General MIL
General MIL
Challenges
Is something new and difficult which requires great effort and determination.
Cybercrime
Illegal Content
Opportunity
Power
Source: https://prezi.com/p/5h35qdwoa2iq/opportunities-challenges-and-power-of-media-and-information/
i
What I Know
Enumerate the opportunities (positive effects) and challenges (threats or negative
effects) brought by media (new and traditional) and information. Write your answer
in your activity notebook.
Opportunities Challenges
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What’s In
Media provide us with a variety of information however, harmful online effects are
also rampant. Activities such as pornography, defamation, infringement, bullying,
identity theft, profile manipulation, and all others are some of the harmful acts that
can affect a peaceful living.
Positive and negative impacts are both products of media and information.
To learn more about the topic, let’s take a look at the activity.
What’s New
Activity 1
Analyze the illustration below and answer the questions that follow.
Guide Questions:
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1. What is the message in this cartoon?
_________________________________________________________________________________
_________________________________________________________________________________
_________________________________________________________________________________
2. Is the situation about media depicted in the cartoon true in the Philippines? Why
or why not?
_________________________________________________________________________________
_________________________________________________________________________________
_________________________________________________________________________________
3. Does the cartoon show a challenge or an opportunity for media and information?
Why?
_________________________________________________________________________________
_________________________________________________________________________________
_________________________________________________________________________________
What is It
POWER OF MEDIA TO AFFECT CHANGE
March 2016, TCC Group published an article by Charles Gaspar, entitled “How
media Affects Social Change” which reports the following:
“Media and more importantly its ability to reach the public and provide commentary
has been present ever since the existence of a town crier. The tradition of oration has
evolved to broadsheet, books, radio, television, and now to the digital age.” In April
2016, the World Economic Forum published an article titled 6 ways social media is
changing the world that discussed six observations and predictions for the way social
media is changing the world from experts from the Global Agenda Council.
1. Across industries, social media is going from a “nice to have” to an essential
component of any business strategy.
2. Social media platforms may be the banks of the future.
3. Social media is shaking up healthcare and public health.
4. Social media is changing how we govern and are governed.
5. Social media is helping us better respond to disaster.
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6. Social media is helping us tackle some of the world’s biggest challenges, from
human rights violations to climate change.
Another article from TECH MAISH.com by Bilal Ahmad updated in March 2016
published an article titled “10 Advantages and Disadvantages of Social Media for
Society” enumerated the following:
Advantages: Disadvantages:
Connectivity Cyberbullying
Educate Hacking
Help Addiction
Information and updates Fraud and Scams
Promotion Security Issues
Noble cause Ruin Reputation
Awareness Cheating and Relationship Issues
Helps Gov’t and agencies fight crime Health Issues
Improves business reputation Social Media causes death
Helps in building communities Glamorizes Drugs and Alcohol
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Study the illustration below on the opportunities and challenges of media in society.
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“The spread of new freedoms and extent of frontiers of freedom that the public
authorities have often attempted to control; religious, freedoms, gender, ethnicity
and sexual freedoms based on social and cultural identities.
1. Economy
Economic actors need accurate and timely information to allocate resources
efficiently, investors and other groups increasing value and demand a
governancemonitoring role from the media. A free and independent press can provide
information and monitoring to the economic policy development process leading to
more effective economic policies. It can also reduce political risk and increase good
governance- conditions that are important for robust economic development.
Media improves the efficiency of the economy by providing actors more and better
information with which make decisions and improving stability.
- Media sector development can reduce political risk, increasing stability for
higherrisk countries.
2. Education
In Sites Using Video
As we know from the recent ubiquity of online digital video, the video has become a
compelling tool for educational representation. students use it in their projects:
teachers and pre-service teachers use it to study pedagogy; and researchers use it
for capturing and examining how learning happens, as they unfold.
3. Social
In today's world, media becomes as essential as our daily needs. Media of today is
playing an outstanding role in creating and shaping of public opinion and
strengthening of society. Media is the sword arm of democracy. Media acts as
watchdog to protect public interest against malpractice and create public awareness.
4. Political
The political landscape has changed quite a bit in the last couple of decades. The
internet has played a large role in this transformation. Social media, in particular, is
now a serious factor in political campaigns and in the way people think about issues.
Candidates and their supporters constantly post their views on Facebook and
Twitter. Each party has its own pages, from which it broadcasts propaganda and
requests for donations. Let’s look at some of the leading ways that social media
influences politics today.
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5. News Around the Clock
One of the ways that social media has transformed politics is the sheer speed at
which news, poll results and rumors are shared. Whereas in the pre-internet days,
people had to wait for the next newspaper or TV news show to get the latest
information, online news is a 24/7 phenomenon.
Social media has taken this a step further. While you can access news on many
websites at any hour, most people spend more time on sites such as Facebook and
Twitter than they do on serious news or political websites. This means that you get
all of the latest trending news stories and opinions shared by your friends whenever
you log on.
