0% found this document useful (0 votes)
348 views62 pages

E! For The YAMAHA DX7II Series

Uploaded by

Cristobalzq
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
348 views62 pages

E! For The YAMAHA DX7II Series

Uploaded by

Cristobalzq
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 62

H A

E! f 0 I t h e Dx7 I I s e I i es

Contents
Getting started 2
Part I: ENGINE 8
ENGINE menus 14
Octal mode 38
Performance modes 44
Storing Performances 57

Part II: SE!quencer 60


Record mode 64
Playmode 78
Edit mode 84
Utility mode 92
SE!quencer appendix 102
Voyeur the MIDI monitor 108
Expanded Micro Tuning 112
DX7/IFD: storing to disk 116
Trouble shooting 117

El for the DX711 series (including all software and this user's manual)
© 1987 by Grey Matter Response, inc

portions of El for the DX711 series


© 1985, 1986, 1987 by Grey Matter Response, inc

ENGINE version 1.0, Player version 1.0, Voyeur version 1.0,


and SE!quencer version 1.12
© 1987 by Grey Matter Response, inc
Getting started E! f a I t he D x7I I se I i es

Although E! gives your DX711/DX7s many new features,


you may have noticed that there aren't any new buttons
or switches on the DX's control panel. That's because
Getting started El's functions are so well integrated into the DX that you
can access them right along with all the original DX
functions. After working with E! for just a while you'll be
using these new features just like any other DX parame-
ter. Here's a brief overview of some of these features,
starting with El's new polytimbral Voice mode - the Octal
mode:
This is it. El for the DX711 series. It's the next
generation of innovative ideas and powerful
capabilities in the evolution of the legendary
Yamaha DX series. From polytimbral FM
voices to an on-board 16 track SE!quencer,
your Elquipped DX7/llDX7s is the oremiere
The Octal mode
performance instrument that also doubles as One of El's most exciting additions to the DX711 series is
an entire MIDI studio. the Octal mode where you can play up to 8 internal DX
Voices at the same time. Any internal DX Voice, from
any one of El's memory banks, can be played in the
Along with new ideas and capabilities come Octal mode. When you combine these voices with El's
new things to learn. In order to take full ad- amazing ENGINE and SE!quencer, you've got an entire
vantage of everything El has to offer, Grey MIDI studio right in your DX!
Matter suggest that you read this manual
thoroughly- beginning with the overview of El
on the next four pages and continuing on with
complete descriptions of the Octal mode,
ENGINE, and SE!quencer. Once you've taken ENGINE
the time to get to know El, you'll be ready to ENGINE is the heart of the entire E! system - it's sort of a
explore with the most amazing performance "clearing house" for all of your DX and MIDI data. As a
instrument you've ever experienced- your 16 track event processor, ENGINE lets you control all
data that is coming in and going out of the DX. With its
ff quipped DX711/DX7s. 8 Performance modes, like Chords and Player, you can
play 16 track arpeggios, ostinato patterns, and multi-
timbral chords - all triggered by hitting one key. And,
best of all, every ENGINE parameter is fully program-
mable! Just store each set-up into one of El's 128
Performances - for every Performance E! will send out a
16 track Patch Map to your Ml DI gear, call up your DX
Voices from Octal mode, and even load a Song from
SE!quencer. It's really incredible!

2 3
Getting started E! f a I t h e D x7 I I s e I i e s

SE!quencer Selecting Voices


And then there's SE!quencer, the most powerful MIDI Selecting a patch from one of El's 4 memory banks is
recorder of it's kind. In many ways, it's just like a 16 easy. Just use the data entry buttons (+/-) to choose
track tape recorder - you can record, playback, even edit which bank you want to be in. Then simply select the
- for both the DX and any MIDI channel. If this is your patch number that you want (from 1 to 64) and that's it.
first time working with a sequencer you will find El's The total number of patches the El can store internally is
SElquencer to be quite simple to understand and easy to 256.
use. If you are already familiar with other sequencers,
you will find SElquencer to be a full-featured MIDI data
recorder with advanced capabilities like step editing,
DX711 screen
quantization, and tempo record. Now you can record
and play 16 track Patterns and Songs wherever you are
with your DX - at home, in the studio, even on stage. Voice E! Bank 1 E1-15 PianoBells

Before you explore these amazing features in detail, be


sure to look over the next two pages for some basic DX7s screen
information on selecting and lo~ding Voices with El's 4
memory banks, and on El's MIOI implementation.

----)I
L....:::=I(1=1No====:::::...J)i IG1ms

use the data


entry buttons
to select the E!
memory bank

select from patches 1-64


tor each memory bank
4
5
Gettin g started E! f 0 I t h e 0 x7I I s e I i e s

Loading Voices The official E! sticker


Loading patches from a cartridge or via MIDI is also easy.
First, select one of El's 4 memory banks and then select a The distinctive, handsome, and downright striking E!
patch from that bank (it's O.K. if there are no patches sticker has been included for you to place directly on the
stored in this bank yet - doing this simply makes the bank DX's front panel. Making sure that there is no oil or dirt
"active".) on the metal, simply remove the sticker's paper backing
and gently place it between the Yamaha DX logo and the
Now, assuming that Internal Memory Protect is OFF, all algorithm charts.
you have to do is enter the Edit mode and load the
patches as you normally would (see your Yamaha DX711/
DX7s owner's manual for more information.) To load
into another memory bank, just select that bank, choose a
patch to make it active, and load your voices.

E! and the DX's MIDI implementation

Channel >Trns ch Rev ch >A >B >Omni


Messages off off off off

With ENGINE, the DX is able to process all 16 MIDI


channels simultaneously - something that was obviously
not possible before E! was installed. You can filter
channels on or off, merge data, even change patch
numbers directly from the DX.

In order to do all this, ENGINE overrides the DX's MIDI


implementation - that is, only if you have tumed the DX's
MIDI Receive/Transmi t channels and OMNI mode OFF
will ENGINE process the data correctly. -

See the Trouble shootina chapter at the end of this manual for
information regarding the proper set-up of your MIDI system
with ENGINE.

6 7
ENGINE ENGINE

How to enter ENGINE


ENGINE
press

ICE01T )I
then press an
Musicians, start your ENGINE! Your
El quipped DXlll/DXls has, among many other ENGINE menu
button
things, a 16-track DX/MIDI-event-processor
that we call ENGINE. Now you can control the
DX and your entire MIDI setup right from the
DX's keyboard. Even if you don't have an PERFORMANCE
extensive MIDI setup, you can use ENGINE FS
CS VOICE MODE MICRO TUNE PAN
with the Octal mode, which lets you play up to
8 internal DX Voices at the same time. From
its 16-track patch mapping and Velocity
Processing to the amazing Performance
IC21 5~1 IC2s 60
)l IC29 6
~1 ltl
modes, ENGINE will process your DX and all
your MIDI gear together, treating them as
different parts of the same instrument. Just
~ ENGINE menu
/
follow the diagrams and read about the buttons
incredible possibilities of ENGINE.·

8 · 9
ENGINE ENGINE

Using ENGINE on the DX7s Adjusting ENGINE parameters

Due to the smaller LCD screen on the DX7s, viewing


every parameter of each ENGINE menu at the same time
is not possible. In order to view every parameter, simply to select a
press the (right) Cursor button, which will "move" the parameter,
ENGINE menu on the screen, as in the example:
move the
Cursor by
pressing the
Cursor buttons
DX711 screen
l~l~l~l~l~j~j~j~j~~~~~~~1~1~Il~l~l~1~l~1~1~IIII1~l~lt•:~j~j~j~jm~i~i~~~j~~~~~1~1~1~1~l~l~l~~l~l11f~~~1~~f~l~l~Il~l~m~IIIIIJ~1~~~lff~IIi~Ilmmmml~m~ti~mm~mm~~m~mm~Ii~IIIIl~

TR >Dest >Transpose >Patch · TR >Dest ~~Transpose >Patch >Curve >Level


>Curve >Level
09 DX D +12 NORM 02 09 DX D +12 NORM 02

DX7s screen

I~:
>Dest
DX D

press
or •
[C ~[ >Transpose
+12
>Patch
[(-1tOFF )[ [C+1/0N )[
press again
use the data

~[
>Curve >Level entry slider or
[C NORM 02 the +/- buttons
to adjust the
value

10 11
ENGINE ENGINE

ENGINE: an overview

ENGINE is a 16-track event processor for all DX Voices Even if your E!quipped DX is the only MIDI instrument
and any MIDI channel. What exactly does that mean, you have, you can use ENGINE's amazing capabilities in
you may be wondering? Well, for one thing, ENGINE any DX Voice mode - including the Octal mode, where
allows you to control your entire setup (the DX and you can play up to 8 internal DX Voices at a time. That's
MIDI) from one location - namely, the DX keyboard. In right, you can play 8 different internal Voices simultane-
this way, you can take up to 16 separate MIDI instru- ously, with each Voice assigned to a separate Track.
ments, plus up to 8 internal DX Voices, and play them all With ENGINE and the Octal mode, an E!quipped DX711/
from the DX. However, with ENGINE, "play" doesn't DX7s really is a self-contained MIDI studio.
mean a simple merge where depressing a key will send
the same information to all MIDI channels. ENGINE is
much more than that, because each of its 16 Tracks can
play a separate part to a separate instrument - all at the
same time!
· >Perf mode >Song >Tempo >Sync
Player 02 150 INT

TR >Dest >Transpose >Patch >Curve >Level And then there are the 8 Performance modes to realize
the full potential of ENGINE. Not only are there are
09 DX D +12 NORM 02 different styles of "splits", like the Floating Split, which
has a split point that dynamically follows your right hand
up and down the keyboard, but there are also incredible
new auto-accompaniment modes like Chords and Player,
Any instrument, DX or MIDI, can play on any Track. which let you play 16 track arpeggios, ostinato patterns,
Selecting an instrument for each Track is done in the and complex rhythms - all done by hitting one key!
main ENGINE menu, the Track Assign menu. It is here ENGINE's Performance modes really put the "live" back
that you can cycle thru all 16 Tracks and choose the into live performance.
instrument (we call it a "Destination") that will play on
each Track. You can even assign a separate transpose
value and velocity response to each Track - ENGINE will And finally, every ENGINE parameter is fully program-
send this information to any internal DX Voice or any mable - just set everything up the way you want and store
MIDI channel, wherever you tell it to. it all into one of the 128 programmable Performances.
Now that you have a general idea about the many
capabilities of ENGINE, go ahead and read each discus-
sion for more complete information .

12
13
ENGINE menus ENGINE

./NE menus
Controller menus

IC21
/
5
9)1 --
press button 27
The ENGINE menus can be divided into three to cycle thru
groups: the Controller menus, the Perform- the Controller
anceNoice mode menus, and the DX Voice menus
menus. To make it easier for you to organize
these menus, each group has been assigned
its own ENGINE menu button. Just press
these buttons repeatedly to cycle thru the
ENGINE menus and follow the diagrams:

!C21 59
)1 L.. .: : :IC2=a= 5: : : . . .JD)l !C29 6~1
~ ENGINE menu
/ This menu remains exactly as it was before E! Please
buttons refer to your Yamaha DX711/DX7s owner' s manual for
more information.

14 15
ENGINE menus ENGINE

There are 17 controllers to choose from: AfterTouch,


>Controller MIDI controller, Modulation Wheel, Breath control, Foot
control, Portamento (time), Data entry, FC1 and 2, CS1
AFT TOUCH and 2, Sustain, Portamento (on/off), Key Hold, Soft, FS2,
and Pitch Bend.

This menu remains exactly as it was before E!, with the


exception that CS1 and CS2 can be set to be a Tempo
control for Player and SE!quencer. You can remap each controller to any of ENGINE's 16
>Destination Tracks (see the Track Assign menu for more information.)
For information regarding the other possible CS1/CS2 Track 1
Select modes, please refer to your Yamaha DX711/DX7s
owner's manual.

ffeliitWEitiiiiD

' Foot switch >Select >A >B


: (64-67) ENGINE
: >Controller >Destination
1 AFT TOUCH Track 1
This menu remains exactly as it was before E!, with the
exception that one more mode, the ENGINE mode, has
been added to the Foot Switch Select. When it is set to
This is the Controller Map menu, where you can remap ENGINE, the Foot Switch (2) will act as a Stop switch for
each of the DX's controllers to any of ENGINE's 16 both Player and SE!quencer, and as a Track select switch
Tracks. For example, you can set it up so that triggering in the Normall and Normal2 Performance modes (all of
AfterTouch on the DX keyboard will affect only voices which are discussed later in the manual.)
currently being played by Track 1, while the Pitch Bend
may affect only voices being played by Track 2. (Note: For information regarding the other possible Foot Switch
these settings are active only in the "live" Performance Select modes, please refer to your Yamaha DX711/DX7s
mode.) owner's manual.

