, or if you would like to see where
all of your package fles are kept, click on Settings>Manage Node and Package Paths.... By
clicking on the ellipsis next to the folder directory, you can copy the root folder and delve into
the package in your explorer window. By default, packages are installed in a location similar to
this folder path: C:/Users/[username]/AppData/Roaming/Dynamo/[Dynamo Version].

Going Further with Packages


The Dynamo community is constantly growing and evolving. By exploring the Dynamo
Package Manager from time to time, you'll fnd some exciting new developments. In the
following sections, we'll take a more in-depth look at packages, from the end-user perspective
to authorship of your own Dynamo Package.

 
Package Case Study – Mesh Toolkit

The Dynamo Mesh Toolkit provides tools to import meshes from external fle formats, create a
mesh from Dynamo geometry objects, and manually build meshes by their vertices and
indices. The library also provides tools to modify meshes, repair meshes, or extract horizontal
slices for use in fabrication.

The Dynamo Mesh Toolkit is part of Autodesk's ongoing mesh research, and as such will
continue to grow over the coming years. Expect new methods to appear on the toolkit
frequently, and feel free to reach out to the Dynamo team with comments, bugs, and
suggestions for new features.
Meshes vs. Solids
The exercise below demonstrates some basic mesh operations using the Mesh Toolkit. In the
exercise, we intersect a mesh with a series of planes, which can be computationally expensive
using solids. Unlike a solid, a mesh has a set "resolution" and is not defned mathematically,
but topologically, and we can defne this resolution based on the task at hand. For more details
on mesh to solid relationships, you can reference the Geometry For Computation Design
chapter in this primer. For a more thorough examination of Mesh Toolkit, you can reference the
Dynamo Wiki page. Let's jump into the package in the exercise below.

Install Mesh Toolkit


In Dynamo, go to Packages > Search for Packages... in the top menu bar. In the search
feld, type "MeshToolkit", all one word, minding the caps. Click the download arrow for the
appropriate package for your version of Dynamo. Simple as that!

Exercise
Download and unzip the example fles for this exercise (Right click and "Save Link As...").
A full list of example fles can be found in the Appendix. MeshToolkit.zip

Begin by opening Mesh-Toolkit_Intersect-Mesh.dyn in Dynamo. In this example, we will look at


the Intersect node in the mesh toolkit. We will import a mesh and intersect it with a series of
input planes to create slices. This is the starting point for preparing the model for fabrication on
a laser cutter, waterjet cutter, or CNC mill.

1. File Path: Locate the mesh fle to import (stanford_bunny_tri.obj). Supported fle types
are .mix and .obj
2. Mesh.ImportFile: Connect the fle path to import the mesh
1. Point.ByCoordinates: Construct a point – this will be the center of an arc.
2. Arc.ByCenterPointRadiusAngle: Construct an arc around the point. This curve will be
used to position a series of planes.

1. Code Block: Create a range of numbers between zero and one.


2. Curve.PointAtParameter: Connect the arc to the ‘curve’ input and the code block
output to the ‘param’ input to extract a series of points along the curve.
3. Curve.TangentAtParameter: Connect the same inputs as the previous node.
4. Plane.ByOriginNormal: Connect the points to the ‘origin’ input and the vectors to the
‘normal’ input to create a series of planes at each point.

You should now see a series of planes oriented along the arc. Next, we will use these planes
to intersect the mesh.

1. Mesh.Intersect: Intersect the planes with the imported mesh, creating a series of
polycurve contours.
2. PolyCurve.Curves: Break the polycurves into their curve fragments.
3. Curve.EndPoint: Extract the end points of each curve.
4. NurbsCurve.ByPoints: Use the points to construct a nurbs curve. Use a Boolean node
set to True to close the curves.
1. Surface.ByPatch: Construct surface patches for each contour to create “slices” of the
mesh.

Add a second set of slices for a waffe/egg-crate effect.


You may have noticed that the intersection operations calculate faster with a mesh vs. a
comparable solid. Workfows such as the one demonstrated in this exercise lend themselves
well to working with meshes.

 
Developing a Package

Dynamo offers a variety of ways to create a package for your personal use or for sharing with
the Dynamo community. In the case study below, we'll walk through how a package is set up
by deconstructing an existing one. This case study builds on lessons from the previous
chapter, providing a set of custom nodes for mapping geometry, by UV coordinates, from one
Dynamo surface to another.

MapToSurface
We're going to work with a sample package which demonstrates the UV mapping of points
from one surface to another. We've already built the fundamentals of the tool in the Creating a
Custom Node section of this primer. The fles below demonstrate how we can take the concept
of UV Mapping and develop a set of tools for a publishable library.

In this image, we map a point from one surface to another using UV coordinates. The
package is based on this concept, but with more complex geometry.

Installing the Package


In the previous chapter, we explored ways for panelizing a surface in Dynamo based on curves
defned in the XY plane. This case study extends these concepts for more dimensions of
geometry. We're going to install this package as built in order to demonstrate how it was
developed. In the next section, we'll demonstrate how this package was published.

This is the easy part. In Dynamo, navigate to "Packages>Search for a Package..."


Search for the package "MapToSurface" (all one word).

1. When the package is found, click on the big download arrow to the left of the package
name. This will install the package into Dynamo.
1. After installing, the custom nodes should be available under the "DynamoPrimer"
group or your Dynamo Library. With the package now installed, let's walk through
how it's set up.

Custom Nodes
The package we're creating uses fve custom nodes that we've built for reference. Let's walk
through what each node does below. Some custom nodes build off of other custom nodes, and
the graphs have a layout for other users to understand in a straightforward manner.
This is a simple package with fve custom nodes. In the steps below, we'll briefy talk
about each custom node's setup.

PointsToSurface: This is a basic custom node, and one from which all of the other
mapping nodes are based. Simply put, the node maps a point from a source surface UV
coordinate to the location of the target surface UV coordinate. And since points are the
most primitive geometry, from which more complex geometry is built, we can use this logic
to map 2D, and even 3D geometry from one surface to another.

PolygonsToSurface: the logic of extending mapped points from 1D geometry to 2D


geometry is demonstrated simply with polygons here. Notice that we have nested the
"PointsToSurface" node into this custom node. This way we can map the points of each
polygon to the surface, and then regenerate the polygon from those mapped points. By
maintaining the proper data structure (a list of lists of points), we're able to keep the
polygons separate after they're reduced to a set of points.
NurbsCrvtoSurface: The same logic applies here as in the "PolygonsToSurface" node. But
instead of mapping polygonal points, we're mapping control points of a nurbs curve.

OffsetPointsToSurface: This node gets a little more complex, but the concept is simple:
like the "PointsToSurface" node, this node maps points from one surface to another.
However, it also considers points which are not on the original source surface, gets their
distance to the closest UV parameter, and maps this distance to the target surface normal
at the corresponding UV coordinate. This will make more sense when looking at the
example fles.

SampleSrf: This is a simple node which creates a parametric surface to map from the
source grid to an undulating surface in the example fles.

Example Files
The example fles can be found in the package's root folder (In Dynamo, navigate to this folder
by going to Packages>Manage Packages...).
In the manage packages window, click on the three vertical dots to the right of
"MapToSurface" and choose "Show Root Directory".

With the root directory open, navigate to the "extra" folder, which houses all of the fles in the
package which are not custom nodes. This is where examples fles (if they exist) are stored for
Dynamo packages. The screenshots below discuss the concepts demonstrated in each
example fle.
01-PanelingWithPolygons: This example fle demonstrates how "PointsToSurface" may be
used to panelize a surface based on a grid of rectangles. This should look familiar, as we
demonstrated a similar workfow in the previous chapter.

02-PanelingWithPolygons-II: Using a similar workfow, this exercise fle shows a setup for
mapping circles (or polygons representing circles) from one surface to another. This uses
the "PolygonsToSurface" node.

03-NurbsCrvsAndSurface: This example fle adds some complexity by working with the
"NurbsCrvToSurface" node. The target surface is offset a given distance and the nurbs
curve is mapped to the original target surface and the offset surface. From there, the two
mapped curves are lofted to create a surface, which is then thickened. This resulting solid
has an undulation that is representative of the target surface normals.
04-PleatedPolysurface-OffsetPoints: This example fle demonstrates how to map a
pleated polysurface from a source surface to a target surface. The source and target
surface are a rectangular surface spanning the grid and a revolved surface, respectively.

04-PleatedPolysurface-OffsetPoints: The source polysurface mapped from the source


surface to the target surface.
05-SVG-Import: Since the custom nodes are able to map different types of curves, this
last fle references an SVG fle exported from Illustrator and maps the imported curves to
a target surface.
05-SVG-Import: By parsing through the syntax of a .svg fle, curves are translated from
.xml format to Dynamo polycurves.
05-SVG-Import: The imported curves are mapped to a target surface. This allows us to
explicitly (point-and-click) design a panelization in Illustrator, import into Dynamo, and
apply to a target surface.

 
Publishing a Package

In the previous sections, we dove into the details of how our MapToSurface package is set up
with custom nodes and example fles. But how do we publish a package that has been
developed locally? This case study demonstrates how to publish a package from a set of fles
in a local folder.

There are many ways to publish a package. Below is the process that we advise: publish
locally, develop locally, and then publish online . We'll start with a folder containing all of the
fles in the package.

Uninstalling a Package
Before we jump into publishing the MapToSurface package, if you installed the package from
the previous lesson, uninstall it so that you're not working with identical packages.

Begin by going to Packages>Manage Packages...

Select the button corresponding to "MapToSurface" and select "Uninstall...". Then restart
Dynamo. When reopening, when you check the "Manage Packages" window, the
MapToSurface should no longer be there. Now we're ready to start from the beginning!
Publishing a Package Locally
Note: As of writing this, Dynamo package publication is only enabled in Dynamo Studio or
Dynamo for Revit. Dynamo Sandbox does not have publishing functionality.

Download and unzip the example fles that accompany this package case study (Right
click and "Save Link As..."). A full list of example fles can be found in the Appendix.
MapToSurface.zip

This is the frst submission for our package, and we've placed all of the example fles and
custom nodes into one folder. With this folder prepared, we're ready to upload to the
Dynamo Package Manager.

1. This folder contains fve custom nodes (.dyf).


2. This folder also contains fve example fles (.dyn) and one imported vector fle (.svg).
These fles will serve as introductory exercises to show the user how to work with the
custom nodes.
In Dynamo, begin by clicking Packages>Publish New Package...
In the "Publish a Dynamo Package" window, we've flled out the relevant forms on the left
of the window.

1. By clicking "Add File", we've also added the fles from the folder structure on the right
side of the screen (to add fles which are not .dyf fles, be sure to change your fle
type in the browser window to "All Files(.)". Notice that we've added every fle, custom
node (.dyf) or example fle (.dyn), indiscriminately. Dynamo will categories these
items when we publish the package.
2. The "Group" feld defnes which group to fnd the custom nodes in the Dynamo UI.
3. Publish by clicking "Publish Locally". If you're following along, be certain to click
"Publish Locally" and not "Publish Online"; we don't want a bunch of duplicate
packages on the Package Manager.

1. After publishing, the custom nodes should be available under the "DynamoPrimer"
group or your Dynamo Library.
Now let's look at the root directory to see how Dynamo has formatted the package we just
created. Do this by clicking Packages>Manage Packages...

In the manage packages window, click on the three vertical dots to the right of
"MapToSurface" and choose "Show Root Directory".
Notice that the root directory is in the local location of your package (remember, we
published the package "locally"). Dynamo is currently referencing this folder to read
custom nodes. It's therefore important to locally publish the directory to a permanent folder
location (ie: not your desktop). Here is the Dynamo package folder breakdown:

1. The bin folder houses .dll fles created with C# or Zero-Touch libraries. We don't have
any for this package so this folder is blank for this example.
2. The dyf folder houses the custom nodes. Opening this will reveal all of the custom
nodes (.dyf fles) for this package.
3. The extra folder houses all additional fles. These fles are likely to be Dynamo Files
(.dyn) or any additional fles required (.svg, .xls, .jpeg, .sat, etc.).
4. The pkg fle is a basic text fle defning the package settings. This is automated in
Dynamo, but can be edited if you want to get into the details.

Publishing a Package Online


Note: please do not follow along with this step unless you are actually publishing a
package of your own!

1. When you're ready to publish, in the "Manage Packages" window, select the button
the right of MapToSurface and choose Publish...
2. If you're updating a package that has already been published, choose "Publish
Version" and Dynamo will update your package online based on the new fles in that
package's root directory. Simple as that!

Publish Version...
When you update the fles in your published package's root folder, you can publish a new
version of the package by selecting "Publish Version..." in the Manage Packages window. This
is a seamless way to make necessary updates to your content and share with the community.
Publish Version will only work if you're the maintainer of the package.
 
What is Zero-Touch?

Zero-Touch Importing refers to a simple point-and-click method for importing C# libraries.


Dynamo will read the public methods of a .dll fle and convert them to Dynamo nodes. You can
use Zero-Touch to develop your own custom nodes and packages, and to import external
libraries into the Dynamo environment.

With Zero-Touch, you can actually import a library which was not necessarily developed for
Dynamo and create a suite of new nodes. The current Zero-Touch functionality demonstrates
the cross-platform mentality of the Dynamo Project.

This section demonstrates how to use Zero-Touch to import a third party library. For
information on developing your own Zero-Touch Library, reference the Dynamo wiki page.