As with other types of political news, the internet has greatly increased the number
of poll result as we see each day. Social media has accelerated this even more. Not
only do social media sites report the results of polls, you can actually participate in
Facebook polls.
Polls results have a big influence on elections. This is true even if they are flawed. A
poll can be a self-fulfilling prophecy. For example, if people think one candidate is
far ahead in the race, they might conclude there’s no point in voting for the underdog.
When people are posting the latest poll results on social media throughout the day,
there’s a great deal of pressure on candidates to pull ahead of their opponents.
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CHALLENGES
It is something new and difficult which requires great effort and determination. It
includes Illegal Content, Cybercrime, Copyright, Infringement, Identity Theft.
1. Illegal Content
It’s any type of content that could be damaging to young people, including:real or
simulated violence sexually explicit content illegal images of child sexual abuse
content promoting hate based on race, religion or sexual preference content
instructing or promoting crime or violence content promoting violent extremism
content that advocates unsafe behavior like extreme dieting or drug taking the use
of a computer as an instrument to further illegal ends.
2. Cybercrime
Criminal activity or a crime that involves the Internet, a computer system or a
computer technology.
3. Copyright Infringement
It is the use of works protected by copyright law without permission, infringing
certain exclusive rights granted to the copyright holder, such as the right to
reproduce, distribute, display or perform the protected work, or to make derivative
works.
4. Identity Theft
It is the deliberate use of someone else's identity, usually as a method to gain a
financial advantage or obtain credit and other benefits in the other person's name,
and perhaps to the other person's disadvantage or loss.
POWER
'Media power' means here the concentration of symbolic power in media institutions,
particularly those of television, radio and the press (the common-sense definition of
'the media'), although the long-term impact of new media on media power is
considered.
1. Business Strategy
It’s a trend that is already spreading to businesses beyond the newsroom, whether
it be because of digital marketing or new customer service communication channels.
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3. Health Care & Public Health
Social media has been responsible for relevant changes in both personal and
community health, especially by making it easier for large numbers of people to
rapidly share information.
Looking back on the opportunities and power of media presented above, we can
conclude that technology becomes a very powerful in almost all aspect of human
living and society. However, challenges in regards with its use are also lurking in
every corner. With these, responsible use media should always be taken into
consideration.
What’s More
Read and discuss each question below.
Guide Questions:
_________________________________________________________________________________
_________________________________________________________________________________
_________________________________________________________________________________
_________________________________________________________________________________
2. As a student, what do you consider is the biggest challenge and ,on the other
hand, the best opportunity offered to you by the new media?
_________________________________________________________________________________
_________________________________________________________________________________
_________________________________________________________________________________
_________________________________________________________________________________
_________________________________________________________________________________
_________________________________________________________________________________
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What I Have Learned
Activity 1: Let’s summarize our lesson by answering the following questions.
_________________________________________________________________________________
_________________________________________________________________________________
_________________________________________________________________________________
_________________________________________________________________________________
_________________________________________________________________________________
__________________________________________________________________________________
Activity 2: Make a concept map on the implication of media in the following
sectors:
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Education
__________________________________
__________________________________
__________________________________
Implication of
Politics Media in the Politics
society
_______________________ ______________________
_______________________ ______________________
_______________________ _______________________
Economy
________________________________
________________________________
________________________________
What I Can Do
Complete the sentences below by providing the advantages and disadvantages of
media and information in the given contexts.
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2. Cyber libel
3. Human Trafficking
Assessment
Instruction. Read each statement below and identify the opportunities, challenges,
and power of media described in each number. Choose your answer from the pool of
words inside the box. Write your answer in your activity notebook.
Economic Media power Social Cyber crime
__________________5. Social media has been responsible for relevant changes in both
personal and community health.
__________________6. It’s any type of content that could be damaging to young People.
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__________________7. Providing and monitoring information to the economic policy
development process leading to more effective economic policies.
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11/12
Media and
Information
Literacy
Quarter 2 – Module 2:
Current and Future Trends in
Media and Information
xv
This module has the following parts and corresponding icons:
What I Need to Know This will give you an idea of the skills or
competencies you are expected to learn in the module.
What I Know This part includes an activity that aims to check what
you already know about the lesson to take. If you get all the answers
correct (100%), you may decide to skip this module.
What’s In This is a brief drill or review to help you link the current
lesson with the previous one.
What’s New In this portion, the new lesson will be introduced to you in
various ways such as a
What I Can Do This section provides an activity which will help you
transfer your new knowledge or skill
This module was designed and written with you in mind. It is here to help you master
the Current and Future Trends in Media and Information. The scope of this module
permits it to be used in many different learning situations. The language used
recognizes the diverse vocabulary level of students. The lessons are arranged to follow
the standard sequence of the course. But the order in which you read them can be
changed to correspond with the textbook you are now using.
Definition of Terms
Blended learning
A style of education in which students learn via electronic and online media as well
as traditional face-to-face teaching.
On line Course
Is an online course that offers open access via the Internet for free or at a low cost.