16 17
ENGINE menus
ENGINE

Performance/Voice mode menus


CD
CD CD
- IC2s &0)1- \ tiitIII@Mt''HEtitIIItl
TR >Dest >Transpose >Patch >Curve >Level
press button 28 / 09 MIDI 06 +12 51 POS 1 06
to cycle thru the
Performance!
Voice mode read as "Track 9 is being played by MIDI channel 6, patch 5 7. It
is being transposed 12 notes up. The Velocity Curve is
mJnus Positive 7 and the Velocity Level is 6."

This is ENGINE's main menu, the Track Assign menu,


where you direct the ENGINE data for each Track to any
internal DX Voice or any MIDI channel. You can also
use this menu to change patches on any MIDI channel,
transpo5e these patches, and enhance their dynamic
levels with El's exclusive Velocity Processing.

Although very simple, it is important to fully understand


the functions of this menu -you will find it to be an
integral part of most every feature of your E!quipped
DX711/DX7s.

CD
::I
With this menu you will select the current ENGINE
There are 16 Tracks which direct ENGINE data to any
Performance mode. Please refer to the Performance
Destination. Each Track can process up to 16 notes at a
modes chapter for a complete explanation .
time.

always use the Key Set


buttons to adjust the
Track number

18
19
ENGINE menus ENGINE

The Destination of a Track is where all data from that lo If your Destination is one of the 16 MIDI channels, you
!fa:: ;: >Dest i,: Track will be sent In ALL Performance modes, each ; mm >Patch 111 1 can use this parameter to change the patch number
ii~~~ MID I 06 111::1.1:
Track must have a Destination in order to hear any sound.

EXAMPLE 1: If you are in the Normal1 play mode, Track


. 1..:..:·.::..1.1..1.1.1.·.1.1..1.1.. 51 ...1:1::1:::!
without even moving from the DX keyboard. And once
you have stored all of your ENGINE settings into a
Performance, El will transmit a 16-track patch map to set
1 will be the active keyboard Track - so, the Destination the MIDI patch up your MIDI devices.
of Track 1 should be the DX Voice or MIDI channel that
you want to play.
number range
is Oto 127
EXAMPLE 2: If you are in the SE!quencer mode, each
Track that you record must also have a DX Voice or a
MIDI channel Destination. If you want to change the
sound of a recorded Track, just change its Destination.
You can even have the same Destination play multiple
Tracks.

The Velocity Curve determines the overall character of


Possible Destinations are:
•Any internal DX Voice (in the Single, Dual, and Split
modes the screen will simply read "DX"; in the Octal
mode, you will choose between DX Voices A thru H)
I >Curve
POS 1
velocity response for any internal DX or MIDI patch.
There are four Curves to choose from:

• NORM - this is the DX's original velocity curve.


use the POS1 • POS1 - th is curve is biased so that the output velocity
•Any of the 16 MIDI channels. will be higher than what is really played.
•A track can also be turned OFF.
and POS2
curves to • POS2 - this curve makes it easy to produce vety low or
very high velocities. Playing with anything up to
extend the MIDI med ium velocity will output a low velocity, while
II
velocity output playing with anything over medium velocity will output a
range to 127 high velocity.
• NEG - this curve will output the opposite velocity of
what is really played (playing soft will sound loud, while
playing hard will sound soft.)

Use this parameter to transpose any DX or MIDI patch.


>Transpose The value on the screen refers to notes (+ 12 means 12
notes, or 1 octave, up.) The range, both up and down, is
+12 2 octaves.
l·~l.i·li > Level
The Velocity Level acts as a volume/brightness control for
any internal DX or MIDI patch. Not only are you able to
IMl 06 scale down patches that may be "too loud", you can also
"overdrive" them to a level that isn't humanly possible to
play, making sounds brighter than you've ever heard
the "normal" them before.
Velocity Level
is05

20 21
ENG INE men us
ENG INE

-Track 1 is ENGINE's "live play" Track. In most


Performance modes, keys that you play LIVE on >Note >Key >Scale >Pattern
the DX keyboard will be played '1hru" Track 1. c c c 2

EXAMPLE 1: ,,., the Normal mode, if Track 1 is set


with a Destination of MIDI 05, notes played on This is ENGINE's Tonal Processor, which is used to
program tonal patterns in Chords and Player. Please see
the keyboard will be output to MIDI channel 5. the Performance modes chapter for a full explanat ion.

EXAMPLE 2: While playing a pre-recorded Song


in SE!quencer, you can play Track 1 live _on ~he
DX keyboard - just choose whatever DestmatJOn
you like and all notes played live on the keyboard
will be sent there.

1~~1
octal

With E!, there are four DX Voice modes: Single, Dual,


and Split (all of which are exactly the same as the
original DX711 Voice modes), or Octal mode, which lets
you play up to 8 DX voices at once.

The Voice modes are discussed on the following two pages:

. 22
23
ENGINE menus ENGINE

Single. mode Split mode


>Voice mode Voice A Voice B i >Voice mode Voice A Voice B
single E2· 15 split E2-15 E3-07

See the next page about selecting Voices. In the Split mode, you can choose a point on the DX
keyboard where Voice A and Voice B are split (one parl
of the keyboard plays Voice A and another part plays
Voice B.) Again, playing in the Split mode reduces the
Dual mode polyphony of both Voices to 8 notes each.

If the DX is set to Split mode, the Split Point screen will


>Voice mode Voice A Voice B appear as you cycle thru the menus - this is where you
set which note will mark the split between the DX
dual E2·15 E3-07
Voices. You can set this point by moving the data entry
slider, or by simply pressing the actual note down on the
keyboard.
In the Dual mode, you can layer any two DX voices
together. This means that when you play any note, both
Voice A and Voice B will play together. This also means
that the polyphony of the DX is reduced to 8 notes in this
mode.

If your DX is set to the Dual mode, the Dual Detune See the next page about selecting Voice A and
screen will appear as you cycle through the menus. This Voice 8.
parameter will shift the pitch of both Voices in equal
increments of 1/32 steps (0= original pitch, 8=1/4 step
detune.) Voice A is shifted up, and Voice B is shifted
down.
Octal mode

r
~ - - In the Octal mode, you can play up to 8 DX Voices
See the next page about selecting Voice A and simultaneously. Please see the Octal mode chapter for a
Voice 8. full explanation.

24 25
ENGINE
ENGINE menus

-
On the DX711
>Total Volume
Cl)
> Balance
CD
tff'!'ii'I'lIIJMI#?irMII!lIItfMII*1tmI:IKit:IIIItIIIIIJitI!IIIIHII!IH!

VOICE MODE SELECT
• • 87

iCS•NGLE ) iiL:::=(Du=AL==:::::::.). . .i i(SPu1


~ the Voice mode
~ Press \ select button that Cl)
This parameter lets you set an overall volume for the DX
corresponds to the chosen ENGINE Voice mode. Use >Total Volume Voices.
the ''A/B'' button to choose Voice A and Voice B. 87
If the Voice mode is set to Octal, press any one of these
buttons to make it active. Use the ''A/B'' button to cycle
thru Voices A to H.

On the DX7s >Balance


If your DX is set to Dual or Split Voice modes, you can
use this parameter to adjust the relative volumes of Voice
A and Voice B. Values below zero bias the volume
FRACTIONAL/ MICRO TUNE +35 towards Voice A, while values above zero bias the
...... KEY SET ..... volume towards Voice B ( "zero" is an equally balanced
,volume.)

iGorcE )i IW'At
~ Press the~ button to activate the chosen
ENGINE Voice mode.

Press this button repeatedly to choose Voices A


and B in the Dual and Split modes, and to choose
Voices A thru Hin the Octal mode.
27
26
ENGINE
ENGINE menus
·· ENGINE menu. 2
DX voice menus
NOTE >A >B >C >D >E >f >G >H
Shift 0 0 -1 +2 0 -3 0 +4

The Note Shift menu remains exactly as it was before E!,


press button 29 with the exception that, in the Octal mode, all 8 DX
to cycle thru the Voices can be shifted. Please refer to your Yamaha
DX711/DX7s owner's manual for more information.
DX voice menus

Use the Note Shift parameter in conjunction


with the Transpose parameter (in the Track
Assign menu) to extend the amount of trans-
position possible tor each DX Voice.

DX >A >B >C >D >E >f >G >H


Volume 92 128 102 65 128 128 0 128
Micro tuning >Table select
Twelve tone 09
If your DX is set to the Octal Voice mode, this menu will
appear as you cycle thru the button 29 ENGINE menus.
The DX Volume menu is a "mixer" for all 8 DX Voices.
Simply select each individual Voice and adjust the The Micro Tuning Select menu remains exactly as it was
volume (from 0 to 128). before El, with the exception that E! expands the internal
memory for user-defined (twelve tone) tunings. Please
see the Expanded Micro Tuning chapter for a full
explanation.

For more information about the Micro Tuning Select


menu, please refer to your Yamaha DX711/DX7s owner's
manual.

29
28
ENGIN E menus
ENGIN E

is a total of 16 notes, which could lead to problems in the


Octal Voice mode, where you can play up to 8 different
voices at the same time. To avo id any problems, you can
use the DX Polyphony menu to manually adjust the total
number of notes for each Voice, accord ing to how many
'Micro- >A >B >C >D >E >F >G >H notes per Voice you are expecting to use.
•Tuning on on off off off off on off You can also use Els exclusive Dynamic Voice Allocation
as another way of adjusting the DX's polyphony in Octal
mode. Dynamic Voice Allocation is explained further on
in this section .
If you are in any Voice mode other than Single, and if
you have selected a Micro Tuning other than Preset 1
(the "normal" DX scale), you can turn the alternate
tuning on or off for every active DX Voice.
In order to hear any sound from a DX Voice, at
least 2 notes must be allocated to it in the
Polyphony menu.

These examples
show two possible
ways to manually
·.. : . .. ENGINEmenuo set the
DX Polyphony

DX >A >B >C >D >E DX >A >B >C >D >E >F >G >H
>F >G >H
Polyphony 8 Polyphony 12 4
4 2 2
:m@MiHHMIIIMHI@ti1M§§4j1@1HM11MlHHEiiiMlilidiibik>i iiiififI
~ El biases polyphony in a
If your DX is set to the Octal Voice mode, the DX descending order, from
Polyphony menu will appear as you cycle thru the button Voice A to Voice H
29 ENGINE menus. With this menu, you can determine
the amount of polyphony for each DX Voice.

What is "polyphony?" It is the total number of notes that


~
DX
I ~~
>A >B >C >D
the DX can play at one time - once you exceed the I imit, >E >F >G >H
notes that you play will cut out sharply (and unpleas-
antly.) On both the DX711 and the DX7s the polyphony
Polyphony 2 2 2 2 2 2 2 2

30
31
ENGINE menus ENGINE

· .·· .. ·:.. , :_·.· ·.· ..·.·, ·.· =·


., .. · ;e
=··: ., .·.._./=.:.:.: ... · · ···=".-. ·...:.. ,:.. .··:...... · .. =-i:1t1r!'.1'iii1:. · ·...
:.c;11u11rc;,m.enu
···= .. · ... u, ...... ......
MIDI notes MIDI notes
split between 01to35 97to 128
Track 1 and Track 2 ,______ MIDI notes 36-96 -----1

:1rnm1rmm1m11r:wrno,11m1:m1rnmrurm1m1m1m1r:m1:mr:11rr@mmr:@rm=mi
i 8 Way
i Split point
>12 >23 >34 >45 >56 >67 >78 .
048 060 072 084 096 128 128
it1IIIUltilIItlH11~lI~::tit1I@H:::t:mtHIIHHI@lH1HlMmEttl@U@H@
I'' llH II'I'Hll' 11,,11'llH11
These are two
MIDI note possible ways
number48
to set the Split
Points
If you have the ENGINE Performance mode set to 8 Way
Split, the 8 Way Split Point menu will appear as you
cycle thru the button 29 ENGINE menus.

