THE ACADEMIC INFLUENCE OF GADGETS IN LEARNING
AMONG HIGH SCHOOL STUDENTS
AGIR, VINSON EIRC
AMORGANDA, VASILI
ANTONIO, TEODORO
ARNAIZ, JEMUEL
FLORES, MAC PHILIP
MIRA, LANCE NICO
Silliman University
Senior High School
Dumaguete City
June - October 2019
ACKNOWLEDGEMENT
The researchers would like to give their special thanks to the people who cooperated and helped
make this research a reality.
To their teacher, Prof. Jennifer Solitana, for the honest critique and opinions towards the
researcher’s work to mold the researchers into better researchers and for her guidance as the
researchers progress in this research.
To the students who were cooperative in the researcher's survey and interviews and providing the
researchers with the data to work with.
To the researcher's friends and family who kept on inspiring the researchers to never give in to
the pressure and keep a positive train of thought.
To the researcher’s fellow classmates who helped us through providing us insight as to how they
conducted their own research.
To God who is always there to guide the researchers, to keep the researchers safe through the
entire process, and to give the strength He’s bestowed upon the researchers to push onward.
A sincere thank you from the researchers to all of them.
Abstract
Researchers:
Agir, Vinson Eric Arnaiz, Jemuel
Amorganda, Vasili Flores, Mac Philip
Antonio, Teodoro Mira, Lance Nico
Institution: SILLIMAN UNIVERSITY SENIOR HIGH SCHOOL
Track: ACADEMIC TRACK
Strand: SCIENCE, TECHNOLOGY, ENGINEERING, AGRICULTURE AND
MATHEMATICS
Title of Study: THE ACADEMIC INFLUENCE OF GADGETS IN LEARNING AMONG
HIGH SCHOOL STUDENTS
The main goal of this study is to determine if gadgets have a more positive academic
influence on high school students enrolled in Silliman University in the school year 2019-2020.
It glazed into the regularity use of gadgets, namely, phones, iPads, tablets, laptops and computers
in the academic spectrum and the positive academic influence it brings into the students. The
study made use of a questionnaire and an interview survey to acquire both quantitative and
qualitative data for the purpose of the research
Chapter I
THE PROBLEM AND ITS SCOPE
Introduction
The rise of technology has influenced education a lot. Technology is widely catching up
in teaching methodologies across the education space and teachers are bringing the vital
elements of experience, discovery, excitement, engagement, fun, and interaction to the classroom
by using various technological tools (Sharma, 2017). Phones, iPads, tablets, laptops and
computers are now a necessity for learning as a student. Compared to the past, the technological
advancements has given the people the long end of the stick. In the educational sphere, students
could just download books in their gadgets instead of carrying heavy weight on their shoulders.
Thanks to the camera, students could now 100% listen to class instead of having to take down
notes and listen at the same time. There are much more positive changes but schools are not in
favor of students using gadgets because of the mere fact that they can easily switch from one
application to another, they can get distracted easily. In this research the researchers will find out
if gadgets have a positive academic influence on high school students.
Background of the Study
Students can use the gadgets to their full potential in the academic field but there are
always exceptions. As researchers our goal is to find out if gadgets are more effective than books
in the academic scenery. The researchers aim to help the students in making school work easier.
The researchers chose this topic because the topic is relatable and relevant to the researchers
because they are students themselves.
In today's time, gadgets, phones, iPads, tablets, laptops and computers can be found
everywhere. Technology has made transportation less hassle, communication just at the palm of
our hands, engineering and architecture is now easier and education is now just a click away.
Majority of people are experiencing less stress thanks to the technological advancements
specifically the creation of cellular phones, computers and the internet. Compared to the era
where technology is not prominent their lives were much harder. Technology has come a very
long way and has been helping people's lives easier.
As bright as it seems, technology also has a downside to it. Technology can affect the
person's health, mental health, social life and academic performance. The enslavement of
technology, namely gadgets is one of the main causes of these negative effects. The person tends
to forget their duties and responsibilities once they get hooked to the gadgets.
The prominence of technology for education has opened great paths for students to partake.
Technology plays a big role in molding these students into what they want to be in the future.
Technology is doing a vital job in the world today.
The researchers chose this topic because the topic is relatable and relevant to the researchers
because they are students themselves.