Trend
Ubiquitous Learning
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Lesson
Current and Future Trends
11 in Media and Information
Media and other information providers play a central role in information and
communication processes. Nowadays, media become the common outlet of
selfexpression and creativity. Its huge influence spreads speedily across the globe.
The connection between technological advances and people’s connectivity created a
huge impact on the lives of today’s generation. This module covers all the above-
mentioned concepts.
What’s In
Technology can provide both opportunities and challenges to humanity. The internet
itself can offer modes of empowerment and convenience, but it can also promote
digital divide and fraud.
Media offer a handful of functions to humans, a number of them were evident in the
various sectors such as in politics, business, economy, personal, and social, most
especially in the education sector.
To learn more about the benefits of media in education, let us take a look in the next
activity.
What’s New
Activity 1. Study the technological advances below then answer the
questions that follow. Write your answer in your activity notebook.
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Image Source: https://www.rentnconnect.com/blog/best-tech-gadgets-2020-the-latest-gadgets-to-buy-now
Guide Questions:
__________________________________________________________________________________
2. Which ones do you think might become a reality next year? Explain your answer.
_______________________________________________________________________________
___
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
5. What possible issues can you foresee with these technologies? Explain your
answer.
__________________________________________________________________________________
__________________________________________________________________________________
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What is It
Media as one of the fastest means in educating people continue to flourish and
innovate. A known example is the Massive Open Online Course, or MOOC. An online
course that offers open access via the Internet for free or at a low cost. With the
continuous growth of media, modernization is anywhere, learning becomes more
accessible. In her work, “What’s A MOOC? History, Principles, and Characteristics”,
Amanda Rollins, 2018 emphasized that the technical pillar of MOOCs is related to
distance learning where ideological principal talks about “Education for All”. The first
MOOCs date back to 2008 with online courses by David Wiley, Utah State University
and Alex Couros, University of Regina.
The term Massive Open Online Course was used for the first time by George Siemens”
Connectivism and Connective knowledge”(CCKO8)course. MOOC respects certain
technical specifications and four characteristics:
The following information provided on the next page illustrates how advances in
technology affect people’s lives and interests in the field of education.
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Image Source: https://www.dontwasteyourtime.co.uk/elearning/mooc-infographic/
Moreover, an article by E-Learning Guide on Media and Information Literacy, titled
“The Current and Future Trends of Media and Information” discusses the following.
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Massive Open Online Content and its
Implications
Massive Open Online Content (MOOC) is defined by Educause as a model for
delivering learning content online to any person who wants to take a course, with no
limit on attendance. It can be characterized by the following:
d. Emphasis on connectedness.
The Implications
1. By taking learning into virtual space, attendance is no longer a determining
factor in one’s education. This makes MOOC learning a popular alternative for those
whose life situations make them unable to attend regular schools.
2. Managing MOOC is relatively cheaper than running educational institutions.
By taking out the experiences of Universities – which are passed down to students
in exorbitant fees- MOOC addresses the high cost of education.
3. Analytic provides information about the learning process of students. Through
the use of data collected through analytic, MOOC provides a means to improve
learning. 4. Since it focuses on connectedness as part of the learning process, MOOC
allows education to take place on a global scale. Connecting learners and instructors
all over the world to one another to maximize education.
Source: https://sites.google.com/view/elearningmil/lessons/the-current-and-future-trends-of-media-
and-information
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Smart watches as a wearable are developed for convenience, but its inability to
function as an independent gadget puts it at a distinct disadvantage.
Another example is Fitness tracker. It is derived from smart watches in form and
physical design but serves health applications. Fitness trackers aim to promote
health and wellness among its enthusiasts, unfortunately, issues in their accuracy
have been raised in several reviews.
Source: https://sites.google.com/view/elearningmil/lessons/the-current-and-future-trends-of-media-
and-information
Films are among the most common media offerings that incorporates 3D. 3D films
make objects in their material appear solid to the audience through the illusion of
perception. Earlier 3D motion pictures require audience to glasses with red and blue
lenses.
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The Paperless society
The paperless society is a society where communication is done electronically and all
forms of printed communication have become obsolete. It is characterized by the shift
from letters to e-mails, newspapers to news web pages, books to e-books, and so on.
Source: https://sites.google.com/view/elearningmil/lessons/the-current-and-future-trends-of-media-
and-information
Ubiquitous learning
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and-information
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11/12
Media and
Information
Literacy
Quarter 2 – Module 3:
Media and Information Literate
Individual
xxv
What I Need to Know
This module was designed and written with you in mind. It is here
to help you master the Media and Information Literate Individual.
The scope of this module permits it to be used in many different learning situations.
The language used recognizes the diverse vocabulary level of students. The lessons
are arranged to follow the standard sequence of the course. But the order in which
you read them can be changed to correspond with the textbook you are now using.
Definition of Terms
Information Literacy
Refers to the abilities to recognize when information is needed and to locate, evaluate,
effectively use, and communicate information in its various formats.
