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Scale in Star Wars

The document discusses scale modifiers used in Star Wars roleplaying games to represent differences in size between characters, vehicles, and objects. Larger scale targets like walkers and capital ships are tougher to damage than smaller targets like characters and speeders. When a lower scale attacker targets a higher scale defender, the lower scale gets a bonus to hit but the higher scale gets a bonus to resist damage. The opposite bonuses apply if a higher scale attacker targets a lower scale defender. Examples are provided comparing attacks between a landspeeder and an AT-AT walker.

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Aurik Frey
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0% found this document useful (0 votes)
45 views1 page

Scale in Star Wars

The document discusses scale modifiers used in Star Wars roleplaying games to represent differences in size between characters, vehicles, and objects. Larger scale targets like walkers and capital ships are tougher to damage than smaller targets like characters and speeders. When a lower scale attacker targets a higher scale defender, the lower scale gets a bonus to hit but the higher scale gets a bonus to resist damage. The opposite bonuses apply if a higher scale attacker targets a lower scale defender. Examples are provided comparing attacks between a landspeeder and an AT-AT walker.

Uploaded by

Aurik Frey
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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scale

You may notice that a landspeeder may have a body lower against higher
strength of 2D, while a character can have a Strength of
When a “lower” scale character or vehicle is shooting at a
4D. Does that mean that the character is tougher than the
“higher” scale character or vehicle:
landspeeder? No!
• The lower scale attacker gets to add the modifier to
The game uses “scales” to show the differences
the attack roll. If the target makes a dodge (or vehicle
between different sizes and types of objects. You add or
dodge or starship dodge), it just rolls its maneuverability
subtract dice to attack rolls, dodge rolls and damage rolls
(and dodge skill).
to show these differences.
• The higher scale target adds the modifier to the roll
The scales, from “lowest” to “highest,” are character
to resist damage; the lower scale weapon rolls damage
(and creature), speeder, walker, starfighter, capital and
normally.
Death Star.
Example: The landspeeder fires at the walker. The
The scale modifiers reflect the differences between
landspeeder’s blaster cannon has a fire control of 2D and
small, fragile targets (like characters) and large, tough
a damage of 3D+1. The walker has no maneuverability
targets (like Star Destroyers).
(0D) and a body strength of 6D.

scale modifier
The landspeeder gets to add the adjusted modifier of
2D to its roll to hit. If the landspeeder hits, the
Character — landspeeder rolls the cannon’s normal damage of 3D+1.
Speeder 2D However, because the walker is a higher scale, it gets to
Walker 4D add the adjusted modifier of 2D to its body strength of
Starfighter 6D 6D: it rolls 8D to resist damage.

Capital 12D
Death Star 24D higher against lower
When a “higher” scale character or vehicle is shooting at a
* Apply the difference between the two scales:
“lower” scale character or vehicle:
this is called the “adjusted modifier.”
• The higher scale attacker rolls its normal attack roll;
the lower scale target adds the “adjusted modifier” to its
When targets of the same scale are shooting at each dodge roll.
other, ignore the modifiers; just roll attack dice, dodges,
and damage die codes normally. • The higher scale attacker adds the “adjusted
modifier” to its damage roll.
It’s when things of a different scale are affecting each
other that you use these rules. Example: Assuming the walker survived the blast
(and that’s a pretty safe assumption), the walker’s
This is why Qui-gon Jinn had to take a long time to commander decides to return fire.
cut through the blast doors on the Neimodian battle
cruiser. It is also why the Rebels had a hard time getting When the walker fires, it uses its fire control
through AT-AT armor at the Battle of Hoth, but it was not normally. The landspeeder, because it is a lower scale
hard to hit the massive things. vehicle, adds the adjusted modifier of 2D to its
maneuverability to dodge the attack.
Example: A landspeeder (speeder-scale) is firing at an
AT-AT (walker-scale). The landspeeder has a modifier If the walker hits with its blast, the walker adds the
of 2D; the AT-AT has a modifier of 4D. The adjusted adjusted modifier of 2D to its normal weapon damage.
modifier is 2D. The landspeeder only rolls its normal body strength to
resist damage.

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