With the 8 Way Split Point menu you can set up to 7


different split points between Tracks l thru 8 of ENGINE
- the instrument (DX Voices or MIDI) that will be playing
each Track depends on the Destinations that you set for
them .

The number pairs on the top row of the LCD screen tell All 8 Tracks can be played on the DX keyboard
you which split point you are adjusting ("12" is the split
point between Tracks 1 and 2, "23" is the split point

11111111.1.1 .~-.,1.1 .1 1.1 _!_1 1 1 1 1 1.1.1.1


between Tracks 2 and 3, and so on.) the values on the
bottom row of the LCD screen are MIDI note numbers ...11.1.1.1·11J1_ri111111111111.11.1.111.11111111 1111r,1111111111111111111111111:_11!111111111·11111·1.1•11111111111111111111111
with a range from 001 to 128. '

I!' I'HI!'''" I!'''" I!'''"I


To set a split point, simply adjust the MIDI note number
underneath each Track Split number, beginning with
Track l(Track 2. Tracks cannot overlap, so each
successive split between Tracks must be at a higher MIDI
number than the previous one. Tracks 4-8 are set out of the range of the DX
keyboard

32 33
ENGINE menus ENGINE

can set the polyphony of one Voice manually and leave


the rest up to OVA. For example, if you manually set 6
notes of polyphony to Voice A, that will leave 10 notes

CD for OVA to distribute to your other DX Voices.

CD~~~P-
. >DVA >Clock out >Chord Hold >MIDI in
This parameter will turn on ENGINE's MIDI Clock OUT,
>Clock out which will send a MIDI clock number (tempo) to any
external MIDI drum machine or sequencer. Use this
on off on direct off parameter to keep your other MIDI devices in sync with
Player and SElquencer.

This parameter will turn on El's exclusive Dynamic Voice If you are in the Chords or Player Performance mode, you
Allocation (OVA), which enhances the DX's polyphony >Chord Hold can use this parameter to hold the chord or PlayerSong
by dynamically distributing notes only when a Voice is without having to keep your finger on the key.
actually playing. You can also use this parameter in on
conjunction with the DX Polyphony menu to manually
fix the polyphony of some Voices and leave the rest to
be distributed by OVA.
However, there are times when OVA isn't the best choice
in setting the DX's polyphony. Here are a few sugges-
tions on when to use OVA and when not to:
With El, MIDI data can be received by the DX in one of
• When to use DVA >MIDI in two modes; Normal mode and Direct mode. Of the two
Use OVA when you plan on playing Voices A thru H in modes, Normal mode is most like the DX711's original
the Octal mode, but not all at once. One such occasion
direct MIDI implementation. Each mode has specific strengths
might be in a Song created in SElquencer - there may be (and weaknesses), so studying the following descriptions
times when only Voices A or B are playing, a·nd others should help you to choose the one that best fits your
when only Voice C or D plays. If you use OVA, all the needs for each performance.
Voices will have the maximum polyphony possible.
In Normal mode, all data entering the DX's MIDI IN port
will be processed as though it was played on the DX7
• When not to use DVA
If you use OVA in a situation where many DX Voices are keyboard itself. This closely resembles the DX's original
playing at the same time, notes will be stolen with an MIDI implementation with the exception that the DX's
audible "popping" sound. The best thing to do in this Split Voice mode no longer supports the input of MIDI
case is to set the DX's polyphony manually. data on 2 separate channels. Instead, El gives you
enhanced MIDI input on a number of different channels,
using the Direct mode.
• When to use DVA with manually set polyphony
There may be times when you play one Voice all of the
time and the rest just once in a while. In this case, you

34 35
ENGINE menus
ENGINE
The Direct mode allows you to tap the full power of the
polytimbral E!quipped DX711/DX7s. In this mode, all
incoming data is played on the ENGINE Track number
that matches the MIDI channel number of the incoming
data. For example, data coming in on MIDI Channel 1 is
played by ENGINE Track 1, which in turn can be set to
play any DX Voice or any MIDI Channel. To ignore a
MIDI channel, simply turn that Track Destination OFF.
Bulk system data is not allowed in this mode, but you
can make parameter changes and "edit buffer'' transfers
to any of the 8 DX Voices if you are in Octal mode.

These two menus remain exactly as they were before E!


Please refer to your Yamaha DX711/DX7s owner's manual
for more information.

3.6
37
Octa l made ENGIN E

How to select voices on the DXlll

VOICE MODE SELECT

You can play JP to 8 DX Voices at a time in the press any one of the Voice mode select buttons
)i
Octal mode, each one having its own Track
assignment, adjustable Volume, Transpose
value, and Velocity Curve/Level. Just follow
the diagrams: , ~ttrrmmtt~tJ1rrrn~~tt1tttturmirrttutttttrltttitmtrrr1rmt~~mrt1umu11ttJI~1~1111111tf~mttr11~
•Voice >A E2-15 PianoBells •

~
-IC 2s &D )i-
press button 28
l~/B )i
press the ''A/B'' button
to access the repeatedly to cycle thru DX
Voice mode Voices A to H
menu

press YES or NO to change NOTE: there will be a slight delay after


Voice modes and select Octal mode you select a patch number in the
(the data entry slider will not allow access to Octal mode) Octal mode

38 39
Octal mode ENGINE

How to select voices on the DX7s Adjusting Octal mode voices

Use the ENGINE menus under button 29 to


FRACTIONAL/ MICRO TUNE adjust the Volume, Polyphony, Note shift, and
~ KEY SET ...... Tuning of each Octal mode voice.

JGmcE )J -
press the Voice
button

Voice Octal >A DX >A >B >C >D >E >F >G >H
E2-15 PianoBells Volume 92 128 102 65 128 128 O 128
J(YmcE )J
press the~ button
repeatedly to cycle thru
DX Voices A to H

NOTE >A >B >C >D >E >F >G >H


Shift 0 0 -1 +2 0 -3 O

NOTE: there will be a slight delay after Micro- >A >B >C >D >E >F >G >H
you select a patch number in the Tuning on on off off off off on off
Octal mode

40 41
ENGINE

Octal mode and the Track Assign menu Octal mode and MIDI input
As you know, the Destination of a Track can be any DX
Voice or MIDI channel - if your DX is in the Octal mode, Of course, you can drive the Octal mode's 8 DX Voices
the Destination will read "DX A" thru "DX H" instead of with external keyboards and sequencers through the DX's
just "DX". This means that any :rack can be set ~o play MIDI IN port. However, there are some special ENGINE
any DX Voice (A thru H.) By using the Track Assign features for using MIDI input while the DX is in the Octal
menu, you can also set a separate Transpose and mode. See the discussion of the Direct MIDI input mode
on page 36.
Velocity Curve/Level for each Voice.

Please note that for any Octal mode DX Voice to be


audible, you must have at least 2 notes of polyphony per
Voice and the volumes of each Voice must be set (see
the DX Voice menus under ENGINE button 29.)

Panning Octal mode voices on the DX711


TR >Dest >Transpose >Patch >Curve
03 DX C +12 POS1 06
The normal Pan feature is disabled when you are in the
Octal mode; however, there is a "pseudo-Pan" available,
allowing you to specify which audio channel a DX Voice
will be output to. This "pseudo-Pan" is done by the
allocation of notes using the DX Polyphony menu.

Poly-unison and Random pitch To activate the "pseudo-Pan", press the PAN button while
you are in the Performance mode. Now, when you play,
the DX Voices that have been allocated the first 8 notes
The Poly-unison and Random pitch parameters of your of polyphony will be voiced by one audio channel, while
DX are slightly different in the Octal mode (if you are the Voices that have been allocated the second group of
unfamiliar with these two parameters, please refer to your 8 notes will be voiced by the other audio channel. By
DX711/DX7s owner's manual for an explanation.) If you experimenting with and adjusting the DX Polyphony
select Poly-unison, your total polyphony will be reduced settings, you can have single or group Voices in true
to 8 notes (not 4, as in any other DX Voice mode.) Also, stereo. (For more precise panning, make sure that Dy-
namic Voice Allocation is OFF)
if you use the Random pitch parameter you may notic~
that its effect will seem richer and more natural sounding
than in the other DX Voice modes.

For those who are familiar with Grey Matter's E! for the
original DX7, these are otherwise known as the Voice
Stacking and Random Detune features.
I
I

42
43
ENGINE
Performance modes

.ormance modes . >Perf mode >Song >Tempo >Sync


Player 04 120 INT
With El's 8 Performance modes, you can
realize the potential of ENGINE as a 16 track
MIDI event processor - from the Floating Split
and 8 Way Split, to the amazing Tonal Proces-
sor that makes Chords and Player possible.
CD Normal1 is the original DX711/DX7s Performance mode.
In this mode, the keyboard responds exactly like a non-
NOTE: the Track Assign menu plays an impor- 1111111111111111111111111111111.1.1111111.111111111.111111111111:1111111111
E!quipped DX711/DX7s - with the exception that pressing
>Perf mode the Foot Switch (2) will switch the active keyboard Track
tant role in ALL Performance modes. It is from Track 1 to Track 2 (see the ENGINE menus under
advised that you first have a complete under- Normal 1 button 27 to set the Foot Switch Select to "ENGINE.")
standing of.its functions before continuing. The active keyboard Track will switch back to Track 1
when you let go of the Foot Switch.

Using this mode, you can alternate between any two


patches (DX or MIDI) and still have the freedom to play
the entire DX keyboard.

-IC2s )1- 60
Normal2 mode is exactly the same as Normal 1, except
that pressing the Foot Switch(2) or the ENGINE button
press button 28 will cycle the active keyboard Track thru all 16 Tracks (as
until screen >Perf mode long as they have a Destination - a Track that is OFF will
reads reset the cycle back to Track 1.)
Normal 2
1111111.rnrm111rnm1111:1:rn1mm11mmrn1mmmrn:::n1mrn1rnrn11rn11:1:r
> Perf mode >Song >Tempo >Sync In this mode, all notes are played by Track 1, while the
highest current note is also played by Track 2.
Player 04 120 INT 1;111111111111111111111111111111111111111111111111111.1111111111111111

>Perf mode
Track HI

45
44
Performance modes ENGINE

In the Floating Split mode, any notes played by your left Choose the SE!quencer mode when you want to play a
hand will voiced on Track 1, while any notes played by Song or when you want to store a Song into a Perform-
your right hand will be voiced by Track 2. This differs ance, both of which are explained in the SE!quencer
>Perf mode from a fixed split because, in this mode, the split point >Pert mode Appendix.
dynamically moves up and down the keyboard as you
FlotSplit play. Here's how it works: SE!quencer You do not have to set the Performance mode to
"SElquencer" in order to enter the SElquencer program .
When playing, El will constantly monitor the highest
current note (sustained notes don't count.) Any notes
within a 9 note interval down from the highest note are
judged to have been played by your right hand (which
will be voiced by Track 2), while any notes below this
"soft split" point will be judged to have been played by
your left hand (which will be voiced by Track 1.) If you are in the Chords, Player, or SE!quencer mode you

I >Song
04 I can use this parameter to choose any one of the 10 Songs
for each Performance mode.

The 8 Way Split mode lets you play up to 8 separate


Tracks on the DX keyboard. Please see the discussion of
the 8 Way Split Point menu for a full explanation (button
>Perf mode 29 ENGINE menus.)
If you are in the Player or SElquencer mode, the Tempo
8 Way Split parameter will be adjustable for each Song. The Tempo
range is from 77 to 204 beats per minute.

If you are in Player or SElquencer mode, the Sync pa-


ii:l >Sync rameter allows you to choose whether the DX will play at
>Perf mode the internally generated tempo (INT), or follow an
1·=111:1·1·.f.'i INT external MIDI clock for its tempo (EXT). When Sync is
Both Chords and Player are discussed in separate
Chords sections of this chapter. set to EXT, the external MIDI device (drum machine,
sequencer etc.) must also provide Start/Stop commands.
Also, the MIDI Clock out parameter (button 29 ENGINE
menus) will not function when Sync is set to EXT.
>Pert mode Please note that El does not support MIDI song position
Player pointer, or MIDI time code.

