Name:
Origin Path:
Player: Role Path:
Concept: Society Path:
Additional Paths:
Moment of Inspiration
SKILLS
Aim: Integrity:
Athletics: Larceny:
Close Combat: Medicine:
Command: Persuasion:
Culture: Pilot:
Empathy: Science:
Enigmas: Survival:
Humanities: Technology:
ATTRIBUTES
Force Intellect Might Presence
Finesse Cunning Dexterity Manipulation
Resilience Resolve Stamina Composure
FACETS INJURY CONDITIONS
Destructive Bruised +1
Intuitive Bruised +1
Reflective
INSPIRATION Injured +2
Injured +2
Maimed +4
Taken Out
Defense = Appropriate Resilience Attribute
Armor:
Experiences:
EDGES SPECIALTIES/SKILL TRICKS
GIFTS PATH CONTACTS
ASPIRATIONS
GEAR ARMOR
Gear EN Armor Base Hard Soft
WEAPONS
Weapon EN Range Damage Type Tags
VEHICLES
Vehicle Size Handling Speed Tags Weapons