Political participation
Derives from the freedom to speak out, assemble and associate, the ability to take
part in the conduct of public affairs.
Social Cohesion
The set of characteristics that keep a group able to function as a unit.
Unit cohesion
Stems from a military concept of bond soldiers
i
Lesson
Media and Information
12 Literate Individual
Media and other information providers play a central role in information and
communication processes. Nowadays, media become the common outlet of self-
expression and creativity. Its huge influence spreads speedily across the globe. The
connection between technological advances and people’s connectivity created a huge
impact on the lives of today’s generation. This module covers all the above-
mentioned concepts.
What’s In
With the growing world of media, useful innovations in the field of education greatly
flourish and bridge improved quality education. One of the current trends in
education is the Massive Open Online Course (MOOC). This online course offers
education anytime anywhere.
To learn more about the lesson, let us take a look at the next activity.
What’s New
Activity: Answer the following questions briefly. Write your answer in your activity
notebook.
1. How do you foresee the use of technology and the Internet in our daily lives?
ii
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
2. How did the government help its citizens to become more media and information
literate?
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
What is It
“Media and Information Literacy recognizes the primary role of media in everyday
lives. It lies at the core of freedom of expression and information- since it empowers
citizens to understand the functions of media and other information providers to
critically evaluate their content, and to make informed decisions as users and
producers of information and media content.” (UNESCO)
With the flooding information that technology offers, weighing the validity, accuracy,
and reliability become a burden to an individual who doesn’t know how to use it.
Who are media literate individuals? From the framework of Aufderheide (1992 as
cited in Koltay, 2011): A media literate person can decode, evaluate, analyze and
produce both print and electronic media. Emphases in media literacy training range
widely, including informed citizenship, aesthetic appreciation and expression, social
advocacy, self-esteem, and consumer competence. In other words, media literate
individual cannot only use media platforms but, able to analyze and evaluate
information that was taken from it.
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Being able to evaluate media information leads an individual to explore the use of
technologies in various fields such as businesses, commerce, and communications.
The use of technologies in promoting these economic aspects creates an impact on
media users and most especially to society.
The components of Media and Information Literate to an Individual are the following:
PERSONAL/EDUCATIONAL
Doing research have become very
convenient
Communication has been made
easier
a. Improved quality of life Information has become widely
accessible
GPS (GLOBAL POSITIONING
SYSYTEM)- space-based satellite
navigation system that provides
location and time information in all
weather condition.
Source of information
Made learning a choice
d. Improvement learning environment Social Learning Environment
Equips learners with the tools
necessary to collaborate and
participate with teachers and
peers both inside the classroom
and beyond the walls of the
school.
Social technologies are changing
e. More cohesive social unit the way we collaborate and
communicate with each other.
Media may play a hand towards
holistic development of the
society.
iv
What’s More
Activity 1. Using the chart below, list down the impact of media on individual and
society. Write your answer in your activity notebook.
Society
Media
Personal
Source: http://www.writedesignonline.com/organizers/brainstorm.html
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11/12
Media and
Information
Literacy
Quarter 2 – Module 5:
Visual Information and Media
vi
What I Need to Know
This module was designed and written with you in mind. It is here to help you master
the Visual Information and Media . The scope of this module permits it to be used in
many different learning situations. The language used recognizes the diverse
vocabulary level of students. The lessons are arranged to follow the standard
sequence of the course. But the order in which you read them can be changed to
correspond with the textbook you are now using.
(MIL11/12-VIM-IVc-8)
After going through this module, you are expected to:
Analogous
Colours lie next to each other on the colour wheel. They typically combine beautifully
and create appealing schemes for your designs.
Complementary
Complementary colours are those that lie opposite each other on the colour wheel.
.GIF
Graphics Interchange Format
.JPG
Joint Photographic Experts Group. JPEG format is virtually synonymous with digital
photography.
vii
Triad
Triadic colours are those that are evenly spaced out around the colour wheel, as
though you're looking at an equilateral triangle.
.PNG
Pronounced as “ping”. Portable Network Graphics. Its development was basically for
the purpose of transporting images on the Internet at faster rates.
Split-Complementary
Materials, programs, applications and the like that teachers and students use to
formulate new information to aid learning through the use, analysis, evaluation
and production of visual images.
Lesson
Visual Information and
14 Media
Media and other information providers play a central role in information and
communication processes. Nowadays, media become the common outlet of
selfexpression and creativity. Its huge influence spreads speedily across the globe.
The connection between technological advances and people’s connectivity created a
huge impact on the lives of today’s generation. This module covers all the above-
mentioned concepts.
viii
What’s In
Furthermore, effective text message can be coupled with the use of images, pictures,
objects and illustrations. Hence, visual media and information will be introduced to
you.
To learn more of the lesson, let us take a look on the next activity.
What’s New
Activity: Study the visual information below. Answer the questions that follow. Write
your answer in your activity notebook.
