Handbook: Policies, Procedures and Sport Rules
Handbook: Policies, Procedures and Sport Rules
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Table of Contents
Mission Statement 3
Contact Information 3
Intramural Sports Administrative Staff 3
Intramural Sports Supervisors 3
Assumption of Risk 4
Blood Policy 4
Fees 4
Eligibility 4
Showing ID’s 5
Entry Procedures 6
Captain’s/Free Agent Meetings 7
Captain’s Responsibilities 7
Team Rosters 8
Scheduling 8
Rescheduling 8
Postponements and Cancellations 9
Inclement Weather Policy 9
Tournament and League Play 9
Results and Records 10
Forfeit Policy 10
Default Policy 10
Player and Team Fines 11
Championship Awards 11
Protest Policy 11
Code of Conduct 12
Sportsmanship 12
Team Sportsmanship Rating System 13
Official’s Rating System 13
National Intramural-Recreational Sports Association (NIRSA) 13
Sports Rules
3 Point/Slam Dunk Contest 16
4v4 Flag Football 17
5v5 Basketball 20
Beach Volleyball 26
Billiards (8 Ball) 28
Broomball 32
Coed Volleyball 38
Disc Golf 40
Dodge Ball 43
Fantasy Football 44
Flag Football 46
Indoor Soccer 52
Kickball 58
Outdoor Soccer 61
Paintball 66
Racquetball 69
Softball 71
Table Tennis 75
Tennis 77
Ultimate Frisbee 79
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Mission Statement
The Liberty University Intramural Sports Program (LU IMS) is committed to providing Intramural Sports
opportunities to meet the needs and interests of the students, faculty, and staff of Liberty University. LU IMS
allows students to compete as well as fellowship with other Christians. To achieve this purpose facilities are
available to provide opportunities for Christian/competitive play in game form; the enhancement of participant
physical fitness; and a medium through which students can learn and practice leadership, management,
program planning and interpersonal skills. LU IMS also provides the opportunity to emphasize physical fitness.
Cardio-respiratory endurance, muscular strength and endurance, flexibility, and body composition shall be
increased during games. Stress relief from class is an important target for the program. The development of
leisure time and recreational activities are an essential element in achieving our goals. A variety of intramural
sports is available in the seasonal form as well as one and two day tournaments. These events are designed to
contribute to the environment and the co-curricular learning of the students of Liberty University.
Contact Information
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Assumption of Risk
Liberty University, Campus Recreation, and Intramural Sports assumes no responsibility for damage to property,
bodily injury, or even death received by any person during participation or involvement in any intramural sport
or activity. Participants are reminded that their involvement is voluntary, and they are responsible for their own
well-being. It is highly recommended that all participants attain sufficient medical insurance prior to
participation. Any student unsure of his or her physical condition should check with their family physician or LU
Health Services before participating in LU IMS. Intramural Sports Supervisors and staff will respond to injuries
and call LUPD but will not treat injuries. Any player who is injured while participating in LU IMS must notify the
Site Supervisor of their injury before he or she leaves the playing facility or venue. Any participant that leaves a
LU IMS game due to injury must provide written medical clearance by a physician before he or she can resume
playing any LU IMS activity.
Blood Policy
Players will be removed from competition if they are bleeding or are wearing blood soaked clothing, even if the
blood is not their own. The player will be allowed to return when the bleeding is stopped, the blood soaked
clothing has been removed, or any open wound has been covered. You will not be allowed to participate if the
clothing cannot be replaced. If by removing the player who is bleeding, your team falls under the minimum
number necessary to play, the following will apply: The game will stop and the player will be allowed a
maximum of five minutes to stop the bleeding. An LU IMS staff member must authorize the player returning. If
the bleeding cannot be stopped, the team may choose to continue.
Fees
The fee for any team to play in a regular season sport is $50. The fee for all tournaments is $30 and most
individual sports are only $5. 3 Point/Slam Dunk Contests and Fantasy Football leagues are free. Registration
fees must be paid by the schedule deadline to avoid any late charges and to guarantee participation in the
event. Deadlines are announced online on the LU IMS website, IMLeagues, Twitter (@LU_Intramurals),
Facebook (LU Intramurals), and are posted on the LU IMS boards in the LaHaye Student Union and outside the
Tilley Student Center. Any team, who does not pay their registration fee by the scheduled deadline, can still
register their team up until the schedule is made, but will be charged a late fee of $5 per business day.
Fees can be paid online using a debit/credit card or by cash/check at the LU IMS office. No change (i.e. coins)
will be accepted for registration fee payments. If for some reason a team decides not to play before the season
starts then a full refund can be requested as long as the schedule has not been made. There will be no refunds
once the season schedule is finished. Teams that pay online who would like to request a refund would need to
stop by the LU IMS office to fill out a Refund Request Form. Once the Business office processes the Refund
Request Form the refund will be credited back to the card used. Again, once the schedule has been made there
will be no refund requests granted.
Eligibility
LU IMS provides the opportunity for students who cannot, or choose not to participate in NCAA sports at LU, to
compete at a lower level of competition. An equal level of competition must be obtained, and in order to reach
that level of equality the following are ineligible to compete in the LU IMS program:
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No one who has played a sport or listed on the team’s roster for Liberty University, or any other
University, can play that same sport or similar sport in LU IMS for one school year. Player in question
must sit out two full semesters. This policy includes Club Sports players as well.
A list of similar sports include the following:
NCAA Football-LU IMS Flag Football or 4v4 Flag Football
NCAA Baseball-LU IMS Softball
NCAA Soccer-LU IMS Outdoor or Indoor Soccer
NCAA Basketball-LU IMS Basketball or 3 Point/Slam Dunk Contests
NCAA Volleyball-LU IMS Coed Volleyball or Beach Volleyball
NCAA Tennis-LU IMS Tennis
Athletes who have been red-shirted (in the same or similar sport)
Athletes who have been classified as Prop 48’s (in the same or similar sport)
Athletes who are academically ineligible (in the same or similar sport)
LU Club Sports Team members (in that same sport or similar sport)
Club sports with more than one team (i.e. hockey), only the D1 level team will factor in
Professional athletes (in that same or similar sport)
Alumni of the university (unless considered Faculty/Staff or taking post graduate classes)
Any other association decided upon by the Intramural Sport Director or Associate Intramural Sports
Director
In an effort to allow Faculty/Staff members, Graduate students, and Law School students to interact with
Undergraduate students, they will be eligible to participate in the LU IMS program under the following
conditions:
If participation requires a competitive and recreational division, any team with Faculty/Staff or graduate
students must participate in the competitive division.
All Faculty/Staff, Law students, and Graduate students must set an example for the students. You are
out there to fellowship, not just to win.
Faculty/Staff, Law, and Graduate students will be held to a higher standard than that of undergraduate
students. There are no exceptions to the LU IMS rules or policies because you are not an undergrad
student. Any actions not fit for the program will result in that player losing his/her privilege of
participating in LU IMS.
Online students are eligible to participate in LU IMS but must be currently enrolled in classes. Proof of
enrollment will need to be shown to determine eligibility. Online students may participate only while their
classes are in session. Online students who are only in a week intensive class may only participate that week.
Enrollment in an intensive does not grant eligibility to a student for the entire semester. Any team caught with
ineligible players will forfeit every game that the ineligible player participates. They will also be subject to a fine.
Showing ID’s
All participants (except online students) are required to have a Liberty University ID card (Flames Pass) in order
to participate in LU IMS. LU IMS wants to provide the best opportunity for our students to participate. Players
who are ineligible to participate put the program, Liberty University, and the players at risk. Ineligible players
also take away the opportunity for an eligible player to participate.
Before each game players must show their Liberty University ID Card (Flames Pass) in order to sign in. Players
will not be allowed to play in that game unless they sign in and they must swipe their card in order to sign in.
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Online students who do not have a Flames Pass must provide a copy of their schedule showing they are
currently enrolled in classes. Players who arrive late to a game must also sign in at the table and swipe their
Flames Pass before they will be allowed to play. There will be a registration area set up at each venue where
players must sign in before they play. For all sports that are held in the LaHaye Student Union or Thomas
Indoor Soccer Complex, a membership will have to be purchased before you can enter the building. Students
who have paid their activity fee are considered members. Signing up to play a sport held in those facilities does
not give you the right to enter the building without a membership.
Entry Procedures
LU IMS uses an intramural sports site called IMLeagues, which provides exciting opportunities for our
departments as well as each participating student. This site is currently being used by schools such as Baylor,
BYU, Duke, Michigan State, Texas A&M, North Carolina, Florida, Kentucky, and many others. Some of the
exciting features that IMLeagues will provide for you as a student are the following:
Each team will have their own customizable team page
Teams can interact with other team members through message boards much like Facebook
Each player will have their own “player card” that tracks team records for your entire Intramural career
at Liberty University
Free live web support, provided by IMLeagues, for any participant that might need help customizing
their team pages or help in registering for a particular sport
In order to register to play Intramural Sports here at Liberty University, each participant will be required to
create an account on IMLeagues. In order to create your account at IMLeagues please complete the following
steps:
Go to www.imleagues.com/liberty and click Create Account at the top right of the page.
Enter your information using your Liberty email and submit.
You should be automatically joined to Liberty’s IMS page, if not you can search for Liberty University by
clicking the “Schools” link.
Once you have created your IMLeagues account, you can now sign up for an intramural sport by completing the
following steps:
Log in to your IMLeagues.com account.
Click the Create/Join Team button at the top right of your User Homepage page.
The current sports will be displayed and just click on the sport you wish to join
Choose the league you wish to play in Men’s, Women’s, Coed, Competitive, Recreational, etc.
You can join the sport one of three ways:
Create a team (For team captains)
Captains can invite members to their team by clicking the “Invite Members” link on the
team page. Any invited members must accept the invitation to be joined to your team.
If they have already registered on IMLeagues you can search for their name and invite
them.
If they have not registered on IMLeagues just scroll down to the “Invite by Email
Address” box, and input their email address.
Join a team
Use the Create/Join Team Button at the top right of every page.
Accept a request from the captain to join his team
Finding the team and captain name on the Division/League page and requesting to join.
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Go to the Captain’s player card page, viewing his team, and requesting to join.
Join as a Free Agent
You can list yourself as a free agent in as many sports as you wish to play, just
remember some leagues will overlap as to the times they will play.
You will be visible to all members of the site and can request to join teams, or post
information about yourself so teams can request to add you to their team.
The more information you post about yourself, like skill level and years played, might
give you a greater chance of being asked to join a team.
There is no guarantee that you will be placed on a team if you sign up as a free agent.
After each registration deadline, a Captains/Free Agent meeting can be held for each sport. Captain quizzes,
located on IMLeagues, can be used in place of Captains/Free Agent meetings at the discretion of the IMS Sport
Supervisor. Each captain or a representative from each team is expected to be there to receive information
regarding the upcoming season. It is the captain’s responsibility to give this information back to their team.
Players who do not have a team to play for or cannot find a team to play for are considered Free Agents. Free
Agents are encouraged to attend the Captains/Free Agents meeting in order to help them be placed on a team.
Some teams might still be looking for players and have open roster spots so they would be able to sign free
agents right there at the meeting. LU IMS can also put all the free agents on their own team right at the
meeting. IMLeagues also offers a section in each sport where free agents can sign up and give specific
information about them in order to try and get chosen to participate on a team. LU IMS will make every effort
we can to provide you with the opportunity to get on a team but we cannot guarantee everyone a team or
“playing time.”
Captain’s Responsibilities
Each team competing in LU IMS must have one person designated as the team captain. The captain will act as
the official contact between their team and LU IMS. Below is a list of the responsibilities a captain must assume:
1) Responsible for organizing their team of responsible individuals for competition prior to registering
online at IMLeagues
2) Responsible for registering your team online at IMLeagues and making sure your team’s page is in
accordance to Liberty University standards. This includes team names and logos. Failure to keep one’s
team page in accordance with Liberty University standards will result in that captain being referred to
the Dean of Student Conduct.
3) Responsible for attending or having a teammate attend all captains meetings or tournament drawings to
receive the proper information given by LU IMS.
4) Responsible to take and pass the captain’s quiz for each league your team is created in
5) Responsible for notifying players of scheduled game dates, times, and locations in order to avoid forfeits
6) Responsible for being familiar with the LU IMS Handbook and familiar with rules associated with their
sport in order to relay this information to their players
7) Responsible for making sure players check in before each game as well as signing the score sheet after
each game
8) Responsible for making sure each player represents his or her team in a positive manner. This includes
sportsmanship on and off the field or court and making sure players participate in the group prayer
before and after each game.
9) Responsible for checking results posted online at IMLeagues for any discrepancies
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10) Responsible for submitting all protests when necessary
11) Responsible for communicating to LU IMS staff all questions, problems, or ideas
Team Rosters
Each team is allowed a maximum number of players on their roster for substitution purposes. Rosters are
closed after the first regular season game has been played by that team. A player must play in at least one
regular season game to be considered postseason eligible. A roster for each team with all registered players
will be available at the sign in table before each game. The team captain must make sure their roster is correct
before their first game because after that game the roster we have will be set. Captains can let us know what
changes need to be made prior to that first game. After the team’s first game, any roster additions must be
approved through the LU IMS office. The only reasons a roster addition will be approved will be if a current
player is injured and will not be able to play the rest of the season or if a player withdraws from Liberty
University. The only way a player can be removed or dropped from the roster is at request by the team captain
and must be made through the LU IMS office. Below is a list of the maximum number of roster spots available
for each sport:
Basketball 10
Beach Volleyball 6
Broomball 14
Coed Volleyball 12
Dodge Ball 10
Flag Football 14
Flag Football (4v4) 8
Indoor Soccer 12
Kickball 15
Outdoor Soccer 18
Softball 16
Ultimate Frisbee 14
Scheduling
All games scheduled for LU IMS are posted online at IMLeagues. You can access your schedule by going to
www.liberty.edu/ims and clicking on the IMLeagues link or going directly to your IMLeagues team page. Most
games are scheduled Monday-Thursday from 5:00-Curfew. Nevertheless due to a large number of teams that
we might have registered or games cancelled due to weather, times and dates of games may be changed to
include Friday, Saturday, or Sunday in order to allow more teams to play. Certain sports that are held as 2-day
tournaments are usually held on a Friday and Saturday. Make-up and playoff games may be scheduled during
any day of the week. There are no guarantees as to how times you will play per week. This will depend on the
number of teams registered and the availability of facilities. There are no schedule requests for teams that
register. Due to the large amount of teams that we have registered, it is impossible to schedule games
according to all requests for each team. There are only so many times and days that we have available for our
facilities so we have to use what we can.
Rescheduling
All rescheduling will be done by the Associate Director of LU IMS or the Sport Supervisor for your individual
sport. In the event of inclement weather, we will try to make up all games that are not played. As stated above,
Fridays are usually reserved for make-up games. It is important to check your schedule online the day after a
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game is postponed. We will try to reschedule games cancelled the first Friday that we can. In the event a game
cannot be made up on that Friday the game will be rescheduled later. It is the captain’s responsibility to check
IMLeagues concerning game cancellations and rescheduled contests. It is not a guarantee that games will be
rescheduled at a team’s request. The entire league schedule is done at the beginning of the semester so it is
very difficult for us to reschedule games without it affecting each team in the league. If you know of a conflict in
advance please let your Sport Supervisor know and we will try to switch it with another game if possible.
Some LU IMS games may be postponed or cancelled due to inclement weather, unsafe playing conditions, unavailable
playing facilities, or unforeseeable scheduling emergencies. We will do everything in our power to play a scheduled
game and avoid cancellations. We will try to reschedule all postponed or cancelled games. Some games might not be
able to be rescheduled due to time and facility limitations. We will notify teams of cancellations and postponements
through the LU IMLeagues website, Twitter (@LU_Intramurals), Facebook (LU Intramurals), Splash Page, or via phone or
e-mail. It is the captain’s responsibility to check IMLeagues concerning game cancellations and rescheduled contests.