46 47
Performance modes ENGINE

Special controls for Performance modes How to activate a Performance mode



VOICE MODE SELECT
• •
Foot switch
(64-67)
>Select
ENGINE
>A >B
)IDX711
If you have the Foot Switch(2) set to ENGINE you can use FRACTIONAL/MICRO TUNE
it as a Start/Stop swicth in Player and SE!quencer modes.
It can also be used in Normall and Normal2 modes as a ...... KEY SET ......
Track selct switch.

l~o1cE )I - DX7s
~
press a Voice mode button
to exit the Edit mode
(1 . . 3233...5~ If you don't have a Foot Switch, you can use the ENGINE
button as a Start/Stop or Track select in the various
Performance modes.

the ENGINE
button •
PLAY If you press the PERFORMANCE button,
the Performance mode that you selected will
~ERFORMANC~ be active (the LED light must be on for
the Performance mode to be active.)

NOTE: if you select a stored Performance, all


I
1,
data in the ENGINE edit butter will be reset.
I, 48 49
Performance modes ENGINE

the bottom
press button 28 octave of the
The Tonal Processor is active only in the Chords and
repeatedly to keyboard Player Performance modes. When in these two modes,
cycle thru to activates the the bottom octave of the DX's keyboard will be the Tonal
Tonal Processor Trigger - pressing a key there will "turn it on." Every note
the Tonal in this octave can be adjusted with ENGINE's Tonal
Processor Processor menu.

With the Tonal Processor you can selectively take any


note and re-define it so that the Chords or Player pattern
will play in a different key whenever you trigger that note
(you can even assign a different pattern for each note!)

You can pre-program an entire song's chord progressions


- complete with breaks! And every Track is also velocity
>Note >Key >Scale >Pattern sensitive for even more control over the dynamics of a
song! Using the Tonal Processor in the Chords and
c c c 2 Player Performance modes gives you both control and
spontaneity!

these are some


You don't have to ENGINE's Tonal Processor is one of the most exciting possible settings
adjust each note Performance features of your E!quipped DX711/DX7s for the Tonal
since it is at the heart of El's auto-accompaniment Processor
for the Tonal modes: Chords and Player. By using this menu, you can
Processor to work program complex chord progressions in various musical
- do so only if you styles - but playing them isn't complex, it's easy! Once
you have the Tonal Processor set up exactly as you want
want to create it, all you have to do is press 1 key to trigger 16 Track
complex chord chords.
progressions that
are difficult to play Tonality is a fundamental, but complex, element of this key plays
Western music theory. In order to use the Tonal
live Processor to its fullest capabilities, Grey Matter suggest this key plays a an "F# "in the these two keys
that you explore some of the readings that are in the " C" in the key key of F# play a "D# "in
Bibliography at the end of this section. of C the key of C

50
51
Performa nce modes ENGINE

Use this parameter to adjust each note of the Tonal


Processor octave (Cl to C2). Each note can have a
separate setting for the three other parameters of this >Note >Key >Scale >Pattern
menu (Key, Scale, Pattern).
D D D 1
You can also set up an alternate tonality for each note.
The alternate settings are triggered only when that note is
pressed simultaneously with another note that is beneath
it. Each note can have an alternate setting that is
For example, if you have C alt set to play Pattern 2 with a triggered only when you press that note and
D# in the C scale, these settings will not be triggered if
you press the C2 note - however, they will be triggered if
any other note beneath it simultaneously
you press C2 along with any other note beneath it (B, A#,
A, etc.)

>Note >Key >Scale >Pattern


Dalt F D 2
The Key parameter determines the "accidentals" in the

I I >Key
D#
current tonal voicing (key signature). Use this parameter
to determine which notes are sharp (and flat).

Pattern
The Scale parameter determines the "mode", or starting
note, of the scale that will play in the KEY chosen. For
instance, if you have chosen a Key of G, the Scales that
are available are G,A,B,C,D,E and F#.
C#

A separate Pattern can be set for each note. The number.


of Patterns varies per Song and per Performance mode The 'V alt" settings here will trigger only it you
(Chords or Player) - see the Supplemental booklet for a press a "D" AND any note beneath it (C# or CJ
transcription of each Pattern.
at the same time

52 53
Performance modes ENGINE

BIBLIOGRAPHY
Tonality is a concept that is fundamental to Western music; since
a basic discussion of tonality would be too lengthy for this user's
manual, please refer to the following suggested books for more
information. >Pert mode >Song >Tempo >Sync
Chords 09
Alan Swain 's Modern Keyboard Harmony
Book I: Basic Chord Construction
Book II: Complex Chords in Open Position Chords is an auto-accompaniment mode where you can
Book Ill: How to Play by Ear play complex, 16 Track chord voicings in various
published by Creative Music musical styles, called ChordSongs.
1249 Waukegan Road There are 10 ChordSongs, with musical "styles" like a
Glenview, IL 60025 Blues trio, Orchestral strings and horns, or Vocal
USA groupings. Each ChordSong is made up of several 16.
Track Patterns that emulate the typical chord voicings of
their particular musical style.

Techniques and Materials of Tonal Music ChordSongs cannot be combined within a Performance,
but their Patterns can be combined for different effects.
by Thomas Benjamin, Michael Horvit, and
The Tonal Processor can be used to pre-program more
Robert Nelson complex chord progressions while the Track Assign menu
published by Houghton Mifflin Company can selectively turn any of the 16 Tracks on or off.
Boston, MA
USA

See the E! Suoolemental booklet for a descrip-


Harmony tion of each ChordSong and a transcription of
by Walter Piston and Mark DeVoto every Pattern.
published by W.W. Norton & Co., Inc.
New York, New York
USA

54 .'i5
Performance modes Storing PerformancesEN, GINE

. i n g Performances
>Perf mode >Song >Tempo >Sync
INT The ability to store all of the ENGINE parameters into a
Player 02 120 Performance that can be recalled at any time is one of
the most exciting features of your E!quipped DX. It's all
programmable - the 16 Track patch maps, the Octal
mode, every Performance mode, and even the tempo of a
Player is El's other auto-accompaniment mode where Song can be stored into a single Performance. All you
you can play arpeggios, ostinato patterns, and complex have to do is select a Performance number and E! will
rhythms by pressing 1 key! instantly set up ENGINE exactly as you had stored it (plus
all of the other parameters that made up an original
There are 10 PlayerSongs, which can be thought of as Yamaha Performance - i.e., slider assignments, PAN
different musical "styles" (like Funk, Ballad, or New Age.) settings, etc.)
Each PlayerSong is made up of several 16 Track Patterns,
providing alternative versions of the same "style." Internally, E! can store up to 128 Performances (organ-
PlayerSongs cannot be combined within a Performance, ized into 4 banks of 32.) Please note that for a Perform-
but their Patterns can be combined for almost unlimited ance to be recalled correctly, all of its component parts
variation, making Player an extremely versatile tool in must be intact (i.e., have you erased any SE!quencer
just about every performance/recording situation. Songs or Patterns? is your MIDI set-up the same as it was
when you stored the Performance?, etc.) To help you
By using the Tonal Processor you can pre-program chord organize, feel free to make photocopies of the four
progressions and Pattern breaks - you can even use the Performance charts in the Supplemental booklet.
Track Assign menu to selectively turn any of the 16
Tracks on or off. Just follow the diagrams on the next page to store a Per-
formance:

See the El Suoolemental booklet for adescrip-


tion of each PlayerSong and a transcription of
• enter an active Performance
every Pattern. state by pressing the
~ERFORMANC~ PERFORMANCE button
(the LED light must be on)

56 57
Storing Performances ENGINE

Performance
E! Bank 3 E3-32 New Performance
i''ftHt'tlttt~l@tt:tttlt:tltltllllllllllll~i

·1c-==_1=,N=0==)-.l
. . . . . .
IC+1/YES )I
. .
use the data entry buttons to
select the El memory bank

press and hold the STORE button


ICsrnRE )I (Internal memory protect should be off) See the Suoplemental booklet for some
examples using the Performance modes and for
the helpful Performance charts

press the number of the location (1-32) where you want


this Performance stored

ICsroRE )I
and

IC+1/0N )I while still holding the STORE button down,


press YES and your
Performance will be stored

Performance
** Completed!

. 58 59
S E! q u e n c e r S E! q u e n c e r

How to enter SE!quencer


SE!quencer
press
\
I IGorr )I
It's not just a sequencer, it's SE!quencer - your
UTILITY
£/quipped DX711/DX7s really has a built-in, 16
track MIDI recorder! Now you can record TUNE
entire 16 track Songs right from your keyboard.
If this is your first keyboard, SE!quencer is a
fantastic way to get the most out of it - using
IC14 46)1
press button 14
the Octal mode, you can record up to 8 exciting
tracks tor every Song. If you've already got until screen ~
other MIDI equipment, you can playback · reads
SE!quencer's 16 tracks on any MIDI channel. · :~:mr:mmrnrn1m1::mm;:nrrnmmmmmrnmmmnmrnmr;nmrmrrm1rnr11mmnmrnmi
And tor those who may already have a dedi- LOAD PROGRAM >Voyeur >SE!quencer >12 tone
cated sequencer, you can use your new
SE!quencer to quickly write demos, or to work \~~~~~i~~t~@~t@ff~Itl@~~~~~j~ ~j~@~IIII~~~~~ ;~ ~ ~ j~ ~ ~ ~ ~ ~ ~j~ ~j~ ~ ~ ~ ~ ~ ~ ~ ~j~ ~j~j~j~;~ ~j~ ft~l@I~~~I~t'.\ll~1lU@~UUttt@1~tttlUtttttl@~
on ideas while you're on the road. You can use
SE!quencer at home, on stage, in the studio -
anywhere. And it's so easy to use! Just follow select SE!quencer and
the diagrams in the next tour chapters and
you'll be recording in minutes: press YESI L~==1 '=0N===)::. . JI
t
I
SE!quencer 1.12
1=Record 2=Play 3=Edit 4=Util NO=Exit
:~,,~mt:t:ltR@llllHMttt:tmttttll:lflltll:ltlttl:lttltftt:t::l

''Help" screens
display possible
~I choices

60 61
S El q u e n c e r S El q u e n c e r

FRACTIONAL/MICRO TUNE
Using SE!quencer on the DX7s
...... KEY SET ~

Due to the smaller LCD screen on the DX7s, viewing all IGTERNAL ) I ~RTRIDGE ) Key Set on lhe DX711 FD/D
of SE!quencer's "Help" messages at the same time is not
possible. In order to see all of your choices, press the
STORE button repeatedly, like in the example:

FRACTIONAL/MICRO TUNE
DX711 FD/D screen
...... KEY SET ~
~~~~1~mm~~~~~~~~~~~~~~~I~~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ 1~ ~ ~ ~ ~;~ ~j~ ~I~ !i~ ~ ~ ~ j~@I~ ~1~i~i~ ~ ~ ~i~ ~ ~ ~1~I~f~~~I~~~~~~III~~I~~~~~~~~~~~~~~~~~~~~~~~@1~~~~~~~~~~~I~~~~~~~f~~~~~~1~1~1~~~[~~@1~~Ifm~~~~~II1~~~~~u~~I~~

IL..:G:::=Ol=CE=::::::)~l IGT/CRT
' SE!quencer 1.12 Key Set on the DX7s
• 1=Record 2=Play 3=Edit 4=Util NO=Exit

DX7s screen SE!quencer and ENGINE settings


SE!quencer 1.12
1=Record Your ENGINE settings are an important part of
press SE!quencer - what you record in SE!quencer as Tracks 1
thru 16 will be played by whatever instruments (DX or
SE !quencer 1.12
l00RE )I 2=Play
MIDI) the ENGINE Destinations are currently set at. All
of ENGINE's parameters for Track Assign (Tranpose,
Patch number, and Velocity Curve/Level), and the DX
press again Voice menus (Note Shift, Volumes, Polyphony, etc.) are
active when you are in the SE!quencer program. In this

l~TDRE )I
SE!quencer 1.12
3=Edit
way, you can change the Destination of a Track and all
other parameters even after you've recorded it. See the
SE/quencer aependix for more information on changing
press again ENGINE settings while in the SE!quencer program.

SE!quencer 1.12
IGTDRE )I 4=Util
Also, please note that only 1 DX Voice mode (Single,
Dual, Split, or Octal) can be active for each Pattern or
Song. If you record a Pattern in Single, Dual, or Split
press again voice mode, you will not be able to record onto another

l~TORE )I SE!quencer 1.12


NO=Exit
Track with a different DX Voice unless you change the
Voice mode to Octal.

62
63
S E! q u e n c e r

Recording a Pattern
. ordmode
Record Mode
1=Song 2=Pattern 3=Tempo NO=Exit
Recording with SE!quencer is a very quick and
easy process. The basic building block of Irn:m~trnmrnumurnmmmm:::::: :irn1utt~~r&nmummmmmmm
every SE!quence is the Pattern, which can have
up to 16 Tracks. These Patterns are then used press button 2 press NO to exit
to make a Song. Songs are created using to record a
SE!quencer's unique Song Record mode that Pattern
lets you combine any number of Patterns in
real-time. Both Songs and Patterns can be
stored internally for instant recall whenever you
use your DX711/DX7s. It's really that simple! The Pattern is the basic building block of SE!quencer.
Internally, SE!quencer can store up to 32 different
The next few pages show you how: Patterns at once. The Pattern numbers correspond to the
32 patch select buttons on your DX (Pattern 1= button 1,
Pattern 2= button 2, etc.)

A Pattern can have up to 16 separate Tracks, each of


SE !quencer 1.12 which can play up to 16 notes at a time. Each Track can
be played by any of the 16 MIDI channels or by the 8
1=Record 2=Play 3=Edit 4=Util NO=Exit internal DX voices in the Octal mode (all information
concerning Track destination, DX volumes, Velocity

~
Processing, etc. are determined by your ENGINE settings.
(See the discussion, "Using the Track AssignNoice mode
menus" in the SE!quencer appendix.)

IC 1 33
)j A Pattern can be from 1 to 64 bars long, and can be set to
most any time signature you need when you initialize it.
press button 1 (see the next page.) Patterns can also be copied using the
Pattern Copy Utility (see the Utility mode chapter.)
to enter the
Record mode To record a Pattern, just follow the examples on the next
few pages:

64 65
Record S E! q u e n c e r

You can also set a lead-in that will play the "click track"
Initializing a Pattern for up to 8 beats before recording each Track of the
Pattern.

The first thing you need to do when recording a Pattern is


to initialize it '>:Vith the exact timing and for the length that Lead=xx beats?
that you desire (if you've already initialized the Pattern,
just press NO to continue on to the Record Pattern menu.) Slider=Beats No=Exit
l::7tMtlHllllilifiltt:t:::~llllllllllllltMMHilfllltl:l:
• When you initialize a Pattern, you are really erasing all of
the Tracks in that Pattern and placing a metronome based
on the timing you set into a special Track known as a
use the data entry slider press NO to.~b~rt
"click track." Although independent of the other ENGINE to adjust the number of the Pattern ln1t1a/Jze
Tracks, the "click track" uses the Track 16 Destination for beats
its sound (so make sure that Track 16 has an active
Destination.)
• Use the data entry slider to set the number of beats for
each Pattern's lead-in (the lead-in can have from 0 to 8
111111 111 beats.)
INIT Pattern xx? Sign=yy/y # Bars
[yn] KS= Time Sign <>=BARS 1-32=Pattern
I?%H1lllfll1Kl\:.t:t:l111H1111MfiW111':::::::::::m1:::m~1nn11111rn1
press YES to press buttons 1-32 to
continue initializ- th ,,, S select Pattern
ing Pattern use e ney et
buttons to
press NO to abort adjust ~he time use the Cursor
the Pattern signature buttons to set
Initialize and the number of
continue on to bars See the SE!auenceraooendix tor more
Record Pattern information on a Pattern's "click track."
• Use the Cursor buttons to set the length of the Pattern
(a Pattern can be from 1 to 64 bars long.)

• Use the Key Set buttons to set the Pattern's time


signature (you can have 1 to 16 beats per measure; the
beats can be 1/2, 1/4, 1/8, and 1/16 notes.)

.66 67

I
R e c o r d S E! q u e n c e r

press YES to When you press YES, SElquencer will play the "lead-in"
Recording a Pattern begin recording beats that you set before starting to record the Track.
No notes played on the keyboard are recorded during

CD '7PT'~ the Pattern status display l~110N )I the lead-in. If you have a MIDI drum machine sync'd to
the DX Clock out, SE!quencer will automatically send it a
start command to fill the lead-in. (see "MIDI Out sync" in
the SE!quencer appendix.)
!¥I!H#tlii!tfHIMitmzlw1rimt@fttfi@lilHIIiii HfIMl !ifIHM!l
!fHIHI@li@
• Record Pattern? Txx:Pxx:Txxx
• [yn] 1-32=Pattern KS= Track
m7mttl!iltff@iii!M~l!@lltl!lMtti~it@l!tHff@tm!tHl!i!iI!~
press YES to '\ press the Key Set
begin recordi~g press buttons 1_32 buttons to select
(press NO to exit) t , t Track
o seiec
Pattern To record notes in SE!quencer, simply play whatever you
want on the DX keyboard . SE!quencer will remember
everything you do, including velocity and controller
information (pitch bend, after touch, etc.)

use the data entry press button 1 to


preview the new
r4'\ slider to set the
Track
'-!-I ~ tempo
Track xx: Pattern xx: Tempo xxx Keep this track? 1=Preview
[yn] 2=0uantize 3=Erase Lead 4=Strip controllers .
T06:P21:T110
read as "Track 6 of Pattern 21 at a ilf iltltltl tltl\ttliMllllliflij(lillllHilil il lllliMI\,,'tfiilltltltltltl
Tempo of 110 beats per minute."
press YES to press,button 3 to
The Pattern status display shows you everything you need keep Track erase the lead-in
to know while recording a Pattern. Just follow the
diagram to select the Track number (1 thru 16) and the (press NO to exit) beats press button 4 to
Pattern number (1 thru 32). Use the data entry slider to press button 2 to strip controller
change the tempo (from 77 to 204 beats per minute.)
Quantize the new data from the
See the SE!quencer appendix for information about Track Track
adjusting the ENGINE Track AssignNoice mode menus.

See the next page for an explanation of this menu.

68 69
Record S E! q u e n c e r

Preview Track Quant Track xx? Note=1/xxx

After you record each Track, SE!quencer will let you


[yn] SLIDER=Note
preview it by pressing button 1. What you will hear is IW?WllliiltlilllllWtlitlIIIIIIIIt'.'llllI@ltlllitllillIItllili
the newly recorded Track only, not every Track in the
Pattern. If you answer YES, your Track will be compiled press YES to quantize
with the Pattern and SE!quencer will automatically selected Track
advance you to the next Track for recording (if you
(press NO to exit)
answer NO, SE!quencer will return you to the Record
Track menu.) Repeat this process for recording every
Track of the Pattern.
the data entry slider adjusts the Note
resolution (from 114 note to 1/32 note)
Notes followed by a 'T' indicate note triplets
(114T =1/4 note triplets) I

Quantize Track
Quantize Track lets you correct the timing of a recorded
Track by moving all notes to the nearest beat. However, Erase lead-in
unlike most other sequencers that will cut some notes off
after quantization, SE!quencer's Quantize Track will not If you select the Erase Lead-in parameter, the lead-in that
affect the duration of any notes. You can adjust the note you set for this Pattern will be erased when you compile
resolution with the data entry slider (from 1/4 note to 1/32 the Pattern. Please note that once a lead-in has been
note.) SE!quencer will let you preview the quantized erased it cannot be recovered. Also, please note that this
Track before compiling it into the Pattern. does not affect the Pattern's "click track" in any way.

For example, if you want all notes on a Track to be exact


1/4 notes but some of the notes aren't quite "on beat",
you can use Quantize Track to move all of the notes to an
exact 1/4 note beat. Strip Controllers
Strip Controllers will strip all controller data from the
selected Track when you compile the Pattern. Controller
Track before data includes: pitch bend, modulation, after touch,
Quantize
J J J )

'
sustain, portamento, and breath control information.
.., When controller data has been stripped from the Track,
only key on/off commands (the actual recorded notes)
Track after and velocity information will be left.
Quantize
J J J J
'
See "Memory limits of SE!quencer" in the SE!quencer ap-
. (114 note pendix for more information about using controllers when
recording a Pattern.
resolution)

70 71
Reco rd S E! q u e n c e r

Recording Pattern Tempo Record Tempo R=2


[yn] Offset=+20 Slider=offset 1,2,3=Range
ilillIIIMii/
t@tIIlIIfalitlilllllllIIIlilll'~IliililitilHl
! Record Mode
buttons 1,2, and 3 will let you select
I 1=Song 2=Pattern 3=Tempo NO=Exit the Range of the Tempo offset:
1=Narrow (+3 to -4)
use the data entry 2=Medium (+15 to -16)
IC3 35)1 slider to record the
Pattern Tempo
3=Wide (+63 to -64)

press button 3 offset


to Record
Pattern Tempo I
"TPT': the Pattern status display Any changes that you make to the tempo (using the data
entry slider) will be recorded along with the Pattern. You
llIIMfl'Ml!@fitiiffMilttl:Iff"W&tfEHl'IfIKWfMIIIWUI@IlHtiit can set a static offset value (one that doesn't change) or
you can move the slider up and down while you are
Record Tempo? Txx:Pxx:Txxx recording and change the offset live!
[yn] 1-32=Pattern Set slider first! When you record a tempo offset for a Pattern, that Pattern
:::1T11::::::m:rn1:1::: : : :n~:fatf#ItfiililIIlflIItft:llllm1MIItflIIIIt@ will become a Tempo Key- any Pattern playing after the
Tempo Key will be also be offset with the value that was

press YES to ~ press buttons


recorded at the very end of the Tempo Key. The overall
tempo of the following Patterns will remain that way until
continue 1-32 to select you play another Tempo Key, which will reset the offset
(press NO to exit) Pattern tempo to a new value.

If you want to revert a Pattern back to its original tempo,


You can use the Record Pattern Tempo menu to record an there is a Tempo Initialize menu in the Pattern Utilities
offset value for the tempo of any Pattern. The advantage that will remove all recorded tempo data and return it to
of recording an offset value rather than a specific tempo is its original state.
that any tempo changes you make in this menu will be
relative to the actual tempo that the Pattern is currently
playing at.

The "help" screen tells you to Set slider first! - meaning


that you should put the data entry slider in the middle of
its range to avoid any abrupt changes in tempo when you
begin to move the slider.

. 72
73
Record S E! q u e n c e r

( ] ) ''SSPR": the Song status display


Recording a Song
m1m:mtmm:r11rmrn:mmtmwmmm•11;11ttt:~:m1ttttrrrr:r1t't'mtrn@mtrnm
Record Song? Sxx:Sxxx:Pxx:Rx
[yn] 1-10=Song
Record Mode rI7:irr&Jrnmi:mrnt~immmmmmtrn:.rnmmimti:: : : : : : :mmmmmmtmitrn
1=Song 2=Pattern 3=Tempo11 NO=Exit
press YES to press buttons 1-1O
continue to choose
(press NO to exit) Song

press button 1
to record a
Song
Recording a Song with SE!quencer is even simpler than
(])
recording a Pattern - all you really do is play various
Patterns in real-time while SE!quencer automatically
Song xx: Step xxx: Pattern xx: Repeats x
records them together as a Song. Internally, SE!quencer
can store up to 10 d ifferent Songs at one time. The Song
numbers correspond to the first 10 patch select buttons
S09:S107:P24:R2
read as nSong 9 has two repeats of
(Song 1 = button 1, Song 2= button 2, . . . Song 1 0=
Pattern 24 at step 107. n
button 10.)
The Song status d isplay shows you everything you need
Any number of the 32 Patterns can be combined to make to know while you are recording a Song. Only the Song
a Song. A Pattern can also be repeated consecutively and Pattern numbers can be adjusted - the step value and
within a Song. the number of Pattern repeats change in real-time as you
record. Follow the diagrams to select the Song number
While the length of a Pattern is measured in bars, a Song' s (1 thru 10) and the Pattern numbers (1 thru 32).
length is measured in steps. Each Pattern change within
a Song is equal to 1 step. [Repeats of the same Pattern are
a Iittle d ifferent: up to 7 consecutive repeats of the same
Pattern are cons idered to be 1 step . Any more consecu-
tive repeats than 7 will simply advance the Song another
step.] A Song can have a tota l of 256 steps.
press YES to
Just follow the diagram s to record a Song: continue

74 75
Record
S E! q u e n c e r

Enter first PATTERN Sxx:Sxxx:Pxx:Rx


YES =Start 1-32=Pattern NO=Exit
1:~~tlllltlMllttlilll~lllM111Ilil1lllt1!1llllltMM11MlM
press YES to press buttons
begin recording 1-32 to select
Song Pattern

Record Song Sxx:Sxxx:Pxx:Rx yy is next


1-32=Pattern NO=Stop
Use the Song chart in the
:1711ttllfltfallllttlllllllllll@llMMllllHH@lllllllMl:ttlH@::l: Suaplemental booklet as an aid in organizing
your Songs and Patterns
press buttons
1-32 to choose
next Pattern
As SE!quencer is recording the first Pattern of the Song,
you can choose the next Pattern to be recorded by simply
pressing the Pattern number button. If you want a Pattern
to be repeated a number of times, just do nothing and the
"SSPR" display will show you the number of repeats (after
7 consecutive repeats, the step number will advance and
the repeat number will start again at 0.)

If you want your Song to have a lead-in, you must start


with a Pattern that still has its lead-in beats intact

(."-:_1/0FF
-======)..JI
l . .
p,.,, NO >t '"Y time to •top 'eronling the Song.

76
77
P I a y S E! q u e n c e r

Playing a Pattern
&mode
Playback Mode
1=Song 2=Pattern NO=Exit ......................... . .. . .·..·.·..·.· .·.·. . . . ·.·.·.·.·.·
Once you have a Pattern or Song recorded, you :1m:tmtti.tttttiltr:,:::::1iiiillt=t1=:~~fot=ittr:=hiitHtt@\:,:::=:r:,=:=:t,,:;:r=tn1:,=::
can play them back at any time while you are in
r-:1(::::::=====~::-il
2 3
SE!quencer. You can even play groups of press NO to exit
Patterns together for any length of time without
a break or delay between them, making
press button 2
SE!quencer even more versatile during a live
to play a
performance. Pattern
The diagrams will show you how:

• SE!quencer 1.12 I-----,


Play Pattern xx?

• 1=Record 2=Play 3=Edit 4=Util NO=Exit


