E! For The YAMAHA DX7II Series
E! For The YAMAHA DX7II Series
E! f 0 I t h e Dx7 I I s e I i es
Contents
Getting started 2
Part I: ENGINE 8
ENGINE menus 14
Octal mode 38
Performance modes 44
Storing Performances 57
El for the DX711 series (including all software and this user's manual)
© 1987 by Grey Matter Response, inc
2 3
Getting started E! f a I t h e D x7 I I s e I i e s
----)I
L....:::=I(1=1No====:::::...J)i IG1ms
See the Trouble shootina chapter at the end of this manual for
information regarding the proper set-up of your MIDI system
with ENGINE.
6 7
ENGINE ENGINE
ICE01T )I
then press an
Musicians, start your ENGINE! Your
El quipped DXlll/DXls has, among many other ENGINE menu
button
things, a 16-track DX/MIDI-event-processor
that we call ENGINE. Now you can control the
DX and your entire MIDI setup right from the
DX's keyboard. Even if you don't have an PERFORMANCE
extensive MIDI setup, you can use ENGINE FS
CS VOICE MODE MICRO TUNE PAN
with the Octal mode, which lets you play up to
8 internal DX Voices at the same time. From
its 16-track patch mapping and Velocity
Processing to the amazing Performance
IC21 5~1 IC2s 60
)l IC29 6
~1 ltl
modes, ENGINE will process your DX and all
your MIDI gear together, treating them as
different parts of the same instrument. Just
~ ENGINE menu
/
follow the diagrams and read about the buttons
incredible possibilities of ENGINE.·
8 · 9
ENGINE ENGINE
DX7s screen
I~:
>Dest
DX D
press
or •
[C ~[ >Transpose
+12
>Patch
[(-1tOFF )[ [C+1/0N )[
press again
use the data
~[
>Curve >Level entry slider or
[C NORM 02 the +/- buttons
to adjust the
value
10 11
ENGINE ENGINE
ENGINE: an overview
ENGINE is a 16-track event processor for all DX Voices Even if your E!quipped DX is the only MIDI instrument
and any MIDI channel. What exactly does that mean, you have, you can use ENGINE's amazing capabilities in
you may be wondering? Well, for one thing, ENGINE any DX Voice mode - including the Octal mode, where
allows you to control your entire setup (the DX and you can play up to 8 internal DX Voices at a time. That's
MIDI) from one location - namely, the DX keyboard. In right, you can play 8 different internal Voices simultane-
this way, you can take up to 16 separate MIDI instru- ously, with each Voice assigned to a separate Track.
ments, plus up to 8 internal DX Voices, and play them all With ENGINE and the Octal mode, an E!quipped DX711/
from the DX. However, with ENGINE, "play" doesn't DX7s really is a self-contained MIDI studio.
mean a simple merge where depressing a key will send
the same information to all MIDI channels. ENGINE is
much more than that, because each of its 16 Tracks can
play a separate part to a separate instrument - all at the
same time!
· >Perf mode >Song >Tempo >Sync
Player 02 150 INT
TR >Dest >Transpose >Patch >Curve >Level And then there are the 8 Performance modes to realize
the full potential of ENGINE. Not only are there are
09 DX D +12 NORM 02 different styles of "splits", like the Floating Split, which
has a split point that dynamically follows your right hand
up and down the keyboard, but there are also incredible
new auto-accompaniment modes like Chords and Player,
Any instrument, DX or MIDI, can play on any Track. which let you play 16 track arpeggios, ostinato patterns,
Selecting an instrument for each Track is done in the and complex rhythms - all done by hitting one key!
main ENGINE menu, the Track Assign menu. It is here ENGINE's Performance modes really put the "live" back
that you can cycle thru all 16 Tracks and choose the into live performance.
instrument (we call it a "Destination") that will play on
each Track. You can even assign a separate transpose
value and velocity response to each Track - ENGINE will And finally, every ENGINE parameter is fully program-
send this information to any internal DX Voice or any mable - just set everything up the way you want and store
MIDI channel, wherever you tell it to. it all into one of the 128 programmable Performances.
Now that you have a general idea about the many
capabilities of ENGINE, go ahead and read each discus-
sion for more complete information .
12
13
ENGINE menus ENGINE
./NE menus
Controller menus
IC21
/
5
9)1 --
press button 27
The ENGINE menus can be divided into three to cycle thru
groups: the Controller menus, the Perform- the Controller
anceNoice mode menus, and the DX Voice menus
menus. To make it easier for you to organize
these menus, each group has been assigned
its own ENGINE menu button. Just press
these buttons repeatedly to cycle thru the
ENGINE menus and follow the diagrams:
!C21 59
)1 L.. .: : :IC2=a= 5: : : . . .JD)l !C29 6~1
~ ENGINE menu
/ This menu remains exactly as it was before E! Please
buttons refer to your Yamaha DX711/DX7s owner' s manual for
more information.
14 15
ENGINE menus ENGINE
ffeliitWEitiiiiD
16 17
ENGINE menus
ENGINE
CD
::I
With this menu you will select the current ENGINE
There are 16 Tracks which direct ENGINE data to any
Performance mode. Please refer to the Performance
Destination. Each Track can process up to 16 notes at a
modes chapter for a complete explanation .
time.
18
19
ENGINE menus ENGINE
The Destination of a Track is where all data from that lo If your Destination is one of the 16 MIDI channels, you
!fa:: ;: >Dest i,: Track will be sent In ALL Performance modes, each ; mm >Patch 111 1 can use this parameter to change the patch number
ii~~~ MID I 06 111::1.1:
Track must have a Destination in order to hear any sound.