The LU IMS Director, Associate Director, or Supervisor will make decisions regarding inclement weather. A decision will
be made if possible by 3:00 pm, posted on the Liberty IMLeagues web page, and announced through the LU IMS Twitter
and Facebook outlets. Teams will be notified via phone or email as soon as a decision is made. If inclement weather
occurs during LU IMS play then the situations below will go into effect:
The number of teams registered as well as facility availability and time restrictions will determine the kind of league play
and tournament that will be used. All playoffs will be single elimination. Weekend tournaments will usually consist of
pool play preceding a single elimination type set up. No team regardless of their won-loss record is assured to make the
playoffs (see below). The goal is for all teams to compete in the playoffs. The final decision as to who makes the
playoffs is made by the LU IMS Director, Associate Director, and Sport Supervisor.
No teams that have an average Sportsmanship rating below 3.0 will make the playoffs despite their won-loss record.
In the event of league or division ties at the end of regular season play, the following measures will be used to
determine a team’s seeding in the playoffs:
Teams with a forfeit will be given lowest priority
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Head to Head competition (Winner will be given higher seed)
Division won-loss record (if applicable)
Point, Goal, or Run Differential (The total number of points given up will be subtracted from the number of
points scored during the year. The team with the highest point differential will be given the higher seed.)
Coin toss (by LU IMS Associate Director)
Some seasonal sports could consist of one or two preseason games before league play would start. All seasonal sports
will have some type of playoff tournament.
***Winning a season Championship or Tournament does not automatically place a team in a NIRSA tournament or
any other National Intramural Tournament. The final decision for participation in a Regional or National tournament
is left to the LU IMS Director. For more information regarding the travel qualifications to participate in a Regional or
National tournament, please click on the following link. (LU IMS Travel Policies)
All official won-loss records, participation records, sportsmanship ratings, and standings are maintained in the LU IMS
office. Unofficial records will be posted online at IMLeagues. Captains should check records and standings periodically
and notify LU IMS of any discrepancy.
Forfeit Policy
Teams and individuals who fail to show up for their games deprive themselves and other participants the opportunity to
participate in LU IMS. Officials are scheduled to work at that time and are still paid to be out there even during a forfeit.
Due to this circumstance, all forfeits without notification before 2:00 pm that day will result in a team being fined $5.
This fine must be paid before that team is allowed to play any more of their scheduled games. If they miss another
game because of an unpaid fine, they will be assessed another $5 fine. If those fines are not paid by the scheduled
game, then that team could be dropped from the schedule. Three forfeits regardless of whether or not their fines have
been paid could eliminate a team from participating in the playoffs. No forfeited games will be rescheduled. All LU IMS
Supervisors have the authority to declare a game forfeited when:
A team has not checked in by game time
A team does not have the minimum number of players to play at the scheduled starting time
An ineligible player is used in any game
If the content and/or atmosphere of the game is considered unsafe by the LU IMS Supervisor
A team or individual displays flagrant misconduct, is involved in a fight, or leaves the field or court prior to the
completion of the game
Game Time is Forfeit Time! All games will be forfeited by the team that is short players at the scheduled game time. If
both teams are short players, it will be a double forfeit, and both teams will be given a loss, as well as a fine for
forfeiture of a game.
Default Policy
In order to avoid a forfeit and having to pay a $5 fine, teams will be given the opportunity to request a default for any
game they will not be able to attend. In order to request a default, a team captain must notify the LU IMS office before
2:00 pm the day of the scheduled game. A default is recorded as a loss in the standings but is not considered a forfeit
and the team is not charged a $5 fine.
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Player and Team Fines
Fines may be assessed by the LU IMS Supervisor or upon review by the LU IMS Director or Associate Director. Fines can
be given for disregard of rules, disrespect to officials, or disregard for opposing teams and players. Fines can be given to
a team as a whole or to an individual. Fines are generally $5, unless otherwise stated by the LU IMS Director, Associate
Director, or Supervisor.
***Referees do not set fine amounts, so any questions concerning fines should be brought to the LU IMS Sport
Supervisor first, then to the LU IMS Associate Director, and then to the LU IMS Director if there is still a question.
Any player who is ejected from a game will automatically receive a fine. An ejection results in that player sitting out the
remainder of that game as well as his/her team’s next game. That player is also not eligible to play again until his/her
fine has been paid. Depending on the severity of the action, further discipline can be applied to the mandatory one
game suspension. The LU IMS Director, Associate Director, and Supervisor reserve the right to administer any discipline
that they deem necessary. The amounts and/or length of fines and suspensions will be set according to their discretion.
Any player ejected twice in a semester, no matter if the ejections occur in different sports, will be suspended from
playing any activity associated with LU IMS for two full semesters.
A team will be assessed a $5 fine for forfeiture of any game as mentioned earlier. A team may also be assessed a $5 fine
for misrepresentation of roster information. This includes, but is not limited to the following:
Participation in a game by someone who is not on your roster
A player playing for two different teams in the same sport (The team at fault as decided by LU IMS Supervisors is
responsible for paying the fine. A personal fine as well as a possible suspension will be handed out to the
individual offender.)
Registration of a player who is ineligible to participate in LU IMS (Any team caught with ineligible players will
forfeit every game that the ineligible player participates)
Championship Awards
The winner of each seasonal playoff tournament or 2-day tournament will get LU IMS Championship T-shirts for their
accomplishments. The team captain must come up to the office and collect the Champion t-shirts for their team. The
maximum number of t-shirts handed out will be according to LU IMS roster limits. All Seasonal Sport Champions will
also have their team name engraved on their LU IMS Champion’s Cup, located in the LaHaye Student Union.
Protest Policy
All rule interpretation protests must be given by the team captain at the time the situation occurs. Rule interpretation
protests will be settled at that time by the LU IMS Supervisor. Should the team captain believe that the decision was
rendered in error, only he/she has the right to notify the officials and the LU IMS Supervisor that the team wishes to play
the game under protest. A written protest along with a $10 protest fee must be submitted to the LU IMS Associate
Director no later than 1:00 pm the day following the game. A ruling will be made by the LU IMS Associate Director or
the LU IMS Director. A matter involving an official’s judgment is not subject to protest. Player eligibility protests must
also be made in writing, along with a $10 protest fee, to the LU IMS Associate Director. A protest regarding the eligibility
of players must be made before either team plays its next scheduled game. Participants found ineligible will be
penalized according to the policies in the LU IMS Handbook.
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Code of Conduct
The purpose of this code is to insure safe and enjoyable recreational participation while encouraging individuals to
exercise good sportsmanship. Any person, who commits, attempts to commit, incites or aids others in committing any
of the following acts of misconduct shall be subject to disciplinary procedures. (Clarification: Captains are responsible
for the conduct of their players and are responsible to the same disciplinary actions as their players.)
Registering a team with an inappropriate name or inappropriate material found on your team’s web page on
IMLeagues
Physical conduct in a threatening manner towards officials, timers, scorers, supervisors, and players will result in
a one game suspension and a fine. Players may be withheld from further games at the discretion of the LU IMS
Director, Associate Director, and Supervisor.
Threatening behavior (verbal or physical intimidation toward an official or player) will result in a warning. The
second offense will result in a one game suspension. The official and the LU IMS Supervisor reserve the right to
skip any warnings and give an immediate suspension for any action they deem worthy.
Verbal abuse, including derogatory language of an LU IMS staff member or a player will result in an immediate
ejection and a one game suspension. Repeated violation of this by any individual will result in expulsion from
the league.
Ejection from any game will result in a minimum one game suspension. Anyone ejected must leave the facility
immediately. Lengths of all suspensions are decided by the LU IMS Director, Associate Director, and Supervisor.
More than one ejection per semester in any sport will result in suspension from all LU IMS activities for two full
semesters.
The code of conduct as described in the Liberty Way is in effect at all times. Reprimands can and will be given
out for all Liberty Way violations that occur at an LU IMS event. This includes players and fans.
Sportsmanship
The mission of LU IMS is to provide a recreational environment for the LU community that is safe and enjoyable. While
the game atmosphere is often competitive, ensuring participant safety, providing a fun, social atmosphere, and
promoting sportsmanlike behavior among participants, spectators, and team followers are our primary concerns. The
game atmosphere should remain good-natured at all times. Participants shall maintain good sportsmanship throughout
their participation in all facets of LU IMS.
The LU IMS Sportsmanship Rating System is intended to be an objective scale by which teams’ attitude and behavior can
be assessed throughout the LU IMS leagues and playoffs. Behavior before, during, and after a LU IMS contest is included
in the rating. The team captain is responsible for educating and informing all players and spectators affiliated with
his/her team about the system.
A team is responsible for the actions of the individual team members and spectators related to it. Additionally, LU IMS
does not recognize the use of coaches. Only the team captain shall speak to the officials regarding administrative
matters (protests, ejections, disqualifications, etc.) Furthermore, the team captain’s efforts in assisting officials/staff to
calm difficult situations and to restrain troubled teammates are necessary to controlling team conduct.
Sportsmanship is vital to the conduct of every LU IMS contest. In order to encourage proper conduct during games,
officials, administrative personnel, and supervisors shall make decisions on whether to warn, penalize, or eject players
or teams for poor sportsmanship. These decisions are final. The LU IMS Director and Associate Director will rule on
further penalties because of unsportsmanlike conduct.
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Each participant should choose his/her team name and members carefully, as all team members will suffer the
consequences of any disciplinary action taken by the LU IMS staff against that team for violation of the LU IMS rules and
sportsmanship guidelines. Protest or appeals of sportsmanship ratings will not be recognized. The LU IMS
administrative staff reserves the right to review any rating given to a team.
Good sportsmanship is a necessity, not a choice, for involvement in LU IMS. Bad attitudes, constant complaining, or
abusive language toward officials, supervisors, players, fans, or any other LU IMS staff, and exploitation of the rules are
not a part of the game as some people might think. In order to make certain each team portrays quality sportsmanship,
the Team Sportsmanship Rating System has been implemented. Each team will receive a “team sportsmanship rating”
at the end of every game given by the game officials. Obviously, a player or captain’s behavior or attitude will greatly
affect the team’s sportsmanship rating. A team must maintain an average of 3.0 during the regular season in order to be
eligible for the playoffs. Each team must maintain a rating of 3.0 for each game of the playoffs in order to advance
despite the outcome of the game. Note: If the winning team is removed from the playoffs for a sportsmanship rating
below 3.0, no team will advance in the tournament. The loser of the game will not advance.
Below is a copy of the scale officials will use in order to evaluate each team on their sportsmanship. A rating scale of 0-5
will be used for each team.
5=Excellent (No complaining to officials, total cooperation with LU IMS staff)
4=Good (Little complaining or minor questioning of officials; no unsportsmanlike incidents or ejections)
3=Average (Some complaining or questioning officials; one unsportsmanlike incident or ejection)
2=Poor (Constant complaining or questioning officials; two or more unsportsmanlike incidents or ejections)
1=Unacceptable (Completely uncooperative with LU IMS staff)
0=Dismissal (Problems requiring a team’s dismissal from league)
In order to help keep our officials accountable and to help them do the best possible service for the students we will give
each team’s captain the opportunity to rate the officials after each game. It is important for the captain to give an
honest evaluation for each official in order to improve our service to you.
Below is a copy of the scale each team captain will use when evaluating the officials. A rating scale of 0-5 will be used to
evaluate the officials.
5=Excellent Game Control (Demonstrated thorough rule knowledge and excellent professionalism and effort)
4=Good Game Control (Demonstrated acceptable rule knowledge and showed good professionalism and effort
3=Adequate Game Control (Demonstrated adequate rule knowledge and reasonable professionalism and effort)
2=Poor Game Control (Demonstrated inadequate rule knowledge and a lack of professionalism and effort)
1=Unacceptable Game Control (Demonstrated improper rule knowledge, professionalism and effort)
0=No Game Control (Demonstrated no rule knowledge and no professionalism and effort)
The National Intramural-Recreational Sports Association has a rich history as the pioneer of organized recreation,
primarily for colleges and universities. NIRSA was founded in 1950 in New Orleans by 20 African-American men and
women Intramural Directors from 11 colleges. Today, NIRSA is a non-profit membership organization serving a network
of more than 4,000 highly trained professionals, students, and Associate Members in the recreational sports field
throughout the United States, Canada, and other countries. It is the leading organization in many areas: training and
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professional development, intramural sports, sport clubs, recreation facilities, fitness programming, outdoor recreation,
wellness programs, informal recreation, and aquatic programs. Of NIRSA’s 740 Institutional members, 94% come from
college and university recreational sport programs. Liberty University has been an Institutional member of NIRSA since
2000. Most of our sport rules and regulations are through NIRSA.
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LIBERTYUNIVERSITY
CAMPUS RECREATION
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The 3-Point Competition Rules
1) Participants must be in athletic wear (athletic shoes only; no boots, no jeans/dress slacks)
2) Preliminary rounds are usually held during LU IMS play on Monday or Tuesday evening, the week of the contest.
3) The top eight (8) contestants after preliminary rounds will compete in the actual contest.
4) Participants will have 1 minute to complete all five racks.
5) Each rack will have five balls. The first four balls will be worth 1 point and the final ball (Money ball) will be worth 2
points.
6) The Money ball cannot be shot until the other four balls on the rack have been shot.
7) Participant can choose which corner to start from, but cannot start from the top of the key or either wing.
8) Participants feet cannot be on the line when he/she attempts shot. Spotter will notify shooter and official scorer if
infraction occurs.
9) The top four participants with the highest score advance to the semifinals. (Tiebreaker: participant with the most
Money balls made will advance; if tie persists, there will be a 1-minute shoot-out where the same rules apply.)
10) The semifinal round will follow the same rules as above with the top two advancing to the Championship Round.
11) The Championship Round will follow the same rules as above with the player who scores the most points becoming
the Champion.
1) Players must be in athletic wear (athletic shoes only; no boots, no jeans/dress slacks)
2) In the first round of competition, participants will be given two separate chances to dunk
3) Each participant will be given one minute to complete a dunk
4) As soon as the first dunk is completed, the dunk will be scored by our judges on a scale of 1-10
5) The participant will have a second dunk in the first round after all the other participants have attempted their dunks
6) The two scores will be averaged together for a final score
7) The top three participants will advance to the final round “Dunk Off”
8) In the case of a tie, both participants will advance
9) The same rules will apply for the final round “Dunk Off”
10) Judges will be chosen by the LU IMS Director, Associate Director, and Basketball Supervisor.
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4v4 Flag Football Rules
Any rule not specifically covered will be governed in accordance with the 2009 and 2010 NIRSA Flag and Touch
Football Rules Book and Official’s Manual. Modifications have been made to fit the LU IMS 4v4 Flag Football
program.
I. Equipment
Jewelry is not allowed. Medical or religious medallions must be removed, taped, or sewn under the
uniform.
A head sweatband or stocking cap is permitted; however, billed hats, bandanas, and “do-rags” are not
permitted.
Rubber, cloth or elastic bands may be used to control hair. Hard items such as beads, barrettes, and
bobby pins are not permitted.
A guard, cast or brace made of hard and unyielding leather, plaster, pliable plastic, metal or any other
hard substance, even though covered with foam padding, is not permitted on the finger, hand, wrist,
forearm or elbow.
Supports are permitted on other parts of the body as long as they are soft and yielding or all exposed
metal and other hard parts are padded with at least ½ inch foam rubber (or ¼ inch closed cell, slow
recovery foam rubber).
NO POCKETS OR BELT LOOPS, board shorts, pockets with zippers or hoodies are allowed. All other
forms of pockets on pants, shorts, or shirts are prohibited.
Pants or shorts must be a different color than the flags you wear.