~~~
press YES to press buttons
begin playing 1-32 to select
(press NO to exit) Pattern
press button 2
to enter the When you play a Pattern, the "click track" will be played
along with whatever you recorded. However, once you
Play mode no longer need the "click track" for timing you can mute
it by using one of the special Play mode control buttons
(discussed at the end of this chapter.) The lead-in will
not be muted, and can only be removed by using the
"Erase lead-in" parameter after recording a Track.

use the data entry slider to


adjust tempo when in the
Play mode I
78 79
P I a y S E! q u e n c e r

"TPT~ the Pattern status display

!'1@!t!l1l!~~@M&l1.1E1l111IlllIH11IHH1!11MMf'fif:11EMtI@!MJrfIW Playing a Song


Play Txx:Pxx:Txxx yy is next
KS=Track 1-32=Pattern NO=S p Solo off
1!1?i1l1t!l!l!l!lI!111,1!1imf:M!111111!@!1LI1If!1111lff1111!1!lif111111 : Playback Mode
press the Key \ : 1=Song 2=Pattern NO=Exit __________________ _
Set buttons to press buttons '*ltHtlllltttlllllltllllMS®ttm:::::::~t.lllM@'{'@@mt
select Track 1-32 to select
next Pattern r-1c== =3:::::::3)::--i[ press NO to exit
1
In the Play mode, a Pattern continuously loops itself until
press button 1
you press NO to stop, or until you select another Pattern. to play a Song
The LCD screen will display the next selected Pattern.
You can play any of the 32 Patterns, in any order, for any
amount of time.

~~~r-

~
press YES to press buttons
begin playing a
1-1 to select
(press NO to exit) Song

BO 81
P I a y S E! q u e n c e r

"SSPR": the Song status display


Special Play mode controls
I
ItIIIItIII@[email protected]'IIf!':titl!tIWtIIftftII'!'f'II@
Play Sxx:Sxxx:Pxx:Rx
NO=Stop
I these features are also active in the Record mode

1tt!:trtMlftltltltffM1lt1Mlt1l!lftlfftm!lf!ltl!@@lfffftlfftl!l
0
press NO to
stop playing The PERFORMANCE button can be used to
Unlike a Pattern, a Song will not loop itself. The LCD
screen displays the "SSPR" of the current Song you are ~ERFORMANC9 mute the ''click track"
playing.

Please note that for a Song to be played back correctly,


the Patterns that were used to create it must not have
been altered by mistake and they must also be in When you are playing a Pattern, this button will
SE!quencer's memory. Photocopy the Song chart in the
I I Supplemental booklet and use it to organize your Songs.
mute all Tracks except the one that is currently
showing on the "TPI" display (the LCD screen
will read **Solo**) Use the Key Set buttons to
change the Solo Track.

For more information, see "Live performance


with SE! quencer" in the SE! quencer aooendix

82 83
S E! q u e n c e r
E d i t

Editing a Pattern
.mode
Patterns and Songs can be modified in part or
~*-
1=Song 2=Pattern NO=Exil
even created in who1e in the Edit mode. The Edit
mode is like the Record mode in that notes that
you play on the keyboard are recorded for later
playback. However, SE!quencer's "clock" does
IC2 34
)1
not move forward by itself to progress you press button 2
through the Pattern or Song while recording. In to edit a
this mode, you advance the clock manually for Pattern
extremely accurate placement of notes in a
Pattern or to insert/delete steps within a Song.
The next few pages show you how: Edit Pattern mode. . . 1=Event Edit
2=Step Record NO=exit \ :
)9.@tttt!It!l!ttltt!l!ltl!ltttttttltlttl!N,Itl!fa!KMl!tIMMlttlt:!
press button 2 press button 1 to edit
i1::1~1:1~:=j~:;::;1j!j~:11:j;::mrn:j~m1::i:m1inrrrmanin1rn:mmntnrntnm::1:mrn:1im: single events within a
to Step record
a Pattern Pattern
1=Record 2=Play 3=Edit 4=Ulil NO=Exit

With the two Edit Pattern modes you can slowly advance

IC3 35)1 SE!quencer through a Pattern, making it easy to record


parts that might be extremely precise (even impossible for
you to play at full speed), or to selectively pick out
press button 3 individual notes and edit specific information.
to enter the
Edit mode

84
85
E d i t S E! q u e n c e r

Event editing a Track Editing a KEY event


buttons 1-4 let you adjust specifc types
of data
"TPT:· the Pattern status display
:n:::nt:t:trtttttIItn:111tt4'1:11r1:r1Itr11:::~:1111rr:t:I1:::Ittt:1: : : : 1 :11 KEY xx:xx:xxx 1=Note 2=Vel 3=Durc 4=Durf
Edit Event? Txx:Pxx:Txxx Slider=Key NO=Exit
[yn] KS= Track 1-32=Pattern
:::7r1111mmrn::::st<:1r111111rnre~mmm1:=:1m1r:::::r:m::::1111m coarse fine
(Duration)
press YES to ~ press buttons
continue press the Key 1-32 to select Editing a CONTroller event
Set buttons to Pattern
select Track buttons 1 and 2 let you adjust specific types of
data

You can use this menu to edit individual events on each CONT xx:xx 1=Cont 2=Value
Track of a Pattern, Just use the Key Set buttons to
advance you thru each event and then press button 1 to
Slider=Cont NO=Exit
actually edit a specific type of data (Key on/offs and
Controllers.)
AT=After touch
MC=MIDI controller
ALL values are MW=Mod wheel
Hexidecimal BC=Breath controller
bars beats clocks FT=Foot controller
PT=Portamento time
mtrrtIIIIIIFHI!-IItrlimtnm®l::::m::::tII:tnr::;:::::tttm@ttmmtII DS=Data slider
Edit Event Time= xx:xx:xx KEY xx:xx:xxxx MV=MIDI volume
1=Data 2=Del KS=Event YES=Keep NO=Exit C1=CS1 • i

C2=CS2
press b~~~~l~lllll\~ F1=FC1
SP=Sustain pedal
to edit the Key Set buttons PP=Portamento pedal
current event to move thru KH=Keyhold
(KEY or CONT) press button 2 the list of SF=Sott pedal
to delete the events FS=FS2
current event PB=Pitch bend

86 87
E d i t S E! q u e n c e r

Step Recording a Pattern Time= xx: xx: xx


/ I "-.
bar beat clock
"TPr:· the Pattern status display
rr1111111r:@mtrtrnrn1:1z,:~:::11IIttt111111111mem1i=:::::11::::::rm1111m
The Edit Pattern Time display shows you exactly where
you are within the Pattern when you Step Record.
Step Record? Txx:Pxx:Txxx Pressing the Key Set buttons will advance you to any
point in the Pattern where you can record a note with
[yn] KS=Track 1-32=Pattern amazing precision.

!::=~:==ttII@IItIM~ii!(lIIIIIEE~:tt:IlIIMitt:~:tl!lIMMI • Pressing the LEFT Key Set button will advance


press YES to ""' press the Key press buttons SE!quencer by one "tick" of the clock. A "tick" of the
clock is the smallest timing measure in SE!quencer
continue Set buttons to 1-32 to select (exactly 1/24 of a quarter note.)
select Track Pattern
• Pressing the RIGHT Key Set button will advance
SE!quencer by a "note". For example, if SE!quencer is set
for 1/4 note increments (using the data entry slider),
pressing the RIGHT Key Set button will advance the
Pattern by 1/4 note.

Cf) the Edit Pattern Time display . As you advance through the Pattern, notes that are played
on the keyboard will be recorded into the Pattern at the

::::ttltlUflfl'lllI@Jl:llltNll@lllHtr@n:tHlllIWHllII:::mr1mm1m::r::::~~:: time indicated on the screen. For"example, assume you


have a Pattern in 4/4 time. If you want to record a legato
Step Record Time=xx:xx:xx Note=1/xxx 1/4 note on the second beat of the first bar, you simply
advance the clock until TIME=01 :02:01 At this point, just
3 =Clock 4=Step Slider=Note NO=Exit play the desired note and hold it down while advancing
the clock unti I TIME=01 :03:01 Release the key and it's
done.
button 3 advances button 4 advances
the clock by one the clock by ''note"
"tick" increments NOTE 1: when you Step Record a Track, ALL
previously recorded notes on that Track
will be erased.

the data entry slider adjusts the Note •


NOTE 2: SE!quencer will not record any
increment value (from 114 note to 1/32 note)
controller data while in
Notes followed by a "I'' indicate note triplets
" Step Record mode.
(1/4T= 1/4 note triplets)
I

88 89
S E! q u e n c e r
E d i t

CI> "SSPR": the Song p~ess buttons


Editing a Song status display
/
1 32 to select
Pattern
/
M@!faM@fMJMHM!!!Mfitt11rrrnnr1mtHHUtl@M0%rrm@rttH'@HMHlM

Edit Mode 1%---~'.""l•


_,_ . Edit Song Sxx:Sxxx:Pxx:Rx 1-32=Pattern
<>=Step YES=Repeat 3=Del 4=1ns NO=Exit
1)7,'@f'tl!IHJHMMHHlH'!rtfit1!1MtfilHi!i~fM!M'~::1nm1mnm1tmHM!lHl!M
~ ""
press YES to
. adjust the buttons 3 and 4 will insert
(1 33) press the
Cursor buttons
number of
repeats
or delete at the current
step number
to adjust the
press button 1 step number
to edit a Song
After you've recorded a Song, you can make minor
alterations to it in the Edit Song mode (you can even use
Edit Song to create a new Song from scratch.) It is
important to remember that SE!quencer will ~ot ''.play"
while you are editing a Song. Instead, you will simply
look at the Patterns and steps that make up a Song and
CI>
adjust them one step at a time. Song xx: Step xxx: Pattern xx: Repeats xx
The familiar "SSPR" display shows you exactly where you
are within a Song. With Edit Song, you can quickly
change the Pattern number at any step, or insert/delete a
step within the Song. Follow the diagram to choose the
step number, the Pattern number, and the number of
"SSPR':· the Song staus display repeats.

m:rnm111ttrnttttttm2m001111rrrt1t1mmwrn1=r1rm11rnm11mm:=:1r~11 • Pressing the LEFT Key Set button will insert a new step
Edit Song? Sxx:Sxxx:Pxx:Rx at the current step position. All later steps will be
"pushed back" to make room for this new step.

~~;~r....-et • Pressing the RIGHT Key Set button will delete the
current step. All later steps will be "moved ahead" to fill
the place left by the deleted step.
press YES to edit press buttons
Song 1-1 ato select
· (press NO to exit) Song

91
90
1 I
Utility S E! q u e n c e r

Song Utilities
. tymode
~~~ ~~~~~~I~I~~IIIt~~I~~~~~~~~~~I~~~]~~~~~~~~~~~~~n~~~~~~~~~~~~~mm~~Im~~~~r~~fmmmmmJ~~III~~tIIIII~I~~~~~IIII~IIII~~~~~~~tIII~~~~~~~~~~~~~~~~~~~III
Util Mode

~~~::;::~:n:~:i:~:::~:::: ~:~n: :~:i:~:~:;:~:~: : :~:i:~::' :~:~::;:':r::~::i:~:~:;:~1n11mrn


SE!quencer's final mode is the Utility mode, press button 1
where you will find utilities tor erasing Songs, to select the
initializing or copying Patterns, and modifying Song Utilities
Tracks by quantizing note, stripping
controller data from them, or copying them
with an offset value.
r== --
. 1·1nit NO-Exit
J ti?Mtltttlil@&lilltliltlIIltlI:Uf&WIItlIIlUtlilffJilIWMH
press button 1
I

to select the
Song /nit The Song Initial ize Utility will erase the selected Song.
j SE!quencer 1.12
utility
! 1=Record 2=Play 3=Edit 4=Util NO=Exit •
:mrnmwttttttmn11:1:wmttMtttnnw:=:::'.~~am1mtm1mtttttttmttttttmtt1:i

IC4 36)1 ~ ~
press button 4
[ynJ 1-10=Song : :: : : I
to enter the
press YES to press buttons 1-10 to
Utility mode erase Song select Song
(press NO to exit)

92
93
Utility
S E! q u e n c e r

Pattern Utilities
Copy Pattern xx?
: [yn] 1-32=Pattern
\::~J*l'ttt=tm=1::tmi2'.:':!Yttttttttt:rn:m:1rntttmtrmrnmtmttttrnttttmttl
press YES to press buttons 1-32 to
1=Song 2=Pattern 3= Track 4=Global NO=Exit
continue select Pattern ''xx"
tl:f~ill®Btll!tttttttft::::t::::ttfffttttftlfffttttttttltMbtt1
(press NO to exit)
press button 2 to select
Pattern Utilities

Copy Pattern xx to Pattern yy?

Pattern Initialize [yn] 1-32=Pattern


i:7*m1mwn11;rn:=~1nmwmmrn11tm1mr1nrnttmm=mmtt111tm

press YES to press buttons 1-32 to


copy Pattern select Pattern ' .YY"
(press NO to exit)

press button 1
to Select One of the Pattern Utilities is Pattern Initialize, which is