Zero-Touch Packages
Zero-touch packages are a good complement to user-defned custom nodes. A few packages
which use C# libraries are listed in the table below. For more detailed information on packages,
visit the Packages section in the Appendix.

Logo/Image Name

Mesh Toolkit

Dynamo Unfold

Rhynamo

Optimo

Case Study - Importing AForge


In this case study, we'll show how to import the AForge external .dll library. AForge is a robust
library which offers a range of functionality from image processing to artifcial intelligence. We'll
reference the imaging class in AForge to do a few image processing exercises below.

Download and unzip the example fles that accompany this package case study (Right
click and "Save Link As..."). A full list of example fles can be found in the Appendix. Zero-
Touch-Examples.zip .

1. Let's beging by downloading AForge. On the AForge download page, select


[Download Installer] and install after download has completed.

1. In Dynamo, create a new fle and select File > Import Library...

1. In the pop-up window, navigate to the release folder in your AForge install. This will
likely be in a folder similar to this one: C:\Program Files
(x86)\AForge.NET\Framework\Release.
2. AForge.Imaging.dll: We only want to use this one fle from the AForge library for this
case study. Select this .dll and hit "Open".

1. Back in Dynamo, you should see an "AForge" group of nodes added to your Library
Toolbar. We now have access to the AForge imaging library from our visual program!

Exercise 1 - Edge Detection


Now that the library's imported, we'll start off simple with this frst exercise. We'll do some basic
image processing on a sample image to show how AForge image flters. We'll use the "Watch
Image" node to show our results and apply flters in Dynamo similar to those in Photoshop.

Download and unzip the example fles that accompany this package case study (Right
click and "Save Link As..."). A full list of example fles can be found in the Appendix.
ZeroTouchImages.zip

Now that the library's imported, we'll start off simple with this frst exercise (01-
EdgeDetection.dyn). We'll do some basic image processing on a sample image to show how
AForge image flters. We'll use the "Watch Image" node to show our results and apply flters in
Dynamo similar to those in Photoshop

First, we want to import an image to work with. Add a File Path node to the canvas and
select "soapbubbles.jpg" from the downloaded exercise folder (photo cred: fickr).

1. The File Path node simply provides a String of the path to the image we've selected.
We need to convert this File Path to an image in the Dynamo environment.
2. Connect the File Path node to the File.FromPath node.
3. To convert this File into an Image, we'll use the Image.ReadFromFile node.
4. Last, let's see the result! Drop a Watch Image node onto the canvas and connect to
Image.ReadFromFile. We haven't used AForge yet, but we've successfully imported
an image into Dynamo.

Under AForge.Imaging.AForge.Filters (in the navigation menu), you'll notice that there is a
wide array of flters available. We're going to use one of these flters now to desaturate an
image based on threshold values.

1. Drop three sliders onto the canvas, change their ranges to be from 0 to 1 and their
step values to be 0.01.
2. Add the Grayscale.Grayscale node to the canvas. This is an AForge flter which
applies a grayscale flter to an image. Connect the three sliders from step 1 into cr,
cg, and cb. Change the top and bottom sliders to have a value of 1 and the middle
slider to have a value of 0.
3. In order to apply the Grayscale flter, we need an action to perform on our image. For
this, we use IFilter.Apply. Connect the image into the image input and
Grayscale.Grayscale into the iFilter input.
4. Plugging into a Watch Image node, we get a desaturated image.
We can have control over how to desaturate this image based on threshold values for red,
green, and blue. These are defned by the inputs to the Grayscale.Grayscale node. Notice
that the image looks pretty dim - this is because the green value is set to 0 from our slider.

1. Change the top and bottom sliders to have a value of 0 and the middle slider to have
a value of 1. This way we get a more legible desaturated image.
Let's use the desaturated image, and apply another flter on top of it. The desaturated
image has some contrast, so we we're going to test some edge detection.

1. Add a SobelEdgeDetector.SobelEdgeDetector node to the canvas. Connect this as


the IFilter to a new IFilter node, and connect the desaturated image to the image
input of the IFilter node.
2. The Sobel Edge Detector has highlighted the edges in a new image.
Zooming in, the edge detector has called out the outlines of the bubbles with pixels. The
AForge library has tools to take results like this and create Dynamo geometry. We'll
explore that in the next exercise.

Exercise 2 - Rectangle Creation


Download and unzip the example fles that accompany this package case study (Right
click and "Save Link As..."). A full list of example fles can be found in the Appendix.
ZeroTouchImages.zip

Now that we're introduced to some basic image processing, let's use an image to drive
Dynamo geometry! On an elementary level, in this exercise we're aiming to do a "Live Trace"
of an image using AForge and Dynamo. We're going to keep it simple and extract rectangles
from a reference image, but there are tools available in AForge for more complex operations.
We'll be working with 02-RectangleCreation.dyn from the downloaded exercise fles.
1. With the File Path node, navigate to grid.jpg in the exercise folder.
2. Connect the remaining series of nodes above to reveal a course parametric grid.

In this next step, we want to reference the white squares in the image and convert them to
actual Dynamo geometry. AForge has a lot of powerful Computer Vision tools, and here we're
going to use a particularly important one for the library called BlobCounter.
1. After adding a BlobCounter to the canvas, we need a way to process the image
(similar to the IFilter tool in the previous exercise). Unfortunately the "Process Image"
node is not immediately visible in the Dynamo library. This is because the function
may not be visible in the AForge source code. In order to fx this, we'll need to fnd a
work-around.

1. Add a Python node to the canvas.

import clr
clr.AddReference('AForge.Imaging')
from AForge.Imaging import *

bc= BlobCounter()
bc.ProcessImage(IN[0])
OUT=bc

Add the code above to the Python node. This code imports the AForge library and then
processes the imported image.
Connecting the image output to the Python node input, we get an
AForge.Imaging.BlobCounter result from the Python node.

The next steps will do some tricks that demonstrate familiarity with the AForge Imaging API. It's
not necessary to learn all of this for Dynamo work. This is more of a demonstration of working
with external libraries within the fexibility of the Dynamo environment.
1. Connect the output of the Python script to BlobCounterBase.GetObjectRectangles.
This reads objects in an image, based on a threshold value, and extracts quantifed
rectangles from the pixel space.

1. Adding another Python node to the canvas, connect to the GetObjectRectangles, and
input the code below. This will create an organized list of Dynamo objects.

OUT = []
for rec in IN[0]:
subOUT=[]
subOUT.append(rec.X)
subOUT.append(rec.Y)
subOUT.append(rec.Width)
subOUT.append(rec.Height)
OUT.append(subOUT)
1. Transpose the output of the Python node from the previous step. This creates 4 lists,
each representing X,Y, Width, and Height for each rectangle.
2. Using Code Block, we organize the data into a structure that accommodates the
Rectangle.ByCornerPoints node (code below).

recData;
x0=List.GetItemAtIndex(recData,0);
y0=List.GetItemAtIndex(recData,1);
width=List.GetItemAtIndex(recData,2);
height=List.GetItemAtIndex(recData,3);
x1=x0+width;
y1=y0+height;
p0=Autodesk.Point.ByCoordinates(x0,y0);
p1=Autodesk.Point.ByCoordinates(x0,y1);
p2=Autodesk.Point.ByCoordinates(x1,y1);
p3=Autodesk.Point.ByCoordinates(x1,y0);
Zooming out, we have an array of rectangles representing the white squares in the image.
Through programming, we've done something (roughly) similar to a live trace in Illustrator!

We still need some cleanup, however. Zooming in, we can see that we have a bunch of
small, unwanted rectangles.
1. We get rid of the unwanted rectangles by inserting a Python node in between the
GetObjectRectangles node and another Python node. The node's code is below, and
removes all rectangles which are below a given size.

rectangles=IN[0]
OUT=[]
for rec in rectangles:
if rec.Width>8 and rec.Height>8:
OUT.append(rec)
With the superfuous rectangles gone, just for kicks, let's create a surface from these
rectangles and extrude them by a distance based on their areas.

1. Last, change the both_sides input to false and we get an extrusion in one direction.
Dip this baby in resin and you've got yourself one super nerdy table.

These are basic examples, but the concepts outlined here are transferable to exciting real-
world applications. Computer vision can be used for a whole host of processes. To name a
few: barcode readers, perspective matching, projection mapping, and augmented reality. For
more advanced topics with AForge related to this exercise, have a read through this article.

 
    LANGUAGES   

Geometry with DesignScript


In this section, you will fnd a series of lessons on the creation of geometry with DesignScript.
Follow along by copying the example DesignScript into Dynamo Code Blocks.

// copy this code into a Code Block


// to start writing DesignScript

x = "Let's create some geometry!";

 
DesignScript Geometry Basics
The simplest geometrical object in the Dynamo standard geometry library is a point. All
geometry is created using special functions called constructors, which each return a new
instance of that particular geometry type. In Dynamo, constructors begin with the name of the
object’s type, in this case Point, followed by the method of construction. To create a three
dimensional point specifed by x, y, and z Cartesian coordinates, use the ByCoordinates
constructor:

// create a point with the following x, y, and z


// coordinates:
x = 10;
y = 2.5;
z = -6;

p = Point.ByCoordinates(x, y, z);

Constructors in Dynamo are typically designated with the “By” prefx, and invoking these
functions returns a newly created object of that type. This newly created object is stored in the
variable named on the left side of the equal sign.

Most objects have many different constructors, and we can use the BySphericalCoordinates
constructor to create a point lying on a sphere, specifed by the sphere’s radius, a frst rotation
angle, and a second rotation angle (specifed in degrees):

// create a point on a sphere with the following radius,


// theta, and phi rotation angles (specifed in degrees)
radius = 5;
theta = 75.5;
phi = 120.3;
cs = CoordinateSystem.Identity();

p = Point.BySphericalCoordinates(cs, radius, theta,


phi);

Points can be used to construct higher dimensional geometry such as lines. We can use the
ByStartPointEndPoint constructor to create a Line object between two points:
// create two points:
p1 = Point.ByCoordinates(3, 10, 2);
p2 = Point.ByCoordinates(-15, 7, 0.5);

// construct a line between p1 and p2


l = Line.ByStartPointEndPoint(p1, p2);

Similarly, lines can be used to create higher dimensional surface geometry, for instance using
the Loft constructor, which takes a series of lines or curves and interpolates a surface between
them.
// create points:
p1 = Point.ByCoordinates(3, 10, 2);
p2 = Point.ByCoordinates(-15, 7, 0.5);

p3 = Point.ByCoordinates(5, -3, 5);


p4 = Point.ByCoordinates(-5, -6, 2);

p5 = Point.ByCoordinates(9, -10, -2);


p6 = Point.ByCoordinates(-11, -12, -4);

// create lines:
l1 = Line.ByStartPointEndPoint(p1, p2);
l2 = Line.ByStartPointEndPoint(p3, p4);
l3 = Line.ByStartPointEndPoint(p5, p6);

// loft between cross section lines:


surf = Surface.ByLoft([l1, l2, l3]);

Surfaces too can be used to create higher dimensional solid geometry, for instance by
thickening the surface by a specifed distance. Many objects have functions attached to them,
called methods, allowing the programmer to perform commands on that particular object.
Methods common to all pieces of geometry include Translate and Rotate, which respectively
translate (move) and rotate the geometry by a specifed amount. Surfaces have a Thicken
method, which take a single input, a number specifying the new thickness of the surface.

p1 = Point.ByCoordinates(3, 10, 2);


p2 = Point.ByCoordinates(-15, 7, 0.5);

p3 = Point.ByCoordinates(5, -3, 5);


p4 = Point.ByCoordinates(-5, -6, 2);

l1 = Line.ByStartPointEndPoint(p1, p2);
l2 = Line.ByStartPointEndPoint(p3, p4);

surf = Surface.ByLoft([l1, l2]);

// true indicates to thicken both sides of the Surface:


solid = surf.Thicken(4.75, true);

Intersection commands can extract lower dimensional geometry from higher dimensional
objects. This extracted lower dimensional geometry can form the basis for higher dimensional
geometry, in a cyclic process of geometrical creation, extraction, and recreation. In this
example, we use the generated Solid to create a Surface, and use the Surface to create a
Curve.

p1 = Point.ByCoordinates(3, 10, 2);


p2 = Point.ByCoordinates(-15, 7, 0.5);

p3 = Point.ByCoordinates(5, -3, 5);


p4 = Point.ByCoordinates(-5, -6, 2);

l1 = Line.ByStartPointEndPoint(p1, p2);
l2 = Line.ByStartPointEndPoint(p3, p4);

surf = Surface.ByLoft([l1, l2]);

solid = surf.Thicken(4.75, true);

p = Plane.ByOriginNormal(Point.ByCoordinates(2, 0, 0),
Vector.ByCoordinates(1, 1, 1));

int_surf = solid.Intersect(p);
int_line = int_surf.Intersect(Plane.ByOriginNormal(
Point.ByCoordinates(0, 0, 0),
Vector.ByCoordinates(1, 0, 0)));

 
Geometric Primitives
While Dynamo is capable of creating a variety of complex geometric forms, simple geometric
primitives form the backbone of any computational design: either directly expressed in the fnal
designed form, or used as scaffolding off of which more complex geometry is generated.

While not strictly a piece of geometry, the CoordinateSystem is an important tool for
constructing geometry. A CoordinateSystem object keeps track of both position and geometric
transformations such as rotation, sheer, and scaling.