Shirts or jerseys must be long enough to be tucked in or can be short enough to be a minimum of four
inches above the belt.
Running shoes or shoes made specifically for indoor soccer are the only footwear acceptable. There will
be no cleats of any kind allowed on the field.
Teams will be permitted to use their own ball as long as it is approved by the LU IMS Supervisor.
II. Players
The game shall be played between two teams of four players each. Three players are required to avoid a
forfeit.
All players must check in using a valid LU ID (Flames Pass) or current copy of class schedule (online
students).
III. Play
Start of Game
The captain winning the toss shall select offense, defense, direction, or defer their choice to the second half.
Timing
The game shall consist of two (2) 10-minute halves with a one (1) minute halftime.
The clock will start on the snap to begin each half. It will run continuously for the first 11 minutes unless
stopped by a teams or referee’s timeout.
Each team will be notified at the one minute mark by an official and the clock will then stop for the
following reasons:
Incomplete pass-clock restarts on snap
Out of Bounds-clock restarts on snap
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Penalties-clock restarts depending on the previous play
Score-clock restarts on opponent’s next snap from scrimmage
Timeouts-clock restarts on the snap
First Downs-clock restarts depending on the previous play
Change of possession-clock restarts on the snap
Each team is entitled to two (2) charged timeouts per game, including over times.
Scoring
Breaking the vertical plane of the goal line with the football will score a touchdown
Each touchdown will be worth six (6) points
A team may try a PAT and go for one (1) point from the three (3) yard line, two (2) points from the ten
(10) yard line, or three (3) points from midfield
The defensive team may return a PAT for two (2) points regardless of whether it was a try for one (1) or
two (2) points
A team scoring a safety will receive two (2) points and the ball on its own five (5) yard line.
Mercy Rule
The clock will run if a team is up by 19 or more points with one (1) minute remaining in the contest.
The Field
The field will be approximately 55 yards long and approximately 25 yards wide with two (2) 23-yard
zones and two (2) five-yard zones.
There will be a first down at midfield.
Play
Teams will have four (4) consecutive downs to advance to the mid-field stripe for a first down or to the
end zone for the touchdown.
A new series of downs is awarded when a team moves the ball legally into the next zone or the
opponent obtains possession of the ball by penalty, pass interception or failure to advance to the next
zone.
The offensive team must have at least one (1) player on their scrimmage line at the snap
A Team A runner cannot advance the ball through Team A’s scrimmage line. There are not restrictions
after a change of possession or once a legal forward pass has been touched beyond Team A’s scrimmage
line.
There must be a legal forward pass each down. The receiver must touch the ball beyond Team A’s
scrimmage line. Team A has seven (7) seconds to release the ball on a forward pass. If not, it is a loss of
down and the ball is next snapped at the previous spot. The referee will sound his whistle at seven (7)
seconds if the passer has possession of the football.
The play clock shall be 20 seconds in length.
The ball will become dead immediately upon contact with any netting or post (ceiling or side).
All ten (10) yard penalties are five (5) yards and all five (5) yard penalties are three (3) yards.
There will be no punts. If the offense fails to convert a 4th down, the ball will be placed on the defense’s
own five (5) yard line with a change of possession.
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The offensive team must have at least one player (besides center) on the line of scrimmage at the snap.
Interceptions may be returned in a game. When the player’s flag is pulled, the ball is spotted at the spot
where the flags are pulled.
Overtime
There will be no overtime during the regular season. Regular season games will end in a tie.
Each team will attempt to score by passing from the three (3) yard line for one (1) point or from the ten
(10) yard line for two (2) points
If the defense intercepts a pass or fumble, the attempt is over.
5 Yard Penalties
Delaying the start of either half
Two (2) or more consecutive encroachments during the same interval between downs
Illegal participation
Offensive pass interference (Loss of down)
Defensive pass interference (Automatic first down)
Illegally secured flag belt on TD (TD nullified and loss of down)
Unsportsmanlike conduct
Spiking the ball or not returning the ball to the official during the dead ball
Attempting to steal the ball from the carrier
Hurdling
Unnecessary conduct of any sort
Defensive illegal use of the hands
Guarding the flag belt and stiff arming
Illegal batting
Illegal flag belt removal
Personal foul
Flagrant unsportsmanlike conduct (Ejection)
Flagrant personal foul (Ejection)
Intentional tampering with the flag belt (Ejection)
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5v5 Basketball Rules
LU IMS 5v5 Basketball will abide by current National Federation (High School) Basketball Rules except for the
modifications listed below. All rules are subject to change at the discretion of the LU IMS Director.
I. Eligibility
Participation is open to all currently enrolled Liberty University students (Online, Graduate, & Law
included) as well as all Faculty/Staff of LU. All areas of eligibility are covered in the Policies & Procedures
section in the LU IMS Handbook.
All participants must have a current membership to the LaHaye Student Union in order to participate in
LU IMS 5v5 Basketball.
III. Equipment
All players must wear similar colored numbered jerseys or numbered pennies. Pennies will be provided
for each team by LU IMS if needed.
If one player does not have the same jersey on then all players will be required to wear pennies.
No numbers greater than double digits will be accepted.
Taped on numbers are not allowed. They must be written, painted, or sewn on shirt.
Appropriate gym footwear must be worn to participate.
Each team must use their own basketball for warm-up. Basketballs are available for checkout from the
front desk at the LaHaye Student Union. LU IMS will provide the game ball.
No participants may wear caps or bandanas while playing.
Jewelry, casts, or any other items deemed dangerous by the official MAY NOT BE WORN during the
game. Jewelry consists of any visible rings (including wedding bands), watches, necklaces, earrings,
studs, bracelets, etc. Only medical alert bracelets are permitted.
Any player in the game found to be wearing prohibited equipment will be assessed a technical
foul. No warnings will be given!
The opposing team will shoot two (2) free throws and will be awarded the ball at midcourt.
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Game time is Forfeit Time! A team needs at least four (4) legal and checked in players to begin the
game.
Games are divided into two halves of 20 minutes each. The time between halves will be left to the
discretion of the Head Official. It will not exceed two (2) minutes.
Mercy Rule
If a team is leading by 50 points or more at halftime or at any point of the second half the game
will end.
If a team is leading by 35 points or more at or below the 5:00 mark of the second half, the game
will end.
LU IMS basketball will use “running time” which means the clock will not stop with one exception being
timeouts.
The clock will continue to run on fouls, violations, free throws, and out of bounds situations.
After timeouts, the clock will start when the ball is touched inbounds, or becomes live on a free
throw attempt (passed to the free throw shooter).
The clock will stop and start as in high school basketball the last two minutes of each half.
The clock will continue to run after a made basket.
20 at 2:00 Rule- A running clock will be used during the final two (2) minutes of both halves if a
team is leading by at least 20 points.
LU IMS basketball uses a 35 second shot clock in all men’s basketball leagues. There is no shot clock in
women’s leagues.
Each team receives three (3) timeouts per game. All timeouts are one (1) minute in length. Only the
designated coach/captain or players on the court may call a timeout. Subs may not call timeouts.
Games that are tied at the end of regulation will proceed to an overtime (OT) period.
Overtime (OT) will last three (3) minutes with the clock stopping on violations and fouls
throughout the final minute of the overtime period.
A jump ball at center court will be used to start each OT period.
Teams will continue to shoot at the same basket as in the second half.
All timeouts and fouls will carry over from the second half and each OT period.
Each team receives an additional timeout for each OT period.
V. Shot Clock
A 35-second shot clock will be used for all Men’s Intramural basketball.
At the beginning of the game the shot clock will start when possession of the ball is claimed by the team
that won the tip (not when the ball is first touched during the tip). The shot clock will be used for the
entire game, including all overtime periods, except when 35seconds or less remains in the half or
overtime, in which the shot clock will be turned off.
The shot clock horn by itself does not stop play, the official’s whistle is blown after the buzzer from the
shot clock goes off to report the violation and stop play.
The shot clock will be stopped and reset when:
Team control is re-established after a team loses possession of the ball
Possession of the ball changes
A foul occurs
There is a jump ball and the possession changes
A violation occurs
An inadvertent whistle occurs and there is no player or team control at the time of the whistle
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The shot clock is to be reset at 15 seconds when the ball is intentionally kicked by the defense. If
the shot clock is over 15 seconds, then it does not restart and stays where it is at the time of the
kick ball.
The shot clock will always start when a player in-bounds the ball and either team legally touches or is
touched by the ball. (Notice this is different than from a jump ball as possession is not necessary for the
shot clock to start).
On a missed field goal the shot clock will only restart after a player from either team gains possession of
the ball. (Just touching or tipping the basketball does not restart the shot clock after a missed field goal
attempt).
If a try for goal by the offense is blocked by a player on the defense and the ball goes out of bounds and
the shot clock sounds before the ball is whistled dead by the referee, the ball is awarded to the defense
as this is considered to be a shot clock violation (despite the defense being the last one to touch the ball
before it went out of bounds).
The shot clock will be stopped without being reset when:
The ball is deflected out of bounds by a defensive player
A player is injured or loses a contact lens
A charged timeout has concluded
A defensive player causes a jump ball but the possession arrow favors the offense
After a double personal foul, simultaneous personal foul or an inadvertent whistle when there is
team control.
SCENERIO: Team A is dribbling the ball in the front court. Team B slaps the ball away which results in a
loose ball. A player from team B is the first player to gain possession of the ball, but is quickly tied up by
a player form team A. RULING: If team A has the arrow, team A is awarded the ball out of bounds
nearest the spot of the spot of the held ball and the shot clock is reset. If team B has the arrow, team B
is awarded the ball out of bounds nearest the spot and does not get a reset if the shot clock had already
changed due to possession change, but does get a reset if the shot clock had not yet changed.
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Goaltending
35 second shot clock violation
After any violation, the ball is awarded for a throw in at the spot nearest to where the violation
occurred.
Two (2) or three (3) points are awarded on goaltending depending on the position of the shooter at the
time of the shot.
After any called timeout, the ball is awarded at the spot nearest where the ball was at the time of the
timeout.
The throw in count ends when the ball is released by the thrower. It is a violation if the thrower does
not release the ball within five (5) seconds.
It is a violation for any player to hit the backboard unless they are legitimately attempting to block a
shot. This will result in a goaltending call.
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The bottom spaces (below the block) will remain vacant at all times.
The defense must occupy the first space on each side above the block. Players may NOT
position themselves on the block separating the lane spaces.
The offense has the option to occupy the next lane space on each side. In the event that the
offense does not wish to occupy these lane spaces, the spaces will remain empty. The defense
may NOT occupy the second space on either side.
The defense has the option to occupy the top lane space (closest to the shooter) on each side.
In the event that the defense does not wish to occupy these lane spaces, the spaces will remain
empty.
Thus, 2-4 members of the defense will line up along the lane while 0-2 members of the shooting
team will take a lane space (not including the shooter).
No player, the shooter or those players lined up along the lane, may enter the lane until the free
throw attempt has hit the rim. The remaining players from both teams not lined up along the
lane must remain behind the free throw line extended and the three-point line until the ball hits
the rim.
The ball becomes live when it is placed at the disposal of the free thrower.
During free throw attempts, all players may attempt a rebound when the ball has made contact with the
rim.
An intentional foul at any time during the game results in two (2) free throws and the possession of the
ball out of bounds at the spot nearest to where the foul occurred. Two (2) free throws are awarded
regardless if a basket is scored on the play.
A technical foul at any time during the game results in two (2) free throws and loss of possession. The
opposing team will receive a throw-in at mid-court. Upon the second technical foul charged to an
offender, that same person is ejected from the game. If a player receives four (4) technical fouls over
the course of a semester, he/she could be suspended for the rest of the season immediately.
Simultaneous technical fouls against opposing players (1 against a player from each team) result
in no free throws for both teams and a throw-in at mid-court for the team to be awarded the
next alternating possession.
Unrelated technical fouls against opposing teams (1 against a player from each team not in the
same incident) result in penalties assessed in order of occurrence with free throws shot for each
foul.
Any profanity (or anything that sounds like profanity) or degrading of the officials will result in a
technical foul and immediate ejection. Anyone ejected from a game will be expected to leave the gym.
Failure to comply will result in forfeiture of the game.
Altercations involving two or more players will result in flagrant technical fouls.
The offending players will be ejected from the game.
They must meet with the LU IMS Director or Associate Director before they may participate
again in LU IMS.
Outright fighting will result in expulsion and suspension from further LU IMS participation for
one (1) year and reprimands can be give out in accordance to the Liberty Way.
All unsporting and contact technical fouls count toward a player’s five (5) fouls for disqualification and
toward team fouls in reaching bonus free-throw situations.
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X. Sportsmanship
The mission of LU IMS is to provide a recreational environment for the LU community that is safe and
enjoyable. While the game atmosphere is often competitive, ensuring participant safety, providing a
fun, social atmosphere, and promoting sportsmanlike behavior among participants, spectators, and
team followers are our primary concerns. The game atmosphere should remain good-natured at all
times. Participants shall maintain good sportsmanship throughout their participation in all facets of LU
IMS.
The LU IMS Sportsmanship Rating System is intended to be an objective scale by which teams’ attitude
and behavior can be assessed throughout the LU IMS league and playoff seasons. Behavior before,
during, and after an LU IMS contest is included in the rating. The team captain is responsible for
educating and informing all players and spectators affiliated with his/her team about the system.
A team is responsible for the actions of the individual team members and spectators related to it.
Additionally, LU IMS does not recognize the use of coaches. Only the team captain shall speak to the
officials regarding administrative matters (protests, ejections, disqualifications, etc.). Furthermore, the
team captain’s effort in assisting officials/staff to calm difficult situations and to restrain troubled
teammates is vital in controlling team conduct.
Sportsmanship is vital to the conduct of every LU IMS contest. In order to encourage proper conduct
during games, officials, administrative personnel, and supervisors shall make decisions on whether to
warn, penalize, or eject players or teams for poor sportsmanship. These decisions are final! The LU IMS
administrative staff will rule on further penalties due to unsportsmanlike conduct.
Each participant should choose his/her team members carefully, as all team members will suffer the
consequences of any disciplinary action taken by the LU IMS staff against that team for violation of the
LU IMS rules and sportsmanship guidelines. Protest or appeals of sportsmanship ratings will not be
recognized. The LU IMS administrative staff reserves the right to review any rating given to a team.
Additional information regarding team and participant sportsmanship including the rating method,
factors, and scale is available in the Sportsmanship section of the LU IMS Handbook, available online at
www.liberty.edu/ims.
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Beach Volleyball (4v4) Rules
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If the serving team gets a yellow card, it is a side out to the receiving team and a point.
A red card means the person is expelled from the rest of the game (game ends at 21, match ends best
of three) but they can return the next game.
Any player who gets a red and a yellow card the same match is disqualified for the rest of the match.
Swearing results in an automatic ejection.
Yellow cards automatically drop sportsmanship ratings one point.
Red cards automatically drop sportsmanship ratings two points.
Teams who fall below the minimum number of players due to yellow or red cards will forfeit that
game.
VI. Sportsmanship
The mission of LU IMS is to provide a recreational environment for the LU community that is safe and
enjoyable. While the game atmosphere is often competitive, ensuring participant safety, providing a
fun, social atmosphere, and promoting sportsmanlike behavior among participants, spectators, and
team followers are our primary concerns. The game atmosphere should remain good-natured at all
times. Participants shall maintain good sportsmanship throughout their participation in all facets of LU
IMS.
The LU IMS Sportsmanship Rating System is intended to be an objective scale by which teams’ attitude
and behavior can be assessed throughout the LU IMS league and playoff seasons. Behavior before,
during, and after an LU IMS contest is included in the rating. The team captain is responsible for
educating and informing all players and spectators affiliated with his/her team about the system.
A team is responsible for the actions of the individual team members and spectators related to it.