Source: https://www.123rf.com/photo_47101090_stock-vector-internet-security-infographics-with-
flat-icon-set-like-hacker-virus-spam-and-thief-vector-for-brochu.html
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1. What is the purpose of this visual media?
__________________________________________________________________________________
__________________________________________________________________________________
2. Who do you think created the visual media and for what purpose?
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
What is It
VISUAL MEDIA
Visual media and information refers to materials, programs, applications and the like
that teachers and students use to formulate new information to aid learning through
the use, analysis, evaluation and production of visual images. There are different
types of visual media – photography, video, screen shots, infographics, data
visualization (charts and graphs), comic strips/cartoons, memes, visual note-taking,
etc. Visual media are either formally or informally produced. Visual media produced
by formal organizations such as schools, government, and established
media/publishing outfits are considered formally produced. Other visual media are
considered informally produced.
Its primary purpose is to gain attention, create meaning, and facilitate retention.
Visual media is consist of visual design elements. Visual design elements refers to
the building blocks or basic units in the construction of a visual image.
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the way a surface feels or is perceived to feel. Texture
can be added to attract or repel interest to a visual
d. Texture element. Visual texture is the illusion of the surfaces
peaks and valleys, resulting in a feeling of smoothness
or roughness in objects.
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The Colour Wheel
The colour wheel – or colour circle – is a basic but
completely essential tool for combining colours and is
designed in such a way that virtually any colours you
pick from it will look beautiful together.
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2. Analogous
Analogous colours lie next to each other on the colour
wheel. They typically combine beautifully and create
appealing schemes for your designs. In fact, analogous
are often found in nature and are always harmonious
and pleasing on the eye.
Just make sure you have enough contrast in your
chosen analogous scheme, i.e. use one dominant
colour, the second as a support and the third as an
accent. 3. Triad
Triadic colours are those that are evenly spaced out
around the colour wheel, as though you're looking at
an equilateral triangle. These colour combinations tend
to be quite vibrant, even if you opt for paler versions of
your hues.
Similar to analogous, it's important to achieve harmony
and balance between the three colours that you choose
– so one dominant, while the other two should be
accents.
4. Split-Complementary
A variation of the complementary colour scheme, the
split-complementary technique takes a base colour and
then uses the two adjacent colours as its complement.
Again, this scheme delivers high contrast combinations
but they're not considered to be as harsh.
5. Rectangle
With the rectangle, or tetradic colour scheme – you'll
use four colours arranged into two complementary
pairs, creating rich and beautiful combinations. Just
make sure you let one colour be dominant. And pay
close attention to the balance between warm and cool
colours for your designs.
6. Square
The square colour scheme is similar to the rectangle,
however this time, you've got all four colours evenly
spaced around the colour wheel. Just like the rectangle
scheme, you've got to allow one colour to play the
dominant role. And watch out for the harmony between
warm and cool colours.
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Visual Design Principles are:
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Common Visual Media File Types
Source: https://makeawebsitehub.com/image-formats-mega-cheat-sheets/
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11/12
Media and
Information
Literacy
Quarter 2 – Module 7:
Motion Media and Information
xvi
What I Need to Know
This module was designed and written with you in mind. It is here to help you
master the Motion Media and Information. The scope of this module permits it to be
used in many different learning situations. The language used recognizes the diverse
vocabulary level of students. The lessons are arranged to follow the standard
sequence of the course. But the order in which you read them can be changed to
correspond with the textbook you are now using.
Definition of Terms
Flip Book
A small book consisting of a series of images in different positions that create illusion
of movement when thumb is placed so pages flip quickly.
Motion
Storyboard
Is a graphic representation of how your video will unfold, shot by shot.
Video
What’s In
Audio media and information is another way in sending information.With the absence
of visuals, sound complement the necessary content to be delivered.
What is It
MOTION MEDIA
In motion media, each picture is a frame and that motion is created by rendering or
showing consecutively several frames per second. Twenty-four (24) frames per
xviii
second makes for a smooth animation. The series of graphics or images follow a
sequence to create a story. This sequence is called a storyboard.
Motion media can be produced formally and informally. Informally produced motion
media are created by individuals often for personal use. Formally produced motion
media are created by professionals.
Motion Media
• Compared to other forms of visual media, the viewer cannot always interrupt the
presentation.
• It is often times more costly than other forms of visual media.
• Other data may be presented best using still images. Examples are graphs,
diagrams, maps.
• It is subject to misinterpretation
Design principles of motion media and information revolve around the following
essential elements:
• Speed can be constant or variable. The tone of the movement can be highlighted
by the speed coupled with music. A fast movement gives vigor and vitality,
intensifying emotions. A slow movement connotes lethargy, solemnity or sadness.
• Direction can indicate a movement from one direction to another. It can also
refer to the growing or shrinking of an object. As objects move, the background
must remain in scale with the object.
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• Motion Path refers to the route that the object will take. It shows the change in
direction of a movement. It is important to note the triggers to the change in
direction of an object. These triggers are often key objects or events in a story.