Creating a CoordinateSystem centered at a point with x = 0, y = 0, z = 0, with no rotations,


scaling, or sheering transformations, simply requires calling the Identity constructor:

// create a CoordinateSystem at x = 0, y = 0, z = 0,
// no rotations, scaling, or sheering transformations

cs = CoordinateSystem.Identity();

CoordinateSystems with geometric transformations are beyond the scope of this chapter,
though another constructor allows you to create a coordinate system at a specifc point,
CoordinateSystem.ByOriginVectors:

// create a CoordinateSystem at a specifc location,


// no rotations, scaling, or sheering transformations
x_pos = 3.6;
y_pos = 9.4;
z_pos = 13.0;

origin = Point.ByCoordinates(x_pos, y_pos, z_pos);


identity = CoordinateSystem.Identity();

cs = CoordinateSystem.ByOriginVectors(origin,
identity.XAxis, identity.YAxis, identity.ZAxis);

The simplest geometric primitive is a Point, representing a zero-dimensional location in three-


dimensional space. As mentioned earlier there are several different ways to create a point in a
particular coordinate system: Point.ByCoordinates creates a point with specifed x, y, and z
coordinates; Point.ByCartesianCoordinates creates a point with a specifed x, y, and z
coordinates in a specifc coordinate system; Point.ByCylindricalCoordinates creates a point
lying on a cylinder with radius, rotation angle, and height; and Point.BySphericalCoordinates
creates a point lying on a sphere with radius and two rotation angle.

This example shows points created at various coordinate systems:

// create a point with x, y, and z coordinates


x_pos = 1;
y_pos = 2;
z_pos = 3;

pCoord = Point.ByCoordinates(x_pos, y_pos, z_pos);

// create a point in a specifc coordinate system


cs = CoordinateSystem.Identity();
pCoordSystem = Point.ByCartesianCoordinates(cs, x_pos,
y_pos, z_pos);
// create a point on a cylinder with the following
// radius and height
radius = 5;
height = 15;
theta = 75.5;

pCyl = Point.ByCylindricalCoordinates(cs, radius, theta,


height);

// create a point on a sphere with radius and two angles

phi = 120.3;

pSphere = Point.BySphericalCoordinates(cs, radius,


theta, phi);

The next higher dimensional Dynamo primitive is a line segment, representing an infnite
number of points between two end points. Lines can be created by explicitly stating the two
boundary points with the constructor Line.ByStartPointEndPoint, or by specifying a start point,
direction, and length in that direction, Line.ByStartPointDirectionLength.
p1 = Point.ByCoordinates(-2, -5, -10);
p2 = Point.ByCoordinates(6, 8, 10);

// a line segment between two points


l2pts = Line.ByStartPointEndPoint(p1, p2);

// a line segment at p1 in direction 1, 1, 1 with


// length 10
lDir = Line.ByStartPointDirectionLength(p1,
Vector.ByCoordinates(1, 1, 1), 10);

Dynamo has objects representing the most basic types of geometric primitives in three
dimensions: Cuboids, created with Cuboid.ByLengths; Cones, created with
Cone.ByPointsRadius and Cone.ByPointsRadii; Cylinders, created with
Cylinder.ByRadiusHeight; and Spheres, created with Sphere.ByCenterPointRadius.
// create a cuboid with specifed lengths
cs = CoordinateSystem.Identity();

cub = Cuboid.ByLengths(cs, 5, 15, 2);

// create several cones


p1 = Point.ByCoordinates(0, 0, 10);
p2 = Point.ByCoordinates(0, 0, 20);
p3 = Point.ByCoordinates(0, 0, 30);

cone1 = Cone.ByPointsRadii(p1, p2, 10, 6);


cone2 = Cone.ByPointsRadii(p2, p3, 6, 0);

// make a cylinder
cylCS = cs.Translate(10, 0, 0);

cyl = Cylinder.ByRadiusHeight(cylCS, 3, 10);

// make a sphere
centerP = Point.ByCoordinates(-10, -10, 0);
sph = Sphere.ByCenterPointRadius(centerP, 5);

 
Vector Math
Objects in computational designs are rarely created explicitly in their fnal position and form,
and are most often translated,rotated, and otherwise positioned based off of existing geometry.
Vector math serves as a kind-of geometric scaffolding to give direction and orientation to
geometry, as well as to conceptualize movements through 3D space without visual
representation.

At its most basic, a vector represents a position in 3D space, and is often times thought of as
the endpoint of an arrow from the position (0, 0, 0) to that position. Vectors can be created with
the ByCoordinates constructor, taking the x, y, and z position of the newly created Vector
object. Note that Vector objects are not geometric objects, and don’t appear in the Dynamo
window. However, information about a newly created or modifed vector can be printed in the
console window:

// construct a Vector object


v = Vector.ByCoordinates(1, 2, 3);

s = v.X + " " + v.Y + " " + v.Z;

A set of mathematical operations are defned on Vector objects, allowing you to add, subtract,
multiply, and otherwise move objects in 3D space as you would move real numbers in 1D
space on a number line.

Vector addition is defned as the sum of the components of two vectors, and can be thought of
as the resulting vector if the two component vector arrows are placed “tip to tail.” Vector
addition is performed with the Add method, and is represented by the diagram on the left.

a = Vector.ByCoordinates(5, 5, 0);
b = Vector.ByCoordinates(4, 1, 0);

// c has value x = 9, y = 6, z = 0
c = a.Add(b);

Similarly, two Vector objects can be subtracted from each other with the Subtract method.
Vector subtraction can be thought of as the direction from frst vector to the second vector.
a = Vector.ByCoordinates(5, 5, 0);
b = Vector.ByCoordinates(4, 1, 0);

// c has value x = 1, y = 4, z = 0
c = a.Subtract(b);

Vector multiplication can be thought of as moving the endpoint of a vector in its own direction
by a given scale factor.
a = Vector.ByCoordinates(4, 4, 0);

// c has value x = 20, y = 20, z = 0


c = a.Scale(5);

Often it’s desired when scaling a vector to have the resulting vector’s length exactly equal to
the scaled amount. This is easily achieved by frst normalizing a vector, in other words setting
the vector’s length exactly equal to one.
a = Vector.ByCoordinates(1, 2, 3);
a_len = a.Length;

// set the a's length equal to 1.0


b = a.Normalized();
c = b.Scale(5);

// len is equal to 5
len = c.Length;

c still points in the same direction as a (1, 2, 3), though now it has length exactly equal to 5.

Two additional methods exist in vector math which don’t have clear parallels with 1D math, the
cross product and dot product. The cross product is a means of generating a Vector which is
orthogonal (at 90 degrees to) to two existing Vectors. For example, the cross product of the x
and y axes is the z axis, though the two input Vectors don’t need to be orthogonal to each
other. A cross product vector is calculated with the Cross method.
a = Vector.ByCoordinates(1, 0, 1);
b = Vector.ByCoordinates(0, 1, 1);

// c has value x = -1, y = -1, z = 1


c = a.Cross(b);

An additional, though somewhat more advanced function of vector math is the dot product. The
dot product between two vectors is a real number (not a Vector object) that relates to, but is
not exactly, the angle between two vectors. One useful properties of the dot product is that the
dot product between two vectors will be 0 if and only if they are perpendicular. The dot product
is calculated with the Dot method.
a = Vector.ByCoordinates(1, 2, 1);
b = Vector.ByCoordinates(5, -8, 4);

// d has value -7
d = a.Dot(b);

 
Curves: Interpolated and Control Points
There are two fundamental ways to create free-form curves in Dynamo: specifying a collection
of Points and having Dynamo interpolate a smooth curve between them, or a more low-level
method by specifying the underlying control points of a curve of a certain degree. Interpolated
curves are useful when a designer knows exactly the form a line should take, or if the design
has specifc constraints for where the curve can and cannot pass through. Curves specifed via
control points are in essence a series of straight line segments which an algorithm smooths
into a fnal curve form. Specifying a curve via control points can be useful for explorations of
curve forms with varying degrees of smoothing, or when a smooth continuity between curve
segments is required.

To create an interpolated curve, simply pass in a collection of Points to the


NurbsCurve.ByPoints method.

num_pts = 6;
s = Math.Sin(0..360..#num_pts) * 4;

pts = Point.ByCoordinates(1..30..#num_pts, s, 0);

int_curve = NurbsCurve.ByPoints(pts);

The generated curve intersects each of the input points, beginning and ending at the frst and
last point in the collection, respectively. An optional periodic parameter can be used to create a
periodic curve which is closed. Dynamo will automatically fll in the missing segment, so a
duplicate end point (identical to the start point) isn’t needed.

pts = Point.ByCoordinates(Math.Cos(0..350..#10),
Math.Sin(0..350..#10), 0);

// create an closed curve


crv = NurbsCurve.ByPoints(pts, true);

// the same curve, if left open:


crv2 = NurbsCurve.ByPoints(pts.Translate(5, 0, 0),
false);

NurbsCurves are generated in much the same way, with input points represent the endpoints
of a straight line segment, and a second parameter specifying the amount and type of
smoothing the curve undergoes, called the degree.* A curve with degree 1 has no smoothing;
it is a polyline.

num_pts = 6;

pts = Point.ByCoordinates(1..30..#num_pts,
Math.Sin(0..360..#num_pts) * 4, 0);

// a B-Spline curve with degree 1 is a polyline


ctrl_curve = NurbsCurve.ByControlPoints(pts, 1);

A curve with degree 2 is smoothed such that the curve intersects and is tangent to the midpoint
of the polyline segments:
num_pts = 6;

pts = Point.ByCoordinates(1..30..#num_pts,
Math.Sin(0..360..#num_pts) * 4, 0);

// a B-Spline curve with degree 2 is smooth


ctrl_curve = NurbsCurve.ByControlPoints(pts, 2);

Dynamo supports NURBS (Non-uniform rational B-spline) curves up to degree 20, and the
following script illustrates the effect increasing levels of smoothing has on the shape of a curve:
num_pts = 6;

pts = Point.ByCoordinates(1..30..#num_pts,
Math.Sin(0..360..#num_pts) * 4, 0);

def create_curve(pts : Point[], degree : int)


{
return = NurbsCurve.ByControlPoints(pts,
degree);
}

ctrl_crvs = create_curve(pts, 1..11);

Note that you must have at least one more control point than the degree of the curve.

Another beneft of constructing curves by control vertices is the ability to maintain tangency
between individual curve segments. This is done by extracting the direction between the last
two control points, and continuing this direction with the frst two control points of the following
curve. The following example creates two separate NURBS curves which are nevertheless as
smooth as one curve:
pts_1 = {};

pts_1[0] = Point.ByCoordinates(0, 0, 0);


pts_1[1] = Point.ByCoordinates(1, 1, 0);
pts_1[2] = Point.ByCoordinates(5, 0.2, 0);
pts_1[3] = Point.ByCoordinates(9, -3, 0);
pts_1[4] = Point.ByCoordinates(11, 2, 0);

crv_1 = NurbsCurve.ByControlPoints(pts_1, 3);

pts_2 = {};

pts_2[0] = pts_1[4];
end_dir = pts_1[4].Subtract(pts_1[3].AsVector());

pts_2[1] = Point.ByCoordinates(pts_2[0].X + end_dir.X,


pts_2[0].Y + end_dir.Y, pts_2[0].Z + end_dir.Z);

pts_2[2] = Point.ByCoordinates(15, 1, 0);


pts_2[3] = Point.ByCoordinates(18, -2, 0);
pts_2[4] = Point.ByCoordinates(21, 0.5, 0);
crv_2 = NurbsCurve.ByControlPoints(pts_2, 3);

This is a very simplifed description of NURBS curve geometry, for a more accurate and
detailed discussion see Pottmann, et al, 2007, in the references.

 
Translation, Rotation, and Other Transformations
Certain geometry objects can be created by explicitly stating x, y, and z coordinates in three-
dimensional space. More often, however, geometry is moved into its fnal position using
geometric transformations on the object itself or on its underlying CoordinateSystem.

The simplest geometric transformation is a translation, which moves an object a specifed


number of units in the x, y, and z directions.

// create a point at x = 1, y = 2, z = 3
p = Point.ByCoordinates(1, 2, 3);

// translate the point 10 units in the x direction,


// -20 in y, and 50 in z
// p2’s new position is x = 11, y = -18, z = 53
p2 = p.Translate(10, -20, 50);
While all objects in Dynamo can be translated by appending the .Translate method to the end
of the object’s name, more complex transformations require transforming the object from one
underlying CoordinateSystem to a new CoordinateSystem. For instance, to rotate an object 45
degrees around the x axis, we would transform the object from its existing CoordinateSystem
with no rotation, to a CoordinateSystem which had been rotated 45 degrees around the x axis
with the .Transform method:

cube = Cuboid.ByLengths(CoordinateSystem.Identity(),
10, 10, 10);

new_cs = CoordinateSystem.Identity();
new_cs2 = new_cs.Rotate(Point.ByCoordinates(0, 0),
Vector.ByCoordinates(1,0,0.5), 25);

// get the existing coordinate system of the cube


old_cs = CoordinateSystem.Identity();

cube2 = cube.Transform(old_cs, new_cs2);


In addition to being translated and rotated, CoordinateSystems can also be created scaled or
sheared. A CoordinateSystem can be scaled with the .Scale method:

cube = Cuboid.ByLengths(CoordinateSystem.Identity(),
10, 10, 10);

new_cs = CoordinateSystem.Identity();
new_cs2 = new_cs.Scale(20);

old_cs = CoordinateSystem.Identity();

cube2 = cube.Transform(old_cs, new_cs2);

Sheared CoordinateSystems are created by inputting non-orthogonal vectors into the


CoordinateSystem constructor.
new_cs = CoordinateSystem.ByOriginVectors(
Point.ByCoordinates(0, 0, 0),
Vector.ByCoordinates(-1, -1, 1),
Vector.ByCoordinates(-0.4, 0, 0));

old_cs = CoordinateSystem.Identity();

cube = Cuboid.ByLengths(CoordinateSystem.Identity(),
5, 5, 5);

new_curves = cube.Transform(old_cs, new_cs);

Scaling and shearing are comparatively more complex geometric transformations than rotation
and translation, so not every Dynamo object can undergo these transformations. The following
table outlines which Dynamo objects can have non-uniformly scaled CoordinateSystems, and
sheared CoordinateSystems.