Additionally, LU IMS does not recognize the use of coaches. Only the team captain shall speak to the
officials regarding administrative matters (protests, ejections, disqualifications, etc.). Furthermore, the
team captain’s effort in assisting officials/staff to calm difficult situations and to restrain troubled
teammates is vital in controlling team conduct.
Sportsmanship is vital to the conduct of every LU IMS contest. In order to encourage proper conduct
during games, officials, administrative personnel, and supervisors shall make decisions on whether to
warn, penalize, or eject players or teams for poor sportsmanship. These decisions are final! The LU IMS
administrative staff will rule on further penalties due to unsportsmanlike conduct.
Each participant should choose his/her team members carefully, as all team members will suffer the
consequences of any disciplinary action taken by the LU IMS staff against that team for violation of the
LU IMS rules and sportsmanship guidelines. Protest or appeals of sportsmanship ratings will not be
recognized. The LU IMS administrative staff reserves the right to review any rating given to a team.
Additional information regarding team and participant sportsmanship including the rating method,
factors, and scale is available in the Sportsmanship section of the LU IMS Handbook, available online at
www.liberty.edu/ims.
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Billiards (8 Ball) Rules
For general rules that apply to all IMS Billiard competitions, please go to http://www.bca-
pool.com/play/tournaments/rules/rls_gen.shtml. The following rules apply to 8-Ball games only.
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Players alternate break
Loser breaks
Player trailing in game count breaks the next game
X. Choice of Group
The choice of stripes or solids is not determined on the break even if balls are made from only one or both
groups because the table is always open immediately after the break shot.
The choice of group is determined only when a player legally pockets a called object ball after the break shot.
If the groups have been determined and the player mistakenly shoots at and pockets a ball of the group, the
opponent must call a foul on him before he takes his next shot. If he fails to do so, the player automatically takes
over the group of balls (solids or stripes) at which he/she has been shooting during this inning.
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XI. Legal Shot
Defined-On all shots (except on the break and when the table is open), the shooter must hit one of his group of
balls first, and pocket a number ball or cause the cue ball or any numbered ball to contact a rail.
It is permissible for the shooter to bank the cue ball off a rail before contacting the object ball; however, after
contact with the object ball, an object ball must be pocketed or the cue ball or any numbered ball must contact
a rail. Failure to meet these requirements is a foul.
XIII. Scoring
A player is entitled to continue shooting until he/she fails to pocket (legally) a ball of his/her group.
After a player has legally pocketed his entire group of balls, he shoots to pocket the 8-ball.
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XVIII. Jump and Masse Shot Foul
A player should be aware that it would be considered a cue ball foul if the impeding ball moves during an
attempt to jump, curve, or masse the cue ball over or around an impending numbered ball, which is not a legal
object ball.
It does not matter if the ball was moved by hand, cue stick follow-through, or bridge.
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Broomball Rules
Broomball is a game very much like hockey. Most hockey rules apply except that the game is played with a regulation
broomball stick (which is shaped like a broom) and a regulation broomball (which is a heavy plastic ball, slightly bigger
than a softball). Helmets, sticks and balls will be provided by LU IMS. Games will be played at the LaHaye Ice Center. LU
IMS reserves the right to revise, or update, at any time, any rules related to LU IMS Broomball.
I. Player’s Equipment
Footwear: Rubber soled non-marking tennis or basketball type shoes suitable for running on ice are
recommended. No skates, spikes, cleats, heavy boots, street shoes, or similar footwear is allowed. Players
should change into their shoes once at the Ice Center.
Helmets are mandatory and will be provided by LU IMS.
Gloves, shin pads, elbow pads, and mouthpieces are optional, but recommended. Goalie pads/leggings are not
allowed. Hand protection is limited to the use of mittens or gloves. Softball gloves can be used by goalies;
however, no ice hockey goalie gloves can be used.
Balls and sticks (brooms) will be provided by LU IMS and must be used. Note: Players, who are seen damaging
equipment, will be charged a fee to replace that equipment.
No jewelry will be allowed.
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10:00 minute mark of the second half, 8 goal lead
6:00 minute mark of the second half, 6 goal lead
2:00 minute mark of the second half, 4 goal lead
Tied games
There will be no shoot-out for tie games in the regular season.
For playoff games, if the game ends tied at the end of regulation, a shootout will take place.
Five (5) players from each team will attempt a penalty shot from the designated penalty shot line (five
yards in front of the goal line). If still tied, the shootout procedure will continue in sudden death fashion
(i.e. one player from each team attempts a shot, and if still tied, one more from each team until the tie is
broken).
Shootout Rules
Goalies can take shootout shots.
Every player on a team that is signed in must shoot before any player can shoot a second time.
No player in the penalty box at the end of regulation may participate in the shootout.
Shootout and penalty shots will be taken from five (5) yards in front of the goal line with all other
players behind and away from the shooter, except the goalie.
At the referee’s signal, the shooter may take the shot from the spot. A shootout or penalty shot may
only be contacted once by the shooter, no rebounds.
There is no faking of shootout or penalty shots. If done, goal will not count and no retry is awarded.
The backward and forward arc of the stick during the swing of his/her shot must be kept below the
waist. If in violation, the shot is no good and no retry.
The goalie must remain in the crease until the ball is touched. The goalie may not throw his stick or
glove. A goal shall be scored if he/she is in violation whether the shot is good.
If, during a penalty shot, any player on the opposing team causes a distraction or interference, a second
penalty shot attempt shall be awarded (provided the first attempt was unsuccessful) and a misconduct
penalty will be given.
If a penalty shot is awarded during the game, the following provisions apply:
1) If a goal is scored off a penalty shot, play will resume with a face-off at center ice.
2) If the penalty shot is unsuccessful, there will be a face-off at the nearest face-off circle.
3) The fouled player must take the penalty shot, unless he/she is physically incapable of doing so.
In such a case, the captain will choose from a participating player on the ice.
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Players must play the ball, and not the body, at all times.
After each penalty, a face-off will result at the face-off circle nearest the spot of the penalty. Face-offs will be
made at the center circle when the penalty occurred in the attacking area of the player/team being penalized.
V. Substitution
Players may substitute during live ball situations providing the following conditions:
Players entering the game must wait until the player leaving the floor is completely off the ice before
entering the playing area.
Players leaving the ice must exit at the same place that the substitute is entering the ice.
Goalies must notify the referee when substituting.
Players entering the ice after an expired penalty may not participate in a play until touching the
centerline along the sideline
Goalies
They may use a broom.
They can use their hands and may catch and/or freeze the ball as long as some part of their body is in
the crease. If completely out of the crease and ball is frozen, an indirect shot is awarded to the
opponent at the spot of the infraction.
A goalie in possession of the ball has five (5) seconds to get rid of it. Opponents must back off enough to
allow the goalie to pass the ball.
The goalie may not roll or throw the ball outside their half of the ice. If this occurs, possession of the
ball will be given to the opponent at center ice for an indirect shot.
A goalie leaving the crease loses all goalie privileges.
Goalie may not use goalie thigh/shin pads, but may wear a softball glove and dress similar to other
players. A helmet/mask is required and will be provided.
The goalie may be pulled or put back into goal at any time, as long as the officials have been notified.
No player (offensive or defensive), except the goalie, is allowed in the crease area. A goal is scored by
an offensive player in the crease is disallowed, unless the player was pushed by a defensive player into
the crease. A defensive player, other than the goalie stopping the ball in the crease, will be penalized by
awarding a penalty shot to the opponent. The goal crease is a four (4) foot radius making a half-circle
and extends from the center point of the goal line perpendicular from the front of the goal.
Goalies will serve all penalties they receive.
VI. Offside
There will be no offside in broomball except during face-off situations.
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1) When the offensive team breaks the rule, the official shall stop play immediately and award the
indirect shot.
2) When the defensive team violates this rule, the official will blow the whistle and award the
indirect shot only when the ball has come into the possession of the defensive team.
3) If defense stops a goal or ball in the crease, penalty shot awarded to attacking team.
4) A goal may not be scored directly from an indirect shot.
5) The ball must be touched first by a teammate or an opponent before going into the goal.
VIII. Penalties
Penalty time shall be kept by “stopped time”. Stopped time begins as soon as a penalty or violation occurs.
Minor violations-indirect shot (clock does not stop)
Minor penalty-penalized player removed for two (2) minutes during which no substitute is permitted unless the
penalized team gives up a goal
High sticking or brooms carried in a manner considered dangerous by the official
Too many players on ice
Deliberate delay of game (This shall include a player who deliberately or intentionally knocks or shoots
the ball out of the reach of the official who is retrieving it or shoots the ball out of the playing area)
Goalie who participates in a play in any manner beyond the centerline
Cross-checking and pushing off with the hands
Slashing with the broom
Interference-imposed on a player who interferes with or impedes the progress of an opponent who is
not in possession of the ball, who knocks a broom out of an opponent’s hand, or who prevents a player
from regaining possession of a dropped stick
Holding, tripping, and elbowing
Unnecessary roughness-a minor or major penalty may be imposed on any player
Slapping of brooms or any other equipment on the playing floor or in an inappropriate manner
Playing with a broken broom (player must drop the broom to the ice immediately)
Sliding into opponents (both intentional and unintentional)
Removing helmet during play, including shoot-outs
Major penalty-penalized player removed for five (5) minutes during which no substitute is permitted not even if
the penalized team gives up a goal
Checking and cross-checking a goalie (plus ejection)
Charging
Throwing broom or gloves at a ball
Boarding-shall be imposed on any player who body checks, cross checks, elbows, charges, trips, or
throws an opponent into the boards or ice
Misconduct penalty-penalized player is removed for ten (10) minutes during which a substitute is permitted
immediately
Verbal abuse to officials (can result in immediate game penalty)
Showing disrespect for an official (A game penalty may be levied if the player persists in disrespectful
behavior)
Any player who, after being warned by an official, persists in any action designed to delay the game or
incite an opponent into an altercation or penalty
If, after the assessment of a misconduct penalty, a player persists in any course of conduct for which
he/she has previously been assessed a misconduct penalty, a game penalty will be assessed.
Game penalty-penalized player is ejected for the remainder of the game and is fined and suspended from
his/her next scheduled game
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Fighting-a player shall also be ejected for joining in an altercation or fight
Deliberate roughing of an opponent (CHECKING)
Slashing, spearing, butting, or swinging stick at a player (hitting or missing)
Attempt to injure an opponent
Unsportsmanlike conduct or repeated acts of abuse to officials
Player(s) using obscene gestures or language
Players leaving bench or sidelines to participate in an altercation
Note: For a second major penalty to the same player in a game, the player shall be ejected from the
game.
He/she will be fined and suspended from their next scheduled game.
After each penalty, a face-off will result at the face-off circle nearest the spot of the penalty. Face-offs will be
made at the center circle when the penalty occurred in the attacking area of the player/team being penalized
X. Sportsmanship
The mission of LU IMS is to provide a recreational environment for the LU community that is safe and
enjoyable. While the game atmosphere is often competitive, ensuring participant safety, providing a
fun, social atmosphere, and promoting sportsmanlike behavior among participants, spectators, and
team followers are our primary concerns. The game atmosphere should remain good-natured at all
times. Participants shall maintain good sportsmanship throughout their participation in all facets of LU
IMS.
The LU IMS Sportsmanship Rating System is intended to be an objective scale by which teams’ attitude
and behavior can be assessed throughout the LU IMS league and playoff seasons. Behavior before,
during, and after an LU IMS contest is included in the rating. The team captain is responsible for
educating and informing all players and spectators affiliated with his/her team about the system.
A team is responsible for the actions of the individual team members and spectators related to it.
Additionally, LU IMS does not recognize the use of coaches. Only the team captain shall speak to the
officials regarding administrative matters (protests, ejections, disqualifications, etc.). Furthermore, the
team captain’s effort in assisting officials/staff to calm difficult situations and to restrain troubled
teammates is vital in controlling team conduct.
Sportsmanship is vital to the conduct of every LU IMS contest. In order to encourage proper conduct
during games, officials, administrative personnel, and supervisors shall make decisions on whether to
warn, penalize, or eject players or teams for poor sportsmanship. These decisions are final! The LU IMS
administrative staff will rule on further penalties due to unsportsmanlike conduct.
Each participant should choose his/her team members carefully, as all team members will suffer the
consequences of any disciplinary action taken by the LU IMS staff against that team for violation of the
LU IMS rules and sportsmanship guidelines. Protest or appeals of sportsmanship ratings will not be
recognized. The LU IMS administrative staff reserves the right to review any rating given to a team.
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Additional information regarding team and participant sportsmanship including the rating method,
factors, and scale is available in the Sportsmanship section of the LU IMS Handbook, available online at
www.liberty.edu/ims.
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Coed Volleyball Rules
Current National Federation (High School) Rules will govern play except for the modifications listed below. All rules
are subject to change at the discretion of the LU IMS Administrative Staff.
I. General
There are a maximum six (6) players per team on the court (three men and three women).
A team may play with no fewer than five (5) players.
If a team plays with five (5) players then three (3) of those five (5) must be female.
Net Height-Eight (8) feet
Matches will be the best two (2) out of three (3) games played to twenty-five (25) by rally scoring. Games one
and two will be capped at thirty (30). Game three (3) will only go to fifteen (15) and be capped at twenty (20).
Championship match of the playoffs will still be best two (2) out of three (3).
If a team is not there at game time, the first game of the set will be forfeited. After ten (10) minutes, the entire
match will be forfeited.
Substitutions may be made anytime the ball is not in play, but must stay in rotation.
There will be one (1) thirty (30) second timeout per team per game.
Any unsportsmanlike conduct will result in a loss of point and side out for the first offense. The second offense
will result in removal of the game and facility.
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A player may step on the centerline but not on the floor in the opponents’ court. Any part of a player’s body
may be in the air below the net and beyond the centerline if he/she does not interfere with opponents play by
either touching ball or opponent.
Three hits maximum each side; except when ball touches blockers hand(s) (three more hits are legal).
A girl must hit the ball at least once before it goes over the net unless there are less than three total hits.
A player cannot attack or block the ball directly off the serve.
A player rotating off the front row must wait three rotations before returning to the front row.
IV. Sportsmanship
The mission of LU IMS is to provide a recreational environment for the LU community that is safe and
enjoyable. While the game atmosphere is often competitive, ensuring participant safety, providing a
fun, social atmosphere, and promoting sportsmanlike behavior among participants, spectators, and
team followers are our primary concerns. The game atmosphere should remain good-natured at all
times. Participants shall maintain good sportsmanship throughout their participation in all facets of LU
IMS.
The LU IMS Sportsmanship Rating System is intended to be an objective scale by which teams’ attitude
and behavior can be assessed throughout the LU IMS league and playoff seasons. Behavior before,
during, and after an LU IMS contest is included in the rating. The team captain is responsible for
educating and informing all players and spectators affiliated with his/her team about the system.
A team is responsible for the actions of the individual team members and spectators related to it.
Additionally, LU IMS does not recognize the use of coaches. Only the team captain shall speak to the
officials regarding administrative matters (protests, ejections, disqualifications, etc.). Furthermore, the
team captain’s effort in assisting officials/staff to calm difficult situations and to restrain troubled
teammates is vital in controlling team conduct.
Sportsmanship is vital to the conduct of every LU IMS contest. In order to encourage proper conduct
during games, officials, administrative personnel, and supervisors shall make decisions on whether to
warn, penalize, or eject players or teams for poor sportsmanship. These decisions are final! The LU IMS
administrative staff will rule on further penalties due to unsportsmanlike conduct.
Each participant should choose his/her team members carefully, as all team members will suffer the
consequences of any disciplinary action taken by the LU IMS staff against that team for violation of the
LU IMS rules and sportsmanship guidelines. Protest or appeals of sportsmanship ratings will not be
recognized. The LU IMS administrative staff reserves the right to review any rating given to a team.