20 21
ENG INE men us
ENG INE
1~~1
octal
. 22
23
ENGINE menus ENGINE
See the next page about selecting Voices. In the Split mode, you can choose a point on the DX
keyboard where Voice A and Voice B are split (one parl
of the keyboard plays Voice A and another part plays
Voice B.) Again, playing in the Split mode reduces the
Dual mode polyphony of both Voices to 8 notes each.
If your DX is set to the Dual mode, the Dual Detune See the next page about selecting Voice A and
screen will appear as you cycle through the menus. This Voice 8.
parameter will shift the pitch of both Voices in equal
increments of 1/32 steps (0= original pitch, 8=1/4 step
detune.) Voice A is shifted up, and Voice B is shifted
down.
Octal mode
r
~ - - In the Octal mode, you can play up to 8 DX Voices
See the next page about selecting Voice A and simultaneously. Please see the Octal mode chapter for a
Voice 8. full explanation.
24 25
ENGINE
ENGINE menus
-
On the DX711
>Total Volume
Cl)
> Balance
CD
tff'!'ii'I'lIIJMI#?irMII!lIItfMII*1tmI:IKit:IIIItIIIIIJitI!IIIIHII!IH!
•
VOICE MODE SELECT
• • 87
iGorcE )i IW'At
~ Press the~ button to activate the chosen
ENGINE Voice mode.
29
28
ENGIN E menus
ENGIN E
These examples
show two possible
ways to manually
·.. : . .. ENGINEmenuo set the
DX Polyphony
DX >A >B >C >D >E DX >A >B >C >D >E >F >G >H
>F >G >H
Polyphony 8 Polyphony 12 4
4 2 2
:m@MiHHMIIIMHI@ti1M§§4j1@1HM11MlHHEiiiMlilidiibik>i iiiififI
~ El biases polyphony in a
If your DX is set to the Octal Voice mode, the DX descending order, from
Polyphony menu will appear as you cycle thru the button Voice A to Voice H
29 ENGINE menus. With this menu, you can determine
the amount of polyphony for each DX Voice.
30
31
ENGINE menus ENGINE
:1rnm1rmm1m11r:wrno,11m1:m1rnmrurm1m1m1m1r:m1:mr:11rr@mmr:@rm=mi
i 8 Way
i Split point
>12 >23 >34 >45 >56 >67 >78 .
048 060 072 084 096 128 128
it1IIIUltilIItlH11~lI~::tit1I@H:::t:mtHIIHHI@lH1HlMmEttl@U@H@
I'' llH II'I'Hll' 11,,11'llH11
These are two
MIDI note possible ways
number48
to set the Split
Points
If you have the ENGINE Performance mode set to 8 Way
Split, the 8 Way Split Point menu will appear as you
cycle thru the button 29 ENGINE menus.
The number pairs on the top row of the LCD screen tell All 8 Tracks can be played on the DX keyboard
you which split point you are adjusting ("12" is the split
point between Tracks 1 and 2, "23" is the split point
32 33
ENGINE menus ENGINE
CD~~~P-
. >DVA >Clock out >Chord Hold >MIDI in
This parameter will turn on ENGINE's MIDI Clock OUT,
>Clock out which will send a MIDI clock number (tempo) to any
external MIDI drum machine or sequencer. Use this
on off on direct off parameter to keep your other MIDI devices in sync with
Player and SElquencer.
This parameter will turn on El's exclusive Dynamic Voice If you are in the Chords or Player Performance mode, you
Allocation (OVA), which enhances the DX's polyphony >Chord Hold can use this parameter to hold the chord or PlayerSong
by dynamically distributing notes only when a Voice is without having to keep your finger on the key.
actually playing. You can also use this parameter in on
conjunction with the DX Polyphony menu to manually
fix the polyphony of some Voices and leave the rest to
be distributed by OVA.
However, there are times when OVA isn't the best choice
in setting the DX's polyphony. Here are a few sugges-
tions on when to use OVA and when not to:
With El, MIDI data can be received by the DX in one of
• When to use DVA >MIDI in two modes; Normal mode and Direct mode. Of the two
Use OVA when you plan on playing Voices A thru H in modes, Normal mode is most like the DX711's original
the Octal mode, but not all at once. One such occasion
direct MIDI implementation. Each mode has specific strengths
might be in a Song created in SElquencer - there may be (and weaknesses), so studying the following descriptions
times when only Voices A or B are playing, a·nd others should help you to choose the one that best fits your
when only Voice C or D plays. If you use OVA, all the needs for each performance.
Voices will have the maximum polyphony possible.
In Normal mode, all data entering the DX's MIDI IN port
will be processed as though it was played on the DX7
• When not to use DVA
If you use OVA in a situation where many DX Voices are keyboard itself. This closely resembles the DX's original
playing at the same time, notes will be stolen with an MIDI implementation with the exception that the DX's
audible "popping" sound. The best thing to do in this Split Voice mode no longer supports the input of MIDI
case is to set the DX's polyphony manually. data on 2 separate channels. Instead, El gives you
enhanced MIDI input on a number of different channels,
using the Direct mode.
• When to use DVA with manually set polyphony
There may be times when you play one Voice all of the
time and the rest just once in a while. In this case, you
34 35
ENGINE menus
ENGINE
The Direct mode allows you to tap the full power of the
polytimbral E!quipped DX711/DX7s. In this mode, all
incoming data is played on the ENGINE Track number
that matches the MIDI channel number of the incoming
data. For example, data coming in on MIDI Channel 1 is
played by ENGINE Track 1, which in turn can be set to
play any DX Voice or any MIDI Channel. To ignore a
MIDI channel, simply turn that Track Destination OFF.