• Timing can be objective or subjective. Objective timing can be measured in
minutes, seconds, days, etc. Subjective timing is psychological or felt. Objective
timing is used to produce subjective timing. Timing can be used to clarify or
intensify the message or the event. Using a pause can help time the events.
These elements when used with other forms of media and information such as
audio, visual and people media create movement that convey different emotions,
impact and results.
• Speed, direction and timing should depict natural laws of physics. This
included trajectories, impact on objects and reactions of the environment.
• Timing affects recall. Fast movement sends much information Slow movement
provides emphasis and lasting recall.
• Transitions are used to switch between scenes. Having a clear start and finish in
your motion path or scenes. Using neutral colors at the start or end of a scene is
a good method for creating the right mindset.
• Sound and color adds depth and meaning to movement.
• Cartooning your graphic and text provides dynamic movement. This can be done
by using the following movements: stretching, rotating, squashing
• Blurring can be used in different ways. In animation, blurring can provide the
illusion of fast movement. In videos, it is often used to censor information for
security or decency.
• Always review the purpose of the movement. Movement is not added for the sake
of it.
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11/12
Media and
Information
Literacy
Quarter 2 – Module 8:
Manipulative/Interactive Media
and Information
xxii
What I Need to Know
This module was designed and written with you in mind. It is here to help you
master the Manipulative Media and Information . The scope of this module permits
it to be used in many different learning situations. The language used recognizes
the diverse vocabulary level of students. The lessons are arranged to follow the
standard sequence of the course. But the order in which you read them can be
changed to correspond with the textbook you are now using.
Definition of Terms
Interactivity
The communication process that takes place between humans and computer
software.
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Interactive Media
Media Platform
Social media
Websites or online services where users (actual people) are the creators and
consumers of the content, and where social interactions (commenting, liking,
posting, talking) are the main features of content.
Virtual Reality
Lesson
Manipulative Media and
17 Information
Media and other information providers play a central role in information and
communication processes. Nowadays, media become the common outlet of
selfexpression and creativity. Its huge influence spreads speedily across the globe.
The connection between technological advances and people’s connectivity created
a huge impact on the lives of today’s generation. This module covers all the above-
mentioned concepts.
xxiv
What is It
MANIPULATIVE/INTERACTIVE MEDIA
Interactive Media
Source: http://prime-uk.com/interactive-media/
xxv
a software application developed specifically for use on
Mobile apps small, wireless computing devices such as smart phones
and tablets, rather than desktop or laptop computers.
a television display technology that enables a
3D TV threedimensional effect, so that viewers perceive that an
image has depth as well as height and width, similar to
objects in the real world.
a game played by electronically manipulating images
Video games produced by a computer program on a television screen
(multi-player) or other display screen. Multi player games allow two or
more players to play with one another or play together.
a game in which players assume the roles of characters in
Role-playing games a fictional setting. Players take responsibility for acting
(RPG) out these roles within a narrative, either through literal
acting or through a process of structured decision-making
or character development
Massively any story-driven online video game in which a player,
Multiplayer Online taking on the persona of a character in a virtual or fantasy
Role Playing Game world, interacts with a large number of other players.
(MMORPG)
Interactive websites
(pools, surveys,
exam)
the computer-generated simulation of a three dimensional
Virtual reality and image or environment that can be interacted with in a
immersive seemingly real or physical way by a person using special
environments electronic equipment, such as a helmet with a screen
inside or gloves fitted with sensors.
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Ways of interacting with the Internet:
a. Click on images
b. Hotspot - a special region to act as a trigger to another web page. The hotspot
could be a circle, triangle, rectangle or polygon.
i. Flip cards - a card that when clicked flips to display a description and other
information.
xxvii
Emerging interactive media:
Source: http://miltrainingdollydhang.weebly.com/manipulative-media-and-information.html
MANIPULATIVE MEDIA
—Manipulatives in the context of education are physical tools of teaching, engaging
students visually and physically with objects such as coins, blocks, puzzles, markers,
etc.
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TYPES OF MANIPULATIVE MEDIA
ADVANTAGE DISADVANTAGE
-Hands on learning -Not available for everyone
-Increase confidence -Dis interest on discussion
& motivation for learning type learning
-Opportunity for collaboration -Expensive
-Multisensory
-Variation in learning
ADVANTAGE DISADVANTAGE
-Hands on learning -Not available for everyone
-Increase confidence -Distraction
& motivation for learning -Dependence on them
-Plenty of resources
-Engaging
-Attention grabber
-Flexible and easy access
-No clean up needed
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11/12
Media and
Information
Literacy
Quarter 2 – Module 9:
Multimedia Information and
Media
xxx
What I Need to Know
This module was designed and written with you in mind. It is here to help you master
the Multimedia Information and Media. The scope of this module permits it to be
used in many different learning situations. The language used recognizes the diverse
vocabulary level of students. The lessons are arranged to follow the standard
sequence of the course. But the order in which you read them can be changed to
correspond with the textbook you are now using.