Additional information regarding team and participant sportsmanship including the rating method,
factors, and scale is available in the Sportsmanship section of the LU IMS Handbook, available online at
www.liberty.edu/ims.
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Disc Golf Rules
All Rules are subject to change at the discretion of the LU IMS Administrative Staff.
I. General
Players will need to provide their own discs while playing.
The course is an 18-hole course located just past the Campus East Intramural fields. Here is a map of the LU IMS
Disc Golf Course. www.liberty.edu/discgolf
II. Courtesy
Players should not throw until they are certain that the thrown disc will not distract another player or potentially
injure anyone present.
Players should take care not to produce any distracting noises or any potential visual distractions for other
players who are throwing.
A player violating a courtesy rule may be warned by any affected player with all players of the group advised of
the warning. The player shall be assessed one penalty throw for each subsequent courtesy violation of any type
in the same round.
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Any throw within 10 meters to the hole is considered a putt. A follow through after a putt, that causes
the thrower to make contact closer to the hole, constitutes a falling putt and is considered a violation.
A player must choose a stance that will result in the least movement of any obstacle that is a permanent
part of the course.
If a large obstacle prevents a player from taking a legal stance, the player shall take his or her stance
immediately behind that obstacle on the line of play.
Stance violations can be made by an opponent (which will result in a warning) and all subsequent
violations will incur a one-throw penalty.
When this violation occurs, re-throws must be taken from the original lie.
IX. Interference
A thrown disc that hits another player, spectator, or animal shall be played where it comes to rest.
A thrown disc that is intentionally deflected or was caught and moved shall be marked as close as
possible to the point of contact.
In the case of intentional interference, the thrower has the option of taking a re-throw.
If a disc at rest on the playing surface or supported by the target is moved, the disc shall be replaced as
close as possible to its original location.
Any player who consciously alters the course of a thrown disc, or consciously moves or obscures another
player’s thrown disc at rest or a marker disc shall receive two penalty throws if observed by any two
players or an official.
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XI. Out of Bounds
A disc shall be considered out-of-bounds only when it comes to rest and it is surrounded by the out of
bounds area.
A player whose disc is considered out-of-bounds shall receive one penalty throw. The player may elect
to play the next shot from:
The previous lie as evidenced by the marker disc
A lie that is up to one meter away from and perpendicular to the point where the disc last crossed
into out-of-bounds
Within the designated Drop Zone, if provided.
XIV. Mandatories
A mandatory restricts the path the disc may take to the target. A disc must pass the correct side of the
mandatory before the hole is completed. Once the disc has completely passed the mandatory line on
the correct side, the mandatory is to be ignored for the remainder of play on that hole.
The mandatory line is the line marked to indicate when a disc passes or misses the mandatory.
If no line is marked, the mandatory line is defined as, a straight line through the mandatory,
perpendicular to the line from the tee to the mandatory.
A throw is considered to have missed the mandatory if it passes the incorrect side of the mandatory line
from the direction of the tee, and comes to rest lying completely beyond that line.
A disc that has missed the mandatory results in a one-throw penalty and the next throw shall be made
from a lie marked within 5 meters of the mandatory object.
XVI. Scoring
We will use stroke play in scoring all disc golf matches. One point per throw
The goal is to use the lowest amount of throws to finish each hole. The lowest score wins the match.
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Dodge Ball Rules
All rules will be governed by Official NADA Rules with the following modifications listed below. All rules are
subject to change at the discretion of the LU IMS Administrative Staff.
I. General
Teams will be made up of 6-10 players.
Six (6) players will compete on a side; others will be available as substitutes.
Substitutes may enter the game only during timeouts or in the case of injury.
The playing field shall be a rectangle at least 50 ft. long and at least 30 ft. wide, divided into two (2) equal
sections by a centerline and attack lines 3m from, and parallel to the centerline.
The official ball used in tournament and league play will be an 8” foam ball.
III. Boundaries
During play, all players must remain within the boundary lines. Players may leave the boundaries through their
end line only to retrieve stray balls. They must also return through their end line.
Players, who are not in the game, may not touch any ball at any time.
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Fantasy Football Rules
We will be using the Yahoo Fantasy Sports website for our fantasy football league. Yahoo rules will apply except for a
few modifications seen below. Changes can be made at the discretion of the LU IMS Administrative staff.
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1. 1 quarterback
2. 2 Running Backs
3. 2 Wide Receivers
4. 1 Tight End
5. 1 Flex Position (Wide Receiver of Running Back)
6. 1 Kicker
7. 1 Defense
BYE Weeks
Throughout some weeks in the season, each NFL team will have designated BYE weeks, which are
announced ahead of time. Please be aware when your team’s players have BYE weeks.
Transactions
There is no limit to the number of transactions during the regular season.
Trades
The league participants will be able to vote on all trades.
All participating team captains will have 1 day to protest trade transactions according to Yahoo guidelines.
There are no trading back players from team to team.
The trade deadline will be announced on the Yahoo website.
Waiver Wire
Guidelines will be set on the Yahoo website
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Flag Football Rules
The NIRSA Flag Football Rules will govern play for any rules not mentioned in the following LU IMS Flag Football rules.
These rules are highlights or modifications of the rules used by NIRSA. The LU IMS Supervisor will make final
interpretations of any rule on site. All rules are subject to change at the discretion of the LU IMS Administrative staff.
I. Equipment
No excess equipment (i.e. pads, helmets, etc.) All protective medical equipment (tape, braces, etc.) must be
approved by head official.
Molded cleats or tennis shoes are the only footwear allowed. No metal cleats are to be worn. (1st offense:
ejection from game; 2nd offense: ejection from league)
Shirts or jerseys must be long enough to be tucked in, and short enough to be a minimum of four inches above
the belt.
No belt loops or pockets are allowed on pants or shorts. Pants or shorts must be a different color than the flags.
You can bring your own ball to use otherwise one will be provided for you. Ball must be approved by head
official.
Players may wear a stocking cap (no billed caps) or headband. No bandanas are allowed.
Sunglasses may be worn provided they are pliable and non-rigid.
No jewelry of any kind may be worn.
No towels may be worn from a player’s waist.
III. Players
Only seven players per team are allowed on the field at one time.
Six players are required to start and finish a game.
The offense must have at least four players on the offensive line of scrimmage at all times before “line set” can
be called.
All plays must originate with a snap to someone who is two yards behind the line of scrimmage.
Only one offensive player can be in motion when the ball is snapped. The motion must be parallel to or away
from the line of scrimmage.
No defensive player may be closer than one yard to the line of scrimmage during all scrimmage downs.
Defensive players may not break this buffer zone before the ball is snapped.
Offensive players are responsible for retrieving the ball after a down has ended. The snapper may have the ball
spotted or carry it with him in order to keep it clean and dry. A towel may be used to help keep the ball dry and
placed under the ball during inclement weather.
All substitutions must occur after a play has been stopped or during a timeout. Players may not substitute
during a play. Players must enter the field directly from the team area and must be a yard off the sideline to be
eligible to play.
IV. Timing
A game shall consist of two 20-minute halves with a running clock the first 18 minutes of each half.
The clock can only be stopped by a timeout or an injury during the first 18 minutes of each half.
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During the last 2 minutes of each half, the clock will be stopped at all whistles other than when flag is pulled
during a play. Teams will be notified of the two-minute warning.
Anytime during the game, the playing time of the remaining periods may be shortened by mutual agreement of
captains and referees.
The clock will run during the point after touchdown (P.A.T.) attempt except during the last two minutes of each
half.
During the last 2 minutes of each half the clock will stop for a:
Incomplete legal or illegal forward pass - starts on the snap.
Out-of-bounds – start on the snap.
Safety – starts on the snap.
Team Timeout – start on the snap.
First down – depends on the precious play.
Touchdown – starts on the next offensive snap (P.A.T.’s are untimed).
Penalty and Administration – depends on the previous play (except delay of game –starts on snap).
Referees’ Timeout – starts at his/her discretion.
Touchback – starts on snap.
Team attempting to conserve time illegally – starts on whistle.
Team attempting to consume time illegally – starts on snap.
Each team is allowed two sixty second timeouts per game.
After a stopped clock, time will begin at the snap of the ball, unless in the final two minutes as dictated by the
previous play.
Once the ball has been marked, a team has 20 seconds to snap the ball.
Before a play can be run the official must announce, “Line set”. Before the official can do so, four players must
be on the line of scrimmage.
A team may defer its toss option to the second half. If not the team must choose whether to receive the ball or
choose which goal to defend. The opposing team may choose if the option is deferred.
Once a team captain declares a punt, a field goal, or to go for a one or two point conversion, he or she may
change the decision only by taking a charged timeout.
Mercy Rule- A game is complete if any team is ahead by 18 points with 2 minutes or less in the game.
A half may be extended using an untimed down if the half ends on a defensive penalty or a touchdown. If the
touchdown occurs at the end of the second half and the P.A.T. will not affect the outcome the game will be over.
V. Overtime
During the regular season and playoffs, overtime will continue until a winner is determined. After the first
overtime, teams must go for two points.
There will be only one coin flip in overtime.
All overtime periods are played toward the same goal.
Each team will start first down and goal from the 20-yard line. The team will have four downs to score, unless
awarded first down automatically, or a penalty allows for repeating a down. If the defense intercepts a pass and
returns it for a touchdown (except on a P.A.T.) the game is over.
Each team is entitled to one timeout per overtime period.
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When a team moves the ball into the next zone on a play free from penalty
Penalty against the defense moves the ball into the next zone
An accepted penalty against the defense involves an automatic first down
Either team has obtained legal possession of a ball because of a penalty, punt, touchback, pass interception
or turnover on downs.
IX. Passing
A forward pass may be thrown from any point behind the line of scrimmage.
All incomplete passes, lateral or backward, shall be marked at the point of ground contact.
A forward pass is illegal:
If the passer’s foot is beyond the line of scrimmage when the ball leaves the hand
If thrown after team possession has changed during the down.
If intentionally thrown to the ground or out-of-bounds to save loss of yardage
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If a passer catches his/her untouched forward or backwards pass.
If there is more than one forward pass per down.
A forward pass is completed when caught by a member of the passing team inbounds (one foot constitutes
being inbounds).
A forward pass is intercepted when caught by a member of the opposing team inbounds (one foot constitutes
being inbounds).
If a forward pass is caught simultaneously by members of the opposing teams, the ball becomes dead and
belongs to the offensive team at the spot of the catch.
All players except the passer are eligible to receive the pass.
A pass intercepted in the end zone may be advanced.
If the passer’s flags are pulled prior to releasing the ball, the ball is dead and the play has ended.
If an offensive player goes out of bounds on his/her own, that player loses eligibility to receive the ball until
someone else has touched the ball.
Roughing the passer- Defensive players must make a definite effort to avoid charging into a passer after it is
clear the ball has been thrown forward. No defensive player shall contact the passer who is standing still or
fading back as he/she is considered out of the play after the pass.
X. Kicking
No kickoff is used to begin a half. The ball will be placed at the 14-yard line.
On fourth down, the offense must announce whether or not it will punt. Once the decision has been made, it
cannot be changed except after a timeout.
If kick is to be made the following procedures must be followed:
The offense must have a minimum of four players on the line of scrimmage.
The kick must be made immediately upon receiving the snap.
All offensive players must remain motionless until the kick is made.
Only the receiving team may advance a punt. A punt may contact the ground and then advanced. If the ball is
touched and then contacts the ground the ball is dead at the spot of contact with the ground.
A ball that goes into the end zone after it is kicked shall be a touchback.
XI. Scoring
Touchdown- 6 points
Safety- 2 points
P.A.T. from the three-yard line- one point
P.A.T. from the 10-yard line- two points
P.A.T. from the 20-yard line- three points
The player scoring the touchdown must raise his or her arms so the nearest official can pull the flag of the
player. If the player’s flag is not removed with one pull and the official determines the flag belt has been
secured illegally, the touchdown is disallowed, the player is ejected, and a penalty occurs. The ball must cross
the line for a score to occur. The body does not count.
XII. Ejections
You will be ejected from the game for the following:
Cursing
Fighting
Illegal equipment
Unsportsmanlike conduct
Anything else deemed necessary by the Intramural Sports Supervisor
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XIII. Penalties
Distance Replay Down? Where Marked
Offensive:
Offside 5 yards Yes Previous Spot
False Start 5 yards Yes Previous Spot
Delay of Game 5 yards Yes Previous Spot
Illegal Touching 5 yards Yes Previous Spot
Illegal Blocking 10 yards Yes Previous Spot
Holding 10 yards Yes Previous Spot
Clipping 10 yards Yes Previous Spot
Intentional Grounding 10 yards No Previous Spot
Pass Interference 10 yards No Previous Spot
Illegal Forward Pass 10 yards No Previous Spot
Guarding of Flag 10 yards Yes Spot of Foul
Initiating Contact 10 yards Yes Spot of Foul
Illegal Forward Pitch NONE No Spot of Foul
Defensive:
Offside 5 yards Yes Previous Spot
Illegal Contact 10 yards Yes Previous Spot
Holding 10 yards Yes Spot of Foul
Stripping 10 yards Yes Spot of Foul
Pass Interference 0 yards First Spot of Foul
Roughing the Passer 10 yards First Previous Spot
Unsportsmanlike 10 yards First From end of play
Conduct (Flagrant-ejection)
XIV. Sportsmanship
The mission of LU IMS is to provide a recreational environment for the LU community that is safe and
enjoyable. While the game atmosphere is often competitive, ensuring participant safety, providing a
fun, social atmosphere, and promoting sportsmanlike behavior among participants, spectators, and
team followers are our primary concerns. The game atmosphere should remain good-natured at all
times. Participants shall maintain good sportsmanship throughout their participation in all facets of LU
IMS.
The LU IMS Sportsmanship Rating System is intended to be an objective scale by which teams’ attitude
and behavior can be assessed throughout the LU IMS league and playoff seasons. Behavior before,
during, and after an LU IMS contest is included in the rating. The team captain is responsible for
educating and informing all players and spectators affiliated with his/her team about the system.
A team is responsible for the actions of the individual team members and spectators related to it.
Additionally, LU IMS does not recognize the use of coaches. Only the team captain shall speak to the
officials regarding administrative matters (protests, ejections, disqualifications, etc.). Furthermore, the
team captain’s effort in assisting officials/staff to calm difficult situations and to restrain troubled
teammates is vital in controlling team conduct.
Sportsmanship is vital to the conduct of every LU IMS contest. In order to encourage proper conduct
during games, officials, administrative personnel, and supervisors shall make decisions on whether to
warn, penalize, or eject players or teams for poor sportsmanship. These decisions are final! The LU IMS
administrative staff will rule on further penalties due to unsportsmanlike conduct.
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Each participant should choose his/her team members carefully, as all team members will suffer the
consequences of any disciplinary action taken by the LU IMS staff against that team for violation of the
LU IMS rules and sportsmanship guidelines. Protest or appeals of sportsmanship ratings will not be
recognized. The LU IMS administrative staff reserves the right to review any rating given to a team.
Additional information regarding team and participant sportsmanship including the rating method,
factors, and scale is available in the Sportsmanship section of the LU IMS Handbook, available online at
www.liberty.edu/ims.
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Indoor Soccer Rules
Any rule not specifically covered will be governed in accordance with the National Federation of High School Soccer
rules. NOTE: There is no off side or out of bounds in LU IMS Indoor Soccer. All rules are subject to change at the
discretion of the LU IMS Administrative Staff.
I. Number of Players
A team can carry up to 12 players on their roster.
Rosters are set once a team plays their first regular season game. Any changes must be approved by the
Associate Director of IMS.
Men’s & Women’s Leagues – Each team consists of six (6) players on the field, including a goalie.
To start a game, a team must have at least five (5) players.