Bulk system data is not allowed in this mode, but you
can make parameter changes and "edit buffer'' transfers
to any of the 8 DX Voices if you are in Octal mode.
3.6
37
Octa l made ENGIN E
You can play JP to 8 DX Voices at a time in the press any one of the Voice mode select buttons
)i
Octal mode, each one having its own Track
assignment, adjustable Volume, Transpose
value, and Velocity Curve/Level. Just follow
the diagrams: , ~ttrrmmtt~tJ1rrrn~~tt1tttturmirrttutttttrltttitmtrrr1rmt~~mrt1umu11ttJI~1~1111111tf~mttr11~
•Voice >A E2-15 PianoBells •
~
-IC 2s &D )i-
press button 28
l~/B )i
press the ''A/B'' button
to access the repeatedly to cycle thru DX
Voice mode Voices A to H
menu
38 39
Octal mode ENGINE
JGmcE )J -
press the Voice
button
Voice Octal >A DX >A >B >C >D >E >F >G >H
E2-15 PianoBells Volume 92 128 102 65 128 128 O 128
J(YmcE )J
press the~ button
repeatedly to cycle thru
DX Voices A to H
NOTE: there will be a slight delay after Micro- >A >B >C >D >E >F >G >H
you select a patch number in the Tuning on on off off off off on off
Octal mode
40 41
ENGINE
Octal mode and the Track Assign menu Octal mode and MIDI input
As you know, the Destination of a Track can be any DX
Voice or MIDI channel - if your DX is in the Octal mode, Of course, you can drive the Octal mode's 8 DX Voices
the Destination will read "DX A" thru "DX H" instead of with external keyboards and sequencers through the DX's
just "DX". This means that any :rack can be set ~o play MIDI IN port. However, there are some special ENGINE
any DX Voice (A thru H.) By using the Track Assign features for using MIDI input while the DX is in the Octal
menu, you can also set a separate Transpose and mode. See the discussion of the Direct MIDI input mode
on page 36.
Velocity Curve/Level for each Voice.
Poly-unison and Random pitch To activate the "pseudo-Pan", press the PAN button while
you are in the Performance mode. Now, when you play,
the DX Voices that have been allocated the first 8 notes
The Poly-unison and Random pitch parameters of your of polyphony will be voiced by one audio channel, while
DX are slightly different in the Octal mode (if you are the Voices that have been allocated the second group of
unfamiliar with these two parameters, please refer to your 8 notes will be voiced by the other audio channel. By
DX711/DX7s owner's manual for an explanation.) If you experimenting with and adjusting the DX Polyphony
select Poly-unison, your total polyphony will be reduced settings, you can have single or group Voices in true
to 8 notes (not 4, as in any other DX Voice mode.) Also, stereo. (For more precise panning, make sure that Dy-
namic Voice Allocation is OFF)
if you use the Random pitch parameter you may notic~
that its effect will seem richer and more natural sounding
than in the other DX Voice modes.
For those who are familiar with Grey Matter's E! for the
original DX7, these are otherwise known as the Voice
Stacking and Random Detune features.
I
I
42
43
ENGINE
Performance modes
-IC2s )1- 60
Normal2 mode is exactly the same as Normal 1, except
that pressing the Foot Switch(2) or the ENGINE button
press button 28 will cycle the active keyboard Track thru all 16 Tracks (as
until screen >Perf mode long as they have a Destination - a Track that is OFF will
reads reset the cycle back to Track 1.)
Normal 2
1111111.rnrm111rnm1111:1:rn1mm11mmrn1mmmrn:::n1mrn1rnrn11rn11:1:r
> Perf mode >Song >Tempo >Sync In this mode, all notes are played by Track 1, while the
highest current note is also played by Track 2.
Player 04 120 INT 1;111111111111111111111111111111111111111111111111111.1111111111111111
>Perf mode
Track HI
45
44
Performance modes ENGINE
In the Floating Split mode, any notes played by your left Choose the SE!quencer mode when you want to play a
hand will voiced on Track 1, while any notes played by Song or when you want to store a Song into a Perform-
your right hand will be voiced by Track 2. This differs ance, both of which are explained in the SE!quencer
>Perf mode from a fixed split because, in this mode, the split point >Pert mode Appendix.
dynamically moves up and down the keyboard as you
FlotSplit play. Here's how it works: SE!quencer You do not have to set the Performance mode to
"SElquencer" in order to enter the SElquencer program .
When playing, El will constantly monitor the highest
current note (sustained notes don't count.) Any notes
within a 9 note interval down from the highest note are
judged to have been played by your right hand (which
will be voiced by Track 2), while any notes below this
"soft split" point will be judged to have been played by
your left hand (which will be voiced by Track 1.) If you are in the Chords, Player, or SE!quencer mode you
I >Song
04 I can use this parameter to choose any one of the 10 Songs
for each Performance mode.
46 47
Performance modes ENGINE
l~o1cE )I - DX7s
~
press a Voice mode button
to exit the Edit mode
(1 . . 3233...5~ If you don't have a Foot Switch, you can use the ENGINE
button as a Start/Stop or Track select in the various
Performance modes.
the ENGINE
button •
PLAY If you press the PERFORMANCE button,
the Performance mode that you selected will
~ERFORMANC~ be active (the LED light must be on for
the Performance mode to be active.)
the bottom
press button 28 octave of the
The Tonal Processor is active only in the Chords and
repeatedly to keyboard Player Performance modes. When in these two modes,
cycle thru to activates the the bottom octave of the DX's keyboard will be the Tonal
Tonal Processor Trigger - pressing a key there will "turn it on." Every note
the Tonal in this octave can be adjusted with ENGINE's Tonal
Processor Processor menu.