The researchers want to know if gadgets have a more positive impact on high school students. It
is along this rationale that this study will be conducted.
Statement of the Problem
The researchers have conducted this survey to ascertain the effect of gadgets in the education of
high school students in Silliman.
Consequently, our study aims to achieve the following:
1. Determine what aspects in student's life which gadgets can affect
a. Student’s grades
b. Student’s attention in class
c. Student’s awareness of surroundings
d. Student’s cooperation with others
e. Student’s health
2. Find out if gadgets plays a positive or negative role in the academics of the student
a. Distraction
b. Temptation
c. Makes for a convenient tool for projects
d. Contributes to productivity in school
e. Doesn’t have any major effect or influence
The researchers have done so by interviewing students and collecting data with the goal
to find out whether or not gadgets help high school students in their studies and schoolwork.
Gadgets will bring a positive impact in the academic learning of students or it will either bring a
negative impact in their academic learning. It is depending on students whether it gives them the
advantage of using gadgets in classes or it gives huge disadvantages in regards to the academic
scenery. This study is conducted to assess the hypothesis that students will either acquire great
amount of positive outcomes regarding their academic performance when they use gadgets in
different context of school work or achieving vice versa of the aforementioned.
Hypothesis
Gadgets will bring a positive impact in the academic learning of students or it will either
bring a negative impact in their academic learning. It is depending on students whether it gives
them the advantage of using gadgets in classes or it gives huge disadvantages in regards to the
academic scenery. This study is conducted to assess the hypothesis that students will either
acquire great amount of positive outcomes regarding their academic performance when they use
gadgets in different context of school work or achieving vice versa of the aforementioned.
Scope and Delimitation
This study focused on the academic impact of gadgets in the school life among the high
school students of Silliman University in S.Y. 2019-2020. The respondents were chosen
randomly with the possible grade levels of our respondents ranging from Junior High School
(grade 7-10) to Senior High School (grade 11-12). This range was chosen with the thought in
mind that commonly high school students are the ones who use gadgets for school purposes
more regularly compared to students in the elementary and preschool level.
Significance of the Study
In the 21st century humanity has made a huge leap when it comes to the advancements in
technology. With such, students, teachers, school staff and others are heading towards the
advancements technology brings. Without such technology doing school tasks, assignments,
conversations and projects wouldn’t be as easy but because of such it has both helped students
and teachers to effectively use their gadgets and to effectively save time. These were significant
to the following:
Students - They will know the benefits of using gadgets in learning. With such technology
students could use their gadgets to easily share information, communicate and to take down
notes through their gadget, which could save time and resources and could make some tasks
easier.
Teachers - With the students having gadgets to use for educational purposes, teachers are given
awareness to allow the use of gadgets and also to guide them in using it effectively. Teachers
could also share important information, additional notes and to communicate.
School staff - With the student’s gadgets, they are responsible in regulating rules. These rules are
to regulate the students inside the classroom for effective and proper gadget use.
This study may help future researchers in doing their research. They may make improvements to
widen the scope of the topic and to improve the research study.
Definition of Terms
To make the study more comprehensible, the following terms have been defined for the
convenience of the readers:
Gadget - This refers to an often small mechanical or electronic device with a practical use but
often thought of as a novelty. In this study, gadgets refer to cell phones, tablets and laptops which
are used by the respondents in learning.
Influence - This refers to the effect of gadgets on the respondents in their learning. This refers to
the student’s grades, product output, and their general performance in school
Positive Influence - In this study, it refers to any effect that gadgets have on the students which
improve their academic performance. A “negative influence” would be the complete opposite of
this.
High School Students - Students that are enrolled in the range of grade levels of 7-12.
BILBIOGRAPHY
GADGET: Definition in the Cambridge English Dictionary. (n.d.). Retrieved from
https://dictionary.cambridge.org/us/dictionary/english/gadget
INFLUENCE: Meaning in the Cambridge English Dictionary. (n.d.). Retrieved from
https://dictionary.cambridge.org/dictionary/english/influence
Technology. (n.d.). Retrieved from https://www.merriam-webster.com/dictionary/technology
What is a technological advancement in the SR&ED program? (2014, April 14).
Retrieved from https://www.endurogroup.ca/sred-technological-advancement/