Non-Uniformly Scaled Sheared


Class
CoordinateSystem CoordinateSystem
Arc No No

NurbsCurve Yes Yes

NurbsSurface No No

Circle No No

Line Yes Yes

Plane No No

Point Yes Yes

Polygon No No

Solid No No

Surface No No

Text No No

 
Surfaces: Interpolated, Control Points, Loft,
Revolve
The two-dimensional analog to a NurbsCurve is the NurbsSurface, and like the freeform
NurbsCurve, NurbsSurfaces can be constructed with two basic methods: inputting a set of
base points and having Dynamo interpolate between them, and explicitly specifying the control
points of the surface. Also like freeform curves, interpolated surfaces are useful when a
designer knows precisely the shape a surface needs to take, or if a design requires the surface
to pass through constraint points. On the other hand, Surfaces created by control points can be
more useful for exploratory designs across various smoothing levels.

To create an interpolated surface, simply generate a two-dimensional collection of points


approximating the shape of a surface. The collection must be rectangular, that is, not jagged.
The method NurbsSurface.ByPoints constructs a surface from these points.
// python_points_1 is a set of Points generated with
// a Python script found in Chapter 12, Section 10

surf = NurbsSurface.ByPoints(python_points_1);

Freeform NurbsSurfaces can also be created by specifying underlying control points of a


surface. Like NurbsCurves, the control points can be thought of as representing a quadrilateral
mesh with straight segments, which, depending on the degree of the surface, is smoothed into
the fnal surface form. To create a NurbsSurface by control points, include two additional
parameters to NurbsSurface.ByPoints, indicating the degrees of the underlying curves in both
directions of the surface.
// python_points_1 is a set of Points generated with
// a Python script found in Chapter 12, Section 10

// create a surface of degree 2 with smooth segments


surf = NurbsSurface.ByPoints(python_points_1, 2, 2);

We can increase the degree of the NurbsSurface to change the resulting surface geometry:
// python_points_1 is a set of Points generated with
// a Python script found in Chapter 12, Section 10

// create a surface of degree 6


surf = NurbsSurface.ByPoints(python_points_1, 6, 6);

Just as Surfaces can be created by interpolating between a set of input points, they can be
created by interpolating between a set of base curves. This is called lofting. A lofted curve is
created using the Surface.ByLoft constructor, with a collection of input curves as the only
parameter.
// python_points_2, 3, and 4 are generated with
// Python scripts found in Chapter 12, Section 10

c1 = NurbsCurve.ByPoints(python_points_2);
c2 = NurbsCurve.ByPoints(python_points_3);
c3 = NurbsCurve.ByPoints(python_points_4);

loft = Surface.ByLoft([c1, c2, c3]);

Surfaces of revolution are an additional type of surface created by sweeping a base curve
around a central axis. If interpolated surfaces are the two-dimensional analog to interpolated
curves, then surfaces of revolution are the two-dimensional analog to circles and arcs.

Surfaces of revolution are specifed by a base curve, representing the “edge” of the surface; an
axis origin, the base point of the surface; an axis direction, the central “core” direction; a sweep
start angle; and a sweep end angle. These are used as the input to the Surface.Revolve
constructor.
pts = {};
pts[0] = Point.ByCoordinates(4, 0, 0);
pts[1] = Point.ByCoordinates(3, 0, 1);
pts[2] = Point.ByCoordinates(4, 0, 2);
pts[3] = Point.ByCoordinates(4, 0, 3);
pts[4] = Point.ByCoordinates(4, 0, 4);
pts[5] = Point.ByCoordinates(5, 0, 5);
pts[6] = Point.ByCoordinates(4, 0, 6);
pts[7] = Point.ByCoordinates(4, 0, 7);

crv = NurbsCurve.ByPoints(pts);

axis_origin = Point.ByCoordinates(0, 0, 0);


axis = Vector.ByCoordinates(0, 0, 1);

surf = Surface.ByRevolve(crv, axis_origin, axis, 0,


360);
 
Geometric Parameterization
In computational designs, curves and surfaces are frequently used as the underlying scaffold
to construct subsequent geometry. In order for this early geometry to be used as a foundation
for later geometry, the script must be able to extract qualities such as position and orientation
across the entire area of the object. Both curves and surfaces support this extraction, and it is
called parameterization.

All of the points on a curve can be thought of as having a unique parameter ranging from 0 to
1. If we were to create a NurbsCurve based off of several control or interpolated points, the frst
point would have the parameter 0, and the last point would have the parameter 1. It’s
impossible to know in advance what the exact parameter is any intermediate point is, which
may sound like a severe limitation though is mitigated by a series of utility functions. Surfaces
have a similar parameterization as curves, though with two parameters instead of one, called u
and v. If we were to create a surface with the following points:

pts = [ [p1, p2, p3],


[p4, p5, p6],
[p7, p8, p9] ];

p1 would have parameter u = 0 v = 0, while p9 would have parameters u = 1 v = 1.

Parameterization isn’t particularly useful when determining points used to generate curves, its
main use is to determine the locations if intermediate points generated by NurbsCurve and
NurbsSurface constructors.

Curves have a method PointAtParameter, which takes a single double argument between 0
and 1, and returns the Point object at that parameter. For instance, this script fnds the Points
at parameters 0, .1, .2, .3, .4, .5, .6, .7, .8, .9, and 1:
pts = {};
pts[0] = Point.ByCoordinates(4, 0, 0);
pts[1] = Point.ByCoordinates(6, 0, 1);
pts[2] = Point.ByCoordinates(4, 0, 2);
pts[3] = Point.ByCoordinates(4, 0, 3);
pts[4] = Point.ByCoordinates(4, 0, 4);
pts[5] = Point.ByCoordinates(3, 0, 5);
pts[6] = Point.ByCoordinates(4, 0, 6);

crv = NurbsCurve.ByPoints(pts);

pts_at_param = crv.PointAtParameter(0..1..#11);

// draw Lines to help visualize the points


lines = Line.ByStartPointEndPoint(pts_at_param,
Point.ByCoordinates(4, 6, 0));

Similarly, Surfaces have a method PointAtParameter which takes two arguments, the u and v
parameter of the generated Point.

While extracting individual points on a curve and surface can be useful, scripts often require
knowing the particular geometric characteristics at a parameter, such as what direction the
Curve or Surface is facing. The method CoordinateSystemAtParameter fnds not only the
position but an oriented CoordinateSystem at the parameter of a Curve or Surface. For
instance, the following script extracts oriented CoordinateSystems along a revolved Surface,
and uses the orientation of the CoordinateSystems to generate lines which are sticking off
normal to the surface:

pts = {};
pts[0] = Point.ByCoordinates(4, 0, 0);
pts[1] = Point.ByCoordinates(3, 0, 1);
pts[2] = Point.ByCoordinates(4, 0, 2);
pts[3] = Point.ByCoordinates(4, 0, 3);
pts[4] = Point.ByCoordinates(4, 0, 4);
pts[5] = Point.ByCoordinates(5, 0, 5);
pts[6] = Point.ByCoordinates(4, 0, 6);
pts[7] = Point.ByCoordinates(4, 0, 7);
crv = NurbsCurve.ByPoints(pts);

axis_origin = Point.ByCoordinates(0, 0, 0);


axis = Vector.ByCoordinates(0, 0, 1);

surf = Surface.ByRevolve(crv, axis_origin, axis, 90,


140);

cs_array = surf.CoordinateSystemAtParameter(
(0..1..#7)<1>, (0..1..#7)<2>);

def make_line(cs : CoordinateSystem) {


lines_start = cs.Origin;
lines_end = cs.Origin.Translate(cs.ZAxis, -0.75);

return = Line.ByStartPointEndPoint(lines_start,
lines_end);
}

lines = make_line(Flatten(cs_array));

As mentioned earlier, parameterization is not always uniform across the length of a Curve or a
Surface, meaning that the parameter 0.5 doesn’t always correspond to the midpoint, and 0.25
doesn’t always correspond to the point one quarter along a curve or surface. To get around
this limitation, Curves have an additional set of parameterization commands which allow you to
fnd a point at specifc lengths along a Curve.

 
Intersection and Trim
Many of the examples so far have focused on the construction of higher dimensional geometry
from lower dimensional objects. Intersection methods allow this higher dimensional geometry
to generate lower dimensional objects, while the trim and select trim commands allow script to
heavily modify geometric forms after they’ve been created.

The Intersect method is defned on all pieces of geometry in Dynamo, meaning that in theory
any piece of geometry can be intersected with any other piece of geometry. Naturally some
intersections are meaningless, such as intersections involving Points, as the resulting object
will always be the input Point itself. The other possible combinations of intersections between
objects are outlined in the following chart. The following chart outlines the result of various
intersection operations:

Intersect

With: Surface Curve Plane Solid

Surface Curve Point Point, Curve Surface

Curve Point Point Point Curve

Plane Curve Point Curve Curve

Solid Surface Curve Curve Solid

The following very simple example demonstrates the intersection of a plane with a
NurbsSurface. The intersection generates a NurbsCurve array, which can be used like any
other NurbsCurve.
// python_points_5 is a set of Points generated with
// a Python script found in Chapter 12, Section 10

surf = NurbsSurface.ByPoints(python_points_5, 3, 3);

WCS = CoordinateSystem.Identity();

pl = Plane.ByOriginNormal(WCS.Origin.Translate(0, 0,
0.5), WCS.ZAxis);

// intersect surface, generating three closed curves


crvs = surf.Intersect(pl);

crvs_moved = crvs.Translate(0, 0, 10);

The Trim method is very similar to the Intersect method, in that it is defned for almost every
piece of geometry. However, there are far more limitations on Trim than on Intersect.

Trim
Using: Point Curve Plane Surface Solid

On: Curve Yes No No No No

Polygon - No Yes No No

Surface - Yes Yes Yes Yes

Solid - - Yes Yes Yes

Something to note about Trim methods is the requirement of a “select” point, a point which
determines which geometry to discard, and which pieces to keep. Dynamo fnds and discards
the trimmed geometry closest to the select point.

// python_points_5 is a set of Points generated with


// a Python script found in Chapter 12, Section 10

surf = NurbsSurface.ByPoints(python_points_5, 3, 3);

tool_pts = Point.ByCoordinates((-10..20..10)<1>,
(-10..20..10)<2>, 1);

tool = NurbsSurface.ByPoints(tool_pts);
pick_point = Point.ByCoordinates(8, 1, 3);

result = surf.Trim(tool, pick_point);

 
Geometric Booleans
Intersect, Trim, and SelectTrim are primarily used on lower-dimensional geometry such as
Points, Curves, and Surfaces. Solid geometry on the other hand, has an additional set of
methods for modifying form after their construction, both by subtracting material in a manner
similar to Trim and combining elements together to form a larger whole.

The Union method takes two solid objects and creates a single solid object out of the space
covered by both objects. The overlapping space between objects is combined into the fnal
form. This example combines a Sphere and a Cuboid into a single solid Sphere-Cube shape:

s1 = Sphere.ByCenterPointRadius(
CoordinateSystem.Identity().Origin, 6);

s2 = Sphere.ByCenterPointRadius(
CoordinateSystem.Identity().Origin.Translate(4, 0,
0), 6);

combined = s1.Union(s2);

The Difference method, like Trim, subtracts away the contents of the input tool solid from the
base solid. In this example we carve out a small indentation out of a sphere:

s = Sphere.ByCenterPointRadius(
CoordinateSystem.Identity().Origin, 6);

tool = Sphere.ByCenterPointRadius(
CoordinateSystem.Identity().Origin.Translate(10, 0,
0), 6);

result = s.Difference(tool);

The Intersect method returns the overlapping Solid between two solid Inputs. In the following
example, Difference has been changed to Intersect, and the resulting Solid is the missing void
initially carved out:
s = Sphere.ByCenterPointRadius(
CoordinateSystem.Identity().Origin, 6);

tool = Sphere.ByCenterPointRadius(
CoordinateSystem.Identity().Origin.Translate(10, 0,
0), 6);

result = s.Intersect(tool);

 
Python Point Generators
The following Python scripts generate point arrays for several examples. They should be
pasted into a Python Script node as follows:

python_points_1

out_points = []

for i in range(11):
sub_points = []
for j in range(11):
z = 0
if (i == 5 and j == 5):
z = 1
elif (i == 8 and j == 2):
z = 1
sub_points.Add(Point.ByCoordinates(i, j, z))
out_points.Add(sub_points)

OUT = out_points

python_points_2

out_points = []

for i in range(11):
z = 0
if (i == 2):
z = 1
out_points.Add(Point.ByCoordinates(i, 0, z))

OUT = out_points

python_points_3

out_points = []

for i in range(11):
z = 0
if (i == 7):
z = -1
out_points.Add(Point.ByCoordinates(i, 5, z))

OUT = out_points

python_points_4

out_points = []
for i in range(11):
z = 0
if (i == 5):
z = 1
out_points.Add(Point.ByCoordinates(i, 10, z))

OUT = out_points

python_points_5

out_points = []

for i in range(11):
sub_points = []
for j in range(11):
z = 0
if (i == 1 and j == 1):
z = 2
elif (i == 8 and j == 1):
z = 2
elif (i == 2 and j == 6):
z = 2
sub_points.Add(Point.ByCoordinates(i, j, z))
out_points.Add(sub_points)

OUT = out_points

 
Best Practices
This part of the primer is organized in the spirit of a journal of “best practices”. It sheds light on
several strategies that we have learned, through experience and research, to be most
conducive to quality parametric workfows. As designers and programmers, our metric for
quality is primarily concerned with the maintainability, dependability, usability, and effciency of
our tools. While these best practices have specifc examples for either visual or text based
scripting, the principles are applicable to all programming environments and can inform many
computational workfows.
Graph Strategies

Prior to this chapter, the Primer has covered how to implement the powerful visual-scripting
capabilities of Dynamo. A good understanding of these capabilities is a solid foundation and
the frst step in building robust visual programs. When we use our visual programs in the feld,
share them with colleagues, troubleshoot errors, or test limits we have additional issues to deal
with. If someone else will be using your program or you are expecting to open it six months
from now, it needs to have an immediate graphic and logical clarity. Dynamo has many tools to
manage the complexity of your program, and this chapter will give guidelines on when to use
them.