50
51
Performa nce modes ENGINE
I I >Key
D#
current tonal voicing (key signature). Use this parameter
to determine which notes are sharp (and flat).
Pattern
The Scale parameter determines the "mode", or starting
note, of the scale that will play in the KEY chosen. For
instance, if you have chosen a Key of G, the Scales that
are available are G,A,B,C,D,E and F#.
C#
52 53
Performance modes ENGINE
BIBLIOGRAPHY
Tonality is a concept that is fundamental to Western music; since
a basic discussion of tonality would be too lengthy for this user's
manual, please refer to the following suggested books for more
information. >Pert mode >Song >Tempo >Sync
Chords 09
Alan Swain 's Modern Keyboard Harmony
Book I: Basic Chord Construction
Book II: Complex Chords in Open Position Chords is an auto-accompaniment mode where you can
Book Ill: How to Play by Ear play complex, 16 Track chord voicings in various
published by Creative Music musical styles, called ChordSongs.
1249 Waukegan Road There are 10 ChordSongs, with musical "styles" like a
Glenview, IL 60025 Blues trio, Orchestral strings and horns, or Vocal
USA groupings. Each ChordSong is made up of several 16.
Track Patterns that emulate the typical chord voicings of
their particular musical style.
Techniques and Materials of Tonal Music ChordSongs cannot be combined within a Performance,
but their Patterns can be combined for different effects.
by Thomas Benjamin, Michael Horvit, and
The Tonal Processor can be used to pre-program more
Robert Nelson complex chord progressions while the Track Assign menu
published by Houghton Mifflin Company can selectively turn any of the 16 Tracks on or off.
Boston, MA
USA
54 .'i5
Performance modes Storing PerformancesEN, GINE
. i n g Performances
>Perf mode >Song >Tempo >Sync
INT The ability to store all of the ENGINE parameters into a
Player 02 120 Performance that can be recalled at any time is one of
the most exciting features of your E!quipped DX. It's all
programmable - the 16 Track patch maps, the Octal
mode, every Performance mode, and even the tempo of a
Player is El's other auto-accompaniment mode where Song can be stored into a single Performance. All you
you can play arpeggios, ostinato patterns, and complex have to do is select a Performance number and E! will
rhythms by pressing 1 key! instantly set up ENGINE exactly as you had stored it (plus
all of the other parameters that made up an original
There are 10 PlayerSongs, which can be thought of as Yamaha Performance - i.e., slider assignments, PAN
different musical "styles" (like Funk, Ballad, or New Age.) settings, etc.)
Each PlayerSong is made up of several 16 Track Patterns,
providing alternative versions of the same "style." Internally, E! can store up to 128 Performances (organ-
PlayerSongs cannot be combined within a Performance, ized into 4 banks of 32.) Please note that for a Perform-
but their Patterns can be combined for almost unlimited ance to be recalled correctly, all of its component parts
variation, making Player an extremely versatile tool in must be intact (i.e., have you erased any SE!quencer
just about every performance/recording situation. Songs or Patterns? is your MIDI set-up the same as it was
when you stored the Performance?, etc.) To help you
By using the Tonal Processor you can pre-program chord organize, feel free to make photocopies of the four
progressions and Pattern breaks - you can even use the Performance charts in the Supplemental booklet.
Track Assign menu to selectively turn any of the 16
Tracks on or off. Just follow the diagrams on the next page to store a Per-
formance:
56 57
Storing Performances ENGINE
Performance
E! Bank 3 E3-32 New Performance
i''ftHt'tlttt~l@tt:tttlt:tltltllllllllllll~i
·1c-==_1=,N=0==)-.l
. . . . . .
IC+1/YES )I
. .
use the data entry buttons to
select the El memory bank
ICsroRE )I
and
Performance
** Completed!
. 58 59
S E! q u e n c e r S E! q u e n c e r
''Help" screens
display possible
~I choices
60 61
S El q u e n c e r S El q u e n c e r
FRACTIONAL/MICRO TUNE
Using SE!quencer on the DX7s
...... KEY SET ~
Due to the smaller LCD screen on the DX7s, viewing all IGTERNAL ) I ~RTRIDGE ) Key Set on lhe DX711 FD/D
of SE!quencer's "Help" messages at the same time is not
possible. In order to see all of your choices, press the
STORE button repeatedly, like in the example:
FRACTIONAL/MICRO TUNE
DX711 FD/D screen
...... KEY SET ~
~~~~1~mm~~~~~~~~~~~~~~~I~~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ 1~ ~ ~ ~ ~;~ ~j~ ~I~ !i~ ~ ~ ~ j~@I~ ~1~i~i~ ~ ~ ~i~ ~ ~ ~1~I~f~~~I~~~~~~III~~I~~~~~~~~~~~~~~~~~~~~~~~@1~~~~~~~~~~~I~~~~~~~f~~~~~~1~1~1~~~[~~@1~~Ifm~~~~~II1~~~~~u~~I~~
IL..:G:::=Ol=CE=::::::)~l IGT/CRT
' SE!quencer 1.12 Key Set on the DX7s
• 1=Record 2=Play 3=Edit 4=Util NO=Exit
l~TDRE )I
SE!quencer 1.12
3=Edit
way, you can change the Destination of a Track and all
other parameters even after you've recorded it. See the
SE/quencer aependix for more information on changing
press again ENGINE settings while in the SE!quencer program.