If during a game a team has fewer than four (4) eligible players due to injury or ejection, the game shall be
terminated.
II. Officials
An official shall enforce the rules and decide any disputed point. The official has the responsibility and authority
of calling fouls.
The official may stop the game for any rule infringement, and suspend or terminate the game whenever
stoppage is deemed necessary.
The official shall allow play to continue when the team against which an offense has been committed will
benefit from such an advantage.
The official may caution any player guilty of misconduct or unsportsmanlike conduct, and if the player persists,
eject him/her from the game. An ejected player may not be replaced!
Only the designated captain, in a sportsmanlike manner, may approach the official and question a call.
IV. Substitution
Substituting may occur at any time that a team has possession, during your team’s kick-in, your team’s goal
kick/corner kick, on any goal kick, and any time that the opposing team is substituting a player.
Rolling substitutions are allowed.
Substitutions may also occur after a goal.
Substitutes shall go to their team entry position and cannot enter the game until the player they are replacing is
completely off the field.
A player who receives a yellow card must be substituted, provided there are substitutions available.
Any player may change places with the goalkeeper, if the Official is informed before the change is made and the
change is made during a stoppage in play. Penalty: Yellow Card
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V. Duration of the Game
Game time is considered forfeit time. There is no grace period.
The duration of the game shall be two equal halves of 12 minutes. Halftime shall be one minute.
(8 at halftime Mercy Rule) If a team is leading by eight goals or more at halftime, or a team attains a lead of
eight goals during the second half, the game will end.
(6 at 5 Mercy Rule) If a team is leading by six goals or more at the 5:00 mark of the second half, or a team
attains a lead of six goals during the final 5 minutes of the game, the game will end.
(4 at 2 Mercy Rule) If a team is leading by four goals or more at the 2:00 mark of the second half, or a team
attains a lead of four goals during the final 2 minutes of the game, the game will end.
Indoor Soccer games will use running time, which means the clock will not stop unless the referee deems
necessary due to an injury. (There are no team timeouts in indoor soccer.)
Time shall be extended to permit the taking of a penalty kick awarded before the sounding of the final whistle to
end each half.
A game shall be considered an official contest at the completion of the first half.
Games that are tied at the end of regulation will proceed to an overtime “shootout” period (Playoffs only).
The shootout will consist of three (3) players from each team.
Each team will alternate with each player taking a penalty kick.
If after three shots the score is still tied, each team will be allowed one more shot to be shot by a player that
has not taken a shot during the overtime period. This process will be repeated until a winner is determined.
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The ball is out of play when it touches the ceiling or net. The restart will be an indirect kick for the opponent
from the spot of the last touching.
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If the goalkeeper takes more than 6 seconds while controlling the ball with their hands before releasing it
into play
If the goalkeeper touches the ball with their hands after it has been deliberately kicked to him/her by a
teammate
If the goalkeeper touches the ball with their hands after receiving it directly from a throw in/kick in taken by
a teammate
A player prevents the goalkeeper from releasing the ball from his hands.
A player commits any offense for which play is stopped to caution or dismiss a player.
When a DIRECT or INDIRECT free kick is being taken, all opposing players shall be at least 5 yards from the ball
until it is kicked unless they are standing on their own goal line.
If a DIRECT or INDIRECT free kick is kicked directly into a team’s own goal, a corner kick is awarded to the
opposing team.
Treat all free kicks to be taken in the goal area by the defense as a goal kick.
An INDIRECT kick to be taken in the goal area by the offense shall be taken from the top of the goal area line.
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The opposing goalkeeper may ONLY move laterally on his/her own goal line between the goalposts, until the ball
is kicked.
The player taking the kick must kick the ball forward.
If the ball hits the wall or crossbar and rebounds back into play, the player who kicked the ball cannot play it
again until it has been touched by another player. Penalty – Indirect free kick
The ball shall be deemed in play directly after it is kicked.
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Corner kicks are direct free kicks.
XVI. Sportsmanship
The mission of LU IMS is to provide a recreational environment for the LU community that is safe and
enjoyable. While the game atmosphere is often competitive, ensuring participant safety, providing a
fun, social atmosphere, and promoting sportsmanlike behavior among participants, spectators, and
team followers are our primary concerns. The game atmosphere should remain good-natured at all
times. Participants shall maintain good sportsmanship throughout their participation in all facets of LU
IMS.
The LU IMS Sportsmanship Rating System is intended to be an objective scale by which teams’ attitude
and behavior can be assessed throughout the LU IMS league and playoff seasons. Behavior before,
during, and after an LU IMS contest is included in the rating. The team captain is responsible for
educating and informing all players and spectators affiliated with his/her team about the system.
A team is responsible for the actions of the individual team members and spectators related to it.
Additionally, LU IMS does not recognize the use of coaches. Only the team captain shall speak to the
officials regarding administrative matters (protests, ejections, disqualifications, etc.). Furthermore, the
team captain’s effort in assisting officials/staff to calm difficult situations and to restrain troubled
teammates is vital in controlling team conduct.
Sportsmanship is vital to the conduct of every LU IMS contest. In order to encourage proper conduct
during games, officials, administrative personnel, and supervisors shall make decisions on whether to
warn, penalize, or eject players or teams for poor sportsmanship. These decisions are final! The LU IMS
administrative staff will rule on further penalties due to unsportsmanlike conduct.
Each participant should choose his/her team members carefully, as all team members will suffer the
consequences of any disciplinary action taken by the LU IMS staff against that team for violation of the
LU IMS rules and sportsmanship guidelines. Protest or appeals of sportsmanship ratings will not be
recognized. The LU IMS administrative staff reserves the right to review any rating given to a team.
Additional information regarding team and participant sportsmanship including the rating method,
factors, and scale is available in the Sportsmanship section of the LU IMS Handbook, available online at
www.liberty.edu/ims.
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Coed Kickball Rules
I. Team Requirements
Each team may have up to ten (10) players in the kicking order and as few as eight (8) to start a game.
A team must have at least eight players on the field to continue playing, if a team only has eight players and a
player is ejected or injured and unable to continue, then the team must take a default.
If a team starts a game with 8 or 9 players, they may add up to 10 players anytime during the game. Each
unoccupied spot will be considered an out until filled.
Each additional player must be added to the bottom of the line-up.
The defense must field a team comprised of half women and half men. If a team is only able to field an odd
number of players, the greater half must be women.
The batting order must alternate genders, but may start with either gender.
II. Equipment
IMS provides kickballs and bases.
Shoes must be worn by all participants. No Cleats are permitted on the Astroturf. Open heel and/or toe shoes
are prohibited.
Items deemed dangerous by the LU IMS Supervisor, may not be worn during a game.
All jewelry is prohibited.
III. Substitutions
Free substitution is allowed provided such player occupies the same position in the kicking order.
Any base runner that is injured may be replaced by a courtesy runner who made the last kicked out.
Any player who is injured while in the field will require normal substitution procedures.
An automatic out will be awarded if a player who is listed in the batting order is unable to kick (assuming a
substitute is not available).
V. Running
Players are allowed to advance when the ball is kicked.
No leadoffs or stealing is allowed. A runner off the base when the ball is kicked is OUT.
Players are out as the result of a force out, tagged with the ball, or hit with the ball from the shoulders down. If a
player is struck above the shoulders that runner is safe and may advance to the base they were trying to
advance to. If a player ducks or slides and is hit with the ball in the head the runner is OUT.
Runners who make deliberate contact with defensive players to dislodge a tag or interfere with the defense are
OUT.
If a player leaves the base path to avoid a tag or throw the runner is called OUT.
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Runners must tag up on a caught ball.
One point is awarded for each player that reaches home plate.
VI. Kicking
Kickers have 3 pitches to put a ball in play. After 3 pitches the batter is out. This includes foul kicks.
The kicker can only make contact with a pitch once the ball crosses the front of home plate.
A kicked ball must reach the pitcher’s mound. Failure to reach the pitcher’s mound results in a foul kick. The
defensive team may choose to field a kick that has not reached the pitcher’s mound.
A legal kick occurs when contact is made with the ball at or below the knee.
VII. Pitching
A member of the kicking team pitches to his/her own team.
The pitcher pitches from on or behind the pitcher’s mound.
VIII. Defense
There can be a maximum of 10 players in field.
4 Outfield players are permitted.
6 Infield players (one defensive pitcher).
Infielders must start behind the pitcher and can advance past the pitcher once the kicker makes contact.
Pitchers’ Interference-If ball contacts the pitcher or if they are deemed as interfering with the ball after it is
kicked the batter is out.
IX. Appeals
An appeal play is a play in which an umpire cannot make a decision until requested by player. The appeal must
be made before the next legal or illegal pitch. The appeal must also be before the defensive team has left the
field. The defensive team has left the field when the pitcher and all the infielders have left fair territory.
There are 3 types of appeal plays:
missing a base
leaving a base on a caught fly ball before the ball is first touched
kicking out of order
Once a dead ball has been called, any infielder (including the pitcher and catcher), with or without possession of
the ball, may make a verbal appeal on a runner missing a base or leaving a base too soon. The plate umpire
should acknowledge the appeal, and the administering umpire should make a decision on the play. Base runners
cannot leave their bases during the appeal.
X. Field rules
A ball kicked in the air over the fence, in fair territory, is a home run.
A ball that bounces in fair territory and over the fence is a ground rule double. All runners advance two bases.
XIII. Sportsmanship
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The mission of LU IMS is to provide a recreational environment for the LU community that is safe and enjoyable.
While the game atmosphere is often competitive, ensuring participant safety, providing a fun, social
atmosphere, and promoting sportsmanlike behavior among participants, spectators, and team followers are our
primary concerns. The game atmosphere should remain good-natured at all times. Participants shall maintain
good sportsmanship throughout their participation in all facets of LU IMS.
The LU IMS Sportsmanship Rating System is intended to be an objective scale by which teams’ attitude and
behavior can be assessed throughout the LU IMS league and playoff seasons. Behavior before, during, and after
an LU IMS contest is included in the rating. The team captain is responsible for educating and informing all
players and spectators affiliated with his/her team about the system.
A team is responsible for the actions of the individual team members and spectators related to it. Additionally,
LU IMS does not recognize the use of coaches. Only the team captain shall speak to the officials regarding
administrative matters (protests, ejections, disqualifications, etc.). Furthermore, the team captain’s effort in
assisting officials/staff to calm difficult situations and to restrain troubled teammates is vital in controlling team
conduct.
Sportsmanship is vital to the conduct of every LU IMS contest. In order to encourage proper conduct during
games, officials, administrative personnel, and supervisors shall make decisions on whether to warn, penalize, or
eject players or teams for poor sportsmanship. These decisions are final! The LU IMS administrative staff will
rule on further penalties due to unsportsmanlike conduct.
Each participant should choose his/her team members carefully, as all team members will suffer the
consequences of any disciplinary action taken by the LU IMS staff against that team for violation of the LU IMS
rules and sportsmanship guidelines. Protest or appeals of sportsmanship ratings will not be recognized. The LU
IMS administrative staff reserves the right to review any rating given to a team.
Additional information regarding team and participant sportsmanship including the rating method, factors, and
scale is available in the Sportsmanship section of the LU IMS Handbook, available online at www.liberty.edu/ims.
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Outdoor Soccer Rules
National Federation High School Soccer Rules will govern all play for any rule not mentioned in the following LU IMS
rules. All rules are subject to change at the discretion of the LU IMS Administrative Staff.
I. Team Requirements
A regulation team consists of eleven (11) players (one of which will be the goalkeeper). A team may play with a
minimum of eight (8) players.
If a player is issued a red card, then he/she will not be allowed a replacement.
II. Equipment
Each team is encouraged to wear a similar colored shirt. Pennies will be provided. Goalkeepers must wear a
different colored shirt than their teammates.
Shoes must be worn by all participants. Rubber cleared shoes and screw in cleats will be allowed. Metal cleats
of any kind, open heel and/or toe shoes are prohibited.
Billed hats, casts, and/or any other item deemed dangerous by the LU IMS Supervisor, may not be worn during a
game. Shin guards are highly recommended.
All jewelry is prohibited. This will result in a player’s dismissal from the field. Players will not be allowed a
replacement until the next opportunity for a legal substitution.
III. Substitutions
A team must notify the Official on all substitutions. No player may come onto the field without permission of
the Official. Substitutes must enter and exit the field at midfield.
Teams may substitute under the following conditions:
On either team’s goal kicks or their own throw-in.
When a player has been injured, that team may sub for the injured player.
When a player has been warned, that team may sub one player for each player warned.
After a goal, both teams may substitute.
V. Offside
When in opponents half of field and in possession of ball, player must be behind ball before playing it. If ahead
of ball, there must be two (2) opponents between player and the goal, otherwise it is offside.
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Player is not offside if:
There are two (2) opponents nearer to the goal than he/she is (equal is offside).
In his own half of field
Ball last touches opponent
Ball is received direct from referee (on a goal kick, throw in, or corner kick)
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A player shall not charge into the goalkeeper in the penalty area. Penalty-Direct Kick
Dangerous Play
In the opinion of the Official, all high kicks above the waist in a dangerous manner will be prohibited. In
addition, a player lying on the ground may not attempt to play the ball if other players are nearby.
Penalty-Indirect Kick
Obstruction
A player who does not have possession of the ball may not intentionally run between an opponent and
the ball or use his/her body as an obstacle. Penalty-Indirect Kick
Misconduct
A player shall be given a yellow card for persistent infringement of the rules of the game, acting in an
unsportsmanlike manner, and/or objecting by word of mouth or action to the decisions given by an
Official. Four yellow cards in a season will result in a one match suspension.
A player shall be given a red card for persistent misconduct, exhibiting violent conduct, and/or using
violent or abusive language. A red card (or a second yellow card) will result in an automatic ejection
from the game and a one match suspension.
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All players (except for the kicker and the goalkeeper) must be outside the penalty area. The goalkeeper
must stand on his/her own goal line until the ball is kicked.
If the ball hits the goalpost or the crossbar and returns to play, the kicker may not play the ball until
another player has played it.
If there is an infringement by the defending team and the goal is scored, the goal will count. If the goal
is not scored, there will be a re-kick.
If there is an infringement by the attacking team and the goal is scored, the goal will not count and the
kick shall be retaken. If the goal is not scored, there is no re-kick.
In cases where players from both teams are guilty of infringements, the kick shall be retaken regardless
of the outcome of the kick.
X. Sportsmanship
The mission of LU IMS is to provide a recreational environment for the LU community that is safe and
enjoyable. While the game atmosphere is often competitive, ensuring participant safety, providing a
fun, social atmosphere, and promoting sportsmanlike behavior among participants, spectators, and
team followers are our primary concerns. The game atmosphere should remain good-natured at all
times. Participants shall maintain good sportsmanship throughout their participation in all facets of LU
IMS.
The LU IMS Sportsmanship Rating System is intended to be an objective scale by which teams’ attitude
and behavior can be assessed throughout the LU IMS league and playoff seasons. Behavior before,
during, and after an LU IMS contest is included in the rating. The team captain is responsible for
educating and informing all players and spectators affiliated with his/her team about the system.
A team is responsible for the actions of the individual team members and spectators related to it.
Additionally, LU IMS does not recognize the use of coaches. Only the team captain shall speak to the
officials regarding administrative matters (protests, ejections, disqualifications, etc.). Furthermore, the
team captain’s effort in assisting officials/staff to calm difficult situations and to restrain troubled
teammates is vital in controlling team conduct.
Sportsmanship is vital to the conduct of every LU IMS contest. In order to encourage proper conduct
during games, officials, administrative personnel, and supervisors shall make decisions on whether to
warn, penalize, or eject players or teams for poor sportsmanship. These decisions are final! The LU IMS
administrative staff will rule on further penalties due to unsportsmanlike conduct.