Definition of Terms
Animation
Dynamic
Integration
Limitations
Refers to materials, programs, applications, and the like that teachers and students
use to formulate new information to aid learning through the use, analysis,
evaluation, and production of a combination of different types of media.
xxxi
Static
Technology
The use of science in industry, engineering, etc., to invest useful things or to solve
problems.
What is It
xxxii
Elements of Multimedia
Image source:https://slideplayer.com/amp/9302681/
The above mentioned elements are classified into Static and Dynamic Media.
Web Development & Technology Resources published an article by Amy Lee,
titled “Dynamic and Static Media: What’s the Difference?” reports the following:
There are two categories of media based on the way in which content is displayed on
a website:
Cons:
Boring. Static media may be good enough for your website first-time visitors.
Returning visitors will be bored with seeing the same page again, and your site
quickly.
No interaction. Here is rarely interaction between the user and the website when
media is static.
Not mobile-friendly. Static media like long texts or PDF files are difficult to view on
a mobile screen.
Cons:
Higher costs. Dynamic media has costs related to the need to continuously produce
high-quality media content.
Organizational changes. Switching from static media to dynamic media requires
organizational change.
Requires analysis tools. When dynamic media is used, you will need to monitor your
website activity to optimize it for conversion rates.
In evaluating a multimedia product, two major aspects that are of prime importance:
technology and content.
Study the information provided below as to the uses, advantages, and limitations of
multimedia.
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Uses of Multimedia
Fields Uses
Advantages: It is best known for being multi-sensorial (sight, hearing, etc.), it can
be interactive, caters to a wide audience.
Limitations: It can take up a lot of digital storage, some products may cater to
the larger population but neglect some groups (i.e. persons with a disability,
nonnative language speakers)
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11/12
Media and
Information
Literacy
Quarter 2 – Module 10:
Dimensions of Media
xxxvii
What I Need to Know
This module was designed and written with you in mind. It is here to help you master
the Dimensions of Media . The scope of this module permits it to be used in many
different learning situations. The language used recognizes the diverse vocabulary
level of students. The lessons are arranged to follow the standard sequence of the
course. But the order in which you read them can be changed to correspond with the
textbook you are now using.
Definition of Terms
Audio
The sound that is heard on a recording or broadcast.
Formal information
Information that is socially shared and is objective, driven by facts and actual events.
Information
Comes from instances, events, and basically from all things that happen in the
environment.
xxxviii
Informal information
Information that is unsocial., opinionated and subjective.
Motion media
Right channels
Used to properly and appropriately send the message.
Text
Visual
Something (as a graphic) that appeals to the sight and is used for effect or illustration.
Lesson
19 Dimensions of Media
Media and other information providers play a central role in information and
communication processes. Nowadays, media become the common outlet of
selfexpression and creativity. Its huge influence spreads speedily across the globe.
The connection between technological advances and people’s connectivity created a
huge impact on the lives of today’s generation. This module covers all the above-
mentioned concepts.
What’s In
MEDIA DIMENSIONS
Media as an instrument of information dissemination influenced the trend of every
generation. Information may be presented in various way depending on the platform
it uses. Media dimensions may be in the form of text, visual, audio,motion,
manipulative and multimedia. Information presented through these platforms may
be formally or informally produced and disseminated. Formally produced
information are created by professionals who follow standards in creating, editing,
and producing information. These information are usually produced by formal
organizations such as schools, government and established media/publishing
outlets.
On the other hand, informally produced information are created by individuals often
for personal use. They usually come from personal or views on different issues,
process, etc. Blogs, personal e-mails, SMS, online messengers and social media
platforms are the common examples.
The table above shows how media resources are formally and informally produced.
These set of information are commonly presented through the use of right channels
such as books, newspapers, magazines, websites, e-mails, videos, graphics and
among others. Most often they are in the form of paragraphs, list, tables (Text)
pictures, illustrations, images, etc (Visuals), music, sounds (Audio), moving objects
(Motion) or combination of them (Multimedia).
Analyzing how information are formally and informally produced, organized and
disseminated will help you to assess the credibility of an information in regards to
its reliability, validity, timeliness, accuracy and authority of the author.
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11/12
Media and
Information
Literacy
Quarter 2 – Module 11:
Evaluating Creative Multimedia
Form
xli
What I Need to Know
This module was designed and written with you in mind. It is here to help you master
the Evaluating Creative Multimedia Form . The scope of this module permits it to be
used in many different learning situations. The language used recognizes the diverse
vocabulary level of students. The lessons are arranged to follow the standard
sequence of the course. But the order in which you read them can be changed to
correspond with the textbook you are now using.
Digital museum
A collection of digitally recorded images, sounds files, text documents, and other
data of historical, scientific, or cultural interest that are accessed through electronic
media.
Electronic Portfolio
A record of things that the owner has done over a period of time in an electronic
format.
Museum
A building in which interesting and valuable things are collected and shown to the
public.