SE!quencer 1.12
IGTDRE )I 4=Util
Also, please note that only 1 DX Voice mode (Single,
Dual, Split, or Octal) can be active for each Pattern or
Song. If you record a Pattern in Single, Dual, or Split
press again voice mode, you will not be able to record onto another
62
63
S E! q u e n c e r
Recording a Pattern
. ordmode
Record Mode
1=Song 2=Pattern 3=Tempo NO=Exit
Recording with SE!quencer is a very quick and
easy process. The basic building block of Irn:m~trnmrnumurnmmmm:::::: :irn1utt~~r&nmummmmmmm
every SE!quence is the Pattern, which can have
up to 16 Tracks. These Patterns are then used press button 2 press NO to exit
to make a Song. Songs are created using to record a
SE!quencer's unique Song Record mode that Pattern
lets you combine any number of Patterns in
real-time. Both Songs and Patterns can be
stored internally for instant recall whenever you
use your DX711/DX7s. It's really that simple! The Pattern is the basic building block of SE!quencer.
Internally, SE!quencer can store up to 32 different
The next few pages show you how: Patterns at once. The Pattern numbers correspond to the
32 patch select buttons on your DX (Pattern 1= button 1,
Pattern 2= button 2, etc.)
~
Processing, etc. are determined by your ENGINE settings.
(See the discussion, "Using the Track AssignNoice mode
menus" in the SE!quencer appendix.)
IC 1 33
)j A Pattern can be from 1 to 64 bars long, and can be set to
most any time signature you need when you initialize it.
press button 1 (see the next page.) Patterns can also be copied using the
Pattern Copy Utility (see the Utility mode chapter.)
to enter the
Record mode To record a Pattern, just follow the examples on the next
few pages:
64 65
Record S E! q u e n c e r
You can also set a lead-in that will play the "click track"
Initializing a Pattern for up to 8 beats before recording each Track of the
Pattern.
.66 67
I
R e c o r d S E! q u e n c e r
press YES to When you press YES, SElquencer will play the "lead-in"
Recording a Pattern begin recording beats that you set before starting to record the Track.
No notes played on the keyboard are recorded during
CD '7PT'~ the Pattern status display l~110N )I the lead-in. If you have a MIDI drum machine sync'd to
the DX Clock out, SE!quencer will automatically send it a
start command to fill the lead-in. (see "MIDI Out sync" in
the SE!quencer appendix.)
!¥I!H#tlii!tfHIMitmzlw1rimt@fttfi@lilHIIiii HfIMl !ifIHM!l
!fHIHI@li@
• Record Pattern? Txx:Pxx:Txxx
• [yn] 1-32=Pattern KS= Track
m7mttl!iltff@iii!M~l!@lltl!lMtti~it@l!tHff@tm!tHl!i!iI!~
press YES to '\ press the Key Set
begin recordi~g press buttons 1_32 buttons to select
(press NO to exit) t , t Track
o seiec
Pattern To record notes in SE!quencer, simply play whatever you
want on the DX keyboard . SE!quencer will remember
everything you do, including velocity and controller
information (pitch bend, after touch, etc.)
68 69
Record S E! q u e n c e r
Quantize Track
Quantize Track lets you correct the timing of a recorded
Track by moving all notes to the nearest beat. However, Erase lead-in
unlike most other sequencers that will cut some notes off
after quantization, SE!quencer's Quantize Track will not If you select the Erase Lead-in parameter, the lead-in that
affect the duration of any notes. You can adjust the note you set for this Pattern will be erased when you compile
resolution with the data entry slider (from 1/4 note to 1/32 the Pattern. Please note that once a lead-in has been
note.) SE!quencer will let you preview the quantized erased it cannot be recovered. Also, please note that this
Track before compiling it into the Pattern. does not affect the Pattern's "click track" in any way.
'
sustain, portamento, and breath control information.
.., When controller data has been stripped from the Track,
only key on/off commands (the actual recorded notes)
Track after and velocity information will be left.
Quantize
J J J J
'
See "Memory limits of SE!quencer" in the SE!quencer ap-
. (114 note pendix for more information about using controllers when
recording a Pattern.
resolution)
70 71
Reco rd S E! q u e n c e r
. 72
73
Record S E! q u e n c e r
press button 1
to record a
Song
Recording a Song with SE!quencer is even simpler than
(])
recording a Pattern - all you really do is play various
Patterns in real-time while SE!quencer automatically
Song xx: Step xxx: Pattern xx: Repeats x
records them together as a Song. Internally, SE!quencer
can store up to 10 d ifferent Songs at one time. The Song
numbers correspond to the first 10 patch select buttons
S09:S107:P24:R2
read as nSong 9 has two repeats of
(Song 1 = button 1, Song 2= button 2, . . . Song 1 0=
Pattern 24 at step 107. n
button 10.)
The Song status d isplay shows you everything you need
Any number of the 32 Patterns can be combined to make to know while you are recording a Song. Only the Song
a Song. A Pattern can also be repeated consecutively and Pattern numbers can be adjusted - the step value and
within a Song. the number of Pattern repeats change in real-time as you
record. Follow the diagrams to select the Song number
While the length of a Pattern is measured in bars, a Song' s (1 thru 10) and the Pattern numbers (1 thru 32).
length is measured in steps. Each Pattern change within
a Song is equal to 1 step. [Repeats of the same Pattern are
a Iittle d ifferent: up to 7 consecutive repeats of the same
Pattern are cons idered to be 1 step . Any more consecu-
tive repeats than 7 will simply advance the Song another
step.] A Song can have a tota l of 256 steps.
press YES to
Just follow the diagram s to record a Song: continue
74 75
Record
S E! q u e n c e r
(."-:_1/0FF
-======)..JI
l . .
p,.,, NO >t '"Y time to •top 'eronling the Song.