Each participant should choose his/her team members carefully, as all team members will suffer the
consequences of any disciplinary action taken by the LU IMS staff against that team for violation of the
LU IMS rules and sportsmanship guidelines. Protest or appeals of sportsmanship ratings will not be
recognized. The LU IMS administrative staff reserves the right to review any rating given to a team.
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Additional information regarding team and participant sportsmanship including the rating method,
factors, and scale is available in the Sportsmanship section of the LU IMS Handbook, available online at
www.liberty.edu/ims.
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Paintball Rules
Paintball is among the fastest growing of all extreme sports. When using the proper equipment at regulated
field, paintball is safer than football, volleyball, soccer, and baseball. The following guidelines are to be
strictly adhered to in order to maintain a sage environment for paintball at Liberty University. Although
Paintball can be challenging and fun, the use of paintball equipment has certain inherent dangers. These
dangers can be greatly reduced, if not eliminated, by following safety guidelines, using proper safety
equipment, and the exercise of common sense. Paintball guns and accessories are not toys and can be
extremely dangerous if used improperly or without proper safety equipment. Read, remember, and follow
these guidelines and use common sense in order to insure the availability of paintball at Liberty University for
years to come.
I. Field Usage
Assumption of Risk forms must be completed and on file before participation. Participants under the
age of 18 must have a signed form by a parent or legal guardian. NO EXCEPTIONS
Emergency contact sheet must be completed and on file before participation.
Field Use-you must be on the schedule before usage. Approval must be given by the LU IMS Director.
Anyone using the venue without permission will be charged with Trespassing.
Contact Information- Call 434-592-3148
IV. Safety
Inspections – players are subject to inspections prior to each game.
Clothing – must wear pants, shirts, and closed toed shoes at all times. Long sleeves are recommended.
Safety Goggles must be worn by anyone in the playing field at all times. Only goggles specifically approved for
paintball by facility management that provides full face and ear protection are allowed. Modifications are
strictly prohibited.
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Barrel Plugs or another blocking device must be in at all times when not on playing field.
Modifications are prohibited – Players are not allowed to modify safety goggles, rental markers, bunkers, or any
other property on the premises.
Unauthorized Equipment – All firearms, knives, etc. are prohibited at all times. Facility management must
approve all equipment allowed on the premises.
Power Sources – All markers must be powered by carbon dioxide (CO2), nitrogen or compressed air.
Chronograph – All markers shall be set to fire no more than 300 (fps) feet per second regardless of caliber. You
are subject to chronograph check before each game.
There is no shooting in any areas other than the designated playing field. There is no shooting into or out of
registration area, building area, neutral zones, or parking lots. Markers can only be discharged on the active
field of play.
There is no shooting at wildlife, airplanes, automobiles, spectators, etc.
There is no shooting anything from a paint gun other than the water-soluble paintballs
No blind shooting
No physical contact
Maintenance should be performed periodically to insure proper functioning and safety.
Spectators are required to wear safety goggles unless they remain a minimum of five feet behind the safety
netting at all times.
LUPD – should be contacted at 592-3911 in the event of any injury or emergency.
V. Storage
No paintball markers (guns) are allowed in the dorms. Guns must be stored in on campus storage facility or
disassembled in the trunk of your vehicle.
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Barrel Plugs
Modifications are prohibited
No unauthorized equipment
Power Sources
Chronograph
No Shooting in any areas other than designated playing field
There is no shooting at wildlife, airplanes, automobiles, spectators, etc.
No shooting anything from a paint gun other than the water soluble paintballs
No blind shooting
No physical contact
Spectators are required to wear safety goggles unless they remain a minimum of five feet behind the safety
netting at all times.
No paintball markers (guns) in the dorms
1. 1st time – 3 month suspension
2. 2nd time – administrative meeting with potential ban from venue
3. Subject to disciplinary action from LUPD and local authorities
No verbal abuse, profanity, name-calling, or slurs against anyone’s race, religion, or family members and
friends will be tolerated.
No alcohol, smoking, or illegal drugs allowed on the premises.
1. Anyone engaging in these actions will be removed from the premises.
2. Repeat offenders will be permanently banned from the facility.
Speeding – You will be subject to speeding tickets from LUPD
Illegal Parking – No parking in the grass
1. You will be subject to parking tickets from LUPD
2. You will be towed at the owner’s expense
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Racquetball Rules
All rules are subject to change at the discretion of the LU IMS Administrative Staff. All matches will be played
at the Sports Racket.
I. Eligibility
All participants must have a valid Flames Pass in order to enter the Facility just as you would to enter
LaHaye.
II. Scoring
General Scoring
The player or team in service only scores points. 15 points constitutes a game. If a third game is
needed, the game is played to eleven (11). The winner of each game must win by two (2) pts.
Matches
A match victory consists of a player winning two (2) out of three (3) games, winning by two (2)
each game.
Score Reporting
It will be the responsibility of the winning participant to turn in the scores into the LU IMS office
by 2:00 pm the following day of the scheduled match. Scores can be emailed to
[email protected].
III. Serving
Singles Serve
The server can stand in any part of the service zone.
He/she must bounce the ball on the floor and stroke it to the front wall first, and the ball must
rebound over the service line without hitting the floor.
The legal serve can be either a straight rebound from the front wall or a combination with one
sidewall, hitting the floor past the service line.
Any other serve is illegal.
Defective Serves
Dead Ball Serve (this serve allows for a second serve)
1. Broken ball, court hinders (wet spot or irregular surface)
Fault Serve
1. Short Service (failing to hit the floor past the service line)
2. Long Service (hitting the back wall before the ball hits the ground)
3. Three-Wall Serve
4. Ceiling Serve
Serves that result in a side-out:
1. Serve which hits the sidewall first
2. Serve which hits the server on its backward flight
Doubles Serve
In doubles, the side starting each game is allowed only one handout (only one serve).
Therefore, in that game both players on each side are permitted to serve until a handout occurs.
The service order established at the beginning of the game must be followed throughout the
entire game.
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The server’s partner must stand within the server’s box with his/her back to the sidewall and
both feet on the ground, or just outside the court by the service line until the ball passes the
short line on the serve.
IV. Receiving
General Rules
The receiving player or team must remain five (5) feet behind the service line until the ball is
served and he/she cannot return the ball legally until it lands on or passes over the service line.
Players may hit the ball on either the volley (as long as he/she remains five feet behind the short
line) or on one bounce, and can return it to the front wall with any combination of walls as long
as the ball does not touch the floor before hitting the front wall.
Long Serve
The receiver has the option of playing a long serve.
If his partner calls the ball long, a second serve is allowed or handout.
V. Game Play
Interference and Hindering
Once the ball is put into play, a rally continues until the player/team serving or receiving has
returned the ball to the front wall and the opposition makes no return.
Each team is allowed a clear view and enough room to execute a shot on the ball during a return
shot in the middle of a volley.
Interference is considered a hinder and the point is played over.
1. Service hinder: “shadow” serves in which the served ball passes so close to the server’s
body that it impedes the view of the ball by the receiver.
2. Returns: ball that strikes the opponent
3. Rally hinder: player not given a clear view or position for a return shot (Physical contact
which impedes effort of player to return ball)
4. Safety hinder: if player avoids returning ball due to fear of hitting his opponents with the
racquet, a hinder call should be made.
Touching of the ball
If the ball is touched with a hand, arm, or any part of the body during the return, it is an out or a
point, as the case may be.
Doubles
In doubles, if one player swings and misses the ball, his partner may attempt to return the ball
legally.
VI. Equipment
Participants must bring their own racquets and balls to their matches. Goggles are not required, but are
strongly recommended for the safety of the participants.
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Softball Rules
Current ASA softball rules will govern all LU IMS Softball with the following modifications listed below. All
rules are subject to change at the discretion of the LU IMS Administrative Staff.
Teams are responsible for keeping their spectators under control. Misconduct of spectators, players or coaches can result
in ejection or forfeiture of the game. Spectators must remain in the designated seating area. The officiating will be done
by umpires who are in absolute control of the game. The umpires shall have the power to make decisions on any matters
or questions not specifically covered in the rules. Line-ups must be completed and issued to the scorekeeper at the time of
the coin flip. All rules not mentioned in this packet will be governed by the ASA slow pitch softball rules.
I. Team Requirements
Each team may have up to ten (10) players and as few as eight (8) to start a game.
A team must have at least eight players on the field to continue playing, if a team only has eight players and a
player is ejected or injured and unable to continue, then the team must take a default.
If a team starts a game with 8 or 9 players, they may add up to 10 players anytime during the game.
Each additional player must be added to the bottom of the line-up.
All fans must remain outside the fence and behind the netting set up to protect due to overthrows.
II. Equipment
A regulation softball will be provided by the intramural program. Bats may be checked out with proper
identification.
Athletic shoes must be worn by all participants. Rubber cleats on shoes will be allowed. Screw-in cleats will be
allowed as long as the screw is part of the cleat. Metal cleats of any kind, open heel and/or toe shoes are
prohibited.
A regulation softball bat (must say official softball on the bat) with handle tape, rubber or leather, is the only
legal bat allowed (no baseball bats) and cannot be dented in any way. The Softball Supervisor has the final call
on whether a bat is dented or not. If a metal bat is used, it must have a metal knob. Because of numerous
accidents and even deaths involving the newest technology in softball bats, LU IMS has decided to follow the
recommendations of the Amateur Softball Association and ban bats with a BPF rating beyond what is listed on
the bat.
Beginning January 1, 2004, all bats must pass the ASA 2004 bat standard. All bats having the 2004 certification
mark will be allowed. Bats that have the 2000 certification mark will not be allowed unless they are listed on an
approved bat list on the ASA website. For convenience, the ASA website has a listing of bats that pass and do not
pass the ASA 2004 bat standard. Please visit the respective manufacturer’s website for details on their ASA
approved retrofit procedure for these bat models.
For more information please visit http://www.asasoftball.com/about/certified_equipment.asp
If caught using an illegal bat: Player will be ejected - the minimum length of suspension is that game plus one
more.
Knee braces made of hard, unyielding substances covered on both sides with all edges overlapped and any other
hard substances covered with at least 1/2 inch of slow recovery rubber or similar material will be allowed. A
player may remove a knee brace and continue to play.
III. Substitutions
Free substitution is allowed provided such player occupies the same position in the batting order.
Any base runner that is injured may be replaced by a courtesy runner who made the last batted out.
Any player who is injured while in the field will require normal substitution procedures.
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An automatic out will be awarded if a player who is listed in the batting order is unable to bat (assuming a
substitute is not available).
IV. Length of Game
A regulation game consists of a maximum of seven innings. No innings will be started after 60 minutes of playing
time has elapsed. If an inning is started, it must be completed. Innings are considered started once the third out
of the previous inning is made. There will be no warm-up time given to either team because of the time limit.
Teams should warm up in the designated areas off the field before their game.
Pitchers will only be allowed one warm-up pitch after the first inning. Infielders are not allowed to take a ball
out to warm-up after the first inning as well. This will allow games to run at a quicker pace.
Mercy rules: 20 run lead after 3 innings, 15-run lead after 4 innings and 10-run lead after 5 innings.
A game is considered official after four innings. (Example: rain in the middle of the 6th inning, score reverts to
end of the 5th inning.)
No time limit will be in effect during championship games.
In regular season play, there is no extra innings. Playoff games can go extra innings.
V. General
At the umpire’s discretion, a player may be called out or ejected from the game for swinging or throwing the bat
in a dangerous manner. All runners must return to their original bases.
The offensive team is responsible for retrieving all foul balls and home runs.
During the game, all equipment must remain in the designated areas.
VI. Running
No stealing is allowed. Runners may leave the base when the pitch is hit. If the runner is off the base before the
pitch reaches the plate, the runner is out and no pitch is declared by the umpire.
The base distance is 65 feet.
When the ball is thrown over the fence or out of play, all runners will be awarded one or two bases and the
award will be governed by the positions of the runners when the ball left the fielder's hand. If two runners are
between the same bases, the award is based on the position of the lead runner. The base to which the runner is
running has no effect on the award. When the ball is thrown from the outfield goes out of play the runners get
two extra bases. When the ball is thrown within the infield and goes out of play the runner gets one extra base.
Any runner who deliberately runs into a fielder (waiting to make a tag or a force out) will be called out
immediately and each runner will return to the last base occupied at the time of the collision. If the runner's act
is flagrant, he/she will be ejected. Other runners involved in the play may be called out at the umpire's
discretion.
Any runner who is not in contact with a base and is in fair territory when struck by a batted ball and the ball had
not passed a defensive player other than the pitcher, will be called out. An immediate dead ball should be
called, the runner is out and the batter is awarded first base.
Sliding rule-If there is a close play at any base (Including home plate) runner has to slide into that base. If the
runner does not slide, he/she maybe called out. A close play is decided by the umpire’s discretion.
In the case of a possible double play, the base runner must slide directly into the base (rather than the fielder) or
get out of the way of the thrown ball or both he/she and the batter-base runner may be called out.
A defensive player cannot stand in the base path or obstruct the path of a base runner unless he/she is making a
play on the ball. In the event of an obstruction, the umpire shall award the obstructed runner and each other
runner affected by the obstruction the bases they would have reached had there been no obstruction.
Fake tags by any fielder are illegal. Penalty for a fake tag is ejection from the game.
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VII. Batting
Batting lineup should consist of at least 10 players. Any spot, less than 10, will be considered an out. Teams
may bat more than 10 if they choose.
The batter starts with a count of one ball and one strike.
Chopping and bunting are not allowed. The batter must take a full swing. Penalty: batter is called out and base
runners must return to their original bases.
The batter has 10 seconds to enter the batter's box. If the batter does not enter the box, the umpire shall call a
strike on the batter.
Once the batter has two (2) strikes, he/she is declared out if he/she hits a foul ball. Runners may still tag if a ball
is caught in foul territory.
An extra hitter (EH) may be used. He/she is an eleventh hitter in the lineup. This person cannot be added once
the game has started. If an EH is used, the position cannot be terminated during the game. An EH may substitute
in the field, however, they must maintain the same position in the batting order.
X. Appeal Play
An appeal play is a play in which an umpire cannot make a decision until requested by a coach or player. The
appeal must be made before the next legal or illegal pitch. The appeal must also be before the defensive team
has left the field. The defensive team has left the field when the pitcher and all the infielders have left fair
territory.
There are 3 types of appeal plays:
missing a base
leaving a base on a caught fly ball before the ball is first touched
batting out of order
Once a dead ball has been called, any infielder (including the pitcher and catcher), with or without possession of
the ball, may make a verbal appeal on a runner missing a base or leaving a base too soon. The plate umpire
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should acknowledge the appeal, and the administering umpire should make a decision on the play. Base runners
cannot leave their bases during the appeal.
XIII. Sportsmanship
The mission of LU IMS is to provide a recreational environment for the LU community that is safe and
enjoyable. While the game atmosphere is often competitive, ensuring participant safety, providing a
fun, social atmosphere, and promoting sportsmanlike behavior among participants, spectators, and
team followers are our primary concerns. The game atmosphere should remain good-natured at all
times. Participants shall maintain good sportsmanship throughout their participation in all facets of LU
IMS.
The LU IMS Sportsmanship Rating System is intended to be an objective scale by which teams’ attitude
and behavior can be assessed throughout the LU IMS league and playoff seasons. Behavior before,
during, and after an LU IMS contest is included in the rating. The team captain is responsible for
educating and informing all players and spectators affiliated with his/her team about the system.
A team is responsible for the actions of the individual team members and spectators related to it.
Additionally, LU IMS does not recognize the use of coaches. Only the team captain shall speak to the
officials regarding administrative matters (protests, ejections, disqualifications, etc.). Furthermore, the
team captain’s effort in assisting officials/staff to calm difficult situations and to restrain troubled
teammates is vital in controlling team conduct.
