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Genie Bloodline

This document describes the sorcerous origins of a sorcerer with genie ancestry. By 1st level, they can glide through the air at half falling speed and damage. At 6th level, they gain the Lesser Wish ability to duplicate lower-level spells without using slots or knowing the spell. At 14th level, their sorcery points increase by their Charisma modifier. Finally, at 18th level they learn the wish spell without limitations and only a 1% chance of being unable to cast it again.

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Rennik McCaig
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0% found this document useful (0 votes)
789 views1 page

Genie Bloodline

This document describes the sorcerous origins of a sorcerer with genie ancestry. By 1st level, they can glide through the air at half falling speed and damage. At 6th level, they gain the Lesser Wish ability to duplicate lower-level spells without using slots or knowing the spell. At 14th level, their sorcery points increase by their Charisma modifier. Finally, at 18th level they learn the wish spell without limitations and only a 1% chance of being unable to cast it again.

Uploaded by

Rennik McCaig
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Sorcerous Origins Genie's Heel

By 1st level, though your genie ancestors floated above the


Different sorcerers claim different origins for their innate ground, you can still glide through the air as if you were a
magic. Although many variations exist, most of these fraction of your weight. You fall at half the normal rate and
origins fall into two categories: an eldritch bloodline and take half damage from falling.
the influence of wild magic.
Lesser Wish
Genie Bloodline Starting at 6th level, you can conjure magic similar to a
wish. You can expend a spell slot of 3rd level or lower and
Genies, the noble and decadent rulers of the Elemental
a number of sorcery points equal to that slot's level in order
Planes are not born so much as they are spontaneously
to duplicate the effects of another spell on the sorcerer list.
condensed from primordial energy and elementally-infused
This spell must be of the same level of the spell slot you
souls. Those with djinn or efreet blood running through
expended and can't have metamagic applied to it. You must
their veins are therefore a curious anomaly. Do their
provide spell components for this spell as normal, but it
magical ancestries stem from a shapeshifted genie using
need not be a spell that you know. Once you use this
exotic magics to bear a mortal child, was one of their
ability, you can't use it again until you finish a short or long
ancestors a genie transformed into mortal flesh, or is the
rest.
origin even more complex? Such considerations are
fanciful as they are speculative, for any such magic that Arcane Nobility
could bear a genie's child would be utterly tremendous; of Beginning at 14th level, you can bring your elemental
course, legendary djinn are rumored to command the ancestry to bear as pure, unbridled arcana. Your maximum
powers of the wish spell, so most anything is possible. number of sorcery points is increased by your Charisma
modifier.
Elemental Dynasty
Starting at 1st level, you can choose one type of genie as Wishmaster
your ancestor, gaining one of the following traits: Starting at 18th level, your elemental ancestry grants
Djinn Serenity. Your ancestor was an honorable djinn. you the ability to cast wish without hinderance.
Instead of falling, you can use choose instead to stand You learn the wish spell, if you don't already know
hovering atop a pocket of air. You can walk atop this it. This spell doesn't count against the total number
pocket of air, venturing up to 20 feet without a firm surface of sorcerer spells that you know.
beneath your feet, but you can't gain altitude by walking on When you cast the wish spell to
this air. You can only stand hovering on this pocket of air produce any effect other than
for 1 minute, which need not be all at once. You regain all duplicating another spell, the stress
hovering duration when you finish a long rest. of casting the spell doesn't
Efreet Fury. Your ancestor was a cruel efreet. You can weaken you. You don't take
use your action to magically ignite a flammable nonmagical necrotic damage and your
object with the touch of your hand or create a flame in your Strength is not reduced.
open hand. The flame sheds bright light in a 10-foot radius Lastly, there is a
and dim light for an additional 10 feet. You can extinguish only a 1% chance
any nonmagical flame that you can see within 60 feet (instead of a 33%
which can fit within a 10-foot cube. chance) that you will be
Dao Determination. Your ancestor was a greedy dao. rendered unable to cast
You have advantage on Strength and Dexterity saving the spell again.
throws you make against effects that would push you
against your will or knock you prone.
Marid Nobility. Your ancestor was a proud marid. You
gain the ability to breathe underwater, and you have a swim
speed equal to your walking speed.

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