Pattern Initialize fully discussed in the Record Pattern chapter.

Tempo Initialize
Pattern Copy Pattern Util Mode :
1=1nit 2=Copy 3=Tempo lnit NO=Exit :
: Pattern Util Mode
F~~
: 1=I nit 2=Copy NO=Exit press button 3
::r:r:::r::~!>m®tittn:::::::1::n1t1ttm:nm:mmrn:i:i::;:m:i:::::::::::::::::::::::::1:::r:::m:m:::m:::::::mrnm:1 to Select Another Pattern Utility is Tempo Initialize, which will
Tempo Initialize remove any recorded tempo offset values.
press button 2 to select
Pattern Copy

94
95
Utility S E! q u e n c e r

Track Utilities Quantize Track

Track Util Mode 1=1nit 2=0uantize


Util Mode 3=Strip Controllers 4=Copy NO=Exit
1=Song 2=Pattern 3=Track 4=Global NO=Exit
press button 2
press ~:::::: :r~n1n111m11n:11n111tn1rnrn11nm1:11:m1 to Select the Quantize Track is fully explained in the Record Pattern
Quantize Track chapter.
to select the
Track Utilities Utility

Track lnititialize
Strip Controllers
Track Util Mode 1=I nit 2=0uantize
3=Strip Controllers 4=Copy NO=Exit Track Util Mode 1=1nit 2=0uantize
3=Strip Controllers 4=Copy NO=Exit
press button 1 !l!l!i~!l!l!lllll!lll!l!l!lll!l!l!lltl!Hl!l!l!liMMll!lll!ltl!l!ltlM
to select Track
Initialize ,, , press button 3 to
TPr: the Pattern status display select the Strip The Strip Controllers Utility is fully explained in the
Record Pattern chapter.
m=1:=i1mI1:~;!:!1!:!:!:t:%1m::m:IMrnrrErn:!:mm:::BMJtrnmmmmmrnmmmmmrn1mmm:::m: Con tro,,ers
11

lnit Track? Txx:Pxx:Txxx Utility


[yn] KS= Track 1-32=Pattern
f;>*'Mflf'tffKl~llfli'ili~=f'lHltlJ'lllllflH
press YES to ""' press buttons
erase Track 1
(press NO to exit) press the Key Set -32 to select
· . buttons to select Pattern
Track

96 97
S E! q u e n c e r
Utility

Track Copy Copy Track xx to Track yy?


[yn] KS= Track Offset=-24
~:7:m1mmrn1m1mt''t:t:mt=t1:1t1t1niitt:=:~=n::=r11rnm:mt1tmm1rnm11t1t11m

Track Util Mode 1=1nit 2=0uantize use the data entry


press YES to fd t d' t th
3=Strip Controllers 4=Copy NO=Exit copy Track s 1 er o a 1us e
(press NO to exit) Clock Offset
: ; : ;:rntttlMllIKMilllll!lMltliilM!lIIl
ll!lil!l!lf$W'':=
Mil!lMil!7lll
press button 4 press the Key Set
to select the buttons to select
Track Copy Track ' .YY"
Utility
The Track Copy Utility will let you copy any Track of the
Pattern that you have just been recording or playing back.
You can even offset the new track so that it precedes or I
follows the original track.

When you ·offset the new Track, you are really moving it
to a slightly different time in the Pattern - before or after
the original Track. In this way, you can use the Track
Copy Utility to create special effects like a "pre-echo", or
a subtle delay, or even a canon that is exactly in time
with the Pattern.

The Clock Oftest range is from 64 Clocks before the


original Track (-64), to 63 clocks after the original Track
press YES to press the Key Set buttons (+63). Each clock is equal to 1/24 of a quarter note (24
continue to select Track ''xx" clocks=1/4 note, 12 clocks=l/8 note, 6 clocks=1/16 note,
3 clocks= 1/32 note)
(press NO to exit)
An Offset value of 00 will put the new Track at the same
time as the original Track.

99
98
Utility S E! q u e n c e r

Global Utilities

i Util Mode
i 1=Song 2=Pattern 3= Track 4=Global NO=Exit

press button 4
to select the
Global Utilities
Now that you've read all about SE!quencer's
There is only one Global Utility - the Global Initialize, four modes - Record, Play, Edit, and the Utilities
which will erase ALL Patterns and Songs currently in
SE!quencer. SE!quencer will warn you before actually
-you should read the SE!auencer aooendix for
erasing the data. more information on special topics like storing
Patterns and Songs to disk, playing along with
SE!quencer live, and MIDI sync with other
Util Global sequencers and drum machines.
1=Erase SEQS NO=Exit
!Hiiilf'ftfMttli'ttltttftttflffMitlltMliltltlllllillftltff¥Ht

press button 1
to erase ALL
SE!quencer data
(press NO to exit)

100 101
appendix S E! q ue nc e r

Storing Songs into Performances


&uence r appendix You can store the location of any one of the 10
SE!quencer Songs into any one of the 128 Performances.
This means that every time you select a Performance with
a Song in it, E! will automatically call up the Song along
with the rest of the ENGINE settings.

Adjusting ENGINE menus To store a SE!quencer Song as part of a Performance, just


go to the ENGINE Performance mode menu and select
the SE!quencer mode. Then select which of the 10 Songs
Adjusting the ENGINE menus - such as Track Assign, you want and set the Tempo and Sync. Now follow the
Voice Mode, DX Volumes, and all others discussed in the procedure that is described in the Storing Performances
ENGINE chapters - can be done at any time without chapter of ENGINE.
having to exit the SE!quencer program. Simply press the
EDIT button and the main ENGINE menu, Track Assign,
will appear. From here you can go to any ENGINE menu
and change the settings. To return to SE!quencer, just : >Perf mode >Song >Tempo >Sync
press the EDIT button again and you're back where you
left off.
SE!quencer 07 190 INT

Please note that you will not be able to change the

[~on )[ Performance Mode menu or store/activate Performances


when you adjust ENGINE settings while still in
SE!quencer.
Live performance with SE!quencer
press EDIT to
adjust the
ENGINE menus There are two methods of playing SE!quencer Songs and
Patterns in a live performance situation: within the
SE!quencer program, or in the 128 programmable
Performances (Songs only.)
TR >Dest >Transpose >Patch >Curve >Level
09 MIDI 06 +12 51 POS 1 06 • Playing within the SE!quencer program
As you know, you can play any one of the 32 Patterns or
10 Songs while in the Play mode of the SE!quencer
program. This allows for almost limitless combinations of

[~DIT )[ Patterns or Songs for any length of time (see the Play
mode chapter for more information.) If the Foot Switch
(2) is set to ENGINE mode, pressing it will start/stop the
press EDIT Pattern or Song. Also, you can play along with
again toreturn SE!quencer - all notes played live on the DX keyboard
will be voiced by the Track 1 Destination.
to SE!quencer
103
102
appendix S E! q u e n c e r

(1 . . 3233~6~ • Playing a Song stored in a Performance


If you select a Performance with a SE!quencer Song stored MIDI In/Out sync
in it, E! will send out a 16 Track Patch Map to set up both
the ENGINE your DX Voices and MIDI voices (according to the
ENGINE settings that you stored) and then call up the
button Song from SE!quencer. There are two ways to start/stop • MIDI In sync
the Song: either press the ENGINE button, or press the To sync SE!quencer to an external MIDI instrument that
Foot Switch(2) if it is set to ENGINE mode. transmits a MIDI clock (such as a drum machine or
another sequencer), set the Sync parameter on the
You can also play along with the Song - all notes played ENGINE Performance mode menu to "EXT." SE!quencer
on the DX keyboard live will be voiced by the Track 1 will then depend on an external instrument for timing and
Destination. start/stop commands.

•MIDI Out sync


In order for SE!quencer to sync to an external MIDI
instrument that accepts MIDI clock data, you must set the
Sync parameter on the ENGINE Performance mode menu
to "INT" and the ENGINE Clock Out parameter must also
The "click track" be turned ON . Now when you start to record or play in
SE!quencer, E! will transmit MIDI clock data for timing
and to start/stop your external instrument(s).

SE!quencer's "click track" is used to provide timing when


you record a Pattern. A different timing can be set for
I
each Pattern when you initialize it - SE!quencer automati-
cally records a special "click track" that is independent of , Memory limits in SE!quencer
the other 16 Tracks. However, the sound of the "click
track" is taken from the Track 16 Destination. When you
record a Pattern, the "click" will sound ONLY if you have Information that is recorded into SE!quencer is stored in
an active Destination set for Track 16, and if the Destina- terms of events. An event is everything from a key on/key
tion itself can sound (i.e. check volume levels, polyphony off command, to velocity, after touch, and pitch bend
settings, etc.) data. The maximum number of events that SE!quencer
0 can store in internal memory is 22,000 (storing to disk is
PLAY When you play back a Song or Pattern in the SE!quencer discussed on the next page.) Although this is quite a sub-
program, you can mute the "click track" by pressing the stantial amount, there may come a time when you simply

~ERFORMANC~
PERFORMANCE button (pressing the PERFORMANCE run out (the LCD screen will alert you to this by display-
button again will bring the "click track" back.) The LED ing "Problem .. . RAM full!")
light will still flash as a tempo indicator. The lead-in can
be removed from a Pattern any time after you record a One piece of advice on conserving memory is to limit the
Track - once the lead-in is removed it cannot recalled use of controllers when recording - controller data is
unless you re-initialize the Pattern. notorious for using up events in large quantities (you can
also use the Strip Controllers Utility to strip away any
When you play a Song in the Performance mode, the controller data per Track.) However, don't abandon the
"click track" will not sound, but the LED light will flash as use of controllers just to save memory; that would be
a tempo indicator. boring.

104 105
appendix
S E! q u e n c e r

Storing Songs and Patterns to disk On the DX711D and DX7s


I

Songs and Patterns can be transmitted to a computer or


another E!quipped DX711/DX7s over MIDI by using the
special Transmit SE! menu under the MIDI 2 menus
On the DX711FD (button 32.) When you transmit SE!quencer data, you
will be sending the entire state of SE!quencer - all 1O
If you are an owner of a DX711FD, you can use the disk Songs and 32 Patterns, with a total of 22,000 events per
drive to increase SE!quencer's internal memory limit to grouping. Please note that downloading SE!quencer data
220,000 events - that's 22,000 events per Song!!! You over MIDI is a slow process - expect it to take at least 1
can store up to 10 Songs per disk, each Song using up to minute.
32 separate Patterns; by using just a few disks you'll be
able to store hours of SE!quencer Songs.

To store a Song and its component Patterns to the internal Transferring data into SE!quencer
disk drive, you must exit the SE!quencer program and go
to the DISK menus under button 16. If your disk has been
formatted already, press button 16 until the screen says Step 1: Prepare the external sequencer to play
Disk SE! In order for SE!quencer to accurately record your Tracks, you should make sure
that the following conditions are true:
[AJ The sequencer's MIDI Clock out should be "ON" -
Disk SE! >Dir this allows SE!quencer to accurately record timing data.
[BJ All other types of timing data should be "OFF" - this
File 3 x ................ . includes Song position pointer, MIDI time code, etc.
[CJ Set the tempo control to "SLOW" While normally
not needed, this step insures that the DX can accurately