Reduce Complexity
As you develop your Dynamo graph and test ideas, it can quickly grow in size and complexity.
While it is important that you create a functioning program, it is equally important to do it as
simply as possible. Not only will your graph run faster and more predictably, you along with
other users will understand its logic later on. The following are several ways that will help you
clarify the logic of your graph.

Modularize with Groups

Groups allow you to create functionally distinct parts as you build a program
Groups allow you to move large parts of the program around while maintaining modularity
and alignment
You can change the color of the group to differentiate what Groups are doing (inputs vs
functions)
You can use groups to start organizing your graph to streamline Custom Node creation

The colors in this program identify the purpose of each group. This strategy can be used
to create hierarchy in any graphic standards or templates you develop.

1. Function group (blue)


2. Input group (orange)
3. Script group (green)

For how to use Groups, refer to Managing Your Program .

Develop effciently with Code Blocks

At times, you can use a Code Block to type a number or node method faster than
searching (Point.ByCoordinates, Number, String, Formula)

Code Blocks are useful when you want to defne custom functions in DesignScript to
reduce the number of nodes in a graph

Both 1 and 2 perform the same function. It was much faster to write a few lines of code
than it was to search for and add each node individually. The code block is also far more
concise.

1. Design Script written in Code Block


2. Equivalent program in nodes

For how to use Code Block, refer to What's a Code Block.

Condense with Node to Code

You can reduce the complexity of a graph by using Node to Code which will take a
collection of simple nodes and write their corresponding DesignScript in a single Code
Block
Node to Code can condense code without eliminating the program’s clarity
The following are the pros of using Node to Code:
Easily condenses code into one component that is still editable
Can simplify a signifcant portion of the graph
Useful if the ‘mini-program’ will not often be edited
Useful for incorporating other code block functionality, like functions
The following are the cons of using Node to Code:
Generic naming makes it less legible
More diffcult to understand for other users
No easy way to return to the visual programming version

1. Existing program
2. Code Block created from Node to Code

For how to use Node to Code, refer to Design Script Syntax.

Access data fexibly with List@Level

Using List@Level can help you reduce the complexity of your graph by replacing List.Map
and List.Combine nodes which might occupy a considerable amount of canvas space
List@Level provides you with a quicker way than List.Map/List.Combine to construct node
logic by allowing you to access data at any level in a list right from the input port of a node
We can verify how many True values BoundingBox.Contains is returning and in which lists
by activating List@Level for CountTrue's "list" input. List@Level allows the user to
determine at which level the input will take data from. Using List@Level is fexible,
effcient, and highly encouraged over other methods involving List.Map and List.Combine.

1. Counting true values at List Level 2


2. Counting true values at List Level 3

For how to use List@Level, refer to Lists of Lists.

Maintain Readability
In addition to making your graph as simple and effcient as possible, strive for graphic clarity.
Despite your best efforts to make your graph intuitive with logical groupings, relationships
might not be readily apparent. A simple Note inside of a Group or renaming a slider can save
you or another user from unnecessary confusion or panning across the graph. The following
are several ways that will help you apply graphic consistency within and across your graphs.

Visual continuity with Node Alignment


To reduce your work after you fnished building your graph, you should try to ensure the
node layout is legible by aligning nodes often and as you go
If others are going to be working with your graph, you should ensure that your node-wire
layout fows easily before shipping
To help you with alignment, use the "Cleanup Node Layout" feature to automatically align
your graph, though less precisely than doing it yourself

1. Unorganized graph
2. Aligned graph

For how to use Node Alignment, refer to Managing Your Program .

Descriptive labeling by renaming

Renaming inputs can help others easily understand your graph, especially if what they
plug into will be off the screen
Be wary of renaming nodes other than inputs. An alternative to this is creating a custom
node from a node cluster and renaming that; it will be understood that it contains
something else
1. Inputs for surface manipulation
2. Inputs for architectural parameters
3. Inputs for drainage simulation script

To rename a node, right click on its name and choose "Rename Node...".

Explain with Notes

You should add a Note if something in the graph requires a plain language explanation
that the nodes can not express
You should add a Note if a collection of nodes or a Group is too large or complex and
can’t be easily understood right away

1. A Note describing the portion of the program that returns raw translation distances
2. A Note describing the code that maps those values to a Sine wave
For how to add a Note, refer to Managing Your Program .

Flex Continuously
While building your visual-script, it is important to verify that what is being returned is what you
expected. Not all errors or issues will cause the program to fail immediately, especially null or
zero values that could affect something far downstream. This strategy is also discussed in the
context of text-scripting in Scripting Strategies. The following practice will help ensure that you
are getting what you expected.

Monitor data with Watch and Preview Bubbles

Use Watch or Preview Bubbles as you build the program to verify that key outputs are
returning what you expected
The Watch nodes are being used to compare:

1. The raw translation distances


2. The values passed through the Sine equation

For how to use Watch, refer to Library.

Ensure Reusability
It is highly likely that someone else will be opening your program at some point, even if you are
working independently. They should be able to quickly understand what the program needs
and produces from its inputs and outputs. This is especially important when developing a
Custom Node to be shared with the Dynamo community and used in someone else’s program.
These practices lead to robust, reusable programs and nodes.
Manage the I/O

To ensure legibility and scalability, you should try and minimize inputs and outputs as
much as possible
You should try to strategize how you are going to build the logic by frst creating a rough
outline of how the logic could work before you even add a single node to the canvas. As
you develop the rough outline, you should keep track of which inputs and outputs will go
into scripts

Use Presets to embed input values

If there are particular options or conditions that you want embedded in the graph, you
should use Presets for quick access
You can also use Presets to reduce complexity by caching specifc slider values in a graph
with long run times

For how to use Presets, refer to Managing Your Data with Presets .

Contain programs with Custom Nodes

You should use a Custom Node if your program can be collected into a single container
You should use a a Custom Node when a portion of the graph will be reused often in other
programs
You should use a Custom Node if you want to share a functionality with the Dynamo
Community
Collecting the point translation program into a Custom Node makes a robust, unique
program portable and far easier to understand. Well named input ports will help other
users understand how to use the node. Remember to add descriptions and required data
types for each input.

1. Existing attractor program


2. Custom Node that collects this program, PointGrid

For how to use Custom Nodes, refer to Custom Node Introduction.

Build templates

You can build templates to establish graphic standards across your visual graphs to
ensure collaborators have a standardized way of understanding graph
When building a template, you can standardize group colors and font sizes to categorize
types of workfows or data actions.
When building a template, you can even standardize how you want to label, color, or style
the difference between front-end and back-end workfows in your graph.
1. The UI, or front-end, of the program includes a project name, input sliders, and import
geometry.
2. The back-end of the program.
3. Group color categories (the general design, inputs, Python scripting, imported
geometry).

Exercise - Architectural Roof


Download the example fle that accompanies this exercise (Right click and "Save Link
As..."). A full list of example fles can be found in the Appendix. RoofDrainageSim.zip

Now that we have established several best practices, let’s apply them to a program that was
put together quickly. Though the program succeeds in generating the roof, the state of the
graph is a "mind-map" of the author. It lacks any organization or description of its use. We will
walk through our best practices to organize, describe, and analyze the program so other users
can understand how to use it.
The program is functioning, but the graph is disorganized.

Let's start by determining the data and geometry returned by the program.

Understanding when major changes to the data occur is crucial to establishing logical
divisions, or modularity. Try inspecting the rest of the program with Watch nodes to see if
you can determine groups before moving on to the next step.
1. This Code Block with a math equation looks like a crucial piece of the program. A
Watch node displays that it is returning lists of translation distances.
2. The purpose of this area isn't readily obvious. The arrangement of True values at list
level L2 from BoundingBox.Contains and the presence of List.FilterByBoolMask
suggests we are sampling a portion of the point grid.

Once we understand the elemental parts of the program, let's put them in Groups.

Groups allow the user to visually differentiate the parts of the program.

1. Import 3D site model


2. Translate point grid based on Sine equation
3. Sample portion of point grid
4. Create architectural roof surface
5. Create glass curtain wall

With Groups established, align the nodes to create visual continuity across the graph.
Visual continuity helps the user to see the program fow and implicit relationships between
nodes.

Make the program more accessible by adding another layer of graphic improvements. Add
notes to describe how a specifc area of the program works, give inputs custom names, and
assign colors to different types of groups.

These graphic improvements tell the user more about what the program is doing. The
different group colors help to distinguish inputs from functions.

1. Notes
2. Inputs with descriptive names

Before we start to condense the program, let's fnd a strategic location to introduce the Python
script drainage simulator. Plug the output of the frst scaled roof surface into the respective
scripting input.

We've chosen to integrate scripting at this point in the program so the drainage simulation
can be run on the original, single roof surface. That specifc surface is not being
previewed, but it saves us from having to choose the top surface of the chamfered
Polysurface.

1. Source geometry for script input


2. Python node
3. Input sliders
4. On/off "switch"

Let's simplify the graph now that everything is in place.


Condensing our program with Node to Code and Custom Node has greatly reduced the
size of the graph. The groups that create the roof surface and walls have been converted
to code since they are very specifc to this program. The point translation group is
contained in a Custom Node as it could be used in another program. In the example fle,
create your own custom node from the translate points group.

1. Custom Node to contain the "translate point grid" group


2. Node to Code to condense the "create architectural roof surface and curtain wall"
groups

As a fnal step, create presets for exemplary roof forms.


These inputs are the primary drivers of the roof form and will help users see the potential
of the program.

Our program with views of two presets.


The roof drainage patterns give the user an analytical view of the respective presets.

 
Scripting Strategies

Text-based scripting within the visual-scripting environment enables powerful and visual
relationships using DesignScript, Python, and ZeroTouch (C#). The user can expose elements
such as input sliders, condense large operations into DesignScript, and access powerful tools
and libraries through Python or C# all within the same workspace. If managed effectively,
combining these strategies can lend a great deal of customization, clarity, and effciency to the
overall program. The following are a set of guidelines to help you augment your visual-script
with text-script.

Know When to Script


Text-scripting can establish relationships of a higher complexity than visual programming, yet
their capabilities also overlap signifcantly. This makes sense because nodes are effectively
pre-packaged code, and we could probably write an entire Dynamo program in DesignScript or
Python. However, we use visual-scripting because the interface of nodes and wires creates an
intuitive fow of graphic information. Knowing where text-scripting's capabilities go beyond
visual-scripting will give you major clues to when it should be used without foregoing the
intuitive nature of nodes and wires. The following are guidelines on when to script and which
language to use.

Use text-scripting for:

Looping

Recursion

Accessing external libraries

Choose a language:

Condense Ext.
Looping Recursion Shorthand
Nodes Libraries

DesignScript Yes Yes Yes No Yes

Python Yes Yes Partially Yes No

ZeroTouch
No No No Yes No
(C#)

Refer to Scripting Reference for a list of what each Dynamo library gives you access to.

Think Parametrically
When scripting in Dynamo, an inevitably parametric environment, it is wise to structure your
code relative to the framework of nodes and wires it will be living in. Consider the node
containing your text-script as though it is any other node in the program with a few specifc
inputs, a function, and an expected output. This immediately gives your code inside the node a
small set of variables from which to work, the key to a clean parametric system. Here are some
guidelines for better integrating code into a visual program.

Identify the external variables:


Try to determine the given parameters in your design problem so that you can construct a
model that directly builds off that data.

Before writing code, identify the variables:

A minimal set of inputs

The intended output

Constants

Several variables have been established prior to writing code.

1. The surface we will simulate rainfall on.


2. The number of rain drops (agents) we want.
3. How far we want the rain drops to travel.
4. Toggle between descending the steepest path versus traversing the surface.
5. Python Node with the respective number of inputs.
6. A Code Block to make the returned curves blue.

Design the internal relationships:

Parametricism allows for certain parameters or variables to be edited in order to


manipulate or alter the end result of an equation or system.

Whenever entities in your script are logically related, aim to defne them as functions of
each other. This way when one is modifed, the other can update proportionally.