76
77
P I a y S E! q u e n c e r
Playing a Pattern
&mode
Playback Mode
1=Song 2=Pattern NO=Exit ......................... . .. . .·..·.·..·.· .·.·. . . . ·.·.·.·.·.·
Once you have a Pattern or Song recorded, you :1m:tmtti.tttttiltr:,:::::1iiiillt=t1=:~~fot=ittr:=hiitHtt@\:,:::=:r:,=:=:t,,:;:r=tn1:,=::
can play them back at any time while you are in
r-:1(::::::=====~::-il
2 3
SE!quencer. You can even play groups of press NO to exit
Patterns together for any length of time without
a break or delay between them, making
press button 2
SE!quencer even more versatile during a live
to play a
performance. Pattern
The diagrams will show you how:
~~~r-
~
press YES to press buttons
begin playing a
1-1 to select
(press NO to exit) Song
BO 81
P I a y S E! q u e n c e r
1tt!:trtMlftltltltffM1lt1Mlt1l!lftlfftm!lf!ltl!@@lfffftlfftl!l
0
press NO to
stop playing The PERFORMANCE button can be used to
Unlike a Pattern, a Song will not loop itself. The LCD
screen displays the "SSPR" of the current Song you are ~ERFORMANC9 mute the ''click track"
playing.
82 83
S E! q u e n c e r
E d i t
Editing a Pattern
.mode
Patterns and Songs can be modified in part or
~*-
1=Song 2=Pattern NO=Exil
even created in who1e in the Edit mode. The Edit
mode is like the Record mode in that notes that
you play on the keyboard are recorded for later
playback. However, SE!quencer's "clock" does
IC2 34
)1
not move forward by itself to progress you press button 2
through the Pattern or Song while recording. In to edit a
this mode, you advance the clock manually for Pattern
extremely accurate placement of notes in a
Pattern or to insert/delete steps within a Song.
The next few pages show you how: Edit Pattern mode. . . 1=Event Edit
2=Step Record NO=exit \ :
)9.@tttt!It!l!ttltt!l!ltl!ltttttttltlttl!N,Itl!fa!KMl!tIMMlttlt:!
press button 2 press button 1 to edit
i1::1~1:1~:=j~:;::;1j!j~:11:j;::mrn:j~m1::i:m1inrrrmanin1rn:mmntnrntnm::1:mrn:1im: single events within a
to Step record
a Pattern Pattern
1=Record 2=Play 3=Edit 4=Ulil NO=Exit
With the two Edit Pattern modes you can slowly advance
84
85
E d i t S E! q u e n c e r
You can use this menu to edit individual events on each CONT xx:xx 1=Cont 2=Value
Track of a Pattern, Just use the Key Set buttons to
advance you thru each event and then press button 1 to
Slider=Cont NO=Exit
actually edit a specific type of data (Key on/offs and
Controllers.)
AT=After touch
MC=MIDI controller
ALL values are MW=Mod wheel
Hexidecimal BC=Breath controller
bars beats clocks FT=Foot controller
PT=Portamento time
mtrrtIIIIIIFHI!-IItrlimtnm®l::::m::::tII:tnr::;:::::tttm@ttmmtII DS=Data slider
Edit Event Time= xx:xx:xx KEY xx:xx:xxxx MV=MIDI volume
1=Data 2=Del KS=Event YES=Keep NO=Exit C1=CS1 • i
C2=CS2
press b~~~~l~lllll\~ F1=FC1
SP=Sustain pedal
to edit the Key Set buttons PP=Portamento pedal
current event to move thru KH=Keyhold
(KEY or CONT) press button 2 the list of SF=Sott pedal
to delete the events FS=FS2
current event PB=Pitch bend
86 87
E d i t S E! q u e n c e r
Cf) the Edit Pattern Time display . As you advance through the Pattern, notes that are played
on the keyboard will be recorded into the Pattern at the
88 89
S E! q u e n c e r
E d i t
m:rnm111ttrnttttttm2m001111rrrt1t1mmwrn1=r1rm11rnm11mm:=:1r~11 • Pressing the LEFT Key Set button will insert a new step
Edit Song? Sxx:Sxxx:Pxx:Rx at the current step position. All later steps will be
"pushed back" to make room for this new step.
~~;~r....-et • Pressing the RIGHT Key Set button will delete the
current step. All later steps will be "moved ahead" to fill
the place left by the deleted step.
press YES to edit press buttons
Song 1-1 ato select
· (press NO to exit) Song
91
90
1 I
Utility S E! q u e n c e r
Song Utilities
. tymode
~~~ ~~~~~~I~I~~IIIt~~I~~~~~~~~~~I~~~]~~~~~~~~~~~~~n~~~~~~~~~~~~~mm~~Im~~~~r~~fmmmmmJ~~III~~tIIIII~I~~~~~IIII~IIII~~~~~~~tIII~~~~~~~~~~~~~~~~~~~III
Util Mode
to select the
Song /nit The Song Initial ize Utility will erase the selected Song.
j SE!quencer 1.12
utility
! 1=Record 2=Play 3=Edit 4=Util NO=Exit •
:mrnmwttttttmn11:1:wmttMtttnnw:=:::'.~~am1mtm1mtttttttmttttttmtt1:i
IC4 36)1 ~ ~
press button 4
[ynJ 1-10=Song : :: : : I
to enter the
press YES to press buttons 1-10 to
Utility mode erase Song select Song
(press NO to exit)
92
93
Utility
S E! q u e n c e r
Pattern Utilities
Copy Pattern xx?