(1) Under the Directory, choose from File 1 to File 10 - process all incoming data.
these File numbers correspond to Song numbers
Step 2: Prepare SE!quencer to Record
(File 1 =Song 1, File 2=Song 2, etc.)
[AJ Choose a Pattern number to record and initialize it to
(2) Name EVERY File that is holding a Song "x" - any oth~r the exact number of bars needed to record the Pattern.
WARNING: name than "x" will make it impossible to retrieve the [BJ Set SYNC mode to "EXT" - this tells SE!quencer to
loading a Song Song. "follow" the other sequencer.
[CJ Set the ENGINE MIDI IN mode to "NORMAL" - this
from disk will tells the DX to record data coming into the correct
(3) Press YES and your Song and the Patterns used to
erase ALL make it will be stored under the corresponding File channel.
other number. Now, when you select that SE!quencer Song [DJ Set the proper MIDI IN channel (button 31) - this tells
SE!quencer number in the Performance mode, E! will call up its the DX which channel to look at for incoming data. Also
File number from the disk and load it into memory. turn OMNI "OFF".
data currently
in the system Step 3: Record the Pattern
(all Songs and Each time you record, send one Track from the other sequencer to the MIDI
channel that the DX is set to receive on. After 16 passes (you record each Track
Patterns) separately), the Pattern will be playable directly on SE!quencer.

106
107
V 0 y B U I V 0 y e U I

Haw ta enter Voyeur


Voyeur theM101monitor '

press

l~DIT )I
Voyeur is a MIDI monitor program that dis- UTILITY
plays all incoming MIDI data right on the DX711
screen. Voyeur allows you to selectively filter TUNE
certain types of MIDI data on each individual
channel, or on all channels using the OMNI IC14 46)1
mode. This program is particularly helpful if
you are working with many instruments in a
large MIDI system or if you just want to see
how MIDI works. Voyeur has been included in
press button 14
until screen
reads
i
i~~~~~~~rf~t1~11m~~m~~~111r}~Jr111rr~mmmrmunrmrrr1rmr11rmr~1r;1rI~~in~~t1tr~~~~t~~~~1~1~1ttI~~~~~~~~~~~~~~~;~r1r1;1~~~~~~~~~~~1i11111~~
El for those who are already familiar with the
LOAD PROGRAM? >Voyeur >SE!quencer >12 tone
more technical aspects of MIDI; if you are
interested in learning about MIDI, Grey Matter \
recommend that you read the MIDI 1.0 De- [email protected]!Mi:MM!MMI!~M!Mt!M¥&@mmnrnmmrnumrntm~
tailed Specification document or any other
select Voyeur and
MIDI tutorial.
1/=0N====)::._il
press YES'L.:G::=

. 108 109
V a y e u r V a y e u r

( ] ) MIDI Channel X = System Exclusive [button 25]


S = Active Sensing
Messages ~ CD Receive Status [button 26]

!IIIIfIII!~IIIIIIM@MIU!KHIU~ffiIIlltIMHI.WtIH:IIIII
T = Timing data (MIDI clock, etc.) [button 27]
B= Pitch Bend [button 28]
ALL data is enabled . . . CH=01 XstbPaCk P = Patch changes [button 29]
CO 00 BO 00 7F FD 43 FD 43 00 7F 00 A =After Touch [button 30]
MH~t1m1mummra111t11111ttm1~rnm:nn
C= Controllers [button 31]
CI) MIDI Data field K =Keys [button 32]

XstbPaCk XstbPACk
MIDI Channel This displays which MIDI channel Voyeur
is receiving. To change channels, just select buttons 1-16
/
Voyeur has not yet
/
Voyeur has received
(button 1 =MIDI channel 1, button 2 =MIDI channel 2,
etc.) Button 17 will allow Voyeur to receive in OMNI received After Touch After Touch data
mode. data

XstbP Ck
Receive Status Each letter in this display corresponds to a
/
different type of MIDI data that Voyeur receives. When
After Touch has been disabled
Voyeur has not yet received certain data, their letters will (turned OFF)
be lower-case (example: x, s, t, etc.) When Voyeur has
received certain data, their letters will be upper-case
(example: X, S, T, etc.) Buttons 25 -32 will allow you to
filter out each type of data (press the button to turn data
ON/OFF) - an empty space on the screen means that type
MIDI Data This is the actual MIDI data stream that is
passing through the DX711. Button 18 will freeze the
of data has been turned OFF.
screen so you can examine the data closely. Please refer
to the MIDI 1.0 Detailed Specification Document, or to
any other MIDI tutorial on how to interpret this data.

[0/DFF press NO to exit Voyeur

110 111
Expanded Micro Tuning Expanded Micro Tuning

How to enter the 12 tone compiler


Expanded Micro Tuning
press

Along with expanded memory for Voices and UTILITY


Performances, E! has an expanded memory for
TUNE
up to 32 separate 12 tone microtunings. Jn
addition to extra storage, there is E!'s exclusive
12 tone Scale Compiler, which lets you create a
IC14 4
6)1
global scale much faster than by individually press button 14
adjusting notes. Just follow the diagrams on until screen
the next few pages: reads

If you are unfamiliar with your DX's Micro


LOAD PROGRAM? >Voyeur >SE!quencer >12 tone
Tuning system, Yamaha has published two

-~
supplemental booklets to the DX711/DX7s
owner's manual. They are titled Exolorinq the
Preset Microtuninos and The Mathematics & tone select 12 and
. Historv of Microtuninqs. Please contact your
press YES
Yamaha dealer for more information.
: : ~i:i;:mi=:::;:I::;,::r:;~:,~1:1mm1rm1mmmrr:1m1:1mt1rnmrmtm11m

1=Edit 2=Save NO=Exit


trm~11r1rrum1mrmrn;ummm1mmm1rm1mmumummmwmma
"Help" screens
show possible
choices
On the DX7s: press the STORE button to view
all of the ''Help" screens for the Micro Tune
compiler

112 113
Expande d Micro Tuning Expande d Micro Tuning

Twelve tone compiler Storing Twelve tone scales

i_.:~::::2===3::::::4):...JI press button 2 to save a 12 tone scale


press button 1
tor the 12 tone
compiler use the Key Set buttons
/ to select notes
:t ltltltlltltllii&.®m11111n11ttltllltWHt:@tlltltltlWt.MltltM
Adjust note C Offset=+60
press buttons 1 thru 32
1=coarse 2=fine NO=exit
to select the location of
i~'1I11tttnnrnm~ll[~[llltl~I1K!Mlll[l@W@Il
the scale
press button 1 tor press button 1 tor press NO to
coarse value fine value return to press YES 2 times and the scale will be stored
adjustment adjustment Micro Tune
to memory
Compiler menu

Playing Twelve tone scales


This is E!'s exclusive Twelve Tone Compiler, which
makes global scale adjustment fast and simple. The
Compiler lets you set a specific offset value for each of
the twelve notes per octave. Micro tuning >Table select
Use the Key set buttons to select a note to offset. The 12 tone 09
data entry slider will adjust the offset value, which is in
terms of Yamaha's Tuning Units. When you choose to
offset a note, E!'s Twelve Tone Compiler will automati- By using the Micro Tuning Table Select menu you can
cally offset that same note for every octave. play any one of the 10 Preset tunings, the 2 User-defined
tun ings, and the 32 User-defined Twelve Tone scales.
This compiler makes it easy to construct a "blues scale",
or a Lydian scale with a slightly raised sharp 4th, or a Please note that these microtuning scales are for DX
scale with Just intonation. Voices only, and that ENGINE's Micro Tuning Enable
parameter must be turned on for any alternate tunings to
be heard for each DX Voice.

114 115
DX71/FD: disk storage Trouble shooting

DX7/IFD: storing data to disk Trouble shooting


here are some suggestions in case you run into
E! introduces three new disk storage formats any complications
to the DXll/FD. They are accessed in the same
way as the original formats by pressing button
16 while in the Edit mode. • The DX is not making any sound
(1) Go through the DX's MIDI menus (under button 31)
and check the Local Control parameter. You want that to
• MDR2 be ON so that notes will be voiced by the DX.
This new MIDI Data Recorder format is exactly the same
as the original MDR, with the exception that the file size (2) Make sure that the Velocity Level parameter of the
has been increased to 128K bytes. Please note that the Track Assign menu isn't turned all the way down (a
ENTIRE El memory (SE/quencer, ENGINE, 12 tone "normal" value is usually 05)
microtunings, and stored Performances) will be erased if
you choose the MOR IN option. (3) If you are in the Octal mode, make sure that:
[A] you have a sufficient amount of Polyphony assigned
• ERAM to .each DX Voice you are using;
The ERAM format will allow you to store the entire state [BJ the DX Volumes are all at an audible level; or
of El's internal memory onto one disk - this includes all [CJ the DX Voices A thru Hare all playing a valid patch
Voices, Performances, 12 tone microtunings, ENGINE, (you could possibly have a DX Voice playing a non-
and SE!quencer data. existent sound, or garbage data)

•SE!
Storing Songs and Patterns to disk is discussed in the •Patterns made in SE!quencer sound strange
SE!quencer Appendix.
As a part of El's overall initialization, the Global Initialize
Utility for SE!quencer will prepare SE!quencer's memory
banks for the recording of Patterns and Songs. If you find
that some Patterns are "not quite right", it could be that
the Global Initialize was not originally done.

• SE!quencer Song is playing wrong Patterns


In order for a Song to be played back correctly, ALL of the
Patterns that were used to make it must still be in
SE!quencer's memory and they must still be at their
original Pattern number location.

. 116 117
Trou ble shoo ting

•Performance mode doesn't seem to work


e In order for a Performance mode to be active, you must
exit the Edit mode (just press a VOICE mode button) and
PLAY then press the PERFORMANCE button (the LED light
r.:, ~ should be on.) You'll now be able to play in your chosen
\!:_ERFORMANC)J Performance mode until you select a previously stored
Performance number, or until you re-enter the Edit mode.

•Performance sounds different than it originally did


It's important to make sure that all of the DX or MIDI
voices used in a Performance are not accidentally erased
or moved to another memory location. Also, check your
MIDI instruments to see if you have changed their MIDI
Receive channel since you stored the Performance.

• What if I don't have a second Foot Switch to use as my


ENGINE Foot Switch?
In every Performance mode, the ENGINE button will do
everything the ENGINE Foot Switch does: from Player
and SE!quencer start/stop, to Track switching in the
Normal 1 & 2 modes.

•MIDI acts strangely with E!quipped DX


When using an Elquipped DX as the control center of a
MIDI setup, it is important to understand the potential
problems that can be caused by MIDI data loops. A
MIDI data loop can occur when one piece of MIDI gear
transmits a message to another piece of gear, which in
turn re-transmits the same message back to the first
machine. On a stock DX, you may never notice this
situation, but on an Elq'uipped DX, you could have
ENGINE set up to complete the loop by taking an
incoming message and transmitting it AGAIN to the other
piece of gear. When this situation occurs, a single
message or group of messages is re-transmitted continu-
ously until one of the machines is overloaded. To avoid
this situation, you should take great care to insure that
messages you send thru ENGINE to other MIDI gear are
not returned to the DX's MIDI IN port.

118

You might also like