Minimize number of inputs by only exposing key parameters:

If a set of parameters can be derived from more parent parameters, only expose the
parent parameters as script inputs. This increases the usability of your script by
reducing the complexity of its interface.
The code "modules" from the example in Python Node.

1. Inputs.
2. Variables internal to the script.
3. A loop that uses these inputs and variables to perform its function.

Tip: Place as much emphasis on the process as you do on the solution.

Don't repeat yourself (the DRY principle):

When you have multiple ways to express the same thing in your script, at some point the
duplicate representations will fall out of sync which can lead to maintenance nightmares,
poor factoring, and internal contradictions.

The DRY principle is stated as "Every piece of knowledge must have a single,
unambiguous, authoritative representation within a system":

When this principle is successfully applied, all the related elements in your script
change predictably and uniformly and all the unrelated elements do not have logical
consequences on each other.

### BAD
for i in range(4):
for j in range(4):
point = Point.ByCoordinates(3*i, 3*j, 0)
points.append(point)

### GOOD
count = IN[0]
pDist = IN[1]

for i in range(count):
for j in range(count):
point = Point.ByCoordinates(pDist*i, pDist*j, 0)
points.append(point)

Tip: Before duplicating entities in your script (such as constant in the example above), ask
yourself if you can link to the source instead.

Structure Modularly
As your code gets longer and more complex the “big idea”, or overarching algorithm becomes
increasingly illegible. It also becomes more diffcult to keep track of what (and where) specifc
things happen, fnd bugs when things go wrong, integrate other code, and assign development
tasks. To avoid these headaches it’s wise to write code in modules, an organizational strategy
that breaks up code based on the task it executes. Here are some tips for making your scripts
more manageable by way of modularization.

Write code in modules:

A "module" is a group of code that performs a specifc task, similar to a Dynamo Node in
the workspace.

This can be anything that should be visually separated from adjacent code (a function, a
class, a group of inputs, or the libraries you are importing).

Developing code in modules harnesses the visual, intuitive quality of Nodes as well as the
complex relationships that only text-scripting can achieve.
These loops call a class named "agent" that we will develop in the exercise.

1. A code module that defnes the start point of each agent.


2. A code module that updates the agent.
3. A code module that draws a trail for the agent's path.

Spotting code re-use:

If you fnd that your code does the same (or very similar) thing in more than once place,
fnd ways to cluster it into a function that can be called.

"Manager" functions control program fow and primarily contain calls to "Worker" functions
that handle low-level details, like moving data between structures.

This example creates spheres with radii and color based on the Z value of the center
points.

1. Two "worker" parent functions: one that creates spheres with radii and display colors
based the centerpoint's Z value.
2. A "manager" parent function that combines the two worker functions. Calling this will
call both functions inside it.

Only show what needs to be seen:

A module interface expresses the elements that are provided and required by the module.

Once the interfaces between the units have been defned, the detailed design of each unit
can proceed separately.
Separability/Replaceability:

Modules don’t know or care about each other.

General forms of modularization:

Code Grouping:

# IMPORT LIBRARIES
import random
import math
import clr
clr.AddReference('ProtoGeometry')
from Autodesk.DesignScript.Geometry import *

# DEFINE PARAMETER INPUTS


surfIn = IN[0]
maxSteps = IN[1]

Functions:

def get_step_size():
area = surfIn.Area
stepSize = math.sqrt(area)/100
return stepSize

stepSize = get_step_size()

Classes:

class MyClass:
i = 12345

def f(self):
return 'hello world'

numbers = MyClass.i
greeting = MyClass.f
Flex Continuously
While developing text-scripts in Dynamo, it is wise to constantly make sure that what is actually
being created is in line with what you are expecting. This will ensure that unforeseen events--
syntax errors, logical discrepancies, value inaccuracies, anomalous outputs etc.-- are quickly
discovered and dealt with as they surface rather than all at once at the end. Because text-
scripts live inside nodes on the canvas, they are already integrated into the data fow of your
visual program. This makes the successive monitoring of your script as simple as assigning
data to be outputted, running the program, and evaluating what fows out of the script using a
Watch Node. Here are some tips for continuously inspecting your scripts as you construct
them.

Test as you go:

Whenever you complete a cluster of functionality:

Step back and inspect your code.

Be critical. Could a collaborator understand what this is doing? Do I need to do this?


Can this function be done more effciently? Am I creating unnecessary duplicates or
dependencies?

Quickly test to make sure it is returning data that “makes sense”.

Assign the most recent data you are working with in your script as the output so that the
node is always outputting relevant data when the script updates:
Flexing the example code from Python Node.

1. Check that all edges of the solid are being returned as curves to create a bounding
box around.
2. Check that our Count inputs are successfully being converted to Ranges.
3. Check that coordinate systems have been properly translated and rotated in this loop.

Anticipate “edge cases”:

While scripting, crank your input parameters to the minimum and maximum values of their
allotted domain to check if the program still functions under extreme conditions.

Even if the program is functioning at its extremes, check if it is returning unintended


null/empty/zero values.

Sometimes bugs and errors that reveal some underlying problem with your script will only
surface during these edge cases.

Understand what is causing the error and then decide if it needs to be fxed internally
or if a parameter domain needs to be redefned to avoid the problem.

Tip: Always assume the that the user will use every combination of every input value that
has been exposed to him/her. This will help eliminate unwanted surprises.

Debug Effciently
Debugging is the process of eliminating "bugs" from your script. Bugs can be errors,
ineffciencies, inaccuracies, or any unintended results. Addressing a bug can be as simple as
correcting a misspelled variable name to more pervasive, structural problems with your script.
Ideally, fexing your script as you build it will help to catch these potential issues early, though
this is no guarantee of it being bug-free. The following is a review of several best practices
from above to help you address bugs systematically.

Use the watch bubble:

Check the data returned at different places in the code by assigning it to the OUT variable,
similar to the concept of fexing the program.

Write meaningful comments:

A module of code will be much easier to debug if its intended outcome is clearly
described.

# Loop through X and Y


for i in range(xCount):
for j in range(yCount):

# Rotate and translate the coordinate system


toCoord =
fromCoord.Rotate(solid.ContextCoordinateSystem.Origin,Vector.ByCoordinates(0,0,1),(90*
(i+j%seed)))
vec = Vector.ByCoordinates((xDist*i),(yDist*j),0)
toCoord = toCoord.Translate(vec)

# Transform the solid from the source coord system to the target coord system and
append to the list
solids.append(solid.Transform(fromCoord,toCoord))
Normally this would be an excessive amount of commenting and blank lines, but when
debugging it can be useful to break things down into manageable pieces.

Leverage the code's modularity:

The source of an issue can be isolated to certain modules.

Once the faulty module has been identifed, fxing the problem is considerably simpler.

When a program must be modifed, code that has been developed in modules will be
much easier to change:

You can insert new or debugged modules into an existing program with the
confdence that the rest of the program will not change.

Debugging the example fle from Python Node.

1. The input geometry is returning a bounding box larger that itself, as we can see from
assigning xDist and yDist to OUT.
2. The edge curves of the input geometry return an appropriate bounding box with
correct distances for xDist and yDist.
3. The code "module" we've inserted to address the xDist and yDist value issue.

Exercise - Steepest Path


Download the example fle that accompanies this exercise (Right click and "Save Link
As..."). A full list of example fles can be found in the Appendix. SteepestPath.dyn

With our best practices for text-scripting in mind, let's write a rain simulation script. While we
were able to apply best practices to a disorganized visual program in Graph Strategies, it is far
more diffcult to do that with text-scripting. Logical relationships established in text-scripting are
less visible and can be almost impossible to untangle in messy code. With the power of text-
scripting comes a larger responsibility in organization. We will walk through each step and
apply best practices along the way.

Our script applied to an attractor-deformed surface.

The frst thing we need to do is import the necessary Dynamo libraries. Doing this frst will give
global access to Dynamo functionality in Python.

All the libraries we intend on using need to be imported here.

Next we need to defne the script's inputs and output, which will display as input ports on the
node. These external inputs are the foundation for our script and the key to establishing a
parametric environment.

We need to defne inputs that correspond to variables in the Python script and determine
a desired output:

1. The surface we want to walk down.


2. The number of agents we want to walk.
3. The maximum number of steps the agents are allowed to take.
4. An option to take the shortest path down the surface or traverse it.
5. The Python Node with input identifers that correspond to inputs in the script (IN[0],
IN[1]).
6. Output curves that can be displayed with a different color.

Now let's employ the practice of modularity and create the body of our script. Simulating the
shortest path down a surface for multiple start points is a signifcant task that will require
several functions. Rather than call the different functions throughout the script, we can
modularize our code by collecting them into a single class, our agent. The different functions of
this class or "module" can be called with different variables or even reused in another script.

We will need to defne a class, or blueprint, for an agent with the intention of walking down
a surface by choosing to travel in the steepest possible direction each time it takes a step:

1. Name.
2. Global attributes that all the agents share.
3. Instance attributes that are unique to each agent.
4. A function for taking a step.
5. A function for cataloging the position of each step to a trail list.

Let's initialize the agents by defning their start location. This is a good opportunity to fex our
script and make sure the agent class is working.

We will need to instantiate all the agents we want to observe walk down the surface and
defne their initial attributes:

1. A new empty trail list.


2. Where they will start their journey on the surface.
3. We've assigned the agents list as the output to check what the script is returning
here. The correct number of agents is being returned, but we'll need to fex the script
again later on to verify the geometry it returns.

Update each agent at each step.

We will then need to enter a nested loop where for each agent and for each step, we
update and record their position into their trail list. At each step we will also make sure the
agent hasn’t reached a point on the surface where it cannot take another step which will
allow it to descend. If that condition is met, we will end that agent's trip.
Now that our agents have been fully updated, let's return geometry that represents them.

After all the agents have either reached their limit of descent or their maximum number of
steps we will create a polycurve through the points in their trail list and output the
polycurve trails.

Our script for fnding the steepest paths.

1. A preset that simulates rainfall on the underlying surface.


2. Rather than fnding the steepest path, the agents can be toggled to traverse the
underlying surface.

The full Python text-script.

 
Scripting Reference

This reference page extends the best practices covered in Scripting Strategies with greater
detail on code libraries, labeling, and styling. We will be using Python to illustrate the concepts
below, but the same principles would apply in Python and C#(Zerotouch) but in different
syntax.

Which Libraries to Use


Standard libraries are external to Dynamo and are present in the programming languages
Python and C# (Zerotouch). Dynamo also has its own set of libraries that directly correspond to
it's node hierarchy, enabling the user to build anything in code that could be made with nodes
and wires. The following is a guide for what each Dynamo library gives access to and when to
use a standard one.
Standard Libraries and Dynamo Libraries

Standard libraries from Python and C# can be used to build advanced data and fow
structures in the Dynamo environment.
Dynamo libraries directly correspond to the node hierarchy for creating geometry and
other Dynamo objects.

Dynamo Libraries

ProtoGeometry
Functionality: Arc, Bounding Box, Circle, Cone, Coordinate System, Cuboid, Curve,
Cylinder, Edge, Ellipse, Ellipse Arc ,Face, Geometry, Helix, Index Group, Line, Mesh,
Nurbs Curve, Nurbs Surface, Plane, Point, Polygon, Rectangle, Solid, Sphere,
Surface, Topology, TSpline, UV, Vector, Vertex.
How to import:  import Autodesk.DesignScript.Geometry 
Note when using ProtoGeometry through Python or C#, you are creating unmanaged
objects, which need have their memory managed manually - please see section
below: Unmanaged Objects, for more info.
DSCoreNodes
Functionality: Color, Color Range 2D, Date Time, Time Span, IO, Formula, Logic, List,
Math, Quadtree, String, Thread.
How to import:  import DSCore 
Tessellation
Functionality: Convex Hull, Delaunay, Voronoi.
How to import:  import Tessellation 
DSOffce
Functionality: Excel.
How to import:  import DSOffce 

Label Carefully
While scripting, we are constantly using identifers to denote things like variables, types,
functions, and other entities. Through this system of symbolic notation, while building
algorithms we can conveniently refer to information by way of labels --usually made up of a
sequence of characters. Naming things well plays a signifcant role in writing code that can be
easily read and understood by others as well as your future self! Here are some tips to keep in
mind while naming things in your script:

It´s OK to use abbreviations, but explain the abbreviation with a comment:

### BAD
csfX = 1.6
csfY= 1.3
csfZ = 1.0

### GOOD
# column scale factor (csf)
csfX = 1.6
csfY= 1.3
csfZ = 1.0
Avoid redundant labeling:

### BAD
import car
seat = car.CarSeat()
tire = car.CarTire()

### GOOD
import car
seat = car.Seat()
tire = car.Tire()

Use positive logic for your variable names instead of negative logic:

### BAD
if 'mystring' not in text:
print 'not found'
else:
print 'found'
print 'processing'

### GOOD
if 'mystring' in text:
print 'found'
print 'processing'
else:
print 'not found'

Prefer “reverse notation”:

### BAD
agents = …
active_agents = …
dead_agents ...
### GOOD
agents = …
agents_active = …
agents_dead = ...

It’s more sensible, in structural terms.

Aliases should be used to shorten overly long and often repeated chains:

### BAD
from RevitServices.Persistence import DocumentManager

DocumentManager = DM

doc = DM.Instance.CurrentDBDocument
uiapp = DM.Instance.CurrentUIApplication

### GOOD
from RevitServices.Persistence import DocumentManager as DM

doc = DM.Instance.CurrentDBDocument
uiapp = DM.Instance.CurrentUIApplication

Aliasing can quickly lead to very confusing and non-standard programs.