: [yn] 1-32=Pattern
\::~J*l'ttt=tm=1::tmi2'.:':!Yttttttttt:rn:m:1rntttmtrmrnmtmttttrnttttmttl
press YES to press buttons 1-32 to
1=Song 2=Pattern 3= Track 4=Global NO=Exit
continue select Pattern ''xx"
tl:f~ill®Btll!tttttttft::::t::::ttfffttttftlfffttttttttltMbtt1
(press NO to exit)
press button 2 to select
Pattern Utilities
press button 1
to Select One of the Pattern Utilities is Pattern Initialize, which is
Pattern Initialize fully discussed in the Record Pattern chapter.
Tempo Initialize
Pattern Copy Pattern Util Mode :
1=1nit 2=Copy 3=Tempo lnit NO=Exit :
: Pattern Util Mode
F~~
: 1=I nit 2=Copy NO=Exit press button 3
::r:r:::r::~!>m®tittn:::::::1::n1t1ttm:nm:mmrn:i:i::;:m:i:::::::::::::::::::::::::1:::r:::m:m:::m:::::::mrnm:1 to Select Another Pattern Utility is Tempo Initialize, which will
Tempo Initialize remove any recorded tempo offset values.
press button 2 to select
Pattern Copy
94
95
Utility S E! q u e n c e r
Track lnititialize
Strip Controllers
Track Util Mode 1=I nit 2=0uantize
3=Strip Controllers 4=Copy NO=Exit Track Util Mode 1=1nit 2=0uantize
3=Strip Controllers 4=Copy NO=Exit
press button 1 !l!l!i~!l!l!lllll!lll!l!l!lll!l!l!lltl!Hl!l!l!liMMll!lll!ltl!l!ltlM
to select Track
Initialize ,, , press button 3 to
TPr: the Pattern status display select the Strip The Strip Controllers Utility is fully explained in the
Record Pattern chapter.
m=1:=i1mI1:~;!:!1!:!:!:t:%1m::m:IMrnrrErn:!:mm:::BMJtrnmmmmmrnmmmmmrn1mmm:::m: Con tro,,ers
11
96 97
S E! q u e n c e r
Utility
When you ·offset the new Track, you are really moving it
to a slightly different time in the Pattern - before or after
the original Track. In this way, you can use the Track
Copy Utility to create special effects like a "pre-echo", or
a subtle delay, or even a canon that is exactly in time
with the Pattern.
99
98
Utility S E! q u e n c e r
Global Utilities
i Util Mode
i 1=Song 2=Pattern 3= Track 4=Global NO=Exit
press button 4
to select the
Global Utilities
Now that you've read all about SE!quencer's
There is only one Global Utility - the Global Initialize, four modes - Record, Play, Edit, and the Utilities
which will erase ALL Patterns and Songs currently in
SE!quencer. SE!quencer will warn you before actually
-you should read the SE!auencer aooendix for
erasing the data. more information on special topics like storing
Patterns and Songs to disk, playing along with
SE!quencer live, and MIDI sync with other
Util Global sequencers and drum machines.
1=Erase SEQS NO=Exit
!Hiiilf'ftfMttli'ttltttftttflffMitlltMliltltlllllillftltff¥Ht
press button 1
to erase ALL
SE!quencer data
(press NO to exit)
100 101
appendix S E! q ue nc e r
[~DIT )[ Patterns or Songs for any length of time (see the Play
mode chapter for more information.) If the Foot Switch
(2) is set to ENGINE mode, pressing it will start/stop the
press EDIT Pattern or Song. Also, you can play along with
again toreturn SE!quencer - all notes played live on the DX keyboard
will be voiced by the Track 1 Destination.
to SE!quencer
103
102
appendix S E! q u e n c e r
~ERFORMANC~
PERFORMANCE button (pressing the PERFORMANCE run out (the LCD screen will alert you to this by display-
button again will bring the "click track" back.) The LED ing "Problem .. . RAM full!")
light will still flash as a tempo indicator. The lead-in can
be removed from a Pattern any time after you record a One piece of advice on conserving memory is to limit the
Track - once the lead-in is removed it cannot recalled use of controllers when recording - controller data is
unless you re-initialize the Pattern. notorious for using up events in large quantities (you can
also use the Strip Controllers Utility to strip away any
When you play a Song in the Performance mode, the controller data per Track.) However, don't abandon the
"click track" will not sound, but the LED light will flash as use of controllers just to save memory; that would be
a tempo indicator. boring.
104 105
appendix
S E! q u e n c e r
To store a Song and its component Patterns to the internal Transferring data into SE!quencer
disk drive, you must exit the SE!quencer program and go
to the DISK menus under button 16. If your disk has been
formatted already, press button 16 until the screen says Step 1: Prepare the external sequencer to play
Disk SE! In order for SE!quencer to accurately record your Tracks, you should make sure
that the following conditions are true:
[AJ The sequencer's MIDI Clock out should be "ON" -
Disk SE! >Dir this allows SE!quencer to accurately record timing data.
[BJ All other types of timing data should be "OFF" - this
File 3 x ................ . includes Song position pointer, MIDI time code, etc.