Theatre
A building or outdoor area in which plays and other dramatic performances are given.
1
Lesson
Evaluating Creative
20 Multimedia Form
Media and other information providers play a central role in information and
communication processes. Nowadays, media become the common outlet of
selfexpression and creativity. Its huge influence spreads speedily across the globe.
The connection between technological advances and people’s connectivity created
a huge impact on the lives of today’s generation. This module covers all the above-
mentioned concepts.
What’s In
Being literate with the use of media is an important skill that needs to be developed
in order to evaluate the reliability, validity, usability and accuracy of an information
retrieved from various media sources. Each media source presents, produces, and
distributes information in either formal or informal way.
In addition, evaluating information coming from a more creative form brings critical
thinking skills into a higher level.
What is It
MULTIMEDIA FORM
Types of ePortfolios
Another creative media form in today’s time is the Digital museum, a platform that
utilizes computer and information technology on which cultural relics and historical
collections can be preserved and displayed in digital format.
An article titled “Media Technology and Museum Display: A Century of
Accommodation and Conflict” (n.d) by Alison Griffiths included the following
information on digital museums.
Since the mid-1980s, electronic media have assumed an ever greater presence in
museums of science, technology, natural history, and art.[1] For the most part,
museum directors and curators have embraced new interactive technologies for
their promise to democratize knowledge, to offer contextual information on exhibits,
and to boost museum attendance. Corporate sponsors and donors of museum
technology are interested in new media for their own reasons; with their logos
emblazoned on interactives kiosks and published gallery guides, corporations have
been increasingly active in sponsoring shows, specific gallery spaces, or donating
equipment.[2] Museum visitors, especially children and young adults,[3] have
3
frequently responded enthusiastically to interactive exhibits, even coming to expect
them as an integral part of the museum experience.[4] Curators supporting the new
technology argue that interactive CD-ROM stations offers flexibility and new
solutions to the problem of representing complex ideas and processes; as Kathleen
McLean argues: "They can activate an otherwise static exhibition with sound and
moving images; provide a variety of view points; engage visitors in multi-layered
activities; and encourage and support interaction among people in an exhibition."[5]
Digital technologies have found a home in the modern museum in the forms of
interactive touch-screen kiosks, CD-ROMs, computer games, large-screen
installations and videowalls with multiple images, digital orientation centers, "smart
badge" information systems, 3-D animation, virtual reality, and increasingly
sophisticated museum web sites.[6] Such technologies have changed the physical
character of the museum, frequently creating striking juxtapositions between
nineteenth-century monumental architecture and the electronic glow of the
twentyfirst-century computer screen. Via the World Wide Web, the museum now
transcends the fixities of time and place, allowing virtual visitors to wander through
its perpetually deserted galleries and interact with objects in ways previously
unimagined.
Source:https://www.smithsonianmag.com/smart Source:https://museumsvictoria.com.au/m
-news/interactive-digital-art-museum-opens- elbournemuseum/whats-on/wild/
tokyo-180969439
4
ePortfolio Motion Theatre
Source:https://www.pinterest.ph/amp/pin Source:https://www.franzandfriends.tw/en
/IMT.html415738609325364208
The images above depict how media integrate into different platform in disseminating
information.
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11/12
Media and
Information
Literacy
Quarter 2 – Module 12:
Producing Creative Media-Based
Presentation
6
Lesson
Producing Creative Media-
21 Based Presentation
Media and other information providers play a central role in information and
communication processes. Nowadays, media become the common outlet of
selfexpression and creativity. Its huge influence spreads speedily across the globe.
The connection between technological advances and people’s connectivity created a
huge impact on the lives of today’s generation. This module covers all the above-
mentioned concepts.
What’s In
Retrieving information comes in various ways in accordance with one’s preference and
time. Living in a modernized time requires a modern platform of information
dissemination. Technology aims to aid a convenient way of information dissemination.
MIL stands for media and information literacy and refers to the essential
competencies and skills that allow citizens to engage with media and other
information providers effectively and develop critical thinking and life-long learning
skills to socialize and become active citizens.
Media referred to the sources of information produced and shared across the globe.
Information can be accessed and presented through various media sources such as
text, visual, audio, motion, interactive as well as a combination of new and traditional
media- multimedia.
Media sources may include text, visual, audio, motion, interactive as well a
combination of new and traditional media- multimedia.
__________________________________________________________________________________
7
What I Have Learned
8
DESIGN Design principles Design Design Design principles
PRINCIPLES and elements are principles and principles and and elements are
AND evident and elements are elements are not evident.
ELEMENTS appropriately evident and evident but
used. used. not used
accordingly.
Rubric:
Criteria Very Good (10) Good Poor Needs
(7) (5) Improvement
(3)
9
Texts and Texts and 1- 2 texts and 3 or more texts
visuals are very visuals are visuals are and visuals
CONTENT clear and clear and vague and not are vague and
strongly related related to the related to the not related to
to the topic. topic. topic. the topic.
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