Only use necessary words:

### BAD
rotateToCoord =
rotateFromCoord.Rotate(solid.ContextCoordinateSystem.Origin,Vector.ByCoordinates(0,0,1),5)

### GOOD
toCoord =
fromCoord.Rotate(solid.ContextCoordinateSystem.Origin,Vector.ByCoordinates(0,0,1),5)
“Everything should be made as simple as possible, but not simpler.” – Albert Einstein

Style Consistently
Generally speaking there is more than one way to program just about anything, therefore your
“personal style” of scripting is the result of the countless small decisions you choose to make
(or not make) along the way. That said, the readability and maintainability of your code is a
direct result of its internal consistency as well as its adherence to general stylistic conventions.
As a rule of thumb, code that looks the same in two places should work the same, too. Here
are a few tips for writing clear and consistent code.

Naming conventions: (Choose one of the conventions below for each type of entity in your
code and stick to it!)

Variables, functions, methods, packages, modules:


 lower_case_with_underscores 

Classes and Exceptions:


 CapWords 

Protected methods and internal functions:


 _single_leading_underscore(self, ...) 

Private methods:
 __double_leading_underscore(self, ...) 

Constants:
 ALL_CAPS_WITH_UNDERSCORES 

Tip: Avoid one-letter variables (esp. l, O, I) except in very short blocks, when the meaning
is clearly visible from the immediate context.

Use of blank lines:

Surround top-level function and class defnitions with two blank lines.

Method defnitions inside a class are surrounded by a single blank line.

Extra blank lines may be used (sparingly) to separate groups of related functions.
Avoid extraneous whitespace:

Immediately inside parentheses, brackets or braces:

### BAD
function( apples[ 1 ], { oranges: 2 } )

### GOOD:
function(apples[1], {oranges: 2})

Immediately before a comma, semicolon, or colon:

### BAD
if x == 2 : print x , y ; x , y = y , x

### GOOD
if x == 2: print x, y; x, y = y, x

Immediately before the open parenthesis that starts the argument list of a function call:

### BAD
function (1)

### GOOD
function(1)

Immediately before the open parenthesis that starts an indexing or slicing:

### BAD
dict ['key'] = list [index]

### GOOD
dict['key'] = list[index]
Always surround these binary operators with a single space on either side:

assignment ( = )
augmented assignment ( += , -= etc.)
comparisons ( == , < , > , != , <> , <= , >= , in , not in , is , is not )
Booleans ( and , or , not )

Watch line length:

Don't stress over it ~ 79 characters.

Limiting the required editor window width makes it possible to have several fles open
side-by-side, and works well when using code review tools that present the two versions in
adjacent columns.

Long lines can be broken over multiple lines by wrapping expressions in parentheses:

Avoid obvious and redundant comments:

Sometimes fewer comments makes for more readable code. Especially if it forces you to
use meaningful symbol names instead.

Adopting good coding habits reduces dependence on comments:

### BAD
# get the country code
country_code = get_country_code(address)

# if country code is US
if (country_code == 'US'):
# display the form input for state
print form_input_state()

### GOOD
# display state selection for US users
country_code = get_country_code(address)
if (country_code == 'US'):
print form_input_state()
Tip: Comments tell you why, Code tells you how.

Check out open source code:

Open Source projects are built on the collaborative efforts of many developers. These
projects need to maintain a high level of code readability so that the team can work
together as effciently as possible. Therefore, it is a good idea to browse through the
source code of these projects to observe what these developers are doing.

Improve your conventions:

Question whether or not each convention is working for the needs at hand.

Is functionality/effciency being compromised?

C# (Zerotouch) Standards
Check out these wiki pages for guidance on writing C# for Zerotouch and contributing to
Dynamo:

This wiki covers some general coding standards for documenting and testing your code:
https://github.com/DynamoDS/Dynamo/wiki/Coding-Standards

This wiki specifcally covers naming standards for libraries, categories, node names, port
names, and abbreviations: https://github.com/DynamoDS/Dynamo/wiki/Naming-Standards

Unmanaged Objects:

When using Dynamo's Geometry library (ProtoGeometry) from Python or C# geometry


objects that you create will not be managed by the virtual machine, and the memory of
many of these objects will need to be cleaned up manually. To cleanup native or
unmanaged objects you can use the Dispose method or the using keyword. See this wiki
entry for an overview: https://github.com/DynamoDS/Dynamo/wiki/Zero-Touch-Plugin-
Development#dispose--using-statement.

You only need to dispose unmanaged resources that you don't return into the graph or
store a reference to. For the rest of this section, we'll refer to these objects as intermediate
geometry. You can see an example of this class of object in the code example below. This
zero touch C# function singleCube returns a single cube, but creates 10000 extra cubes
during its execution. We can pretend this other geometry was used as some intermediate
construction geometry.

This zero touch function will most likely crash Dynamo. Since we created 10000 solids, but
only stored one of them, and only returned that one. We should instead, dispose all of our
intermediate cubes, except the one that we return. We don't want to dipose what we
return, as it will be propogated into the graph and used by other nodes.

public Cuboid singleCube(){

var output = Cuboid.ByLengths(1,1,1);

for(int i = 0; i<10000;i++){
output = Cuboid.ByLengths(1,1,1);
}
return output;
}

The fxed code would look something like:

public Cuboid singleCube(){

var output = Cuboid.ByLengths(1,1,1);


var toDispose = new List<Geometry>();

for(int i = 0; i<10000;i++){
toDispose.Add(Cuboid.ByLengths(1,1,1));
}

foreach(IDisposable item in toDispose ){


item.Dispose();
}

return output;
}

In general you only need to dispose geometry like  Surfaces ,  Curves , and  Solids . To be
safe though, you can dispose all geometry types (  Vectors ,  Points ,  CoordinateSystems ).

 
Appendix A: Resources
In this section, you can fnd additional resources for taking your Dynamo game one step
further. We've also added an index of important nodes, a collection of useful packages, and a
repository of the example fles in this primer. Please feel free to add to this section...remember,
the Dynamo Primer is open source!

    LANGUAGES   

Resources
Dynamo Wiki

"This wiki is for learning about development using the Dynamo API, supporting libraries and
tools."

https://github.com/DynamoDS/Dynamo/wiki

Dynamo Blog

This blog is the most up-to-date collection of articles from the Dynamo team, discussing new
features, workfows, and all things Dynamo.

http://dynamobim.com/blog/

DesignScript Guide

Programming languages are created to express ideas, usually involving logic and calculation.
In addition to these objectives, the Dynamo textual language (formerly DesignScript) has been
created to express design intentions. It is generally recognized that computational designing is
exploratory, and Dynamo tries to support this: we hope you fnd the language fexible and fast
enough to take a design from concept, through design iterations, to your fnal form. This
manual is structured to give a user with no knowledge of either programming or architectural
geometry full exposure to a variety of topics in these two intersecting disciplines.

http://dynamobim.org/wp-content/links/DesignScriptGuide.pdf

The Dynamo Primer Project

The Dynamo Primer is an open source project, initiated by Matt Jezyk and the Dynamo
Development team at Autodesk. The frst version of the primer was developed by Mode Lab.
To contribute, fork the repo, add your content, and submit a pull request.

https://github.com/DynamoDS/DynamoPrimer

Zero Touch Plugin Development for Dynamo


This page outlines the process of developing a custom Dynamo node in C# using the "Zero
Touch" interface. In most cases, C# static methods and Classes can be imported without
modifcation. If your library only needs to call functions, and not construct new objects, this can
be achieved very easily with static methods. When Dynamo loads your DLL, it will strip off the
namespace of your classes, and expose all static methods as nodes.

https://github.com/DynamoDS/Dynamo/wiki/Zero-Touch-Plugin-Development

Python for Beginners

Python is an interpreted, interactive, object-oriented programming language. It incorporates


modules, exceptions, dynamic typing, very high level dynamic data types, and classes. Python
combines remarkable power with very clear syntax. It has interfaces to many system calls and
libraries, as well as to various window systems, and is extensible in C or C++. It is also usable
as an extension language for applications that need a programmable interface. Finally, Python
is portable: it runs on many Unix variants, on the Mac, and on Windows 2000 and later. The
Beginner’s Guide to Python links to other introductory tutorials and resources for learning
Python.

https://www.python.org/about/gettingstarted

AForge

AForge.NET is an open source C# framework designed for developers and researchers in the
felds of Computer Vision and Artifcial Intelligence - image processing, neural networks,
genetic algorithms, fuzzy logic, machine learning, robotics, etc.

http://www.aforgenet.com/framework/

Wolfram MathWorld

MathWorld is an online mathematics resource, assembled by Eric W. Weisstein with


assistance from thousands of contributors. Since its contents frst appeared online in 1995,
MathWorld has emerged as a nexus of mathematical information in both the mathematics and
educational communities. Its entries are extensively referenced in journals and books spanning
all educational levels.

http://mathworld.wolfram.com/
Revit Resources
buildz

"These posts are mainly about the Revit platform, with recommendations on how to enjoy it."

http://buildz.blogspot.com/

Nathan's Revit API Notebook

"This notebook attempts to remedy a few 'resource defciencies' in learning and applying the
Revit API in the context of a design workfow"

http://wiki.theprovingground.org/revit-api

Revit Python Shell

"The RevitPythonShell adds an IronPython interpreter to Autodesk Revit and Vasari." This
project pre-dates Dynamo and is a great reference for Python development.

RPS Project:
https://github.com/architecture-building-systems/revitpythonshell

Developer's Blog:
http://darenatwork.blogspot.com/

The Building Coder

A robust catalogue of Revit API workfows from one of the leading experts in BIM.

http://thebuildingcoder.typepad.com/



INDEX OF NODES

This index provides additional information on all the nodes used in this primer, as well as other
components you might fnd useful. This is just an introduction to some of the 500 nodes available in
Dynamo.

Bulitin Functions

Count
Returns number of items in the specifed list.

Flatten
Returns the fattened 1D list of the multidimensional input list.

Map
Maps a value into an input range
Core

Core.Color

CREATE

Color.ByARGB
Construct a color by alpha, red, green, and blue components.

Color Range
Get a color from a color gradient between a start color and an
end color.

ACTIONS

Color.Brightness
Gets the brightness value for this color.

Color.Components
Lists the components for the color in the order: alpha, red, green,
blue.
Color.Saturation
Gets the saturation value for this color

Color.Hue
Gets the hue value for this color.

QUERY

Color.Alpha
Find the alpha component of a color, 0 to 255.

Color.Blue
Find the blue component of a color, 0 to 255.

Color.Green
Find the green component of a color, 0 to 255.

Color.Red
Find the red component of a color, 0 to 255.

Core.Display
CREATE

Display.ByGeometryColor
Displays geometry using a color.

Core.Input

ACTIONS

Boolean
Selection between a true and false.

Code Block
Allows for DesignScript code to be authored directly.

Directory Path
Allows you to select a directory on the system to get its path

File Path
Allows you to select a fle on the system to get its flename.

Integer Slider
A slider that produces integer values.

Number
Creates a number.

Number Slider
A slider that produces numeric values.

String
Creates a string.

Core.List

CREATE

List.Create
Makes a new list out of the given inputs.

List.Combine
Applies a combinator to each element in two sequences

Number Range
Creates a sequence of numbers in the specifed range.

Number Sequence
Creates a sequence of numbers.

ACTIONS

List.Chop
Chop a list into a set of lists each containing the given amount of
items.
List.Count
Gets the number of items stored in the given list.

List.Flatten
Flattens a nested list of lists by a certain amount.

List.FilterByBoolMask
Filters a sequence by looking up corresponding indices in a
separate list of booleans.

List.GetItemAtIndex
Gets an item from the given list that's located at the specifed
index.

List.Map
Applies a function over all elements of a list, generating a new list
from the results

List.Reverse
Creates a new list containing the items of the given list but in
reverse order

List.ReplaceItemAtIndex
Replace an item from the given list that's located at the specifed
index

List.ShiftIndices
Shifts indices in the list to the right by the given amount

List.TakeEveryNthItem
Fetches items from the given list at indices that are multiples of
the given value, after the given offset.
List.Transpose
Swaps rows and columns in a list of lists. If there are some rows
that are shorter than others, null values are inserted as place
holders in the resultant array such that it is always rectangular

Core.Logic

ACTIONS

If
Conditional statement. Checks the boolean value of the test
input. If the test input is true, the result outputs the true input,
otherwise the result outputs the false input.

Core.Math

ACTIONS

Math.Cos
Fines the cosine of an angle.

Math.DegreesToRadians
Converts an angle in degrees to an angle in radians.

Math.Pow
Raises a number to the specifed power.

Math.RadiansToDegrees
Converts an angle in radians to an angle in degrees.

Math.RemapRange
Adjusts the range of a list of numbers while preserving the
distribution ratio.

Math.Sin
Finds the sine of an angle.

Core.Object

ACTIONS

Object.IsNull
Determines if the given object is null.

Core.Scripting

ACTIONS

Formula
Evaluates mathematical formulas. Uses NCalc for evaluation. See
http://ncalc.codeplex.com
Core.String

ACTIONS

String.Concat
Concatenates multiple strings into a single string.

String.Contains
Determines if the given string contains the given substring.

String.Join
Concatenates multiple strings into a single string, inserting the
given separator between each joined string.

String.Split
Divides a single string into a list of strings, with divisions
determined by the given separater strings.

String.ToNumber
Converts a string to an integer or a double.