[CJ Set the tempo control to "SLOW" While normally
not needed, this step insures that the DX can accurately
(1) Under the Directory, choose from File 1 to File 10 - process all incoming data.
these File numbers correspond to Song numbers
Step 2: Prepare SE!quencer to Record
(File 1 =Song 1, File 2=Song 2, etc.)
[AJ Choose a Pattern number to record and initialize it to
(2) Name EVERY File that is holding a Song "x" - any oth~r the exact number of bars needed to record the Pattern.
WARNING: name than "x" will make it impossible to retrieve the [BJ Set SYNC mode to "EXT" - this tells SE!quencer to
loading a Song Song. "follow" the other sequencer.
[CJ Set the ENGINE MIDI IN mode to "NORMAL" - this
from disk will tells the DX to record data coming into the correct
(3) Press YES and your Song and the Patterns used to
erase ALL make it will be stored under the corresponding File channel.
other number. Now, when you select that SE!quencer Song [DJ Set the proper MIDI IN channel (button 31) - this tells
SE!quencer number in the Performance mode, E! will call up its the DX which channel to look at for incoming data. Also
File number from the disk and load it into memory. turn OMNI "OFF".
data currently
in the system Step 3: Record the Pattern
(all Songs and Each time you record, send one Track from the other sequencer to the MIDI
channel that the DX is set to receive on. After 16 passes (you record each Track
Patterns) separately), the Pattern will be playable directly on SE!quencer.
106
107
V 0 y B U I V 0 y e U I
press
l~DIT )I
Voyeur is a MIDI monitor program that dis- UTILITY
plays all incoming MIDI data right on the DX711
screen. Voyeur allows you to selectively filter TUNE
certain types of MIDI data on each individual
channel, or on all channels using the OMNI IC14 46)1
mode. This program is particularly helpful if
you are working with many instruments in a
large MIDI system or if you just want to see
how MIDI works. Voyeur has been included in
press button 14
until screen
reads
i
i~~~~~~~rf~t1~11m~~m~~~111r}~Jr111rr~mmmrmunrmrrr1rmr11rmr~1r;1rI~~in~~t1tr~~~~t~~~~1~1~1ttI~~~~~~~~~~~~~~~;~r1r1;1~~~~~~~~~~~1i11111~~
El for those who are already familiar with the
LOAD PROGRAM? >Voyeur >SE!quencer >12 tone
more technical aspects of MIDI; if you are
interested in learning about MIDI, Grey Matter \
recommend that you read the MIDI 1.0 De- [email protected]!Mi:MM!MMI!~M!Mt!M¥&@mmnrnmmrnumrntm~
tailed Specification document or any other
select Voyeur and
MIDI tutorial.
1/=0N====)::._il
press YES'L.:G::=
. 108 109
V a y e u r V a y e u r
!IIIIfIII!~IIIIIIM@MIU!KHIU~ffiIIlltIMHI.WtIH:IIIII
T = Timing data (MIDI clock, etc.) [button 27]
B= Pitch Bend [button 28]
ALL data is enabled . . . CH=01 XstbPaCk P = Patch changes [button 29]
CO 00 BO 00 7F FD 43 FD 43 00 7F 00 A =After Touch [button 30]
MH~t1m1mummra111t11111ttm1~rnm:nn
C= Controllers [button 31]
CI) MIDI Data field K =Keys [button 32]
XstbPaCk XstbPACk
MIDI Channel This displays which MIDI channel Voyeur
is receiving. To change channels, just select buttons 1-16
/
Voyeur has not yet
/
Voyeur has received
(button 1 =MIDI channel 1, button 2 =MIDI channel 2,
etc.) Button 17 will allow Voyeur to receive in OMNI received After Touch After Touch data
mode. data
XstbP Ck
Receive Status Each letter in this display corresponds to a
/
different type of MIDI data that Voyeur receives. When
After Touch has been disabled
Voyeur has not yet received certain data, their letters will (turned OFF)
be lower-case (example: x, s, t, etc.) When Voyeur has
received certain data, their letters will be upper-case
(example: X, S, T, etc.) Buttons 25 -32 will allow you to
filter out each type of data (press the button to turn data
ON/OFF) - an empty space on the screen means that type
MIDI Data This is the actual MIDI data stream that is
passing through the DX711. Button 18 will freeze the
of data has been turned OFF.
screen so you can examine the data closely. Please refer
to the MIDI 1.0 Detailed Specification Document, or to
any other MIDI tutorial on how to interpret this data.
110 111
Expanded Micro Tuning Expanded Micro Tuning
-~
supplemental booklets to the DX711/DX7s
owner's manual. They are titled Exolorinq the
Preset Microtuninos and The Mathematics & tone select 12 and
. Historv of Microtuninqs. Please contact your
press YES
Yamaha dealer for more information.
: : ~i:i;:mi=:::;:I::;,::r:;~:,~1:1mm1rm1mmmrr:1m1:1mt1rnmrmtm11m
112 113
Expande d Micro Tuning Expande d Micro Tuning
114 115
DX71/FD: disk storage Trouble shooting
•SE!
Storing Songs and Patterns to disk is discussed in the •Patterns made in SE!quencer sound strange
SE!quencer Appendix.
As a part of El's overall initialization, the Global Initialize
Utility for SE!quencer will prepare SE!quencer's memory
banks for the recording of Patterns and Songs. If you find
that some Patterns are "not quite right", it could be that
the Global Initialize was not originally done.
. 116 117
Trou ble shoo ting
118