Sportsmanship is vital to the conduct of every LU IMS contest. In order to encourage proper conduct
during games, officials, administrative personnel, and supervisors shall make decisions on whether to
warn, penalize, or eject players or teams for poor sportsmanship. These decisions are final! The LU IMS
administrative staff will rule on further penalties due to unsportsmanlike conduct.
Each participant should choose his/her team members carefully, as all team members will suffer the
consequences of any disciplinary action taken by the LU IMS staff against that team for violation of the
LU IMS rules and sportsmanship guidelines. Protest or appeals of sportsmanship ratings will not be
recognized. The LU IMS administrative staff reserves the right to review any rating given to a team.
Additional information regarding team and participant sportsmanship including the rating method,
factors, and scale is available in the Sportsmanship section of the LU IMS Handbook, available online at
www.liberty.edu/ims.
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Table Tennis Rules
All rules are subject to change at the discretion of the LU IMS Administrative Staff.
Singles Play
I. General Rules
The choice of playing position at the table and order of service are determined by the toss of a coin. If the
winner of the toss prefers to have first choice of playing positions, the opponent then has the choice of whether
to serve first or receive first, and vice versa.
The change of service takes place after 5 points have been scored. A point is normally awarded when the play of
a service is concluded. The receiver then becomes the server and the server becomes receiver, and so on, after
each 5 points until the end of the game or the score is 20-all. Whenever the score becomes 20-all, the receiver
becomes the server and the server the receiver, and so on after each point until the end of the game.
At the start of a new game, the player who served first in the previous game becomes receiver and the receiver
becomes server and so on, alternating after each game.
The players exchange ends after each game, and if play consists of more than one game, in the deciding game of
the match the players change ends when one player reaches a score of 10 points.
A game is won by the player who first scores 21 points with a 2-point margin.
A match consists of the best two (2) of three (3) games.
II. Service
A good service is delivered by projecting the ball from the free hand, which must start from above the playing
surface. The ball must be resting in the palm of the free hand. The ball is tossed into the air.
As it starts to descend, the ball is struck so that it touches the server’s court first and then, passing directly over
or around the net, touches the receiver’s court. At the instant of contact of the racquet on the ball in service,
both handle and ball must be behind the end line of the server’s court.
A good return of a served ball must be struck by the receiver on the first bounce so that it passes directly over or
around the net and touches directly on top of the opponent’s court.
III. Points
A point is awarded to the opponent in the following circumstances:
Failure to make a good service, unless a let is declared
Failure to make a good return of a good service or a good return made by the opponent, unless a let is
declared
If the player, the racquet, or anything that the player wears or carries touches the net or its supports while
the ball is in play.
If the player, the racquet, or any wearing apparel moves the playing surface while the ball is in play or
touches the net or its supports
If the player’s free hand touches the playing surface while the ball is in play
If, after being struck by the opponent, the ball comes in contact with the player or anything the player wears
or carries before it has passed over the end lines or sidelines, not yet having touched the playing surface on
the player’s side of the table.
If at any time the player volleys the ball – that is before the ball hits the table top – except as provided in
Rule A under “Let” (below).
IV. Let
A let ball, which is then replayed, is called in the following cases:
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If the served ball, in passing over the net, touches it or its supports, if the service would otherwise have been
good or volleyed by the receiver.
If a service is delivered when the receiver is not ready
If either player is prevented by an accident not under his/her control from serving a good service or making
a good return
If either player gives up a point, as provided in Rules C-G under “Points”, owing to an accident not within
his/her control
V. Scoring
A point is scored by the side that makes the last successful return prior to the end of a rally. An unsuccessful
return occurs whenever the ball is missed, is hit off the table, sent into the net, or hit onto the player’s own half
of the court on the return. Failure to make a good serve also scores a point for the opponent unless it is a let.
Doubles Play
I. Good Service
The service is delivered (as described in Singles), except that it must touch first the right half of the server’s
court or the centerline on the server’s side of the net and then, passing directly over or around the net, touch
the right half of the receiver’s court or the center line on the receiver’s side of the table.
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Tennis Rules
All rules are subject to change at the discretion of the LU IMS Administrative Staff.
I. General Rules
All matches are two (2) out of three (3) sets to six (6) with a tiebreaker when the match goes to 6-6.
Tiebreaker format:
“A” serves to “B” for the first point in the right court.
“B” serves to “A” for the second point from the left court and the third point from the right court,
alternating like this until one player gets to seven points.
If the score is tied at 6-6, the first player to then lead by two (2) will win the set.
All players will judge their own shots.
If ball hits any part of the line, it is considered in.
Players must bring their own racquets and tennis balls.
Players will switch sides after every odd numbered game.
II. Scoring
A Game
If a player wins a point, the score is called 15 for that player.
On winning his/her second point, his/her score is called 30.
On winning his/her third point, his/her score is called 40; and the fourth point won by a player is
scored Game for that player.
If both players are at 40, it is called deuce.
The game is won when, at deuce, a player wins two points in a row
A Set
A player who first wins six games wins the match.
You must win by two games unless the score is 6-6, at which time you would play a tiebreaker.
How to Play
The service is delivered in the following manner. Immediately before beginning to serve, the Server
stands with both feet at rest behind the baseline and within the imaginary continuations of the
center mark and the sideline. He cannot serve until the receiver is ready. The Server then throws the
ball into the air in any direction and strikes it with his racket before it hits the ground. To be in, it
must land in the “service box” on the opposite side of the court, diagonal from the Server. The
Server always begins on the right side of the court in every game.
The Receiver may stand wherever he/she pleases on his/her side of the net. However, he/she must
allow the ball to hit the ground in the service court before returning it.
The service is a fault if the Server misses the ball attempting to serve it, if the ball does not land in the
proper service court, or if the ball served touches a permanent fixture other than the net before it
hits the ground. A foot fault is called when the Server touches the baseline of the imaginary
continuation of either the sideline or the centerline while he/she is in the process of serving.
However, having his/her foot in the air over one of these lines is not a fault. If the first serve is a
fault, the Server gets another serve. If the second serve is a fault, it is the Receivers point.
During the service, a ball that touches the net but lands in the proper court is termed a “let” and
counts for nothing. That one service is replayed. There is no limit, to the number of let balls, which
may be made on the service; the Server continues serving into the same court until a good service is
delivered or two faults are made.
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At the end of the first game, the Receiver becomes the Server, and the Server the Receiver; and so on
alternately in all subsequent games of a match. The players change ends on every odd numbered
game.
Player Loses Point
A player loses the point if:
1) He/she fails to return the ball directly over the net before it has hit the ground twice
consecutively
2) He/she returns the ball in play so that it hits the ground, a permanent fixture (other than the
net, posts, cord or metal cable), or other object outside any of the lines which bound his/her
opponents court
3) He/she volleys the ball and fails to make a good return even when standing outside the court
4) He/she deliberately carries the ball in play on his/her racket or deliberately touches it with
his/her racket more than once
5) If the player or any part of his/her racket, clothes, etc. touches the net, post or ground within
his/her opponent’s court at any time while the ball is in play
6) He/she volleys the ball before it has passed the net
7) The ball in play touches him/her or anything that he/she wears or carries other than the racket
in his/her hand
8) He/she throws his/her racket at and hits the ball
9) He/she deliberately commits any act that hinders his/her opponent in making a stroke.
A Good Point
It is a good return if:
1) The ball touches the net, posts, etc. provided that it passes over any of them and hits the ground
within the court
2) The ball, served or returned, hits the ground within proper court and rebounds or is blown back
over the net and the player whose turn it is to strike reaches over the net and plays the ball. This
is assuming neither he/she nor any part of his/her clothes or racket touches the net, post, etc.
or the ground within his/her opponent’s court, and that the stroke is otherwise good.
3) The ball is returned outside the posts, either above or below the level of the top of the net, even
though it touches the posts, provided that it hits the ground within the proper court
4) A player’s racket passes over the net after he/she has returned the ball, provided that ball
passes the net before being played and is properly returned
5) A player succeeds in returning the ball served or in play, which strikes another ball lying on the
court
6) The ball touches any other permanent fixture after it has hit the ground within the proper court
NOTE: Names and numbers are given for your aid. It would be beneficial to call ahead of time to
make sure your opponent will be there on time.
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Ultimate Frisbee Rules
Ultimate Frisbee rules will be governed by UPA rules with the following additions, exceptions, and
clarifications. All rules are subject to change at the discretion of the LU IMS Administrative Staff.
I. Equipment
Rubber and molded cleats or sneakers may be worn. No metal cleats or screw-ins allowed.
Players must remove ALL jewelry prior to participating.
Teams must wear matching jerseys, or pennies checked out from the Intramural Sports Supervisor on duty. (No
“shirts/skins”)
II. Field
Dimensions – 50 yards wide and 60 yards long with two 10-yard end zones
III. Players
A team will consist of seven players.
A team may start and play a game with as few as five players.
IV. Play
The Game: Ultimate Frisbee is a no-contact sport. Contact will not be tolerated. Ultimate stresses
sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between
players, adherence to the rules, and the basic joy of the play.
The game will consist of two 20-minute halves (running clock).
Each team will receive one (2) minute timeout per half.
Timeouts must be called when the team calling it is in possession of the disc, or after a goal prior to the
ensuing throw-off.
Scoring – Each time the offense completes a pass in the defense’s end zone, the offense scores a point. Play
is initiated after each score.
The team with the most goals at the end of the game is declared the winner.
If the score is tied at the end of regulation play, three-minute sudden-death overtime period will be played
until a winner is declared. In regular season play, if no one has scored after the three-minute sudden-death
period the contest will be determined a tie. For playoffs, the overtime sudden-death periods will continue
until the first team to score wins.
Substitutions
Substitutions can be made after a goal and prior to the ensuing throw-off, before the beginning of a period,
or replacing an injured player.
An ejected player may not be replaced.
Starting and Restarting the Play
Start of the Game
1) To start the game, a coin toss will be conducted. The winner will have the choice of receiving the initial
throw-off, or selecting which goal they wish to defend initially.
2) The team losing the flip is given the remaining choice.
3) The second half begins with an automatic reversal of the first choice of options.
4) When time is up, if overtime periods are needed, the coin toss is repeated for the first overtime period.
Each subsequent overtime period begins with an automatic reversal of the first choice of options.
Throw Off
1) Play starts at the beginning of each period of play and after each goal with a throw-off.
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2) Each time a goal is scored, the teams switch the direction of their attack and the team that scored
throws-off.
3) Positioning prior to throw-off:
a) The players on the throwing team are free to move anywhere in their defending end zone, but
cannot cross the goal line until the disc is released.
b) The players on the receiving team must stand with one foot on their defending goal line without
changing position relative to one another.
4) The throw-off may be made only after the thrower and a player on the receiving team raise a hand
signifying that team’s readiness to play.
5) The throw-off consists of one player on the throwing team throwing the disc toward the opposite goal
line to begin play.
6) As soon as the disc is released, all players may move in any direction.
7) No player on the throwing team may touch the throw-off in the air before a member of the receiving
team touches it.
8) If a member of the receiving team catches the throw-off on the playing field proper, that player must
put the disc into play from that spot.
9) If the receiving team allows the disc to fall untouched to the ground, and the disc initially lands in
bounds, the receiving team gains possession of the disc where it stops.
10) If the throw-off lands out-of-bounds, the receiving team makes a choice of the following:
a) Putting the disc into play at the point where it crossed the line
b) Requesting a re-throw
Change of Possession
Occurs when a pass is not completed (dropped, hits the ground, falls out of bounds, blocked, intercepted).
When play stops, the player who was in possession retains possession.
All players must come to a stop as quickly as possible when play is halted, and remain in their respective
locations until play is restarted.
The marker restarts play by handing the disc to the thrower.
V. Out of Bounds
The perimeter lines themselves are out-of-bounds.
A disc is out-of-bounds when it first contacts an out-of-bounds area or contacts anything which is out-of-
bounds.
For a receiver to be considered in-bounds after gaining possession of the disc, he or she must have one part of
the body in-bounds.
If the momentum of a player carries him/her out-of-bounds after making a catch and landing in-bounds, the
player is considered in-bounds. The player carries the disc to the point where he/she went out-of-bounds and
puts the disc into play at that point.
To restart play after the disc has gone out-of-bounds, a member of the team gaining possession of the disc must
carry the disc to the point on the playing field where the disc went out-of-bounds, and put the disc into play at
that point.
The thrower may pivot in and out-of-bounds, providing that some part of the pivot foot contacts the playing
field.
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If the disc is dropped by the thrower without defensive interference, it is considered an incomplete pass.
The thrower may throw the disc in anyway he/she wishes.
IX. Fouls
Fouls are the result of physical contact between opposing players.
The offending player calls the foul.
If the thrower is fouled in the act of throwing and the pass is completed, the foul is automatically declined and
play continues without interruption.
If the marker is fouled in the act of throwing and the pass is not completed, play continues without interruption.
Violations consist of traveling with the disc, attempting to strip the disc, or double-teaming an opponent.
Fouls and violations result in a change of possession.
X. Positioning
Picks:
No player may establish a position, or move in such a manner, to obstruct the movement of any player on
the opposing team: to do so is a pick.
A pick is considered a violation.
When the disc is in the air, players must play the disc, not the opponent.
The principle of verticality: all players have the right to the space in-immediately above them.
A player who has jumped is entitled to land at the same spot without hindrance by opponents.
XI. Protests
Rule interpretations and player eligibility are the only protests that will be considered.
Rules protests
Rules protests must be filed at the time a question occurs and need to be settled at that time by the
Supervisor.
No contests or portions thereof will be replayed due to improper rules’ enforcement. If you have a
question, ASK IT.
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SUPERVISORS’ JUDGEMENT IS NOT PROTESTABLE.
Player eligibility protests
Should be filed as soon as you have a question, but MUST be submitted in writing to the Intramural Office
within 48 hours
Eligibility protests will be decided at the time the question is raised whenever possible.
Players found to be ineligible after the contest would result in that contest being forfeited and/or that
player being suspended.
XIV. Sportsmanship
• The mission of LU IMS is to provide a recreational environment for the LU community that is safe and enjoyable.
While the game atmosphere is often competitive, ensuring participant safety, providing a fun, social atmosphere, and
promoting sportsmanlike behavior among participants, spectators, and team followers are our primary concerns. The
game atmosphere should remain good-natured at all times. Participants shall maintain good sportsmanship throughout
their participation in all facets of LU IMS.
• The LU IMS Sportsmanship Rating System is intended to be an objective scale by which teams’ attitude and
behavior can be assessed throughout the LU IMS league and playoff seasons. Behavior before, during, and after an LU
IMS contest is included in the rating. The team captain is responsible for educating and informing all players and
spectators affiliated with his/her team about the system.
• A team is responsible for the actions of the individual team members and spectators related to it. Additionally,
LU IMS does not recognize the use of coaches. Only the team captain shall speak to the officials regarding
administrative matters (protests, ejections, disqualifications, etc.). Furthermore, the team captain’s effort in assisting
officials/staff to calm difficult situations and to restrain troubled teammates is vital in controlling team conduct.
• Sportsmanship is vital to the conduct of every LU IMS contest. In order to encourage proper conduct during
games, officials, administrative personnel, and supervisors shall make decisions on whether to warn, penalize, or eject
players or teams for poor sportsmanship. These decisions are final! The LU IMS administrative staff will rule on further
penalties due to unsportsmanlike conduct.
• Each participant should choose his/her team members carefully, as all team members will suffer the
consequences of any disciplinary action taken by the LU IMS staff against that team for violation of the LU IMS rules and
sportsmanship guidelines. Protest or appeals of sportsmanship ratings will not be recognized. The LU IMS
administrative staff reserves the right to review any rating given to a team.
• Additional information regarding team and participant sportsmanship including the rating method, factors, and
scale is available in the Sportsmanship section of the LU IMS Handbook, available online at www.liberty.edu/ims.
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