Core.View
ACTIONS

View.Watch
Visualize the output of node.

View.Watch 3D
Shows a dynamic preview of geometry.

Geometry

Geometry.Circle

CREATE

Circle.ByCenterPointRadius
Creates a Circle with input center Point and radius in the world XY
plane, with world Z as normal.

Circle.ByPlaneRadius
Create a Circle centered at the input Plane origin (root), lying in
the input Plane, with given radius.
Geometry.CoordinateSystem

CREATE

CoordinateSystem.ByOrigin
Create a CoordinateSystem with origin at input Point, with X and Y
Axes set as WCS X and Y axes

CoordinateSystem.ByCyclindricalCoordinates
Creates a CoordinateSystem at the specifed cylindrical coordinate
parameters with respet to the specifed coordinate system

Geometry.Cuboid

CREATE

Cuboid.ByLengths (origin)
Create a Cuboid centered at input Point, with specifed width,
length, and height.

Geometry.Curve

ACTIONS

Curve.Extrude (distance)
Extrudes a Curve in the normal Vector direction.

Curve.PointAtParameter
Get a Point on the Curve at a specifed parameter between
StartParameter() and EndParameter().

Geometry.Geometry

ACTIONS

Geometry.DistanceTo
Obtain the distance from this Geometry to another.

Geometry.Explode
Separates compound or non-separated elements into their
component parts

Geometry.ImportFromSAT
List of imported geometries

Geometry.Rotate (basePlane)
Rotates an object around the Plane origin and normal by a
specifed degree.

Geometry.Translate
Translates any geometry type by the given distance in the given
direction.

Geometry.Line

CREATE

Line.ByBestFitThroughPoints
Creates a Line best approximating a scatter plot of Points.

Line.ByStartPointDirectionLength
Create a straight Line starting at Point, extending in Vector
direction by specifed length.

Line.ByStartPointEndPoint
Creates a straight Line between two input Points.

Line.ByTangency
Create a Line tangent to the input Curve, positioned at the
parameter Point of the input Curve.

QUERY

Line.Direction
The direction of the Curve.

Geometry.NurbsCurve

Create

NurbsCurve.ByControlPoints
Create a BSplineCurve by using explicit control points.

NurbsCurve.ByPoints
Create a BSplineCurve by interpolating between points

qcomm
Geometry.NurbsSurface

Create

NurbsSurface.ByControlPoints
Create a NurbsSurface by using explicit control Points with
specifed U and V degrees.

NurbsSurface.ByPoints
Creates a NurbsSurface with specifed interpolated points and U
and V degrees. The resultant surface will pass through all of the
points.

Geometry.Plane

CREATE

Plane.ByOriginNormal
Create a Plane centered at root Point, with input normal Vector.

Plane.XY
Creates a plane in the world XY

Geometry.Point

CREATE

Point.ByCartesianCoordinates
Form a Point in th egiven coordinate system with 3 cartesian
coordinates

Point.ByCoordinates (2d)
Form a Point in the XY plane given two 2 Cartesian coordinates.
The Z component is 0.

Point.ByCoordinates (3d)
Form a Point given 3 Cartesian coordinates.

Point.Origin
Get the Origin point (0,0,0)

ACTIONS

Point.Add
Add a vector to a point. The same as Translate (Vector).

QUERY

Point.X
Get the X component of a point

Point.Y
Get the Y component of a point

Point.Z
Get the Z component of a point
Geometry.Polycurve

CREATE

Polycurve.ByPoints
Make PolyCurve from sequence of lines connecting points. For
closed curve last point should be in the same location as the start
point.

Geometry.Rectangle

CREATE

Rectangle.ByWidthLength (Plane)
Create a Rectangle centered at input Plane root, with input width
(Plane X axis length) and (Plane Y axis length).

Geometry.Sphere

CREATE

Sphere.ByCenterPointRadius
Create a Solid Sphere centered at the input Point, with given
radius.

Geometry.Surface
CREATE

Surface.ByLoft
Create a Surface by lofting between input cross section Curves

Surface.ByPatch
Create a Surface by flling in the interior of a closed boundary
defned by input Curves.

ACTIONS

Surface.Offset
Offset Surface in direction of Surface normal by specifed
distance

Surface.PointAtParameter
Return the Point at a specifed U and V parameters.

Surface.Thicken
Thicken Surface into a Solid, extruding in the direction of Surface
normals on both sides of the Surface.

Geometry.UV

CREATE

UV.ByCoordinates
Create a UV from two doubles.
Geometry.Vector

CREATE

Vector.ByCoordinates
Form a Vector by 3 Euclidean coordinates

Vector.XAxis
Gets the canonical X axis Vector (1,0,0)

Vector.YAxis
Gets the canonical Y axis Vector (0,1,0)

Vector.ZAxis
Gets the canonical Z axis Vector (0,0,1)

ACTIONS

Vector.Normalized
Get the normalized version of a vector

Operators

+
Addition
-
Subtraction

*
Multiplication

/
Division

%
Modular Division fnds the remainder of the frst input after
dividing by the second input

<
Less Than

>
Greater Than

==
Equality tests for equality between two values.
 
Dynamo Packages

Here are a list of some of the more popular packages in the Dynamo community. Developers,
please add to the list! Remember, the Dynamo Primer is open-source!

ARCHI-LAB Visit the Offcial archi-lab Site

archi-lab is a collection of over 50+ custom packages that


vastly extend Dynamo's ability to interact with Revit.
Nodes contained in archi-lab package vary from basic list
operations to advanced Analysis Visualization
Framework nodes for Revit.

Visit the BimorphNodes


BIMORPH NODES
Dictionary

BimorphNodes is a versatile collection of powerful utility


nodes. The package highlights include ultra-effcient
clash detection and geometry intersection nodes,
ImportInstance (CAD) curve conversion nodes, and
linked element collectors that resolve limitations in the
Revit API. To learn about the full range of nodes
available, visit the BimorphNodes dictionary.

Visit the Offcial BumbleBee


BUMBLEBEE FOR DYNAMO
Site

Bumblebee is an Excel and Dynamo interoperability


plugin that vastly improves Dynamo’s ability to read and
write Excel fles.
Visit the Clockwork For
CLOCKWORK FOR DYNAMO
Dynamo GitHub

Clockwork is a collection of custom nodes for the


Dynamo visual programming environment. It contains
many Revit-related nodes, but also lots of nodes for
various other purposes such as list management,
mathematical operations, string operations, unit
conversions, geometric operations (mainly bounding
boxes, meshes, planes, points, surfaces, UVs and
vectors) and paneling.

DATA|SHAPES Visit Data|Shapes on GitHub

DataShapes is a package that aims to extend the user


functionality of Dynamo scripts. This has a heavy focus
on adding greater functionality to Dynamo player. For
more infor visit https://data-shapes.net/. Want to create
awesome Dynamo player workfows? Use this package.

Visit the DynamoSAP Project


DYNAMO SAP
at Core Studio

DynamoSAP is a parametric interface for SAP2000, built


on top of Dynamo. The project enables designers and
engineers to generatively author and analyze structural
systems in SAP, using Dynamo to drive the SAP model.
The project prescribes a few common workfows which
are described in the included sample fles, and provides a
wide range of opportunities for automation of typical tasks
in SAP.

Visit the DynamoUnfold


DYNAMO UNFOLD
GitHub

This library extends Dynamo/Revit functionality by


enabling users to unfold surface and poly-surface
geometry. The library allows users to frst translate
surfaces into planar tessellated topology, then unfold
them using Protogeometry tools in Dynamo. This
package also includes some experimental nodes as well
as a few basic sample fles.

Download Dynastrator at the


DYNASTRATOR
Package Manager

Import vector art from Illustrator or the web using .svg.


This allows you to import manually created drawings into
Dynamo for parametric operations.

Visit the Energy Analysis for


ENERGY ANALYSIS FOR DYNAMO
Dynamo Project on GitHub

Energy Analysis for Dynamo allows for parametric energy


modeling and whole-building energy analysis workfows
in Dynamo 0.8. Energy Analysis for Dynamo allows the
user to confgure the energy model from Autodesk Revit,
submit to Green Building Studio for DOE2 energy
analysis, and dig into the results returned from the
analysis. The package is being developed by Thornton
Tomasetti's CORE studio.
Download Firefy at the
FIREFLY FOR DYNAMO
Dynamo Package Manager

Firefy is a collection of nodes which enable dynamo to


talk to input/output devices, like the Arduino micro
controller. Because the data fow happens “live”, Firefy
opens up many opportunities for interactive prototyping
between the digital and physical worlds through web
cams, mobile phones, game controllers, sensors and
more.

Checkout Lunchbox for


LUNCHBOX FOR DYNAMO Dynamo on the Proving
Ground

LunchBox is a collection of reusable geometry and data


management nodes. The tools have been tested with
Dynamo 0.8.1 and Revit 2016. The tool includes nodes
for surface paneling, geometry, Revit data collection, and
more!

Visit the offcial Mantis


MANTIS SHRIMP
Shrimp site.

Mantis Shrimp is an interoperability project that allows


you to easily import Grasshopper and/or Rhino geometry
into Dynamo.

Visit the Dynamo Mesh


MESH TOOLKIT
Toolkit GitHub

The Dynamo Mesh Toolkit provides many useful tools for


working with mesh geometry. The functionality of this
package includes the ability to import meshes from
external fle formats, generate meshes from pre-existing
Dynamo geometry objects, and manually build meshes
through vertices and connectivity information.
Additionally, this toolkit includes tools to modify and
repair mesh geometry.

OPTIMO Visit the Optimo GitHub

Optimo provides dynamo users with the capability to


optimize self-defned design problems by using various
evolutionary algorithms. Users can defne the problem
objective or set of objectives as well as specifc ftness
functions.

RHYNAMO Visit the Rhynamo Bitbucket

The Rhynamo node library provides users with the ability


to read and write Rhino 3DM fles from within Dynamo.
Rhynamo translates Rhino geometry into usable Dynamo
geometry by using McNeel’s OpenNURBS library
allowing for new workfows that can exchange geometry
and data fuidly between Rhino and Revit. This package
also contains some experimental nodes that allow for
“live” access to the Rhino command line.

RHYTHM Visit Rhythm on GitHub

At frst glance, Rhythm isn't anything special. It does not


involve any sophisticated code or anything of that nature.
What Rhythm does represent though, is the result of
practical thinking and diligence. The idea is this package
helps users maintain Rhythm in Revit with Dynamo.
Rhythm primarily consists of out of the box Dynamo
nodes used in clever ways as they apply to the Revit
environment.
    LANGUAGES   

Dynamo Example Files

These example fles accompany the Dynamo Primer, and are organized according to Chapter and
Section.

Right click fles and use "Save Link As..."

Introduction

Section Download File

What is Visual
Visual Programming - Circle Through Point.dyn
Programming

Anatomy of a Dynamo Defnition

Section Download File

Presets Presets.dyn

The Building Blocks of Programs


Section Download File

Data Building Blocks of Programs - Data.dyn

Math Building Blocks of Programs - Math.dyn

Logic Building Blocks of Programs - Logic.dyn

Strings Building Blocks of Programs - Strings.dyn

Color Building Blocks of Programs - Color.dyn

Geometry for Computational Design

Section Download File

Geometry for Computational Design - Geometry


Geometry Overview
Overview.dyn

Vectors Geometry for Computational Design - Vectors.dyn

Geometry for Computational Design - Plane.dyn

Geometry for Computational Design - Coordinate


System.dyn

Points Geometry for Computational Design - Points.dyn

Curves Geometry for Computational Design - Curves.dyn

Surfaces Geometry for Computational Design - Surfaces.dyn

Surface.sat

Designing with Lists


Section Download File

What's a List Lacing.dyn

Working with Lists List-Count.dyn

List-FilterByBooleanMask.dyn

List-GetItemAtIndex.dyn

List-Operations.dyn

List-Reverse.dyn

List-ShiftIndices.dyn

Lists of Lists Chop.dyn

Combine.dyn

Flatten.dyn

Map.dyn

ReplaceItems.dyn

Top-Down-Hierarchy.dyn

Transpose.dyn

n-Dimensional Lists n-Dimensional-Lists.dyn

n-Dimensional-Lists.sat

Code Blocks and DesignScript

Section Download File

DesignScript Syntax Dynamo-Syntax_Attractor-Surface.dyn

Shorthand Obsolete-Nodes_Sine-Surface.dyn

Functions Functions_SphereByZ.dyn
Dynamo for Revit

Section Download File

Selecting Selecting.dyn

ARCH-Selecing-BaseFile.rvt

Editing Editing.dyn

ARCH-Editing-BaseFile.rvt

Creating Creating.dyn

ARCH-Creating-BaseFile.rvt

Customizing Customizing.dyn

ARCH-Customizing-BaseFile.rvt

Documenting Documenting.dyn

ARCH-Documenting-BaseFile.rvt

Dictionaries in Dynamo

Section Download File

Room Dictionary RoomDictionary.dyn

Custom Nodes

Section Download File


Creating a Custom Node UV-CustomNode.zip

Publishing to Your Library PointsToSurface.dyf

Python Nodes Python-CustomNode.dyn

Python and Revit Revit-Doc.dyn

Python and Revit Revit-ReferenceCurve.dyn

Python and Revit Revit-StructuralFraming.zip

Packages

Section Download File

Package Case Study -


MeshToolkit.zip
Mesh Toolkit

Publishing a Package MapToSurface.zip

Zero-Touch Importing ZeroTouchImages.zip

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